ggGGGGgg ooOOOOoo Ll DDDDDDdD EEEEEEEEEE NN nN gG Gg oO Oo Ll Dd dD Ee NnN nN gG oO Oo Ll Dd dD Ee NnnN nN gG oO Oo Ll Dd dD Ee Nn nN nN gG oO Oo Ll Dd dD EeEEE Nn nN nN gG oO Oo Ll Dd dD Ee Nn nN nN gG gGGGGG oO Oo Ll Dd dD Ee Nn nNnN gG GgG oO Oo Ll Dd dD Ee Nn nNN GGggggGG g OOooooOO llllllllll DDDDDDDD EEEEEEEEEE Nn nN /\ | ssSSSSss Uu uU NN nN /--\ --/ | /\ |-\ sS Ss Uu uU NnN nN ____/____\ /___|_/_\_\| |____ sS Uu uU NnnN nN sS Uu uU Nn nN nN ^ \ | / ssSSSSss Uu uU Nn nN nN [-English- ] /|\ \ | / Ss Uu uU Nn nN nN [Golden Sun ] | ____/===\____ Ss Uu uU Nn nNnN [Walkthrough/Faq] | ___| |___ sS Ss Uu uU Nn nNN [Version Five ] | \___/ ssSSSSss UuuuuuU Nn nN [By - - - - - - ]------/ / | \ / | \ [Golden Sun] This is version 5. It was made by _Azlan_. It was finished 11/21/2001 12:13AM. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-[Refer to the bottom of this walkthrough/faq for update information]=-=-= |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | Contents |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |=-=-=-=-=-=-=-=/ 1) un-legal stuff 2) *please note* 3) my opinion 4) basic controlls 5) characters 6) walkthrough 7) all about djinns 8) a few good tips 9) credits 10) contact (1) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | Un-legal stuff |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |=-=-=-=-=-=-=-=-=/ Feel entirely free to steal it, market it, burn it, and use it all the way around. I lay NO copyright on this document whatsoever. That is why i made this 'un-legal' section. I dont know if you can link directly to this faq, because it will be hosted on gamefaqs, but if you want to have it on your site or whatever, you have my permission. Oh, and try to give credit where it is needed. :) (2) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | *Please Note* |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |=-=-=-=-=-=-=-=-=/ Please note, i do NOT know or understand japanese, but still i have found this game VERY fun and intersting (notice the word very). And because i dont know japanese there are some limitations on my ability to play this cool game. When the english version comes out in october (i think that is the release date) i will be able to add some story to the walkthrough and it will hopefully be alot better. Oh, and if you are using a flash cart use that 'crash patch' for golden sun found at http://216.167.73.47/~gbaemu/patches.htm the game wont ever crash, but it will have a few graphic glitches, the crash patch will fix that. (3) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | My Opinion |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |-=-=-=-=-=-=-=-=-/ I would like to tell you is to get some headphones, because that tiny little speaker under your right hand does not do the music from golden sun any justice, it will be WAY better with stereo headphones than with that 2 centimeter speaker. (4) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | Basic Controls |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |-=-=-=-=-=-=-=-=-/ -World Map/Adventure Mode Direction Pad: Move your character Start: Save/Configuration Menu Select: Character Menu B: Hold to run A: Character Menu L: Preset Energy R: Preset Energy -Save/Configuration Menu First Icon: A book with a quill pen. This will save your game. Second Icon: A man with a night cap on. This will put your GBA to sleep. Press 'L' and 'R' at the same time to wake up your GBA. This feature is very useful if you are playing and writing a walkthrough/faq at the same time. It will save batteries. Third Icon: A black, blue, and green window on a pink background. This is the configurations menu. You can figure out what all the stuff does. -Character Menu First Icon: A man holding his with some type of magic coming out of it. This is where you can access your energy spells. Second Icon: An earth Djinn. Here you can 'equip' and 'un-equip' your Djinns. Third Icon: A wooden box. This is your items directory. Fourth [4] Icon: A peice of paper with writing on it. Here you can check your characters status. (5) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | Characters |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |-=-=-=-=-=-=-=-=-/ -Isaac Isaac is the main character. His element is of the earth. Isaac has the Best attack rating. -Garet Garet is Isaac's childhood friend. His element is of fire. He comes from the same town as Isaac. Garet has the best defense rating. -Mia (if some one could tell me the correct spelling, please do) Mia comes from the same town as Isaac. Her element is of ice/water. She comes the same town as Isaac. She was kidnapped along with an alchemist (to whom i have given the nickname 'enstien'). -Ivan (is this character male or female?) Ivan joined the party after solving the mystery of the quick carriages. Her/His element is of wind/air/lightning. He/She has psycic abilities. Ivan has the highest speed. -Mari/Mary Mari meet the party in her house after trying to heal an elderly man. Her element is of ice/water. She joined the party in the lighthouse (also known as ice tower, mercury tower). Mari is the best at healing. (6) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | Walkthrough |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |-=-=-=-=-=-=-=-=-/ Ok now, when you start and you come to this screen with lots of freaky symbols (japanese) you can enter your name in english, just put the cursor at the top and the right and press 'a'. But through out this walkthrough i will refer to the main character as 'Isaac'. [prologue] You wake up to the sound of your mother calling you. The scene unfolds and you are in bed. The storm outside is raging and rain is batering against the windows. 'get up' she says. Your mother uses her 'energy' to grab your bag off the wall hanging above your bed. You and your mother hurry down down the stairs. You meet your dad here and you all go out side. Your dad needs your mothers asistance for something and they both go away. Before leaving, your mother asks if you can get to the town square by yourself. As you start to head upwards, you see a boy trying to pull something heavy by a rope. From what ive heard this guys name is Garet. Go up to Garet and talk to him, he now joins your party! yippy skippy. As you start to cross the bridge, you hear a terrible rumble, but it is not comeing from the storm. What could it be? you both are supprised to see an enormous boulder rolling down some stairs! It will surely crush you, but there are four people holding it back with all their might and NRG (energy). 0ne of these people notices you and says something about it to you. Garet decides to get away fast, so you both go down the flight of stairs on your side of the bridge. As you wander around in the next screen you find some body that looks like they have been struck by a smaller boulder. You talk to him but he seems to be ok, just sleeping i guess. :) Ok, the only place to go is down the stairs south of the guy that was hit by the boulder. You walk down those stairs and suddenly you are attacked! this is where you learn how to fight. When you just barely start a batttle there will be three icons, the first: a man with a dazling sword in one hand and a sheild in the other, selecting this means you want to fight. The second icon:a coward without sheild and sword running away, selecting this means you want to run away. The third: 3 peices of written on paper, selecting this means you want to check your current status (using 'L' and 'R' switches between characters). After selecting the first icon, you will be given four [4] more icons. The first: a man swinging his sword downwards, selecting this mean you want to physicaly attack the opponent you choose. The second icon: a man holding out his hand with some type of magic coming out of it, selecting this means you want to use your magic or so called NRG (energy). *note, your NRGs (energies) can do diferent stuff like heal or attack or ^up^ your stats for that battle* The third icon: a little wooden box, selecting this means you want to use an item. The fourth icon: a man croutching behind a shield, selecting this means you want to defend yourself. If you get hurt in your battles, there are what looks like pot leaves in your item directory that can heal you. As you come to the next screen there is another bridge. When you cross that bridge you notice that all the stairs you come to are blocked by huge boulders. So dont cross the bridge just yet. you go south down the extra long flight of stairs and then somebody calls out to you. Suprised, you and Garet look down to see some man holding on to a log in the river for all his life! Then without warning he is swept away by the raging current of the flooded river. what are those people there? what were they doing? how did that man get stuck in the river? we will all find out when the english version comes out (if you dont know japanese). but wait! he is still there! hanging on dearly! your mother goes to get some help and notices you. she says something and you go across the bridge below the house because you cant help at all. you head west into the next screen. there are many houses here, you have arived in town square! you and Garet head down to thetown square and some guy in a lab jacket and other people are talking. they start to talk to you and some people join you. if you jump to the rock in the middle of the lake type puddle and press 'A' at it, it will fill up all your magic points. you get confused and dont know what to do, so you start heading back. as soon as you get to the bridge you stop and see that the man in the river is still there. you talk for a little while then you guys decide to take a closer look. then all of a sudden, a huge earthquake is unleashed! rumbling and shaking you and your party are confused. but when you look up, the enormous boulder is crashing and smashing its way down the slope. did the people that were holding back this enormous boulder fail? did they fail to hold up this boulder to save their own lives? all hell breaks loose as the huge and devistating rock completely smashes the house and squishes some people (this, i think, is where your father dies). the raging river relentlessly washes away the terrified man, drowning under its currents. [at this point of time you should be crying.] after the scene recovers, you see that everybody has been shaken up. not knowing what to do next you start to run for town square. but before you can leave the screen, your friend calls out to you and follows after you. when you arrive in the next scene, Garet calls for you again. but some one has been talking to another person, they look evil. these evil looking people ask you if you have been listening to them. no matter what you say they get pissed and attack you. your party could never take these guys, so you are completely waisted by their supreme fighting skills. [dont reset the game because you lost, like i did.] you and Garet get knocked out and next thing you know three years have past with out your notice. the next scene kinda takes along time, so just press 'A' rapidly to get through it kinda quick. i think they just reminess about the last three years. you are patching your roof using your NRG (energy) and some hay. every body talks and falls through the newly patched holes. after thats over dont forget to save it because its a pain to do that all over again. {end of prologue} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [1st dungeon: abandoned temple] ok, you notice that your weapons realy suck, so you head into town square to get better ones. always get the best weapons for your party at every town, always. if you cant afford it, just fight a lot of monsters to get the funding. never settle for something less. now head back to your own house and scross over the bridge. go west into the next screen. when you enter the two evil people are there! they talk. but this time the decide not to beat you up. ignore them and go towards the house north wards. you will came upon some enstien looking guy with a beard and glasses. talk to him and he joins your party. now head back to your own house and go north. youl come to some steps leading up to a church with a ]GOLDEN SUN[ on the arch. you dont need to go into it. but go past the church and north. some preist stops you and says its dangerous up there. but you dont listen to him. when he has walked around the right side of the church, quickly run upwards, that way he wont see you. and enter up the stairs. you have come apon your first dungeon. as you walk into the dungeon, the enstien guy will say something. in the next screen you will come upon a maze of blocks surrounded by water. you can only jump over one space at a time start at the farthest right as possible and jump to the nearest block, find your way to the other side, and enter the door. follow that awsome blue hallway. you come upon some more blocks surrounded by water. you need to get the gem from the middle passage, insert it into the figure in the right passage (rumble rumble), then enter the opened doorway in the left passage. enstien says that youve come to a dead end! how could that be? well, as you look around, there are some statues with dotted lines around em. use your hand NRG (energy) [it is usefull to preset this NRG (energy) to 'L' and/or 'R'] and move the satues. when you enter the doorway and come upon a four [4] way intersection, take the left route, get the treasure (in which you need) then go through the only other door there. enstein goes 'another dead end?' yeah right smarty pants! use your hand NRG (energy) to move the left statue, put the gem in the figure, then move another statue to find a passage! [one passage is a fake and leads nowhere]. in the next screen there is a pot leaf to heal you if you go left a bit, but then go straight up to find cuirous statues and celestial symbols on the ground. enstien goes nuts and you guys talk alittle. go into the next room and he departs. continue on and go into the passage. ignore the four [4] statues in the next room and go to the room with the five statues. move the two statues on the left and right by physicaly pushing them (as to not waist your NRG points) until you cant move them anymore. then use your hand NRG to move the statue with the hub cap on its head towards you. it will fall into the hole! now go back the the room with the moon surounded by water and the four [4] statues and move the four [4] of them. something will happen down with enstien, and he will have another fit. continue moving the rest of the statues. go downstairs and talk to enstien. then press 'A' at the beem of light coming from the wall. a porthole!! when you get to your destination, enstein will go crazy. he is excited about something. a long conversation starts. !boring! [what i think went on is enstein has been doing his studies or experiments and has come up with some type of thorey about how the world is made or something. look at the statues, they represent the four [4] NRGs. wind, earth, fire, water/ice. i guess this proves his thorey.] you must reach these cool lookin statues. you need to get to the lower right one first, when you get to it and press 'A' at it, things will shake and columns will be raised from the water so you can reach the next statue. next, you must reach the top right statue. next, you must reach the lower left one. after this you notice that some one has been following you. the evil duo! then shortly thereafter, some one new arives. is he dangerous? whos side is he on? well i dont know. every body talks again. then after a while some new chick arives! too many people to keep track of! now find some way to get to the last statue. and then it puts out some nice pyrotechnics. then this weird eyeball thing appears, where did that come from? i have know idea. i dont know what purpose it serves either. when every body leaves, the whole cavern starts to deteriorate. what are you to do? AAHHHHH!! MAN! that eyeball thing is scary! it talks to you and does some type of magic. it makes you leave. now use Isaac's NRG that makes him leave dungeons, it looks like pink doors, or leave manualy. go to town and youll have a little firework show with a big crowd. when your mother sees you she is very happy :) to bad Isaac doesnt have a girlfriend to wellcome him back [heheh!:)] then a few of the crowd goes into the church and you tell the whole story. the high preist does some magic stuff, every body talks. then..... THE WEIRD EYE BALL THING AHHHHHHH!!! and then its gone. that was a close call. finally, that long, time consuming conversation is over! yes! in the next scene there is a boy and his girl, they talk. then it moves to town square. there is a family reunion of your inbred family relations, and Garet is your half-father half-brother!! jk :) every body talks and then you can leave town! your first map experience. {end of first dungeon: abandoned temple} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [mystery of the quick carriages] right outside your home town you will see some weird animal, this animal is called a Djinn. this ones name is 'solo' he is an earth Djinn. talk to him, he will show you how to properly take care of him and how to use him in battles. the more Djinns you have, the better! use the 'L' button to zoom out, and use the 'R' to view the world map. within the world map use 'L' and/or 'R' to find your current position. ok, go south and go east, go across a bridge then go south and you will find the next town. but when you enter the town, a scene happens. four [4] carriages drive south and come upon a broken bridge. they get pissed cause the bridge is out. why are they in such a hurry? are they carrying stollen valubles? are being chased? but some type of ice thing falls down and they get scared, i guess they will have to go the long way around. trust me, it is VERY long around! but dont worry about the bridge right now, its not needed. go back into the town. * note: always talk to -everybody- in every town, it is very important! * when you enter a certian house you will meet a guy that introduces himself as Ivan and then reads your mind! how dare he! what an amazing talent! you get alittle scared and back off abit. he corners Garet and reads his wildest dreams :) oh yeah! as always, get the best weapons money can buy, armour too! after you buy your best armour and weapons, go into the inn and go upstairs. if you hadent noticed these strange individuals before, they look quite suspicious! i think its the bad haircuts! did they have anything to do with the quick retreat of those four [4] carriages? maybe so, maybe no. well, try to corner one of em and read their mind. i mean try realy hard cause this is a very hard part of the game. they are very fast! as fast and slippery as buttered slugs! yum. well after mutiple failures, i got really pissed so i went to kill some bad guys, but this is what your supposed to do. your new found psycic friend has devised a plan, split up! how smart. well with the help of Ivan, corner a guy and you will read his mind. after that, try to talk to em again, these guys are realy scared of you! i wouldnt go near a mind reader, ive got to much to hide! after you laugh at those dumb guys go outside and there will be a ladder leaning on the inn. go in it and use your hand NRG to move the box crate. jump over and go in the door. you will find a pitifull guy crying. talk to him and talking will last to long. after a while you fight these three guys (the third one was above the church). when you beat these guys you will be given a reward the last treasure (the other two are taken by some guy), Ivan takes the reward [a staff] because only he can equip it, and then he leaves. {and so ends the mystery of the quick carriages} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [your 2nd dungeon: a very dungeony dungeon] when you are all suited up for another adventure, leave for another adventure (good, huh). ok, this might be hard to find, so just go east as far as you can go, crossing a few or two bridges. then you will come upon a cave looking thin on the side of the mountian. upon entering you will see a river with a broken bridge, with a log, rock, peice of the broken bridge, or whatever it is in the river so just jump to that, then to the other side. move the tall rock to get up the ladder. use your hand NRG on the next rock to pull it in the gap. then come up to a spot where you cant jump across cause there's a rock there and you cant move the rock with your hand NRG cause there is a bush that is growing near, on, and around it. try some stuff. do something, (im typing from memory right now) and Ivan, you met in the last town, will come up to you. he uses his tornado NRG to blow away the bush. now move the rock with your hand NRG. enter the dungeon. in the dungeon jump across the water using the rock. now on the other side of the water, go south and use stairs and door. in the next room go east alot until you come to a vertical rock on a gray coloured floor (the spaces in which you can move the rock). and move as far north as you can, then talk to the guy near by. ok now, in the same room go west and south a bit, you will find some water. jump to the other 'shore' and go in the door. there will be a big pool of water in the middle. jump around tha corner using the rock in the water. if you pass the door you will see a similar corner without a rock. it needs a rock so we will put one there! go in the door if you passed it. here there will be pretty high ledges, so dont get scared. yeah, im not afraid of hights. well, push the vertical rock to jump next to it and if you want to get the treasure (it looks like a white blood cell, i dont know what its use is), jump south and move the vertical rock back to its origin. then simply jump to it. now jump back to the other ledge and use hand NRG to move the fat rock off the ledge. now go back into the door. now you can jump around that corner. go into the door. if you moved that rock into place, you can steal that guys Djinn. the guy gets mad and runs off. hey, finders keepers, right? now jump back across and go in the northern most door. go north, move the rock using hand NRG, follow the path, and your out. {the very dungeony dungeon has come to an end} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [A small journey] As soon as you get out of the very dungeony dungeon there will be a town where you can sleep at an Inn and equip better weapons and armour. Do you want another djinn? Then go north as soon as you enter the town and use the stairs on your right. Step onto the wooden wall and follow it all the way around to the other side until you can go no further. Use ivan's tornado NRG to clear leaves covering the doorway. Use you hand NRG to move the statue. Did you notice that weird looking tree at the entrance? weird huh. Head north some more and go inside the mansion. When you find the guy in charge he will talk to you about something, i dont know, and he'll hand over a key. But a moment after he gets upset about something and hell pull it back. What was that key for? Well when your done get out of town and go south east, you will come upon a wooden building. When you enter, you see that it is a wall blocking the path with a locked door. What are you to do. Use you hand NRG to move a tall block on the left of the door, it will be sticking out. Now you may pass. When you have passed through that building, go north and you will find a grove of trees. Here you guys start talking, then all of a sudden... what!? aliens? Here all of you are put to sleep. The aliens put some type of bubble or force field around you three. Then it disapears and you guys wake up! Oh no not again, the bubbles are back around you and some angry lookin creature starts to talk to you. Oh man, its scary. Then another creature, not quite as sinister. Then they have some type of argument and the bubbles are listed from you. Regroup and head north. [this is the point where the stereo headphones are quite useful, dont you just love that beautiful music?] If you got the best staff for ivan, when you get into a battle you will notice an awsome spell it casts randomly with out using EP (energy points). When you physicaly attack it will sometimes cast a lightning spell that will shock your enemy and sometimes paralyze your enemy (pikachu's thunderwave?). It is very useful! Paralyze your enemy then kill the other ones while the paralyzed one cant attack. Its neat, press 'A' right before ivan finnishs the attack and you are more likely to paralyze. Go north then east and push the log into the water. Push logs to move on to the next screen. Ignore the first log you come upon and stay low. Move the lower log down and head north to the next screen. Ok, this is hard for me to explain so ill try to make it visual. When you see the next bunch of logs it will look something like this. _______ __ |_______| || || || ________ -- |________| First move the only log you can touch. like this. _________ __ |_________||| || <------- || ______--_ |_________| Now move it back. _________ ------>__ |_________| || || || ________ -- |________| Now move the top one up _________ |_________| ^ __ | || || || ________ -- |________| Then move the bottom one down. Then move the right one into the water. And then jump across the water and head into the next screen. _________ |_________| __ || || <------- || | -- V ________ |________| Before doing anything hop around on the logs floating in the water and you will notice a treasure box on the other side of the lake. This will be harder than the last one and i think my diagrams realy suck so im just going to explain it. Go over to the right and find a switch. When you see the water go down, move the two horizontal ones that are side by side up. Then move both of the vertical ones to the right. Now move the top right horizontal one down and it wall make a 'T' on another log below it, move that log left. Now move the top one down and raise the water using the switch. Hop to the treasure. To continue on just move the two horizontal ones up and then the far right one left, then move the two back down, raise the water and continue on. When doing so, you will find the two creatures that did those weird things to you before (i guess it wasnt aliens). Talk to them and enter the angry tree. {small journey} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [The severe beating of a sinister tree] When entering the sinister tree, you will notice your only option is to go up, so do so. In the next room there are some large leaves on a spider web. You only get once to jump on the leaves, so choose carefully. Go all the way south and jump across the three bottom leaves then up. Head right out into the open until you come to a a vine rope. Use it and go left into the tree again. You will find a treasure box but you will have to fall through the spider web to get back. It wont hurt. The item is some sort of ring that heals you and you can equip it! There also is a purple stone in this room. It will fill your EP. So use the 'heal' NRG if you have the right djinns equipped before you use the purple stone. Now jump across the right leaf and climb the vine rope. In the next room there will be an opening south, go through it and head north as far you can. Here you will find a wind djinn, if it runs away, just go in the tree and come back out. Now go back down into the same room, but head left. Go out onto the limb and up the vine and go back into the tree. There is a large web with leaves on it. Jump onto the lowest leaf, then right, then up, then right, then left. You will fall into the basement of the tree. Now go to the top wall. The tree gets mad and he wants a fight. You gotta severely beat him cause he was too simple to beat. Let him talk his number and leave. Get out and pass the lake with logs in it and into the next screen. There will be a groove in the wall, you can slide down this and get out. After getting out, go to the town east of the grove of trees, here there are lots of little trees around, this is a cursed village. Now head back to the last _uncursed_ village and use the inn and get new items if you need it. {You have now severely beat the sinister tree} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [It's not an ice tower, it's not a mercury tower, IT'S A LIGHTHOUSE!!!!] -LordBrahms Now get suited up for another adventure. Start to go north and you will find a bridge, just follow the path after the bridge and you will come to an entrance to the mountains. When you you get there you will see a little sprout by the side of the mountian. Equip the earth djinn to Garet and he will have a new type of energy that looks like the little sprouts twin brother. Use that sprout NRG on the sprout and it will grown into a vine. Climb it and explore and you will find a treasure box. The sword in the box is quite powerfull. It has a magic ability like ivan staff but it will dammage alot more. I equipped it to Isaac. Now enter the cave in the real entrance from ground level. Find the door and go into the room with a whole bunch of torches and ice. You will find two torches with dotted lines around them. Move one towards the ice. The ice will melt and you jump over the puddle to get a treasure. The exit is in this room. You are now in snow country. Be carefull cause bears will attack without warning. Do not feed the bears. In the next town you will see there is a frozen river. At the top of the river there is a hole in the ice, this is where a djinn is hidden! Use you hand NRG and move the snowman onto the ice. Cross the bridge and get onto the river at next hole in the fence. To get the treasure by the large tree, go right, up, left, up, left, up, right, up, left, down, left, up, right, then up the ladder. To get the Djinn start from the same place and go right, up, left, up, left, up, right, up, left, up, right (you should hit the snowman), then up. Now go into the church by the graveyard and talk to the little girl sitting down. If you were to enter the town again go into the house right in front of you. This is where you meet Mari (Mary). She will be trying to heal an elderly man by using her pray NRG. When she just barely notices you a shinning light comes through the windows. She get anxious about something and scurries away. Despite your honesty issues, steal the item from the treasure box in Mari's house. It's a jar! (Zelda64?). Now go to the light house in the north. You will se Mari stand alone there. She can't get in the light house. Use your hand NRG to move the object in front of the door. She uses her pray NRG to un-seal the door ang hops through. Oh no!, a monster is terrorizing her. Kill it, it's not that tough. She thanx you and runs off. Continue on and you will find a lake with a block in the middle of it. Take either door and the next one after. Hop the block and go down the stairs. Here you will find Mari again. Move the statue into the hole in the path and she'll be very impressed and join you party! Hop over the statue and go through the door. There will be water falls here, sometime there will be doors behind them but you cant see em. Just push into them and if there is a door you will go through them. But there are no doors behind those three. In the next room there will be pipes and water spilling out of disconnected pipes. Push the pipe to complete the flow. Follow the stairs and push the pipe back from behind. To get the treasure, go the same route without the water flowing. Go into the next room. Hop the gap and dont go down the ladder yet, but go and push the statue on the button. Fall down the groove on the ground and go in the door and fall down the second groove. This is the spot where i was stuck for days! Jump to the figure on the wall and use Mari's pray NRG on the glowing gem. it will activate the block and allow you to use the blocks energy to levitate over the water! But you only have three jumps so you need to strategicly plan them! Go through the door and jump on the block then across the water. Oh! a treasure out in the open! How convenient! Its a trick treasure. Good experience points. Go through the last water fall to get some armour. Head back and go into the north door. There is a treasure if you go right then around, close to the wall from the right around to the left. Go the same way to get to the next door. You will find three water falls in the next room, use the middle one. Go on till you see some pipes, connect em all to fill up the empty pool. Hop across the recently full pool and continue on till you see some more pipes. The object here is to use the pipes hydro power to push the statue in to hole. Use the stairs at the top of the room and push the pipe into the other pipe, now push it back, then push it back again! (It should be on the far left). But this time move the horizontal one down, then move the other one right. Push the statue on the button and go through the unlocked door. Move the second to the last statue to get a treasure. Go on and use your hand NRG to move the statue to get to the door. Move the pipe in place and go through the door. If you check all the water falls you will find a water/ice djinn. Continue on until you find some water falls, use the last one, move the statue with you hand NRG, then when you find a rainbow. Use Mari's pray NRG on the statue near by. The light house is alight once more. You will end up some where at the top. Heal yourself then use the purple rock if you need it. Go to the top of the light house and..... THE EVIL DUO!! This time you get to fight and win! Just be sure to use you djinn summons and it will be a peice of cake. But before you can finish him off the chick you saw at the abandoned temple comes and save him. They go down the elevator, and you should do the same. When you get down you see water flowing near the entrance. Fill your flask you got at Mari's house with the special water. Now go back to Mari's town and get new stuff, the weapons arent that good, but the armour is swell. Now meet back up with the weird tree creatures in the grove of trees. And feed the angry tree the flask of water. After doing that go south and find that cursed village full of weird trees. They are now people! Go towards the right and you will find a house with a fence attached to it. Go axactly behind the tree so you are lined up with the door on the front side. Press 'A' at the tree and it will lead you down a path to get your second earth djinn. You have uncursed the village! {You have uncursed the village!} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [The Forest of Ilusion] After getting the djinn and the best weapons/armour in the shop, go east and south until you find a drawbridge. Before you had uncursed the tree village, the man at the drawbridge was a tree, therefor, prohibiting you to pass. Just follow the light brown path on the world map until you find another town. In this town there is nothing of importance, as far as i know. But there is a waterfall with a door in it, exept some guy is blocking it. Continue on until you find a bridge. Cross it, and you will end up in the forest of ilusion. Upon entering, you will see this tiny little grimlin creature jump into the hollow of a tree stump. As you walk left and right, you will notice that you have gone in circles! So go south. Then go south again. Move the vertical log to the right. Move the horizontal log down. Then move the vertical log left. Then move the horizontal log into the water. Jump across and go east until you find an apple in a treasure box which will increase your HP. Now go west then south. You will find another puzzle. Use you hand NRG to move the rock forward into the hole. Move both horizontal logs down. Then move the vertical rock left and get the earth Djinn. Now head east two screens. Go north for a puprle crystal. Go west for a treasure. Just move the rock up, then right with your hand NRG. Then move the log. I always equip the armour to the weakest character. Go east then go south. I have no idea what the rock and log are for. I pushed the log into the water and jumped to the small peice of land, but i didnt know what to do after that. So ignore that for now. Go down alittle. Move the top vertical log right. Move the horizontal log down. Move the bottom vertical log into the water and go south. You will see that little grimlen guy again, he'll pop out of the hollow of a stump and run away terrified. Try to chase him and his BIG brother come out to kill. This guy is quite easy if Ivan has his Sleep NRG. Just put him to sleep and attack your best. I didnt even get hurt using this tactic. Continue on to the next town. {Forest of Ilusion} =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [The Drowning of a Town] In this town buy the best weapons and armour. To get the djinn on the east wall, talk to the little girl when she is in front of the right door. You can use Mari's freeze NRG to freeze the water that the girl dropped. Now you can jump to the east wall and get the djinn. For another djinn go directly north of that town and cross the bridge onto the island and walk around until the djinn fights you. If he cant beat you, he'll join you. Ok, now start heading west. Follow the light brown path and you will come upon a mountian pass. In the mountian pass there is a little sprout. Change an earth djinn to Garet and use Garets plant NRG. Go to the puddle and freeze it using Mari's ice NRG. Use the plant vine and hop from the ice to the other side to find a loaf of bread, this will increase your HP, not heal you, but make it larger. Now head north to the next town. The whole town is flooded! You must solve this situation! Move the statue to get an 'EP Star' (i named it that) which will recover your EP. Use the inn if you need it then go down the ladder below the inn. You will see some sort of monster filling in the town lake with water! You will frighten him, and he'll run into a cave. So follow after him. The more you chase after him, the more he runs. But when he starts to barf into the water come up behind him and suprise him! This guy wasnt that hard to beat. When you beat him he'll leave a rain drop for you. Equip it and you will have an NRG that Mari has: freeze. The water level will go down a bit. Freeze the puddle and jump across and go into town. Go down the first ladder you see and follow the mine cart tracks into the new cave. Just keep on following the tracks until you see a large underground lake. Go left and flip the red arrow and get into the cart. Fight the monster barfing into the lake and the water will go down a bit. Now go back until you see another door that you passed, it should have a ladder next to it. When you see some tracks follow em left and switch the red arrow. Follow the tracks back to a mine cart and get in. Kinda like a roller coaster, huh? After the fun ride go into the cave door. There will be a fake treasure box that will attack you. Just put him to sleep and it will be easy. Now head south. Dont go up the ladder, but go and freeze the puddle to the left, now go up the ladder and into the cave door. Go down the ladder in front and freeze the puddle to the left. Skip the ladder on your left and go up the ladder on your far left and switch the red arrow (if you want the treasure box dont switch the arrow). Now go up the ladder that you skipped and get into the mine cart. Go down the ladder and fight the monster. Now go back to town and but weapons/armour/items. Now go into the lowest part of town and into the cave entrance. Follow the tracks until they stop, now go south. There will be a treasure box with an item that looks like a white blood cell, i dont know what this is used for. If you know email me. Continue on and you will find a door. Enter and go right to find a puddle and a vertical rock. Move the rock and freeze the puddle. Now go up the ladder and freeze the next puddle and the one on the left. Switch the red arrow and jump into the cart bellow. After the first ride jump into it again and you will meet another water/ice Djinn! Now climb the ladder at the north of the room and hop on the ice pillars and enter the door. Continue on and you will find a bunch of rocks at one point. Go through this little maze of rocks and you will see a sign with a support log behind it. The sign says 'Danger! Falling Rocks! Keep Away!'. But Garet is too brave for danger or even little rocks. He gets smart and starts to run. Then all of a sudden the biggest boulder come crashing down and starts to roll after you. You escape, that was close. The boulder crushes into the ground leaving a big hole in the ground. The mine cart tracks have been smashed into the ground making a way of climbing down into the hole. It is a secret and ancient room. In here you will find a big boss. He is pretty easy if you put him to sleep and use your summons. After you beat him you will be given a treasure: a square gem that allows you to lift small boulders! You had probably noticed some boulders in that dungeon so if you want to go back and get the items behind the boulders go ahead and do so. More to come in the next update! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- (7) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | All About Djinns |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |-=-=-=-=-=-=-=-=-/ This section will hopefuly be in the next update. (8) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | A Few Good Tips |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |-=-=-=-=-=-=-=-=-/ -You can never save to often. -Always get the best items/weapons/armour. -Exploring is a good idea, always use this or any walkthrough/faq as a last resort because it will be alot more fun! -If you dont understand Japanese, talk to everybody in every town. That if some scene needs to happen, it will. (9) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | Credits |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |-=-=-=-=-=-=-=-=-/ If you beleive you belong in this section, email or message me to file a complaint. Please tell me what you need to be credited for and how i shall credit you if you do, infact, need to be credited. Thank you. :) -Lord Brahms -alias: 'Lord Brahms' -email: 'qing@twcny.rr.com' lord brahms helped me get into the light house and uncurse the tree village, so credit goes to him/her/it/lord brahms for those sections. -DarthWufei -alias: 'DarthWufei' -email: 'sgdarthvader2000@yahoo.com' darthwufei told me the names of all the characters. I didnt know them because i cant read japanese. Credit goes out to him/her/it/darthwufei for that information. (10) |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ | Contact |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/ |-=-=-=-=-=-=-=-=-/ _Azlan_ -alias: _Azlan_ -email: 'The1AndOnly_Azlan_@hotmail.com' -AIM screen name: 'The1AndOnlyAzlan' email or message me for quetsions or comments. i love suggestions on how to improve my walkthrough cause i need em. if you have any good ideas tell me! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- /\ | /--\ --/ | /\ |-\ ____/____\ /___|_/_\_\| |____ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [All i have done in this version is change the characters names. My flash card is broken so i wont be playing this game for a while, but once i get a new one i will update my walkthrough more thouroughly.]