DDDDDDDDDd ____ DD DD |kkk| /k\ D D 00000 |kkk| KkK\ aaaaa aaa 00000 D DDo o|kkkkKkkkKA A@ @pp pppp o o NNN NNNN D D D O |kkkkkkkk/ A @ ppp p 0 NN N DD DD 0 o|kkkkkkK/ A A @ p o 0 N DDDDDDD oooo0 |kkkkKkkk\ AaaaA @a@ P p o N N N |kkk| Kkk/ p p 0000 N NN N |kkk|\kk/ p ppppp NNNN NNNN p p ppp D O K A P O N - Q M O N S T E R H U N T E R !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Unofficial Walkthrough Dokapon Version 1.0 (21.05.2002) American Walkthrough By Wilson Lim (mushiden@lycosasia.com) Unofficial Walkthrough is copyright 2002 Wilson Lim Walkthrough for GameBoy Advance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version information: //////////////////// version 1.0 - first version (21.05.2002)- 69/151 monsters covered in the MONSTER ALBUM - 66/100 weapons covered in the WEAPON ALBUM - 25/50 shields covered in the SHIELD ALBUM - all possible items covered in the ITEM ALBUM - all _Attack_Assist_Skill_ covered - all _Defense_Assist_Skill_ covered - Quest 1 to Quest 4 covered. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Disclaimer ////////// This walkthrough can only be reproduce for Personal Use only, cannot be changed or distributed in any ways. This walkthrough (and any part of this walkthrough, even a little part) cannot be used for any profitable or promotional purpose. This walkthrough (and any part of this walkthrough) cannot be used at any websites without permission from me, the author. In addition, I have the right to have this document removed from any site in anytime I wish. Plagiarism of this walkthrough is strictly prohibited. Copyright (C) 2002, Axile Lim ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================ GREETINGS.=== Good day/night readers, my name is Axile Lim. I am a Singaporean. This is my first walkthrough type-written and published. I hope that you can give me your support and guidance. Well if you need anything, you can _Contact_ me at mushiden@lycosasia.com. Alas, my save has been accidentally erased, so i will have to restart the game. Sorry, i will try to catch up as soon as possible. =============== MY GUIDE.=== My guide is written in such a way that makes the search for a particular info effortless. The main points are in CAPITAL letters, while the subpoints are in _this_form_. Simply do a Ctrl + C on the word/phrase (e.g. WALKTHROUGH, _Boss_Mole_), a Ctrl + F to bring up the search engine, and Ctrl + V to paste the copied word into the textbox. ================= MY OPINION.=== Dokapon is an arpg developed by Asmik Ace Entertainment and published by AIA USA Ltd. It is similar to Chocobo Dungeon or Torneko-the last hope, in terms of gameplay. Dokapon is 2D. The story is somewhat similar to Torneko-the last hope with the same goal, but different intentions. This game has somewhat a different style of gameplay, in that the character enter actual combat(i.e selecting commands->attacking) with the opponent unlike Chocobo Dungeon or Torneko-the last hope, and is turn-based. What attracts me most, is that this game features a wide arrays of equipment (weapons and shields)and items. Each of the equipment came with its own set of description, abilities, stat, and most importantly, the graphical display. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS ///////////////// I. INTRODUCTION II. CHARACTER LIST _Hero_ _Louie_ _Tobia_ _Gustave_ _Caleb_ _Jacob_ _Steven_ III. FREQUENTLY ASKED QS IV. CONTROLS V. THE TOWN _Mayor's_House_ _Shops_ _Church_ _Hero's_House_ _Quick_Smith_ _Bar_ _3A_ _Arena_ _Ranch_ VI. WALKTHROUGH _Prologue_ _Mini_Game_ _Attack_Shopkeeper_ _Combat_ _Turn_ _Action_Card_ _Combat_Menu_ _Ability_ _Attribute_ _Ally_ _Main Menu_ _Level_Up_ _Item_Symbol_ _Character_Status_ _Dungeon_ _Dungeon_Map_ _Trap_ _Monster_ _Mine_ _Forest_Part1_ _Ruin_Part1_ _Circus_ _Forest_Part2_ _Ruin_Part2_ _SE-Point_ _Tower_ VII. BLACKSMITH _Weapon_Combination_ _Shield_Combination_ VIII. BOSS STRATEGY _Boss_Mole_ _Pirates_Forest_Part1_ _Pirates_Circus_ IX. MONSTER ALBUM X. WEAPON ALBUM XI. SHIELD ALBUM XII. ITEM ALBUM XIII. SKILL ALBUM _Weapon_Skill_ _Shield_Skill_ _Attack_Assist_Skill_ _Defense_Assist_Skill_ XIV. CREDITS XV. THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =================== INTRODUCTION.=== This game evolves around an eleven-year old male character in the town of Poponga, on the island of Dokkano, well known for its ruins. His deceased father was a well-known adventurer in this town, his son inherited his father spirit and is determine to become the best adventurer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ===================== CHARACTER LIST.=== _Hero_ - An 11-year old boy. He is the leading male character in this game (The default name given) _Friend_ - Hero's neighbour and childhood friend. She is a nice girl who dares venture into the deep. It was her curiousity that helps to advance part of the story. She is Tobia's daughter. _Tobia_ - He is the blacksmith of the town together with his 2 disciples, Gustave and Caleb. Hero will only be able to access blacksmithing after the _Circus_ Quest. _Louie_ - He is the mayor of the town. He, Jacob, and Steven used to go adventuring together. _Priest_ - He is the only person who can revives Hero, after he was KO in the dungeon. _Steven_ - Hero's deceased father. _Caleb_ - Tobia's new disciple. He is very eager to learn blacksmithing from Tobia. _Gustave_ - Tobia's first disciple. Caleb's Senior. _Jacob_ - He is the one that assigns jobs/missions to Hero. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================== FREQUENTLY ASKED QS.=== >>>How does the battle commands works? Refers to CONTROLS. >>>When Hero KO in the combat, what must i do to prevent my items/pet from disappearing? As far as i know, you can't. Even if your Hero HP reaches Zero, and you try to hit the reset button, and reload your saved data, your Hero is still considered KO and all pets and items(equipped or not equipped in your inventory will disppear. Only those item that you kept in your storage chest will not disappear. >>>How come the _Monster_ steps on the trap with bait, did not get trapped or how come the _Monster_ keep avoiding the trap? So what can i do to trap the monster? Well you can move Hero to the trap and keep pressing on the 'A' Button. The _Monster_ will move towards you, and engage combat with you. It will first be caught in the trap, before the combat begins. You may need to lure it couples of times to succeed. >>>Now that the _Monster_ is caught in the trap, how can i make it to be my pet? Refer to _Capture_Monster_As_Ally_. >>>How do i identify the _Monster_ ? As far as i know, you cant. For each Quest, the _Monster_ will stays the same, for each of its graphical representation. (E.g in _Forest_Part2_ Quest, whenever u see a yellow colored ape, the _Monster_ will be 'Monkey4'. Another example, in _Ruin_Part1_ dungeon, whenever you see a green snake, the _Monster_ will be 'Snaky'). Or else you will have to engage combat to identify the _Monster_ . >>>After identified the _Monster_ , i decided to make it my pet, how do i do it? Well my method is to escape from battle, and then, while Hero is flickering , move away from the _Monster_ , but stays in that room and place the trap there, and keep pressing on the 'A' Button to lure it. >>>There are some _Monster_ that keep avoiding combat with me, or keeping surrendering, how can i defeat it? Well i must say that you need 2 factors: 1)Luck: You need some luck in hoping that the _Monster_ failed to surrender , which means that you have one turn to defeat it. 2)Offense Card and Atk Power: You must be lucky enough to make the first attack and defeat it in a single blow. >>>How can i return from the dungeon? 4 ways. 1)You finished the mission. 2)You use 'Homer'(item). 3)You use the teleport device(available when you revisit the completed Quest) 4)Hero was KO. >>>Why does the game provides the 'Attack' Option in the shops? Well thats a good question. Refer to _Attack_Shopkeeper_. >>>I am using emulator to play the game, how can i access the arena? If you are using emulators to play the game, i dont think you can access it. You need 2 GBAs console, a cable link and 2 game paks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============== CONTROLS.=== Symbols used in CONTROL Section //////////////////////////////// '%' - refers to ITEM ALBUM for more information. 'A' Button - Speak with villagers. - Accept commands. - Skip 1 _Turn_ (outside combat). 'B' Button - Run (hold down the button and press the directional pad) - Cancel commands. 'R' Button - View Character Status Window. 'L' Button - View _Monster_ Ally Status Window. 'Start' Button - Access main menu. - Check opponent's data (during combat). 'Select' Button - Use '%'magiceye to expose the _Action_Card_. 'Directional pad' - Allows movement in one of the eight direction. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============== THE TOWN.=== _______ / __ \ |Church | |___n___| _______ _____ ______| |___ _______ _____ / _ \ / _ \ | | / __ \ / \ |Mayor's| | | | _____ | |Hero's | | | |House | |Shops| | | | | |House | |House| |___n___| |__n__| | | | | |___n___| |__n__| ___| |______| |_____| |_____| |____| |_____| |______ To To Arena Ranch ____________________________ ____________________________ | | ___ | | / \ _______ ____ | | | | / _ \ / \ | | |_n_| | Quick-| | 3A | | | _____ | _______ | Smith | _____|____|___| | / \ | / \ |___n___| | | | Bar | |___| House | | |_______| | |__n__| |_______| | |_____| |___________| |___ | | | | |_______ | |_______________ __________________________| | Exit To | | World | | Map | _Mayor's_House_ //////////////// Louie is the mayor of the town, Poponga. He, Jacob and Steven used to go adventuring together. Inside this house, you will find 3 other persons: housekeeper and 2 maids (twin sister). You can get advice from the mayor as the game progresses. _Shops_ //////// As name the suggested, this place is where you can purchase/sell your items and equipments. There is also an option for you to _Attack_Shopkeeper_ , be warned, if you failed, you will face harsh consequences. _Church_ ///////// This is the place where people gathered to pray to the god to give blessing to them and their beloved. There is always a _priest_ and a granny. Whenever you collapse or use '%'homer in the dungeon, you will automatically be sent to here. _Hero's_House_ /////////////// "Home sweet home"! Well this is your house. There is a bed (not used), a closet, a kiwi bank (aka piggy bank) where you can deposit/take your money, books (on the desk), and a storage chest. The closet contains set of clothes, a Hero clothes (default), a Pierrot clothes (clown suit - get it from your neighbour after the _Circus_ Quest) maybe some other (sorry i have yet collect them all). The kiwi bank (acts like a piggy bank), is where you can save up your money for later use (each deposit required a minimum of $1000). The books contain all the skills, equipments and items in the game. The storage chest stores items, weaponary and armory (max 150 items). Money and items that are stored in the bank and in the storage chest will remains even after you were KO in the dungeon. _Quick_Smith_ ////////////// Owned by Tobia. This is the only place where you can combine weapons and shields to achieve a much powerful form. (Refer to BLACKSMITH). _Bar_ ////// Inside you will find 2 bunny girls, a bartender and 3 customers. On 1F, there is a bartender (back-faced), a bunny girl, and a customer. On the 2F of the bar, there will be 1 bunny girl and 2 ex-adventurers (Rank E - the man in blue brown clothes, Rank D - the old man in green). _3A_ ///// This is the jobs/missions assignment centre, where you will receive your jobs/missions from _Jacob_ , and get your pays after you completed your assignemnt. On 2F, you will find one or two senior advisorss where they will give some of their long-winded advices. _Arena_ //////// Here you can battle against your friends if you are using GBA console instead of GBA emulator. You will need a cable link, 2 GBA consoles, and 2 game paks. Anyway, here you can register with the counter before proceeding to the battle ground. _Ranch_ //////// The ranch is where you can keep your _Monster_ allies as pets and store them there. You need to pay a small service fee in order to keep your pets in the barn. There are 5 options available: Put, Take, Free, Check, Cancel. Put - Place your monsters in the barn for a fee. Take - Check out. Take the _Monster_ with you to the dungeon. Free - Free our _Monster_ . Check - Check your _Monster_ status. Cancel - Exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================== WALKTHROUGH.=== Symbol used in the WALKTHROUGH Section /////////////////////////////////////// '%' - please refers to ITEM ALBUM for more information '#' - please refers to SHIELD ALBUM for more information. '!' - please refers to WEAPON ALBUM for more information. '@' - please refers to MONSTER ALBUM for more information. '^' - please refers to SKILL ALBUM for more information. _Prologue_ /////////// The story begins in the city of Poponga on Dokkano Island, which is famous for its ruins. When a Poponga boy turns 11 years old, he can take a test to become an adventurer. Adventurers are those who seeks and in the dungeons of ruins around the world. Being an adventurer is very dangerous. Not everyone can do it. Only those who pass a difficult test can get an adventurer's license. With high hopes, the boy goes to _3A_ , the Poponga Office of Adventures. _Mini_Game_ //////////// _Attack_Shopkeeper_ (mini-game) /////////////////// Refers to _Attribute_ . Yes, you can attack the shopkeeper, by playing a game of scissor- paper-stone. Once you selected the 'attack' option, the shopkeeper will ask you again, whether you are determine to attack him. If you do, the mini-game begins. Press left to choose 'stone'(denotes by the purple colour), press right to choose 'paper'(denotes by the yellow colour), press up to choose 'Scissor'(denotes by the red colour). If you won, congratulation, you will randomly be awarded an item/ weapon/shield that could be found in the game. Otherwise the shopkeeper will alarm the guards. (There are a total of 6 guards in the screen, and will replenish when you exit and re enter the screen) Then you will be chased out of the _Shops_ (The background music will changed). You can run around the town, but will ultimately be caught by the '@' _Guardman_ and thrown into battle. Unless you are at high level, or your equipments are strong enough, you will less likely be able to survive his attacks. And if you were unlucky enough, you may face 2 guards, ( _BigBoss_ , _Guardman_ )which makes it nearly impossible for you to survive. At low level most damage dealt will only take away 1 Hp. For this battle, the escape command is not available. Well if you do survive the battle, quickly exit the town, and head for the _Mine_ . There, go to B4F and exit the _Mine_ using the teleport device. You will wrap back to the church, and the town will return back to normal. Take Note: If you defeated, let say, 3 guards, and you exit and re-enter the screen, you will find that the lost guards will replenish with new guards. In order words, it is endless. _Combat_ ///////// _Turn_ /////// So what is meant by "turn"? When outside combat, each step Hero moved, will use one turn. When you use item outside combat, you will use one turn. When you use item during combat, it is also considered that you finished your turn. When you selected and executed the desired action command, another turn is used. _Action_Card_ ////////////// So what is "action card" ? Each time you enter combat, there is a 50/50 chances that you can make the first attack. You will see 2 cards on the screen, where you can rotate the cards using the directional pad, and select it using the 'A' Button. The face of the cards are: "shield" and "weapon". If you have selected the "Weapon" card, you have the initiative to make the first attack, or vice versa. _Combat_Menu_ ////////////// The 3 primary combat commands are: Attack/Defense, Item, Escape. Item is the available items that you currently hold in the inventory Escape is to escape from the battle. Attack/defense will bring down another set of action commands, where Hero can choose to attack/defense with the equipped weapon/shield, or he can use the equipped weapon/shield abilities. (E.g. XX-Sword has an ability: '^'pierce, and Shell-S has an ability :'^'All Cure.) _Ability_ ////////// ______ ____ ______ |Attack| |Item| |Escape| |______| |____| |______| _____________ ____ |0 basic skill| ______|5/30| |_____________| |Recover1 | |* Stone | |Recover2 | |_____________| |Stronger | |Y Scissor | |Harder | |_____________| |Light Up | |# Paper | | | |_____________| |_____ _____| V The above diagram shows the action command available during combat. 0 denotes the basic skill (green coloured dot). * denotes the stone skill(purple). Y denotes the scissor skill(red). # denotes the paper skill(yellow). 5/30 means that Hero has 5 out of the max 30 items in his inventory. The "V" denotes the arrow showing that there are more items, that could not be shown in a single page. You can scroll the page down, by pressing on the directional pad. To use the weapon/shield ability/skill, just select it from the set of action command. Beware though, your skill may be countered or nullify by the opponent skill. But why did that happen? Each skill, though can have different effects, but they have a common attribute, that is they are either scissor, or paper, or stone attribute. (E.g. if ^'pierce' is scissor attribute, and if the opponent has ^'Tiger'(stone attribute) as the selected skill, your skill will be void, thus not only that you will be unable to execute that skill, you will be hit by his ^'Tiger' skill.) Except for the first skill that has a green coloured dot, which denotes the basic skill of the equipped weapon/shield. So if you are able to master the concept, you will find this game easy to play. _Attribute_ //////////// 3 attribues: Stone(purple), Paper(yellow) and Scissor(red). Scissor defeated by Stone. Paper defeated by Scissor. Stone defeated by Paper. _Ally_ /////// Sometimes in the battle, you may notice that there are two monsters involved. The one that is in the same screen as your character is the _Monster_ you need to defeat in order to win the battle. The one that appears behind your character is your ally. Ally cannot directly attack their opponent, instead they have a list _Attack_Assist_Skill_ and _Defense_Assist_Skill_ . When it is your turn to attack/defense, your ally can help you out, if you choose to use your _Weapon_Skill_ / _Shield_Skill_ . But if you choose to use the basic attack (i.e Slash) or the basic defend (denoted by the green dot), you will not be able to command your ally to help you out. If you managed to defeat only the target enemy, you will not be able receive the enemy's ally Exp and money. So you must use _Weapon_Skill_ (e.g. '^'Pierce) in order to make an attack on enemy's ally. _Main_Menu_ //////////// ______ ______ ________ ________ | | | | | | Item | Arms | Change | System | |______|______|________|________| Item - All items (weapons/shields/items) - Press 'Start' Button will sort the item by: shield order, weapon order, item order. Take Note: _Special_Item_ are always placed last in any of the sorted order. Arms - Check weapon/shield abilities. Change - Change _Monster_ allies (that are with you inside the dungeon). System - Diary (save the game) Flash (Switch combat animation on/off) Msg (Select message speed fast/normal/slow) Album (review of monsters/equipments that you used to have) Skills (Preview all the abilites). Press 'L' Button will shift the screen to your _Monster_ ally status window. Press 'R' Button will shift the screen to your character status window. _Item_Symbol_ ////////////// When you entered the room, you may notice several items scattered on the floor. Some of these items may be in the shape of: _Dark_Treasure_Chest_ Goodies bag Sword Shield Well the goodies bag contains all the items available in the game. Sword contains all the weapons available in the game. Shield contains all the shields available in the game. _Dark_Treasure_Chest_ ////////////////////// Well this treasure chest contains a wide possiblities. It could contain useful items or inflict damage/status changes like: _Land_Mine_ , _Fatigue_ : Your character movement slows down. Enemy 2 _Turn_ movement equivalent to your 1 _Turn_ movement. _Poison_ , _Cursed_ , _Black_Out_ , _Morph_ , 12 _Special_Items_ : D-O-K-A-P-O-N _Special_Item_ /////////////// D-Arm, D-Guard, O-Arm, O-Guard, K-Arm, K-Guard, A-Arm, A-Guard, P-Arm, P-Guard, O-Arm, O-Guard, N-Arm. N-Guard. Well special items are obtainable after the _Ruin_Part2_ Quest. Whenever you picked up a _Dark_Treasure_Chest_ , there is a chance for you to get one of the 12 possible items. Special items appear as a weapon or shield icon, unlike ordinary items, and there are no effects to it, beside using it for weapon/ shield combination to get a more powerful weapon or enhance your base weapon statistic. +1000 money, +2000 money, -3000 money, -8000 money, +10,000 money etc. _Character_Status_ /////////////////// _________________________________ |Hero 999/999 O 472 | | Lv99 [---] | |_________________________________| Hero is the name of your main character. Lv99 is the current level of your character. 999/999 is the amount of Hp your character have. O 472 is the amount of money you have. [---] is the green Hp bar. _Level_Up_ /////////// Each time your character level up, you are given 3 points. These 3 points are used to increase your character statistic. Your can choose to use the points to increase the ATK power, SP power, and Hp amount. Each point allow a +1 to ATK/SP power, or a +5 to Hp amount. _Dungeon_ ////////// Symbols used: Hero - Your character. @ - Monsters. '%' - Refers to ITEM ALBUM for more information. '^' - Refers to SKILL ALBUM for more information. _Room_ - room E - Exit to next part of the dungeon item - goodies bag/weapons/shields/ _Dark_Treasure_Chest_ ____ ____ - corridor Now you can navigate your character around the narrow corridor. If you step into an area larger than the corridors, then this is the area we called " _Room_ ". The _Dungeon_Map_ are randomly generated. So below are some of the maps that you could possibly encounter. _Dungeon_Map_ Type 1: ____________ | _Trap_ | | |_____________ | _Room_ ___________ | ___________ | Hero | |@| | @ | |____________| | |_____| | | _____ _Room_ | | | | @ | | | |___________| _______|@|_______ | | | item | | @ | | _Room_ | | @ | | E item | |_________________| _Dungeon_Map_ Type 2: ____________________________________________ | | | @ item | | Hero @ | | | | item | | @ E | | _Room_ | | | | item @ | | | | @ @ | | @ @ item | |____________________________________________| In this room, there may be exit (to the next dungeon area), items, _Monster_ (can be seen in the corridors as well), and _Trap_. _Trap_ /////// Traps are invisible to your naked eye. You can make it visible by having your character accidentally step on it, or a _Monster_ may has walk over it. If you have '^'AntiTrp ability, your character will not be affected by any traps, or if you have '%'Anti-Trap item in your inventory, you can avoid a couple of traps before the item breaks. Possible _Trap_: _Poison_ : Hero poisoned, Hp decreases by 1 each _Turn_ . _Sleep_ : Hero falls asleep. Wakes up several _Turn_ later. _Land_Mine_ : When stepped on it, it will take away 25 Hp. _Black_Out_ : Hero will be blinded, all areas in the whole dungeon will be shrouded. Hero can only see things in 1 step radius. _Cursed_ : Hero will be cursed. When player selects action command, it may not respond to the selected command. (E.g. When i selected '^'pierce, the computer changes it to '^'CutItOut. When i move Hero to the left , Hero instead, moved to the right) _Morph_ : Hero will be randomly transformed into a _Monster_ . Advance to the next level of the dungeon will get Hero back to human form. _Monster_ ////////// Hah, i been talking about monsters here monsters there, so what are they? How do i fight them? Or even make friends with them? Look at the _Dungeon_Map_ , you will notice that monsters are everywhere. Some of the monsters may even lurk under your bed, in the closet, bathroom or even your basement....!!!! ;). Alright before your imagination goes wild, lets come back to my guide. Monsters are represent by the general graphical representation: Take Note that these graphical representation are what i had observed thus far, if you have anything to add to the list, feel free to _Contact_ me. _Green_Snake_ : Strider, Viper, Imago _Blue_Bat_ : ToothBat, SwordBat, Skully _Mimic_ : OldFish, FireKeg, TableDog _Yellow_Ape_ : Monkey4 _Owl_ : Owl, G-Bird, Flamingo, Peacock, Ostrich _Green_Toad : Fickler _Yellow_Red_Hair_Beast_ : RedTiger, C-Dog, W-Tail _All_Browny_Covered_ : Lancer, Beard, OldMask, FatMask, Witch _Gray_Golem_ : Croco _Pirate_ : B-Patchy, Squashy _Human_Form_ : Kane _Kiwi_ : Kiwi _Ghost_ : B-Spirit, GhostArm, Candler _Red_Skull_Skeleton_ : Bone-Rat _Red_Crab_ : Mantis _3-Bee_ : Bee Moth _Boss_Form_ : Boss Monster Refer to MONSTER ALBUM for more information. _Capture_Monster_As_Ally //////////////////////// Want some pets? Yup, lets go to any dungeon with the _Monster_ you want. Bring along some '%'Food, some '%'Trapper, and maybe a '%'homer a smily face, a patience mind, some clothes, and some first aid kit. Okay the steps: 1)Look for the _Monster_ you want. 2)Place a '%'Trapper with the bait ('%'Food). Take Note: You can place the traps in corridors as well and you may need to have several attempts before the _Monster_ get caught in the trap. 3)Once the _Monster_ got trapped (the monster will spin around in the trap), engage combat with it. 4)Defeat it. 5)And choose to allow the monster to join you. Take Note: Boss monster cannot join you. Now that you got the monster, you can level it up as it gains experiences when fighting alongside with you. But if it is killed in a combat, you will lose the monster forever. The monster abilites are randomly generated, so i cannot tell you which type of monster is the best. But i can asure you that if the monster has some abilities like, '^'No Blow, '^'Halo, etc skills, you are considered a lucky chap. _Mine_ /////// Before going to this mission, talk to all villagers and the Poponga mayor , _Louie_ - he will give you advice on the game. After that go to the 2F of the _Bar_ , and speak with the D-Rank adventurer(the old man in green clothes). He will give u '%'Recover1 item. After this, exit the Bar, and go to the church at the top of the screen. Inside you will notice 3 persons: _Priest_ , a girl, and a granny. Speak with the granny to acquire '%'Revival item. Once done, exit the church and head for the _Shops_. In here, speak with the shopkeeper and you can choose to 'buy', 'sell', 'attack' and 'cancel'. Do you notice the 'attack' option? So why is this option available here? Well as the name suggested, you can make an "assault" on the shopkeeper. Refers to _Attack_Shopkeeper_ . Well after you finished shopping, exit the _Shops_ , and head for _3A_ . Jacob will tell you to get the from the _Mine_ . Be prepared, because you will face a very tough boss _Boss_Mole_. Anyway, once you finish your stuff here, head to the exit, south of the town. Now enter the _Mine_ . Once inside, you may be randomly appeared in one of the corner of the _Dungeon_Map_ . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Objective: Get the in the Mine My Level : Lv1 ~ Lv7 B1F _Monster_ : Spore, Weasel B2F _Monster_ : Spore, Weasel, Miner1, Miner2 B3F _Monster_ : Miner1, Miner2, Strider B4F _Monster_ : _Boss_Mole_ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Just keep fencing your way through, and remember to save and cure your character before attempting to descend to B4F, because once you reached B4F, a battle will engaged automatically, without a chance for you to heal. Once you finished the _Boss_Mole, yippeee... You will get hold of the and automatically exit the dungeon. Take Note: After this _Mine_ Quest, you can choose to come back here to level up before going for the next Quest. And you can choose to battle _Boss_Mole again, though this time, he will have an ally, '@'Phon-Du with him. After this match, the _Boss_Mole_ will say something: "Bring Keiko and come back anytime". Sorry i must apologise that i have yet find out what the above means? Keiko could be a monster/some ally companion or anything. Now to the next Quest. _Forest_Part1_ /////////////// Like the usual, speak to all villagers to acquire items, clues or gossips (unrelated to the mission). Go to church to acquire the '%'Revival from granny, and go to 2F of the _Bar_ to acquire '%'Trapper from Rank-D adventurer. Now go to the _Shops_ to purchase '%'Food from the shopkeeper. Yeahh, now you can try to _Capture_Monster_As_Ally_ . =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Objective: Bring back Tobia's daughter. My Level : Lv7 ~ Lv11 Area 1 _Monster_ : Viper, WoodStag, Owl Area 2 _Monster_ : Viper, WoodStag, Owl, G-Bird =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Just keep fencing your way through the 2 forest areas, and you will arrive at a scene with your _Friend_ hiding behind a pillar, peeping at someone. Then you will see someone walking into the ruin and your _Friend_ will be very curious to find out what is hidden in the ruin. So she will intend to follow closely with the man and run off. Well since your mission is to bring her back, you are left with no choice but to enter the ruin. _Ruin_Part1_ ///////////// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Objective: Bring back Tobia's daughter. My Level : Lv11 ~ Lv14 B1F _Monster_ : Owl, Ostrich, ToothBat B2F _Monster_ : Owl, Ostrich, ToothBat, Lancer, Leafman B3F _Monster_ : Ostrich, ToothBat, Lancer, Leafman, LeafGang B4F _Monster_ : ToothBat, Lancer, Leafman, LeafGang, Beard B5F _Monster_ : ToothBat, Lancer, Leafman, LeafGang, Beard B6F _Monster_ : ToothBat, Lancer, Leafman, LeafGang, Beard B7F _Monster_ : _Patchy_ , _Damien_ , _Vira_ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Well there are 7 levels deep down, i suggested that you train your character up because you will face 2 consecutive boss battle, each with their ally help. The first battle you will face with 2 pirates( _Patchy_ ), and followed up with the big boss( _Damien_ , _Vira_ ). After you finished the battle , you will be automatically brought back to the town and receive your pay from Jacob. Now proceed to the next Quest. _Circus_ ///////// Now proceed to the next Quest. _Forest_Part2_ /////////////// Now proceed to the next Quest. _Ruin_Part2_ ///////////// Now proceed to the next Quest. _SE-Point_ /////////// Like the usual, speak to all villagers and purchase anything you want. (At this point of the game you may find whatever the villagers say are craps. Indeed it is. So if you dont wish to chat with them, be with it) Speak with your _Friend_ to get '%'CurseOff, Rank-D old man on 2F of _Bar_ to get '%'Invisi. Before going for the Quest, you may want to bring along with you a ' %'Store-It, a '%'Homer, a '%'Food, and a '%'Trapper. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Objective: Lights the Lighthouse My Level : Lv24 ~ Lv26 1F _Monster_ : FireKeg, TableDog, B-Spirit, Bone-Rat, Skully, Squashy 2F _Monster_ : FireKeg, TableDog, B-Spirit, Bone-Rat, Skully, Squashy 3F _Monster_ : FireKeg, TableDog, B-Spirit, Bone-Rat, Skully, Squashy, C-Dog, Imago 4F _Monster_ : FireKeg, TableDog, B-Spirit, Bone-Rat, Skully, Squashy, C-Dog, Imago, Witch 5F _Monster_ : None 6F _Monster_ : B-Spirit, Bone-Rat, C-Dog, Imago, Witch 7F _Monster_ : B-Spirit, Bone-Rat, C-Dog, Imago, Witch, Mantis 8F _Monster_ : B-Spirit, Bone-Rat, C-Dog, Imago, Witch, Mantis, Bee Moth, W-Tail, GhostArm 9F _Monster_ : B-Spirit, Bee Moth, GhostArm, Candler 10F _Monster_ : B-Spirit, _Marshy_ , _L-Marshy_ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you reached the entrance of the lighthouse. _Marshy_ will appear in front of the entrance to stop you. So a battle will ensue. After the defeat of _Marshy_ , it will disappear, allowing you to gain access to the lighthouse. There are 10 floors, so be prepared, as some of the monster has the weapon ability to defeat you in a single-blow. On the 5th floor, there is a teleport device that can send your character back to town. If you need to refuel your items or make stronger equipment, now is the chance, otherwise talk with the old man standing guard in front of the stairs and double confirm that you wish to proceed further. On the 6th floor and above, there are more and more valuable items to collect, it will be your advantage if you have a '%'Store-It with you. The _Monster_ GhostArm dropped '#'Dark-S and the _Monster_ Mantis has a strong stat, so you may be thinking of recruiting it. On the 9th Floor, be prepared, and heal yourself as you will be facing 2 consecutive boss, _Marshy_ with its ally, B-Spirit and _L-Marshy_ with its little bro, _Marshy_ . Once you successfully defeated _L-Marshy_ , you will be able to light the lamp and the old man will thank you, now that he is able to go fishing again. When you got back to town, Jacob will applause you for your mission and gives you 8000 money. He will also recommend you to get your permission from the mayor, _Louie_ , to climb the mountain and challenge the _Tower_ , to take a test for a Rank-D license. Now proceed to the next Quest. _Tower_ //////// Do the usual stuff, and move to the 2F of the _Bar_ , and speak with the Rank-D old man, to receive '%'Homer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================= BLACKSMITH.=== Pre-requisite: you must carry at least 2 shields/weapons in your inventory, and you must carry enough money to make the equipment. Speak with _Tobia_ , and admit that you want to make equipments. Then you can choose to make weapon or shield. To make weapon: You will need to choose 2 weapons from your inventory. Then the end result will be shown on the screen to your right. If you are satisfied with the result, choose ok, and the corresponding amount will be deducted. So if you take fancy of any skill one of the 2 weapons held, place that weapon as the base weapon (i.e. Weapon 1), and when you are awarded with a skill, just choose the skill you wanted, and replace it with any other skill. (E.g. Trident{end result} has '^'Pierce, '^'Tiger, '^'AT-Up', you can replace '^'AT-Up with any skill the base weapon holds). You will be asked again if you want to create the weapon. If you insisted, the process will forced save the end result to your game file. So even if you reset the game, and reload that file, you will still hold that end result. Take Note: Whenever you attempt combination, sometimes you will notice that when the base weapon is chosen, the 2nd weapon to be chosen, has been hightlight in blue. This means that that weapon is the optimum selection, which means that if you choose to combine with the blue Weapon 2, the end result is either an Upgraded version, or a much powerful form. (E.g. X-Sword + RedSword{in blue} gives you XX-Sword) To make shield: Just follow the above steps. _Weapon_Combination_ ///////////////////// The list are sorted by the end result. Sorry for any inconvenience caused. _____________ _____________ _____________ ___ |Weapon 1 |Weapon 2 |End Result |No.| |`````````````|`````````````|`````````````|```| |RedSword |G-Bow |X-Sword | | |RedSword |S-Sword |X-Sword | | |Magic Rod |Red Ax |X-Sword | | |`````````````|`````````````|`````````````|```| |X-Sword |RedSword |XX-Sword | | |`````````````|`````````````|`````````````|```| |Heavy Ax |G-Bow |S-Sword | | |`````````````|`````````````|`````````````|```| |Shelly |Tomahawk |Trident | | |Magic Rod |WaterGun |Trident | | |XX-Sword |Eggy |Trident | | |XX-Sword |Rock-It |Trident | | |`````````````|`````````````|`````````````|```| |XX-Sword |Tomahawk |RedSword | | |BatSpear |X-Sword |RedSword | | |`````````````|`````````````|`````````````|```| |XX-Sword |X-Sword |L-Spear | | |`````````````|`````````````|`````````````|```| |XX-Sword |RedSword |G-Bow | | |Magic Rod |IronCraw |G-Bow | | |`````````````|`````````````|`````````````|```| |XX-Sword |S-Sword |Gear Ax | | |Shelly |Red Ax |Gear Ax | | |Shelly |S-Sword |Gear Ax | | |D-Hand |X-Sword |Gear Ax | | |D-Hand |Barrel |Gear Ax | | |D-Hand |IronClaw |Gear Ax | | |Eggy |Rock-It |Gear Ax | | |`````````````|`````````````|`````````````|```| |Gear Ax |BatSpear |Heavy Ax |057| |`````````````|`````````````|`````````````|```| |Eggy |Tomahawk |Barrel | | |Heavy Ax |S-Sword |Barrel | | |`````````````|`````````````|`````````````|```| |Shelly |X-Sword |BatSpear | | |W-Sword |D-Hand |BatSpear | | |Moon Bow |D-Hand |BatSpear | | |`````````````|`````````````|`````````````|```| |W-Sword |Tomahawk |HalBerd |043| |`````````````|`````````````|`````````````|```| |W-Sword |Gear Ax |Moon Bow |090| |Revolver |Gear Ax |Moon Bow | | |BatSpear |RedSword |Moon Bow | | |Magic Rod |G-Bow |Moon Bow | | |`````````````|`````````````|`````````````|```| |Heavy Ax |X-Sword |G-Chain |076| |Heavy Ax |Shelly |G-Chain | | |Moon Bow |Barrel |G-Chain | | |`````````````|`````````````|`````````````|```| |Moon Bow |RedSword |Star Rod |069| |Magic Bow |Shelly |Star Rod | | |`````````````|`````````````|`````````````|```| |Revolver |TriSword |S-Spear |044| |Moon Bow |X-Sword |S-Spear | | |`````````````|`````````````|`````````````|```| |Moon Bow |WaterGun |Fang |006| |Moon Bow |Red Ax |Fang | | |`````````````|`````````````|`````````````|```| |Moon Bow |Red Ax |Cross |008| |`````````````|`````````````|`````````````|```| |Moon Bow |Tomahawk |Arabic | | |`````````````|`````````````|`````````````|```| |Hatchet |S-Sword |Tomahawk | | |Hatchet |Magic Rod |Tomahawk | | |BatSpear |D-Hand |Tomahawk | | |`````````````|`````````````|`````````````|```| |Heavy Ax |Tomahawk |Ring Ax | | |Gear Ax |Shelly |Ring Ax | | |`````````````|`````````````|`````````````|```| |Gear Ax |X-Sword |Spike | | |`````````````|`````````````|`````````````|```| |Magic ROd |Saw |Shelly | | |Revolver |Trident |Shelly | | |D-Hand |RedSword |Shelly | | |`````````````|`````````````|`````````````|```| |D-Hand |G-Bow |PenKnife | | |BatSpear |Shelly |PenKnife | | |Heavy Ax |RedSword |PenKnife | | |`````````````|`````````````|`````````````|```| |BatSpear |G-Bow |Dagger | | |D-Hand |Heavy Ax |Dagger | | |D-Hand |Star Rod |Dagger | | |`````````````|`````````````|`````````````|```| |D-Hand |Tomahawk |TriSword | | |`````````````|`````````````|`````````````|```| |TriSword |Gear Ax |D-Hand | | |BatSpear |S-Sword |D-Hand | | |Heavy Ax |Red Ax |D-Hand | | |`````````````|`````````````|`````````````|```| |BatSpear |Tomahawk |Eggy | | |Moon Bow |Gear Ax |Eggy | | |`````````````|`````````````|`````````````|```| |BatSpear |Red Ax |W-Sword |024| |Revolver |Tomahawk |W-Sword | | |`````````````|`````````````|`````````````|```| |W-Sword |Buring |Revolver |083| |`````````````|`````````````|`````````````|```| |Revolver |D-Hand |Red Ax | | |`````````````|`````````````|`````````````|```| |Star Rod |Ocarina |IronBall | | |`````````````|`````````````|`````````````|```| |Star Rod |Gear Ax |Bowie | | |`````````````|`````````````|`````````````|```| |Star Rod |Tomahawk |Magic Rod |068| |`````````````|`````````````|`````````````|```| |Buring |XX-Sword |Sceptor2 |067| |Magic Rod |S-Sword |Sceptor2 | | |Magic Rod |XX-Sword |Sceptor2 | | |`````````````|`````````````|`````````````|```| |Magic Rod |Barrel |Paw |093| |`````````````|`````````````|`````````````|```| |Magic Rod |Bowie |Lance | | |`````````````|`````````````|`````````````|```| _Shield_Combination_ ///////////////////// The list are sorted by the end result. Sorry for any inconvenience caused. _____________ _____________ _____________ ___ |Shield 1 |Shield 2 |End Result |No.| |`````````````|`````````````|`````````````|```| |Mirror-S |Face-S |Shield | | |`````````````|`````````````|`````````````|```| |Mirror-S |Plume-S |Metal-S |030| |`````````````|`````````````|`````````````|```| |Mirror-S |Buckler3 |Buckler | | |Guard-S |Oak-S |Buckler | | |`````````````|`````````````|`````````````|```| |Mirror-S |Pirate-S |Buckler2 | | |`````````````|`````````````|`````````````|```| |Guard-S |Steel-S |Peacock | | |`````````````|`````````````|`````````````|```| |Peacock |Iron-S |Plume-S | | |`````````````|`````````````|`````````````|```| |Peacock |Kiwi-S |Bird-S | | |Mirror-S |Oak-S |Bird-S | | |Guard-S |Guard |Bird-S | | |`````````````|`````````````|`````````````|```| |Guard-S |Face-S |Scale-S | | |Guard-S |Plume-S |Scale-S | | |`````````````|`````````````|`````````````|```| |Peacock |Slate-S |Shell-S | | |`````````````|`````````````|`````````````|```| |Peacock |Oak-S |Wood-S | | |Peacock |Buckler1 |Wood-S | | |`````````````|`````````````|`````````````|```| |Peacock |Buckler2 |Oak-S | | |`````````````|`````````````|`````````````|```| |Peacock |Mask-S |Pirate-S | | |Guard-S |Slate-S |Pirate-S | | |`````````````|`````````````|`````````````|```| |Peacock |Steel-S |Buckler3 | | |Peacock |Face-S |Buckler3 | | |Guard-S |Iron-S |Buckler3 | | |Guard-S |Pirate-S |Buckler3 | | |`````````````|`````````````|`````````````|```| |Mirror-S |Slate-S |Dark-S | | |Mirror-S |Kiwi-S |Dark-S | | |Mirror-S |Crystal |Dark-S | | |Crystal |Crystal |Dark-S | | |Horse-S |Face-S |Dark-S | | |`````````````|`````````````|`````````````|```| |Horse-S |Kiwi-S |Bull-S | | |`````````````|`````````````|`````````````|```| |Horse-S |Pirate-S |Steel-S | | |Bolt-S |Buckler3 |Steel-S | | |`````````````|`````````````|`````````````|```| |Pirate-S |Buckler3 |Face-S | | |`````````````|`````````````|`````````````|```| |Bolt-S |Pirate-S |Iron-S | | |Mirror-S |Horse-S |Iron-S | | |Mirror-S |Steel-S |Iron-S | | |`````````````|`````````````|`````````````|```| |Buckler3 |Kiwi-S |Guard | | |Guard-S |Crystal |Guard | | |Guard-S |Buckler3 |Guard | | |`````````````|`````````````|`````````````|```| |Crystal |Guard |Guard-S | | |`````````````|`````````````|`````````````|```| |Guard |Kiwi-S |Bolt-S | | |Guard-S |Horse-S |Bolt-S | | |Dark-S |Pirate-S |Bolt-S | | |Dark-S |Guard |Bolt-S | | |Mirror-S |Iron-S |Bolt-S | | |`````````````|`````````````|`````````````|```| |Dark-S |Crystal |Slate-S | | |`````````````|`````````````|`````````````|```| |Guard-S |Kiwi-S |Crystal | | |Mirror-S |Guard |Crystal | | |`````````````|`````````````|`````````````|```| |Guard-S |Dark-S |Mirror-S | | |Crystal |Horse-S |Mirror-S | | |`````````````|`````````````|`````````````|```| |Face-S |Buckler2 |Mask-S | | |`````````````|`````````````|`````````````|```| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==================== BOSS STRATEGY.=== basic denotes the basic attacke/defense using the equipped. purple denotes stone. red denotes scissor. yellow denotes paper. _BigBoss_ /////////// BigBoss, like _Guardman_ , is an optional Boss. It is not necessary for you to defeat it to complete the game. BigBoss Hp fluctuates between 325 to 375, depending on your level. Guardman _Weapon_Skill_ : Smasher(basic) 2X Smash(purple) DF-Lock2(red) Big Bomb(yellow) Guardman _Shield_Skill_ : Yell(basic) HardWall(purple) 2X Back(red) Restore(yellow) Recommended _Weapon_Skill_ : (basic) Risk Hit(purple) 1/5 Hit(red) your choice(yellow) Recommended _Shield_Skill_ : (basic) 1/2 Back(purple) Defender(red) FullCure(yellow) Anyway here is my strategy. Before the combat begins, use a '%'Harder on your character. Then, you must make the first attack. On the first 3 _Turn_ , you must be able to inflict damage in my recommended order: '^'1/5 Hit -> '^'Defender -> '^'1/5 Hit. Take Note: Do not attempt any basic attack on him or _Guardman_ , it will only take away 1~2 Hp. After this, he should have around 13/325 Hp remaining. Now use '^'1/2 Back on him. _Guardman_ //////////// Guardman, like _BigBoss_ , is an optional Boss. It is not necessary for you to defeat it to complete the game. Guardman Hp fluctuates between 225 to 260, depending on your level. Guardman _Weapon_Skill_ : Knuckler(basic) A-Smash(purple) AT-Lock(red) LimitHit(X) Guardman _Shield_Skill_ : Duck(basic) BombWall(purple) FallBack(red) FullCure(yellow) Recommended _Weapon_Skill_ : (basic) Risk Hit(purple) 1/5 Hit(red) your choice(yellow) Recommended _Shield_Skill_ : (basic) 1/2 Back(purple) Defender(red) FullCure(yellow) Okay i must insist that you do not even think that you can try to defeat it, because if you failed, you will lose all the items you are holding in your inventory. Defeating it at Lv50 is nearly impossible. Your chance of success is very very slim. I must say that i am quite a lucky chap to able to defeat this guy and _BigBoss_ ONCE only. You can only pray that they DO NOT use any basic attack, because most of the time is a one-hit finish on you. I succeeded because of 3 reasons: 1)i have 2 '%'Magiceye, 2 '%' Recover2, 2 '%'Harder in my inventory. 2)they did not use any basic attack on me. 3)My '^'1/5 Hit skill managed to execute 100% throughout the battle. Anyway here is my strategy. Before the combat begins, use a '%'Harder on your character. Then, you must make the first attack. On the first 3 _Turn_ , you must be able to inflict damage in my recommended order: Order 1: '^'1/5 Hit -> '^'Defender -> '^'1/5 Hit. Order 2: '^'1/5 Hit -> '^'Defender -> '^'Risk Hit Take Note: Do not attempt any basic attack on him or _BigBoss_ , it will only take away 1~2 Hp. Order 1: After this, he should have around 10/260 Hp remaining. Now use '^'1/2 Back on him. Order 2: Use this order, only if you think you have one _Turn_ left to win the battle. Because this will only be successful if he choose to defend(basic), when you attempt to use '^'Risk Hit on him. The '^'Risk Hit should deduct 64 Hp from him. _Boss_Mole_ //////////// _Pirates_Ruin_Part1_ /////////////////////// _Damien_ ///////// _Pirates_Circus_ ///////////////// _A-Damien_ /////////// _Golem_Forest_Part2_ ///////////////////// _BigCroco_ /////////// _Laboss_ ///////// _Marshy_ ///////// Marshy _Weapon_Skill_ : Knuckler(basic) A-Smash(purple) AT-Lock(red) LimitHit(X) Marshy _Shield_Skill_ : Duck(basic) BombWall(purple) FallBack(red) FullCure(yellow) Recommended _Weapon_Skill_ : (basic) Triple(purple) HealGet(red) your choice(yellow) Recommended _Shield_Skill_ : (basic) Mega-Up(purple) Defender(red) FullCure(yellow) _L-Marshy_ /////////// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ==================== MONSTER ALBUM.=== The list are grouped according to their no. Name - the name of the _Monster_ . Lv - the Level of the _Monster_ . Hp - the Hp of the monster. Exp - the experience given by defeating the _Monster_ . Money - the amount of money earned by defeating this _Monster_ . AT - the _Monster_ 's attack power. DF - the _Monster_ 's defense power. SP - the _Monster_'s speed power. Item Dropped - the item that may be awarded by defeating the _Monster_ . _Monster_Name_ denotes that that monster is the boss. Whenever you review the MONSTER ALBUM, sometimes you may notice that there is a purple symbol beside the name, it means that the _Monster_ has been your allies before. In order words, you have had captured that _Monster_ as pet before. No.133 and No.134 are special boss. You can only encounter them if you _Attack_Shopkeeper_ . No.046 and No.150 are special _Monster_. You can encounter them in _Forest_Part1_ , and _Forest_Part2_ Quest. But they will try to avoid combat with you and No.150 will keep surrendering if you ever have a chance to engage combat with it. __________________ ___ ___ ____ ______ ___ ___ ___ ____________ |No.|Name |Lv |Hp |Exp |Money |AT |DF |SP |Item Dropped| |~~~|~~~~~~~~~~~~~~|~~~|~~~|~~~~|~~~~~~|~~~|~~~|~~~|~~~~~~~~~~~~| |001|Spore |1 |3 |1 |5 |3 |2 |1 | | |002|Weasel |1 |5 |2 |8 |4 |3 |4 | | |003|Miner1 |2 |5 |3 |16 |7 |6 |5 | | |004|Miner2 |2 |8 |3 |13 |9 |4 |5 | | |005|P-Bear |3 |15 |4 |10 |10 |7 |3 | | |006|Slime |3 |12 |4 |11 |8 |5 |9 | | |007|Mushy |4 |16 |5 |12 |9 |10 |6 | | |008|Mole |5 |17 |6 |15 |12 |13 |6 | | |009|Phon-Du |5 |20 |8 |22 |15 |15 |8 | | |010|Strider |6 |14 |10 |3 |17 |5 |15 | | |011| _Boss_Mole_ |9 |25 |28 |60 |22 |17 |14 | | |012|Viper |6 |19 |7 |15 |17 |12 |10 | | |013|WoodStag |7 |26 |8 |13 |15 |20 |5 | | |014|Owl |7 |18 |10 |20 |19 |16 |15 | | |015|Leafman |8 |25 |11 |16 |20 |19 |4 | | |016|Snaky |9 |33 |10 |22 |23 |8 |11 | | |017|Ostrich |10 |22 |13 |25 |21 |16 |26 | | |018|Toothbat |10 |35 |14 |30 |25 |18 |20 | | |019|Lancer |11 |38 |17 |28 |24 |25 |18 |Spear | |020|G-Bird |11 |40 |16 |33 |27 |26 |19 | | |021|Beard |12 |37 |20 |37 |22 |32 |15 | | |022|Leafer |13 |42 |24 |46 |29 |33 |23 | | |023|LeafGang |14 |48 |28 |51 |32 |37 |26 | | |024| _Patchy_ |15 |55 |30 |36 |36 |40 |22 | | |025| _Damien_ |18 |70 |42 |115 |45 |31 |20 | | |026| _Vira_ |18 |60 |50 |0 |40 |33 |27 | | |027|Twirier |13 |45 |22 |56 |26 |29 |20 | | |028|Moo Shu |14 |32 |25 |70 |30 |40 |11 | | |029|Assassin |15 |42 |26 |68 |35 |25 |29 |IronClaw | |030|IronLion |15 |53 |28 |72 |33 |39 |22 | | |031|Juggler |16 |47 |31 |77 |32 |33 |24 | | |032|Jacky |16 |51 |30 |82 |35 |32 |28 | | |033|Minie |17 |18 |33 |90 |44 |28 |33 | | |034|Unicorn |18 |64 |38 |60 |38 |35 |21 | | |035|Godfire |18 |58 |38 |81 |46 |38 |20 | | |036|Bomber |19 |56 |36 |85 |42 |40 |23 | | |037|B-Patchy |20 |60 |40 |36 |41 |39 |30 | | |038| _W-Patchy_ |20 |66 |44 |36 |43 |32 |27 | | |039| | | | | | | | | | |040| _A-Damien_ |25 |108|68 |580 |60 |62 |8 | | |041| _Vira_ |29 |77 |73 |0 |68 |60 |44 | | |042|Flamingo |20 |50 |42 |84 |39 |45 |29 | | |043|Peacock |22 |61 |43 |108 |43 |45 |32 |Peacock-S | |044|Monkey4 |23 |64 |45 |91 |46 |41 |26 | | |045|Swordbat |24 |57 |45 |99 |50 |33 |35 | | |046|Kane(Human) |25 |70 |48 |111 |55 |50 |28 | | |047|Fickler |26 |55 |51 |101 |58 |47 |13 | | |048|RedTiger |26 |75 |57 |115 |64 |42 |30 | | |049| | | | | | | | | | |050| | | | | | | | | | |051| | | | | | | | | | |052| | | | | | | | | | |053| | | | | | | | | | |054| | | | | | | | | | |055| | | | | | | | | | |056| _MaskBird_ |35 |90 |80 |111 |70 |55 |39 | | |057| _BigCroco_ |37 |116|88 |137 |76 |115|1 | | |058| _Laboss_ |42 |158|95 |200 |81 |67 |33 | | |059|Bone-Rat |32 |71 |75 |122 |57 |44 |44 |Food | |060|FireKeg |33 |90 |77 |134 |61 |40 |19 |Barrel | |061|TableDog |34 |108|79 |131 |65 |70 |28 |Speeder | |062|Squashy |35 |83 |80 |36 |63 |50 |36 |Food | |063|Skully |36 |69 |80 |137 |72 |56 |39 |Compass | |064|Imago |37 |125|84 |142 |68 |53 |21 |Harder | |065|C-Dog |38 |103|85 |150 |77 |48 |42 |Antidote | |066|Witch |39 |111|87 |166 |67 |57 |38 |Trapper | |067|W-Tail |39 |104|87 |157 |65 |55 |49 |Fizzade | |068|Bee Moth |40 |116|90 |163 |76 |60 |53 |Antidote | |069| | | | | | | | | | |070|GhostArm |41 |142|95 |180 |86 |67 |35 |Dark-S | |071|Candler |41 |130|95 |193 |83 |65 |46 |Store-It | |072|B-Spirit |42 |100|63 |10 |80 |35 |28 | | |073| _Marshy_ |43 |88 |78 |10 |65 |43 |46 |Magiceye | |074| _L-Marshy_ |48 |158|111 |358 |97 |70 |31 |Revival | |075| | | | | | | | | | |076| | | | | | | | | | |077| | | | | | | | | | |078| | | | | | | | | | |079| | | | | | | | | | |080| | | | | | | | | | |081| | | | | | | | | | |082| | | | | | | | | | |083| | | | | | | | | | |084| | | | | | | | | | |085| | | | | | | | | | |086| | | | | | | | | | |087| | | | | | | | | | |088| | | | | | | | | | |089| | | | | | | | | | |090| | | | | | | | | | |091| | | | | | | | | | |092| | | | | | | | | | |093| | | | | | | | | | |094| | | | | | | | | | |095| | | | | | | | | | |096| | | | | | | | | | |097| | | | | | | | | | |098| | | | | | | | | | |099| | | | | | | | | | |100| | | | | | | | | | |101| | | | | | | | | | |102| | | | | | | | | | |103| | | | | | | | | | |104| | | | | | | | | | |105| | | | | | | | | | |106| | | | | | | | | | |107| | | | | | | | | | |108| | | | | | | | | | |109| | | | | | | | | | |110| | | | | | | | | | |111| | | | | | | | | | |112| | | | | | | | | | |113| | | | | | | | | | |114| | | | | | | | | | |115| | | | | | | | | | |116| | | | | | | | | | |117| | | | | | | | | | |118| | | | | | | | | | |119| | | | | | | | | | |120| | | | | | | | | | |121| | | | | | | | | | |122| | | | | | | | | | |123| | | | | | | | | | |124| | | | | | | | | | |125| | | | | | | | | | |126| | | | | | | | | | |127| | | | | | | | | | |128| | | | | | | | | | |129| | | | | | | | | | |130| | | | | | | | | | |131| | | | | | | | | | |132| | | | | | | | | | |133| _Guardman_ |91 |260|378 |5 |126|120|61 |Food | |134| _BigBoss_ |99 |325|393 |15 |207|195|102|Trapper | |135| | | | | | | | | | |136| | | | | | | | | | |137| | | | | | | | | | |138| | | | | | | | | | |139| | | | | | | | | | |140| | | | | | | | | | |141| | | | | | | | | | |142| | | | | | | | | | |143| | | | | | | | | | |144| | | | | | | | | | |145| | | | | | | | | | |146| | | | | | | | | | |147| | | | | | | | | | |148| | | | | | | | | | |149| | | | | | | | | | |150| | | | | | | | | | |151|Kiwi |1 | | | | | | |Kiwi-S | |~~~|~~~~~~~~~~~~~~|~~~|~~~|~~~~|~~~~~~|~~~|~~~|~~~|~~~~~~~~~~~~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =================== WEAPON ALBUM.=== S/No - the weapon serial number. Name - the name of the weapons. ATK - the weapon Attack Power. Sp - the weapon Speed Power. Cost - the cost price of the weapons. ____ ___________ _____ _____ ______ ________ __________ |S/No|Name |ATK |SP |Cost |Status |Abilities | |~~~~|~~~~~~~~~~~|~~~~~|~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~~| |001 |Knife |5 |3 |40 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |002 |Bowie |13 |5 |157 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |003 |Dagger |25 |6 |200 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |004 |PenKnife |42 |7 |490 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |005 |D-Hand |61 |8 |780 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |006 |Fang |89 |13 |1665 |ActUp | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |007 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |008 |Cross |112 |12 |2150 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |009 |Thrower |122 |17 |2500 | |Slash | | | | | | | |Pirate | | | | | | | |Swallow1 | | | | | | | |Stun Hit | |````|```````````|`````|`````|``````|````````|``````````| |010 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |011 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |012 |Sword |3 |0 |5 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |013 |CuSword |8 |2 |60 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |014 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |015 |Saw |24 |-4 |200 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |016 |R-Blade |30 |8 |280 | |Slash | | | | | | | |SP-Up | | | | | | | |Jump Hit | | | | | | | |Double | |````|```````````|`````|`````|``````|````````|``````````| |017 |S-Sword |40 |-5 |300 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |018 |RedSword |45 |13 |450 |AntiTrp | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |019 |X-Sword |57 |-5 |625 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |020 |XX-Sword |60 |5 |1000 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |021 |TriSword |80 |3 |1200 | |Slash | | | | | | | |AT-Up | | | | | | | |Double | | | | | | | |1/3 Hit | |````|```````````|`````|`````|``````|````````|``````````| |022 |OldSword |90 |-3 |1340 | |Slash | | | | | | | |DF-Up | | | | | | | |BlackOut | | | | | | | |Curse | |````|```````````|`````|`````|``````|````````|``````````| |023 |B-Dagger |97 |2 |1600 | |Slash | | | | | | | |Pierce | | | | | | | |1/5 Hit | | | | | | | |Risk Hit | |````|```````````|`````|`````|``````|````````|``````````| |024 |W-Sword |100 |18 |1875 |ActUp |Slash | | | | | | | |SP-Up | | | | | | | |Tripple | | | | | | | |Swallow2 | |````|```````````|`````|`````|``````|````````|``````````| |025 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |026 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |027 |Katana |135 |-6 |3060 | |Slash | | | | | | | |Oni | | | | | | | |Tiger | | | | | | | |Last One | |````|```````````|`````|`````|``````|````````|``````````| |028 |GodFang |140 |10 |3800 |Revive |Slash | | | | | | | |Last One | | | | | | | |Hellkiss | | | | | | | |Red Bull | |````|```````````|`````|`````|``````|````````|``````````| |029 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |030 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |031 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |032 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |033 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |034 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |035 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |036 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |037 |Bamboo |10 |-3 |80 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |038 |Spear |20 |-2 |175 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |039 |Spike |26 |-1 |215 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |040 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |041 |Trident |73 |-1 |850 | |Thrust | | | | | | | |Sting | | | | | | | |Quicker | | | | | | | |W-Stab | |````|```````````|`````|`````|``````|````````|``````````| |042 |BatSpear |78 |5 |1100 |X-Ray | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |043 |HalBerd |87 |-4 |1100 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |044 |S-Spear |108 |9 |1850 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |045 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |046 |Partisan |129 |7 |2600 | |Swing | | | | | | | |Curse | | | | | | | |HealGet | | | | | | | |Pounder2 | |````|```````````|`````|`````|``````|````````|``````````| |047 |Thunder |137 |12 |3500 |ActUp |Thrust | | | | | | | |Flash | | | | | | | |DF-Down | | | | | | | |Laser | |````|```````````|`````|`````|``````|````````|``````````| |048 |UniSpear |168 |5 |4000 |HPRecov |Thrust | | | | | | | |Forget3 | | | | | | | |Gamble | | | | | | | |W-Stab | |````|```````````|`````|`````|``````|````````|``````````| |049 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |050 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |051 |Hatchet |21 |-1 |180 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |052 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |053 |Tomahawk |44 |-5 |330 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |054 |Ring Ax |50 |-7 |375 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |055 |Red Ax |60 |-6 |550 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |056 |Gear Ax |68 |-8 |750 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |057 |Heavy Ax |90 |-12 |1375 |ActDown |Smasher | | | | | | | |Plunder1 | | | | | | | |RiskHit2 | | | | | | | |DF-Seal2 | |````|```````````|`````|`````|``````|````````|``````````| |058 |Large Ax |112 |11 |2000 | |Smasher | | | | | | | |CoolDown | | | | | | | |Plunder2 | | | | | | | |Twice | |````|```````````|`````|`````|``````|````````|``````````| |059 |Butcher |118 |-5 |2200 |Darkness|Smasher | | | | | | | |BackFire | | | | | | | |Burgler2 | | | | | | | |Pounder1 | |````|```````````|`````|`````|``````|````````|``````````| |060 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |061 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |062 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |063 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |064 |Scepter |5 |8 |15 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |065 |Ocarina |30 |5 |350 |ActUp | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |066 |Shelly |65 |6 |725 |AntiTrp | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |067 |Sceptor2 |83 |4 |1250 |AntiBom | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |068 |Magic Rod |96 |6 |1575 |HPRecov |Shaker | | | | | | | |Kilo-Up | | | | | | | |KiloDown | | | | | | | |Homer? | |````|```````````|`````|`````|``````|````````|``````````| |069 |Star Rod |107 |8 |1990 |PsnOff |Shaker | | | | | | | |Mega-Up | | | | | | | |MegaDown | | | | | | | |Sleeper | |````|```````````|`````|`````|``````|````````|``````````| |070 |Wiz-Cane |119 |0 |3000 |Revive |Shaker | | | | | | | |Giga-Up | | | | | | | |GigaDown | | | | | | | |Bye-Bye2 | |````|```````````|`````|`````|``````|````````|``````````| |071 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |072 |Gavel |15 |-2 |105 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |073 |Club |28 |-1 |300 | |Smasher | | | | | | | |Earth1 | | | | | | | |Knocker | | | | | | | |Homer? | |````|```````````|`````|`````|``````|````````|``````````| |074 |Barrel |53 |-7 |375 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |075 |Eggy |59 |2 |670 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |076 |G-Chain |88 |-6 |1250 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |077 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |078 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |079 |B-Hammer |145 |-10 |3000 | |Smasher | | | | | | | |Earth2 | | | | | | | |Quake | | | | | | | |MaxSmash | |````|```````````|`````|`````|``````|````````|``````````| |080 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |081 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |082 |WaterGun |39 |6 |250 |AntiBom | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |083 |Revolver |111 |2 |1800 | |Shoot | | | | | | | |Magma | | | | | | | |Hold Up | | | | | | | |Roulette | |````|```````````|`````|`````|``````|````````|``````````| |084 |Cannon |135 |-3 |2500 | |Shoot | | | | | | | |Napalm | | | | | | | |No Aid | | | | | | | |RedCard | |````|```````````|`````|`````|``````|````````|``````````| |085 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |086 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |087 |Catapult |7 |7 |30 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |088 |Bow |14 |12 |140 |X-Ray | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |089 |G-Bow |47 |13 |400 |AntiTrp | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |090 |Moon Bow |85 |12 |1450 |PsnOff |Shoot | | | | | | | |Pick-It | | | | | | | |Tear Gas | | | | | | | |Hold Up | |````|```````````|`````|`````|``````|````````|``````````| |091 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |092 |IronClaw |17 |8 |167 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |093 |Paw |14 |12 |299 | |Scratch | | | | | | | |SP-Seed | | | | | | | |HP-Seed | | | | | | | |Sleeper | |````|```````````|`````|`````|``````|````````|``````````| |094 |Rock-It |38 |9 |300 | | | | | | | | | | | | | | | | | | | | | | | | | | | |````|```````````|`````|`````|``````|````````|``````````| |095 |Buring |77 |10 |990 |AntiBom |Knuckler | | | | | | | |B-Nackle | | | | | | | |Rampage | | | | | | | |Drainer | |````|```````````|`````|`````|``````|````````|``````````| |096 |D-Claw |130 |11 |2375 | |Rip | | | | | | | |AT-Seed2 | | | | | | | |Double | | | | | | | |No Go | |````|```````````|`````|`````|``````|````````|``````````| |097 |CatGlave |128 |15 |50 | |Scratch | | | | | | | |MonkShot | | | | | | | |Splash | | | | | | | |Sleeper | |````|```````````|`````|`````|``````|````````|``````````| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =================== SHIELD ALBUM.=== S/No - the weapon serial number. Name - the name of the shields. Dp - the weapon Attack Power. Sp - the weapon Speed Power. Cost - the cost price of the shields. ____ ___________ _____ _____ ______ ________ |S/No|Name |DF |SP |Cost |Status | |~~~~|~~~~~~~~~~~|~~~~~|~~~~~|~~~~~~|~~~~~~~~| |001 |Shield |3 |3 |5 | | |002 |Wood-S |5 |4 |25 | | |003 |Flower-S |8 |3 |50 | | |004 |Oak-S |9 |3 |57 | | |005 |Bird-S |7 |6 |50 | | |006 |Shell-S |11 |2 |80 | | |007 |Scale-S |14 |6 |92 | | |008 | | | | | | |009 |Bolt-S |25 |-2 |116 |ActDown | |010 |Buckler1 |16 |12 |108 | | |011 | | | | | | |012 |Iron-S |33 |-4 |172 | | |013 |Plume-S |24 |13 |170 | | |014 |Slate-S |38 |-5 |255 | | |015 |Buckler2 |30 |10 |257 | | |016 |Steel-S |43 |-8 |315 | | |017 |Peacock |35 |8 |480 |PsnOff | |018 | | | | | | |019 |Buckler3 |36 |12 |580 | | |020 |Mask-S |48 |0 |800 |Cursed | |021 | | | | | | |022 |Crystal |48 |8 |650 |X-Ray | |023 |Bull-S |53 |16 |750 | | |024 | | | | | | |025 |Dark-S |65 |8 |805 |Darkness| |026 |Horse-S |60 |13 |875 |ActUp | |027 |Guard-S |74 |10 |1000 | | |028 |Mirror-S |77 |8 |1100 | | |029 | | | | | | |030 |Metal-S |80 |0 |1250 | | |031 | | | | | | |032 | | | | | | |033 | | | | | | |034 | | | | | | |035 | | | | | | |036 | | | | | | |037 | | | | | | |038 | | | | | | |039 | | | | | | |040 | | | | | | |041 | | | | | | |042 | | | | | | |043 |Kiwi-S |4 |4 |30 |ActUp | |044 | | | | | | |045 | | | | | | |046 | | | | | | |047 | | | | | | |048 | | | | | | |049 | | | | | | |050 | | | | | | |~~~~|~~~~~~~~~~~|~~~~~|~~~~~|~~~~~~|~~~~~~~~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================= ITEM ALBUM.=== Symbols used: ? denotes any letters in this range(D,O,K,A,P,N). _________ _______________________________ ____________ |Name |Effect |Cost Price | |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~| |Recover1 |Recover 100 Hp |50 money| |Recover2 |Recover 200 Hp |100 money| |Energy1 |Recover Max Hp |300 money| |Energy2 |Recover to Max Hp and cure all |1200 money| | |abonormal status | | |Revival |Revive fallen character during |10,000 money| | |combat | | |`````````|```````````````````````````````|````````````| |Invisi |Make your character invisible |50 money| | |to enemy for few _Turn_ | | |Compass |Direct your character to |80 money| | |stairs. | | |Homer |Exit dungeon |500 money| |Magiceye |Used to examine _Action_Card_ |1500 money| |Anti-Trap|Used to avoid trap |500 money| |Store-It |Used to access your storage |250 money| | |chest, so that you can get/put | | | |items out/into your chest | | |`````````|```````````````````````````````|````````````| |Light Up |Cures _Black_Out_ status |50 money| |CurseOff |Cures _Cursed_ status |50 money| |Antidote |Cures _Poison_ status |50 money| |CureAll |Cures the above 3 |120 money| |`````````|```````````````````````````````|````````````| |Food |Used as bait. |600 money| |Trapper |Used for capturing _Monster_ |980 money| |`````````|```````````````````````````````|````````````| |Stronger |AT increases temporarily |50 money| |Speeder |SP increases temporarily |50 money| |Harder |DF increases temporarily |50 money| |`````````|```````````````````````````````|````````````| |Fizzade |Increases agility |50 money| | |(2 turns movement instead of 1)| | | |Cures _Fatigue_ | | |`````````|```````````````````````````````|````````````| |?-Arm |Used to enhance weapon during |2000 money | | |weapon combination | | |?-Guard |Used to enhance shield during |2000 money | | |shield combination | | |`````````|```````````````````````````````|````````````| _Special_Item_ Combination /////////////////////////// _________ _________ __________ |Item 1 |Item 2 |End Result| |~~~~~~~~~|~~~~~~~~~|~~~~~~~~~~| |P-Guard |P-Guard |N-Guard | |P-Guard |A-Guard |O-Guard | |O-Guard |K-Guard |A-Guard | |K-Guard |A-Guard |P-Guard | |~~~~~~~~~|~~~~~~~~~|~~~~~~~~~~| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================== SKILL ALBUM.=== _Weapon_Skill_ /////////////// The list is grouped according to their type. Sorry for any inconvience caused. ___________ _______________________________________ ___________ |Skill Name |Effects |Type | |```````````|```````````````````````````````````````|```````````| |Unarmed/ |Damage |Basic | |Slash/ |Done | | |Thrust/ |To | | |Swing/ |Enemy | | |Shaker/ |Based | | |Smasher/ |On | | |Shoot/ |Weapon | | |Knucker |AT Power | | |```````````|```````````````````````````````````````|```````````| |DF-Up/ |DF power up for a few _Turn_ |Increase | |Harder |DF power up for a few _Turn_ |User | |SP-Up/ |SP power up for a few _Turn_ |Statistic | |Quicker |SP power up for a few _Turn_ | | |AT-Up/ |AT power up for a few _Turn_ | | |Heat Up |AT power up for a few _Turn_ | | |```````````|```````````````````````````````````````|```````````| |Flash/ |Blind enemy |Inflict | |BlackOut |Blind enemy |Status | |MoonBeat |Enemy falls asleep for a few _Turn_ |Effect | | | | | |Sting/ |Poison enemy. Hp decreases by 1 | | |Snake |each _Turn_ | | |Cursed |Enemy _Curse_ | | |```````````|```````````````````````````````````````|```````````| |Half-Hit |-1/2 of enemy remaining Hp | | |1/3 Hit |-2/3 of enemy remaining Hp | | |1/5 Hit |-4/5 of enemy remaining Hp | | |```````````|```````````````````````````````````````|```````````| |Swallow1 |50% chance of additonal damage after |Extra | | |first hit |Damage | |Swallow2 |Additonal damage after first hit | | |Swallow3/ |25% chance of additonal damage after | | |Stardust |first hit | | |```````````|```````````````````````````````````````|```````````| |Double/ |Attack twice |Multi- | |W-Stab |Attack twice |hits | |Triple |Attack thrice | | |X-Stab |Attack 4 times. Can be deadly | | |ShineCut |Attack 5 times. Can be deadly | | |Poker |Attack 1 to 8 times. Can be deadly | | |```````````|```````````````````````````````````````|```````````| |Crusher |1/4 chance of breaking enemy shield | | |Gambler |1/6 chance of stabbing enemy | | |```````````|```````````````````````````````````````|```````````| |Stun-Hit |Paralyze enemy/your character for a |Status | | |few _Turn_ |Damage | |```````````|```````````````````````````````````````|```````````| |Pirate |Take opponent item |Steal | |Burglar1 | |Item | |Burglar2 | | | |```````````|```````````````````````````````````````|```````````| |Jump-Hit |Unselectable. Flies past opponent. |Damage To | | |Allies harmed |Allies | |Pierce |Thrust at enemy. Allies harmed | | |Laser/ |Thrust at enemy. Slight damage on ally | | |RollOver | | | |```````````|```````````````````````````````````````|```````````| |Absorb1/ |Damaged done to enemy is used to heal |Damage | |Vamp-Hit |own Hp |Done = | |Absorb2 |Heals more Hp relative to the Absorb1 |Hp Healed | |HealGet |Absorb1 + Pirate | | |```````````|```````````````````````````````````````|```````````| |Oni |More damage done to enemy |Increase | | | |Damage | | | |Inflicted | |```````````|```````````````````````````````````````|```````````| |AT-Seal1/ |Seal enemy 1 attack skill |Seal | |Forget1 |Seal enemy 1 attack skill |Abilities | |Forget2 |Seal enemy 2 attack skill | | |Forget3 |Seal enemy 1 attack skill + DF-Down | | |AT-Seal2 |Seal enemy all attack skill | | |DF-Seal1 |Seal enemy 1 defense skill | | |DF-Seal2 |Seal enemy all defense skill | | |```````````|```````````````````````````````````````|```````````| _Shield_Skill_ /////////////// _Attack_Assist_Skill_ ////////////////////// ___________ ________________________________________ |Skill Name |Effects | |```````````|````````````````````````````````````````| |SlowDown |Enemy speed decreases for few _Turn_ | |DF-Up |Hero's defense increases for few _Turn_ | |Shell |Hero's defense increases for few _Turn_ | | |Activated on enemy successful move | |```````````|````````````````````````````````````````| |HP-Help |Restore Hp by the amount deducted after | | |enemy attack | |Convert |Attack enemy, and transform the damage | | |done to enemy into the amount of Hp | | |to be recovered on Hero's Hp | | |Similar to '^'Vamp-Hit | |```````````|````````````````````````````````````````| |Crusher |1/16 chance of destroying enemy's shield| |Equalise |Make enemy protective move ineffective | |Reissue |The skill is stopped | | |Activated forcibly | |```````````|````````````````````````````````````````| |Kamikaze |Deduct 50% of own Hp to inflict damage | | |on enemy | |Shooter |Attack enemy ally | |KnockOut |Attack enemy again after your hit | |AT-Again |Mimic Hero's move | |```````````|````````````````````````````````````````| |Bing |Smashing with this move gains Exp and | | |money | |Copy |Mimic enemy move | |```````````|````````````````````````````````````````| _Defense_Assist_Skill_ /////////////////////// ___________ ________________________________________ |Skill Name |Effects | |```````````|````````````````````````````````````````| |AT-Lock2 |Seal 2 enemy attack skill | |DF-Lock2 |Seal 2 enemy defense skill | |Shocker |Stun enemy making it impossible to | | |execute command | |No-Blow |Nullify enemy skill when the enemy | | |attempt to cast it on Hero | |Invalid |All enemy and ally skills rendered | | |ineffectively | |```````````|````````````````````````````````````````| |DF-Again |Mimic Hero's defense skill previously | | |executed | |StokPile |Hero attack increases for few _Turn_ | |Cheer1 |Hero attack increases for few _Turn_ | | |Activated on enemy successful move | |Cheer2 |Better than Cheer1 | |```````````|````````````````````````````````````````| |CureAll |Cure _Black_Out_ , _Poison_ , _Cursed_ | |Remedy |Lift one abnormality status | |```````````|````````````````````````````````````````| |Regain1 |Restore 1/4 of Max Hp | |Regain2 |Restore 1/2 of Max Hp | |Halo |Restore to Max Hp | |```````````|````````````````````````````````````````| |Counter |Increase damage on Hero returned back | | |to attacker | |```````````|````````````````````````````````````````| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============== CREDITS.=== Thanks to my sis, who let me have the computer whole day weekly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============= THANKS.=== Thanks to AIA USA and Asmik Ace Entertainment for releasing this game. And thanks to the people who helps to translate this game into english version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~