Battle Network Rockman EXE 2 release 12/14/01 in Japan (c) Capcom Co., Ltd only for Gameboy Advance FAQ version 1.3 (2/26/02) by charp latest version of this faq can always be found at: http://www.gamefaqs.com or http://pinoyotaku.com/faq/rmexe.txt ------------------------------ Table of Contents -Foreword- -Controls- -world-trotting -real world -on the net -battle controls -Menu- -Characters- -Locations- -real world -internet -plug-in ports -chip traders -shops -chip merchants -item merchants -Walkthrough- -scenario 1 -scenario 2 -scenario 3 -scenario 4 -scenario 5 -scenario 6 -scenario 7 -scenario 8 -scenario 9 -scenario 10 -game clear -Mini-games- -jobs -exchanges -quizzes -hidden npc's -Chips- -Program advance/Chip combos- -Powerups- -Items- -Styles- -Navi locations- -Terrain and Obstacles- -terrain -obstacles -Folders and Strategies- -Moveslist- -Star progression- -Secrets- -FAQs- -Credits- -Version history- -Legal disclaimers- ------------------------------ -Foreword- Battle Network Rockman EXE2 is the sequel to, obviously, the previous title by the same name. Just a warning, I write this faq to aid gamers with at least a minimal grasp of the Japanese language (ie. at least have a kana table to refer to). And at the very least, managed to play the prequel first! You're most likely playing a rom anyway, wait for the English one if you're totally lost. There are quite a few changes in rmexe2, mostly making the gameplay much more challenging. You can only have a max of 5 chips of the same kind now. Fighter sword class is now unobtainable except maybe by hacking. V3's of navis have an added twist to them that were not found in thier previous versions. Rockman does not heal after every battle (consequence of the 100% sync between Net and Rockman due to Site.bat). The use of items is introduced. Terrain hazards have also been added. Armors are gone and replaced by the styles. Well, that's about all that I could think of right now. I'm sure you'll find out more soon enough. As always, contributions are very welcome. If you can correct my mistake, confirm something for me, or add to something I'm missing, you will be properly credited. ------------------------------ -Controls- Nothing has been changed much in this aspect with respect to rmexe1. -world-trotting -real world A - talking, using, confirming, observing ... just like every other game B - dash, cancelling ... just like every other RPG L - talk to Rockman R - jack in to a computer network start - brings up the menu select - commits a chip into memory (more on this later) -on the net A - ditto real world B - ditto L - Talk to Net R - jack out of a computer network start - ditto real world select - double ditto -battle controls -in menu A - select chips, confirm B - cancel L - try to escape from battle (low success rate compared to escape chip) R - describes what a chip does (when cursor is over a chip) -in battle A - use chips B - use buster, hold to charge, use shield (last 2 only when applicable) ------------------------------ -Menu- Press start when out of battle to bring it up. From top to bottom: Chip folders Folder1 -pressing a will bring up 2 options. top one is to arrange the chips, bottom one is to equip the folder. pression L/R will slowly scroll folder contents -when in chip arrange mode, pressing -> will take you to the chip depot, pressing <- will take you back to your folder. press select while in your folder to preset a chip into memory. the max mb chip you can preset is indicated on the top of the screen. a preset chip will be the chip indicated with a red outline when you enter battle. memory chips increase your memory. press start for sorting options Sub Chip Pick an item to use. They can range from healing to stealth items. More on it in the "-Items-" section. sub memory chips will increase the no. of items you can carry. Data Library Track the progress of your chip collection here. Pressing -> will bring up the chip advance/combo screen. There you can track how many combos you've found. Rockman Track Rockman.exe's progress here. You can change styles and use buster ups here. Key Item Check what game progress-related items you have. Network Use link cable features here. Also lists your chip count and vs. battle record. Test battle Real battle (deathmatch) Chip trade Style trade Save Exit ------------------------------ -Characters- Net Hikari - main character, the guy you control. His netnavi is Rockman Mayl Sakurai - Net's best friend (and love interest :P). Her netnavi is Roll Dekao - class bully (-ish). Cross between a fish and a mohawk. His netnavi is Gutsman Yaito - 8 year old genius, I think she has issues... Her netnavi is Glyde Yuuichiro Hikari - Net's dad, foremost expert on netnavis Haruka Hikari - Net's mom. Her roles aren't evident but I'm sure she does them well Enzan Ijyuuin - Official netbattler. Net's rival of sorts. His netnavi is Blues Mariko-sensei - Net's teacher, will teach you the basics of netbattling. Higureya-san - Net's (former?) teacher. Owner of the chip shop, Numberman's operator Arashi Kazefuki - blonde haired guy. Airman's operator Kero-san - Reporter that wears a frog hat. Quite a celebrity. Her netnavi is Toadman Meijin - guy with a gas mask. I doubt that's his real name. His netnavi is Gateman Daisuke Hayami - guy with a red shirt. Quickman's operator ??? - Shadowman (and Cutman?)'s operator Raul - native american guy. Hangs out by the court. His netnavi is Thunderman Millionaire-sama - also known as the snake lady. Her netnavi is Snakeman Princess Pride - pretty, blonde-haired princess. Her netnavi is Knightman Magnets Gauss - distinguished gentleman. Magnetman's operator Hinoken - former WWW member, ditched Fireman for Heatman (a wise choice actually...) Shuiyou Gospel - Freezeman's operator (debatable, I suppose), head of Gospel ...more to be added as I get info (or start remembering stuff) ------------------------------ -Locations- -real world Akihara town - Net's home town. First choice in Metroline selection. Points of interest: School, playground, Net's house, Mayl's house, Dekao's house Yai's house, doghouse Marine harbor - The new government complex. Second choice in Metroline selection. Points of interest: Official center offices, Mother servers, cafe, TV van, job board, coffee machine, license computer, official square server Wilderness trail - Speaks for itself I think. Third choice in Metroline selection Points of interest: Camp entrance, trail1, trail2, waterfall, monk statue, bear, campsite, dam, dam control building. Japan Airport - Do I need to explain? Fourth choice in Metroline selection. Points of interest: Departures area, information board, departures gate, duty free store, arrivals area Ameroupe Airport - Self explananatory. Look at the Ameroupe Bus stop sign. First question asks if you're sure. Second quesion gives you a) go to departures area, or b) go to arrivals area. Points of interest: Tourism booth, arrival area, departures area, departures gate, duty free store Ameroupe City - Sounds like a splice of America and Europe. Looks like it too... Points of interest: Ameroupe castle, secret lab, dungeons, tower, downtown, hotel, alley, jewelry store, goddess statue Airplane - After you get the FreePass, when you pass through the departures gate, you'll be given a choice. First one takes you to Ameroupe, the second will take you inside the plane. Points of interest: Economy class area, TV, lavatories, business class area, galley First class area, cockpit, navigation computer, airline server Kotobuki town - Looks like a distopian future town. Digital convergence gone bad. Get here by using the Kotobuki pass from Marine Harbor metroline station. Points of interest: Vending machine, ATM, Masion 2nd floor, 9th floor, 30th floor -internet Internet zone - First part of the net you can access. Neon blue/green area. - divided into internet area-1, area-2, area-3 lower level, area-3 upper level, official square entrance, official square, license area, official square homepage (aka. official square message boards) - has access to Kotobuki area, Ajina area-1, Ameroupe area-1, Net's computer, Mayl's computer, Yaito's computer, Dekao's computer - also contains warp central. takes you to official, Kotobuki, Ajina, Ameroupe squares' entrances Kotobuki zone - Red/orange area. Has a flower background. - divided into Kotobuki area, Kotobuki square entrance, square, square homepage, Ula Kotobuki area, square, square homepage - has access to internet area-3 upper level, ula internet-3 lower level Ajina zone - Defined by platforms of red earth. Has a leaf background. - divided into Ajina area-1, area-2, Ajina square entrance, Ajina square, Ajina square homepage - has access to Ameroupe area-3, internet area-3 lower level Ameroupe zone - Defined by platforms with Victorian design. Has a crest background. - divided into Ameroupe area-1, area-2, area-3, square, square entrance - has access to Ajina area-2, internet area-3 lower level, ula internet-1, Millionaire's bag's computer, stereo computer Ula internet zone - Reverse internet/undernet. Dark area with glowing neon lights. - divided into ula internet-1, internet-2, internet-3 lower level, internet-3 upper level, internet-4, internet-5 south, internet-5 north, internet-6, internet-7, ula square, ula square homepage (aka. ula message boards) - has access to Ameroupe area-3, Ula Kotobuki area, WWW area-1 WWW network - secret area. Has a skull background. - divided into WWW area-1, area-2, area-3 - has access to internet area-1, ula internet-4 -plug-in ports Akihara town Net's computer Net's TV Mayl's computer Dekao's computer Dekao's linked gameboy advances Yaito's computer Yaito's phone Doghouse Blackboard at school Yaito's house ventilation network Mecha toy by playground (not available at start) Mayl's piano (NAAS) Statue at Yaito's house (NAAS) Marine Harbor TV van Official square server License computer Dad's test computer Presentation board Navi Computer servers Wilderness trail Monk statue Bear Barbeque grill Bomb servers Japan Airport Information board Ameroupe Airport Duty free shop (near the wines) Ameroupe City Goddess statue Hotel refrigirator Stereo Millionaire's Bag Ameroupe Castle Dungeon servers Airplane Economy class TV Airline server (NAAS) Kotobuki town Vending machine ATM Mansion servers -chip traders Chip trader-1 - takes 3 chips, gives 1 random 1-3 star chip Official center lobby Chip trader-2 - takes 10 chips, gives 1 random 1-5 star chip Ameroupe downtown, by hotel entrance Marine Harbor circle (NAAS) Akihara Metroline station (NAAS) Retro chip trader - takes 1 rmexe1 chip via link cable, gives 1 random ? star chip Wilderness trail entrance Official center offices Japan airport arrivals area Airplane first class area -shops There are 2 kinds of shops, 1 for items 1 for chips. I'm only going to list what I know is for sale from memory or based on what my source Japanese site says. Caveat. -chip merchants (all items have a max of 3, sans buster up which is 1) Internet area-1 HP memory 1000~ Shotgun B 200 Smallbomb J 500 Recovery10 * 500 Spreadgun Q 1000 Internet area-3 upper level HP memory 3000~ Buster UP 5000 Attack+10 * 600 Shotgun O 800 Recovery30 B 1000 Areasteal E 2000 Official Square HP memory 2000~ Crossgun J 600 Widesword L 800 Recovery30 1000 Barrier B 1200 Kotobuki Square HP memory 4000~ Buster UP 10000 Panelsteal * 1000 Fire+40 * 3000 Flameblade R 3800 Aquasword N 5000 Ajina area-2 Stonecube * 500 Coldpunch B 800 Spreadgun N 800 Catchmotion T 2000 Ameroupe area-2 Turbo * 2000 Seikomi * 2000 Barrier * 4000 Rabbitring1 * 5000 Numberman (Ameroupe area-2 north) Recovery120 O 4000 Elec+40 * 5000 Customsword B 7500 Ameroupe Square HP memory 8000~ Buster UP 10000 Panelreturn * 2400 Widesword * 3000 Breakhammer U 4800 Jealousy 10000 Ula internet-1 HP memory 10000~ Fullcustom * 5000 Attack+20 * 8000 Elecblade R 9000 Stealpunish W 10000 Ula square HP memory 12000~ Buster UP 20000 Magnetline Q 8000 Magmaline A 8000 Iceline F 8000 Kusamuraline R 8000 Numberman (Ula internet-5 north) Recovery 120 O 4000* Elec+40 * 5000* Customsword B 7500* Kagigenkin T 8000 Hiraishin H 9000 Daikouzui W 10000 *carryovers from first Numberman store, so if you bought it 1 before, 2 will remain Ula Kotobuki area HP memory 15000~ Buster UP 20000 Quickguage * 5000 Slowguage * 5000 Aquablade R 8000 Anothermind D 10000 WWW area1 (all classic rmexe1 chips) Trident E 20000 Tornado E 20000 Stealthmine S 20000 Frontsensor R 20000 Doublesensor E 20000 Bubblewrap R 20000 Godstone Q 50000 Numberman (Internet area-1) Recovery 120 O 4000* Elec+40 * 5000* Customsword B 7500* Kagigenkin T 8000* Hiraishin H 9000* Daikouzui W 10000* Deathmarch1 S 10000 Deathmarch2 Z 14000 *carryovers from previous Numberman stores Bargain shop (only accepts bargain pieces) Crossgun * 1bp Spreadgun M 1bp Recovery80 * 2bp Airshoes A 4bp Attack+30 * 8bp Zeushammer Z 16bp -item merchants (doesn't run out like chip merchants) Akihara town Mini Energy 50 Full Energy 400 Option Lock 4000 Official square Mini Energy 50 Full Energy 400 Shinobu Dash 200 Official center lobby Mini Energy 50 Shinobu Dash 200 Enemy Search 10000 Dam trail (by the billboard) Mini Energy 50 Full Energy 400 Option Lock 4000 Kotobuki square Full Energy 400 Shinobu Dash 200 Option Lock 4000 Ameroupe square Full Energy 400 Shinobu Dash 200 Enemy Search 10000 Airplane Economy class TV Full Energy 400 Shinobu Dash 200 Option Lock 4000 Ula square Full Energy 400 Untrap 100 Option Lock 4000 ------------------------------ -Walkthrough- Again, I have to stress that I've written this mainly for gamers with a little understanding of Japanese or at least played enough to guess what's what. I'll still try to describe things enough to be identifiable. And I'm not fluent at Japanese either so I'm not going to pretend that I actually know the story, so don't expect to find it here :P -scenario 1: *sighs* The trouble with computerized air ventilation systems... 1)talk to Dekao, talk to him again after class ends 2)go home and talk to mom 3)jack into your computer, Mariko-sensei will teach you the basics of netbattling. first 2 rounds are the same as rmexe1, 3rd one is slightly different so pay attention 4)go to official center and talk to the green navi nearest to the firewall. he will ask you to find 2 pieces of data. find them in internet area-3 near the p-blocks and in internet area-1 near the dead end on the southwest of the screen. return to the green navi and he will give you the super license and the regular system 5)plug out and go to Yaito's house. Mayl should give you a Rollv1 chip 6)plug in and go towards the bath. plug into the ventilation system, shut off the gas 7)when the game switches the controls over to Net, go up to the 2nd floor and search one of Yaito's dressers for an item (can't remember which one) 8)proceed on to the very end of the vent system network and delete Airman 9)go home and sleep -scenario 2: What? You've beaten Wily and you're not even an offical netbattler? 1)go to school. then go to Dekao and Yaito and discuss plans for the camping trip 2)take the metroline to Marine Harbor. 3)talk to the offcial lady at the leftmost counter to get permission to take the B license test 4)plug into the license computer and talk to the green navi. you have to complete 3 tasks to get your B license. 1st is a 5 round endurance battle, 2nd is to get a data from a green navi just south of the netmerchant in internet area-3 upper level, first you have to talk to the navi, he'll ask you to defeat a rogue navi in internet area-2 do that then go back and talk to the navi to get the data. talk to the license bot to complete the task. 3rd task is a 5 round endurance battle 5)go home and sleep -scenario 3: Buses, bees, bears, Blues and bombs. Can you say 'B' spells disaster? 1)go to the bus station and talk to Mayl, Dekao and Yaito 2)go towards the bees. find 3 items in the area. they're at the ends of the rock bridges, the ends of the riverbank and at the tree that corners out 3)go towards the bear. go find an item behind the waterfall. 4)approach the bear again. plug in and talk to the navi, defeat the virus. 5)get 3 items from people in the camp. kindling from the fat lady, fish from the man with the bandana, wood from the old man in the lower part of the screen. talk to Mayl Yaito and Dekao, they'll each need 1 of the items you collected. 6)after the barbecue, head towards the dam. you'll find Enzan trapped in the dam control building after finding bombs there. 7)disable all 4 bombs in this order -PET on the rock bridge -Thermos on the picnic blanket -PET hidden behind the waterfall -PET on guy with red shirt on the opposite side of the road where you found the bees. he's quickman's operator, talk to him to plug in. 8)Beat quickman to disable the final bomb. -scenario 4: What? You're a mere B class netbattler? That doesn't cut it! 1)go to internet area-3, go towards the Ajina area (look at the p-block on the left) 2)plug out and talk to the official behind the counter near the job board. he'll post 3 new tasks in the job board. accomplish job 3-5 (solution in -jobs section) 3)plug into the license computer and talk to the green navi. again, you have 3 tasks. 1st is a 5 round endurance battle. 2nd is to find 2 rogue navis on the net (one in internet area-2, the other in kotobuki area). 3rd is another 5 round endurance battle complete them and you get your A class license. 4)you're now able to open the p-block you looked at 5)work your way through the ajina zone until you reach ajina square 6)enter the ajina square homepage (the house shaped door) and beat Cutman. -scenario 5: Time for a change of pace, Mother wants you to solve panel puzzles 1)go visit Net's dad in the official center offices on the 2nd floor 2)plug in to the official center server, let Rockman post at one of the msgboards 3)plug out and plug in. read the reply. plug out go to the job board, complete the new jobs that show up. 4)plug in again, go to Kotobuki square and talk to all the navis there. go back to the official square message boards. there should be another post for you to read. 4)go to the Akihara playground and talk to a man that will give you an item 5)go to the campsite and talk to a lady beside the blue tent, get an item from her 6)go to Kotobuki square and talk to a purple navi near the house-shaped door, you should get the Ajina key (if not try talking to the other navis) 7)go to Ajina square and re-enter the homepage. use the key to go through the barrier take change.bat from the purple mystery data, battle 4 ghost navis on your way out. 8)talk to Net's dad, he will process change.bat and make it usable to Rockman 9)go to official square and defeat the dark navi. 10)the Mother computers have been attacked, go and help the other netbattlers. they're located opposite the official center offices on the 2nd floor 11)plug into the Mother servers and solve the panel puzzles. the passwords are: Mother computer-1 "DANGO" "SHINGOUKI" "O SE" Mother computer-2 "HAJIGARETAKI" "ARIJIGOKU" "MOUSUKOSHIDAGANBAROU" Mother computer-3 "RINGO-GORIRA-RAKUGAKI-KITAKITSUNE" "TOOREMASUYO" "CHIRITARUO" Mother computer-4 "TENTOUMUSHI" "SHIAFUROMO" "KA" "KENTOUOINORIMASU" Mother computer-5 "FUTAKOBURAKUDA" "KAKIKUKEKOTACHITSUTETO" "MEINSHISUTEMUHEISOGE" "MEINSSHISUTE" "MUSUGUSOKO" "PUROGURAMU" 12)beat shadowman -scenario 6 - ~Oh say can you see? I'm coming to Ameroupe!~ Hey, that's not right! 1)get the passport from the official center from the official in the rightmost booth 2)go to the airport via the metroline, Mayl will give you a wireless access device. Go through airport security. airport security (net mafia in disguise) will confiscate your PET, chips, money, and passport. they'll give you a mini-PET instead. Talk to Enzan, he will give you your PET back (wonder how he got a hold of it), then proceed through the departure gate 3)when you arrive at Ameroupe, talk to the guy in the tourism booth so you'll be able to understand the Ameroupe language. go to your hotel room and get your folder chips 4)after the sequence where you throw your PET down, go and talk to Higureya. he'll give you a chip (you should have 2 folders by now, with the extra chip you can be able to arrange chips between folders again, barely at least). go back and apologize to Rockman and get your PET back. 5)talk to the old man near Ameroupe Castle, then go to the alley and talk to Jim, the black kid. Give him a metguard * (I sure hope you have at least one of these or you'll have to hunt for it in a chip trader-2, which would be a waste), he'll tell you about Raul's p-code chip. Talk to Raul, the native american guy by the courts at the end of the alley. Netbattle him and Thunderman for his p-code. 6)jack into the stereo, with Raul's p-code, you should be able to access the Ameroupe zone. Make your way towards area-3 and look for some dark navi's arguing. 7)talk to one of the navis and battle one of them, you'll get your passport back once you win. Plug out and talk to Jim again and give him another metguard *, if you don't have one, you have it easier this time around. you can get it randomly from mystery data in Ameroupe area-3. 8)you should now be able to coax Millionaire-sama to netbattle you. She's the VIP in the jewelry store. Win and get her p-code. I think you get your money and chips back from her as well, but you should have everything back by now. 9)go back to the hotel and sleep -scenario 7 - Castles, dungeons, knights and a princess? Isn't this the year 21XX? 1)go to Ameroupe Castle and walk through the wall where the crest is at. Talk to everyone inside 2)after a cutscene go to the door on the right, you'll drop into a dungeon. Try to go forward until you are stopped by a trap. Plug into the castle network and disable it. proceed onward and continue disabling traps. make sure to retrieve your wireless access device from the wall once the flames are gone 3)when you get back to the point where you initially fell from, Enzan will netbattle you. Defeat Blues. 4)go to the top level of the Ameroupe tower and face Princess. The panel for the self destruct system is over a chasm, but you manage to reach it with your wireless access device. plug in and go to the end to defeat Knightman -scenario 8 - Turn your internet devices off, it may interfere with navigation 1)go to Ameroupe Castle's secret lab, get your ticket back to Japan. Board the plane 2)collect the items needed to catch the bug/rodent on the lose (I don't remember exactly what to pick up, but go up and down the plane and repeatedly talk to everyone The last item you need to pick up is the Captain's hat, once you can take that you've done everything that needs to be done) 3)after the plane experiences turbulence. go to the cockpit and plug into the airline network server and restart all the engines. Face magnetman and defeat him. 4)you'll see a cute cutscene, before Rockman wakes Net up. Exit the plane through the economy class door 5)go home and talk to your mom, then go to sleep -scenario 9 - Since when did people use vaccines to break ice? 1)Go talk to Yaito. Then recieve a mail from Mayl about Roll, who 's trapped behind some ice crystals. You can only break white crystals for now. head towards Kotobuki square. Just before the warp towards Kotobuki square entrance, you should see a navi trapped behind white ice crystals. Break it and defeat the viruses, talk to the navi 2)Talk to dad, to get the red vaccine, you can now break red ice crystals 3)Go to Ajina area-2 and rescue the green navi behind red icq crystals, talk to it. 4)Go to the left and break the red ice crystals trapping Roll. 5)Go and check your e-mail to get Roll V3. go to Ameroupe area-3 and access Ula internet (the green navi that used to block the warp should be gone, but there's a red ice crystal in its place, take care of it) 6)Go to Ula internet-2 and find the warp that goes to Ula square. talk to all the navis there. 7)go to Ameroupe square and talk to the pink navi at the northwest corner. go to Ula square and pay one of the navis 10000 zennies to give you a clue 8)go out to Ameroupe area-2 and talk to the purple navi in front of the chip merchant trade a rabbitring2 B with him and get the keyword 9)go to the ula messageboards and post. talk to the navis in Ula square 10)Jack out, go to the campsite and jack into the barbeque grill, find a navi that will give you an item 11)go to ula square and talk to the orange navi to get the yellow vaccine 12)go to Ameroupe area-2, free the green navi behind a yellow crystal near the south edge screen. go to ula internet-3 and find his brother (he's at the top of the stairs that goes to ula internet-3 lower level) talk to him. Go back to Ameroupe area-2 and talk to the green navi, he will give you an item 13)Go back to ula internet-3 and you should see a dark navi that's wandering in the lower level. wait for an e-mail from Enzan. go to Ameroupe square and talk to a navi near the warp gate, he should give you gatekey D 14)go to warp central and step over the leftmost inactive gate. warp to Kotobuki square entrance, go south and access the gate that goes to Ula Kotobuki area. 15)Reach the other end of Ula Kotobuki and go to Ula internet-3 lower level. Look for the dark navi. defeat him and get the Gospel password. 16)Go to Kotobuki square and use the password to go through the gate. Enter the ula Kotobuki square homepage. defeat a couple of lackeys and then face Freeze man. Defeat him and get the blue vaccine. -scenario 10 - And now, the homily. This is the Luke according to Gospel...eh??? 1)Go to the Ula Kotobuki square homepage, go to the very end. a sequence will ensue. 2)Jack out and go visit dad. he will give you the metroline ticket that can take you to Kotobuki town. 3)use the ticket from Marine Harbor (Rockman will ask you something, pick the first choice to go to kotobuki, pick the second, you'll use an existing ticket you have that you got from the metroline ticket booths) 4)enter the mansion and get to the 2nd floor. jack into the server and fix all the elevator bugs. at the very end, you'll fight 3 consecutive battles with airman, quickman and cutman. they're only v1's though, so you shouldn't have a problem with them at this point. 5)go to the 30th floor, enter the room try to go through the door on the right. you'll get zapped. plug-in to the server and disable the security system. at the very end, you'll fight 3 consecutive battles with knightman, magnetman and freezeman. they are a little but tougher than the first set of 3. i recommend that you have howguns to punch through knightman's stonebody and at least one terrain changer for magnetman 6)plug out. SAVE. when you go through the door, it's the point of no return. so make sure you get as many of the optional stuff now if you can (not really required though forte/gospel's not that hard) 7)go through the door, you'll plug into the Gospel main server. reach the end and fight Forte copy and an upgraded version of Forte copy, which is Gospel. once you've beaten them, the game is over (and the fun begins >:)) -game clear 1)continue your game after the end credits roll. you should have a star next to continue now. then head for the WWW warp, which was behind a firewall you couldn't go through before in Ula internet-4 2)go toward the upper left corner of the screen in WWW area1. beat the protect viruses (i'm not giving the solution to that right away here, if you can't figure it out read the FAQ section below). go through another red warp and get the optionlocked item that's on the other side. 3)go to the green navi in the license computer. if you haven't gotten an S license yet, you'll automatically be upgraded to it. talk to him again and you'll give him the data you picked up. you now be asked to find 4 prank navis. find and beat them at Ajina area-2, Ameroupe area-3, ula internet-6, ula Kotobuki area, in that order 4)talk to the green navi again and fight an endurance battle of 20 rounds, you'll get your SS license after you win 5)talk to the green navi again and take the SSS license test. he'll ask you to find the navi master. he gives you 1 clue and you take it from there. here's what you do: -go and read cafe sign -go to the dam area, to the upper left of the screen there should be four trees in a row. talk to the scientist there -go to the plane and look at the plane's ...computer? it's that purple pulsing thing by the cockpit (not the place you plug into to access the airline network) -go to the top floor of ameroupe castle, talk to the caucasian official there. -go to the alley, look for the 4 dumpsters that are side-by-side to each other. look at the dumpster that's 2nd from the left. -go to ajina square's house thing. meet with an orange navi at the very end of it -plug into mayl's piano, talk to the purple navi towards the upper left of the screen -go to your dad (he left after he gave you the kotobuki ticket, but he should be back), you will find out that he has the navi master program. you'll fight an endurance battle consisting of the 6 non-gospel netnavis (toad, gate, thunder, snake, heat, blues). they are at v2 so prepare a folder that will anticipate the moves of each one. 6)talk to the green navi again and fight an endurance battle of 30 rounds, you'll get your SSS license after you win 7)now go through the WWW areas. there's no special requirement to pass through the first gate, just go and beat the crap out of Pharaohman. 8)to pass the 2nd gate, you need to have already beaten and collected v3 chips of every navi before game clear (basically everyone except Pharaohman, Napalmman, Planetman and Forte). past the 2nd gate is Napalmman. 9)To pass the last gate, you simply have to have more than 200 entries to your data chip library. behind it is Planetman 10)once you try to exit the WWW area into Ura internet-4, you'll battle the real Forte, hell of a lot harder than the bad copy you faced before you battled Gospel 11)once you beat him, capcom will congratulate you for being a world-class netbattler now all you have to do is collect all the remaining chips and other collectibles and then you're totally done for the game. btw, it happened to me, but i'm not sure if everyone experiences it, my save game got erased after beating Forte, so just to make sure, save after you beat him. you'll get 2 stars next to continue now. ------------------------------ -Mini-games- As with any RPG, the side-quests are mostly optional but usually have really great rewards once you accomplish them -jobs Take a job from the job board located at the official center basement. you can't choose to take another job until you've accomplished the current one. so if you're stuck, just look below for the answers. it's listed from the bottom of the job list upwards 1. talk to girl near bb in school, find her sister in marine harbor north of the tv van, go back and talk to the girl in the school to finish the job. get regular up1 2. go to the guy next to the metroline entrance in marine harbor. go to official square and step out into internet area-2, find and beat the rogue navi. return to the guy to finish the job. get HP memory 3. cyber criminals have penetrated the akihara network. talk to the scientist next to the metroline entrance in Akihara, he'll ask you to delete rogue navis. find them in Dekao's gameboy advance, the school blackboard and the mecha toy in the park. talk to the scientist again to complete the job. get regular up1 4. go to the purple navi on the right in Kotobuki square, it will ask you to delete a rogue navi in the coffee server. jack out and jack into the coffee machine and beat the navi. return to kotobuki square to complete the job. get recovery 30 * 5. talk to the man on the rock bridge at the campsite. he will ask you for a program for fishing or something. jack into the internet and go to internet area-3 lower level, talk to the green navis there. jack out and go back to the man to complete the job. get HP memory 6. a lady is looking for firesword F. grab one by getting a busting level of 8-9 when you battle them in Kotobuki area. when you have one, give it to the lady at the top of the stairs in the official center. get iaiform L 7. you have to beat the rogue navi next to the billboard near the entrance towards Ajina area-2 in Ajina area-1. you've finished the job if you get gatekey b 8. talk to the old man near the bus stop in the campsite entrance. he'll give you a love letter. give it to the old lady standing in the grassy area next to the cafe in marine harbor. go back to the old man to complete the job. get 10000 zennies 9. talk to the pink navi at the official square entrance. she's ask you to find her partner. find him in the statue by the waterfall in the wilderness trail. he's the leftmost green navi. go back to the pink navi to complete the job. get regular up2 10. talk to the guy in the playground in Akihara. he'll ask you to look for a black dude. the culprit is at the dam control area near the campsite. go back to the man to finish the job. (if you have the freepass already, you can accuse other similar looking black guys in Ameroupe for some funny stuff ^^;) get kogarashi Y 11. talk to the white dude in the Japan airport departures area. he'll ask you for a a catchmotion N, get one from battling the ufo viruses in the airplane network. he'll give you 50000 zennies for it 12. talk to the kid inside the Akihara metroline station. he'll ask you to look for his lost navi. he can be found in Ajina square, near the homepage entrance. return to the kid to finish the job. get HP memory 13. jack into Yaito's telephone. talk to the green navi, he'll tell you to delete the rogue navi... right in front of you! :P. talk to it again to complete the job. get gospel p-code (will let you open all those p-blocks strewn across the net) 14. jack into the tv van and talk to the green navi, you'll fight a tougher endurance battle than the one for the A license test. get buster UP for winning 15. talk to the white girl outside the Ameroupe hotel. jack into the internet, go to the ameroupe square entrance. delete the 4 rogue navis there. talk to the girl again to complete the job. get fumikomizan M 16. go to the first floor of Yaito's house. i'm not sure what happens here, but i think the guy wants to borrow some money for investing. he'll ask for 50000 zennies. exit the house and talk to him again and you'll get 100000 zennies 17. go to the campsite and talk to the professor looking guy near the southernmost tent in the campsite (wasn't this the guy in kahoots with magnetman's operator?). he's looking for a rare bug that lives in the river. you can find it at the end of the rock bridge two screens down, near the kid with the baseball cap. give the guy the bug to finish the job. get recovery200 M 18. go to Ameroupe jewel store. talk to the female officer. she's looking for 3 sisters suspected of stealing from the store. they each have ajina's tear, king stone, and maiden's dawn. find the first sister in the path next to Ameroupe Castle. fight her and win, talk to her again to get the first jewel. the next sister is in your hotel room, repeat process. the last is at the top of the Ameroupe Castle tower. return the jewels to the officer. get goldfist Z -exchanges Lots of people are after chips, and with the usually good rewards, you'd be only too happy to oblige them. here are the following ppl you can exchange with: Scenario Where Give Get 3 boy at the upper west edge of Akihara Dashattack J Spreadgun * 5 boy at Marine Harbor metroline station Poisonmask S Variablesword B 5 boy at wilderness trail 1 Invisible1 * Escape N & HP memory 5 lady at official center basement Escape N Breakhammer Z 6 green navi at southern Ameroupe square Breakhammer Z Silverfist V 8 white guy at Ameroupe alley Yukashita D Neppuu P 9 white girl at Ameroupe downtown Silverfist V Bigbomb * 9 girl by Ameroupe airport duty-free store Aquaaura A Undershirts N Fireaura R Woodaura S Elecaura L 10 black kid on airplane's first class area ShadowmanV1 S Kawarimi S ShadowmanV2 S ShadowmanV3 S 10 black lady beside Mother server 2 Bigbomb * Folder #3 -quizzes Another rmexe tradition, the quiz masters are back. unfortunately i didn't note any of the answers down. so you'll just have to go with trial and error. all i can do is tell you where the quiz masters are 1) kid by the duty free store at Japan departures area (scenario 6) 2) scientist in the secret lab (scenario 8) 3) old man in Ameroupe dungeons, by the arrow trap (scenario 10) -hidden npc's Don't have a better term for these guys. basically the people that are hidden from view. they usually have useful items that they'd just give away. I forget what scenarios the start showing up in, but they're not there at the start. 1)Akihara town, behind a house on the northwest side of town. follow the sidewalk down from Yaito's house, press A when you hit an obstacle. Get metguard * x20 (haha, I think this might be a carryover from the first game. you had to give a kid 30 metguard in one of the exchanges, I think he realized that it's more than he needed) 2)Outside Ameroupe castle, behind the row of trees west of the screen. Get sub memory 3)Wilderness trail-2, behind the last tree, not quite directly accross the bear. Get regular up1 4)Marine Harbor, behind the wall at the lower section of the map. get deathmarch3 * 5)Mother computer room, behind the first server box. get buster UP ------------------------------ -Chips- The heart of rmexe's battle system. there's close to twice as many chips in the sequel than in the first. A peircing attack means that it can disregard a barrier, shield or stonebody status and damage and enemy with the chip's full strength In the location section BMD stands for blue mystery data, these are the ones that usually float around non-internet areas and appear only once. GMD is for green and they're the most common ones, they regenerate once you plug out. PMD is for purple, you have to use the optionlock item to open it. usually contains extra rare chips. Chip# Chip name Damage Elm MB Rrty Description Location 001 Cannon 40 16 1 single shot attack GreenCannon 002 HighCannon 60 24 2 " BlueCannon 003 MegaCannon 80 32 3 " RedCannon 004 ShotGun 30 4 1 -- 2 square shot attack shop 005 BiGun 30 4 1 < 3 square shot attack start equip 006 CrossGun 30 8 1 x 5 square shot attack shop 007 SpreadGun 30 20 2 3x3 9 square shot attack shop 008 BubbleShot 40 A 12 1 aqua shotgun RedShrimp 009 BubbleBi 40 A 16 1 aqua bigun GreenShrimp 010 BubbleCross 40 A 20 2 aqua crossgun PurpleShrimp 011 BubbleSpread 40 A 32 3 aqua spreadgun RedPuffer 012 HeatShot 50 F 14 1 fire shotgun BlueWolf 013 HeatBi 50 F 18 1 fire bigun RedWolf 014 HeatCross 50 F 22 2 fire crossgun YellowWolf 015 HeatSpread 50 F 36 3 fire spreadgun BluePuffer 016 MiniBomb 50 8 1 attack 3 spaces ahead start equip 017 SmallBomb 50 12 1 | 3 square bomb attack RedBeetle 018 CrossBomb 60 16 2 + 5 square bomb attack BlueBeetle 019 BigBomb 70 32 3 3x3 9 square bomb attack GreyBeetle 020 ForestBomb1 100 W 10 1 a bomb attack, but it be- RedFlytrap comes ltd seeker spikes 021 ForestBomb2 120 W 15 2 " but faster BlueFlytrap 022 ForestBomb3 150 W 20 3 " but even faster GreyFlytrap 023 Sword 80 12 1 attack 1 space forward start equip 024 WideSword 80 16 1 swipe 1 space forward shop 025 LongSword 80 22 2 attack 1-2 spaces forward PurpleKnight 026 FlameSword 100 F 24 2 fire widesword YellowKnight 027 AquaSword 100 A 26 2 aqua widesword BlueKnight 028 ElecSword 100 E 28 3 elec widesword TV van BMD 029 FlameBlade 90 F 32 3 fire longsword shop 030 AquaBlade 90 A 32 3 aqua longsword shop 031 ElecBlade 90 E 32 3 elec longsword shop 032 FumiKomiZan 150 54 3 warp 2 spaces ahead swipe job 033 RyouteKunai1 40 48 1 : 2 square attack on each GreenNinja side. 1 space forward 034 RyouteKunai2 40 64 2 ", but 2 spaces forward PurpleNinja 035 RyouteKunai3 40 78 3 ", but 3 spaces forward BlueNinja 036 CustomSword ???? 68 4 swipe 1-2 spaces forward shop damage is custom guage dependent, tops at 256 just before guage reaches full (damage's 0 at full) 037 Muramasa ???? 88 5 attack 1 space forward ShadowmanV3 damage equals your HP max minus your current HP 038 VariableSword 160 40 4 like the sword chip, but exchange said to change w/ proper execution (unconfirmed) 039 IAiForm 180 24 4 hold A button down. swipe job when enemy charges at you 040 ShockWave 40 10 1 single row wave attack YellowMetool 041 SonicWave 60 30 2 " but faster RedMetool 042 DynaWave 90 50 3 " but even faster BlueMetool 043 Earthquake1 90 16 1 attack 3 spaces ahead GreyAnvil 044 Earthquake2 110 32 2 | 3 square earthquake1 RedAnvil 045 Earthquake3 130 64 3 + 5 square earthquake1 YellowAnvil 046 GutsPunch 70 8 1 attack 1 space forward GutsmanV3 047 ColdPunch 70 A 8 2 aqua gutspunch shop 048 DashAttack 90 12 1 single row dash attack GreenBird 049 Tekkyuu 80 16 3 peircing bomb attack, Ajina-1 GMD blows up panels 050 HowGun 150 22 4 " SteelBall 051 DoubleNeedle 50x2 18 1 multiple arrow attack RedClam 052 TripleNeedle 50x3 24 2 " YellowClam 053 TetraNeedle 50x4 30 3 " PurpleClam 054 Trident 60x3 30 4 " shop 055 Ratton1 70 26 1 seeker that turns once RedSirenRat 056 Ratton2 80 32 2 " YellwSirenRat 057 Ratton3 90 38 3 " BlueSirenRat 058 RattonHanaBi 200 30 4 plant a bomb in 1 space WWW-2 GMD 059 Tornado 20x8 22 4 persisting whirlwind shop attack 2 spaces ahead 060 Kogarashi 20x8 W 22 3 wood tornado job 061 Neppuu 20x8 F 22 3 fire tornado exchange 062 BurningBody 150 F 28 3 + fire pillar around you RedBird 063 RabbitRing1 20 E 12 1 single shot stun attack RedRabbit 064 RabbitRing2 30 E 16 2 " BlueRabbit 065 RabbitRing3 40 E 20 3 " OrangeRabbit 066 Satellite1 60 E 20 1 sinewing attack across GreenOrb all columns ahead, can be destroyed (easily) 067 Satellite2 80 E 24 2 " but faster RedOrb 068 Satellite3 100 E 28 3 " but even faster OrangeOrb 069 BadSpores1 100 W 14 1 attack all grass panels. OrangeMshroom moves forward from col 1 070 BadSpores2 120 W 28 2 " GreenMushroom 071 BadSpores3 140 W 42 3 " PurpleMshroom 072 MagnetBomb1 80 E 10 1 bomb attack temporarily GreenLocust anchors enemy to a panel 073 MagnetBomb2 100 E 14 2 | 3 square magnetbomb1 YellowLocust 074 MagnetBomb3 120 E 18 3 + 5 square magnetbomb1 GreyLocust 075 Yo-yo1 40x2 36 1 attack 1-3 spaces forward RedYo-yo 076 Yo-yo2 50x2 40 2 " GreenYo-yo 077 Yo-yo3 60x2 44 3 " BlueYo-yo 078 CurseShield1 130 18 1 counterattack when enemy GreyBoard projectile hits shield 079 CurseShield2 170 24 2 " GreenBoard 080 CurseShield3 210 32 3 " OrangeBoard 081 BreakHammer 100 24 4 attack 1 space forward shop 082 ZeusHammer 200 70 4 hurt all squares even you bargain shop 083 BambooLance 90 W 20 3 attack last column JapanDutyFree 084 BronzeFist 100 18 2 like gutspunch, said to Ajina-1 PMD change with proper execu- tion (unconfirmed) 085 SilverFist 140 30 3 " exchange 086 GoldFist 180 60 4 " job 087 PoisonMask 1~ 24 3 generate a shield 1 space GreenPuff forward, slowly poison an enemy 1 space ahead of the shield when A button is held down 088 PoisonFace 1~ 30 3 same as poisonmask except OrangePuff poison radiates a reverse c shape around the shield 089 UzuShio 10/200 20 1 generates a whirlpool, BlueBlob high damage when enemy walks over it, otherwise it's a 10 damage bomb 090 BlackHole 10/300 30 2 " PinkBlob 091 Meteo9 60x? F 12 1 generate a staff 1 square RedWizard ahead, drop 9 meteors on enemy area. staff can be destroyed (easily) 092 Meteo12 80x? F 24 2 " but with 12 meteors PurpleWizard 093 Meteo15 100x? F 48 3 " but with 15 meteors GreenWizard 094 Meteo18 150x? F 60 4 " but with 18 meteors PinkPopup 095 CountBomb1 70 32 1 generate a 3sec time bomb GreyHand on the first enemy column can be destroyed 096 CountBomb2 120 48 2 " BlueHand 097 CountBomb3 200 64 3 " PinkHand 098 Cloud 70x? A 16 1 rain cloud that travels GreyCloud across a column 3 spaces ahead. last for 6 spaces 099 MoreCloud 90x? A 24 2 " BlueCloud 100 MostCloud 110x? A 32 3 " BlackCloud 101 StealthMine 300 12 4 plant a mine randomly on shop enemy area, blows up when stepped on by enemy 102 FrontSensor 100 14 4 generate a horizontal shop sensor bomb 1 space ahead blows along line of sight can be destroyed 103 DoubleSensor 100 24 4 same as frontsensor but shop has 2 diagonal sensors 104 RimokoGoroo1 80x? E 8 1 generate a parara virus RedParara 1 space ahead. home in on enemy position. remote devices zaps and destroys squares as it goes. para- ra can be destroyed, but otherwise the remote de- vice will continue zap- ping as long as there are intact panels (in other words until all enemies are eliminated) 105 RimokoGoroo2 80x? E 16 2 " but higher hp parara BlueParara 106 RimokoGoroo3 80x? E 32 3 " but even higher hp BlackParara 107 AquaBalloon 10 A 20 3 absorbs attacks. damage BlueOctopus of the attack (yours or an enemy's) will increase the balloon's damage po- tential by that attack's strength. explodes and damages 3x3 area when it comes into contact with an obstacle (incl. you!) 108 ElecBalloon 10 E 20 3 " YellowOctopus 109 HeatBalloon 10 F 20 3 " RedOctopus 110 KanKetsuSen 200 A 40 4 summons a 3x3 attack when Ajina-2 PMD thrown in a hole 3 spaces ahead 111 MagmaDragon 200 F 60 5 summon a dragon in a hole MagmaDragon 1 space ahead. attacks Ulanet-6 rare all squares ahead of it Mansion-3 " 112 GodStone 150x? 60 5 summon mini-stoneman in a shop hole 1 space ahead. drops 3, then 4, then 5 stones in enemy area 113 OldWood 100x? W 60 5 summon a tree in a hole 1 WWW-2 BMD space ahead. wood spikes rise randomly in enemy area 8 times 114 Metguard 0 2 1 briefly generate a shield YellowMetool 115 PanelOut1 10 4 1 create a hole 1 space start equip ahead. will damage if enemy is in range 116 PanelOut3 10 8 2 create a column of holes Mother-3 BMD 1 space ahead. will da- mage if enemy is in range 117 LineOut 50 F 24 2 create a row of holes in RedFurnace front of you. will damage if enemy is in range 118 CatchMotion 0 12 2 disable any chips an UFO virus enemy might have 119 AnotherMind 30 38 3 single shot attack, i'm shop insure of how it actually works but it's supposed to make enemy movement erratic (to what end?) 120 Recovery10 0 2 1 recover 10hp start equip 121 Recovery30 0 4 1 recover 30hp shop 122 Recovery50 0 8 2 recover 50hp PurpleGhost 123 Recovery80 0 16 2 recover 80hp RedGhost 124 Recovery120 0 32 3 recover 120hp shop 125 Recovery150 0 48 3 recover 150hp GreyGhost 126 Recovery200 0 64 4 recover 200hp job 127 Revovery300 0 80 4 recover 300hp Ulanet-7 BMD 128 PanelSteal 10 4 1 steal 1 enemy panel. will SchoolBlkBrd damage an enemy in range 129 AreaSteal 10 8 2 steal 1 enemy col. will shop damage enemies in range 130 StealPunish 30x? 24 3 damage an enemy that uses shop areasteal by the number of panels stolen 131 DeathMarch1 0 16 2 crack all panels shop 132 DeathMarch2 0 32 3 create holes in all pa- shop nels that you, an enemy, or an obstacle is not at 133 DeathMarch3 1~ 48 4 " except it's poison hidden npc panels instead of holes 134 Escape 0 64 2 escape from any random start equip battle with 100% success 135 AirShoes 0 12 3 float over holes bargain shop 136 PanelReturn 0 8 2 restore all your panels shop to blank panel status 137 RimorooSoku1 0 50 1 create a candle 1 space RedFlame ahead. will gradually heal you if you're hurt. can be destroyed 138 RimorooSoku2 0 60 2 " but faster YellowFlame 139 RimorooSoku3 0 70 3 " but even faster PurpleFlame 140 StoneCube 10 16 1 create a stone obstacle 1 shop space ahead. will damage if enemy is in range. can be destroyed. 141 Prism 10 24 3 create an ice prism. can Ameroupe-1BMD amplify an attack to da- mage the surrounding 9 squares, otherwise it's a 10 damage bomb 142 Ojizou-san 200 54 4 create a monk statue 1 Ktbki ATM PMD space ahead. counterat- tacks anything that hits it with a lightning bolt (you're not immune!) 143 Turbo 0 10 1 summon a windbox virus 1 WindBox space ahead. pushes all enemies. can be destroyed 144 SuiKomi 0 10 2 summon a vaccumfan virus VaccumFan 1 space ahead. pulls all enemies. can be destroyed 145 PoisonAnubis 1~ 90 5 summon an anubis statue 1 PharoahmanV3 space ahead. will rapidly poison enemies until they are (or it is) destroyed 146 HeavyGuage 0 10 2 slows custom guage shop 147 QuickGuage 0 10 2 accelerates custom guage shop 148 FullCustom 0 10 2 instant refill shop 149 Invisible1 0 12 1 invincible for a period PurpleGhost 150 Invisible2 0 24 2 " but longer RedGhost 151 Invisible3 0 48 3 " but even longer GreyGhost 152 TenJouUra 0 64 4 invincible when not using RedAcorn chips 153 Yukashita 0 84 5 invincible when not BrownPopup attacking Ulanet-6 rare 154 StoneBody 0 64 3 all non-piercing damage KnightmanV3 is reduced to 1. but you can no longer move 155 KageBunJin1 0 32 2 invincible to anything PurpleShadow but a sword attack for a period of time 156 KageBunJin2 0 48 3 " but longer duration BlackShadow 157 KageBunJin3 0 64 4 " but even longer BlueShadow 158 Undershirts 0 18 4 prevents your deletion exchange once, brings hp to 1 159 Barrier 0 8 1 protects you from a sin- shop gle non-piercing attack 160 BubbleWrap 0 A 36 4 40hp barrier, electric shop attacks will pierce 161 LeafShield 0 W 26 4 turns 1 attack's damage GreenAcorn into hp, fire attacks will pierce 162 AquaAura 0 A 30 3 nullifies any damage YellowHead under 10, only electric attacks will pierce 163 FlameAura 0 F 36 3 nullifies any damage GreenHead under 40, only aqua at- tacks will pierce 164 WoodAura 0 W 42 3 nullifies any damage PurpleHead under 80, only fire at- tacks will pierce 165 ElecAura 0 E 48 3 nullifies any damage BlueHead under 100, only wood at- tacks will pierce 166 DreamAura1 0 60 4 nullifies any damage un- Green/Yellow/ der 100, can't be peirced Red/BlueBug 167 DreamAura2 0 70 4 " but nullifies under 150 WhiteBug 168 DreamAura3 0 80 4 " but nullifies under 200 ForteSP 169 MagnetLine 0 24 3 turns current row into shop magnetic panels 170 MagmaLine 50 F 24 3 " but with magma panels shop 171 IceLine 0 24 3 " but with ice panels shop 172 KusaMuraLine 0 24 3 " but with grass panels shop 173 MagmaStage 50 F 64 4 turns all panels into WWW-1 BMD magma panels 174 IceStage 0 64 4 " but with ice panels KtbkiArea BMD 175 KusaMuraStage 0 64 4 " but with grass panels WWW-3 BMD 176 HolyPanel 0 22 3 generate a holypanel on YellowBroom the panel you're standing on. damage is halved when standing within the panel 177 Jealousy 50x? 22 4 peircing damage on an shop enemy with chips. damage is calculated by the num- ber of chips (usually 3) 178 KaKiGenKin 200 32 3 peircing attack on all shop enemies, if an enemy exe- cutes a fire attack. will fizzle if there's already a fire attack lingering on screen. you can use other chips while waiting for the proper trigger, they won't cancel the ef- fect (unless it's another counterattack type chip) 179 HiRaiShin 200 32 3 " but with elec attacks shop 180 DaiKouZui 200 32 3 " but with aqua attacks shop 181 KawariMi 100 32 3 " but with any attack up- exchange on contact, not execution 182 ShiraHadoRi 100x3 32 3 3 square wide wave coun- Ulanet-7 BMD terattack upon contact with any sword attack (incl blues' slash wave) 183 NaviScout ??? 32 4 counter when enemy sum- WWW-3 PMD mons a navi (for use only in linked vs battles) 184 BadMedicine 300 32 4 an enemy using a recovery UlaKtbki BMD chip will be damaged 185 Attack+10 0 1 4 add 10 damage to any at- start equip tack. activate by posi- tioning it right after an attack chip. will apply effect to any battle chip that comes right before and after it in the chip input sequence. experi- ment around with these, learn what you can and can't do through t&e 186 Attack+20 0 2 20 " but adds 20 damage shop 187 Attack+30 0 3 38 " but adds 30 damage bargain shop 188 Fire+40 0 2 12 add 40 damage to fire at- shop tacks. activate by posi- tioning it right after a fire elemental chip. will apply effect to any fire elemental chip that comes right before and after it in the chip input seq. 189 Aqua+40 0 2 12 " but with aqua elemental shop 190 Wood+40 0 2 12 " but with wood elemental shop 191 Elec+40 0 2 12 " but with elec elemental shop 192 Navi+20 0 2 24 " but adds 20 damage to Ajina-2 BMD navi chips. same deal tho 193 Navi+40 0 4 42 " but adds 40 damage WWW-3 BMD 194 Roll 60 3 8 damage closest hittable Mayl scen-1 enemy on the highest row, then recover 30hp 195 RollV2 80 4 24 " but recover 50hp Mayl scen-6? 196 RollV3 100 5 48 " but recover 80hp Mayl scen-9 197 Gutsman 50 3 32 wave attack damages and GutsmanV2 cracks enemy area 198 GutsmanV2 70 4 48 " GutsmanV3 199 GutsmanV3 90 5 64 " GutsmanV3 200 Blues 120 3 52 swipe 1 enemy in each row BluesV2 201 BluesV2 160 4 64 " BluesV3 202 BluesV3 200 5 76 " BluesV3 203 Airman 40x? 3 16 generate tornados 1 col AirmanV2 ahead of you, and travel through the length of the screen. double damage is possible if enemy is in row of generation. obsta- cles or holes will pre- vent generation. will not pass over holes, but will hit any enemy in or over the hole (one of the 1st navi chips, and yet one of the most versatile) 204 AirmanV2 70x? 4 34 " AirmanV3 205 AirmanV3 100x? 5 72 " AirmanV3 206 Quickman 50x? 3 32 throw a boomerang across QuickmanV2 1 row, double damage on all but the last column 207 QuickmanV2 70x? 4 56 " QuickmanV3 208 QuickmanV3 100x? 5 80 " QuickmanV3 209 Cutman 150 3 20 attack 1 space forward CutmanV2 210 CutmanV2 200 4 50 " CutmanV3 211 CutmanV3 300 5 80 " CutmanV3 212 Shadowman 60x? 3 64 3 attacks evenly distri- ShadowmanV2 buted among enemies. higher row gets priority 213 ShadowmanV2 70x? 4 50 " ShadowmanV3 214 ShadowmanV3 80x? 5 80 " ShadowmanV3 215 Knightman 160 3 64 swipe attack 1 col ahead KnightmanV2 216 KnightmanV2 210 4 80 " KnightmanV3 217 KnightmanV3 260 5 96 " KnightmanV3 218 Magnetman 130 E 3 48 dash attack across 1 row MagnetmanV2 has magnetbomb's effect 219 MagnetmanV2 140 E 4 64 " MagnetmanV3 220 MagnetmanV3 150 E 5 80 " MagnetmanV3 221 Freezeman 50x? A 3 64 randomly drop 8 icicles FreezemanV2 in enemy area. about 75% chance of hitting a foe 222 FreezemanV2 60x? A 4 80 " FreezemanV3 223 FreezemanV3 70x? A 5 96 " FreezemanV3 224 Heatman 100 F 3 64 attack in a triangle pat- HeatmanV2 tern 1-3 spaces forward 225 HeatmanV2 130 F 4 80 " HeatmanV3 226 HeatmanV3 160 F 5 96 " HeatmanV3 227 Toadman 100 E 3 28 single attack with limi- ToadmanV2 ted seeking ability 228 ToadmanV2 140 E 4 48 " ToadmanV3 229 ToadmanV3 180 E 5 68 " ToadmanV3 230 Thunderman 80 E 3 30 damage a col 3 spaces a- ThundermanV2 head. blowup empty panels 231 ThundermanV2 130 E 4 60 " ThundermanV3 232 ThundermanV3 180 E 5 90 " ThundermanV3 233 Snakeman 30x? W 3 25 single attack on an enemy SnakemanV2 plus single horizontal attacks from snakes gene- rated from any holes from panels on your side. each hole generates one snake 234 SnakemanV2 40x? W 4 50 " SnakemanV3 235 SnakemanV3 50x? W 5 70 " SnakemanV3 236 Gateman 40x3 3 24 chained horizontal attack GatemanV2 237 GatemanV2 40x4 4 40 " GatemanV3 238 GatemanV3 40x5 5 56 " GatemanV3 239 Pharaohman 240 5 32 generate a sarcophagus 1 PharaohmanV2 space ahead. attack would either be a 1 row beam attack or 2 rattons 240 PharaohmanV2 270 5 48 " PharaohmanV3 241 PharaohmanV3 300 5 64 " PharaohmanV3 242 Napalmman 220 F 5 48 throw 5 randomly distri- NapalmmanV2 buted bombs 2-4 spaces a- head. blowup empty panels 243 NapalmmanV2 240 F 5 64 " NapalmmanV3 244 NapalmmanV3 260 F 5 80 " NapalmmanV3 245 Planetman 70x3 all 5 64 3 elemental spheres will PlanetmanV2 surround 1 enemy and si- multaneously attack it. fire from the north, aqua from the east, elec from the south, wood from the west. which ones appear depend on enemy position 246 PlanetmanV2 80x3 all 5 80 " PlanetmanV3 247 PlanetmanV3 90x3 all 5 96 " PlanetmanV3 248 Forte 50x? 5 96 randomly fire 25 horizon- data in WWW-1 tal shots on all rows in after Forte's front of you defeat 249 ForteV2 60x? 5 96 " ForteSP 250 ForteV3 70x? 5 96 " ForteSP dunno how to get these. some people managed to hack it out 251 OoAkaTsuNami 220 F 64 5 for use with heat style see secrets generate a wave attack 1 col ahead. waves will not pass through an obstacle, holes, or another enemy 252 FreezeBomb 180 A 56 5 for use with aqua style " an ice crossbomb...that's it? couldn't see anything else special about it 253 ChargeSpark 100 E 48 5 for use with elec style " hold down A to charge, will gradually decrease your hp, but conversely increase the power of the attack. releases a 3x3 spark field around you 254 GaiaSword 200 W 72 5 for use with wood style " souped up widesword, any offensive chips that come after it would act like an attack+ chip, the val- ue added is equivalent to the chips' 1 hit damage 255 BreakBomb 200 F 64 5 can be a piercing bomb or " or a cherrybomb (see ter- rain/obstacles section). will explode and damage enemy area if thrown on a fire elemental or magma 256 FighterSword 100 50 5 for use with normal style " attack 1-3 spaces forward 257 KnightSword 150 64 5 " " 258 PaladinSword 200 90 5 " " 259 RyuuSeiGun 40x? F 68 5 enemy area will be conti- " uously struck by meteors 30 times starting from the top right to the bot- tom left, cycling back to the top right when panels run out. avoids any holes or panels with obstacles 260 Poltergeist 200x? 50 5 any obstacle will rise " and fly to the enemy clo- sest to it. the list of obstacles is in the ter- rain/obstacles section 261 Gateman SP 300 50 5 strong single shot attack " 262 FireGospel 600 F 96 5 breath attack in a trian- ??? gle pattern from col 3-5. it is piercing, making it the best navi chip ...if you can get it :P 263 AquaGospel 600 A 96 5 " ??? 264 ElecGospel 600 E 96 5 " ??? 265 WoodGospel 600 W 96 5 " ??? 266 Sanctuary 0 99 5 turn all your panels into ??? holy panels alternatively, visit http://www.geocities.com/nakoruru00/rockmanxe2-chip.doc or http://www.gamefaqs.com for neo zero x's rmexe2 chip and program advance guide ------------------------------ -Program advance/Chip combos- The method of chaining combos remain unchanged from rmexe1, so hopefully you guys have tried it out then as i won't explain it anymore. the number of combos is down from the first game, but each one that is here now really do count for something. zeta series -slightly changed from rmexe1, aside from invincibility and unlimited use of the weapon for 5 secs, each execution is 3 rapid hits (except howgun) omega series -same as zeta, but with a 10 sec duration (up from 7 in rmexe1) beta and sigma series -gone from the game, but the same combinations yield more powerful results than thier previous incarnations * chips are wild. they can be used to replace missing letter chips program advance: PA# P.A. Name Program Advance Sequence Damage Description 01 ZetaCannon1 Cannon A-B-C/B-C-D/C-D-E 40x3 multi-shot attack, invinciblity and unlimited use for 5 seconds 02 ZetaCannon2 HighCannon C-D-E/D-E-F/E-F-G 60x3 " 03 ZetaCannon3 MegaCannon E-F-G/F-G-H/G-H-I 80x3 " 04 HyperBurst SpreadGun M-N-O/N-O-P/O-P-Q 100x5 souped up multiple hit spreadgun 05 ZetaHowgun HowGun O-P-Q/P-Q-R/Q-R-S 300 double-damage how- gun, invincibility and unlimited use for 5 seconds 06 ZetaRatton1 Ratton1 H-I-J/I-J-K/J-K-L 70x3 multi-ratton shot, invincibility and unlimited use for 5 seconds 07 ZetaRatton2 Ratton2 J-K-L/K-L-M/L-M-N 80x3 " 08 ZetaRatton3 Ratton3 L-M-N/M-N-O/N-O-P 90x3 " 09 OmegaCannon1 Cannon A-B-C-D-E 40x3 like zeta but for a 10 sec duration 10 OmegaCannon2 HighCannon C-D-E-F-G 60x3 " 11 OmegaCannon3 MegaCannon E-F-G-H-I 80x3 " 12 MegaDeathBurst SpreadGun M-N-O-P-Q 100x10 like hyperburst 13 OmegaHowgun HowGun O-P-Q-R-S 300 like zeta but for a 10 sec duration 14 OmegaRatton1 Ratton1 H-I-J-K-L 70x3 " 15 OmegaRatton2 Ratton2 J-K-L-M-N 80x3 " 16 OmegaRatton3 Ratton3 L-M-N-O-P 90x3 " 17 StreamArrow Double-Triple-TetraNeedle C/I 100x10 multi-arrow attack 18 GreatestBomb SmallBomb-CrossBomb-BigBomb O/Q/T 400 a 3x3 peircing and panelcracking bomb 19 DreamSword1 Sword-WideSword-LongSword A/L/Y 400 a large swipe 1-2 spaces forward 20 DreamSword2 Fire-Aqua-ElecSword H/N/R 500 " 21 DreamSword3 Fire-Aqua-ElecBlade F/R 600 " 22 MachineGunPunch GutsPunch-ColdPunch-DashAttack B/D 80x6 rapid flying guts punches in 1 row 23 CurseAnger CurseShield1-2-3 A/O/P 500 souped curseshield 24 GigaCountBomb CountBomb1-2-3 G/K/Z 500 souped countbomb, hard to destroy 25 HeavyStomp Earthquake1-2-3 Q/W 800 high damage attack on closest enemy 26 PoisonPharaoh PoisonMask-Face-Anubis U/W 1~ an even faster ac- ting poisonanubis. hard to destroy 27 GateMagic Turbo-SuiKomi-GatemanV1/2/3 G 100x3 different projec- tiles come out of gateman, usually attacking only 1 row (slash wave is 3spaces wide, mag- net's like ratton) 28 GutsShot MetGuard-DashAttack-GutsmanV1/2/3 G 400 attack across 1row 29 BigHeart HolyPanel-Recovery300-RollV1/2/3 R 300 souped up roll, full recovery 30 BodyGuard TenJouUra-KawariMi-ShadowmanV1/2/3 S 100x? 18 stars distribu- ted among enemies 31 DoubleHero Custom-VariableSword-BluesV1/2/3 B 70x? independent swipes and shots(18 each) randomly hitting enemy squares 32 DarkMessiah ForteV3-NaviScout 3000 gospel comes and -Fire/Aqua/Elec/WoodGospel X does his breath attack, then forte will damage and blow up the last column where gos- pel can't reach. it's piercing too. with virtually no flaws, this makes it the best p.a.! ...that is, if you can find the chips chip combos: 1. prism + forestbomb1/2/3 - 100/120/150x90damage, affects area surrounding the prism 2. iceline/stage (or terrain) + any elec element chip - double effectiveness 3. kusamuraline/stage (or terrain) + any fire element chip - " ------------------------------ -Powerups- There are way more things to upgrade in rmexe2 than in 1. you have memory chips, and sub memory chips to add to your buster ups and hp memories. Buster UP (12 in total) -raises buster attribute by 1 Bomb area-4 Optionlocked mystery data in internet area-3 Lab coat in Dad's office Castle area-4 Mansion area-3 Shop in internet area-3 Shop in Kotobuki square Shop in Ameroupe square Shop in Ula square Complete job #14 Hidden npc #5 ?? (couldn't understand the guide's description, i have all 12 now though...) HP memory (45 in total) -raises HP by 20 Ventilation system Yaito's PC Monk statue Bomb area-2 Complete job #2 Complete job #5 Exchange #3 Mother computer-1 Hotel refrigirator Ameroupe area-3 Graveyard area-1 Airplane business class galley Airline network area-4 Airline network area-2 Complete job #12 Ura internet-1 Ura internet-2 Complete quiz #2 Mansion area-2 Mansion 9th floor, leftmost door (in the real world) Mayl's piano network Internet area-1 shop x3 Official square shop x3 Internet area-3 upper level shop x3 Kotobuki square shop x3 Ameroupe square shop x3 Ula internet-1 shop x3 Ula square shop x3 First win against Gateman's operator First win against Heatman's operator ...one more seems to be missing, but i managed to get all 45 Sub memory (5 in total) -raises the max amount of sub chip items you can carry Castle area-3 Ura internet-3 behind a P-block Optionlocked mystery data in WWW area-3 Hidden npc #2 ??? (unconfirmed. the max capacity of 9 was determined by hacking) Regular memory (49 in total) -raises memory by 1 (read -menu- section for more info) Regular system (starts you with 4mb) Ventilation system Yaito's phone Coffee server Pass B license exam Bear Complete job #1 Mecha toy Complete job #3 Ajina area-1 Mother computer-2 Airline network area-1 Pass S license exam Pass SS license exam Pass SSS license exam Gospel server-1 Hidden npc #3 Bomb area-3 x2 Pass A license exam x2 Mother computer-5 x2 Ameroupe alley x2 Ameroupe airport duty free shop computer x2 Airline network area-4 x2 Ula internet-1 x2 Ula internet-6 x2 Complete job #12 x2 Mansion area-1 x2 Wilderness trail-2 x2 Kotobuki town vending machine x3 Complete quiz #3 x3 (still incomplete) Bargain pieces (32 in total) -to trade for items in Kotobuki homepage bargain shop Doghouse x5 Ventilation system Internet area-1 Internet area-2 Control panel (?) Ajina area-1 Ajina area-2 Presentation board Mother computer-3 Japan flight information panel Raul's stereo Millionaire-sama's bag Hotel refrigirator Ameroupe area-1 Ameroupe area-2 Castle area-4 Airplane's economy class TV Statue at Yaito's house Ula internet-2 Ula internet-3 Ula internet-4 Ula internet-5 Ula internet-7 Kotobuki mansion ATM Mansion area-3 WWW area-1 WWW area-3 ...hrm, i think i remember one of the above giving 2 of them, can't remember which ------------------------------ -Styles- This is what replaced the armors of the first game. You'll get access to styles once you get change.bat. you can only carry 2 styles at a time. i've done it in this format: style type -properties -how to get it elements: heat -fire elemental, weak against water. charge attack is a flamethrower with a range of 1-3 forward. can walk over magma panels without getting hurt. -use no element or fire element battle chips aqua -water elemental, weak against electricity. charge attack acts like bubbleshot chip -use no element or water element battle chips elec -electric elemental, weak against wood attacks. charge attack acts like rabbitring1 chip -use no element or electric element battle chips wood -wood elemental, weak against fire. charge attack acts like tornado chip. grass panels will slowly heal you -use no element or wood element battle chips armor type: guts -power type, buster power rating is doubled, rapid rating is reduced to 1 -use mostly buster attacks to defeat enemies custom -chip type, start with 7 chips before battle -use mostly battle chips to defeat enemies plus -navi type, capable of putting up to 8 navi chips in a folder (even 8 of the same) -use mostly navi chips to defeat enemies (preset v1 or v2 navi chips, or you're more likely to get custom armor) shield -defensive type, pressing <- + B will produce a shield (sort of like blues), start with a barrier -use mostly defensive, heal and support chips (ie. poison mask, curse shield, etc.) final style: site (saito) style -all of the armor types combined! non-elemental. start with a barrier and 10 chips. can put up to 8 navis in a folder (even 8 of the same kind). buster power is doubled, rapid is reduced to 1. can produce a shield. *but* your hp is halved. -defeat all netnavi v3's with 'S' busting level (forte not required). track your progress by talking to mayl's best friend who's wandering around just outside the school's gate. once you have achieved the requirments, battle normally as you would in getting any other style. the next time dad contacts you, you will be asked if you want to accept the site style (and be asked to remove another if you have 2 already) ------------------------------ -Navi locations- Here's where I put where you find netnavis you can fight. for ghost navis, you have to first plug out then plug back in order to find the V2 at where it's supposed to be. You have to do the same if you want to find the V3 randomly. for netbattler navis wait for the next scenario to challenge thier upgraded navi. ghost navis (defeated gospel/www navis) Airman V2 - internet area-1, at a dead end near the eastern edge of the screen Quickman V2 - Kotobuki area, platform near the p-block (i think) Cutman V2 - Ajina area-2, platform underneath the warp toward Ajina square entrance Shadowman V2 - Ula internet-5 north. westernmost corner of the large platform Knightman V2 - Large platform on the upper-west of Ameroupe area-1, walk around a bit Magnetman V2 - Dead end behind the stairs near the warp that goes to ula square entrance in ula internet-2 Freezeman V2 - Dead end at the western edge of ula internet-7, near the mystery data Pharaohman V2 - Dead end at the western edge of WWW area-1, north of the mystery data Napalmman V2 - 2nd to the last path in WWW area-2, just before the long conveyor Planetman V2 - Dead end at the end of the southernmost stair in WWW area-3 Forte SP - randomly in WWW area-3, must have collected 247/250 already (all chips excluding dreamaura3, forte V2, forte V3) netbattler navis (navis with operators you can challenge over and over) Gutsman - Dekao, at his home, camp or Kotobuki town (whereever he's currently at) Toadman - Kero-san, at Marine harbor, camp or Ameroupe airport arrivals area (WSCA) Gateman - Meijin, guy with the mask, official center lobby, by the coffee machine Thunderman - Raul, by the basketball court in Ameroupe Downtown's alley Snakeman - Millionaire-sama, at the Ameroupe jewelry store VIP room Blues - Enzan, Ameroupe castle basement, dam or outside Ameroupe castle (WHCA) Heatman - Hinoken, at Japan depatures gate, starting scenario 9 ------------------------------ -Items- Sub Chip Items: Mini Energy - heals 50 HP Full Energy - supposed to heal all HP but I only get 200 or so Shinobu Dash - Avoid lower level viruses, based on your current level Option Lock - Use to open purple mystery data Untrap - will prevent monster-in-a-box situations. will also disable randomness of mystery data. lasts for your whole plug-in session Enemy search - no idea actually. i think it makes you more likely to encounter powerful enemies and navis Key Items: (too many to enumerate, maybe next update, not essential to know anyway) ------------------------------ -Terrain and Obstacles- -terrain New to the game (mostly). Can significantly restrict movement, making homing or wide range attacks even more important in order to get S busting level. Terrain name Description BlankPanel The standard panel, no advantages, no disadvantages CrackedPanel A cracked panel. If you step over it and move away, it becomes a Broken Panel. Throwing/using a panel cracker chip over it will break it. BrokenPanel Panel with an induced hole. Will repair itself after 10 secs (or so) PresetHole Panel with a fixed hole. Its status cannot be changed MagnetPanel Magnetic panel. You will be involuntarily pulled toward it if you are on any panel (save another MagnetPanel) above or below it. You can only momentarily escape its pull before being pulled back if you attempt to go one square up or down (except if that square was another Magnet Panel). It will similarly affect non-flying enemies. MagmaPanel Ember panel. Stepping over it will harm you (or an enemy) before tur- ning into a BlankPanel, unless you have HeatArmor on (and in the case of the enemy, it's fire elemental). IcePanel Frozen panel. You will intertially skid along the same direction you took to come upon it to the farthest IcePanel possible. GrassPanel Grass panel. Fire attacks will change it into BlankPanels. Stepping over it with WoodArmor (in the case of the enemy, if they are wood elemental) will heal you (or them) gradually PoisonPanel Poisonous panel. Stepping over it will drain your HP. Same for enemies. HolyPanel Defensive panel. Halves damage recieved while you're on it. All of the above except PresetHole can have its status changed. Panel status changers include attack chips/combos that can crack or break panels, chips 115-117, 131-133, 136, 169-176 and 266 -obstacles Present in the first game but it plays a more prominent role this time around. Obstacles can be destroyed, just some more difficult than others. Both you and the enemy can contribute to the destruction of an obstacle. I don't know the exact HP of the obstacles, but I'm rating them as easy (10-50HP), not so hard (50-100HP), hard (100-200HP), very hard (200+HP). For many of the obstacles, please refer to the chip list, as many are generated. Just look for thier effects there. Obstacle Description Breakability NaturalRock Rock preset on a stage very hard IceCube Ice block preset on stage or generated by the hard Aqua Dream Viruses CherryBomb Combustible bomb. Will explode and damage an hard entire area if ignited by a fire attack MeteoStaff Staff generated by the Meteo series of chips easy TimeBomb Bomb generated by the CountBomb viruses or chips easy-not too hard GigaTimeBomb Bomb generated by the GigaCountBomb P.A. very hard SensorBomb Bomb generated by the SensorBomb series of chips not too hard PararaVirus Virus generated by RemokoGoroo series of chips easy-not too hard HealingCandle Candle generated by RimorooSoku series of chips easy-not too hard StoneBlock Generated by the StoneCube chip hard IcePrism Generated by the Prism chip. Will fade in about very hard 10 seconds from the time of generation MonkStatue Statue generated by the Ojizou-san chip. easy WindboxVirus Virus generated by the Turbo chip easy VaccumFanVirus Virus generated by the SuiKomi chip not too hard AnubisStatue Statue generated by the PoisonAnubis chip hard PharaohStatue Statue generated by the PoisonPharoah P.A. very hard ------------------------------ -Folders and Strategies- The ability to use multiple folders is one of the best additions to the game. I thought it was hell everytime I had to switch practically my entire deck just to change a strat to make something work against a navi. Anyway, you get a total of 3 folders in the game, I think it's a perfect number. One for general virus killing, one specialized for navi killing, and one for experimenting. Anyway, so here are my decks/folders, feel free to submit yours too, but right now I'm only accepting ones that are reasonable to form, not ones that were hacked (ie. regular chips that you can obtain from enemies rather than from chip traders) Folder1: General virus busting - chips with wide range and have to ability to make multiple kills with minimal movement Early game- DashAttack * x5 (S busting from GreenBird) DoubleNeedle A x5 (S busting from RedClam) Longsword A x5 (S busting from PurpleKnight) Attack+10 * x5 (starting gear, shop, red chip trader) Sword A x2 (GMD, I forget which area) WideSword A x2 (GMD, same place as Sword A) QuickGuage * x1 -preset- (shop/red chip trader) AirmanV3 A x5 (S busting from AirmanV3) Late game- FlameBlade * x5 (GMD, WWW area-1) AquaBlade * x5 (") ElecBlade * x5 (") Attack+20 * x5 (shop, folder2/3 start gear) AreaSteal * x2 (folder3 start gear, I forget where the other one is) QuickGuage * x2 (shop) Attack+30 * x1 -preset- (bargain shop) AirmanV3 A x5 (S busting from Airman) ->can be modded to navi of choice, like BluesV3 Folder2: Navi killer - chips that form powerful combos, but are fairly strong by themselves as well, plus speed and restrain support chips FlameBlade R/* x5 (shop/GMD, WWW area-1) AquaBlade R/* x5 (shop/") ElecBlade R/* x5 (shop/") RollV? R x5 (Mayl, chip trader) QuickGuage * x1 -preset- (shop) +9 others ->modded to best take advantage of a navi's weakness Folder3: Experiment folder - can contain anything you want. i use this one to keep bombs for the instances i need greatest bomb p.a. ------------------------------ -Moveslist- Apparently, some of the chips have motions that will make them change their form. While using th chip, hold 'A' and quickly do the motions as you would a typical fighting game like Street Fighter. Damage is still the same as the chip's original displayed damage (legend: b=back, d=down, f=forward, u=up, B=B button) Variablesword d-df-f (longsword) u-f-d (widesword) b-d-f (fightersword) d-b-u-f-d (dreamsword) b-B-f-B (slash wave x3) Bronzefist d-df-f (flying guts punch x1) Silverfist f-u-b-d-f (flying guts punch x2) Goldfist B-d-df-f-B (flying guts punch x3) ------------------------------ -Star progression- You get stars next to continue once you achieve certain things in the game. There are 5 stars of different colors, yellow, green, red, purple, blue. The objectives don't *have* to be achieved in this order, but it usually is: 1. Yellow - Beat Gospel for the first time and see the ending 2. Green - Beat Forte at the end of the WWW area missions 3. Blue - Complete all 31 program advance 4. Red - Complete chip library from 1-250 5. Purple - Complete chip library from 251-260 Save after you achieve each objective (except#1) to see it appear next to continue Happy busting! ------------------------------ -Secrets- Basically this is where I put those things that are rumored or hard to believe. MAX power! Trade a style that will enable at least one of the traders to have 2 of the same style, and you will get infinite power (1 shot/charged shot win?) to illustrate: player A - heatguts, elecshield player B - heatguts player A trades elecshield with player B's heatguts, player A's heatguts gains infinite power 8 of a kind! To equip more than 5 navi chips of the same kind, first equip a non-navi/site style, then equip the 5 navi chips of your choice. now equip a navi/site style, add up to 3 more navi chips. voila! 8 of a kind. now all you have to do is get 8 navi chips of the same kind >:) Increase your odds! In the Marine Harbor chip trader(s), quickly press and hold A and B after confirming the trade. It will increase your chances of getting a good chip Chip duplication! When you enter the final room of the mansion to defeat Gospel, all the chips you gain are carried over to the next game, regardless of if you saved or not. So a loophole here allows you to duplicate chips, especially useful for the rare ones. Basically just skip over the chip you want to duplicate, save, get the chip, battle Gospel, load up your game and you should be able to get it again. I haven't confirmed any of these, but possible duplicable (is that a word?) sources are blue mystery data, purple mystery data, quiz, exchange, job. It's NOT possible to duplicate fixed number items such as buster up, regular up, hp memory, sub memory and bargain chips, though :P If at first you don't succeed, try and try again! Okay, I know, this is lame, it's probably not considered a secret, but it's worth mentioning anyway. If you don't get an item you like from green mystery data or the chip trader, just reset and try again. Of course, you should've saved before that. Secret chips! Ever wondered how to get chip 251+? Well it's not easy but here it is. -chips 251-260 physical requirements: gbax2, rmexe2 cartx2, link cable game requirements: both carts have to have at least 3 stars Battle your friend and beat him at S busting level (unknown if it requires deathmatch mode) and you will get the chips randomly (it's harder than you think unless your friend is letting you win, and he probably has all powerups at this point too. and knowing capcom, they probably have an algorithim to prevent you from abusing it) Personally, I think only chip 255-260 are worth getting anyway. -chip 261: Gateman SP physical requirements: gba, rmexe2 cart, be in Japan for the rmexe2 tournament >:) Yep, that's right, it's the same as the Forte chip in rmexe1, you can only get it from Capcom (or using a code on one of the game enhancers) -chips 262-266 Methods of obtaining them are still unknown. ------------------------------ -FAQs- Q: Help, how do I ? A: Read the walkthrough *carefully* before mailing me with anything. besides, chances are, if I failed to mention an essential step in the walkthrough, I won't remember it when you ask me either :\ Q: How do you get the blue vaccine? A: I've illustrated it in the walkthrough, but fyi, you don't actually get to use it to manually break the blue ice crystals Q: How do I defeat the protect viruses? A: You have to kill them all at the same time with one blow. The best method is to kill them with the greatest bomb combo. save right before you face them and continually try to face them. if you don't get the 3 elements for the combo in your starting set, reset and retry. Q: How do I defeat the giga protect viruses? A: So... you've reached the end of WWW area-3. Well, there's only 1 way that worked for me. that's to have the elements for dreamsword3 plus attack+20 (or higher) Q: Argh! I'm stuck at Lv99! Where's the last HP memory? A: Have you checked the door on the Kotobuki Mansion's 9th floor yet? That's where my last one was. Or Mayl's piano? Those 2 are normally the last ones to be found. Q: How do I add 8 navi chips of the same kind in one folder? A: First, you have to have a Plus Armor or Site Style. Equip normal style, setup your folder, then change to plus/site style, replace 3 chips with the navi chips :) Q: Help! How to I pass the 3x3 panels (first security set) in the last mother server? A: Here's a rough illustration: *hg *noX *i* *ml *j* **k *c* **f *ba **e *** **d -where X marks the exit just follow the letters I'm sure there's more to come but that's it for now. ------------------------------ -Credits- Metabee for being the most helpful an knowledgeable person on the boards Hiitoman for offering me his saves, and saving mine from death so i could make this faq Mimicmasterax for giving me his save so i could see chip# 251+ in action. and for correcting some of my walkthrough mistakes NeoZeroX for posting the results of his chip library hacking Toastyfrog for offering me some of the names of the Navi OPs WhizKid for lots of confirmations and corrections Blake for confirmations and corrections for early parts of the game Sratanadel on how to get chip 251-260 without hacking Megaboy for getting me through rmexe1 Gameland and Executive 2.0 for thier lovely guides The other posters on the rmexe2 board for thier queries, without which I would never have made it through some of the early parts of the game, or would've known the mis- takes in my walkthrough Capcom for making a bigger and better sequel... and for avoiding a Wily cliche ------------------------------ -Version history- version 1.3 - made a walkthrough correction and how to get chip 251-260 version 1.2 - a few more corrections, added secrets section. version 1.1 - made a lot of corrections from contributions from whizkid and blake version 1.0 - a complete proofread of the guide. corrected whatever mistakes i've found. it's by no means 100% complete, but this is the most i can do on my own. i don't forsee updates unless someone submits some significant thing i have to add/change. it definitely will get updated again when the english version is out, when guide accuracy is more crucial. oh, and added the -folders and strats- section version 0.9 - changed a *grevious* error about the strength of the prism as an obsta- cle, and about the strength of the prism + forestbomb combo version 0.8 - just added a couple of faqs, minor corrections and finished 251+ chip data. added -terrain and obstacles- section version 0.7 - finished chip data, made some more corrections. added star progression reformatted program advance section, added damages and descriptions version 0.6 - added hidden npc section, patrial chip data. modified character section version 0.5 - corrections and confirmations galore. heatman raised my save from the dead. only the chip list is left. version 0.1 - Barebones FAQ, should cover the essentials though. Mostly done from memory because I lost my save just right before I finished the game ------------------------------ -Legal disclaimers- *This document is copyright of Charles Cheung aka "charp". No part or whole of this document may be reproduced or edited without my permission. Not for sale or any sort profitable distribution. This FAQ was written to aid gamers, not to infringe on copyright owners of the original game, its stories or characters. If it does and I was asked to take it down, I will comply without further notice.*