Dragon Wars FAQ/Walkthrough version 0.8.0 Classic RPG Walkthrough by Andrew Schultz schultza@earthlink.net Please do not reproduce without my consent. Although this FAQ is copyright 2000-2001 Andrew Schultz, Dragon Wars is copyright 1988 by Interplay. This FAQ is not associated with Interplay in any way. Its eventual goal is to contain hints and interesting/relevant information on every phase, but right now I have attempted to fill holes missed by Wyvern's very strong original walkthrough(see credits) and provide a different sort of format. Also since ten years after, it's much easier to produce maps, etc., I figured why not try it? Dragon Wars maps and stuff: http://www.geocities.com/SoHo/Exhibit/2762/dragonwars/main.htm ---------------------------------------- OUTLINE CHARACTER INFO ALL CHARACTERS NON-PLAYER CHARACTERS VERY QUICK WALKTHROUGH DETAILS ABOUT LARGE CONFUSING AREAS LIST OF IMPORTANT UNIQUE ITEMS WHERE DO YOU GET THE SPELLS? WHICH PARAGRAPHS ARE WHERE, AND WHICH ARE FAKES? MONSTER LIST DID YOU NOTICE? CHEATING BEFORE THE FACT DIFFERENCES BETWEEN PLATFORMS VERSIONS/CREDITS ---------------------------------------- Miscellaneous: this game is based loosely on Babylonian mythology. Many of the characters and names are based on Babylon(although Byzanople, for instance, is a bit of a joke.) When I realized that I guessed the creators weren't as original as I thought, but they were still pretty original to come up with a game like this! CHARACTER INFO ALL CHARACTERS Note: when you have level x, you need 50(x)(x+1) points to advance to the next level, up to level 12. After that the limit is 6600. The gory math: Lvl x(from x-1)|running total ------------------+------------- 2 |100 |100 3 |300 |400 4 |600 |1000 5 |1000 |2000 6 |1500 |3500 7 |2100 |5600 8 |2800 |8400 9 |3600 |12000 10|4500 |16500 11|5500 |22000 12|6600 |28600 13|6600 |35200 14|6600 |41800 X |6600 |6600X-50600 NON-PLAYER CHARACTERS There are four non-player characters in the game, and you have only three slots. I stuck with Louie, Ulrik, and Valar. Even though Halifax is the best when he starts out, he is tough to find in Freeport, and he may be found so late in the game that you want to stick with the original three. I think there's a bug here--dismissing a character when he's dead and going back to where he was will resurrect him but with his beginning stats. NPC Name Location ST DX IN SP HE -------------+---------------------+--------------+ Ulrik |Tavern in Purgatory |20 17 8 14 15| Louie |Slave Camp, SE |14 16 16 16 15| Valar |Phoeban tavern, NE |21 18 14 14 23| Halifax |Freeport tavern |11 14 18 16 19| NOTE: if Phoebus is destroyed or Freeport is evacuated, you won't be able to find Valar or Halifax. VERY QUICK WALKTHROUGH: In Dragon Wars, there are many puzzles. Few are *absolutely* essential to the game, but some give you powerful items that may help improve your party more quickly than a lot of fighting could. So first I will list the very minimum of actions you need to complete: 1. Get the golden boots from the Mud Toad. This is done with the use of "Create Wall"(at the source of the Mud Toad's leak) which you can buy in Lansk Underground. After casting the spell, visit the temple. For solution 3A, you don't need to do anything special, but for 3B, buy an ankh at Mud Toad. 2. You'll also need to defeat Ugly and his crew to get to Freeport and get Soften Stone(it's necessary to find Namtar's army), and the best way to do this is to give everyone in your front line "disarm" spells and use them on the four Scurvy Seadogs every other turn(attacking the front line with the other half of the time) while your back three cast wide- range spells like Inferno or Sun Stroke. If one of your back three has a healing wand and low dexterity, that is also useful. Since the monsters tend to stun for large damage, a little bit of healing will completely undo the damage. 3A. In Salvation, jump across the large chasm using the golden boots, and after going forward you will fall into Nisir. Find Namtar and fight his army(it's possible to defeat them solo if your characters are good enough and lucky enough!) Then take Namtar to the pit(killing him 5 times on the way) and destroy him("use" his corpse) The four encounters occur in the following places: three times at the field of battle, once just south and east of the regeneration pool where you are teleported after the battle, and finally when you reach the pit. 3B. Go to Lansk Underground and use the Ankh on the dragon past the secret passage. Then defeat Ugly and his pirates in the smugglers' cove, go to Dragon Valley, find the Dragon Queen, and use the gem. Jump over the pit before as in 3A but when "Namtar's Army lies ahead of you" simply use the Dragon Gem. See 3A for beating Namtar from there. However, you will probably want to solve other puzzles to pick up important extra-strong armor/weapons, because it takes too long to build your characters up. Here's an approximate list from the very best armor/weapons down. A. The Sword of Freedom. 1. Get the mushrooms from the Mystic Wood. Give them to Nergal behind the secret door in Necropolis. 2. Get the golden boots from the Mud Toad(see above) and jump across the water in Irkalla's Realm. She'll be released. 3. Get Soften Stone from Freeport(via a fight or magic shop) and cast it on the statues in the Dwarf Clan Hall. 4. Get Roba's Skull from the Sunken Ruins. Return to the Isle of Woe and you have the Sword of Freedom. 5. Stop by the northern part of Purgatory and use the Freedom Sword-- +3 of each attribute to all party members before the big fights in Nisir! B. The Trident 1. This is in the Sunken Ruins with some nice armor. There is a very nasty fight, though. C. Dragon's teeth 1. Southwest part of Dragon Valley. These have a range of twenty feet and do tons of damage, and you can pick up more than one. D. Dragon Queen's Friendship 1. While not properly a quest, this allows you to beat Namtar's army without having to fight. Thus you only have to deal with Namtar--not the easiest proposition as it is! Buy the Ankh from Mud Toad. 2. Give the Ankh to the Dragon under Lansk--there's a secret door in the east side of the middle structure. You will get a dragon gem in return. 3. Show the gem to the Dragon Queen. She'll pledge to help you in battle. Use it when Namtar's army attacks you. E. Dragon Valley in general 1. Dragon Helm and Dragon Plate are in the west. Dragon Teeth(60' range) is in the southwest, behind five cockatrices. A list of where to get a bunch of spells is below: AA. Spells at the Magic College and Lanac'Toor's 1. Stone Arms are in Tars Ruins behind a sacred door 2. Stone Head is in the Snake Pit 3. Stone Legs are in Freeport guarded by Order of the Sword(tough fight) 4. Stone Trunk is in Necropolis, center of the first room you come in 5. Lanac'Toor's statue is in the center of Mud Toad. The first four items assemble into it, allowing you to descend. Use Soften Stone(you'll probably need to get to Freeport first) to find many other spells including Lanac'Toor's spectacles. 6. The College of Magic is east of the Scorpions' Bridge. Use the Enkidu Totem(see below) or just fight it out if you've got good weapons(save first). In the southwest corner, use the spectacles, cast an ice spell, cast reveal glamour and a fire spell, cast cloak arcane, fight the philistine(you'll need a bit of luck here, too) and cast disarm trap. For the last room, just past Utnapishtim by and if you do attack him, run and exit the room. Choose the Soul Bowl and use it in the Mystic Wood for some Druid spells. BB. Spells in Lansk Underground 1. The seedy shop which "is not open" sells Create Wall, which is necessary to complete the game(closes the gap at Mud Toad and gets you Golden Boots.) Cure All is also a useful spell. These are the biggest ones. DETAILS ABOUT LARGE CONFUSING AREAS DILMUN The auto-map is not particularly helpful here, nor does it need to be. The only tricky place may be the Quag where, if you want to get to Mud Toad, you should go north from exiting the third bridge, then east, then south. When you see the city, enter from the south(the only way.) You'll have to fight a Murk Tree or two, but it's better than running into them all over the swamp. The Magan Underworld is a good way to travel after getting magic recharged, and it can jump you over the third bridge to the quag by way of the Mystic Wood. You can also get to King's Isle that way, which is particularly nice if you've wiped out Phoebus. MAGAN UNDERWORLD Probably a bit easier to navigate than the overworld because there aren't so many narrow passages. Once you learn where the stairs up are(you can't see them from a distance, although Lansk is in a building, and Purgatory is on a bridge) it will be easy to travel. I'd recommend learning where the Mystic Wood, with its transportation nexus, is. You can go from Purgatory and the spell regeneration down to the underworld and up to the mystic wood. Take the transportation nexus to the Quag, and you're pretty much fully charged for all fights. You can scroll horizontally when you travel, but you can't scroll vertically. If there were a path through the river or chasm, you could(i.e. from some points you can go north and see your original point, but you can never get there.) NISIR The Nisir is very large and confusing--there are teleport traps all over the place! One way to get around them is to use a bunch of soften stone spells. However, you can often, with the auto-map, determine when you hit a teleport. Often when you go one square and turn around, you'll be back where you started. Turn around right when you're on that square, and go in the original direction, and you may be able to progress as normal. To "just get through the game," barrel through the first five walls in a straight line north that you find. Then go east, soften the wall, go east one, cast soften stone to the north,, go north three and east one, and cast soften stone to get into the inner chamber where you will be teleported to the final battle(which you can't reach with the soften stone spell.) This won't let you fight Mystalvision(go west from after the fifth soften stone and into a figure-eight corridor) or Buck Ironhead(go north and soften stone to the west a bunch of times) but it's the most direct route to a win. PURGATORY Remember, the southeast corner has a pool that regenerates spell points. Humbaba is in the northeast, a secret door is in the northwest, and Clopin Trouillefou(don't say you're a tramp when he asks) is in the southwest. Irkalla's in the west, an arena(with citizenship papers) is in the north, and a secret door to the outer wall is in the east. The big guard encounter south of where you start is good to gauge how strong your party is, but avoid it at first. LIST OF IMPORTANT UNIQUE ITEMS (Alphabetical order) Here is a list of spells and items and how to get them. ITEM ITEMS NEEDED TO GET IT WHAT YOU CAN DO WITH IT WHERE YOU GET IT (OR SPELLS) Dragon Gem Ankh Dragon Queen's Friendship (Secret door in Lansk Undercity) Enkidu Totem Golden Boots Show at Scorpion Bridge (Island in Mystic Wood) Golden Boots Create Wall Jump over Chasms/water (Mud Toad) (Wood, Salvation, Irkalla's) Lanac'Toor's Stone Trunk See College of Magic spectacles Stone Arms (the Entrance) (Lanac'Toor's Stone Head lab) Stone Legs Soften Stone Mushrooms (none) Show to Nergal(Necropolis) Mystic Wood Signet Ring (none) Leave Pit, enter Kingshome Snake Pit Silver Key Mushrooms Free Irkalla Nergal(Necropolis) Skull of Roba Water Potion Show at DwarfClanHallForge Sunken Ruins(under) Soul Bowl Solve College/Magic Use @ Zaton in Mystic Wood College of Magic Stone Arms Build Lanac'Toor Tars Ruins Stone Head Build Lanac'Toor Snake Pit Stone Legs Build Lanac'Toor Freeport Stone Trunk Build Lanac'Toor Necropolis Sword of Freedom Roba's Skull +3 stats in Salvation Dwarf Clan Hall-> Soften Stone Great weapon too! Irkalla's Realm Golden Boots Water Potion Silver Key Get under Sunken Ruins (Isle of Woe/Irkalla) All told, though, it's fun to solve all the puzzles, much more fun than mindless fighting to improve, so why not do so? WHERE DO YOU FIND THE SPELLS? This is divided into spell types. Prices are in parentheses. I strongly believe the spells that I have not found do not exist. I've searched disk images for their hex equivalents and found nothing. **************************LOW MAGIC********************** Combat: CHARM: magic shop(free), Forlorn treasure trove DISARM: magic shop(free), Mystalvision, strongbox in 2nd bridge LUCK: magic shop(free), Forlorn treasure trove MAGE FIRE: magic shop(free), Forlorn treasure trove Heal: LESSER HEAL: magic shop(free), Forlorn treasure trove Miscellaneous: MAGE LIGHT: magic shop(free), Forlorn treasure trove *************************HIGH MAGIC********************** Combat: FIRE LIGHT: magic college, Tars Ruins Underground POOG'S VORTEX: west Phoebus, magic college BIG CHILL: NE Byzan Dungeon, magic college, Nergal MYSTIC MIGHT: Dwarf Clan Hall, Freeport(1K) COWARDICE: NE Dragon Valley, Freeport(1K) SALA'S SWIFT: NE Dragon Valley, Freeport(1K) ELVAR'S FIRE: SW Tars Ruins, magic college ICE CHILL: magic college, strongbox in 2nd bridge DAZZLE: NE Byzan Dungeon REVEAL GLAMOUR: Freeport(1K), Mud Toad Treasure VORN'S GUARD: NE Dragon Valley, Freeport(1K) Heal: HEALING: slave camp GROUP HEAL: magic college Miscellaneous: AIR SUMMON: Tars Ruins EARTH SUMMON: Old Dock WATER SUMMON: Mud Toad Treasure FIRE SUMMON: magic college SENSE TRAPS: slave camp CLOAK ARCANE: slave camp ************************SUN MAGIC***************** Combat: SUN STROKE: Lanac'toor's Lab, west Phoebus, slave camp, Tars Ruins Underground RAGE OF MITHRAS: Dwarf Clan Hall, Mud Toad Tavern FIRE STORM: Lanac'toor's Lab HOLY AIM: Mud Toad Tavern, Mystalvision(Phoeban dungeon) COLUMN OF FIRE: SE Game preserve EXORCISM: SW Tars Ruins WRATH OF MITHRAS: ???? INFERNO: Nergal BATTLE POWER: SE Game preserve MITHRA'S BLESS: W. Phoebus LIGHT FLASH: ???? ARMOR OF LIGHT: Mud Toad Tavern, Mystalvision Heal: SUN LIGHT: ???? HEAL: ???? MAJOR HEAL: Mud Toad Tavern, Mystalvision Miscellaneous: CHARGER: Order of the Sword(Freeport) DISARM TRAP: Mystalvision(Phoeban dungeon) GUIDANCE: SW Tars Ruins RADIANCE: Strongbox in 2nd bridge SUMMON SALAMANDER: Mud Toad Tavern ***********************DRUID MAGIC**************** Combat: CREATE WALL: W Phoebus, Lansk Underground(100) WOOD SPIRIT: Mystic Wood/Zaton, Mystalvision(Phoeban dungeon), Lansk Underground(100) CURE ALL: Mystic Wood/Zaton, Lansk Underground(100) DEATH CURSE: Mystic Wood, Phoebus, Tars Ruins Underground FIRE BLAST: Mystic Wood INSECT PLAGUE: Mystic Wood, Nergal SCARE: Mystic Wood, Nergal, Slave Camp BRAMBLES: Mystic Wood/Zaton Heal: GREATER HEAL: Mystic Wood/Zaton, Slave Camp Miscellaneous: INVOKE SPIRIT: Mystic Wood/Zaton BEAST CALL: Mystic Wood/Zaton ************************MISC MAGIC**************** Combat: ZAK'S SPEED: Dwarf Clan Hall, Lanac'toor's Lab KILL RAY: Lanac'toor's Lab PRISON: ???? WHICH PARAGRAPHS ARE WHERE, AND WHICH ARE FAKES? [Dragon Wars has a separate paragraph book you read clues from--a favorite "copy protection" from the late 80's. It puts in some fake ones to mis-guide you--or entertain you, if you've completed the game.] Currently I am going by Wyvern's walkthrough and my own recollections or observations. There are some missing that I remember, so I have ignored those. I've also put asterisk boundaries before and after the fakes so that they stand out. #1 is inside the slave estate--a room with 6 or so statues. **** #2 is an obvious fake. There's no Vampire Lord in the game. **** #3 is in purgatory. #4 is when you step in the arena. #5 is by the outer wall of Purgatory. #6 is the northwest corner of the Mystic Wood. #7 may be a fake, but it seems real. I haven't tried leaving Purgatory with corpses, since there are easier ways to get out. #8 is if you say you are one of the thieves. **** #11 is also a clear fake and a funny one. **** **** #31 is another fake. Ship travel is always instantaneous in Dragon Wars. I've traveled a lot and never gotten caught. **** **** #40 looks like a fake, although it could be somewhere in the Nisir. **** **** #44 is pretty clearly a fake. You don't use paint to save Mud Toad. **** **** #112 is a fake, too. There's no volcano by Dragon Valley, and it's on an island, not a desert. **** **** #116 is a fake. There's no blind juggler in Purgatory and no way to tunnel out of it. **** **** #129 can't be right because there IS no Dilmun Underground. Besides, there's no paragraph that could follow up #129. **** **** #132 is a "sequel" to #2, but there's no NPC named Aradrax, and there's STILL no Vampire Lord. **** **** #133: the king is mad, and there are no trolls in the game. Fake! **** **** #135: Namtar couldn't have read Poe. Besides, he disappears in #131 after he talks to you. **** **** #136 is a clever fake. It's subtle, so I had to read it a couple of times. **** **** #140 is a fake, as Dragon Wars doesn't keep track of time. So how can it describe a sunrise? **** To see a copy of the paragraphs check out the Dragon Wars documentation at project64.org MONSTER LIST This list has some incompletions and inaccuracies, but it's a first draft. LEDGER EXP = Experience ? = does the monster stun on attack? Y/N. X indicates he doesn't attack you. DIST = distance the monster usually appears from OTHER = other features. $: leaves behind gold with experience 1: only one appears in combat(other numbers indicate the number that may appear) BR: breathes +: summons other monsters RUN: runs when you approach BL: blocks your attacks(annoying, innit?) F: in fixed combats only, which reload when you leave the area !: special combats that do not reload when you leave the area S: casts spell This monster list was created by cheating my characters up and then frequently bashing one monster and fleeing. I did some math as well(i.e. Snake=20 exp, snake+spider=50 exp ->spider = 30exp,) though, and there shouldn't be any errors. Many places have semi-random encounters that hide treasure. Often fleeing from less favorable ones will allow you to win them BRIDGE(1) NORTH OF PURGATORY NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Bridge Guard | 320|Y| 10'|1-2,+,F Rats! | 70|Y| 10'|2-19 Summary: rats appear much more frequently if you jump off the bridge a lot. The bridge guards are very tough, and you might have to pay them the toll the first few times you cross. Perhaps you are better off teleporting around Dilmun using the Nexuses and moving about the underworld anyway. BRIDGE(2) TO LANSK NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Pikeman | 200|Y| |+F3 Guard | |N| | Summary: no random encounters. You'll fight a few guards if you can't open the chest or if you find the treasure in back in the north building. Three pikemen attack in the north building or at the bridge if you don't pay. BRIDGE(3) TO QUAG NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Pikeman | 120|Y| |F10 Guard | 120| | |F5[Block/summon a lot] Murk Tree | 120|Y| 30'| Summary: no random encounters. The Murk Tree on the east sideis a taste of things to come, but a bit easier, since it does not start 10' away, and you can slip past the main(and tough) encounter, 10 pikemen + 5 guards, with the proper documentation. However, it's a good way to build experience if you don't have the papers. BRIDGE OF EXILES Summary: No encounters on the Bridge of Exiles. BYZANOPLE NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Hydra | 500|X| |1,!,B Summary: The Hydra is the only fixed encounter you'll find, although you can be hit by arrows or open the city up to the siege. BYZAN DUNGEON NAME | EXP|?|DIST|OTHER ----------------+----+-+----+---------------------------- Zombie | 130| | 10'|5,F Prince Jordan | Throneroom Guard| Princess Myrolla| Summary: Myrolla and Throneroom Guards attack you if you decline her offer. Jordan and guards attack if you don't accept proposals. Zombies are almost everywhere in the crypt to the west. No random encounters. Summary: DILMUN NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Goblin | |Y| |F6, !7 Guard Goblin | |Y| | Murk Tree | 150|Y| 10'|1-2 Summary: no random encounters. There are waves of Goblin/Guard Goblin encounters on King's Isle. DRAGON VALLEY NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Dragon Warrior| 300| | |1-3 Fanger | 150| | |25 Mage | 130| | | Cockatrice | 510|X| | Dragon Queen | | | | Summary: I haven't been able to defeat the Dragon Queen yet, although I have some ideas. DWARF CLAN HALL NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Automaton | 500|Y| 30'|!1-3, range attacks Gorgon | 500| | 10'|B DWARF RUINS There are no encounters in the dwarf ruins. FREEPORT NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Citizen | 50| | | Guard | 150| GAME PRESERVES NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Stag | 5| |100'|Follow tracks to find it Old Jack | 400| | |Flee->leave area Bandit | 160| | |9,! Bandit Leader | 220| | |1,! Bush Wizard | 240| Spider | 180| Hell Hound | 170| Spitting Snake| 160| Elemental | 400| Wood Spirit | 200| Ogre | 180| Summary: the bandit and bandit leaders are together in a fight that yields treasure. Old Jack appears if you get near his house or shoot a stag, but you can avoid fighting him. KINGSHOME NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Summary: You may only pass through with the signet ring. Namtar appears here, but not as a monster. KINGSHOME DUNGEON NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Patrolman | 140|Y|?10'|1-3 Stosstruper | 150|N|?50'|1?, +F2 Vicious Guard | 150|N| 10'|F2 Summary: Stosstrupen and Patrolmen appear together in random as well as stationed spots. The vicious guards are right outside the row of cells, and there are two stosstrupen at 20' in a 3x3 room. LANAC'TOOR'S LIBRARY NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Skeleton | 170| | 70'| Wraith | 170| | 20'| Spitting Snake| 150| | |B Ghoul | 150| Magic Ghoul | 200| Scorpion Snake| 150| | |B Summary: many encounter squares, but no big encounter. You can flee and come back as much as you'd like until you get a favorable encounter. LANSK NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Adventurer | 140| | 10'|4 Citizen | 90| | VAR| Civil Servant | 1| LANSK UNDERGROUND NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Muscular Clown| 270|N| 20'|1-7 Pikeman | 90|Y| 10'|1-4 Wild Woman |?130|N| 10'|7 Midget Maniac | Summary: a lot of the monsters stun you something nasty. Until you've found some magic plate, you will get bounced around a lot. Still, it's worth it to get kicked around just so you find the neat stuff in Lansk. There are no pre-arranged encounters. MAGIC COLLEGE NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Philistine | 600|Y| 10'|F[300 HP] Utnapishtim |????|?| 10'| Summary: you cannot attack Utnapishtim. The Philistine is fixed, in an anti-magic zone. There are no random encounters here. MAGAN UNDERWORLD NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Wraith | 180|X| 20'|1,BR Serpent Man | 120|Y| 20'| Vampire Wolf | 130|Y| 30'| Goblin[1] | 90|Y| 30'|+F Spider | 50|Y| | Skeleton | 120|Y| | Lizard Man | 110| | | Ghoul | 110| | |1 Namtar[4] |2000| | 60'|! 300HP Namtar[5] |2000|Y| VAR|! Goblin[2] | 200|Y| 10'|!30[Only appear with Namtar] Summary: some goblins guard a small treasure horde. There are a lot of random encounters, but no others on fixed squares that I know of. MINES NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- CruelSlaveBoss| 100| | 40'|F2 Snake | 90| | |F Guard | 90| Spider | 1| Summary: I'm not sure if you can sell yourself into slavery twice, or if you can, what happens. The cruel slave boss is at the mine exit, and the other encounters make it awkward for you to get around, with the chains giving -15 to all attacks. MUD TOAD NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Swamp Dog | 150| Crazed Militia| 150| Snap Turtle | 150|Y| 20'| Summary: the crazed militiamen are in a fixed fight, and there are many combat squares. MYSTIC WOOD NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- SerpentSwimmer|?200| | | Water Spirit | 200|N| |1-4 Wild dog | 100| | | Lagooner | 300|N| |4, BIG stun Old Guy | | | | Earth Man | 180| | | Dire Wolf | 220| | | Summary: you can find lagooners and water spirits, and there are a few combat squares. NECROPOLIS NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Grim Guardian | 200|X| 30'|1,BR Stone Demon |1500|X 60'|1,BR [1000 HP, flees at 10'] SerpentWarrior| 130|Y| | [140?] Spider | 170| | VAR|1 Giant Snake | 150| SpittingLizard| 150| Wraith | | NISIR NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Lizard Warrior| 300| | | Enforcer | 300| | | Namtar Guard | 300| | VAR| Lich | 400| | 30'|Spell Young Dragon | 400| | 40'|B, +F9 Buck Ironhead | 600|Y| 10'|! Mystalvision | 700|Y| 10'|! Namtar[1] |1200|Y| 10'|! 1000HP Namtar[2] |1200|N| 60'|! Wind spell Namtar[3] |2000|X| 20'|! 1000HP, breathes Summary: the big battle at the end is worth 11970 points. OLD DOCK Summary: there are no combats in the old dock that I know of. PHOEBAN DUNGEON NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Mystalvision |1000| | | Mystal's Boys | 160| | | Old Jailor | 180| | |!1 Dungeon Patrol| 180| | | Summary: Lots of dungeon patrols, who like to block. Old Jailor and 4 Mystal's Boys may attack you if you try to escape. Mystal has Mystal's Boys as consorts. PHOEBUS NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Stosstruper | 200|N| 20'|1-7 Guard | | | Soldier | Sullen Citizen| Ominous Fellow| Mystalvision | 400| | 60'|! Rat(?) | Summary: Stosstrupen or soldiers, mostly. Mystalvision, with his 10 stosstruper guards, can be defeated, but you still get thrown in the dungeon. PILGRIM DOCK NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Stosstruper | Guard | 220| | |8 Summary: You will only get combat if you are not wearing Pilgrim Robes. PURGATORY NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Loon | 40|Y| | Wolf | 80|N| 30'| Humbaba |1000|Y| VAR| King's Guard | 130|Y| 30'|$ +F Pikeman | 90|Y| 30'|$ +F Gladiator | 130|Y| 50'|6 Spider | 80| | | Bandit | 80| | | Fanatic | 80| | | Born Loser | 60| | | Drunk | 90|N| VAR|4F Cannibal | 30| | | Rock spider | 90| | | Yonderboy | 70| | | Giant Spider | 110| | | Wild Hound | 80| | 30'| Unjustly | | | | Accused | 90| | 30'| Soldier | 100| | 30'|$ Jail Keeper | 80| | 30'|F6,$ Robber | 80| | | Big Dog | 80| | | Innocent Man | 80| | | Wild Dog | 100| | 30'| SALVATION NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Pilgrim Stosstruper Rock Man Summary: There's one combat at the spot guarding treasure, but other than that, combats are random. SCORPION BRIDGE NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Scorpion | 500|Y|100'|2,! Evil Spirit | 200|X| 20'|1-9,F Bridge Wolf | 160| | 20'|1-2 Wild Dog | 150| | | Bear | 180| | | Cave Bear | 150| | | Inside the bridge there are many encounters--you'll have to get by evil spirits and then bridge wolves to visit Magic College. SIEGE CAMP NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Kingshomer | | | |!2 Captain | | | |2 Guard | 200| | |!15, 1-? Kingshomer | | | | Pikeman | | | | Royal Guard | | | |F Summary: Try to leave, and guards and royal guards will attack you. SLAVE CAMP NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Escaped Slave | 70| | 20'|!8-10 Old Gladiator | 100| | 60'|!2 Summary: if you make friends with the slave camp, there will be no fights. If you do not, there is only one fight. It is easy, but you won't get any treasure out of it if you win. The slave camp will be entirely deserted. You won't be able to get weapons and armor. SLAVE ESTATE NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Goblin | 90|Y| 10'|5-8 Snake | 200|Y| 20'|1,BR Gaze Demon | 400|Y| 30'|1,BR Summary: random encounters are very rare, possibly non-existent, on the slave estate. Lots of goblins make this relatively easy, but beginners may be better off just killing the Gaze Demon by the non- combat method. The snake is in the hidden treasure room behind the secret door. SMUGGLERS' COVE NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Water Spirit | | | |1, F Long John Ugly| | | |1 Peg Leg Peggy | | | |1 Scurvy Seadog | | | |4 Pirate | | | |7 Summary: no random encounters here. The encounter with the last four monsters is pretty fixed. SNAKE PIT Summary: I did not find any random encounters here. SUNKEN RUINS NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- SerpentSwimmer| 180|Y| 50'|1-2 Lagooner | 320|Y|150'|1 Water Turtle | 140|Y| 30'|1-5 Beach Bums | 120|Y| 20'|1-7 Sea Rat | 150|Y| Sea Spider | 150| Sea Snake | SUNKEN RUINS(UNDER) NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Bloated Corpse| 300| | 30'|!4 SerpentSwimmer| 150| | | Summary: I couldn't find any random encounters. TARS RUINS NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Guardian Snake|1200|Y| 10'|1,F Lizard Apes | 90| | | Shadow Spider | 120| | | Spider | 50| | | SpittingLizard| 70| | | Giant Snake | 100| | | Skeleton | 80| | 30'| Goblin | 90| | | Summary: The guardian snake guards some nice treasure. There are also fixed combats, one of them guarding some spells. TARS UNDERGROUND NAME | EXP|?|DIST|OTHER --------------+----+-+----+---------------------------- Lizard Man | 150| | 20'| Ghoul | | | 40'| Guard Goblin | 90| | 20'| Giant Snake | 100| | 20'| Spitting Snake| 90| | | Wraith | 180| | | Cave Wolf | 130| | | Adventurer | 130|Y| 40'|!5 Wizard | 250| | 60'|!S Summary: The adventurers and wizard(one combat) are guarding something. Lots of combats for such a small location. DID YOU NOTICE? There are a few goofy things in Dragon Wars. For instance, if you defeat Ugly, sail to Necropolis, and teleport back, you can still find your ship in Pirate's Cove. Also, if you win the battle in Kingshome and return to Phoebus, you are asked to join the army. You also are left Mog's estate even if you do not sell yourself into slavery. In another odd causality problem, you can enter Purgatory through the secret wall and fight the big fight at the door leading to the main area. Go forward and you'll see a message where you see dangerous guards. Hit a spinner, get in combat, and flee. You may flee through a wall. If you defeat Namtar's army straight-up, there will still be a reference to the dragons helping you at the end of the game. Oops! CHEATING BEFORE THE FACT With the disk images on asimov, you can pump your characters up pretty quickly. Here's how. Each character's info starts at a certain offset. The character data may jump backwards at hex value xf?00--for instance, if a character's data starts at xf2f0, then the computer reads f2f0-f2ff and then f100 on through. f2f0-f2ff, f100- f4f0-f4ff, f300- f6f0-f6ff, f500- fff0-ffff, 10000- Offset|What it does ------+-------------------------------------------- f0-fd |Name(may be ORed with 0x80--0 means a space) fe-03 |Stats 06-08 |Cur/Max Health(each a 2-bit value) 0a-0c |Cur/Max Stun(each a 2-bit value) 0e-10 |Cur/Max Power(each a 2-bit value) 12-22 |the first skills 23 |not sure (?)--not a skill 24-2c |the rest of the skills You can also inflate NPCs' attributes. The byte location listed below is the start of the NPC's name. The disk is in parentheses. Who |Where |ST DX IN SP HE|Where -------+----------+--------------+---------- Ulrik |xbeb2(2) |20 17 8 14 15|Purgatory Louie |x74d3(5) |14 16 16 16 15|Slave camp Halifax|x84d0(3) |21 18 14 14 23|Freeport Valar |x3451(6) |11 14 18 16 19|Phoebus ------------------------------------------- (end of faq) DIFFERENCES BETWEEN PLATFORMS: There's a patron saint of computers on the 386, and behind him is a treasure trove with a 386. However, on the Apple, the 386 is replaced with an Apple IIgs! ------------------------------------------- VERSIONS/CREDITS Credits: Wyvern's (Jeanne Wyvern Harlan-Marriott) FAQ I found at GameFAQs saved me countless hours with tracking down spells and items[I have gone through each square independently of consulting her guide myself] and pointed out, coupled with my findings, some system-dependent differences. Also, project64.c64.org had a list of all paragraphs in its huge documentation section. Apple disk images were at apple.asimov.net. Wonderful! 4/17/01 Version 0.8.0: added monster statistics, proofread, and put reference to maps 5/29/2000 Version 0.1.0: map of small bridge, basic items/walkthroughs/experience/NPC. Didn't want to release such an incomplete FAQ until I'd finished another, which I did(2400 A.D.)