_____ _ _ _____ _ | ___(_)_ __ __ _| | | ___|_ _ _ __ | |_ __ _ ___ _ _ | |_ | | '_ \ / _` | | | |_ / _` | '_ \| __/ _` / __| | | | | _| | | | | | (_| | | | _| (_| | | | | || (_| \__ \ |_| | |_| |_|_| |_|\__,_|_| |_| \__,_|_| |_|\__\__,_|___/\__, | _____ _ _ |___/ |_ _|_ _ ___| |_(_) ___ ___ | |/ _` |/ __| __| |/ __/ __| | | (_| | (__| |_| | (__\__ \ |_|\__,_|\___|\__|_|\___|___/ ADVANCE FAQ/Walkthrough By: Greg Boccia aka MysticalMoon Email: MysticalMoon@TheVGNation.com Please read Email Policy before sending mail Most contributions will be accepted and always credited @2003-2004 MysticalMoon Version 1.8 "It was a day like any other..." Version History: Version .5 9-9-03 - The first release of this FAQ/Walkthrough. So much more to come that you probably won't believe because the game is that long. Version .6 9-11-03 - First update! Added 2 story battles and many side quests. Any questions can and will be answered so feel free to ask. Version .7 9-15-03 - Up to Story Battle 005 complete. Added many side quests. I am thinking about making an item chart, please let me know via email if that would help any of you guys out there since it's pointless to create if it doesn't help anyone. Got rid of when side quests are available since they do appear at random through out the course of their availability. Just check the mission when you want to do it. Version .8 9-19-03 - After the hurricane hit the entire east coast (my area!) and cut out power I can finally update. This is a big one since I had plenty of time to play without school Thursday and Friday. Up to Story Battle 012 complete, many side quests added, and 5 new sections, Items, Tips and Secrets, FAQs, Laws and a new section called Coming Soon! which will go over what is coming up in the future and also what you guys can contribute to the FAQ that I may need and/or want that I don't. Version 1.5 9-29-03 - Thought I could have all of the missions and such completed but as you can tell not everything is done.... man this is one huge game. In the Table of Contents below I listed little notes for you guys on which sections are done, so no more emails saying "This isn't here". I'll get what I can out as fast as possible and I'm glad to finally get this brand new version out, now just to finish it. Anyone willing to help will be praised and thanked a lot since this is a major deal for me to type all of this information up. Hope you like the new change! Version 1.6 1-4-04 - After a long drought I have came back to complete this long guide. I remodeled the Items List so it doesn't take up so much space now. Also, I'm almost done the Jobs section so now everyone can be happy with that one. Several emails were sent in recently which motivated me to complete this guide and I would to thank you guys who sent that email, I truly appreciate it. I will strive to complete this guide now so that all of the gamers can easily dominate this challenging game. Version 1.8 10-24-04 - All Missions Completed. Still transfering information to the Walkthrough. Items are being remodeled and then Job section to be complete. Next update will be the last. Table of Contents: . Introduction . Characters . Game Basics . Controls . Walkthrough . Side Quests and Missions . Battle Missions . Dispatch Missions . Member Recruitment Missions . Reserve Missions . Jobs . Item Lists . Items . Weapons . Armor . Shields . Helms . Ribbons . Hats . Accessories . Laws . Tips and Secrets . Secret Characters . Email Policy . FAQs . Thanks . Copyright =============== - Introduction- =============== Our story begins soon after a young boy named Marche moves to the country town of St.Ivalice. Marche's family has had a difficult past, and it is all he Can do to adjust to country life with the help of his new Friends: Mewt, a mature but timid boy who is often picked on, And Ritz, a stellar student whose strong-willed nature Has made her unpopular at school. They are friends, though they barely know more than each other's names. But one day, the three of them come across an ancient magical book, and St. Ivalice changes forever... ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~. ============== - Characters - ============== M a r c h e R a d i u j u The game begins soon after Marche moves to St. Ivalice, the country town where his mother was born. The reason for the move was twofold: Marche's parents' divorce became final after many years of separation, and they had to leave the home where Marche grew up. In addition, Marche's little brother Doned found that his illness was getting worse, and the family figured a move to the countryside might be good for him. But when all of Ivalice changes, Marche's adventure begins. Will he be able to restore the world to the way it was before? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ M o n t b l a n c Montblanc runs into a very confused Marche wandering the streets of Ivalice. The moogle quickly befriends him and helps him navigate the strange new world he has wandered into. Thought he may be small, Montblanc is more trustworthy than most and serves as a steadfast companion to Marche. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ M e w t R a n d e l l Marche's classmate Mewt is an odd boy who always carries a teddy bear. Shy and a little precocious, Mewt is often picked on by the other kids at school. Ever since Mewt's mother became ill and passed away, his father has had trouble at work, and Mewt's shyness has only gotten worse. The teddy bear he always carries with him was a gift from his mother. When Mewt finds and old book at a used bookstore, everything he knows changes... but is it for better or for worse? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ R i t z M a l b e u r Unlike her quiet friends, Ritz is outspoken and strong-minded. While she excels in both classes and in sports, her independent spirit and firm sense of right and wrong result in most other kids giving her a wide berth. She's the last person you'd expect to have a secret- one that troubles her more than anything else. When Ivalice changes, Ritz is nowhere to be found... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B a b u s S w a i n Prince Mewt's personal attendant in the form of magic. A very serious Nu Mou Runeseeker, his desires are those of Prince Mewt and Queen Remedi, it creates his whole being. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Q u e e n R e m e d i The queen of Ivalice, mother of Mewt and wife of Cid who had passed away in the real world. She makes sure that what Mewt wants, Mewt gets. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C i d R a n d e l l Cid Randell is Mewt's father. In real life his fell apart after the death of his wife and he began neglecting Mewt. Not only is he Mewt's father but is also the highly revered Judgemaster. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L l e d n a r T w e m A dark a mysterious young man who appears at the Royal Palace as one of Prince Mewt's guards. He is a Mageknight with a heart of cold, his sources are unknown and his very existence a scientific anomaly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ S h a r a Ritz's first friend is Shara and is in Clan Ritz. A very serious and proud Viera but also a very kind-hearted and beautiful one. She is quite possibly the most loyal person in the game and offers much guidance and support through out Ritz's adventure. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ N o n o Nono is Montblanc's little brother. He is fond of gadgets and inventing things that are unimaginable, his airship is just one example. He runs a merchant shop on his airship and it is available after you lend him a hand. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E z e l B e r b i e r Ezel is a mysterious Nu Mou with a knack for creating Law cards and Antilaw cards through out the land. His genius has led him into many a peril and saving him just once allows you to visit his secret card shop. ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~. =============== - Game Basics - =============== Welcome to the Game Basics section. If you have never played a Strategy RPG then I seriously suggest reading this to understand what goes on during this style of game. If you have played a Strategy RPG then I still would like you to read this because there are a few things that warp the rules of a basic Strategy RPG. The Judgment System The queen of Ivalice sees to it that the royal judges enforce any laws the prince wishes upon the kingdom. Anyone who disobeys the laws during a battle suffers swift judgment with a steep fine or immediate imprisonment. Be sure to check the laws before you enter a battle so that you do not have this happen to you. Some illegal activities have more harsh penalties than others do. Judges issue out Yellow and Red Cards to lawbreakers during battle. Yellow Cards are equal to one fine each at the end of the battle, while the Red Cards are for immediate jail time. When receiving your Yellow Card at the end of the battle you will have to pay a fine. Fines can be levied in Gil or cards, stat penalties for individual characters, or a loss of the AP or treasures that you would have acquired at the end of the battle. Tactical Battles and Strategies Every battle in Ivalice is built upon a strategic turn-based system. The selection and placement of party members is key to success because placing someone in the wrong position once can cost the battle. When unites deal the final blow and KO an opponent, they receive Judge Points (JP) that they can use to perform combos and special moves. Any strong unit can just plow through low-level opponents on a battlefield but when bosses roll around you need everyone that you got to take them out so you need to keep them all relatively the same level. At the beginning of the battle you will have a small space to place your units down in to start the battle. Be strategic and place weaker enemies or magic users in the back behind your heavy hitters and units with high HP. The attack order list displays the order that units will get to attack; pressing L will bring it up. When summoning or casting magic you can hit right to see when they will use it prior to casting it to see if you will get the results that you desire. Use the available cover that you have to your advantage. Place your units with their backs to walls to avoid back attacks and such, placing them back to back also works. When you start the battle scout for the healers and take them out because they can make the battle linger and when it does it is not usually in your favor. Keep yourself well stocked when entering a battle so that the items you have will be enough to last the battle. Use some ranged attacks from archers because they can attack from a high spot and not within reach of the enemy. Watch your colored magic because you might accidentally heal the opponent than hurt them if you are un-careful. Go for the back and side attacks they produce higher chances of success. In all RPGs there are certain attributes that the characters have and are increased by increasing the characters level, using stat increasing items, or by equipping armor, accessories and such. This game is a Strategy RPG that involves the following attributes: Level - The unit's current level. Experience - Current experience gained. For every 100 experience (EXP) gained, 1 level is gained. Move - How far the character can move in one turn in terms of panels. Jump - How high and far the character can jump. Evade% - The rate at which the character can dodge. Weapon Attack - Strength of physical attacks. Weapon Defense - Defense against physical attacks. Magic Attack - Strength of magic Attacks. Magic Resistance - Defense against magic Attacks Speed - How often the character's turn bar is filled. Obviously the higher these stats are the better off you are against enemies. Magic and the Totema Most job types have exclusive magic that they learn by equipping special armor or weapons. If you've ever played Final Fantasy IX than you will know the AP system there hones the skills and magic in the weapons and armor and to use the skill without the use of that specific weapon you had to master it, the same applies here. The magic system here is elemental-based where each spell has a elemental type to it and attacking someone weak against that type will strike for more damage, but attacking with the same type will heal the opponent. The Totema are sacred beasts that protect the mysterious crystals throughout the kingdom of Ivalice. If you just so happen to destroy one of these crystals the Totema guarding it will join you and your party. Each Totema is tied to one of the five races in Ivalice and only characters of the same race as the Totema can summon it. It costs 10 JP to summon a Totema so the best thing to do is to save it for bosses. Character Customization for Jobs Each characters growth is limited only by their race. By changing jobs a character can become more diverse and more deadly. Try to let your members learn a wide variety of abilities and master them since they will retain those abilities. Each unit can use two full sets of abilities so figure out which works best for you and your party. The difference between the leveling here of that in Final Fantasy Tactics (PSX) is that getting new jobs is caused by mastering abilities for the previous classes and not by the level of the class. The Races and Jobs Bangaa - Lizard like race known throughout Ivalice for their battle spirit. The strength and defense of the Bangaa make them formidable hand-to-hand combatants and should always be on your frontline. Humans - If you are reading this you are human, if not then congratulations. The most common race in Ivalice is also the most diverse and has the most possible job classes. Good all around so use them where you need them. Moogles - A fun-loving mischievous race that specializes in using tools and magic. They are great for tricking or messing with your opponents to add that little boost to win the battle. Nu Mou - A quiet and peaceful race that is amazingly adept at using magic. These creatures shine in battle by casting magic in the field for either aiding their allies or destroying their opponents. Viera - A beautiful female race that specializes in agility, spirituality, and finesse. Their jobs combine speed with stealth and summon magic making them extremely deadly in the field of battle and a must for any clan. Below is a chart of the Races and the Jobs they can have. Jobs that are placed inside of the angle brackets are advanced classes that require mastered abilities to be accessible; all other jobs have no pre-requisites. --------------------------------------------------------------------------- | Bangaa | Humans | Moogles | Nu Mou | Viera | |---------------------------------------------------------------------------| | Warrior | Archer | Animist | Black Mage | Archer | |---------------------------------------------------------------------------| | White Monk | Black Mage | Black Mage | Beastmaster | Fencer | |---------------------------------------------------------------------------| | | Soldier | Thief | White Mage | White Mage | |---------------------------------------------------------------------------| | | White Mage | | | | |---------------------------------------------------------------------------| | | | | || |---------------------------------------------------------------------------| | | | | | | |---------------------------------------------------------------------------| | | | | | | |---------------------------------------------------------------------------| | | |