The Ultimate _____ | _ \ |¯| ´´ | |_| | ____ | | ´ | ___/ / \ | |/¯/ /¯¯¯\ |¯\ /¯| /¯¯¯¯\ |¯|/¯¯\ | | | /¯¯\ | | < / ¯ / | \/ | | /¯¯\ | | /¯\ \ | | | \__/ | | |\ \ \ \¯¯ | |\/| | | \__/ | | | | | |__| \____/ |_| \_\ \ ¯¯| |_| |_| \____/ |_| |_| ¯¯¯ Guide Version 5.1 3/4/00 A few minor changes made. Nothing much added content-wise. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~~~~~~Intro~~~~~~~| | \ \___________________/ / \_____________________/ Well, here we go. I finally got around to writing this. I've been wanting to do this for a few months now, and it's finally happening. Joy. To start off, I've finished Pokémon and collected all 151, so I know about the game and all this info is 100% accurate, unless otherwise noted (and excluding the rumors, because rumors aren't supposed to be all accurate). So it starts... /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~Table of Contents~| | \ \___________________/ / \_____________________/ I. Intro II. Table of Contents III. Storyline of the game IV. How to play V. Walkthrough of the game VI. Item list A. TM/HM list VII. Move list VIII. Note about the types of moves IX. Pokémon Checklist X. Mew (#151) and Mewtwo (#150) information XI. Ultimate Team Formula XII. Miscellaneous info that didn't fit anywhere else XIII. Frequently Asked Questions XIV. Credits and crap /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~~The Storyline~~~| | \ \___________________/ / \_____________________/ You are a 10-year-old boy named Ash (his real name, but you can name him whatever you want) living in Pallet Town with your mother in a world full of animals called "Pokémon". Pokémon are caught and trained to do various things from battling other Pokémon to building houses to flying people to places. Your rival, Gary (also his real name; again, you can name him what you want) lives next door to you. You and Gary have just turned 10 and you can now get your Pokémon Trainer's License. When a person turns 10, they can go see Professor Oak, who just happens to be Gary's grandfather, and get their first Pokémon. This "starter" Pokémon is used to battle other wild Pokémon and weaken them so they can be caught. The Pokémon that are caught can in turn be raised and used to capture other wild Pokémon. The trainer does all this with a final goal of conquering the Elite Four, a foursome of the most powerful trainers in the world. To beat the Elite Four, a trainer must have some very powerful Pokémon. All trainers have a dream to accomplish what has just been said. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~~~How to Play~~~~| | \ \___________________/ / \_____________________/ Pokémon is basically an RPG with a slight twist. What other RPGs let you capture your enemies? In this game, you can. That's the basic objective of the game, in fact. There are 2 types of screens - the overworld screen and the battle screen. In the overworld screen, the directional arrows move your character around. A in Action, B is Cancel. Select does nothing. The Start button brings up the menu: POKéDEX POKéMON ITEM [name] SAVE OPTION EXIT Pokédex - This is an electronic encyclopedia that automatically records what Pokémon you have seen and captured. To complete your Pokédex, you must capture all 150 Pokémon. Pokémon - This shows your 6 Pokémon that you have with you at the time and lets you check the statistics of them, including how much experience points they need to reach their next level. Item - This shows all the items that you are currently carrying with you and lets you use them if you want. You can carry up to 20 different items, and up to 99 of the an item. So in other words, you could have 99 Pokéballs, 99 Ultra Balls, a Bicycle, a Super Rod, 99 Revives, 99 Super Potions, 99 Calciums, an Itemfinder, 99 X Accuracies, an Exp. All, 99 Rare Candies (although there aren't that many in the game), 99 HP Ups, a Master Ball, an HM 01, 99 TM 33s, a Poké Flute, 99 Antidotes, 99 Full Heals, 99 Full Restores, and an HM 03. That's just a sample item capacity. [name] - This tells stuff like how much cash you have, how many Badges you have, and how much time it has taken to get where you are currently. Save - This allows you to save your progress in the game. Exit - This exits the Menu. As you walk around in weeds, you will encounter random battles with wild Pokémon. This is when you can capture them by having your Pokémon fight them until they are low on HP and then using some type of Poké Ball. Some people you come across are trainers just like yourself and will challenge you to a duel if you talk to them or cross their line of sight. A trainer's Pokémon will generally give out more experience points than one in the wild of the same level. If you win the battle, you get a cash prize. Facing trainers is one of the only ways to get spending money, so if you don't have Pokémon that are in critical condition, I would recommend fighting all of them you see. It's a great way to level up your Pokémon. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~~~Walkthrough~~~~| | \ \___________________/ / \_____________________/ This is where I will walk you through the game. This walkthrough is my translation of the Pocket Monsters Walkthrough by Dr. Okido. (Side note: This only covers Red and Blue. Yellow should be very similar to this, but there are some minor changes.) Pallet Town This the starting place of the game. Try to leave the town and Prof. Oak will come get you. He leads you to his lab, where you will be able to choose your first Pokemon. There is Bulbasaur, a plant-type Pokémon; Charmander, a fire-type Pokémon; and Squirtle, and water-type Pokémon. Bulbasaur will fare best in the beginning of the game. Picking the Pokémon sets the difficulty of the game in a way. Charmander won't do well at all, so if you want a hard game, pick Charmander (his Fire-type is weak against the first two gym elements). Your rival, Gary, will pick up the Pokémon to the right of yours. When you try to leave, Gary will challenge you to a Pokémon duel. The Pokémon he picked is always stronger against yours than yours is against his, but none of the starters have special attacks so it doesn't really matter until the starters start gaining levels. Viridian City Talk to the Shop Clerk and you will get Oak's Parcel. Take it back to Prof. Oak. The gym's doors are locked, and they won't unlock until you've beaten the other 7 trainers in the game. Pallet Town After giving the parcel to Prof. Oak, he will give you and Gary each a Pokédex, which is an electronic encyclopedia. Your goal in the game is to complete your Pokédex, and the only way to do that is to capture or have captured every Pokémon in the game. Viridian Forest On your way through Viridian Forest, you should pick up a Pikachu, a Caterpie, and a Weedle. Don't worry about Kakunas and Metapods, because your Caterpie and Weedle will evolve into one eventually, and they are attackless. Their only move is Harden. Once they go up 2 or 3 levels, they emerge from their shells. Kakuna becomes Beedrill and Metapod becomes Butterfree. There are three easy trainers in the forest that you should have no trouble beating. Pewter City This is where Brock resides. At his command are Onix and Geodude, two Rock-type Pokémon. You will have a tough time beating them, because Rock-type have great defense against Flying-type, Normal-type, and Fire-type attacks, among others. If you don't have Squirtle or Bulbasaur, Charmander's Ember should do the trick. Although Fire-type attacks don't hurt Rock-type much, Ember still does a lot more damage than any Normal-type or Flying-type attacks. Old Amber is in the the museum. In order to enter the side of the museum with it, you need to cut a tree down with the Cut ability. Old Amber will become an Aerodactyl when you take it to the Pokémon Laboratory on Cinnabar Island. Mt. Moon Here you can get one of two fossils. You can choose the Helix Fossil or the Dome Fossil. The Helix Fossil will become Omanyte and the Dome Fossil will become Kabuto when you take them to the Pokemon Laboratory on Cinnabar Island. Cerulean City In this city you can trade your Poliwhirl for a Jynx. You can also get the Bike here once the president of the Pokémon Fan Club in Vermilion City has given you the Bike Voucher. Beat the Gym here and head north to Bill's house. Here you will get the SS Ticket. On the road South from Cerulean City, there is a house. This is the Pokémon Daycare Center. The man there will care for one of your Pokémon and raise its level while you are gone. At the end of the road, there is a big building which is a gate house for Saffron City. At this point, the guard will not let you through. You must get some Fresh Water from the Poké Mart in Celadon City. The smaller building is the entrance to an underground passage to Vermilion City. Vermilion City Here you can get the Coupon for bike by visiting the Pokémon Fan Club. Beat Lt. Surge, the gym leader, and talk to him afterwards to get the TM 24, which contains Thunderbolt. Thunderbolt is the one of the best Electric moves. SS Anne You can get on the boat with the SS Ticket you got from Bill. On this boat, there are many trainers and some useful items. The most important item of them all is HM 01, which the captain will give to you when you help him through his seasickness. You should get HM 01 after you have done everything else, because the boat will take off when you get the HM 01 and exit the boat. Vermilion City (revisited) Go east and you will find a building on the right side of the road. One of Prof. Oak's aides is on the 2nd floor. He will give you the Itemfinder if you currently have caught more than 30 Pokémon. Diglett's Cave It leads to the road near Pewter City. Be sure to pick up a Diglett before you leave, and a Dugtrio if you're lucky. The Dugtrios are in the lv 30 range. Route 2 This is where you emerge from Diglett's Cave. Go down and into the house to get the HM 05 from Prof. Oak's Aide. Make sure you have caught at least 10 different kinds of Pokémon. Lots of items on this route... Diglett's Cave Go back through here and into Vermilion City. Vermilion City Go up from Vermilion and go into the underground tunnel to Cerulean. Cerulean City Go east and enter the Rock Tunnel. Rock Tunnel It is very dark inside of the cave, so you need a Pokemon equipped with Flash (HM 05). Pick up an Onix and a Machop here. Lavender Town In the northeast section of the town there is a big building, Pokémon Tower. In order to identify and fight the ghosts in the tower, you need the Silph Scope, which you can get in basement of the Game Corner in Celadon City after you defeat Giovanni. Come back here when you have the Silph Scope. Go left from Lavender to find an underground passage to Celadon. Celadon City Celadon is the biggest city in the whole game of Pokémon. You will need to come to this city many times. You can get an Eevee by way of a back entrance to the Game Freak, Inc. building. Use a stone from the Poké Mart to evolve him into a Jolteon, a Flareon, or The Gym Leader, Erika, caters to Plant-type Pokémon. Beat her and get a TM that contains the best Plant-type attack, Mega Drain. Game Corner You can play the slot machines here, but you need Coin Case and coins to play a slot machine. Some of the people playing will give you coins. You can also buy coins, 50 of them for P1000. Also, walk around hitting A and you will find more coins. Go to the top of the Game Corner and fight the Team Rocket member. Hit A in front of the poster behind him once he's gone. Go straight right and down the stairs. The basement of the Game Corner is Team Rocket's hideout. Giovanni, the boss of Team Rocket, has the Silph Scope. You will need it to make your way through Pokémon Tower. You can get TMs and Pokémon by trading in your coins at the Prize Exchange. Go West from Celadon City. On this road, a Snorlax is sleeping, and you must wake him up. If you have the Poké Flute, you can wake him up and fight him. Before you get to the Snorlax, you will notice a bush that leads to another road. Cut it down and go up and left. Go through the building and into the house you find. The girl inside will give you HM 02, which contains Fly. Celadon Department Store In this store you can buy many items, including Stones that will evolve your Pokémon, TMs, ability enhancers, etc. You should evolve all your Pokemon through the stones. On the roof level, pick up two Fresh Waters, one Soda Pop, and one Lemonade. Give one of each to the thirsty girl and she will give you 3 TMs. Lavender Town Go into the Pokémon Tower. Pokémon Tower Equipped with the Silph Scope, you can now identify the ghosts. Keep going upwards until you get to the top. Fight the Rocket members and rescue Mr. Fuji. He'll give you the Poké Flute. Cycling Road This leads to Fuschia City. You need the Bike to go through. If you don't have the bike, go to Vermilion City and get the Bike Voucher from the Pokemon Fan Club president. The go back to Cerulean City and get a Bike. Lavender Town (revisited) Going south from Lavender is another way to get to Fuschia City. Route 12 On this road another Snorlax is sleeping, so use the Poké Flute to wake him up. At the end of the road, there is a gate house for Fuschia City. Go upstairs, and you will find another one of Prof. Oak's aides. He will give you the Experience All if you have caught 50 or more Pokémon. Fuschia City Head north to the Safari Zone. Also, the warden of Safari Zone will reward you with the HM 04 if you give him the Gold Teeth. (found in Safari Zone near the Secret House) Safari Zone At the end of Safari Zone there is a cottage called the "Secret House" where you will get HM 03 from a man inside. HM 03 contains Surf. Saffron City You can get here from Cerulean, Lavender, Celadon and Vermilion. At first, the gate guards will not let you through the gates. First go to Celadon City Department Store, get something drink from a vending machine on 6th floor (there are 3 kinds, any will do), and go to the gate and give him the drink. There are 2 Gyms in this city. One of them is the Fighting Dojo, where you can get Hitmonchan, the kicking Pokémon, or Hitmonlee, the punching counterpart. The other is Sabrina's Gym, but there is a Rocket in front of the Gym. In order to enter the Gym, you need to go to Silph Co., the biggest building in Saffron City, and defeat Giovanni. Be sure to get the Lapras there, too. Silph Co. There are many items and Team Rocket members in here. Adding to it, you need to jump from point to point. You also need the Card Key to open doors. ***HOW TO GET THE CARD KEY*** Go to the 5th floor, then go all the way down. Step on the warp tile, then step back on it to appear back where you were, but on top of the tile. Then step down and go to the right and get the Key. Afterdefeating Giovanni, talk to the sitting man and he will give you Master Ball. It has a 100% chance of catching. I would recommend using it on one of the Birds or Mewtwo, although all four of these Pokémon can be caught with an ordinary Ultra Ball and a lot of patience. Power Plant Cross the water after you get out onto the other side of the Rock Tunnel. There are lots of Electric Pokémon in here. Also here is Zapdos, one of the Legendary Birds. Seafoam Islands Cross the water after you get to Fuschia City. Many Water Pokémon reside here, and it's a good chance to add to your collection. This is where Articuno, the Ice Bird is. Cinnabar Island South of Pallet Town is Cinnabar Island. Enter the Pokémon Laboratory and get some new Pokémon. Depending on what fossil you got in Mt. Moon, you can get Kabuto or Omanyte. You can also get Aerodactyl if you picked up the Old Amber in Pewter City's museum. Beat the Gym leader, Blaine, and head north back to Viridian City. Viridian City Here is the final Gym. After beating Giovanni, go west to the Pokémon League HQ. Victory Road To pass here you will need the moves from HM 03 and HM 04. This is where you find Moltres, the Fire Bird. Indigo Plateau Here is a Poké Center and a Poké Mart in one. Go though the door at the top to fight the Elite Four, a group of the most powerful trainers ever. All their Pokémon are over lv. 50, so be prepared. After facing the Elite Four, you will come up against Gary. Beat him and you will be the best Pokémon trainer ever! Cerulean Cave After you have beaten the Pokémon League, go back to Cerulean City. Northeast of Cerulean City in a cave is Mewtwo, the best Pokémon. I believe he is at lv. 70. It is possible to catch Mewtwo without the Master Ball, but it is hard. You only see him once in the whole game! Make him faint and you're out of luck... Tip: Save the game right in front of Mewtwo, so if you make him faint or you mess up in any way, you can just reset the game and try again. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~~~~Item List~~~~~| | \ \___________________/ / \_____________________/ Here is a list of all the items in the game, what they all do, where to find them, and how much they cost. They are in alphabetical order. ITEM PRICE LOCATION DESCRIPTION Antidote 100 Pokémon Marts Cures poison Awakening 250 Pokémon Marts Wakes up your Pokémon Bicycle 1,000,000 Cerulean City Bike Shop Allows you to travel faster Bike Voucher --- Vermilion City Exchanged for a free Bicycle Boulderbadge --- Pewter City Increases Attack of all your Pokémon Burn Heal 250 Pokémon Mart Cures burns Calcium 9800 Celadon Department Store Increases Special permanently Carbos 9800 Celadon Department Store Increases Speed permanently Card Key --- Silph Co. Opens Silph's doors Cascadebadge --- Cerulean City Pokémon up to lv 30 will obey you Coin 20 Game Corner Used to play the slots and buy prizes Coin Case --- Celadon City Holds coins Dire Hit 650 Celadon Department Store Increases chances of critical hits Dome Fossil --- Mt. Moon Used to clone a Kabuto on Cinnabar Earthbadge --- Viridian City All Pokémon will obey you Elixer --- Various areas Restores 10 PP on all attacks Escape Rope 550 Pokémon Marts Takes you to a Pokémon Center Ether --- Various areas Restores 10 PP on one attack Exp. All --- Route 15 Shares Exp. points with all Pokémon Fire Stone 2100 Celadon Department Store Force-evolves certain Fire Pokémon Fresh Water 200 Celadon Department Store Restores 50 HP, lets you into Saffron Full Heal 600 Pokémon Marts Heals any condition Full Restore 3000 Pokémon Marts Heals anything and restores all HP Gold Teeth --- Safari Zone Helps Safari Zone warden speak Good Rod --- Fuschia City Lets you catch Magikarp and Goldeen Great Ball 600 Pokémon Marts Has improved capture rates Guard Spec. 700 Celadon Department Store Helix Fossil --- Mt. Moon Used to clone Omanyte on Cinnabar HP Up 9800 Celadon Department Store Increases HP by 1 or 2 permanently Hyper Potion 1500 Pokémon Marts Restores 200 HP Ice Heal 250 Pokémon Marts Thaws out frozen Pokémon Iron 9800 Celadon Department Store Increases Attack permanently Itemfinder --- Route 11 Beeps if there is an item onscreen Leaf Stone 2100 Celadon Department Store Force-evolves certain Grass Pokémon Lemonade 350 Celadon Department Store Restores 80 HP, lets you into Saffron Lift Key --- Game Corner Lets you use the elevator Marshbadge --- Saffron City Pokémon up to lv 70 will obey you Master Ball --- Silph Co. Catch Pokémon 100% of the time!! Max Elixer --- Various areas Restores all PP on all attacks Max Ether --- Various areas Restores all PP on one attacks Max Potion 2500 Pokémon Marts Restored all HP Max Repel 700 Pokémon Marts Prevents random battles for 250 steps Max Revive --- Various areas Revives Pokémon and restores all HP Moon Stone --- Various areas Force-evolves some Pokémon Nugget --- Various areas Sell it for 5000 Oak's Parcel --- Viridian Pokémon Mart Deliver it to Prof. Oak for a Pokédex Old Amber --- Pewter City Museum Used to clone Aerodactyl on Cinnabar Old Rod --- Vermilion City Used to catch Magikarp Parlyz Heal 200 Pokémon Marts Cures paralysis Poké Ball 200 Pokémon Marts Used to catch Pokémon Poké Doll 1000 Celadon Department Store Distracts enemy, trade for TM 31 Poké Flute --- Lavender Town Awakens sleeping Pokémon Pokédex --- Pallet Town Stores Pokémon data Potion 300 Pokémon Marts Restores 20 HP PP Up --- Various areas Increases PP of one move permanently Protein 9800 Celadon Department Store Increases Attack permanently Rainbowbadge --- Celadon City Pokémon up to lv 50 will obey you Rare Candy --- Various areas Increases experience level by 1 Repel 350 Pokémon Marts Prevents random battles for 100 steps Revive 1500 Pokémon Marts Revives Pokémon and restores 1/2 HP Safari Ball --- Safari Zone Used to catch Safari Zone Pokémon Secret Key --- Cinnabar Island Opens door to Cinnabar Gym Silph Scope --- Game Corner Allows you to identify ghosts Soda Pop 300 Celadon Department Store Restores 60 HP, lets you into Saffron Soulbadge --- Fuschia City Increases Defense of all your Pokémon S.S. Ticket --- Sea Cottage Allows you to board the S.S. Anne Super Potion 700 Pokémon Marts Restores 50 HP Super Repel 500 Pokémon Marts Prevents random battles for 150 steps Super Rod --- Route 12 Used to catch any water Pokémon Thunderbadge --- Vermilion City Increases Speed of all your Pokémon Thunder Stone 2100 Celadon Department Store Force-evolves certain Electric Pokémon Town Map --- Pallet Town Map of the whole game Ultra Ball 1200 Pokémon Marts Has improved capture rates Volcanobadge --- Viridian City All Pokémon will obey you Water Stone 2100 Celadon Department Store Force-evolves certain Water Pokémon X Accuracy 950 Celadon Department Store Increases Accuracy temporarily X Attack 500 Celadon Department Store Increases Attack temporarily X Defend 550 Celadon Department Store Increases Defense temporarily X Special 350 Celadon Department Store Increases Special temporarily X Speed 350 Celadon Department Store Increases Speed temporarily TM List 01 -- Mega Punch 02 -- Razor Wind 03 -- Swords Dance 04 -- Whirlwind 05 -- Mega Kick 06 -- Toxic 07 -- Horn Drill 08 -- Body Slam 09 -- Take Down 10 -- Double-Edge 11 -- Bubblebeam 12 -- Water Gun 13 -- Ice Beam 14 -- Blizzard 15 -- Hyper Beam 16 -- Pay Day 17 -- Submission 18 -- Counter 19 -- Seismic Toss 20 -- Rage 21 -- Mega Drain 22 -- Solar Beam 23 -- Dragon Rage 24 -- Thunderbolt 25 -- Thunder 26 -- Earthquake 27 -- Fissure 28 -- Dig 29 -- Psychic 30 -- Teleport 31 -- Mimic 32 -- Double Team 33 -- Reflect 34 -- Bide 35 -- Metronome 36 -- Selfdestruct 37 -- Egg Bomb 38 -- Fire Blast 39 -- Swift 40 -- Skull Bash 41 -- Softboiled 42 -- Dream Eater 43 -- Sky Attack 44 -- Rest 45 -- Thunder Wave 46 -- Psywave 47 -- Explosion 48 -- Rock Slide 49 -- Tri Attack 50 -- Substitute HM List 01 -- Cut 02 -- Fly 03 -- Surf 04 -- Strength 05 -- Flash /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~~~~Move List~~~~~| | \ \___________________/ / \_____________________/ This section is a list of all the moves in the entire game. This move list is for in battle. Some moves can be used outside of battle. Descriptions of those moves are at the end of the main move list. Recoil attacks have a description of "Recoil of 1/X". X is replaced by either a 4 or an 8. This means that you take damage depending on what you gave the opponent. Some attacks give you 1/4 the damage you dealt, some give 1/8. For Jump Kick and Hi Jump Kick, you recieve 1/8 of the damage you would have given out if you hadn't have missed. Types: NRM - Normal PSN - Poison GRS - Grass FIR - Fire WTR - Water ICE - Ice PSY - Psychic GST - Ghost DRG - Dragon RCK - Rock GRD - Ground FLY - Flying FTG - Fighting BUG - Bug ELC - Electric Move Type PP Acc. Power Description ~~~~ ~~~~ ~~ ~~~~ ~~~~~ ~~~~~~~~~~~ Absorb GRS 20 100 20 Steals HP from opp., gives it to you Acid PSN 30 100 40 Might lower opp.'s defense Acid Armor PSN 40 100 -- Greatly increases defense Agility PSY 30 100 -- Greatly increases speed Amnesia PSY 20 100 -- Greatly increases special Aurora Beam ICE 20 100 65 Might lower defense or freeze opp. Barrage NRM 20 85 15 Attacks 2-5 times in a row Barrier PSY 30 100 -- Greatly increases defense Bide NRM 10 100 -- Lose 2-3 turns, give 2x damage recieved Bind NRM 20 75 15 Attacks 2-5 times, opp. can't move Bite NRM 25 100 60 Might scare opp. Blizzard ICE 5 90 120 Better chance of freezing opp. Body Slam NRM 15 100 85 Better chance of paralyzing opp. Bone Club GRD 20 85 65 Might scare opp. Bonemerang GRD 10 90 50 Attacks twice in a row Bubble WTR 30 100 20 Might lower speed Bubblebeam WTR 20 100 65 Might lower speed Clamp WTR 10 75 35 Attacks 2-5 times, opp. can't move Comet Punch NRM 15 85 20 Attacks 2-5 times in a row Confuse Ray GST 10 100 -- Confuses opp. Confusion PSY 25 100 50 Might confuse opp. Constrict NRM 35 100 10 Might lower speed Conversion NRM 30 100 -- Changes your type to opp.'s Counter FTG 20 100 -- Gives 2x damage recieved last turn Crabhammer WTR 10 85 90 Almost always causes a critical hit Cut NRM 30 95 50 Normal attack Defense Curl NRM 40 100 -- Increases defense Dig GRD 10 100 60 Digs a hole 1st turn, attacks on 2nd Disable NRM 20 75 -- Disables one of opp.'s attacks Dizzy Punch NRM 10 100 70 Normal attack Double-Edge NRM 15 100 100 Recoil of 1/4 Double Kick FTG 30 100 30 Attacks twice in a row Doubleslap NRM 10 85 15 Attacks 2-5 times in a row Double Team NRM 15 100 -- Increases evade Dragon Rage DRG 10 100 -- Always deals 40 HP damage Dream Eater PSY 15 100 100 Absorbs opp.'s HP (opp. must be sleeping) Drill Peck FLY 20 100 80 Normal attack Earthquake GRD 10 100 100 Normal attack Egg Bomb NRM 10 75 100 Normal attack Ember FIR 25 100 45 Might burn opp. Explosion NRM 5 100 -- You faint, defeat opp. in one hit Fire Blast FIR 5 85 120 Better chance of burning opp. Fire Punch FIR 15 100 75 Might burn opp. Fire Spin FIR 15 75 20 Attacks 2-5 times, opp. can't move Fissure GRD 5 30 -- Automatically defeats opp. Flamethrower FIR 15 100 100 Might burn opp. Flash NRM 20 75 -- Lowers opp.'s accuracy Fly FLY 15 95 70 Flies into air 1st turn, attacks on 2nd Focus Energy NRM 30 100 -- Increases chances for critical hits Fury Attack NRM 20 85 15 Attacks 2-5 times in a row Fury Swipes NRM 15 80 20 Attacks 2-5 times in a row Glare NRM 30 75 -- Paralyzes opp. Growl NRM 40 100 -- Lowers opp.'s attack Growth NRM 40 100 -- Increases special Guillotine NRM 5 30 -- Automatically defeats opp. Gust NRM 35 100 40 Normal attack Harden NRM 30 100 -- Increases defense Haze ICE 30 100 -- Removes all attack support effects Headbutt NRM 15 100 70 Better chance of scaring opp. Hi Jump Kick FTG 20 75 85 If attack misses, recoil of 1/8 Horn Attack NRM 25 100 65 Normal attack Horn Drill NRM 5 30 -- Automatically defeats opp. Hydro Pump WTR 5 80 120 Normal attack Hyper Beam NRM 5 90 150 Lose turn after attack Hyper Fang NRM 10 90 -- Reduces opp.'s HP by half Hypnosis PSY 20 75 -- Puts opp. to sleep Ice Beam ICE 10 100 95 Might freeze opp. Ice Punch ICE 15 100 75 Might freeze opp. Jump Kick FTG 25 85 70 If attack misses, recoil of 1/8 Karate Chop NRM 25 100 50 Almost always causes a critical hit Kinesis PSY 15 80 -- Decreases opp.'s accuracy Leech Life BUG 15 100 20 Steals HP from opp., gives it to you Leech Seed GRS 10 90 -- Every turn, opp.'s HP are absorbed Leer NRM 30 100 -- Lowers opp.'s defense Lick GST 30 100 20 Better chance of paralyzing opp. Light Screen PSY 30 100 -- Halves damage from special attacks Lovely Kiss NRM 10 75 -- Puts opp. to sleep Low Kick FTG 20 90 50 Better chance of scaring opp. Meditate PSY 40 100 -- Increases attack Mega Drain GRS 10 100 40 Steals HP from opp., gives it to you Mega Kick NRM 5 75 120 Normal attack Mega Punch NRM 5 85 80 Normal attack Metronome NRM 10 100 -- Produces random attacks Mimic NRM 10 100 -- Allows you to copy one of opp.'s moves Minimize NRM 20 100 -- Increases evade Mirror Move FLY 20 100 -- Copies opp.'s last attack Mist ICE 30 100 -- Stat-altering moves don't affect you Night Shade GST 15 100 -- Deals damage equal to your level Pay Day NRM 20 100 40 Gives you cash equal to 2x your level Peck FLY 35 100 35 Normal attack Petal Dance GRS 20 100 70 Attack 2-4 times, then become confused Pin Missile BUG 20 85 15 Attacks 2-5 times in a row Poison Gas PSN 40 55 -- Poisons opp. Poison Sting PSN 35 100 15 Might poison opp. Poisonpowder PSN 35 75 -- Poisons opp. Pound NRM 35 100 40 Normal attack Psybeam PSY 20 100 65 Might confuse opp. Psychic PSY 10 100 90 Might lower special Psywave PSY 15 80 -- Deals damage equal to 1.5x your level Quick Attack NRM 30 100 40 Attacks first no matter what Rage NRM 20 100 20 Attack rises as you take damage Razor Leaf GRS 25 95 55 Almost always causes a critical hit Razor Wind NRM 10 75 80 Stores energy 1st turn, attacks on 2nd Recover NRM 20 100 -- Recovers half of max HP Reflect PSY 20 100 -- Reduces damage taken by half Rest PSY 10 100 -- Recover all HP but lose 2 turns Roar NRM 20 100 -- Automatically ends battle Rock Slide RCK 10 90 75 Normal attack Rock Throw RCK 15 35 50 Normal attack Rolling Kick FTG 15 85 60 Better chance of scaring opp. Sand Attack NRM 15 100 -- Decreases accuracy Scratch NRM 30 100 40 Normal attack Screech NRM 40 85 -- Greatly decreases defense Seismic Toss FTG 20 100 -- Deals damage equal to your level Self Destruct NRM 5 100 200 Deals a lot of damage, but you faint Sharpen NRM 30 100 -- Increases attack Sing NRM 15 75 -- Puts opp. to sleep Skull Bash NRM 15 100 100 Stores energy 1st turn, attacks on 2nd Sky Attack FLY 5 90 140 Stores energy 1st turn, attacks on 2nd Slam NRM 20 75 80 Normal attack Slash NRM 20 100 70 Almost always causes a critical hit Sleep Powder GRS 15 85 -- Puts opp. to sleep Sludge PSN 20 100 65 Great chance of poisoning opp. Smog PSN 20 70 20 Does damage and poisons opp. Smokescreen NRM 20 100 -- Decreases accuracy Softboiled NRM 10 100 -- Recover 1/2 max HP Solarbeam GRS 20 100 120 Stores energy 1st turn, attacks on 2nd Sonic Boom NRM 20 90 -- Always deals 40 HP damage Spike Cannon NRM 15 100 20 Attacks 2-5 times in a row Splash NRM 40 100 -- Does absolutely nothing Spore GRS 15 100 -- Puts opp. to sleep Stomp NRM 20 100 65 Better chance of scaring opp. Strength NRM 15 100 80 Normal attack String Shot BUG 40 95 -- Decreases speed Struggle NRM -- 100 50 Used if all PP is gone, recoil of 1/4 Stun Spore GRS 30 75 -- Paralyzes opp. Submission FTG 25 85 80 Recoil of 1/4 Substitute NRM 10 100 -- Create clone, clone takes damage Super Fang NRM 10 90 -- Reduces opp.'s HP by half Supersonic NRM 20 55 -- Confuses opp. Surf WTR 15 100 95 Normal attack Swift NRM 20 100 60 Hits 100% of the time Swords Dance NRM 30 100 -- Greatly increases attack Tackle NRM 35 95 35 Normal attack Tail Whip NRM 30 100 -- Decreases defense Take Down NRM 20 85 90 Recoil of 1/4 Teleport PSY 20 95 -- Automatically ends battle Thrash NRM 20 100 90 Attack 2-4 times, then become confused Thunder ELC 10 75 120 Might paralyze opp. Thunder Wave ELC 20 100 -- Paralyzes opp. Thunderbolt ELC 15 100 95 Excellent chance at parayzing opp. Thunder Punch ELC 15 100 75 Might paralyze opp. Thundershock ELC 30 100 40 Might paralyze opp. Toxic PSN 10 90 -- Badly poisons opp. Transform NRM 10 100 -- You turn into your opp. Tri Attack NRM 10 100 80 Normal attack Twineedle BUG 20 100 25 Attacks twice, might poison opp. Vice Grip NRM 30 100 55 Normal attack Vine Whip GRS 10 100 35 Normal attack Water Gun WTR 25 100 40 Normal attack Waterfall WTR 15 100 80 Normal attack Whirlwind NRM 20 95 -- Automatically ends battle Wing Attack FLY 35 100 60 Normal attack Withdraw WTR 40 100 -- Increases defense Wrap NRM 20 85 5 Attacks 2-5 times in a row Moves outside of battle - Move Type Description ~~~~ ~~~~ ~~~~~~~~~~~ Cut NRM Cuts down a bush Dig GRD Indoors, it transports you to the last Poké Center you used Flash NRM Lights up dark areas Fly FLY Transports you to the town of your choice Softboiled NRM Transfers your HP to another Pokémon Strength NRM Moves boulders Surf WTR Allows to to move through water Teleport PSY Outdoors, it transports you to the last Poké Center you used /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~Notes about moves~| | \ \___________________/ / \_____________________/ I have made a bunch of observations about the moves. Basically, I have classified them into groups depending on what they do. I. Regular - These attacks make up most of the moves in the game. A. Normal - A lot moves fall under this category. These moves aren't super effective against any type and there's nothing unusual about them. They do not effect Ghosts and Rock-type Pokémon have a strange resistance to them. B. Element - There are 14 other types of moves that are elemental. These attacks can sometimes be super effective against other types of Pokémon, usually logically (example: Flying-type attacks are excellent against Bug-type Pokémon) II. Set - These attacks take off the same amount of damage, regardless of the opponent's Defense rating and/or your Attack rating. A. Permanent Set - These moves take off the same amount of damage all the time with no exceptions. Only the moves Sonic Boom (20 HP) and Dragon Rage (40 HP) fall under this category. B. Level Set - These moves take off damage according to your Pokémon's level. The moves Seismic Toss and Night Shade take off HP equal to the level of your Pokémon, while Psywave takes off damage equal to one and a half times your Pokémon's level. (if you are at level 20, Psywave will take off 30 HP; if you are at lv 50, it will take off 75 HP) III. Stat Alter - These moves affect the statistics of either you or the opponent. A. Temporary - These moves only affect the opponent temporarily. They can be erased by 1 of 3 ways: using the move Haze, switching the Pokémon for another and then back again, or ending the battle. Such moves include Harden and Tail Whip. B. Prolonged - These attacks cannot be erased by doing the above techniques. Time will cure Sleep, but the others require a special item or a visit to a Pokémon Center for treatment. The good thing is, you can only have one prolonged effect at a time. 1. Poison - This gradually takes off HP during battle. Outside of battle, it takes off 1 HP every 5 steps. 2. Ice - This is the worst prolonged condition. If frozen, your Pokémon is entirely immobile and it does not go away with time. 3. Burn - If burned, a Pokémon's stats are lowered and HP gradually decreases like Poison. However, nothing happens as you walk. 4. Paralyze - Pokémon's Speed decreases immensely and it will not attack sometimes. 5. Sleep - Like Ice, your Pokémon will be offenseless, but it is only temporary. Use either Awakening or the Poké Flute to awaken a sleeping Pokémon. C. X-Stat - There are 2 moves that fall under this category. 1. Haze - This move removes all temporary stat alterations, including Confusion. 2. Mist - Mist prevents any of this from happening. Use it at the beginning of a battle. D. HP Refill - The moves Rest, Recover, and Softboiled fall under this category. They all refill the HP of the Pokémon. 1. Rest - This move recovers all HP and prolonged conditions. However, your Pokémon will fall asleep and lose 2 turns. 2. Recover - This move recovers half of your Pokémon's HP. Nothing else. 3. Softboiled - This move has a double use. TM 41, which is the only way to get the move, can only be used on Chansey. In battle, Chansey recovers half of its HP, like the move Recover. Outside of battle, however, Chansey transfers its HP to another Pokémon. Even at lv 60, Chansey has somewhere around 400 HP, so losing some isn't much of a problem. If Chansey gets low on life, just get into battle and use the move until it has full life. E. Offensive moves that may affect stats - These moves do damage and will sometimes alter stats. Such moves include Psybeam, Thunder, and Blizzard. IV. Multi - These attacks hit anywhere from 2 to 5 times in a varying amount of ways, described below. A. Row - These attacks all take place in the same turn. Among the attacks in this category are Fury Swipes and Spike Cannon. B. Seperate Turns, opponent can't counterattack - These moves "tie up" the opponent and prevent them from attacking you back. They can, however, switch Pokémon or use an item. Such moves include Wrap and Clamp. C. Seperate Turns, opponent can counterattack - These moves prevent your Pokémon from using any other attack until they are finished using that one. Among these attacks are Petal Dance, Rage and Thrash. 1. Petal Dance - Nearly identical to Thrash, but it grass-type instead of normal-type. When the attack ends, the Pokémon becomes confused. 2. Thrash - Same as Petal Dance, except Normal-type. 3. Rage - This attack doesn't end after a specified time. You must keep using it until either you faint or the oppenent faints. As they attack you, your Attack rating rises. V. Two-Turn - These attacks are generally very powerful, but they use up two of your turns. A. "Charge" attacks - These attacks require you to charge up or gather energy before you use them. Many attacks - such as Skull Bash, Sky Attack, and Razor Wind - require you to charge. B. "Recharge" attacks - The only attack under this category is Hyper Beam. This lone attack deals out a lot of damage with no charging time, but after using it you must recharge and lose a turn. VI. Steal - These attacks "steal" the enemy's HP and gives part of what you stole to you. The moves Leech Life, Absorb, and Mega Drain all fall under this category. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~Pokémon Checklist~| | \ \___________________/ / \_____________________/ This section is a list of all the Pokémon by number, nothing else. 000- Missingno. (Glitch in the game. NOT a real Pokémon!) 001- Bulbasaur 002- Ivysaur 003- Venusaur 004- Charmander 005- Charmeleon 006- Charizard 007- Squirtle 008- Wartortle 009- Blastoise 010- Caterpie 011- Metapod 012- Butterfree 013- Weedle 014- Kakuna 015- Beedrill 016- Pidgey 017- Pidgeotto 018- Pidgeot 019- Rattata 020- Raticate 021- Spearow 022- Fearow 023- Ekans 024- Arbok 025- Pikachu 026- Raichu 027- Sandshrew 028- Sandslash 029- Nidoran (female) 030- Nidorina 031- Nidoqueen 032- Nidoran (male) 033- Nidorino 034- Nidoking 035- Clefairy 036- Clefable 037- Vulpix 038- Ninetales 039- Jigglypuff 040- Wigglytuff 041- Zubat 042- Golbat 043- Oddish 044- Gloom 045- Vileplume 046- Paras 047- Parasect 048- Venonat 049- Venomoth 050- Diglett 051- Dugtrio 052- Meowth 053- Persian 054- Psyduck 055- Golduck 056- Mankey 057- Primeape 058- Growlithe 059- Arcanine 060- Poliwag 061- Poliwhirl 062- Poliwrath 063- Abra 064- Kadabra 065- Alakazam 066- Machop 067- Machoke 068- Machamp 069- Bellsprout 070- Weepinbell 071- Victreebell 072- Tentacool 073- Tentacruel 074- Geodude 075- Graveler 076- Golem 077- Ponyta 078- Rapidash 079- Slowpoke 080- Slowbro 081- Magnemite 082- Magneton 083- Farfetch'd 084- Doduo 085- Dodrio 085- Seel 086- Dewgong 088- Grimer 089- Muk 090- Shellder 091- Cloyster 092- Gastly 093- Haunter 094- Gengar 095- Onix 096- Drowzee 097- Hypno 098- Krabby 099- Kingler 100- Voltorb 101- Electrode 102- Exeggcute 103- Exeggutor 104- Cubone 105- Marowak 106- Hitmonlee 107- Hitmonchan 108- Lickitung 109- Koffing 110- Weezing 111- Rhyhorn 112- Rhydon 113- Chansey 114- Tangela 115- Kangaskhan 116- Horsea 117- Seadra 118- Goldeen 119- Seaking 120- Staryu 121- Starmie 122- Mr. Mime 123- Scyther 124- Jynx 125- Electrabuzz 126- Magmar 127- Pinsir 128- Tauros 129- Magikarp 130- Gyarados 131- Lapras 132- Ditto 133- Eevee 134- Vaporeon 135- Jolteon 136- Flareon 137- Porygon 138- Omanyte 139- Omastar 140- Kabuto 141- Kabutops 142- Aerodactyl 143- Snorlax 144- Articuno 145- Zapdos 146- Moltres 147- Dratini 148- Dragonair 149- Dragonite 150- Mewtwo 151- Mew /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~~Mew and Mewtwo~~~| | \ \____________________/ / \______________________/ For starters, there are people out there who will try every single new rumor about how to get Mew, Pokémon #151, no matter what it involves, just because they have beaten the game, collected all 150 Pokémon, and have nothing better to do with their lives. The second they hear a new Mew rumor, they run to their Game Boy, pop in Pokémon, flip the switch, and play their hearts out. This Mew/Mewtwo section has been compiled basically for those people who are obsessed with Mew. This FAQ will tell you nearly EVERYTHING you want to know about Mew and Mewtwo. I have found a lot of sources that have a information on Mew and Mewtwo, and I have compiled all that info into this FAQ that you are reading now. Straight from the game - the basic story behind Mew and Mewtwo is rather clearly stated in these journal entries... ------------------------------------------- Diary: July 5 Guyana, South America A new Pokémon was discovered deep in the jungle. ------------------------------------------- Diary: July 10 We christened the newly discovered Pokémon, Mew. ------------------------------------------- Diary: February 6 Mew gave birth. We named the newborn Mewtwo. ------------------------------------------- Diary: September 1 Mewtwo is far too powerful. We have failed to curb its vicious tendencies... ------------------------------------------- Mewtwo's Pokédex entry states, "It was created by a scientist after years of horrific gene splicing and DNA engineering". In Pokémon Power Issue 5, there are three bits of info that back up this story: ------------------------------------------- "Cinnabar Island is a hotbed of Pokémon research. The Pokémon Lab engaged in cloning expiriments, while the scientists in the Pokémon Mansion were trying to engineer the perfect fighting Pokémon. Perhaps this creature was the cause of the chaos on the island!" ------------------------------------------- "If you look carefully, you may even find valuable clues about the expirimental Pokémon that was being kept here." ------------------------------------------- "Examine the tables to find intriguing bits of information about the expiriments that went on here. It seems the scientists created a Pokémon too powerful to control. It eventually went and escaped!" ------------------------------------------- If you look around Cinnabar Mansion, you can indeed tell that something happened here. Mew was pregnant, and they decided to do some DNA enginerring. They made Mewtwo super-powerful, so it was almost like a new species when it was born. Mewtwo apparently escaped from the mansion while they were testing it, leaving behind a terrible mess and forcing most of the scientists to evacuate. You will find a few Scientists inside the mansion, and you will also find some Burglars who came to scavenge the burnt-out place and find anything useful. Mewtwo made his way to the Cerulean Cave and resided there to hide from the anyone who was looking for him. After beating the Pokémon League, you can go there and catch him, although it is hard. He comes equipped with Psychic, Swift, Barrier, and Recover. He learns Mist at lv 75, and Amnesia at lv 81. Psychic, Swift, and Recover are the only good moves, because he doesn't need the defense being at lv 70, his Special is his highest mark, and Mist just prevents other Pokémon from using Tail Whip, Growl, and moves like that which alter your stats. There is only one known way to get Mew in the US version - use a GameShark. Enter the code 0115D8CF and then every Pokémon you fight will be Mew, even though it might be a picture of a Pokémon that is found in that area or the picture might be screwed up. Its HP gauge will say Mew and it will make the sound of Mew, however. Catch it and you will have Mew, and it will look like Mew when you use it. Mew can learn any TM or HM move (including Fly =Þ), and he learns the following moves on his own: Level Move -- Pound 10 Transform 20 Mega Punch 30 Metronome 40 Psychic ------------------------------------------- I wrote Nintendo about Mew being able to be caught without using a GameShark: ------------------------------------------- I wrote: Is Mew in the US version of Pokémon? I've looked at a bunch of sites that have codes to get Mew, get all the Pokémon, get your Pokémon to level 100, and others. I tried a few of the codes for Mew but none worked. Is Mew in the game at all? I saw the journal entries in Cinnabar Mansion, and I know that he exists in the Pokémon world. From the entries, it seems logical that he would be in the game as a secret character... ~Syraxx ------------------------------------------- They wrote: As far as I know, Mew is not in the U.S. version of the game. If he does exist, we will post it at www.pokemon.com, but I wouldn't count on it. If you would like detailed info about all 150 Pokémon, you can now order the Pokémon Player's Guide on our website, so be sure to check it out. Nintendo of America Inc. Dervin Camden ------------------------------------------ There is also a Mew rumor for the US version: Before getting on the SS Anne, trade for a Pokémon who has Cut. Go through the game until you beat Koga, and collect the Surf and Strength HMs while you're at it. Go back to the SS Anne (which hasn't left harbor yet) and go to the screen which shows the dock and the SS Anne. Surf around the back of it and you will see a truck. Use Strength to move it. You will then find Mew in a Pokéball, like you did Eevee. THIS RUMOR IS 100% FALSE. There's a qewl area behind the ship, but the truck CANNOT be moved worth anything, nor does it look like it should be moved. Now, the verdict: Mew IS NOT in the game without a game enhancement device! Don't believe ANYTHING you hear about getting him, it's FAKE!! /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~Ultimate Team!!~~| | \ \___________________/ / \_____________________/ Well, I have formed my own ultimate team of Pokémon and decided to reveal to the world just how I did it. It might seem complicated, but it really isn't. First off, copy down the following: ------------------------------------------------------------------------ Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - Element - Attack that is this element - Pokémon that is this element - ----------------------------------------------------------------------- Now fill it all out. Here's a sample: Element - Ice Attack that is this element - Blizzard Pokémon that is this element - Articuno Make sure the attack is a free-damage one, and not a set-damage one. Also, try to pick a Pokémon for the element that is dual-type, like I put down Articuno because he is Ice- and Flying-type. You are trying to have all the types of attacks and all the types of defense in your team. You do not need some of the minor types of defense, such as Bug or Electric, but in my ultimate team the only type of attack I'm missing is Bug. Remember, you can teach moves to a Pokémon that aren't their element type. For the "attack that is this element" space, try to put in the most powerful move of that element, like I put down "Blizzard" because it's the most powerful Ice attack. It's kind of hard to explain, but once you figure it out you can defeat any of the opponents in the game and nearly all of your friends. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |Miscellaneous stuff| | \ \___________________/ / \_____________________/ This section is compiled of a bunch of miscellaneous tips that are very important if you want to do well in the game. More will be added as I think of them. - DO NOT USE YOUR RARE CANDIES, PP UPS, AND ABILITY ENHANCERS UNTIL YOU HAVE DEVISED THE ULTIMATE TEAM. I cannot stress the importance of this. Usually, the most powerful attacks of an element have 5 or 10 PP. This is not enough. Use your PP Ups on these moves. As they gain levels, it becomes harder and harder to get your Pokémon to the next one. Around level 90, it takes somewhere around 21,000 experience points to get them to the next. This is when you should use your Rare Candies. Ability enhancers aren't as much of a problem, because you can buy them in Celadon. But, why waste them on useless Pokémon? Make your ultimate team as strong as is humanly possible and save your cash to buy other important crap!!! - Remember, Pokémon gain a lot more attack, defense, special, and speed when they evolve. Unless you absolutely cannot stand evolving them (like if you have a Pikachu), do it. You won't regret it. - POKÉMON WILL NOT LEARN ANY MORE MOVES IF YOU EVOLVE THEM WITH A STONE. There are a few exceptions, such as Eevee's forms, but generally no Pokémon learns more than 2 more moves if you force-evolve them. Evolve them after they learn their last move. Here's a chart that will tell you the absolute lowest level to stone-evolve your Pokémon. 025 Pikachu - lv 43 030 Nidorina - lv 50 033 Nidorino - lv 50 035 Clefairy - lv 48 037 Vulpix - lv 42 039 Jigglypuff - lv 39 044 Gloom - lv 52 058 Growlithe - lv 50 061 Poliwhirl - lv 49 070 Weepinbell - lv 49 102 Exeggcute - lv 48 120 Staryu - lv 47 - Remember, hidden items can be found on the ground by using the Itemfinder. Use it often and you will occasionally hear it beep, indicating that there is an invisible item onscreen. All the PP Ups in the game are hidden with the exception of one, and PP Ups are super-valuable. - Try to trade Pokémon like Dratini with your friends. Since Dratini reaches his last form at lv 55, it's nice if he gets 1.5 times the experience points he would have if he weren't traded so he gains levels and evolves a lot faster. - Always talk to a trainer after you defeat them. Sometimes they will give you a tip, and sometimes they will give you an item, like in the case of the Rocket member in the Game Corner basement. You cannot get the Lift Key without talking to him after you defeat him. /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~~~~~~~FAQ~~~~~~~~| | \ \___________________/ / \_____________________/ People always have questions about Pokémon... Here are some of the most frequently asked. Q. What is Pokémon? A. That's what this guide is about!! If you haven't figured it out from the rest of the guide, you probably never will. Q. I beat [trainer]. S/he said that I can now use [HM move] any time. I don't know how!!! The HM s/he gave me isn't on my item list or my PC!!! A. That would be because s/he didn't give you the HM. You must find it. Q. I got [HM]. I taught the move to one of my Pokémon. He can use it inside battle, but not outside!!! What's wrong? A. You need to have the appropriate badge in order to use an HM move outside of battle. Q. Why won't my Pokémon obey me? A. If you got a Pokémon in a trade, they won't obey you unless you have the right Badge. Q. The SS Anne left without me!!! A. It's supposed to. It won't leave with you on it. Q. Where is Prof. Oak's Aide? I need the Flash HM!!!! A. Once you get to Vermilion City, go through Diglett's Cave. When you emerge, go down until you get to a house. That house has someone who will trade his Mr. Mime for an Abra. Come back here when you have one, but for now keep going down until you reach another house. The aide is inside. If you have caught more than 10 different kinds of Pokémon, he will give you the HM 05 (Flash). Q. WHERE THE HECK IS LICKITUNG????? A. Go left from Fuschia City to the lookout tower. Go upstairs and there will be a dude who wants to trade a Slowbro for his Lickitung. Q. I killed [Zapdos, Moltres, Articuno, Mewtwo, Snorlax]. Is there any way to get another one? A. Except for Snorlax, there is only one of those Pokémon in the entire game. (There are two Snorlaxes) If you kill these Pokémon, you don't get another chance at catching them. Q. How on earth do you make that e with a line over it???? A. Using a PC, turn Num Lock on. Then hold Alt and type 0233 on the number pad on the right side of the keyboard. If you want it with a capital e, then type 0201 instead of 0233. é É Pokémon POKÉMON With a Mac: Hold the "option" key, press "E" key, release "option," press "E." For "É" do the same except hold "shift" when you press "E" for the second time. And for other accented vowels: hold "option," press "E," release "option," press vowel key. Q. I can't find the secret house in the Safari Zone. A. This one's hard to put in words, but I'll try anyways. From the entrance, go to right and into the next area. Go to the top of that area and then left to the next area. Go left into the patch of grass, then up the stairs. Go left then down, and go down the stairs. You should see a pond. From the pond, go straight up and then right. You should see a house. From there, go left until you reach a patch of grass. Go down from there into another area. Go left and you will find the house. Q. How do I get past the guards? A. Give them a drink from the Celadon Department Store's roof level vending machines. (You need to use the stairs to get to the roof) Q. What levels should I raise my Pokémon to before facing the Elite Four? A. You should be fine if they're all around 55-60... Be sure to pack a lot of Revives, though, because you face them one right after the other. Q. Where is the Earth Badge? A. Remember that Gym in Viridian City that you couldn't get into? Go back there after you beat Blaine. ***READ*** Q. I can't find the Card Key in Silph Co.!! A. Go to the 5th floor. Go down from the elevator and step on the warp tile that's right next to the guard and you can't go further. Then step back on the tile and you can go past. I get this question on average of once every two weeks or so, and if people would just read this FAQ then it would be a lot easier. Q. I can't find a [name of Pokémon]. Where is it? A. If you have seen the Pokémon in a trainer fight, then go to the Pokédex and select that Pokémon. Select "Area" and sometimes it will tell you where to find it. Keep in mind that there are 11 Pokémon that are not in your version and that there are some people in the game that will trade with you. There are 4 Pokémon that can only be obtained by in-game trades. If all else fails, remember that there are Pokémon that you must choose between. Such cases would be in the Fighting Dojo, where you can pick either a Hitmonlee or a Hitmonchan. Neither of these Pokémon can be found anywhere else. Also, you must pick which stone to use on Eevee. There is only one Eevee in the game, so you can pick only one of his evolved forms. In Mt. Moon, you can only get one fossil. Remember that if you trade with a friend and then trade back, both you and your friend will have the Pokédex data on that Pokémon, so you don't have to give your prized Pokémon to your friend just to complete your Pokédex. Q. I MUST HAVE A PIKACHU!!! WHERE IS HE??? A. Viridian Forest. It might take you awhile to find one, but they're there. Pikachu's defense is terrible, though. He is weak as heck even at lv 100. Although Raichu is ugly (for those of you who care), you must force-evolve Pikachu in order for him to amount to anything. Raichu learns no moves in that form, so wait until Pikachu learns Thunder at lv 43 to force-evolve him with the Thunder Stone. Pikachu can also be found in the Power Plant. Q. How do I get to the Sea Cottage? I looked all around Bill's house, but there's no to get up any farther from there!! A. The Sea Cottage IS Bill's House... [believe me, I get this one a lot] Q. How do I get to the Power Plant? I've been looking for it forever!!! A. Go right from Cerulean City and Surf down. Q. Where do I take the fossil I got from Mt. Moon? A. Cinnabar Island Research Lab. Q. The dude who got the other fossil already told me that. Where IS Cinnabar Island??? A. It's one of the last areas in the game. Don't try getting there until after you get to Fuschia City and get the Surf HM. Q. Do you play the oboe? A. No... Q. Do you have a website? A. Pokémon HQ is located at http://phq.fanhosts.com. Q. Are you ever going to stop answering questions? A. Yep. This is the last one. Q. Oh yeah? A. Yeah. Er... Hey! /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \ | |~~~~~~Credits~~~~~~| | \ \___________________/ / \_____________________/ I want to thank Nintendo for bringing Pokémon to America. I want to thank Shigeru Miyamoto. Need I say why? I want to thank Nintendo again for devising the idea for Pokémon Gold/Silver. I want to thank Toys 'R' Us for having Pokémon in stock when I went there the day after the game came out to get it. I want to thank Nintendo (last time) for making a Player's Guide for the game. Without it, I probably wouldn't have been able to get this much info on the game. I want to thank Prima, too, for making a guide for the game. It had some info that Nintendo's didn't have. Prima could've used a spellchecker, though... =] All contents in this guide, with the exception of Nintendo's e-mail and the Ask Dan column, is copyright ©1998 Syraxx . If you want to use this guide on your site, email me. /¯¯¯¯ \____ \ \ / |¯¯ /¯¯\ \_/ \_/ ____/ \/ | \__/\ / \ / \ / / Webmaster Pokémon HQ http://phq.fanhosts.com