============================================================================= Azure Dreams [US Version] - Data Guide Game Platform: GameBoy Color Version 0.71 Dated:31st July 2000 Written and Editted by Jimeous [aka J aka LCOTA] jimeous@world-net.co.nz ============================================================================= Contributors : RPGWizard Master Copy at: GameFaQs - www.gamefaqs.com Authenticated Copy at VGStrategies - vgstrategies.about.com ============================================================================= Table of Contents 1.0 Introduction 1.1 FAQ Overview 1.2 Updates from Version 0.70 1.3 Tower, SkyTower and Basement 2.0 Monster Details 2.1 Monster Listing 2.11 Monster Details Table 2.2 Monster Level 1 Stats 2.3 Special Monster Encounters 2.31 Gance Tower - Level 20 2.32 S-Gance Tower - Level 29 2.33 Dok Basement - Level 30 2.34 Mephisto Basement - Level 80 2.35 Maisoul Basement - Level 98 3.0 Monster Locations 3.1 Tower Monster Locations 3.2 Basement Monster Locations 4.0 Spells, Skills and Traits 4.1 Overview 5.0 Alignment[Element] Spells 5.1 Co-Operative Magic Spells 5.11 Alignment Spells by Group 6.0 Inherit Skills/Traits 6.1 Inherit Skills/Trait Listing 7.0 Items 7.1 Tools 7.2 Seeds 7.3 Recovery 7.4 Orbs 7.5 Shileds 7.6 Wands 7.7 Swords 7.8 Miscellaneous 7.9 Egg Types 7.91 Egg ReSale 8.0 Credits 8.1 Copyright 8.2 Master Copy 8.3 Authenticated Copy 8.4 Authorisation to Change 8.5 Other Copies 9.0 History 9.1 Incomplete Sections 9.2 Contributions Welcome ============================================================================= 1.0 Introduction ============================================================================= Azure Dreams is another monster raising game, which has populated the shelves of stores of recent time. Unlike its predecessor on the Play Station The GB Version adds more monsters and Levels at the expense of the mini-quests of getting girls to fall in love with you, perhaps a good thing too. The potential of an active trainer and abilty to "arm" a couple monsters is sadly set back by the limited storyline and size of the game. Overall a fun game to play and one that seems more fit for the GB format. 1.1 FAQ Overview ---------------- This is not a WALKTHROUGH or FUSION FAQ. You will find that many tameons are NOT found in the Tower or Basement, this means that they will need to be FUSED. 1.2 Updates from Version 0.71 ----------------------------- Just did some reformatting of the FAQ, No major additions. 1.3 Tower, SkyTower and Basement -------------------------------- Although stated that this is not a Strategy Guide, it is clear that certain places need to be pointed out Tower - Where you test your strength, collecting treasures and tameons SkyTower - This is the very top of the Tower. Once you have reached level 30 in the Tower. Walk forward, past the WindGem, you will see a white square surrounded by 4 red squares. walk onto it to gain access to the SkyTower. A Grey pillar is what you want to head towards, so go straight up as soon as you enter the SkyTower. MAKE SURE you have seen the animation of the Basement becoming available before continuing Behind the grey pillar is where you will encounter Birds that will drop eggs if you have room in your inventory, so make room before walking there Basement - Once you have reached the SkyTower, you will then gain access to the Basement. The Entrance is on the 1st Level of the Tower, it is marked by the BLUE portals/spheres. Make sure you have seen the animation of "The Monster of Legends" telling you that the Basement has been opened when you were at the SkyTower ============================================================================= 2.0 Monster Details ============================================================================= Also called Tameons, can help and aid you during this game, in fact they end up being stronger than you because of the spells and the fact that they don't lose thier levels as you do when you exit the Tower. 2.1 Monster Listing ------------------- The following listings has a few things that need to be pointed out. The details that don't have a heading are, Monsters Alignment, Monsters Alignment Spell and the Spell and Traits. Monster Alignment is what element the monster belongs to when an egg is hatched, it Alignment Spell is the spell it gets when its hatched. The Spells and Traits listed opposite to the Alignment Spells are the spells or traits the monster gets when it is hatched Where a monster can be found in the Tower or Basement, then it is possible to use a OvaSeed on them to turn them into an Egg. Avoid throwing OvaSeeds at Eaters, they will just munch it up. 2.11 Monster Details Table -------------------------- ### - Monster number according to the in-game book Monster - Monsters Name, Monsters Alignment, Monsters Alignment Spell Book Desc.. - Descriptions according to the in-game book and other details Egg - The Egg of the Tameon Locations - Where you can find a Tameon residing in the Tower or Basement Comments - Additional information on how a Tameon can be gained How its made - Tameons that can made by leveling up other Tameons or by using Seeds Suggestion - What to do with your Tameon to change it without Fusion ============================================================================= ### Monster Book Description and Misc. Details ============================================================================= 000 KEWNE Speaks human language; originally a bred dragon. Fire Egg: -------- Locations: --------- Redshot Spells/Traits: Antihypno Comments: Joins you when you first enter the Tower ============================================================================= 001 WUMP Catawump's young Wind Egg: Cutesy Locations: Tower[1-3] Nasim Spells/Traits: Suggestions : Get it up to Level 2, and you'll get a Catawump ============================================================================= 002 CATAWUMP Found most numerously near the Tower entrance. Wind Egg: -------- Locations: Tower[2-4,22] Basement[1-4,29,59-62] Nasim Spells/Traits: How its Made: Raise a Wump to level 2 ============================================================================= 003 FIREBALL Has the power to paralyze other monsters Fire Egg: Eyeball Locations: Tower[4-7] Basement[1-4] Sunmaker Spells/Traits: Holler Paralyze Suggestions : Give seeds to change it into other Tameons WindSeed - Cyclone, Seaseed - Submar ============================================================================= 004 GENNY Generates electricity internally by rolling. Water Egg: Frily Locations: Tower[4-7] Basement[9-12,29] SharkJaw Spells/Traits: Shock Paralyze ============================================================================= 005 MUSHROM Capable of causing paralysis. Wind Egg: Check Locations: Tower[4-5] Basement[5-8] Chinook Spells/Traits: EvilEye Paralyze ============================================================================= 006 TROLL Handy with the hammer, tomahawk and sword. Fire Egg: Camouflage Locations: Tower[6-9] Basement[79] RedShot Spells/Traits: Arm NessunDorma Suggestions : Arm it with Troll weapons to make new Tameons Hammer - HamTroll, Tomahawk - TomTroll Sword - ShoTroll ============================================================================= 007 HAMTROLL Handy with the hammer, tomahawk and sword. Fire Egg: -------- Locations: Tower[8-10] Basement[5-8,79] RedShot Spells/Traits: Arm NessunDorma How its Made: Give a Hammer to a Troll ============================================================================= 008 FROST Arctic-dweller; induces sleep with blizzards. Water Egg: Star Locations: Tower[6,7] Basement[2-4,79] SharkJaw Spells/Traits: Blizzard ============================================================================= 009 NOISE Loves music; blows a spell-sealing horn. Wind Egg: Paisley Locations: Tower[6-8] Basement[9-12] Windmaid Spells/Traits: SpellSeal NullSeal ============================================================================= 010 BALLOON Balloon-like monster who lives aloft in air. Fire Egg: Whirl Locations: Tower[10,11] Basement[17-20] Sunmaker Spells/Traits: NextFloor ============================================================================= 011 CYCLONE A monster who can induce anorexia with a glare. Wind Egg: Eyeball Locations: Tower[8-10] Basement[25-28] Helix 13 Spells/Traits: Anorexia Un-Anorexia MPHalver How its Made: Give Fireball a Windseed ============================================================================= 012 FLAME A common type of fire-sprite; prevents paralysis. Fire Egg: Apostrophe Locations: Tower[8-10] Salamand Spells/Traits: Howl-Proof AntiParal How its Made: Give Lumiseed to a Ranklin or Tundra Suggestions : Give it seeds to make other Tameons Seaseed - Tundra, WindSeed - Ranklin ============================================================================= 013 IFRIT Shields masters Tameons from howls paralysis. Fire Egg: -------- Locations: Basement[35-38] Salamand Spells/Traits: Howl-Proof AntiParal How its Made: Raise a Flame to level 10 Give a Lumiseed to either Barol or Odin Suggestions : Give it seeds to make other Tameons Seaseed - Barol, Windseed - Odin ============================================================================= 014 VOLCANO Able to raise a master's attack defense powers. Fire Egg: Zebra Locations: Tower[13] Basement[21-24] Salamand Spells/Traits: AttackUp DefenseUp ============================================================================= 015 BLUME Carnivorous plant; has brainwashing pollen. Water Egg: Floral Locations: Tower[10,11,28] Basement[35-38] SharkJaw Spells/Traits: Brainwash ============================================================================= 016 ANALOEBA Good defenses and troublesome special power. Water Egg: Polka Pot Locations: Tower[10,11] Basement[13-16] Ablution Spells/Traits: Transform ============================================================================= 017 SUBMAR Capable of submerged reconnaissance of the Tower. Water Egg: Wave Locations: Tower[13,14,28] Basement[13-16] SharkJaw Spells/Traits: Scout Burrow How its Made: Give Fireball a Seaseed ============================================================================= 018 DAYMARE Has good defenses and ability to induce sleep. Wind Egg: Splotchy Locations: Tower[13,14] Basement[17-20] Voltlock Spells/Traits: Sleep NessunDorma ============================================================================= 019 GALELOP Fusing with one intensifies magic. Wind Egg: Triangle Locations: Tower[13,14,29] Chinook Spells/Traits: MagicUp Suggestions : Raise it up to Level 10 to get a Cadavron ============================================================================= 020 CADAVRON Its magic is as chilling as its name. Wind Egg: -------- Locations: Basement[30-34] Chinook Spells/Traits: MagicUp How its Made: Raise Galelop to level 10 ============================================================================= 021 TOMTROLL Handy with hammers, tomahawk and sword. Fire Egg: -------- Locations: Tower[15,16] Basement[21-24] Redshot Spells/Traits: Arm How its Made: Give a Tomahawk to a Troll ============================================================================= 022 GRIFFIN Mountain-dweller;prevents theft. Fire Egg: Jagged Locations: Tower[15-17] Flamenco Spells/Traits: StealNot Suggestions : Raise it up to Level 10 to get a Grineut ============================================================================= 023 GRINEUT Lives with Men; can shield its things from theft. Fire Egg: -------- Locations: Basement[51-54] Flamenco Spells/Traits: StealNot How its Made: Raise Griffin to level 10 ============================================================================= 024 KRAKEN Squid-like being with good defenses. Water Egg: Wave Locations: Tower[16,17] Basement[17-20] SharkJaw Spells/Traits: Shock ============================================================================= 025 TUNDRA Type of ice sprite; capable of inducing sleep. Water Egg: Apostrophe Locations: Tower[17,18] Perseus Spells/Traits: Blizzard AntiParal How its Made: Give a Seaseed to either a Flame or Ranklin Suggestions : Give it seeds to make other Tameons Lumiseed - Flame, WindSeed - Ranklin ============================================================================= 026 NYUEL A friendly creature; used as means of transport. Water Egg: Heart Locations: Tower[16-17] Wellfall Spells/Traits: ToxScreen Suggestions : Raise it up to Level 10 to get a Batnyuel ============================================================================= 027 BATNYUEL Has good defenses and poison- resistance. Water Egg: -------- Locations: Basement[59-62] Wellfall Spells/Traits: ToxScreen How its Made: Raise a Nyuel to Level 10 ============================================================================= 028 SOILCLAW Goes underground and searches for traps. Wind Egg: Swirly Locations: Tower[15-17] Basement[13-16] Chinook Spells/Traits: FindTrap Burrow ============================================================================= 029 SHOTROLL Handy with hammers, tomahawk and sword. Fire Egg: -------- Locations: Basement[39-42,79] RedShot Spells/Traits: Arm NessunDorma How its Made: Give a sword to a Troll ============================================================================= 030 GUARDIAN A guardian of the Tower; cannot be found outside. Fire Egg: Peace Locations: Tower[18-20] Basement[25-28] Redshot Spells/Traits: SoulStrike ============================================================================= 031 BARONG Gives out experience points, modifies items. Fire Egg: Marble Locations: Tower[16] Basement[30-34] I.Borgia Spells/Traits: ItemModify DoubleExp ============================================================================= 032 ARACHNE Very fierce; highly valuable as a Tameon. Water Egg: Spotted Locations: Tower[20-23] Perseus Spells/Traits: AttackUp AttackX2 Suggestions : Raise it up to Level 10 to get an Ashra ============================================================================= 033 ASHRA Very fierce and worshipped as a God of War. Water Egg: -------- Locations: Basement[75-78] Perseus Spells/Traits: AttackUp AttackX2 How its Made: Raise an Arachne to Level 10 ============================================================================= 034 GARUDA A being who shields the Tower from outsiders. Wind Egg: Paisley Locations: Tower[19,20] Basement[21-24] Chinook Spells/Traits: Seize ============================================================================= 035 SOUVENIR A monster who loves to steal. Wind Egg: Star Locations: Tower[17-19] Basement[17-20,47-54] Chinook Spells/Traits: StealItem DoubleSpeed ============================================================================= 036 VIPER Half snake, half Man; has attack-lowering venom. Water Egg: Scaly Locations: Tower[18-21] Basement[55-58] Perseus Spells/Traits: AttackDown Anti-Weak ============================================================================= 037 ALLOYER A metal-bodied being with high defense power. Wind Egg: -------- Locations: Tower[18,20,21] Voltlock Spells/Traits: BlockX2 Suggestions : Raise it up to Level 10 to get a Metar ============================================================================= 038 METAR A metal-bodied being with high defense power. Wind Egg: -------- Locations: Basement[71-74] Voltlock Spells/Traits: BlockX2 How its Made: Raise an Alloyer to Level 10 ============================================================================= 039 UNICAP High-MP, agile type of dragon. Wind Egg: Lightning Locations: Tower[16-18] AdNoctum Spells/Traits: BlindNot Suggestions : Raise it up to Level 10 to get a Univern ============================================================================= 040 UNIVERN High-MP, agile type of dragon who can fly. Wind Egg: -------- Locations: Basement[67-70] AdNoctum Spells/Traits: BlindNot How its Made: Raise an Unicap to Level 10 ============================================================================= 041 ZU A lion-faced harpie with power to paralyze. Wind Egg: Whirl Locations: Tower[19-21,29] Basement[30-34] Helix 13 Spells/Traits: AntiParal MoonHowl Paralyze ============================================================================= 042 SIZAR Able to surprise hunters by changing body color. Wind Egg: Excellent Locations: Tower[18,20] Basement[43-46] AdNoctum Spells/Traits: ============================================================================= 043 NAPRUS Usually asleep; high HP and attack defense power. Fire Egg: Zebra Locations: Tower[20-22] Basement[81-84] Flamenco Spells/Traits: BeautySleep DoubleHP ============================================================================= 044 KILLER Inflicts blows from ax-like knobs on both arms. Fire Egg: Camouflage Locations: Tower[23,24,27,28] Basement[81-84] Salamand Spells/Traits: SoulStrike ============================================================================= 045 SASKATCH A friendly monster found in snowy mountains. Water Egg: Polka Pot Locations: Tower[20-22] SharkJaw Spells/Traits: SoulStrike Suggestions : Raise it up to Level 10 to get a Saber ============================================================================= 046 SABER Snowy mountain- dweller; high attack power HP. Water Egg: -------- Locations: Basement[63-66] SharkJaw Spells/Traits: SoulStrike How its Made: Raise a Saskatch to level 10 ============================================================================= 047 MANDARA Has high HP and power to confuse monsters. Water Egg: Splotchy Locations: Tower[24,27,28] Basement[67-70] Ablution Spells/Traits: Confuse ============================================================================= 048 OCTOS Octopus-like and good to eat; can blind players. Water Egg: Cutesy Locations: Tower[5-8] Perseus Spells/Traits: Blind ============================================================================= 049 BEHEMOTH Called "Desert Duster"; very fierce. Fire Egg: Zebra Locations: Tower[23,24,27] Basement[71-74] Flamenco Spells/Traits: Riot! ============================================================================= 050 GRONMON Can only be found in the Tower, and then rarely. Fire Egg: Swirly Locations: Tower[27] Basement[93-96] Sunmaker Spells/Traits: ============================================================================= 051 KID Dragons' young. Turns into one as it grows. Fire Egg: -------- Locations: Sunmaker Spells/Traits: SeizeNot Suggestions : Raise it up to Level 10 to get a Dragon Comment: The Old Man will give you an egg if you find all 3 Bells ============================================================================= 052 DRAGON Rex Monster is; top class attack defense power. Fire Egg: -------- Locations: Tower[27-29] Basement[93-96] Sunmaker Spells/Traits: SeizeNot How its Made: Raise a Kid to Level 10 ============================================================================= 053 GLACIER Iceberg-dweller; crystalline warts on back. Water Egg: Crystal Locations: Tower[23,24,27-29] Perseus Spells/Traits: IceWall ============================================================================= 054 GOLEM A being created by a warlock; top-class powers. Wind Egg: -------- Locations: Tower[27,28] Basement[93-96] Voltlock Spells/Traits: MaxPunch ============================================================================= 055 GANCE A magical being created to resemble dragons. Fire Egg: Brick Locations: Redshot Spells/Traits: Riot! Comment: You will get a Gance egg once you reach the SkyTower Suggestions : Raise it up to Level 10 then FUSE it to get a S-Gance ============================================================================= 056 S-GANCE A magical being created to resemble dragons. Fire Egg: -------- Locations: Salamand Spells/Traits: Riot! How its Made: Raise a Gance to level 10 then FUSE the Gance ============================================================================= 057 CYCLOPS A giant who can induce anorexia with a glare. Wind Egg: -------- Locations: Basement[51-54] Narciss Spells/Traits: Anorexia Un-Anorexia ============================================================================= 058 CENTAUR Somewhat timid; shoots arrows from afar. Fire Egg: Gingko Locations: Basement[21-24] Salamand Spells/Traits: AntiParal ============================================================================= 059 LYCANTH An agile monster with a penchant for howling. Water Egg: -------- Locations: Basement[55-58] Wellfall Spells/Traits: AntiParal MoonHowl Paralyze ============================================================================= 060 HANUMAN Cloud-riding monkey-like monster. Wind Egg: Jagged Locations: Basement[43-46] Voltlock Spells/Traits: AttackUp ============================================================================= 061 NAGA Part human, part snake; can blunt poison. Water Egg: Scaly Locations: Basement[63-66] Ablution Spells/Traits: ToxScreen ============================================================================= 062 COGNITA Always in deep thought; can seal spells. Wind Egg: -------- Locations: Basement[55-58] Helix 13 Spells/Traits: SpellSeal NullSeal ============================================================================= 063 OGRE Attacks travelers in the woods; very dangerous. Fire Egg: -------- Locations: Basement[89-92] Salamand Spells/Traits: Riot! ============================================================================= 064 SPRIGGAN A type of fairy who rarely reveals itself. Wind Egg: Triangle Locations: Basement[63-66] AdNoctum Spells/Traits: Vanish! StealNot ============================================================================= 065 RANKLIN A garden-variety thunder sprite; can paralyze. Wind Egg: -------- Locations: Basement[9-12] Chinook Spells/Traits: Shock Paralyze AntiParal How its Made: Give a Windseed to either a Flame or Tundra Suggestions : Give it seeds to make other Tameons Seaseed - Tundra, Lumiseed - Flame ============================================================================= 066 CALI Protects masters;has great special powers. Fire Egg: Swirly Locations: Basement[55-58] Salamand Spells/Traits: SoulStrike DefenseUp ============================================================================= 067 Moai Slow, but has top-class defense power. Wind Egg: -------- Locations: Basement[89-92] ============================================================================= 068 DAEDALUS Created by wizards; high attack defense powers. Fire Egg: -------- Locations: Basement[81-84] Sunmaker Spells/Traits: SoulStrike S-Destruct How its Made: Raise a Bomber to Level 10 ============================================================================= 069 DYDRA A water giant who recovers HP by sleeping. Water Egg: Polka Pot Locations: Basement[85-88] Ablution Spells/Traits: BeautySleep ============================================================================= 070 FENCER A monster imbued with a master fencer's spirit. Fire Egg: -------- Locations: Salamand Spells/Traits: PrimeMover AttackUp ============================================================================= 071 MUMMY Product of tomb-raiding; can self-charge HP. Water Egg: Cutesy Locations: Basement[30-34] Ablution Spells/Traits: BeautySleep ============================================================================= 072 BERSERK Top-class monster; has sword and a temper. Wind Egg: -------- Locations: Basement[89-92] AdNoctum Spells/Traits: Riot! ============================================================================= 073 BAAL A spider-shaped monster with 3 faces. Fire Egg: -------- Locations: Basement[85-89] Flamenco Spells/Traits: AttackX2 AttackUp ============================================================================= 074 AMON Rarely seen with a great bat-like appearance. Water Egg: -------- Locations: Basement[81-84] Wellfall Spells/Traits: MagicUp ============================================================================= 075 BELZEB AKA Fly Lord; moves fast, creates confusion. Wind Egg: Triangle Locations: Basement[75-78] Chinook Spells/Traits: Confuse DoubleSpeed ============================================================================= 076 SUCCUBUS Absorbs MP; brainwashes. Fire Egg: Heart Locations: Basement[85-88] Redshot Spells/Traits: MPDrain Brainwash ============================================================================= 077 UNDINE The beautiful water-sprite; protects masters. Water Egg: Polka Pot Locations: Basement[25-28] Ablution Spells/Traits: RecoverX2 DefenseUp ============================================================================= 078 SIREN Mermaid-like windsprite with bewitching songs. Wind Egg: -------- Locations: Basement[43-46] Voltlock Spells/Traits: Brainwash SpellSeal ============================================================================= 079 BARAM Has 3 faces and lower body of a great beast. Fire Egg: -------- Locations: Basement[93-96] Flamenco Spells/Traits: AttackUp Threats ============================================================================= 080 STRASS Bird-like master of poison control; high MP. Water Egg: Paisley Locations: Basement[39-42] Perseus Spells/Traits: ToxScreen Anti-Weak ============================================================================= 081 GODHAND A being that can only be tamed by The Chosen. Fire Egg: -------- Locations: ============================================================================= 082 CHIMERA An agile creature with great special powers. Water Egg: Zebra Locations: Basement[43-46] Wellfall Spells/Traits: MoonHowl Paralyze Poison ============================================================================= 083 BOMBER A being who self-detonates to inflict damage. Fire Egg: Heart Locations: Basement[9-12] Flamenco Spells/Traits: S-Destruct Suggestions : Raise it up to Level 10 to get a Daedalus ============================================================================= 084 PAPERIS Has good defenses; sometimes spreads poisons. Fire Egg: Jagged Locations: Basement[75-78] Salamand Spells/Traits: Poison ============================================================================= 085 MADCRAB Crab-like and very defensive. Water Egg: Excellent Locations: Basement[59-62] Perseus Spells/Traits: BlockX2 Riot! ============================================================================= 086 SISA Revered as luck guardian; protects Tameons. Water Egg: Lightning Locations: Basement[25-28] Wellfall Spells/Traits: Antihypno ============================================================================= 087 WRAITH Cause anorexia with a single stare. Wind Egg: Eyeball Locations: Basement[59-62] AdNoctum Spells/Traits: Riot! Anorexia Un-Anorexia ============================================================================= 088 PHOENIX A fire-sprite whocan recover HP bysleeping. Fire Egg: -------- Locations: Basement[67-70] Flamenco Spells/Traits: BeautySleep Comment: This is the first egg you will get from a Phoenix in the SkyTower if you have room in your inventory. It will drop the egg into you inventory ============================================================================= 089 COCKATRI Chicken-like type of dragon; can paralyze. Water Egg: Splotchy Locations: Basement[39-42] SharkJaw Spells/Traits: Paralyze AntiParal ============================================================================= 090 SPHINX A human-faced beast revered as god of knowledge. Water Egg: Brick Locations: Basement[71-74] Perseus Spells/Traits: MagicUp SpellSeal ============================================================================= 091 NANOO Created by wizards to raise familiars. Fire Egg: Spotted Locations: Basement[39-42] Salamand Spells/Traits: Stuffed! ============================================================================= 092 PUMPKINN Comes to town on full moons to play tricks. Water Egg: Gingko Locations: Basement[35-38] Wellfall Spells/Traits: StealItem Confuse ============================================================================= 093 MATANGO Carnivorous fungus; best served fried. Fire Egg: Check Locations: Basement[13-16] Salamand Spells/Traits: Sleep ============================================================================= 094 MANDRAKE A plant with power to leave foes close to death. Wind Egg: Floral Locations: Basement[5-8] Windmaid Spells/Traits: DeathCry ToxScreen ============================================================================= 095 MEDUSA Combination humanand snake; good defenses. Fire Egg: Scaly Locations: Basement[35-38] Redshot Spells/Traits: Paralyze AntiParal ============================================================================= 096 EATER Eats anything. Monsbaiya's garbage disposer. Wind Egg: Splotchy Locations: Basement[2-4] Windmaid Spells/Traits: AppeTitan ============================================================================= 097 JABWOCK A rare dragon with power to confuse foes. Fire Egg: Check Locations: Basement[25-28] Flamenco Spells/Traits: Confuse ============================================================================= 098 SALAMAN Lizard-like fire-sprite; prevents paralysis. Fire Egg: Zebra Locations: Basement[51-54] Flamenco Spells/Traits: ============================================================================= 099 SERPENT Can lower enemy'sattack power. Water Egg: Wave Locations: Basement[85-88] Perseus Spells/Traits: AttackDown Anti-Weak ============================================================================= 100 BASILISK Outwardly a lizard; secretes every known venom. Wind Egg: Frily Locations: Basement[63-66] AdNoctum Spells/Traits: EvilEye Paralyze Poison ============================================================================= 101 HYDRA A poisonous, 7-headed snake with special powers. Water Egg: -------- Locations: Basement[93-96] Perseus Spells/Traits: SoulStrike Poison ============================================================================= 102 VEVIL Has bat wings, eagle talons and can brainwash. Wind Egg: Heart Locations: Basement[89-92] AdNoctum Spells/Traits: Brainwash ============================================================================= 103 BAHAMUT A ruler of the ocean much like Leviathan. Fire Egg: -------- Locations: Flamenco Spells/Traits: DieHard RustNot ============================================================================= 104 LEVIATH Giant of the deep seas; has HP-recovery power. Water Egg: -------- Locations: Ablution Spells/Traits: Threats BeautySleep ============================================================================= 105 YANKASH The fearsome Dragon King; ruler of thunderstorms. Wind Egg: -------- Locations: Helix 13 Spells/Traits: Threats AttackUp Comment: This is the second egg you will get from a Bird in the SkyTower if you have room in your inventory for it ============================================================================= 106 BLITH Top-class dragon with two heads and tails. Fire Egg: -------- Locations: Sunmaker Spells/Traits: SeizeNot ============================================================================= 107 THORD Top-class monster with sword-like arms. Water Egg: -------- Locations: Ablution Spells/Traits: SeizeNot ============================================================================= 108 ARKIS One of the top monsters; a rare flying dragon. Wind Egg: -------- Locations: Helix 13 Spells/Traits: SeizeNot ============================================================================= 109 BAROL Has the power to stun and to prevent paralysis. Water Egg: -------- Locations: Basement[75-78] Perseus Spells/Traits: EvilEye Paralyze AntiParal How its Made: Raise a Tundra to level 10 Give a Seaseed to either Odin or Ifrit Suggestions : Give it seeds to make other Tameons Lumiseed - Ifrit, Windseed - Odin ============================================================================= 110 ODIN Stuns with his lightning, prevents paralysis. Wind Egg: -------- Locations: Basement[67-70] Chinook Spells/Traits: Shock Paralyze AntiParal How its Made: Raise a Ranklin to Level 10 Give a Windseed to either Barol or Ifrit Suggestions : Give it seeds to make other Tameons Seaseed - Barol, Lumiseed - Ifrit ============================================================================= 111 DOK Created by wizards; high defense power. Water Egg: -------- Locations: IceNoose Spells/Traits: Threats BlockX2 S-Destruct ============================================================================= 112 MEPHISTO Has high MP and power to confuse and brainwash. Wind Egg: Bat Locations: Helix 13 Spells/Traits: Brainwash Confuse Comment: You will get an egg once you reach Level 99 of the Basement ============================================================================= 113 MAISOUL A mythical monster incarcerated by the ancients. Neutral Egg: Skull Locations: Darkling Spells/Traits: Threats SoulStrike Comment: You will get an egg once you reach Level 99 of the Basement ============================================================================= 114 HYKEWNE The ultimate monster, imbued with Tower magic. Neutral Egg: Magical Locations: Darkling Spells/Traits: ChangeKind Comment: You will get an egg once you reach the SkyTower ============================================================================= 115 DARKEWNE An unlucky creature who couldn't be a HyKewne. Neutral Egg: Magical Locations: Basement[93-97] Darkling Spells/Traits: Antihypno ============================================================================= 116 QUACK A cute toy ducky with a soul Water Egg: -------- Locations: Wellfall Spells/Traits: Comment: You will get an egg once you have collected the 2 other eggs from the Birds at the SkyTower. A Quack Bird will drop one if you have room in your inventory ============================================================================= 2.2 Monster Level 1 Stats ------------------------- These are the stats for a monster at Level 1, note that Fusing monsters are not included in this list, in general Fusing will give the fused monster the higher of the parents stats I am still getting more eggs to add to this list. The Group mentioned in this table refers to the element spell group a monster is in. It is NOT the element spell they get. Monster = Name of the Monster Egg = Egg its hatched from [where applicable] HP = Hit Points MP = Magic Points AT = Attack DF = Defense AG = Agility or Speed L = Luck Group = Refer to Alignment Spells Skills = Skills or Traits a monster gets for being that monster ----------------------------------------------------------------------------- Monster Egg HP MP AT DF AG L Group Skills/Traits ----------------------------------------------------------------------------- Alloyer --- 4 90 8 16 3 8 Heatlock BlockX2 Amon --- 10 80 9 9 10 8 Zephyr MagicUp Analoeba Polka Pot 10 80 6 10 8 8 Imbat Transform Arachne Spotted 7 80 12 7 7 8 Doldra AttackUp AttackX2 Arkis --- 17 110 16 13 12 8 Barnum X SeizeNot Ashra --- 8 90 14 8 7 8 Doldra AttackUp AttackX2 Baal --- 14 80 16 8 7 8 Flamenco AttackX2 AttackUp Bahamut --- 20 120 14 20 13 8 Flamenco DieHard RustNot Balloon Whirl 8 90 6 10 6 8 Sunmaker NextFloor Baram --- 14 100 16 13 6 8 Flamenco AttackUp Threats Barol --- 10 100 11 12 6 8 Doldra EvilEye Paralyze AntiParal Barong Marble 6 40 4 5 10 8 I.Borgia ItemModify DoubleExp Basilisk Frily 9 60 8 9 11 8 Madmist EvilEye Paralyze Poison Batnyuel --- 11 110 11 8 9 8 Zephyr ToxScreen Behemoth Zebra 14 90 12 10 8 8 Flamenco Riot! Belzeb Triangle 8 90 8 8 16 8 Emberin Confuse DoubleSpeed Berserk --- 10 70 12 12 4 8 Madmist Riot! Blith --- 16 110 17 14 9 8 Sunmaker SeizeNot Blume Floral 9 90 6 8 6 8 Umbra Brainwash Bomber Heart 6 90 7 5 6 8 Flamenco S-Destruct Cadavron --- 10 120 7 8 14 8 Emberin MagicUp Cali Swirly 8 70 8 12 8 8 Salamand SoulStrike DefenseUp Catawump --- 4 50 5 6 6 8 Zepyhr Centaur Gingko 6 80 6 6 9 8 Salamand AntiParal Chimera Zebra 8 90 6 7 12 8 Zephyr MoonHowl Paralyze Poison Cockatri Splotchy 9 70 7 9 9 8 Umbra Paralyze AntiParal Cognita --- 6 110 4 6 12 8 Barnum X SpellSeal NullSeal Cyclone Eyeball 9 100 6 12 5 8 Barnum X Anorexia Un-Anorexia MPHalver Cyclops --- 14 70 10 10 4 8 Doldra Anorexia Un-Anorexia Daedalus --- 12 100 14 16 3 8 Sunmaker SoulStrike S-Destruct DarKewne Magical 12 100 10 8 8 8 --- Antihypno Daymare Splotchy 8 80 3 12 4 8 Heatlock Sleep NessunDorma Dok --- 40 60 12 20 2 8 Salamand Threats BlockX2 S-Destruct Dragon --- 15 110 15 12 7 8 Sunmaker SeizeNot Dydra Polka Pot 16 100 12 16 3 8 Imbat BeautySleep Eater Splotchy 8 60 4 6 4 8 Siesta AppeTitan Fencer --- 8 70 14 8 14 8 Salamand PrimeMover AttackUp Fireball Eyeball 6 80 4 4 10 8 Sunmaker Holler Paralyze Flame Apostrophe 9 90 8 10 6 8 Salamand Howl-Proof AntiParal Frost Star 9 80 5 8 6 8 Umbra Blizzard Galelop Triangle 8 100 6 8 12 8 Emberin MagicUp Gance Brick 40 40 14 18 6 8 Redshot Riot! Garuda Paisley 10 90 7 8 10 8 Emberin Seize Genny Frily 6 60 4 6 8 8 Umbra Shock Paralyze Glacier Crystal 11 80 8 9 8 8 Doldra IceWall Godhand --- 14 70 18 12 16 8 --- PrimeMover ChangeKind Golem --- 16 75 12 20 3 8 Heatlock MaxPunch Griffin Jagged 9 90 8 7 10 8 Flamenco StealNot Grineut --- 10 100 12 7 13 8 Flamenco StealNot Gronmon Swirly 15 90 15 14 6 8 Sunmaker Guardian Peace 9 90 9 7 6 8 Redshot SoulStrike HamTroll --- 9 80 7 8 8 8 RedShot Arm NessunDorma Hanuman Jagged 9 80 9 7 10 8 Heatlock AttackUp Hydra --- 14 90 14 14 4 8 Doldra SoulStrike Poison HyKewne Magical 12 100 10 8 8 8 --- ChangeKind Ifrit --- 10 100 11 12 6 8 Salamand Howl-Proof AntiParal Jabwock Check 12 80 10 10 4 8 Flamenco Confuse Kewne --- 12 100 10 8 8 8 RedShot Antihypno Kid --- 13 100 13 10 8 8 Sunmaker SeizeNot Killer Camouflage 12 70 16 6 6 8 Salamand SoulStrike Kraken Wave 8 70 8 12 6 8 Umbra Shock Leviath --- 20 120 16 18 8 8 Imbat Threats BeautySleep Lycanth --- 8 90 8 8 12 8 Zephyr AntiParal MoonHowl Paralyze MadCrab Excellent 9 70 9 16 2 8 Doldra BlockX2 Riot! Maisoul Skull 60 100 17 17 7 8 --- Threats SoulStrike Mandara Splotchy 14 85 9 7 6 8 Imbat Confuse Mandrake Floral 4 50 4 4 4 8 Siesta DeathCry ToxScreen Matango Check 7 60 8 6 7 8 Salamand Sleep Medusa Scaly 10 80 9 10 8 8 Redshot Paralyze AntiParal Mephisto Bat 30 120 10 10 18 8 Barnum X Brainwash Confuse Metar --- 6 100 11 17 4 8 Heatlock BlockX2 Moai --- 20 40 10 20 1 8 --- Mummy Cutesy 10 80 7 14 5 8 Imbat BeautySleep Mushrom Check 6 70 4 4 8 8 Emberin EvilEye Paralyze Naga Scaly 8 70 8 6 6 8 Imbat ToxScreen Nanoo Spotted 6 60 6 5 8 8 Salamand Stuffed! Naprus Zebra 14 100 10 12 9 8 Flamenco BeautySleep DoubleHP Noise Paisley 8 90 5 6 8 8 Siesta SpellSeal NullSeal Nyuel Heart 10 100 8 8 7 8 Zephyr ToxScreen Octos Cutesy 6 50 3 4 12 8 Doldra Blind Odin --- 10 100 11 12 6 8 Emberin Shock Paralyze AntiParal Ogre --- 12 60 16 8 8 8 Salamand Riot! Paperis Jagged 10 70 10 12 4 8 Salamand Poison Phoenix --- 10 100 9 8 10 8 Flamenco BeautySleep Pumpkinn Gingko 6 60 4 6 6 8 Zephyr StealItem Confuse Quack Duck 5 60 2 4 8 8 Zephyr Ranklin --- 9 90 8 10 6 8 Emberin Shock Paralyze AntiParal S-Gance --- 50 50 15 19 6 8 Salamand Riot! Saber --- 14 100 10 8 8 8 Umbra SoulStrike Salaman Zebra 9 90 10 9 12 8 Flamenco AntiParal Saskatch Polka Pot 13 90 8 8 7 8 Umbra SoulStrike Serpent Wave 14 80 13 12 2 8 Doldra AttackDown Anti-Weak ShoTroll --- 9 80 6 8 8 8 RedShot Arm NessunDorma Siren --- 6 90 5 6 12 8 Heatlock Brainwash SpellSeal Sisa Lightning 7 70 5 6 8 8 Zephyr Antihypno Sizar Excellent 8 90 4 7 7 8 Madmist Vanish! RustNot Soilclaw Swirly 6 80 5 6 4 8 Emberin FindTrap Burrow Souvenir Star 6 60 3 6 16 8 Emberin StealItem DoubleSpeed Sphinx Brick 10 110 9 9 10 8 Doldra MagicUp SpellSeal Spriggan Triangle 10 80 9 10 12 8 Madmist Vanish! StealNot Strass Paisley 8 90 7 6 11 8 Doldra ToxScreen Anti-Weak Submar Wave 9 90 6 10 8 8 Umbra Scout Burrow Succubus Heart 6 80 6 7 10 8 Redshot MPDrain Brainwash Thord --- 18 110 18 12 9 8 Imbat SeizeNot TomTroll --- 9 80 7 8 8 8 Redshot Arm Troll Camouflage 9 80 7 8 8 8 RedShot Arm NessunDorma Tundra Apostrophe 9 90 8 8 6 8 Doldra Blizzard AntiParal Undine Polka Pot 8 100 4 8 8 8 Imbat RecoverX2 DefenseUp Unicap Lightning 9 90 7 6 9 8 Madmist BlindNot Univern --- 10 100 9 9 10 8 Madmist BlindNot Vevil Heart 9 100 7 9 10 8 Madmist Brainwash Viper Scaly 9 90 8 7 8 8 Doldra AttackDown Anti-Weak Volcano Zebra 9 90 7 10 8 8 Salamand AttackUp DefenseUp Wraith Eyeball 12 80 12 10 6 8 Madmist Riot! Anorexia Un-Anorexia Wump Cutesy 4 40 4 4 4 8 Zepyhr Yankash --- 20 120 18 16 6 8 Barnum X Threats AttackUp Zu Whirl 10 80 6 8 12 8 Barnum X AntiParal MoonHowl Paralyze ----------------------------------------------------------------------------- 2.3 Special Monster Encounters ------------------------------ At certain points in the game you will meet different "Bosses", that will prevent you from journeying deeper into the Tower or Basement. Listed here are the main monster encounters. Most items are useless against these monsters, so don't bother throwing OvaSeeds at them. 2.31 Gance Tower - Level 20 --------------------------- Gance is the first monster you will tackle, he can be difficult to kill off he will be aided by a Killer and Alloyer, try to go for Gance ----------------------------------------------------------------------------- Monster Lv Hps Mps Atk Def Agl Luk Skills ----------------------------------------------------------------------------- Gance 18 74 52 31 35 6 8 Riot! Killer 16 57 80 31 21 6 8 SoulStrike Alloyer 16 49 100 23 31 3 8 BlockX2 ----------------------------------------------------------------------------- 2.32 S-Gance Tower - Level 29 ----------------------------- The previous Gance you met in Level 20, comes back with enhanced power, and some more friends for you to battle against ----------------------------------------------------------------------------- Monster Lv Hps Mps Atk Def Agl Luk Skills ----------------------------------------------------------------------------- S-Gance 27 115 69 41 45 6 8 Riot! MasterHunt Dragon 25 87 140 39 36 7 8 SeizeNot Mushrom 25 42 88 28 28 8 8 EvilEye Paralyze Behemoth 25 86 108 36 34 8 8 Riot! Gronmon 25 75 108 39 38 6 8 ----------------------------------------------------------------------------- 2.33 Dok Basement - Level 30 ---------------------------- Your first hindrance to reaching to the bottom of the Basement is Dok and his cronies ----------------------------------------------------------------------------- Monster Lv Hps Mps Atk Def Agl Luk Skills ----------------------------------------------------------------------------- Dok 23 106 76 34 42 2 8 Threats BlockX2 S-Destruct Sisa 20 26 89 24 25 8 8 Antihypno Undine 20 27 109 23 27 8 8 RecoverX2 DefenseUp Jabwock 20 59 89 29 29 4 8 Confuse Centaur 20 34 93 25 25 9 8 AntiParal ----------------------------------------------------------------------------- 2.34 Mephisto Basement - Level 80 --------------------------------- Mephisto will be next to stand in your way.... ----------------------------------------------------------------------------- Monster Lv Hps Mps Atk Def Agl Luk Skills ----------------------------------------------------------------------------- Mephisto 38 67 175 47 47 18 8 Brainwash MasterHunt Sphinx 36 115 153 44 44 10 8 MagicUp SpellSeal Belzeb 36 60 133 43 43 16 8 Confuse DoubleSpeed Paperis 36 115 95 45 47 4 8 Poison Barol 36 97 143 46 47 6 8 EvilEye Paralyze AntiParal ----------------------------------------------------------------------------- 2.35 Maisoul Basement - Level 98 -------------------------------- Maisoul, the monster of legends and your final challenge ----------------------------------------------------------------------------- Monster Lv Hps Mps Atk Def Agl Luk Skills ----------------------------------------------------------------------------- Maisoul 48 201 147 64 64 7 8 Threats MasterHunt DarKewne 46 124 145 55 53 8 8 Antihypno S-Gance 46 162 83 60 64 6 8 Riot! Dok 46 175 93 57 65 2 8 Threats BlockX2 S-Destruct Mephisto 46 75 187 55 55 18 8 Brainwash Confuse ----------------------------------------------------------------------------- ============================================================================= 3.0 Monster Locations ============================================================================= The best place to try to find an egg of a monster is in the same level that the monsters generally appear. Please Note: Due to the amount of levels, I have yet to see if the effect of the Tower changing class has a direct effect on the type of monstes you will encounter. Pre-liminary checks have shown that the only affect is on items. If you find that you are meeting different monsters, please make a note of the Element of the Tower before informing me, so I can confirm your findings Levels marked with an asterisk [*] indicate that a special event occurs on that level, you will not be permitted to go further until you have beaten the monster that is at that level. 3.1 Monsters Located in the Tower ----------------------------------------------------------------------------- Lev Monsters ----------------------------------------------------------------------------- 1 Wump 2 Wump,Catawump 3 Wump,Catawump 4 Genny,Catawump,Fireball,Mushrom 5 Genny,Fireball,Mushrom,Octus 6 Frost,Genny,Fireball,Noise,Troll 7 Frost,Genny,Fireball,Noise,Troll 8 HamTroll,Noise,Flame,Troll,Cyclone 9 HamTroll,Flame,Troll,Cyclone 10 Blume,Flame,Cyclone,HamTroll,Balloon,Analoeba 11 Blume,Analoeba,Balloon, 12 Random Ghosh Encounter 13 Galelop,Daymare,Submar,Volcano 14 Galelop,Daymare,Submar,Volcano 15 Griffin,Soilclaw,TomTroll, 16 Barong,Nyuel,Griffin,Soilclaw,Unicap,Kraken,TomTroll 17 Nyuel,Griffin,Soilclaw,Unicap,Kraken,Souvenir,Tundra 18 Viper,Tundra,Unicap,Sizar,Alloyer,Guardian,Souvenir 19 Garuda,Souvenir,Viper,Guardian,Zu 20* Garuda,Saskatch,Viper,Guardian,Zu,Alloyer,Naprus,Sizar,Arachne 21 Alloyer,Zu,Naprus,Viper,Arachne,Saskatch 22 Naprus,Saskatch,Catawump,Arachne 23 Behemoth,Killer,Arachne,Glacier 24 Mandara,Behemoth,Glacier,Killer 25 Information Level 26 Information Level 27 Behemoth,Mandara,Killer,Glacier,Gronmon,Dragon,Golem, 28 Killer,Octus,Glacier,Gurada,Dragon,Submar,Mandara,Blume,Golem 29* Galelop,Octus,Zu,Glacier,Dragon,Souvenier, 30 Sky Tower ----------------------------------------------------------------------------- 3.2 Monsters Located in the Basement ----------------------------------------------------------------------------- Lev Monsters ----------------------------------------------------------------------------- 1 Fireball,Catawump 2 Catawump,Eater,Frost,Fireball 3 Catawump,Eater,Frost,Fireball 4 Catawump,Eater,Frost,Fireball 5 Mushrom,Mandrake,Octos,HamTroll 6 Mushrom,Mandrake,Octos,HamTroll 7 Mushrom,Mandrake,Octos,HamTroll 8 Mushrom,Mandrake,Octos,HamTroll 9 Ranklin,Bomber,Noise,Genny 10 Ranklin,Bomber,Noise,Genny 11 Ranklin,Bomber,Noise,Genny 12 Ranklin,Bomber,Noise,Genny 13 Submar,Matango,Analoeba,Soilclaw 14 Submar,Matango,Analoeba,Soilclaw 15 Submar,Matango,Analoeba,Soilclaw 16 Submar,Matango,Analoeba,Soilclaw 17 Kraken,Daymare,Balloon,Souvenir 18 Kraken,Daymare,Balloon,Souvenir 19 Kraken,Daymare,Balloon,Souvenir 20 Kraken,Daymare,Balloon,Souvenir 21 Garuda,TomTroll,Centaur,Volcano 22 Garuda,TomTroll,Centaur,Volcano 23 Garuda,TomTroll,Centaur,Volcano 24 Garuda,TomTroll,Centaur,Volcano 25 Sisa,Cyclone,Jabwock,Undine,Guardian 26 Sisa,Cyclone,Jabwock,Undine,Guardian 27 Sisa,Cyclone,Jabwock,Undine,Guardian 28 Sisa,Cyclone,Jabwock,Undine,Guardian 29 Genny,Catawump, 30* Barong,Mummy,Zu,Cadavron 31 Barong,Mummy,Zu,Cadavron 32 Barong,Mummy,Zu,Cadavron 33 Barong,Mummy,Zu,Cadavron 34 Barong,Mummy,Zu,Cadavron 35 Blume,Medusa,Pumpkinn,Ifrit 36 Blume,Medusa,Pumpkinn,Ifrit 37 Blume,Medusa,Pumpkinn,Ifrit 38 Blume,Medusa,Pumpkinn,Ifrit 39 Cockatri,ShoTroll,Nanoo,Strass 40 Cockatri,ShoTroll,Nanoo,Strass 41 Cockatri,ShoTroll,Nanoo,Strass 42 Cockatri,ShoTroll,Nanoo,Strass 43 Siren,Chimera,Hanuman,Sizar 44 Siren,Chimera,Hanuman,Sizar 45 Siren,Chimera,Hanuman,Sizar 46 Siren,Chimera,Hanuman,Sizar 47 Souvenir 48 Souvenir 49 Souvenir 50 Souvenir 51 Souvenier,Grineut,Cyclops,Salaman 52 Souvenier,Grineut,Cyclops,Salaman 53 Souvenier,Grineut,Cyclops,Salaman 54 Souvenier,Grineut,Cyclops,Salaman 55 Viper,Lycanth,Cali,Cognita 56 Viper,Lycanth,Cali,Cognita 57 Viper,Lycanth,Cali,Cognita 58 Viper,Lycanth,Cali,Cognita 59 Batnyuel,MadCrab,Wraith,CataWump 60 Batnyuel,MadCrab,Wraith,CataWump 61 Batnyuel,MadCrab,Wraith,CataWump 62 Batnyuel,MadCrab,Wraith,CataWump 63 Saber,Basilisk,Spriggan,Naga 64 Saber,Basilisk,Spriggan,Naga 65 Saber,Basilisk,Spriggan,Naga 66 Saber,Basilisk,Spriggan,Naga 67 Odin,Mandara,Univern,Phoenix 68 Odin,Mandara,Univern,Phoenix 69 Odin,Mandara,Univern,Phoenix 70 Odin,Mandara,Univern,Phoenix 71 Behemoth,Metar,Sphinx 72 Behemoth,Metar,Sphinx 73 Behemoth,Metar,Sphinx 74 Behemoth,Metar,Sphinx 75 Belzeb,Ashra,Barol,Paperis 76 Belzeb,Ashra,Barol,Paperis 77 Belzeb,Ashra,Barol,Paperis 78 Belzeb,Ashra,Barol,Paperis 79 Troll,HamTroll,Frost,ShoTroll 80* Mephisto battle.... 81 Killer,Amon,Naprus,Daedalus 82 Killer,Amon,Naprus,Daedalus 83 Killer,Amon,Naprus,Daedalus 84 Killer,Amon,Naprus,Daedalus 85 Succubus,Serpent,Dydra,Baal 86 Succubus,Serpent,Dydra,Baal 87 Succubus,Serpent,Dydra,Baal 88 Succubus,Serpent,Dydra,Baal 89 Ogre,Berserk,Moai,Vevil 90 Ogre,Berserk,Moai,Vevil 91 Ogre,Berserk,Moai,Vevil 92 Ogre,Berserk,Moai,Vevil 93 Golem,DarKewne,Baram,Hydra,Dragon,Gronmon 94 Golem,DarKewne,Baram,Hydra,Dragon,Gronmon 95 Golem,DarKewne,Baram,Hydra,Dragon,Gronmon 96 Golem,DarKewne,Baram,Hydra,Dragon,Gronmon 97 DarKewne 98* Maisoul Battle 99 EGGS ============================================================================= 4.0 Spells,Skills and Traits ============================================================================= Spells, Skill and Traits are a monsters special attack move, they cost Magic Points to use and can have devastating effects. 4.1 Overview ------------ Alignment or Element spells are spells a monster gets for being in the class of Fire, Water or Wind. Skills and Traits are things which a monster may have the ability to pass on through fusion. In the following sections are a break-down of each and a description of thier effects. ============================================================================= 5.0 Alignment[Element] Spells ============================================================================= Each monster belongs to a group of elemental spells it can use. The spells differ depending on the element class the monster is in. There are 3, Fire, Wind and Water. Depending on the monsters element alignment, will depend on what spell it gets to use. 5.1 Co-Operative Magic Spells ----------------------------- It is possible to gain access to another group of spells, when you use your Tameons to "Provide Backup Spell". Co-op highlights what the skills you get are 5.11 Alignment Spells by Group ----------------------------- Group = The group the spells belong to Algn = Alignmemnt Name = Name of Spell Description = In-Game Description of Named Alignment Spell Co-op = Co-operative Magic ---------------------------------------------------------------------------- Algn Name Co-op Description ---------------------------------------------------------------------------- Barnum X Group Fire Barnum X FireBird Surrounds the enemy with magic, then attacks Water Starcut BlueFear A shower of meteors attacks the enemy. Wind Helix 13 PaleOne Whips up and hurlsdown enemies in a tornado. Doldra Group Fire Doldra MetalCry Create a mirror that reflects wind-type magic. Water Perseus SharkJaw Create a mirror that reflects backall magic. Wind Narciss -------- Create a mirror that reflects water-type magic. Emberin Group Fire Emberin Pyralai Fire spell that lowers attack power. Water Waterloo Wintros Water spell that lowers defense power. Wind Chinook Boltar Wind spell that lowers levels. Firebird Group Fire Firebird --------- Invoke the Firebird to impale the enemy. Water BlueFear --------- Invoke the Blue Dragon to impale the enemy. Wind PaleOne --------- Invoke the White Tiger to impale the enemy. Firefist Group Fire Firefist --------- Fist of fury cloaked in flames! Water Icehook --------- Feel the icy fist of absolute zero! Wind Voltpaw --------- A lightning-laced fist of thunder! Flamenco Group Fire Flamenco RedSaber A pillar of fire bursts from the ground. Water Oasis IceBlade A pillar of water bursts from the ground. Wind Tesla Airfoil A pillar of lightning bursts from the ground. Heatlock Group Fire Heatlock Ignito Paralyze the enemy with heat. Water Coldlock Vortos Paralyze the enemy with cold. Wind Voltlock Seismal Paralyze the enemy with lightning. I.Borgia Group Fire I.Borgia Pyralai Spray deadly poison on the enemy. Water Quara-2 Wintros Spray the enemy with deadly bacteria. Wind Quara-1 Boltar Spray the enemy with deadly virus. Ignito Group Fire Ignito --------- Summon lava flow to explode a largearea. Water Vortos --------- Summon ocean vortices to suck down a large area. Wind Seismal --------- Summon quakes to devastate a large area. Imbat Group Fire Imbat RedSabre Recovery magic that releases long-stored hot air. Water Ablution IceBlade Recovery magic that releases saved holy water. Wind Galesigh AirFoil Recovery magic that releases long-stored breeze. Madmist Group Fire Madmist Ignito Spray high-temperature steam to confuse enemies. Water Mistera Vortos Spray magic mist to confuse enemies. Wind AdNoctum Seismal Call down the darkness and blindenemies. MetalCry Group Fire MetalCry --------- Inflict a blow with a smoking metal. Water Sharkjaw --------- Rain down a waterfall of bluedsteel. Wind Pulsecut --------- Let loose a volley of electricity. Pyralai Group Fire Pyralai --------- Unleash a huge pilar of fire towards enemies. Water Wintros --------- Unleash an intense blizzard towards the enemy. Wind Boltar --------- Unleash an arc of lightning towards the enemy. RedSaber Group Fire RedSaber --------- Face the enemy with a flame-fed sword. Water Iceblade --------- Face the enemy with a North- tempered blade. Wind Airfoil --------- Face the enemy with wind-forged steel. RedShot Group Fire RedShot RedSaber Incinerate the enemy with fire. Water PaleRain IceBlade Slice into the enemy with blades of ice. Wind DrumRoll AirFoil Assail the enemy with gale-force winds. Salamand Group Fire Salamand RedSaber Fire rushes over the ground towardsthe enemy. Water IceNoose IceBlade A single whiff of cold hits the enemy. Wind Wildride Airfoil Dust clouds bury the enemy. Siesta Group Fire Siesta Ignito Lull enemies to sleep with warmth. Water Kelvinia Vortos Lull enemies to sleep with intensecold. Wind Windmaid Seismal Lull enemies to sleep with soft breezes. Sunmaker Group Fire Sunmaker RedSaber Let loose an intense volley of flames. Water Gilmaker IceBlade Suffocate the enemy with masses of water. Wind Dunemake Airfoil Call down a sandstorm on the enemy. Umbra Group Fire Umbra MetalCry Create a protective wall of flames. Water SharkJaw Membra Create a protective wall of water. Wind Thorwall PulseCut Create a protective wall of lightning. Zephyr Group Fire Zephyr RedSaber Warm air helps you recover a small amount of HP. Water Wellfall IceBlade Create HP-recovering soap bubbles. Wind Nasim AirFoil Gentle winds help you recover some HP. Special Baele Invoke the Beast of Darkness to crush the enemy. Special Darkling Attack the enemy with the power of the night. ============================================================================= 6.0 Inherit Skills/Traits ============================================================================= Unlike Alignment Spells, Skills and Traits can be passed on through fusion. there are certain ones which do remain monster specific and cannot be inheritted, others however can be, and make your monster very nicely made 6.1 Inherit Skills/Traits Listing ----------------------------------------------------------------------------- Spell Description ----------------------------------------------------------------------------- DoubleSpeed Can move at twice the normal speed. MaxPunch Attack with the deadly punch. SoulStrike Inflict major damage with a strike from the soul! Riot! Fight like crazy. Counter Counter the other's attack. IceWall Invoke ice walls to crush monsters. PrimeMover Takes down foes with one strike. DeathCry Hideous call from throes of death. S-Destruct Suicide attack. AttackDown Lowers monsters' attack power. SpellSeal Seals in monsters'spells. Paralyze Paralyzes monsters. Confuse Confuses monsters. Brainwash Brainwashes monsters. Sleep Puts monsters to sleep. Blind Blind the opponent. Poison Poison foes. Holler Let out a holler and paralyze foes. Shock Stun foes with electric shock. EvilEye Paralyze with the evil eye. Stuffed! Feed foes to lull them to sleep. Anorexia Make foes anorexic. Un-Anorexia Cures anorexia. Blizzard Call a blizzard to make foes sleep. MoonHowl Change personality by howling. Threats Scares foes' monsters. ChangeKind Fusing causes species change. BeautySleep Voluntarily sleep and recover HP. MPDrain Drain a foe's MP. NextFloor Move to the next floor as ordered. Vanish! Become invisible. Collar! Seizes the collar. Burrow Burrow into the ground. Seize Seizes monsters. StealItem Steal items. Arm Arm yourself with a weapon. Transform Change into familiar. ItemModify Change the item. AppeTitan Can eat anything. FindTrap Look for a trap. Scout Reconnoiter and map. MasterHunt Monsters stalk players. SplitUp Split up when attacked. AntiParal Resists being paralyzed. Anti-Weak Protects you from poisons that lower attack power. SeizeNot Make familiars notto be seized. Antihypno Does not allow familiars to be brainwashed. NessunDorma Does not allow familiars to sleep. ToxScreen Protects player and familiar from poison. BlindNot Cancels blindings. NullSeal Prevents sealing of spells. StealNot Protect items from theft. SeizeNot Doesn't allow monsters to be seized. Howl-Proof Cancels out howling. RustNot Protects weapon and shield from rust. DieHard Can bear even huge damages. DoubleExp Gain twice the normal experience. RecoverX2 Makes recovery faster then usual. AttackUp Ups the player's attacking power. DefenseUp Player's defense power goes up. MagicUp Makes your magic more effective. MagicUp* Fusing raises your magic level. DoubleHP Your HP doubles if you fuse. AttackX2 Fusing doubles your attack power. DefenseX2 Fusing doubles your defense power. MPHalver Fusing slows MP usage by a half. BlockX2 Fusing doubles your blocking power ============================================================================= 7.0 Items ============================================================================= You will find many items during you Tower visits, listed is a description of the various items that can be found. This includes the resale price of the items which is listed by them. You will notice by some of the listings will be a figure in brackets [], this is the adjustment used for when an item gets pluses by its name. To calculate the resale value is Resale value = Base value+({Plus value - 1}*[Adjustment]) Resale value = The final price you will get for your item Base Value = The cost of the item when its at +1 [+1 and 0 are the same] Plus Value = The + of an item OR the number of charges in an Orb Adjustment = The value you get for every plus [charge] after the first one Example We have a FireWire +5, and we want to know the Resale Value Firewire 400 A sword of Fire class. [100] The Base Value is 400, Plus Value is 5, Adjustment is 100.... so Resale Value = 400 + ((5-1)*100) = 400 + (4*100) = 400 + 400 We would get 800 coins for selling our FireWire +5 It was questioned whether or not some of the items could be found, after thinking about it, I decided to leave the FAQ as it stands, but to inform you that I used a GameShark to get the item prices, as waiting until I found every available item would have taken an eternity. I can not for sure say which items are involved, so if you find you haven't found an item then don't despair, maybe you can't get it in an honest game 7.1 Tools --------- Tool Items in general are items are used during the Tower excursions, each having a different effect. PaleSand 100 Magic sand that increases orbs' life span. BlueSand 100 Magic sand that tempers shields. Red Sand 100 Magic sand that tempers swords. Blue Oil 50 Prevents the shield from rusting just one. Red Oil 50 Prevents the sword from rusting just one. TrollArm 200 A sword that can evade shields; made for trolls. Tomahawk 100 A weapon made for trolls. Hammer 100 An iron-topped club; made for trolls. Supposed to be good. ElfRein 30 Prevents Familiars from getting lost. Feather 40 Guides player to the next floor. StarSpec 50 Glasses that enable a view of the current floor. TrueSpec 100 Item-appraisal glasses; can tell egg types. GoldEye 50 Magnifying lens that reveals item locations. MonstEye 50 Magnifying lens that reveals monster locations. TrapEye 100 Magnifying lens that reveals trap locations. ExitEye 50 Magnifying lens that reveals lift locations. TameBell 200 Gathers Familiars. EvilBell 100 Raises enemy monsters' level. HolyBell 100 Banishes monsters from the room. Fire Ray 50 Changes the Tower to Fire class. WaterRay 50 Changes the Tower to Water class. Wind Ray 50 Changes the Tower to Wind class. AlcheRay 80 Changes all items on the floor to money. Hex-Ray 100 Breaks curses placed on gear. ViviRay 200 Revives an unconscious Tameon. WindGem 100 Draws the magic return circle to go home with. WaterGem 200 Fix collared Familiar's anomalies; regain MP,HP. FireGem 200 Incinerate enemies with fire sprite's aid. 7.2 Seeds --------- Seeds items in general affect the character/monsters stats, some go further by changing the monsters alignment Alacseed 50 Increases agility. Big Vit 20 Feed for Familiars; recovers MP. Burnseed 100 Burns out a Familiar's magicalpowers. Dubseed 20 Doubles your speed. Feroseed 240 Increases attack power. Fortseed 200 Increases defensive power. Halfseed 20 Halves your speed. Larseed 50 Lowers your level. Levaseed 20 Stops Familiars from changing in next fusion. Leveseed 20 Makes monsters prone to MP loss on that floor. Lioseed 100 Helps stop monsterMP from dropping for a while. Lumiseed 50 Changes the Familiar's class to Fire. Mazaseed 2000 Increases your level. Olimseed 100 Familiars who eat it vanish; player exits Tower. Ovaseed 3000 Reverts the monster to egg-state. Seaseed 50 Changes the Familiar's class to Water. Tovaseed 100 Increases luck. Tumaseed 20 Eating this turns you into a frog for a while. Vit Seed 5 Feed for Familiars; boosts MP slightly. Windseed 50 Changes the Familiar's class to Wind. Zoneseed 100 Makes critical hits easier to produce for a bit. 7.3 Recovery ------------ Recovery Items in general heal ailments, while some lower stats Dormint 10 Grass that induces sleep. Droproot 10 Grass that lowers defense power when ingested. Eyegrass 20 Grass that enables sight. Ferocia 50 Eat this to recover from lowered attack power. Fortia 50 Eat this to recover from lowered defense power. Heal-All 200 Repairs all status abnormalities. MediHerb 7 Eat them to recover strength. Paralyn 10 Grass that paralyzes when ingested. Pureleaf 15 This plant cleanses the body of poison. Rouse 20 Recover from confusion with this plant. Sapleaf 10 Grass that lowers attack power when ingested. Toxins 5 Plants that are poisonous when ingested. Wakesage 20 Eat this to awaken sleeping Familiars. 7.4 Orbs -------- Orbs are reusable until they run out of charges. BlindOrb 400 An orb that contains enemy-blind ing darkness. [100] FireOrb 500 An orb that contains a fireball. [125] FlameOrb 300 An orb that contains flame volleys. [75] HydrOrb 400 An orb that con tains a protective wall of water. [100] IgniOrb 400 An orb that contains ground-crawling flame. [100] MesmOrb 500 An orb with power to paralyze thunder/monsters. [125] PyroOrb 600 An orb that contains a fire pillar. [150] RefraOrb 400 An orb containing power to reflect back spells. [100] ReviOrb 600 An orb that contains HP- reviving bubbles. [150] SealOrb 400 An orb that seals spells. [100] SleepOrb 600 An orb with power to put foes to sleep. [150] StormOrb 700 An orb containing enemy-attacking shockwave. [175] VenomOrb 400 An orb that contains toxic smoke. [100] WeakOrb 400 An orb with power to lower the foe's level. [100] 7.5 Shields ----------- Shields are your personal means of protection Crusader 150 Iron shield. [37] Firemesh 600 A shield of the Fire class. [150] Florent 80 Bronze shield. [20] Forever 1500 A diamond shield. [375] Forge 200 A very hard shield made of steel. [50] Icemesh 600 A shield of the Water class. [150] Landmesh 600 A shield of the Wind class. [150] Lifemesh 800 A living shield that occasionally retaliates. [200] Medusa 1000 Shield polished to high mirror finish. [250] Oak Leaf 50 A wooden shield. [12] SkinDeep 30 A shield of tanned leather. [7] 7.6 Wands --------- These are a good alternative to swords ArmWand 4000 A wand that can be tempered with Red Sand. [1000] Crook 10 A wooden wand. GalvWand 150 A wand of the Windclass. GoldWand 1000 Yields money with every monster bested. IceWand 150 A wand of the Water class. LifeWand 1000 Boosts player's HP with every damage inflicted. ParaWand 100 Occasionally foilsmonsters' movements. RoseWand 150 A wand of the Fire class. SealWand 500 Occasionally foils monsters' special powers. 7.7 Swords ---------- Nothing more needs to be said right ? Blessire 10000 A holy sword under God's protection. [2500] Bronzino 50 A regular bronze sword. [12] DadSword 1000 Your father's sword, The Soulshooter. [250] Damascus 150 Very hard steel sword. [37] Darkwire 10000 Cursed sword. [2500] Firewire 400 A sword of Fire class. [100] Inca Sun 1000 A prized sword plated in gold. [250] Ironsong 100 Iron sword. [25] Sealwire 800 A sword that hits vitals and forbids splitting. [200] Stormire 400 A sword of Water class. [100] Windwire 400 A sword of Wind class. [100] 7.8 Miscelleaneous ------------------ By no means the least, these consist of various items Ecu Silver coin; middling value. Egg Monster egg. Warm to hatch a familiar. LakeBell Inspires courage into people's hearts. Napoleon Gold coin; high value Penny Copper coin; low denomination. SunBell Inspires love in people's hearts. WindBell Restores hope to people's hearts. 7.9 Egg Types ------------- Eggs you can pick up along the way. Heres my current list of egg types and the likely child that is hatched from them. I have found that depending on which level I picked the egg up from, the monsters normally found on that level would be inside any egg I found there. For example you are more than likely going to find that any Cutesy egg found in the beginning will have only Wumps in them, however if you found a Cutesy Egg in the Basement at Level 30, then its going to be a Mummy Egg... Egg Type Monsters hatched ----------------------------------- Apostrophe Tundra,Flame Bat Mephisto Brick Sphinx,Gance Camouflage Troll,Killer Check Mushrom,Matango,Jabwock Crystal Glacier Cutesy Wump,Octos,Mummy Duck Quack Excellent Sizar,MadCrab Eyeball Fireball,Cyclone,Wraith Floral Mandrake,Blume Frily Basilisk,Genny Gingko Pumpkinn,Centaur Heart Succubus,Bomber,Vevil,Nyuel Jagged Hanuman,Griffin,Paperis Lightning Sisa,Unicap Magical DarKewne,HyKewne Marble Barong Paisley Noise,Strass,Garuda Peace Guardian Polka Pot Undine,Analoeba,Saskatch,Dydra Scaly Naga,Viper,Medusa Skull Maisoul Splotchy Eater,Daymare,Cockatri,Mandara Spotted Nanoo,Arachne Star Souvenir,Frost Swirly Soilclaw,Cali,Gronmon Triangle Belzeb,Galelop,Spriggan Wave Kraken,Submar,Serpent Whirl Balloon,Zu Zebra Chimera,Volcano,Salaman,Behemoth,Naprus 7.91 Egg Resale --------------- The Tameon Eggs can be sold Alloyer[1900] Amon[1900] Analoeba[400] Arachne[1400] Arkis[10000] Ashra[2800] Baal[2200] Bahamut[10000] Balloon[400] Baram[3200] Barol[800] Barong[1800] Basilisk[800] Batnyuel[1000] Behemoth[2800] Belzeb[1600] Berserk[1800] Blith[10000] Blume[400] Bomber[600] Cadavron[1000] Cali[1100] Catawump[200] Centaur[900] Chimera[1600] Cockatri[1000] Cognita[2200] Cyclone[400] Cyclops[1200] Daedalus[2200] DarKewne[2400] Daymare[650] Dok[6800] Dragon[5000] Dydra[2400] Eater[750] Fencer[6500] Fireball[300] Flame[350] Frost[300] Galelop[500] Gance[5000] Garuda[1000] Genny[300] Glacier[1600] Godhand[7500] Golem[3000] Griffin[800] Grineut[1000] Gronmon[2700] Guardian[1200] HamTroll[400] Hanuman[900] Hydra[2600] HyKewne[5000] Ifrit[800] Jabwock[2000] Kid[2500] Killer[2500] Kraken[900] Leviath[10000] Lycanth[1200] MadCrab[900] Maisoul[16000] Mandara[2200] Mandrake[300] Matango[200] Medusa[800] Mephisto[7000] Metar[2500] Moai[4000] Mummy[400] Mushrom[300] Naga[700] Nanoo[400] Naprus[2000] Noise[300] Nyuel[900] Octos[100] Odin[800] Ogre[1400] Paperis[1200] Phoenix[2800] Pumpkinn[400] Quack[100] Ranklin[600] S-Gance[6000] Saber[2000] Salaman[1300] Saskatch[1800] Serpent[1800] ShoTroll[520] Siren[1000] Sisa[800] Sizar[1600] Soilclaw[450] Souvenir[1200] Sphinx[1200] Spriggan[900] Strass[1000] Submar[600] Succubus[1900] Thord[10000] TomTroll[480] Troll[400] Tundra[700] Undine[1200] Unicap[1200] Univern[1400] Vevil[2000] Viper[450] Volcano[600] Wraith[1100] Wump[100] Yankash[10000] Zu[1700] ============================================================================= 8.0 Credits ============================================================================= RPGWizard for his contribution to the Egglist. YAY !!!!!! 8.1 Copyright ------------- This document is Copyright of Jimeous 2000, It may be used freely, but not in a manner which profits or monies will be made from it. If you are a site or organisation that wishes to use this FAQ on your site, permission is not needed, but you have no rights to alter the document, it MUST be displayed as it is written. 8.2 Master Copy --------------- GameFaQs [www.gamefaqs.com] is the only site that will get the updated copy. This is the authors appreciation for them allowing me freedom to easily update any copies and for displaying the authors FAQ 8.3 Authenticated Copy ---------------------- Any other site that has asked for permission to use the authors FAQ, will be noted, depending on the space at the top, future notifications may be listed in the Copyright Section 8.4 Authorisation to Change --------------------------- Sites with an authenticated copy, may move thier site to the top of the FAQ if it is not listed at the top. They may move other authenticated sites to the bottom of the FAQ, but they MUST be listed. The Master Copy Site must ALWAYS be displayed at the position it is in at all times. 8.5 Other Copies ---------------- Any site that wants to use this FAQ, may do so, they are not permitted to make any changes, and be subject to the Copyright Laws as set out. If you wish to have an authenticated copy of this FAQ, then e-mail me at jimeous@world-net.co.nz. Sorry there is only one Master Copy Site [c}Azure Dreams{R} is a registered trademark of {c}Konami{R} (c)Gameboy(R)is a trademark of Nintendo Co., Ltd.(c)copyright 1988,1989 Nintendo(R) is a registered trademark of Nintendo Co., Ltd. ============================================================================ 9.0 History ============================================================================ This section contains the Guides History and Updates 07 July 2000 Released the first draft of this FAQ 08 July 2000 Misc updates in FAQ 12 July 2000 Misc updates in FAQ now Version 0.40 14 July 2000 Misc updates in FAQ now Version 0.50 17 July 2000 Misc updates in FAQ now Version 0.60 19 July 2000 Misc updates in FAQ now Version 0.70 31 July 2000 Reformatted FAQ now Version 0.71 9.1 Incomplete Sections ----------------------- I am aware that sections are unfinished and are as listed Sect. 2.1 Monster Level 1 Stats - need to find every available egg 9.2 Contributions Welcome ------------------------- If you wish to contribute to this FAQ, or if you have any ideas on how to better display it, then e-mail jimeous@world-net.co.nz, for suggestions. Please remember to put in the subject, the title of this FAQ so I have something to refer to, thx =============================================================================