Dragon Ball Z 1: Gokou Hishouden Faq version 1.0 By Casey Anderson (Ken-Ohki00) -Contents- I. Updates II. Game Info III. Introduction IV. Starting Your Game V. Explanation of the Battle System A. The Main Menu B. [Physical Attacks] C. [Movement] D. [Power Up] E. [Energy Attacks] F. [Done] G. The Battle H. Defending Yourself I. The End VI. Story Mode A. The Beginning B. 23rd Tenkaichi Budokai C. Kami's Training D. Raditzu E. Kaiousamma's Training F. The Saiyai-jin Attack VII. Tournament VIII. 2 Player Fight IX. Kaiousamma's Training X. Credits ======================================================================= ======================================================================= == I. Updates 8-6-00: Started this faq. 8-8-00: Finished this faq. ======================================================================= ======================================================================= == II. Game Info Release Date: 1994 (Japan) Publisher: Bandai Platform: Game Boy Features: Super Game Boy Supported, 2-Player Support ======================================================================= ======================================================================= == III. Introduction Hello! This is my faq for the first Dragonball Z game for the Game Boy. While reading this, you should keep in mind that I know almost no Japanese, though I do have a basic understanding. It will help you if have a basic understanding of Japanese too. I can recognize, read, and translate the, characters' names in English, but that's all. All the terms I use to describe the options are ones I made up, but I think they'll do. Anyway, this document serves as a full walkthrough for the game and also provides explanations for the battle systems and for the moves. So,...I guess that's all I have to say. ======================================================================= ======================================================================= == IV. Starting Your Game After booting up your Game Boy you will be greeted with a title screen asking you press start. Doing so you will take you to another screen with four options. From top to bottom, here's what each option takes you to: [Story Mode] [Tournament] [2 Player Fight] [Kaiousamma's Training] Story Mode takes you through, well, part of the story of the Dragonball saga. Tournament mode takes you into the action of a Tenkaichi Budokai. Two-player mode pits your trained Gokou against a player your friend picks. Kaiousamma's Training lets you practice the four mini-games that you get to play in the story mode. Select one then go to the appropriate section of my faq. ======================================================================= ======================================================================= == V. The Battle System I guess this is a good as place as any to put the explanation of the battle system. Controls: Directional Pad-move cursor A-select B-cancel Select-no use Start-no use Now for on-screen information. There will be a picture of you and a picture of your opponent on the screen. There will also be a HP (Hit Points) meter, a KI meter, a SP (Speed) meter, and a BE (Battle Experience) meter for both you and your opponent. The HP meter shows how much health you have. The KI meter shows you how much ki you have to attack with. The SP meter determines when you get to attack. The BE meter shows you how strong you are. When your SP meter is full, the other player's picture and information is taken away and replaced with a "map" telling where you are (center) relative to your opponent (somewhere not in the center). You will also notice a number of dark circles. The number of circles you have determines how many attacks you can perform. After selecting a move, a dragonball is put in one circle. You start out with three empty circles. ======================================================================= = A. The Main Menu There will be five Kanji symbols in the box at the bottom of the screen. Each leads to another menu with moves or attacks (except for [Done], guess what it does). I have listed all the moves and what category they are in below. If there is a * beside the move you DON'T start out with it. Here are the options for the main menu (Everything I put in [] is a selectable option): [Physical Attacks][Movement][Power Up][Senzu*][Energy Attacks][Done] ======================================================================= = B. [Physical Attacks] Let's start out with [Physical Attacks]. Once you select this, you are taken to another screen with two options: [Punch][Kick] Select one of those and you will be taken to another screen where you choose which punch or kick you want to use. At the beginning, you only have one option, [p1] or [k1], but later you will learn [p2*], [p3*], [k2*], and [k3*]. ======================================================================= = C. [Movement] Now for [Movement]. This option moves you around the battlefield. After selecting this there will be five more options: [+1][+2][-1][-2][In front of your opponent] The first two, [+1] and [+2], moves you one or two spaces closer to your opponent respectively. [-1] and [-2] move you one or two spaces away from your opponent respectively. The last option put you directly in front of your opponent (I think...). ======================================================================= = D. [Power Up] The third option is [Power Up]. This restores a portion of you ki energy. ======================================================================= = E. [Energy Attacks] [Energy Attacks] takes you to the more powerful attacks of the game. Here are the options it takes you to: [Ki Attacks][Taiyou-Ken][One-Pattern][Kaiou-ken*][Special Attacks] [Ki Attacks] gives you the option of choosing, well ki attacks. You start out with two, but you learn more later on. Here are the two you start out with: [Regular Blast][Kamehameha][Chou-Kamehameha*][Genki Dama*] [Taiyou-Ken], or "Sun Flare," blinds your enemies and makes it easier to land a blow. [One-Pattern] lets you use the one pattern technique. You can only use the [2x] at first, but later you can use [3x*] and [4x*]. [Kaiou-Ken*] is, well, you know what it is. You can only go up to [x4], though. You should know that the more that you use the [Kaiou- Ken], the less Ki energy you will be able to gather after you use the attack. Only use this when you really need to. [Special Attacks] are special moves that aren't [Ki Attacks], but are a little more that simple punches and kicks. [Throw][Head-Butt*][????*] ======================================================================= = F. [Done] The last option on the first menu is [Done]. If you don't want to attack or use all your turn, select this. ======================================================================= = G. The Battle After you use up all your dragonballs, you can watch what happens at the top of the screen. It's not too hard to figure out what's going on. Anyway, once your turn is over, the opponent's speed meter will fill and it will be his turn. That brings me to the next subject... ======================================================================= = H. Defending Yourself When it is your opponent's turn, he most likely will attack. When he does you are given the option to defend your self. Three Kanji symbols will appear: [Block][Dodge][Don't Even Try] Selecting [Block] will take you two a mini-game. There will be a long meter at the bottom of the screen and a 10-second timer. The object of the game is to press the A button when the little arrow above the meter is over the darkest markers on the center of the meter. The closer to the center of the marker, the less damage you take. If the timer runs out the marker will stop moving and you will get hit and take full damage. The speed of the arrow is determined by the strength of the enemy, the strength of the attack, and the distance between you and your enemy. Selecting [Dodge] takes you to a "simon says" type of mini-game. You will see a dragonball with a "Z" in the middle. Arrows pointing up, down, left, and right will appear. Quickly press the corresponding direction on the directional pad. How fast you must press it is determined by the strength of the enemy, the strength of the attack, and the distance between you and your enemy. Press [Don't Even Try] if you want to beat up badly. ======================================================================= = I. The End O.K., you will either win or lose (duh...). If you lose, you return to the title screen. If you win, your stats will increase and you will go on to the next section of the game. ======================================================================= ======================================================================= == V. Story Mode After selecting the first option, Story Mode, you have three options to choose from. Actually, the first two aren't options, they're save files. The third option you can change by selecting it then pressing the A button. The default option (which is written in Katakana) makes the game save automatically. Choose the second option (which is written in Hiragana) if you don't want to save your game. In either case, choose which file you want use, it doesn't matter. I have no idea what the next screen of options does, but I think it may be difficulty selection. Now for some action... ======================================================================= = A. The Beginning Contrary to what you might think, this game does no take place at the beginning of Dragon Ball Z. The game opens at Kami's lookout a little before the 23rd Tenkaichi Budokai. After Gokou and Kami chat a bit, Gokou fights himself, well not himself, but rather a clone of himself. I think his name is Kopi-Gokou. Anyway prepare for your first battle. Kopi-Gokou's stats and moves are the same as yours, except you're a little faster. I don't really have a full-proof strategy, but here are some basic hints for the battle, in fact for all battles. *Make sure you have enough ki to complete the attack you want to perform. *You're strongest attacks are easily dodged by you opponent. To improve you odds of landing a blow you can use [Taiyou-Ken], move [In front of your opponent], and [Kaiou-ken] (I think the [One-Pattern] might help too). *Using the [-2] [Movement] at the end of your turn will help by either wasting one turn of the enemy's by forcing him to move closer to you or, if he doesn't move closer, his attacks will be less effective. *I your Ki is nearly completely empty, spend four or five dragonballs on [Power Up]. On your next turn unload with some weaker attacks that don't cost more that 5 Ki. Keep doing this until you Ki is as high as you like. Um...that's all I can think of now. If you have any strategies send them to me. So anyway, after the fight you go to Karin's Tower where he gives you a []. Then Gokou goes off to the 23rd Tenkaichi Budokai. ======================================================================= = B. 23rd Tenkaichi Budokai When you arrive you are given two option, [Talk] or [Stats] where you can look at your stats. Look at your stats if you want to then choose [Talk]. You can talk to two different people; it doesn't matter which option you choose. Then you will go back to the [Talk]/[Stats] screen. Select [Talk], then you will be able to talk to (from top to bottom) [Bulma], [Kamesennin], or someone I don't know (can anyone tell me). I think it might be Lunch... Anyway, it doesn't matter which one you choose. After a while of dialog, Kuririn shows up. He starts to freak out cuz' he can't believe it's really Gokou. Then come [Yamcha] and [Tenshinhan]. Keep pressing [Talk] when that menu comes up and talk to different characters if you get stuck. Eventually, Piccolo will show up. Then there will be more talking. After awhile Chi-chi will show up and get really mad at Gokou because he doesn't recognize her. Then the announcer will appear and you will have eight numbered options to choose from. It doesn't matter which one you choose. For your first fight, you will be pitted against either Chi-Chi, Tao-pie pie, Kuririn, Yamcha, or Dr. Gero (I think...). For your next fight you have to fight against Tenshinhan, and for the third you have to fight Piccolo. So here's your strategy for surviving the 23 rd Tenkaichi Budokai. The first of the three battles shouldn't be too hard. The only thing that is different from the first battle is that there is an extra option on the main menu. In-between [Power Up] and [Energy Attacks] is [Senzu Bean]. That's right, you have a HP restoring [Senzu Bean]! You should save it for the last fight, though. Anyway, after that battle you will fight with Tenshinhan. This fight, you will be able to select up to four turns instead of three. You also might gain some new moves sometime during this battle. The only thing you really need to worry about is when he uses Kikouhou. Don't worry about it too much though as he doesn't always use it. If he does end up using it you may have to use the [Senzu Bean] if hits you with it. He also is able to counter your attacks, but I've only seen him do this when he has almost no HP left. After the battle you will see some scenes with Piccolo and the Denshi Jar. Some talking between all the fighters commence. Then you will fight him. After getting him below 500 HP, Piccolo says some things and then powers up and becomes huge. He calls himself "Big Ma" (Big Demon). The fight continues. When he is around 400 HP some more events will occur. Gokou launches a Kamehameha and flies down Piccolo's throat. He comes out with the Denshi Jar and Tenshinhan sets Kami free. You fight the rest of the battle uninterrupted. After it is over you see Gokou lying on the ground almost dead. Yajirobe shows up and gives Gokou a Senzu bean. Some talking and animations follow. Gokou finally recognizes Chi-chi when he has a flashback to years earlier. They fly off together. The next scene happens when they are married and living together. ======================================================================= = C. Kami's Training Like I said, this section opens at Gokou and Chi-chi's house. Gokou says something and Chi-chi look's really mad. Apparently she doesn't want Gokou to train at Kami's Lookout. As dangerous as it is to defy the wishes of Chi-chi, Gokou goes to train anyway. When he arrives Gokou and Kami talk a bit, and then you will be able to select some mini-games from a menu. Here are your options: [HP Booster] [KI Booster] [SP Booster] [Stats] You can only train three times, so decide which stats you want to boost. Keep in mind that all training exercises boost you BP. Here's how to train: [HP Booster] is the only one you won't be familiar with. There is a bar at the bottom of the screen, half shaded, half not. An arrow will slowly move to the shaded end of the bar. Press A as fast as you can to keep it at the non-shaded end. If you do this you move on to the next level. Simple, eh? There are a total of seven levels. The [KI Booster] is the easiest of the three, in my opinion. Basically it's the same thing as the [Block] mini-game. Stop the arrow in the middle of the bar. There also are a total of seven stages. Lastly, the [SP Booster] is just like the [Dodge] mini-games. Press the control pad button that corresponds with the arrow. Once again, there are seven stages. ======================================================================= = D. Raditzu Finally, we're in Dragonball Z! The scenes play through just like the first few episodes of the series, so let's just skip to the fight. If you didn't use the [Senzu Bean] in the Piccolo fight, you'll notice that you still have it. You also will notice that you have five dragonballs now. Nothing too bad to worry about. Raditzu can counterattack, but not often enough to be a big threat. If you can't seem to hit him, try powering up to your max Ki, then use a [Taiyou- Ken], [Power Up], a [3x*] [One-Pattern], and finish with a [Kamehameha] or a [Chou-Kamehameha*]. You can also use a [Taiyou-Ken] and then some weaker moves such as [p2], [k2], or [Head-Butt]. Anyway, once he has about 800 HP, Piccolo joins in the fight, but he won't be able to lay a finger on Raditzu. A little later, Gokou and Piccolo stop fighting and talk a bit. Piccolo says he will charge up his special move if Gokou can keep him busy. A little later, Piccolo launches his Makkanosappo, but it will miss (what a surprise!). The fight will continue until you get Raditzu's HP below 100. Gohan will attack Raditzu, and then Gokou will hold Raditzu down. Piccolo launches his Makkanosappo and the fight is over. Before Raditzu dies, Piccolo tells him of the dragonballs. Vegita and Nappa hear this through Raditzu's scouter. Bulma and Kuririn show up and talk a little bit. Then Gokou dies and you can see how his stats increased. ======================================================================= = E. Kaiousamma's Training You are treaded to a scene of Nappa and Vegita talking then heading to Earth. Meanwhile Gokou is about to start on his journey to Kaiousamma. That's right, you have to travel along Snake Way. Well, it shouldn't take you as long to get there as it did Gokou, but you should still hurry. Why? Because the quicker it takes you to get there the more the training time you have! You may want to practice this before you try it for real, so go to [Kaiousamma's Training] from the main menu after you turn you Game Boy on and see section IX for details. -Snake Way- Controls: A-Jump B-Run Directional Pad-Move Gokou Start-Pause Hold right and B, then press A-Fly (release A to stop flying) Hazards: -Running into a wall with B pressed causes you to fall backwards. -Falling off snake way causes you to stop for several seconds. Anyway, you will see two meters at the bottom of the screen. The first is a "Fuel" meter. It empties very quickly, so only Fly if you really need to. The second tells you how far along you are on Snake Way. There also is a timer. If you get to Kaiosamma's before the timer get to 200, and then you can have three training exercises. If you get there between 200 and 250 seconds, then you can undergo two training exercises. Arrive over 250 seconds and you'll only have time for one exercise. Once you arrive Kaiousamma tells you how many exercises you have time for. Then, you get to choose from this list: [Genki Dama]-Boosts Ki [Catch Bubbles]-Boosts Speed [Kaiou-ken]-learn Kaiou-ken up to x4. [Stats] If you only get to choose one, choose [Kaiou-ken] as it will prove to be the most useful for your final three fights. Next, would be the [Genki Dama] exercise. I recommend practicing for these like you did for Snake Way. You may get one shot at these so you better be able to ace all of them, especially [Kaiou-ken]. You should practice this until you can get to [Kaiou-ken] x4 easily. -[Genki Dama]- Controls: A-Fire Control Pad-Move Cursor Hit the 10 blocks with 10 Genki Damas. You have 10 seconds to hit each block. That's all there is to it. -[Catch Bubbles] Controls: Press A and B alternately to walk You have 60 seconds to catch Bubbles 5 times. Simple huh? -[Kaiou-ken]- Controls: Press A and B when prompted This is the only mini-game that's hard to explain. OK, here it goes. It opens with Gokou trying to learn Kaiou-ken. He has 60 seconds. There is a meter with a ball in the middle. Commands on the ball will alternate between A and B. Keep pressing A and B and the meter will start to fill. When the meter is full, a timer in the lower left-hand corner of the screen will count down from 10 to 0. When it get to 0, you will have reached Kaiou-ken x1. Little waves of energy come out from the sides of the meter to the ball in the center. When a wave of energy reaches the center you press either A or B. Waves coming from the right side of the meter to the center will tell you to press A. Waves coming from the other side tell you to press B. Press them at the right time 10 times, and you will move on to Kaiou-ken x2. The waves are much faster now, but you can still see them. Press A or B at the right time 10 times and you will moves up to Kaiou-ken x3. You can hardly see the waves now, so it's all guesswork from here. Once you get to Kaiou-ken x4, the game will stop. All this will make much more sense when you practice this. Try to get to Kaiou-ken x4 when you do it for real or else you won't have Kaiou-ken x4 for the hardest battle of the game. After you finish training, Kaiousamma will talk of the Saiya-jin a bit, then Gokou goes back to Earth. ======================================================================= = F. The Saiyai-jin Attack Gokou will meet up with Kami and then Karin, who gives you a [Senzu Bean](You'll have two if you still have the one from the 3rd Tenkaichi Budokai!). When you arrive at the battlefield you see Piccolo sacrifice himself for Gohan. Some talking goes on, then you fight. First up is one of the Sabamen. You shouldn't need to use your [Senzu Bean] until the Vegita fight. Unless you caught all five Bubbles at Kaiousamma's, the Sabamen will be faster than you, but that shouldn't be too much of a problem. The only thing you should be careful about is one of his attacks (don't know what it's called...) where some kind of liquid shoots out of his head. Try to dodge it because it can really hurt you. Just keep using [Taiyou-Ken] to blind him and/or a [One-Pattern] then pummel him with whatever you like. You won't need to test out the [Kaiou-Ken]. If you do decide to use it though, remember that you won't be able to gather as much ki energy when you [Power Up]. The Nappa battle won't be as easy as the last. His normal attacks can cause 100+ HP of damage while his ki attacks can cause between 200 and 500 HP. You'll notice that you have six dragonballs now. I find that the best way to take this guy down is to hit him with your weakest attacks. [p1], [k1], and [Regular Blast] work best, but you can sometimes get a [Throw] in too. If you get low on HP, try to use your highest x [Kaiou-ken] you have and unload the weak attacks. Hopefully you can take him down before he kills you, because you really need to save that [Senzu Bean] you have. Anyway, you shouldn't have too much of a problem if you follow my advice. Now for the hard one... Vegita is the last and hardest opponent in the game. You'll have all seven dragonballs, but so does Vegita. Vegita also has 9999 HP! This is going to be a long fight, but now, even your weakest attacks cause around 150-200 HP of damage. Vegita's attacks, however, cause between 250-600 each turn. You should still have that [Senzu Bean], if now it will be near impossible to beat him. Use it when your health is around 2500-1500. Anyway, there are two ways to do this. The first and longest is to just use [p1] and [k1]. They are the only moves you can hit him with most of the time. Don't be afraid to speed up the process a little when he's around 4000 HP by using [Kaiou-Ken]. The second requires you to have a max KI of around 160. The very first turn of the battle you must use [Taiyou-Ken] twice, then [Genki-Dama]. If you don't know how to use this, here's a simple explanation: Select [Genki- Dama] twice. Why? The first time you use [Genki-Dama] in battle makes you gather energy. The second time you use it you fire the [Genki- Dama]. Use you last three turns to power up. The next time you attack, power up three or four times then use [p1] or [k1] the last three or four turns. The next time you attack, go back to what you did the first turn: power up if you need to, [Taiyou-Ken] twice, [Genki- Dama] twice, then power up. Granted, it won't hit Vegita every time, but because it's so powerful it doesn't matter. Even if Vegita blocks it, it causes about 700 HP damage. If it does hit Vegita, it will cause between 1300-2000 damage! Keep fighting Vegita until you've got most of his health down, I think somewhere between 3500-2500. During this time Vegita will see he's outclassed and decides to turn Ohazaru. His attacks will be much, much stronger now so don't be afraid to use that [Senzu Bean] now if you haven't. Keep using the same strategies as before. Be careful because he attacks now cause between 300-700 HP damage. Also, any speed advantage you had on Vegita will now be gone. On the bright side of things he's so big that it's hard for him to dodge any of your more powerful [Physical Attacks]. Keep fighting until he's down to below 500 HP. When this happens you've won! Yajirobe will pop out of nowhere and cut off Vegita's tail, then, well you know what happens... ======================================================================= ======================================================================= == VII. Tournament This is basically a Tenkaichi Budokai without the plot line. Not much explaining to do. You can use the Gokou that you built up from the Story Mode. The strongest enemies that you've faced in the Story Mode are entered in the Tournament. The stronger you are the stronger your enemies will be. Also, if you had a [Senzu Bean], you'll have one here too. ======================================================================= ======================================================================= == VIII. 2 Player Fight You (Gokou) fight against a friend who plays one of many different characters. After you select this from the main menu you are taken to another menu. I don't know what this one does, just pick a job. Then you are taken to a menu with your save files. Choose the one you beat the [Story Mode] with to get these characters (in the same order): [Kuririn] [Tenshinhan] [Piccolo] [Raditzu] [Sabamen] [Nappa] [Vegita] [Codes/Passwards] I know what you're thinking, Codes or Passwards?? That's right, select the last option and you're taken to some sort of code or passward screen. It's pretty useless considering I don't know any codes for it...Oh well.. .Here's the list of characters if you use the file that has no data on it: [Kopi-Gokou] [Chi-chi] [Tao-pie-pie] [Yamcha] [Kuririn] [Tenshinhan] [Piccolo] In a week or two I'll make a moves list for all these characters, OK? ======================================================================= ======================================================================= == IX. Kaiousamma's Training This option lets you play the four mini-games I discussed in VI. Story Mode E. Kaiousamma's Training. After selecting this it takes you to a menu that I don't what's for, so just choose an option. You're taken to a menu where you choose from four options: [Genki Dama] [Catch Bubbles] [Kaiou-Ken] [Snake Way] See VI. Story Mode E. Kaiousamma's Training to learn how to play each. ======================================================================= ======================================================================= == X. Credits I've written this faq all myself so far, but if you have something to contribute or if you found a mistake I'll put your name here. Just e-mail me at kenohki00@hotmail.com. E-mail me if you have any questions too. If you want to put this faq on another site besides www.gamefaqs.com, feel free to do so, but put it up in its entirety and make sure to credit me. Any reproduction of any portion of this faq without contribution to me is forbidden. It is also forbidden to use this faq for money making purposes. Copyright 2000 Casey J. Anderson