====================================================================== F I R E E M B L E M : F U U I N N O T S U R U G I ( J P ) ====================================================================== FIRE EMBLEM : FUUIN NO TSURUGI FAQ April 20, 2003, v 0.90 for the Game Boy Advance (Japanese version) Agung Pujanata (apujanata@yahoo.com) Copyright 2002-2003 Agung Pujanata This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my advance written permission. This FAQ was created and is owned by me, Agung Pujanata . It can be found at (www.GameFAQs.com) or other website listed in section 8 "Website Hosting of this FAQ". I would like to hear from you if you've spotted this FAQ being plagiarized in any sort of publication, or hosted at website other than the ones I have listed in section 8. You can reach me at: . All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The Fire Emblem series is (c) Intelligent Systems and (c) Nintendo If you're reading a version of this FAQ that has been translated, HTML'ized, or whatever, please send all inquiries to those people who did the changes and not me, as they may have an older version or have added their own corrections and I won't be able to help you. I WILL NOT answer any game play related questions about this game, especially the ones that has been answered in this FAQ. If I received this kind of e-mail, I will delete it straight away, so do not expect any response from me. This FAQ was written for English speaking user. --------------------------------------------------- TABLE OF CONTENTS - FIRE EMBLEM : FUUIN NO TSURUGI --------------------------------------------------- 1. REVISION HISTORY 2. INTRODUCTION 3. MENU AND GENERAL TACTIC 3.1 Main Menu 3.2 Battle/Character Menu 3.3 Field Menu 3.4 Party Management Menu (Menu Select) 3.5 Unit Statistic Explanation 3.6 General Tactic 4. CHAPTER WALKTHROUGH BASIC CAMPAGIN / STANDARD MODE 4.1 Chapter One 4.2 Chapter Two 4.3 Chapter Three 4.4 Chapter Four 4.5 Chapter Five 4.6 Chapter Six 4.7 Chapter Seven 4.8 Chapter Eight 4.8X Chapter Eight Gaiden 4.9 Chapter Nine 4.10A Chapter TenA 4.10B Chapter TenB 4.11A Chapter ElevenA 4.11B Chapter ElevenB 4.12 Chapter Twelve 4.12X Chapter Twelve Gaiden 4.13 Chapter Thirteen 4.14 Chapter Fourteen 4.14X Chapter Fourteen Gaiden 4.15 Chapter Fifteen 4.16 Chapter Sixteen 4.16X Chapter Sixteen Gaiden 4.17 Chapter Seventeen 4.18 Chapter Eighteen 4.19 Chapter Nineteen 4.20 Chapter Twenty 4.20X Chapter Twenty Gaiden 4.21 Chapter Twenty One 4.21X Chapter Twenty One Gaiden 4.22 Chapter Twenty Two 4.23 Chapter Twenty Three 4.24 Chapter Twenty Four 4.25 Final Chapter (Twenty Five) ADVANCED CAMPAIGN / HARD MODE 4.31 Chapter One 5. APPENDIX 5.1 Weapon List 5.1.1 Sword Type 5.1.2 Spear Type 5.1.3 Axe Type 5.1.4 Bow Type 5.2 Item List 5.2.1 Book Type 5.2.1.1 Magic Book Type 5.2.1.2 Dark Book Type 5.2.1.3 Light Book Type 5.2.2 Staff Type 5.2.3 Potion, Key and Treasure Type 5.2.4 Miscellaneous Type 5.3 Class List 5.3.1 Standard Class 5.3.2 Upgraded Class 5.4 Character List 5.5 Terrain List 5.6 Shop List 5.6.1 Shop by Chapter List 5.6.2 Shop by Weapon List 5.7 Support List 6. ANSWERS TO THE MOST-ASKED QUESTIONS 7. SPECIAL THANKS 8. WEBSITE HOSTING OF THIS FAQ 9. VERSION HISTORY ARCHIVE ============================================================================== 1. REVISION HISTORY ============================================================================== VERSION 0.9 (April 20, 2003) - Continue with the advance campaign walkthrough, up to chapter 3. Size : 174 KB VERSION 0.85 (April 2, 2003) - Finally finish the game (standard campaign) and finished the standard walkthrough. - General improvement. Size : 155 KB VERSION 0.82 (March 22, 2003) - General improvement. Change the names of characters using Nintendo's name. Size : 133 KB ============================================================================== 2. INTRODUCTION ============================================================================== Fire Emblem is a famous series, but so far it is only released in Japan, and never released in the US. Fire Emblem was first released on NES, the latest one was released for SNES. Based on Dengeki sales tracking system, the last Fire Emblem : Fuuin No Tsurugi (from now on I will refer to it as Fire Emblem 6 or FE6 for short), which were released March 28, 2002 in Japan, have sold 144,820 unit by April 7, 2002. This data was released by dengeki japan, who track sales of software in Japan. Please note that the figure is not a complete sales, but covered more than 50% of software sold in Japan. Update : By March 30, 2003, it has sold 259,086 unit Another Update : There will be a new Fire Emblem game for GBA, scheduled for release in Japan on April 25, 2003. This is Fire Emblem : Rekka no Tsurugi (loose translation : Fire Emblem : Blazing Swords), or for short : FE7. I am planning to make FAQ for FE7, so if you buy FE7, you can look up my FAQ on gamefaqs.com I remember forgoing one night sleep for "just one more turn" syndrome this game invoke in me. At that time, I was playing the Fire Emblem 3 for SNES. For you who enjoy this game, please try the Advance Wars game on GBA, also by Intelligent System and Nintendo. Advance Wars is another game that induce the "just one more turn" syndrome in me. You can get the _latest_ version of this FAQ at GameFAQ (refer to the top of the FAQ for instruction). This guide is for the Japanese version of FE6. I understand that there will be an English version of this game to be released in USA (which is a first for this series), but I do not know when. If you wanted to find out about the release date, you can go to either gamespot (www.gamespot.com) or IGN (www.ign.com) Update : By March 2003, there were still no confirmed news from Nintendo that there will be an English version of FE6. ============================================================================== 3. MENU AND GENERAL TACTIC ============================================================================== There are four type of Menu. I will give detailed information for each menu in their respective subsection, but I will give general information on them here. 3.1 Main Menu This is the menu you will get when you turn on your GBA/GBA SP, with FE6 game cartridge inserted in the cartridge slot. 3.2 Battle/Character Menu This is the menu that will show up after you move one of your character/unit. 3.3 Field Menu This is the menu that will show up when you press A in empty square or any character that are grey (have moved in the current turn) 3.4 Party Management Menu (Menu Select) This is the menu that will show up once you get to chapter 6. This is the menu you get after you finish a chapter, and before you start a new chapter In addition to the four menu, I also gave explanation of statistics in 3.5 Unit Statistic Explanation and some guidance to help you win all your battles in 3.6 General Tactic ------------------------------------------------------------------------------ 3.1 MAIN MENU ------------------------------------------------------------------------------ LOAD FROM IN-GAME SAVE This will only show up if you have any in-game save. LOAD FROM SAVE GAME This will only show up if there is at least one save game in any slot. If you choose this, and you have existing in-game save, they will ask whether you want to delete the existing in-game save. Choose the left one to confirm, the right one to cancel. COPY GAME This will only show up if you have at least one save game, and at least one empty save game slot. The function is self explanatory. If you choose copy game, next menu will let you select the "from" slot, and then you will select "to" slot. DELETE GAME. This will only show up if there is at least one save game in any slot. Choose the left one to confirm, the right one to cancel. NEW GAME This will show up if you have no save game, or you have at least one empty save game slot. Once you finish standard campaign, there will be additional menu to choose from. Choose left to start a standard campaign / easy mode, Choose right to start an advanced campaign / hard mode. Please note that the advanced campaign is much harder to finish. You will know that you have chosen advanced campaign if your save game slot have red color, as opposed to the normal yellow/brown color. EXTRA - Trial Map (only show up after you finish the game for the first time) - Valley of Certain Death ?? - Raining Island ?? - Battle in the middle of Snow ?? - Multi-player Menu (will only show if you have at least one save game) This menu will not show up at first. - Setup - Create Team First you will be asked which save slot you want to base your team from, and then you will show the following menu. - Choose character (5 character) - Manage Item/Inventory - Finish with set-up You will get to name your team when you finish team creation. You can choose English name for your team if you wanted to. - View Team - Swap slot ?? - Delete Team - Go back to previous menu - Practice You can 2 team, three team or 4 team (with D-pad) Practice multi-player, with you controlling blue team, while the Computer control the other teams (green, red, grey). After choosing all team, press start to start practice - VS. mode - Choose team - View team - Go back to previous menu - Ranking - Rule Edit - Hide enemy : Yes No Yes means you will not see the enemy unit until you have attack or have been attacked by them. - Winning condition : P ?? , S ?? - Automatic Weapon Selection : Yes No Yes means that the original weapon/item will be replaced by standard weapon (iron sword, iron spear etc). No means that you can use the original weapon/item. - Tutorial - Sound player (only show up after you finish the game for the first time) When you first start the game (by turning on your GBA, you will encounter the main menu. Depending on the number of slot that you have used (there are three slot provided for saving your game), or whether you have any in-game save (in-game save will be automatically saved whenever you have made any move, not when you end your turn). If this is your first game, the first option will be only two option. Counting from top to bottom, the menu are : New Game Tutorial When you choose "New Game", you will select the slot that you wanted to use. Choose any slot (first slot if you have no preference), then you will be treated with the beginning of the first chapter. For chapter by chapter information, see section 4 Chapter Walkthrough below. Note : If you wanted to skip the conversation, you can press START button, and it will skip the part (introduction, map, conversation). ------------------------------------------------------------------------------ 3.2 BATTLE/CHARACTER MENU ------------------------------------------------------------------------------ During battle, pressing A button when the cursor square is on top one of your unit (in blue color), it enable your unit to move through movement stage. All square in blue show the square you can move into, while the one in brown color show square you can attack based on all weapon in your unit inventory. After the movement phase of your unit, you will encounter the Battle Menu. Depending on your situation, the battle menu will vary. From top to bottom, ------------------------------------------------------------------------------ OCCUPY THRONE (only appear when you are on throne square, only show up when using Roy) ASK/EXPLORE (only appear when you are on open village door) ATTACK/FIGHT (only appear when you are adjacent to enemy unit) STAFF (only appear when you have ability to use staff) TALK (only appear when you are adjacent to an unit you can talk to) SUPPORT (only appear if you have adjacent units you can have support, and their support level have reached certain value) Note : You can only have Talk or support, but not both. If you can do both talk and support, the menu that show up is talk. SECRET SHOP (only appear when you are in secret shop square and you have the gold card). Secret shop are on chapter 16 and 21. Gold card is owned by Hugh, recruitable on chapter 16 ARENA (only appear when you are in the arena door square) WEAPON SHOP (only appear when you are in weapon shop square) MAGIC SHOP (only appear when you are in magic shop square) RESCUE (only appear when you are adjacent to another character that have Constitution < your Rescue value) USE ITEM (only appear when you have item/weapon in your inventory) EXCHANGE (only appear when you are next to another character) CARAVAN (only appear when you are next to the caravan unit) WAIT STEAL (only appear when you are thief, and there is adjacent enemy units that have item you can steal) OPEN DOOR (only appear when you are in front of locked door, and you have item that can open the locked door) OPEN CHEST (only appear when you are in front of locked chest, and you have item that can open the locked chest) EXCHANGE (only appear when you are adjacent to a character that have character under rescue, and your rescue value is higher than the rescued character's constitution) RELEASE (only appear when you have character under rescue) ------------------------------------------------------------------------------ Use item. There will be submenu, which change depending on the situation. Possible option are : Use/Equip : Can be used to change the equipped weapon or use item. If the item selected is a weapon, then the menu is equip. If the item selected is an item (key, treasure key, potion etc.), the menu is use. Exchange : This option appear if there is another unit adjacent to you. Use this option to exchange the selected item with that unit. The exchange submenu will the show up. Discard : This is always the lowest option. Additional menu and their trigger : Arena If your unit is on the arena square, you will be given this choice. You will then be told the amount of bet, (700-800), and you will need to choose YES (left one) to start the fight or NO (right one) to cancel your participation. If you lose, your character will die, and you will lose the bet money. If you win, your character will live, gain experience, and you will win 2x the bet money. You can use b to cancel during the fight. You will lose the bet if you cancel, but your character will live. Pressing B will only stop the fight in the next round, so you need to keep your eyes on your character health. Should you think that s/he may loose in the next round of fight, press B. Talk If your unit is the Lord, this function is mostly used to recruit enemy. Usually, if a unit has a relationship with another unit, this unit will be able to convince other unit to join. For details on how to recruit a certain character, it can be seen in the chapter walkthrough. Example : In chapter 7, on turn two, there will be two neutral unit. If Roy managed to talk to one of the unit, the unit will belong to you and you can start directing their movement. If your newly recruited unit talk to the other neutral unit which is his friend (show together or have conversation), he will convince the other unit to also join your company. Another example : In chapter 4, on turn ??, Clarine (a neutral torubadour) were released by Rutger, an enemy myrmidon (notice the picture in the conversation before the release). Clarine will try to approach Roy, and have conversation with him. Once she talk to him, then she become your unit. Two turn after that, Rutger (the person that release the torubadour) will appear on the map and fight you as enemy unit (red color). If you move the torubadour to a square adjacent to the enemy, she can talk to him, and recruit him to your party. Hint : If enemy unit (other than boss) has a portrait and name, instead of generic name, usually it mean it can be recruited. You just need to find the right person (not always Roy, it can be somebody else) to recruit that character/unit. This can be done by certain character, usually character that is of the same class and has different opposite type (water and fire, for example). If the two characters have "support capability", then sometime this menu will appear when the characters are adjacent (side-by-side). I suspect that purpose of the talk menu in this instance is to give the initial support level (make it easier to get a support relationship) between both characters. Support This menu will show up once relationship between characters have reached a certain level. This can be done by certain unit, usually unit that is of the same class and has different opposite type (water and fire, for example). If the two unit have "support capability", then this menu will appear when the units are side-by-side. There are three type of support level : A (highest), counted as three levels B (medium), counted as two levels C (lowest), counted as one level One character can only have 5 levels of support. So, possible relationship example : Example 1 : Character 1 A level Character 2 B level or Example 2 : Character 1 B level Character 2 C level Character 3 C level Character 4 C level All of above relationship example used up 5 level of support, so this character can no longer have additional support with any other character. Indication that your character already have maximum support is that all support text will be green colored, instead of the standard Blue colored text. Detailed info on this will be explained on 5.7 Support List Example : your first two knight, Alen and Lance, have special relationship. Starting from chapter 3 ??, you can have "support" between the two. After choosing this menu, there will be the name of the friend in the "weapon and support level", together with the support level (always start from C). If you wanted to know who can upgrade their support level, see the "unit list", go to page 6, and anyone who can upgrade the support level will have the name of their partner show up on this page. Based on my experience, I will also write down on "section 5.7 Support List" characters support list. You can also look up the excellent support FAQ by Juigi before I complete the Support List. Steal Can only be done by thief unit when they are adjacent to enemy unit, and the enemy unit has inventory that is neither weapon, book, staff. Example : In Chapter 7, there will be an enemy unit (dragon rider) that has extra item, an gem that can be sold for 3000. If you put your thief beside the enemy unit, he can steal the gem. Of course, you has to finish the enemy on the same turn, otherwise during the enemy turn, the dragon rider will attack your thief and most probably kill him, since thief is one of the weakest class. Open Door Can only be done by thief that still has remaining lock-pick or other class that have the key (see item list for more information). If thief that have lock-pick and key wanted to use the key, he/she will have to use the "use item" menu, since this menu automatically use the lock-pick. Key is key that have only one maximum usage. Open Chest Can only be done by thief that still has remaining lock-pick or other class that have the treasure key (see item list for more information). If thief that have lock-pick and treasure key wanted to use the treasure key, he/she will have to use the "use item" menu. Treasure key is key that have five maximum usage. Ask/Explore This will happen when you are in the square that denote open fence village. Using this option will trigger an conversation with the village resident, and usually you will get money or item. This option will also appear when you are in the house (house is single square, while village is usually 4 square or 2x2). Caravan This option will show up when your character stop in a square directly next to caravan. Choosing this will show another set of menu : Store in Caravan : choose any of your character's item, and this item will be stored into the caravan Take from Caravan : to get an item from Caravan into your character's inventory. There are many tabs (sword, spear, axe, bow etc) and you can navigate/change active tab using the d-pad left or right. Drop item : to drop an item from the caravan. Try to avoid using this option. You may unintentionally drop an important item (like legendary weapon). Rescue If your unit is next to another unit, and your unit's rescue value is same or higher than the constitution value of the other unit, then this menu will show up. If you select this, then the other unit will disappear from the map, since it become one with the rescuing unit. As a result of rescuing the other unit, the rescuing unit will have his "Skill" and "Speed" value halved and rounded down. The "Skill" and "Speed" value will return to the original value once s/he is no longer in the rescuing state. Occupy throne Usually, every chapter will have the purpose of killing the boss. After you kill the boss, Roy (no other unit have this option) can go to the square that were occupied by the boss, and this option will show up. Choosing this option will end the chapter, and start any post chapter conversation. ------------------------------------------------------------------------------ 3.3 FIELD MENU ------------------------------------------------------------------------------ If you press A in empty square (none of the character, either yours or enemies', is in this square), or you press A on any of your character that have finished his/her move in the turn (colored grey), the Field Menu will show up. There are always five options in this menu : ARMY LIST CONDITION CONFIGURATION SAVE END TURN Army List : Using this menu, it will show up all characters under your command that are in the current map. There are six screens, with the following names and column translation : 1. Importance Data : Name, Class, Level, Experience, Hit Point, Maximum Hit Point 2. Fighting Skill : Name, Strength, Skill, Speed, Luck, Defense, Magic Defense 3. Equipment Data : Name, Equipped Weapon, Attack, % Hit, % Evade. 4. Personal Data : Name, Movement, Constitution, Rescue, Friend, Condition. 5. Weapon Level : Name, Sword, Spear, Axe, Bow, Magic, Light, Dark, Staff. 6. Support Chance : Name, Support 1, Support 2, Support 3 For explanation of the above mentioned attribute, please see 3.5 Unit Statistic Explained. Condition : In this screen, at the top is the chapter number and name (title). Right under the title, on the left is the purpose of the map (which generally is occupy the throne), on the right, the first row is the turn (started from number 1) and the second row is your financial status (how much money/G you have in your bank :-)) Below that, there is two row, first row show how many unit you have and the leader name (which is Roy), while the second row show how many unit the enemy have and the leader name (boss name). Below that, there is the timer, which keep track of how long you have played this game. Configuration : There are many menu in this screen. It is suggested not to change the configuration except for animation setup. From top to bottom : Animation : 1 (Animate, without background) 2 (Animate with background), 3 (No Animation for all unit) 4 Unique Animation (you can choose setting for each character). Possibilities setting for each character : 1 (Animate, without background) 2 (Animate, with background) No animation BGM : Yes or No (for background music) Key Sound : Yes or No (for giving sound when any key were pressed) Color : 1, 2, 3, 4 (for changing color of menu etc). Save : This option enable you to save the game and return to the main menu. Choosing this option show a selection : yes (left) and no/cancel (right). End Turn : Use this option if you have not move all of your unit, but you wanted to end your turn. If you have moved all of your unit, your turn will automatically end. ------------------------------------------------------------------------------ 3.4 PARTY MANAGEMENT MENU (MENU SELECT) ------------------------------------------------------------------------------ Starting from chapter 6, you will get a new menu : party management menu. Options in this menu are : Choose characters : press A to select/deselect a character. Please note that there is a limit of number of character you can bring to a chapter, which will change from chapter to chapter. On the upper right corner, there is a number/number. First number is remaining character (empty slot), which the right one is total character you can bring. Inventory manage : When you select a character using A button, another menu will show up, in which you can : * barter * drop * caravan (put into, out of, drop) * search for an item (in other character or caravan) * go to shop (with higher price compared to shop on the chapter) Augury : This option will only show up starting from chapter 12 Gaiden. Not sure what this menu does. Any help/information is welcomed. Save the game : Self explanatory enough. Change the position of the character in the map : Select a character with A, and choose the other character with A, and you will swap the position of the two character. You can not change Roy starting position. To finish with these function, press A in empty space, and press A again. Start the game : Choose this last option to start the game. ------------------------------------------------------------------------------ 3.5 UNIT STATISTIC EXPLANATION ------------------------------------------------------------------------------ Name : The name of the characters Class : There are many type of basic class, together with their upgraded class. Level : Starting from 1, to a maximum of 20. If your class can be upgraded, using the correct upgrade item, you can upgrade once you were on level 10 or higher. But it is better if you wait until level 20 before you upgrade. Benefit : Your attribute will be higher, since every level increase gave a possibility of your attribute increase. Attribute that can increase during level increase is Max HP, Strength, Skill, Speed, Luck, Defense, Magic Defense. Experience : Once you fight with enemy (either they attack you or you attack them, you will get experience. Once your experience reach 100, it will reset to zero, and your level will increase by one. The experience you will get follow this rule : A. When you reached level 20, you will no more get experience increase, since you are at the maximum/highest level already. B. If you do not hit them (either because they are out of your weapon range, or because you miss, or because your hit is "no damage"), then you will get 1 experience C. If you hit them, but do not kill the enemy unit, you will get (their level - your level)/2 + 10 (rounded down). This means if your level is higher than enemy, you will receive less than 10 exp. But if your level is lower than the enemy, you will receive more than 10 exp. For advance/upgraded class, the formula is complicated by the fact that not every upgraded class is treated the same. Once I found out how the upgraded class is considered, I will put it here. D. If you hit them, and kill the enemy unit, you will get (their level - your level)/2 + 30 (rounded down). This means if your level is higher than enemy, you will receive less than 10 exp. But if your level is lower than the enemy, you will receive more than 10 exp. For advance/upgraded class, the formula is complicated by the fact that not every upgraded class is treated the same. Once I found out how the upgraded class is considered, I will put it here. Hit Point : Your character current Hit Point. As your character receive injury from the battle, their HP will go lower. To increase the HP, you can use potion in your inventory (through item menu) or if you have healer, you use their healing staff to cure. Maximum Hit Point : This is the maximum amount of Hit Point. Whenever you heal, you can not exceed this value. Example : Your HP is 20, and your MHP is 29. If you use a potion, which will recover 10 HP, you HP should be 30. But since 30 is bigger than your MHP, which is 29, your HP will not become 30, but become 29 instead. Strength : This will affect the damage you inflict to your enemy. Skill : This will be used to calculate the %hit. Speed : This will affect whether you will hit enemy once or twice, and also whether your enemy will attack once or twice. If the speed difference is 4 or higher, then the higher speed unit will attack twice. If you are using a weapon that have higher weight than your constitution, then your speed for calculating the number of attack will be affected. Example : enemy speed is 12. Your speed is 16. You should be attacking twice, while your enemy attack only once. But since you are using a weapon that have 12 weight, while your constitution is only 10, then your speed will be considered as 14 ( 16 - (12 - 10). This does not mean that if you are using a weapon that have lower weight value compared to your constituion, you will have an increased speed. Luck : This will also affect the calculation of the % hit. Defense : This will affect how many damage you will receive from enemy attack that is not magic based. Magic Defense : This will affect how many damage you will receive from enemy attack that is magic based. Movement : How much you can move in one turn. Please note that some square need more than one movement for a certain unit. If there is special treatment, I will note it in their own chapter walkthrough. For more information on terrain and their movement cost, please see 5.5 Terrain List. Constitution : This is your capability of wielding weapon. Try to avoid using weapon that has higher weight compared to your character constitution since it will make your % evade value lower (see below for more detailed explanation), and may caused you to be attacked more often (twice instead of once) or attack less often (once instead of twice). Rescue : This is a value that specified your rescue capacity. You can rescue a unit that have same or lower constitution value compared to your rescue value. If the unit have higher value in constitution compared to your rescue value, you can not rescue that unit. Please note that during rescue, your skill & speed will be halved (and rounded down), to reflect the fact that it is much harder to fight when you are lugging another unit. The benefit of a unit that was rescued is that they will not sustain any damage. Friend : This value will only be filled when you are in rescue mode. The value in this field is the name of the unit that you are rescuing. Condition : This value will only be filled if you are affected by special condition (like poisoned, silenced, confused). There will be an explanation of the situation (in Japanese of course) and the number of turns. After the turn counter reached zero, this condition will disappear automatically. Equipped weapon : Self explanatory. Attack : Derived from the following formula : Strength (from character stat) + Sharpness (from weapon stat) + Support bonus (cumulative) Other way to get the attack value, is to go to possession item screen (screen no 2, accessed by R button on the character). See the value of the row and column right under the "Equipment" word, that is the attack value. % Hit : From the following formula : Hit (weapon stat) + 2 * Skill + Luck /2 + Support Bonus (cumulative) % Evade : From the following formula : 2 * Speed + Luck - (Weight - Constitution) * 2 + Support Bonus (cum) If your weapon weight does not exceed your constitution, then the value used in the calculation is zero (not minus). Critical / Deadly : From the following formula : Skill / 2 This statistic show how probable for you to do "deadly attack". In deadly attack, your attack damage will be tripled. So if your standard damage is 10, a "deadly attack" will give 30 damage. Weapon Level : Each character, depending on their type, will have proficiency in a certain type of weapon (for fighter type) or book/staff (for magic type). If you do not have any proficiency in that type of weapon / magic (denoted by "-"), you will not be able to use it. If your proficiency level is lower than the weapon level requirement, then you are also not able to use the weapon. Example : All legendary weapon have level requirement of S, so if your level is lower than S, then you will not be able to use the legendary weapon. Level from lowest to highest : E - D - C - B - A - S. Please note that for basic class, your highest level of skill is A. Only upgraded class can have skill level of S. If you wanted to increase your skill in a certain weapon type, you need to use the weapon during fight with your enemy. There is a progress bar in each weapon, so you will know when you are nearing weapon level increase (when the bar is full to the right). Support : You will have a maximum of 4 friend that can support you, and give you bonuses in attack, % Hit, % Evade and Critical (Deadly). Level of support will increase from C to B to A (highest). I am still not sure how you can increase the support, but usually I paired the couple and have them fighting the same unit (usually the boss unit). Once they can do support (or increase their support level), it will show up in the menu when they are standing side by side or in the "Army List" menu, support chance screen (Not all support chance show up immediately on the support chance screen). ------------------------------------------------------------------------------ 3.6 GENERAL TACTIC ------------------------------------------------------------------------------ - Try to conserve your good weapon for fight against difficult enemy (high level, high armor). Otherwise, use an iron weapon, which have a high hit value. An exception to this tactic is the pegassi unit, which have a very low constitution, so it is suggested you use the "hosomi" type of spear and sword. In my opinion, steel weapon is pretty much useless in the game. - As much as possible, use a weapon that have a lower weight compared to your constitution. This will make your % evade maximum, and you will have less chance of sustaining any damage. It will also maximize your speed, since you will not suffer a speed penalty (weight - constitution). Higher speed (less speed penalty) means you may be able to hit the enemy twice - When you wanted to fight, please consider the weapon you use (especially for paladin class, which can use sword, spear and axe). Use the following chart of weapon and magic strong against and weak against : Sword : strong vs. Axe, weak vs. Spear Spear : strong vs. Sword, weak vs. Axe Axe : strong vs. Spear, weak vs. Sword. Magic : strong vs Light, weak vs. Dark Dark : strong vs Magic, weak vs. Light Light : strong vs Dark, weak vs. Magic. If you are strong, you will have 15% bonus to your damage and %Hit If you are weak, you will suffer 15% additional damage and % Hit. Note : Some weapon will give reverse effect of this strong and weak vs. Look up the weapon detail to see whether the weapon has reverse strong and weak. - Try to go to Gaiden chapters to get the legendary weapon. If you can collect all 7 collectable legendary weapon, you will get to chapter 23 and beyond. - Thief and Bandit can destroy village. - Note than some weapon are critical against a certain class. Since critical give you twice or more damage (your strength is effectively doubled), use those special weapon when you need to. ============================================================================== 4. CHAPTER WALKTROUGH ============================================================================== BASIC CAMPAIGN / STANDARD MODE Since I started to write this walkthrough when I am in chapter 8, the complete information is available from chapter 8. I have completed chapter 1 - 3 (of those missing early 7 chapters). Once I finished the Fire Emblem, I will go back and start it from Chapter 1. Every time I mention an enemy, they will have the following : Class, Level, HP, Strength, Skill, Speed, Luck, Defense, Magic Defense. I will also write down their weapon. Sometimes some enemy have specific item/weapon. The boss will also have the following stats : Movement, Constitution, Help. Please note that every turn, the throne will heal 3 HP, or 10% of character's max HP, whichever is bigger. ------------------------------------------------------------------------------ 4.1 CHAPTER ONE ------------------------------------------------------------------------------ Prologue : There is Kingdom of Etruria in the west, Kingdom of Bern in the east, League of Lycia in the south, Ilia in the north. Sacae between Bern and Ilia. King of Bern (Berun in Japan) attack other countries. Roy will travel from Pherae to Ostia. NEW CHARACTERS : In this chapter, you will start from the lower left part of the map. You will have six starting unit, Roy (Lord), Alen (Social Knight), Lance (Social Knight), Bors (Armor Knight), Wolt (Archer), and Marcus (Paladin). If you have difficulties differentiating which one is Alen, and which one is Lance, or you just want to know details of any unit/character, please see Character List in the Section 5 : Appendix, subsection 5.4 Character List below. TREASURES, VILLAGES, SHOPS AND ARENA : In the village on the south west map you will get 5,000 G. ENEMIES : 10 units of Fighter (Lev 1, 20, 5, 2, 4, 0, 2, 0) Iron Axe 1 unit of Bandit ? (Lev 1, 20, 5, 1, 5, 0, 3, 0) 2 units of Archer (Lev 1, 18, 4, 3, 3, 0, 3, 0) Iron Bow Boss : Fighter, Level 5, 28, 9, 5, 6, 0, 4, 0, 5, 11, 10. Steel Axe. You will have 6 character at the end of this chapter. GENERAL GUIDE : - I suggest you to avoid using Marcus in fight, except when fighting the boss. Use Marcus mainly as a bait, to let enemy unit attack him. Exchange Lance's hand spear with Marcus's silver lance, so every enemy (including archer) that attack Marcus will be dealt some damage by him. - Avoid using silver spear, since you will only be able to buy silver spear on chapter 17. - Use the potion when your character are injured. Each use of potion will heal 10 HP. Try to avoid receiving too much damage, since you only have a limited amount of potions with you (4 potions total). - Try to use the defensive square to avoid being killed by the enemy, like the 4 forest squares (each give +1 Def, +20% avoid) near your starting point and houses (give +10% avoid). - Move your characters to the defensive square that are reachable by enemy, so that in the enemy's turn, they will approach you. Let the enemy come to you, instead of you coming to them. - Prevent the bandit from destroying the remaining village (one village is automatically destroyed on turn 1, you can not prevent it) - If you have difficulty in killing the boss, you can use : - Silver Spear. ------------------------------------------------------------------------------ 4.2 CHAPTER TWO ------------------------------------------------------------------------------ NEW CHARACTERS : You automatically get Malinas (caravan) and Elen (priest) in turn 1. Using caravan, you can store your excess weapon. The priest, as in most RPG, can heal other unit, through healing staff. On turn two, you will get Lot (fighter), Wade(fighter), Dieck (mercenary) and Thany (Pegassi). There is a weapon shop (look like a small castle), above the village, and an item shop (house with red roof), below the village. If you can, memorize the building type, so when you enter a new chapter, you can quickly see where the weapon shop and item shop is located. Or you can also rely on this walkthrough, since I will mention every shop in the each chapter. TREASURES AND VILLAGE : North village : Amachra Sword (deadly/ critical against Armor Knight) The best target for this weapon is the boss, which is an Armor Knight. SHOPS : Weapon Shop : Iron Sword (New Item) Iron Spear (New Item) Hand Spear (New Item) Iron Bow (New Item) Item Shop : Potion (New Item) For details of the weapon and item, see their respective list in section 5.1 Weapon List and 5.2 Item List below. ENEMIES : Boss : Armor Knight, Level 5, 24, 10, 2, 2, 0, 10, 0, 4, 13, 12 Hand Spear. You will have 12 characters at the end of this chapter. General Guide : - Keep Thany out of any archer attack range, since attack using bow weapon on a flying unit (Pegassi or Dragon) will be "Deadly" or "Critical", which mean it will inflict three times normal damage. This usually result in death of the flying unit - There are four "fort", which has a defense +2 and avoid +20%. This is the best defensive square, so use it well. You can also use this place to heal (3 HP each turn). Do not fight enemy that is on this square, since it will be much harder for you to hit them and they will also be healed every turn. If enemy are in fort square, fall back (move back) and let them fight you when you are in good defensive position (like forest) On turn 2, put Dieck on one fort, while Lot (the level 3 one) in the other fort. - If you have difficulty in killing the boss, you can use : - Amachra Sword (crit. vs Armor Knight) - Hammer Axe (crit. vs Armor Knight) - Silver Spear. ------------------------------------------------------------------------------ 4.3 CHAPTER THREE ------------------------------------------------------------------------------ PROLOGUE : Attack Araphen In beginning of this chapter, you automatically get Chad (thief). A thief unit, with their lock pick item, can open both door and chest. Village 1 (north west) : recruit Lugh (Mage) with any characters. Lugh can have a conversation with Chad. Village 2 (east) : Heal Staff 2 Chest 1 : Boru Axe (D, 1, 15, 10, 55, 0, 18, 810, Crit vs. Knight Chest 2 : 3000 G On turn 4, you will see some conversation between Zephyr (King of Brene), Idenn (lady in cloak), ?? and this chapter boss. After Zephyr and Idenn and ?? depart, the boss will occupy the throne. Starting from turn 4, for two turns, there will be enemy reinforcement, consisting of 2 social knights/turn, showing up near the throne. Boss : Armor Knight, Level 7, 26, 10, 3, 3, 1, 11, 0, 4, 13, 12 Steel Spear, Hand Spear. You will have 14 characters at the end of this chapter. ------------------------------------------------------------------------------ 4.4 CHAPTER FOUR ------------------------------------------------------------------------------ In the middle of the game, Clarine (torubadour) will escape from the enemy castle. Torubadour is like priest, but on horse. She will automatically approach Roy, and after conversation, she will become one of your unit. When you are close enough to the enemy castle, there will be some new enemy unit that will pour from the castle. One of them, Rutger (myrmidon), will have a portrait. To recruit Rutger, use Clarine (your newly recruited torubadour) to talk with him. Enemy reinforcement will come from the southern part of the map, where there is two "fort". Enemy reinforcement type is Bandit. Weapon Shop : Hosomi Sword (New item) Iron Sword Hosomi Spear (New item) Iron Spear Hand Spear Iron Axe (New item) Hand Axe (New item) Iron Bow Item Shop : Fire Book (New item) Heal Staff (New item) Potion North East Village : Key North Middle Village : Steel Broad Sword South Middle Village : Shirt of Heaven ?? Boss : Social Knight, Level 10, 26, 8, 8, 9, 2, 8, 2, 7, 9, 16 Steel Sword, Hand Spear You will have 16 characters at the end of this chapter. ------------------------------------------------------------------------------ 4.5 CHAPTER FIVE ------------------------------------------------------------------------------ Item Shop : Fire Book Heal Staff Potion Key (New item) Village : Gant Spear Boss Bandit, Level 11, 30, 13, 4, 8, 2, 7, 1, 5, 12, 11 Killer Axe, Hand Axe You will have 16 characters at the end of this chapter. ------------------------------------------------------------------------------ 4.6 CHAPTER SIX : SET TRAP ?? ------------------------------------------------------------------------------ Saul (Priest) and Dorothy (Archer) will automatically join you at the beginning of this chapter. Rescue Sue (Nomads) by opening the door with thief or using item "Key", and talk to her using Roy. West part of map, from South to North : First room will have stairs going down. From this stair will pour enemy unit, about three turn after you open the door to this room Second room has two chest. Third room has Sue (Nomads). Fourth room has guards. East part of map, from South to North : First room will have stairs going down. From this stair will pour enemy unit, about three turn after you open the door to this room Second room has two chest. Third room has ??. Fourth room has guards. On turn 5 ??, Cath (Thief) will show up and start opening door and chest (and taking the item with her). Use Roy to talk to her, and she will stop plundering around, and will escape through Northern part of map. When you start entering near the throne on the northern part of map, there will be reinforcement from the south part of the map. Boss : Shaman, Level 9, 24, 6, 6, 10, 3, 4, 8, 5, 5, 4 Dark Magic Book You will have 19 characters at the end of this chapter. ------------------------------------------------------------------------------ 4.7 CHAPTER SEVEN : REVOLUTION OF OSTIA ------------------------------------------------------------------------------ You can have up to 13 characters participate in this chapter. This chapter has two weapon shop and one item shop. Also has arena, where you can fight and get money (if you win) or lost money (if you lose). Weapon Shop 1 (Western) : Hosomi Sword Iron Sword Steel Sword (New item) Iron Broad Sword (New item) Iron Axe Steel Axe (New item) Hand Axe Weapon Shop 2 (Eastern) : Hosomi Spear Iron Spear Steel Spear (New item) Hand Spear Iron Bow Steel Bow (New item) Item Shop : Fire Book Thunder Book (New item) Heal Staff Heal Staff 2 (New item) Potion Key Treasure Key (New item) Item from House on the Eastern part of Map (Row, column format) : Row 1, Column 2 : Toko potion Row 1, column 3 : Knight Killer Spear Row 2, Column 1 : Red Sphere Row 3, Column 3 : Heroes Proof Item from House on the Western part of Map Northern House : Long Bow Item from Chest : On turn 2, there will two ally unit (green) that show up in the eastern houses. They are Zelots (Paladin) and Trec (Social Knight). You can recruit Trec using Roy or Zelots (could not recruit him using Noah). You can recruit Zelots using Roy, Trec or Noah. On turn 3, Noah (Social Knight) will show up south of the arena. You can recruit him using Roy straight away. You can recruit Noah using Roy or Zelots (could not recruit him using Trec). Fastest way to recruit all three new characters : Put Roy 4 square south of arena entrance by end of turn 2, he will be able to recruit Noah on turn 3, and Noah recruit Zelots, and Zelots recruit Trec. If you are lucky, you will have finish the recruitment by end of turn 3. When you are close to the main gate (north west part), there will be enemy reinforcement. Boss : Armor Knight, Level 13, 33, 11, 6, 5, 4, 12, 1, 4, 14, 13 Surendo Spear You will have 22 characters at the end of this chapter. ------------------------------------------------------------------------------ 4.8 CHAPTER EIGHT : REUNION ------------------------------------------------------------------------------ You can have up to 12 characters participate in this chapter. In this chapter, you will get 5 (count them five) new unit. If only I can recruit Cath, the thief that keep on showing up (in chapter six), then I will have six new unit. It turn out that the thief will be able to be recruited, but not in this chapter. You still need to talk to this thief though, so that you can recruit her later (chapter 12). You will get Astore (thief) with you at the start of the chapter, and Lilina (Mage) in the jail, in the middle of the map. If you wanted to save Lilina, which I strongly suggest, you do the following : Turn 1 : Move her West 1 square Turn 2 : Move her East 1 square (back to her original position) On turn 5 ??, there will be three new units showing up on the north west part of the map. These units are : Wendy (Armor Knight), Bath (Armor Knight), Ogie (Mercenary). Since this room is closed, these unit will not be useful, right ? No, you are wrong. If you look carefully, there is a wall unit with crack on it. Using a weapon (any weapon will do), you can hit the wall and the wall will crumble (when it HP reach zero), opening a way for your unit to participate in the fight. If you look carefully, you will also notice that one of the wall in Lilina Jail room is also cracked, but since Ririna does not have any weapon, she can not break the wall and escape. But you will know that to set her free, you can break the cracked wall down using your other characters. On end of turn 11, there will be two thieves showing up as neutral enemy units (red), one of them is Cath, the thief you encounter on previous chapter (chapter 6), while the second thief is a basic thief unit (has no picture). On end-of-turn 13, the basic thief will open the door of Ririna jail. On end-of-turn 14, Cath will open the door to the eastern treasure room through eastern door. So you have to make sure that your unit will have entered the eastern room through western door by turn 13, and start blocking the eastern entrance. Use Roy to talk to the Cath, and you can recruit him in chapter 12. If you wanted to, you can steal the lockpick that these thieves have. Treasure in the chest : Western Area : Guidance Ring (upgrade Priest, Mage, Torubadour) Mystery Book (Skill +2) Silver Axe (A,1,12,15,55,0,20) Airborne Nomochi (upgrade Pegassus, Dragon) Eastern Area : Killer Bow (C,2,7,9,8,30,20) Knight Emblem (upgrade Social Knight, Armor Knight) Hellfire Book (C,1-2,4,8,75,0,20) Shining Sword (C,1-2,9,9,70,25) Boss : General, Level 1, 36, 12, 5, 9, 8, 14, 5, 5, 16, 15 Steel Spear, Hand Spear You will have 27 characters at the end of this chapter. ------------------------------------------------------------------------------ 4.8X CHAPTER EIGHT GAIDEN : SWORD OF FLAME ------------------------------------------------------------------------------ You can have up to 10 characters participate in this chapter. In this area, take special notice of a certain square that has reddish glow on it. This square will generate flame (randomly) that can burn any unit that is standing on this square. At the end of the chapter, you will get Durandal Sword (S,1,12,17,90,0,20). This sword can not be sold Boss : Hero, Level 1, 33, 10, 19, 16, 5, 11, 2, 6, 10, 9 Steel Broad Sword, Hand Axe ------------------------------------------------------------------------------ 4.9 CHAPTER NINE : FOG ISLAND ------------------------------------------------------------------------------ You can have up to 13 characters participate in this chapter. This is the first map that apply "fog-of-war". This mean you can not see all enemy unit at once, but only 5 (five) squares of surrounding area will have enemy unit shown. Thief have a different range, which is 10 (ten) squares, or double the other unit range. In the village on the lower left part of map, you will get Silver Sword In the village on the upper right part of map, you will get : Killer Bow (Left house) Rest Staff (Right house) Please note that you can only go to one of the house in the upper right. Once you have gone to one of the house, the other house will become closed automatically. Also the house you went into will determine the path that you will take, since from here there are two branch : 10A and 11A, which can accessed through selecting the left house, and the 10B and 11B, which can be accessed through selecting the right house. What is the difference between the A route and the B route ? In A route, you will get dancer unit (female), while in B route, you will get bard unit (male) (not confirmed yet, since I have not played through the B route). You can recruit Fir (Swordsman) by talking to him with Noah (Social Knight) that you recruited at Chapter 7. The picture is red hair, blue armor. You can recruit Sin (Nomads) by talking to her with Sue (Nomads). Weapon Shop : Hosomi Sword Iron Sword Steel Sword Iron Broad Sword Steel Broad Sword (New item) Iron Axe Steel Axe Hand Axe Hammer Axe (New item) Item Shop : Fire Book Heal Staff Heal Staff 2 Potion Antidote (New item) Torch (New item) Key Boss : Berserker, Level 3, 42, 12, 9, 12, 5, 11, 2, 6, 15, 14 Killer Axe, Hand Axe You will have 27 characters at the end of this chapter. ------------------------------------------------------------------------------ 4.10A CHAPTER TEN A : ------------------------------------------------------------------------------ There will be two new unit showing up on this chapter. Use Roy to recruit Gitzu (Pirate). Use Lilina to recruit Gonzales (Bandit). Item from house : Axe (C,1,13,11,60,5,20) Boss : Druid, Level 5, 31, 13, 7, 8, 4, 8, 11, 6, 8, 7 Risaia Book At the end of this chapter, you will get a Sword (C, 1, 5, 10, 70, 0, 15). You will have 29 characters at the end of this chapter. ------------------------------------------------------------------------------ 4.10B CHAPTER TEN B : ------------------------------------------------------------------------------ To be completed later ------------------------------------------------------------------------------ 4.11A CHAPTER ELEVEN A : HEROES OF THE WEST ------------------------------------------------------------------------------ You can have up to 12 characters participate in this chapter. You will get a new unit, Lalum (dancer). On turn 5, there will be new enemies (archers) coming from south east part of the map. You can recruit one of the enemy unit, Kureiso (sniper), by talking to him using Roy or Clarine. This character has a pearl, that can be sold for 10,000 G. Once you recruited him, the rest of his group become neutral and will escape the map through the north east part map (near throne). On turn 6, the enemy will sent two unit of Bandit, who will start destroying houses by end of turn 7, so you need to get unit into area near the cave opening (there is two of them on the eastern part of the map). On turn 7, there will be new enemies (pegassus) coming from north west part of map. One of these units, Teito (pegassus), can be recruited by talking to him using Kureiso (recently recruited sniper). Once you recruited him, the rest of the pegassus units will then become neutral, and will escape the map through the north east part map, like the archers group. On turn 8, there will be enemy reinforcement showing up in the middle of the map, between village 5 and the village above it. There is one unit (hero), which you can recruit using the dancer. I think that the three unit is trying to capture the hero unit. Once you or neutral unit closed on the throne, there will enemy reinforcement of 7 social knight, appearing from north west map, like the pegassus units. Starting from turn 12, there will be one bandit pouring from the each cave, lasting four turn (8 enemy total). Village List : Village 1 (Outside city, left) : Upgrade (for Archer) Village 2 (Outside city, right): Spear (C,1,11,10,75,5), Strong vs. axe Village 3 (West City, left) : Staff (C,1,10) Village 4 (West City, right) : (defense +2) Village 5 (East City, South 1) : 5000 G Village 6 (East City, South 2) : Staff (B,1-Mag,3) Village 7 (East City, North 1) : (Speed +2) Village 8 (East City, North 2) : (Max HP +7) Weapon Shop : Hosomi Spear Iron Spear Steel Spear Hand Spear Iron Axe Steel Axe Killer Axe (New Item) Hand Axe Hammer Axe Iron Bow Steel Bow Item Shop : Fire Book Thunder Book Lightning Book (New Item) Heal Staff Potion Antidote Key Treasure Key Boss : Bishop, Level 8, 31, 15, 11, 10, 10, 9, 17, 6, 7, 6 Light Book ?? (C, 1-2, 3, 8, 65, 0, 25) In post chapter conversation, you will get : Heroes proof (given to Roy) Archer upgrade (given to Sniper) Airborne nomochi (given to new pegassi) If you do not recruit the sniper and new pegassi, and keep all of their friend alive, you will not get the item associated with these two. It has been confirmed by Andrew Tam (see thank you section) that if the ally (underling of the recruited unit) is killed, you will not get the item. Andrew has experienced death of underling caused by himself (before he recruited their leader). Please note that the ally can be killed, either by yourself or by the enemy, so please take good care of them if you wanted to get the item. One way to ensure the ally safety : Once you recruited their leader (which make their underlings green or ally), you can use your other units (which have a big rescue value) to rescue the unit, act as pony express by moving them to a safe area (as near to the target area of the ally as possible, and close to the edge of the map), and then release them there. You will have 33 characters at the end of this chapter. ------------------------------------------------------------------------------ 4.11B CHAPTER ELEVEN B ------------------------------------------------------------------------------ To be completed later ------------------------------------------------------------------------------ 4.12 CHAPTER TWELVE ------------------------------------------------------------------------------ You can recruit Rei (Shaman) by talking to him with Chad (thief). In turn 9 ??, you will encounter Cath (thief) again. Talk with her using Roy. If you have talked to her on Chapter 6 and 8, she will join you. In turn 12 (or when you approach the throne), there will enemy reinforcement, coming from the east, 3 unit fighter, 1 unit warrior, 3 unit dragon In turn 18 (or when you killed the boss), there will enemy reinforcement, coming from the stairs in the throne room If you have utilize the arena in the previous chapter, this chapter will be much easier. Chest (lowest to highest) : East part, lowest : Sword (C,1,9,9,80,5,15) East part, higher : Bow, (B, 2, 12, 10, 75, 30) East part, higher : Airborne Nomochi East part, higher : Clear/Green Sphere West part, lowest : Air River Book West part, highest : Miiru Book When you are in the pre-chapter, this is the boss you will see Boss 1 : Paladin, Level 10, 48, 20, 14, 13, 13, 16, 10, 8, 11, 14 Silver Spear, Toko Potion Once your start the chapter, boss 1 is replaced by boss 2 Boss 2 : Dragon Knight ??, Level 1, 44, 18, 11, 12, 9, 16, 6, 8, 11, 14 Steel Spear, Potion But after turn 1, boss 2 is replaced by the real boss Real Boss : ??, Level 8, 32, 7+10, 1+10, 3, 7, 3+20, 5+5, 5, 5, 4 Fire stone *using this stone the boss can change to dragon, and have the increased/+ stats) ------------------------------------------------------------------------------ 4.12X CHAPTER TWELVE GAIDEN : ARUMAZU AXE (HEAVEN THUNDER) ------------------------------------------------------------------------------ Your will have a new menu function, "Augury menu". I will explore this more, and write it down once I have played with this menu. To reach this stage, I recruited the shaman and thief, and finished the game on turn 14 in the chapter 12. There are many, many chest in this area, and there are three thief that are stealing the content, so you need to becareful here. You need to position some unit on the entrance (thief is much better, since they have 10 square seeing range, while other unit only have 5 square. Use the steal option to steal item that any thief has stolen (in turn 1, one of the toko potion is taken by one of the thief, and you could not prevent this), before you kill them (if you wanted the experience). Chest items : Toko potion : 3 unit Lock pick : 1 unit Treasure key : 1 unit Antidote : 3 unit Torch : 1 unit Red Sphere : 1 unit White sphere : 1 unit Please note there are some holes in the wall that will sprout toxic fumes. If your unit happen to be in the path of the fumes, they will get poisoned. If that happen (poisoned), you can use the antidote that you can get from the chest, or you can just wait it out if you have sufficient HP (5 turn, each turn gave 2-4 damage). Boss : ??, Level 2, 45, 16, 10, 14, 6, 11, 3. 6, 13, 12) Silver Axe, Hand Axe At the end of this chapter, you will get legendary weapon : Arumazu Axe. ------------------------------------------------------------------------------ 4.13 CHAPTER THIRTEEN : RESCUE BATTLE ?? ------------------------------------------------------------------------------ This chapter has weapon shop, item shop, and arena. Village 1 (North) : Bracelet (Constitution +2) Village 2 (South) : Sword (C, 1, 7, 7, 75, 0, 50) Weapon Shop : Iron Sword Steel Sword Killer Sword (New item) Iron Spear Steel Spear Killer Spear (New item) Hand Spear Iron Bow Steel Bow Killer Bow (New item) Item Shop : Fire Book Thunder Book Hellfire Book (New item) Lightning Book Miiru Book (New item) Heal Staff Heal Staff 2 Staff ?? Potion Antidote Torch On turn 3, you will automaticall get a new unit (Dragon). You can also recruit the paladin, by talking to him with dancer. You must do this before turn 8, otherwise the paladin will dissapear. On turn 9, there is enemy reinforcement showing up on the north west part of map. They are : 1 paladin, 5 social knight, 1 torubadour. When you start the chapter, this is the boss you will see Boss 1 (Neutral): Valkryie, Level 1, 30, 11, 7, 10, 10, 7, 13, 8, 6, 14 Air River Book, Heal Staff 2 On end of your phase, turn 1, Zefhyr, King of Bern will show up, fight with Secilia (valkyrie, neutral unit), the one who teach you (in the tutorial), and defeat her. Boss 2 : King ??, Level 20, 70, 24, 20, 14, 15, 22, 24, 5, 17, 16 Sword (-, 1-2, 15, 15, 90, 5) On end your phase, turn 2 , Zefhyr left, with no replacement. You also found out that the enemy has kidnapped Guinevere (your girlfriend??). Once you approach the throne, King Bern replacement is replaced by Real boss : Dragon Knight ??, Level 2, 44, 18, 11, 12, 9, 16, 6, 8, 11, 14 Surendo Spear After you get into the throne, if you saved all the ally of the newly recruited paladin, you will get knight emblem. ------------------------------------------------------------------------------ 4.14 CHAPTER FOURTEEN : ------------------------------------------------------------------------------ You will get two new unit at the start of the chapter (these two are the prisoners that you release in the previous chapter), one is Secilia (valkyrie) and the other is Sophia (shaman). This map consist of desert, which slow movement. My understanding of new movement rate is as follows : On horses (social knight, paladin etc) : Movement / 3, rounded down On foot, fighter type (fighter, myrmidon etc) : Movement / 2, rounded down On foot, spellcaster type (Mage, Priest etc) : Movement / 1 On flying steed (Pegassi, Dragon) : Movement / 1 On turn 8, there will be new enemy showing up from south west part. 2 with portrait, 8 without. If you wanted to go to chapter Fourteen gaiden, you have to occupy the throne on or before turn 25. By turn 26, the storm will clear (fog of war will not apply anymore). If this event happened, it means you will NOT go to chapter Fourteen Gaiden. Treasure : Silver Broad Sword Boots ?? Staff ?? Feather ?? Silver card ?? Silence staff ?? Warp Staff ?? Magic defense up ?? Guidance Ring (can only be found by sophia, when you move her to near throne entrance). The treasure will show up randomly, but in a fix area. The most important item is the silver card, which give you 50% discount on your purchase on any store (including the secret store you will encounter on chapter 16 and chapter 21). The silver card is positioned near the skull on the north west part of the map. Try to get this silver card, since it will enable you to purchase more statistic enhancing item in chapter 21 secret store. It has been confirmed that using thief unit will give 100% probability (instead of random like other class) of getting item. Couple thief unit with flying unit, and you will get all buried item. Weapon shop : Steel Sword Steel Broad Sword Steel Spear Steel Axe Steel Bow Item Shop : Hellfire Book Air River Book (New item) Lightning Book Miiru Book Risaia Book (New item) Heal Staff 2 Rest Staff Torch Seisui Potion (New item) Boss : Hero, Level 10, 40, 15, 20, 16, 8, 11, 5, 6, 12, 11 Shining Sword ------------------------------------------------------------------------------ 4.14X CHAPTER FOURTEEN GAIDEN : ------------------------------------------------------------------------------ In this chapter, you will have a disappearing and appearing platform/square. When the square disappear, and if there is no ice square in the four direction, your non-flying unit will be stuck in the square. For this map, I strongly recommend you to bring all your flying unit : 2 Pegassi and 1 Dragon. If any of your unit become stuck, you just use your flying unit to rescue it, and put it in a safe place (area around throne or the four corner of the map). Do not afraid that your unit will drown if you do not rescue it directly. I have one of my unit standing on the water spot for more than one turn, and it did not drown. But I am not sure whether it can stand more than two turn. If any of you have information regarding this, it is welcomed. I will also check it out when I have finished the standard mode. Please becareful, there are many strong magic user in this map, and there is magic book that can attack in the 10+Magic area (the one that the boss and his subordinate have). If you have any unit that is weak in magic defense, it is recommended that you leave him on the starting point (north west of map), and wait until the magic book is used up (each have 5 use, and even if it missed you, it still considered as used). Boss : Upgraded Mage, Level 10, 35, 17, 16, 15, 7, 10, 14, 6, 7, 6 Hellfire Book, Magic Book ?? (A, 3-10) Winnning this chapter will gain you a "legendary" weapon : Fooru Blaze (Magic Book) ------------------------------------------------------------------------------ 4.15 CHAPTER FIFTEEN : ------------------------------------------------------------------------------ You will get one new Sniper unit at the beginning of this chapter. On turn 4, there will one new enemy unit showing up. This unit you can recruit using Ririna After turn 12, there will be enemy reinforcement. They show up from the two fort on the north part of map, and also from the throne. This reinforcement continuously show up for 4 turn. Item shop : Thunder Book Lightning Book Miiru Book Heal Staff 2 Potion Key Treasure Key Torch Village 1 (South West) : Magic Book, Light (C) Village 2 (East) : Staff ?? (C, 1, 3) At the end of this chapter, you will get Fa. ------------------------------------------------------------------------------ 4.16 CHAPTER SIXTEEN : ------------------------------------------------------------------------------ It is suggested that you bring one of the thief along, since in this chapter, there are many item that you can steal from the enemy. Secret Item shop (need "golden card" that the recruitable magic user have). On the North West part of map, on turn 2, Zais (dragon knight) will show up and sit on a certain square, and a breakable wall near him. You have to break the wall, kill or recruit Zais (using your dragon knight, Miredei). On this square (the one Zais were on, which is not different than any other square), you will get a new menu, "secret shop". This shop (Secret Shop) sell : Heroes Proof Knight Emblem Airborne Nobochi Guidance Ring Archer Upgrade ?? Shirt of Heaven ?? (HP+7) Lockpick The chest on the western side contain : Heroes Proof Bow (A,2,6,13,70,0) Staff (B, 1-Magic,3) Knight Emblem Staff (B, 1-Magic,3) Teleport The chest on the eastern side contain : 5000 G Book (A,3-10,10,12,70,0,5) Magic Shield Staff Rest Staff Boss : Narshen Dragon Master, Level 10, 46, 16, 13, 16, 13, 20, 12, 8, 11, 14 Sword (A,1-2,11,12,60,0,15), Item ??, Green Sphere. If you did not kill the general unit with portrait, you can recruit him in chapter Sixteen Gaiden. There are many way to avoid killing this general, but the one I used is as follows : I make all my unit go around (either clockwise or counter-clockwise, depending on where the general is pursuing me from). I pick up / rescue all my unit that walking slowly (5 or lest), and I try not to run to far ahead of the general since then he will turn around and pursue me from the other direction (I think the AI will calculate the closest enemy, and the General will run toward that enemy). The advantage of this method is : You get to purchase the item in the shop without any hindrance (and get to promote your unit that you bring along in this chapter using the newly purchased promotion item) and can get to kill the boss slowly. The disadvantage is you need to keep on running. The other way is to station two of you character that have the highest defense and stationed them in front of the door to the throne. Strip those characters of any weapon, so when the general attack them, they will not attack back. After that, station the healer near them, and whenever the general hit any character, you heall that character again. But you will need character that have high defense (more than 15 at least, otherwise you may get a "deadly" hit and died from the hit. High speed will also help, so you will get hit more than once a turn. You also need spare healing staff, which you should purchase from the previous chapter. ------------------------------------------------------------------------------ 4.16X CHAPTER SIXTEEN GAIDEN : ------------------------------------------------------------------------------ This chapter has a "shooting star" that can damage all unit in their path. The shooting start will rain from north to south, in a one column width. If you noticed the pillars in this map, some of them have blue vein. The column this blue pillar were, together with one column on its left and one column in its right will be the ones that have possibility of shooting star traveling down the column. The boss in this level has a staff (3 charge) that can cause confusion, with 100 accuracy. Your unit that is confused (5 round) will be attacking your other unit, and I have not been able to cure them of the confusion. One way to minimize the effect of confusion is remove the item that can be used to attack (swap it with other character if necessary). Since I upgraded all my mage and priest using the newly purchased Guidance ring (see previous chapter for detailed information), I left the only the healing staff on my magic wielding unit, and let them be confused. Thank God that this staff has only 3 charge. Boss : Bishop, Level 12, 41, 20, 12, 12, 15, 13, 8, 6, 8, 7 Light Book (C), Staff (3), cause confuse At the end of this chapter, you will get "legendary" weapon : Light Book ?? ------------------------------------------------------------------------------ 4.17 CHAPTER SEVENTEEN : ------------------------------------------------------------------------------ It was rumoured (I have not confirmed yet) that chapter 17 have two branch, A branch and B branch. Depending on whether your pegassus character or your nomads character have a higher level, you will branch to different one. In my game, my nomads unit have higher levels than the pegassus. When I play the game again, I will try to have a higher levels of pegassus, and see whether the branches are true or just rumour. This chapter is "night mission", with fog of war. On end of turn 5, the house on the east north will be destroyed by thief. So you need to make one of your unit to arrive at the house on turn 5 or before. On the end of turn 6, enemy reinforcement will arrive from north west. House on the South : Staff (E,1,30) House on the North East : Eclipse (B,3-10,5,9,--,10,0) Weapon shop : Iron Sword Steel Sword Silver Sword (New Item) Iron Broad Sword Steel Broad Sword Iron Spear Steel Spear Silver Spear (New Item) Iron Axe Steel Axe Silver Axe (New Item) Hammer Axe Iron Bow Steel Bow Silver Bow (New Item) Short Bow (New Item) Boss : Paladin, Level 10, 48, 20, 14, 13, 13, 16, 10, 8, 11, 14 Silver Spear, Hand Spear ------------------------------------------------------------------------------ 4.18 CHAPTER EIGHTEEN : ------------------------------------------------------------------------------ There will enemy reinforcement showing up from north east, south west, south east and in the tent around the main tent (throne). Weapon shop : Iron Sword Killer Sword Iron Broad Sword Iron Spear Killer Spear Hand Spear Iron Axe Killer Axe Hand Axe Iron Bow Steel Bow Item shop : Thunder Book Lightning Book Miiru Book Heal Staff Heal Staff 2 Heal Staff 3 (New item) Rest Staff Key Treasure Key Boss : Nomadictrooper, Level 9, 42, 15, 16, 20, 12, 13, 13, 8, 8, 17 Double Attack Bow ??, Double Attack sword, Toko Potion. ------------------------------------------------------------------------------ 4.19 CHAPTER NINETEEN : ------------------------------------------------------------------------------ There will enemy reinforcement showing up from south east, south west, middle east and in the house around the throne. Houses, from West to East (colored red): Dragon Killer Sword ??(Magic Attack +2) Goddes Statue (Luck +2) Sword ?? (D, 1, 5, 8, 75, 40) Long Bow Weapon shop : Iron Sword Steel Sword Silver Sword Iron Broad Sword Steel Broad Sword Iron Spear Steel Spear Silver Spear Hand Spear Iron Axe Steel Axe Silver Axe Hammer Axe Iron Bow Steel Bow Silver Bow Item shop : Fire Book Thunder Book Hellfire Book Air River Book Lightning Book Divine Book (New item) Miiru Book Potion Seisui Potion Boss : Swordmaster, Level 10, 42, 17, 23, 23, 11, 11, 14, 6, 9, 8 Shining Sword ------------------------------------------------------------------------------ 4.20 CHAPTER TWENTY : ------------------------------------------------------------------------------ You will get a new unit, Niime (Druid), at the beginning of the turn. On turn 2, Dayan (Nomadictrooper) show up as neutral unit on the place where you begin the chapter. You can recruit him by talking to him with Sue (the nomad unit you get on chapter 6) Treasure : Chest 1 : Green Sphere Chest 2 : Guidance Ring Chest 3 : Defense +2 ?? Chest 4 : Spear (Strong vs. Axe) Chest 5 : Staff Chest 6 : Risaia Book Boss : General, Level 10, 50, 21, 13, 12, 13, 20, 11, 5, 16, 15 Surendo Spear, Red Sphere You need to finish this chapter by turn 25 or less, if you wanted to go to chapter 20 Gaiden. If you see a person talking (after turn 25, before turn 26), then it means you are too late, and will NOT go to chapter 20 gaiden. The person that is talking is the chapter twenty gaiden boss. ------------------------------------------------------------------------------ 4.20X CHAPTER TWENTY GAIDEN : ------------------------------------------------------------------------------ This are have many boss (six of them). The real boss (the one that have the "legendary weapon") is located on the north east part of map. He is the one that is a Druid. When you defeated him and occupy his throne, the chapter will be finished. If you defeated the "fake" bosses, when you occupy their thrones, there will be enemy unit (five to six) dispersing from the throne. Boss : Druid, Level 7, 42, 12, 14, 18, 14, 10, 13, 6, 6, 5 Dark Book ?? (A, 1-2, 13, 15, 65, 0, 13) After defeating the boss, you will get "legendary weapon", bow ?? ------------------------------------------------------------------------------ 4.21 CHAPTER TWENTY ONE : SEALED SWORD ------------------------------------------------------------------------------ You will get a new unit (bishop) at the start of the chapter. He will have a "legendary weapon", Spear ??. It is suggested that you bring you best units, since there are many enemy reinforcement showing up, with many silver weapon, so this is not the chapter for you to increase you weak unit level. Enemy reinforcement will show up from south west, south, west part of the map. Once you get close to the throne, there will also be enemy reinforcement showing up. One of the first unit that show up from the middle of the map is a unit that has portrait, but I failed to recruit him. I talked to him with my two dragon unit, but failed to recruit him. Village : Knight emblem Weapon shop : Silver Sword Silver Broad Sword (New Item) Amachra Sword (New Item) Silver Spear Knight Killer Spear (New Item) Silver Axe Boru Axe (New Item) Silver Bow Item shop : Thunder Book Hellfire Book Lightning Book Divine Book Miiru Book Heal Staff 1 Heal Staff 2 Heal Staff 3 Seisui Potion Key Treasure Key Secret Item shop (need "golden card" ) Location : On the West part of map, there is a plain square that is surrounded by mountain. If you still have difficulty to find it, count from top right (North East) square of map : 13 squares down, one square left. You will arrive at the clearing surrounded by mountain. This shop sell : Knight Emblem Heroes Proof Archer Upgrade ?? Airborne Nobochi Guidance Ring Shirt of Heaven ?? (HP+7) ?? (Strength +2) (New Item) Mystery Book (Skill +2) (New Item) Feather ?? (Speed +2) (New Item) Goddess Statue (Luck +2) (New Item) ?? (Defense +2) (New Item) ?? (Magic Defense +2) (New Item) Boots ?? (Movement +2) (New Item) ?? (Constitution +2) (New Item) Magic Book ?? (A level) (New Item) Light Book ?? (A level) (New Item) Eclipse Book (New Item) Boss : General, Level 20, 62, 27, 19, 12, 12, 25, 17, 5, 20, 19 Surendo Axe ??, Knight Emblem You need to finish this chapter by turn 30 or before if you wanted to go to chapter 21 Gaiden and get the "legendary weapon". By turn 31, there will be three new enemy (one of them is the boss of the chapter 21 Gaiden). If this event show up, then it means you will not go to chapter 21 Gaiden, but you will go to chapter 22. ------------------------------------------------------------------------------ 4.21X CHAPTER TWENTY ONE GAIDEN : ------------------------------------------------------------------------------ Beware of the traps in this chapter. There is two type of trap, a physical one (spear from the wall) and a magical one. If your defense is more than 10, then the physical trap will not damage you. Chest 1 (North West Left) : Mamukuuto ?? Chest 2 (North West Right) : Toko potion Chest 3 (North East Left) : Toko potion Chest 4 (North East Right) : Toko potion Chest 5 (North Middle Left) : Mamukuuto ?? Chest 6 (North Middle Right) : Mamukuuto ?? Boss : Druid, Level 17, 36, 20, 14, 11, 13, 15, 20, 6, 6, 5 Risaia Book After defeating the boss, you will get a "legendary weapon", dark book. ------------------------------------------------------------------------------ 4.22 CHAPTER TWENTY TWO : ------------------------------------------------------------------------------ Roy were upgraded automatically at the start of the chapter, and you get to use the Sword of Seal for the very first time. On turn 16, a thief will emerge from the stairs near the west (left) chest. This thief will start stealing the items from the western chests, and then will try to escape to the south west part of the map. Chest : West (from up to down) Chest 1 : Suriipu ?? Staff (cause blind) Chest 2 : White Sphere Chest 3 : Risaia Book East (from up to down) Chest 1 : Dragon Killer Sword Chest 2 : Defense +2 Chest 3 : Sword Buster Axe To open the big door, you have to do the following : 1. Defeat enemy unit that was on the red colored tile, and move one of your unit to the square. The squares is in the north west and north east part of the map. 2. Have Roy move into the front of the door. The door will be open automatically, and Roy will have conversation with the King. Once you opened the door, there will be enemy reinforcement showing up on the south west and south east part of the map. Each enemy group consist of 2 Warriors, one Sniper and one Druid. There will also be enemy reinforcement emerging from the four stairs that are in the throne room. The enemies show up in two sets, with two round time lapse between the first set and the second set. Attacking the boss will not generate any experience, and the boss has unlimited usage of his weapon, so the only use of this boss is to increase weapon skill. If all of your unit have maximum weapon skill, kill this boss as soon as possible. Boss : ZEFHYR General, Level 20, 70, 24, 20, 14, 15, 22, 24, 5, 17, 16 Sword ?? (-,1-2, 15, 15, 90, 5), Heroes Proof, ------------------------------------------------------------------------------ 4.23 CHAPTER TWENTY THREE : ------------------------------------------------------------------------------ You can have up to 16 characters participate in this chapter. I suggest that you make sure that Fa is at least around level 15 (to make your life easier in the later chapter). I only use Fa on this chapter, and I got her to climb from Level 1 to level 15, using the stolen Fire Dragon Stone (see below for explanation of this bug/feature) This is the last chapter that have shops. Purchase only necessary item, since there is only two more chapters before end of campaign. Weapon shop 1 : Killer Sword Shining Sword (New Item) Amachra Sword Killer Spear Knight Killer Spear Silver Axe Killer Axe Hammer Axe Boru Axe Killer Bow Short Bow Long Bow (New Item) Weapon shop 2 : Hosomi Sword Iron Sword Steel Sword Silver Sword Iron Broad Sword Steel Broad Sword Silver Broad Sword Iron Spear Steel Spear Silver Spear Hand Spear Iron Axe Steel Axe Silver Axe Hand Axe Iron Bow Steel Bow Silver Bow Item shop 1 : Heal Staff 1 Heal Staff 2 Rikabaa ?? Heal Staff 3 Rest Staff Potion Seisui Potion Toko Potion (New Item) Item shop 2 (near throne) : Fire Book Thunder Book Hellfire Book Air River Book Lightning Book Divine Book Miiru Book Risaia Book Village : Recruit Kareru ?? using Fir If you have thief, you can steal : Red Sphere (Mamkute), Clear Sphere (Druid) and Guidance Ring (Boss) Bugs/feature : Using thief, you can steal Fire Dragon Stone, which when given to Fa, enable Fa to transform into fire dragon with unlimited use (as opposed to the original stone that Fa have, which only have 30 usage). The way to exploit this bugs/feature is to have the thief come very close to the mamkute (every mamkute have Fire Dragon Stone) near the throne. Let the Druid that have confuse staff confuse your thief, and the next turn your confused thief will steal the fire dragon stone from the nearby mamkute. Wait until the confusion dissappear, and then attack all other units. If necessary, heal your thief unit remotely. The best place to put your thief is in the forest square, since your thief will then enjoy 10 additional avoid that will help in avoiding damage from the boss I believe this is more like a bug, since when Fa use the fire dragon stone, the battle animation is screwed up big time. But this bug is a good way to make Fa abilities to be unlimited. Please be careful of the three ballista squares. Boss : Sage, Level 20, 38, 23, 18, 18, 17, 18, 25, 6, 6, 6 Magic Book (A, 1-2, 8, 13, 80, 0), Sasodaasutoomu ?? Guidance Ring ------------------------------------------------------------------------------ 4.24 CHAPTER TWENTY FOUR : ------------------------------------------------------------------------------ You can have up to 10 characters participate in this chapter. In addition to Roy, you also have to bring Fa along. Please choose your strongest character, and have them bring along their best weapons (including the legendary weapon). You will not be able to change characters and/or change item when you enter final chapter (chapter 25), so choose carefully, and bring all those items you saved for the last battle. In my own game, I bring the following persons (in addition to the mandatory Roy and Fa) : Miredei Astore Fir Trec Elen Lilina Clarine Sin Your best character may differ from mine. Bring a few healers (three in my case) or thief (so you can steal all those toko potion). This chapter have enemies that are all Mamkute. Once you occupy the first throne, the door to the second throne room will be open, and enemy reinforcements (5 mamkute) will show up at starting point, one mamkute every two turn. Once you occupy the second throne, the door to the third throne room will be open, and enemy reinforcements (5 mamkute) will emerge from first throne, one mamkute every two turn. This cycle were repeated for the rest of the throne rooms (3-8). Boss : Mamkute, Level 18, 80, 15+10, 10+10, 12, 14, 15+20, 16+5, 5, 7, 6 Fire Dragon Stone, Toko potion ------------------------------------------------------------------------------ 4.25 FINAL CHAPTER (TWENTY FIVE) : ------------------------------------------------------------------------------ The ten characters you use on previous chapter (chapter 24) will automatically participate in this chapter (you have no ability to change character or change inventory). Boss : IDENN Evil Dragon ??, Level 20, 78, 29, 23, 16, 18, 30, 21, 2, 25, 24 Evil Dragon Stone ?? After defeating Idenn with Sword of Zeal, you will be treated with the ending of the game. You will see statistics of the 10 characters you bring to the final chapter, and then you will see your rank in six categories, while the overall rank (the lowest row) will be based on the result of the six categories. My first game through have the overall rank of B. ============================================================================== ------------------------------------------------------------------------------ ============================================================================== ADVANCED CAMPAIGN / HARD MODE The easiest way to differentiate the mode is through the save game color. Standard mode will have brown color, while hard mode will have red color. So far, hard mode means enemies and bosses with higher statistics, resulting in harder to hit, harder to kill enemies, and higher death rate of your character (if you are not carefull). In general, try to defensive square (square that give either avoid bonus and /or defense bonus). List of defensive square : Name/Description Def Avoid Remark House/Village +0 +10 Shop/Arena +0 +10 Forest +1 +20 Fort +2 +20 Recover HP /turn Mountain +1 +30 Only Mage, Bandit can enter High Mountain +2 +40 Only Bandit can enter Thrones +3 +30 Recover HP /turn Explanation for the advance mode will be simpler, since you are supposed to have gone through standard mode, and therefore are already familiar with arena, weapon shop, village and other things. Advanced mode walkthrough will be more concerned with how you can keep all of your characters alive. ------------------------------------------------------------------------------ 4.31 CHAPTER ONE ------------------------------------------------------------------------------ NEW CHARACTERS : You have six starting unit, Roy (Lord), Alen (Social Knight), Lance (Social Knight), Bors (Armor Knight), Wolt (Archer), and Marcus (Paladin). If you have difficulties differentiating which one is Alen, and which one is Lance, or you just want to know details of any unit/character, please see Character List in the Section 5 : Appendix, subsection 5.4 Character List below. For now, it is enought for you to know that Lance is Green, while Alen is Red. TREASURES, VILLAGES, SHOPS AND ARENA : In the village on the south west map (since there is only one village, you will not miss it) you will get 5,000 G. From now on, every time I mention a boss, they will have the following : Class, Level, HP, Strength, Skill, Speed, Luck, Defense, Magic Defense, Movement, Constitution, Rescue. I will also write down their weapon. Enemies : 10 Fighter (Lev 1, 28, 10, 5, 6, 1, 4, 0) 1 Bandit ? (Lev 1, 26, 9, 3, 7, 2, 4, 1) 2 Archer (Lev 1, 24, 6, 5, 6, 2, 4, 0) Boss : Fighter, Level 5, 35, 13, 8, 8, 0, 6, 0, 5, 11, 10. Steel Axe. Please note that every turn, the throne will heal 3 HP, or 10% of enemies's max HP, whichever is bigger. You will have 6 character at the end of this chapter. GENERAL GUIDE : - I suggest you to avoid using Marcus in fight, except when fighting the boss. Use Marcus mainly as a bait, to let enemy unit attack him. Exchange Lance's hand spear with Marcus's silver lance, so every enemy (including archer) that attack Marcus will be dealt some damage by him. - Avoid using silver spear, since you will only be able to buy silver spear on chapter 17. - Use the potion when your character are injured. Each use of potion will heal 10 HP. Try to avoid receiving too much damage, since you only have a limited amount of potions with you (4 potions total). - Try to use the defensive square to avoid being killed by the enemy, like the 4 forest squares (each give +1 Def, +20% avoid) near your starting point and houses (give +10% avoid). - Move your characters to the defensive square that are reachable by enemy, so that in the enemy's turn, they will approach you. Let the enemy come to you, instead of you coming to them. - Prevent the bandit from destroying the remaining village (one village is automatically destroyed on turn 1, you can not prevent it) - If you have difficulty in killing the boss, you can use : - Silver Spear. ------------------------------------------------------------------------------ 4.2 CHAPTER TWO : PRINCESS ?? ------------------------------------------------------------------------------ NEW CHARACTERS : You automatically get Malinas (caravan) and Elen (priest) in turn 1. On turn two, you will get Lot (fighter), Wade(fighter), Dieck (mercenary) and Thany (Pegassi). TREASURES, VILLAGES, SHOPS AND ARENA : North village : Amachra Sword, which is deadly critical against Armor Knight. Weapon Shop : Iron Sword (New Item) Iron Spear (New Item) Hand Spear (New Item) Iron Bow (New Item) Item Shop : Potion (New Item) ENEMIES : 8 Spear (Lev 3, 27, 9, 3, 3, 2, 0, 1) Iron Spear, Hand Spear 8 Fighter (Lev 2, 28, 10, 5, 7, 2, 2, 2) Iron Axe, Steel Axe 1 Mercenary (Lev 3, 26, 8, 11, 11, 3, 5, 1) Iron Broad Sword 2 Archer (Lev 2, 25, 8, 6, 7, 4, 6, 1) Iron Bow Boss : Armor Knight, Level 5, 30, 12, 6, 4, 2, 12, 0, 4, 13, 12 Hand Spear. You will have 12 characters at the end of this chapter. GENERAL GUIDE : - Keep Thany out of any archer attack range, since attack using bow weapon on a flying unit (Pegassi or Dragon) will be "Deadly" or "Critical", which mean it will inflict three times normal damage. This usually result in death of the flying unit - There are four "fort", which has a defense +2 and avoid +20%. This is the best defensive square, so use it well. You can also use this place to heal (each turn, 20% of max HP, rounded down, whichever is bigger). Do not fight enemy that is on this square, since it will be much harder for you to hit them and they will also be healed every turn. If enemy are in fort square, fall back (move back) and let them fight you when you are in good defensive position (like forest) On turn 2, put Dieck on one fort, while Lot (the level 3 one) in the other fort. - If you have difficulty in killing the boss, you can use : - Amachra Sword (crit. vs Armor Knight) - Hammer Axe (crit. vs Armor Knight) - Silver Spear. ------------------------------------------------------------------------------ 4.3 CHAPTER THREE ------------------------------------------------------------------------------ PROLOGUE : Attack Araphen NEW CHARACTERS : You automatically get Chad (thief). A thief unit, with their lock pick item, can open both door and chest. You can recruit Lugh (Mage) in one of the village TREASURES, VILLAGES, SHOPS AND ARENA : Chest 1 : Boru Axe (D, 1, 15, 10, 55, 0, 18, 810, Crit vs. Knight Chest 2 : 3000 G Village 1 (north west) : recruit Lugh (Mage) with any characters. Lugh can have a conversation with Chad. Village 2 (east) : Heal Staff 2 Stealable item : 1Potion ENEMIES : 2 Archer (Lev 2, 26, 8, 8, 7, 5, 5, 1) Iron Bow 3 Armor Knight (Lev 3, 27, 11, 6, 1, 3, 14, 0) Iron Spear 13 Spear (Lev 5, 31, 11, 5, 4, 4, 2, 1) Hand Spear, Iron Spear On turn 4, you will see some conversation between Zephyr (King of Brene), Idenn (lady in cloak), ?? and this chapter boss. After Zephyr and Idenn and ?? depart, the boss will occupy the throne. Starting from turn 4, for two turns, there will be enemy reinforcements, consisting of 2 social knights/turn, showing up near the throne. 2 Social Knight (Lev 1, 24, 7, 4, 6, 2, 7, 1) Hand Spear 2 Bandit (Lev 4, 28, 10, 4, 7, 1, 4, 0) Iron Axe Boss : Armor Knight, Level 7, 30, 12, 5, 4, 2, 12, 0, 4, 13, 12 Steel Spear, Hand Spear. You will have 14 characters at the end of this chapter. GENERAL GUIDE : - Sent any three units north to recruit Lugh. I sent Thany, Lot and Wade. - If you have difficulty in killing the boss, you can use : - Amachra Sword (crit. vs Armor Knight) - Hammer Axe (crit. vs Armor Knight) - Silver Spear. ============================================================================== 5. APPENDIX ============================================================================== ------------------------------------------------------------------------------ 5.1 WEAPON LIST ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.1.1 SWORD TYPE ------------------------------------------------------------------------------ Name : Hosomi Sword Level : E Range : 1 Weight : 2 Sharpness: 3 Hit : 95 Deadly : 5 Max. Use : 30 Price : 480 Purchase : Yes Since : Chapter 4 Remark : Name : Iron Sword Level : E Range : 1 Weight : 5 Sharpness: 5 Hit : 85 Deadly : 0 Max. Use : 46 Price : 460 Purchase : Yes Since : Chapter 2 Remark : Name : Rapier Level : E Range : 1 Weight : 5 Sharpness: 5 Hit : 95 Deadly : 10 Max. Use : 25 Price : 1,930 Purchase : No Since : Remark : Can only be used by Roy (Lord), Deadly vs. Knight Name : Cipango Sword ?? Level : D Range : 1 Weight : 5 Sharpness: 8 Hit : 75 Deadly : 40 Max. Use : 20 Price : 1,200 Purchase : Since : Remark : Swordmaster or myrmiddon only weapon Name : Steel Sword Level : D Range : 1 Weight : 10 Sharpness: 8 Hit : 70 Deadly : 0 Max. Use : 30 Price : 600 Purchase : Yes Since : Chapter 7 Remark : Name : Amachra Sword Level : D Range : 1 Weight : 11 Sharpness: 8 Hit : 85 Deadly : 0 Max. Use : 18 Price : 1,260 Purchase : Yes Since : Chapter 21 Remark : Critical vs. Armor Knight Name : Iron Broad Sword Level : D Range : 1 Weight : 12 Sharpness: 9 Hit : 65 Deadly : 0 Max. Use : 35 Price : 980 Purchase : Yes Since : Chapter 7 Remark : Name : Dragon Killer Level : C Range : 1 Weight : 5 Sharpness: 10 Hit : 70 Deadly : 0 Max. Use : 15 Price : 2,250 Purchase : Since : Remark : Deadly vs. Dragon Class Name : Level : C Range : 1 Weight : 7 Sharpness: 7 Hit : 75 Deadly : 0 Max. Use : 50 Price : 1,000 Purchase : Since : Remark : Name : Killer Sword Level : C Range : 1 Weight : 7 Sharpness: 9 Hit : 80 Deadly : 30 Max. Use : 20 Price : 1,300 Purchase : Yes Since : Chapter 13 Remark : Name : Shining Sword Level : C Range : 1-2 Weight : 9 Sharpness: 9 Hit : 70 Deadly : 0 Max. Use : 25 Price : 1,425 Purchase : Yes Since : Chapter 23 Remark : Long Range attack is Light type. Name : Level : C Range : 1 Weight : 9 Sharpness: 9 Hit : 80 Deadly : 5 Max. Use : 15 Price : 1,800 Purchase : Since : Remark : Strong vs. Spear, weak against Axe. Name : Steel Broad Sword Level : C Range : 1 Weight : 14 Sharpness: 11 Hit : 60 Deadly : 0 Max. Use : 25 Price : 1,250 Purchase : Yes Since : Chapter 9 Remark : Name : Level : B Range : 1 Weight : 12 Sharpness: 9 Hit : 80 Deadly : 0 Max. Use : 30 Price : Purchase : Since : Remark : Double Attack Name : Silver Sword Level : A Range : 1 Weight : 8 Sharpness: 13 Hit : 75 Deadly : 0 Max. Use : 20 Price : 1,500 Purchase : Yes Since : Chapter 17 Remark : Name : Level : A Range : 1-2 Weight : 11 Sharpness: 12 Hit : 60 Deadly : 0 Max. Use : 15 Price : Purchase : Since : Remark : Damage done to Enemy will increase own HP Name : Silver Broad Sword Level : A Range : 1 Weight : 13 Sharpness: 14 Hit : 55 Deadly : 0 Max. Use : 15 Price : 1,800 Purchase : Yes Since : Chapter 21 Remark : Name : Durandal Sword Level : S Range : 1 Weight : 12 Sharpness: 17 Hit : 90 Deadly : 0 Max. Use : 20 Price : Can not be sold Purchase : No Since : Chapter 8 Gaiden Remark : Legendary weapon. Strength +5 Name : Ekkezaksu Level : - Range : 1-2 Weight : 15 Sharpness: 15 Hit : 90 Deadly : 5 Max. Use : -- Price : NA Purchase : No Since : - Remark : Zefhyr's weapon. Name : Sword of Seal Level : - Range : 1-2 Weight : 8 Sharpness: 18 Hit : 95 Deadly : 10 Max. Use : 20 Price : Can not be sold Purchase : No Since : Chapter 22 Remark : Special weapon. Defense +5, Magic Defense +5 ------------------------------------------------------------------------------ 5.1.2 SPEAR TYPE ------------------------------------------------------------------------------ Name : Hosomi Spear Level : E Range : 1 Weight : 4 Sharpness: 4 Hit : 80 Deadly : 5 Max. Use : 30 Price : 450 Purchase : Yes Since : Chapter 4 Remark : Name : Iron Spear Level : E Range : 1 Weight : 8 Sharpness: 7 Hit : 70 Deadly : 0 Max. Use : 45 Price : 360 Purchase : Yes Since : Chapter 2 Remark : Name : Hand Spear Level : E Range : 1-2 Weight : 11 Sharpness: 6 Hit : 55 Deadly : 0 Max. Use : 20 Price : 400 Purchase : Yes Since : Chapter 2 Remark : Name : Level : D Range : 1 Weight : 10 Sharpness: 4 Hit : 50 Deadly : 0 Max. Use : 40 Price : Purchase : Since : Remark : Name : Gant Spear Level : D Range : 1 Weight : 10 Sharpness: 9 Hit : 65 Deadly : 0 Max. Use : 50 Price : 800 Purchase : Since : Remark : Name : Steel Spear Level : D Range : 1 Weight : 13 Sharpness: 10 Hit : 55 Deadly : 0 Max. Use : 30 Price : 480 Purchase : Yes Since : Chapter 7 Remark : Name : Knight Killer Level : D Range : 1 Weight : 13 Sharpness: 11 Hit : 75 Deadly : 0 Max. Use : 16 Price : 1,040 Purchase : Yes Since : Chapter 21 Remark : Critical vs. Social Knight, Armor Knight ?? Name : Killer Spear Level : C Range : 1 Weight : 9 Sharpness: 10 Hit : 75 Deadly : 30 Max. Use : 20 Price : 1,200 Purchase : Yes Since : Chapter 13 Remark : Name : Level : C Range : 1 Weight : 11 Sharpness: 10 Hit : 75 Deadly : 5 Max. Use : 15 Price : 1,950 Purchase : Since : Remark : Strong vs. Axe, weak against sword Name : Surendo Spear Level : B Range : 1-2 Weight : 10 Sharpness: 10 Hit : 65 Deadly : 5 Max. Use : 15 Price : Purchase : Since : Remark : Ranged attack is Dark Type. Name : Level : B Range : 1 Weight : 14 Sharpness: 10 Hit : 70 Deadly : 0 Max. Use : 30 Price : 2,400 Purchase : Since : Remark : Double Attack Name : Silver Spear Level : A Range : 1 Weight : 10 Sharpness: 14 Hit : 65 Deadly : 0 Max. Use : 20 Price : 1,200 Purchase : Yes Since : Chapter 17 Remark : Name : Level : S Range : 1 Weight : 11 Sharpness: 16 Hit : 80 Deadly : 0 Max. Use : 20 Price : Can not be sold Purchase : No Since : Chapter 21 (Yodel) Remark : Legendary weapon, Skill +5 ------------------------------------------------------------------------------ 5.1.3 AXE TYPE ------------------------------------------------------------------------------ Name : Iron Axe Level : E Range : 1 Weight : 10 Sharpness: 8 Hit : 65 Deadly : 0 Max. Use : 45 Price : 270 Purchase : Yes Since : Chapter 4 Remark : Name : Steel Axe Level : E Range : 1 Weight : 15 Sharpness: 11 Hit : 50 Deadly : 0 Max. Use : 30 Price : 360 Purchase : Yes Since : Chapter 7 Remark : Weapon of Chapter 1 Boss Name : Hand Axe Level : E Range : 1-2 Weight : 12 Sharpness: 7 Hit : 50 Deadly : 0 Max. Use : 20 Price : 300 Purchase : Yes Since : Chapter 4 Remark : Name : Devil Axe Level : E Range : 1 Weight : 18 Sharpness: 18 Hit : 55 Deadly : 0 Max. Use : 20 Price : 900 Purchase : Since : Remark : Name : Level : D Range : 1 Weight : 10 Sharpness: 4 Hit : 50 Deadly : 0 Max. Use : 40 Price : Purchase : Since : Remark : Poison Name : Hammer Axe Level : D Range : 1 Weight : 15 Sharpness: 8 Hit : 45 Deadly : 0 Max. Use : 20 Price : 800 Purchase : Yes Since : Chapter 9 Remark : Deadly vs. Armor Knight. Name : Boru Axe Level : D Range : 1 Weight : 15 Sharpness: 10 Hit : 55 Deadly : 0 Max. Use : 18 Price : 810 Purchase : Yes Since : Chapter 21 Remark : Deadly vs. Knight Name : Killer Axe Level : C Range : 1 Weight : 11 Sharpness: 11 Hit : 65 Deadly : 30 Max. Use : 20 Price : 1,000 Purchase : Yes Since : Chapter 11 Remark : Name : Swordbuster Axe Level : C Range : 1 Weight : 13 Sharpness: 11 Hit : 60 Deadly : 5 Max. Use : 20 Price : 2,800 Purchase : Since : Remark : Strong vs. Sword, weak against spear Name : Yuusha Axe Level : B Range : 1 Weight : 16 Sharpness: 10 Hit : t5 Deadly : 0 Max. Use : 30 Price : 2,250 Purchase : Since : Remark : Double Attack Name : Silver Axe Level : A Range : 1 Weight : 12 Sharpness: 15 Hit : 55 Deadly : 0 Max. Use : 20 Price : 1,000 Purchase : Yes Since : Chapter 17 Remark : Chapter 8 chest. Name : Level : A Range : 1-2 Weight : 14 Sharpness: 13 Hit : 55 Deadly : 0 Max. Use : 15 Price : Purchase : Since : Remark : Ranged Attack is Dark type. Name : Arumazu Level : S Range : 1 Weight : 13 Sharpness: 18 Hit : 75 Deadly : 0 Max. Use : 20 Price : Can not be sold Purchase : No Since : Chapter 12 Gaiden Remark : Legendary Weapon, Defense +5. ------------------------------------------------------------------------------ 5.1.4 BOW TYPE ------------------------------------------------------------------------------ Name : Iron Bow Level : E Range : 2 Weight : 5 Sharpness: 6 Hit : 80 Deadly : 0 Max. Use : 45 Price : 540 Purchase : Yes Since : Chapter 2 Remark : Name : Short Bow Level : D Range : 2 Weight : 3 Sharpness: 5 Hit : 80 Deadly : 10 Max. Use : 22 Price : 1,760 Purchase : Yes Since : Chapter 17 Remark : Sin (HorseArcher) weapon Name : Steel Bow Level : D Range : 2 Weight : 9 Sharpness: 9 Hit : 65 Deadly : 0 Max. Use : 30 Price : 720 Purchase : Yes Since : Ch. 7 Remark : Name : Long Bow Level : D Range : 2-3 Weight : 10 Sharpness: 5 Hit : 55 Deadly : 0 Max. Use : 20 Price : 2,000 Purchase : Since : Remark : Name : Killer Bow Level : C Range : 2 Weight : 7 Sharpness: 9 Hit : 80 Deadly : 30 Max. Use : 20 Price : 1,400 Purchase : Yes Since : Chapter 13 Remark : Chapter 8 Chest Name : Level : B Range : 2 Weight : 12 Sharpness: 10 Hit : 75 Deadly : 0 Max. Use : 30 Price : 3,600 Purchase : Since : Remark : Double Attack Name : Silver Bow Level : A Range : 2 Weight : 6 Sharpness: 13 Hit : 70 Deadly : 0 Max. Use : 20 Price : 1,600 Purchase : Yes Since : Chapter 17 Remark : Name : Level : S Range : 2 Weight : 9 Sharpness: 16 Hit : 80 Deadly : 0 Max. Use : 20 Price : Can not be sold Purchase : No Since : Chapter 20 Gaiden Remark : Legendary Weapon, Speed +5 ------------------------------------------------------------------------------ 5.2 ITEM LIST ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.2.1 BOOK TYPE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.2.1.1 MAGIC BOOK TYPE ------------------------------------------------------------------------------ Name : Fire Book Level : E Range : 1-2 Weight : 1 Sharpness: 5 Hit : 95 Deadly : 0 Max. Use : 30 Price : 420 Purchase : Yes Since : Chapter 4 Remark : Name : Thunder Book Level : D Range : 1-2 Weight : 2 Sharpness: 6 Hit : 80 Deadly : 5 Max. Use : 25 Price : 500 Purchase : Yes Since : Chapter 7 Remark : Name : Hellfire Book Level : C Range : 1-2 Weight : 4 Sharpness: 8 Hit : 75 Deadly : 0 Max. Use : 20 Price : 800 Purchase : Yes Since : Chapter 13 Remark : Chapter 8 Chest Name : Air River Book Level : B Range : 1-2 Weight : 2 Sharpness: 8 Hit : 85 Deadly : 0 Max. Use : 20 Price : 1,100 Purchase : Yes Since : Chapter 14 Remark : Name : Level : A Range : 1-2 Weight : 8 Sharpness: 13 Hit : 80 Deadly : 0 Max. Use : Price : Purchase : Since : Remark : Name : Sasodaasutoomu ?? Level : A Range : 3-10 Weight : 10 Sharpness: 12 Hit : 70 Deadly : 0 Max. Use : 5 Price : 3,000 Purchase : Since : Remark : Name : Level : S Range : 1-2 Weight : 6 Sharpness: 14 Hit : 85 Deadly : 5 Max. Use : 20 Price : Can not be sold Purchase : No Since : Chater 14 Gaiden Remark : Legendary Weapon, Luck +5 ------------------------------------------------------------------------------ 5.2.1.2 DARK BOOK TYPE ------------------------------------------------------------------------------ Name : Miiru Book Level : D Range : 1-2 Weight : 5 Sharpness: 8 Hit : 70 Deadly : 0 Max. Use : 30 Price : 780 Purchase : Yes Since : Chapter 13 Remark : Name : Risaia Book Level : C Range : 1-2 Weight : 6 Sharpness: 10 Hit : 70 Deadly : 0 Max. Use : 20 Price : 3,000 Purchase : Since : Remark : Damage done to Enemy will increase own HP Name : Eclipse Level : B Range : 3-10 Weight : 9 Sharpness: -- Hit : 10 Deadly : 0 Max. Use : 5 Price : 4,000 Purchase : Since : Remark : Name : Level : A Range : 1-2 Weight : 13 Sharpness: 15 Hit : 65 Deadly : 0 Max. Use : 13 Price : Purchase : Since : Remark : Name : Level : S Range : 1-2 Weight : 12 Sharpness: 18 Hit : 80 Deadly : 5 Max. Use : 20 Price : Can not be sold Purchase : No Since : Chapter 21 Gaiden Remark : Legendary Weapon, Magic STR +5 ------------------------------------------------------------------------------ 5.2.1.3 LIGHT BOOK TYPE ------------------------------------------------------------------------------ Name : Lightning Book Level : E Range : 1-2 Weight : 1 Sharpness: 5 Hit : 75 Deadly : 0 Max. Use : 30 Price : 540 Purchase : Yes Since : Chapter 11 Remark : Name : Divine Book Level : C Range : 1-2 Weight : 3 Sharpness: 8 Hit : 65 Deadly : 0 Max. Use : 25 Price : 1,250 Purchase : Yes Since : Chapter 19 Remark : Name : Level : A Range : 3-10 Weight : 8 Sharpness: 10 Hit : 70 Deadly : 0 Max. Use : 5 Price : Purchase : Since : Remark : Name : Aerial Level : S Range : 1-2 Weight : 9 Sharpness: 15 Hit : 90 Deadly : 0 Max. Use : 5 Price : Can not be sold/purchased Remark : Legendary Weapon, Chapter 16 Gaiden, Magic Def +5 ------------------------------------------------------------------------------ 5.2.2 STAFF TYPE ------------------------------------------------------------------------------ Name : Heal Staff Level : E Range : 1 Max. Use : 30 Price : 600 Purchase : Yes Since : Chapter 4 Remark : Restore (10+Magic) amount of HP. Name : Level : E Range : 1 Max. Use : 30 Price : 1,800 Purchase : Since : Remark : Name : Heal Staff 2 Level : D Range : 1 Max. Use : 20 Price : 1,000 Purchase : Yes Since : Chapter 7 Remark : Restore (20+Magic) amount of HP. Name : Torch Staff Level : D Range : 1 Max. Use : 10 Price : 1,000 Purchase : Since : Remark : Light generated will get dimmer each turn until it is used up. Name : Unlock Staff Level : D Range : 1-2 Max. Use : 3 Price : 1,200 Purchase : Since : Remark : Open Door Name : Magic Shield Staff Level : C Range : 1 Max. Use : 15 Price : 2,250 Purchase : Since : Remark : Name : Level : C Range : 1 Max. Use : 15 Price : 2,250 Purchase : Since : Remark : Restore HP Completely ?? Name : Rest Staff Level : C Range : 1 Max. Use : 10 Price : 2,000 Purchase : Yes Since : Chapter 13 Remark : Restore Stamina ?? Name : Level : C Range : 1 Max. Use : 3 Price : 1,800 Purchase : Since : Remark : Name : Heal Staff 3 Level : B Range : 1-Magic Max. Use : 15 Price : 3,750 Purchase : Since : Remark : Name : Level : B Range : 1-Magic Max. Use : 3 Price : 1,200 Purchase : Since : Remark : Silence Enemy Name : Level : B Range : 1-Magic Max. Use : 3 Price : 1,800 Purchase : Since : Remark : Cause Sleep (for 5 turn) Name : Level : B Range : 1-Magic Max. Use : 3 Price : 1,500 Purchase : Since : Remark : Cause Blind (5 turn) Name : Level : B Range : 1-Magic Max. Use : 3 Price : 1,800 Purchase : Since : Remark : Cause confuse Name : Level : A Range : 1 Max. Use : 5 Price : 7,500 Purchase : Since : Remark : Heal all ?? ------------------------------------------------------------------------------ 5.2.3 POTION, KEY AND TREASURE TYPE ------------------------------------------------------------------------------ Name : Potion Max. Use : 3 Price : 300 Purchase : Yes Since : Chapter 2 Remark : Restore HP Name : Antidote Max. Use : 3 Price : 450 Purchase : Yes Since : Chapter 9 Remark : Remove/cure "Poisoned" Status. Name : Seisui Potion Max. Use : 3 Price : 900 Purchase : Yes Since : Chapter 14 Remark : Increase magic defense for 5 turn Name : Toko Potion Max. Use : 3 Price : 3,000 Purchase : Since : Remark : Restore HP to maximum value (full health) Name : Torch Max. Use : 5 Price : 500 Purchase : Yes Since : Chapter 9 Remark : Light generated will get dimmer each turn until it is used up. Name : Pick Lock Max. Use : 30 Price : 2,400 Purchase : Yes Since : Chapter 16 Remark : Can be used by thief class only, through special menu Name : Key Max. Use : 1 Price : 50 Purchase : Yes Since : Chapter 5 Remark : Only to open door Name : Treasure Key Max. Use : 5 Price : 1,500 Purchase : Yes Since : Chapter 7 Remark : Only to open chest Name : Max. Use : Price : Purchase : Since : Remark : ------------------------------------------------------------------------------ 5.2.4 MISCELLANEOUS TYPE ------------------------------------------------------------------------------ Every attribute enhancing item cost 8,000 G, while upgrade class item cost 10,000 G Name : Red Sphere Remark : Can be sold for 3,000 G Name : Clear/Green Sphere Remark : Can be sold for 5,000 G Name : White Sphere Remark : Can be sold for 10,000 G Name : Shirt of Heaven ?? Remark : Permanently add 7 to HP Name : Mytery Book Remark : Permanently add 2 to Skill Name : Feather ?? Remark : Permanently add 2 to Speed Name : Goddess Statue Remark : Permanently add 2 to Luck Name : Remark : Permanently add 2 to Defense Name : Boots ?? Remark : Permanently add 2 to Movement Name : Remark : Permanently add 2 to Constituion Name : Heroes Proof Remark : Upgrade Class for Mercenary, Fighter, Myrmidon, Pirate, Bandit Name : Knight Emblem Remark : Upgrade Class for Social Knight, Armor Knight Name : Airborne Nomochi Remark : Upgrade Class for Pegassus, Dragon Name : Guidance Ring Remark : Upgrade Class for Priest, Mage, Torubadour, Shaman Name : Remark : Upgrade Archer, Nomads Name : Remark : ------------------------------------------------------------------------------ 5.3 CLASS LIST ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.3.1 STANDARD CLASS ------------------------------------------------------------------------------ Class : Lord Level : 1 Hit Point (HP): 18 Strength : 3 Skill : 3 Speed : 4 Defense : 5 Magic Defense : 0 Movement : 5 Weapon : Sword (D) Upgrade to : Master Lord (Sword +1 ??) Opinion : There is only one unit (Roy) that has Lord class. Average skill in the beginning, only become powerful after getting the Sword of Seal. Rating : 5 (of 10) Class : Archer Level : 1 Hit Point (HP): 18 Strength : 4 Skill : 3 Speed : 3 Defense : 3 Magic Defense : 0 Movement : 5 Weapon : Bow (D) Upgrade to : Sniper (New weapon : N/A). Deadly +30 Opinion : Can attack from afar, can not do direct attack. Slow movement. Pretty useless. Use Nomads as soon as you got one. Rating : 3 (of 10) Class : Armor Knight Level : 1 Hit Point (HP): 17 Strength : 5 Skill : 2 Speed : 0 Defense : 9 Magic Defense : 0 Movement : 4 Weapon : Spear (D) Upgrade to : General (New weapon : Axe) Opinion : Good doorstopper against non-magic enemy. Very slow movement. Rating : 4 (of 10) Class : Bandit Level : 1 Hit Point (HP): 20 Strength : 5 Skill : 1 Speed : 5 Defense : 3 Magic Defense : 0 Movement : 5 Weapon : Axe (D) Upgrade to : Berserker Opinion : Pretty much useless, since Axe has very low To Hit%. Rating : 2 (of 10) Class : Bard Level : 1 Hit Point (HP): Strength : Skill : Speed : Defense : Magic Defense : 0 Movement : Weapon : N/A Upgrade to : N/A Opinion : Useful in the middle chapter. Useless in later chapter. Rating : 5 (of 10) Class : Dancer Level : 1 Hit Point (HP): Strength : Skill : Speed : Defense : Magic Defense : 0 Movement : Weapon : N/A Upgrade to : N/A Opinion : Useful in the middle chapter. Useless in later chapter. Rating : 5 (of 10) Class : Dragon ?? Level : 1 Hit Point (HP): Strength : Skill : Speed : Defense : Magic Defense : 0 Movement : Weapon : Spear (D) Upgrade to : Dragon Master (New Weapon : Sword) Opinion : Best flying unit around. Only weakness is vulnerable to bow weapon. Fastest movement, strong. Rating : 6 (of 10) Class : Fighter Level : 1 Hit Point (HP): 20 Strength : 5 Skill : 2 Speed : 4 Defense : 2 Magic Defense : 0 Movement : 5 Weapon : Axe (D) Upgrade to : Warrior (New weapon : Bow) Opinion : Same as bandit, but a little bit more useful after upgrade. Rating : 2 (of 10) Class : Mage Level : 1 Hit Point (HP): 16 Strength : 1 Skill : 2 Speed : 3 Defense : 3 Magic Defense : 3 Movement : 5 Weapon : Magic (D) Upgrade to : Sage (New weapon : Staff) Opinion : One of the best class. Very useful. Rating : 5 (of 10) Class : Mercenary Level : 1 Hit Point (HP): 18 Strength : 4 Skill : 8 Speed : 8 Defense : 4 Magic Defense : 0 Movement : 5 Weapon : Sword (D) Upgrade to : Hero (New weapon : Axe) Opinion : Quite useful early in the game. Became less useful later on. Rating : 5 (of 10) Class : Myrmidon Level : 1 Hit Point (HP): 16 Strength : 4 Skill : 9 Speed : 9 Defense : 2 Magic Defense : 0 Movement : 5 Weapon : Sword (D) Upgrade to : Sword Master (New weapon : N/A). Deadly +30 Opinion : Best sword user. More useful compared to mercenary. Rating : 5 (of 10) Class : Nomads Level : 1 Hit Point (HP): 15 Strength : 4 Skill : 5 Speed : 6 Defense : 3 Magic Defense : 2 Movement : 7 Weapon : Bow (D) Upgrade to : Nomadictrooper (New weapon : Sword) Opinion : Best archer. Discard Arches and Sniper once you got this. Rating : 4 (of 10) Class : Pegassi Level : 1 Hit Point (HP): Strength : Skill : Speed : Defense : Magic Defense : Movement : 7 Weapon : Spear (D) Upgrade to : Falcon Knight (New weapon : Sword) Opinion : Good class. Use Dragon ?? if they are available, since Dragon ?? is better compared to Pegassi. Rating : 6 (of 10) Class : Pirate Level : 1 Hit Point (HP): 19 Strength : 4 Skill : 2 Speed : 6 Defense : 3 Magic Defense : 0 Movement : 5 Weapon : Axe (D) Upgrade to : Berserker (New weapon : N/A). Critical +30 Opinion : As useless as bandit. Rating : 2 (of 10) Class : Priest Level : 1 Hit Point (HP): 16 Strength : 1 Skill : 2 Speed : 2 Defense : 0 Magic Defense : 6 Movement : 5 Weapon : Staff (D) Upgrade to : Bishop (New weapon : Light) Opinion : Very difficult to live without this class. Bring at least one every chapter (better two), until you get torubadour (which is even better than priest) or upgraded your mage. Rating : 5 (of 10) Class : Shaman Level : 1 Hit Point (HP): Strength : Skill : Speed : Defense : Magic Defense : Movement : 5 Weapon : Dark (D) Upgrade to : Druid (New weapon : Staff) Opinion : Not as useful as mage since very difficult to hit enemy using dark magic. Rating : 3 (of 10) Class : Social Knight Level : 1 Hit Point (HP): 20 Strength : 5 Skill : 2 Speed : 5 Defense : 6 Magic Defense : 0 Movement : 7 Weapon : Sword (E), Spear (D) Upgrade to : Paladin (New weapon : Axe) Opinion : Best standard class. Just remember to not use them exclusively, since in upgraded class, paladin is not the best. Rating : 8 (of 10) Class : Thief Level : 1 Hit Point (HP): 16 Strength : 3 Skill : 1 Speed : 9 Defense : 2 Magic Defense : 0 Movement : 6 Weapon : Sword (E) Upgrade to : Can not be upgraded Opinion : Useful for Chapter 13, and stealing item from NPC or enemy. Could not steal weapon, staff. Rating : 5 (of 10) Class : Torubadour Level : 1 Hit Point (HP): 15 Strength : 1 Skill : 1 Speed : 3 Defense : 2 Magic Defense : 5 Movement : 7 Weapon : Staff (D) Upgrade to : Valkyuria (New weapon : Sword) Opinion : Best healer around. Faster movement compared to Priest. Rating : 6 (of 10) ------------------------------------------------------------------------------ 5.3.2 UPGRADED CLASS ------------------------------------------------------------------------------ Class : Master Lord Level : Hit Point (HP): Strength : Skill : Speed : Defense : Magic Defense : Movement : Weapon : Sword (A/+1) Upgraded from : Lord Opinion : Once you upgraded, you will be able to use S level sword Rating : 6 (of 10) Class : Sniper Level : 1/U Hit Point (HP): 21/2 Strength : 7/3 Skill : 6/3 Speed : 5/2 Defense : 5/2 Magic Defense : 2/3 Movement : ?/1 Weapon : Bow (A/+1) Upgraded from : Archer Opinion : Better archer, slower compared to nomadictrooper Rating : 5 (of 10) Class : General Level : 1/U Hit Point (HP): 21/4 Strength : 8/3 Skill : 4/2 Speed : 3/3 Defense : 13/4 Magic Defense : 3/3 Movement : ?/1 Weapon : Spear (A/+1), Axe (E) Upgraded from : Armor Knight Opinion : One of the highest defense class, but slow, real slow Rating : 5 (of 10) Class : Berserker Level : 1/U Hit Point (HP): 24/? Strength : 7/? Skill : 6/? Speed : 7/? Defense : 6/? Magic Defense : 0/? Movement : ?/? Weapon : ? Upgraded from : Bandit ? Opinion : One of the most useless class Rating : 3 (of 10) Class : E Level : Hit Point (HP): Strength : Skill : Speed : Defense : Magic Defense : Movement : Weapon : Upgraded from : Opinion : Rating : Class : E Level : Hit Point (HP): Strength : Skill : Speed : Defense : Magic Defense : Movement : Weapon : Upgraded from : Opinion : Rating : ------------------------------------------------------------------------------ 5.4 CHARACTER LIST ------------------------------------------------------------------------------ If you still have difficulty determining who is who, please see this URL : http://www.nintendo.co.jp/n08/afej/chara/page01.html The above URL have names and game pictures of many characters. Name Class Lev HP St Sk Sp Lu De MD Mo Co Re Att. Sw Sp Ax Bw Roy Lord 1 18 5 5 7 7 5 0 5 6 5 Fire D - - - Wolt Archer 1 18 4 4 5 2 4 0 5 7 6 Water - - - D Bors Armor K. 1 20 7 4 3 4 11 0 4 14 13 Wind - D - - Marcus Paladin 1 32 9 14 11 10 9 8 8 11 14 Water D A E - Alen Social K. 1 21 7 4 6 3 6 0 7 9 16 Fire E D - - Lance Social K. 1 20 5 6 8 2 6 0 7 9 16 Magic E D - - Elen Priest 2 16 1 6 8 8 0 6 5 4 3 Wind - - - D Malinas Caravan 1 15 0 3 3 10 3 0 5 25 0 Dark - - - - Wade Fighter 2 28 8 3 5 4 3 0 5 13 12 Fire - - D - Lot Fighter 3 29 7 6 7 2 4 1 5 12 11 Magic - - D - Dieck Mercenary 5 26 9 12 10 5 6 1 5 13 12 Thun. C - - - Thany Pegassi 1 17 4 6 12 5 6 5 7 4 16 Wind - D - - Chad Thief 1 16 3 3 10 4 2 0 6 5 4 Thun. E - - - Lugh Mage 1 16 4 5 6 5 3 5 5 4 3 Fire D - - - Clarine Toruba. 1 15 2 5 9 8 2 5 7 5 15 Thun. - - - D Rutger Myrmidon 4 22 7 12 13 2 5 0 5 7 6 Dark C - - - Saul Priest 5 20 4 6 10 2 2 5 5 6 5 Water - - - C Dorothy Archer 3 19 5 6 6 3 4 2 5 7 6 Fire - - - D Sue Nomad 3 19 5 9 8 5 5 0 7 5 15 Wind - - - D Zelots Paladin 1 35 10 12 13 5 11 7 8 11 14 Dark C A D - Trec Social K. 4 25 8 6 7 5 8 0 7 9 16 Wind E D - - Noah Social K. 7 27 8 7 9 6 7 1 7 10 15 Magic C D - - Astore Thief 10 25 7 8 15 11 7 3 6 8 7 Dark C - - - Lilina Mage 1 16 5 5 4 4 2 7 5 4 3 Light C - - - Wendy Armor K. 1 19 4 3 3 6 8 1 4 10 9 Fire D - - - Bath Armor K. 9 25 10 6 5 2 14 1 4 16 15 Water - C - - Ogie Mercenary 3 24 7 10 9 6 4 0 5 8 7 Wind D - - - Fir Myrmidon 1 19 6 9 10 3 3 1 5 5 4 Fire D - - - Sin Nomad 5 24 7 8 10 6 7 0 7 7 18 Water - - - D Gitzu Pirate 10 33 10 9 9 9 8 0 5 11 10 Fire - - B - Gonzales Bandit 5 36 12 5 9 5 6 0 5 15 14 Thun. - - C - Lalum Dancer 1 14 1 2 11 9 2 4 5 4 3 Thun. - - - - Kureiso Sniper 1 27 13 13 11 10 8 6 6 7 6 Water - - - A Ekidona Hero 1 35 13 19 18 6 8 7 6 9 8 Water C - B - Teito Pegassi 8 22 6 8 11 3 7 6 7 5 15 Water - D - - Elfin Bard Bartol Cath Thief 5 16 3 7 11 8 2 1 6 5 4 Magic E - - - Rei Shaman 12 23 12 9 9 6 5 10 5 4 3 Water - - C - Miredei Dragon K. 10 30 12 11 10 5 13 3 7 9 11 Dark - C - - Persubaru Paladin 5 43 17 13 18 12 14 11 8 12 13 Dark A A C - Sophia Shaman 1 15 6 2 4 3 1 8 5 3 2 Dark - - C - Secilia Valkyuria 1 30 11 7 10 10 7 13 8 6 14 Magic A - - C Igrene Sniper 1 32 16 18 15 9 11 10 6 7 6 Water - - - B Garret Berserker 1 49 17 13 10 12 9 4 6 13 12 Wind - - C - Fa Mamkute 1 16 14 14 3 7 17 26 5 1 0 Light - - - - Hugh Mage 15 26 13 11 12 10 9 9 5 7 6 Wind C - - - Zais Dragon K. 7 35 14 9 8 6 12 2 7 10 15 Thun. - D - - Douglas General 8 46 19 13 8 11 20 5 5 17 16 Thun. - A A - Niime Druid 18 25 21 20 16 15 5 18 6 4 3 Magic - - A A Dayan Nomadict. 12 43 14 16 20 12 10 12 8 9 16 Magic C - - A Yuuno Yodel Bishop 20 35 19 18 14 11 5 30 6 6 5 Light - A - S Kareru Swordm. 19 44 20 28 23 18 15 13 6 9 8 Light S - - - Name : Roy Class : Lord Level : 1 Hit Point (HP): 18 Strength : 5 Skill : 5 Speed : 7 Luck : 7 Defense : 5 Magic Defense : 0 Movement : 5 Constitution : 6 Rescue : 5 Attribute : Fire Sword/Magic : D Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Red Hair, Blue Armor Remark : This is the main character. If he die, game is over Support : Lilina, Wolt ------------------------------------------------------------------------------ Name : Wolt Class : Archer Level : 1 Hit Point (HP): 18 Strength : 4 Skill : 4 Speed : 5 Luck : 2 Defense : 4 Magic Defense : 0 Movement : 5 Constitution : 7 Rescue : 6 Attribute : Water Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : D Picture : Green Hair, Blue Clothes Remark : Beginning unit since chapter 1. Support : ------------------------------------------------------------------------------ Name : Bors Class : Armor Knight Level : 1 Hit Point (HP): 20 Strength : 7 Skill : 4 Speed : 3 Luck : 4 Defense : 11 Magic Defense : 0 Movement : 4 Constitution : 14 Rescue : 13 Attribute : Wind Sword/Magic : - Axe/Dark : - Spear/Light : D Bow/Staff : - Picture : Green Hair, yellow/gold armor Remark : Beginning unit since chapter 1. Support : ------------------------------------------------------------------------------ Name : Marcus Class : Paladin Level : 1 Hit Point (HP): 32 Strength : 9 Skill : 14 Speed : 11 Luck : 10 Defense : 9 Magic Defense : 8 Movement : 8 Constitution : 11 Rescue : 14 Attribute : Water Sword/Magic : D Axe/Dark : E Spear/Light : A Bow/Staff : - Picture : White / blonde hair, purple armor Remark : Beginning unit since chapter 1. I suggest that you do not use this unit unless it can not be avoided (like in chapter 7). The reason is that Paladin unit, which is an upgraded class from Social Knight, will only gain very minimum experience, since it is considered very high in level (level 1 Paladin can be the same as level 21 of Social Knight). Use it when you need a door stopper. Better door stopper is the Armor Knight class. Support : ------------------------------------------------------------------------------ Name : Alen Class : Social Knight Level : 1 Hit Point (HP): 21 Strength : 7 Skill : 4 Speed : 6 Luck : 3 Defense : 6 Magic Defense : 0 Movement : 7 Constitution : 9 Rescue : 16 Attribute : Fire Sword/Magic : E Axe/Dark : - Spear/Light : D Bow/Staff : - Picture : Red Hair, Red Armor Remark : Beginning unit since chapter 1. Support : Lance, starting from chapter 3 ------------------------------------------------------------------------------ Name : Lance Class : Social Knight Level : 1 Hit Point (HP): 20 Strength : 5 Skill : 6 Speed : 8 Luck : 2 Defense : 6 Magic Defense : 0 Movement : 7 Constitution : 9 Rescue : 16 Attribute : Magic Sword/Magic : E Axe/Dark : - Spear/Light : D Bow/Staff : - Picture : Green Hair, Green Armor Remark : Beginning unit since chapter 1. Support : Alen, starting from chapter 3 ------------------------------------------------------------------------------ Name : Elen Class : Priest Level : 2 Hit Point (HP): 16 Strength : 1 Skill : 6 Speed : 8 Luck : 8 Defense : 0 Magic Defense : 6 Movement : 5 Constitution : 4 Rescue : 3 Attribute : Wind Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : D Picture : Brown Hair, white cloth Remark : Automatically join on chapter 2, turn 1 Support : ------------------------------------------------------------------------------ Name : Malinas Class : Caravan Level : 1 Hit Point (HP): 15 Strength : 0 Skill : 3 Speed : 3 Luck : 10 Defense : 3 Magic Defense : 0 Movement : 5 Constitution : 25 Rescue : 0 Attribute : Dark Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Blue, bald hair, green cloth. Remark : Automatically join on chapter 2, turn 1 Can be used to store item/weapon. Has 100 item capacity. Support : ------------------------------------------------------------------------------ Name : Wade Class : Fighter Level : 2 Hit Point (HP): 28 Strength : 8 Skill : 3 Speed : 5 Luck : 4 Defense : 3 Magic Defense : 0 Movement : 5 Constitution : 13 Rescue : 12 Attribute : Fire Sword/Magic : - Axe/Dark : D Spear/Light : - Bow/Staff : - Picture : Brown Hair, Blue clothes Remark : Automatically join on Chapter 2, turn 2 Support : ------------------------------------------------------------------------------ Name : Lot Class : Fighter Level : 3 Hit Point (HP): 29 Strength : 7 Skill : 6 Speed : 7 Luck : 2 Defense : 4 Magic Defense : 1 Movement : 5 Constitution : 12 Rescue : 11 Attribute : Magic Sword/Magic : - Axe/Dark : D Spear/Light : - Bow/Staff : - Picture : Brown Hair, Green Clothes Remark : Automatically join on Chapter 2, turn 2 Support : ------------------------------------------------------------------------------ Name : Dieck Class : Mercenary Level : 5 Hit Point (HP): 26 Strength : 9 Skill : 12 Speed : 10 Luck : 5 Defense : 6 Magic Defense : 1 Movement : 5 Constitution : 13 Rescue : 12 Attribute : Thunder Sword/Magic : C Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Green hair, scar over one eye Remark : Automatically join on Chapter 2, turn 2 Support : ------------------------------------------------------------------------------ Name : Thany Class : Pegassi Level : 1 Hit Point (HP): 17 Strength : 4 Skill : 6 Speed : 12 Luck : 5 Defense : 5 Magic Defense : 6 Movement : 7 Constitution : 4 Rescue : 16 Attribute : Wind Sword/Magic : - Axe/Dark : - Spear/Light : D Bow/Staff : - Picture : Blue Hair, Blue clothes Remark : Automatically join on Chapter 2, turn 2 Support : ------------------------------------------------------------------------------ Name : Chad Class : Thief Level : 1 Hit Point (HP): 16 Strength : 3 Skill : 3 Speed : 10 Luck : 4 Defense : 2 Magic Defense : 0 Movement : 6 Constitution : 5 Rescue : 4 Attribute : Thunder Sword/Magic : E Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Brown Hair, Brown Clothes Remark : Automatically join on Chapter 3, turn 1. Support : ------------------------------------------------------------------------------ Name : Lugh Class : Mage Level : 1 Hit Point (HP): 16 Strength : 4 Skill : 5 Speed : 6 Luck : 5 Defense : 3 Magic Defense : 5 Movement : 5 Constitution : 4 Rescue : 3 Attribute : Fire Sword/Magic : D Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Green Hair, Green clothes Remark : Recruited using Any unit. Chapter 3. Support : ------------------------------------------------------------------------------ Name : Clarine Class : Torubadour Level : 1 Hit Point (HP): 15 Strength : 2 Skill : 5 Speed : 9 Luck : 8 Defense : 2 Magic Defense : 5 Movement : 7 Constitution : 5 Rescue : 15 Attribute : Thunder Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : D Picture : Yellow Hair, Purple Clothes Remark : Automatically approach Roy, and recruited by Roy. Chapter 4. Support : ------------------------------------------------------------------------------ Name : Rutger Class : Myrmidon Level : 4 Hit Point (HP): 22 Strength : 7 Skill : 12 Speed : 13 Luck : 2 Defense : 5 Magic Defense : 0 Movement : 5 Constitution : 6 Rescue : 6 Attribute : Dark Sword/Magic : C Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Brown Hair, Red Clothes Remark : Recruit using Clarine Support : ------------------------------------------------------------------------------ Name : Saul Class : Priest Level : 5 Hit Point (HP): 20 Strength : 4 Skill : 6 Speed : 10 Luck : 2 Defense : 2 Magic Defense : 5 Movement : 5 Constitution : 6 Rescue : 6 Attribute : Water Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : C Picture : Blue Hair, White Clothes Remark : Automatically join on Chapter 6, turn 1 Support : ------------------------------------------------------------------------------ Name : Dorothy Class : Archer Level : 3 Hit Point (HP): 19 Strength : 5 Skill : 6 Speed : 6 Luck : 3 Defense : 4 Magic Defense : 2 Movement : 5 Constitution : 7 Rescue : 6 Attribute : Fire Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : D Picture : Brown Hair, Brown Clothes, Acne face Remark : Automatically join on Chapter 6, turn 1 Support : ------------------------------------------------------------------------------ Name : Sue Class : Nomad Level : 3 Hit Point (HP): 19 Strength : 5 Skill : 9 Speed : 8 Luck : 5 Defense : 5 Magic Defense : 0 Movement : 7 Constitution : 5 Rescue : 15 Attribute : Wind Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : D Picture : Green Hair, Red Headband Remark : Prisoner. Recruited using Roy. Chapter 6 Support : ------------------------------------------------------------------------------ Name : Zelots Class : Paladin Level : 1 Hit Point (HP): 35 Strength : 10 Skill : 12 Speed : 13 Luck : 5 Defense : 11 Magic Defense : 7 Movement : 7 Constitution : 11 Rescue : 14 Attribute : Dark Sword/Magic : C Axe/Dark : D Spear/Light : A Bow/Staff : - Picture : Black Hair, White/Blue Armor Remark : Recruited using Roy, Trec or Noah. Chapter 7, Turn 2 Support : ------------------------------------------------------------------------------ Name : Trec Class : Social Knight Level : 4 Hit Point (HP): 25 Strength : 8 Skill : 6 Speed : 7 Luck : 5 Defense : 8 Magic Defense : 0 Movement : 7 Constitution : 9 Rescue : 16 Attribute : Wind Sword/Magic : E Axe/Dark : - Spear/Light : D Bow/Staff : - Picture : Brown Hair, Blue Armor Remark : Recruited using Roy or Zelots. Chapter 7, Turn 2 Support : ------------------------------------------------------------------------------ Name : Noah Class : Social Knight Level : 7 Hit Point (HP): 27 Strength : 8 Skill : 7 Speed : 9 Luck : 6 Defense : 7 Magic Defense : 1 Movement : 7 Constitution : 10 Rescue : 15 Attribute : Magic Sword/Magic : C Axe/Dark : - Spear/Light : D Bow/Staff : - Picture : Dark Brown / Black Hair, Blue Armor Remark : Recruited using Roy or Zelots. Chapter 7, Turn 3 Support : ------------------------------------------------------------------------------ Name : Astore Class : Thief Level : 10 Hit Point (HP): 25 Strength : 7 Skill : 8 Speed : 15 Luck : 11 Defense : 7 Magic Defense : 3 Movement : 6 Constitution : 8 Rescue : 7 Attribute : Dark Sword/Magic : C Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Purple Hair, Brown Clothes Remark : Automatically join on Chapter 8, turn 1 Support : ------------------------------------------------------------------------------ Name : Lilina Class : Mage Level : 1 Hit Point (HP): 16 Strength : 5 Skill : 5 Speed : 4 Luck : 4 Defense : 2 Magic Defense : 7 Movement : 5 Constitution : 4 Rescue : 3 Attribute : Light Sword/Magic : C Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Blue Hair, Red Clothes Remark : Rescue from jail, Chapter 8. Support : ------------------------------------------------------------------------------ Name : Wendy Class : Armor Knight Level : 1 Hit Point (HP): 19 Strength : 4 Skill : 3 Speed : 3 Luck : 6 Defense : 8 Magic Defense : 1 Movement : 4 Constitution : 10 Rescue : 9 Attribute : Fire Sword/Magic : - Axe/Dark : - Spear/Light : D Bow/Staff : - Picture : Purple Hair, Red Armor Remark : Automatically join on Chapter 8, turn 5 Support : ------------------------------------------------------------------------------ Name : Bath Class : Armor Knight Level : 9 Hit Point (HP): 25 Strength : 10 Skill : 6 Speed : 5 Luck : 2 Defense : 14 Magic Defense : 1 Movement : 4 Constitution : 16 Rescue : 15 Attribute : Water Sword/Magic : - Axe/Dark : - Spear/Light : C Bow/Staff : - Picture : Green Hair (crew cut), Blue Armor Remark : Automatically join on Chapter 8, turn 5 Support : ------------------------------------------------------------------------------ Name : Ogie Class : Mercenary Level : 3 Hit Point (HP): 24 Strength : 7 Skill : 10 Speed : 9 Luck : 6 Defense : 4 Magic Defense : 0 Movement : 5 Constitution : 8 Rescue : 7 Attribute : Wind Sword/Magic : D Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Blue Hair, Brown Armor Remark : Automatically join on Chapter 8, turn 5 Support : ------------------------------------------------------------------------------ Name : Fir Class : Myrmidon Level : 1 Hit Point (HP): 19 Strength : 6 Skill : 9 Speed : 10 Luck : 3 Defense : 3 Magic Defense : 1 Movement : 5 Constitution : 5 Rescue : 4 Attribute : Fire Sword/Magic : D Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Black Hair, White Clothes Remark : Recruited using Noah, Chapter 9 Support : ------------------------------------------------------------------------------ Name : Sin Class : Nomad Level : 5 Hit Point (HP): 24 Strength : 7 Skill : 8 Speed : 10 Luck : 6 Defense : 7 Magic Defense : 0 Movement : 7 Constitution : 7 Rescue : 18 Attribute : Water Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : D Picture : Green Head Cover, Green Clothes Remark : Recruited using Sue, Chapter 9 Support : ------------------------------------------------------------------------------ Name : Gitzu Class : Pirate Level : 10 Hit Point (HP): 33 Strength : 10 Skill : 9 Speed : 9 Luck : 9 Defense : 8 Magic Defense : 0 Movement : 5 Constitution : 11 Rescue : 10 Attribute : Fire Sword/Magic : - Axe/Dark : B Spear/Light : - Bow/Staff : - Picture : Purple Hair, Blue Clothes Remark : Recruited using Roy, Chapter 10A Support : ------------------------------------------------------------------------------ Name : Gonzales Class : Bandit Level : 5 Hit Point (HP): 36 Strength : 12 Skill : 5 Speed : 9 Luck : 5 Defense : 6 Magic Defense : 0 Movement : 5 Constitution : 15 Rescue : 14 Attribute : Thunder Sword/Magic : - Axe/Dark : C Spear/Light : - Bow/Staff : - Picture : Brown Hair, Purple Clothes Remark : Recruited using Lilina, Chapter 10A Support : ------------------------------------------------------------------------------ Name : Lalum Class : Dancer Level : 1 Hit Point (HP): 14 Strength : 1 Skill : 2 Speed : 11 Luck : 9 Defense : 2 Magic Defense : 6 Movement : 5 Constitution : 7 Rescue : 3 Attribute : Thunder Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : - Picture : Brown Hair, White Clothes Remark : Automatically join, on Chapter 11A Support : ------------------------------------------------------------------------------ Name : Kureiso Class : Sniper Level : 1 Hit Point (HP): 27 Strength : 13 Skill : 13 Speed : 11 Luck : 10 Defense : 8 Magic Defense : 6 Movement : 6 Constitution : 7 Rescue : 6 Attribute : Water Sword/Magic : - Axe/Dark : - Spear/Light : - Bow/Staff : A Picture : Yellow hair, Purple Armor Remark : Recruited using Roy or Clarine, Chapter 11A Support : ------------------------------------------------------------------------------ Name : Ekidona Class : Hero Level : 1 Hit Point (HP): 35 Strength : 13 Skill : 19 Speed : 18 Luck : 6 Defense : 8 Magic Defense : 7 Movement : 6 Constitution : 9 Rescue : 8 Attribute : Water Sword/Magic : C Axe/Dark : B Spear/Light : - Bow/Staff : - Picture : Green hair, Green Armor Remark : Recruited using Lalum, Chapter 11A Support : ------------------------------------------------------------------------------ Name : Empty Class : Level : Hit Point (HP): Strength : Skill : Speed : Luck : Defense : Magic Defense : Movement : Constitution : Rescue : Attribute : Sword/Magic : Axe/Dark : Spear/Light : Bow/Staff : Picture : Remark : Support : ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5.5 TERRAIN LIST ------------------------------------------------------------------------------ Name Def Avoid Cost Remark Bridge +0 +0 1 Plain +0 +0 1 River +0 +0 1 Only Pirate can enter House/Village +0 +10 1 Shop/Arena +0 +10 1 Forest +1 +20 1/2/3 Cost 3 for horse unit, 2 for on foot, 1 for flying unit Fort +2 +20 1 Recover HP /turn Mountain +1 +30 ? Only Mage, Bandit can enter High Mountain +2 +40 ? Only Bandit can enter Thrones +3 +30 1 Recover HP /turn Long Arrow ? +0 +5 Only usable by Archer. 5 arrow Range 1-10. Ballista ?? +0 +5 Only usable by Archer and Sniper. 5 arrow Range 1-15 Killer Ballista ?? +0 +5 Only usable by Sniper. 5 arrow Range 1-10 Recover HP : If you HP is below 40, then each turn, any character on the fort or thrones, will recover 3 HP. If HP is 40 or above, then they will recover 10% of their max HP, rounded down. ------------------------------------------------------------------------------ 5.6 SHOP LIST ------------------------------------------------------------------------------ There are two list, one listed by order of appearance (chapter by chapter), while the other one is listed by weapon type (sword, spear etc). The first list help you plan ahead your purchase of item. Do you want to purchase the weapon now, even though there will be a better weapon one chapter later on ? The second list help you to locate some specific weapon. If you are running out of silver spear, you will know when you can purchase the silver spear again. Is it 4 chapter or 8 chapter in the future ? If it is 8 chapter in the future, what are your alternative ? Maybe you can stock up on the killer spear which will show up only in the next chapter. ------------------------------------------------------------------------------ 5.6.1 SHOP BY CHAPTER LIST ------------------------------------------------------------------------------ Chapter 2 Weapon Shop : Iron Sword (New Item) Iron Spear (New Item) Hand Spear (New Item) Iron Bow (New Item) Item Shop : Potion (New Item) Chapter 4 Weapon Shop : Hosomi Sword (New item) Iron Sword Hosomi Spear (New item) Iron Spear Hand Spear Iron Axe (New item) Hand Axe (New item) Iron Bow Item Shop : Fire Book (New item) Heal Staff (New item) Potion Chapter 5 Item Shop : Fire Book Heal Staff Potion Key (New item) Chapter 7 Weapon Shop 1 (Western) : Hosomi Sword Iron Sword Steel Sword (New item) Iron Broad Sword (New item) Iron Axe Steel Axe (New item) Hand Axe Weapon Shop 2 (Eastern) : Hosomi Spear Iron Spear Steel Spear (New item) Hand Spear Iron Bow Steel Bow (New item) Item Shop : Fire Book Thunder Book (New item) Heal Staff Heal Staff 2 (New item) Potion Key Treasure Key (New item) Chapter 9 Weapon Shop : Hosomi Sword Iron Sword Steel Sword Iron Broad Sword Steel Broad Sword (New item) Iron Axe Steel Axe Hand Axe Hammer Axe (New item) Item Shop : Fire Book Heal Staff Heal Staff 2 Potion Antidote (New item) Torch (New item) Key Chapter 11A Weapon Shop : Hosomi Spear Iron Spear Steel Spear Hand Spear Iron Axe Steel Axe Killer Axe (New Item) Hand Axe Hammer Axe Iron Bow Steel Bow Item Shop : Fire Book Thunder Book Lightning Book (New Item) Heal Staff Potion Antidote Key Treasure Key Chapter 13 Weapon Shop : Iron Sword Steel Sword Killer Sword (New item) Iron Spear Steel Spear Killer Spear (New item) Hand Spear Iron Bow Steel Bow Killer Bow (New item) Item Shop : Fire Book Thunder Book Hellfire Book (New item) Lightning Book Miiru Book (New item) Heal Staff Heal Staff 2 Staff ?? Potion Antidote Torch Chapter 14 Weapon shop : Steel Sword Steel Broad Sword Steel Spear Steel Axe Steel Bow Item Shop : Hellfire Book Air River Book (New item) Lightning Book Miiru Book Risaia Book (New item) Heal Staff 2 Rest Staff Torch Seisui Potion (New item) Chapter 15 Item shop : Thunder Book Lightning Book Miiru Book Heal Staff 2 Potion Key Treasure Key Torch Chapter 16 Secret shop : Heroes Proof Knight Emblem Airborne Nobochi Guidance Ring Archer Upgrade ?? Shirt of Heaven ?? (HP+7) Lockpick Chapter 17 Weapon shop : Iron Sword Steel Sword Silver Sword (New Item) Iron Broad Sword Steel Broad Sword Iron Spear Steel Spear Silver Spear (New Item) Iron Axe Steel Axe Silver Axe (New Item) Hammer Axe Iron Bow Steel Bow Silver Bow (New Item) Short Bow (New Item) Chapter 18 Weapon shop : Iron Sword Killer Sword Iron Broad Sword Iron Spear Killer Spear Hand Spear Iron Axe Killer Axe Hand Axe Iron Bow Steel Bow Item shop : Thunder Book Lightning Book Miiru Book Heal Staff Heal Staff 2 Heal Staff 3 (New item) Rest Staff Key Treasure Key Chapter 19 Weapon shop : Iron Sword Steel Sword Silver Sword Iron Broad Sword Steel Broad Sword Iron Spear Steel Spear Silver Spear Hand Spear Iron Axe Steel Axe Silver Axe Hammer Axe Iron Bow Steel Bow Silver Bow Item shop : Fire Book Thunder Book Hellfire Book Air River Book Lightning Book Divine Book (New item) Miiru Book Potion Seisui Potion Chapter 21 Weapon shop : Silver Sword Silver Broad Sword (New Item) Amachra Sword (New Item) Silver Spear Knight Killer Spear (New Item) Silver Axe Boru Axe (New Item) Silver Bow Item shop : Thunder Book Hellfire Book Lightning Book Divine Book Miiru Book Heal Staff 1 Heal Staff 2 Heal Staff 3 Seisui Potion Key Treasure Key Secret Item shop : Knight Emblem Heroes Proof Archer Upgrade ?? Airborne Nobochi Guidance Ring Shirt of Heaven ?? (HP+7) ?? (Strength +2) (New Item) Mystery Book (Skill +2) (New Item) Feather ?? (Speed +2) (New Item) Goddess Statue (Luck +2) (New Item) ?? (Defense +2) (New Item) ?? (Magic Defense +2) (New Item) Boots ?? (Movement +2) (New Item) ?? (Constitution +2) (New Item) Magic Book ?? (A level) (New Item) Light Book ?? (A level) (New Item) Eclipse Book (New Item) Chapter 23 Weapon shop 1 : Killer Sword Shining Sword (New Item) Amachra Sword Killer Spear Knight Killer Spear Silver Axe Killer Axe Hammer Axe Boru Axe Killer Bow Short Bow Long Bow (New Item) Weapon shop 2 : Hosomi Sword Iron Sword Steel Sword Silver Sword Iron Broad Sword Steel Broad Sword Silver Broad Sword Iron Spear Steel Spear Silver Spear Hand Spear Iron Axe Steel Axe Silver Axe Hand Axe Iron Bow Steel Bow Silver Bow Item shop 1 : Heal Staff 1 Heal Staff 2 Rikabaa ?? Heal Staff 3 Rest Staff Potion Seisui Potion Toko Potion (New Item) Item shop 2 (near throne) : Fire Book Thunder Book Hellfire Book Air River Book Lightning Book Divine Book Miiru Book Risaia Book ------------------------------------------------------------------------------ 5.6.2 SHOP BY WEAPON LIST ------------------------------------------------------------------------------ Sword, Spear, Axe, Bow. Book Hosomi Sword : Ch 4, 7, 9, 23 Iron Sword : Ch 2, 4, 7, 9, 13, 17, 18, 19, 23 Steel Sword : Ch 7, 9, 13. 14, 17, 19, 23 Amachra Sword : Ch 21, 23 Iron Broad Sword : Ch 7, 9, 17, 18, 19, 23 Killer Sword : Ch 13, 18, 23 Shining Sword : Ch 23 Steel Broad Swd. : Ch 9, 14, 17, 19, 23 Silver Sword : Ch 17, 19, 21, 23 Silver Broad Swd.: Ch 21, 23 Hosomi Spear : Ch 4, 7, 11A Iron Spear : Ch 2, 4, 7, 11A, 13, 17, 18, 19, 23 Hand Spear : Ch 2, 4, 7, 11A, 13, 18, 19, 23 Steel Spear : Ch 7, 11A, 13, 14, 17, 19, 23 Knight Killer Sp.: Ch 21, 23 Killer Spear : Ch 13, 18, 23 Silver Spear : Ch 17, 19, 21, 23 Iron Axe : Ch 4, 7, 9, 11A, 17, 18, 19, 23 Steel Axe : Ch 7, 9, 11A, 14, 17, 19, 23 Hand Axe : Ch 4, 7, 9, 11A, 18 Hammer Axe : Ch 9, 11A, 17, 19, 23 Boru Axe : Ch 21, 23 Killer Axe : Ch 11A, 18, 23 Silver Axe : Ch 17, 19, 21, 23 Iron Bow : Ch 2, 4, 7, 11A, 13, 17, 18, 19, 23 Short Bow : Ch 17, 23 Steel Bow : Ch 7, 11A, 13, 14, 17, 18, 19, 23 Long Bow : Ch 23 Killer Bow : Ch 13, 23 Silver Bow : Ch 17, 19, 21, 23 Fire Book : Ch 4, 5, 7, 9, 11A, 13, 19, 23 Thunder Book : Ch 7, 11A, 13, 15, 18, 19, 21, 23 Hellfire Book : Ch 13, 14, 19, 21, 23 Air River Book : Ch 14, 19, 23 Miiru Book : Ch 13, 14, 15, 18, 19, 21, 23 Risaia Book : Ch 14, 23 Lightning Book : Ch 11A, 13, 14, 15, 18, 19, 21, 23 Divine Book : Ch 19, 21, 23 Heal Staff : Ch 4, 5, 7, 9, 11A, 13, 18, 21, 23 Heal Staff 2 : Ch 7, 9, 13, 14, 15, 18, 21, 23 Heal Staff 3 : Ch 18, 21, 23 Staff ?? : Ch 13 (=rikabaa ??) Rikabaa ?? : Ch 23 Rest Staff : Ch 14, 18, 23 Potion : Ch 2, 4, 5, 7, 9, 11A, 13, 15, 19, 23 Antidote : Ch 9, 11A, 13 Seisui potion : Ch 14, 19, 21, 23 Toko Potion : Ch 23 Torch : Ch 9, 13, 14, 15 Key : Ch 5, 7, 9, 11A, 15, 18, 21 Treasure Key : Ch 7, 11A, 15, 18, 21 ------------------------------------------------------------------------------ 5.7 SUPPORT LIST ------------------------------------------------------------------------------ Support will activate only if you have the partner within 3 square range. Example : . . . B . . . . . . . . . . . . . . . . C . . . . . . A . . . D . . . . . . . . . . . . . . . . . . . . . . . E A will only have support from B and C, since they are within 3 square from A. Since D and E are more than 3 square away from A, they will not give support to A. Theory (unconfirmed) Every time two character attack/kill the same enemy, the support level between those two character increase. Once they talked together, the initial support value is increased, since some characters are much easier to have support between them (like Roy and Lilina), while others are much harder. Once I have confirmed info (through extensive testing), I will post it here Roy Lilina B Wolt Secilia Lance Wolt Roy Alen Lance Alen Wolt Lance A Lance Wolt Alen A Roy Elen Miredei Saul Wade Lot Lot Wade Thany Teito Clarine Rutger Rutger Clarine Saul Dorothy Dorothy Saul Sue Sin B Trec Noah Noah Trec Lilina Roy Ogie Secilia B Ogie Lilina Sin Sue B Zais Teito Thany Miredei Zais B Elen Persubaru Secilia Secilia Roy Persubaru Douglas Lilina B Zais Miredei B Sin Douglas Secilia ============================================================================== 6. ANSWER TO THE MOST-ASKED QUESTION ============================================================================== Q : How can I approach the throne in chapter 22 ? A : You can see the walkthrough of chapter 22, or follow the below passage which were taken from the walkthrough. To open the big door, you have to do the following : 1. Defeat enemy unit that was on the red colored tile, and move one of your unit to the square. The squares is in the north west and north east part of the map. 2. Have Roy move into the front of the door. Q : How can I repair my weapon ? Q : My weapon break, and I have no weapon to use. What to do ? A : There is no easy way to repair your weapon. You will get a repair staff in later chapter, but that is only for a limited usage. Each weapon have a limited usage, so if your weapon break down/used up, just purchase a new one in the weapon shop. Not every chapter have weapon shop, and every chapter's weapon shop sell different weapon (not every item type is avaiable) so just see my chapter by chapter walktrough to see which chapter have weapon shop, and what weapon they are selling or see section 5.6 Shop List for a complete list of the shops, sorted by chapter (5.6.1) or sorted by weapon (5.6.2). Q : My characters level are low, and I got killed by the enemy. Help ! A : There are several way to increase your experience (and level, since every 100 experience give you one level increase, unless you are level 20) : 1. Fight with the enemy. - No hit or hit with zero damage give 1 EXP - Hit that damage enemy give around 10 EXP - Hit that damage and kill the enemy give around 30 EXP. General Guide : If your level is lower compared to the enemy, you get more EXP. If your level is higher, you get less EXP. 2. Priest and other unit that can use healing staff, will get EXP every time they use the healing staff. Heal Staff : 5 EXP Heal Staff 2 : EXP Heal Staff 3 : EXP 3. For Dancer and Bard, every time they dance or sing, they will get 10 EXP. Q : What is the deal with the East, West, North and South ? I could not understand it A : Translation table : North = Up, South = Down, East = Right, West = Left. Q : How can I upgrade Roy Class ? A : Roy is upgraded automatically when you get to chapter 22. There is no item needed. Q : In Arena, why does it always choose a certain weapon ? Example : I have Sue, which after I have upgraded her from Nomad, she can use sword and bow. I'd like to level up her sword lvl, but in arena, she always get bow, never sword. A : In arena, your character will always use the weapon that he/she is most proficient with. So if you are planning to use the arena to increase your lower weapon skill, it is not possible. In the case of Sue, since she have a higher skill in Bow compared to Sword, in Arena, she will use bow, not sword. Note that the Sword skill is only activated once Sue upgraded from the Nomad Class. Exception : torubadour and priest, when they upgrade their class, they were able to use magic offensively (previously they only have healing skill/staff skill), even though the offensive magic skill is very low (E). If you put them in arena, they will be using their new and only offensive magic (light and magic), not their healing skill. Q : I wanted to quit fighting the arena, since I seem to be losing. or Q : My character keep on dying when entering the arena. How I can prevent it from happening ? A : All you have to do is press the B button to quit the arena. You will lose the bet if you cancel, but your character will live. Pressing B will only stop the fight in the next round, so you need to keep your eyes on your character health. Should you think that s/he may loose in the next round of fight, press B. Q : When and how do you get the Member Card and when can you buy the stat boosting item ? A : You can get the Member Card (gold card) by recruiting the magic user in Chapter 16. The secret shop, where you can buy the stat boosting item, can be accessed on chapter 16 and chapter 21, if you bring the character that have the gold card in the inventory to the secret shop location. Secret shop location can be found at the respective chapter walkthrough. Q : Is this game title fuuin no ken or fuuin no tsurugi ? A : Depending on which pronounciation you wanted to use, the title can be read as fuuin no ken or fuuin no tsurugi. Using KUN reading, it is tsurugi. Using compound reading, it is ken, like token, juken, shuriken. It is much more common to use fuuin no ken instead of fuuin no tsurugi. Q : Where are those 8 legendary weapons ? I could not find all of them. A : There was a mistake in the earlier version of my FAQ, in which I mentioned that you can get 8 legendary weapons. Actualy there are only 7 legendary weapons that you can get / collect, and all these weapons have "legendary weapons" text in their description. Those 7 weapons can be found at : Sword Ch. 8X Spear Ch. 21 (Found at Yodel's, the new bishop, inventory) Axe Ch. 12X Bow Ch. 20X Magic Ch. 14X Dark Ch. 21X Light Ch. 16X The fake legendary weapon is this : Staff, Ch. 21 (Found at the new bishop inventory) It was rumoured that the Sword that Zefhyr, King of Bern use (he is the boss of chapter 22) are the eight legendary weapon, but it is mentioned only during conversation, without actual text of "legendary weapon) in the weapon description. ============================================================================== 7. SPECIAL THANKS ============================================================================== Thanks to Chris MacDonald, aka Kao Megure, whose template for FFVII I use for my FAQ. Also thanks to my friend, Antonny Liem, for helping me to translate the game into English language. He is the one that can speak and read japanese, while I am only familiar with the Kanji (Chinese) language. Thanks to Andrew Tam who have confirmed my suspicion about "underling death resulting in not getting promotion item" in chapter 11A, and other help he provided me. Thanks to Bluerondo at gamefaqs for reminding me about the animation setting. ============================================================================== 8. WEBSITE HOSTING OF THIS FAQ ============================================================================== 1. GAMEFAQS (www.GameFAQs.com) 2. FFTOnline (www.fftonline.8k.com) 3. IGN (www.ign.com) If you found any other website who posted my FAQ, but I have not listed them here, please let me know by e-mailing me at apujanata at yahoo.com. The only site that I update directly is the GameFAQS, so it is possible that other site does not have my latest FAQ, since they have to download the latest FAQ from GameFAQS themselves. ============================================================================== 9. VERSION HISTORY ARCHIVE ============================================================================== VERSION 0.8 (November 1, 2002) - Played until Chapter Twenty Three. Size : 119 KB VERSION 0.7 (October 20, 2002) - Played until Chapter Twenty Two. Finally gotten around to continue the game, and continuing with the FAQ. The FAQ was not updated due to other game I play (FFX, Sangokushi Senki or Dynasty Tactics) and created FAQ for (Sangokushi Senki or Dynasty Tactics). Added section 5.6 Shop List - Change the name of the file to Fuuin No Tsurugi. Size : 112 KB VERSION 0.6 (May 12th, 2002) - Played until Chapter Twenty One. Updated Unit Statistic Explanation. Reached a milestone of 100KB FAQ. VERSION 0.5 (May 5th, 2002) - Played until Chapter Eighteen. Updated the weapon list, item list up to chapter 17. Added party management menu, but still in draft form. VERSION 0.4 (April 28th, 2002) - Played until Chapter Fifteen. Added the field menu. Purchased a Kanji dictionary to make easier to translate names. VERSION 0.3 (April 21th, 2002) - Played until Chapter Thirteen. Completed Character List (up to chapter 12 Gaiden). VERSION 0.2 (April 17th, 2002) - Played until Chapter 11. Completed the weapon list, item list (up to chapter 10). Add Character List. VERSION 0.1 (April 14th, 2002) - Played until Chapter 8 Gaiden, adding lots of information into item list. - Confirmed translation of Japanese with friend help (see special thanks section) VERSION 0.0 (April 12th, 2002) - Start writing down notes, beginning with Chapter 8. Copyright 2002-2003 Agung Pujanata