************************************** * Ultima: Runes of Virtue 2 walkthru * * by * * Jeffrey Hoeksma A.K.A. Dung Dragon * ************************************** This is perhaps the only Ultima: Runes of Virtue 2 walkthru available on the net, it is a rather straight forward walkthru, if you don't want to be bored to death, beat the game yourself... Table of Contents: 1. The beginning 2. Hints 3. Items 4. Cities 5. Dungeons 6. Side quests 7. Runes 8. Orb Of the Moons 1. The beginning: You start out with a choice of 4 characters: Dupre: The fighter Mariah: The mage Shamino: The ranger Iolo: The bard Pick the character according to which one you feel the most suited too... In the introduction you see the evil Black Knight who you foiled in Runes Of Virtue 1 walking around fuming because he is bored (everyone needs hobby and his is Brittanian domination) He decides to be mean to Lord British by kidnaping Tholdon, the mayor of Britain and locking him up in his tower. Nystul learns of these events and informs Lord British, whose first reaction is to call for the Avatar, since Lord British is to lazy to do anything himself, its up for you to save the day! The purpose of the game is to go to every dungeon and rescue every mayor, then return them to their city. You get a rune for everyone you rescue, when you get 8 runes and smith the Black Knight you'll beat the game. 2. Hints -The most important hint, DO NOT take boats for granted, there is only so many in the game. If you for some quier reason leave a pirate ship sitting in the middle on the ocean, take the next ship you use and manuver the two ships beside an accessable piece of land, do this by going from ship to ship. The only ship you ever lose is the 1 ship you take to Cove, through the whirlpool. -If you ever mess up on a level and find you can't beat it, just use your ankh, if you hit "a" you return to LB's castle, of you press "b" you just return to the last door you went through. (or was that the other way around) -death is a man's best friend, if you have low health, just get yourself killed, when you die on a level you get to keep all the items you had when you died, plus you can pick up the item your second time around. Using that you can pick up a full supply of health items from just one. Using the ankh will not allow you to keep the items you picked up on the level. -you can use 2 weapons at once, a sword and some type of ranged weapon. I personally recomend the bow because it has limetless uses and a long range. -the boomerang, magic wand or amulet are all good choices 3. Items: There are several items in the game... The throwing axe - The starting item of Shamino the ranger, is a slow underpowered throwing weapon. The crossbow - Weaker then the bow, still a decent ranged weapon, available in Minoc. The bow - The starting item of Iolo, it is a decent ranged weapon, available in Minoc. The boomerang - Found inside of the Cavern of Selfishness, it is a short ranged distance weapon as strong as the sword. The shruikin - A ninja star type thing that shoots out your back and kills people, a decent weapon for protecting your back. The sword - The starting weapon of Dupre, it is a strong short-ranged weapon. The shield - Using this item will block most ranged attacks focused on you if you whip out the shield in time. The enchanted shield - The best shield in the game, it blocks near everything, Its found in The Cavern Of Cowardice The leather armor - The starting armor of Dupre, the only character who gets any at the start, it offers moderate armor, available in Trinsic The chainmail armor - Better then the leather armor, it is an efficient piece of equipment. The platemail armor - Available from Jhelom for 75gp from Mandrake The Bard, it is exceptionally strong stuff. The enchanted armor - You can find it in the Cavern Of Pride, pick it up and Enjoy it. The Dragon Boots - They're available in Buccaneer's Den for 50gp. from Budo the Provisioner. With these, you can freely walk through fire. The magic wand - The weapon of Mariah, it is a very powerful long ranged attack, but it sucks up mana, it can also be found in the cavern of Destard. It is the only thing that can destroy strong spider webs. The amulet - Shoots a lighting bolt at whatever you desire, available in The Caver Of Deceit. The ping-pong paddle - A very interesting tool, use it for flipping switches you Couldn't normally reach. The potion - Restores mana, only useful for Mariah, available for sale in Yew. The explosion potion - Throw this at anything, when it hits it, it explodes and just destroys anything it hits, it is very useful, be careful, your liable to destroy yourself. The snake staff - Inside the Cavern Of Injustice, it has one use, it'll summon 3 vipers, amazingly useless. The magic rope - Creates a bridge to cross small watery gaps, Zoltan the gypsy give it to you in The Cavern Of Injustice. The magic ring - It is inside the Cavern Of Selfishness, you need the ping pong paddle to reach it, using it spawns a troll. The cyclops summoner - Its found around a few dungeons, it looks like a little cyclops, using it summons a cyclops to fight for you. Dinner meals - Restores players to full health, very useful, available in Britain for sale. Ankhs - Returns the player to Lord British's Castle, or the beginning of a level. Cheese - Give it Sherry The Mouse for a key, available for sale in Yew. The letter of warning - Give it to Lord Antonia of New Magincia. The trumpet - Found in the Cavern Of Pride, it drains 4 mana to use it, as Far as I can tell it does nothing. The magic Chalice - Found in The Cavern Of Cowardice (I think)it uses 1 mana a use, it heals 1 heart for every star, a must for Mariah. 4. Cities: Lord British's castle: This place is pretty straight forward, you can talk to Chuckles for a more the useless clue, Cooper The Blacksmith will sell you a shield for 50gp You can talk to Nystul for some slightly useful information, Nystul's crystal balls is a map of the inside of the castle, the crystal ball on the roof displays a map of the world, there's some cannons you can shoot for fun on the roof of the castle, if you look in the kitchen in the east chamber, there's some cheese you can give to Sherry the mouse for a key, there's a book in the north end of the first level which gives a little information on the cities and the virtues, the a piano you can play with in Lord British's room, Lord British will tell you the scoop on Lord Tholdon, saying he's held captive in the dungeon Hatred to the north. If you fall down the hole in the blacksmith shop you fall into a pit of lava, going through a secret door you find a pit of vipers, some useless boxes and a bunch of magic mushrooms, each mushroom will give you more vipers, there's nothing of value down there. There's various health power up hidden in boxes through out the castle. Britain: Before you visit the dungeon Hatred you may want to visit Britain, it is southwest of the castle, there you will meet Gnu Gnu the food provisioner who sells food for 15gp a piece, you also meet Ariana, the daughter of Mayor Tholdon she just tell you about Tholdon, after rescuing Tholdon, you can meet him, he'll say he wishes he could join you. Besides a few critters running around Britain, there is absolutely nothing of interest except for a book that tells you a little about Compassion. Trinsic: A bit more interesting the Britain, it is a little ways south of Britain. You can talk to Lord Whitsaber, who will warn you about pirates, Sandy the Cook will tell you about Lord Whitsaber's appetite. Harold the Blacksmith will sell you leather armor for 25gp, a bow for 35gp. and a throwing axe for 10gp. There is also a book in town that brags "Pirate free since 1743" A little maneuvering around the outside walls of Trinsic will find you a switch, pulling the switch will open the gates to behind the town, all there is, is a teeter-totter and a fountain. Yew: This place is of somewhat interest, You meet Lady Leonora, she'll pretty much ignore you, what a witch. You'll also meet Utomo The Islander, the cheese dealer, he'll sell you pieces of cheese at 5gp a piece. If you talk to Mandrake The Bard, he'll tell you about the fireball wand. If you have the fire wand you can destroy the strong spider web, then take the moongate, you'll arrive in Moonglow. Minoc: Minoc is located a long ways east of Yew through a desert and a swamp, it is worth the trip for the nice weaponry that you receive here. You meet Julia the tinker in Minoc, she has an interesting arsenal of weapons and armor for sale, long sword for 25gp. a piece, chainmail armor at 60gp. a piece, and long bows, more powerful then the crossbow, for 50gp a piece. You can talk to Lady Isabella, mayor of Yew for some information. You can talk to Christopher, he'll play his trombone for you. Yu also meet Selagnor the Bard, he tells you about the Friendly Horn, that makes even the worst of enemies turn onto your sides. Moonglow: The easiest way to get to Moonglow is to travel through the moongate at Yew, it will instantly transport you to the city of honesty. You can buy potions from Penumbra in Moonglow for 10gp a piece. Rob Fraiser the cook in Moonglow will tell you about the Orb Of the Moons on the roof of the Lyceaum. You can talk to the mayor Lord Aganar, he will give you a little information about the town residents. The Lyceaum: Some very interesting things here. If you push the bookcase in one of the western rooms of the first floor, you will discover a ladder, heading through this ladder will allow you to reach the Moonglow jail, there is some real mean creatures in here, on the roof of the Lyceaum is the Orb Of the Moons, it'll teleport you to any city in Brittania, you may wish to speak to Croyel Dauphin, he'll tell you where each of the 8 gates are. The gate locations are mentioned below. Skara Brae: located just southeast of Moonglow on its very on island, it is the city of spirituality, here Marta will inform you of pirates and sell explosions for 10gp. a piece. You can meet Horance the Wizard, who spends his time rotating his crops, literally! Marney will ask you if you want to use hew see-saw, you also meet the mayor Lord Quenton who will brag to you. There's also Gideon the Innkeeper who will restore your health for 5gp. Jhelom: A very interesting place this is, located west of Skara Brae it is the city of Valor, You can meet the one and only Dr. Cat, who says how great his business is, in the inn theres Finn, he'll tell you he's really the Black Knight in disguise and he wants to know how people are feeling. Mandrake the bard in the corner of the inn will sell you plate mail armor for 75 go. I'd suggest buying it. Lord Zellizan will talk to you about valor, think you've seen everything in the city? Wrong! if you search the well in the northwest corner of town you will find a ladder, descend it to enter Origin, there you'll meet all the Origin staff, Raymond, Brian, Marc, Terry The Adventurer, Dr. Dana, Alan, Gnu Gnu, and of course, Scott and Martin. Serpent's Hold: It is located west of Jhelom, there is only one resident, Coranda, he'll tell you about the mystic sword and armor found in the Cavern Of Pride. also if you look in the basement of Serpent's Hold you will find an interesting army of monsters. New Magincia: An actually very boring town, It lies East of Moonglow, a very short distance. Katrina the farmer will tell you about a star wand that's needed to dispel the field by the Great Stygian Abyss. You can buy food at Katrina's store for 10gp. a piece. Conor Starfalcon will tell you about Buccaneer's Den. Lord Antonio will tell you about the town. Buccanear's Den: The home of evil pirates, it is located just west of New Magincia, here you'll meet Homer the thief, who'll warn you about sinking your ship, Leodon the pirate will give you an important clue about how to get to Cove, and the location of some buried treasure south of town. Mandrake is in Buccaneer's Den, he'll tell you how reprehensible pirates are. Budo the provisioner will sell you anti-lava boots for 50gp. 5. Dungeons Cavern Of Hatred: The beginning: When you enter the Cavern Of Hatred, you go one room south and come to a four room cross, to the south is a room with a few barrels and a heart piece. To the east there is a statue, use it and you get a coin, in the room to the north of that there is a zombie, in the west room there is a room with 2 bats, kill them and in the south room there is a hourglass, use that and run north into the now open room and descend the ladder. In the next level down you are in a room with a viper, in the east room there is 2 zombies, search the bookcases for 5gp. To the north of the staircase is a hallway with teleports on the side, sneak through the teleports for bonus items. In the room north of that there is a room with about 7 bats. To the far east there is a room with a ladder surrounded by plants, go into the room west of that for a chest, using the chest will summon 3 ghosts but dispel the plants, head down the ladder On the next level down, head to the southwest and find a teleport, search the teleport room for a heart key, go back to the room with the sign that say "The easy way" You can go either way, if you choose the easy way skip down a little, if you choose the other way, read on. The West way: Head through the secret wall to the west and go down the ladder. Down there you will find a room with bats and spider webs, just go through the teleport, you will go through a series of teleports into a room of of boxes, head for the northwest box, many contain vipers. You arrive in a room with 3 zombies, head to the west, destroy all the spider webs and push the barrels to get the key. You can get a throwing axe to the south, head through the locked door to the west. Make your way through the annoying teleport room and through the secret wall down the ladder. Suddenly you get a picture of the Black Knights shannanigans, he is sulking because Lord British sends the Avatar, so he comes up with the plan to kidnap every single mayor in all Brittania (We're not cycotic, are we?) his first order of business is Lord Whitsaber, who he kidnaps and locks in The bottom of the Cavern of Dishonor. The purpose of the first room is to always push a vase to the fancy wall. The first room is straight forward, the second room you must kill the reaper before pushing up the vase, the third room is straight forward too, after the third room go through the secret wall for food, in the room to the north, first kill all the blobs, then push the crate north 5 squares, east 6, south 6, west 4, then north up to the fancy wall, go through the teleport. Go one square west of the teleport, walk 1 west, 1 north, 1 west, 1 north then 1 west, go back to beside the teleport, walk north 4 steps, and push the top vases west, go back and push the single vase up to the design. You enter the last level. The East way: In the first level, simply head around the outside of the level counter-clockwise, you'll come to a ladder, you can just walk down and you'll come to a new level. On this level, go to the center room with the statue, don't walk on the carpet, you'll ge toasted. Go to the room directly to the east of the statue, you'll meet Sherry the Mouse again, she'll tell you to collect all the hearts, collect all of them and it'll remove the statue, walk down the ladder which stands where the statue once stood. In the next room level, you'll have to first go through the teleporter that stands beside your ladder, on the next level down explore around, defeat all the monsters you meet, you will find the ladder down if you head clockwise or counterclockwise. Pick all the mushrooms, each one you pick will open a door for you, you enter the last level. Suddenly you get a picture of the Black Knights shannanigans, he is sulking because Lord British sends the Avatar, so he comes up with the plan to kidnap every single mayor in all Brittania (We're not cycotic, are we?) his first order of business is Lord Whitsaber, who he kidnaps and locks in The bottom of the Cavern of Dishonor. The final level: This is the final level of Hatred, it is actually quite easy, simply walk into the first room and got through the teleport. Destroy all the bats in the room. Go north through the secret wall, walk along the carpeted walk, kill the vampire. In the next room there is a vase and a lever. pulling the level turns all the pieces of room into water. Move the vase from the secret passages to the bottom grating. Go pull the lever, everywhere you pushed the vase will turn into normal ground. Go through the bottom grating. Cruise through the hallway, go north into the third room, there is a rat there, smite the rat, look in the chest for a key. The next room should look familiar, kill the troll and look in the northeast corner, you will find a secret wall, find Lord Tholdon, exit out of the dungeon through the ladder at the southwest. Return to Britain for an interesting cut scene and the rune of compassion The Cavern of Dishonor: The beginning: This is your next location in your search for Lord Whitsaber, you can find The Cavern Of Dishonor to the west of Trinsic. On the first level make your way through the maze to the Southeast corner of the level, try avoiding the frogs and the reapers. If you search in the mushroom patch to the northwest of the level you will find a big diamond worth 5gp. In the next level down you will find many mimics, you can tell mimic from normal chests due to the fact that the top of mimic chests are black while the top of real chests are grey. You can kill the mimics to make money. If you search the chest closest to the ladder blocked by the black spider web you will find a full heal meal. In the far east wall there is a strong spider web blocking the ladder, these can only be fried with the fire wand. In the southwest corner of this level there is another ladder, head down this one. You can find the fire wand in a real chest guarded my 3 mimics in the bottom southwest corner of this third level, go back to the black spider web and fry it with your wand, be careful because it used mana. Go down the this ladder to another third level. Be careful in this next room, every mushroom you pick spawns more sea creatures, but also, every mushroom you pick makes another rock able to be crumbled, so for every mushroom you pick, crumble one boulder, go through the 2 sets of boulders, in the next room the water moves up and down. Go through the secret door to the south when the water is way down. Watch out for gremlins, they steal your money, if they do, kill them to get it back. Pick one mushroom, there are 3, pick one to crush each boulder, fall down the hole. You now find yourself in the last level of the Cavern Of Destard. Firstly, head along the passages to the southwest corner of the level, there is a room of spider webs, in the chest there is a meal. Head to the north, go up to the grating and run into the room at the east, try to avoid the brutal statues. In this room, go through the secret passageway through the south of that room. Kill the zombie and the vampire, kill the mimic in the room and pick up all the crates. Kill all the snakes and rats that are hidden in the rooms throughout the level. After killing all the monsters a chest will spawn in the room where you found the meal, you get the heart key from there, go back to the heart door and rescue Lord Whitsaber. Leave the dungeon through the ladder to the northwest, The Cavern of Injustice: The beginning: In the first level, head west, killing a few vipers as you go, get to the end of the corridor and head south through the secret wall. The next room is chalked fool of frogs and vipers. Destroy them all, it'll be a pretty brutal battle. If you take the ladder in the southwest of the swamp you can pick up about 20gp, taking gold out of all the chests, watch out for the gremlin. Head through the ladder to the southeast. In this level, merely follow along the skinny hallway, to the west, south until you reach a door, then walk east as far as you are able to. Head through the secret wall, walk through the wall and fall down the hole. In this level, simple walk all the way to the east, maneuvering your way around the objects annoying placed in your way. Walk across the switch, these will close the hallway behind you. Follow the hallway north, then all the way west past the heart locked door. Walk south, go through the door to the east, at the end of this hallway is a key and a mushroom. Using the mushroom will give you several power-up items. Go through the heart door. When you press the pressure plate, be prepared to dodge many arrows. Those bouncy balls in the room are very annoying but can't hurt you. Walk into the room to the west. Push the two vases that are sticking obviously out to the north, using some common sense you can pickup some food. Walk west and go through the secret passageway. You can go through the teleport, but if you head south you can pickup a explosion potion. When through the teleport, destroy all the webbing, then push the vases to the west. Go down the ladder. In this level walk south through the door, then head south as far as you can go. Then walk along the outside to the west until you can't go any further, then head north as far as you can go, inside a room in the northeast you can find a snake staff, using it will summon 3 vipers. Then head to the east over the bridge. Circle around and talk to Beh Lem, he'll tell you to destroy the wall. Beat on the wall and it will break down, you can go in there and flip the switch, then walk across the bridge and down the ladder. On the next level down, walk along the hallway to the east and walk north past the gauntlet of statues, expect to take a few hits. In the northwest corner you can find a few hearts and stars, Zoltan the gypsy is sneaking around these dungeons, if you talk to him, he'll give you a magic rope that allows you to cross water, head back south across the gauntlet using the rope. Follow the hallway to the east and use the rope to get to potion, the meal, then use the rope to descend the ladder. On this level, first, kill the 2 sea serpents with a ranged weapon, then, for every mushroom you use, 1 barrel appears behind you, push each barrel into the water alongside the walls of the water inlet. This creates a grand passage, push the barrels up to beside each door, use the rope to cross the remaining gap. Go through the east door first, kill the vipers and travel through the hidden passage, talk to Terry the Adventurer, walk west and get the hammer, for destroying barrels, also you receive the shruiken, it shoots out your back. Go through the western passageway of the water cove. Shoot the webs, pick up some items. Go through the hidden door and eat the mushroom. It turns into a barrel, bash the barrel with your hammer. Go down the ladder. Head west through the first door and defeat a herd of ghosts. You can flip the switch and kill the tiger for a 5gp coin. Head south, go through the door and kill the annoying spiders, get the heart key. Walk through the heart door to the west, kill the rats, make your way clockwise to the southeast corner of the pool of water, walk down that passageway, skiddadle past a the reaper through the secret passage, then head north, using the rope to cross the bridge. You go down the ladder and meet Lady Leonnora, use your ankh to exit the building, you arrive in Lord British's castle. Walk to Yew, north of the castle, for the rune of justice and a great celebration. Cavern Of Selfishness: This dungeon is located a short ways east of Yew, it should be your destination after killing the lich. In the first room press the hourglass and take your choice in which direction you want to go, I will write a description of each. If you choose southwest, you will find yourself in a long hallway with many secret passages on 1 side, simply walk through the passage and slaughter all the spiders in the room, try to avoid touching the boulders, go down the ladder. Walk west into a mushroom room, grab the big mushroom, and cruise through the teleport, you will get teleported all the way through a huge web room, when you stop teleporting, work your way northeast through the webs to a different direction facing teleport. Sprint past all the freaky statues. Then cruise across the swamp bridge, it will start disappearing behind you, ignore the seahorse, but kill the sea serpent the second you get the chance. When crossing the bridge the wall will disappear. Fall down the hole. If you chose the northwest passageway, you will find yourself taking the southwest route unless you wait until the hourglass is just about to run out, then got through the teleport you will go to a bonus area with a few power-ups. Descend the ladder in the northwest. The room down the ladder is fightingly easy, just defeat all the monsters in the big room, pickup the potion and meal that are in the corners, ignore the mushroom, it spawns ghosts, just walk the secret wall and fall down the hole. If you choose southeast passageway there are several possibilities of what could happen, if you immediately choose the southeast passage as soon as you pres the hourglass you end up in the going down the northwest ladder, if you wait a few seconds, you end up going down the northeast ladder, and if you wait until there's about 1 second left, you end up going down the southeast ladder. Anyway, if you do go southeast, you end up in a room with lots of webs, work through the webs and descend the ladder. The next level down is incredibly messed up, their are these magic walls that won't let you past, and they move around corridors, anyway, what would probably be the easiest would be if you headed south at the beginning of the level and ran into the first room to the west, then continue south and head into the first room to the east, if the wall beat you there, simply wait for the wall to go past at the big open room, walk into that room kill a few vipers, walk east another room and pickup the heart key. Run west, then south down the hall into a room with a tiger, kill him and head east, run through those rooms and past the reaper, don't bother with the teleport, it leads nowhere useful, walk through the heart door, butcher the rats, then head through the secret passageway, follow through there, then go down the hole. If you choose the northeast passage, you arrive in a room full of blobs, ignore them and head down the northeast ladder. In the room down the ladder first head north to a fountain, press it for 4 hearts, walk on the pressure plate to open the grating. Run west past the blobs and down the hallways as south as you can go, avoiding the reaper, walk through the teleport and run south as far as you can go again, picking up the heart key while your at it. Walk west to boulder guy, then walk north until you get to the hole. In this level all your hole falling will meet up, since you could start nearly anywhere on this level, instructions will be simple. This level is extremely big, there are 4 near identical square sections located in each corner, there is a ladder located on the east side and the west side. A bit of exploring and you'll manage to lower the gates and enter one of the ladders. You need the ping pong paddle from The Cavern Of Pride to flip the switch in the center of the level and obtain the ring, as far as I can tell the ring is useless though, I If you chose the west ladder read on, if not, skip this section. Upon descending the left ladder you find yourself in a room with a lot of boulders, kill each boulder individually and push it to the end of each hallway, you will get a hammer for each rock you push to the end, when you get 6 hammers bust up the barrels and fall down the hole. You'll enter a huge main room with an hourglass in the middle, hit the hourglass and walk west, go through the teleport, carefully go through the vase room, head through the door into another huge room, grab the key and run for the exit, many lightning bolts will be a coming, go through the secret passage and the teleport back to the main room. If you walk through the east passageway, then explore to the north you can find the boomerang, a very powerful weapon. Walk through the south teleport to reach the ladder to go down a level, there is another ladder to the north, but yet again I have no idea of how to reach it. Chalice: As a later note I finally found out how to get through the 3 barrel blocked ladder the instructions are as follows. First, get to the room with the moving boulders (Jaggers) that you have to kill to get the hammers that can smash the barrels. Go on to the next level. Ordinarily, you would hit the Hourglass, and take the left room first, then the bottom. DON'T!! Instead, do the following: first, enter the room on the right. Clear out the rooms above first, and grab the Boomerang from the secret room. Go back below, and look for the room with the Hourglass. Hit it to make the Fountain in the secret room at bottom right turn into an Arrow. Take the Arrow, and keep going to get a hammer from the treasure chest- make sure you have room in your inventory, or the hammer might not appear. Go back to the main room and take the right arrow again. Hit the Hourglass again, then speed over to the room on the left, and take the Teleport Arrow that appears. Hit the switch to turn the Boulders into Barrels. Leave the room and go back to the main room. Now, take the North or top Arrow from the main room. You must get the right Reaper to destroy the left one- or you'll have a LOT of trouble! Now, go left. Push the Teleport Circle ONE space at a time to the left, then go above it and enter it. Each space you push it gains you entry to another room- grab a hammer from two of the rooms, then use them and the one you got earlier to smash the barrels blocking the ladder to the level with the Chalice- to get to this room, move the Circle to the next-to-last space. Descend the ladder. First, some advice on the skeleton room- try to push the Urns up and down, not left or right. Work your way to the upper right corner and grab the hammer. Now go to the upper left. You'll see a Skeleton walking back and forth over some Hearts and Stars. Use the Hammer on the Barrel that's blocking him from hitting the Teleport Arrow. He'll teleport to the room above, and hit a switch, opening the door at the bottom left of the skeleton room. Before leaving the room you're in, however, you'll need to move the two vases in the upper right and get the left-hand Reaper to destroy the right-hand Reaper, to uncover a switch. Now, go down to the room at the bottom left of the main skeleton room and grab the Star Key. Take it to the upper right room, open the door and hit the switch, then head back to the bottom left room and grab the Chalice!! That wasn't TOO much work, now, was it? To get back to the beginning of the Cavern so you can rescue the Mayor, just take either of the pits in the upper left room. Mayor: If you get the chalice, go for the mayor from here. Go down the ladder, in this level just cruise around, pickup all the pressure plates, it will create a door you need to use. Ignore the statues until you open the door, enter the door and descend the ladder. You can keep collecting hearts to rejuvenate. Walk to the east and go south, through a teleport and get an ankh key, walk back to where you fell down, but this time walk west, then head south and use your ankh key on the door. Walk through the door then head north. Eat the giant mushroom, walk north and fight the gazer, watch out for his paralyze ray, pull switch and rescue Isabella, return to Minoc for the rune of sacrifice. Cavern Of Deceit. To get to Deceit, travel to Moonglow, by way of Yew, head to the northern most end of the island and use your rope to make a bridge north to dagger island, enter the cavern. In the first level, first head all the way south, through a room full of rats and into a reaper room, get the chest that's in the room, its an ankh key. Run back to where you started the level and head west, use your key on the door, inside there is a crazy room filled with ghosts and vampires. It is a hard battle to kill them all. From that room head south, inside is a very strong black cyclops like thing, if you head west from there you pull a switch, this lifts the grating, You can pickup some power ups, then go down the staircase. When you go down the staircase, walk to the left and go into the room pull the switch at kill the 2 cyclops, search the bookshelves for some food. Cross the water with the rope and get the heart key from the chest at the east. When you get the key, cross the water again, go through the heart door and carefully go through the barrel, descend the staircase. On this level, exit the first ring by sneaking between the blades, sneak between the annoying rocks to leave the second ring, to leave the third ring, run clockwise when the stupid blade goes by, in the fourth ring, wait for the rocks to go north of you and run counterclockwise, go into the secret wall, wait for the rocks to go by and go through the door, Run clockwise between the ring to leave the fifth ring and enter the sixth. When you finally get to the outside ring,head to the northwest corner and descend the ladder. In this next room level, work your way through the hallways with tigers, then go through the door, past the reaper, then into a room with a troll, walk into the statue. Go through the teleporter, in this next room switch to your magic wand and just go nuts, its the only thing that will kill those spiders. Go south and descend the ladder. Walk east through the double doors, run south, ignore the hole, instead kill a reaper and run by, south, in the next room with reapers and star door keep running south, then run west and get the star key from the chest. Head through the star door and fall down the hole. Run south to the center, then head east, go through the north door, get the ankh key from the chest, leave that room and head through the other door, push the barrels to get to the door, go through the door and go down the ladder. You know find yourself in a lava room, just run for the southwest and run up the ladder. In this room, try to stay away from the stupid wall pieces, they'll surround you if given the chance. Run through te south door first, there you will find a star key. Then go through the east door for a hammer, then head through the west door, use the hammer on the barrel to collect the amulet. Head up the ladder. Run past the reapers again like you did last time, but instead of heading west for the key, head east into a room with a arrow shooting statue, walk into the statue to fall down a hole. In this next level, you have to push a vase into all the little hallways coming off of the main one, every vase you push in the little hallway opens a gate, do this to the end of the hall. Head to he east door by the reaper and go north through the triple doors, push south on the northeast most mushroom, about 15 ghosts will spawn and several wall pieces will become walk-able. Go through the east secret walls and down the ladder. Walk west, then north through the secret door, kill the reaper on the east, open up the door and kill the southwest reaper, he is standing on a pressure plate, keep pushing the barrels south and pushing the pressure plate until you can get through. Head north through the door and run through the statue gauntlet. Head east through some annoying doors and descend the ladder. Your now in the last room, Walk straight south into a kitchen with a troll kill the troll head east, then south, then west, then southwest into a room treasure room with a mimic. Then head north to a big room with an ettin, kill him, he's pretty damn tough. Go through the northwest locked door and rescue Lord Aganar. Use the ankh to exit the dungeon, walk to Moonglow via Yew again. You receive the rune of Honesty. The Cavern Of Cowerdice: Your now off saving Lord Zellivan in The Cavern Of Cowardice, you need to "Borrow" a boat from the pirates, the Cavern is located on an island south of Jhelom. On the first level, start out by maneuvering your way through a tiger pit, then cruise through a secret passage to the east through the lava pit. Fight your way through a spider pit, then south through a secret wall. Walk through the west secret passageway and grab the mushroom, walk west through a newly formed secret passage. Walk east past a gremlin into some troll rooms, cruise north into a double troll room, walk through a passageway to the northeast. See that secret passageway blocked by a stalagmite, push that, cruise through that passage into a huge treasury room, descend the ladder. Walk west through the secret passageway, pick the mushroom and enter the teleport. Walk north through the lava, if you head north past the swamp you can get a snake staff, walk west past the swamp. Walk north into a graveyard filled with a mean ole' lich, push the east grave for a heart key. South, to where you entered the graveyard, then walk west. Walk north past a tiger and descend a ladder. Use the string to get across the river, follow the hidden passages. Head north where the 3 secret passages meet. Cross the river where the trees are, head north through the trees. You get, joy of joys, a boat. Cruise east from the docks, Go south through the secret passageway south of a small island in the stream, run through the lava and fall down the hole. Walk east to a crossroad, walk south, then west, walk through a secret passageway, walk west past a chest for a heart key. Do the opposite on the northern side of the level for a star key. Walk to the far east, head through the heart door, then the star door, kill one of those cychotic cyclops things, go north and descend the ladder. This level is amazingly easy, just follow all the annoying angles, killing the weak monsters as you go, you'll soon enough end up at a ladder, descend that too When you start this level you have a mean fight with a lot of stupid spiders. Walk south, through that passage for a magic mushroom, then walk back all the way north, you find an ankh key hidden in a chest up there. Walk through the ankh door, fall down the north hole. When you fall down the hole, push the stone in the northeast corner of the room. Pull the switch, go through the teleport, take the key and get teleported back to the main room. Push the stone near the southwest corner of the room and hit the switch, take the teleport. pull the switch twice, go back through the teleport to the main room. Next, take the teleport north west, head west until you see the directional teleport, walk back to the main room, take the teleport to the southeast, keep fooling with the teleports until you get the teleport in the far northwest to point south, when you manage this, teleport northwest and go south through the teleport and pickup the magic shield. Fall down the hole. Walk to the north, descend the ladder in the small room towards the north Your now on the last level of Cowardice, first walk west, you'll be blocked, then walk east, you'll be locked, then walk south, then west, you'll be blocked again. Walk towards the ladder again, the big wall to the east will now disappear. Walk through the southeast door, go through the multiple teleports, butcher the big mean ettin. Walk north through the secret wall and pull the switch. Then walk west as far as you can go, then head north into the room with the reaper, kill the reaper and mimic, get the heart key from the chest they were guarding. Walk north, DON'T go up the ladder, keep heading up north. Your in the starting room, go through the heart door. Kill the cyclops, go south and pick-up Lord Zellivan. Now go up that other ladder, you've left The Cavern Of Cowardice. Hop in your boat and head straight north to Jhelom and pickup your rune of Valor. The Cavern Of Pride: Take your boat and cruise around the world in search of the whirlpool, when you find it, go full speed ahead into the whirlpool. When you ever Cove walk towards the southern part of the level, Use the ankh chest, defeat the million ghosts that spawn, pickup the hammer. Walk north to the 3 barrels, break the west side barrel and walk on the pressure switch, descend into the Cavern Of Pride. On this first level, start out by walking to the northeast corner of the weird rooms, you will get teleported to some weird hallways, the heart key to the north is fake, walk to the southeast for the real heart key, use your rope to cross a river to the east to get your real heart key. Walk clockwise around the level to a room with a bunch of barrels and vases, use common sense to get through these. Walk east past the ladder, then south into a room with about 10 sea serpents, let them kill themselves. Go through the locked heart door to the south, fry the web, fry the squid, use your rope to cross the gap. Descend the ladder, this next room is a real bitch, there is about 200 teleports on the level, it is to confusing to right a walkthru for, all I can say is, good luck and take every teleport you see. If you search long enough you should find the ladder (It took me an half an hour to find the damn ladder) When you finally do make it to the ladder room search the statues for 5gp coins. Descend the ladder Walk north into the room and grab the key, it'll cost you 5gp. Just ignore the trolls playing ping-pong. Walk north and eat the mushroom. Don't go near the two trolls playing ping-pong, 12 trolls will attack you if you do. Walk to the southwest of the level, search all of the rooms for a star key. In the fountain room to the north, don't touch the pitcher. At the north end of the level, there is about 20 trolls playing ping pong, try to avoid them, walk north and go through the start ladder and descend the ladder. In the next room you arrive in a diamond room with exits on all four points, I suggest going north first. This first level is brutal, Firstly, run north, through the door, past the 3 volcanoes, into a room with a hourglass. Press the hourglass and run through the newly opened secret wall to the south. Go into the teleport and engage the Hydra in an exceptionally brutal fight, that guy is mean, you may want to just run by him to the east. Arriving into a room with a volcano, run north. Press the hourglass and run south to the other room with an hourglass. Press that hourglass and sprint west to the ladder. Descend the ladder. In this room, first kill the gazer. Then just follow the straight forward path to the ladder, run through the room with double gazers. Descend the ladder. Walk east, kill the trolls, collect the 2 hammers that are in the big room, hidden in chests in the corners. You must kill all the monsters, walk into the barrel hall, break the south barrel, stand on the pressure plate, pickup the hammer, bust the 2 barrels. Run to the southwest corner and fall down the hole. This room is incredibly stupid, go through the teleports to the north, in the big annoying room just run around and pull everything you see, eventually you'll remove the stupid statue so you can pull the switch that opens the gate fall down the damn hole. This level is rather simple. Just keep going north and south, pushing the barrels out of the way, you'll eventually end up pushing all the vases in the hallways that are running east-west on the north and south ends. When you push enough barrels to get to the center, walk through the grating and pickup the ping pong paddle, use the paddle to pick the mushroom behind the ladder. Ascend the ladder. Your now back in the 4-way diamond room. This time take the east passage. We are searching for the enchanted armor now. This level is easy, just descend the pyramid, killing the trolls, there's hearts in the chests. Find the ladder and descend. On this level, first walk west, outsmart the stupid chunks of wall. Then go through the teleport in the east room, the trick is to try to line up the two blanks at once, it isn't east, you get the key from the chest in the east room. Go through the door from the west teleport using the same old matching blank trick. Descend the ladder. Use the Ping Pong paddle to flip all the switched, this will open a straight passage to the door. This time you have to kill the hydra. Walk through the newly formed secret wall. Watch out for the statues, they explode. Blow up all the statues in the new room. Go through the east door for a weird trumpet, go through the west door for a descending ladder. Walk all the ways to the west, then north the a room with a mimic and a vampire, grab the key from the chest. Walk all the way to the northwest and unlock the door, descend the ladder. This level is just stupid, you start out in a room with a pressure plate and a star key, every time you get the star key, you can press the plate and get a new key, keep doing that until you get 99 keys, work your way through the level to the very south east, 4 squares northwest from the very corner actually. When you get the heart key, Take the heart key to a huge room in the southwest corner, go through the door, beat up some reapers and grab the ankh key. Then walk to the northeast corner of the level and unlock the ankh door. Do not immediately go up the ladder, search south of the ladder to find the enchanted armor. Pick it up and enjoy. Ascend the ladder. Your back in the diamond shaped room, walk down the west stairs this time. Work your way through the vases, it will probably take you a few tries, get the chest from the northeast corner, and go through the heart door, in the next room kill the skeletons, pickup the star key from the chest, go through the door. Walk through the door the farthest to the south. Use some intelligence to get through the rock pusher puzzle, just push a statue to activate the pushers. Descend the ladder. Make your way through this room, try to avoid the blades and count your blessings, this level is VERY hard without the enchanted armor. This level is another toughie without the enchanted armor, I just took the damage from all the rocks, I let them run me down, then I grabbed the switch. You now partake in an incredibly stupid game of pool, walk around the room and through the teleport, talk to the eeps, they will go insane, push them all into the teleport pockets on the side of the giant pool table, when you push them all go through the teleport. Walk west, then go south through the rocks. Then walk west avoid the stupid teleports, the south door there's a boomerang, go down the ladder in the other door. Walk to your west, go inside the big room, lots of monsters will start spawning, bet you wish you had food, (I didn't :( ) Then walk north, In the northwest corner, past a room with a gazer through a secret passage is the enchanted sword, just south of the ladder. Pick it up. Walk through the ladder. Your now back in the diamond room, go south this time. Hit the Crystal Ball. You'll see the room you're in, plus another room to the right. Look carefully, and you'll notice that the other room is shaped like one of the numbers between 1 and 8. This corresponds to the number of the Mushroom you must hit, with the numbers starting with 1 at the upper left Mushroom and continuing right. Each time you hit the proper Mushroom, the number that you'll see in the Crystal ball changes, too. Eventually, after checking the Crystal and hitting the proper Mushroom enough times, a passageway will open at the bottom right, giving you access to the Magic boots. Use the boots to walk through the walls to the far right area- halfway up is the ladder to the next level. This level is quite straightforward just go through the first door, don't get the switch to the north, it'll just make a reaper appear. Run from secret passage to secret passage, just ignore the stupid wisps who will try to annoy you. Cruise through all the passages and descend the ladder. This level, merely grab rows of mushrooms until you get 3 hammers, bust 3 barrels with your hammers and descend the ladder. On this next level, walk south from the ladder past the cyclops, In the spider room head west, then walk north, use your ping pong paddle to flip the switch and open the door. Walk north. In this room, walk into the room south of Terry The Adventurer. Use your rope to cross through the room with the Serpents, go into the door and grab the key from the chest, walk back and cross over the waters. Go through the star door and descend the ladder. In this level, start off by walking towards the north east corner, grab the key that's in the chest. In the middle door, south of sea serpent lake is the heart key. Walk to the east side of the level and unlock the star doors, bail past the gazers, take the door to the north, walk west, then south into a room with a lot of chests, viola, there is the fire wand, return to the ladder and ascend it. Walk through the east teleport, use the fire wand to dispel the field, walk to the north. On this level, take the path to the south east, walk through the secret passage in the reaper room and press the switch. Walk into the south west room, go north into the room with the key, the door will lock, kill all the tigers and a secret passage will open. Walk north through the double doors, walk east, then south through the heart door, pickup Lord Quenton. Walk into the northwest corner of the level, ascend the ladder. Leave Cove and take your boat to the shore. Return Lord Quenton to Skara Brae and receive the rune of Spirituality. The Stygian Abyss: Hop on your nearest boat and take a trip to the Isle Of The Avatar, south of Moonglow, use your fire wand to get through the field, walk north in to the Stygian Abyss looking for Lord Antonio. This first level is stupid, explore everywhere until you discover the down ladder, by far the most annoying level I've ever have the displeasure of playing, it took me about 15 minutes to find the ladder, I wish I could beat Origin for making such a level. On this level First, destroy the Reaper in the left room and hit the switch, if it's not already in the Down position. Take the belts to the lower left corner and hit the switch to open the door just above and to the right, but don't enter it just yet. Now, let the same Conveyor belt carry you all the way around to the end and over to the Flag on the right side of the room. Touch it, then head for the Flag on the left. It will have turned into an Ankh Key! Go back to the room that you opened the door to in the bottom left. Above it is a room with several Slimes. Defeat them and head right- your Ankh key will open the door to the room with the three Jaggers. Destroy them in a way which will not block the door or the Floor Plate, then hit the Switch. Go back to the Flag on the upper right, and enter the Hole that the Floor Switch created. TA DA!! In this level simply manuver your way through the level killing the trolls, but attempting to avoid the million arrows. Descend the ladder. Walk through the passage until you get a reaper, kill him, walk north and grab the heart, kill the newly spawned reaper, grab the heart key and unlock the door. Walk to the northwest corner and grab the star key, unlock the door. Walk through all the chesrs to the north, you'll get the ankh chest, walk north and descend the ladder. Walk north past the reapers and through the stupid moving wall pieces, they're sure annoying arn't they, push the vases south through the stupid wall pusher then push them north, try pushing the vases in bulk of about at once, push them all into the fancy wall pieces. Push the pressure plate in the northeast corner, go through the teleport to the west, hit the hourglass, go north and press the pressure plate, return through the teleport. Take the arrow in the southwest, kill the spiders and press the switch. Take the teleport to the west, go through the obvious teleports and press the switch. Through the southeast teleport shoot to the west to break the spider web, destoy all the spider webs and press the last switch, take the north west teleport and finish the level. On this level start by walking to the northeast corner and grabbing the key, return to the start and go through the heart door. In this room kill the trolls, keep throwing the switch and make the reaper kill the the spider webs so you can push the barrel. Walk north and through the door. Just shoot the web and go through the door. Descend the ladder. This first set of rocks is so hard I'll give you step by step instructions on how to get through the rocks. 1w, 1n, 1w, 2s, 1w, 2s, 1e, 1s, 1e, 1n, flip the switch. Walk towards the north. This part is pretty confusing, using some common sense should get you through the rocks, always think ahead. In the north central chest is a magic potion, there's meal in the south west corner, another meal just south of the ladder. Around to the south, all the way past the river and the rock there is a switch. Walk north into the room with the hydra, kill him and press one of the switches and descend the ladder. There's some power up items through the secret door to the west. You wanna have the fire boots for this level. Walk north of the beginning and take the heart key from a small crack in the wall beside the lava. There's an ankh key hidden in a chest beside a mushroom on an island in the lava. Don't pick the mushroom, all mushrooms summon genies. You can use the heart key in the southwest corner of the level for an ankh key. In the northeast corner of the level surrounded by volcanoes is another ankh key. In a room to the north there is a switch, pull it. In the room in the center north go through the ankh key and kill the exceptionally big dragon. In the secret room to the north there is a meal. In the room west of the dragon there is two more ankh keys, travel through both of them too and descend the ladder. These rooms are stupid too, walk to the very south, then keep grooving through the million arrow spitting statues, there is a chest with a meal in it in one of the meals. Just sprint through the rooms to reach a ladder and descend it. In this level, work your way up to the hourglass, then, every time you touch the hourglass all the rocks turn into spider webs, you can destroy all the webs, in the room north west of the hourglass there is a heart key. You can use the heart key in the room to the northeast, travel through the teleport and grab the star key, the only way to get to the star key in time is to have the Eep Eep hit the hourglass, or use the ping pong paddle. Grab the ping pong paddle and use it on the door to the north west. The only way to get through the star key room is to hit the hourglass with the ping pong paddle and run and beat up some spider webs, make it to where ya wanna go and descend the ladder. This level is nice and interesting, start by walking to the north and pressing the clock, then walk north of there and press the brazier that's in the room to start the oven, then walk to west and enter the room to the south, grab a crate, walk north and grab the flower, then walk north grab a barrel, walk south and grab the milk. Walk to the table. Your pie starts shipping down the aisles. You don't want your pie to end up in the rejected bin. To do this, the second you make your pie rune north, press the switch and move your pie on a second conveyor belt. Run north through the teleport, run north from there and get the pie at the next intersection, take your time from here, the pie ends up on an endless cycle. Return to the beginning of the level, push the 2 vases down the hallway. enter the second teleport. Your in a hallway in the middle, flip the switch and make the pie enter the third conveyor belt, the second your pie starts moving, run back through the teleport, then take the teleport immediately to the west. From there run to the east and push the pie onto the next conveyor belt, that's one perfect pie, now go do this 3 more times. Go to the pie drop off point, go north through 4 ladders and descend the ladder. Dear god this level is hard, first, immediately run to the north and butcher the reapers as quick as you can, then walk to the south east and flip the switch, push two Eeps into the east-west passage, close the gate behind them. Keep walking north through the long passage of gates as the Eeps open them. In that room pickup the ankh key, walk back and unlock the door. Flip the switches to the north a few hundred times, get the skeletons to destroy the breakable blocks, then get the eeps the run north and south hitting the switches on the walls. Pretty soon the Eeps will open enough grates for you to get through the double grates and descend the ladder. In this level walk to the very east. Descend the teleport that is guarded by a reaper. Take the teleport, avoid the ettin and grab the heart key, bail out of that roof. Walk east from there and go through the heart locked door. Walk to the north room, then through the room to the east. Walk through the hidden passage. Go through the teleport. Shoot the spider web. Return to the four halls with teleports at the end. Push eeps into each hallway and shove rock in their way to prohibit their escape. Do this to all four of them. You can then make it through the 4 grates. Descend the ladder. There's a nasty trick on this level. Towards the east side of the level there is a switch, it is very important to get this switch. Then walk to the center of the level, there is a extremely nasty fight with a hydra, grab all the mushrooms in the main room. Run past the gazers, On the northern wall in the third room to the east, you can find a secret wall of you walk against the east wall, even though you can't see the secret passage, walk through there and beat the level. You will need several mana drinks for this level, there is to many damn ladders you need to make. In the southeast corner of the level there is the heart door and a pressure plate, grab the ankh key from the chest north of the pressure plate. Use your rope to go from island to island to grab the mushroom that is in the south west corner. Carefully walk all the way around to the south east part of the room in a clockwise pattern. Unlock the door and grab the mushroom, head north of there for the star key. Walk all the way back to the pressure plate and unlock the star door. Walk north to where you see the heart door. Walk down the ladder. This level is incredibly difficult as well, it is an exact duplicate of the switch palace except for the moving floor tiles, use your ping pong paddle to flip the switches. Go through the 6 open gates and descend the ladder. This level is divided into 4 areas. The north area is quite simple, just walk north through the vases, take the key from the coffin, walk through the door and hit the switch, retun to the center area. In the south area, walk south to the switch, pull that, then push barrels to the west so you can flip the wall switch. Then walk to the east and get floor switch, return to the center. For the west area, just kill the liches, hit the pressure plate. You want to take the east last, just push the barrels so you can make it down the passage, walk through the teleport at the end and descend the ladder. Another beat of a level, just walk into any teleport at the beginning, when you stop moving walk to the north west corner of the level break down the wall, descend the ladder. In this level there is no point killing all the monsters. Walk to the northern area and get the skeleton to destroy the breakable blocks, then get the Eep to walk through the teleport to the east and hit the switch. Walk to the northwest corner and hit the pressure plate, make your way past all the stupid Eeps, a reaper of some sort will kill them all. Run to the end of the hall and descend the ladder. Walk to the west end, destroy the web and let the eeps go past you so you can go up the northern aisle. Get past the next set of Eeps and walk north again. On the third set of eeps you have to bust the web get the eeps to push the barrel as far as they can, then push the eeps into the teleport, when through the teleport, push the eeps into the arrow telpeort. Walk to the end of the hall and walk north into a room with a gazer. Kill the gazer, then keep walking on the tile that is a different color, pick up the heart key. Walk to the west, press the pressure plate, shoot the web with the fire rod. Run to the west as fast as you possibly can, get into the hall before the barrel does, In this hall just shoot the strong web, make your way east, then south into the next hall. The next hall is straight foreward, return to the ladder, go through the teleport beside the ladder, through the heart door, then descend the ladder. This level is a good place to stock up on ration,the food to the southwest is grand. First. go south and kill the dragon, go through the hidden door behind the dragon, go through the door behind the reaper, there's another ration here. Kill the dragon to the east, go through the door behind him. Head north and fall down z hole. Bust your way through the blocks, walk north, pull the switch once. Push all the barrels on the far east north, keep pushing the barrels through the funhouse, then, go through the door and start pushing barrels over, its rather straight forward, when you get through enough barrels head through the previously blocked door. Head through the passages, do not kill the moving rock, follow him until you reach a hidden door, head through it. Walk through the north door and past the many wall pushers, descend the ladder. On this level, just try every ladder, they'll keep annoyingly dissapear. Of course the last ladder of them all will work, there's a ration through the hidden passage. Descend the ladder. Walk thorugh the first room, hit the middle pressure plate, cruise through that room, in the next room, stay on the carpet whenever possible, get the switch, walk outta the room, in this level, merely walk across invisible passages. This will get you through that room, next room, get the stupid troll to break the barrels, when he clears a path, kill the troll, descend the ladder. This is a decieving level, first run south to the ladder, don't touch the globe. The ladder is a teleport into a room full of lava, go through the teleports and run straight south, you'll get teleported into a mushroom room, run north through door, go through the door. This room, get the northwest chest, take that teleport. Run through the hidden wall, this room is quier too, kill all the monsters, manuver your way through the water, some places are real, some not so real, take that ladder. You'll need to use your rope to make it, Walk straight east, go through the teleport, its actually a ladder (gee, go figure.) In this level, walk to the northeast corner for the heart key, the star key is in the northwest corner, walk to the south, open the door with the star key, ignore the hydra, walk straight north through the heart door for a switch, run to the centre room. Go through the teleport. You now fight the Black Knight. Heal, then engage his insolent ass. He is down right pathetic. Walk through the north hidden door, walk east, use the plant that is south of the mayor's locked cell. go get the mayor, walk west and go out the ladder. Take your boat and head to New Magincia, he'll hand ya the Rune of Humility. Final: Take a trip to Lord British's castle, enter it and talk to Lord British, go through the big celebration. Lord British thanks you, thats all folks, gee wasn't it worth it, knowing everything is exactly how you left it. What a rip! 6. Side Quests Empath Abbey: Now off to a side-quest at Empath Abbey, head west from Yew to reach here. Go north through the double doors, walk into the room with the rats running around and ascend the ladder. You'll find yourself in a strange room with 2 vipers, kill them and walk to the west, make your way past the annoying barrels, make sure to push the northern barrel first, the push the southern barrel from the second row. Walk to the west, go around through the doors, and descend the ladder. Walk south and kill the vipers, destroy the webs and descend that ladder to, you are now in the lair of the lich, in this room head north to a switch, you want to hit the switch twice, you can explore the room to the west, but you'll take a lot of damage, from skeletons that rise from graves, mimics, and there's a trap that will kill you if you stumble into it. Go to the room to the east, avoid all the coffins, annoying ghosts will rise from them. Push the vase to the northeast and walk through the secret passageway, the lich will appear behind you, he is very strong, but once you destroy him, you may as well leave. Walk back to the ladder you descended, clear out the spider webs, then walk east through the barrels and leave Empath Abbey. If you go and talk to Lord British he'll pay you 50gp. for a job well done. The Pirate ship: On the island where Moonglow is located, there is a pirate ship cruising along the shore, if you enter the ship you will get in a huge fight with about 20 pirates, I suggest healing during the fight, if you manage to kill every pirate, you get the ship and are able to cruise around Brittania by sea. Also if interest is the ship's cannon, great for destroying wandering monsters. The Bat cave: It is the dungeon east of the Cavern Of Injustice, it is filled with an endless supply of bats that never stop spawning, I have no idea the purpose of this place, but I believe there's is something to do with the hidden passageways I noticed to the north. The Switch Cavern: Located south of Trinsic by boat, this cavern is multi-leveled, the first level contains many monsters, you go through them in rooms one by one, unless you clear the first room you can't continue, when you go through all the rooms you will descend a ladder, down there is many switches, if you flip the right switches, it'll open all the grates blocking a cesspool of coins. Lord British's Letter: After rescuing Isabella, the mayor of Minoc from the dungeon, if you go to Lord British, he'll give you a letter to give to the mayor of New Magincia to warn him, if you give him the letter, he'll reward you with 50gp. SWEET! Double cave: There is a cave east of Minoc, as of yet I have no idea what to do there, it says something about needing a friend, if you bring a mayor to the dungeon, he'll walk through a teleport, you can get through the next room, but I've yet to figure out how to get past the barrel room. 7. Rune information Compassion - Britain - increased strength Honor - Trinsic - increased intelligence Justice - Yew - increased dexterity Sacrifice - Minoc - increased dexterity and strength Humility - Moonglow - increased dexterity and intelligence Valor - Jhelom - increased strength and intelligence Spirituality - Skara Brae - increased strength, dexterity, and intelligence Humility - New Maginicia - nothing 8. Orb Of The Moons Northern most gate, Britian Norhteast gate, Jhelom Eastern gate, Yew Southeastern gate, Minoc Southern gate, Trinsic Southwestern gate, Skara Brae Western gate, New Magincia Northwestern gate, Moonglow