_______ __ ______ __ / ____(_)___ ____ _/ // ____/___ _____ / /_____ ________ __ / /_ / / __ \/ __ `/ // /_ / __ `/ __ \/ __/ __ `/ ___/ / / / / __/ / / / / / /_/ / // __/ / /_/ / / / / /_/ /_/ (__ ) /_/ / ___/_/ /_/_/ /_/\__,_/_//_/ \__,_/_/ /_/\__/\__,_/____/\__, / /_ __/___ ______/ /_(_)_________ / | ____/ / ______ ___/____/______ / / / __ `/ ___/ __/ / ___/ ___// /| |/ __ / | / / __ `/ __ \/ ___/ _ \ / / / /_/ / /__/ /_/ / /__(__ )/ ___ / /_/ /| |/ / /_/ / / / / /__/ __/ /_/ \__,_/\___/\__/_/\___/____//_/ |_\__,_/ |___/\__,_/_/ /_/\___/\___/ Ability FAQ Version 2.0 Written By NeoBlitz Email: NeoBlitz@bolt.com Most contributions will be accepted and always credited Last updated: 23 April 2004 ~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~ 1.0 Version History 2.0 FAQs 3.0 Race List 3.1 Humans 3.2 Bangaa 3.3 Nu Mou 3.4 Viera 3.5 Moogles 4.0 Class and Ability List 4.1 Soldier 4.2 Paladin 4.3 Fighter 4.4 Thief 4.5 Ninja 4.6 White Mage 4.7 Black Mage 4.8 Illusionist 4.9 Blue Mage 4.10 Archer 4.11 Hunter 4.12 Warrior 4.13 Dragoon 4.14 Defender 4.15 Gladiator 4.16 White Monk 4.17 Bishop 4.18 Templar 4.19 Time Mage 4.20 Alchemist 4.21 Beastmaster 4.22 Morpher 4.23 Sage 4.24 Fencer 4.25 Elementalist 4.26 Red Mage 4.27 Summoner 4.28 Assassin 4.29 Sniper 4.30 Animist 4.31 Mog Knight 4.32 Gunner 4.33 Juggler 4.34 Gadgeteer 5.0 Credits/Copyrights/Disclaimers ~~~~~~~~~~~~~~~~~~~ 1.0 Version History ~~~~~~~~~~~~~~~~~~~ Version 1.0 : ~~~~~~~~~~~ First version of the FAQ -Completed Race List with information on each race and an undetailed class guide for each race -Completed Ability List for Fighter and Thief classes except for Combo names Version 1.05 : ~~~~~~~~~~~~ -Added Ability List for White and Black Mages and Illusionist -Answered some Frequently Asked Questions Version 1.1 : ~~~~~~~~~~~ -Continued Ability List down to White Monk, some Job ability lists not complete Version 1.2 : ~~~~~~~~~~~ -Added Soldier abilities, except for Combo and Mythril weapon name -Added complete Paladin and Bishop ability lists -Added Defender and Thief Combo and Mythril weapon names -First version I've put stars(*) in, next to the complete ability lists -Answered an FAQ about the Morpher class -Added an Archer A-ability Version 1.9 : ~~~~~~~~~~~ -Added Mog Knight abilities except for Ultima Charge Weapon name -Added Summoner abilities, still appear to be some abilities missing -Started Assassin section, no abilities right now -Added complete ability lists for: Templar, Time Mage, Alchemist, Beastmaster, Morpher, Sage, Fencer, Elementalist, Red Mage, Sniper, Animist, Gunner, Juggler and Gadgeteer -Added Fighter, Black Mage, Illusionist, Archer, Hunter, Warrior and Gladiator Combo and Mythril weapon names -Fighter, Black Mage, Archer, Hunter and Warrior ability lists are now complete -Guide almost finished except for a few missing weapons and abilities Version 1.95 : ~~~~~~~~~~~~ -Added final Soldier and Summoner A-ability -Added weapon needed to teach Ultima Sword, to Gladiators, and Ultima Charge to Mog Knights -Soldier, Gladiator, Mog Knight and Summoner ability lists are now complete Version 2.0 : ~~~~~~~~~~~ This will probably be the final version of the FAQ but I'm not completely sure -Added Blue Mage A-ability, ability list now complete for Blue Mage -Added complete Assassin ability list ~~~~~~~~ 2.0 FAQs ~~~~~~~~ This area is made up of questions which I have noticed are asked quite regularly on the FFTA message board at GameFAQs.If there is a question that isn't here that you would like answered send it to me in an e-mail and I'll ensure that it is added in the next update. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Q. How do I teach an ability to a unit? A. For a unit to learn an ability, action, reaction, support or combo you need the corresponding piece of equipment which teaches that ability. You must then equip that weapon or other piece of equipment on a unit that is capable of learning that ability. You must then collect/gain the AP needed to master that technique by fighting in Engages or completing Dispatch Missions. Once it has been mastered you can then equip another weapon/robe etc. to learn another ability. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Q. How can I get a unit to become a ? A. In order to change a character from one job/class to another, of a higher level, it is necessary to master a number of Action-abilities of one or more lower classes/jobs. For example, to become a Fighter a unit must know 2 Soldier A-abilities, or to become a Blue Mage you need 1 White Mage and 1 Black Mage A-ability. For a complete list of class/job changes see the Race List. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Q. How do Blue Mages learn new abilities? A. Blue Mages learn A-abilities differently to the other classes. They need to have support-ability Learning 'equipped' and they then need to have an ability succesfully used on them by a monster. For example, to learn Magic Hammer you need to have Learnin g as your Blue Mage's support ability and you then need a Red Cap to use Magic Hammer on your Blue Mage. For some abilities it may be necessary for you to have a Monster Tamer (Nu Mou) to control the monster to make it use the ability on your unit, because no monster will ever use White Wind on you. NOTE: To get the Learning S-ability you need to equip a Blue Mage with the Blue Saber which can be bought fairly early on in the game. You should also note that your unit does not need to be a Blue Mage to learn Blue Magic you just need to have Learning 'equipped', that way a Fighter could learn Blue Magic in battle. For a list of Blue Magic and what monsters use each spell see the Blue Mage section of the Class and Ability List. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Q. How do Morphers learn new abilities? A. In order for a Morpher to gain the ability to morph into a monster, you must first capture that particular monster using the Hunter A-ability, Capture which can be thought to the Hunter class with the Ranger Bow. Upon capturing a monster you will obtain that monster's soul, for example if you caught a Lamia or Lilith you would be given a Lamia soul, equip the soul to your Morpher to learn the ability to morph into that monster. Captured monsters will be sent to the Monster Bank in Cyril, where you can give them items to make them like you more, the reason for this is, the more a monster likes you the more powerful your Morpher's attacks will be. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~~~~~~~~~~~~~ 3.0 Race List ~~~~~~~~~~~~~ As most of you already know there are five different races in Final Fantasy Tactics Advance. Each race has its strengths and weaknesses and certain jobs/classes are only available to a certain race, for example only Humans may become Blue Mages. ~~~~~~~~~~ 3.1 Humans ~~~~~~~~~~ Humans are the most well rounded race in the game, with access to eleven different jobs. In battle they can call upon the Totema Mateus to deliver a great amount of damage to all enemies. Soldier -Auto Paladin -2 Soldier Action-abilities Fighter -2 Soldier Action-abilities Thief -Auto Ninja -2 Thief Action-abilities White Mage -Auto Black Mage -Auto Illusionist -3 White Mage and 5 Black Mage Action-abilities Blue Mage -1 White Mage and 1 Black Mage Action-ability Archer -Auto Hunter -2 Archer Action-abilities ~~~~~~~~~~ 3.2 Bangaa ~~~~~~~~~~ Bangaa have a small variety of jobs, the smallest in the game with only seven choices. Bangaa are essentially a fighting race with a high attack making them more sutied to attacking although there are magic using jobs for them too. Though they have a small variety of jobs they are all specific to the Bangaa race. Their lack of speed is made up for in their attack and defence. In battle they call upon the Totema Adrammalech dealing massive amounts of damage to all enemies. Warrior -Auto Dragoon -2 Warrior Action-abilities Defender -2 Warrior Action-abilities Gladiator -2 Warrior Action-abilities White Monk -Auto Bishop -2 White Monk Action-abilities Templar -2 White Monk Action-abilities ~~~~~~~~~~ 3.3 Nu Mou ~~~~~~~~~~ On a first look at this race they seem docile and fragile but their access to great supernatural powers makes them the best race for Magic based jobs, which do in fact make up the majority of their eight jobs. In battle they call upon the Totema Ultima to deal MP damage to all enemies. White Mage -Auto Black Mage -Auto Illusionist -3 White Mage and 5 Black Mage Action-abilities Time Mage -5 Black Mage Action-abilities Alchemist -2 White Mage and 5 Black Mage Action-abilities Beastmaster -Auto Morpher -5 Beastmaster Action-abilities Sage -3 White Mage and 2 Beastmaster Action-abilties ~~~~~~~~~ 3.4 Viera ~~~~~~~~~ An all female race commonly referred to as the 'Bunny Girls' or variations on that. With superior speed and a range of jobs that have wide attack ranges this race could make up your whole clan. In battle they call upon the Totema Exodus to deal MP damage to all enemies. White Mage -Auto Fencer -Auto Elementalist -1 White Mage and 1 Fencer Action-ability Red Mage -1 Fencer Action-ability Summoner -2 White Mage and 2 Elementalist Action-abilties Archer -Auto Assassin -2 Elementalist and 1 Sniper Action-abilites Sniper -2 Archer Action-abilities ~~~~~~~~~~~ 3.5 Moogles ~~~~~~~~~~~ A race that looks like a cross between a bat and a stuffed animal they're all very cute looking but that is just a front. They end every sentence with the word KUPO. They're eight job classes are made up of magical classes and classes with a wide attack range. In battle they call upon the Totema Famfrit to deal piles of damage to all enemies. Black Mage -Auto Time Mage -5 Black Mage Action-abilities Animist -Auto Mog Knight -1 Animist Action-ability Gunner -1 Animist Action-ability Thief -Auto Juggler -2 Thief Action-abilities Gadgeteer -2 Thief Action-abilities ~~~~~~~~~~~~~~~~~~~~~~~~~~ 4.0 Class and Ability List ~~~~~~~~~~~~~~~~~~~~~~~~~~ This area of the FAQ is designed to give detailed information on each job or class available in this game, including the abilties learned by that class, what weapons teach those abilities, how many AP points are needed to master the abilities and what the abilities do. NOTE: Action abilities will be referred to as A-abilities, Reaction abilties as R-abilities and Support abilties as S-abilities from this point. 4.1 SOLDIER * ~~~~~~~~~~~ Availabe to: Humans only Requirements: None Battle Tech ========== First Aid | Shortsword |100 AP|A| Cure HP and status Powerbreak | Barong |200 AP|A| Lower target's weapon attack Mindbreak | Buster Sword |200 AP|A| Lower target's magic Magicbreak | Ancient Sword |200 AP|A| MP damage Speedbreak | Silver Sword |200 AP|A| Lower target's speed Mug | Diamond Sword |300 AP|A| Damages target and steals carried gil Provoke | Blood Sword |300 AP|A| Cause Berserk status Sensor | Burglar Sword |300 AP|A| Find hidden equipment on enemy Monkey Grip | Vigilante |300 AP|S| Hold two-handed weapon with one hand Shieldbearer| Bronze Shield |300 AP|S| Equip a shield no matter what job Combat Combo| Mythril Sword |100 AP|C| Use JP to attack with clan members Note: Shieldbearer can also be learned from the Opal Shield. 4.2 PALADIN * ~~~~~~~~~~~ Availabe to: Humans only Requirements: 2 Soldier A-abilities Chivalry ======== Nurse | Defender |100 AP|A| Cure HP and status Defense | Lionheart |200 AP|A| Raise Defence and Resistance Cover | SaveTheQueen |200 AP|A| Take damage for a clan member Subdue | Ancient Sword |200 AP|A| Low damage attack Drop Weapon | Ragnarok |200 AP|A| Disarm target Parley | Barong |200 AP|A| Remove weakened monsters from battle Saint Cross | Arch Sword |300 AP|A| Holy damage in a cross-shaped area Holy Blade | Excalibur |300 AP|A| Heavy holy damage Reflex | Genji Armor |300 AP|R| Completely dodge attacks Weapon Def+ | Diamond Armor |300 AP|S| Raises Weapon Defence Knight Combo| Mythril Brand |100 AP|C| Use JP to attack with clan members 4.3 FIGHTER * ~~~~~~~~~~~ Availabe to: Humans only Requirements: 2 Soldier A-abilities Fighter Tech ============ Rush | Sweep Blade |100 AP|A| Damage and push back target Wild Swing | Ogun Blade |200 AP|A| Damage all adjacent units Beatdown | Shadow Blade |200 AP|A| Double damage, halved accuracy Blitz | Sun Blade |200 AP|A| Double accuracy,halved damage Air Render | Atmos Blade |200 AP|A| Wide ranged attack Far Fist | Kwigon Blade |200 AP|A| Wide ranged area damage attack Air Blast | Air Blade |300 AP|A| Wind area damage Backdraft | Flametongue |300 AP|A| Fire area damage, causes self damage Bonecrusher| Ninja Gear |300 AP|R| Counter with 1.5 times damage Strikeback | Wygar |300 AP|R| Block attack and counter Doublehand | Venus Blade |300 AP|S| Hold sword with two hands Fight Combo| Mythril Blade|100 AP|C| Use JP to attack with clan members 4.4 THIEF * ~~~~~~~~~ Available to: Humans and Moogles Requirements: None Steal ===== Steal:Armor | Rondell Dagger |200 AP|A| Steal enemy's armor Steal:Shield | Scramasax |200 AP|A| Steal enemy's shield Steal:Access | Jambiya |300 AP|A| Steal enemy's accessory Steal:Helm | Kard |100 AP|A| Steal enemy's helmet Steal:Weapon | Sword Breaker |300 AP|A| Steal enemy's weapon Steal:Gil | Jack Knife |100 AP|A| Steal Gil from an enemy Steal:EXP | Khukuri |100 AP|A| Steal EXP from an enemy Steal:JP | Orichalcum |200 AP|A| Steal JP from an enemy Steal:Ability| Cinquedea |300 AP|A| Steal an ability from an enemy Counter | Brigandine |300 AP|R| Counter an enemy's attack Maintenance | Adaman Vest |300 AP|S| Prevent equipment from being stolen/broken Thief Combo | Mythril Knife |100 AP|C| Use JP to attack with clan members 4.5 NINJA * ~~~~~~~~~ Available to: Humans only Reuirements: 2 Thief A-abilities Ninja Skill =========== Throw | Ninja Knife |100 AP|A| Throw an item from your inventory Wood Veil | Kotetsu |200 AP|A| Damage and immobilise Fire Veil | Ashura |200 AP|A| Fire damage and confuse Earth Veil | Osafune |200 AP|A| Earth damage and Slow Metal Veil | Kikuichimonji |200 AP|A| Damage and Darkness Water Veil | Murasame |200 AP|A| Water damage and Silence Unspell | Heaven's Cloud |300 AP|A| Nullify Magic effect Oblivion | Masamune |300 AP|A| Inflict Addle status ailment Last Haste | Ninja Gear |300 AP|S| Haste status when critical Double Sword| Nosada |999 AP|S| Equip a weapon in each hand Ninja Combo | Mythril Epee |100 AP|C| Use JP to attack with clan members 4.6 WHITE MAGE * ~~~~~~~~~~~~~~ Available to: Humans, Nu Mou and Viera Requirments: None White Magic =========== Cure | White Staff |100 AP|A| Recover a little HP Cura | Cure Staff |200 AP|A| Recover some HP Curaga | Spring Staff |300 AP|A| Recover a lot of HP Esuna | Pure Staff |200 AP|A| Cure status ailments Life | Bless Staff |200 AP|A| Revive KO'd unit with half HP Full-Life | Nirvana Staff |300 AP|A| Revive Ko'd unit with full HP Auto-Life | Cheer Staff |200 AP|A| Casts Reraise status on target Shell | Judge Staff |200 AP|A| Raises Magic Resistance Protect | Guard Staff |200 AP|A| Raises Weapon Defence Turbo MP | White Robe |300 AP|S| Use double MP but raise power White Combo| Mythril Staff |100 AP|C| Use JP to attack with clan members 4.7 Black Mage * ~~~~~~~~~~~~~~ Available to: Humans, Nu Mou and Moogles Requirements: None Black Magic =========== Fire | Rod |100 AP|A| Weak fire damage Fira | Firewheel Rod |200 AP|A| Average fire damage Firaga | Flame Rod |300 AP|A| Strong fire damage Thunder | Rod |100 AP|A| Weak thunder damage Thundara | Thunder Rod |200 AP|A| Average thunder damage Thundaga | Thor Rod |300 AP|A| Strong thunder damage Blizzard | Rod |100 AP|A| Weak ice damage Blizzara | Sleet Rod |200 AP|A| Average ice damage Blizzaga | Chill Rod |300 AP|A| Strong ice damage Return Magic| Black Robe |300 AP|R| Counter Magic with Magic Geomancy | Sage Robe |300 AP|S| Increases elemental power Black Combo | Mythril Rod |100 AP|C| Use JP to attack with clan members 4.8 ILLUSIONIST * ~~~~~~~~~~~~~~~ Available to: Humans and Nu Mou Requirements: 3 White Mage and 5 Black Mage A-abilities Phantasm Skill ============== Prominence | Firewheel Rod |100 AP|A| Fire damage to all enemies Tempest | Thunder Rod |100 AP|A| Thunder damage to all enemies Freezeblink | Sleet Rod |100 AP|A| Ice damage to all enemies Star Cross | Princess Rod |300 AP|A| Holy damage to all enemies Stardust | Stardust Rod |300 AP|A| Damage to all enemies Deluge | Chill Rod |300 AP|A| Water damage to all enemies Soil Evidence| Terre Rod |200 AP|A| Earth damage to all enemies Wild Tornado | Thor Rod |200 AP|A| Wind damage to all enemies Absorb MP | Lordly Robe |300 AP|R| Absorb MP used by enemy's attack Half MP | Light Robe |300 AP|S| Half MP usage when casting Magic Spell Combo | Mythril Rod |100 AP|C| Use JP to attack with clan members 4.9 BLUE MAGE * ~~~~~~~~~~~~~ Available to: Humans only Requirements: 1 White Mage and 1 Black Mage A-ability Blue Magic ========== Goblin Punch | Goblin | |A| Random damage Magic Hammer | Red Cap | |A| MP damage Acid | All Flan | |A| Inflict a random status ailment Blowup | All Bombs | |A| Sacrifice unit to cause major damage Mighty Guard | Icedrake | |A| Raise Defence and Resistance Guard-Off | Firewyrm | |A| Lower Defence and Resistance Dragon Force | Thundrake | |A| Raise Weapon Attack and Magic Night | Lamia | |A| Cast sleep on all units Twister | Lilith | |A| Half targets' HP L3 Def Less | Antlion | |A| Lower Defence and Resistance lvl/3 Matra Magic | Blade Biter | |A| Switch MP and HP levels Poison Claw | Red Panther | |A| Damage and poison Hastebreak | Coeurl | |A| Slow or Stop if hasted Bad Breath | Malboro | |A| Inflict multiple status ailments Stare | Floateye | |A| Inflicts Confuse status ailment from front Roulette | Ahriman | |A| Death on random unit Drain Touch | Zombie | |A| Attack and drain HP L? Shadow Flare| Vampire | |A| Damage if 2nd level digit is the same White Wind | Sprite | |A| Heal HP Angel Whisper | Titania | |A| Heal HP and Auto-Life Damage > MP | Judo Uniform |300 AP|R| MP damage instead of HP damage Immunity | Survival Vest |300 AP|S| Immune to Status ailments Learning | Blue Saber |400 AP|S| Learn monsters' abilities Blue Combo | Mythril Saber |100 AP|C| Use JP to attack with clan members 4.10 ARCHER * ~~~~~~~~~~~ Available to: Humans and Viera Requirements: None Aim === Boost | Longbow |100 AP|A| Raise strength of next attack Aim:Legs | Thorn Bow |200 AP|A| Immobilise enemy Aim:Arm | Nail Bow |200 AP|A| Disable enemy's actions Cupid | Artemis Bow |200 AP|A| Inflict Charm status on enemy Burial | Silver Bow |300 AP|A| Remove Undead from battle Take Aim | Yoichi Bow |300 AP|A| Never miss attack,halved damage Faster | Perseus Bow |300 AP|A| Attack and nullify R-abilities Blackout | Char Bow |200 AP|A| Inflict darkness status ailment on enemy Block Arrows| Green Beret |300 AP|R| Block all arrow attacks Concentrate | Target Bow |300 AP|S| Raises accuracy of most actions Bow Combo | Mythril Bow |100 AP|C| Use JP to attack with clan members 4.11 HUNTER * ~~~~~~~~~~~ Available to: Humans only Requirements: 2 Archer A-abilities Hunt ==== Sonic Boom | Cranequin |200 AP|A| Area Damage Oust | Windslash Bow |200 AP|A| Remove weakened monster from battle Advice | Twin Bow |100 AP|A| Raise critical ratio Aim:Vitals | Fey Bow |300 AP|A| Inflict random status ailment Hunting | Hunt Bow |300 AP|A| Receive more JP from a KO Addle | Master Bow |200 AP|A| Inflict Addle status ailment Ultima Shot| Seventh Heaven |999 AP|A| Heavy damage Sidewinder | Hades Bow |300 AP|A| Heavy damage to monsters Capture | Ranger Bow |200 AP|A| Capture weakened monster Auto-Regen | Gaia Gear |300 AP|R| Regen status effect when attacked Weapon Atk+| Nike Bow |300 AP|S| Raises weapon attack Hunt Combo | Mythril Shot |100 AP|C| Use JP to attack with clan members 4.12 WARRIOR * ~~~~~~~~~~~~ Available to: Bangaa only Requirements: None Battle Tech ========== First Aid | Shortsword |100 AP|A| Cure HP and status Powerbreak | Samson Sword |200 AP|A| Lower target's weapon attack Mindbreak | Buster Sword |200 AP|A| Lower target's magic Magicbreak | Falchion |200 AP|A| MP damage Speedbreak | Silver Sword |200 AP|A| Lower target's speed Body Slam | Striborg |300 AP|A| Heavy damage,but recoils Greased Bolt | Gale Sword |300 AP|A| Attack and nullify R-abilities Downsize | Restorer |300 AP|A| Halve target's HP Monkey Grip | Claymore |300 AP|S| Hold two-handed weapon with one hand Shieldbearer | Bronze Shield |300 AP|S| Equip a shield no matter what job Combat Combo | Mythril Sword |100 AP|C| Use JP to attack with clan members Note:Shielbearer can also be learned from the Opal Shield. 4.13 DRAGOON * ~~~~~~~~~~~~ Available to: Bangaa only Requirements: 2 Warrior A-abilities Dragon Tech =========== Jump | Javelin |100 AP|A| Lancet | Restorer |300 AP|A| Attack and drain HP Wyrmtamer | Buster Sword |200 AP|A| Remove weakened Dragon from battle Fire Breath | Lava Spear |300 AP|A| Fire damage in a T-area Bolt Breath | Gae Bolg |300 AP|A| Lightning damage in a T-area Ice Breath | Ice Lance |300 AP|A| Ice damage in a T-area Wyrmkiller | Blood Sword |300 AP|A| Heavy damage to Dragons Bangaa Cry | Dragon Whisker |200 AP|A| Damage in a T-area Dragonheart | Vitanova |300 AP|R| Reraise status effect when damaged Dragon Combo| Mythril Spear |100 AP|C| Use JP to attack with clan members 4.14 DEFENDER * ~~~~~~~~~~~~~ Available to: Bangaa only Requirements: 2 Warrior A-abilities Defend ====== Tremor | El Cid Sword |100 AP|A| Damage and knock back surrounding units Meltdown | Vajra |200 AP|A| Use HP to do damage to surrounding units Defense | Lionheart |200 AP|A| Raise Defense and Resistance Drop Weapon | Ragnarok |200 AP|A| Make target drop weapon Hibernate | Defender |100 AP|A| Hibernate and remove all status ailments Mow Down | Striborg |200 AP|A| Area damage but lowers speed Aura | Lohengrin |300 AP|A| Casts Reraise and Regen Expert Guard| SaveTheQueen |300 AP|A| Prevent all damage Last Berserk| Predator |300 AP|R| Berserk status when critical Weapon Def+ | Diamond Armor |300 AP|S| Raises weapon defence Defend Combo| Mythril Brand |100 AP|C| Use JP to attack with clan members 4.15 GLADIATOR * ~~~~~~~~~~~~~~ Available to: Bangaa only Requirements: 2 Warrior A-abilities Spellblade Tech =============== Rush | Sweep Blade |100 AP|A| Damage and push back target Wild Swing | Ogun Blade |200 AP|A| Attack all surrounding targets Beatdown | Shadow Blade |200 AP|A| Double damage,halved accuracy Blitz | Sun Blade |200 AP|A| Double accuracy,halved damage Fire Sword | Flametongue |200 AP|A| Fire damage Bolt Sword | Air Blade |200 AP|A| Lightning damage Ice Sword | Ice Brand |200 AP|A| Ice damage Ultima Sword| Materia Blade |999 AP|A| Heavy damage Strikeback | Wygar |300 AP|R| Block attack and counter Doublehand | Venus Blade |300 AP|S| Hold sword with two hands Sword Combo | Mythril Blade |100 AP|C| Use JP to attack with clan members 4.16 WHITE MONK * ~~~~~~~~~~~~~~~ Available to: Bangaa only Requirements: None Monk Tech ========= Whirlwind | Hard Knuckles |100 AP|A| Attack all surrounding units Air Render | Kaiser Knuckles |200 AP|A| Wide ranged attack Earth Render| Tiger Fangs |200 AP|A| Attack all units in a straight line Far Fist | Godhand |200 AP|A| Wide ranged area damage Chakra | Cat Claws |200 AP|A| Restore HP and remove status ailments Revive | Survivor |300 AP|A| Revive KO'd unit Exorcise | Rising Sun |300 AP|A| Remove Undead from battle Holy Sign | White Fangs |200 AP|A| Dispel magic effects Reflex | Mirage Vest |300 AP|R| Avoid damage from attack Counter | Brigandine |300 AP|R| Counter an enemy's attack Monk Combo | Mythril Claws |100 AP|C| Use JP to attack with clan members 4.17 BISHOP * ~~~~~~~~~~~ Available to: Bangaa only Requirements: 2 White Monk A-abilities Prayer ====== Cura | Cure Staff |200 AP|A| Recover some HP Dispel | Bless Staff |200 AP|A| Dispel magic effects Holy | Nirvana Staff |300 AP|A| Holy damage Barrier | Garnet Staff |300 AP|A| Raise Defense and Resistance Judge | Cheer Staff |300 AP|A| Steal JP Water | Spring Staff |200 AP|A| Water element damage Aero | Judge Staff |200 AP|A| Air element damage Break | Snake Staff |200 AP|A| Petrifies enemy Return Magic| Black Robe |300 AP|R| Counter Magic with Magic Half MP | Light Robe |300 AP|S| Half MP usage when casting Magic Pray Combo | Mythril Staff |100 AP|C| Use JP to attack with clan members 4.18 TEMPLAR * ~~~~~~~~~~~~ Available to: Bangaa only Requirements: 2 White Monk A-abilities Sacred Tech =========== Astra | SaveTheQueen |200 AP|A| Prevent next status ailment Warcry | Javelin |300 AP|A| Reduce surrounding units' speed Rasp | Apocalypse |100 AP|A| MP damage Cheer | Partisan |100 AP|A| Raise weapon attack Silence | Ragnarok |200 AP|A| Inflict Silence status ailment Soul Sphere | Arch Sword |300 AP|A| MP damage Haste | Lohengrin |200 AP|A| Causes Haste status Lifebreak | Kain's Lance |300 AP|A| Damage equal to lost HP Bonecrusher | Carabini Mail |300 AP|R| Counter with 1.5 times damage Weapon Atk+ | Trident |300 AP|S| Raises weapon attack Sacred Combo| Mythril Brand |100 AP|C| Use JP to attack with clan members 4.19 TIME MAGE * ~~~~~~~~~~~~~~ Available to: Nu Mou and Moogles Requirements: 5 Black Mage A-abilities Time Magic ========== Haste | Firewheel Rod |200 AP|A| Causes Haste status Quicken | Thor Rod |300 AP|A| Makes unit take turn immediately Slow | Terre Rod |200 AP|A| Causes Slow status Reflect | Thunder Rod |300 AP|A| Reflect Magic back at unit Stop | Chill Rod |300 AP|A| Stops enemy in time Silence | Sleet Rod |200 AP|A| Inflict Silence status ailment Quarter | Force Rod |200 AP|A| Reduce target's HP by 1/4 Demi | Stardust Rod |300 AP|A| Reduce target's HP by 1/2 Last Quicken| Lordly Robe |300 AP|R| Casts Quicken when critical Time Combo | Mythril Rod |100 AP|C| Use JP to attack with clan members 4.20 ALCHEMIST * ~~~~~~~~~~~~~~ Available to: Nu Mou only Requirements: 2 White Mage and 5 Black Mage A-abilities Alchemy Skill ============= Astra | Sage Crosier |200 AP|A| Prevent next status ailment Death | Life Crosier |300 AP|A| KO target Meteor | Scorpion Tail |300 AP|A| Powerful area damage Rasp | Energy Mace |100 AP|A| MP damage Flare | Lotus Mace |300 AP|A| Powerful damage Poison | Druid Mace |100 AP|A| Poison target Toad | Mandragora |200 AP|A| Turn target into a frog Magic Pow+ | Morning Star |300 AP|S| Raises Magic Maintenance| Adaman Vest |300 AP|S| Prevent items from being stolen/broken Gold Combo | Mythril Mace |100 AP|C| Use JP to attack with clan members 4.21 BEASTMASTER * ~~~~~~~~~~~~~~~~ Available to: Nu Mou only Requirements: None Control ======= Goblin | Demon Bell,War Trumpet |200 AP|A| Control Goblins Flan | Demon Bell,Glass Bell |200 AP|A| Control Flan Bomb | Demon Bell,Aona Flute |200 AP|A| Control Bombs Dragon | Earth Bell |200 AP|A| Control Dragons Lamia | Glass Bell |200 AP|A| Control Lamia Bug | Fairy Harp |200 AP|A| Control Bugs Tonberry | Blood Strings |200 AP|A| Control Tonberrys Panther | War Trumpet |200 AP|A| Control Panthers Malboro | Aona Flute |200 AP|A| Control Malboro Floateye | Black Quena |200 AP|A| Control Floateyes Undead | Black Quena |200 AP|A| Control the Undead Fairy | Fairy Harp |200 AP|A| Control Fairys Rockbeast | Conch Shell |200 AP|A| Control Rockbeasts Last Haste | Ninja Gear |300 AP|R| Haste status when critical Immunity | Survival Vest |300 AP|S| Immune to status ailments Beast Combo| Mythril Bell |100 AP|C| Use JP to attack with clan members 4.22 MORPHER * ~~~~~~~~~~~~ Available to: Nu Mou only Requirements: 5 Beastmaster A-abilities Morph ===== Goblin | Goblin Soul |200 AP|A| Morph into Goblin Flan | Flan Soul |200 AP|A| Morph into Flan Bomb | Bomb Soul |200 AP|A| Morph into Bomb Dragon | Dragon Soul |200 AP|A| Morph into Dragon Lamia | Lamia Soul |200 AP|A| Morph into Lamia Bug | Bug Soul |200 AP|A| Morph into Bug Panther | Panther Soul |200 AP|A| Morph into Panther Malboro | Malboro Soul |200 AP|A| Morph into Malboro Floateye | Eye Soul |200 AP|A| Morph into Floateye Damage > MP| Judo Uniform |300 AP|R| MP damage instead of HP damage Morph Combo| Mythril Soul |100 AP|C| Use JP to attack with clan members 4.23 SAGE * ~~~~~~~~~ Available to: Nu Mou only Requirements: 3 White Mage and 2 Beastmaster A-abilities Sagacity Skill ============== Drain | Energy Mace |100 AP|A| Attack and drain HP from target Blind | Druid Mace |100 AP|A| Cause Darkness status ailment Water | Battle Mace |200 AP|A| Water elemental damage Aero | Battle Mace |200 AP|A| Wind elemental damage Raise | Life Crosier |300 AP|A| Heal HP and revive KO'd unit Giga Flare | Lotus Mace |300 AP|A| Powerful area damage Bio | Madragora |300 AP|A| Inflicts Poison Ultima Blow | Zeus Mace |999 AP|A| Heavy damage Reflex | Mirage Vest |300 AP|R| Avoid damage from attack Weapon Def+ | Dark Gear |300 AP|S| Raises Weapon Defence Shieldbearer| Round Shield |300 AP|S| Equip shield no matter what job Wise Combo | Mythril Mace |100 AP|C| Use JP to attack with clan members 4.24 FENCER * ~~~~~~~~~~~ Available to: Viera only Requirements: None Lunge Tech ========== Swarmstrike | Stinger |100 AP|A| Half damage and Poison Shadowstick | Silver Rapier |200 AP|A| Reduce target's speed Checkmate | Gupti Aga |300 AP|A| Cast Doom on enemy Featherblow | Estoc |200 AP|A| Double accuracy,half damage Swallowtail | Djinn Flyssa |300 AP|A| Attack surrounding units Manastrike | Mage Masher |300 AP|A| MP damage Piercethrough| Flamberge |200 AP|A| Attack two adjacent units Nighthawk | Joyeuse |200 AP|A| Wide ranged attack Reflex | Mirage Vest |300 AP|R| Avoid damage from attack Shieldbearer | Bronze Shield |300 AP|S| Equip shield no matter what job Lunge Combo | Mythril Rapier |100 AP|C| Use JP to attack with clan members Note: Shieldbearer can also be learned from the Round Shield. 4.25 ELEMENTALIST * ~~~~~~~~~~~~~~~~~ Available to: Viera only Requirements: 1 White Mage and 1 Fencer A-ability Spirit Magic ============ Fire Whip | Scarlette |100 AP|A| Fire damage and Disable Earth Heal | Fleuret |200 AP|A| Heals HP White Flame | Flamberge |100 AP|A| Heals HP Shining Air | Djinn Flyssa |200 AP|A| Wind damage and Blind Evil Gaze | Joyeuse |300 AP|A| Dark damage and Confusion Heavy Dust | Estoc |200 AP|A| Earth damage and Immobilize Sliprain | Silver Rapier |200 AP|A| Water damage and Slow Elementalshift| Epeprism |300 AP|A| Shift target's elemental resistance Absorb MP | Lordly Robe |300 AP|R| Absorb MP used by enemy's attack Spirit Combo | Mythril Rapier |100 AP|C| Use JP to attack with clan members 4.26 RED MAGE * ~~~~~~~~~~~~~ Available to: Viera only Requirements: 1 Fencer A-ability Red Magic ========= Barrier | Mage Masher |300 AP|A| Raise Defense and Resistance Fire | Scarlette |100 AP|A| Weak fire damage Thunder | Stinger |100 AP|A| Weak thunder damage Blizzard | Flamberge |100 AP|A| Weak ice damage Cure | Fleuret |100 AP|A| Recover a little HP Sleep | Estoc |200 AP|A| Inflicts Sleep status ailment Poison | Silver Rapier |100 AP|A| Inflicts Poison Doublecast| Madu |999 AP|A| Cast two spells in one turn Catch | Chain Plate |300 AP|R| Catch item thrown by enemy Magic Pow+| Colichemarde |300 AP|S| Raise Magic Red Combo | Mythril Rapier |100 AP|C| Use JP to attack with clan members 4.27 SUMMONER * ~~~~~~~~~~~~~ Available to: Viera only Requirements: 2 White Mage and 2 Elementalist A-abilities Summon Magic ============ Unicorn | Pure Staff |200 AP|A| Heal HP and status Ifrit | Guard Staff |200 AP|A| Fire damage Ramuh | Judge Staff |200 AP|A| Thunder damage Shiva | Snake Staff |200 AP|A| Ice damage Kirin | Cure Staff |200 AP|A| Casts Regen on units Carbuncle | Garnet Staff |300 AP|A| Casts Reflect on units Phoenix | Nirvana Staff |300 AP|A| Revive KO'd units Madeen | Cheer Staff |300 AP|A| Holy damage Half MP | Light Robe |300 AP|S| Half MP usage when casting magic Summon Combo| Mythrill Staff |100 AP|C| Use JP to attack with clan members 4.28 ASSASSIN * ~~~~~~~~~~~~~ Available to: Viera only Requirements: 2 Elementalist and 1 Sniper A-ability Corner ====== Shadowbind | Fey Bow |200 AP|A| Cast stop on target Last Breath | Petalchaser |300 AP|A| Instantly KO target Aphonia | Murasame |200 AP|A| Inflict Silence status ailment Nightmare | Kikuichimonji |300 AP|A| Cast Sleep and Doom on target Ague | Ranger Bow |200 AP|A| Cast Slow on target Rockseal | Kotetsu |300 AP|A| Cast Petrify on target Oblivion | Masamune |300 AP|A| Inflict Addle status ailment Ultima Masher | Zanmato |999 AP|A| Heavy damage Return Fire | Power Sash |300 AP|R| Return arrow attacks Killer Combo | Mythril Epee |100 AP|C| Use JP to attack with clan members 4.29 SNIPER * ~~~~~~~~~~~ Available to: Viera only Requirements: 2 Archer A-abilities Sharpshoot ========== Doubleshot | Twin Bow |300 AP|A| Attack twice consecutively Beso Toxico | Cranequin |200 AP|A| Attack and Poison Death Sickle| Hades Bow |300 AP|A| Cast doom on enemy Conceal | Windslash Bow |100 AP|A| Become invisible to enemys,except Panthers Doom Archer | Max's Oathbow |300 AP|A| HP and MP damage equal to damage taken Aim: Armor | Fey Bow |300 AP|A| Destroy target's armour Aim: Weapon | Master Bow |300 AP|A| Destory target's weapon Aim: Wallet | Hunt Bow |200 AP|A| Steal gil from enemy Auto-Regen | Gaia Gear |300 AP|R| Regen status effect when attacked Sniper Combo| Mythril Shot |100 AP|C| Use JP to attack with clan members 4.30 ANIMIST * ~~~~~~~~~~~~ Available to: Moogles only Requirements: None Call ==== Sheep Count | Glass Bell |100 AP|A| Put enemies to sleep 100% Wool | Earth Bell |200 AP|A| Raises Defence and Resistance Cuisine | Heal Chime |300 AP|A| Fully restores HP Tail Wag | Fairy Harp |200 AP|A| Inflict Charm status on enemy Chocobo Rush| Satyr Flute |300 AP|A| Straight line damage Frogsong | Aona Flute |200 AP|A| Turn enemy into a frog Friend | Blood Strings |300 AP|A| Summon random spirit Catnip | War Trumpet |100 AP|A| Inflict Berserk status Block Arrows| Green Beret |300 AP|R| Block all arrow attack Animal Combo| Mythril Bell |100 AP|C| Use JP to attack with clan members 4.31 MOG KNIGHT * ~~~~~~~~~~~~~~~ Available to: Moogles only Requirements: 1 Animist A-ability Charge ====== Mog Attack | Flametongue |100 AP|A| Damage and push back target Mog Guard | Kwigon Blade |200 AP|A| Raise Defence and Resistance Mog Lance | Atmos Blade |200 AP|A| Wide ranged attack Mog Rush | Shadow Blade |200 AP|A| Double damage,halved accuracy Mog Shield | Pearl Blade |300 AP|A| Prevent next status ailment Mog Peek | Paraiba Blade |300 AP|A| Find hidden equipment on enemy Mog Aid | Icebrand |300 AP|A| Cure HP and status Ultima Charge| Materia Blade |999 AP|A| Heavy damage Last Haste | Gold Armor |300 AP|R| Haste status when critical Shieldbearer | Round Shield |300 AP|S| Equip a shield no matter what job Charge Combo | Mythril Blade |100 AP|C| Use JP to attack with clan members 4.32 GUNNER * ~~~~~~~~~~~ Available to: Moogles only Requirements: 1 Animist A-ability Gunmanship ========== Fireshot | Aiot Gun |100 AP|A| Fire damage Boltshot | Riot Gun |100 AP|A| Thunder damage Iceshot | Giot Gun |100 AP|A| Ice damage Confushot | Chaos Rifle |200 AP|A| Attack and Confuse Charmshot | Peacemaker |300 AP|A| Attack and Charm Blindshot | Silver Cannon |100 AP|A| Attack and Darkness Silenshot | Lost Gun |200 AP|A| Attack and Silence Stopshot | Outsider |300 AP|A| Attack and Stop Concentrate| Longbarrel |300 AP|S| Raises accuracy of most actions Gun Combo | Mythril Gun |100 AP|C| Use JP to attack with clan members 4.33 JUGGLER * ~~~~~~~~~~~~ Available to: Moogle only Requirements: 2 Thief A-abilities Stunt ===== Hurl | Kris Knife |100 AP|A| Throw an unequipped weapon Ring | Rondell Dagger |200 AP|A| Cast Stop on target Firebomb | Khukuri |300 AP|A| Damage and Berserk Ball | Scramasax |200 AP|A| Inflict Confuse Dagger | Jambiya |300 AP|A| Damage and Disable Smile | Orichalcum |300 AP|A| Makes unit take turn immdeiately(Quicken) Gil Toss | Jack Knife |100 AP|A| Throw Gil at enemy Catch | Chain Plate |300 AP|R| Catch item thrown by enemy Return Fire | Power Sash |300 AP|R| Return arrow attacks Juggle Combo| Mythril Knife |100 AP|C| Use JP to attack with clan members 4.34 GADGETEER * ~~~~~~~~~~~~~~ Available to: Moogle only Requirements: 2 Thief A-abilities Pandora ======= Red Spring | Rising Sun |200 AP|A| Haste status on all Blue Screw | White Fangs |200 AP|A| Dispel on all Green Gear | Sick Knuckles |200 AP|A| Poison all Silver Disc | Hard Knuckles |200 AP|A| Darkness on all Gold Battery | Cat Claws |200 AP|A| Recover HP for all Black Ingot | Death Claws |200 AP|A| Doom on all Chroma Gem | Dream Claws |200 AP|A| Sleep on all Yellow Spring| Survivor |200 AP|A| Casts Protect and Shell on all Auto-Regen | Gaia Gear |300 AP|R| Regen status effect when attacked Damage > MP | Judo Uniform |300 AP|S| MP damage instead of HP damage Gadget Combo | Mythril Claws |100 AP|C| Use JP to attack with clan members Note: The Pandora A-abilities involve flipping a coin to see who the ability will affect. If it lands on a red sun then all your units will be affected, if it lands on a yellow moon with a green background then you all your enemies will be affected. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5.0 Credits/Copyrights/Disclaimers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First of all I'd like to thank Square and Nintendo for making this game available on the Gameboy Advance. Thanks to CJayC for hosting this FAQ at GameFAQs. Thanks to IGN for hosting this FAQ. Thanks to Neoseekers for hosting this FAQ Thanks to Jeffrey "Dr. Sunglasses" for pointing out a grammatical error in the note on the Pandora ability Thanks to Adam Flory for info on the Soldier A-ability Mug Thanks to guitalex2003 for the weapon that teaches Ultima Sword and Ultima Charge, and also for info on the Summoner A-ability Shiva Thanks to everyone who submitted information on Assassins even though I didn't need it, it was very much appreciated. Thanks to CerebruS