_____ _____ _ _ ______ _ _ _____ _ _ ( _ ) ( ___ ) ( ) ( ) ( ____) ( ) ( ) ( ___ ) ( ) ( ) ( (_) ) () () ( ) ( ) ( ) ( ) ( ) () () ( ) ( ) ( ____) () () ( )( ) ( )____ ( ) ) ( ( ) () () ( ) ) ( ) ( ) () () ( ) ( ____) ( )( ) ( )( ) () () ( )( )( ) ( ) () () ( )( ) ( ) ( ) ( )_( ) ( ) () () ( ) ( ( ) ( ) ()___() ( ) ( ) ( )____ ( ) ( ) ( ) ()___() ( ) ( ) (_) (_____) (_) (_) (______) (_) (_) (_) (_____) (_) (_) _ _ _____ _ _ _____ _ __ _ _ ( ) ( ) ( ____) ( ) ( ) ( ___ ) ( ) ( ) ( ) ( ) ( )_( ) ( ) ( ) ( ) () () ( ) ( ) ( ) ( ) ( ) ( )___ ( ) ( ) () () ( ) ( )( ) ( ) ( ) ( ) ( ___) ( ) ( ) () () ( ) ( )( ) ( ) ( ) ( ) ( ) ( ) ( ) () () ( )( ) ( )( ) ( ) ( ) ( )___ ( )____ ( )____ ()___() ( )( ) ( )( ) (_) (_) (_____) (______) (______) (_____) (__) (__) O Date: 2/16/00 Version: 4.6 *FINAL UPDATE Name: striker64 E-mail: striker64@mailcity.com AIM Screen Name: Striker 1064 (Talk to me sometime!!) TABLE OF CONTENTS: STATUS: 1) Introduction Pokédex……………………Complete! 2) Revision History Walkthrough…………Complete! 3) About the Game PokéMarts………………Complete! 4) Pokémon in the Game Side Areas……………Complete! 5) PIKACHU!!! Pokémon……………………2/3 Complete! 6) Abilities List Item List………………Coming Soon! 7) Best Team 8) Pokémon 9) Walkthrough 10) Side Areas 11) PokéMarts 12) Pokédex 13) TM/HM List 14) Strengths/Weaknesses 15) Secret Stuff 16) Credits 17) Major Contributors 18) Legal Stuff 19) Disclaimer ------------ INTRODUCTION ------------ This is the very first FAQ I have written and since I pretty much mastered red and blue, I decided to write about the yellow version. Pokémon Yellow IS Game Boy Color enhanced!! Please e-mail me with any comments or suggestions you have about this FAQ and I will add them in. Be sure to check out my Pong FAQ and Review! ---------------- REVISION HISTORY ---------------- Version/Date: 2/16/00-Sorry, no update, I just wanted to put in that I have a new name and a new e-mail and a new AIM name. I might as well add that I'm currently working on a Pokémon Gold and Silver FAQ. In it will be the locations of all 251 Pokémon, a complete TM list, and what every Pokémon learns and when. I'm close to being ready to send in the first release, so be on the lookout! 4.6-Yes, you read correctly, it's the final update. I know the Pokémon section is incomplete, but I don't have the time to get the other ones. Sorry. :) As for teams, what you see on this is it. If your team is not here, I am sorry. I also corrected a number of errors. 4.5-Part 4 of a big update. Completed the Pokémon section, except for a few that I do not know. 4.4-Added locations for the TMs and HMs. Also added numbers 126, 148, 149, and 150 in the Pokémon Section. 4.3-Part 3 of a big update. Added Pokémon section with #'s 1-103 so far, added more teams, and added a rater for the teams. I also decided to remove the Best of Type section. I also added something at the end of the walkthrough that some people have requested. 4.1-No big update here, I just fixed an error with the Eevee form that Gary gets (how he gets them). 4.0-Part 2 of a big update. Completed the Walkthrough and the Side Areas, and removed the Elite Four section since that is now contained in the walkthrough. 3.8-Part 1 of a big update. Completed the Pokédex. Also added the Gameshark code to get Mew. Due to the amount of contributors that I have, I've decided to recognize the ones that have helped me the most. Hence, the Major Contributors section is born. 3.7-Updated the Walkthrough a little, added a few more teams. I also removed the Gym Leaders section. It is no longer necessary since the walkthrough has covered all of them. 3.6-Updated the Pokédex to Marowak. 3.5-Added 2 more teams. 3.4-Got those levels that I missed! Also added another team. 3.3-Fixed some errors, and added another team to the Best Teams section 3.2-Updated the Walkthrough to Giovanni (in Viridian City). Also updated the Pokédex to Golem. Also added the Best of Type Section. 3.1-Updated the Walkthrough to Koga. 3.0-Updated the Walkthrough to the Game Corner. 2.9-As promised, here's more. Updated the Pokédex to Primeape. 2.8-Added a team to the Best Teams section. More to come later. 2.7-Updated the Pokédex to Sandslash. More to come later. 2.6-Started the Pokédex, fixed some errors, added a team to the Best Teams section, and updated the walkthrough to Erika. 11/20/99-Added some stuff on obtaining Bulbasaur. I revised my "Best Team", and updated the walkthrough to, well, I didn't update it much. 11/17/99-Updated the walkthrough to Diglett's Cave. Also added the Side Areas section. 11/16/99-Updated the walkthrough to the Sea Cottage. 2.5-Finally updated the Walkthrough. You should be proud. Also added the PokéMarts section. 11/13/99-Fixed some various errors in the FAQ. 11/8/99-Fixed some errors in the Elite Four Section. 2.3-Added TM/HM List. 2.2-Added Elite Four Section. 2.1-Oops. Fixed some errors in the PIKACHU!!! Section. 2.0-Upped Walkthrough and added Gym leaders section. 1.3-Added some basic info. 1.2-Added some stuff to the Best Team Section and upped walkthrough. 1.1-Upped walkthrough, revised my team and added PIKACHU!!! Section. Also added some poor artwork for the logo. 1.0-Really dumb, poorly written FAQ without much good info. -------------- ABOUT THE GAME -------------- Pokémon Yellow is based on the cartoon. You play as Ash and the Pokémon you start off with is Pikachu, a cute yellow rodent. Jesse and James of Team Rocket are in this [:)] as are their Pokémon Koffing, Weezing, Ekans, Arbok, and Meowth. Basically, the objective of the game is to travel around the "world" collecting creatures called Pokémon. You catch them by throwing an item called a PokéBall at them when you encounter one. Each one has different powers. Aided by Pikachu, you travel facing trainers as you go and GYM leaders to earn badges to become a Pokémon Master. You also run into your rival, Gary, several times throughout the game. He always seems to be one step ahead of you, though. By the way, Gary starts with an Eevee. Every Pokémon from red and blue has been redrawn and looks much better. By the way, you influence what form Gary's Eevee takes. If you lose the lab battle, he gets Vaporeon. If you win the lab battle and not fight at Route 22, he gets Flareon. If you win the lab battle and fight at Route 22, he gets Jolteon. ------------------- POKEMON IN THE GAME ------------------- Here are the ones that are not in the game: Weedle (lots of bug catchers have them) Kakuna (lots of bug catchers have them) Beedrill (a bug catcher to the west of Cerulean City has two of them) Electabuzz (?) Magmar (?) Raichu (Pikachu refuses the Thunder Stone! And, there are no wild ones.) Koffing (no nest on map, James has one) Weezing (no nest on map, James eventually gets one) Ekans (no nest on map, Jesse has one) Arbok (no nest on map, Jesse eventually gets one) Meowth (no nest on map, He's just kinda there with Team Rocket) Persian (no nest on map, Giovanni has one) Jynx (no idea. The Bulbasaur house replaces original place for trade. Lorelei of the Elite Four has one.) ---------- PIKACHU!!! ---------- He learns new moves this go around. If I made a mistake with the levels, please let me know. They are: -Thundershock -Growl Lv. 6-Tail Whip Lv. 8-Thunder Wave Lv. 11-Quick Attack Lv. 15-Double Team Lv. 20-Slam Lv. 26-Thunderbolt Lv. 33-Agility Lv. 41-Thunder Lv. 50-Light Screen He also follows you around! His mood changes depending on what happens. If you win a battle with him, he is happy. If you black out, he is angry. If you deposit him, he is angry. Ungrateful !@#$%*#@, isn't he? -------------- ABILITIES LIST -------------- Very special thanks to MetroidMoo for letting me use this! For this section, it tells you the abilities in the game. Here's how these are listed: Name | Type | PP | Effect ---------------------------------------------------------------- *A* ---------------------------------------------------------------- Absorb | Grass | 20 | Pokemon absorbs HP equal to 1/2 the damage delt. Acid | Poison | 30 | Damages and may decrease enemy's Defense. Acid Armor | Poison | 40 | Increases Pokemon's Defense. Agility | Psychic | 30 | Greatly increases Speed. Amnesia | Psychic | 20 | Greatly increases Special. Aurora Beam | Ice | 20 | Damages, may Freeze enemy and/or decrease its Attack. ---------------------------------------------------------------- *B* ---------------------------------------------------------------- Barrage | Normal | 20 | Pokemon attacks 2 to 5 times in a row. Barrier | Psychic | 30 | Greatly increases Defense. Bide | Normal | 10 | Pokemon loses 2 to 3 turns, then damages twice the amount it received. Bind | Normal | 20 | Pokemon attacks 2 to 5 times in a row. Bite | Normal | 25 | Damages. Blizzard | Ice | 5 | Damages and may Freeze enemy. Body Slam | Normal | 15 | Damages and may Paralyze enemy. Bone Club | Ground | 20 | Damages. Bonemerang | Ground | 10 | Pokemon attacks 2 times. Bubble | Water | 30 | Damages and may decrease Speed. Bubblebeam | Water | 20 | Damages and may decrease Speed. ---------------------------------------------------------------- *C* ---------------------------------------------------------------- Clamp | Water | 10 | Pokemon attacks 2 to 5 times in a row. Comet Punch | Normal | 15 | Pokemon attacks 2 to 5 times in a row. Confuse Ray | Ghost | 10 | Confuses enemy. Confusion | Psychic | 25 | Damages and may Confuse enemy. Constrict | Normal | 25 | Damages and decreases enemy's Speed. Conversion | Normal | 30 | Converts the Pokemon's type to enemy's. Counter | Fighting | 20 | Hits enemy for twice the damage taken. Crabhammer | Water | 10 | Good chance for getting critical hit. Cut | Normal | 30 | Damages. ---------------------------------------------------------------- *D* ---------------------------------------------------------------- Defense Curl | Normal | 40 | Increases Defense. Dig | Ground | 10 | Pokemon digs on the first turn, then attacks on the second. (Doesn't effect Flying-type Pokemon) Disable | Normal | 20 | Disables a Pokemon's ability. Dizzy Punch | Normal | 10 | Damages. Double Kick | Fighting | 30 | Pokemon attacks twice. Double Team | Normal | 15 | Increases Pokemon's Evade. Double-Edge | Normal | 15 | Pokemon takes 1/4 the damage the enemy takes. Doubleslap | Normal | 10 | Pokemon attacks multiple times. Dragon Rage | Dragon | 10 | Pokemon causes 40 HP damage. Dream Eater | Psychic | 15 | While enemy Pokemon Sleeps, Pokemon absorbs HP. Drill Peck | Flying | 20 | Damages. ---------------------------------------------------------------- *E* ---------------------------------------------------------------- Earthquake | Ground | 10 | Damages. (Doesn't affect Flying-type Pokemon) Egg Bomb | Normal | 10 | Damages. Ember | Fire | 25 | Damages and may Burn enemy. Explosion | Normal | 5 | Damages, but kills Pokemon. ---------------------------------------------------------------- *F* ---------------------------------------------------------------- Fire Blast | Fire | 5 | Damages and may Burn enemy. Fire Punch | Fire | 15 | Damages and may Burn enemy. Fire Spin | Fire | 15 | Pokemon attacks 2 to 5 times in a row. Fissure | Ground | 5 | May defeat enemy Pokemon in one hit. (Doesn't affect Flying-type Pokemon) Flamethrower | Fire | 15 | Damages and may Burn enemy. Flash | Normal | 20 | Decreases enemy Pokemon's Accuracy. Fly | Flying | 15 | Pokemon flies up on first turn, then attacks on the second turn. Focus Energy | Normal | 30 | Increases chances of critical hits. Fury Attack | Normal | 20 | Pokemon attacks 2 to 5 times in a row. Fury Swipes | Normal | 15 | Pokemon attacks 2 to 5 times in a row. ---------------------------------------------------------------- *G* ---------------------------------------------------------------- Glare | Normal | 30 | Paralyzes enemy. Growl | Normal | 40 | Decreases enemy's Attack. Growth | Normal | 40 | Increases Special. Guillotine | Normal | 5 | Can defeat enemy in one hit. Gust | Normal | 35 | Damages. ---------------------------------------------------------------- *H* ---------------------------------------------------------------- Harden | Normal | 30 | Increases Defense. Haze | Ice | 30 | Cures all Status effects on both Pokemon. Head Butt | Normal | 15 | Damages. Hi Jump Kick | Fighting | 20 | If Pokemon misses, it takes 1/8 the damage it would have caused. Horn Attack | Normal | 25 | Damages. Horn Drill | Normal | 5 | Can defeat enemy in one hit. Hydro Pump | Water | 5 | Damages. Hyper Beam | Normal | 5 | Pokemon attacks on first turn, then recharges on the second turn. Hyper Fang | Normal | 15 | Damages. Hypnosis | Psychic | 20 | Puts enemy to Sleep. ---------------------------------------------------------------- *I* ---------------------------------------------------------------- Ice Beam | Ice | 10 | Damages and may Freeze enemy. Ice Punch | Ice | 15 | Damages and may Freeze enemy. ---------------------------------------------------------------- *J* ---------------------------------------------------------------- Jump Kick | Fighting | 25 | If Pokemon misses, it takes 1/8 the damage it would have caused. ---------------------------------------------------------------- *K* ---------------------------------------------------------------- Karate Chop | Normal | 25 | Good chance of a critical hit. Kinesis | ??? | ?? | Decreases enemy's accuracy rating. Can only be accessed by using Metronome. ---------------------------------------------------------------- *L* ---------------------------------------------------------------- Leech Life | Bug | 15 | Pokemon absorbs some of enemy's HP. Leech Seed | Grass | 10 | Pokemon absorbs some of enemy's HP each turn. Leer | Normal | 30 | Decreases enemy's Defense. Lick | Ghost | 30 | Damages and may Paralyze enemy. Light Screen | Psychic | 30 | Decreases damage from Special Attacks by 50%. Lovely Kiss | Normal | 10 | Puts enemy to sleep. Low Kick | Fighting | 20 | Damages. ---------------------------------------------------------------- *M* ---------------------------------------------------------------- Meditate | Psychic | 40 | Increases Attack. Mega Drain | Grass | 10 | Pokemon absorbs HP from enemy equal to 1/2 the damage caused. Mega Kick | Normal | 5 | Damages. Mega Punch | Normal | 20 | Damages. Metronome | Normal | 10 | Selects a random Ability to use. Mimic | Normal | 10 | Pokemon mimics enemy's last attack. Minimize | Normal | 20 | Increases Pokemon's Evade. Mirror Move | Flying | 20 | Pokemon mimics enemy's last attack. Mist | Ice | 30 | Immune to stat decreasing Attacks. ---------------------------------------------------------------- *N* ---------------------------------------------------------------- Night Shade | Ghost | 15 | Causes damage equal to EXP Level. ---------------------------------------------------------------- *P* ---------------------------------------------------------------- Pay Day | Normal | 20 | Damages and get money after battle. (Money received: EXP Level x 2) Peck | Flying | 35 | Damages. Petal Dance | Grass | 20 | Damages, but Confuses Pokemon. Pin Missile | Bug | 20 | Pokemon attacks 2 to 5 times in a row. Poison Gas | Poison | 40 | Poisons enemy. Poison Sting | Poison | 35 | Damages and may Poison enemy. Poison Powder | Poison | 35 | Poisons enemy. Pound | Normal | 35 | Damages. Psybeam | Psychic | 20 | Damages and may Confuse enemy. Psychic | Psychic | 10 | Damages and may decrease enemy's Special. Psywave | Psychic | 15 | Damage caused is equal to 1.5 times Pokemon's EXP Level. ---------------------------------------------------------------- *Q* ---------------------------------------------------------------- Quick Attack | Normal | 30 | Pokemon attacks first. ---------------------------------------------------------------- *R* ---------------------------------------------------------------- Rage | Normal | 20 | Damages and increases Attack when damaged until battle is over. Razor Leaf | Grass | 25 | Damages and has good chance of a critical hit. Razor Wind | Normal | 10 | Pokemon builds power on the first turn, then attacks on the second turn. Recover | Normal | 20 | Restores HP equal to 1/2 of Pokemon's max HP. Reflect | Psychic | 20 | Decreases damage from Physical Attacks by 50%. Rest | Psychic | 10 | Pokemon restores HP, but loses 2 turns. Roar | Normal | 20 | Makes wild enemy Pokemon run away. Rock Slide | Rock | 10 | Damages. Rock Throw | Rock | 15 | Damages. Rolling Kick | Fighting | 15 | Damages. ---------------------------------------------------------------- *S* ---------------------------------------------------------------- Sand-Attack | Normal | 15 | Decreases enemy's Accuracy. Scratch | Normal | 30 | Damages. Screech | Normal | 40 | Greatly decreases enemy's Defense. Seismic Toss | Fighting | 20 | Damage caused is equal to Pokemon's EXP Level. Self Destruct | Normal | 5 | Damages but faints your Pokemon. Sharpen | Normal | 30 | Increases Attack. Sing | Normal | 15 | Puts enemy to Sleep. Skull Bash | Normal | 15 | Pokemon lowers head on the first turn, then attacks on the second. Sky Attack | Flying | 5 | Pokemon builds power on the first turn, then attacks on the second turn. Slam | Normal | 20 | Damages. Slash | Normal | 20 | Damages and has a chance for a critical hit. Sleep Powder | Grass | 15 | Puts enemy to Sleep. Sludge | Poison | 20 | Damages and may Poison enemy. Smog | Poison | 20 | Damages and may Poison enemy. Smokescreen | Normal | 20 | Decreases enemy's Accuracy. Softboiled | Normal | 10 | Pokemon recovers HP. (Works only with Chansey and Mew) Solar Beam | Grass | 10 | Pokemon absorbs sunlight on the first turn, then attacks on the second turn. Sonicboom | Normal | 20 | Causes 20 HP damage. Spike Cannon | Normal | 15 | Pokemon attacks 2 to 5 times in a row. Splash | Normal | 40 | Damages. Spore | Grass | 15 | Puts enemy to Sleep. Stomp | Normal | 20 | Damages. Strength | Normal | 15 | Damages. String Shot | Bug | 40 | Decreases enemy's Speed. Struggle | Normal | 10 | Only used when Pokemon runs out of PP, but Pokemon takes 1/4 the damage caused. Stun Spore | Grass | 30 | Paralyzes enemy. Submission | Fighting | 25 | Pokemon takes 1/4 the damage caused. Substitute | Normal | 10 | Pokemon creates a "doll" which fights for itself. Breaks when takes too much damage. Super Fang | Normal | 10 | Decreases enemy's HP by 1/2. Supersonic | Normal | 20 | Confuses enemy. Surf | Water | 15 | Damages. Swift | Normal | 20 | Damages, and highly accurate. Swords Dance | Normal | 30 | Greatly increases Attack. ---------------------------------------------------------------- *T* ---------------------------------------------------------------- Tackle | Normal | 35 | Damages. Tail Whip | Normal | 30 | Decreases enemy's Defense. Take Down | Normal | 20 | Pokemon takes 1/4 the damage caused. Teleport | Psychic | 20 | Escape from wild Pokemon battles. Thrash | Normal | 20 | Damages, but Confuses Pokemon. Thunder | Electric | 10 | Damages and may Paralyze enemy. Thunder Wave | Electric | 20 | Paralyzes enemy. Thunderbolt | Electric | 15 | Damages and may Paralyze enemy. Thunderpunch | Electric | 15 | Damages and may Paralyze enemy. Thundershock | Electric | 30 | Damages and may Paralyze enemy. Toxic | Poison | 10 | Poisons enemy, but damage increases each turn. Transform | Normal | 10 | Changes Pokemon into enemy Pokemon. Tri Attack | Normal | 10 | Damages. Twineedle | Bug | 20 | Pokemon attacks twice, and may Poison enemy. ---------------------------------------------------------------- *V* ---------------------------------------------------------------- Vicegrip | Normal | 30 | Damages. Vine Whip | Grass | 10 | Damages. ---------------------------------------------------------------- *W* ---------------------------------------------------------------- Water Gun | Water | 25 | Damages. Waterfall | Water | 15 | Damages. Whirlwind | Normal | 20 | Tosses wild Pokemon out of battle. Wing Attack | Flying | 35 | Damages. Withdraw | Water | 40 | Increases Defense. Wrap | Normal | 20 | Pokemon attacks 2 to 5 times in a row. --------- BEST TEAM --------- Here is the team that I had the most luck with in red and blue. You'll notice that I put their moves as well. This tells exactly how well it can do against other Pokémon. I welcome your teams that you like to use. Just e-mail me your team and if it's a good one, I'll post them on the FAQ. Let me know what moves they have, as that will help me see why you consider it good. *I now have someone to rate the teams. He is very knowledgeable about Pokémon and is not here to insult anyone. I have also decided to rate teams. Remember that we are only here to help! 1) Jolteon-Very fast and has a very high special. Also learns a wide variety of moves to defeat a wide variety of enemies. Moves: Thunder-beats water, flying Pin Missile-beats grass, poison, psychic Double Kick-beats ice, rock, normal (taught) Body Slam-beats nothing Dekar's comments: Not bad! I'd replace Pin Missile for reflect though. Thunder just plain better for killing psy (Jolteon attack is... horrible.) Keep Double kick to combat rock. You might want to drop Body slam for mimic, since of that low attack, but paralization might make you want to keep it. 2) Dragonite-Easily one of the most powerful Pokémon in the game. Very high attack and special. Moves: Hyper Beam-beats nothing (taught) Ice Beam-beats flying, ground, rock, grass, dragon (taught) Thunderbolt-beats flying, water (taught) Fire Blast-beats grass, ice Dekar's comments: None except this is an excellent Dragonite! Doesn't get much better than this. Oh and I hope by "high attack" you meant best in the game :^) 3) Exeggutor-I evolved my Exeggcute at level 25 so that I could have a very powerful Exeggutor. This proved to be effective. Very high special with good attack and defense. Moves: (taught) Egg Bomb-beats nothing (taught) Mega Drain-beats water, ground, rock (taught) Psychic-beats poison, fighting (taught) Explosion-beats nothing Dekar's comments: Infinitely better than Venusaur. Too bad it has no Sleep Powder! You might want to drop Egg Bomb for the much more accurate Strength, or the more accurate, stronger than Strength, re- coiling Double Edge. 4) Rhydon-Most powerful rock IMO. Very high attack and defense. Moves: (taught) Earthquake-beats poison, rock, electric, fire (taught) Rock Slide-beats fire, flying (taught) Mega Kick-beats nothing Take Down-beats nothing Dekar's comment: Bleh, two Attack moves. I suggest you drop them both for Submission, and Strength (more accuracy than Mega Kick, which has low accuracy)/Double Edge. (see Exeggutor) A very good choice in pokémon, though. 5) Gengar-Gotta love that ghost! Very high special. Very little affects it badly. Moves: (taught) Thunder-beats flying, water Confuse Ray-VERY helpful. Affects anything, anytime. Hypnosis-works best on pokémon weak against psychic Dream Eater-affects poison, fighting Dekar's comments: Good! Good! Only way it could be better is with Mega Drain, and the TM for Mega Drain has been used. 6) Kingler-He's a little slow, and his special isn't the best, but he's got a very high attack and defense. Also learns the very powerful Crabhammer. Moves: Crabhammer-beats fire, rock, ground Guillotine-affects almost anything Vicegrip-beats nothing (taught) Blizzard-beats flying, ground, rock, grass, dragon Dekar's comments: Needs improvement. Replace Guillotine (WAY too low accuracy, one hit kills are not the best) and Blizzard. You will want Swords Dance, and Hyper Beam (I believe you can get more than one). I'm not a Kingler fan, too low special to be a teams water type. Overall, a great team! I'd say 9.5 out of ten, which is the same as what I'd give my team! Crazybrian-Lots of success with this team!! All of the above are at level 100, by the way. Ganon345 sent in this team: 1. Jolteon lvl. 92 Moves: Thunder, Thunder Wave (paralyzes), Thundershock, Double Kick Dekar's comments: Bleh, three Electric attacks. Replace Thundershock with Reflect. Crazybrian-You should have kept Pin Missile, in place of Thunder Wave, and drop Thundershock for Reflect. The best electric type demands the best attacks! 2.Arcanine lvl. 93 Moves: Fire Blast, Flamethrower, Ember, Bite Dekar's comments: Good pokémon, bad moves. Replace Fire Blast, Ember, AND Bite for Dig, Body Slam, and Double Team. Crazybrian-3 fire attacks? Yuck. 2 is enough. Drop Ember for Reflect/Double Team, and drop Bite for Take Down. 3.Blastoise lvl. 90 Moves: Hydro Pump, Blizzard, Ice Beam, Surf Dekar's Comments: Get rid of it. Get a Lapras with Ice beam, Surf, Thunderbolt, and Psychic. Crazybrian-Drop Ice Beam or Blizzard for Body Slam or Take Down, because Blastoise has a pretty high attack. Good choice. 4.Articuno lvl. 92 Moves: Peck, Blizzard, Ice Beam, Fly Dekar's comment: Bleh, two flying moves, two ice moves ~_~ Replace Peck and Ice Beam with Bubblebeam, and double edge/take down. Crazybrian-It is unnecessary to have Peck since it is so weak. Get rid of that for something more powerful, such as Bubblebeam. Other than that, this is a good choice. 5. Golem lvl. 97 Moves: Earthquake, Strength, Mega Punch, Mega Kick Dekar's comments: This, well, is no good with these moves. Replace the Megas with Rock Slide and Submission. Crazybrian-A great Pokémon with 2 no good moves. Drop the Megas for Explosion and Double-Edge/Double Team (I think he can learn that). 6. Mewtwo lvl. 97 Moves: Recover, Psychic, and any two moves that YOU CHOOSE Dekar's comments: -5 points! Mewtwo is cheap, and I refuse to rate it ~_~ Crazybrian-Mewtwo is cheap. I won't rate it. Dekar's overall rating: 6.5 Good pokémon, bad moves and Mewtwo hold it back though. Crazybrian-Overall: 7.5 Not bad, except for Mewtwo. That brought you down. Other than that, it would be difficult to defeat this team. Scott sent in this team: Pikachu- it is on level 47 and its attacks are Flash, Thunder, Swift and Thunderbolt. Next is Hitmonchan. It's on level 30 and its attacks are Comet Punch, Agility, and Double Team. Next, is Nidoran (male). It's on level 13. Its attacks are Double Kick, Horn Drill, Horn Attack, and Thunderbolt. Next is Jigglypuff. It's on level 19. Its attacks are Sing, Pound, Disable, and Reflect. Next is Bulbasaur. It's on level 10. Its attacks are Tackle, Growl, and Leech Seed. Next is Pidgey. It's on level 12. Its attacks are Gust, Quick Attack, Fly, and Razor Wind. Dekar's comments: I can't rate Scott's team yet, because it is not complete, or close to it. Crazybrian-I think that after leveling this team up a bit, it could be a huge success! The evolved forms are definitely very powerful. KIDRI sent in this team: All are at level 100. Jolteon-Thunderbolt, Thunder, Pin Missile, Double Kick Dekar's comments: Replace Thunder, and Pin Missile for Reflect, and Body Slam. Crazybrian-Drop either Thunder or Thunderbolt for Reflect. Other than that, this Pokémon couldn't be better. Articuno-Blizzard, Ice Beam, Fly, Bubblebeam Dekar's comments: Replace Blizzard with mimic, pretty good though! Crazybrian-Perfect. :) Dugtrio-Dig, Earthquake, Hyper Beam, Rock Slide Dekar's comments: Ack! Dugtrio!? Well, since you taught it Rock Slide you're stuck with it. Replace Dig with Double Team. Crazybrian-A great choice of Pokémon. However, you should have kept Slash in place of Dig. Dugtrio is the second best ground, second only to Nidoqueen. :) Blastoise-Surf, Hyper Beam, Blizzard, Hydro Pump Dekar's comments: Replace Hydro Pump with Earthquake, not bad! Crazybrian-Perfect. No corrections needed. :) Dragonite-Fire Blast, Thunder, Horn Drill, Hyper Beam Dekar's comments: Good, 'cept for Horn Drill. Those type moves are too unreliable. Replace with Surf. Crazybrian-Near perfect. I'd say to have kept Agility and drop Horn Drill. Horn Drill is just too inaccurate. Mewtwo-Psychic, Recover, Hyper Beam, Strength Dekar's comments: -5... Crazybrian-Cheap. –2. Dekar's overall rating: 7.0, good pokémon, except for Dugtrio. Moves are average, but look like you put some thought into them. Mewtwo. Crazybrian-Overall 8.0 Mewtwo brought you down, but this is a near perfect team. Replace a few attacks and you will be unbeatable. Dragonite16 sent in this one. All are at level 70: Cloyster-Toxic, Clamp, Ice Beam, Blizzard Dekar's comments: I like it, 'cept for Ice Beam. Drop it for Double Edge. Crazybrian-Perfect. :) Pidgeot-Fly, Sky Attack, Wing Attack, Hyper Beam Dekar's comments: Drop it. If you must have a Flying type pick one with Drill Peck! Try Dodrio, better attack any way. Give it Drill Peck, Tri Attack, Double Team, and Mimic. Crazybrian-Pidgeot is a good choice of a flying type. I'd say to drop Sky Attack for Reflect. Other than that, perfect. :) Ninetales-Confuse Ray, Fire Spin, Fire Blast, Flamethrower Dekar's comments: 3 fire moves? Ack! Get rid of Fire Spin and Blast and add Body Slam and Double Team. Crazybrian-Drop Fire Spin for Dig or Body Slam. Blastoise-Surf, Strength, Ice Beam, Blizzard Dekar's comments: Drop it. Get a Parasect with Spore, Slash, Swords Dance, and Leech Life, or Alakazam/Hypno with Psychic, Reflect, Seismic toss, and Recover. Crazybrian-You should have kept Hydro Pump in place of Ice Beam. Jolteon-Thunderbolt, Double Kick, Pin Missile, Thunder Dekar's comments: Drop Thunder for Reflect Crazybrian-Drop Thunderbolt or Thunder for Reflect. Jolteon's defense is too low to go without it. Golem-Dig, Earthquake, Rock Throw, Rock Slide Dekar's comments: Drop Dig, and Throw for Double edge, and Explosion. Crazybrian-Drop Dig and Rock Throw for Explosion and Double Edge. Dekar's overall rating: 7.0 Same as Gannon's, without the Mewtwo. Crazybrian-Overall 9.0 This is a good collection of some of the most powerful Pokémon in the game; however, if you are going to use this, I recommend that you switch out either Cloyster or Blastoise for a Grass or a Psychic type (Exeggutor!!). Other than that, this is by far one of the best teams I have ever seen. I have another team of my own that I have found success with. All are at level 100, as usual: Nidoqueen-Body Slam, Earthquake, Blizzard, Thunder Dekar's comments: Perfect :^) Lapras-Blizzard, Hydro Pump, Psychic, Confuse Ray Dekar's comments: Drop Hydro Pump and Confuse Ray for Surf and Thunderbolt. Magmar-Fire Blast, Flamethrower, Confuse Ray, Psychic Dekar's comments: Drop Blast for....Submission! Electabuzz-Thunder Punch, Thunderbolt, Thunder, Psychic Dekar's comments: Good, it is not :^) Drop Thunder, and Thunder punch for Body Slam, and Reflect. Golem-Earthquake, Fire Blast, Rock Slide, Explosion Dekar's comments: Hmm, take away the blast for Submission. Golem's Special is just TOO LOW! Alakazam-Psychic, Psybeam, Reflect, Recover Dekar's comments: Psybeam of Seismic toss. Dekar's overall rating: 8.0, good pokémon, yet some had move problems, mostly that Electabuzz. Crazybrian-I won't rate my own team, so… Ganon345 sent in another team, all at level 100: Cloyster-Ice Beam, plus another 3 moves Jolteon-Thunder, Thunder Wave, Thundershock, Double Kick Arcanine-Fire Blast, Flamethrower, Ember, Bite Aerodactyl-Wing Attack, Fly, plus any 2 moves that YOU CHOOSE Machamp-Mega Punch, Mega Kick, Strength, Submission Gengar-any 4 moves Dekar's overall rating: I really can't rate Ganon's second team cause of the fact that it isn't a team. Most people have moves on their Gengars :^) Crazybrian-I won't rate this because it is incomplete. I wasn't given all attacks, and a Pokémon cannot battle without attacks. Robert Freitas sent in this team: All at level 100, I'm assuming. Dragonite-Fire Blast, Ice Beam, Thunder, Hyper Beam Crazybrian-Perfect. :) Charizard-Fire Blast, Fire Spin, Fly, Dig Crazybrian-You should have Flamethrower instead of Fire Spin, but you're stuck with it now. I'd say to switch out Charizard altogether, for either Ninetales or Flareon. Venusaur-Razor Leaf, Cut, Mega Drain, Sleep Powder Crazybrian-Again, switch it out for Exeggutor or Parasect. If you want to keep this, I'd say that it is just fine. Blastoise-Hydro Pump, Blizzard, Surf, Skull Bash Crazybrian-Replace Skull bash with Earthquake. Hitmonchan-Fire Punch, Ice Punch, Thunder Punch, Mega Punch Crazybrian-If you must use a fighting type, use Machamp or Hitmonlee. Hitmochan's special is just too low to support those 3 punches. Mewtwo-Psychic, Recover, Metronome, Your Choice Crazybrian-Mewtwo's cheap, -2… Crazybrian-Overall 6.5 This team has some problems, such as Charizard, Venusaur, Hitmonchan, and Mewtwo. It needs work. Remember that 6.5 is ABOVE AVERAGE. This isn't all bad. Note: Dekar had no rating for this, I don't know why. Johnnie Smith sent in this team: Charizard, Level 93-Fire Blast, Flamethrower, Fire Spin, Slash Crazybrian-Drop Fire Spin for Dig or Earthquake. Or just drop Charizard altogether. Venusaur, Level 93-Solarbeam, Mega Drain, Sleep Powder, Razor Leaf Crazybrian-Drop Solarbeam for Body Slam or Take Down. Or switch out Venusaur for Exeggutor. Pidgeot, Level 93-Sky Attack, Fly, Razor Wind, Wing Attack Crazybrian-Very good. Drop Sky Attack for Reflect. Blastoise, Level 94-Hydro Pump, Blizzard, Surf, Body Slam Crazybrian-While there are better water Pokémon, this one is perfect as is. Jolteon, Level 94-Thunderbolt, Thunder, Double Kick, Pin Missile Crazybrian-Drop Thunderbolt or Thunder for Reflect. Alakazam, Level 94-Psychic, Psywave, Recover, Psybeam Crazybrian-Good choice! Drop Psywave for Reflect and it will be perfect. :) Crazybrian-Overall 7.0 This needs work. Drop Charizard and Venusaur, they're just too weak and vulnerable. Note: Again, no rating from Dekar. Note: The remainder of the teams will be rated only by Dekar. Here's Dekar's team: All Lv. 100 of course. Lapras: Thunderbolt, Ice Beam, Surf, Body Slam Comments: Starmie IS a bit better, but I like Lapras better. Gotta love that HP. I would have psychic in place of Body Slam, but I can't because of... Exeggutor: Psychic, Strength, Sleep Powder, Mega Drain Comments: It is not that good to evolve early, since of Sleep Powder. Sleep Powder is the one thing that makes him the bad-arse (hey, there is a younger crowd reading :^)) Psy-killer he is. My other bad arse Psy-killer is..... Parasect: Leech Life, Spore, Slash, Swords Dance Comments: Confused? Don't be! Spore is a sleep move with near perfect accuracy, sword dance twice, leech life. The Psy-killing combo! It kills pokémon like..... Hypno: Dream Eater, Tri Attack, Hypnosis, Psychic Comments: I refuse to use Mewtwo. Too cheap. Catch at level 70 easily with a Master Ball, and it takes no work to train. I wish Mewtwo were outlawed. Anyway, next is... Sandslash: Slash, Submission, Earthquake, Rock Slide Comments: I prefer Ground type to Ground/Rock. Naturally, I pick him. A little more durable than the Nidos... Flareon: Flamethrower, Body Slam, Mimic, Reflect Comments: A decent fire type that I prefer over others. HIGH attack. Mr. Tubb: (Note from Mr. Tubb:) I affectionately call this the "popular" team. Here's my current team. Remember that Pokémon that don't evolve DO eventually become stronger, so I'm waiting until about Lv. 98 to evolve them; except Pikachu of course...(*denotes attacks I use.) Comments: That information is not correct, the stats will actually be LOWER if you evolve them later. It's best if you evolve them earlier, believe it or not. Because of this I will be suggesting you change a lot of pokémon. Level 82 Pikachu: *Thundershock (learned)/Thunder Wave (Learned)/Light Screen (Learned) *Thunderbolt (learned) *Thunder (learned) *Body Slam (Taught)/Quick Attack (learned) Comments: Pikachu just shouldn't be used. I admit, I'm not a fan of his, but there are much MUCH better pokémon. Try a Jolteon, or a Magneton. Jolteon is a little like Pikachu, with MUCH better stats, and Magneton has huge special AND defense (he is lacking speed though) meaning he can survive attacks VERY well. Remember, only one :^) Move sets should be: Jolteon: Thunderbolt Body Slam (assuming your Pikachu doesn't have Body Slam yet, if it does you should forget having a normal type move, and use Reflect.) Thunder Wave Double Kick DON'T use Pin Missile, it IS attack based (like all Bug type attacks) and it does a base damage of 14 per hit (which means it will do an average of about 42 base damage, which is WEAKER THAN STRUGGLE!), plus it doesn't even have a 99.6% accuracy! (It has a rounded 84% accuracy.) It is, basically, a weak move on a Pokémon that doesn't even have good attack to use it! Or Magneton: Thunderbolt Thunder Wave Double Team Double Edge Remember, only one Electric move on a Pokémon! I prefer Thunderbolt to Thunder because of Thunder's accuracy problems, but if you like Thunder better don't use Thunderbolt! One move will just be wasted any way :^) Level 79 Squirtle: *Surf (taught) *Hydro Pump (learned) *Ice Beam (taught) *Blizzard (taught) Comments: The starter Pokémon are ALL outclassed by a certain pokémon (Blastoise: Gyarados, Starmie, Lapras; Venusaur: Exeggutor, plus the fact grass/poison types aren't very good for a team unless it has no Electric; Charizard: Arcanine, Ninetails, I like Flareon better too :^)) so try a Starmie! Starmie: Surf/hydro pump (I like surf better) Recover Thunder/bolt (what ever you didn't teach to your electric) Psychic Level 78 Charmander: *Flamethrower (learned) *Fire Blast (taught) *Fire Spin (learned)/Ember (learned)/Rage (learned) *Strength (taught)/Slash (learned) /Mega Punch-Kick (taught) Comments: A Charizard without Earthquake? That destroys the only reason you'd WANT to have one! Ask yourself a question, would you rather have a pokémon that learns Confuse Ray or one that is a little better in stats? If stats, you want Arcanine, if Confuse Ray, Ninetails. Arcanine: Flamethrower Double-Edge/Hyper Beam Dig Double Team (nothing else will prove useful) Level 81 Bulbasaur: *Sleep Powder (learned) *Razor Leaf (learned) *Cut (taught) *Solarbeam (learned)/Mega Drain (taught)/Leech Seed (learned) Comments: Okay, you don't want this Pokémon. I'm sorry, but Grass/Poison just ISN'T useful. You have a Psychic, and you used the Psychic TM, so I really can't recommend Exeggutor. What you need is a good Rhydon, Golem, or Sandslash. Your team isn't the most attack based, so try a Rhydon. Rhydon: Earthquake Rock Slide Hyper Beam (Rhydon is in a tie for the second best attack in the game, Hyper Beam has a good chance of taking the enemy Pokémon out) Submission Level 83 Pidgey: *Fly (taught) *Sky Attack (taught) *Mirror Move (learned)/Wing Attack (learned)/Swift (taught) *Hyper Beam (taught) Comments: AHH! Never use Pidgey, DODRIO, DODRIO, DODRIO! Sorry, I just can't stand people using Pidgeot. Dodrio has 60+ higher attack, better speed, and Drill Peck. Plus, he has the best Hyper Beams in the game! (Snorlax has stronger ones, but Dodrio is faster, MUCH faster.) Try Dodrio :^) Dodrio: Drill Peck Hyper Beam Double Team Tri Attack (For when Hyper Beam won't kill in one hit, nothing else will be useful any way.) Level 81 Kadabra: (well, you HAVE to evolve this one...) *Psybeam (learned) *Psychic (learned) *Recover (learned) *Substitute (taught) Comments: I'm going to say keep it. Just get rid of Psybeam and Substitute (which damages you, not a good idea) for Seismic Toss and Reflect. Overall rating: 4.0 Not good moves, and mistake of not evolving. Some of the Pokémon needed help too... Vegetachu84: Blue (all Lv100) Zapdos: Thundershock, Thunder, Fly, Sky Attack Comments: Ahh! You deleted Drill Peck! What were you thinking? Anyway, drop Sky Attack and Thundershock for Double-Edge and Mimic to take out Rock/Ground Pokémon. Dragonite: Dragon Rage, Hyper Beam, Surf, Blizzard Comments: Why Dragon Rage? 40 damage IS NOT good, so delete it for Thunderbolt. Golem: Dig, Rock Slide, Earthquake, Rock Throw Comments: Delete Dig and Rock Throw for Body Slam and Explosion. Mewtwo: Swift, Psychic, Barrier, Recover Comments: Cheap-arse has bad moves here! I'm not going to tell you what to do, since it is a Mewtwo. Just PLEASE get rid of it. Magmar: Flamethrower, Fire Punch, Smog, Fire Blast Comments: Hmm, get rid of Fire Punch for Psychic. Too bad you got rid of Confuse Ray, but two Fire moves won't prove very useful, so drop Fire Blast for Body Slam. Venomoth: Psychic, Psybeam, Leech Life, Poison Powder Comments: Venomoth is a great, under-rated Pokémon...but not with these moves. It needs Sleep Powder to be good, so I recommend you train another one, with Sleep Powder, Leech Life, Psychic, and Mega Drain. Rating: 5.5, good Pokémon, bad moves, Mewtwo makes you lose a point:^) Red (all Lv100): Dugtrio: Dig, Earthquake, Slash, Fissure Comments: Ack! Dugtrio Stinks, but you might as well keep it. Drop Dig for Rock Slide. Fissure might be necessary... Hitmonchan: Mega Punch, Thunder Punch, Fire Punch, Ice Punch Comments: Hitmonchan is not a good Pokémon... The punches will do nothing with Hitmochan's horrid special, so get rid of it for... Primeape! You're using a Red version team, and Primeape is a Red version Pokémon! Teach it Submission, Earthquake, Strength, and Rock Slide. Gyarados: Hydro Pump, Hyper Beam, Dragon Rage, Blizzard Comments: What is it with you and Dragon Rage? Get rid of it for Thunderbolt. Gengar: Hypnosis, Dream Eater, Night Shade, Confuse Ray Comments: Get rid of Night Shade for Thunderbolt, and Confuse Ray for Mega Drain. Moltres: Fire Blast, Fire Spin, Sky Attack, Fly Comments: I don't like a Fire Pokémon without Flamethrower, but since you don't care about accuracy, I'd say keep it. Get rid of Fire Spin and Sky Attack, and add Mimic and Double-Edge. Electabuzz: Thunder, Thunderpunch, Thundershock, Swift Comments: Ack! Drop every move, and add Psychic, Submission, Thunderbolt, and Body Slam. Rating: 6.5, same as above, without Mewtwo. Yellow (still working out the kinks): Comments: Okay, I'm going to recommend you don't HAVE a yellow team. You're going to use this version for version TMing. What you do is go through the Yellow version again, then trade pokémon that need certain TMs you don't have any more on other versions to Yellow version, then teach them Yellow's TMs. Repeat as necessary. It may be a good bit of work, but it will make your two teams better, and it is the only way to get more than one of each TM without cheating. WAR1Child2: all at level 100 Gyarados: Hyper Beam, Blizzard, Hydro Pump, Substitute Dekar's comments: Gyarados does not need Substitute. Give it Thunderbolt instead. Mewtwo: Psychic, Fire Blast, Hyper Beam, Substitute Dekar's comments: Mewtwo is Cheap, Gengar takes its place. Good thing no one is smart enough to give it Amnesia! Dragonite: Fire Blast, Thunder, Hyper Beam, Substitute Dekar's comments: Look, Substitute kills, I know from experience. Get rid of Substitute for Surf. Moltres: Fire Blast, Fire Spin, Hyper Beam, Sky Attack Dekar's comments: Get rid of Spin for Mimic. Flamethrower, and Reflect. Exeggutor: Solarbeam, Sleep Powder, Psychic, Mega Drain Dekar's comments: Get rid of Solarbeam for Strength. Zapdos: Thunder, Sky Attack, Hyper Beam, Substitute Dekar's comments: Ditch Substitute for Mimic. You should have kept Drill Peck instead of Sky Attack... You should have kept Drill Peck. Gengar: (Dekar's note: He used to be substitute for Moltres, now he replaces Mewtwo :^)) Hypnosis, Dream Eater, Psychic, Substitute Dekar's comments: Ditch Substitute and Psychic for Mega Drain and Thunderbolt. Dekar's Overall Rating: 7.0 Pretty good. Over-Substitute and Mewtwo hurt you though. Raichu10000 Dekar's comments: I'm not going to rate a sharked team, even one where the owner can't use a game shark well. Psybeam instead of Recover/Amnesia on a Mewtwo. #1 Blastoise level 98 attacks: Hydro Pump, Surf, Headbutt, Bubblebeam #2 Raichu Level 99 attacks: Thunder, Thunderbolt, Mega Kick, Body Slam #3 Mewtwo level 97 attacks: Psychic, Swift, Strength, Psybeam #4 Venomoth level 98 attacks: Stun Spore, Psybeam, Confusion, Sleep Powder #5 Mew level 100 (caught with Gameshark) attacks: Mega Punch, Transform, Cut, Psychic #6 Charizard Level 96 > attacks: Flamethrower, Fire Spin, Seismic Toss, Dig FFVIIKA, all at level 100: Snorlax: Body Slam, Hyper Beam, Amnesia, Rest Dekar's comments: Amnesia without one special move??? Get rid of either Body Slam or Hyper Beam, and add Earthquake, and get rid of Rest for Psychic. Mewtwo: Psychic, Swift, Recover, Amnesia Dekar's comments: -1... Drop for Lapras/Starmie/Gyarados/Cloyster/Poliwrath/ Tentacruel/Blastoise (:^)) and DO NOT make them one-dimensional. Golem: Seismic Toss, Rock Slide, Body Slam, Earthquake Dekar's comments: Good! Seismic Toss might be useful for high defense Pokémon... Gengar: Confuse Ray, Hypnosis, Dream Eater, Toxic Dekar's comments: Toxic makes it so that you can not damage the other Pokémon with attacks, since a Pokémon can't be confused and paralyzed at the same time. Sub out Confuse Ray and Toxic for Mega Drain and Thunderbolt. Pidgeot: Mirror Move, Razor Wind, Fly, Sky Attack Dekar's comments: How many times do I have to say it, use Dodrio! If you don't want to use Fearow, at least he has a decent Flying move that isn't an easy switch to a Rock type with Rock Slide! Get Dodrio with Hyper Beam, Drill Peck, Double Team, and Reflect. Agility, Mirror Move, Wing Attack, and Reflect. Dragonite: Hyper Beam, Thunder, Fire Blast, Blizzard Dekar's comments: Great, except drop Thunder for Thunderbolt, because Thunder has 69% accuracy! Dekar's overall rating: 6.5 your Dragonite, and Golem were great! But some pointless moves, Pidgeot, Mewtwo, and a lack of a good Water type hurt the team. Kirk: all level 100 Jolteon: Thunder, Thunderbolt, Double Team, Pin Missile Dekar's comments: Double Kick and Reflect for Thunder and Pin Missile. Kingler: Crabhammer, Hyper Beam, Stomp, Bubblebeam Dekar's comments: Swords Dance and Body Slam for Bubblebeam and Stomp. I don't think it bad to use two water types in this case, since Kingler is more a utility pokémon. Starmie: Psychic, Hydro Pump, Ice Beam, Recover Dekar's comments: Blizzard for Ice Beam. Scyther: Slash, Quick Attack, Wing Attack, Swords Dance Dekar's comments: GET DOUBLE TEAM ON THERE! I'd recommend Hyper Beam and Double Team for Quick Attack and Slash, since Swords Dance does not affect Slash. Hypno: Psychic, Hypnosis, Headbutt, Dream Eater Dekar's comments: Tri-Attack for Headbutt Arcanine: Fire Blast, Flamethrower, Dig, Take Down Dekar's comments: Replace Fire Blast/Flamethrower and Take Down for Double- Edge and Double Team. Dekar's Overall Rating: 8.0 GOOD! There were not any major concerns, and no Mewtwo! Keith2781: 100 Dragonite: Blizzard, Hyper Beam, Thunder, Surf Dekar's comments: Thunderbolt for Thunder 100 Exeguttor: Mega Drain, Solarbeam, Psychic, Egg Bomb Dekar's comments: Train another unless you think sleep is cheap, if so replace Solarbeam with Explosion, if not, Sleep Powder. 100 Ninetales: Hyper Beam, Dig, Fire Blast, Confuse Ray Dekar's comments: If you don't care about accuracy this is perfect. 100 Vaporeon: Mimic, Blizzard, Hydro Pump, Ice Beam Dekar's comments: Replace Ice Beam with Reflect, you should have kept Acid Armor... 100 Jolteon: Pin Missile, Thunder, Thunderbolt, Double Kick Dekar's comments: Drop Thunder and Pin Missile for Reflect and Double Team. 100 Mewtwo: Psychic, Blizzard, Thunder, Hyper Beam Dekar's comments: You know, I know what your problem is now, YOU'RE WAY TOO OFFENSIVE! Take a defensive stance once and a while, it won't hurt. Get rid of it for Alakazam with Seismic Toss, Reflect, Psychic, and Recover. Dekar's Overall Rating: 8.0, too bad about Mewtwo and your total offense strategy. And, another favorite team of mine: All at 100 (Again, I won't rate my own team.) Cloyster: Ice Beam, Spike Cannon, Bubblebeam, Supersonic Dekar's comments: Why Bubblebeam? Surf instead. Why Ice Beam? Blizzard instead. Ninetales: Confuse Ray, Flamethrower, Dig, Fire Blast Dekar's comments: Body Slam for Fire Blast Marowak: Bonemerang, Headbutt, Earthquake, Leer Dekar's comments: I don't like Marowak but... Double Team for Leer Magneton: Double-Edge, Thunderbolt, Supersonic, Thunder Wave Dekar's comments: Magneton's attack rots, replace Double-Edge with Double Team for the king of annoyance. Jynx: Blizzard, Ice Beam, Psychic, Lovely Kiss Dekar's comments: Glad you kept the kiss, replace Ice Beam with Bubblebeam. Venomoth: Stun Spore, Psychic, Leech Life, Mega Drain Dekar's comments: Train another one with Sleep Powder for Stun Spore Dekar's Overall Rating: 8.0 not as good as the other, but no Mewtwo. Sethisgreat: all level 100 Mew: Skull Bash, Transform, Metronome, Psychic Dekar's comments: The only TM you used was Skull Bash!? Replace Mew with a Raichu (since you like popular Pokémon for some non-apparent reason) with Body Slam, Thunderbolt, Submission, and Reflect. Mewtwo: Psychic, Recover, Amnesia, Disable Dekar's comments: Replace with Rhydon with Rock Slide, Earthquake, Submission, and Body Slam. Articuno: Peck, Ice Beam, Blizzard, Mist Dekar's comments: Replace with Dragonite with Thunderbolt, Surf, Hyper Beam, and Blizzard. Charizard: Fire Blast, Flamethrower, Fissure, Earthqauke Dekar's comments: Replace Fire Blast and Fissure with Fly and a normal type move, you should have kept Slash... Blastoise: Hydro Pump, Skull Bash, Bite, Earthqauke Dekar's comments: Skull Bash and Bite go for Body Slam and Blizzard. Venusaur: Solarbeam, Poison Powder, Razor Leaf, Sleep Powder Dekar's comments: Remove. Add Exeggutor with the classic Sleep Powder, Double-Edge, Psychic, and Mega Drain. Rating: 5.0, pretty average. The best Pokémon in the game are (in my own opinion-->found the most success with these): #10: Jynx-Very underrated. Since it is Psychic/Ice, its only weaknesses are Fire, Bug, and Fighting. It is also very quick with a very high special. I taught mine Psychic and with Blizzard, it is unstoppable. #9: Ninetales-Surprised? So was I when I first used it. It is extremely quick with a high special. I consider this to be the best Fire around. Besides, Confuse Ray, Flamethrower, Fire Blast, and Body Slam are very helpful. (hah, you thought Charizard was the best) #8: Electrode-Teach it Thunder/Thunderbolt to accommodate its high special. Since it is so fast, it almost always attacks first. Also, if you get in trouble, Explosion comes in handy. (hah, surprised huh?) #7: Starmie-Water/Psychic. Very quick with a high special(sounds familiar). Probably the best Water around. Because of the part Psychic, it can learn Psychic, part Water yields Blizzard, and it can learn Thunder for some reason. I like this one. (thought of Blastiose, huh) #6: Jolteon-The best Electric. Weak against only Ground. With a wide variety of moves (Double Kick, Pin Missile, Thunder) it can defeat a lot. Very fast with a high special. #5: Exeggutor-The fact that it is part Psychic boosts this one's special very high. The only drawback is that it is slow. Probably the best Grass (yes, even better than Venusaur). #4: Rhydon-Definitely the most powerful Ground/Rock. It has a lot of HP, a high attack/defense, and very little affects it. My second favorite Pokémon is this one. #3: Gengar-Since very little even remotely effects it, it's a good one to use. Also has the ability to learn a wide variety of moves, plus learns the dreaded Confuse Ray. #2: Dragonite-Extremely powerful. I taught mine a wide variety of moves. It also has a very high special/attack. I have found the most success out of this (besides Mewtwo). #1: Mewtwo-Big surprise. Very high special, fast, good defense/attack, and the ability to learn almost any move make this one the best. ------- POKEMON ------- This section lists the abilities that the Pokémon learn, at what level, and the TMs and HMs they can learn. This section only lists those that can be obtained in the yellow version. If anyone wants to contribute the others, feel free to send them to me. :) I need to request some help here. I cannot get the Pokémon for this that are not obtained in Yellow (except for Magmar), and I also cannot get Mew, Flareon, Vaporeon, Chansey, Kangaskhan, Tauros, or Pinsir. Any help with these is greatly appreciated. Bulbasaur: TMs: 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 Tackle (Normal) - N/A Growl (Normal) - N/A Leech Seed (Grass) - N/A Vine Whip (Grass) - Level 13 Poison Powder (Poison) - Level 20 Razor Leaf (Grass) - Level 27 Growth (Normal) - Level 34 Sleep Powder (Grass) - Level 41 Solar Beam (Grass) - Level 48 Ivysaur: TMs: 3, 6, 8, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 Tackle (Normal) - N/A Growl (Normal) - N/A Leech Seed (Grass) - N/A Vine Whip (Grass) - N/A Poison Powder (Poison) - Level 22 Razor Leaf (Grass) - Level 30 Growth (Normal) - Level 38 Sleep Powder (Grass) - Level 46 Solar Beam (Grass) - Level 54 Venusaur: TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 Tackle (Normal) - N/A Growl (Normal) - N/A Leech Seed (Grass) - N/A Vine Whip (Grass) - N/A Poison Powder (Poison) - N/A Razor Leaf (Grass) - N/A Growth (Normal) - Level 43 Sleep Powder (Grass) - Level 55 Solar Beam (Grass) - Level 65 Charmander: TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 HMs: 1, 4 Scratch (Normal) - N/A Growl (Normal) - N/A Ember (Fire) - N/A Leer (Normal) - Level 15 Rage (Normal) - Level 22 Slash (Normal) - Level 30 Flamethrower (Fire) - Level 38 Fire Spin (Fire) - Level 46 Charmeleon: TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 HMs: 1, 4 Scratch (Normal) - N/A Growl (Normal) - N/A Ember (Fire) - N/A Leer (Normal) - N/A Rage (Normal) - Level 24 Slash (Normal) - Level 33 Flamethrower (Fire) - Level 42 Fire Spin (Fire) - Level 56 Charizard: TMs: 1, 3, 5, 6, 8, 9, 10, 17, 18, 19, 20, 23, 26, 27, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 HMs: 1, 2, 4 Scratch (Normal) - N/A Growl (Normal) - N/A Ember (Fire) - N/A Leer (Normal) - N/A Rage (Normal) - N/A Slash (Normal) - Level 36 Flamethrower (Fire) - Level 46 Fire Spin (Fire) - Level 55 Squirtle: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40, 44, 50 HMs: 3, 4 Tackle (Normal) - N/A Tail Whip (Normal) - N/A Bubble (Water) - N/A Water Gun (Water) - Level 15 Bite (Normal) - Level 22 Withdraw (Water) - Level 28 Skull Bash (Normal) - Level 35 Hydro Pump (Water) - Level 42 Wartortle: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 28, 31, 32, 33, 34, 40, 44, 50 HMs: 3, 4 Tackle (Normal) - N/A Tail Whip (Normal) - N/A Bubble (Water) - N/A Water Gun (Water) - N/A Bite (Normal) - Level 24 Withdraw (Water) - Level 31 Skull Bash (Normal) - Level 39 Hydro Pump (Water) - Level 47 Blastoise: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 33, 34, 40, 44, 50 HMs it can use: 3, 4 Tackle (Normal) - N/A Tail Whip (Normal) - N/A Bubble (Water) - N/A Water Gun (Water) - N/A Bite (Normal) - N/A Withdraw (Water) - N/A Skull Bash (Normal) - Level 42 Hydro Pump (Water) - Level 52 Caterpie: TMs: N/A HMs: N/A Tackle (Normal) - N/A String Shot (Bug) - N/A Metapod: TMs: N/A HMs: N/A Tackle (Normal) - N/A String Shot (Bug) - N/A Harden (Normal) - Level 7 Butterfree: TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50 HMs: 4 Tackle (Normal) - N/A String Shot (Bug) - N/A Harden (Normal) - N/A Confusion (Psychic) - Level 10 Poison Powder (Poison) - Level 13 Stun Spore (Grass) - Level 14 Sleep Powder (Grass) - Level 15 Supersonic (Normal) - Level 18 Whirlwind (Normal) - Level 23 Gust (Normal) - Level 28 Psybeam (Psychic) - Level 34 Weedle TMs: N/A HMs: N/A Abilities: ??? Kakuna: TMs: N/A HMs: N/A Abilities: ??? Beedrill: TMs: 3, 6, 9, 10, 15, 20, 21, 31, 32, 33, 34, 39, 40, 44, 50 HMs: 1 Abilities: ??? Pidgey: TMs: 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50 HMs: 2 Gust (Normal) - N/A Sand-Attack (Normal) - Level 5 Quick Attack (Normal) - Level 12 Whirlwind (Normal) - Level 19 Wing Attack (Flying) - Level 28 Agility (Psychic) - Level 36 Mirror Move (Flying) - Level 44 Pidgeotto: TMs: 2, 4, 6, 9, 10, 20, 31, 32, 33, 34, 39, 43, 44, 50 HMs: 2 Gust (Normal) - N/A Sand-Attack (Normal) - N/A Quick Attack (Normal) - Level 12 Whirlwind (Normal) - Level 21 Wing Attack (Flying) - Level 31 Agility (Psychic) - Level 40 Mirror Move (Flying) - Level 49 Pidgeot: TMs: 2, 4, 6, 9, 10, 15, 20, 31, 32, 33, 34, 39, 43, 44, 50 HMs: 2 Gust (Normal) - N/A Sand-Attack (Normal) - N/A Quick Attack (Normal) - N/A Whirlwind (Normal) - N/A Wing Attack (Flying) - N/A Agility (Psychic) - Level 44 Mirror Move (Flying) - Level 54 Rattata: TMs: 6, 8, 9, 10, 11, 12, 14, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50 HMs: N/A Tackle (Normal) - N/A Tail Whip (Normal) - N/A Quick Attack (Normal) - Level 9 Hyper Fang (Normal) - Level 14 Focus Energy (Normal) - Level 23 Super Fang (Normal) - Level 34 Raticate: TMs: 6, 8, 9, 10, 11, 12, 14, 15, 20, 24, 25, 28, 31, 32, 34, 39, 40, 44, 50 HMs: N/A Tackle (Normal) - N/A Tail Whip (Normal) - N/A Quick Attack (Normal) - N/A Hyper Fang (Normal) - N/A Focus Energy (Normal) - Level 27 Super Fang (Normal) - Level 41 Spearow: TMs: 2, 4, 6, 9, 10, 20, 31, 32, 34, 39, 43, 44, 50 HMs: 2 Peck (Flying) - N/A Growl (Normal) - N/A Leer (Normal) - Level 9 Fury Attack (Normal) - Level 15 Mirror Move (Flying) - Level 22 Drill Peck (Flying) - Level 29 Agility (Psychic) - Level 36 Fearow: TMs: 2, 4, 6, 9, 10, 15, 20, 31, 32, 34, 39, 43, 44, 50 HMs: 2 Peck (Flying) - N/A Growl (Normal) - N/A Leer (Normal) - N/A Fury Attack (Normal) - N/A Mirror Move (Flying) - Level 25 Drill Peck (Flying) - Level 34 Agility (Psychic) - Level 43 Ekans: TMs: 6, 8, 9, 10, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50 HMs: 4 Abilities: ??? Arbok: TMs: 6, 8, 9, 10, 15, 20, 21, 26, 27, 28, 31, 32, 34, 40, 44, 48, 50 HMs it can use: 4 Abilities: ??? Pikachu: TMs: 1, 5, 6, 8, 9, 10, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50 HMs: 5 Thundershock (Electric) - N/A Growl (Normal) - N/A Tail Whip (Normal) - Level 6 Thunder Wave (Electric) - Level 8 Quick Attack (Normal) - Level 11 Double Team (Normal) - Level 15 Slam (Normal) - Level 20 Thunderbolt (Electric) - Level 26 Agility (Psychic) - Level 33 Thunder (Electric) - Level 41 Light Screen (Psychic) - Level 50 Raichu: TMs: 1, 5, 6, 8, 9, 10, 15, 16, 17, 19, 20, 24, 25, 31, 32, 33, 34, 39, 40, 44, 45, 50 HMs: 5 (Cannot learn any abilities on its own.) Sandshrew: TMs: 3, 6, 8, 9, 10, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48, 50 HMs: 1, 4 Scratch (Normal) - N/A Sand-Attack (Normal) - Level 10 Slash (Normal) - Level 17 Poison Sting (Poison) - Level 24 Swift (Normal) - Level 31 Fury Swipes (Normal) - Level 38 Sandslash: TMs: 3, 6, 8, 9, 10, 15, 17, 19, 20, 26, 27, 28, 31, 32, 34, 39, 40, 44, 48, 50 HMs: 1, 4 Scratch (Normal) - N/A Sand-Attack (Normal) - N/A Slash (Normal) - N/A Poison Sting (Poison) - Level 27 Swift (Normal) - Level 36 Fury Swipes (Normal) - Level 47 Nidoran (f): TMs: 6, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50 HMs: N/A Growl (Normal) - N/A Tackle (Normal) - N/A Scratch (Normal) - Level 8 Double Kick (Fighting) - Level 12 Poison Sting (Poison) - Level 17 Tail Whip (Normal) - Level 23 Bite (Normal) - Level 30 Fury Swipes (Normal) - Level 38 Nidorina: TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50 HMs: N/A Growl (Normal) - N/A Tackle (Normal) - N/A Scratch (Normal) - N/A Double Kick (Fighting) - Level 12 Poison Sting (Poison) - N/A Tail Whip (Normal) - Level 27 Bite (Normal) - Level 36 Fury Swipes (Normal) - Level 46 Nidoqueen: TMs: 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 33, 34, 38, 40, 44, 48, 50 HMs: 3, 4 Growl (Normal) - N/A Tackle (Normal) - N/A Scratch (Normal) - Level 8 Double Kick (Fighting) - N/A Poison Sting (Poison) - Level 19 Body Slam (Normal) - Level 23 Nidoran (m): TMs: 6, 7, 8, 9, 10, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50 HMs: N/A Leer (Normal) - N/A Tackle (Normal) - N/A Horn Attack (Normal) - Level 8 Double Kick (Fighting) - Level 12 Poison Sting (Poison) - Level 17 Focus Energy (Normal) - Level 23 Fury Attack (Normal) - Level 30 Horn Drill (Normal) - Level 38 Nidorino: TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 24, 25, 31, 32, 33, 34, 40, 44, 50 HMs: N/A Tackle (Normal) - N/A Horn Attack (Normal) - N/A Double Kick (Fighting) - Level 12 Poison Sting (Poison) - Level 19 Focus Energy (Normal) - Level 27 Fury Attack (Normal) - Level 36 Horn Drill (Normal) - Level 46 Nidoking: TMs: 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26, 27, 31, 32, 33, 34, 38, 40, 44, 48, 50 HMs: 3, 4 Leer (Normal) - N/A Tackle (Normal) - N/A Horn Attack (Normal) - N/A Double Kick (Fighting) - N/A Poison Sting (Poison) - Level 19 Thrash (Normal) - Level 23 Clefairy: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 38, 40, 44, 45, 46, 49, 50 HMs: 4, 5 Pound (Normal) - N/A Growl (Normal) - N/A Sing (Normal) - Level 13 Doubleslap (Normal) - Level 18 Minimize (Normal) - Level 24 Metronome (Normal) - Level 31 Defense Curl (Normal) - Level 39 Light Screen (Psychic) - Level 48 Clefable: TMs: 1,5,6,8,9,10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 35, 38, 40, 44, 45, 46, 49, 50 HMs: 4, 5 Pound (Normal) - N/A Growl (Normal) - N/A Sing (Normal) - Level 13 Doubleslap (Normal) - Level 18 Minimize (Normal) - Level 24 Metronome (Normal) - Level 31 Defense Curl (Normal) - Level 39 Light Screen (Psychic) - Level 48 Vulpix: TMs: 6, 8, 9, 10, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 HMs: N/A Ember (Fire) - N/A Tail Whip (Normal) - N/A Quick Attack (Normal) - N/A Roar (Normal) - Level 21 Confuse Ray (Ghost) - Level 28 Flamethrower (Fire) - Level 35 Fire Spin (Fire) - Level 42 Ninetails: TMs: 6, 8, 9, 10, 15, 20, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 HMs: N/A (Cannot learn any abilities on its own.) Jigglypuff: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 38, 40, 44, 45, 46, 49, 50 HMs: 4, 5 Sing (Normal) - N/A Pound (Normal) - Level 9 Disable (Normal) - Level 14 Defense Curl (Normal) - Level 19 Doubleslap (Normal) - Level 24 Rest (Psychic) - Level 29 Body Slam (Normal) - Level 34 Double-Edge (Normal) - Level 39 Wigglytuff: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 22, 24, 25, 29, 30, 31, 32, 33, 34, 38, 40, 44, 45, 46, 49, 50 HMs: 4, 5 (Cannot learn any abilities on its own.) Zubat: TMs: 2, 4, 6, 9, 10, 20, 21, 31, 32, 34, 39, 44, 50 HMs: N/A Leech Life (Bug) - N/A Supersonic (Normal) - Level 10 Bite (Normal) - Level 15 Confuse Ray (Ghost) - Level 21 Wing Attack (Flying) - Level 28 Haze (Ice) - Level 36 Golbat: TMs: 2, 4, 6, 9, 10, 15, 20, 21, 31, 32, 34, 39, 44, 50 HMs: N/A Leech Life (Bug) - N/A Supersonic (Normal) - N/A Bite (Normal) - N/A Confuse Ray (Ghost) - N/A Wing Attack (Flying) - Level 32 Haze (Ice) - Level 43 Oddish: TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 Absorb (Grass) - N/A Poison Powder (Poison) - Level 15 Stun Spore (Grass) - Level 17 Sleep Powder (Grass) - Level 19 Acid (Poison) - Level 24 Petal Dance (Grass) Level 33 Solar Beam (Grass) - Level 46 Gloom: TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 Absorb (Grass) - N/A Poison Powder (Poison) - N/A Stun Spore (Grass) - N/A Sleep Powder (Grass) - N/A Acid (Poison) - Level 28 Petal Dance (Grass) Level 38 Solar Beam (Grass) - Level 52 Vileplume: TMs: 3, 6, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 (Cannot learn any abilities on its own.) Paras: TMs: 3, 6, 8, 9, 10, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50 HMs: 1 Scratch (Normal) - N/A Stun Spore (Grass) - Level 13 Leech Life (Grass) - Level 20 Spore (Bug) - Level 27 Slash (Normal) - Level 34 Growth (Normal) - Level 41 Parasect: TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 28, 31, 32, 33, 34, 40, 44, 50 HMs: 1 Scratch (Normal) - N/A Stun Spore (Grass) - N/A Leech Life (Grass) - N/A Spore (Bug) - Level 30 Slash (Normal) - Level 39 Growth (Normal) - Level 48 Venonat: TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50 HMs: 4 Tackle (Normal) - N/A Disable (Normal) - N/A Supersonic (Normal) - Level 11 Confusion (Psychic) - Level 19 Poison Powder (Poison) - Level 22 Leech Life (Grass) - Level 27 Psybeam (Psychic) - Level 35 Sleep Powder (Grass) - Level 38 Psychic (Psychic) - Level 43 Venomoth: TMs: 2, 4, 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 39, 44, 46, 50 HMs: 4 Tackle (Normal) - N/A Disable (Normal) - N/A Supersonic (Normal) - N/A Confusion (Psychic) - N/A Poison Powder (Poison) - N/A Leech Life (Grass) - N/A Stun Spore (Grass) - N/A Psybeam (Psychic) - Level 38 Sleep Powder (Grass) - Level 43 Psychic (Psychic) - Level 50 Diglett: TMs: 6, 8, 9, 10, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50 HMs: 2 Scratch (Normal) - N/A Growl (Normal) - N/A Dig (Ground) - Level 19 Sand-Attack (Normal) - Level 24 Slash (Normal) - Level 31 Earthquake (Ground) - Level 40 Dugtrio: TMs: 6, 8, 9, 10, 15, 20, 26, 27, 28, 31, 32, 34, 44, 48, 50 HMs: 1 Scratch (Normal) - N/A Growl (Normal) - N/A Dig (Ground) - N/A Sand-Attack (Normal) - N/A Slash (Normal) - Level 35 Earthquake (Ground) - Level 47 Meowth: TMs: 6, 8, 9, 10, 11, 12, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50 HMs: N/A Abilities: ??? Persian: TMs: 6, 8, 9, 10, 11, 12, 15, 16, 20, 24, 25, 31, 32, 34, 39, 40, 44, 50 HMs: N/A Abilities: ??? Psyduck: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 28, 31, 32, 34, 39, 40, 44, 50 HMs: 4, 5 Scratch (Normal) - N/A Tail Whip (Normal) - Level 28 Disable (Normal) - Level 31 Confusion (Psychic) - Level 36 Fury Swipes (Normal) - Level 43 Hydro Pump (Water) - Level 52 Golduck: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 28, 31, 32, 34, 39, 40, 44, 50 HMs: 4, 5 Scratch (Normal) - N/A Tail Whip (Normal) - Level 28 Disable (Normal) - Level 31 Confusion (Psychic) - Level 39 Fury Swipes (Normal) - Level 48 Hydro Pump (Water) - Level 59 Mankey: TMs: 1, 5, 6, 8, 9, 10, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32, 34, 35, 39, 40, 44, 48, 50 HMs: 4 Scratch (Normal) - N/A Leer (Normal) - N/A Low Kick (Fighting) - Level 9 Karate Chop (Normal) - Level 15 Fury Swipes (Normal) - Level 21 Focus Energy (Normal) - Level 27 Seismic Toss (Fighting) - Level 33 Thrash (Normal) - Level 39 Screech (Normal) - Level 45 Primeape: TMs: 1, 5, 6, 8, 9, 10, 15, 16, 17, 18, 19, 20, 24, 25, 28, 31, 32, 34, 35, 39, 40, 44, 48, 50 HMs: 4 Scratch (Normal) - N/A Leer (Normal) - N/A Low Kick (Fighting) - N/A Karate Chop (Normal) - N/A Fury Swipes (Normal) - N/A Focus Energy (Normal) - Level 28 Seismic Toss (Fighting) - Level 37 Thrash (Normal) - Level 45 Screech (Normal) - Level 46 Growlithe: TMs: 6, 8, 9, 10, 20, 23, 28, 31, 32, 33, 34, 38, 39, 40, 44, 50 HMs: N/A Bite (Normal) - N/A Roar (Normal) - N/A Ember (Fire) - N/A Leer (Normal) - N/A Take Down (Normal) - Level 30 Agility (Psychic) - Level 39 Flamethrower (Fire) - Level 50 Arcanine: TMs: 6, 8, 9, 10, 15, 20, 23, 28, 30, 31, 32, 33, 34, 38, 39, 40, 44, 50 HMs: N/A Abilities: (Cannot learn any abilities on its own.) Poliwag: TMs: 6, 8, 9, 10, 11, 12, 13, 14, 20, 29, 31, 32, 34, 40, 44, 46, 50 HMs: 3 Bubble (Water) - N/A Hypnosis (Psychic) - Level 16 Water Gun (Water) - Level 19 Doubleslap (Normal) - Level 25 Body Slam (Normal) - Level 31 Amnesia (Psychic) - Level 38 Hydro Pump (Water) - Level 45 Poliwhirl: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 29, 31, 32, 34, 35, 40, 44, 46, 50 HMs: 3, 4 Bubble (Water) - N/A Hypnosis (Psychic) - Level 16 Water Gun (Water) - Level 19 Doubleslap (Normal) - Level 26 Body Slam (Normal) - Level 33 Amnesia (Psychic) - Level 41 Hydro Pump (Water) - Level 49 Poliwrath: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 29, 31, 32, 34, 35, 40, 44, 46, 50 HMs: 3, 4 Bubble (Water) - N/A Hypnosis (Psychic) - Level 16 Water Gun (Water) - Level 19 Abra: TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 49, 50 HMs: 5 Teleport (Psychic) - N/A Kadabra: TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 49, 50 HMs: 5 Teleport (Psychic) - N/A Kinesis (Psychic) - N/A (you only get this technique if you catch a Kadabra in the wild) Confusion (Psychic) - Level 16 Disable (Normal) - Level 20 Psybeam (Psychic) - Level 27 Recover (Normal) - Level 31 Psychic (Psychic) - Level 38 Reflect (Psychic) - Level 42 Alakazam: TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 28, 29, 30, 31, 32, 33, 34, 35, 40, 44, 45, 46, 49, 50 HMs: 5 Teleport (Psychic) - N/A Kinesis (Psychic) - ??? Confusion (Psychic) - Level 16 Disable (Normal) - Level 20 Psybeam (Psychic) - Level 27 Recover (Normal) - Level 31 Psychic (Psychic) - Level 38 Reflect (Psychic) - Level 42 Machop: TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44, 48, 50 HMs: 4 Karate Chop (Normal) - N/A Low Kick (Fighting) - Level 20 Leer (Normal) - Level 25 Focus Energy (Normal) - Level 32 Seismic Toss (Fighting) - Level 39 Submission (Fighting) - Level 46 Machoke: TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44, 48, 50 HMs: 4 Karate Chop (Normal) - N/A Low Kick (Fighting) - Level 20 Leer (Normal) - Level 25 Focus Energy (Normal) - Level 36 Seismic Toss (Fighting) - Level 44 Submission (Fighting) - Level 52 Machamp: TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 38, 40, 44, 48, 50 HMs: 4 Karate Chop (Normal) - N/A Low Kick (Fighting) - Level 20 Leer (Normal) - Level 25 Focus Energy (Normal) - Level 36 Seismic Toss (Fighting) - Level 44 Submission (Fighting) - Level 52 Bellsprout: TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 Vine Whip (Grass) - N/A Growth (Normal) - N/A Wrap (Normal) - Level 13 Poison Powder (Poison) - Level 15 Sleep Powder (Grass) - Level 18 Stun Spore (Grass) - Level 21 Acid (Poison) - Level 26 Razor Leaf (Grass) - Level 33 Slam (Normal) - Level 42 Weepinbell: TMs: 3, 6, 9, 10, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 Vine Whip (Grass) - N/A Growth (Normal) - N/A Wrap (Normal) - N/A Poison Powder (Poison) - N/A Sleep Powder (Grass) - N/A Stun Spore (Grass) - Level 23 Acid (Poison) - Level 29 Razor Leaf (Grass) - Level 38 Slam (Normal) - Level 49 Victreebel: TMs: 3, 6, 8, 9, 10, 15, 20, 21, 22, 31, 32, 33, 34, 44, 50 HMs: 1 Abilities: (Cannot learn any abilities on its own.) Tentacool: TMs: 3, 6, 9, 10, 11, 12, 13, 14, 20, 21, 31, 32, 33, 34, 40, 44, 50 HMs: 1, 3 Acid (Poison) - N/A Supersonic (Normal) - Level 7 Wrap (Normal) - Level 13 Poison Sting (Poison) - Level 18 Water Gun (Water) - Level 22 Constrict (Normal) - Level 27 Barrier (Psychic) - Level 33 Screech (Normal) - Level 40 Hydro Pump (Water) - Level 48 Tentacruel: TMs: 3, 6, 9, 10, 11, 12, 13, 14, 15, 20, 21, 31, 32, 33, 34, 40, 44, 50 HMs: 1, 3 Acid (Poison) - N/A Supersonic (Normal) - N/A Wrap (Normal) - N/A Poison Sting (Poison) - N/A Water Gun (Water) - N/A Constrict (Normal) - N/A Barrier (Psychic) - Level 35 Screech (Normal) - Level 43 Hydro Pump (Water) - Level 50 Geodude: TMs: 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44, 47, 48, 50 HMs: 4 Tackle (Normal) - N/A Defense Curl (Normal) - Level 11 Rock Throw (Rock) - Level 16 Self Destruct (Normal) - Level 21 Harden (Normal) - Level 26 Earthquake (Ground) - Level 31 Explosion (Normal) - Level 36 Graveler: TMs it can use: 1, 6, 8, 9, 10, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44, 47, 48, 50 HMs it can use: 4 Abilities: Tackle (Normal) - N/A Defense Curl (Normal) - N/A Rock Throw (Rock) - N/A Self Destruct (Normal) - N/A Harden (Normal) - Level 29 Earthquake (Ground) - Level 36 Explosion (Normal) - Level 43 Golem: TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 35, 36, 38, 44, 47, 48, 50 HMs: 4 Tackle (Normal) - N/A Defense Curl (Normal) - N/A Rock Throw (Rock) - N/A Self Destruct (Normal) - N/A Harden (Normal) - Level 29 Earthquake (Ground) - Level 36 Explosion (Normal) - Level 43 Ponyta: TMs: 6, 7, 8, 9, 10, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50 HMs: N/A Ember (Fire) - N/A Tail Whip (Normal) - Level 30 Stomp (Normal) - Level 32 Growl (Normal) - Level 35 Fire Spin (Fire) - Level 39 Take Down (Normal) - Level 43 Agility (Psychic) - Level 48 Rapidash: TMs: 6, 7, 8, 9, 10, 15, 20, 31, 32, 33, 34, 38, 39, 40, 44, 50 HMs: N/A Ember (Fire) - N/A Tail Whip (Normal) - N/A Stomp (Normal) - N/A Growl (Normal) - N/A Fire Spin (Fire) - N/A Take Down (Normal) - Level 47 Agility (Psychic) - Level 55 Slowpoke: TMs: 6, 8, 9, 10, 11, 12, 13, 14, 16, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 39, 40, 44, 45, 46, 49, 50 HMs: 3, 4, 5 Confusion (Psychic) - N/A Disable (Normal) - Level 18 Head Butt (Normal) - Level 22 Growl (Normal) - Level 27 Water Gun (Water) - Level 33 Amnesia (Psychic) - Level 40 Psychic (Psychic) - Level 48 Slowbro: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 39, 40, 44, 45, 46, 49, 50 HMs: 3, 4, 5 Confusion (Psychic) - N/A Disable (Normal) - Level 18 Head Butt (Normal) - Level 22 Growl (Normal) - Level 27 Water Gun (Water) - Level 33 Withdraw (Water) - Level 37 Amnesia (Psychic) - Level 44 Psychic (Psychic) - Level 55 Magnemite: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34, 38, 39, 40, 44, 45, 46, 49, 50 HMs: 3, 4, 5 Confusion (Psychic) - N/A Disable (Normal) - Level 18 Head Butt (Normal) - Level 22 Growl (Normal) - Level 27 Water Gun (Water) - Level 33 Withdraw (Water) - Level 37 Amnesia (Psychic) - Level 44 Psychic (Psychic) - Level 55 Magneton: TMs: 6, 9, 10, 15, 20, 24, 25, 30, 31, 32, 33, 34, 39, 44, 45, 50 HMs: 5 Tackle (Normal) - N/A Sonicboom (Normal) - N/A Thundershock (Electric) - N/A Supersonic (Normal) - N/A Thunder Wave (Electric) - Level 38 Swift (Normal) - Level 46 Screech (Normal) - Level 54 Farfetch'd: TMs: 2, 3, 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 39, 40, 44, 50 HMs it can use: 1, 2 Peck (Flying) - N/A Sand-Attack (Normal) - N/A Leer (Normal) - N/A Fury Attack (Normal) - N/A Swords Dance (Normal) - N/A Agility (Psychic) - Level 31 Slash (Normal) - Level 39 Doduo: TMs: 4, 6, 8, 9, 10, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50 HMs it can use: 2 Peck (Flying) - N/A Growl (Normal) - N/A Fury Attack (Normal) - Level 24 Drill Peck (Flying) - Level 30 Rage (Normal) - Level 36 Tri Attack (Normal) - Level 40 Agility (Psychic) - Level 44 Dodrio: TMs: 4, 6, 8, 9, 10, 15, 20, 31, 32, 33, 34, 40, 43, 44, 49, 50 HMs: 2 Peck (Flying) - N/A Growl (Normal) - N/A Fury Attack (Normal) - N/A Drill Peck (Flying) - Level 30 Rage (Normal) - Level 39 Tri Attack (Normal) - Level 45 Agility (Psychic) - Level 51 Seel: TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 20, 31, 32, 34, 40, 44, 50 HMs: 3, 4 Head Butt (Normal) - N/A Growl (Normal) - Level 30 Aurora Beam (Ice) - Level 35 Rest (Psychic) - Level 40 Take Down (Normal) - Level 45 Ice Beam (Ice) - Level 50 Dewgong: TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 20, 31, 32, 34, 40, 44, 50 HMs it can use: 3, 4 Head Butt (Normal) - N/A Growl (Normal) - Level 30 Aurora Beam (Ice) - Level 35 Rest (Psychic) - Level 44 Take Down (Normal) - Level 50 Ice Beam (Ice) - Level 56 Grimer: TMs: 6, 8, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50 HMs: N/A Pound (Normal) - N/A Disable (Normal) - N/A Poison Gas (Poison) - Level 30 Minimize (Normal) - Level 33 Sludge (Poison) - Level 37 Harden (Normal) - Level 42 Screech (Normal) - Level 48 Acid Armor (Poison) - Level 55 Muk: TMs: 6, 8, 15, 20, 21, 24, 25, 31, 32, 34, 36, 38, 44, 47, 50 HMs: N/A Pound (Normal) - N/A Disable (Normal) - N/A Poison Gas (Poison) - Level 30 Minimize (Normal) - Level 33 Sludge (Poison) - Level 37 Harden (Normal) - Level 45 Screech (Normal) - Level 53 Acid Armor (Poison) - Level 60 Shellder: TMs: 6, 9, 10, 11, 12, 13, 14, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49, 50 HMs: 3 Tackle (Normal) - N/A Withdraw (Water) - N/A Supersonic (Normal) - Level 18 Clamp (Water) - Level 23 Aurora Beam (Ice) - Level 30 Leer (Normal) - Level 39 Ice Beam (Ice) - Level 50 Cloyster: TMs: 6, 9, 10, 11, 12, 13, 14, 15, 20, 30, 31, 32, 33, 34, 36, 39, 44, 47, 49, 50 HMs: 3 Tackle (Normal) - N/A Withdraw (Water) - N/A Spike Cannon (Normal) - Level 50 Gastly: TMs: 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50 HMs: N/A Lick (Ghost) - N/A Confuse Ray (Ghost) - N/A Night Shade (Ghost) - N/A Hypnosis (Psychic) - Level 27 Dream Eater (Psychic) - Level 35 Haunter: TMs: 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50 HMs: N/A Abilities: Lick (Ghost) - N/A Confuse Ray (Ghost) - N/A Night Shade (Ghost) - N/A Hypnosis (Psychic) - Level 29 Dream Eater (Psychic) - Level 38 Gengar: TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 21, 24, 25, 29, 31, 32, 34, 35, 36, 40, 42, 44, 46, 47, 50 HMs: 4 Lick (Ghost) - N/A Confuse Ray (Ghost) - N/A Night Shade (Ghost) - N/A Hypnosis (Psychic) - Level 29 Dream Eater (Psychic) - Level 38 Onix: TMs: 6, 8, 9, 10, 20, 26, 27, 28, 31, 32, 34, 36, 40, 44, 47, 48, 50 HMs: 4 Tackle (Normal) - N/A Screech (Normal) - N/A Bind (Normal) - Level 15 Rock Throw (Rock) - Level 19 Rage (Normal) - Level 25 Slam (Normal) - Level 33 Harden (Normal) - Level 43 Drowzee: TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 42, 44, 45, 46, 49, 50 HMs: 5 Pound (Normal) - N/A Hypnosis (Psychic) - N/A Disable (Normal) - N/A Confusion (Psychic) - Level 17 Head Butt (Normal) - Level 24 Poison Gas (Poison) - Level 29 Psychic (Psychic) - Level 32 Meditate (Psychic) - Level 37 Hypno: TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 33, 34, 35, 40, 42, 44, 45, 46, 49, 50 HMs: 5 Pound (Normal) - N/A Hypnosis (Psychic) - N/A Disable (Normal) - N/A Confusion (Psychic) - N/A Head Butt (Normal) - N/A Poison Gas (Poison) - Level 33 Psychic (Psychic) - Level 37 Meditate (Psychic) - Level 43 Krabby: TMs: 3, 6, 8, 9, 10, 11, 12, 13, 14, 20, 31, 32, 34, 44, 50 HMs: 1, 3, 4 Bubble (Water) - N/A Leer (Normal) - N/A Vicegrip (Normal) - Level 20 Guillotine (Normal) - Level 25 Stomp (Normal) - Level 30 Crab Hammer (Water) - Level 35 Harden (Normal) - Level 40 Kingler: TMs: 3, 6, 8, 9, 10, 11, 12, 13, 14, 15, 20, 31, 32, 34, 44, 50 HMs: 1, 3, 4 Bubble (Water) - N/A Leer (Normal) - N/A Vicegrip (Normal) - Level 20 Guillotine (Normal) - Level 25 Stomp (Normal) - Level 34 Crab Hammer (Water) - Level 42 Harden (Normal) - Level 49 Voltorb: TMs: 6, 9, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 44, 45, 47, 50 HMs: 5 Tackle (Normal) - N/A Screech (Normal) - N/A Sonicboom (Normal) - Level 17 Self Destruct (Normal) - Level 22 Light Screen (Psychic) - Level 29 Swift (Normal) - Level 36 Explosion (Normal) - Level 43 Electrode: TMs: 6, 9, 15, 20, 24, 25, 30, 31, 32, 33, 34, 36, 39, 40, 44, 45, 47, 50 HMs: 5 Tackle (Normal) - N/A Screech (Normal) - N/A Sonicboom (Normal) - N/A Self Destruct (Normal) - N/A Light Screen (Psychic) - N/A Swift (Normal) - Level 40 Explosion (Normal) - Level 50 Exeggute: TMs: 6, 9, 10, 20, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50 HMs: N/A Barrage (Normal) - N/A Hypnosis (Psychic) - N/A Reflect (Psychic) - Level 25 Leech Seed (Grass) - Level 28 Stun Spore (Grass) - Level 32 Poison Powder (Poison) - Level 37 Solar Beam (Grass) - Level 42 Sleep Powder (Grass) - Level 48 Exeggutor: TMs: 6, 9, 10, 15, 20, 21, 22, 29, 30, 31, 32, 33, 34, 36, 37, 44, 46, 47, 50 HMs: 4 Barrage (Normal) - N/A Hypnosis (Psychic) - N/A Stomp (Normal) - Level 28 Cubone: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 38, 40, 44, 50 HMs: 4 Headbutt (Normal) – N/A Tail Whip (Normal) – N/A Bone Club (Ground) – N/A Growl (Normal) – N/A Leer (Normal) – Level 25 Focus Energy (Normal) –Level 31 Thrash (Normal) – Level 38 Bonemerang (Ground) – Level 43 Rage (Normal) – Level 46 Marowak: TMs: 1, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18, 19, 20, 26, 27, 28, 31, 32, 34, 38, 40, 44, 50 HMs: 4 Headbutt (Normal) – N/A Tail Whip (Normal) – N/A Bone Club (Ground) – N/A Growl (Normal) – N/A Leer (Normal) – N/A Focus Energy (Normal) –Level 33 Thrash (Normal) – Level 41 Bonemerang (Ground) – Level 48 Rage (Normal) – Level 55 Hitmonlee: TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50 HMs: 4 Double Kick (Fighting) – N/A Meditate (Psychic) – N/A Rolling Kick (Fighting) – Level 33 Jump Kick (Fighting) – Level 38 Focus Energy (Normal) – Level 43 Hi Jump Kick (Fighting) – Level 48 Mega Kick (Normal) – Level 53 Hitmonchan: TMs: 1, 5, 6, 8, 9, 10, 17, 18, 19, 20, 31, 32, 34, 35, 39, 40, 44, 50 HMs: 4 Comet Punch (Normal) – N/A Agility (Psychic) – N/A Fire Punch (Fire) – Level 33 Ice Punch (Ice) - Level 38 Thunder Punch (Electric) – Level 43 Mega Punch (Normal) – Level 48 Counter (Fighting) – Level 53 Lickitung: TMs: 1, 3, 5, 6, 8, 9, 10, 11, 12, 13, 14, 15, 24, 25, 26, 27, 31, 32, 34, 38, 40, 44, 50 HMs: 1, 3, 4 Wrap (Normal) – N/A Supersonic (Normal) – N/A Stomp (Normal) – N/A Disable (Normal) – N/A Defense Curl (Normal) – N/A Slam (Normal) – N/A Screech (Normal) – N/A Rhyhorn: TMs: 6, 7, 8, 9, 10, 20, 24, 25, 26, 27, 28, 31, 32, 34, 38, 40, 44, 48, 50 HMs: 4 Horn Attack (Normal) – N/A Stomp (Normal) – Level 30 Tail Whip (Normal) – Level 35 Fury Attack (Normal) – Level 40 Horn Drill (Normal) – Level 45 Leer (Normal) – Level 50 Take Down (Normal) – Level 55 Rhydon: TMs: 1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26, 27, 28, 31, 32, 34, 38, 40, 44, 48, 50 HMs: 3, 4 Horn Attack (Normal) – N/A Stomp (Normal) – Level 30 Tail Whip (Normal) – Level 35 Fury Attack (Normal) – Level 40 Horn Drill (Normal) – Level 48 Leer (Normal) – Level 55 Take Down (Normal) – Level 64 Magmar: TMs: 1, 5, 6, 8, 9, 10, 15, 17, 18, 19, 20, 29, 30, 31, 32, 34, 35, 38, 40, 44, 46, 50 HMs: 4 Ember (Fire) – N/A Leer (Normal) – Level 36 Confuse Ray (Ghost) – Level 39 Fire Punch (Fire) – Level 43 Smokescreen (Normal) – Level 48 Smog (Poison) – Level 52 Flamethrower (Fire) – Level 55 Jolteon: TMs: HMs: Tackle (Normal) – N/A Sand-Attack (Normal) – N/A Growl (Normal) – N/A Tail Whip (Normal) – N/A Quick Attack (Normal) – N/A Thundershock (Electric) – N/A Double Kick (Fighting) – Level 30 Pin Missile (Bug) – Level 36 Thunder Wave (Electric) – Level 42 Agility (Psychic) – Level 47 Thunder (Electric) – Level 54 Dratini: TMs: 6, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40, 44, 45, 50 HMs: 3 Wrap (Normal) – N/A Leer (Normal) – N/A Thunder Wave (Electric) – N/A Agility (Psychic) – Level 20 Slam (Normal) – Level 30 Dragon Rage (Dragon) – Level 40 Hyper Beam (Normal) – Level 50 Dragonair: TMs: 6, 7, 8, 9, 10, 11, 12, 13, 14, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40, 44, 45, 50 HMs: 3 Wrap (Normal) – N/A Leer (Normal) – N/A Thunder Wave (Electric) – N/A Agility (Psychic) – N/A Slam (Normal) – Level 35 Dragon Rage (Dragon) – Level 45 Hyper Beam (Normal) – Level 55 Dragonite: TMs: 2, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 20, 23, 24, 25, 31, 32, 33, 34, 38, 39, 40, 44, 45, 50 HMs: 3, 4 Wrap (Normal) – N/A Leer (Normal) – N/A Thunder Wave (Electric) – N/A Agility (Psychic) – N/A Slam (Normal) – N/A Dragon Rage (Dragon) – N/A Hyper Beam (Normal) – Level 60 ----------- WALKTHROUGH ----------- Pallet Town ----------- Just like red and blue, you walk out into the grassy area north of Pallet Town. Again, Professor Oak stops you but instead of you going directly back to his lab, a Pikachu attacks you. Professor Oak simply throws a Poké-ball and catches it. After you go back into the lab, you see a Poké-ball sitting on a table. Professor Oak tells you to take it, and when you try to, Gary runs in and snatches it. It is an Eevee. So, Professor Oak gives you the Pikachu instead. Gary challenges you as well. If you lose, shame on you. If you win, Pikachu levels up. BATTLE: Gary Pokémon: Lv. 5 Eevee Just keep using Thundershock. This battle is ridiculously easy. Route One (North of Pallet Town) --------- Items: Potion Pokémon: Pidgey, Ratatta Trainers: None Just a place to level up. Don't worry about catching those Pokémon yet, since you don't have any PokéBalls anyway. I suggest leveling up Pikachu to 12 or so. Yes, 12. If you can't be patient enough to take up about 10 extra precious minutes to level up, then stop, take the game out, and sell it right now. Route 22 (West of Route 1) -------- Items: None Pokemon: Spearow, Nidoran(m.), Nidoran(f.), Mankey, Pidgey, Ratatta Trainers: Gary You'll want to catch a Mankey here and train it until it learns Low Kick. That will come in handy when fighting Brock. BATTLE: Gary Pokémon: Lv. 9 Spearow Lv. 8 Eevee Use Pikachu's Thundershock on Spearow and Mankey's Low Kick on Eevee. Viridian City ------------- Go to the Mart and get Oak's parcel. Bring it back to Professor Oak in Pallet Town and he'll give you a Pokédex. GO back to Viridian City and buy some PokéBalls and some Antidotes for good measure. When you're ready, head north to Viridian Forest. Viridian Forest --------------- Items: PokéBalls, Potion, Antidote Pokémon: Pidgey, Pigdeotto, Caterpie, Metapod Trainers: There are a couple of bug catchers here. No big deal. Nothing much to do here, except catch and level up. Pidgeottos are very rare. Route 2 ------- Items: None Pokémon: Pidgey, Rattata, Pidgeotto, Caterpie, Metapod, Nidoran (m), Nidoran (f.) Again, just catch what you don't have. Make sure Mankey is level 12 or so. Pikachu should be about 16 or so. Pewter City ----------- Nothing to do here. Oh, wait, sorry, it's the first Gym battle. Time to get the Boulder Badge!! The Boulder Badge: Effect: raises defense a little, use FLASH anytime There is one Jr. Trainer here with a Diglett and a Sandshrew. Fight him, then it's off to Brock! BATTLE: Brock Pokémon: Lv. 10 Geodude-Tackle, Defense Curl Lv. 12 Onix-Tackle, Screech, Bide, Bind TM Prize: TM 34-Bide No problem if you leveled up Mankey like I said to. Low Kick kills them very fast. When you win, you get the Boulder Badge and TM 34, which is Bide. To the west of Pewter City, you will enter… Route 3 ------- Items: None Pokémon: Pidgey, Sandshrew, Spearow, Rattata Trainers: Lots Various trainers here. Some can be a big pain in the butt, but most you should be able to get through with no problem. From here, you'll head west and then north to one of the most annoying areas in the game… Mount Moon ---------- Items: Moon Stone, TM01, TM12, Ether, Escape Rope, Rare Candy, Potion Pokémon: Zubat, Geodude, Sandshrew, Paras, Clefairy Trainers: Lots, plus your first encounter with Team Rocket! You've got a choice here. You can catch and train either a Geodude or a Sandshrew. Both are equally powerful. I went with Sandshrew, but Golem is more powerful than Sandslash. This place really has only one main path, so you shouldn't have too much trouble. I'll write a complete walkthrough for this area when I complete the overall walkthrough. When you reach the end, you'll meet Team Rocket. They have a Koffing, Ekans, and Meowth. Easy. You'll also be able to choose between the Dome Fossil and the Helix Fossil at the end. You can revive these later. The better choice here is the Dome Fossil. After emerging from Mount Moon, you'll find yourself on… Route 4 ------- Items: TM 04 Pokémon: Rattata, Spearow, Pidgeotto, Mankey Trainers: None Just keep heading west until you reach… Cerulean City ------------- Don't forget to get Bulbasaur from the house (the correct house is the one where you traded for Jynx in red and blue). Thanks to magics for this info. When you want to get Bulbasaur, you have to get your Pikachu to become very happy (it has to be waving its hand after it jump up and down), it has to be at level 20 and best of all is to beat Misty first. The best and fast way to get Pikachu to be very happy, you have to let it be the first on the front and without letting it faint till you reach Cerulean City and NEVER PUT IT INTO "BILL'S SYSTEM"!!! (it will make Pikachu to become very unhappy). Cascade Badge: Effect: all Pokémon up to level 30 obey, use CUT anytime There are two trainers here. Fight them, then it's time for… BATTLE: Misty Pokémon: Lv. 18 Staryu-Tackle, Water Gun Lv. 21 Starmie-Tackle, Water Gun, Bubblebeam, Harden TM Prize: TM 11-Bubblebeam Her Pokémon=water Your Pokémon=Pikachu You should be able to figure this out easily. No problem. From here, it's north to… Nugget Bride and Route 24 ------------------------- Items: TM45 Pokémon: Pidgey, Pidgeotto, Venonat, Oddish, Bellsprout, Rattata, Charmander (ONE) Trainers: There are 7 of them. They're all really easy. Plus, there's Gary. BATTLE: Gary Pokémon: Lv. 18 Spearow Lv. 15 Sandshrew Lv. 15 Rattata Lv. 17 Eevee This is really easy. Use Pikachu on the Spearow and either Sandshrew or Mankey on everything else. Mankey's Low Kick is super effective against the Rattata and the Eevee. From here, it's north fighting various trainers. I advise leveling up Sandshrew mostly and getting a Sandslash as soon as possible. When you get to the end, you'll receive a Nugget for getting through the trainers. You'll also have to fight a Rocket. There is also a trainer waiting in the patch of grass to the left. Don't forget to catch an Oddish there. Both trainers are really easy. Keep heading north and you'll see someone standing there, next to the Item Ball. Talk to him, and he'll ask you if you want his Charmander. Pick yes, and now you've got yourself a Charmander! Now, head east to… Route 25 -------- Items: TM 19 Pokémon: Pidgey, Pidgeotto, Venonat, Oddish, Bellsprout, Rattata Trainers: Many Just keep fighting the trainers. If you don't have a Sandslash yet, focus on leveling up Sandshrew. If you have a Sandslash, focus on leveling up Mankey or Oddish. Oddish can be leveled up on the S. S. Anne easily. Keep heading east to reach… Sea Cottage ----------- Now you get to meet Bill, world famous Pokémon researcher! Er, um, well, you get to meet a talking Pokémon. Actually, you find out that that is Bill. Talk to him, and he'll walk into this teleporter thingamajig. When this happens, go and activate his PC by walking up to it and pressing "A". He'll re-emerge as a normal human being. Talk to him again, and he'll give you the S. S. Ticket, which you need to board the S. S. Anne. If you exit and enter again, you can check his PC and see a picture of Eevee, Vaporeon, Jolteon, and Flareon. Head back to Cerulean City. Right as you come off of Nugget Bridge, turn to your right. Go inside the very first house you come to. There should be an officer standing outside and the inside should be messy. Go out the back door, where you'll fight a Rocket. If you win, he'll give you TM 28. Now, head south to… Route 5 ------- Items: None Pokémon: Abra, Jigglypuff, Pidgey, Rattata, Pidgeotto Trainers: None Just keep heading south. If you head through the grassy areas, the first building you come to is a day care. You can choose to leave one of your Pokémon here to be raised at the price of $100 for each level gained (1 step=1 exp.). The disadvantages here are that you can't choose which moves your Pokémon have and they do not evolve here. Jump the last hurdle and head to the building on the right. It is an underground path that leads to Vermillion City. The guy there will give you a Machoke for a Cubone. Return when you've got a Cubone. When you make this trade, the Machoke goes to you and evolves into a Machamp! Easy power. When you enter the path, from the steps, take one step forward and press "A". You'll pick up a Full Restore. Head out of the place and you'll emerge on… Route 6 ------- Items: None Pokémon: Abra, Jigglypuff, Pidgey, Rattata, Pidgeotto Trainers: 7 Just head south. One of the bug catchers has a Lv. 20 Butterfree. That thing is a PAIN. Be careful! If you don't have a Sandslash, make sure you get one before you fight Lieutenant Surge. If you have one, focus on getting a Primeape. Vermillion City --------------- On the second line of buildings, go to the house on the far left. There is the Pokémon fan club. Talk to the chairman and listen to him brag about his Pokémon. When he finishes, he'll give you a Bike Voucher, which can be exchanged for a Bicycle in Cerulean City. Don't go back there yet, though. Head south and go on the Vermillion Docks. Remember the S. S. Ticket? You'll need it now so that you can enter… S. S. Anne ---------- Items: TM 44, TM 08, Ether, Rare Candy, Max Ether, Max Potion, Great Ball Trainers: Many, plus Gary If you want to get off this thing as quickly as possible, do the following: 1) Go right, as far as you can. 2) Now go down until you reach a set of stairs. 3) Walk into the set of stairs. 4) Go down, and then go as far right as you can. 5) Now go up. You should see Gary. 6) BATTLE: Gary Pokémon: Lv. 19 Spearow Lv. 16 Rattata Lv. 18 Sandshrew Lv. 20 Eevee This battle should be a piece of cake. On Spearow, use Pikachu. On everything else, use Mankey/Primeape and Low Kick. 7) Enter the nearby door. The Captain should be standing there. Talk to him [back] and he should give you HM 01, which you should teach to Oddish. 8) Exit. However, I do not advise that you exit. Once you get HM 01, go fight the trainers. Since most use water-type, you should use Oddish. If you choose to fight these trainers, you should have a Gloom before you leave. If you don't, then it may be a while before you get another opportunity to get a Gloom. Vermillion City --------------- Now, with CUT, head back into Vermillion City and head to your left. You should see the gym. Use CUT to cut down the bush there and enter the gym. Thunder Badge: Effect: raises speed a little, use FLY anytime There are three trainers here. Defeat them. Now, there are 2 switches randomly hidden inside of the trashcans there. You have to just keep trying to get the two correct ones. Remember, after you've found the first switch, the second switch will be either in the can above, below, to the left or right, or, in some very rare cases, inside of the same can. Once you find the 2 switches, it's off to… BATTLE: Lieutenant Surge Pokémon: Raichu Lv. 28 Mega Punch, Thunderbolt, Mega Kick, Growl TM Prize: TM 24-Thunderbolt If you got a Sandslash like I said to, this battle is really easy. Just keep using Slash until the Raichu faints. This battle is really easy. Once you beat Surge, go talk to Officer Jenny. She is very near the gym, walking around outside. She'll give you Squirtle. To level up Squirtle, head right, past the docks, and into the cave. Diglett's Cave -------------- Items: None Pokémon: Diglett, Dugtrio Trainers: None Just get through this place. This is a really good place to level up Squirtle, and you should have at least a Wartortle before you leave. Also, if you don't have Gloom yet, get it now. At the end of Diglett's Cave you'll end up back on… Route 2 ------- In the first building you come to, you can trade a Clefairy for a Mr. Mime. Keep going past this building and into the next. Talk to Professor Oak's Aide and, if you have 10 Pokémon or more, he'll give you the HM 05. I suggest you just catch an extra Pokémon that can learn this and teach it to him. You'll only use it once, so you shouldn't teach this to any of the Pokémon on your team. Re-enter Diglett's Cave and when you get to the end, you can go right to Route 11 and fight some trainers, or you can do the essential, which is to return to Cerulean City. Cerulean City ------------- Now, go to the Bike Shop. It's on the last line of buildings. Once you have that, exit the shop. Go right a little and you should see a plant that you can cut. Cut it, then go right, and then go up. You should come to a place blocked by a bush (it will be to your right). Now keep heading right onto… Route 9 ------- Items: TM 20 Pokémon: Rattata, Raticate, Magnemite, Spearow, Fearow, Nidoran (m.), Nidoran (F.), Nidorina, Nidorino Trainers: Lots This is a good place to level up. I suggest that you level up Wartortle because you'll need to use him to fight Erika (yes, I know that sounds weird, but you'll see why later). You should also level up Primeape, because you'll need him later on. His Karate Chop attack does well against Erika. When you reach the end of Route 9, you'll see a PokéCenter, the very short Route 10 (which has 1 trainer), and the entrance to… Rock Tunnel ----------- Items: none Pokémon: Zubat, Geodude, Onix, Machop Trainers: Many This place is a pain. The trainers here can be major pains in the butt, because some of them have really powerful Pokémon like Slowpoke. Luckily, this place has only one main path, but it is really long, and the constant encounters with trainers and wild Pokémon can really weaken your Pokémon. This is a good place to level up Primeape, Gloom, Wartortle, and Sandslash. Don't use Pikachu unless you absolutely have to. When you finally get out, you'll emerge north of… Lavender Town ------------- The area above Lavender Town has 4 trainers. There isn't much you can do in Lavender Town right now. You can enter the Pokémon Tower (the large building on your right) and fight Gary. If you do that, things should look like this: BATTLE: Gary Pokémon: If Gary chooses Jolteon: Lv. 25 Fearow Lv. 23 Shellder Lv. 22 Vulpix Lv. 20 Sandshrew Lv. 25 Eevee If Gary chooses Vaporeon: Lv. 25 Fearow Lv. 23 Vulpix Lv. 22 Magnemite Lv. 20 Sandshrew Lv. 25 Eevee Use Pikachu on Fearow, use Wartortle on Sandslash and Vulpix, use Gloom on Shellder, and use Primeape on Eevee. This battle is really easy. After this, head to the west to travel on… Route 8 ------- Items: None Pokémon: Rattata, Spearow, Pidgey, Pidgeotto, Jigglypuff, Abra, Kadabra Trainers: Many This is another good place to level up. The only way to have a Kadabra with Kinesis is to catch a wild one. Catch one here if you want that move, but beware, they still have that same annoying habit that Abra has (TELEPORT!!). Just keep heading west and you'll eventually come to two buildings, one to your left and one to the north. Enter the one to the north. You'll enter another underground passage. Keep going through there, and you'll come out on… Route 7 ------- Items: None Pokémon: Pidgey, Pidgeotto, Abra, Jigglypuff Trainers: None Just keep heading left to enter… Celadon City ------------ This city is HUGE. There's a lot to do here. The first thing you'll want to do is go left until you enter the path with Snorlax blocking the way. You should see a place just before that that you can Cut. Do so and go up and left. Enter the house once you exit the gate, and talk to the girl there. She will give you HM 02, FLY. Here's something you can do really quickly. Fly to Pewter City, and go to the 2 buildings at the top. To the right you'll see an opening in the gate. Go inside, use CUT to cut down the bush, and talk to the scientists inside. One of them will give you the Old Amber. Deposit it for now, you won't need it yet. Return to Celadon City. Right before the PokéCenter, you should see an opening where you can go north. Go there, head west, and then go up again when you see another opening. Head west again, and you should come across a building you can enter from the back. Enter it, follow the staircases, and you should come to a small room with a PokéBall sitting on a table. Get it to get Eevee. Now exit, and head to the Celadon Department Store. Go to the very top floor, activate the vending machines, and buy 2 Fresh Waters, 1 Lemonade, and 1 Soda Pop. Give 1 of each to the girl walking around and she'll give you TM 13, TM 48, and TM 49. Teach Wartortle TM 13, which is Ice Beam. This is why you will use Wartortle against Erika. Grass Pokémon have a weakness to Ice attacks. You now have two choices: 1) Trade over a Magmar from a Blue version of Pokémon (recommended). 2) Buy a Vulpix from the Game Corner (if you can't trade). If you trade a Magmar, you won't be able to use it on Erika because it won't obey you. If you buy a Vulpix, use it on Erika, along with Wartortle. Erika's Gym is on the last line of buildings on the left of the city. You'll have to use CUT to get there. (Note: It is a good idea to also teach Sandslash TM 48-Rock Slide.) Rainbow Badge: Effect: all Pokémon up to level 50 obey, use STRENGTH anytime There are a few trainers here. Level up Vulpix on them, or, if you're using Magmar, just use Wartortle. Now, it's off to fight Erika. Pokémon: Lv. 29 Tangela-Mega Drain, Vine Whip, Bind, Constrict Lv. 32 Weepinbell-Acid, Razor Leaf, Sleep Powder, Stun Spore Lv. 32 Gloom-Acid, Petal Dance, Sleep Powder, Stun Spore TM Prize: TM 21-Mega Drain Again, use Wartortle's Ice Beam until it dies. Then, just use Primeape. Primeape's high attack can defeat them easily. Teach Gloom Mega Drain when you get it. Now that you've done all of that, you have to go to the slot machines building (it's to the left of the pond). GO inside and walk to the back of the room. You should see a Rocket standing there with his back to you. Talk to him and fight him. When you beat him, he'll move away. Activate the poster he was pressing to open a secret door to the right. You've now entered the Rocket base at the… Game Corner ----------- Items: Hyper Potion, Super Potion, Moon Stone, Rare Candy, Nugget, TM 10, Escape Rope, Silph Scope, Lift Key, Iron, TM 07, TM 02 Pokémon: none Trainers: Team Rocket members, including Jesse and James, plus, Boss Rocket, Giovanni Getting through this place can be kind of a pain. Level up anyone that you need to. For Giovanni, you'll need to use your Primeape and/or either your Gloom or Wartortle. You should work on getting Blastoise here mostly, but if you don't get him, wait until Saffron City. Here's a short guide to getting through here if you don't want to fight all of the Rockets: 1) Go directly right onto the stairs next to you. 2) Go down, then go left. 3) When you see the Rocket walking around, go up to a set of stairs. 4) There will be a "maze" that you'll have to get through in this room. It's not quite as difficult as the other one will be. 5) When you get to the end, go on the stairs. 6) Now go up and left. Fight the Rocket member there, and talk to him after you defeat him. He'll drop the Lift Key. 7) Return to the area that number 3 is remarking to. 8) Go through the other "maze" and into the elevator. 9) Ride the elevator to B 4. 10) Fight Jesse and James. They'll have an Arbok, a Weezing, and a Meowth. No sweat. 11) Enter the room that opens when you beat them. 12) BATTLE: Giovanni Pokémon: Lv. 25 Onix Lv. 24 Rhyhorn Lv. 29 Persian You can use Primeape's Low Kick on every one of these for an easy victory. When you defeat Giovanni, he'll drop the Silph Scope. You'll need this very soon. Return now to… Lavender Town ------------- Enter the Pokémon Tower (the large tower to the right of the city). The Pokémon Tower ----------------- Items: Escape Rope, Awakening, Elixer, HP Up, Nugget, X Accuracy, Rare Candy Pokémon: Gastly, Haunter, Cubone, Marowak (ONE) Trainers: Many, including Gary and Team Rocket The ghosts here are a pain in the butt. Only special attacks affect them. Grass attacks are pointless, along with Fighting and Normal. You should evolve Wartortle into a Blastoise here, and you should work on Magmar or Vulpix, whichever one you chose. Remember the Silph Scope? This is where you need it. Otherwise, you wouldn't be able to defeat the ghosts. There is a healing area for your Pokémon on the fifth floor. Use it as many times as necessary. When you reach the end, right before you step onto the stairs, a level 30 Marowak will attack you. You cannot capture this Marowak since it is a ghost. Defeat him and go upstairs. Jesse and James will attack you with their Arbok, Meowth, and Weezing. They're as easy as always. Walk up and talk to the man, who is Mr. Fuji, who was missing from Lavender Town. Out of gratitude for trying to find him, he'll give you the PokéFlute. Keep this with you at all times. It will instantly wake any active Pokémon that is asleep. Now head west to… Saffron City ------------ There's a lot to do here, too. When you enter the outside gate, the guard will stop you. This is what you need the Fresh Water for. He'll take the water and let you through to the city. First, go down to the last line of buildings and into the Mr. Psychic's house. Talk to him and he'll give you TM 29, Psychic. Teach it to Magmar. Now go to the top line of buildings. You'll see 2 gyms. The larger one is Sabrina's Psychic Gym, which is also being guarded by a Rocket. Go inside the smaller one. It is a fighting gym and is very easy to beat. Use it to level up your Pokémon. When you win, you can choose from two fighting Pokémon, Hitmonlee and Hitmonchan. I recommend choosing Hitmonlee. His attack is much higher and he learns better moves. If you want, you can replace Primeape with Hitmonlee. Both are near equal in power. Now, head to the Silph Co. building, which is the tall building in the middle of the city. Silph Co. --------- Items: TM 36, Hyper Potion, Escape Rope, Max Revive, Full Heal, TM 09, Card Key, Protein, HP Up, X Accuracy, Calcium, TM 03, TM 26, Rare Candy, Carbos, Master Ball (ONE) Pokémon: Lapras Trainers: Team Rocket, including Jesse and James and Giovanni, Scientists, and Gary Getting through here is pretty straightforward. If you don't have a Vileplume yet, do your best to raise Gloom to level 38 when it learns Petal Dance and then evolve it. If you want Solarbeam that badly, you'll have to wait. There's a TM for Solarbeam (TM 22) on Cinnibar Island. Also get Blastoise if you have yet to do so. If you're using Vulpix, you should evolve it at level 35 when it learns Flamethrower. Here's another step-by-step trail of the area. It is the quickest route, but I recommend that you still fight all the trainers. Note: On the ninth floor, there is a woman that will let you rest for free. You need to have the Card Key to get there. 1) Go to the fifth floor. 2) Go as far left as possible and all the way down until you approach a Rocket next to a warp. Take the warp, then immediately re-enter the warp and walk down. You should now be facing the Rocket mentioned above. 3) Waste the Rocket. 4) Go right until you find the Card Key. Exit the same way you did as in #2. 5) Next, go to the third floor. 6) Walk down until you come to the very first Rocket (he cannot be avoided). 7) Waste the Rocket. 8) You'll see a door to your left. Open it. 9) There will be a warp inside of that area. Take it. 10) You'll now enter an area where you will see Gary at the bottom and a guy to the left. 11) Waste Gary. 12) BATTLE: Gary 13) Pokémon: If Gary chooses Jolteon: Lv. 38 Sandslash Lv. 35 Ninetales Lv. 37 Cloyster Lv. 35 Kadabra Lv. 40 Jolteon If Gary chooses Vaporeon: Lv. 38 Sandslash Lv. 35 Magneton Lv. 37 Ninetales Lv. 35 Kadabra Lv. 40 Vaporeon This battle is really easy, but if your Pokémon are not high enough, you'll get your butt kicked but good. Use Blastoise on Sandslash and Ninetales, Pikachu on Cloyster, and Sandslash on Kadabra and Jolteon. 14) Talk to the guy. He'll give you Lapras once you beat Gary. 15) Take the warp at the bottom of the area. 16) Walk down. You will encounter Jesse and James for the last time in the entire game :(. They were so easy too! Oh well. They still don't have a Persian. Idiocy. 17) Waste Jesse and James. 18) Go right and up and through the door. You'll run into Giovanni. 19) Waste Giovanni. BATTLE: Giovanni Pokémon: Lv. 37 Nidorino Lv. 35 Persian Lv. 37 Rhyhorn Lv. 41 Nidoqueen Use anything that need experience on Nidorino, Primeape's Low Kick on Rhyhorn and Persian, and Blastoise on Nidoqueen. 20) Talk to the president (the guy in the chair) once you beat Giovanni. He'll give you the Master Ball, which will catch any Pokémon at anytime. Since you only get one, I recommend you save this for Mewtwo. 21) Exit. There, now wasn't that the most annoying thing you have ever done? Don't worry, it gets worse. You've now got a choice. You can try to battle Sabrina (I stress TRY), or you can travel to Fuchsia City to battle Koga. I'm going to put Sabrina first since she's in Saffron City. Marsh Badge: Effect: all Pokémon up to level 70 obey Pokémon: Lv. 50 Abra (!) FLASH, ?, ?, ?, ? Lv. 50 Kadabra (!!) Kinesis, Psybeam, Psywave, Recover Lv. 50 Alakazam (!@#$%) Psychic, Psywave, Reflect, Recover TM Prize: TM 46-Psywave The quickest way to get through her gym is to take the warp that is always above or below the one you've landed on. Do NOT USE VILEPLUME. It is weak against Psychic. Use anything you can. This battle is VERY frustrating. Use Ninetales or Magmar with Confuse Ray. Also Blastoise's Ice Beam helps; you may end up freezing them. That's how I beat Alakazam. Pikachu's Thunderbolt and Thunder are effective as well. The best things to use are regular attacks, because they seem to have some kind of resistance to many special attacks. You will probably not beat them on the first try. Good luck! E-mail me if you need further advice or assistance. Once you beat Sabrina, you've got another choice. You can take either Cycling Road, which is west of Celadon City, or Routes 12-15, which are south of Lavender Town. Cycling Road is the easier of the 2 paths, but the trainers there have more powerful Pokémon. The choice is yours and yours alone. Coverage of both of these areas is in the Side Areas section. Both of these lead to… Fuchsia City ------------ Again, there's a lot to do here. The Safari Zone is here, where you can catch different kinds of Pokémon without using your Pokémon to weaken them. Here's something you must do. Enter the Safari Zone (which costs $500). You'll find yourself in the area known as the Entrance. Go up and right into Area 1. Go left, up the ladder-thingy, left, down the ladder-thingy, left, up to another ladder-thingy, right, down the ladder-thingy, right, up, left, down, left, and into Area 2. Go left, up the ladder-thingy (not the one by the sign), left, down, down the ladder-thingy, left, up, right, up, left, down, and into Area 3. Take the very first item ball you see, and you should get the Gold Teeth. Now, go left, and into the house. Talk to the guy and he'll give you HM 03, Surf. Teach it to Blastoise. I know that's very vague, but I'll post everything else on the Safari Zone in the Side Areas section at a later date. The next thing you should probably do is go battle Koga in the gym, which is right by the PokéCenter. Soul Badge: Effect: Use SURF anytime Pokémon: Lv. 44 Venonat Toxic, Sleep Powder, Psychic, Tackle Lv. 46 Venonat Toxic, Psybeam, Supersonic, Psychic Lv. 48 Venonat Psychic, Toxic, Double-Edge, Sleep Powder Lv. 50 Venomoth Toxic, Double Team, Psychic, Leech Life TM Prize; TM 06-Toxic I killed the Venonats too fast to see their moves. Venomoth wouldn't do anything else. Use fire on each one, no problem. Remember the Gold Teeth? You need those now. To the right of the PokéCenter you should see 2 houses, side-by-side. Enter the one on the left and talk to the guy there. When you give him the Gold Teeth, he'll give you HM 04, Strength. Teach this to Sandslash. Using Strength, push the boulder in front on the Item Ball away. Inside of the Item Ball is a Rare Candy. Enter the house next to this one and go out the back door. Using the Super Rod, fish in the pond. You can catch Magikarp, and sometimes, you'll find a Gyarados. Catch them if you want. Now, you should Fly back to Pallet Town and use Surf to move through the water, south to Cinnibar Island. You could've surfed from Fuchsia City, but you would have to go through the Seafoam Islands. Route 21 -------- This is the route you travel as you move south of Pallet Town. Items: None Pokémon: Pidgey. Pidgeotto, Rattata, Raticate, Tentacool (in water) Trainers: many, they all use water-type Pokémon Just level up Pikachu or Vileplume here, whichever one needs it more. Keep going south to reach… Cinnibar Island --------------- You'll see the Gym right away, but if you try to go in, it will say the door is locked. More on that later. By the way, do you remember the fossil you got in Mt. Moon? You can revive it here. Same with the Old Amber from Pewter City. You can revive that too. Go to the building to the left of the PokéCenter. If you go right (inside of the building) you will see three doors. Go in the second one and talk to the scientist in the upper right hand corner and he'll give you TM 35 (Metronome). Exit, then enter the third door. Talk to the scientist that is walking around. Give him your fossil, then exit the building. Go right back in and your fossil will be Kabuto (if you chose the Dome Fossil) or Omanyte (if you chose the Helix Fossil). Now, give him the Old Amber and repeat. When you return, the Old Amber will be Aerodactyl, a powerful rock/flying Pokémon. Now, go into the PokéMart and buy an Escape Rope. See that large building to the left of the Gym? Go inside. The Pokémon Mansion ------------------- Items: Escape Rope, Carbos, Calcium, Iron, Max Potion, Rare Candy, TM 22, Full Restore, Secret Key, TM 14 Pokémon: Grimer, Muk, Rattata, Raticate, Growlithe, Ditto Trainers: the Burglars use fire-type and the Scientists use electric This place is a pain. Enemies and trainers constantly attack you. Here's the quick way outta here: 1) As soon as you enter, go up and onto the set of stairs. 2) Now go right (not up the stairs), up, and left into a room with 2 beds at the bottom and stairs at the top. 3) Go down and right. You'll see a statue. Activate it and choose "yes". 4) Now go right a little and down as far as you can. Enter the doorway thingy. 5) You'll see 2 holes at the bottom. Go down the first one that you see. 6) You will land on the first floor. Go left, all the way down, then right to a staircase. 7) Now go up, left a little, down through the doorway, and activate the statue there. Choose "yes". You'll also see an Item Ball. Get it, it's TM 14, Blizzard. Teach it to Blastoise. 8) Exit the other doorway that was previously blocked and return to the staircase that you took to get in here, but don't go on it. 9) Go right, up, then into the room with three beds and a statue. Activate the statue and choose "yes". Now go out and left. 10) When you reach the end, go down. Pick up the Item Ball and you will get the Secret Key. 11) Remember the TM for Solarbeam? You get it here. It's on the table outside of the room with the Secret Key. Teach it to Vileplume, if you want (I didn't). 12) Remember the Escape Rope I told you to buy? Use it now. There is no other way out. Wasn't that a major pain? Back to the outside. Cinnibar Island --------------- With the Secret Key, you can unlock the door to the Gym. Do so now. Volcano Badge: Effect: raises special a little Getting through here can be confusing. You'll see a small box in every area that has a trainer in it. Activate the small box and you'll be asked a question. Answer it correctly and the door will open without having to battle. Answer incorrectly and you will have to fight the trainer. BATTLE: Blaine Pokémon: Lv. 48 Ninetales-Confuse Ray, Flamethrower, Tail Whip, Quick Attack Lv. 50 Rapidash-Growl, Stomp, Fire Spin, ? Lv. 54 Arcanine-Fire Blast, Take Down, Reflect, Flamethrower TM Prize: TM 38-Fire Blast Use Blastoise. 'Nuff said here. This is all for Cinnibar Island. Fly back to… Viridian City ------------- If you tried to enter the Gym at the beginning of the game, you'll find that you couldn't. Try again. You can enter it now. One final badge to get, then it's off to the Elite Four! Earth Badge: Effect: ALL POKéMON OBEY!!! Pokémon: Lv. 50 Dugtrio-Sand-Attack, Earthquake, Fissure, Dig Lv. 53 Persian-Slash, Screech, Fury Swipes, Double Team Lv. 53 Nidoqueen-Thunder, Tail Whip, Earthquake, Double Kick Lv. 53 Nidoking-Thunder, Earthquake, Thrash, Leer Lv. 55 Rhydon-Rock Slide, Fury Attack, Horn Drill, Earthquake TM Prize: TM 27-Fissure Blastoise can defeat them all, but Thunder from Nidoking and Nidoqueen WILL take him out. Use Psychic or Ground moves on them. I will not lie to you. This battle is TOUGH. Vileplume can beat Dugtrio and Rhydon, and Primeape's Low Kick can beat Persian. Now, go down a little and head back to the west, onto… Route 22 -------- This leads to the Pokémon League, but you encounter Gary again. BATTLE: Gary Pokémon: If Gary chooses Jolteon: Lv. 47 Sandslash Lv. 45 Exeggcute Lv. 45 Ninetales Lv. 47 Cloyster Lv. 50 Kadabra Lv. 53 Jolteon If Gary chooses Vaporeon: Lv. 47 Sandslash Lv. 45 Exeggcute Lv. 45 Magneton Lv. 47 Ninetales Lv. 50 Kadabra Lv. 53 Vaporeon Easy battle. Use Blastoise on Sandslash and Ninetales. Use Vileplume, Pikachu, or Primeape on Cloyster. Use Sandslash on Jolteon, Magmar/Ninetales on Exeggcute, and anything on Kadabra (Sandslash is probably the best bet). Now, keep going west. It's time for the Pokémon League, but first, the most annoying cave in the game… Victory Road ------------ Items: Max Revive, Full Heal, TM 05, TM 17, TM 43, TM 47, Rare Candy, Guard Spec. Pokémon: Zubat, Golbat, Geodude, Graveler, Onix, Machop, Machoke, Marowak Ah, yes, the road to victory. Well, victory is a pain in the @$$!!!!!! Before you go on, make sure that you have someone with Surf and Strength, you'll need them. Before the actual dreaded cave, there are 8 guards asking to see your badges. If you don't have one of the badges you can't go through. Well, onto the dreaded cave. Like I said, you'll need Strength to push boulders around onto switches. The steps to get through will be listed in the usual step- by-step format. And remember, if you mess up with a boulder, you can exit and re-enter again or go up a ladder and back down (or vice versa) to reposition the boulder where it is before you push it: 1) Push the first boulder you see to your right onto a switch. 2) You see a ladder near the entrance? Go up. 3) Go right. You'll see a boulder and 2 items. You can push the boulder and get one of them, then exit and come back and get the other. The item on top is TM 47, and the one on the left is a Rare Candy. Now, go back up that ladder and towards that trainer. 4) BATTLE: Cool Trainer (f.) Pokémon: Lv. 44 Persian Lv. 44 Ninetales I'm not going to do this for every trainer, just a few. Also, I'm not going to give a strategy, it is just intended to give you an idea of what to do. 5) Go down the ladder and towards that other trainer. BATTLE: Cool Trainer (m.) Pokémon: Lv. 42 Ivysaur Lv. 42 Wartortle Lv. 42 Charmeleon Lv. 42 Charizard Again, by now, you should know what to do, so on we go… 6) Go up the ladder. 7) Now go down and you'll see another boulder. The switch that you have to push it onto is n the bottom-left corner of the room. Now go up the ladder that is near the boulder. 8) There's another trainer there. BATTLE: Blackbelt Pokémon: Lv. 43 Machoke Lv. 43 Machop Lv. 43 Machoke 9) You can go down the ladder, or fight the trainer there first. BATTLE: Juggler Pokémon: Lv. 41 Drowzee Lv. 41 Hypno Lv. 41 Kadabra Lv. 41 Kadabra 10) Now go down the ladder and go right, up, left, and you'll see a trainer and an item ball. Keep going up, then to the left for another trainer and an item ball. BATTLE: Cool Trainer (m.) (first trainer mentioned above) Pokémon: Lv. 44 Persian Lv. 44 Golduck BATTLE: Juggler (second trainer mentioned above) Pokémon: Lv. 48 Mr. Mime 11) Go back down to the ladder that was there and go up it. 12) Go up and you will see a boulder. To the right is a trainer, and to the left is a switch. Don't take the boulder there yet, though. BATTLE: Cool Trainer (m.) Pokémon: Lv. 43 Exeggutor Lv. 43 Cloyster Lv. 43 Arcanine 13) Head left to the switch (without the boulder) and go up the ladder that you come to. You'll meet a trainer. BATTLE: Pokémaniac Pokémon: Lv. 40 Charmeleon Lv. 40 Lapras Lv. 40 Lickitung Now go back down the ladder, get the boulder, push it onto the switch, and go back to where the boulder first was. You'll see a ladder to your right (and down a little). Go up to meet another trainer. BATTLE: Cool Trainer (f.) Pokémon: Lv. 42 Parasect Lv. 42 Dewgong Lv. 42 Chansey 14) Head past the trainer and follow the path until you reach the ladder. There are 2 trainers waiting. BATTLE: Cool Trainer (f.) Pokémon: Lv. 43 Bellsprout Lv. 43 Weepinbell Lv. 43 Victreebel BATTLE: Cool Trainer (m.) Pokémon: Lv. 41 Kingler Lv. 41 Tentacruel Lv. 41 Blastoise 15) That's the end of the trainers. Okay, so I did list them all. Big deal. Now you've got a strategic advantage, if you know what you are doing. Now go all the way to the bottom and you'll reach a boulder right by a hole. Push the boulder down the hole, then jump down and follow it. 16) Push the boulder as far left as you can and you will reach the switch. Go up the ladder to the right and go all the way to the end, where you will reach another ladder. Go up it. 17) Go up and you'll reach another ladder. Go down it. 18) Now exit to the right. Didn't you just hate that? Indigo Plateau -------------- Well, you've survived the road to victory. Now it's time to challenge the Elite Four. Make sure you've built your Pokémon to at least level 60 and buy lots of Full Restores and Revives. You'll need them. The Elite Four -------------- These guys are a real pain in the butt. They got their act together since red and blue and are much harder. Lorelei Pokémon: Lv. 54 Dewgong-Rest, Bubblebeam, Aurora Beam, Take Down Lv. 53 Cloyster-Ice Beam, Clamp, Spike Cannon, Supersonic Lv. 54 Slowbro-SURF, Psychic, Amnesia, Withdraw Lv. 56 Jynx-Thrash, Ice Punch, Doubleslap, Lovely Kiss Lv. 58 Lapras-Hydro Pump, Blizzard, Confuse Ray, Body Slam Do not use Vileplume here. Use Pikachu on everything but Jynx and use Magmar/Ninetales on Jynx. She can be a real pain. Bruno Pokémon: Lv. 53 Onix3-Rock Slide, Dig, Screech, Slam Lv. 55 Hitmonchan-ThunderPunch, Ice Punch, Double Team, Fire Punch Lv. 55 Hitmonlee-Double Kick, Double Team, Mega Kick, Hi Jump Kick Lv. 56 Onix-Earthquake, Screech, Slam, Rock Slide Lv. 58 Machamp-Karate Chop, STRENGTH, Leer, Submission Easy, easy, easy. Use Blastoise, Vileplume, or Primeape on Onix and use Magmar's Psychic on the others. Sandslash's Earthquake helps too. Agatha Pokémon: Lv. 56 Gengar-Mega Drain, Substitute, Confuse Ray, Lick Lv. 55 Golbat-Supersonic, Wing Attack, Leech Life, Toxic Lv. 55 Haunter-Dream Eater, Hypnosis, Lick, Confuse Ray Lv. 58 Arbok-Glare, Acid, Screech, Wrap Lv. 60 Gengar-Hypnosis, Dream Eater, Confuse Ray, Psychic This is a major pain. Magmar's Psychic can defeat all of them, but you may not survive the entire time. Remember that normal attacks don't affect the ghosts! Sandslash's Earthquake also affects all but Golbat. Lance Pokémon: Lv. 58 Gyarados-Hyper Beam, Dragon Rage, Leer, Hydro Pump Lv. 56 Dragonair-Thunderbolt, Slam, Hyper Beam, Thunder Wave Lv. 56 Dragonair-Bubblebeam, Ice Beam, Wrap, Hyper Beam Lv. 60 Aerodactyl-Hyper Beam, Wing Attack, FLY, Swift Lv. 62 Dragonite-Hyper Beam, Fire Blast, Blizzard, Thunder This battle is HARD. Gyarados is easy. One Thunder from Pikachu will kill it. You can't use Blastoise on the 1st Dragonair, so I recommend Sandslash. Use Blastoise's Blizzard on the next one and Hydro Pump on the Aerodactyl. Here comes the hard part. For Dragonite: First, send out Magmar/Ninetales and use Confuse Ray. Next, switch to Vileplume and hope he hurts himself. Use Sleep Powder, then switch back to Blastoise and use Blizzard until it dies. If you've been raising your Blastoise a lot, though, you may be faster than it and can kill it in one hit. You'll have to experiment with this one. Gary (This is how he was for me. He does change, though.) Pokémon: If Gary chooses Jolteon: Lv. 61 Sandslash-Poison Sting, Slash, Earthquake, Fury Swipes Lv. 59 Alakazam-Psychic, Psybeam, Kinesis, Recover Lv. 61 Exeggutor-Barrage, Hypnosis, Stomp, Leech Seed Lv. 61 Cloyster-Clamp, Ice Beam, Aurora Beam, Spike Cannon Lv. 63 Ninetales-Quick Attack, Tail Whip, Confuse Ray, Fire Spin Lv. 65 Jolteon-Thunder Wave, Pin Missile, Quick Attack, Thunder If Gary chooses Vaporeon: Lv. 61 Sandslash-Poison Sting, Slash, Earthquake, Fury Swipes Lv. 59 Alakazam-Psychic, Psybeam, Kinesis, Recover Lv. 61 Exeggutor-Barrage, Hypnosis, Stomp, Leech Seed Lv. 61 Ninetales-Quick Attack, Tail Whip, Confuse Ray, Fire Spin Lv. 63 Magneton-Thunderbolt, Thunder Wave, Screech, Swift Lv. 65 Vaporeon-Aurora Beam, Hydro Pump, Quick Attack, Mist BIG pain in the butt. Sandslash-Hydro Pump. Alakazam-I recommend Magmar/Ninetales Confuse Ray and Fire Blast. Pikachu/Raichu's Mega Punch also works well. Exeggutor-Fire Blast. Cloyster-Thunder. Ninetales-Hydro Pump. Jolteon-Earthquake. Trust me, it's harder than it sounds. Two Words-Good Luck!! If you were in my position when I fought these guys for the first time, you'll need it!! Congratulations! You've beaten the Elite Four! But you're not finished yet! There's 150 Pokémon to catch! ---------- SIDE AREAS ---------- This section basically covers all of the areas that are not essential to completing the game. Cycling Road and Routes 12-15 ----------------------------- Before both of these, you will see a sleeping Snorlax blocking your path. Use the PokéFlute to wake it up and battle it. Both are at level 30. Kill it this time, and come back later on in the game and capture the other one. -Cycling Road This one is easy, speaking of the path. The trainers here are much harder, though. Just go down. In the grassy area you can find Ponyta, Doduo, Dodrio (VERY RARE), and Fearow. -Routes 12-15 Items: TM 16, Iron, TM 20 Pokémon: Gloom, Weepinbell, Oddish, Bellsprout, Pidgeotto, Venonat, Venomoth (VERY RARE), Farfetch'd; while surfing, you can find Slowpoke and Slowbro, both at level 15 Trainers: Many The path is pretty straightforward. If you get stuck, which is highly unlikely, e-mail me. Stop in the very first house you come to and talk to the guy. He'll give you the Super Rod, which is the best fishing pole in the entire game. In the gate at the end of Route 15 (which leads to Fuchsia), you'll see a set of stairs. Go up. You'll see one of Professor Oak's aides. Talk to him, and, if you have 50 or more different Pokémon, he'll give you the Exp. All. Safari Zone ----------- Main Area: Nidoran (f.), Nidoran (m.), Nidorino, Exeggcute, Paras, Parasect, Tauros, Rhyhorn, Chansey, Tangela Area 1: Nidoran (f.), Nidorina, Nidoran (m.), Exeggcute, Cubone, Marowak, Chansey, Scyther Main Area: Nidoran (f.), Nidoran (m.), Nidorino, Exeggcute, Paras, Parasect, Tauros Area 2: Nidoran (f.), Nidorina, Nidoran (m.), Exeggcute, Cubone, Rhyhorn, Scyther, Pinsir, Kangaskhan Area 3: Nidoran (f.), Nidoran (m.), Nidorino, Exeggcute, Cubone, Marowak, Tangela, Pinsir, Tauros Fishing with the Super Rod: Main Area: Dratini, Dragonair, Magikarp Anywhere else: Dratini, Magikarp You can throw a Safari Ball to catch, you can throw Bait to get the Pokémon to not run away as much but be harder to catch, you can throw a Rock to make the Pokémon want to run away more but be easier to catch, or you can run away. Power Plant ----------- Items: TM 33, TM 25, Carbos, Rare Candy, HP Up Pokémon: Magnemite, Magneton, Grimer, Muk, Voltorb, Electrode, Zapdos (ONE) Trainers: None The path is pretty straightforward. To get the TM 25 (Thunder), follow this: 1) Go up until you can't anymore, and then go right, then down. You can now go either right or down. 2) Go down. You'll end up at another intersection. Go right from here. 3) Now go right until you can go down, then do so. Go left. The item ball is TM 25. Go right and up to continue to Zapdos. To catch the 3 legendary birds: There isn't really any easy way to do it (except for throwing a Master Ball, but you only get one of those). Here's how I did it: -Get a Raticate from Cinnibar Island that knows Super Fang. -Use Vileplume's Sleep Powder. -Switch to Raticate and use exactly 7 Super Fangs. -Throw Ultra Balls until you catch it. Seafoam Islands --------------- Items: None Pokémon: Zubat, Golbat, Krabby, Kingler, Seel, Dewgong, Shellder, Tentacool (while Surfing), Horsea, Articuno (ONE) *The Path to Articuno and the path to get out will be intertwined. *You will need Strength and Surf. 1) From the entrance, go right and up to a boulder. Push it up and into the hole, then jump down the hole. 2) Repeat, then repeat again. 3) You will fall down into a river. The current will sweep you away, and there's nothing you can do about it. 4) Surf up and go up the ladder. Do not take the first ladder you see. Instead, go left until you reach another one, then go up it. 5) Go up the ladder, then go left, and down. You'll see another ladder going up. Do not take it. Go right and down the ladders you see, then go left. You'll reach 4 boulders positioned like this: B1 RB2B3 B4R H1R H2 R R Note: B=a boulder that you can push, R=a rock that you cannot move, and H=a hole. Numbers indicate corresponding objects. 6) Push B1 to the left, past B4. Push B4 down H1. Push B3 all the way up, then push B2 down 1 space. Then push it to just above the hole, then push it in, and then follow it down. 7) You will find yourself on another river. This time, you can move freely. Go all the way up and onto the platform to find Articuno. 8) From Articuno's platform, go down to the rocks. Now go right and up the ladder. Take the ladder going up that is to the upper right. 9) Go up the ladder, go left, then go down. You'll find yourself on the platform above where the 4 boulders were. You'll see a ladder going up. Take it. 10) Go up the ladder, then go right, then go up the ladder going up. 11) Go down, left, then down the ladder. Now go left a little, then go up. You'll see a ladder going up on a platform. Take that ladder. 12) Now go right, to the end of the platform, then go down the ladder. Push the boulder there into the hole and follow. 13) Repeat and repeat again, and you'll land in the same river that the first boulder is in. Go right and up onto a platform, then go down to the ladder. 14) Follow the ladders out. Victory Road (to Moltres) ------------------------- 1) Return to #13 from the walkthrough on Victory Road. 2) Go right and you will see Moltres sticking out like a sore thumb. Unknown Dungeon --------------- Items: Ultra Ball x2, Rare Candy, PP Up, Full Restore, Max Revive Pokémon: Parasect, Venomoth, Golbat, Lickitung, Rhyhorn, Rhydon, Mewtwo (ONE) Fishing with Super Rod: Goldeen and Seaking *You will need Surf. The path is pretty straightforward. Mewtwo's platform is in the middle of a body of water. E-mail me if you have trouble getting through. --------- POKéMARTS --------- Viridian City: PokéBall……………………………………………$200 Andtidote…………………………………………$100 Paralyze Heal………………………………$200 Burn Heal…………………………………………$250 Pewter City: PokéBall……………………………………………$200 Potion…………………………………………………$300 Escape Rope……………………………………$550 Antidote……………………………………………$100 Burn Heal…………………………………………$250 Awakening…………………………………………$200 Paralyze Heal………………………………$200 Cerulean City: PokéBall……………………………………………$200 Potion…………………………………………………$300 Repel……………………………………………………$350 Antidote……………………………………………$100 Burn Heal…………………………………………$250 Awakening…………………………………………$200 Paralyze Heal………………………………$200 Vermillion City: PokéBall……………………………………………$200 Super Potion…………………………………$700 Ice Heal……………………………………………$250 Awakening…………………………………………$200 Paralyze Heal………………………………$200 Repel……………………………………………………$350 Lavender Town: Great Ball………………………………………$600 Super Potion…………………………………$700 Revive…………………………………………………$1500 Escape Rope……………………………………$550 Super Repel……………………………………$500 Antidote……………………………………………$100 Burn Heal…………………………………………$250 Ice Heal……………………………………………$250 Paralyze Heal………………………………$200 Celadon City: Second Floor: Great Ball………………………………………$600 Super Potion…………………………………$700 Revive…………………………………………………$1500 Super Repel……………………………………$500 Antidote……………………………………………$100 Burn Heal…………………………………………$250 Ice Heal……………………………………………$250 Awakening…………………………………………$200 Paralyze Heal………………………………$200 TM 32……………………………………………………$1000 TM 33……………………………………………………$1000 TM 02……………………………………………………$2000 TM 07……………………………………………………$2000 TM 37……………………………………………………$2000 TM 01……………………………………………………$3000 TM 05……………………………………………………$3000 TM 09……………………………………………………$3000 TM 17……………………………………………………$3000 Fourth Floor: Poké Doll…………………………………………$1000 Fire Stone………………………………………$2100 Thunder Stone………………………………$2100 Water Stone……………………………………$2100 Leaf Stone………………………………………$2100 Fifth Floor: X Accuracy………………………………………$950 Guard Special………………………………$700 Dire Hit……………………………………………$650 X Attack……………………………………………$500 X Defend……………………………………………$550 X Speed………………………………………………$350 X Special…………………………………………$350 HP Up……………………………………………………$9800 Protein………………………………………………$9800 Iron………………………………………………………$9800 Carbos…………………………………………………$9800 Calcium………………………………………………$9800 Game Corner: Abra………………………………………………………230c (c=coins) Vulpix…………………………………………………1000c Wigglytuff………………………………………2680c Scyther………………………………………………6500c Pinsir…………………………………………………6500c Porygon………………………………………………9999c TM 23……………………………………………………3300c TM 15……………………………………………………5500c TM 50……………………………………………………7700c Saffron City: Great Ball………………………………………$600 Hyper Potion…………………………………$1500 Max Repel…………………………………………$700 Escape Rope……………………………………$550 Full Heal…………………………………………$600 Revive…………………………………………………$1500 Fuchsia City: Ultra Ball………………………………………$1200 Great Ball………………………………………$600 Super Potion…………………………………$700 Revive…………………………………………………$1500 Full Heal…………………………………………$600 Super Repel……………………………………$500 Cinnabar Island: Ultra Ball………………………………………$1200 Great Ball………………………………………$600 Hyper Potion…………………………………$1500 Max Repel…………………………………………$700 Escape Rope……………………………………$550 Full Heal…………………………………………$600 Revive…………………………………………………$1500 Indigo Plateau: Ultra Ball………………………………………$1200 Great Ball………………………………………$600 Full Restore…………………………………$3000 Max Potion………………………………………$2500 Full Heal…………………………………………$600 Revive…………………………………………………$1500 Max Repel…………………………………………$700 ------- POKEDEX ------- Number: 001 Name: Bulbasaur Type: Grass, Poison Height: 2' 04" Weight: 15.0 lb Pokédex Entry: It can go for days without eating a single morsel. In the bulb on it's back, it stores energy. Evolution: Ivysaur Evolves by: experience (level 16) Number: 002 Name: Ivysaur Type: Grass, Poison Height: 3' 03" Weight: 29.0 lb Pokédex Entry: The bulb on its back grows by drawing energy. It gives off an aroma when it is ready to bloom. Evolution: Venusaur Evolves by: experience (level 32) Number: 003 Name: Venusaur Type: Grass, Poison Height: 6' 07" Weight: 221.0 lb Pokédex Entry: The flower on its back catches the sun's rays. The sunlight is then absorbed and used for energy. Evolution: n/a Evolves by: n/a Number: 004 Name: Charmander Type: Fire Height: 2' 00" Weight: 19 lb Pokédex Entry: The flame at the tip of its tail makes a sound as it burns. You can only hear it in quiet places. Evolution: Charmeleon Evolves by: experience (level 16) Number: 005 Name: Charmeleon Type: Fire Height: 3' 07" Weight: 42.0 lb Pokédex Entry: Tough fights could excite this Pokémon. When excited, it many blow out bluish-white flames. Evolution: Charizard Evolves by: experience (level 36) Number: 006 Name: Charizard Type: Fire/Flying Height: 5' 07" Weight: 200.0 lb Pokédex Entry: When expelling a blast of super hot fire, the red flame on the tip of its tail burns more intensely. Evolution: n/a Evolves by: n/a Number: 007 Name: Squirtle Type: Water Height: 1' 08" Weight: 20.0 lb Pokédex Entry: Shoots water at prey while in the water. Withdraws into its shell when in danger. Evolution: Wartortle Evolves by: experience (level 16) Number: 008 Name: Wartortle Type: Water Height: 3' 03" Weight: 50.0 lb Pokédex Entry: When tapped, this Pokémon will pull in its head, but its tail will still stick out a little bit. Evolution: Blastoise Evolves by: experience (level 36) Number: 009 Name: Blastoise Type: Water Height: 5' 03" Weight: 189.0 lb Pokédex Entry: Once it takes aim at its enemy, it blasts out water with even more force than a fire hose. Evolution: n/a Evolves by: n/a Number: 010 Name: Caterpie Type: Bug Height: 1' 00" Weight: 6.0 lb Pokédex Entry: If you touch the feeler on top of its head, it will release a horrible stink to protect itself. Evolution: Metapod Evolves by: experience (level 7) Number: 011 Name: Metapod Type: Bug Height: 2' 04" Weight: 22.0 lb Pokédex Entry: Hardens its shell to protect itself. However, a large impact may cause it to pop out of its shell. Evolution: Butterfree Evolves by: experience (level 10) Number: 012 Name: Butterfree Type: Bug/Flying Height: 3' 07" Weight: 71.0 lb Pokédex Entry: Its wings, covered with poisonous powders, repel water. This allows it to fly in the rain. Evolution: n/a Evolves by: n/a Number: 013 Name: Weedle Type: Bug Height: 1' 00" Weight: 7.0 lb Pokédex Entry: Beware of the sharp stinger on its head. It hides in grass and bushes where it eats leaves. Evolution: Kakuna Evolves by: experience (level 7) Number: 014 Name: Kakuna Type: Bug Height: 2' 00" Weight: 22.0 lb Pokédex Entry: Able to move only slightly. When endangered, it may stick out its stinger and poison its enemy. Evolution: Beedrill Evolves by: experience (level 10) Number: 015 Name: Beedrill Type: Bug/Poison Height: 3' 03" Weight: 65.0 lb Pokédex Entry: It has 3 poisonous stingers on its forelegs and its tail. They are used to jab its enemy repeatedly. Evolution: n/a Evolves by: n/a Number: 016 Name: Pidgey Type: Flying Height: 1' 00" Weight: 4.0 lb Pokédex Entry: Very docile. If attacked, it will often kick up sand to protect itself rather than fight back. Evolution: Pidgeotto Evolves by: experience (level 18) Number: 017 Name: Pidgeotto Type: Flying Height: 3' 07" Weight: 66.0 lb Pokédex Entry: This Pokémon is full of vitality. It constantly flies around its large territory in search of prey. Evolution: Pidgeot Evolves by: experience (level 36) Number: 018 Name: Pidgeot Type: Flying Height: 4' 11" Weight: 87.0 lb Pokédex Entry: This Pokédex flies at Mach 2 speed, seeking prey. Its large talons are feared as wicked weapons. Evolution: n/a Evolves by: n/a Number: 019 Name: Rattata Type: Normal Height: 1' 00" Weight: 8.0 lb Pokédex Entry: Will chew on anything with its fangs. If you see one, it is certain that 40 more live in the area. Evolution: Raticate Evolves by: experience (level 20) Number: 020 Name: Raticate Type: Normal Height: 2' 04" Weight: 41.0 lb Pokédex Entry: Its hind feet are webbed. They act as flippers, so it can swim in rivers and hunt for prey. Evolution: n/a Evolves by: n/a Number: 021 Name: Spearow Type: Flying Height: 1' 00" Weight: 4.0 lb Pokédex Entry: Inept at flying high. However, it can fly around very fast to protect its territory. Evolution: Fearow Evolves by: experience (level 20) Number: 022 Name: Fearow Type: Flying Height: 3' 11" Weight: 84.0 lb Pokédex Entry: A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly. Evolution: n/a Evolves by: n/a Number: 023 Name: Ekans Type: Poison Height: 6' 07" Weight: 15.0 lb Pokédex Entry: The older it gets, the longer it grows. At night, it wraps its long body around tree branches to rest. Evolution: Arbok Evolves by: experience (level 22) Number: 024 Name: Arbok Type: Poison Height: 11' 06" Weight: 143.0 lb Pokédex Entry: The frightening patterns on its belly have been studied. Six variations have been confirmed. Evolution: n/a Evolves by: n/a Number: 025 Name: Pikachu Type: Electric Height: 1' 04" Weight: 13.0 lb Pokédex Entry: It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you. Evolution: Raichu Evolves by: Thunder Stone Number: 026 Name: Raichu Type: Electric Height: 2' 07" Weight: 66.0 lb Pokédex Entry: When electricity builds up inside its body, it becomes feisty. It also glows in the dark. Evolution: n/a Evolves by: n/a Number: 027 Name: Sandshrew Type: Ground Height: 2' 00" Weight: 26.0 lb Pokédex Entry: Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew. Evolution: Sandslash Evolves by: experience (level 22) Number: 028 Name: Sandslash Type: Ground Height: 3' 03" Weight: 65.0 lb Pokédex Entry: It is skilled at slashing enemies with its claws. If broken, they start to grow back in a day. Evolution: n/a Evolves by: n/a Number: 029 Name: Nidoran (f) Type: Poison Height: 1' 04" Weight: 15.0 lb Pokédex Entry: A mild-mannered Pokémon that does not like to fight. Beware, its small horns secrete venom. Evolution: Nidorina Evolves by: experience (level 16) Number: 030 Name: Nidorina Type: Poison Height: 2' 07" Weight: 44.0 lb Pokédex Entry: When resting deep in its burrow, its thorns always retract. This is proof that it is relaxed. Evolution: Nidoqueen Evolves by: Moon Stone Number: 031 Name: Nidoqueen Type: Poison/Ground Height: 4' 03" Weight: 132.0 lb Pokédex Entry: Tough scales cover the sturdy body of this Pokémon. It appears that the scales grow in cycles. Evolution: n/a Evolves by: n/a Number: 032 Name: Nidoran (m) Type: Poison Height: 1' 08" Weight: 20.0 lb Pokédex Entry: Its large ears are always kept upright. If it senses danger, it will attack with a poisonous sting. Evolution: Nidorino Evolves by: experience (level 16) Number: 033 Name: Nidorino Type: Poison Height: 2' 11" Weight: 43.0 lb Pokédex Entry: Its horns contain venom. If they are stabbed into an enemy, the impact makes the poison leak out. Evolution: Nidoking Evolves by: Moon Stone Number: 034 Name: Nidoking Type: Poison/Ground Height: 4' 07" Weight: 137.0 lb Pokédex Entry: Its steel-like hide adds to its powerful tackle. Its horns are so hard, they can pierce a diamond. Evolution: n/a Evolves by: n/a Number: 035 Name: Clefairy Type: Normal Height: 2' 00" Weight: 17.0 lb Pokédex Entry: Adored for their cute looks and playfulness. They are thought to be rare, as they do not appear often. Evolution: Clefable Evolves by: Moon Stone Number: 036 Name: Clefable Type: Normal Height: 4' 03" Weight: 88.0 lb Pokédex Entry: They appear to be very protective of their own world. It is a kind of fairy, rarely seen by people. Evolution: n/a Evolves by: n/a Number: 037 Name: Vulpix Type: Fire Height: 2' 00" Weight: 22.0 lb Pokédex Entry: Both its fur and its tails are beautiful. As it grows, the tails split and form more tails. Evolution: Ninetales Evolves by: Fire Stone Number: 038 Name: Ninetales Type: Fire Height: 3' 07" Weight: 44.0 lb Pokédex Entry: According to an enduring legend, 9 noble saints were united and reincarnated as this Pokémon. Evolution: n/a Evolves by: n/a Number: 039 Name: Jigglypuff Type: Normal Height: 1' 08" Weight: 12.0 lb Pokédex Entry: Uses its alluring eyes to enrapture its foe. It then sings a pleasing melody that lulls the foe to sleep. Evolution: Wigglytuff Evolves by: Moon Stone Number: 040 Name: Wigglytuff Type: Normal Height: 3' 03" Weight: 26.0 lb Pokédex Entry: Its body is full of elasticity. By inhaling deeply, it can continue to inflate itself without limit. Evolution: n/a Evolves by: n/a Number: 041 Name: Zubat Type: Poison/Flying Height: 2' 07" Weight: 17.0 lb Pokédex Entry: Emits ultrasonic cries while it flies. They act as a sonar used to check for objects in the way. Evolution: Golbat Evolves by: experience (level 22) Number: 042 Name: Golbat Type: Poison/Flying Height: 5' 03" Weight: 121.0 lb Pokédex Entry: It attacks in a stealthy manner, without warning. Its sharp fangs are used to bite and suck blood. Evolution: n/a Evolves by: n/a Number: 043 Name: Oddish Type: Grass/Poison Height: 1' 08" Weight: 12.0 lb Pokédex Entry: It may be mistaken for a clump of weeds. If you try to yank it out of the ground, it shrieks horribly. Evolution: Gloom Evolves by: experience (level 21) Number: 044 Name: Gloom Type: Grass/Poison Height: 2' 07" Weight: 19.0 lb Pokédex Entry: Smells incredibly foul! However, around 1 out of 1,000 people enjoy sniffing its nose-bending stink. Evolution: Vileplume Evolves by: Leaf Stone Number: 045 Name: Vileplume Type: Grass/Poison Height: 3' 11" Weight: 41.0 lb Pokédex Entry: Flaps its broad flower petals to scatter its poisonous pollen. The flapping sound is very loud. Evolution: n/a Evolves by: n/a Number: 046 Name: Paras Type: Bug/Grass Height: 1' 00" Weight: 12.0 lb Pokédex Entry: Burrows under the ground to gnaw on tree roots. The mushrooms on its back absorb most of the nutrition. Evolution: Parasect Evolves by: experience (level 24) Number: 047 Name: Parasect Type: Bug/Grass Height: 3' 03" Weight: 65.0 lb Pokédex Entry: The bug host is drained of energy by the mushrooms on its back. They appear to do all the thinking. Evolution: n/a Evolves by: n/a Number: 048 Name: Venonat Type: Bug/Poison Height: 3' 03" Weight: 66.0 lb Pokédex Entry: Its large eyes act as radars. In a bright place, you can see that they are clusters of many tiny eyes. Evolution: Venomoth Evolves by: experience (level 30) Number: 049 Name: Venomoth Type: Bug/Poison Height: 4' 11" Weight: 28.0 lb Pokédex Entry: The powdery scales on its wings are hard to remove. They also contain poison that leaks out on contact. Evolution: n/a Evolves by: n/a Number: 050 Name: Diglett Type: Ground Height: 0' 08" Weight: 2.0 lb Pokédex Entry: It prefers dark places. It spends most of its time underground, though it may pop up in caves. Evolution: Dugtrio Evolves by: experience (level 28) Number: 051 Name: Dugtrio Type: Ground Height: 2' 04" Weight: 73.0 lb Pokédex Entry: A team of triplets that can burrow over 60 MPH. Due to this, some people think it's an earthquake. Evolution: n/a Evolves by: n/a Number: 052 Name: Meowth Type: Normal Height: 1' 04" Weight: 9.0 lb Pokédex Entry: Appears to be more active at night. It loves round and shiny things. It can't stop from picking them up. Evolution: Persian Evolves by: experience (level 28) Number: 053 Name: Persian Type: Normal Height: 3' 03" Weight: 71.0 lb Pokédex Entry: The gem on its forehead glows on its own! It walks with all the grace and elegance of a proud queen. Evolution: n/a Evolves by: n/a Number: 054 Name: Psyduck Type: Water Height: 2' 07" Weight: 43.0 lb Pokédex Entry: Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so. Evolution: Golduck Evolves by: experience (level 33) Number: 055 Name: Golduck Type: Water Height: 5' 07" Weight: 169.0 lb Pokédex Entry: Its slim and long limbs end in broad flippers. They are used for swimming gracefully in lakes. Evolution: n/a Evolves by: n/a Number: 056 Name: Mankey Type: Fighting Height: 1' 08" Weight: 62.0 lb Pokédex Entry: An agile Pokémon that lives in trees. It angers easily and will not hesitate to attack anything. Evolution: Primeape Evolves by: experience (level 26) Number: 057 Name: Primeape Type: Fighting Height: 3' 03" Weight: 71.0 lb Pokédex Entry: It stops being angry only when nobody else is around. To view this moment is very difficult. Evolution: n/a Evolves by: n/a Number: 058 Name: Growlithe Type: Fire Height: 2' 04" Weight: 42.0 lb Pokédex Entry: A Pokémon with a friendly nature. However, it will bark fiercely at anything invading its territory. Evolution: Arcanine Evolves by: Fire Stone Number: 059 Name: Arcanine Type: Fire Height: 6' 03" Weight: 342.0 lb Pokédex Entry: A legendary Pokémon in China. Many people are charmed by its grace and beauty while running. Evolution: n/a Evolves by: n/a Number: 060 Name: Poliwag Type: Water Height: 2' 00" Weight: 27.0 lb Pokédex Entry: The direction of the spiral on the belly differs by area. It is more adept at swimming than walking. Evolution: Poliwhirl Evolves by: experience (level 25) Number: 061 Name: Poliwhirl Type: Water Height: 3' 03" Weight: 44.0 lb Pokédex Entry: Under attack, it uses its belly spiral to put the foe to sleep. It then makes its escape. Evolution: Poliwrath Evolves by: Water Stone Number: 062 Name: Poliwrath Type: Water/Fighting Height: 4' 03" Weight: 119.0 lb Pokédex Entry: Swims powerfully using all the muscles in its body. It can even overtake champion swimmers. Evolution: n/a Evolves by: n/a Number: 063 Name: Abra Type: Psychic Height: 2' 11' Weight: 43.0 lb Pokédex Entry: Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps. Evolution: Kadabra Evolves by: experience (level 16) Number: 064 Name: Kadabra Type: Psychic Height: 4' 03" Weight: 125.0 lb Pokédex Entry: Many odd things happen if this Pokémon is close by. For example, it makes clocks run backwards. Evolution: Alakazam Evolves by: Trading to another game pak Number: 065 Name: Alakazam Type: Psychic Height: 4' 11" Weight: 106.0 lb Pokédex Entry: A Pokémon that can memorize anything. It never forgets what it learns—-that's why this Pokémon is smart. Evolution: n/a Evolves by: n/a Number: 066 Name: Machop Type: Fighting Height: 2' 07" Weight: 43.0 lb Pokédex Entry: Very powerful in spite of its small size. Its mastery of many types of martial arts makes it very tough. Evolution: Machoke Evolves by: experience (level 28) Number: 067 Name: Machoke Type: Fighting Height: 4' 11" Weight: 155.0 lb Pokédex Entry: The belt around its waist holds back its energy. Without it, this Pokémon would be unstoppable. Evolution: Machamp Evolves by: Trading to another game pak Number: 068 Name: Machamp Type: Fighting Height: 5' 03" Weight: 287.0 lb Pokédex Entry: One arm alone can move mountains. Using all four arms, this Pokémon fires off awesome punches. Evolution: n/a Evolves by: n/a Number: 069 Name: Bellsprout Type: Grass/Poison Height: 2' 04" Weight: 9.0 lb Pokédex Entry: Prefers hot and humid places. It ensnares tiny insects with its vines and devours them. Evolution: Weepinbell Evolves by: experience (level 21) Number: 070 Name: Weepinbell Type: Grass/Poison Height: 3' 03" Weight: 14.0 lb Pokédex Entry: When hungry, it swallows anything that moves. Its hapless prey is melted inside by strong acids. Evolution: Victreebel Evolves by: Leaf Stone Number: 071 Name: Victreebel Type: Grass/Poison Height: 5' 07" Weight: 34.0 lb Pokédex Entry: Lures prey with the sweet aroma of honey. Swallowed whole, the prey is melted in a day, bones and all. Evolution: n/a Evolves by: n/a Number: 072 Name: Tentacool Type: Water/Poison Height: 2' 11" Weight: 100.0 lb Pokédex Entry: It can sometimes be found all dry and shriveled up on a beach. Toss it back into the sea to revive it. Evolution: Tentacruel Evolves by: experience (level 30) Number: 073 Name: Tentacruel Type: Water/Poison Height: 5' 03" Weight: 121.0 lb Pokédex Entry: Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison. Evolution: n/a Evolves by: n/a Number: 074 Name: Geodude Type: Rock Height: 1' 04" Weight: 44.0 lb Pokédex Entry: Commonly found near mountain trails, etc. If you step on one by accident, it gets angry. Evolution: Graveler Evolves by: experience (level 25) Number: 075 Name: Graveler Type: Rock Height: 3' 03" Weight: 232.0 lb Pokédex Entry: Often seen rolling down mountain trails. Obstacles are just things to roll straight over, not avoid. Evolution: Golem Evolves: Trading to another game pak Number: 076 Name: Golem Type: Rock Height: 4' 07" Weight: 662.0 lb Pokédex Entry: Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it's exposed to air. Evolution: n/a Evolves by: n/a Number: 077 Name: Ponyta Type: Fire Height: 3' 03" Weight: 66.0 lb Pokédex Entry: Capable of jumping incredibly high. Its hooves and sturdy legs absorb the impact of a hard landing. Evolution: Rapidash Evolves by: experience (level 40) Number: 078 Name: Rapidash Type: Fire Height: 5' 7" Weight: 209.0 lb Pokédex Entry: Just loves to run. If it sees something faster than itself, it will give chase at top speed. Evolution: n/a Evolves by: n/a Number: 079 Name: Slowpoke Type: Water/Psychic Height: 3' 11" Weight: 79.0 lb Pokédex Entry: Incredibly slow and sluggish. It is quite content to loll about without worrying about the time. Evolution: Slowbro Evolves by: experience (level 37) Number: 080 Name: Slowbro Type: Water/Psychic Height: 5' 03" Weight: 173.0 lb Pokédex Entry: Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again. Evolution: n/a Evolves by: n/a Number: 081 Name: Magnemite Type: Electric Height: 1' 00" Weight: 13.0 lb Pokédex Entry: It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves. Evolution: Magneton Evolves by: experience (level 30) Number: 082 Name: Magneton Type: Electric Height: 3' 03" Weight: 132.0 lb Pokédex Entry: Generates strange radio signals. It raises the temperature by 3.6F degrees within 3,300 feet. Evolution: n/a Evolves by: n/a Number: 083 Name: Farfetch'd Type: Flying Height: 2' 07" Weight: 33.0 lb Pokédex Entry: Lives where reedy plants grow. They are rarely seen, so it's thought their numbers are decreasing. Evolution: n/a Evolves by: n/a Number: 084 Name: Doduo Type: Flying Height: 4' 07" Weight: 86.0 lb Pokédex Entry: Its short wings make flying difficult. Instead, this Pokémon runs at high speed on developed legs. Evolution: Dodrio Evolves by: experience (level 31) Number: 085 Name: Dodrio Type: Flying Height: 5' 11" Weight: 188.0 lb Pokédex Entry: One of Doduo's 2 heads splits to form a unique species. It runs close to 40 MPH in prairies. Evolution: n/a Evolves by: n/a Number: 086 Name: Seel Type: Water/Ice Height: 3' 07" Weight: 198.0 lb Pokédex Entry: Loves freezing cold conditions. Relishes swimming in a frigid climate of around 14F degrees. Evolution: Dewgong Evolves by: experience (level 37) Number: 087 Name: Dewgong Type: Water/Ice Height: 5' 07" Weight: 265.0 lb Pokédex Entry: Its entire body is a snowy-white. Unharmed by even intense cold, it swims powerfully in icy waters. Evolution: n/a Evolves by: n/a Number: 088 Name: Grimer Type: Poison Height: 2' 11" Weight: 66.0 lb Pokédex Entry: Made of hardened sludge. It smells too putrid to touch. Even weeds won't grow in its path. Evolution: Muk Evolves by: experience (level 35) Number: 089 Name: Muk Type: Poison Height: 3' 11" Weight: 66.0 lb Pokédex Entry: Smells so awful, it can cause fainting. Through degeneration, it lost its sense of smell. Evolution: n/a Evolves by: n/a Number: 090 Name: Shellder Type: Water Height: 1' 00" Weight: 9.0 lb Pokédex Entry: The shell can withstand any attack. However, when it is open, the tender body is exposed. Evolution: Cloyster Evolves by: Water Stone Number: 091 Name: Cloyster Type: Water/Ice Height: 4' 11" Weight: 292.0 lb Pokédex Entry: For protection, it uses its harder-than-diamonds shell. It also shoots spikes from the shell. Evolution: n/a Evolves by: n/a Number: 092 Name: Gastly Type: Ghost/Poison Height: 4' 03" Weight: 0.2 lb Pokédex Entry: Said to appear in decrepit, deserted buildings. It has no real shape as it appears to be made of a gas. Evolution: Haunter Evolves by: experience (level 25) Number: 093 Name: Haunter Type: Ghost/Poison Height: 5' 03" Weight: 0.2 lb Pokédex Entry: By licking, it saps the victim's life. It causes shaking that won't stop until the victim's demise. Evolution: Gengar Evolves by: Trading to another game pak Number: 094 Name: Gengar Type: Ghost/Poison Height: 4' 11" Weight: 89.0 lb Pokédex Entry: A Gengar is close by if you feel a sudden chill. It may be trying to lay a curse on you. Evolution: n/a Evolves by: n/a Number: 095 Name: Onix Type: Rock Height: 28' 10" Weight: 463.0 lb Pokédex Entry: Burrows at high speed in search of food. The tunnels it leaves are used as homes by Digletts. Evolution: n/a Evolves by: n/a Number: 096 Name: Drowzee Type: Psychic Height: 3' 03" Weight: 71.0 lb Pokédex Entry: If you sleep by it all the time, it will sometimes show you dreams it has eaten in the past. Evolution: Hypno Evolves by: experience (level 28) Number: 097 Name: Hypno Type: Psychic Height: 5' 03" Weight: 167.0 lb Pokédex Entry: Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum. Evolution: n/a Evolves by: n/a Number: 098 Name: Krabby Type: Water Height: 1' 04" Weight: 14.0 lb Pokédex Entry: Its pincers are superb weapons. They sometimes break off during battle, but they grow back fast. Evolution: Kingler Evolves by: experience (level 28) Number: 099 Name: Kingler Type: Water Height: 4' 03" Weight: 132.0 lb Pokédex Entry: One claw grew massively and as hard as steel. It has 10,000-HP strength. However, it is too heavy. Evolution: n/a Evolves by: n/a Number: 100 Name: Voltorb Type: Electric Height: 1' 08" Weight: 23.0 lb Pokédex Entry: It is said to camouflage itself as a PokéBall. It will self-destruct with very little stimulus. Evolution: Electrode Evolves by: experience (level 33) Number: 101 Name: Electrode Type: Electric Height: 3' 11" Weight: 147.0 lb Pokédex Entry: Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion. Evolution: n/a Evolves by: n/a Number: 102 Name: Exeggcute Type: Grass/Psychic Height: 1' 04" Weight: 6.0 lb Pokédex Entry: The heads attract each other and spin around. There must be 6 heads for it to maintain balance. Evolution: Exeggutor Evolves by: Leaf Stone Number: 103 Name: Exeggutor Type: Grass/Psychic Height: 6' 07" Weight: 265.0 lb Pokédex Entry: Its cries are very noisy. This is because each of the 3 heads thinks about whatever it likes. Evolution: n/a Evolves by: n/a Number: 104 Name: Cubone Type: Ground Height: 1' 04" Weight: 14.0 lb Pokédex Entry: Wears the skull of its deceased mother. Its cries echo inside the skull and come out as a sad melody. Evolution: Marowak Evolves by: experience (level 28) Number: 105 Name: Marowak Type: Ground Height: 3' 03" Weight: 99.0 lb Pokédex Entry: Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages. Evolution: n/a Evolves by: n/a Number: 106 Name: Hitmonlee Type: Fighting Height: 4' 11" Weight: 110.0 lb Pokédex Entry: When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy. Evolution: n/a Evolves by: n/a Number: 107 Name: Hitmonchan Type: Fighting Height: 4' 07" Weight: 111.0 lb Pokédex Entry: Punches in corkscrew fashion. It can punch its way through a concrete wall in the same way as a drill. Evolution: n/a Evolves by: n/a Number: 108 Name: Lickitung Type: Normal Height: 3' 11" Weight: 144.0 lb Pokédex Entry: Its tongue spans almost 7 feet and moves more freely than its forelegs. Its licks can cause paralysis. Evolution: n/a Evolves by: n/a Number: 109 Name: Koffing Type: Poison Height: 2' 00" Weight: 2.0 lb Pokédex Entry: In hot places, its internal gases could expand and explode without any warning. Be very careful! Evolution: Weezing Evolves by: experience (level 35) Number: 110 Name: Weezing Type: Poison Height: 3' 11" Weight: 21.0 lb Pokédex Entry: It lives and grows by absorbing dust, germs and poison gases that are contained in toxic waste and garbage. Evolution: n/a Evolves by: n/a Number: 111 Name: Rhyhorn Type: Rock/Ground Height: 3' 03" Weight: 254.0 lb Pokédex Entry: A Pokémon with a one-track mind. Once it charges, it won't stop running until it falls asleep. Evolution: Rhydon Evolves by: experience (level 42) Number: 112 Name: Rhydon Type: Rock/Ground Height: 6' 03" Weight: 265.0 lb Pokédex Entry: Walks on its hind legs. Shows signs of intelligence. Its armor-like hide even repels molten lava. Evolution: n/a Evolves by: n/a Number: 113 Name: Chansey Type: Normal Height: 3' 07" Weight: 76.0 lb Pokédex Entry: A gentle and kind-hearted Pokémon that shares its nutritious eggs if it sees an injured Pokémon. Evolution: n/a Evolves by: n/a Number: 114 Name: Tangela Type: Grass Height: 3' 03" Weight: 77.0 lb Pokédex Entry: Its identity is obscured by masses of thick, blue vines. The vines are said to stop growing. Evolution: n/a Evolves by: n/a Number: 115 Name: Kangaskhan Type: Normal Height: 7' 03" Weight: 176.0 lb Pokédex Entry: Raises its young in its belly pouch. Won't run from any fight to keep its young protected. Evolution: n/a Evolves by: n/a Number: 116 Name: Horsea Type: Water Height: 1' 04" Weight: 18.0 lb Pokédex Entry: If it senses danger, it will vigorously spray water or a special type of ink from its mouth. Evolution: Seadra Evolves by: experience (level 30) Number: 117 Name: Seadra Type: Water Height: 3' 11" Weight: 55.0 lb Pokédex Entry: Touching the back fin causes numbness. It hooks its tail to coral to stay in place while sleeping. Evolution: n/a Evolves by: n/a Number: 118 Name: Goldeen Type: Water Height: 2' 00" Weight: 33.0 lb Pokédex Entry: When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups. Evolution: Seaking Evolves by: experience (level 33) Number: 119 Name: Seaking Type: Water Height: 4' 03" Weight: 86.0 lb Pokédex Entry: It is the male's job to make a nest by carving out boulders in a stream using the horn on its head. Evolution: n/a Evolves by: n/a Number: 120 Name: Staryu Type: Water Height: 2' 07" Weight: 76.0 lb Pokédex Entry: As long as the center section is unharmed, it can grow back fully even if it is chopped to bits. Evolution: Starmie Evolves by: Water Stone Number: 121 Name: Starmie Type: Water/Psychic Height: 3' 07" Weight: 176.0 lb Pokédex Entry: The center section is named the core. People think it is communicating when it glows in 7 colors. Evolution: n/a Evolves by: n/a Number: 122 Name: Mr. Mime Type: Psychic Height: 4' 03" Weight: 120.0 lb Pokédex Entry: Always practices its pantomime act. It makes enemies believe something exists that really doesn't. Evolution: n/a Evolves by: n/a Number: 123 Name: Scyther Type: Bug/Flying Height: 4' 11" Weight: 123.0 lb Pokédex Entry: Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja. Evolution: n/a Evolves by: n/a Number: 124 Name: Jynx Type: Ice/Psychic Height: 4' 07" Weight: 90.0 lb Pokédex Entry: Appears to move to a rhythm of its own, as if it were dancing. It wiggles its hips as it walks. Evolution: n/a Evolves by: n/a Number: 125 Name: Electabuzz Type: Electric Height: 3' 07" Weight: 66.0 lb Pokédex Entry: If a major power outage occurs, it is certain that this Pokémon has eaten electricity at a power plant. Evolution: n/a Evolves by: n/a Number: 126 Name: Magmar Type: Fire Height: 4' 03" Weight: 98.0 lb Pokédex Entry: Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire. Evolution: n/a Evolves by: n/a Number: 127 Name: Pinsir Type: Bug Height: 4' 11" Weight: 121.0 lb Pokédex Entry: Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places. Evolution: n/a Evolves by: n/a Number: 128 Name: Tauros Type: Normal Height: 4' 07" Weight: 195.0 lb Pokédex Entry: A rowdy Pokémon with a lot of stamina. Once running, it won't stop until it hits something. Evolution: n/a Evolves by: n/a Number: 129 Name: Magikarp Type: Water Height: 2' 11" Weight: 22.0 lb Pokédex Entry: Famous for being very unreliable. It can be found swimming in seas, lakes, rivers, and shallow puddles. Evolution: Gyarados Evolves by: experience (level 20) Number: 130 Name: Gyarados Type: Water/Flying Height: 21' 04" Weight: 518.0 lb Pokédex Entry: Brutally vicious and enormously destructive. Known for totally destroying cities in ancient times. Evolution: n/a Evolves by: n/a Number: 131 Name: Lapras Type: Water/Ice Height: 8' 02" Weight: 485.0 lb Pokédex Entry: A gentle soul that can read the minds of people. It can ferry people across the sea on its back. Evolution: n/a Evolves by: n/a Number: 132 Name: Ditto Type: Normal Height: 1' 0" Weight: 9.0 lb Pokédex Entry: When it spots an enemy, its body transforms into an almost perfect copy of its opponent. Evolution: n/a Evolves by: n/a Number: 133 Name: Eevee Type: Normal Height: 1' 00" Weight: 14.0 lb Pokédex Entry: Its genetic code is unstable, so it could evolve in a variety of ways. There are only a few alive. Evolution: Vaporeon, Jolteon, Flareon Evolves by: Water Stone (Vaporeon), Thunder Stone (Jolteon), Fire Stone (Flareon) Number: 134 Name: Vaporeon Type: Water Height: 3' 03" Weight: 64.0 lb Pokédex Entry: Its cell structure is similar to water molecules. It will melt away and become invisible in water. Evolution: n/a Evolves by: n/a Number: 135 Name: Jolteon Type: Electric Height: 2' 07" Weight: 54.0 lb Pokédex Entry: A sensitive Pokémon that easily becomes sad or angry. Every time its mood changes, it charges power. Evolution: n/a Evolves by: n/a Number: 136 Name: Flareon Type: Fire Height: 2' 11" Weight: 55.0 lb Pokédex Entry: It has a flame chamber inside its body. It inhales, then blows out fire that is over 3,000F degrees. Evolution: n/a Evolves by: n/a Number: 137 Name: Porygon Type: Normal Height: 2' 07" Weight: 80.0 lb Pokédex Entry: The only Pokémon people anticipate can fly into space. None has managed the feat yet, however. Evolution: n/a Evolves by: n/a Number: 138 Name: Omanyte Type: Rock/Water Height: 1' 04" Weight: 17.0 lb Pokédex Entry: An ancient Pokémon that was recovered from a fossil. It swims by cleverly twisting its 10 tentacles about. Evolution: Omastar Evolves by: experience (level 40) Number: 139 Name: Omastar Type: Rock/Water Height: 3' 03" Weight: 77.0 lb Pokédex Entry: Sharp beaks ring its mouth. Its shell was too big for it to move freely, so it became extinct. Evolution: n/a Evolves by: n/a Number: 140 Name: Kabuto Type: Rock/Water Height: 1' 08" Weight: 25.0 lb Pokédex Entry: A Pokémon that was recovered from a fossil. It uses the eyes on its back while hiding on the sea floor. Evolution: Kabutops Evolves by: experience (level 40) Number: 141 Name: Kabutops Type: Rock/Water Height: 4' 03" Weight: 89.0 lb Pokédex Entry: A slim and fast swimmer. It slices its prey with its sharp sickles and drinks the body fluids. Evolution: n/a Evolves by: n/a Number: 142 Name: Aerodactyl Type: Rock/Flying Height: 5' 11" Weight: 130.0 lb Pokédex Entry: A savage Pokémon that died out in ancient times. It was resurrected using DNA taken from amber. Evolution: n/a Evolves by: n/a Number: 143 Name: Snorlax Type: Normal Height: 6' 11" Weight: 1014.0 lb Pokédex Entry: Will eat anything, even if the food happens to be a little moldy. It never gets an upset stomach. Evolution: n/a Evolves by: n/a Number: 144 Name: Articuno Type: Ice/Flying Height: 5' 7" Weight: 122.0 lb Pokédex Entry: A legendary bird Pokémon. It freezes water that is contained in winter air and makes it snow. Evolution: n/a Evolves by: n/a Number: 145 Name: Zapdos Type: Electric/Flying Height: 5' 3" Weight: 116.0 lb Pokédex Entry: This legendary bird Pokémon is said to appear when the sky turns dark and lightning showers down. Evolution: n/a Evolves by: n/a Number: 146 Name: Moltres Type: Fire/Flying Height: 6' 7" Weight: 132.0 lb Pokédex Entry: A legendary bird Pokémon. As it flaps its flaming wings, even the night sky will turn red. Evolution: n/a Evolves by: n/a Number: 147 Name: Dratini Type: Dragon Height: 5' 11" Weight: 7.0 lb Pokédex Entry: The existence of this mythical Pokémon was only recently confirmed by a fisherman who caught one. Evolution: Dragonair Evolves by: experience (level 30) Number: 148 Name: Dragonair Type: Dragon Height: 13' 1" Weight: 36.0 lb Pokédex Entry: According to a witness, its body was surrounded by a strange aura that gave it a mystical look. Evolution: Dragonite Evolves by: experience (level 55) Number: 149 Name: Dragonite Type: Dragon/Flying Height: 7' 3" Weight: 463.0 lb Pokédex Entry: It is said that this Pokémon lives somewhere in the sea and that it flies. However, it is only a rumor. Evolution: n/a Evolves by: n/a Number: 150 Name: Mewtwo Type: Psychic Height: 6' 07" Weight: 269.0 lb Pokédex Entry: Its DNA is almost the same as Mew's. However, its size and disposition are vastly different. Evolution: n/a Evolves by: n/a Number: 151 Name: Mew Type: Psychic Height: 1' 4" Weight: 9.0 lb Pokédex Entry: When viewed through a microscope, this Pokémon's short fine, delicate hair can be seen. Evolution: n/a Evolves by: n/a ---------- TM/HM LIST ---------- TM 01-Mega Punch HM 01-CUT TM 02-Razor Wind HM 02-FLY TM 03-Swords Dance HM 03-SURF TM 04-Whirlwind HM 04-STRENGTH TM 05-Mega Kick HM 05-FLASH TM 06-Toxic TM 07-Horn Drill TM 08-Body Slam TM 09-Take-Down TM 10-Double-Edge TM 11-BubbleBeam TM 12-Water Gun TM 13-Ice Beam TM 14-Blizzard TM 15-Hyper Beam TM 16-Pay Day TM 17-Submission TM 18-Counter TM 19-Seismic Toss TM 20-Rage TM 21-Mega Drain TM 22-Solarbeam TM 23-Dragon Rage TM 24-Thunderbolt TM 25-Thunder TM 26-Earthquake TM 27-Fissure TH 28-Dig TM 29-Psychic TM 30-Teleport TM 31-Mimic TM 32-Double Team TM 33-Reflect TM 34-Bide TM 35-Metronome TM 36-Self Destruct TM 37-Egg Bomb TM 38-Fire Blast TM 39-Swift TM 40-Skull Bash TM 41-Softboiled TM 42-Dream Eater TM 43-Sky Attack TM 44-Rest TM 45-Thunder Wave TM 46-Psywave TM 47-Explosion TM 48-Rock Slide TM 49-Tri Attack TM 50-Substitute Locations of TMs: ------------------------------------------------------------------ | TM | ABILITY | PLACE | PRICE | ------------------------------------------------------------------ | 01 | Mega Punch | Mt. Moon, Celadon Dept. Store | 3,000 | | 02 | Razor Wind | Celadon Dept. Store, Game Corner | 2,000 | | 03 | Swords Dance | Silph Co.-7F | | | 04 | Whirlwind | Route 4 | | | 05 | Mega Kick | Victory Road, Celadon Dept. Store | 3,000 | | 06 | Toxic | Koga (Fuchsia City Gym) | | | 07 | Horn Drill | Celadon Dept. Store, Game Corner | 2,000 | | 08 | Body Slam | S. S. Anne | | | 09 | Take Down | Silph Co.-5F, Celadon Dept. Store | 3,000 | | 10 | Double-Edge | Game Corner | | | 11 | Bubblebeam | Misty (Cerulean City Gym) | | | 12 | Water Gun | Mt. Moon | | | 13 | Ice Beam | Celadon Dept. Store-Thirsty Girl | | | 14 | Blizzard | Pokémon Mansion | | | 15 | Hyper Beam | Exchange Corner | 5500c | | 16 | Pay Day | Route 12 | | | 17 | Submission | Victory Road, Celadon Dept. Store | 3,000 | | 18 | Counter | Celadon Dept. Store-Counter on 3F | | | 19 | Seismic Toss | Route 25 | | | 20 | Rage | Route 15 | | | 21 | Mega Drain | Erika (Celadon City Gym) | | | 22 | Solarbeam | Pokémon Mansion | | | 23 | Dragon Rage | Exchange Corner | 3300c | | 24 | Thunderbolt | Lt. Surge (Vermillion City Gym) | | | 25 | Thunder | Power Plant | | | 26 | Earthquake | Silph Co.-10F | | | 27 | Fissure | Giovanni (Viridian City Gym) | | | 28 | Dig | Cerulean City-Team Rocket | | | 29 | Psychic | Saffron City-Mr. Psychic | | | 30 | Teleport | Route 9 | | | 31 | Mimic | Saffron City-Mimic Girl | | | 32 | Double Team | Safari Zone, Celadon Dept. Store | 1,000 | | 33 | Reflect | Power Plant, Celadon Dept. Store | 1,000 | | 34 | Bide | Brock (Pewter City Gym) | | | 35 | Metronome | Cinnibar Island-Pokémon Lab | | | 36 | Self Destruct | Silph Co.-2F | | | 37 | Egg Bomb | Safari Zone, Celadon Dept. Store | 2,000 | | 38 | Fire Blast | Blaine (Cinnibar Island Gym) | | | 39 | Swift | Route 12-Lookout Station | | | 40 | Skull Bash | Safari Zone | | | 41 | Softboiled | Celadon City-SURF across pond | | | 42 | Dream Eater | Viridian City-CUT bush | | | 43 | Sky Attack | Victory Road | | | 44 | Rest | S. S. Anne | | | 45 | Thunder Wave | Route 24 | | | 46 | Psywave | Sabrina (Saffron City Gym | | | 47 | Explosion | Victory Road | | | 48 | Rock Slide | Celadon Dept. Store-Thirsty Girl | | | 49 | Tri Attack | Celadon Dept. Store-Thirsty Girl | | | 50 | Substitute | Exchange Corner | 7700c | ------------------------------------------------------------------ | TM | ABILITY | PLACE | PRICE | ------------------------------------------------------------------ Locations of HMs: --------------------------------------------------- | HM | ABILITY | PLACE | --------------------------------------------------- | 01 | CUT | S. S. Anne-from Captain | | 02 | FLY | Route 16 | | 03 | SURF | Safari Zone-Secret House | | 04 | STRENGTH | Fuchsia City-Warden's Home | | 05 | FLASH | Route 2-South of Diglett's Cave | --------------------------------------------------- | HM | ABILITY | PLACE | --------------------------------------------------- -------------------- STRENGHTS/WEAKNESSES -------------------- Type: Strong Against: Weak Against: Normal Nothing Fighting Rock Flying, Fire Fighting, Ice, Ground Rock, Poison, Fighting, Ice, Water, Grass Electric, Fire Grass Water, Ground, Rock Bug, Poison, Fire, Flying Flying Bug, Grass, Fighting Ice, Rock, Thunder Psychic Poison, Fighting Bug Ghost Bug Psychic, Bug Poison Grass Ground, Psychic, Bug Water Fire, Ground, Rock Grass, Electric Ice Flying, Ground, Rock, Fire, Fighting Dragon, Grass Fire Ice, Grass, Bug Ground, Rock, Water Electric Flying, Water Ground Fighting Normal, Rock, Ground, Ice Psychic, Fighting Dragon Dragon Dragon, Ice ------------ SECRET STUFF ------------ Missingno. isn't there, Mew is somewhere. If anyone finds out, please let me know where. The Gameshark code to get Mew is 0115D7CF. ------- CREDITS ------- -Thanks to J.J. Gabel for info on Missingno. and Mew. -Thanks to Scyther for info on Gary. -Thanks to Echitchat for correcting my errors in the PIKACHU!!! Section. -Thanks to magics for info on the method to obtain Bulbasaur. -Thanks to all whom has sent in teams. -Thanks to jrcoms for pointing out those errors that I had with Gary's Eevee's forms. ------------------ MAJOR CONTRIBUTORS ------------------ GameFAQs: -posting this FAQ. Nintendo and Game Freaks: -making Pokémon. MetroidMoo: -the abilities list. Metsrok314: -the Pokédex info in Charizard, Rapidash, Ditto, Articuno, Zapdos, Moltres, Kabutops, Mew, Dragonair, and Dragonite. -numbers 1-103 of the Pokémon section. Wonderbabe: -the locations of the TMs and HMs. Pikablu45432: -correcting the many errors I had in the Safari Zone. Evanboy206: -corrected a number of errors. Dragonite16: -the team. -the Gary levels that I missed. Sean2133: -the Gameshark code to get Mew. BoyGaBiLaN: -Koga's Pokémon's attacks. ----------- LEGAL STUFF ----------- © Copyright 2000 striker64. If you would like to use this FAQ on your site, please e-mail me first. Remember to update when I do! Please do not change, steal, or sell my FAQ. Thanks in advance. If you find this FAQ from anywhere except http://www.gamefaqs.com, http://www.pgu.8k.com, http://vgstrategies.about.com, http://pokeplant.homepage.com.index.html, and http://www.angelfire.com/pokemon/blastose99, it is stolen. Please let me know about it immediately. ---------- DISCLAIMER ---------- Pokémon is Copyright Nintendo and Game Freaks.