2400 A.D. FAQ version 1.0.0 2400 A.D. Copyright 1987 Origin Systems, Inc. and Chuck "Chuckles" Bueche This 2400 AD FAQ copyright 1999-2000 Andrew Schultz, schultza@earthlink.net, except for places noted in the credits, and it is not associated with Origin in any manner. Please do not redistribute for profit or copy any ideas without acknowledgement. This FAQ is part of my contribution to an effort to preserve the memory and enjoyment of classic Apple II games. ****AD SPACE**** My home page http://www.geocities.com/SoHo/Exhibit/2762/ 2400 A. D. page http://www.geocities.com/SoHo/Exhibit/2762/2400/main.htm Maps are visible on the pages maps.htm and mapout.htm in the same directory, and VERY detailed maps are on detail.htm in the same directory. Current version: 1.0.0 **WHAT'S LEFT** Not much. Four NPC's. Currently, I do not have dialogs Alex, Vivian, Rudy and Denise, and any of the special characters in the DOS version of the game. If you know where they are, please tell me! I believe Alex is in the East Zone and Rudy's in the southeast Central zone. Warning!!! This FAQ may give away vital parts of the game you don't want revealed yet. The dialog is at the end so that you don't get the deluge of critical information you get in the walkthrough. A friendly warning! If you want to see the entire manual, which has some neat stuff I didn't incorporate here(just the FAQ's here :) ), head to www.theunderdogs.org and search for 2400, which is where I got the copy that helped me write parts of the FAQ(robot names/functions and item names/functions in particular) in the first place. ********************************************************* Questions: WHAT ARE THE KEYBOARD COMMANDS? HOW DO I IMPROVE MY ATTRIBUTES? WHAT ARE GOOD COMBAT STRATEGIES? HOW DO I FIND THE UNDERGROUND? HOW DO I GET SOCIAL DEMERITS? I GOT KILLED. HOW DO I START FROM SCRATCH? TRANSPORTERS. HOW DO I USE THEM? WHO SELLS WHAT? WHAT ARE THE MONSTERS' NAMES? WHERE ARE THE BOOSTER LABS? HOW DO I GET THE ITEMS YOU CAN'T BUY? WHAT DIALOGS ARE THERE? ARE THERE ANY BUGS IN THE GAME? ANY MISCELLANEOUS EXTREME SPOILERS RUMORED TO BE TRUE? ********************************************************* WHAT ARE THE KEYBOARD COMMANDS? A=attack* B=break down a door* C=climb(specify U(up) or D(down)) D=drop E=enter F=fix G=get* I=go north J=go west K=go east L=load from node* M=go south O=open(this also closes open doors)* P=push(chairs, small desks, etc.)* R=read(no direction. Works if you're one square away from something.) S=search T=talk* U=use(direction may be specified depending on the item you're using) W=walk(toggles running/walking) X=xamine(inventory of what you're carrying) Z=Zurrender(sends you to jail in Tzorg Rehabilitation Center) Illegal commands: H, N, Q, V, Y *:(specify direction, I, J, K, or M) WHAT ARE THE TZORG ANNOUNCEMENTS? Defective robot detected at the university. All units proceed with caution. Until further notice all residents should add iodine capsules to their personal water supply. Toxic waste emissions from the garbage dump may exceed safe levels for humans. The latest enemy of the state is now on display. This is an example of what happens to renegades.(*--he is in the west sector behind force fields. If you try to talk to him, it will say "Wes is on display for crimes against the state. No conversation allowed." even though you can go talk to Wes. When this message displays the person behind the force field changes!) Temporary rationing of sugar until further notice. We are low on meat, please use Soy 27-B as a substitute. The Tzorg robots are here to help you. They are your friends. The Tzorgs are pleased to announce the rehabilitation of 10 more citizens. Just another friendly reminder of your robot government at work! All class 4 robots now due for maintenance and inspection. As a celebration of the latest Tzorg victory in the seventh sector, double rations of sugar will be allowed today. Due to several recent accidents, transproter Z-32-68 will be temporarily closed for repairs. Due to increased subversive activities, patrols have been stepped up. In the future, computer access will be limited to functions vital to the control of Metropolis. WHAT DO UNIMPORTANT PEOPLE SAY? Unimportant people appear randomly. You can tell them by walking off the screen and back on and seeing if they're still there. WHAT FACTORS WEAKEN/IMPROVE MY ATTRIBUTES? Endurance: Climb the stairs(keep doing it up and down) or run instead of walking to improve maximum endurance. WARNING: This decreases your total temporarily. You can also get an endurance boost. I recommend climbing up and down in Johnnie's Corner, where you are safe, or in the underground just before you go exploring. Any time you won't be fighting soon. Plastiform also heals you, as does stopping in at the hospital. Of course, you lose endurance if you are shot and hit. You can even lose endurance if shot at, but much, much less rapidly. IQ: Use transporters. Fix items. Use technical items like scanners or grid-reads. Agility: Shoot weapons a bunch of times. Also fixing broken weapons helps. Affinity: Talk to people. Salesmen will always listen to you, and they'll help your affinity too. I recommend starting with 9 affinity and 30 each of the other attributes. Booster pills raise attributes to 99 but decrease the maximums. Attributes recharge at the rate of 1 attribute point every turn for each attribute. WHAT ARE GOOD COMBAT STRATEGIES? Use unconscious people as a bunker. You can shoot over them, but robots can't. Don't worry if an "important" person is shot. They reappear after you leave the area. If you can get on a walkway, do so. That can allow you double firing power, and you can flee quickly too. You'll probably want to be on a walkway in a restricted zone, because there are too many robots in the central zone. Which leads me to another point: Fight one robot at a time. The best way is to sucker a Checker into following you. Then blast him in a deserted alley. That leaves two sentries but run away again and often you'll only have to face one. You might even want to blast mechanical arms if you are lucky enough to find them. They can't fight back. Finally, if you are low on ammo/endurance, remember to search if you've killed a robot; the credits will stay, and you can always pick up your weapons later. Also, avoid being on a diagonal with a Tzorg robot. They can attack you, but you can't attack them. HOW DO I FIND THE UNDERGROUND? Behind the locked door in the Novue Apartments(east) Behind bookcases on the west side of Administration(west) Behind Marion's office in Administration(west, to access terminals) In the garbage dump(north) Climb around in the subway(south station especially, transporter guidance device) Behind a locked door at Larry's(central) Find the fake wall in your cell and climb down from the Tzorg Authority Complex. HOW DO I GET SOCIAL DEMERITS? 'Elp! 'Elp! A Nanarchist! Well, they'll get wiped out after a trip to the Rehab Center. But seriously... Checker catches you in a restricted zone without a passcard Don't check in on time to Public Tracking Office Shoot at a robot to instigate combat Set off a bomb Pay a loan late at Brehm's Load an item from a node Get a boost at a lab HOW DO I GET SENT TO THE SOCIAL REHABILITATION CENTER? Gain too many social demerits and submit willingly Pass out(run/climb too much) without enough money for the hospital Get shot down by robots Get run over by a subway train and don't have hospital money. Type Z(Zurrender), which is excellent if you're lost. Break into the control console but type in the wrong codes. I GOT KILLED. HOW DO I START FROM SCRATCH? You don't have to if you're killed, but even if you do, just leave the rehab center and re-enter(search your cell wall to the west, climb down, go west, climb up, and go back east). On level 1, in the southeast corner, you'll find some familiar equipment in an open box! TRANSPORTERS. HOW DO I USE THEM? Sid, in the storage part of the underground, tells you the code. Type LETSGO, and the transporter will ask you for a code. Below is a table of codes and locations. # Where it is, and where you can go from it --------------------------------------------------------- 00 Public Tracking Office(Center), 01-04 and 24 01 Johnnie's Corner(East), 00, 02-04, and 24 02 University Main Building(South), 00-01, 03-04, and 24 03 Administration(West), 00-02, 04, and 24 04 Megatech(North), 00-03 and 24 05 Level 3 below Administration, 06 06 Level 4 below Administration, 05 07 Below Garbage dump, 08, 10-11, 13-14, 16-17, 18 08 Below Garbage dump, 10-11, 13-14, 16-17 09 Below Garbage dump, 08, 10-14, 16-17 10 Below Garbage dump, 08, 11, 13-14, 16-17 11 Below Garbage dump, 08, 10, 13-14, 16-17 12 Below Garbage dump, 08, 10-11, 13-17 13 Below Garbage dump, 08, 10-11, 14, 16-17 14 Below Garbage dump, 08, 10-11, 13, 16-17 15 Below Garbage dump, 08, 10-11, 13-14, 16-17 16 Below Garbage dump, 08, 10-11, 13-14, 17 17 Below Garbage dump, 08, 10-11, 13-14, 16 18 Below Garbage dump, 08-11, 13-14, 16-17 19 Beyond 07-18, 20-23 20 Beyond 07-18, 19, 21-23 21 Beyond 07-18, 19-20, 22-23 22 Beyond 07-18, 19-21, 23 23 Beyond 07-18, 19-22 24 Underground, 00-04 WHAT ITEMS ARE THERE? NON-WEAPONS CREDITS: Medium of exchange in Metropolis. You earn credits by disabling robots and searching them for their energy sources. While you cannot use these energy sources to power your own equipment, they are in great demand and are readily accepted by merchants for trade. When you collect energy sources off disabled robots, you will be informed of the credit equivalent that you have acquired. Note that it is best to disable robots as soon as possible after they have recharged at a power node because you will receive the most credits at that time. ENERGY CELLS: Many items, like weapons and scanners, are powered by internal energy units. You can recharge these units by finding or purchasing energy cells. Alternately, you can recharge energy units at the Tzorg power nodes. Note that using the power nodes is illegal and will trigger all attack robots in the vicinity. BOOSTER PILLS: Provide temporary large boosts in energy, agility, and intelligence. While great in a pinch, these pills take their toll by reducing the maximum levels of energy, agility and intelligence you can achieve after a full rest. (i.e. pretty darned useless!) PLASTIFORM: Used to heal any wounds sustained in combat and to recover from general fatigue. PASSCARD: A Coded device that opens locked doors. The door it opens depends on the code it has--specifically, it is the coordinates(x,y) of the door in hexadecimal. ZONE AUTHORIZATION CARD (ZAC): Permits travel within a designated section of the city until a specified expiration date. Otherwise you risk meeting robots in the restricted zone and acquiring social demerits. SUBWAY TOKEN: Required to ride a subway train. JET PACK: For those too tired to take the slidewalks. Start walking again to deactivate the pack. SCANNER: Provides a long-range view of the immediate area. GRID READOUT: Specifies user's position in the city location grid. TRANSPORTER GUIDANCE DEVICE: Used to solve "funny" transporters late in the game. ------------------- WHAT WEAPONS ARE THERE? STUN GUN This weapon will stun a robot for 5 ticks, preventing it from moving or returning fire. Handy in a pinch. DISRUPTER: When activated, the disrupter causes robots in its immediate vicinity to lose energy until they are immobile. They can then be searched for credits. HOLOPROJECTOR: When activated, projects the user's image in order to confuse robots. VIDEO SCRAMBLER: Blinds robots that rely on visual targeting. DIRECTIVE OVERRIDE: This device causes a robot to attack other robots and follow the user. Watch out for crossfire. TIME BOMB: When set, will explode after the time designated. Range is 3 tiles. If the delay is set to 0, a Detonator must be used. DETONATOR: Used to detonate time bombs on command, rather than detonate after a programmed delay. Guns(by damage you can do with them): HAND PHASER HAND BLASTER MINI CUTTER LASER CUTTER BLASTER RIFLE PULSE LASER PLASMA RIFLE: Never breaks, awesome power. They also tend to get more fragile as they get more powerful. ENERGY SHIELDS: LIGHT ENERGY SHIELD: Protects fully against up to level 1. HEAVY ENERGY SHIELD: Protects fully against up to level 2. FIELD DISPERSER: Protects fully against up to level 3. ------------------------------ WHO SELLS WHAT? Wes, Nguyen, and Verne sell stuff in the underground. You find this out from Carlos. Jeff sells passcards at the east end one level down. 0150 ZACs 0050 Passcards Passcards are based on hexadecimal numbers. For instance, passcard FA74 opens up a door at location (F*16)+A, (7*16)+4, where F=15, E=14, ..., B=11, A=10. Thus that location would be 234, 116. Read the door you want to open for its location. Wes(central area) 0050 Hand Phaser 0120 Hand Blaster 0500 Mini Cutter 1000 Laser Cutter 2000 Blaster Rifle 3000 Pulse Laser 0200 Stun gun Nguyen(by storage area)--does not tell his name 0850 Video Scrambler 0500 Directive Override 0300 Scanner 0200 Disruptor 0500 Light Shield 0025 Booster Pill 0050 Plastiform 0250 Hologram Projector Verne(west side)--does not tell his name 0050 Plastiform 0300 Disrupter 0125 Time Bomb 0100 Detonator 0025 Booster Pill 0875 Heavy Shield 0300 Scanner 0850 Video Scrambler Guy who sells energy cells 175 25 units 300 50 units 500 99 units This is a rip-off, since you can get unlimited free energy cells very close. He buys them at (# of charges)/16, rounded down. That's one outrageous mark-up, but if you're desperate, sell him cells. Tim buys stuff in the underground. He generally offers 40% of its worth. The plasma rifle sells for 4700 credits so it would be worth ~12000. But as it's very powerful and doesn't break, and you don't need credits, just keep the plasma rifle. Above ground: Gilbert doesn't sell anything, but he does exchange stuff. Trade ENERGY REGULATOR(700 at Larry's) for a MICROSTAT. Also, look in back for a MULTIPLIER TUBE Gilbert threw out. Spider gives you a passcard, hand blaster, and plastiform. You start with a hand phaser and grid read. Larry sells some important things. 0250 ???? 0450 Hi-Voltage Oscillator 0700 Energy regulator Hugo charges you 0550 to fix the plasma rifle and tells you the items needed. In general he charges 1/10 the value of a broken weapon. Also, you can find booster pills when you climb down from your cell in the Rehabilitation Center. But you can't sell them, and they're not really very good for you. WHAT ARE THE MONSTERS' NAMES? Well, there are four levels of monsters(5, 5, 4 and 2 different types by level) LEVEL 1 ROBOTS: CHECKER: One at each restricted zone border. Looks like a TV with a heart-monitor line running across it. It will ask you for ZAC's if you cross into restricted zones. If you have none, you get a social demerit and will be asked to go to the Rehabilitation Center if you've racked up five or more. If you do, it allows you to proceed. It may follow you even if you are in the central zone. SENTRY: Technicolor R2D2's. Two at each border to the restricted areas. One is also by the Public Tracking Office. They will attack if you have broken laws. MECH: a long pincer-like arm on a platform. It cannot attack you. It allegedly relays information to other parts of the city. PATROLLER: They hover around the city and will attack you if you've broken any laws. POLICE: This looks like a vacuum cleaner with static cling. It asks you to submit to a contraband check. If you don't, it issues a security alert. If you do, you get a social demerit, and items are confiscated, but they can be found at the Rehabilitation Center. LEVEL 2 ROBOTS: FOLLOWER: Looks like a flexible eyeball-thingy. It will attack you if you've been breaking laws. GUARD: Looks like a truck. HUNTER: Attacks you on sight. Looks like a victrola on acid. SEEKER: Looks like some sort of weather machine and will attack you on sight. LOOKER: Looks like some miniature sort of tank. Patrols the Rehabilitation Center. LEVEL 3 ROBOTS: CYBORG: Looks like a sort of Gingerbread Man. MINIBORG: A short Cyborg. VIEWER: Flat thing with two "eyes" that alternately pop up and down. SCANNER: Like Viewer, but not so flat and has just one eye that moves up and down. LEVEL 4 ROBOTS: PROTECTOR: A lot of these guard critical items/places. The back entrance to the Authority Complex as well as the Transporter Guidance Device and the Garbage Dump are some of the places it guards. TANK: Found on level 1 of the front entrance to the Tzorg Authority Complex. WHERE ARE THE BOOSTER LABS? Fritz in the west part of the underground knows; take the corner door each time, but don't forget the way back! At one place there is a choice between two non-corner doors. One leads to the endurance labs, one to the IQ labs. Be prepared to spend time(1000 units) and credits(1500 units) there. HOW DO I GET THE ITEMS YOU CAN'T BUY? Wes hands over the plasma rifle after you've bought stuff from him for a while. Selling to Tim may help you get the item earlier. The plasma rifle costs 550 to fix + 450 for a high-voltage oscillator + 700 for the energy regulator to trade for a microstat. You also need a multiplier tube Gilbert threw out. Hugo fixes the plasma rifle for you. The transporter guidance device is in the south subway. You have to climb on the pipes separating the tracks(unless you want to risk getting hit by a train!) The device is in the east room. WHAT DIALOGS ARE THERE? Here is a laundry list of the dialogs. They're not organized yet, because I only extracted the names from the files. However, you can tell who says what by searching the document text. I believe this is complete except for typos. I used a hexadecimal editor to extract the information but typed a lot of it from a printout. THE DIALOG BIT What people say(in general): (You asked about something they don't understand) You know everything I know about that. I really can't help you with that. Pardon me? What I know about that is of no use to you. My knowledge of that subject can't help you. (You terminate the conversation) So long. Bye now. Take care. Good luck! (Everyone knows about these:) WEAPONS: They sell weapons in the underground complex. DEVICES: I've heard that lots of strange things can be bought in the underground complex. SPIDER: Try around at Joe's. (Underground, everyone says this:) COMP: What's a computer? ROBO: I never want to see one again! SUBW: Take the down tubes in the stations. TOKE: the subway at ... (Random things:) Soon the Tzorgs will have us all brainwashed. Things were so much nicer before the Tzorgs came. I'm busy, please let me be! I despise robots! I'd like to talk, but I'm in a hurry. (low charisma:) Funny...You're ignored. Renegade detected in Northern Zone. All pursuit units activate and apprehend. There will be a temporary rationing of all meats. Please substitute Soy 27-B. There will be a public address by the Tzorg Council this afternoon at Administration. Attendance is required. Due to several accidents lately transporter Z-32-68 will be temporarily out of service for repairs. There will be no Tzorg address today. Rescheduled times for the address will be posted at a later date. Due to stepped up subversive activities, patrols will be increased in the future. Travel must be limited to a minimum. Fuel reserves are severely depleted. In celebration of the latest Tzorg victory in the 7th stellar sector, double portions of sugar will be permitted tomorrow. The latest enemy of the state will be on display in front of the Administration Building. This is an example of what happens to renegades. In the future, computer access will be limited to programs vital to the effective control of Metropolis. There has been a major power interruption in the Western zone. All power engineers report immediately. Defective robot detected at the university. All pursuit units approach with extreme caution. As a result of recent social disturbances, double security will be maintained until further notice. Since Tzorg policies have been in effect, gross planetary productivity has doubled. City merchants are reminded that support taxes are currently due. Until further notice, all residents should add iodine capsules to their personal water supply. As of today synth potatoes will be available to the public. The Tzorg Empire wants you! For details, contact your nearest Imperial Army recruiter. The Tzorg robots are here for your protection. They are your friends. Air quality alert! Toxic emissions from the City Dump may exceed safe levels for humans. All class 4 robots are now due for maintenance and rehabilitation. The government is happy to announce the rehabilitation of 10 more citizens. Another reminder of your Tzorg government at work. Section A is behind its work quota. All units will work additional shifts until this condition is rectified. A seminar on attitude management will be given at the Rehabilitation Ctr. All citizens are encouraged to attend. (what access terminals say to you--it varies depending on the level): Syntax error. Mouth held wrong error. Incorrect grammar error. Random annoying error. BYE: Access terminated. CODE: The primary deactivization code is ******. LOCA: You are * floors beneath Metropolis. **actual dialogs** I decided to write a brief census. However, it is hard to determine the sex of some people. A person is assumed male unless I can ascertain otherwise. There are 92 people above ground and 20 below that engage in conversation--I've missed a few vendors above ground. Above ground 52 are men and below 19 are men. I also have location information for each person below. It's written as follows: (place they're at)/(grid location)/(level)/(what they look like)/(if they move)/(if they're not IN a building) What they look like options: lying guru short plain wav(e/ing) watch(ing) If they move around, I give the location where I found them. UNDERGROUND DIALOGS: ********** LEVEL ONE ********** I go by Vince. I've ben trying to find the place to get an energy boost treatment. BOOS: I need my energy raised. TREA: People say that there's a boost lab out on the west end of the network. (151,104) guru My name's Melvin. I'm looking for Tim. TIM: He buys the stuff I don't need any more. (146,97) short move Call me Virgil. I'm going to get my stuff back. STUF: They took it when they put me in jail. I was sworn to secrecy. Ask Guido. GUID: He's in jail. Go back up the ladder and search all over. (152,98) short move People call me Carlos. I can help you find some things we have to offer. THIN: You know, weapons and other devices. WEAP: Wes moves quite a few weapons. DEVI: Nguyen and Verne have all sorts of fun toys. WES: Wes should be in his room by the first up ladder. NGUY: I think Nguyen is in the storage area down 1 level. VERN: Last I heard, Verne was clear over on the west end. (224,115) plain move I'm Fritz and I know the secret. SECR: The route through the maze. MAZE: The maze to the boost labs. ROUT: Just take the doors in the corners going in. Be careful to remember the way out, though. (37,115) plain I go by Jimmy. I found the access code for the terminals. CODE: It's ACCTRM followed by the number of levels it is underground minus two. TERM: They have the deactivization codes for the Control Console. (38,136) lying Jeff [sells ZACs] (244,118) labcoat Energy cell dealer (144,102) lying Verne (46,137) lying ********** LEVEL TWO ********** My name is Pinkie. I organize the Revolution. Do you want to help us? YES: Good! Mark, Robert, Sasha, and Richard can get you started on your mission. Ask around about weapons and devices you can get through us. NO: Then you have no business down here. MARK: He's at administration. ROBE: He's at Megatech. SASH: She's in the housing area. RICH: He's at the University. (241,114) guru Elroy's my name. I'm trying to make a Transporter Guidance Device. DEVI: The University was working on one, but their lab collapsed. UNIV: It's needed in a particularly puzzling section of the tunnel entrance. TUNN: I don't know where it is. ASTR: He's around someplace. He likes to run the wrong way on the slidewalks. (214,133) watch Call me Alfonso. I keep my ears open for good information. INFO: I know where you can get energy cells. CELL: Climb the pipe down the hall and look around. (225,118) guru Hi, I'm Sybil. I work for Hugo repairing things. HUGO: He's got a shop on the North Slidewalk. (213,132) waving move Tony's the name. I used to work with Horace in the Power Center. We even found the code for the binary maze once, but I forgot it. HORA: He's around here somewhere. CODE: Ask Horace, he knows the code. (96,98) short Call me Horace. I used to work in the Main Power Center. CODE: The code for the binary maze is DDDUD. POWE: It's underground. (90,107) lying Name's Barney. I'm looking for a device I heard about called a field disperser. FIEL: Sure, it lets you go through force fields without getting hurt. LOOK: I haven't been able to find it yet. (190,99) labcoat move Sid is my name. I almost have the code. CODE: The access code for the transporters. ACCE: I seem to have good luck with LETSGO. TRAN: There are a few of them around the city. (208,120) short Wes: I tell you what, you're such a good customer, I've got a gift for you. This plasma rifle is broken but a little work should get it going again. (179,98) coat Nguyen (197,138) plain ABOVE-GROUND DIALOGS: ************ CENTRAL ZONE ************ BREHM BANK & TRUST Welcome to Brehm Bank & Trust. My name is Edith. PETE: Mr. Brehm's office is on the 4th floor. BREH: Mr. Brehm's office is on the 4th floor. RECO: The records department is on the 3rd floor. (164,107) plain move I'm Brenda. I manage the bank's investments. INVE: I've been investing out of town. There's a revolution brewing. COMP: Somewhere in town there are terminals that will give you the deactivation codes for the robots. I don't know where they are, but you might try asking Lenore in Accounting, she pokes around a lot. ACCO: It's across the bridge in the other building. CODE: I think Lenore has heard how the codes are used. (167,107)-3 short I'm Zerben. I keep the books here at the bank. BOOK: Overall, they're in pretty good shape. TZOR: Rumor has it that the Tzorgs put some important computers under the Administration Center. COMP: I think Brenda knows what they're said to be for. (171,102)-3 waving move My name is Peter. I like making money. MONE: I own this company, it's Brehm Bank and Trust. Do you want some advice? YES: Basically, the only pratical way I can see you making money is by destroying and stripping robots. NO: Fine, I'm just trying to help. (163,105)-4 plain move CITY MAINTENANCE The name is Nancy. I keep the slidewalks running. LOCA: This is the city maintenance office. SLID: They're very sophisticated. MAIN: It's not too hard if you know what you're doing. (71,144) watch I go by Brian. Pardon me, but I need to ge back to my work. TRAS: It's all around here! WORK: I search through the trash for anything useful. (78,152) short out back MOE'S PLACE My name is Moe. Welcome to Moe's Place, my bar. Hold on a minute, the refrigerator just broke. REFR: I need to have Hugo take a look at it. HUGO: He fixes things. He has a shop on the north slidewalk. (71,85) waving SOCIAL REHABILITATION CENTER My name's Guido. My sentence is almost up, so I don't try to escape. STUF: When they take your stuff and put you in jail, they put all your things in the storage room on the first floor. ESCA: Escape the jail! (71,99)-2 plain I'm Sandra. I have no purpose. LOCA: This is the jail, you idiot. (72,104)-3 waving I'm Mack. I keep getting caught and put in here. CAUG: I'm with the Revolution, and I can't get through the defenses at the Authority Complex. DEFE: You need a field disperser to get through the force fields. FIEL: They're all over the Complex. COMP: The Control Console is in the Complex somewhere. DISP: I don't know where to get one. (74,110)-4 lying I go by Trudy. I'm always getting into trouble. TROU: Oh just about anything I'm not supposed to do. (88,104)-4 guru BIZARRO MUSIC I'm Uzella, the local music guru. LOCA: You're in the Bizarro Music Store. MUSI: Some people call it noise. I guess it depends on what you're after. GURU: I know music. (100,105) short move BURGER BARN N Elo is my name. Can I help you? LOCA: This is Burger Barn. YES: What with? Weapons, maybe? WEAP: Wes sells weapons. He's in the underground. UNDE: That, you'll have to find yourself. (121,87) guru SANITATION My name is Beth. I register complaints all day. LOCA: This is the Department of Complaints. COMP: I register them, I don't listen to them. (85,88) plain move B & B MOTORS My friends call me Mike. I sell motors of all shapes and sizes. LOCA: Why, this is BB Motors, silly! The sign's right above the door! MOTO: Motors make the world go round. (164,125) short move LARRY'S ELECTRONICS The name's Jerome. I keep things in order back here. LOCA: You're in Larry's Electronics Shop. THIN: Oh...like the ladder to the underground in the back. (150,86) plain METROPOLIS HOSPITAL I'm Lola, the receptionist here at the hospital. LOCA: You're in the Metropolis Hospital. HOSP: The Metropolis Hospital. (136,139) wave move Don's the name. I'm with the revolution. The robots caught me, but I got the sequence! SEQU: The one for the first tunnel transporters. It's 18-09-12-15. (149,124)-2 plain Vernon's the name. DON: He's down the hall. Second door on the left. (135,126)-2 short Call me Joyce. Lately I just wait. WAIT: For Sharon, she got hit by a train. JUNI: She's in one of the rooms up here. TRAIN: You know, the sybway. It circles the central zone. (155,126)-3 waiting Kelly's my name. The other day I heard one of the patients talking about some odd things. THIN: She said she knows a guy that can raise your energy. She called it a boost. PATI: I think her name was Sharon. (135,127)-3 waving My friends call me Sharon. I used to work on the subway until I got hit. SUBW: Yeah, the big thing on tracks. BOOS: Pat does body boosts. The last I heard, he was in the underground at the west end of town. (149,139)-3 lying Nick's the name. I'm administrative officer of the hospital. NONS: We just admitted a patient who won't stop babbling about how he's Found the Sequence. PATI: His name is Don something. He's on the second floor. HOSP: It's a big building with doctors and patients. (132,129)-4 plain Bennie is my name. Today I steer clear of Nick. NICK: He's a monster today. Ask him about it. (152,137)-4 waving move BURGER BARN E I'm Dorothy. I make the burgers here. LOCA: What's it look like? This is Burger Barn. BURG: If you really want to know...Yes they're synthetic. (183,129) wave MEGATECH WAREHOUSE SOUTH I'm Rosemary. I try to do as much nothing as possible. LOCA: This is a Megatech warehouse. (165,147) watch I'm Luna. I'm on a job for the Revolution, too. JOB: I'm trying to find parts to build a plasma rifle. They never break, you know. (169,147)-2 short UNIVERSITY BOOKSTORE I'm Lisa. I can sell you any book you want. LOCA: This is the University Book Store. BOOK: We have more than I want to think about. (106,156) waving PUBLIC REGISTRATION DEPARTMENT Psst. I have some advice if you want it. ADVI: If I were you, I wouldn't try the front entrance into the Authority Complex. ENTR: It's very heavily guarded. (150,99)-3 guru between Hugo's and Records Name's Cynthia. I've been trying to get onto the city computer, but the robots are using too much computer time. COMP: I think the number of robots is going up so they need more computer support. ROBO: It just seems there are more of them each day. (155,108)-3 short Simone is my name. I help with the paperwork. PAPE: I found some references to a device Megatech was working on at one time. DEVI: It would protect a person from force fields. MEGA: Megatech is the biggest manufacturer in the city. (154,107)-2 HUGO'S FIX-IT Hi, my name is Hugo. I fix things. (123,104) plain Bobbie's my name. I help keep the bank's books. BOOK: It's a little monotonous, but it keeps the bills paid. CONS: If my guesses are correct, the Control Console is on the 4th floor of the Authority Complex. (117,103)-3 plain move Hi. My name is Lenore. ACCO: Yes, this is accounting. TERM: They know about the terminals in the Administration Center on the west end. CODE: If you enter the code, you get from the terminals into the Control Console in the authority complex, it will deactivate all the robots. CONS: Ask Bobbie about the Control Console. I don't know any more. (124,104)-3 watch My friends call me Kim. I'm a workaholic. WORK: I don't have anything better to do. SECR: Deal with Wes long enough and he might help you get a plasma rifle. (124,104)-2 watch Call me Roxie. I help Kim.: I keep her secrets. KIM: This is her office. SECR: Now if I told you, they wouldn't be secrets! (117,107)-2 plain move MITCH'S GOURMET MASHED BUGS I'm Mitch. I make delicious mashed bug sandwiches. They're very tasty! LOCA: I call the place Mitch's Gourmet Mashed Bugs. GILBERT'S ELECTRONICS Hi, I'm Gilbert. I trade in electronics. With what can I assist you? TRAD: I'll trade you an energy regulator for a microstat, OK? (Y/N) Y: Good, let me get the regulator: I hope it does you good./Oh, you don't have one. Try Larry. He might. N: Fine, be that way. TUBE/REGU: I threw one out just the other day. Sorry. ELEC: You know! Tubes and regulators and stuff like that. (85,145) I'm Kirby. I get rid of the junk around here. JUNK: There's a trash heap out back. (91,146) lying WEST SUBWAY I'm Naomi. I can help you. HELP: You'll need a Transporter Guidance Device to get through the tunnel into the Authority Complex. DEVI: Ask around at the University. They can help you. TUNN: Some folks in the eastern zone know about the tunnel. COMP: It's from there that the robots are controlled. (78,134) waving move JOE'S BAR Welcome, I'm Gus. I make the best drinks around. LOCA: This is Joe's Bar. SPID: He's in the back. JOE: He's around someplace. DRIN: All kinds of drinks. (165,89) wave I'm Joe. SPID: He's over there. JONN: His place is over in the Eastern Zone. (168,90) wave move I'm Mr. Body. Don't tell anybody, but I work with Jeff forging passcards and ZAC's. JEFF: Je's under the apartments. (168,96) waving move south of Joe's Spider: What are you doing back here? I can't help you/I see you've had some trouble. Here's another gun. He'll get you started on the right track/Welcome aboard! Find Harvey and ask him about the Underground. He's usually at the Novue Apartments. (168,93) guru PUBLIC TRACKING OFFICE Greetings, I'm Eddie. LOCA: You're in the city of Metropolis. SPID: He's at Joe's. JOE: Go out the front door and to the left. Take the first left then the first right then left at the end. Joe's is the next building on the right. (140,109) lying I go by Mimi. I'm hiding from the robots. ROBO: If I had a video scrambler, I wouldn't have any problems. SCRA: It blinds robots that rely on visual targeting. They can't shoot you. (136,108) short ********** EAST ZONE ********** NOVUE APARTMENTS Hello. I'm Harvey. UNDE: Look behind the lift tubes downstairs. (236,125) lying My name's Dallas. I'm the best fajita-maker around. TUNN: The tunnel entrance is in the junkyard. There's a trail in the trash at the back. Take 2 rights, 8 lefts, 1 right and another left. FAJI: They're a great delicacy. TRAI: You have to find it. (238,120) waving You can call me Sasha. I've been trying to find the secret entrance to the Authority Complex. ENTR: Chris has some information. CHRI: He's upstairs. COMP: It's the big building in the middle of town. (233,115)-2 guru My name is Gerard. I'm an actor, but I wait tables to pay the bills. PASS: I can help you get passcards if you need them. Ask around at Marti's. ACT: I usually act pretty badly. (234,123)-2 plain Hi. Call me Chris. ENTR: The only way you'll get in is through the tunnel. TUNN: Ask around at the Pensione. PENS: It's next door. (250,120)-3 lying My name's Chuck. CHRI: He's locked himself in his room again. You'll need a passcard to get to him. PASS: I don't know where to get any. ROOM: Right there, dummy! (243,122)-3 guru BORDER PENSIONE My friends call me Dave. I normally work at the Bizarro Music Shop but I hang out here some. LOCA: This is the Border Pensione. TUNN: Dallas knows where it is. Ask him about it. DALL: I don't know where he is. MUSI: I specialize in the guitar synthesizer. It's a really interesting intstrument. BIZA: It's downtown. (251,131) watch move is my name. I work at Megatech. DALL: He lives on the first floor at the Apartments. MEGA: It's the conglomerate on the north side of town. APAR: They're just outside. WORK: I do whatever I'm told. (247,135) short move MARTI'S KWIK-STOP Name's Wilma. I keep Marti here stocked up in chips and stuff. PASS: Jeff forges passcards and ZACs, but people say you need a code. CODE: I think it has to do with the numbers on the doors. JEFF: I don't know where he is. Ask around, someone will. (230,101) watch My name's Marti. This is my store. LOCA: You're in Marti's Kwik-Stop. (228,109) guru NED'S DRY CLEANING Hi. I'm Ned. LOCA: It's Ned's Dry Cleaning. (250,102) plain JONNIE'S CORNER Folks call me Jonnie. I guess you could say I'm a businessman. This is Jonnie's Corner. REGG: He's upstairs someplace. BUSI: Oh, I'd say business is OK. UPST: The doors around to the left. (233,136) short My name is Reggie. I help test prospective members of the Revolution. PASS: It's MADEIT. (236,132)-2 short move ********** NORTH ZONE ********** CITY WATER WORKS My name is Ofelia. I usually end up fixing leaks all day. LOCA: Can't you tell? This is the city water works. (120,67) short MEGATECH BUILDING A People call me Benny. I usually work with Robert. LOCA: This is building A. BLUE: It's between buildings D and B. ROBE: I think he's across the slidewalk. (102,66) plain move MEGATECH BUILDING B Call me Mickey. You know, like the mouse? I'm a machinist here. Now ask me about my mood. LOCA: This is Megatech building B. MOOD: Right now, I'm angry with one of my customers. The guy really needs an IQ boost. BOOS: They can actually boost different qualities in you. Find Floyd, he knows more about it. (106,54) guru People call me Oscar. I file all the blueprints. BLUE: They're in the back room. (106,58)-2 waving MEGATECH BUILDING C I'm Minerva. I keep an eye on the machines. LOCA: This is the Megatech Manufacturing Center. MANU: We make robot parts. ROBOT: I can't talk about them any more. (115,52) waving move MEGATECH BUILDING D Floyd's the name. I keep the pumps running. LOCA: You're in the Megatech Fluid Pressure Center. BOOS: You can get energy and IQ boosts some place at the west end of the underground. UNDE: I think there's an entrance in the east side of town. PUMP: They 're very temperamental. (100,39) lying Name's Jackie. I keep the pumps running. PUMP: They provide pressure to all the machines. I would think that Les could've designed them better, though. MACH: They're all over the place. LES: He's a wizard! Given the plans, he can build almost anything! (101,39)-2 watch MEGATECH BUILDING E Name's Robert. Hurry up. I need to take care of these blueprints. LOCA: This is Megatech building E. BLUE: I saw some pretty strange ones in the blueprint room. ROOM: Ask Benny where it is. MEGA: It's the bigest corporation in the city. (82,37) plain My name's Lily. I supervise out here. LOCA: This is Megatech building E. SUPE: I've worked here for years, so they put me in charge. (91,39) plain move I'm Ellen. Are you looking for Verne, too? YES: He's somewhere in the undergournd, on the west side. NO: Maybe you should be. VERN: He sells all sorts of goodies. GOOD: I really shouldn't tell you any more. (83,46) watch south MEGATECH BUILDING F Les: Folks call me Les. I'm a fabricator. I can build you anything if you have blueprints. Ahh, these are plans for a Field Disperser. I will build you one for $3,500, OK(Y/N)? Great! Let me run these plans through my minishop, and it will be done. If the plans are right, it should work fine. (71,37) short move ********** WEST ZONE ********** ADMINISTRATION I'm the janitor. Call me Juan. TERM: There's supposed to be one in the basement. BASE: Ask Dexter. He knows how to get into it. DEXT: I don't know where he is. (2,104) lying out back Call me Dexter. I jelp Juan with the cleaning. BASE: I can help you, but you'll have to be nice to me. Will you? YES: Try the back door in Marion's office. NO: What a jerk! MARI: There's an entrance in Lydia's office. I should get back to work now. LYDI: I really need to work. JUAN: He helps me, too! (6,128) short move Raphael's my name. I'm a real pro at looking busy. JANI: He hangs around out back a lot. (23,105) watch Call me Homer. I keep an eye on things. THIN: For example, there's an office here that people go into and never come out of. OFFI: I shouldn't say any more. I could get into trouble. (14,109) plain Marion is my name. I handle the public utilities. UTIL: Water, electricity, and such. (9,136) plain My name's Mark. I file paperwork here. PAPE: Once I saw a reference to terminals that give deactivization codes for the robots. TERM: I don't know where they are but the janitor may. CODE: They're needed at the Control Console. CONS: I don't know anything more. JANI: He's around here someplace. (26,102)-2 waving The name's Ponzine. I have information. INFO: Who sent you? SPID: All I can tell you is that you'll need a pascard code # to get to the terminals. TERM: I can't say any more. (85,88)-2 plain move I'm Zenor. They have vital information ofr you in the records department at the bank. INFO: Ask Zerben about Tzorgs. BANK: Brehm Bank & Trust, East of the Authority Complex. (21,123) watch east ********** SOUTH ZONE ********** PARK My name's Rhonda. I usually just sit around here in the park. I can help you, though. HELP: A field disperser is the best armor you can get. DISP: Ask around at Megatech. PARK: This is the city park. (106,166) lying UNIVERSITY FACULTY My name's Linda. I used to do a lot of research. LOCA: These are the Professors' Offices. RESE: I was working on a Transporter Guidance Device. DEVI: It would allow people to get into the Authority Complex. The person carrying it can use any one of the four "funny" transporters to get to the fifth. (120,178) plain UNIVERSITY ADMINISTRATION My name is Bob. I keep books for the school. LOCA: You're at University Administration. DEVI: I can't remember just where it was, but we had to go through the subway to get there. We had to leave it. LEAV: We needed a plasma rifle and a field disperser to get past the defenses. SCHO: Metropolus University, of course. RIFL: It's the most powerful gun I know of. DISP: I haven't seen one in years. (112,201) watch The name's Fred. My group is doing research on a fabled weapon called a plasma rifle. GROU: Eggbert, Jerrold, and I. PLAS: I've found references to one having been around, but it broke. Ask Eggbert about it. EGGB: He should be somewhere in this area. JERR: He tends to wander a bit. Try asking Eggbert. (112,199)-2 waving LIBRARY/MAIN BUILDING My name's Jane. I'm trying to find uses for some junk I found. JUNK: There's a pile of junk behind Gilbert's. GILB: He has an electronics store in the central zone. (121,213)-2 plain My friends call me Eggbert. Fred and Jerrold call me Lumphead. LUMP: I don't know why. FRED: He's around. JERR: I haven't seen him for ages. PLAS: Oh yes...I think when it broke, the owner took it apart and sold the parts. PART: I guess he sold them to some electronics dealers. Ask Jerrold about the dealers in town. OWNE: That's not important. What we're concerned with is the rifle. (101,201)-3 guru Jerrold's my name. I work with Fred. FRED: He's in the dean's office someplace. DEAL: Well, Larry and Gilbert have parts businesses. LARR: His shop is just north of the Registry west of Joe's! JOES: It's east of Larry's, of course. REGI: It's the second building on the north side of the east slidewalk. GILB: His shop is at the southweest corner of the Authority Complex. COMP: It's the big building in the center of town. (122,201)-3 lying My name is Richard. I explore the city when I can. EXPL: One time Bob and I saw an odd device in a research room. We had to leave it, though. BOB: I don't know where he is. Try asking Juli. JULI: I saw her just a minute ago... (101,203)-3 waving ALICE'S RESATURANT I'm Juli. I work with Alice. ALIC: She owns this place. BOB: Last I saw of him he was in the Main Office. OFFI: It's the building at the end of the slidewalk. (103,181) waving move Alice is my name. I can get you anything you want. LOCA: This is Alice's Restaurant. ANYT: Except me, anyway. (101,182) plain People call me Maurice. I'm into research. RESE: The research center used to be underground, but part of the center collapsed. (98,183) plain move BURGER BARN S Susan's my name. LOCA: You can't see that this is Burger Barn? (87,129) waving **********END ZONAL INFORMATION********** UNKNOWN LOCATION Name's Alex. Glad to meet you. JEFF: He usually stays underground one level. UNDE: There's an entrance around here someplace. (eastern zone) I'm Vivian. I have some important information for you. INFO: They have information important to your mission in the records department at the bank. BANK: It's on the north side of the east slidewalk. I'm Rudy. Nice to meet you. I work at the administration center, but I'm on break right now. BREA: I had to take care of some business. ADMI: It occupies the west end of teh city. BUSI: I got some energy cells to bring back. CELL: There's a whole room full of them at System Storage. My name's Denise. I'm trying to find Verne. VERN: He sells time bombs. BOMB: I want to blow up robots. ROBO: I don't like them. ******** FOUND IN DOS VERSION ******** The following dialogs were found in the DOS version of the game, probably a later release. I don't know where any of these people are, but they add a few hints and eliminate some unnecessary legwork in the game. I'm Cheryl. I work with Linda. LINDA: Talk to Linda about her research. Hello. I'm Jean. I love mazes, don't you? YES: There's a good one under this building, but I couldn't get through the terminals at the end. NO: Too bad. I know where there's a good one. TERM: I heard Jimmy got through 'em though. JIMMY: He's around the Underground somewhere. UNDER: You should know where that is. AUTHO: Be careful there, it's dangerous. Name's Laurel. I've just been to the terminal. TERM: I had to traverse a maze to get to the terminal. MAZE: I found a scanner to be of great use in getting through the maze. SCAN: Talk to Verne about one. Name's Sanford. I like to poke around in junkyards. JUNK: Be careful in the big one. You'll probably get lost without a scanner in there. SCAN: I only got one and you can't have it. Hi! I'm Holly. I've been looking for a guidance device. DEVI: Ya need it for a transporter beneath the junkyard. TRAN: Usin' a guidance device in th' transporter lets ya get t' sections ya couldn't ordinarily get to. JUNK: Smells pretty bad up there. How do you do. They call me Maddie. Have ya got the deactvation codes yet? YES: Good. You should see Lenore about what they're for. NO: Well, maybe Jimmy can fill ya in. CODE: I never knew 'em myself. LENO: I heard she sees a lot of Hugo. JIMMY: He hangs around the Underground a lot. Like the name tag says, I'm Hal. Are you looking for the main console? YES: It's on the upper level of the Authority Complex. NO: Oh. I heard you were.DSasha was talking about a secret entrance, you may want talk to her. SASHA: I just saw her in the apartments. APART: I live there too. Nice ammenities. AMMEN: Look it up! Hi, I'm Art. Have you had any luck with the transporters? NO: Yea. They transport you to different sections within the city, but ya need their access code to use 'em. YES: They sure are neat, I wish I knew the code! CODE: Sid must know it, he uses the transporters all the time. SID: He hangs around in the Underground. Call me Shifty. Everybody else does. Hey, ya wanna know a secret? YES: Plasma rifles explode if ya use 'em too much. PLASM: I love the way they scorch robots. I'm Wade. Watch out for Shifty there, he's a chronic liar. PLASM: I find 'em very reliable. Never had one break on me. **** end of dialog transcription **** ARE THERE ANY BUGS IN THE GAME? Yes. Sometimes a "short" person may be seen as unconscious. Also, if you are being chased by robots and go to the third floor of a building, people there may be unconscious. Perhaps the program is processing robots firing at you from below and the people around you are "hit." ANY MISCELLANEOUS EXTREME SPOILERS RUMORED TO BE TRUE? You can shoot open a door with a plasma rifle. You can use jetpacks for a frontal attack on the Tzorg Authority Complex in order to win the game. (both have been verified, but I don't know where to put this in the general section!) --------------------------------------------- Questions, comments, or(dare I ask for) information from original 2400 A.D. manuals can be sent to: schultza@earthlink.net --------------------------------------------- Credits: A link to a Russian gaming board with an alternate walkthrough was discovered after I wrote my own. It is at http://games.msk.ru:8102/abc/0.htm although I do not know the original author. Kahei for his excellent hexadecimal editor which displayed all the dialogs to me. It's shareware , it's GUI, and it's at http://www.kahei.com--great for doing little programming tasks! DeLorie Gnu C compiler(freeware) which compiled my C code to extract dialogs. Everyone else who encouraged me and helped me to believe I could make this(my first FAQ) Chuck Bueche, who wrote this game. http://www.theunderdogs.org for the manual. Its owner, sarinee@earthlink.net, for giving me permission to use information from it. Version info: Version 0.1.0(11/12-13/99): added basic information. Transport machines, vendors, how to find items, some conversations. Version 0.2.0(2/25/99): added dialog information. Version 0.98(5/21/2000): revamped dialog information by location. Added (approximate) NPC locations. Version 0.99(6/30/2000): added item, monster, and weapon info. Also put up "AWOL" for last 4 NPC's. Version 1.0.0(9/26/2000): added info about the DOS version-there are a few extra dialogs there.