Golden Sun - FAQ/Walkthrough Written by: James Pelchar (jesterguy) Version 1.08 Date: 2.4.02 Email: hyper_mickey@hotmail.com *If you have any questions, comments, suggestions, send them to my email, I will try to respond as quickly as possible. I've received well hundreds of emails already, so please read the FAQ section before mailing me a question! If I cannot get to your mail, I apologize. Contents: I. Updates II. Coming Soon III. Introduction IV. Controller V. Menu Options VI. Walkthrough VII. Item List VIII. Weapon List IX. Armor List X. Item Drops XI. Psynergy List XII. Djinn List/Location XIII. FAQ XIV. Legal XV. Credits ---------- I. Updates ---------- (11.21.01) Version 1.0 - Semi-complete walkthrough and Djinn/Item list. More will follow very shortly, the updates will be frequent as I compile more material for it. (11.24.01) Version 1.01 - Added some more onto each section of the FAQ. Made some changes to parts that seemed to give people trouble, compiled more for a weapons section to be added at a later date. More to come shortly... (11.29.01) Version 1.03 - Threw some more into the walkthrough, added a Psynergy List and worked a bit on the Djinni section. The walkthrough will be complete on the next update so stay tuned! (12.18.01) Version 1.05 - Finished the walkthrough (finally!), sorry for the delay. Added in some new sections, such as the 'Coming Soon' area so you can see what I'm in the process of doing, and worked on parts people are having trouble with in the walkthrough. Another update within a few days, hopefully... (12.19.01) Version 1.06 - Small update this time, added some on the weapon/armor lists, also made a semi-complete map for the first desert. I'll add some more at a later date, should be pretty soon though. (1.4.02) Version 1.07 - Put some more on the Psynergy List, Item List, and also made a little progress on the Item Drop section. Also made the lists into charts so that they are easier to read. Next update will be soon. (2.4.02) Version 1.08 - Wow, been a month since my last update. No real changes to the content, mostly just fixing the format of everything so that its easier to read. --------------- II. Coming Soon --------------- Here's my lil' section to let you know what you can look forward to in future updates. They are in no particular order, and there is no date set as to when I will finish them, but rest assured they will be on here sometime. - More additions to the FAQ section, including a more detailed map of the desert (yes, I know its terrible). - Complete Weapon/Armor lists. - A revised walkthrough - A completed enemy list, including the item drops. - Other stuff... ----------------- III. Introduction ----------------- Golden Sun is a masterpiece. I'm a big fan of 2D RPGs, and this game has given me everything I've been looking for and more in one. The battles are extremely well done, the charcters are pretty well developed, and the overall feeling is great. Its been a while since I've actually sat down and played a game for hours on end, and Golden Sun keeps it interesting the whole way through. -------------- IV. Controller -------------- D-Pad: Walk, Move Object, Select an Option A: Confirm B: Cancel, (Hold) Run Select: Menu Start: Pause Menu L: Zoom Out (Map) R: Show World Map (Map) --------------- V. Menu Options --------------- Before Game: - New Game - Begin a new game. - Continue - Continue a saved game. - Copy - Copy a saved file. - Erase - Erase a saved file. - Battle - Takes you to the Battle Arena. Pause Menu: - Save your quest - Save your current quest - Sleep - Set the game to sleep mode - Change settings - Change window color/brightness, message speed, speech, and sleep mode Game Menu: - Psynergy - Displays the Psynergy available to each party member. Hold Select and press a shoulder button to make a shortcut to a Psynergy spell. - Djinn - Shows the Djinn obtained, as well as the status of each Djinni. - Item - Shows the items each member has, includes armor and weapons. - Status - Gives details on each party member. --------------- VI. Walkthrough --------------- ---Vale--- - Enemies Bat - 1 exp., 1 coin Mystery Woman - ??? Mystery Man - ??? Vermin - 2 exp., 1 coin Wild Mushroom - 1 exp., 3 coins Isaac is sleeping and his mother rushes in and wakes him up. She will give you a tunic and rush you out to the door. She tells you that she's going to help, and you must get to the plaza. Head up and a talk to the person standing there. His name is Jaret, and will join you on the way to the plaza. Go across the wooden bridge and you will see the villagers trying to hold off the oncoming boulder. A smaller one will block your path again so head west. Speak with the man lying on the ground who thinks he is dying, and he will warn you about the monsters on the path. Head back towards the village and down the steps where you will see villagers. To help Felix, you must continue to the plaza, which is across the bridge and to the right. Head down to where all of the people are. Find Jenna and run back to Felix. A giant boulder comes crashing down, so now you must go back and get help again. Two strangers are talking and will battle you, you can't win. When you die it will take you to the next part 3 years later... Read the long dialogue between the characters and Jenna, Jaret will join you. Head left across the bridge to Kraden's cottage and you will see the strangers from before. Saturos and Menardi will let you pass, then talk to Kraden and then its off to Mt. Aleph. You can either head straight for it, or go get some gear in the plaza. ---Sol Sanctum--- - Items Catch Beads Herb Mars Star Small Jewel x2 - Enemies Amaze - 3 exp., 3 coins Bat - 1 exp., 1 coin Slime - 2 exp., 2 coins Vermin - 2 exp., 1 coin Wild Mushroom - 1 exp., 3 coins - Recommended Level: Enter the sanctum, to get across the water, hop on the far right box to start, and just hop around from there. Also, notice that you have Psynergy abilities that you can use to help you out. In the next room with boxes and water, hop on the middle one to go up the middle path. Open the chest and get a Small Jewel. Take it and go up the right path and use the jewel on the minotaur head. Head back and take the left path this time, a door will have opened up. Go to the statue on the right, and push it out of the way, revealing a hidden door. Go right and all the way up, leading to an intersection. Going left will get you a Small Jewel, then go up and take the first left to another statue room. Use the 'Move' Psynergy, and drag the statues to the left or right. The three statues you should move are: Far left (minotaur head, use the Small Jewel), the one right next to the far left (door), and the far right (door). The far right door will take you to the heart of the sanctum, and you should continue on past it from there. Kraden will ask you to explore further for him. When you go out of the door, the path to the bottom takes you to a crystal room where you can pick up a Psynergy Stone, and it will restore the party's PP. Go up to the statues and if you try to drag one of the ones from the Luna (moon) side, Kraden will come and give a long speech. Go over to the ones on the Sol (sun) side, and move the two statues on the side into place. Then once the hole in the middle opens up, use your 'Move' Psynergy to drag the middle one down into the hole. Now go back to Luna and move all the statues in place. Kraden will commend you for disarming the trap and runs to a safe distance. Once they are all moved, head back up to where Kraden is waiting for you, talk to him then go left and touch the beam coming out of the wall. Enter the portal and you come to a new area, which contains the Element Stars of Wind, Water, Fire, and Earth (and together they form....Captain Planet! ...... *walks away*). Kraden gives a long explanation, which by now you should know that when he talks, it won't be a sentence or two, it's a lecture. He asks you to gather the stones for examination, get them in this order: bottom right, top right, bottom left. Saturos and Menardi will appear, with another mysterious person, demanding the stars. The masked person is Felix, who was thought to have died earlier. Hand over the stars to them and try to pick up the last one. There is a lot of dialogue here, the rest of the people except Isaac and Jaret leave, and the 'Wise One' will talk for a while. Use the Psynergy to get back to the beginning of the dungeon. Back in Vale, the elders will bring you into the sanctum and talk about what is happening with the volcano, and the events that just happened. Here you will get your mission, which of course is to save the world. Your mission: find the lighthouses, find the Djinns. After a very long farewell, and a few gifts, you appear on the world map, and its off to adventure! ---World Map--- - Enemies Amaze - 5 exp., 6 coins Bat - 2 exp., 3 coins Slime - 4 exp., 4 coins Vermin - 4 exp., 4 coins Wild Mushroom - 3 exp., 3 coins Zombie - 7 exp., 8 coins - Djinni Flint Just south of town, you see something flying around in circles. Go up to it, and it will talk to you, its the Venus Djinni, named "Flint". Let him join up with you and it'll give you a brief rundown on how the Djinn work. After that, head to the right and down to then town. A bunch of wagons come rushing out and say how dangerous the place is. After they talk, head into town. ---Vault--- - Items 4 coins 7 coins Bandit's Sword Mint Nut Sleep Bomb - Enemies Bandit - ??? Thief - ??? In the house directly north of the town entrance, look in the pot to find 7 coins. In the house to the left of there, you can find 4 coins in the barrel near the bed. In the far left of the Inn you can find a Mint, in the item shop is a Sleep Bomb. Go to the back left of the town, where the steps are, and go up into the house. In the back is a person named Ivan, who will demonstrate his mind reading powers to you. Help him out and he will join your party. Also, outside his house, there is a Nut in one of the boxes. Head to the top floor of the inn and there are two suspicious people talking. They notice you and will run away whenever you get near them, so head back towards the stairs and Ivan will make a plan to trap them. Just get them into a corner and Ivan uses his 'Mind Read' ability, he finds out they are thieves who stole the rod. He also finds out that its hidden somewhere in the inn. Go outside and climb the latter into the loft. Use the 'Move' Psynergy to shift the box to the left and go into the door. Talk to the person tied up on the ground and the thieves will appear. These guys are a pretty easy battle, as long as you know what you are doing. I suggest using Psynergy as much as possible. For Garet, use Flame, with Ivan you can use either one, and for Isaac use his Djinn or attack normally. Take out the Bandit first, as he will heal himself and the others a lot. Shouldn't take to long, just keep hitting and using Heal if needed. As a prize you get a Bandit's Sword and 73 exp. After you defeat them, the mayor and villagers will come in to reclaim their stolen property, and the mayor tells you to drop by his place before leaving town. Ivan collects his rod, and thanks you for the help you've given him and leaves. Go to the mayor's house (at the top of the steps) and he will give you Water of Life. You can now leave the town and head for Goma Cave. From Vault, head east/northeast across the bridges until you find what looks like an ice cave on the side of a mountain. Enter here and you can go for Goma Cave. ---Goma Cave--- - Items Lucky Medal - Enemies Bat - 2 exp., 3 coins Ghost - 9 exp., 9 coins Skeleton - 10 exp., 11 coins Slime - 4 exp., 4 coins Will Head - 9 exp., 10 coins Zombie - 7 exp., 8 coins - Djinni Forge - Recommended Level: At the entrance, hop across the river and push the wooden statue out of the way to climb the ladder. Use Move to drag the wooden statue to the right down into the pit and walk across it. After that, head right and try to use a Psynergy on the stump near the waterfall. You can't move it, so Ivan shows up and helps you out, then will join the party again. Use Move to push the stump into the river and then use Whirlwind to cut the ivy, revealing a door. Head upward and jump across to the other side of the water. Go down, then up the stairs and into the door. All the way left you come across a Djinn sitting up on a ledge, move the wooden post right and up as far as you can. Head back down and hop over the water and into the door. Go all the way left, jump to the little stone and back over to the other side of the ground and up into the door. Use Move to push the wooden pole back and jump to the other side. Jump again, drag the post back to where it was and hop over to the treasure chest, where you will receive a Lucky Medal. Go down and push the stump off the ledge, and go back to the door you came in. You'll notice that the stump is now in the water to your right and you can hop across it to the other side. If you pushed that wooden post from earlier, you can get over to the ledge where the Djinni "Forge" is sitting. You must defeat Forge quickly or else he will run away. To do this, use normal attack for Jaret, the Earthquake Psynergy for Isaac, and Bolt for Ivan. You should defeat him in 3 turns or less, depending on your level. Once defeated, it will join you and you get 85 coins. After you collect the Djinni, go to the upper door, and then head to the left. Push the stump into the water using Move, and head up to the door. Follow the path from there across the bridge, down the steps, and you will be at the world map again. ---World Map--- Bat - 2 exp., 3 coins Ghost - 9 exp., 9 coins Rat - 14 exp., 17 coins Rat Soldier - 17 exp., 19 coins Skeleton - 10 exp., 11 coins Zombie - 7 exp., 8 coins Just as you get to the world map, Bilibin is in view just to the right of you. Southeast is a blockade made by McCoy. I would take some time to level up right here, there are a lot of enemies that can give you a lot of experience and coins. With the money, upgrade all of your armor and weapons in Bilibin. ---Bilibin--- - Items 5 coins Antidote Elixir Hard Nut Herb Nut Sleep Bomb Smoke Bomb -Djinni Gust Check the barrel in the second house from the left for an Antidote, and also the one outside the house to find 5 coins. In a jar up the steps (to the left of the weapon store) is a Herb. Check the bed in the bottom left house in town to get a Sleep Bomb, and a Hard Nut is found inside the house to the right of the Item Shop. To the north of town is McCoy's Palace, use Catch to pull the Nut out of the tree to the left, which looks like a floating red ball. (Have the Catch Beads equipped) If you move the statue in the middle of town, you'll notice a hole in the ground that leads to an underground area. You cannot access the Djinni from here. Go up the steps (where the Herb was) and walk around the parimeter of the town. Cut the ivy with the Whirlwind Psynergy, and go down into it. Move the statue out of the way with Move, and head for the Djinni "Gust". You won't have to battle it, Gust joins you automatically. Go up to McCoy's place, and talk to the guard on the right, he will let you inside. Check the barrel near the two women inside (on the right) and you get an Elixir. Take the stairs on the bottom left all the way up and there is a Smoke Bomb in the room. After you rob the place, talk to McCoy by following the red carpet up to his chambers. He thinks about giving you the key to get past the barricade, but takes it back because you are but children, and he feels he'd be sending you to your death. A guard will give you a tip that you don't need a key to get past it, and leaves. After getting your gear, head for the barricade. Go up to where all the crates are stacked up, blocking the path and face the big one on the left. Use Move to drag it down and out of the way. Walk through the door and exit the place to the world map. From here, you can go north to Kolima Forest, or East to Kolima. ---Kolima--- - Items 7 Coins Apple Herb Lucky Medal - Djinni Granite Right when you come in, everything, or should I say everybody, is turned into a tree. Something paralyzes the party, and the things that turned people into trees start to fall. A dome is formed around you, keeping you safe, which they think is Psynergy. The things fall again and the domes appear, but Tret and Laurel will tell you why everyone is a tree now. Go to the top floor of the Inn to find a Lucky Medal, and outside of the house to the right of the Item Shop is a box with an Herb in it. On the top floor of the tree right of the Inn is a jar with 7 coins, outside the tree are 6 pots, the back left one has an Apple. Go behind the bottom right tree, and walk into the back of it, its a secret passage. It will take you on a big loop around to where the Djinni is sitting. Talk to it and "Granite" joins you. ---Kolima Forest--- -Items Fur Coat Healing Ring Nut x2 Psynergy Stone - Enemies Creeper - 32 exp., 38 coins Drone Bee - 19 exp., 28 coins Gnome - 29 exp., 40 coins Rat - 14 exp., 17 coins Rat Soldier - 17 exp., 19 coins Skeleton - 10 exp., 11 coins Spider - 25 exp., 32 coins Troll - 30 exp., 34 coins Will Head - 9 exp., 10 coins - Djinni Breeze - Recommended Level: When you come to the area with a bunch of logs, go to the one on the right and push it into the water. Then go up and left where another one is laying. Push this forward so you can get around it and proceed to the left. Walk around the log here, and then go up, there is a tree with a nut on it, use the Catch Psynergy to grab it. Keep walking left and you come to two more logs. Roll the vertical one to the right, then push the horizontal one down. Then move up and push the vertical one left so you can get past it. In the next area, there is another little log puzzle to do. Here are the directions: *NOTE: I will label the logs 1, 2, and 3. Bottom horizontal is #1, top horizontal is #2, and vertical is #3. 1. Push #3 to the left. 2. Go up and around so you are above #2, push it down. 3. Push #3 back to the right. 4. Push #1 down. 5. Push #2 up again. 6. Push #3 into the water, then you can hop on it and go up the steps. Keep going right until you come to a more challenging puzzle. You come to a big area with water in the middle of it. You can see a treasure chest in the far right corner, and an exit near the top left corner. Go down to where the floodgates are and pull the switch. This drains out the water and you can now shift the logs around to get where you need to be. The directions are somewhat complicated, but here they are as easy as I can make them: Getting to the exit: 1. Move top and bottom vertical logs to the left. (the top is aligned with the exit) 2. Push the left horizontal log down, it should be touching the top of a log now. 3. Refill the water, and before the exit, push the log out of the way (on land, north of where you came in) so you can walk to the exit. Getting to the exit was the easy part, here is how you make it to the treasure: 1. Drain the water. 2. Push horizontal logs to the very top of the area. 3. Push vertical logs to the very right. 4. Push the top right log down. 5. Push the bottom vertical log left. 6. Push the top left log down. 7. Refill the water and claim your treasure. The pattern the logs make is a zigzag which takes you from one side of the water, diagonally across to the other. You find a Fur Coat in the treasure box. Now you must go back, and if you moved the log before, walk right up to the exit. Talk to Laurel, and she will warn you that you should leave. Head over to Tret and climb the vine to go inside the tree. Walk around the little maze and climb the vine. In the room with all of the spider webs, head over to the door on the right of the room. It takes you outside, go all the way right, climb the vine, and go all the way left. Inside here you can either grab the Psynergy Stone, or the Healing Ring, either way, you can come back for the other one. To proceed, climb the vine near where the Healing Ring was located, it will take you up another level. In this room, take the door at the bottom, on the limb go to the right, climb the vine and keep going to the top. A Djinni is sitting on the limb. This Djinni is a pretty tough battle, it uses a lot of powerful attacks and they usually target the entire party. Use your Djinn summons, or use the most powerful attacks you have. It will take around 3-4 turns to defeat it. You get 88 exp., and 100 coins for beating it, as well as having it join you. Your new Djinni is named "Breeze". While you are up there, head into the door on to the left and open the treasure chest, inside is a Nut. Now just fall through the web and come back up to the room (on the other side of where the chest is). You want to fall on the middle leaf, so get to the leaf left of the treasure chest and jump back into the middle. Isaac and crew falls all the way to the very bottom of the tree, get around the maze and up to the big face in the wall. Tret will tell you he's going to make you into a tree, then battles you. Tret - 226 exp., 700 coins, Potion It is going to take a lot of hits to defeat Tret. Start off by using Djinn powers, especially the summons, which can take off over 100 HP. Also use the Granite Djinn's ability, which will put a protective barrier on the party to soften the blows and keep adverse effects away. All you can really do is use the most powerful attacks, I don't recommend using any regular attacks unless you really need to. Use Herbs or Heal if a party member gets a little low on HP. After you have beaten Tret, use Retreat to return to the beginning of the forest. Go back through the barricade and head for Bilibin. Buy any items you might need and stop at the Inn too. Go up to McCoy's place and he will thank you for what you've done. He offers to give you one prize from his treasure room. From left to right they are: Vial, Potion, Psy Crystal, Water of Life. After you are done in town, head north, across the bridge and follow the path west. You'll cross another bridge and then you can see a cave on the side of a mountain. ---Bilibin Cave--- - Items Elven Rapier Vial - Enemies Drone Bee - 19 exp., 28 coins Ghoul - 34 exp., 42 coins Gnome - 29 exp., 40 coins Mauler - 37 exp., 45 coins Ooze - 26 exp., 40 coins Rat Soldier - 17 exp., 19 coins Troll - 30 exp., 34 coins - Recommended Level: Go straight up and you will see a little moving plant next to the cliff. Use Growth on it, and it will grow into a vine, climb it, and hop over the water to the other side. Then go to where you see a piece of the cliff broken off and you can go into the door. The treasure chest inside contains an Elven Rapier. Head back out and slide down the cliff again, then enter the cave. Take a left as you walk in, then the first right and through the door. In this room, go right until you come to the two torches you can move around. Push one next to the big ice block, and it will melt. Hop over and go up the stairs to find a Vial. Head back down and you are out of the cave and on to the world map. It's a pretty good distance walking from here to the next town. Go all the way left and it will curve up and back over which brings you to the next town, Imil. ---Imil--- - Items 9 coins Empty Bottle Lucky Medal Lucky Pepper Sleep Bomb Vial - Djinni Fever This town is covered in snow, and apparently from what the villagers say, there is a terrible cold going around. Everyone seems to be hoping that a girl name Mia will show up. First of all, loot the town. Right as you walk in town, go into the first house and open the box in the back, it contains an Empty Bottle. Also, talk to the old man standing next to the fireplace in here. Outside of the house, go right, and you slide across the ice, search the back left tombstone to find a Lucky Medal. North of the graveyard is house, look at the jar outside of the house and it has 9 coins in it. Across the bridge and into the weapons store, search the barrel behind the counter for a Sleep Bomb. The head to the inn, and search the stove to find Lucky Pepper. To get the treasure next to the tree, go onto the ice from the side where the graveyard is. Hop on the ice, and do the following: 1. Go up, left, up, left, up, right, up. You should now be right near the bridge. 2. Go left, down, left, up and right, you are now at the ladder and you can go up to get the Vial. Before getting the Djinni, Go across the bridge at the top, and walk up to where the snowman is sitting behind the fence. Use Move to push it onto the ice. Now go back down to where you started to get to the treasure chest, and hop on the ice. 1. Go up, left, up, left, up, right, up, same as before, you are near the bridge. 2. Go left, up, then right. You should now be next to the snowman. Go up and into the cave. In here is the Djinni "Fever", it joins you automatically. Now go out of the cave and back into the town. Go into the sanctum and talk to the person inside. She tells you that Mia has just left, and you should go to the house with the old couple (where the Empty Bottle was). You see Mia help the old man by using Ply, and then there is a bright flash from outside, which she says is the lighthouse, then runs off. Exit the town and go northeast to the lighthouse. ---Mercury Lighthouse--- -Items Nut Psy Crystal Sleep Bomb Psynergy Armor Psynergy Stone - Enemies Cuttle - 27 exp., 49 coins Gnome - 29 exp., 40 coins Harpy - 38 exp., 53 coins Lizard Man - 42 exp., 52 coins Ooze - 26 exp., 40 coins Mauler - 37 exp., 45 coins Mimic - 164 exp., 178 coins Siren - 45 exp., 56 coins - Djinni Sleet - Recommended Level: 10+ Go up and talk to Mia standing in front of the statue. Help her out by using Move to push the statue out of the way. You will help her again inside, as there is a monster blocking her path, defeat it for her. Take either door in the next room, they both go to the same place, and then jump on the block and into the door. Mia is stuck again, use move to pull the block down into the pit and she will then join you. Go past the room with the waterfalls, and into the pipe room. Push the pipe over, which connects the whole thing and makes water flow out. Just walk into the water and follow the steps the whole way around. You end up back where you started, on the other side of the pipe. Push it out of place again, and go to the treasure chest, which contains a Psy Crystal. Then take the exit at the bottom of the room. Hop over the pit on the right side of the wall when you walk in, then (don't go down ladder) walk around the parameter of the room. Push the statue all the way over to the mark, and the door will open, luckily you don't have to walk all the way back, just look for the place to slide down, its directly below where you moved the statue from. Go though the little tunnel and through the door, in the next room, slide down again. You drop into the area you were before. Hop onto the statue, and use Mia's Ply. Now the block you were standing on is blinking, it allows you to hop on the water, so go back into one of the doors on the side where the statue is. Go to the right side, and hop on the blinking tile and jump to the other one, then through the door. You come out of a door behind the waterfall. In here is a treasure chest, but it is actually a Mimic, a pretty strong creature that will give you a bunch of experience and coins for fighting it. Walk into the door behind the third waterfall, and in the box is a Psynergy Armor. Go back out and into the first waterfall, then hop over the blocks and into the door at the middle of the room. Jump on the only block you can, and go to the one on your right, then up, and up again. From there, go left, and you should be able to reach the box with a Sleep Bomb inside it. To get to the door, start at that block where you came in the room. Jump to the right and from that block, to the right again (you should be in the bottom right corner now). Go straight up from there, and then go up 3 and left 1. From that block, jump once to the right, and then up to the little platform in the top right corner. Jump left 3 times, and down onto the block. Jump over onto the ground, follow it around and then keep going straight down. You are now at the door, it can be a little confusing at first. Hop over and go through the door, then walk into the middle waterfall. Proceed into the next door where you find more pipes that you need to connect. Push the top horizontal one first, then the bottom horizontal, and finally the vertical one. This fills up the water in the previous room. Go back and jump from one block to the next and into the door. Keep going up the stairs until you come to another pipe room. Use the stairs in the very back to go around and move the vertical pipe to the left. Then push the horizontal one down, and move the vertical one back to the right. The statue should be against a pipe now, so move the horizontal one back up and the vertical back to its original place. Finished? Nope! Repeat the first process again (vertical to the left, horizontal down, vertical right). This moves the statue down into the room below, so exit the pipe room. Push the statue onto the button and go in the door. You come into a room with 5 statues, 4 on one side, and 1 on the other. Push the 3rd one away to reveal a door, go in it and open the box which has a Nut inside. Now go around to the single statue and use Move to push it aside. Go in the door there and connect the pipe which will open up another door. Go into the 4th waterfall, which leads to a Mercury Djinni. It's a good idea to save here because it sometimes runs away or defeats you. Try and set up your Djinni so that you can use two summons during the battle. This will take away a good portion of its HP. Use the Djinn powers as much as possible, and while they recover, use Psynergy. It only took me 2 turns to defeat it, so it's really not that hard to beat. Once its beaten, you get 151 coins and the Djinni "Sleet" will join you Go through the door at the left of the room, and it is pretty straightforward from here. Just follow the halls and go though the doors. You come to another set of waterfalls, go through the last one, then use Move to push the statue out of the way. Go through the door and down the hall into the room with a statue and a rainbow. Stand in front of the statue and use Ply. Mia goes up the waterfall and the party follows. You will end up in front of a Psynergy Stone, so do all of the healing you need and pick it up. Hop over the floating platforms, and up the stairs. After a little dialogue, Kraden, Jenna, Felix, Saturos and Menardi appear. Saturos tells Menardi and the others to head for the next lighthouse. You must now face Saturos. Saturos - 331 exp., 800 coins This is a tough fight. Saturos has many powerful attacks, such as Fireball, which target numerous people, and many strong single attacks. Use Djinns as often as possible, since they do the most damage. Also, keep the party members in high HP, even if they aren't in the yellow numbers, heal them when they have around 35-40 HP left. Like before, use Granite to put the barrier around the party, which will help a lot here. Just keep hitting and healing, and Saturos will go down......kinda. Alex shows up and explains why Saturos went down so easy. After his little speech, he goes off along with Saturos. The party decides they need to get to the lighthouses before any more are lit. Mia will come along with you, so hop across the floating platforms and onto the elevator. At the bottom, be sure to use the Empty Bottle and fill it up at the spring to get Hermes' Water. Leave the lighthouse, and go back to Imil, get supplies, rest, etc. After you finish, head back to Kolima Forest. ---Kolima/Kolima Forest--- - Items Turtle Boots It's the same as before, just go through the whole thing again until you reach the area where Tret and Laurel are at. Go over and talk to him, which will bring up your menu. Give him the Hermes' Water, which you got at the Mercury Lighthouse. He regains his power and un-curses the people in Kolima. Once you have finished with him, use Retreat to go back to the beginning of the forest and head to Kolima. As you go back into Kolima, all of the people will be normal again. Talk to the 3 people inside the bottom house (or tree, whatever), and they will mention a secret. You can use Mind Read to get some extra clues such as its in a forest, but outside of Kolima Forest. Go West of the village to where you see what looks like average trees, hit A and you will search the ground and find the Turtle Boots. When you are done, head east of the village and follow the path all the way around, and you will come to Kolima Bridge. Keep going along the path, and to the right of it you see a new area. ---Fuchin Temple--- - Items Arctic Blade Orb of Force Psynergy Stone Unicorn Ring - Enemies Dirge - 47 exp., 61 coins Lizard Man - 42 exp., 52 coins Mole - 39 exp., 60 coins Ooze - 26 exp., 40 coins Spirit - 49 exp., 67 coins - Djinni Zephyr - Recommended Level: Head up the steps and enter the temple, look in the jar to the right of the meditating man. You find a Unicorn Ring in there. Also outside is a Psynergy Stone, so if you need PP pick it up, if not than leave it for later. Go up to where Master Nyunpa is meditating, and use Mind Read on him. He will then tell the man in front of the waterfall to let you through. Step on the right log and press up, this will roll the log up to the chest, which is a Mimic Mimic - 190 exp., 207 coins Simply use the strongest attacks and summons on the Mimic, Heal any members that might be getting a little low on HP, and it should be dead in no time. Good experience for this guy, and you get a Game Ticket. Go back and take the log on your left and go through the door. Hop on the stone right directly up from where you walk in, then keep going, and it will take you around a big circle until you reach the door in the left of the room. Follow the path up until you come to a room with no lights, and go into the door to your left and up a little bit. Walk to your right and take the vertical log across to the left and there is a chest with an Arctic Blade inside. Go back, and take the log down and into the door, and in this room, walk along the left side of the wall so you avoid the spikes on the ground. Ride the log to the right, go through the door and take another log to your right. Now you are in a room where you can see the Djinni. Take the horizontal log down, get on the vertical and roll it to your left. Now ride the horizontal one back up, jump on the stone, and to the vertical log, and roll it right. Prepare to battle the Djinni. Use the most powerful summons and Psynergy, the Djinni only has around 500 HP, so the fight shouldn't take to long. Heal when necessary, but it shouldn't be a problem for you. Just keep hitting it and it will go down. You get 150 exp., 176 coins, and the Djinni "Zephyr" will join you. Go down and take the log all the way to the top of the room. There are two horizontal logs right on top of eachother, take the top on up, then go on the vertical one and take it to the left, now hop over and take the other horizontal one up. It should hit the vertical one so you can go into the door and get the Dragon's Eye. Go back out, and take the door in the upper left of the room, which takes you to the dark room again. Go up the ladder and put the Dragon's Eye in the socket, which lights the room. Go back to the room with the logs, and take the door at the bottom left of the room, it takes you back to the place with all of the rocks in the water. Head back over to the door on the left side. Go up into the now lit room, and you'll notice a shadow on the ground. There is an invisible bridge you can walk on, go across it and it takes you up to the upper right door. Slide down the cliff, and enter the door, inside the treasure box is an Orb of Force. Exit the room, go up the ladder and slide down the cliff in the next room. You have mastered the secrets of Fuchin Temple, exit the caves. Go up and talk to the master again, he will give you some advice and you can go on your way. Head south of the Temple and enter the forest. ---Mogall Forest--- - Items Apple Nut Psynergy Stone Elven Shirt - Enemies Ape - 96 exp., 160 coins Bone Fighter - 51 exp., 63 coins Death Head - 55 exp., 73 coins Dirge - 47 exp., 61 coins Mole - 39 exp., 60 coins Spirit - 49 exp., 67 coins - Djinni Quartz - Recommended Level: This forest is kinda odd, many of the paths you can take will just lead you nowhere by repeating the same screen over and over. For the most part, only one path will be the correct one, but there are a few exceptions. Use Force to hit the stumps and the creature will run in the direction you need to take. Sometimes it will battle you. When you enter, a creature hops into a hole, from there just go down, and then just walk down again. Cross the little bridge, and you come to (surprise!) more logs. Move the vertical to the right, horizontal down, vertical to the left, then push the horizontal into the water. There is a Nut in the tree, stand to the left of it, just below the little tree stump and use Catch to grab it. Hop across and take the right path, and right again, you'll come to an area with a treasure box containing an Apple. Go back to the previous screen and take the path down. Stand above the log and push the rock into the hole, using Move. Push the horizontal log down, move the vertical one to the left, push the horizontal one up again, and push the log into the water. You'll see a Djinni sitting at the bottom left of where you are, go over to it and prepare for battle. This Djinni is extremely easy to defeat. On the first turn use summons with everybody, and on the second use your most powerful Psynergy. It will use Mad Growth on you, which shouldn't be a problem if you've got good armor on. It gives you 172 exp., and 201 coins. After you defeat it, the Djinni "Quartz" joins you. Go to the left side of the area you are in, and go left three times. Push the stone into the hole using Move, and push the log over. Get the treasure box, which has an Elven Shirt in it. Go out of there and head up, you find a Psynergy Stone in here, so pick it up and use it after you've healed all the party members. After that, go back down, and then down again into another area with logs. Use Move to push the stone into the hole, and push the log in the water. Now go move the top vertical log right, the horizontal one down, and push the bottom vertical into the water. Hop over to the other side and take the bottom path. Walk around to the middle and that little green thing will jump out again and scurry away. If you follow it, a giant one appears behind you. Killer Ape - 460 exp., 1500 coins Killer Ape is a pretty easy battle. It has a spell called Bind, which can block the use of a member's Psynergy, and a few mid-ranged attacks. Use Djinns or powerful Psynergy as always and it'll go down in a short time. You get a lot of experience and coins (especially) for beating it, as well as a Douse Drop. After the Ape goes down head out onto the world map. Follow the path going left up to the next town. ---Xian--- - Items Antidote Elixir Lucky Medal Sleep Bomb - Djinni Mist Corona Look in the back of the orchard for a Lucky Medal and in the house northeast of it to find an Elixir. There are two doors to the left of a set of stairs, go in the left side and a Sleep Bomb is in a jar. There is a girl bringing water from the stream, she tells you to not bother her or the water will fall, so talk to her when she gets in front of the right door. Use Frost to freeze the water, and go up the steps, hop on it and go down to the Djinni. No battle this time, the Djinni "Mist" will join you. Now go into Feh's School (building at the top of the steps) and look in the barrel next to the jumping girl to find an Antidote. Head to the weapon/armor/item shop, and buy all of the things you need. When you have everything you need, go north of town, and you cross a bridge onto a small patch of land. Walk around and a Djinni will battle you, which is very easy. Use a summon with all members and it will be defeated. It gives you 173 exp., and 210 coins, you now have the Djinni "Corona". From there, go west across the bridge and keep going, you can't see it on the map, but it will take you to a new place. ---Alpine Crossing--- - Items Power Bread When you walk in, you can see a little green plant (like the one you find at Bilibin Cave entrance). Use Growth on it, and then walk down to where a puddle of water is and use Frost. Climb up the vine and slide down the edge of the cliff, then use the ice block to hop over to the other side. In the treasure box is a Power Bread. Slide down off the cliff and go to the exit at the top. There is a town very close to the Crossing. ---Altin--- - Items 9 coins Cookie Lifting Gem Lucky Medal Nut Psy Crystal Vial - Enemies Ape - 96 exp., 160 coins Bone Fighter - 51 exp., 63 coins Calamar - 54 exp., 79 coins Dirge - 47 exp., 61 coins Rat Fighter - 63 exp., 83 coins Slime Beast - 51 exp., 77 coins Tarantula - 58 exp., 81 coins - Djinni Spritz - Recommended Level: As you enter the town, the first thing you notice is that a good portion of it is underwater. Apparently monsters have been spewing an amazing amount of water into the village, flooding it. Use Move on the statue near the entrance and go into the door. There is a chest with a Psy Crystal inside it, go out and head for the ladder on the west side of the village. The monster who has been flooding the town is down there, and runs inside a door, follow after it. Keep chasing it, it makes an ice block, goes to the other side and spits more water. Go up to it and fight it. Living Statue - 377 exp., 900 coins Make everybody in the party do a summon on the Statue, which will take away most of its HP. For the next turn just use Psynergy on it and it will go down. Not a tough battle at all, but it gives you a good amount of experience and coins. You also get a Frost Jewel for beating it. After you beat it, go back out into the town, where the water has dropped a level, and the item shop, the mine, and a house are now accessible. Go into the house and check the barrel to find a Nut, and pick up any items you are running low on in the Item Shop. When you have everything you need, proceed into the mine. In the first section, just follow the tracks all the way around to the top, and do the same for the next screen. You should be in a room with water in it now, go left and you'll come across another of the water-spitting monsters. A mine cart is waiting for you, but before you hop in, go pull the switch near the other rail, which will send you in the correct direction. Now jump in the cart and watch Isaac zoom around and leap over the water. Living Statue - 377 exp., 900 coins Simply follow the same plan you used to defeat the other Living Statue before, and it will be defeated and you obtain another Vial. Go in the cart again, and head back for 2 screens, then take the door in the upper left of the room. Follow the mine cart tracks to the left and down, then pull the switch. Go back towards the entrance and keep going right and jump into the mine cart. Once it stops, go into the door and proceed forward. There are two paths here, going down will take you to the next part, and to the left is a treasure box, which is actually another Mimic. Mimic - 241 exp., 267 coins Using the Psynergy 'Planet Diver' is really useful against the Mimic. It only takes 7 PP but does 100+ damage every hit. Use this a few times on it and the Mimic will go down, and you get a Game Ticket. Go down and into the next room, before climbing the ladder, go over to the puddle and use Frost. Hop across, go in the door, and you'll come to a room that has another of the Living Statue monsters. Go to the left and use Frost on the puddle that's sitting between the two cliffs, then climb the ladder right there. Hop over the ice and into the cart, it will take you to a treasure box that has a Dragon Shield in it. Take the cart back, and go down the ladder, walk to the far left and hit the switch to change the track direction. Go back into the cart and it will stop close to where the monster is. Head down and fight it. Living Statue - 377 exp., 900 coins By now these should be easy to defeat, as you've done it twice before, as always, use summons, Pysnergy. You get a Vial for beating it and the water level will drop again. Use Retreat to get to the beginning of the mine, unless you feel like fighting some more. Go into town and buy some weapons in the weapon shop, there are some good ones in there. Also, check the barrel in the shop to find 9 coins. Another mine is now accessible, so if you've got all you need, enter that one. Go right, it will take you into the next room, and from there just keep going along the tracks. In the room where the track ends, go straight down and on the left is a chest with a Lucky Medal in it. Go right, and keep going along that route and it takes you up to a door. There is a Djinni in this room that you can see right when you walk in. To your right is a puddle, use Frost on it, use Move to push the wood to the left, then go up and climb the ladder. There are two puddles up here, use frost on both of them as well. Flip the switch (arrow pointing left). Jump over the ice and wood blocks and hop in the cart. It will take you to a dead end, but jump in again and it takes you to the Djinni. Use the summons (as always), Tiamat and Cybele do the most damage, the Djinni should go down in one turn. You get 190 exp., and 226 coins, and the Djinni "Spritz" joins you. Jump back in the cart and at the dead end, go to your left, up the ladder and across the ice blocks to the door. Follow the path to the left and just keep going along that way, its pretty long. When you come to the next room, go up around all of the rocks and you come to a sign and a piece of wood. It warns you about falling rocks, Garet gets angry and then the party reenacts and Indiana Jones scene. The boulder creates a large hole in the ground, slide down and use the broken track as a ladder. Go down and you come to a rather large monster. Hydros Statue - 496 exp., 2400 coins Use Tiamat and Cybele summons, their damage is in the 250-300+ range each. The lesser ones do less damage, but still pack a punch. Use Planet Diver and Ragnarok which do 100+ each hit after the summons. Make sure to keep all party members above the 70 HP range, as the Hydros Statue does some powerful attacks that target 3 members. It will only take a few turns to kill it, but its pretty challenging, you also get a Lucky Medal for your efforts. Climb back out of the hole, and go down. Exit the mine, and go into the top one again. Go to where the Living Statue was before (take right path, keep going), and there is a door at the bottom of a ladder. Go inside and use Lift to move the rock, and in the chest is a Cookie. Use Retreat and head back to the bottom mine. In the first room is a boulder behind a switch for the cart tracks. Use Lift to move the boulder, and enter the door. Take the far left path, use Move to push the wood block over and go in the door which has a Vial inside. Go back out and take the middle path, use Lift to go under the boulder. This will take you out to the world map, go just to your left and enter the village. ---Lama Temple--- - Items Psynergy Stone Water of Life This place resembles the town of Xian, they are connected as they both have masters of Chi, and students from Xian continue training here. Go into the top left building, and Master Hama will teach Ivan the Reveal ability. Feizhi comes in sensing that a man named Hsu is in trouble, and the master runs off with Feizhi. Go across the stream where a rock is sitting and there is writing on the wall. Use Reveal to show a hidden chest with Water of Life in it. Also, there is a Psynergy Stone sitting to the left of the steps if you need it. When you are done, exit the temple and head to your left on the world map. You come into a place called Alpine Crossing, which is where you were before (found the Power Bread). Use Reveal where there is a half circle dotted out on the ground. Enter the door and go around to where the master and Feizhi are standing with Hsu trapped under a boulder. Use Lift to pull it off him, they will thank you and you are back in Lama Temple. Now head out again and go southwest. ---Lamakan Desert--- - Items 777 coins Lucky Pepper Mint Potion Psynergy Stone x2 Vulcan Axe - Enemies Ant Lion - 168 exp., 320 coins Fighter Bee - 67 exp., 90 coins Grub - 62 exp., 88 coins Orc - 68 exp., 113 coins Rat Fighter - 63 exp., 83 coins Salamander - 84 exp., 190 coins - Djinni Smog - Recommended Level: There is a meter on the left of your screen, when it fills up the party receives damage, to drop it you must use Reveal to find an oasis. Walking on the dirt won't fill it up, but walking in the sand will, use Reveal wherever you see a circle of stones. Go up and left, there will be a circle of stones, use Reveal and they will hop into the hidden oasis. Keep going and take the path to the left, use Reveal to find a Psynergy Stone, then go up. Use the oasis, go up, and you can find a chest with a Vulcan Axe inside. Go back down and to your right, there is an Ant Lion that can suck you in with the quicksand around it. Above that area is an oasis and right above is the exit to the next part. *If these directions are confusing (which I know they are), check the diagram below. To your left is a Potion, and left of that is an oasis. Above those two is another Ant Lion (makes a triangle between the 3 rock circles). If you go directly north of the oasis, it takes you to another, and going northwest from the Ant Lion takes you to one. Stand at the oasis north of the one in the triangle, go east and it takes you to the Djinni "Smog", you don't have to battle it, an Ant Lion is right next to it. Go north of the oasis (left of the Djinni) and there is an Ant Lion on the right and some Lucky Pepper to the left (these two are directly below a waterfall of sand...if that makes any sense). An oasis is to the right of these things. Head down from the sand-fall, another Ant Lion on your left, and just a little left you come to the dirt. To the right of the exit is a chest with 777 coins, and when you get that, go into the exit on the left. Desert2 Map: ################################################## ### [Sandfall] ######## (Oasis) ### # ##(L.Pepper)(AntLion) #### # # # (Psyn.Stone)# #(AntLion) # # (Oasis) [Djinn](AntLion) # # # [Exit] (Coins) # # (Oasis) # #(Oasis) ## (AntLion) # # # ### ### ## ###(Oasis) (Potion)#####[Entrance]#### ####################################### ###### In this area, there are to sand streams, just walk across them both, you can use the steps on the second one if needed. Proceed left around all of the cliffs and when you come to the area with sand, use Reveal to show a door behind the falls. Loop around the little cave and you come out on the other side to be met by more streams of sand. If you go down, there is an oasis on the right, an Ant Lion above that, and a chest with a Mint above that. When you are done down there, use the steps to go up and make your way all the way across the streams. Use Reveal on the last sand-fall to the left and you see a big monster blocking a cave. Manticore - 590 exp., 3400 coins Manticore is probably the hardest enemy you'll face so far. Most of its attacks target 3 members, and it also uses Dilusion a lot. The best attack against it is to use the summon Boreas, which can do 600+ damage, also Procne can do around 300 damage. Try to keep all of your members at 80 HP and above because the Manticore can sometimes attack twice during a single round. Defeat it and you get a large bounty of coins and a Psy Crystal. Use Reveal to go into the door it was blocking, walk through the short cave and you'll be back on the world map. ---World Map--- - Enemies Death Cap - 48 exp., 56 coins Fighter Bee - 67 exp., 90 coins Mad Vermin - 55 exp., 80 coins Undead - 74 exp., 90 coins - Djinni Vine There are two bridges you can see when you walk out of the cave. Go across the north one and onto another little island. A Djinni can be found here (I walked in the little patch of forest). Once again, use summons and it will go down easy. You get 230 exp., 277 coins and the Djinni "Vine" will join the party. Go back to the southern bridge and keep heading south, you'll come to a new village. ---Kalay--- - Item 11 coins Elixir Nut x2 Vial Water Jacket - Djinni Scorch Search the back jar next to the graveyard close to the entrance, and use Catch to pull the Nut off of the tree. There are 11 coins in a barrel in the house right of the weapon shop. An Elixir is downstairs of the inn, and a sleep bomb is located outside and behind the armor shop. Walk up the steps on the outside of the house that is to the right of the inn. A piece of it is broken off, so jump from there to the cliff, use Move to push the statue out of the way, and go inside. Push the statue in front of the flowing water, which will drain the area and allow you to go up the ladder to the Djinni. Talk to it and the Djinni "Scorch" will join you. Everybody in town seems to be all excited about the Colosso tournament. A tour heading for Tolbi has stopped by here on their way to it. Be sure to talk with the tour guides, its very important to do this! Head to the top of town where two guards will stop you. They recognize Ivan, and let him through to talk to Lady Layana. After the discussion, go out of her quarters, and take a right down the hall and into the room. There is a nut near the stove, go out and take the left hall and in the room is a Water Jacket. Try to leave town and you'll see a scene with the tour group. They need to get on a ship to head for the Colosso, so they head out and after you get your supplies and rest, do the same. Before you proceed to the next part of the game, head back to vault, which is north of Kalay, across the bridge, then east across another. ---Vault--- - Items Bone Vambrace - Enemies Cave Troll - 106 exp., 134 coins Death Cap - 48 exp., 56 coins Fighter Bee - 67 exp., 90 coins Gargoyle - 84 exp., 119 coins Ghost Mage - 80 exp., 110 coins Ravager - 90 exp., 95 coins Undead - 74 exp., 90 coins - Djinni Sap Go into the inn, and use Reveal next to the barrel on the left, you see a bone sitting on top now. Pick it up, walk up the stairs and go around to where the dog is sitting near the graveyard. Give it to the dog then keep walking left, climb the tower and ring the bell. A djinni will pop out and land on the other side. Go back to the graveyard and then use Reveal again. Go down into Vault Cave, to your right is a treasure chest, which is actually a Mimic again. Mimic - 321 exp., 356 coins Like before, use summons and it should die on the first turn, nothing to difficult about them anymore. Go right and up through the door, and pass the room with the water. Push the torch onto the button to open the gate. Use Whirlwind on the ivy and go through the door to find a chest with a Vambrace in it. Then use Frost on all of the puddles of water in the previous room. Jump on the ice from left of the ladder, then down, and up, and onto the other side. Go down the ladder in this room, and up the other one and through the door. Go up the staircase on the right and hit the switch, the water drains out then head back to the previous room. Go to the door at the bottom, then proceed through the next one into a room with two lit torches, and one unlit. Timing is everything in this puzzle, here are the directions: 1. Move the unlit candle 2 spaces down. 2. Move lit candle up 1 space 3. Stand to the left of it, when the water drops to the right of it, PUSH! You must move it two spaces before the next drop falls. 4. Push it around the square, so that it is aligned with the square on the left, and the main path outline. Stand on the right of it. 5. When water drops in front of it, PUSH! Move it until it is against the small square on the left. 6. Push it down and around until it is on top of the smaller square, and the drip is right in front of it. 7. When the drip falls, push it out until it hits the side and then move it up to the button. The door will open, go through the door and then through the one to your left. Go down into another door, climb down the ladder and into yet another door. Hop across to the other side, up the ladder and into the door to your right. Now just go through one final door and you are outside where the Djinni is sitting. You now have the Djinni "Sap". Luckily the trip back is much easier than the one forward. Go to the room where you had to make all of the ice blocks, and slide down the cliff. Backtrack to the beginning and you're done! ---Vale--- - Items 1 coin 3 coins 5 coins 6 coins 123 coins Antidote Halt Gem Nut x2 Power Bread Psynergy Stone Smoke Bomb Vial - Enemies Death Cap - 48 exp., 56 coins Fighter Bee - 67 exp., 90 coins Ghost Mage - 80 exp., 110 coins Mad Vermin - 55 exp., 80 coins Ravager - 90 exp., 95 coins - Djinni Kite You can use the giant Psynergy Stone on the way in to restore your PP. Go behind the item/weapon/armor shop and use Whirlwind on the vines to the left. Inside is a chest with Power Bread. Go up the steps, then up the smaller set and into the house where you can find a Smoke Bomb, and also there is 1 coin on the top floor of the inn. Diagonal to the house with a Smoke Bomb, you can find 3 coins inside. Enter the place that looks like a little barn, inside is a Vial, 123 coins, and a Psynergy Stone. Exit the barn and go left to the other side of Vale. In a house to the right of the waterfall is an Antidote, and on the left side of the falls (up the stairs), use Catch to get the Nut in the tree. In the house left of yours is 6 coins, you can now go and visit Isaac or Jaret's houses. Isaac's mother is a little less than happy to see you, but there is much joy in Jaret's house. When you are done, head over towards Kraden's house. There are 5 coins in his house, go out and use Lift on the stone blocking the fence. Go up and into the door, which leads to Vale Cave. On the left is 6 stones in the water, hop on one and use Reveal to show the middle one to get across. Go up the ladder and in the next room, use Move on the crate to your left to drop it into the water. Use the door going down from where you moved the crate, there is a chest with a Nut in it (I guess you could call it a chestnut! haha .... *walks away*). Go back out and use Move twice on the crate to your left to put it in the water. Hop across and step on the log, than press right on the d-pad to run on the log and it will take you to the other side. Take the path on your left and push the two logs into the water. Slide down the cliff and push the horizontal one in as well. Walk across and through the door, then pick up the Halt Gem from the chest. Equip it on someone, then walk over to the Djinni. It sees you and runs, slide down and it will run again. Now use the Halt Psynergy to stop it, and the Djinni "Kite" will join you. Exit the cave and exit the town. From here you can go back to Bilibin Cave, and up in the room where you found the Elven Rapier. Use Reveal around where the stones are, and go through the door, and then go around where you can hop on an ice block and into a door. There are two chests which contain a Psy Crystal and the other one has a Water of Life. Its not necessary to get these, but if you wish, go ahead. Now head back down to Kalay Docks, which are southwest of Kalay. ---Kalay Docks--- - Items 23 coins Anchor Charm Boat Ticket Lucky Medal Nut - Enemies Lizard Fighter - Man o' War - 55 exp., 87 coins Rabid Bat - Virago - 87 exp., 120 coins - Recommended Level: Go into the building and buy a ticket at the counter, it will be 600 coins total. Get onto the ship and there are three people talking. They are worried that they won't make it and something could attack them, but the captain feels safe as long as he's got his amulet. One of the men walks off making a menacing comment. Follow him, he'll run away, and go into the captains quarters. There is a Nut in one of the barrels. Climb up the ladder on the mast (above the steps going below deck) and you'll find an Anchor Charm. Go into the door above where the ladder is, and check a barrel to find 23 coins, you also hear the people on the tour from Kalay getting impatient. Go below deck to find a Lucky Medal, then return to the captain's quarters. The captain and passengers argue, then give him his 'lost' Anchor Charm, and agree to help him out. The ship, after much dialogue, will finally set sail. Go down to where the oarsmen are (room where you found 23 coins, stairs are behind the tour guide) and after some talking the ship will leave port. Almost immediately, the ship is attacked. You must defeat the enemies, then choose a new oarsman from the tour group, do this three times and you must face a much more difficult foe. Kraken - 711 exp., 5200 coins First off, make sure that Granite is Set to someone, and put the rest on standby. Your first move should be to use Granite's barrier on the party, then summon Judgement, Meteor, and Thor. This will give your party much needed protection against Kraken's attacks, and take off a good chunk of its HP. Ragnarok and Planet Diver are two good Psynergy spells to use as well. Make sure that the party keeps its HP around 100 at least. Use Ply, or Cure Well when needed and it should be a somewhat easy battle. Along with the exp and coins, you get a Water of Life for defeating it. After Kraken is defeated the sailor will finally spot land and you can get off of the ship. ---Tolbi Docks--- - Items 35 coins Potion There are 35 coins in a box on the dock. Below the ticket office, use Move on the left crate twice, and use it once on the right crate. Hop over and get a Potion from the chest. When you are finished head off to the left and onto the world map. ---World Map--- - Enemies Gnome Mage - 86 exp., 126 coins Mad Mole - 71 exp., 88 coins Rabid Bat - 61 exp., 82 coins - Djinni Ground Hail Before going into Tolbi, head west of the town, and go up on the first bridge you see, then go east. This loops you back around to Kalay Docks (funny, walking would've been shorter than that boat!) and you can get the Djinni "Ground". Just go up to it and it joins, now go back towards Tolbi. Go to the west of Tolbi, and up across the bridge. Go north for a little and there is a bridge to your left, go down it and head to the forest area next to the mountains. You can find a Djinni here, you have to battle it first, pretty easy though, just cast a few summons on it. You will then get 279 exp., 340 coins, and the the Djinni "Hail" will join you. ---Tolbi--- - Items 9 coins Hard Nut Lucky Medal x2 Power Bread - Djinni Ember Tolbi is a very lively town, what with the Colosso happening and everything. There are lots of mini games to play here, and then there is the Colosso tournament... At the entrance, there are two trees to your right, walk behind those and up the the cliff. Use Growth to make a vine, and then use Frost on the puddle. Walk down into town and go to outside the inn, hop on the ice and walk up to the Djinni. Talk to it and the Djinni "Ember" joins you. Look in the barrel outside of the house to the right of Tolbi Springs for a Lucky Medal, and there is another one on the top floor of the weapon/armor/item shop. Use Reveal at the graveyard to find a chest with Power Bread in it. Outside of the house next to the steps leading to Babi's Palace is a barrel with 9 coins in it. Go into Babi's Palace (steps on the back left of town). There are two wood doors to your left and right when you walk in, talk to the woman behind the counter and you can sleep there for free. Take the steps below the right door and go to the very top floor where you can find a Lucky Medal. Go down and take the other set, head down the middle red carpet and you see a man named Iodem talking to guards. Apparently Tolbi's ruler, Babi, is missing, when he's done talking, take the stairs to the left of Babi's chamber. It goes to an Alchemist's room, there is a Hard Nut down there. Go up, and down the right steps you can get into the Colosseum to see two of the trials. When you are done, leave the Palace. Right above the steps when you enter is Tolbi Springs. You can play a little mini game here where you toss either a coin or a Lucky Medal into it and try to win prizes. The object is to NOT hit one of the creatures inside so that it will land on the bullseye. The closer you get to it, the better the prizes. There are five places you can land them in, here are the prizes: (Coins) - Center - 20 coins - 2nd Ring - 10 coins - 3rd Ring - 2 coins - 4th Ring - 1 coin - Outside - 0 coins (Lucky Medals) - Center - Assassin Blade, Earth Shield, Spirit Armor - 2nd Ring - Burning Axe, Adept's Helm - 3rd Ring - Guardian Armlet, Earth Shield - 4th Ring - Cocktail Dress, Kimono - Outside - Ninja Hood, Guardian Armlet, Water of Life, Potion, Grievous Mace, Glittering Tiara, Battle Gloves Above and to the right of the Spring is a dice game. The rules are fairly simple: Roll dice, depending on what you roll, different amounts are paid to you. Its 200 coins per roll, and if you roll a pair, you get 200 back (come out even). 2 pair will double your money, 3 of a kind will triple it, and 4 of a kind will get you 5x what you paid to play. From what I've seen, its completely random. Another game you can play is located on the top floor of the inn. This is a slot machine where you can play for various prizes such as boots, shirts, items, and rings. Use however many tickets you want, the more tickets, the better your chances are of making a match. There are 6 symbols: Boot (line up 5 to win a boot prize), Shirt (same), Ring (same), Star (Item, same), Heart (Item, same) and Moon. The Moon is like a Joker, it can be used as anything. You can line up 3 Rings and 2 Moons to win a ring prize, etc. The prizes are as follows: *This is not a complete list, more to come... (Shirt) Mythril Shirt Running Shirt Silk Shirt (Boot) Fur Boots Hyper Boots Quick Boots (Ring) Adept Ring Sleep Ring War Ring (Item) Psy Crystal Nut Vial (Item2) Elixir Potion After you get tired of the little mini games, head north of Tolbi, you find a cave on the side of a mountain, enter it. ---Altmiller Cave--- - Items Cookie Mystic Draught Vial - Enemies Armored Rat - 77 exp., 100 coins Clay Gargoyle - 100 exp., 147 coins Dread Hound - 116 exp., 176 coins Foul Dirge - 82 exp., 100 coins Golem - 105 exp., 161 coins Mad Mole - 71 exp., 88 coins Wight - 92 exp., 115 coins Worm - 60 exp., 94 coins - Djinni Squall - Reccomended Level: The lights will dim as you enter, so you'll have to wander around in the dark for a short while, you can use reveal if needed in some areas. Go through the first path, walk around the rocks in the next. When you walk into the room, you can see a chest from the light of a torch, its a Mimic. Mimic - 374 exp., 415 coins Still a fairly easy enemy to defeat, should only take a turn or two to kill it, you get a Water of Life for beating it. Head left and then up where you see a white outlined person in the shadows. Go and talk to him, he cannot move and needs your help to return his draught to him. He will tell you its located deep in the cave, and gives you directions on how to pass the puzzle, which will come later on in the cave. Go into the door to the left of him, when you walk in go to your left and up, the path leads to a treasure chest with a Vial. Go back and take the path on the far left, and then from the bottom take the far right path and go up into the door. Go down the steps and over to the other set of stairs where the broken pillars are. Push the horizontal one to the right, use Frost to make an ice block, push the bottom horizontal one down, then push the vertical one to the left. Finally push the top horizontal one down and head over to the Djinni. You will have to battle it this time, but it is very simple, just use two of your strongest summons and it will be defeated. Not much effort needed, you get 295 exp., 352 coins, and the Djinni "Squall" will join you. Push the log down and hop across into the next room, where you are back in the darkness. Take the first left when you come in the room, it goes to a chest with a Cookie, go back and then take the path going down. Find the path around the rocks in the middle of the room which takes you right, up then left to the door and into the next room. The lights are on in here, instead of messing with the pillars, go down and up the steps which will loop you around, slide down the cliff and into the door. You are in the room that the man had mentioned before. Rotate the rock on the left, then the one on the right. 5 colored orbs will appear and show you the color you need to do. The rocks are in this order from left to right: Blue, Green, White, Yellow, Red. Rotate the rocks according to the color given (if you are confused, use Reveal to show the color on the rocks). You'll have to rotate two rocks and then a door will open, go in and get the Mystic Draught. Walk back to where the outlined man is and give him the Draught. He will get up and Ivan reads his mind. It turns out that it is Babi, the one who all of the guards in Tolbi have been searching for. He mentions something about Lemuria and Kraden, but the guards interrupt the talking. Babi has to get back to see the finals, and suggest you be in Colosso finals as well. Head back to Tolbi. ---Colosso--- - Items Chain Mail Iron Shield Nut x5 Oil Drop Sleep Bomb Smoke Bomb x2 - Recommended Level: Take a quick nap before heading to the Colosseum. After that go there, and up the steps where the guards are. They don't seem to confident in your skills as a warrior, they take you inside and after a little talking, a guard will give you a tour. Talk to the attendants to find out about the different stages and whether or not you want a party member to cheer for you. There is a trick to selecting who will cheer from the different stages: Stage 1: Member with Move Stage 2: Anyone Stage 3: Member with Growth Stage 4: Anyone When you have the option to use the people cheering, use Move to push the wood block over, and then use Growth on the little plant with the other person. It will go back to Isaac, step on the white circle and the finals will begin! In the first stage, just hop across the log that was moved before, and get the Nut. Then push the pipes together and hop across the scale. In Stage 3, climb up the vine to get an Oil Drop, then keep going right. Use the vertical log and go all the way to your left, then take the horizontal one down. Go back to the vertical one, roll it left and go get the Nut in the treasure chest. Go up, take the vertical one to the right and head into the circle. Azart - First battle is pretty easy, just use a strong Psynergy to hit him a few times and he won't be a problem. When you finish your first match, you will be taken to the second part of the finals. Talk to the attendants to get descriptions of the stages, then set the people to cheer in this order: Stage 1: Member with Move Stage 2: ---- Stage 3: Member with Frost Stage 4: ---- Stage 5: Member with Force When they are 'cheering', use Move on the middle log, Frost on the puddle on the left, and Force on the piece of wood. Run down and heop across the logs you moved and onto the moving platform area. You can jump 2 at a time before they move, make sure you do that to save time. On the last one, while it is up, go to the chest, get the Nut, and return to the platform and hop to the other side. Take the bottom log in the water to your left, and jump down across the ice block. Run straight to where the outline is on the gound around the wood block, use move to pull it back, then climb the wall and come down to the chest where you find a Smoke Bomb. Go back up, slide down the middle slide on the wall and proceed left. Push the log to the left, go up and move the wood block to get a Nut, and then back down and climb the ladder on the wall. Hop on the log and across the platforms and up to the circle where you get a Chain Mail. Satrage - Follow the same technique you did before, try and use summons first, or powerful Psynergy. Keep your life above 70 or 80, use a Nut if you need it, which will keep you good for another few rounds of attacks. Keep hitting and he will go down after a few rounds of punishment. When he is defeated, you will be taken to the final part of the finals. Set the characters like this when you have the option to talk to attendants: Stage 1: Member with Frost Stage 2: Member with Move Stage 3: ---- Stage 4: ---- Stage 5: Member with Force Stage 6: ---- When you can use the other characters to "lend a hand", use Frost on the puddle below the scales, use Move to drag the wood block to the right, and use Force to knock over the piece of wood into the water. When Isaac begins, run down and hop across the scales and go up to find a treasure chest with a Smoke Bomb. Jump on the log in the middle, over one and then down to where the other party member moved the wood block, then over to the other side. Go carefully across the pistons, falling down will be very time consuming, move the log at the top and get a Nut. Go down the ladder, use Growth on the little plant, climb it and run down the set of steps to your right and across the now non-moving belt. Go around the vertical log, and over to the far right wood block and stand behind it. Use Move to pull it back so you can go down and grab the Sleep Bomb. Go up again, push that block down into the pit, and push the middle one up to the top. Push the vertical log into the water, hop across, enter the circle and get the Claymore. Navampo - Basically the same as the previous two fights, except he's got a little more HP, and he's more powerful. Do whatever you did in the first two battles, and it shouldn't be to hard to win this one. After you defeat him, you pass out and wake up back in Babi's Palace. Babi wants to speak with you, so go to his room, he will give you a Lure Cap. He then finishes the conversation you didn't finish in the cave and tells you where to go, which is a lighthouse. Before going, to Gondowan Passage to meet Iodem, go downstairs into Babi's room to get the Cloak Ball, then head southeast of town to Gondowan Cave. ---Gondowan Cave--- - Items Apple Lucky Medal - Enemies Dirty Ape - 114 exp., 149 coins Kobold - 107 exp., 154 coins Rat Warrior - 100 exp., 160 coins Warrior Bee - 65 exp., 104 coins Go left and up through the door, use Lift on the boulder in your way. Go up into the door, then hop across the stones to get a Lucky Medal in the chest. Hop back, and go up to get the Apple in the other chest. Head into the door on the right, use Move to drop the block of wood into the water. Do the same for the next log on your right, and after that, go out the door and onto the world map. You are across the water, south of Kalay. Head up towards Lunpa, which is northeast of Vault. Don't go into the village, go into the cave to the left of it. Use Frost on the puddle under the door, then go into the village. ---Lunpa/Lunpa Fortress--- - Items 44 coins 100 coins Antidote Cell Key Elixir x2 Lucky Medal x2 Mythril Circlet Power Bread Psynergy Stone Sleep Bomb Smoke Bomb Vial Water of Life - Enemies Brigand - 162 exp., 190 coins Kobold - 107 exp., 154 coins Vile Dirge - 75 exp., 98 coins Rat Warrior - 100 exp., 160 coins - Djinni Tonic - Recommended Level: In town, there is a Sleep Bomb on the back left grave, and a Psynergy Stone in the middle of the rock circle (use Reveal). Outside the house to the right of the well is a Lucky Medal, inside that house is a Nut, and in the room above the weapon/armor shop is a Vial. Go up to where the entrance to Lunpa Fortress is, use Reveal near the rock right in the middle of the gateway. It shows a puddle, use Frost on it, climb the ladder and hop across to the other side. Go all the way around to to the other side, use Reveal and then touch the shining thing on the wall, it will open up a door. Go into it to find 6 treasure boxes with a Water of Life, 44 coins, a Smoke Bomb, a Lucky Medal, an Elixir, and an Antidote. When you are finished, go up to Lunpa Fortress. *Sorry if its confusing, there is a lot of doors in this place. The guards won't let you in, so step to the left (in the shadow) and use Cloak. Walk along the shadows and it will get you past the guards and into the fortress. Remember that you should have Cloak on whenever possible, as the guards inside can see you without it. Inside, go to your right, and stay along the left wall and walk up to the door, the light will reveal you, but the guards aren't looking your way. Go into the door at the top of the next room, get a vial, and then down through the door at the bottom left. There is a guard walking around in this next room, he will come up and then go left, that is when you should run down and out the door. Go straight down into the door, then you come to a place with guards pacing very quickly. Run when they are moving to the right, and then up through the door where 3 Brigands await you. Defeat them and proceed forward, there is another Brigand a few rooms later. Beat him and go to the bottom door where there is another guard walking along a square path. Wait until he is at the bottom of it and heading right, then run down the left side and into the door. Use Catch to grab the Cell Key, fight the Brigand and then return to the room where you first saw a walking guard. Go into the cell in that room to get an Elixir, 100 coins, a Mythril Circlet, and a Lucky Medal. Go back to where you got the Cell Key, then into the door, after that go through the door to your left. Use Whirlwind on the ivy, use Reveal and pull the switch, which opens the door. Go up the stairs on the right, use Whirlwind on the ivy and inside is a Power Bread in the middle cell. Go through the bottom left door, and push the crate all the way down into the pit. Hop across it to your left, use Whirlwind again, then Reveal. Pull the switch to open the door, go in and you find where Hammet is at. After a little dialogue, Dodonpa appears and releases a monster on you. Toadonpa - 999 exp., 3200 coins Toadonpa is actually a pretty easy fight, it will only take about 2-3 turns to kill it. Use the best summons, especially Meteor, which takes off a very good chunk of its life. Also Judgement is great, and even some of the lesser summons, such as Atalanta, take off a decent amount. It won't attack you very much, and usually its spells won't even affect you at all. Keep hitting it and it will die pretty quickly, you get a Psy Crystal for beating it as well. The monster ends up on top of Dodonpa, you can pull it off him if you wish. As the party tries to figure out what to do with him, Dodonpa's dad, Donpa, walks in. He promises you that Dodonpa will change his ways, and he'll talk for a while and you end up outside the fortress. Get any weapons/armor/items you need, and head back into the cave where you came in the town. When walking out, a shadowy figure appears behind you, his name is Bunza. He offers to give you a lift back to Lunpa in his wagon, tell him you have some unfinished business still, and him and Hammet will take off. Go back into the fortress, and find the room where Donpa is laying in bed. Talk to him, and as a reward, he offers you a monster he fought before. Walk into the back room and you get the Djinni "Tonic". Use Retreat to get back to the beginning and head down to Kalay. Talk to Hammet in his mansion, then go back to Kalay, and into the cave where you got the Djinni "Scorch" ---Kalay Tunnel--- - Items 200 coins Apple Lucky Medal Nut Potion Sleep Bomb Spirit Gloves Go down into the tunnel and you will find that the gates which previously were locked, are now open. Head to the place where there was a gate blocking a statue and a set of four treasure chests and get the items inside, they are: a Sleep Bomb, a Lucky Medal, a Potion, and 200 coins. Push the statue inside the room all the way over so it blocks the flow of water, then go down and use Frost on the puddle. Climb up the ladder, hop over to the chest and you get Spirit Gloves. Take the long corridor up and then take the hall on your left. There is an Apple in the chest here, once you get it, go outside, use Catch to get the Nut off of the tree and slide down. You may now continue on your quest, so head back across the water towards Tolbi. Directly south of Tolbi is a bridge called Gondowan Passage, meet up with Iodem, and continue on out. ---Suhalla--- - Items 5 coins Hard Nut Lucky Medal Smoke Bomb Right as you enter, there is a box below you which contains a 5 coins. Go to the small house south of the sanctum and look inside the oven to find a Smoke Bomb, then walk on right side of the sanctum (outside), and hop across the little stream and walk left to get a Hard Nut from the chest. While you are back there, check the pot on the left side of the sanctum to find a Lucky Medal. Some of the people in town will warn you about the cyclones that appear inside Suhalla Desert, and they also appear to contain monsters... When you are done in town, head directly south of the village and you come to the desert. ---Suhalla Desert--- - Items Cookie Lucky Medal Virtuous Armlet - Enemies Acid Maggot - 86 exp., 102 coins Brutal Troll - 150 exp., 190 coins Harridan - 150 exp., 164 coins Magicore - 169 exp., 208 coins Orc Captain - 125 exp., 142 coins Roach - 144 exp., 120 coins Stone Soldier - 98 exp., 98 coins Tornado Lizard - 620 exp., 477 coins Vile Dirge - 75 exp., 98 coins - Djinni Flash - Recommended Level: 23+ Go to the right when you walk in, you'll get caught in a tornado. To get out of it, use Douse on it and you must fight a Tornado Lizard. The Tornado Lizard gives good experience and coins, and is pretty easy to beat, you'll fight one everytime you use Douse on a tornado. Go down and pick up a Virtuous Armlet in the chest, then go back to you left and down to where there are three paths. The one on the left loops around to the one in the middle, which has a chest that's a Mimic. Mimic - 669 exp., 547 coins You should be good at defeating these things, as you've come across quite a few in the past already, defeat it and get a Water of Life. Take the path on the right and it leads you into the next part. There are three more paths right here, on the right you get a chest with a Lucky Medal, the left you get a Cookie. Also when I fought the Tornado Lizards here, I got a Weasel's Claw from them. Take the middle path all the way around and you can see a large tornado to your right behind a cliff. Use Reveal around here and you can see foot prints leading left, hop across the wood block to the other side, then go down the ladder and over to the Djinni. It gets easier and easier to defeat them, just use the best summons and it goes down in 2-3 hits. You get 460 exp., 445 coins, and the Djinni "Flash" will join you. Go up in the cave up from where the Djinni was sitting and when you get to the big tornado, go in and wait for a few seconds. It takes you to a myserious island, go into the center of it. I highly reccomend that you gain some levels before entering here, it will really help you out. If you use Douse on this tornado, you will fight a pretty tough enemy. Tempest Lizard - 1360 exp., 6400 coins The Tempest Lizard is probably harder than the boss of Suhalla Desert. Just use basic boss strategies such as using one person as a healer, biggest summons and Psynergy spells with the rest of the party. ---Crossbone Isle--- - Items 1 coin 111 coins 222 coins 333 coins 444 coins 555 coins 666 coins Antidote Blue Key x4 Cookie Demon Axe Elixir x2 Fairy Ring Hard Nut Lucky Medal Lucky Pepper Mint Mystery Blade Ninja Garb Nut x2 Psy Crystal Red Key Sleep Bomb Smoke Bomb Storm Gear Water of Life - Djinni Bane - Recommended Level: 24+ Use Growth on the little plant to the left, and on each of the levels until you reach the top. At the top, go all the way to your right, and use Catch to grab the Nut from the tree, then drop down the cliff where a chunk is taken out to get a Mint in the treasure chest. Climb back up and fall down the middle part of the cliff, you get a whopping 1 coin. Finally, climb back up and drop down the one on the left and enter the cave. Before each door you enter, you must fight sub-bosses, they are more difficult than regular enemies encountered, but less dificult than a normal boss. The further you go down into the cave, the more difficult they become, basically the strategy for all of them is use summons and powerful Psynergy. Many of them have attacks which target multipul members and inflict a good amount of damage, or various status effects. Always keep the party in good health and be sure to save before walking into the doors. Level 1: Platforms Virago & Hobgoblin - 397 exp., 1040 coins The first room you enter is filled with platforms. Walk right, all the way around the room and pick up an Antidote. Go back and jump on the platform in front of the log, use move to push it left, then hop over to the chest on the right of it to get a Nut. Exit the room and come back in, than move that same log right and get 111 coins in the chest to the left. Above this chest is another log, move it right, and go up where you'll find a Hard Nut, then go back and Move that log left, and hop all the way around until you get to the log at the very top. Move it from the left into the center of the platform (stand on the left side, use Move to drag it towards you), go back around and Move the log below it right. Hop up so you are on the walkway along the left side of the room, and exit through the door. When you get out, push the log down into the pit and continue on down the steps. Level 2: Pillars Grisly & Succubus - 587 exp., 1543 coins There is a chest sitting right in front of you which contains an Elixir, then walk around to the right of it to find 222 coins, and to the right of that chest is another with Lucky Pepper in it. Right next to the Lucky Pepper is a vertical pillar, push that to the left, and push the horizontal pillar just below that up. Go down to the bottom horizontal pillar, push that up, and move the bottom vertical one to the right. Finally, push the left horizontal pillar up and get the Mystery Blade inside the chest. Exit the room, push the log into the pit and proceed down the steps. Level 3: Keys Lich & Feindish Ghoul - 437 exp., 1418 coins Walk so you are in front of the key above where you walk in, use Catch to grab it. Hop over to the right and get another in the same manner. Keep going right and you can get another key, you'll be under a circle of platforms, after you get it, jump back to where you came in the room. Hop to the left side and grab the final Blue Key along the way, then go all the way up to the back of the room, where you can see a set of four blue doors. Walk over to where the circle of platforms are, jump on the top one and use Reveal, you can now use Catch to get the Red Key in the middle of it. Go into each of the doors and get the treasure chests inside, the items are as follows: 333 coins, Fairy Ring, Cookie, Smoke Bomb. After you grab each of the items, go back down a few platforms and into the red door to the left. Exit the room, push the log into the pit, and keep going down. Level 4: Statues Gryphon - 606 exp., 3800 coins In this room, you find there are many statues, and they move in your way if you try to pass them. Go right and up to the first statue you see, make it move to the left or right, and use Halt on it. You can now pass them without being blocked, go up and get the Sleep Bomb from the chest. Go back down, and head right to the next statue where you need to use Halt on this one as well. There is another statue behind it, so use Cloak and walk right past it, then grab the 444 coins from the chest. There is part up there where you can walk to the right and past the statue, make sure you still have Cloak on, in the back corner of the room is a chest with Storm Gear in it. Head back towards the entrance, and take the hall left of it, use Cloak to get near the statue and use Halt on it, then get the Psy Crystal from the chest, exit the room, push the log into the pit and go down the steps. Level 5: Water Logged Lizard King, Harridan, & Stone Soldier - 881 exp., 1560 coins You may remember doing a puzzle similar to this one back in Kolima Forest, its the exact same concept, so you should be familiar with how it works. It is much easier this time, pretty easy to figure it out. There are four moveable logs, I will give them labels to make it easier to explain: Top vertitical is 1V, bottom vertical is 2V, top horizontal is 1H, bottom horizontal is 2H. Before moving the logs, walk right and go all the way up to a chest with 555 coins in it, then head down the steps to where the logs are. To get chest #1: 1. Push 2V left, then push 2H down. 2. Push 1H down, 2V to the right, and then 1H back up. 3. Fill water (by pulling switch near the gate) and go to the chest, you get a Ninja Garb. Go back to the switch, pull it and drain the\ water then go to the log area again. To get chest #2: 1. Push 1V and 2V left, then push 2H all the way up. 2. Push 1V to the right and go back to the switch. 3. Fill water, and get a Lucky Medal in the chest, and drain the water again. Getting to the exit: 1. Push 1H down, and go back to the switch. 2. Fill the water, hop over to the other side, get the Potion in the chest. Exit the room, push the log into the pit and walk down the steps. Level 6: Wood Blocks Chimera - 930 exp., 1600 coins There are two wood blocks sitting right next to each other just right of where you came in. Move the left one all the way to the left, and the right one to the left one space. Go up the path left of those two, and you find a wood block with a chest sitting on top of it, push it all the way up. Head back and climb the ladders, slide down onto the blocks you moved and get the chest with an Elixir. Keep going, climb down the ladder, and up the other one and head to the left, you'll see a Djinni sitting there, it will hop down trying to escape you. Keep going and when you come to the block, push it down where the chunk is taken from the wall, slide down onto it, and use Frost on the puddle. Hop on those and get the chest which contains 666 coins, then go up to where the Djinni is sitting and it runs again. Push the log next to where it was down, then go and use Move to push it right two spaces. Climb down the ladder so you are on top if it, and hop right to get the chest with a Demon Axe in it. Go to where the log is sitting to the left of the ice block, use Move to drag it so it is on the right of the ice block (before you push it to where it will block your path, stand behind the little barrier, drag it right then up). Go up the ladder hop across the ice and wood, and get the Water of Life from the chest. Finally, go to where the Djinni is sitting now, and chase it until it keeps going in circles from you, use Halt, then the Djinni "Bane" will join you. Go to the exit, push the log into the pit, and head downstairs. Level 7: Earth Lizard - 1090 exp., 1840 coins After you beat this sub-boss, you cannot continue on any further through the cave. You will obtain an item later that will help you get through here, so just head back up and out of the cave. Go into the tornado that took you to the island, and it will drop you back in Suhalla village, get anything you need, and head back to the desert. ---Suhalla Desert--- - Items Psynergy Stone Take the same route you did before, and when you get past the part where you headed left for the isle, a giant tornado will chase you. Just let it hit you and you fight the boss. - Storm Lizard - 1300 exp., 6100 coins Average boss fight, do whatever you've been doing so far and he won't be a problem. Summons work best, especially Judgement, watch the party's HP so it doesn't drop to low and keep hitting. After you beat him, use reveal on the circle of rocks to find a Psynergy Stone, keep going towards the exit, and Iodem will have a talk with you about what lies ahead. Exit the desert and keep following the path and you will come to a new area. ---Suhalla Gate--- - Items Black Orb Mint Psynergy Stone - Enemies Cannibal Ghoul - 194 exp., 160 coins Earth Golem - 218 exp., 183 coins Gnome Wizard - 219 exp., 176 coins Goblin - 221 exp., 170 coins Horned Ghost - 199 exp., 166 coins Mole Mage - 191 exp., 132 coins Nightmare - 241 exp., 198 coins - Djinni Dew - Recommended Level: 25+ Climb up the stairs to where the guards are laying on the ground, the guards say a powerful group came by and they were defeated. Iodem suspects Felix and crew, when they are done talking, proceed to the next part. Slide down the cliff just right of where you walk in, to get a Mint from the chest, then climb the vines and go right to the next area. There are many places to slide down the cliff here, drop down the 3rd one and you will be right next to a Djinni that you must fight. Its a very easy battle, as always, defeat it and you get 606 exp., 484 coins and the Djinni "Dew" will join you. Go right, up the tiny vine, and then right into the cave, inside you will find a Psynergy Stone. Keep walking outside and you can find the ancient ship in the water, Iodem will give you a Black Orb to control it, but it doesn't work. He'll take it back and suggest you continue on to Babi Lighthouse. Head back through the cave, up the vines, and go right and down the steps. When you come out on the world map, the Lighthouse is just to the right of you. ---Venus Lighthouse--- - Items Carry Stone Lucky Cap - Enemies Earth Golem - 218 exp., 183 coins Gnome Wizard - 219 exp., 176 coins Goblin - 221 exp., 170 coins Horned Ghost - 199 exp., 166 coins Nightmare - 241 exp., 198 coins - Recommended Level: 27+ Apparently the group from before has gone on a rampage in front of the Venus Lighouse, leaving soldiers and scholars all over the place. Walk inside and when you come to the tree symbol on the gound (looks like the Timberland logo), use Reveal, go into the door and you find the Carry Stone. Go back and into the next room, which branches off into two paths. Take the one on the right, hop across the platforms in the room and it takes you to a chest with a Lucky Cap inside. Go back and take the left path, (you can take the door in front of you, a person will just say Kraden and crew were there) and go into the door around and to the right, then try to push the box. Garet will give a not so suttle hint that you should use Carry to drop the box down. When you walk into the room, use Reveal and go into the door that appears on your right, then go up and talk to the big statue. Be sure to talk to it twice (so that the light aligns on the left side) then you can exit the Lighthouse and head north to the next town. ---Lalivero--- - Items Psy Crystal Lucky Medal Warriors Helm Water of Life - Djinni Torch There are more soldiers laying on the ground in front of the entrance. Obviously the crew has been through here, only this time, with seven people. They believe the seventh to be a person named Sheba, and they are heading for Babi's Lighthouse. Check the stone pillar in the middle of town to find a Psy Crystal, and in the bottom right house inside a barrel you can find a Lucky Medal. Look in the item shop to find an Antidote, then head for the house at the bottom left of town. Climb the ladder inside, then from the roof, hop over to the wall and climb down the vine when you get to it, the chest contains a Warriors Helm. Get back down and climb the ladder found inside the weapon/armor shop, hop on the wall and go all the way around until you come to the end of the wall and walk on the roof. Jump from that place across to the other house, climb the vine and you will get the Djinni "Torch". Go back and from the wall, jump on the sanctum, then the house with the vine on it, climb up and there is a Water of Life in a jar. ---Crossbone Isle--- - Items 777 coins 888 coins 999 coins Demon Mail Lucky Medal Muramasa Potion Psy Crystal Sleep Bomb Smoke Bomb Water of Life Wicked Mace - Recommended Level: 30+ Level 7: Carry the Crates Go up as far as you can then hop over to your right, there is a silver box on the gound. Push it up once, and to the right twice, then use Carry to put it up on the wall. Go up the ladder and across the box to get a Lucky Medal in the chest. Exit the room, come back in, then go to that same box. Push it left two times, use Carry to put it up on the platform. Go left to where the ladders are, then go over to the box, push it up and use Carry again to put it on the wall. Go across it to get a Psy Crystal from the chest, exit the room, come back to the same box. Repeat the previous steps (push it left twice, Carry onto the platform), then instead of pushing it up, push it down. Use Carry to move it left one space, then push it (left) off the ledge, go down to the box and use Carry again to move it left one space. Now hop across the box to the other side and get a Wicked Mace from the chest. Get down, and go to where the other box is sitting, push it down twice, and to the left five times. Use Carry to put it up, climb the ladder and go across it. Get the 777 coins from the chest, exit the room, push the log into the pit and go down the steps. Level 8: Puddles Poison Toad & Thunder Lizard - 2576 exp., 2642 coins Go up to where the puddle is under the white scale, use Frost to move it up and then go up the ladder and get a Smoke Bomb out of the chest. Stand behind the puddle left of where the dragon statue is and use Frost, then hop across it to get 888 coins from the chest. Keep going left and head down the ladder, and push the rock sitting beneath the logs all the way right. Go back up towards the ladder, stand on the back side of the puddle, use Frost and jump across the ice block to get a Potion. Walk right and slide down the place below the dragon statue, use Frost on the puddle beneath the scale to melt the ice block, and push the bottom log down. Head back over to the other side, push the top log down and get the Cleric's Ring from the chest. Exit the room, push the log into the pit and proceed down the steps. Level 9: Water Logged 2 Cerebus - 3726 exp., 6400 coins Walk right and then all the way up, take the very top log left to reach a Sleep Bomb. Go back and take the very first log (above where you walked in) up, then take the horizontal one right. Walk down and hop on the only horizontal one, take it up, then go down and take the log in the bottom right corner to the left. You can now get the 999 coins from the chest. Now, to get onto the other side, first take the log you took (getting the 999 coins) back to the right. Walk all the way up, and walk across the logs, the left one should move a space to the right. Hop down to the log below it and take it across the water onto the other side. Inside the chest is a Water of Life. For the next part, I will label the logs, there are 3 vertical, and 3 horizontal: Left vertical is 1V, middle is 2V, and right is 3V. Bottom horizontal is 1H, middle is 2H, and top is 3H. 1. Move 1H, 2H, and 3H up. 2. Move 1V and 2V to the left. 3. Move 3H down, then move 3V left. You now have access to the chest at the top, which contains the sword Muramasa. Exit the room, push the log into the pit and keep going down the steps. Finally! A change of scenery, head up the wooded walkway and onto a ship you may remember from before. The chest in the middle next to where you walk in is a Mimic. Mimic - 1009 exp., 643 coins You can use normal attacks and Psynergy against it, but if you feel like it, use summons. Should be a pretty easy victory as your party is a lot stronger now. You get some decent experience for it and a Potion. Walk to the top of the ship and you'll have to battle a very tough boss. Deadbeard - 8000 exp., 9000 coins Deadbeard is probably the toughest battle you'll fight up to now. If you are in the range of Level 30, it will be a long fight, so make sure you get your Djinn and what not exactly how you want it. Psynergy and Djinn ablities that boost the party's Defense are a major help for here, and also make sure that more than 1 (3 is the best) party member has the Psnergy 'Revive', has Water of Life, or has a Djinni with a Revive ability on them. This is just a precaution as Deadbeard has two attacks per turn and can do some serious damage to muliple members. Also be sure that at least 3, if not all, members have things to provide HP (Ply, Cure, Nut, Potion, Djinni abilities, etc.), you will need to use them a lot during the fight. Keep all members around the 120 HP and up range, its kinda risky going anything below that. Summons are pretty much the best thing you can use against him, summon the biggest ones first, and be sure to use the Djinn abilites quickly so that you can get the best ones again. Most of the Psnergy will do little damage against Deadbeard, so use the most powerful ones when you are not using Djinni. Keep hitting and after some time, he will go down. For your efforts, you get a great amount of exprience, coins, a Water of Life, and in the chest behind him you can find a Demon Mail. When you are finished, use Retreat to get back to the beginning, take the tornado back to Suhalla and rest in the inn. Now you must head back towards the Lighthouses, so go past the desert, and the gate and up to the lighthouse beyond the town of Lalivero. ---Babi Lighthouse/Tunnel Ruins--- - Items Asura's Armor Lucky Pepper Oracle's Robe Psynergy Stone - Enemies Chimera Mage - 362 exp., 300 coins Gnome Wizard - 219 exp., 176 coins Ice Gargoyle - 307 exp., 170 coins Manticore King - 342 exp., 240 coins Nightmare - 241 exp., 198 coins Orc Lord - 260 exp., 198 coins Plated Rat - 208 exp., 135 coins Skull Warrior - 301 exp., 188 coins Wild Gryphon - 322 exp., 290 coins Willowisp - 227 exp., 160 coins - Djinni Luff - Recommended Level: 32+ *The Lighthouse is a good place to gain some levels, so use the Lure Cap and fight for a while. When you walk in, there is a ladder to your right, take it and go up to where the box is and push it to the left twice. Use Carry to put it up, then use it again to move it left. Hop across it to get a Lucky Pepper inside the chest, then continue onto the next area. There is a ladder to your left, go down inside then use Move to pull one of the two columns on the platform to the left. Exit and go to the right side (push the statue off it), use Move to push the other column left and hop across, then climb the ladder. Use Growth on the plant, climb it and slide down. You'll end up right next to the Djinni which you must battle. Defeat it to get 677 exp., 506 coins, and the Djinni "Luff" will join you. Slide down again, then take the door on the upper left side, when you get to the top, slide down the part just to the right of the door. Down at the bottom, you'll meet a small group trying to figure out how to get through the door, Iodem will show his faith in your abilities, so use Reveal near the door and then push the button to open it. The group seems shocked, tries to walk through but can't, as only those who posess Psynergy can enter it. Go past it and through the door, and keep going past the room with the statue and little lighthouse (you may remember a similar room in Venus Lighthouse). Use Move to pull the right pillar out one space, and move it to the right two spaces. Then pull the left one out and use Move to pull it right one space and hop across to the other side and into the door. Jump across the platforms, into the next room where there are more pillars. Pull the right one out, and push it all the way to the left, then pull the right one out, move it down as far as it will go, then all the way left. Hop across to the other side, into the door where you come to, you guessed it, more pillars (hurrah...). Move the left pillar all the way left, and the right one to where you can jump on it from the top of the steps. Use whirlwind on the ivy twice to reveal another pillar which you must move it left and push it off the ledge. Move and push it as far around the path as it will go, then move the top right pillar all the way right. Hop across, use Whirlwind on the ivy, go through the door and across the bridge. Now that you are done with the pillars, its time to move onto the blocks. Use Carry to drop two blocks onto the right scale, then hop across and out the door. From here, go into the left door, and up the steps to where the statue is. Use Reveal to find a chest containing an Oracle's Robe, then go back and take the right door. In the room are five colored statues and a locked door, to open it, position the statues on each of the five squares on the ground in a certain pattern. Use Mind Read to get clues as to where they go, if you cannot figure it out, here is the pattern: [ Red ] [ Blue ] [Orange] [Green] [Violet] The door will unlock, go through it, and into the door above the tree symbol and you'll come into Venus Lighthouse again. Walk through the door on your left, past the Psynergy Stone. Use Move to pull the statue on top of the button which will get rid of the electricity barrier below. Go down to where the statue and small lighthouse are located, and talk to it again. Use Retreat to get back across the electricity barrier, then go back into the Tunnel Ruins (right door in the room with the tree in the middle). Pass the colored statues room, and then when you get through the door, hop across to the right side. Enter the door, slide down twice, and into the next door. Hop across all of the platforms and use Reveal on the statue in the next room to find Asura's Armor. Exit the room, go back into the bottom door, use Move to pull the pillar out and push it all the way around. Stand on the middle level (right behind it) and use Douse to fill it with water, then Frost to make a pillar. Go up and jump across it and return to the room with the tree symbol. Enter the north door and it will lead you to the next area. ---Venus Lighthouse--- - Items Dragon Scales Gaia Blade Psynergy Stone Thunder Crown - Enemies Boulder Beast - 278 exp., 164 coins Chimera Mage - 362 exp., 300 coins Fenrir - 402 exp., 212 coins Grand Golem - 412 exp., 208 coins Ice Gargoyle - 307 exp., 170 coins Manticore King - 342 exp., 240 coins Recluse - 243 exp., 153 coins Skull Warrior - 301 exp., 188 coins Thunder Lizard - 422 exp., 221 coins Wild Gryphon - 322 exp., 290 coins Willowisp - 227 exp., 160 coins Take the door to your left, push the box over and use Carry to drop it down in the pit. Jump across and in the next room, go to the top and run across the sand river to the other side. Enter the bottom door to find a Thunder Crown, exit and go to the upper door. There is a hidden passage behind the third sand-fall, hop across the blocks and into the one at the bottom of the room. Push the missing piece into place to make the current reach the door and open it. Step on the button to move the blocks so they are on the left side now, then go through the door to your left. Climb down the ladder and across the river. Go down the ladder, use Move to pull the left pillar out and walk under the little tunnel. Push the pillar all the way left, go up and hop across it to the other side. Go through the door and you come to another of the current puzzles, it is set up like this: [1] [ ]-A1 [ ]-B1 [2] [3] [ ]-A2 [ ]-B2 Numbers 1-3 represent the pieces you can move. A1-A2, B1-B2 are the slots to put the pieces in. 1. Push [3] into B2 2. Push [2] into B1 3. Push [1] into A2 When the door opens, go in and hop across the sand river and go until you are on the top left of the place, go through the bottom door. Enter the first sand-fall (hidden passage) to find Dragon Scales, then exit and go through the sand-fall on the left. Drop the boxes using Carry onto the left scale and go into the door. Step on the button to move the platform over, enter the door at the top of the room. You can now get to the bottom left door, so go there and through the next place until you come to a little sand maze. To get the chest, step onto the sand maze and the pattern is: Down, right, right right, then when you loop around the chest, go up to get it. Inside is the Gaia Blade, step back into the maze and let it take you to the beginning. To get to the door, the pattern is: Down, right, up, up. Go into the door and take the other door on your right. You will now see a bigger current puzzle like the ones before. I will label each of the slots to push the blocks in to make the instructions easier. The room is set up like this: [1][2][3][4] [ ] - A4 [ ] - B4 [ ] - A3 [ ] - B3 [ ] - A2 [ ] - B2 [ ] - A1 [ ] - B1 Numbers 1-4 represent the pieces you can move. A1-A4 are the slots on the left side of the room, B1-B4 on the right. 1. Drop [1] into B1 2. Drop [2] into A4 3. Drop [3] into B2 4. Drop [4] into A3 The current will reach the door and open it. Go through, step on the button, then go to the door above the floating platform. Enter the door in the upper right of the room across the sand river, then proceed through the doors until you come to a room with a tree symbol, a slide down, and a Psynergy Stone. This slide will take you to the final battle, if you have missed anything or need more levels, go back now. I recommend that you go back to town and stock up on anything you may need, including Water of Life, etc. When you are finished, come back here to continue on in the game. Slide down and the floating platform will take you up to the top of the lighthouse. You see Saturos and Menardi trying to light the beacon, then Felix returns to get Sheba. There is a little argument between them over trust. Before you go over, make sure you are prepared for battle, be sure that each person has Water of Life on them, and also they should have healing items like a Nut. Isaac and friends go over to save the day, but it doesn't work like that. Saturos and Menardi need a certain rod to get into Jupiter Lighthouse (the Shaman's Rod), they will not harm Sheba in exchange for the rod, but that doesn't mean they'll give her up either. After that, the fight begins. Saturos & Menardi - 6900 exp., 8880 coins *Apparently you can get different amounts for this battle so this may not be the same for you. Not surprisingly, this duo isn't that hard to defeat. For the first round, use the barriers/aura Djinn abilities on your party, or use the most powerful summons. Same goes for second round unless someone has lost a good amount of HP, in that case, use Mia to heal them. Just summon and heal for a few rounds and they'll lose, not that hard of a battle at all. Make sure that after you summon and the Djinni become set that you use them right away. Having them on standby will help you immensely in the next part... Felix won't let Sheba go, and he plans on lighting the beacons still. The elemental star is thrown into the lighthouse, Saturos and Menardi have another surprise for you. The beacon gives them their Psynergy back, they send Felix, Sheba off to the ship. All of a sudden they start glowing and fuse together and become one. Fusion Dragon Fusion Dragon has some pretty impressive attacks, which do a large amount of damage. Make sure you have the barriers/auras used first to protect your party from his attacks. Use Mia as a healer because the Dragon has two attacks per turn and they can be devastating. Using the barriers on the party can drop the damage done to the party below 10, which is VERY helpful to you (obviously). Make sure to use the Djinni every round so that you can continue to use the best ones, these will deal the most damage out of any attacks and will greatly speed up the process. Always keep the party in good health, and if a member goes down, try not to use Mia to revive them. It will take a little bit to beat him, but shouldn't be an extremely hard battle. After they are defeated, Saturos and Menardi fall down the middle of the lighthouse. Felix still wants to light the other beacons and plans on taking Sheba with him. Suddenly the lighthouse splits and Sheba falls off the side as it begins to crumble. Felix jumps after her and out of nowhere, the lighthouse comes together again as if nothing happened. You end up back in Faren's house in Lalivero where you will have a conversation about Lemuria, Sheba, and Jenna. Wait outside the house and you will get the Black Orb again. Head up into the upper left building in the town to find the ship. Use the Black Orb on the pier and the ship rises and you hop on. The credits roll and when they finish, there is a little scene with Kraden and Jenna. They are adrift at sea on a floating piece of land. Alex comes by and leads you to where Felix and Sheba are laying on the ground. To be Continued... -------------- VII. Item List -------------- Anchor Charm A trinket in the shape of an anchor Antidote Cures Poison Apple Boosts Attack Black Orb Controls the ancient ship Blue Key The Blue door key from Crossbone Isle Boat Ticket A ticket needed to cross Karagol Sea Bone A bone from the girl at the inn Carry Stone Bestows Carry when equipped Catch Beads Bestows Catch when equipped Cell Key The key to the cells in Lunpa Fortress Cloak Ball Bestows Cloak when equipped Cookie Boosts maximum PP Crystal Powder Causes damage with ice Douse Drop Bestows Douse when equipped Dragon's Eye A shining red jewel with flames inside Elixir Cures Delusion, Stun, & Sleep Empty Bottle Extracts water from a magic spring Frost Jewel Bestows Frost when equipped Game Ticket A special ticket from Tolbi Halt Gem Bestows Halt when equipped Hard Nut Boosts Defense Herb Replenishes 50 HP Hermes' Water Replenishes all HP Lifting Gem Bestows Lift when equipped Lucky Medal A special medal from Tolbi Lucky Pepper Boosts Luck Mars Star Fire Elemental--requires Mythril Bag Mint Boosts Agility Mystic Draught A stragely colored mysterious potion Nut Replenishes 200 HP Oil Drop Causes damage with flames Orb of Force Bestows Force when equipped Potion Replenishes all HP Power Bread Boosts maximum HP Psy Crystal Replenishes all PP Red Key The Red door key from Crossbone Isle Sacred Feather Reduces monster encounters Sleep Bomb Lulls enemies to sleep Small Jewel Smoke Bomb Obstructs enemies' sight Vial Replenishes 500 HP Water of Life Revives Downed characters Weasel's Claw Causes damage with claws -------------------- VIII. Weapon List -------------------- - Legend (C): Cursed At: Attack P: Power R: Resist -Type/Name- -Effect- -Other- - Axe Battle Axe At+24 ---- Broad Axe At+50 ---- Demon Axe At+132 Unleashes Poison Cloud (C) Dragon Axe At+100 Unleashes Heat Mirage Great Axe At+80 ---- Vulcan Axe At+76 Unleashes Barrage - Light Blade Assassin Blade At+90 Unleashes Mortal Danger Bandit's Sword At+12 Unleashes Rapid Smash Battle Rapier At+58 ---- Elven Rapier At+44 Unleashes Vorpal Slash Hunter's Sword At+28 ---- Master Rapier At+86 ---- Mystery Blade At+84 Unleashes Life Nourish Ninja Blade At+94 Unleashes Cyclone Attack Short Sword At+8 ---- Swift Sword At+104,P+10 Unleashes Sonic Smash - Long Sword Arctic Blade At+55 Unleashes Blizzard Broad Sword At+40 ---- Claymore At+70 ---- Gaia Blade At+135,P+20,R+20 Unleashes Titan Blade Great Sword At+90 ---- Long Sword At+14 ---- Muramasa At+126 Unleashes Demon Fire (C) Shamshir At+99 Unleashes Acid Bath Silver Blade At+108 Unleashes Aqua Shock - Mace Battle Mace At+56 ---- Heavy Mace At+26 ---- Grievous Mace At+88 Unleashes Terra Strike Mace At+6 ---- Righteous Mace At+112,HP+3 Unleashes Blinding Smog War Mace At+84 ---- Wicked Mace At+130 Unleashes Poison Death (C) - Staff Angelic Ankh At+83 Unleashes Life Leech Blessed Ankh At+46 Unleashes Psyphon Seal Crystal Rod At+106 Unleashes Drown Demonic Staff At+92 Unleashes Bad Omen (C) Frost Wand At+76 Unleashes Frost Bite Magic Rod At+16 Unleashes Murk Psynergy Rod At+64 Unleashes Psynergy Leech Shaman's Rod At+10 ---- Witch's Wand At+32 Unleashes Stun Voltage Wooden Stick At+4 ---- ---------------- IX. Armor List ---------------- - Legend A: Attack Ag: Agility De: Defense HP: HP recovery Lu: Luck MPP: Max PP P: Power PP: PP recovery R: Resist -Type/Name- -Effect- -Other- - Armor Armored Shell De+30 ---- Asura's Armor De+42,A+5,HP+8 Boosts Attack;replenishes HP Chain Mail De+25 ---- Dragon Scales De+44,R+30 Resists Water & Fire Leather Armor De+12 ---- Plate Mail De+33 ---- Spirit Armor De+32,R+15(all) ---- Steel Armor De+35 ---- - Boots Fur Boots De+2,R+15 Boosts Defense; resists Water Turtle Boots De+3,Ag*0.5 Boosts Defense;decreases Agility - Bracelet Armlet De+17 ---- Heavy Armlet De+25 ---- Leather Armlet De+7 ---- Silver Armlet De+30 ---- Spirit Armlet De+38,P+10 Use to cure ailments Virtuous Armlet De+35,P+10 Use to restore 100 HP - Circlet Circlet De+6 ---- Glittering Tiara De+27 Prevents Delusions Guardian Circlet De+25 ---- Mythril Circlet De+34,PP+3 Replenishes PP Platinum Circlet De+29 ---- Silver Circlet De+16 ---- - Clothing Adept's Clothes De+18,MPP+8 ---- Cotton Shirt De+3 ---- Elven Shirt De+22,Ag*1.5 Boosts Agility Kimono De+25,R+10,Ag+10 Boosts Agility; resists Fire Ninja Garb De+36,Ag+30,R+10 Boosts Agility; resists Wind Silver Vest De+28 ---- Storm Gear De+42,R+30 Resists Water,Fire & Wind Travel Vest De+7 ---- Water Jacket De+30,R+30,R+20 Resists Water & Fire - Crown Jeweled Crown De+39 Deludes enemies Lucky Cap De+33,PP+2 Boosts Critical Hits;restores PP Thunder Crown De+40,PP+4 Replenishes PP (cursed) - Gloves Battle Gloves De+26,A+8 Boosts Attack Gauntlets De+23 ---- Leather Gloves De+10 ---- Padded Gloves De+2 ---- Spirit Gloves De+34,P+5(each) Boosts Elemental power Vambrace De+27,A+5 Boosts Attack War Gloves De+32,A+10 Boosts Attack - Hat Leather Cap De+3 ---- Mail Cap De+23 ---- Wooden Cap De+10 ---- - Helm Bronze Helm De+14 ---- Iron Helm De+20 ---- Knight's Helm De+33 ---- Open Helm De+9 ---- Silver Helm De+30 ---- Steel Helm De+27 ---- Warrior's Helm De+35,P+10 Boosts Earth power,Critical Hits - Ring Adept Ring ---- Use to restore 7 PP Cleric's Ring ---- Remove's a curse's effects Fairy Ring ---- Acts like an Elixir in battle Healing Ring ---- Use to restore 70 HP Sleep Ring ---- Use to Lull enemies to sleep Unicorn Ring ---- Use to remove poison - Robe Blessed Robe De+36,HP+5 Replenishes HP China Dress De+19 Drops enemy's Attack Feathered Robe De+45,R/Ag+30,P+20 Resists Wind Jerkin De+26 ---- Magical Cassock De+39,PP+2 ---- One-Piece Dress De+4 ---- Oracle's Robe De+43,R+40,HP+10 Resists Water;boosts HP recovery Silk Robe De+20 ---- Travel Robe De+10 ---- - Shield Bronze Shield De+14 ---- Dragon Shield De+26,R+30 Resists Fire Earth Shield De+31,R+20 Use to restore 150 HP Iron Shield De+20 ---- Knight's Shield De+28 ---- Mirrored Shield De+35,Lu+5 Boosts Luck Wooden Shield De+6 ---- - Shirt Mythril Shirt De+10,HP+5 Boosts Defense & HP Running Shirt De+1,Ag+15 Boosts Agility --------------- X. Item Drops --------------- Obviously this list is incomplete, I havn't had time to type the rest of it up. I'll try and get a better one up sometime within the next few days if I have the time. This is just here so you can have a general idea of what I'll be doing with this section. BL = Babi Lighthouse S.Des = Suhalla Desert VL = Venus Lighthouse * = Boss -Enemy Name- -Location- -Item Drop- Acid Maggot Suhalla Desert Amaze Ant Lion Lamakan Desert Ape Mogall For., Altin Armored Rat Bat Bone Fighter Brigand Lunpa Fortress Brutal Troll Suhalla Desert Calamar Cannibal Ghoul Suhalla Gate Cave Troll Vault Chimera Mage Babi Lighthouse Clay Gargoyle Creeper Cuttle *Deadbeard Crossbone Isle Death Cap Death Head Dirge Dirty Ape Gondowan Cave Dread Hound Altmiller Cave Drone Bee Earth Golem Venus Lighthouse Fighter Bee Lamakan Desert Foul Dirge Gargoyle Ghost Ghost Mage Ghoul Gnome Gnome Mage Gnome Wizard V/BL Goblin Venus Lighthouse Golem Grub Lamakan Desert Harpy Harridan Suhalla Desert Horned Ghost Venus Lighthouse *Hydros Statue Altin Ice Gargoyle Babi Lighthouse *Killer Ape Mogall Forest Kobold *Kraken Kalay Boat Living Statue Altin Lizard Fighter Lizard Man Mad Mole Mad Vermin Magicore Suhalla Desert Man o' War Kalay Boat *Manticore Lamakan Desert Manticore King Babi Lighthouse Mauler Mimic S.Des. Water of Life Mole Mole Mage Nightmare V/BL, Suhalla Gate Ooze Orc Orc Captain Suhalla Desert Orc Lord Babi Lighthouse Plated Rat Babi Lighthouse Rabid Bat Rat Rat Soldier Rat Warrior Lunpa Fortress Ravager Vault, Vale Roach Suhalla Desert Salamander *Saturos Merc. Lighthouse Siren Skeleton Skull Warrior Babi Lighthouse Slime Herb Slime Beast Spider Spirit Stone Soldier Suhalla Desert *Storm Lizard Suhalla Desert ---- Tarantula Tempest Lizard Suhalla Desert Potion *Toadonpa Lunpa Fortress Tornado Lizard Suhalla Desert Weasel's Claw *Tret Kolima Forest Troll Undead Vault Antidote Vermin Vile Dirge S.Des., Lunpa F. Virago Warrior Bee Wight Altmiller Cave Wild Gryphon Babi Lighthouse Feathered Robe Wild Mushroom Will Head Willowisp Babi Lighthouse Worm Altmiller Cave Zombie ------------------- XI. Psynergy List ------------------- -Psyn. Name- -Effect- -PP- Angel Spear Boost Attack with a heavenly blade. 12 Annihilation Attempt to annihilate a foe. 18 Astral Blast Attack with celestial force. 5 Avoid Encounter fewer monsters. Bind Block a foe's Psynergy. 4 Blast Attack with a massive explosion. 5/7 Blue Bolt Attack with a lightning bolt. Bolt Attack with a lightning bolt. Break Eliminate an enemy's bonuses. 5 Briar Attack wtih sharpened briars. 11 Carry Lift and move light objects. 2 Catch Grab light objects from afar. 1 Clay Spire Attack with earthen spire. 13 Cloak Hide away in shadows. 1 Cluster Bomb Attack with a bomb blast. 11 Condemn Disable your enemy with evil power. 8 Cure Restore 70 HP. 3 Cure Poison Cleanse the body of poison. 2 Cure Well Restore 150 HP. 7 Curse Draw the Spirit of Death to a foe. 6 Cutting Edge Inflict damage with a shock wave. 5 Death Plunge Plunge your weapon into a foe. 14 Debilitate Drop enemy party's Defense. 6 Delude Wrap multiple foes in delusion. 4 Demon Night Unleash a myriad of monsters. 12 Demon Spear Boost Attack with a demonic blade. 7 Destruct Ray Attack with a magnetic storm. 21 Douse Attack with a surge of water. 5 Dragon Cloud Strike an enemy with Dragon Cloud. 6 Drain Drain enemy's HP into yourself. 3 Drench Attack with a torrent of water. Earthquake Attack with a mighty tremor. 7 Enfeeble Drop enemy party's Resistance. 6 Eruption Attack with volcanic might. 14 Fiery Blast Attack with an explosive blast. 19 Fire Attack with a scorching fireball. 6 Fireball Attack with a scorching fireball. 12 Fire Bomb Attack with a bomb blast. 5 Flare Attack with flaring flames. 4 Flare Storm Attack with incenerating flames. 12 Flare Wall Attack with searing flames. 7 Flash Bolt Attack with a lightning bolt. Force Strike a distant object. 2 Frost Attack with frigid blasts. 5 Froth Attack with frothing bubbles. 5 Froth Sphere Attack with frenzied bubbles. 12 Gaia Attack with the earth's might. 7 Gale Attack with the wind's might. 3 Glacier Attack with frigid blasts. 15 Growth Attack with wild plants. 4 Guardian Boost Defense with divine might. 3 Hail Prism Attack with ice crystals. 16 Halt Stop a moving object. 2 Haunt Haunt a foe with an evil spirit. Heat Wave Attack with fiery bolts. 6 Helm Splitter Paralyze a foe with a mighty blow. 8 High Impact Boost party's Attack. 12 Ice Attack with spikes of ice. 5 Ice Horn Attack with spikes of ice. 11 Impact Boost ally's Attack. 7 Impair Drop enemy's Defense. 4 Inferno Attack with a scorching fireball. 23 Lava Shower Attack with a volcano's might. 4 Lift Lift an object vertically. 2 Mad Blast Attack with an explosive blast. 9 Mad Growth Attack with ferocious plants. 10 Magic Shell Boost Elemental Resistance. 3 Magic Shield Boost Elemental Resistance. 5 Mind Read Read someone's mind. 1 Mist Wrap a foe in a cloud of delusion. 4 Molten Bath Attack with a volcano's might. 12 Mother Gaia Attack with the earth's might. 17 Move Move an object on the ground. 2 Nettle Attack with stinging nettles. 23 Nova Attack with a massive explosion. 13 Planet Diver Leap skyward and lunge onto a foe. 7 Plasma Attack with a barrage of bolts. 8 Ply Restore 100 HP with faith's power. 4 Ply Well Restore 200 HP with faith's power. 8 Potent Cure Restore 300 HP. Prism Attack with ice crystals. 7 Protect Boost party's Defense. 5 Protector Boost Defense with divine might. 5 Pungi Attack with a bamboo weapon. 7 Pungi Strike Attack with a bamboo weapon. 24 Pungi Trap Attack with a bamboo weapon. 13 Pure Ply Restore 1000 HP with faith's power. 12 Quake Attack with a powerful quake. 4 Quake Sphere Attack with a massive quake. 15 Ragnarok Strike with a massive sword. 7 Ray Attack with a magnetic storm. 6 Resist Boost Resistance. 5 Restore Remove sleep, stun, and delusion. 3 Retreat Return to the dungeon's entrance. 6 Reveal Perceive hidden truths. 1 Revive Revive a downed ally. 15 Rockfall Attack with a blast of rocks. 5 Rockslide Attack with a blast of rocks. 15 Shine Plasma Attack with a barrage of bolts. 18 Shuriken Attack with a huge throwing knife. 8 Slash Attack with a blade of focused air. 4 Sleep Lull multiple foes to sleep. 5 Sonic Slash Attack with a blade of focused air. 20 Spire Attack with earthen spire. 5 Storm Ray Attack with a magnetic storm. 10 Thorn Attack with stabbing thorns. 6 Thunderclap Attack with the storm's fury. 9 Thuderbolt Attack with the storm's fury. 19 Tornado Attack with a mighty tornado. 14 Tundra Attack with frigid blasts. 8 Typhoon Attack with the wind's might. 12 Volcano Attack with volcanic might. 6 Ward Boost Resistance. 3 Weaken Drop enemy's Resistance. 4 Whirlwind Attack with a swirling tornado. 5 Wild Growth Attack with giant plants. 19 Wind Slash Attack with a blade of focused air. 9 Wish Restore 80 HP to the whole party. 9 Wish Well Restore 160 HP to the whole party. 13 ------------------------- XII. Djinn List/Location ------------------------- --Venus-- - Flint: (World Map, south of Vale) Strike a blow that can cleave stone. - Quartz: (Mogall Forest) Revive a downed ally. - Granite: (Kolima) Create a mighty earthen barrier. - Vine: (World Map, north island from Desert exit) Tangle foes to drop Agility. - Sap: (Vault) Attack a foe and steal HP. - Ground: (Kalay Docks) Use gravity to hold a foe. - Bane: (Crossbone Isle Cave) Attack with nature's venom. --Mars-- - Forge: (Goma Cave) Boost party Attack with flame's fury. - Corona: (World Map, north island near Xian) Boost party Defense with a heat aura. - Fever: (Imil) Wrap a foe in feverish delusion. - Scorch: (Kalay) Stun a foe with a blast attack. - Ember: (Tolbi) Restore party PP with passion's flames. - Flash: (Suhalla Desert) Block damage to party with a firewall. - Torch: (Lalivero) Penetrate defense with a melting blast. --Jupiter-- - Gust: (Bilibin) Attack with mighty wind gusts. - Breeze: (Kolima Forest) Boost party resistance. - Zephyr: (Fuchin Temple) Boost party Agility with swift wind. - Smog: (Lamakan Desert) Veil a foe's vision in smoke. - Kite: (Vale Caves) Attack twice next round. - Squall: (Altmiller Cave) Paralyze a foe with a storm. - Luff: (Babi Lighthouse) Steal a foe's Psynergy. --Mercury-- - Fizz: (Mia owns it) Restore HP with calming water. - Mist: (Xian) Lull a foe into deep sleep. - Sleet: (Mercury Lighouse) Drench a foe to drop its Attack. - Spritz: (Altin) Restore party HP with soothing mist. - Hail: (World Map, west of Tolbi) Freeze a foe to drop its Defense. - Tonic: (Lunpa Fortress) Heal all party ailments. - Dew: (Suhalla Gate) Revive a downed ally. --Summons-- Name Wind Fire Water Earth Venus 0 0 0 1 Mercury 0 0 1 0 Mars 0 1 0 0 Jupiter 1 0 0 0 Ramses 0 0 0 2 Nereid 0 0 2 0 Kirin 0 2 0 0 Atalanta 2 0 0 0 Cybele 0 0 0 3 Neptune 0 0 3 0 Tiamat 0 3 0 0 Procne 3 0 0 0 Judgement 0 0 0 4 Boreas 0 0 4 0 Meteor 0 4 0 0 Thor 4 0 0 0 ------------ XIII. FAQ ------------ When I get mail from readers, there is always some with the same questions that many have had before, so here are some of the ones I frequently receive: - Q: I missed a Djinni and I can't get back through Mogall Forest! Help! - A: After you pass the first desert, you can go back around to any place you've been before and pick up anything you may have missed. - Q: I'm stuck at Kalay Docks, the ship won't leave, what do I do? - A: Make sure you saw the little tour group scene when you left Kalay. If you didn't see it, go back and talk to the tour people in the town. - Q: I took the boat across, but I want to go back for something, what do I do? - A: Southeast of Tolbi is a cave, go through it and you'll be on the other side. - Q: Where do I get the Psynergy 'Cloak' at? - A: After the Colosso tournament, go down into Babi's room at his palace and pick up the Cloak Ball in his chamber. - Q: How can I get past the tornadoes in the desert? - A: Use Douse and you'll be able to get past them. - Q: I'm in the Altin caves, and I read the sign but nothing happens, what do I do? - A: Use Force on the wood, make sure you line it up correctly though. - Q: Can I use your FAQ on my site? - A: Chances are, you won't be able to use my FAQ on your site. Depending on the situation, I might agree to it though, but more than likely it will stay right here on gamefaqs.com. - Q: I'm writing my own FAQ, can I use parts of yours for mine? - A: Depends on which part you'd be using. Mail me for more info. ------------ XIV. Legal ------------ This FAQ is (c) Copyright 2001 to James Pelchar aka 'jesterguy'. This is for personal use only, you may not put this on your site or use it to make a profit. If you do wish to use this FAQ, contact me at my mail and I will consider it. Do not distribute this document, or alter it in any way shape or form. It can be printed out for personal private use only. You can NOT use this document without my permission. Period. Please contact me if you found this FAQ on a site other than GameFAQs.com ------------- XV. Credits ------------- I'd like to thank: The People - For reading my FAQ, I hope its helpful, comments and things to add are always welcomed. Nintendo/Camelot - For making this wonderful game, one of the best I've played in a while. CJayC - For putting this FAQ up, and making an excellent site. http://www.gamefaqs.com/