==================================================================== _____ __ ____ __ / __(_)__ ___ _/ / / __/__ ____ / /____ ____ __ __ / _// / _ \/ _ `/ / / _// _ `/ _ \/ __/ _ `(_-MP: 300 AP, learned from Judo Uniform -Morph Combo: 100 Ap, learned from Mythril Soul ============================ 7. Ability Opinions/Thoughts ============================ As a Morpher, you obviously have a lot to choose from. There are, however, some stinker abilities and godly abilities. For example, the Bomb/Grenade abilites aren't spectacular. Blowup is good, if you want to be KO'd and screwed if there is no one to revive you. The Goblin/Red Cap Abilities are also lacking in effectiveness. Mutilate doesn't heal or damage all that much to be deadly. And enemies should be dead before you need to erase their MP with Magic Hammer. Anyway...the best class is... 7.1-Bow Down to the Flan ------------------------ Ah yes...one of the most annoying enemies in the game turns out to be the best Morpher ability there is. You may look above and say, "Oh, my Black Mage has all of those abilities...whats the point?" The point is that your Black Mage cannot deal 500-600 damage with an -aga spell. Morphers can! Just max out the stats on a flan, and see you much damage you do. It's a lot more than most any class can do. Each flan represents one of the big 3 (Fire, Ice, Thunder) elements, and boosting each gives you an advantage over enemies that have a null or absorb. For raw, elemential damage, go with the Flan...all the way. =================== 8. Souls...in Depth =================== The Morpher gains his abilities to Morph just like any other kind of ability. Each time you capture a monster, you get [Insert monster name here]'s soul. Equip this soul to learn and master monsters to morph in to. Here's the list. Note: All souls are 1-handed...no worries. Flan Soul [Flan]: 200 AP WpnAtk: 34 WpnDef: 10 MagPow: 2 Description: Soft, rubbery soul. Dropped by flankind. Facts: Halves lightning. Thoughts: Nice bonus to defense, but nothing spectacular. Goblin Soul [Goblin]: 200 AP WpnAtk: 32 MagPwr: 2 Evade: 1 Description: Brown, cloudy soul. Dropped by goblinkind. Facts: Halves Ice Thoughts: Only good for the halving of ice. 1 evade isn't exciting either. Otherwise, master it and leave. Bomb Soul [Bomb]: 200 AP WpnAtk: 36 MagPwr: 2 Description: Wavering, fiery soul. Dropped by bombkind. Facts: Halves fire Thoughts: Same as goblin. Enchanted with fire-good for ice enemies. Master it and move on, unless halving fire is good. Dragon Soul [Dragon]: 200 AP WpnAtk: 43 WpnDef: 5 MagPwr: 2 Description: Soul like a dragon's eye. Dropped by dragonkind. Facts: Absorbs earth Thoughts: Decent attack for a soul, absorbing is good, but enemies that use earth are rare. Good to use until Rukavi. Lamia Soul [Lamia]: 200 AP WpnAtk: 41 MagPwr: 2 Description: Beautiful, watery soul. Dropped by lamiakind. Facts. Nulls sleep Thoughts: Nulling sleep is good for the Night users, but the water enchantment isn't exactly uber-leet. Master and move on. Bug Soul [Bug]: 200 AP WpnAtk: 39 WpnDef: 2 MagPow: 2 Description: Soul like the bark of a tree. Dropped by bugkind. Facts: Nulls dark Thoughts: Lower attack is a hindrance, but the dark null might be handy. Also earth enchanted, which does nothing. Panther Soul [Panther]: 200 AP WpnAtk: 39 MagPow: 2 Evade: 2 Description: Vivid red soul. Dropped by pantherkind. Facts: Nulls beserk Thoughts: Pretty lame. Evade bonus is "meh", and beserk isn't that big of a threat. Master and move. Malboro Soul [Malboro: 200 AP] WpnAtk: 47 MagPow: 2 MagRes: 2 Description: Sticky green soul. Dropped by malborokind. Facts: Nulls poison Thoughts: Eye Soul [Floateye]: 200 AP WpnAtk: 45 MagPow: 2 Description: Ahrimankind morph. So deep it seems bottomless. Facts: Nulls doom Thoughts: Nulls doom, which is worthless, but is dark enchanted. Decent attack Mythril Soul [Morph Combo]: 100 AP WphAtk: 32 MagPow: 2 Jump: 1 Description: Mythril magically formed into a soul. Thoughts: Only soul with a jump bonus. But, the attack is the lowest, so just master the combo and move on. Dread Soul WpnAtk:49 MagPow: 2 Description: A warm aura surrounds this benevolent soul. Thoughts: Also not too good. 1 of 2 souls that don't teach abilities. High attack, but Rukavi outdoes it. Equip until you get it. Rukavi Soul WpnAtk: 67 MagPow: 2 Description: This soul howls and growls as though it were alive. Thoughts: Although it teaches no abilities and has no bonuses, this is the best soul, attackwise, in the game. Its Attack Power leaves the Dread Soul in the dust. Note: This soul is obtained through Mission: 87 "Free Bervenia! ======================== 9. Using a Godly Morpher ======================== Now then, you've mastered every ability and maxed every monster's stats. It's time to show Ivalice your enemy-pwning skills! Ideal Equip -Weapon: Any soul -Really, any soul will do, as you'll never be physically attacking. Pick the one that best suits what enchantment or status null you want. Malboro Soul is good, with its poison null, or take the Bug Soul, witch has a Dark null. -Armor: Decide what's more important to you: Magic Resistance, or Defense. For the latter, go with the Bone Plate, with 42 Defense and 8 to Magic Resist. For Resistance, go with the Sage Robe, with its awesome 52 Magic Resist and 24 Defense. If you wish to deal as much damage as you can with the -aga spells, the Black Robe is a good recommendation, for it raises the big 3 elements' powers. -Helm: If you have the patience, the Acacia Hat will boost your Magic Resist Stat though the roof! Just keep doing "Swimming Meet" over and over again to boost it. If you're lazy, the Black Hat offers 16 Magic Resist, with a 4 boost to Magic Power. -Shield: Provided you have Shieldbearer as your S-Ability, of course. If you want the defense, go with the Genji Shield. It has 10 Defense, and 7 Magic Resist. The Reverie Shield has 10 Magic Resist, and 5 Defense. Both shields give 10 to Evade. -Accessories: -Boots: Bonsuses to Move or Jump are where it's at here. Try to get your Morpher to have around 5 or more move, and around 3 or 4 jump. Move is boosted by Ninja Tabi, or its more abundant, less effective counterpart, Dash Boots. Germinas boost move, but its less effective partner, Spiked Boots, can also be used. -Gauntlets: None are needed. The bonuses on gauntlets really shouldn't help the Morpher, anyway. -Jewelry: Your second accessory slot should be taken up by one of these accessories. Star Armlet is a good choice, but if you have one, use an Angel Ring, probably the best accessory in the game. It offers no bonuses, but nulls: Zombie, Dark, Silence, Frog, Poison, Slow, Immobilize, Disarm, and Doom. Phew. Can't forget the Auto-raise feature, of course. ======= 10. FAQ ======= This is where I try to simulate all of the questions I will most likely get, some legitimate questions, some idiotic flames. Q: Dude, I mastered 5 Beastmaster abilities. Where's Morpher? A: 5 a-abilities. Combo's are a no go, neither are R or S-abilities. Q: I just got the Morpher...and he sucks! [Insert overrated class here] is so much better! n00b! A: You didn't raise the monster's stats did you? Morphers require an investment. Be prepared to waste a lot to get the best Morpher possible. When you max the monsters' stats, then try complaining. Q: What should I do with that empty ability slot next to Morph? A: There are multiple job combos that can work well with Morph. White Magic is good, in case you don't have a job that can heal on the field. Sage rocks too, Raise is good for healing, and Ultima Blow can be deadly with Rukavi. Alchemist skills aren't all that bad: Meteor, Death, and the ever popular Toad. I recommend going with what you want/need. There are no awful Morpher/??? combos, really. Use it to fill what your party needs. Q: R-abilities? A: Do NOT do Damage>MP, as you'll find your MP gone whenever you need it. Opt instead for a Return Magic, Reflex, or maybe even Last Haste, but like you'd ever need it... Reflex is good because all non A-Abilities will miss, Return Magic is good if your Morpher has a high MagPow stat, but unfortunately it doesn't go off of the morphed monster's stats. It's all a matter of preference, but I have Reflex on mine, for your info. Q: S-abilities? A: Well, I'll say Shieldbearer if you need to equip a shield. If not, you NEED to equip Geomancy! This will up your damage even more if you use the Flans! All elemential resists drop by one level (Absorb>Null>Half>Normal>Weak), so teh uber-pwnage level increases, allowing for a total overkill (or an advantage over enemies with a null). Very useful. ======== 11.Legal ======== This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Ask! That's the golden rule! As of now, GameFAQ's (www.gamefaqs.com), and IGN (faqs.ign.com) are the only sites that may host this guide. Copyright 2003 Jacob DeJarlais. All Rights Reserved. ======================= 12. Contact Information ======================= Questions, concerns, thoughts, gripes, complaints, and the occasional bit of help/information can be sent to the old email: tptmaster87@yahoo.com ====================== 13. Thanks and Credits ====================== CJayC for running and operating this site, as well as hosting this guide. veridianedge and greenjester27 for providing me with helpful lists for the Monster Bank, as well as locations Captain Roy Falcon, for the Dragon and Lilith info and Morpher support! AstroFlameX for the Goblin help Ket Shi for pushing me to update, and helping me to add Section 7 Clockwork Dragon for pointing out my Alchemy stupidity...and for ways to up black magic damage even more. Yadotian Spy, for help on monster capture accuracy rates. You for reading this!