Fire Emblem Fuiin no Tsurugi a.k.a. Fire Emblem 6: The Sealed Sword In-Depth Campaign FAQ ------------------------------------------------------------------------ Updates ------------------------------------------------------------------------ Version 0.6 (June 8th, 2003) - Chapter 6 up to Player Phase 5. Version 0.5 (June 7th, 2003) - Finished Chapter 5, started Chapter 6. Version 0.4 (June 6th, 2003) - Did half of Chapter 5. Version 0.3 (June 5th, 2003) - Finished Chapter 4, started Chapter 5. Version 0.2 (June 4th, 2003) - Chapter 2 and 3 completely finished! Halfway finished with Chapter 4. Version 0.1 (June 3rd, 2003) - Chapter 1 completely finished! :) So is story for Chapter 2. ------------------------------------------------------------------------ Normal Campaign ------------------------------------------------------------------------ Chapter 1 ------------------------------------------------------------------------ Story: ------ Once upon a time, humans and dragons lived on the same land. They both had their own way of living and one did not intrude the other. Peace remained...but not for long. The humans, greedy for more land, invaded the land of the dragons and war occurred between the two. With the dragons defeated, and disappeared from the face of the Earth, a thousand years passed with the humans growing weary of their alliance in the past. There are now many different countries with different people. Some live in the western part of the land, the highly developed Kingdom of Etruria, the powerful eastern Kingdom of Bern, and in between are some small armies controlled by the landlords, which include the the League of Lycia, the tribe of Sacae who live on the prairie north of Bern, and many others such as the Ilia north of the Sacae. The peace is somewhat balanced. The king of Bern decided that Bern needed more territory, and started to invade the other areas, especially the center of the continent. The Bern army destroys almost all that are between them and Etruria, and the Lycia area is now in great danger of being conquered. The kingdoms of Ilia, Sacae, and Lycia are falling apart against the Bern forces. Roy's Etruria forces are located in Ostia and moving into Pherae to meet the Bern forces. Good luck. Dialogue comes in as the first batch and then a second batch of fighters arrive to fight you. Roy, Allen, Bors, Wolts, and Marcus arrive from the southwest, which is your force. Lance arrives from the northeast past enemy forces to aid you. Remember, Lance is the one with green hair, while Allen is the one with red hair. Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus --------------------- Your New Characters: Roy, Allen, Lance, Bors, Wolts, Marcus -------------------- Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res Roy Lord 1 18 5 5 7 7 5 0 5 6 5 Allen Social Knight 1 21 7 4 6 3 6 0 7 9 16 Lance Social Knight 1 20 5 6 8 2 6 0 7 9 16 Bors Armor Knight 1 20 7 4 3 4 11 0 4 14 13 Wolts Archer 1 18 4 4 5 2 4 0 5 7 6 Marcus Paladin 1 32 9 14 11 10 9 8 8 11 14 Roy Notes: He must survive all battles. Bad in early chapters, he is good in later chapters when he is a Master Lord. Allen Notes: This social knight has high stats and it is kept throughout the game. He is one of the best in the game. Lance Notes: Like Allen, but a little weaker as his strength and defense are lower. Beats Allen in speed and luck, however. Bors Notes: His defense is high, but he gets weaker in later chapters as his stats don't go up as fast as the others. Wolts Notes: Speedy and the only one of your units to have any range at this time. Nice power and speed, too. Marcus Notes: He is good in early chapters, but his growth rate is too slow and gets weak in later chapters. Your Items: 4 Potions ----------- Hidden Items: 5000G ------------- Enemy Forces: 10X Fighters, Axeman, 2X Archers, Boss ------------- Char Lvl HP Str Skl Spd Luk Def MaD Weapon Fighter 1 20 5 2 4 0 2 0 Iron Axe Fighter 1 20 5 2 4 0 2 0 Iron Axe Fighter 1 20 5 2 4 0 2 0 Iron Axe Fighter 1 20 5 2 4 0 2 0 Iron Axe Fighter 1 20 5 2 4 0 2 0 Iron Axe Fighter 1 20 5 2 4 0 2 0 Iron Axe Fighter 1 20 5 2 4 0 2 0 Iron Axe Fighter 1 20 5 2 4 0 2 0 Iron Axe Fighter 1 20 5 2 4 0 2 0 Iron Axe Fighter 1 20 5 2 4 0 2 0 Iron Axe Axeman 1 20 5 1 5 0 3 0 Hand Axe Archer 1 18 4 3 3 0 3 0 Iron Bow Archer 1 18 4 3 3 0 3 0 Iron Bow Boss (Fighter) 5 28 9 5 6 0 4 0 Steel Axe Suggested Character Combo: No combo needed yet. You only have -------------------------- 6 characters as of now. Special Objective: ------------------ Lose 0 units in the attack so you have an easier chance for later chapters. Lose Roy and you lose, so don't lose Roy. In-Depth Guide: --------------- General Strategy Phase 1: Weaken the first two fighters and destroy them during Enemy Phase 1. Player Phase 1: There are three fighters near you, and you have some sort of diagonal to the northeast formation to meet the enemy. Send Archer Wolts 1N 3E to hit the fighter which is 2E. It should do 8 damage to 12 HP and give you 10 EXP. Move in Allen (red haired social knight) 2N 3E to finish the fighter off to 1 HP with your first weapon. He will deal 6 damage back, but he's over with. Move Paladin Marcus 1N 5E and end. Move Roy 4E 1S, move Armored Knight Bors 4E, and hit the other fighter near you with green haired Social Knight Lance 1N 4E to hit the fighter from the north, which allows you to attack him twice and deal an outstanding 18 damage. 10 EXP! Now it automatically ends your turn. Enemy Phase 1: The boss fighter moves 2 north (he looks like a regular fighter) and begins the enemy turn. The fighter with 1 HP attacks Roy, missing, and with Roy's retaliation, he is down. 30 EXP for Roy! The fighter with 2 HP attacks Roy from the south, dealing 7 damage but killing himself, giving Roy 60 more EXP. Another fighter strikes Allen and misses, giving the fighter a nice 11 damage and giving Allen 10 more EXP. He moves his other fighter and archer forward to meet your force. General Strategy Phase 2: Take out one archer and three fighters. Player Phase 2: Move Roy 1E 4N to finish off the fighter and give you another 30 EXP, one till level up! Move Bors 4N. Move Allen 1E 1N to attack the fighter. He will get an attack bonus and kill the fighter in one hit...another 30 EXP! Move Archer Wolts 4E 1N to attack the enemy archer 1NW from you. Wolts beats the enemy archer in accuracy and power, so you should do at least somewhat well, dealing 7 while losing 6. Move Lance 1E 4N to attack the archer from the east and finish it off. Move Paladin Marcus all the way up with 2E 5N. Enemy Phase 2: The enemy axeman goes for Lance and gets his match, missing and taking 8 damage. Another fighter misses from the north against Marcus and gets killed by 2 attacks, dealing 12 each time and effectively beating him. He only gets 3 EXP however. The next fighter aims for Lance, who deals 18 damage off two attacks. General Strategy Phase 3: Take out three fighters and one axeman. Player Phase 3: OK, at this point in time, Archer Wolts has 8 damage, Allen has 6, and Roy has 7. Move Roy 2S 3E towards the southeastern village. Move Armored Knight Bors 1E 4N to attack the fighter. It'll miss, but so will the fighter, so that was helpful anyway. Move Allen 3E 2N to finish off the 2HP fighter below him. Move Archer Wolts 1E 3N and attack the fighter from that range of two to deal 7 damage to 5 HP. Move Lance 2N to finish that same fighter off from the north. Move Paladin Marcus 2E 4N to finish off the only fighter in the northeast off of two attacks dealing 26 damage, without taking in any. Fighters have horrible aim :P Enemy Phase 3: He's doomed except for the boss! He moves in a fighter to attack Marcus, which not only continues missing but you've taken out another fighter by doing nothing! He moves nothing else. General Strategy Phase 4: Take out two fighters. Player Phase 4: He has one archer, the boss fighter, and two other fighters remaining. First, move Roy 1S 2E, enter the village, and grab 5000G for later. Move Bors 1E 3N. Move Lance 4N 1W. Move Marcus 1N 6W to attack the surprised enemy fighter from the south, killing it with two attacks. The fighters can never strike him this early in the game, can they? Anyway, move Archer Wolts 4N and move Allen 4N 1W. Enemy Phase 4: He's in trouble, but fear not, he'll be in more! He sends his fighter to attack Marcus from the north, missing once more and having Marcus kill him too. Since Marcus can't gain EXP, he only has 15 at this point in time. The archer attacks him from 1 NW, finally inflicting a whole ONE damage on Marcus. Took them long enough! General Stategy Phase 5: Hit the archer and the boss fighter. Player Phase 5: Move Roy 2W 1N. Move Bors 3N. Move Archer Wolts 1N 4W. Move Allen 3N 3W. Move Lance 2N 4W to deal fourteen damage to the enemy archer on two attacks, gaining a level and giving stat boosts in five categories. Move Marcus 1N 1E to attack the boss fighter with his 20 item. You can deal 15X2 damage on 64 accuracy while he does 12 damage on 38 accuracy, so it won't hurt even if you miss. He has 28 HP, while Marcus has 31. You should be able to do 15 damage on him taking in no damage. Enemy Phase 5: On his own capital, the boss fighter gains 2 HP. His fellow fighter moves down to fire at Allen, who takes 4 damage. His boss fighter uses his steel axe on Marcus, which deals Marcus 12 damage. Marcus misses his retaliation attack twice, however. General Strategy Phase 6: Finish off all enemy units. Player Phase 6: Move Roy 4N. Move Wolts 1E 2N to fire at the boss, which, with its 65 accuracy, should deal 3 damage down to 12/28. Move Lance 1S to finish off the archer, and use Marcus' same attack to effectively defeat the boss on his 1st try off of a running start. The boss is defeated! End turn. General Strategy Phase 7+: Get Roy to city. Player Phase 7: Move Roy 5N. Player Phase 8: Move Roy 3N 1E. Player Phase 9: Move Roy 1N 2W. Player Phase 10: Move Roy 2W 1N into city to be greeted by friendly Lycians. End: Greeted by victory from Lycia, you have won Chapter 1 by what ---- seems to be a Lycia ruler and another girl. ------------------------------------------------------------------------ Chapter 2 ------------------------------------------------------------------------ Story: Bern still has a lot of territory. Roy's forces march on from ------ Pherae northeast to the next battlefield. The Bern commanders are slightly worried, and the female Myrmidon leaves. The Bern commander of the region discusses with his guard, a spearman about plans for the battle. Bern forces arrive from the south. Meanwhile, Roy's forces have arrived from the west. Joining you is Malinas, the caravan man. He discusses a possible strategy to beat Chapter 2. Elen, a female priest, joins you to heal your other characters. Malinas joins in the conversation. A Bern spearman spots the Etruria forces and asks a few of his allies to join him. Roy continues to talk to Malinas and Elen before finally beginning your second Chapter. Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas, --------------------- Elen, Lot, Wade, Dieck, Thany There is a weapon shop (look like a small castle), above the village, and an item shop (house with red roof), below the village. If you can, memorize the building type, so when you enter a new chapter, you can quickly see where the weapon shop and item shop is located. Or you can also rely on this walkthrough, since I will mention every shop in the each chapter. Your New Characters: -------------------- Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res Malinas Caravan 1 15 0 3 3 10 3 0 5 25 0 Elen Priest 2 16 1 6 8 8 0 6 5 4 3 Lot Fighter 3 29 7 6 7 2 4 1 5 12 11 Wade Fighter 2 28 8 3 5 4 3 0 5 13 12 Dieck Mercenary 5 26 9 12 10 5 6 1 5 13 12 Thany Pegassi 1 17 4 6 12 5 6 5 7 4 16 Your Items: 4 Potions ----------- Hidden Items: Amchara Sword ------------- Suggested Character Combo: No combo needed yet. You only have -------------------------- 12 characters as of now. Enemy Forces: 8X Spearmen, 8X Fighters, 1 Mercenary, 2 Archers, ------------- Boss Char Lvl HP Str Skl Spd Luk Def MaD Weapon Spearman 3 22 4 1 1 0 0 1 Iron Spear Spearman 3 22 4 1 1 0 0 1 Iron Spear Spearman 3 22 4 1 1 0 0 1 Iron Spear Spearman 3 22 4 1 1 0 0 1 Iron Spear Spearman 3 22 4 1 1 0 0 1 Iron Spear Spearman 3 22 4 1 1 0 0 1 Iron Spear Spearman 3 22 4 1 1 0 0 1 Iron Spear Spearman 3 22 4 1 1 0 0 1 Iron Spear Fighter 1 20 5 2 4 0 2 0 Hand Axe Fighter 1 20 5 2 4 0 2 0 Hand Axe Fighter 1 20 5 2 4 0 2 0 Hand Axe Fighter 1 20 5 2 4 0 2 0 Hand Axe Fighter 1 20 5 2 4 0 2 0 Hand Axe Fighter 1 20 5 2 4 0 2 0 Hand Axe Fighter 1 20 5 2 4 0 2 0 Hand Axe Fighter 1 20 5 2 4 0 2 0 Hand Axe Mercenary 3 19 5 8 9 1 4 1 Iron Sword Archer 1 18 4 3 3 0 3 0 Iron Bow Archer 1 18 4 3 3 0 3 0 Iron Bow Boss (Armored Knight) 5 24 10 2 2 0 10 0 Hand Spear Special Objective: Keep everyone alive. ------------------ In-Depth Guide: --------------- General Strategy Phase 1: Gain a level on Lance and kill two spearmen. Player Phase 1: Pitted against 8 sparmen, 8 fighters, a swordsmen, two archers, and the boss armored knight, you will have to do without Roy here again. Move Roy 1E 4N. Move Bors 1W 3S to attack the enemy spearman from the west to give 12 EXP and do 12 damage. Send Allen 4S to kill the spearman and gain a level to boost stats randomly. Move Lance 6S and attack the spearman twice do to 18 damage. Move Wolts 1E 4S to attack (and miss) against the spearman. Move Malinas 5S, Elen 4S 1W, and Paladin Marcus 8S to easily kill the spearman. Enemy Phase 1: Elen gets hit by a spearman, fighters move in with the hand axe and knocks 4 HP off Marcus, and a spearman misses hitting Elen. If he does manage to hit Elen, start over from beginning of Phase 1. General Strategy Phase 2: Get the Amchara Sword, take out all but one spearman on the western front, and take out a spearman and a fighter on the eastern front. Player Phase 2: Four people join you here: Lot, a fighter; Wade, a fighter, Dieck, a mercenary, and Thany, a Pegassi. Thany flies to Roy, and your other three soldiers on the other front line are now ready as Thany flies back. Move Roy 2N into the village to get an Amchara Sword, which will be strong against the armored knight boss. Move Elen 2W 2S to heal Lance and gain EXP for Elen. Use Marcus to deal 18 damage to the spearman east of him (don't move). Finish him with Archer Wolts, using 2 range. Move Bors 2S 1E to hit the spearman above him and deal 11 damage. Bring Allen 1S to kill him. Move Malinas 1S, and move Lance 1N 3E. Remember, he has his range weapon. Attack the spearman directly 2S, and deal 16 damage off of two attacks. In the east, you're doomed...for now. You have two fighters, one at Level 2, one at Level 3. The blue haired fighter is at Level 2, and is Wade. Move Wade 3E 1N onto the fort and hit the spearman with primary weapon. On two tries the spearman will die. Move Lots, the other fighter, 2N 3E. Your goal with Thany is to attack anything that is out of archer range. Move Dieck, the mercenary (swordsman) 1N 3E onto the other fort. Move Thany 2N. Enemy Phase 2: On the failing western front, the Bern forces get their heads handed to them. A Bern spearman aims at Lance but only gets killed. In the east, a fighter attacks twice like Wade, but Wade manages to defeat him anyway without damage. The other fighter in the west hits Bors and does one damage. In the east, half of Bern's remaining army marches south. General Strategy Phase 3: Bring total enemy units down to 7. Player Phase 3: Bors heals 1 HP from the fort. Notice that there's some sort of a small castle NE of Roy. If you want to go in there (which is a weapon shop), you can, but there aren't really good items in there. Move Roy 5S. Move Bors 4E. Move Wolts 1S 2E to attack the fighter to deal eight damage. Move Marcus 7E. Move Allen 2S to bring the spearman down to 1 damage. Move Lance 2E 2S to finish him and gain a level to Level 3. Move Elen 4E to heal Lance. Move Malinas 2S 2E. Onward to the eastern front, know that Thany is getting in range from archers, so do whatever is necessary. Leave Wade where he is and attempt to attack the fighter above him, which misses. Move in Lots, the other fighter 1N 1E to kill the spearman there off two attacks doing 16 damage each. Move Dieck 2N to kill the spearman above you, and leave Thany as is. End turn. Enemy Phase 3: The spearman 2N above Wade does 8 damage to Dieck, but Dieck attacks twice and kills him. Another fighter does 7 damage and gets killed as well. Foolishly again, a third fighter from above Wade strikes Dieck and gets himself killed. A spearman aims a spear from 2N and fails to strike Dieck. A spear from 1NE misses as well. An archer moves from just above Wade and attempts to kill Thany and fails. General Strategy Phase 4: Eliminate 2 spearmen and an archer. Player Phase 4: Allen heals in the western fort. Move Roy 5S. Move Allen 7E. Move Bors 4E. Move Marcus 7E onto the fort. Move Wade 2N (around the archer) and attack him from the north to do 5 damage. Move Dieck 1S 1W to attack the 5HP from the fort and kill the archer. With the archer cleared, move Thany 2E 2N and attack the spearman to the north and kill it off of a critical hit. Move up Lots 3N 1E to kill the spearman from the north. From the west, move Malinas 5E, move Elen 4E 1N, move Lance 7E, and move Wolts 5E. Enemy Phase 4: The enemy mercenary attacks Lots, dealing 11 damage and himself taking 10. Marcus heals 4 HP on the fort, and Dieck heals 5. General Strategy Phase 5: Kill the mercenary and move up your forces. Player Phase 5: Move Dieck 1E 4N to kill the mercenary from the west and gain another level to Level 6! Move Lots 4N and do 12 damage from a distance on the enemy fighter. Move Thany 3N. Move Wade 1E 4N. Move Marcus 1E 7N. Move Bors 4E. Move Roy 2S 2E. Move Malinas 5E. Move Lance 4E 2N. Move Allen 6E onto the fort. Move Wolts 5E, and move Elen 5E. Enemy Phase 5: The enemy fighter attacks Lots, deals 10 damage, and gets killed by Lots. General Strategy Phase 6: Kill the last archer and prepare for the Chapter 2 boss. Player Phase 6: Move Lots 1E 2N and attack the archer to deal 11 attack and lose 6 HP, levelling up to Level 4. Send Marcus the paladin 1E 4N to kill him. Move Wade 1E 4N. Move up Thany 4N. Move Dieck 1E 4N. Move both Lance and Allen 7N. Move Bors 3N. Move Elen 1E 4N. Move Roy 5E. Move Malinas 3E 1N. Move Wolts 2E 2N. Enemy Phase 6: Do nothing. General Strategy Phase 7: Kill the boss. Player Phase 7: Move Roy 5E. Send Marcus 2W 1N to attack the boss with his 15 weapon to deal 10 damage to the boss. Enemy Phase 7: Boss heals 2 HP and attempts to attack Marcus, but he misses and Marcus deals damage twice to kill the boss. 12EXP for Marcus. General Strategy Phase 8+: Bring Roy to the city. Player Phase 8: Move Elen 1E and Roy 5N. Player Phase 9: Move Elen 1E 4N to heal Dieck for EXP. Move Lance 2E. Move Roy 1E 4N. Player Phase 10: Move Roy 3N. Move Elen 2N and heal east, healing Lots. Player Phase 11: Heal Lots with Elen again, and move Roy 2N into the palace. End: Roy talks shortly with Malinas. Elen, Roy, Malinas, and the palace ---- girl begin talking about what to do next. Victory! ------------------------------------------------------------------------ Chapter 3 ------------------------------------------------------------------------ Story: Roy's forces move toward Araphen from the southeast, moving in ------ from the south. The enemy commanders worry themselves again and something like five enemy soldiers talk on. Chad, a thief, joins you here when he talks to Roy. Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas, --------------------- Elen, Lot, Wade, Dieck, Thany, Chad, Lugh Your New Characters: Chad, Lugh -------------------- Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res Chad Thief 1 16 3 3 10 4 2 0 6 5 4 Lugh Mage 1 16 4 5 6 5 3 5 5 4 3 Your Items: 4 Potions ----------- Hidden Items: Healing Staff 2, Boru Axe, 3000G ------------- Suggested Character Combo: No combo needed yet. You only have -------------------------- 14 characters as of now. Enemy Forces: 13X Spearmen, 3X Armor Knights, 2X Archers, Boss ------------- Char Lvl HP Str Skl Spd Luk Def MaD Weapon Spearman 3 22 4 1 1 1 1 1 Hand Spear Spearman 5 22 5 1 2 1 0 1 Hand Spear Spearman 5 23 5 1 1 1 1 1 Hand Spear Spearman 5 23 5 1 1 1 1 1 Hand Spear Spearman 5 23 5 1 1 1 1 1 Hand Spear Spearman 5 23 5 1 1 1 1 1 Hand Spear Spearman 5 23 5 1 1 1 1 1 Hand Spear Spearman 5 23 5 1 1 1 1 1 Hand Spear Spearman 5 24 5 2 2 1 1 0 Hand Spear Spearman 5 24 4 1 2 0 0 1 Hand Spear Spearman 5 24 5 1 2 1 0 1 Hand Spear Spearman 5 24 5 1 2 1 1 1 Hand Spear Spearman 5 24 5 1 2 1 0 1 Hand Spear Armor Knight 2 17 5 3 0 0 9 0 Iron Spear Armor Knight 3 18 6 3 0 0 10 1 Iron Spear Armor Knight 3 19 5 3 0 1 9 0 Iron Spear Archer 2 19 4 4 3 1 3 0 Iron Bow Archer 2 19 4 4 4 1 3 0 Iron Bow Boss (Armored Knight) 5 24 10 2 2 0 10 0 Hand Spear Special Objective: Keep all units alive, get the healing staff, ------------------ the boru axe, and 3000G. Lose no units. In-Depth Guide: --------------- General Strategy Phase 1: Prepare to strike the enemy on the main, western, and eastern fronts, and deal some damage. Player Phase 1: Move Lance and Allen 2W 5N. Move Roy 1S 4E. Move Wade 4E 1N. Move Bors 4E. Move Lots 5E. Move Dieck 5E. Move Thany 1N 6E. Move Marcus 1N 7E. Move Elen 4E. Move Chad, the thief boy, 2E. Move Wolts 4E to aim two attacks doing 18 damage on the spearman two above you and taking two. Move Malinas 1E. Enemy Phase 1: Enemy spearman aims spear at Chad and misses (from 1NW). Another one tries to attack Wolts from the right but Wolts dodges. Bern's other forces continue to move southward to meet you, and an archer deals another 6 damage to Wolts, taking back 7 but with Wolts levelling to Level 2. General Strategy Phase 2: Destroy the entirety of the far southern and eastern Bern divisions and deal damage to the western one. Player Phase 2: Lugh, a mage who wants to join you talks in the northwest village with other people in the village, probably his family to confirm his decision. His family leaves but he stays. Move Roy 5E to attack the spearman and deal 8 damage and level up to Level 2. Send Lance 5N to attack the spearman there to the east and deal 20 damage to the 23HP spearman. Send Allen up 3N and attack to the north to kill the spearman above him. Move Dieck 4N to kill the weakened spearman. Move Lots 5E to kill the spearman Roy injured. Move Wade 2N 2E to hit the spearman from above and deal 17 damage. Move Elen 1N and heal to the east Archer Wolts back 11 of 12 HP lost on Phase 1. Move Bors 3E and attack the archer to deal 11 damage. Move thief Chad 3E to finish the archer off. Move Thany 3E 2N to hit the spearman from a range and do a substantial 10 damage. Move Marcus 2E to kill the spearman, and with Wolts, kill the spearman from where you are. Move Mathias 2N 3E. Enemy Phase 2: The spearman near Lance attacks Lance from a range and gets killed by Lance. A spearman goes up to Mathias and deals 7 damage. The archer on the western front attacks deals 4 damage to Allen. General Strategy Phase 3: Defeat all units on the western and eastern fronts, and move inside the fortress. Player Phase 3: Move Roy 5E. Move Lance 4N 2E to attack the enemy archer from the north, dealing 8 and taking 4 damage. Move Allen 3N to attack the archer, which will miss. Move Wade 1W 4N to kill the spearman and level Wade to Level 3. Move Dieck 3E 2N. Move Thany 4N 3E. Move Bors 4N. Move Mathias 2E 3N. Move Elen 2E 3N to heal Mathias for EXP. Move Wolts 1N to kill the spearman 2 west of Wolts. Move Marcus 7N 1W. Move Chad 2N 4E. Move Lots 2W 3N. Enemy Phase 3: The enemy chamber is opened, as you finally meet two new axemen, an armored knight boss, and two units you will not recognize, which leave. The leader is also found here. They talk on about taking you out. The leader leaves and there comes two Social Knights from the east. The spearman moves down to give Thany a poke doing 6 damage and recieving 9 damage. Another spearman comes to aim a spear at Marcus over the wall, which misses. An archer on the western front deals Allen 4 damage. A few units move toward you. General Strategy Phase 4: Make your way up the boot. Player Phase 4: On the eastern front, move Roy 2E 1N into the southeast village to get the Healing Staff 2. On the western front, move Allen 1S to kill the archer pestering him and gain a level to Level 3. Move Lance 1E 3N into the village to talk to the mage Lugh. After a whole lot of talking, he will join you. Move Lance 1S 2E out of the village. Move Lugh 4E. On the main front, move Walts up 5N. Move Lance 1W 2N and strike the spearman to the north to bring him death. Move Thany 5N 2E. Move Bors 1N 3W to deal the spearman 13 damage. Move Chad 1N 5W to defeat the spearman. Move Dieck 4N 1W, move Wade 2N 3W, move Elen 3N 2W and heal Walts 2 damage. Move Mathias 3N 2W, and move Lots 5N. Enemy Phase 4: Two more social knights arrive from the east as reinforcements. The enemy armor knight goes after Thany and misses, giving Thany a chance to attack it twice to do two damage. Another spearman moves to the north of Thany and attacks to do 5 damage, taking 18 himself. A spearman aims a throw of a spear at Thany and misses. The remainder of Bern's forces start to reinforce the failing troops. General Strategy Phase 5: Keep your ground. Player Phase 5: On the eastern front, move Roy 1S 4W. On the western front, move Allen 2N 4E. Move Lance 3N 4E, and move Lugh 4N 1E. On the primary front, move Marcus 1E to kill the armor knight. Move Dieck 1W 2N. Move Bors 4N. Move Lots 2N 3W. Move Wolts 3W 2N. Move Elen 1W 2N to heal Wade up 8HP to full health, gaining another level for Elen to Level 3. Move Wade 1W 4N. Move Thany back out 4W. Move thief Chad 3N, and move Mathias 2N 2W. Enemy Phase 5: A spearman arrives to take 6HP off Dieck, which results in Dieck killing him. Another spearman aims a failed range attack on Dieck from 1 northeast. The remainder of the enemy social knights, four of them, will move west to confront you. General Strategy Phase 6: Kill two of the four social knights and a spearman. Player Phase 6: On the eastern front, move Roy 5W. On the western front, move Allen 3E 4N, Lugh 5E, and Lance 5E. On the main front, move Bors 3E 1N to kill the spearman to the left. Move Dieck 3E 2N to kill the social knight to his left. Move Wade 3E 1N to inflict 12 damage on the social knight. Send Marcus 4E 4N to kill the social knight there. Move Thany 6E, Lots 1W 2N, Chad 3E 2N, Elen 3N, Wolts 2N 3E, and Matthias 2N 2E. Enemy Phase 6: Spearman moves up to deal 3 damage to Marcus and with retaliation, gets killed. Fighter with ranged axe moves up, swings at Lance across the wall, and misses, like Lance. Social knight uses ranged spear to deal 10 damage to Chad. The other social knight moves in to 1 northeast of Dieck to deal 6 damage. General Strategy Phase 7: Take out a social knight, hurt the boss, and continue eastward. Player Phase 7: Move Roy 5N. Move Lance 5E. Move Lugh 4E, and move Allen 1N 4E. Move Bors 2E 1N and attempt to hit the social knight. Move Marcus 6E and attack the social knight boss dealing 9 damage and taking none, gaining a level to Level 2. Move Wade 1N 1E and try to kill the social knight to the left. Move Dieck 1W to finish off the social knight there. Move Wolts 3N to aim some damage off of the last social knight. Move Elen 2E to heal Dieck, and move Lots 2E. End turn. Enemy Phase 7: The enemy boss heals 2HP, and attempts to attack Marcus. Marcus deals 10 damage off of 2 attacks, missing on the first one, while taking none. A spearman also attacks Marcus but Marcus does 21 damage and breaks his weapon. A fighter also misses hitting Allen with a hand axe. The last social knight moves 1 northeast of Wade and misses from a range. General Strategy Phase 8: Take out a fighter and a social knight. Player Phase 8: He only has a social knight, two fighters, 2 armor knights, and the boss armor knight left. Move Lots 3N 2E to finish off the final social knight. Move Bors 2N 2E. Move Wade 3E 2N to deal 11 damage to the enemy fighter. Marcus is doomed but did his damage, so move him back 5W. Move Wolts 4E 1N and fire down the fighter and gain a level to Level 3. Move Dieck 2E 3N. Move Lance 5E 2S. Move Allen 5S. Move Lugh 1S 3E. Move Thany 3E 2N. Move Elen 1N to heal Chad, then move Chad 4E 2N. Move Matthias 1N 3E. And of course, move Roy 2N 3W. Enemy Phase 9: The enemy boss heals from 9 to 11HP. Nothing else moves. General Strategy Phase 9: Move in towards the last two armor knights as well as the armor knight boss. Player Phase 9: Move Roy 1W 4N. Move Wade 4E 1S. Move Dieck 5W. Move Lance 5S 2W. Move Lugh 4E 1S. Move Allen 5E. Move Lots 2E 1S. Move Matthias 2N 3E. Move Chad 4E. Move Marcus and Bors 2S. Move Elen 3E 2N. Move Wolts 1N 4E. Move Thany 1S 1E. Enemy Phase 9: The enemy boss goes up to 13HP. The fighter goes down to attack Lance and gets himself killed. The boss fires a ranged weapon at Wolts and deals 12 damage. The front armor knight moves in toward Bors and misses. General Strategy Phase 10: Injure the armor knight and jockey for position against the boss. Player Phase 10: Roy moves 1N 4E. Move Wade down one square to the west of Marcus and give him the 30/30 weapon. Move Marcus 3S and attack the armor knight from the south to deal 4 damage and take in 5. Move Bors 1S 1W to attack the armor knight from the west and do 4 damage. Send Elen 2E 1S to heal Thany to the south. Send Allen 7S, Lugh 5S, Wolts 1N, Matthias 2E 2N, and Dieck 3W 2S. Move Wade 2E to take damage later. Move Lance 3W 1N. Move Chad 2W. End turn. Enemy Phase 10: The enemy boss heals to 15HP, and fails to attack Wade, but Wade can't retaliate either. The first enemy armor knight moves up and does 7 damage to Thany. General Strategy Phase 11: Kill the two armor knights and again try to Player Phase 11: Move Roy 3N 2E. Move Marcus 1S 4E to attack the 2nd armor knight with the 30 weapon to kill him. Don't move Lots and kill the armor knight from there. Use the 20 weapon on Wade and try to kill him, but your hit % is low and you might fail again. Move Chad 6S. Move the rest of the units all towards the boss but without being too close, and have Elen heal whoever is injured. Enemy Phase 11: Heal enemy boss by 2HP to 17HP and attack Wade. Both attacks fail. General Strategy Phase 12: No longer needed. Player Phase 12: Move Chad 1S 6E. Have Wade try to attack the boss again. Move Roy towards boss headquarters, and have Elen heal whoever is hurt for EXP. End turn. Enemy Phase 12: Enemy boss heals to 19HP, may attack Wade. Player Phase 13: Save game. Bring Roy to boss and attack with the 18 sword. If it succeeds, you will do 13 damage and recieve none. Save. Send Chad 1N 1E to check the first chest for a Boru Axe. Heal whoever with Elen. Try to level her to Level 4 by the end of Chapter 3. End turn. Enemy Phase 13: Boss heals from 6HP to 8HP. The boss and Roy miss each other on attacks. Player Phase 14: Send Chad 1S 2E to get 3000G (at the 2nd treasure chest). Save and have Roy attack again. If he gets hurt, try again. Enemy Phase 14: Boss heals to 10HP, and attacks miss. Player Phase 15: Continue on until either Roy, Marcus, or Wade kills the boss. Wade has the best accuracy but it took him a while to get back. Move Roy in! End: Roy talks with Malinas and what seems to be the leader of the ---- Lycea castle. ------------------------------------------------------------------------ Chapter 4 ------------------------------------------------------------------------ Story: Roy and his forces must march southwest, there is still no sign ------ of Lilina, but Roy suspects that the Bern forces have her held there. It seems that the people that escaped the previous battle have arrived in the same area as well. After a bitter conversation with the Bern occupiers, Clarine decides to flee. The Bern forces arm up, and again the winged figure flies off to the north. Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas, --------------------- Elen, Lot, Wade, Dieck, Thany, Chad, Lugh, Clarine, Rutger Your New Characters: Clarine, Rutger -------------------- Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res Clarine Torubadour 1 15 2 5 9 8 2 5 7 5 15 Rutger Myrmidon 4 22 7 12 13 2 5 0 5 7 6 Suggested Character Combo: All are available. -------------------------- Enemy Forces: 11X Social Knights, 2X Cavalry Archers, 2X Archers, ------------- Boss (Social Knight) Special Objective: Keep everyone alive and recruit Rutger. ------------------ In-Depth Guide: --------------- General Strategy Phase 1: This early on, you will want to hold out until their massive wave of social knights get defeated, as your weak units will need defense. Player Phase 1: Move Roy 4E 1N into the village for a key from a boy in the village. Move Bors 1N 3W. Move Marcus 2W 3S. Move Malinas 1S and bring Wade 1N 1W. Move Dieck 3W. Move Wolts 1W. Move Lance 3W 3S. Move Elen 1W. Move Allen 1S 1W, and move Lugh 3W 2S. End turn. Enemy Phase 1: The red social knight force comes marching east! One attacks Bors, but he only takes in 2 damage and deals 8 damage, levelling up to Level 2. A second social knight, this time with a sword instead of a spear, comes and does 0 damage but takes 8. A cavalry archer's arrow narrowly misses Lance. General Strategy Phase 2: Take out the 4 units next to you and prepare to meet the next group. Player Phase 2: Move Lance 3W to kill the cavalry archer from the west, levelling up to Level 4. Move Roy 1S 4W. Move Marcus 2W to deal 16 damage on a social knight with a spear. Move Lots 2N 3W to finish the social knight from a distance and level up to Level 5. Move Wolts 1S 3W and deal 5 damage to the social knight. Move Dieck 3W to kill the social knight. Move Allen 3W 1N to deal 7 damage at the social knight, and finish it with Bors by attacking north. Move Elen 1S 4W and heal Lots. Move Wade 5W, Malinas 3W, Thany 7W, Chad 4W, Lugh 1W 4S. Enemy Phase 2: The next 4 units arrive. General Strategy Phase 3: Kill two units and set up a defensive formation. For security reasons, that is. You could skip a whole phase (phase 4), but let's play it safe, shall we? Player Phase 3: Clarine finally decides to steal a horse and leave the dreaded Bern fortress, even with threats, but you can't get her yet... Move Wade 3W 1S to unleash 13 damage on the cavalry archer. Use Marcus 4W to weaken the social knight, and then send Lots 5W to aim a deadly axe blow to the cavalry archer. Move Bors 4S, move Roy 5W, move Allen 7S, move Lance 3S 3W to take out the social knight. Move Lugh 2W, Malinas 1W, Walts 1W 2S, Thany 1N, Dieck 1S 1W, Chad 2W 2S. End turn. Enemy Phase 3: Enemy social knight with a spear goes west of Lance and does 8 damage to Lance. Lance does 4. A second one with a sword tries. He takes 8 damage. He moves up an archer. Other Phase 3: Clarine, obviously hurt by Rutger's comments, is unfazed. She is mad and asking why. Promising herself to leave, she leaves eastward on a horse. General Strategy Phase 4: Kill the entirety of the second group, making a total of 8 enemy units killed with no losses. Player Phase 4: Move Roy 4W 1N. Move Marcus 2W 2S to try to knock off 16 HP off of the social knight. Move Wade 1S 2W to dish 12 damage and take in 9. Move Lance 1E and attack two west on the social knight two west of you. It can fail, but heal him by moving Elen 1S 3W. Move Lots 1S 1W and attack west to finish the social knight off that you failed to kill earlier this phase. Move Bors 3W to dish nine damage on the last social knight of the second group. Move Wolts 2W 2S, aim an arrow, and kill the social knight. Move Dieck 2S 3W, Allen 3W, Thany 3W 1S, Lugh 3W, Chad 3, and Malinas 2W. Enemy Phase 4: The bandit reinforcements are coming from the south! Don't worry, they aren't hard to beat. Bandit forces move up, cavalry forces move eastward and a social knight deals 9 damage to Wolts. The archer comes and attempts to Thany, but fails. Other Phase 4: Clarine reaches Roy and talks to Roy and Malinas about accepting her into their party. Promising she can heal, Claire joins your party. General Strategy Phase 5: Leave enemy with only two units and the boss, not including the bandits. Player Phase 5: From Phase 5 on, due to randomness in this part of the chapter, it will be more of a description rather than step-by-step. Move Roy 1W 4S and move Clarine 6S 1W. Use Marcus to deal 17 damage to the back archer, and hit the front social knight with Thany, Wade, and Lugh, taking damage on Wade. Heal Dieck with Elen, and kill the front archer with Dieck. Use Lance to kill the weakened social knight, and move in Lots and Allen to take out the back archer, levelling Allen to Level 4. Move Bors west to kill another social knight. Move remainder of units westward. Enemy Phase 5: Mumbling strangely about Clarine leaving, the enemy retaliates. Bandits move in from the south, and Lots gets hurt by a social knight west of him. General Strategy Phase 6: Surround the enemy castle with a strong DEFENSIVE line, as Rutger does heavy damage. Player Phase 6: SAVE. Send Lots back to be healed by Elen, and move Roy 2W 1N into the village to get a Steel Broad Sword. Move Marcus west to injure the archer behind the enemy castle, to do 17 of 20 damage. UseAllen, Wolts, and Bors to knock damage off of the social knight. Move everything westward to surround the enemy castle, but make sure all your STRONGEST units, like Lance, Allen, Dieck, Marcus, Bors, and Lots hold your front line. Rutger does heavy damage. Enemy Phase 6: Now that you're near the enemy castle, two bandits arrive from the southeast. The back archers attack Lance and gets killed. Rutger and his small division of two fighters and an archer comes out. Make sure that your unit, whoever gets hit by Rutger, survives. Elen has good dodging so it helps. General Strategy Phase 7: Don't get anyone killed while killing everyone but 3 bandits, 2 archers, and the boss. Player Phase 7: SAVE. Talk to Rutger with Claire and after a relatively short conversation, Rutger will backstab his army. Attack the bandits below you with your weaker ranged characters like Wolts, Lugh, and Thany and gain a level on Lugh, Wolts, and Chad. Kill all units but one archers in the west. Move units back westward. Move Roy downward. Enemy Phase 7: Make sure Lance won't by the one hit next turn, or make sure the arrow misses when the archer tries to hit Lance and then later, Rutger. General Strategy Phase 8: Kill everything but bandits and surround the enemy castle again. Player Phase 8: Destroy the archers with Marcus, Lots, Rutger, and Dieck. Forget about the bandits and move everything westward. Of course, keep healing with Clarine and Elen. Move Roy downward. Surround the enemy castle again. Enemy Phase 8: Bandits' reinforcements come at you again. Player Phase 9: Use Wolts to fire an arrow at the enemy boss. Use Thany to aim a spear at the boss. Use Marcus' 20 weapon to try to kill the boss, but you might get hurt. Continue besieging enemy castle. Enemy Phase 9: Boss heals 2HP, bandits come towards you to kill you. The boss and Wolts miss shots. Player Phase 10: Heal with Clarine and Elen, and gain a level with Elen. Use the 20 weapon on the boss with Marcus and attempt to deal damage. Enemy Phase 10: Enemy bandits move into south central village and grab a Heaven Shirt, and move westward. The boss hits Marcus again. Player Phase 11: Bring Marcus away to heal him, then use Rutger to attack the boss for 5 damage. Heal Rutger with Clarine. Use all types of ranged attacks, using Wolts, Lugh, and Thany to attack the boss for an extra 9 damage. Enemy Phase 11: Enemy boss heals 2HP, bandits move up, and the enemy boss aims to hit Clarine and fails. Player Phase 12: Use Lugh to do 7 damage and take none. Use Wolts to do 1 damage, and Rutger to do 4 damage. Use Lance and Chad to take out one bandit, and Roy and Lots on the other of the two near you. Heal Wolts and end turn. Enemy Phase 12: 2HP boss heals to 4HP, aims attack on Lugh that does 11 damage and kills himself. Bandits move in to get their behinds whooped by you. Player Phase 13: Move Roy towards enemy castle. Kill two of remaining 3 bandits. Enemy Phase 13: Move in bandit and attack you. Player Phase 14: Finish off the bandit and let Roy into the enemy castle. End: Roy talks to Malinas and the other girl for a while, and you've ---- won Chapter 4. ------------------------------------------------------------------------ Chapter 5 ------------------------------------------------------------------------ Story: After the defeat of the Chapter 4 boss, Roy moves onward, still ------ with a goal to reach Ostia. Moving westward across the river, Roy's forces are prepared to continue forward. The enemy commanders talk again, and then Roy and Mathias are joined by another man Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas, --------------------- Elen, Lot, Wade, Dieck, Thany, Chad, Lugh, Clarine, Rutger Your New Characters: None -------------------- Suggested Character Combo: No combos yet. -------------------------- Enemy Forces: 8X Fighters, 4X Axemen, 5 Mercenaries, 3 Cavalry Archers, ------------- Mage Special Objective: Don't lose any units. ------------------ In-Depth Guide: --------------- General Strategy Phase 1: Get in defensive position. Player Phase 1: Move Lance 7W, Bors 4W, Dieck 4W 1S, Wolts 3S 2W, Rutger 5N, Wade 4N, Elen 3E 2N, Clarine 7N, Allen 3S 4W, and Roy 3E 2N. Marcus 7W 1S to open gate. Move Lugh 3E 2N, Chad 1E 5N, Lots 5N, Thany 4E 3N, and Malinas 1E 1N. Enemy Phase 1: An enemy fighter comes at Wade and takes 15 damage. His other northern units move forward. In the south, a mercenary attacks Marcus and takes 9 damage, dying off of Marcus' critical hit. In the north, an axeman fails to hit Wade with a hand axe. Back to the south, Lance loses 7HP to an axeman's hand axe and a second one aims at him and takes 16 damage off two hits. Another axeman aims from 2 range at Marcus and misses. Everything moves forward. Other Phase 1: People talk in the northern village, primarily a brown-haired girl. They leave eastward. Player Phase 2: Hold strong defense chokepoints on the northern and western fronts (using forts in the north, the gateway in the west). Kill two units in the west, two in the north. Remember, leave Rutger, Lots, and Wade on the northern defensive line, and use Marcus and Dieck on the western defensive line (also used to kill units on your phase). Enemy Phase 2: With your strong defensive line, the enemy forces move up and loses two units to Rutger in the north, and missing like hell in the west, but still taking in some damage because they have some 6 guys firing at three from range. General Strategy Phase 3: Keep your defensive line and kill a few units. Player Phase 3: In the west, move Roy 4W 1N to attack the fighter, and have Chad finish him. Use Rutger to kill the fighter to the west, and by now, have your northern front in this formation: Rutger Thany (Forest) Elen Wade Lugh Chad (Plain) Lots Roy Malinas (Fort) On the western front, you have more trouble. Use Dieck to kill the mage right next to you and gain a level to Level 8. Use Marcus to attack the fighter next to him to deal major damage, then move Bors to the south of him and deal more damage to him. Move Wolts to 2 east of him and shoot him down to reach Level 5. With Clarine, heal Allen, and use Lance to kill the cavalry archer next to him and reach Level 5. End turn with the formation: Lance Marcus Wolts (Plain) Bors Dieck Allen Clarine Enemy Phase 3: A cavalry archer rests in a fort on the southern front, and you get smashed by something of 2 arrows and 2 flying axes. Half of them miss, however. Your defensive formation in the south, which stayed the same except that it went one west, succeeds unless someone dies. General Strategy Phase 4: Advance on the northern front, take out two cavalry archers and two fighters in the south. Player Phase 4: On the northern front, advance Rutger 5W and Elen 4W. Wade, Lots, Malinas, Chad, Lugh, Thany, AND Roy move 1N 4W. On the southern/western front, move Wolts 2S 3W and attack north to kill the 3HP fighter there. Move Marcus 1N 2W to inflict 18 damage on the fighter there. Move Dieck 1N 2W to kill the cavalry archer to his left. Move Bors 1N 2W to finish off the fighter to the bottom and level up to Level 3. Move Clarine 3W to heal Lance 12HP. Leave Lance as is and attack northwest on the mercenary to deal 10 damage. Move Allen 6W to kill the cavalry archer there and level up to Level 4. Enemy Phase 4: The enemy forces are getting weary of constant war. A mercenary comes southward to aid the failing southern front, and the mercenary deals 4 damage to Dieck and gets killed by Dieck. A second one takes 15 damage in the same place. An axeman goes 1 south to aim 2 south at Clarine, and misses. General Strategy Phase 5: Eliminate all but 3 units and the boss. Player Phase 5: Do not move Malinas, and turn left to Roy. Roy should give the 3 item and the 15 item to Malinas. Move Roy 2W 3N towards the village. Move Lugh 4W to deal 8 damage to the mercenary to the southwest, and move Wade 3W through the thick forests to deal another 9, while taking. Wade levels up to Level 6. Move Rutger 3W to finish the mercenary. Move Elen and Chad 4W, Thany 3W, and Lots 2W 2S, having Lots, Wade, and Rutger in a diagonal defensive position. In the south, you're close to winning. Attack north with Dieck to finish the mercenary above you. At this point, Dieck's sword will break of overuse. Move Lance 1N 1W. Move Bors 1N 1E to attack the axeman on the mountain to the east. Move Clarine 2W 1N to heal Dieck to the east and gain a level to Level 2. Move Marcus 1N 1E and try to attack the axeman on the mountain, which seems to have some nice defensive cover up there... Move Allen and Wolts 1N. Enemy Phase 6: Lance is targetted by the enemy boss and deals 15 damage off of a flying axe. The last mercenary from the north comes south to target Bors. Bors takes no damage, and the mercenary takes 10. The fighter in the north misses hitting Rutger, giving Rutger another level up to Level 7. An axeman missing from the mountain, gives 1 EXP to Lance. General Strategy Phase 6: Advance on the northern front by killing the fighter and arm up the southern front by killing a mercenary. Player Phase 6: On the northern front, move Roy 1N to get a brand new sword. Move Malinas 4W. Move Rutger 1S 2W to kill the enemy fighter. Move Wade 4W. Move Lugh 3W, Lots 1S 3W, Thany 7S, Elen 3W, and Chad 1S 3W. Attack north with Bors to kill the mercenary. Move Lance 2S and heal south with Clarine. Move Marcus 1E, and then Dieck 1E to deal 16 damage to the axeman. Move Wolts 1N to try to kill the axeman. End turn. Enemy Phase 6: The axeman moves up 1N to attack and deal 5 damage to Bors. Player Phase 7: Move Wolts 3N to try to knock down the axeman. Move Clarine 1E to heal Bors. On the northern front, move Roy 2S 3W, Elen 3S, Lots 4S, Wade 1W 3S, Rutger 2W 3S, Lugh 1W 3S, Chad 2W 3S, Malinas 3W, Thany 7W. Move Marcus 2W 2N to try to kill the axeman. Move Lance 1W and Dieck 2W. End turn. Enemy Phase 7: The enemy boss deals 11 damage to Marcus, and misses with the axeman. Player Phase 8: Move Roy 3S, Lugh 4S. Heal west with Clarine, healing Dieck. Move Dieck 1W 1N and attack the boss to deal 11 damage. Dieck's accuracy here more than matches the boss, so it will work. Move the northern front units southwest and the southern front units west, to lure the axeman down from the mountain. End turn. Enemy Phase 8: Enemy boss heals 3HP to 22HP. Dieck is attacked by the boss, takes 0 damage cause of poor boss accuracy, and deals 11. The axeman from the mountain moves down and misses a 2 east attack on Clarine. Player Phase 9: Send Lance 4E to kill the axeman, keep moving Roy down, and attack the boss with Dieck, succeed or not. Move down Lugh to attack from 1SE of the boss and deal 8 damage. Move in Wolts to try to bring him down. End turn. Enemy Phase 9: The boss knows he's down. After healing 3HP to 6HP, he swings his axe at Lugh and misses. Lugh retaliates and defeats him. Lugh takes in probably 100 EXP and gains a level to 4. Player Phases 10-11: Move Roy south and into the enemy castle to take the throne. End: The other girl, Malinas, and Roy begin talking again. Saul ---- comes in. Malinas leaves. They talk on and on before the man leaves, and then you've won Chapter 5! ------------------------------------------------------------------------ Chapter 6 ------------------------------------------------------------------------ Story: Roy's forces are closing in towards Ostia, and they are now ------ west at Thria. Storming the enemy fortifications at Thria will be rough, with its many enemies. A girl talks in the enemy castle. The enemy commander talks on. Roy, Malinas, and Saul and Dorothy talk. The king comes to talk to Roy and they fail to reach an agreement, setting disaster in session once again. Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Malinas, --------------------- Elen, Lot, Wade, Dieck, Thany, Chad, Lugh, Clarine, Rutger, Saul, Dorothy Your New Characters: Saul, Dorothy -------------------- Suggested Character Combo: Roy, Marcus, Bors, Lance, Elen, Wade, Chad -------------------------- Clarine, Rutger, Saul, Dorothy Enemy Forces: ------------- Special Objective: ------------------ In-Depth Guide: --------------- Beginning - Press B to reach the map screen. Press A twice to enter the menu screen. The first one lets you enable/disable certain characters for Chapter 6. I suggest you use a combo of Roy, Marcus, Bors, Lance, Elen, Wade, Chad, Clarine, and Rutger. The second option is the Item Edit. Trade items if you want, but you shouldn't need to. 3rd is the save option. 4th returns you to the map, but the 5th takes you to the storyline. Do so. =Story= Player Phase 1: This should be your current formation: X Marcus Dieck X Lance Roy Chad Bors Elen X X Rutger X Wade Lots X Saul X X Dorothy You can't really do much Phase 1 as the enemies are far from you. End turn. Enemy Phase 1: A green-haired girl asks a few questions to herself in the enemy keep. The enemy advances on three fronts, primarily the middle. Player Phase 2: Move your units to the left all the way west, while moving all of your units to the right all the way east. Therefore, it splits between Roy and Chad, a line. Move them as instructed. Enemy Phase 2: The enemy moves towards you. Player Phase 3: Move Marcus 4N 2W to attack the mercenary there. Move Bors 3W, take 8 damage, and attack the mage. Finish him off with Lots who attacks from his right side. Move Dieck 1W 3N to deal 18 damage to the spearman there to level up to Level 9. Move Lance 1E 4N to deal 24 damage on the spearman. Move Wade 2E 3N to deal 14 and take 8 damage. Move Rutger 3W 2N to finish the spearman above you. Move Chad 6W. Move Elen 4E to heal Bors. If anything like breaking the healing staff should happen, move Roy 2S 3E and give it to her. Move up Saul and Dorothy. Enemy Phase 3: The hurt mage moves back north to heal 3HP. Rutger deals 8 damage to the advancing armor knight. A spearman attacks Chad for 12 damage but takes 14 and levels up to Level 4. On the western front, a mercenary attacks Marcus for 3 damage, but takes 15. On the eastern front, Dieck takes 4 from another mercenary but attacks with 15. A spearman misses hitting Chad in the middle, and a spearman hits Lance in the west for 7 damage, killing himself, gaining a level to Level 6. A spearman misses hitting Dieck in the east. Remaining units move down. Player Phase 4: On the main front, heal Chad with Saul, and with Chad, kill the spearman right of Chad. Move Rutger 1W 4N to eliminate the mage. Move Dorothy 2N to finish to kill the mercenary on the eastern front. Move Lots 2E 3N to finish off the spearman on the eastern front. Move Bors 2N 1W to deal a critical hit but only taking 3 damage to the armor knight. Move Wade 2E 3N to deal 12 damage to the armor knight. Move Marcus 3N to finish off the spearman on the western front. In the east, move Dieck 2S 1W to finish off the armor knight in the middle. Move Lance 4S to do 24 damage to the spearman. The spearman will be down to 4HP. Enemy Phase 4: The social knight is moved up to attack Rutger, and Rutger kills it with critical hits, levelling to Level 7. On the western front, a spearman fails to kill Marcus, and in the bottom, a spearman misses hitting Chad with a spear. In the east, the same happens with Lots. The chambers remain closed. Player Phase 5: Move Chad 4W on the western front. Attack south with Marcus to kill the spearman. ------------------------------------------------------------------------ Chapter 7 ------------------------------------------------------------------------ ------------------------------------------------------------------------ Chapter 8 ------------------------------------------------------------------------ Story: The battle in Ostia begins... ----- Characters Available: Roy, Allen, Lance, Bors, Wolts, Marcus, Elen, --------------------- Malinas, Wade, Lot, Dieck, Thany, Chad, Lugh, Clarine, Rutget, Saul, Dorothy, Zelots, Trec, Noah Your New Characters: -------------------- Char Class Lvl HP Str Skl Spd Luk Def MaD Mov Con Res Astore Thief 10 25 7 8 15 11 7 3 6 8 7 Lilina Mage 1 16 5 5 4 4 2 7 5 4 3 Wendy Armor Knight 1 19 4 3 3 6 8 1 4 10 9 Bath Armor Knight 9 25 10 6 5 2 14 1 4 16 15 Ogie Mercenary 3 24 7 10 9 6 4 0 5 8 7 ------------------------------------------------------------------------ (C)2003 YoyoYoshi. Only GameFaqs may put up my FAQ. Do not distribute, copy, or plagarize this FAQ in any given way. Thank you.