Magic Emperor Ghaleon's Guide to: Lufia: The Legend Returns on Gameboy Color Author: Ghaleon Real Name: Bryan Peterson E-mail: gades88@attbi.com or ghaleon2001@hotmail.com Contents: I: Legal stuff II: Intro III: Controls IV: Hints and Tips V: Walkthrough I: Legal Stuff: This document is copyright 2001 by Bryan Peterson and may not be used for profitable purposes. You may print this for your own use or the use of friends as long as you do so without making money off of it. You may not edit this FAQ in any way. If you see mistakes, E-mail me about them. Note on E-mails: I don't mind people sending me file attachments, I've received some pretty cool stuff, but if they're files with the .exe extention (program files in other words), please make sure you explain carefully what they are. The .exe extention is used for programs like the RPG Maker programs, but that is also the file format viruses come in, so if the attachments aren't described in the E-mail with which they come, I most likely won't open them. If that were to persist you could find your E-mail address blocked. Also, I won't accept anything nasty. Recently someone sent me a few viruses and though I am not pointing any fingers, I want to let you all know that it will not be tolerated! Another thing that won't be tolerated is if you feel differently about a game than me and decide to flame me for not sharing your belief. The results of such an action would be the same as if you send me a virus. With the legal business out of the way, let's get onto the guide. II: Intro You have no idea how long I've been waiting for Lufia III to make its appearance..well..you do if you waited longer than I did. I will freely admit here that I had no idea a third Lufia game was in the works until 2000, when it was still Ruins Chasers and it was going to be made on PS1 or PS2. I found out courtesy of a website called Forfeit Island (some of you may know of it). I checked frequently for news of it and was enraged when I found out that it had been canceled. Then, not long afterward I discovered that yes, that particular Lufia had indeed been scrapped, but the Lufia game I'd hoped for hadn't been. It just underwent a lot of financial difficulties, delays, and name changes all that crap. Part of it was due to the disturbing rumor that Natsume (they made the first two games), hadn't yet confirmed that the same guy would be composing the music. Since Lufia has always produced excellent music under Yasunori Shiono, this news put lots of fans on edge. What if the music didn't live up to the previous games? Well, Shiono returns, this time with help from Yukio Nakajima, who was their backup composer if Shiono decided not to do the work. He did though, and though GBC doesn't have audio hardware like that of the SNES or PSX, the music is good. The play/control is a little different here, but I'll go into more detail on that later. For now, suffice it to say that it's a very involved game. III: Controls In this section I'll talk about the controls of Lufia: TLR. A Button: Start conversation, scroll conversation, search barrels, chests and shelves, confirm selections on menus. Can also be used to swing sword in dungeons. Hold down this button while in dungeons to create the Spirit Wave, release to perform this special attack. B Button: Cancel Selection, hold button down while in towns and dungeons to run. D-pad: Move characters on game screen or cursor in Menus. Select: Access the game's Automap feature. Brings up the dungeon maps. From within this screen you can press Start to access the Field Log, where you can create a temporary saved game for if you need to stop the game when not near a save point. Note: Doing this will save your game until you retrieve it next. Once you retrieve it the Field Log will be erased, so after retrieving this field log, make sure you find a save point or you will not be able to permanently save your game. Start: Accesses menus and will bring up the field log save from within the map screen. The battle system is pretty much the same as far as the controls are concerned. You once again use the cross-shaped selector. Once you choose Fight, the up arrow pressed in conjunction with A will access the spells of the character you are on. Press Down to access the menu where that character's IP abilities are displayed. Press Left to access the Item menu. Press Right to defend with your shield. All three active characters will have this selector displayed. If you wish to run from a battle, rather than pressing A at the start of battle, press Down and A simultaneously. This will make your party attempt to run. IV: Hints and Tips This is just a section of pointers on various aspects of gameplay. First, and most important, carry healing supplies with you any time you leave towns. Monsters are abundant and some can do major damage. Heal when necessary. Second, if you seem to be having trouble against a boss or even a normal enemy, two things could be the problem. One, you may not have the best equipment. If this is the case, go back to the closest town and upgrade your armor and weaponry. Second, your level may be too low. If you get defeated even if your armor and weapons are up to date, head back and do some leveling up in a place where you know the enemies aren't too strong for you. Then come back and try again. Finally, you'll find Ancient Texts in many places throughout your quest. These are your IP skills. You may have noticed an option on the Menu screen called Ancient Texts. That is where you learn those skills. However, you need spiritual force or SF to learn them. To get SF you need both companions and LP. LP are learning points that can be used to learn magic and IP attacks. Let's say you have a party of three, and you want one of the guys to learn..let's say Bolt Attack. You would go to the Ancient Texts menu, select the person you want and then the text you want to learn from. However, sometimes it'll say they can't learn that text just yet. Now look for the option called Wave in your Ancient Text menu. This is how you convert the LP's you get from defeating monsters to SF. Assign however many you want to the person, then try learning the text again. Usually that's the main reason you can't learn certain abilities, and also some people just can't learn them. Also, I've heard that the texts you can learn depend to some extent on how your party is positioned on the battle grid. Experiment with this if you wish. This also may affect how well you fare in battle. Walkthrough Part 1: The Quest Begins Party's Level: 1 When you turn on your GBC or GBA with this game inserted, you will be treated to the classic Fortress of Doom theme. While this is going on the introductory story will scroll across the screen. Bypass this if you wish by pressing Start or a. This brings up the main menu where you select New Game. I'm going on the assumption that this is your first time with the game. Select New Game and name your main hero. Note: I'll be sticking to the default name here for the sake of this guide. Once you've named Wein whatever you want, press Start. It'll show a boat sailing into a shore and docking. A girl will get off. The music here is cool, and it changes to the Epsis Continent theme and then to the theme of Patos Village as the girl enters the town. For now we'll call her the Adventurer. As she moves through the town she says something about this being where she felt his energy. That isn't made clear yet. The girl spots a young lad and asks him if he can fight. He responds, not knowing what to make of this girl, and she decides to test him with Bolt. He doesn't like this much, but the girl seems to like this anger and thinks of it as a show of strong will. After the scene you will take control of Wein. Leave the town and reenter. You can fight around town, but all you need to do is leave town and reenter. A scene will take place. The music dies for a moment, then changes to a menacing tune as a bolt of energy strikes the town, coming from what the people of this small village of Patos call the Tower of Death. You hear a voice say that the time has come for destruction. Another bolt strikes the house of Lamika, a girl who if you talk to her anytime before this scene will ask you to come for dinner. The house catches fire and Wein doesn't hesitate to rush in to the accompaniment of a fast-paced and evil tune. After the scene, Wein is shown bringing the girl out of the house, to rather sorrowful music I might add. Though the girl's fine, Wein himself was injured. The Adventurer girl heals him partly and takes him home. After the sleep scene (they didn't keep the classic Inn theme from the previous games), we open on the house of Wein. The girl prepares a soup for him. He eats it, but finds it to be quite disgusting. The girl just tells him that it'll make him stronger. After that we learn that the girl's name is Seena, and that she's on a quest. It seems that the four Sinistrals are once again abroad. Seena is on a quest to stop them, but needs warriors. After some talk you agree to go with her. I can't really place the music in this scene, but it kinda makes me think of the old Love theme from Lufia II, even though it's nothing like that. When you get control, search the town for items and buy weapons if you have the money. If you did fight around the town beforehand, then you'll have amassed some LP. Head to the Church in this town. Here you can save your game, which I also advise. Anyway, you will also have the option of learning magic. Right now you can learn Strong, so do that. When you've done that, head out of town and fight around. You will most likely want to level up to about 4 or 5 if you can manage it. For a first dungeon, the Tower of Death houses some rather tough monsters. When you've raised your levels as much as you want, head north from the town. There's a cave. Enter it and you'll be in the Patos Cave, or as I like to call it, the Secret Skills Cave, 'cuz that's what it is. In here you'll meet Ibla, the trainer, He'll instruct you in some of the finer points of gameplay, so pay attention. Follow him into the cave and kill the enemies you encounter. Ibla'll teach you how to use the two sword moves which will help you in every dungeon. The first is the normal sword attack for cutting bushes and stuff. Perform this move simply by pressing A. The second move is also easy. Hold down A for a few seconds, then release it. This is the Spirit Wave (I think that's its proper name). This will help you break down walls and discover traps. There aren't any challenging puzzles in this game like in Lufia II. Well, there aren't any Zelda type puzzles, just secret passages that your sword can open and traps that you can avoid if you manage to uncover them without triggering them. Anyhoo, follow Ibla's lead and do as he says. I won't be surprised if you find treasure in this cave. I did. After the lesson, Ibla congratulates you and leaves. If you want to heal, head to Patos again and stay at the inn. Save again if you wish, then head back to the cave. Now just continue walking straight north from the entrance. You'll come out on the other side of the cave, and the Tower of Death stands before you. This dungeon is a little tough, but if you leveled up before coming you should be all right. There are I believe 10 or 12 floors, but only 5 or 6 are open to you right now. Right when you enter you'll notice the cool music. Ibla will drop by again and give you your very first Ancient Text, Drive. Ibla's music is rather funky if you ask me. Anyway, he'll fill you in on how to accumulate SF and how to equip Ancient Texts, so pay attention. After he leaves, explore the tower and collect all the stuff you can Be careful of some of the things you uncover with your sword. Some are traps which will disorient you temporarily, and I even found one that put me to sleep right by some monsters. They promptly gave me a thrashing. In short, be careful. When you reach the topmost floor, you meet..noooo!..It's impossible! It just can't be!..it's..It's..I can barely say it!..It's Gades, Sinistral of Destruction! So it seems Seena wasn't lying! The music here is pretty cool, too, even if it isn't as memorable as in Lufia II. It's the same theme that played when Gades attacked Lamika's house. Anyway, correctly suspecting Gades as the one responsible for the attack on Patos, Wein gets pissed! Gades remarks that the destruction of Lamika's house was just child's play to him. He gives you a taste of true power by destroying this floor of the tower and opening up the later floors! Wein decides to teach this bastard a lesson. You'll have a chance to prepare for battle, so do so. Boss Battle: Gades HP: N/A Recommended Level: 5+ The music in this battle is pretty cool, a bit like the theme for when Wein rushed into Lamika's house to rescue her. Anyway, you aren't supposed to be able to defeat this guy right now. He's supposed to be way too strong and you aren't supposed to be strong enough to do him any real harm. He on the other hand, is quite capable of doing you great harm. His Spiritual Force of Destruction is more than strong enough to take you out. About two uses and you're done, assuming he doesn't hit you with his physical attack as well. Actually, it is possible to beat him here, and you'll get the Gades Bracelet. Use Head Crush and have your other character use a Hi-Bomb. Then both of you should use Hi-Bombs after that. If you do everything right you should take him down before he unloads on you with his attacks. After the battle (whether you win or lose), Gades will fry you and then decide to spare you for now. He departs. Wein wonders if Gades might have some human qualities after all, as he believes an immortal would not have gotten mad so easily when provoked. Not for the first time, Seena calls him stupid. Part 2: Albano and the thieff Party's Level: 5+ After the scenes, leave the tower. You'll come across another cave. It's Laphon Cave, and what's more it's where we need to go. The enemies here are weigh too tough for us now, so we'll do what we did when we went back to Patos Cave after the training session. Just walk straight north and you'll exit near Albano town. Albano town has cool music, but that isn't why we're here. We're here to upgrade armor and weapons, first of all. Then we can explore the town. There are a few houses of note. One is a really big one that's finished being built, and one is a big one that's not finished being built. They are both the house of a rich man called Fugo. If you talk to him, you'll have some conversation, then somebody rushes in and steals a bunch of gold. Fugo will ask you to go after the thieff, so that's what we're going to do. He's supposedly gone to the Slani cave to the west of Albano. Slani Cave has around 9 floors (I don't remember exactly how many), but isn't very confusing. THe enemies can be a little tough, but if you learned all your ancient texts and have the latest equipment you should be all right. Throughout the cave you'll find Gold in chests, of varying amounts. These are not gold pieces like you get from monsters. They're kinda like checks in our world. You sell them for the amount they're worth, so a Gold 100 would be worth 100 gold. It's kinda like cashing a $100 check. Work your way down to the bottom floor, where you'll find a healing point, a save point, and the thieff. Talk to him and he'll run off. So now let's leave here. North of Albano is the village of Majari. This village has music that kind of brings Lufia's theme to mind. Anyway, talk with the people. The thieff is here, but he gets a bit shady when you approach him. Upgrade your supplies and then try to leave town. You'll hear a monster growl. The thieff appears to be fighting it, so let's jump in and help. Boss Battle: Belamie HP: ??? Recommended Level: 6+ This battle isn't too tough if you know what you're doing. Explosives work well on this guy, so use them. Also use Flash if you have it, as that works fairly well on him too. He has some nasty attacks though, so don't forget to heal. Oh yeah, and the boss theme here is cool. After the battle, Fugo appears and tells you off. He says something about Belamie eating gold and that being why he keeps it handy. Then he scampers off with the thieff. Talk with the citizens of Albano and they'll tell you that the thieff's name is Dei , and that it's because of him that they're so well off. He takes money from those who use it badly and gives it to people who actually need it, leaving nothing to himself. He's kinda like Robin Hood. Head back to Albano and enter Fugo's..uhm..completed house. Enter the library and search the bookshelves. One fronts a secret passage into Fugo's Dungeon. This is a fairly easy area, just don't get lax and forget to heal if you get beat up. I believe it has around 7-10 floors, but I don't remember right offhand. Just work your way down and you'll find the thieff and another Belamie. It appears it's..What!!? So it seems Fugo was telling the truth! That thing's eating perfectly good gold! So now it's time to end its little feast! Boss Battle: Belamie HP: ??? Recommended Level: 7+ Just use the same strategy you used on the prior Belamie. Hopefully you did find a good strategy in the prior battle. He's not too tough, though. After the battle, Dei will thank you for helping him and join the party. If you want you can put him in your active party now..of course he will be, since you've only got Wein and Seena, and now him. Anyway, now work your way out of the dungeon. Upon exiting the dungeon, you'll be confronted by one of Fugo's servants, who rushes off to get his master. Before Fugo can tell you off properly however, Gades appears. Seems he's back for more! Fugo orders Gades off his property, but Gades destroys the house being built right by Fugo's. It seems he hasn't learned not to mess with humans! Boss Battle: Gades HP: ??? Recommended Level: N/A Again you aren't supposed to win. Doing so would net you a Gades Blade, but I never beat him then. After the battle, whether you win or lose, Gades again fries you and leaves. Fugo mistakenly thanks you for helping defend his house, but Wein sets him straight.He was helping Dei! Now there are a few Sidequests we can undertake. If you talk to the carpenter who is working on Fugo's house, he'll agree to rebuild Lamika's house, but for that he will need Good Wood, which is on Lidal Continent. We won't be able to get that yet, but if you return to Majari and talk to Lurissa, she'll be worried about her father, who went to work in Laphon Cave. As a favor, why don't we go find him for her? Laphon Cave shouldn't be too tough now, what with you being at higher levels than you were on your first time in this cave. Just work your way down to the bottom and you'll find Lurissa's father. He'll be glad someone came to look for him. Seena casts Strong on him to heal him. He takes off for Majari. Now if you talk with him in Majari he'll give you a dragon egg. In Albano, you can talk to Eltra, Fugo's wife, for another Dragon Egg, however that will need to wait until Gades is finally defeated. Now let's advance the story, shall we? Part III: The Garland Gang Party's Level: 10+ The cave we want is called Broffo Cave, and I believe it is north of Majari. Again, just walk on through to the opposite exit. Believe me, you don't want to brave this dungeon yet! Anyway, exit this cave and you'll be in the area where the port city of Seiantao is. First off I want to point out the fact that if you listen to the music in this town long enough it will start to sound suspiciously like a certain port town theme from another Lufia game. This town is the only port on Epsis Continent, and it is being harassed by a gang of thugs. In the Northeast part of town you'll meet a few thugs who are threatening a girl. Before you can interveen however, another person does. It is Aima, one of the monks of Leong Temple. She scares off the gang members and introduces herself. Then a messenger appears and says that Leong Temple is on fire. Aima leaves, so that's where we have to go next. Leong is Northeast of Seiantao. When you first enter here, search around for some items, then talk to Aima. She'll join you, so now let's head west to the Garland Gang's Hideout. This isn't a hard area, nor are the two guards you have to fight before you can proceed. They have about 200+ HP, but you should be able to handle them. Work your way down to the bottom floor. There you'll find the Garland Boss. It seems he wants an Ancient Text called Jigen Ryu (Energy Punch). Boss: Garland Boss HP: ??? Recommended Level: 13+ Ok, this guy is tough. I recommend using Hi-Bombs and items of that sort to deal damage to all. Note: Don't kill his companions before him! He'll just call more! Defeat him in whatever way seems best, then take out his cronies. Afterward, the Garland Boss will be angry that he lost, then die. Get the prison key and free Aima's master. After the scenes, head back to Leong Temple..to find it has been completely destroyed! Gades again! You attempt to fight him but once again fail. However this is not a battle over which you have control. Aima's master confronts Gades and actually manages to inflict damage! Impressed, Gades fries the priest and leaves. After the scenes you'll get the Ancient Text Energy Punch, and believe me, it's well worth it! If you want, go search around for items, then it's time to head back to the Tower of Death! Part 4: End of Destruction Party's Level: 15+ The Tower is completely open to you now, so work your way upwards. On one of the final floors you will find a healing point and a save point, so use them. Then proceed to fight Gades. Oh yeah, and this time it's a fight to the death. Gades will mention that he was actually impressed with the Energy Punch, and this time when you are given the option to prepare for battle, take it! The slightest thing could mean success or failure. Boss Battle: Gades HP: 2000+ Recommended Level: 15+ **20 if possible) Ok, this guy is tough, but hopefully by now you'll be strong enough to kick some serious ass. Try to put Aima in your active group, as Energy Punch will come in handy here, and I believe only she can use it. Save her IP for that. Holy Attack also works well in this fight, so use it as well. Have somebody heal every so often to keep your HP up. If all goes well you should win. Oh yeah, and Energy Punch does major damage. The only problem is that it takes up loads of IP, so you'll want to have Aima attack normally or use items to heal for a few rounds, however long it takes to regain your IP meter. Just attack and heal with your best magics and weapons and you should do fine. After Gades falls, he'll be shocked and enraged that mortals could defeat him..yet again! Now here's an interesting question. Gades and his siblings have already been defeated twice. So why are they coming back? Could it be that they just wanted another thrashing? Anyway, leave the tower by magic if you have learned Escape, or just work your way down. Time to head back to Seiantao! If you want though, you can head to Albano and get the Dragon Egg from Eltra. If not, then just head for Seiantao town. Talk to the captain at the docks to sail to Lidal Continent. You'll arrive in Caan. Part 5: The Princess and the Knight Party's Level: 20+ Explore Caan for items, learn any magic you want, then try to leave the town. You'll encounter an old knight who seems wounded. He mumbles something about a princess and then takes off. If you haven't upgraded your supplies, then do so now, otherwise head Northeast to the Deserted Lighthouse. The Lighthouse has around 11 floors. When you reach the sixth floor you'll see the old soldier engaged in battle, and decide to give him a hand. Boss Battle: TowerSnake HP: 2100 Recommended Level: 22+ This isn't a very tough fight. The monster can poison you, but that can be easily cured. Attack with your best weapons and you should be fine. You won't have Seena with you though, as she's tending the old guardsman. After the fight, the knight will tell you his name, Randolph, and join you. Then it's time to work your way up to the top floor. On the top floor you'll see Princess Melphis engaged in battle. Time to help her as well. Boss Battle: DevilGrome HP: 2000 Recommended Level: 23+ Again, a fairly easy boss. Hit him with your best weapons and heal when you need to. You'll probably have to cure status, since he has a confusion attack. He also has an attack which allows him to copy himself, making it harder to hit him. After the fight, Melphis will join you. It seems something isn't right in Alstadt Kingdom, which is why Melphis was imprisoned. And yes, we're gonna set it right. Part 6: Pirates Ahoy! Party's Level: 25+ After the scenes, head southeast from Caan to Tomis Cave. Just work your way to the other exit and you'll be outside. Head Southeast to Tomis town, which has the coolest town music I've heard so far. You may notice a bridge to the east, but we'll do that later. It leads to Copley Forest, where Gantz's Good Wood can be found, but you can't enter yet. In Tomis, talk with everyone and learn some more magics if you wish. Definitely try to learn Warp. Anyway, when you've explored and done all that town stuff, talk to the lady in the center house to buy a ferry ticket. En route to the next area, you'll be attacked by pirates! Wein gets insulted and does what he does best, which is complain about it. Now why couldn't he be more like Maxim, whom I imagine is probably turning over in his grave from disgust? No matter, Aima takes care of the pirates. The pirate ship has about 5 levels and possibly the best dungeon music so far! Work your way to the bottom to fight the Pirate Boss. Boss Battle: Pirts. Head HP: 2500 Recommended Level: 26-30 This guy is very annoying! First off, do not kill his companions yet. He's a bit like Idura from Lufia II. Take out his goons and he'll bring some more. Focus your attacks on him first, then when he falls, take out his cronies. They'll run after they attack though, so you might not even have to worry about them at all if you time it just right and defeat him before he calls more! Afterward, you'll escape to your own ship, just as another pirate ship approaches (Noooo!). Fear not, for it is Dekard, the uhm..good pirate? Wha!!? Yep, it is. Dekard smashes up the Pirate ship and you point out that that's one way to stop the flow of illegal weapons to Alstadt. Then you head back to Tomis. Go back to where you bought the ticket earlier and talk to the kid. His name is Keit, and he offers to lead you to Pirate Island. His mother doesn't think much of this suggestion at all, but Keit overrides her. Buy a ticket and take another trip on the Ferry. The Pirates' Hideout has a total of 14 levels I think. When you reach the first Basement, in the room with the Save Point you'll be attacked by the Pirate Boss. He steals off with Melphis and leaves you to fight one of his pets. Boss Battle: Aligator HP: 800 Recommended Level: 27-30. The reason I gave such high recommendations of level is because after this boss it won't be long until your next boss fight. This battle is not too tough at all. Just attack it normally with your best stuff. After the battle, work your way down to the bottom of the hideout and heal and save. Then go up to confront the Pirate Boss. He'll be angry that you killed his pet (how else could you still be alive?), and challenge you. Boss Battle: Pirts. Head and H. PirateX2 HP: Pirts. Boss 3500 H. Pirate ??? Recommended Level: 30+ This is going to be a long, tough fight. Again, don't kill his buddies. He'll summon more. Just attack him. True, this gives his cronies all the chances they want to hurt you, but you need to take out the big boss or you'll never win. If you can manage enough IP, then don't hesitate to use Energy Punch. Once the boss falls you can take out the little pirates, and this can be done with a single Death Powder on each one in most cases. Even if that misses, without the big guy's bombs and stuff, it should not be difficult taking out these two. After the battle, the Pirate Boss will be angry that you defeated him and escape with Melphis again (dammit!) Use the teleporter he used and you'll be outside. Keit will have been hurt, but Seena heals him. Safely onboard your ship, you notice that the Pirate ship's escaping. The boss threatens you with Melphis's life, and it looks pretty hopeless, but Dekard saves the day again, and boy is his theme cool! The party senses a fight in the wind, especially when Dekard rescues Melphis. He then jumps to your ship and prepares for a fight. This fight won't be against the boss, but his pet Squido. Boss Battle: Big Squido HP: 4000+ Recommended Level: 31+ This was not a super-tough fight for me, but let me tell you, it was no walk in the park either! He has high HP, so it'll be a long battle. He has a lot of water-based attacks (well duh, he's a seamonster after all). Just use your best attacks (Bolt and Bolt Attack work pretty well), and heal when your HP get low and you'll defeat him. After the battle, the Pirate Boss will be furious, but don't worry. You've seen the last of him. You head back to Tomis to give Melphis a chance to rest. In Tomis, heal at the inn and talk to everyone. It seems Alstadt Kingdom's making its move. Troops heading to the Tower of Illusion, which is beyond Copley Forest. If you talk with Keit's mom, she'll say that she underestimated her son and wants to apologize to him. Part 7: Introducing Chaos! Party's Level: 30+ Now that we've cleared up the trouble with pirates, we've got bigger problems. Alstadt's making an odd move, so we'd better go investigate. Perhaps it's another of Gades' gang? Yes, that's how Wein says it. I REALLY wish he could have been more like Maxim or Lufia I's hero, but oh well. Anyway, head east from Tomis across the bridge. GO into the forest, whose music is rather..uhm..strange? Well, it's catchy, but it's a little too..uhm..upbeat for a forest, especially for a forest such as this. Copley Forest is a maize, so don't expect this to be an easy area. Work your way deeper into it and Seena gets irritated and has a fight with Wein. After a little more wandering in what looks like the exact same area for a certain amount of time (you're not, it just seems that way), Seena gets annoyed again and leaves. Keep wandering into the forest and soon you'll see a monster and Seena. Wein gets it into his head that the monster hurt Seena and decides to attack. Seena stops him, thereby introducing you to your new companion, Mousse. He's this game's one and only Capsule Monster. You can put him wherever you wish, as he attacks on his own and is not subject to the controls of this game. Search this area carefully. The Good Wood is in one of the trees in this part of the forest. After you get the Good Wood (assuming you chose to), you can take it back to Patos and give it to Gantz if you wish. You'll just have to go through Copley Forest again. Anyway, when you've done all you needed to, head on through the forest to the Tower of Illusion, which has very excellent music! Unfortunately, I must stop the guide right here, as I haven't passed the Tower of Illusion yet. Just know that I hope to update soon. Oh, and for those of you who are wondering when my Crystalis FAQ will be updated next, I can't give you a for sure answer on that. I'll most likely resume play on that game after I'm done with L3. Just know that I haven't forgotten about that FAQ. Anyway, if you have any suggestions for any one of my FAQs, feel free to let me know.