___ \ | _____ ___ \ | \ \ ______ / \ _____ \| \ \ / / / -- \ / __ \ | \ / / / --- \ / / |__| /| | \/ | / ___ \ / | ______ / | | |\ /| \ / / \ \| \ \ // | | | \/ | \\ \ / \\ \__\ // | /______\ |______\\____\ /_____\\_______//____| ____ ___ ___________ \ \ | / ___ | __ __ | ___ __ \ \ | \ / \ |/ \ / \| \ \ | / | \ | / / -- \ \ / _ ______ \ \ | \ | \ \ | \ / --- \ | | \| / \ | \ | / | |\ \ | / / ___ \ | | / -- \| \ \ | \ | | \ \| \/ / \ \ | | /|| | | || |\ \| / / \ \ /\ \ / \ | | / |\ -- // \ \ \ /_____\ \_/ \____\ /_____\/___\/__| \______//___\ \___/TM Magi-Nation FAQ/Walkthrough Author............. Dan Peavey (Dan§ 'SSj472') Last Updated....... 8/8/2k2 Version............ 0.6 or 60% complete home.dencity.com/zteamdbz/index.html ssj472@hotmail.com Best viewed in: 800 x 600 Screen Resolution / /-----*=================================================*-----\ \ =========@* B: Contents *@========= \ \-----*=================================================*-----/ / A....... Title + Quiky Info B....... Contents (You're reading it!) I....... Legal Junk and a Canoe filled with lawyers! II...... Version History III..... Introduction IV...... Whats a magi? V....... Whats a DC? VI...... Walkthrough VII..... Spells VIII.... Hyrens IX...... Secret Dream Creatures X....... The Evil Gameshark Codes XI...... Tips + Secrets XII..... Dual-Summon XIII.... Dream Creatures XIV..... FAQ / FYI XV...... People Who Don't Deserve Credit! (NON-GAMEFAQ EXCLUSIVE!) XVI..... Creds To The Wonderful People Out There! WHOO! / /-----*=================================================*-----\ \ =========@* I: Legal Junk and a *@========= =========@* Canoe filled with lawyers *@========= \ \-----*=================================================*-----/ / This FAQ/Walkthrough is a copyright of Dan Peavey (SSj472). Some information that appears in this FAQ is a copyright of their respected owners. All rights reserved. Nothing that appears in this FAQ can be reproduced in whole or in part without the express written or typed permission of the author. Here are the "Official Carriers" of this FAQ/Walkthrough. =@* GameFaqs (http://gamefaqs.com) =@* NeoSeeker (http://neoseeker.com/) =@* ZTeam Productions (home.dencity.com/zteamdbz/index.html) If you want to put this FAQ/Walkthrough Guide on you're own site, you must ask for permission and meet these requirements: 1. You tell us that you would like to post it at your site, and giving us you sites URL. 2. There aren't any adds on the same page as the FAQ. 3. Nothing is added or removed. NOTHING! 4. Nothing is changed. NOTHING! 5. You keep up to date with each new version. Or at least make an attempt. 6. You didnt make it, I did, keep that in mind, and if you can't, I'll show you something that will make you remember that. (c) Copyright 2001 Dan Peavey (SSj472) That's your reminder... 7. If you run a money making site, don't even bother. 8. The name of your site is _NOT_ Cheat Code Central. / /-----*=================================================*-----\ \ =========@* II: Version History *@========= \ \-----*=================================================*-----/ / M / D / Y- Description 2/8/2k2 - I'ts been over a quarter year, AND I FORGET TO UPDATE! Sorry, I've been working on my site at its NEW location, and the NEW Magibattles. The site is http://zteamproductions.cjb.net, go there to check out more magi info! BTW, New gameshark code added, thanks to Brink Hyren! 9/13/2k1- I got lay'z', SO SUE ME! (Please don't take that seriously.) 7/18/2K1- Working on the walkthrough! Dig It! WHOO! 7/17/2k1- Fixed some of the Spells energy errors, added Dual-Summon, considering to work on the walkthrough. 7/13/2k1- Added alot of stuff, like the Secret DCs. 7/12/2k1- After a grueling BBall match, I'm working again! 7/11/2k1- Okay, I'm beginnning to do acual work! 7/10/2k1- BIRTH! / /-----*=================================================*-----\ \ =========@* III: Introduction *@========= \ \-----*=================================================*-----/ / Greetings pathetically weak humans! I am SSj472, and I wrote this FAQ because obviously you need "help" with a game called "MagiNation(tm)." Since I am a "helping" kind of person, I will guide you through the game. But I beg you, ONLY READ THIS IF YOU ARE VERY STUCK! This will include something called "spoilers," just be aware of that. And if I catch ANYONE stealing or doing ANY "illegal" activity with my FAQ, I will anialate you. I will tear off you pathetically weak limbs and beat you INTO THE GROUND WITH THEM!!! Or, I'll sue you for everything you've got. One more note... I also have people who do and owe me favors, so I tell them to keep a lookout. So, I know what you do with my FAQ/Walkthrough during the day, the afternoon ... even when you sleep... so dont try to mess with me... anywho, you may now continue reading the FAQ/Walkthrough. / /-----*=================================================*-----\ \ =========@* IV: What's a Magi? *@========= \ \-----*=================================================*-----/ / Okay, a Magi is a citizen of Magi-Nation. Magi-Nation is separated into regions, my first being.... Naroom- A hilly and forest covered area, hailing Dcs of nature, which Leaf Chogo, Arboll, and the powerful Furok. The people are witty and very intellegent, and seem to know almost everything around them. They dress in mail, shirts, pants, and loafer like shoes made of leafs and roots, which allows them to move quickly. Underneath- Rocky, fungus infested, underground civilization. Dcs of great power live here, such as the legendary Ormagon, and the small Weebo (which for some reason aren't found here, but rather in Naroom... oh well). The people are accustomed to living in a hazardous environment, and the people prefer to dress in warm clothing to keep themselves from freezing to death. Cald- Ahh... Cald, the overheated, not-so-tropical paradise! Has _ALOT_ of volcanic activity, and the Dcs here are rather strong, and are difficult to attack with there blazing speed (no pun intended). The men here for some odd reason wear blisteringly hot clothes, one example of such a person is Ashgar, the elder. He's wearing a @#$%ing robe! Well anyways, you'll also find the women wearing a logical assortment of clothing, and many often wear bandanas to prevent their hair from catching fire. Orothe- The people: not very bright; Environment: a hazardous ocean; Dcs: Vicious and incredibly powerful; 'Nuff said... Arderial- The people of the sky, and are the only magi with wings... suspicious... well anywho, the Enviroment is imposible to live on unless their superior technology can help you. This region also holds the most mysterious Dcs, such as Orish, Orathan Flyer, and the still to be found XyX (Which is a cloud basically, but cannot be found for the same reason as the Ardy Hyrens). Most of the men are either businessmen, scholars, or soilders. The women are like most other Magi, and unlike their male counterparts, dont require wings to fly... which brings up the question, why does Queen Jaela have wings? They're not real. 'Nuff said. Core- The Core is acually two regions: the Core, and the Shadow. The Shadow Core is where the evil is brewed... and stays in that deluted state. That is where Korg and Zet hail from. Now the Core can have both good and evil counterparts, for example, Morag, and ChaosDemon. ChaosDemon is of the Core, but hes not evil, however Morag is a different story. The main way to tell the difference is to see the color of their skin. Most Shadow Magi have Green skin, while Core Magi can have either normal or green, usually green meaning that they're evil. Universe- This isn't acually Magi, but yet, a non-Magi and non-Ancient specie which has learned to control the power that Magi have. One example is Tony Jones, and myself, SSj472. Tony is a human, and I am 1/3 Saiyan, 1/3 Human, and 1/6 Magi and 1/6 Bulgarian (O_o). Since My two dominant ancestries are Saiyan and Human, I am then not considered a full shed Magi, but rather, Universal Magi. There are even Universal Dcs! Yes believe it or not their are! REALLY! ..... You don't believe me... do you. Oh well, but I'm VERY SURE that there is such thing! D'Resh- Not much info here, except that it is a __HUGE__ desert. Possibly the largest of all the nations that have been encountered. Paradwyn- _NO_INFORMATION_AVAILABLE_ Kabar's Teeth- A giant mountain region of Nagi-Nation, hailing creatures of Rock, such as Giant Korbit, Stone Quor, and the infamous Rock Hyren. Weeve- Until the card game eliminated the controversy of this as a region, we thought it was another part of Naroom. Wrong! Well, there are things such as Twisps, Pudos, and Grass Hyrens. ???????- I know that there are more, but until later, we'll have to wait. / /-----*=================================================*-----\ \ =========@* V: What's a DC? *@========= \ \-----*=================================================*-----/ / DC stands for Dream Creature. I will refer to Dream Creatures as DCs. Why? 1) Its easier to remember. 2) Dream Creature sounds fruitty. And 3) It sounds better. 'Nuff Said. Well as explained in the last section, "IV: WHAT IS A MAGI?", you learned that DCs hail from different regions. There are regular, normal DCs. Then you have your legendary ones, which are almost never seen. And then, we have the Greater Hyrens. These are the strongest kinds of DCs. The only thing stonger is possibly one of the legendary DCs, Ormagon, which, with its massive size, can well, ummm... you'll find out in the game... / /-----*=================================================*-----\ \ =========@* VI: Walkthrough *@========= \ \-----*=================================================*-----/ / Yes! The WALKTHROUGH! THE LAST THING I STARTED TO WORK ON! YES! Well, just keep in mind that I'll refer Dream Creatures as DCs. And I'll even have a recommendation of DCs. ***** = 5 Star DC with all available options! **** = 4 Stars, highly recommended. *** = Average recommendation ** = Not Very Good * = Overall, Bad *0* = Flush it if necessary *?* = Never heard of it, never seen it, never cared. Thats my recommendation scale, each DC will recieve a certain amount of stars, obviously ***** being the best. Also, the Enemy Magi's Difficulty Level is on a scale of 0-10. 10 being hardest, 0 being just practice. -------------------- Tavel Gorge Cave -------------------- I'm going to lead you through the fastest route through this cave. So that you wont waste your time going in pointless circles! Go up, take a right turn, down, and into the first right. Go all the way up, and once again, another right. Then go up, right, up again, and to the crystal! Now, dont even bother moving. Seriously, if you dont move, Tony will be standing over the big hole! Then wait until he says "Oh no! I'm trapped!" Or you can just move into the hole and fall. Either way, if you try to escape, you wont even make it to the entrance. And then, Tony will scream like a sissy that he is, and he'll end up in... ------------- The River ------------- Great, here comes to monsters, ready to kick your @$$. And if you can understand what they are saying, then... you scare me. Just see the cinematic even, with the crystal sparkling, and a giant bear-like thing will destroy the bat-like thing. After that, a man in a Brown overcoat will tell you something about exploding... sock... puppets. Seriously. Eventully, he'll give you some braclet, and MAGICALLY! YOU CAN UNDERSTAND HIM! Apparently, his name is Eidon, and you'll later learn his intentions... Now that you can walk again, go up, left, take a left at the fork, go up. Then finally to exit, take the right path at the end of the road to exit. ------------------- Naroom Overview ------------------- First, save your game by pressing start, and then hilighting, and pressing (A) on [Save]. Then, go up to the yellow patch, and you'll be in... --------------- Vash Naroom --------------- Now here is where you learn about those to monsters. They are Korg and Zet. The Curley and Moe of Magi-Nation(tm), these guys will give you a nasty headache later in the game. Well, I mean KORG will give you the headache. After the cinematic scene, simply continue walking up the stairs, talking to people. After that, continue going up until you reach an elevated platform, that has something that looks like a gravestone, and a soilder wearing red. From there, go around the right of it, up a flight of stairs, and take the stairs going eastbound. Go right, and walk up some more stairs, while talking to more people on the way. Then you should reach a door, enter it. You'll now meet Orwin, the Elder of the Vash. You'll then be told to see Pruitt, the ringsmith. On your way out of the room, get the Archaic Leaf in the chest, and why not go see Orwin's Celestial Thingy while your at it! Go down the stairs, and go back to that raised platform from earlier. From there, go down, and go east. The second door is Pruitts shop. Go in. Pruitt, the young ringsmith from Vash Naroom. She'll check out the crystal, and will make it into a ring. You'll also get $50 dollars. She'll also explain about DCs and Animite, so learn as much as you can. Now that you have a purty new Furok ring, head over to Evu's hood. Go back to that raised platform, and take a left up the stairs. The door on the far left is Evu's house. Now, TALK TO THE FIREPLACE! Yes, I'm very serious, talk to it, and you'll get a Remedy Drink. Now talk to the old guy. This is Evu, and apparently, he thinks your Poad, the Innkeeper. Okay, now that your done talking to him, go to the southern end of the counter, where the stool is, and press (A) to open the counter flip door. Hold (B) to run over the stool, and open the chest to get a Baloo Leaf. Now, exit and head back to the raised platform. From there, head down, and then take the stairs going West. The first door is an item shop. It would be wise to go in and use the $999 trick, which is in the "Tips + Secrets" section later in this FAQ/Walkthrough. But if you don't want to go in the shop, just go to the next door to the left, and viola! Poad's Inn! Talk to Poad, and get some jelly beans. Then talk to him again to rest and save your game. Now, go back to Evu, and he'll give you the Spell, LEAF CUT! This spell is only useful now, and a little later. Now, exit Vash Naroom, or try to anyways. Uh oh, Eidon and Orwin, arguing. See the cinematic scene to know whats going on. Now, its time to meet........ Yaki (begins to twitch). Saying "No" to Eidon's question will lead you into Yaki's training grounds. Talk to him, and he'll teach you the ways of the Magi. Then after that, you can leave, or challenge Salafy to a match. ====@ Magi: Salafy @==== ---------------------------------------- Recommended DCs - Anything Recommended DC Level - Any level Tony's Level - Any Level Recommended Spells - None ---------------------------------------- Magi's DCs - Weebo Magi's Difficulty - 1 ---------------------------------------- Strategy: Simply have your Furok use Fight on Weebo, it'll be eliminated after 2 or 3 hits. Remember though, she will get better... ====@ /Magi @==== After that, try to leave, and an Earthquake will occur. See the cinematic scene, and then you'll end back up on the... ------------------- Naroom Overview ------------------- Okay, save your game, then head to the river, which is directly to the south. ------------- The River ------------- DCs: Furok Leaf Chogo Weebo Eebit Go down, right, and then continue going right until you can go no further. From there, head up through the trees, and open the two chests, and get a RuneofMight and Bark Thimble. From here, you should go to... ------------------- Naroom Overview ------------------- Okay, save your game, and go to the eastern entrance in the forests. ------------- The Glade ------------- DCs: Furok Weebo Eebit Leaf Chogo Agovo (rarely here) From here, navigate yourself up through the glade untill you reach a rather unnoticable fork. Take the left and get some tresure, go right and up to continue your journey. From this point, I think your big enough to navigate yourself through this little forest, so I'll leave you be. You'll eventually come into a clearing. Yes, a clearing, and you'll find Orwin! After the scene, he will try to enter the Geyser, blah blah, gets hurt, blah blah, and here comes... ====@ Magi: Korg @==== ---------------------------------------- Recommended DCs - Anything Recommended DC Level - 8 Tony's Level - Any Level Recommended Spells - None ---------------------------------------- Magi's DCs - Black Agovo, and... Grax... Magi's Difficulty - 2 ---------------------------------------- Strategy: This battle just makes me want to beat the hell out of that arrogant sleez. Even though this guy is a freakin retard, it doesn't mean you should go easy on him. In fact, you'll get more experience if you beat him faster. Try to raise your DCs up to level 8, just to make the fight quicker. ====@ /Magi @==== Now see the short cut-scene. And return to the Naroom Overview! / /-----*=================================================*-----\ \ =========@* VII: Spells *@========= \ \-----*=================================================*-----/ / The Spells! Thanx to the damned GameShark, I have gained access, and learned what ALL SPELLS DO! And I hope I am the first person to bring this info to you!!! Leaf Cut- Energy: 8 Effect: 5-6 damage when used. How-To-Retrieve-It: After getting Evu his jellybeans from Poad, talk to Evu, and he'll give you Leaf Cut. Grow- Energy: 12 Effect: Heals your DC for 10, and sometimes something special happens.... How-To-Retrieve-It: After the Seer diagnoses Orwin, return to his home and again attempt to open the secured chest. Burrow- Energy: ??? Effect: Raises one of your DCs defense by 25. How-To-Retrieve-It: (GameShark) Cave In-(Recommended) Energy: 12 Effect: Lowers one enemy DCs defence by 15. How-To-Retrieve-It: In the 2nd Shadow Geyser. Please see the walkthrough to find it. ThunderQuake- Energy: 10 Effect: 6 damage to EVERYTHING! How-To-Retrieve-It: In the 2nd Shadow Geyser. Please see the walkthrough to find it. Fireball- (Recommended) Energy: 15 Effect: Does a massive 12 damage to a DC or Magi. How-To-Retrieve-It: THIS IS VERY HARD TO GET! When nearing the end of the lava tube, you should see four evenly spaced "gorrila skulls" embedded into the wall. Go to the one that is the second from the left, and press (A) on the left side. If it didn't work, keep gently moving from left to right, followed by pressing up the (A), and the Gorilla skull will eventually eat you since it is being annoyed by your searching. You'll find ALOT of goodies in here. When inside, you'll see a door, which will soon be opened. Just search the southern part of EVERY wall until you hear a CLICK! Then go back to the closed door, which will now be open! Viola! FIREBALL! Flame Geyser- (Recommended) Energy: 4 Effect: Does 20 damage to everyone. How-To-Retrieve-It: Here's a tricky one. When in the 3rd Shadow Geyser, you'll find a chest, and theres a path on the other side of it. Open it, and talk to it again. If you kicked it, then its the right chest. Keep kicking until you can reach the opposite path. Keep going, solving the puzzles of chests, until you reach the last puzzle, on an island in the middle of a lava flow. THINK BEFORE YOU KICK! That is all of the advice I'm giving you on this last puzzle. Entangle- (Recommended) Energy: 15 Effect: Reduces enemy DC speed by 20. How-To-Retrieve-It: It's right next to the Blurry Scrolls chest in the Orathean Ruins. Tidal Wave- Energy: 24 Effect: Causes 12 damage to opposing team. How-To-Retrieve-It: In the 4th Shadow Geyser, please read the walkthrough. Dispel X- (recommended) Energy: 25 Effect: Removes all non-permanent status effects from your entire active party. How-To-Retrieve-It: In the Orothean Ruins, please see the walkthrough. Updraft: (HIGHLY Recommended) Energy: 20 Effect: Raises all of your DCs speed by 0-30 permanently. Sometimes even reduces your speed permanently. Lightning- Energy: 40 Effect: Causes 23 points in damage. How-To-Retrieve-It: Only do this if you don't want to get the secret start, it is recommended to do it AFTER you get the secret start. Condemn- (recommended) Energy: ??? Effect: Causes 70 damage to a single opponent. How-To-Retrieve-It: (Gameshark) Singularity- (Recommended) Energy: ??? Effect: Causes 50 damage to entire enemy party. How-To-Retrieve-It: (Gameshark) Judge- Energy: ??? Effect: All DCs get the Judge status. How-To-Retrieve-It: (Gameshark) Jury- Energy: ??? Effect: All enemy DCs are infected with the Guilty status. How-To-Retrieve-It: (Gameshark) Excecutioner- Energy: ??? Effect: After using this on the opposing party that has the guilty status, all "judging" DCs 1-hit-KO attacks are always fatal. (EX: Judge on Core Hyren, Jury on Furok, Excecutioner on Furok. Core Hyren uses Terror, Furok is Terminated.) How-To-Retrieve-It: (Gameshark) Flood- Energy: ??? Effect: Causes 30 damage to the entire opposing party. How-To-Retrieve-It: (Gameshark) Cunning Blow- Energy: 150 Effect: THE ULTIMATE ATTACK! 1-HIT-KO BABY! How-To-Retrieve-It: (Gameshark.... damn) / /-----*=================================================*-----\ \ =========@* VIII: Hyrens *@========= \ \-----*=================================================*-----/ / These DCs are highly recommended, and are the strongest DCs in this game. The reason why they are so good is because if you get them at an early level, the game will be a breeze. However, they are very hard to train... Naroom Hyrens- Where: In the tunnels leading to the Underneath. Items Needed: Blast Urn How: From the Weave entrance to the tunnel, dig through the dirt, go up, around the bend, and hug the left wall until you reach more dirt. Dig through that, and go down the stairs. You should see a cracked wall, use your blast urn on it, and this path will lead you to your prize. Good Luck Underneath Hyrens- Where: Lava Tube Items Needed: None How: In the Lava Tube, find stairs leading into the water. wait for a whirlpool to appear, and then run into it. You have now entered, the lair of the Underneath Hyrens. Cald Hyrens- Where: The hidden Volcano Tube in Cald Items Needed: None How: In the northeastern part of the Cald, you should come up to the Cald Tunnel entrance. Rather than going in, simply walk alongside the volcano to the south, and you should find that you could go "behind" it. Just go left until you enter the lair of the Cald Hyrens! Orothean Hyrens- Where: Seer's Place Items Needed: Orothean Belt How: Swim behind the Seer's house until you see a dark patch of water. Simply swim into it, you'll enter the Orothean Hyren lair! Arderial Hyrens- Where: Arderial Palace (Inside) Items Needed: None How: First, you need to fight, and kill, Orathan Flyer 10 times! Yes, you heard me, 10 freakin' times! However, I recommend doing about 12 or more. Then, immediatly go into the palace and run around in the room near the entrance, and after about... about... a VERY LONG TIME, you'll encounter them. Yes. These guys take the longest time to find. It took me 20 minutes just to find it. / /-----*=================================================*-----\ \ =========@* IX: Secret Dream Creatures *@========= \ \-----*=================================================*-----/ / This includes the Orathan Flyer, and Megathan, and Ormagon... Yup, just these dudes... these guys are recommended. Megathan- Where: Orothean Ruins Items Needed: Blast Urn This guy is easy to find. All that you have to do is set off a Blast Urn ANWHERE inside of the ruins, and then you'll be viciously ripped apart by this DC. 'Nuff said. Description: VERY large, but not as big as the next two. Its power comes in the form of water, and the Tsunami that it creates. It resembles the LochNess Monster.... Orathan Flyer- Where: Arderial Mountains Items Needed: None Just walk in between the Arderial mountians for a VERY long time. However, sometimes it appears right away, then again, it sometimes doesn't. This DC takes a long time to take out. Description: The second largest, probobly bigger than the biggest whale. Wait a sec! It is a whale! Well, a flying one.... Ormagon- Where- Gruks Mushroom Farm Cave Items Needed: $999, Algae, Specimin Jar, Fungicide, HollowStool THIS TAKES A VERY LONG TIME! You should begin this Ormy-Sub-quest IMMEDIATLY AFTER you are knocked-off by Morag. From Wence's house, go directly to the Underneath WITHOUT TALKING TO A SINGLE PERSON OR THING! Once there, you should find a guy who is obsessed with the destruction caused. Then he'll ask you to find some Algae. Go through and before getting Agadons Boots, you'll have to get to Orothe via a ship. pay the $300, and once at Orothe, pay another $300 to have the ship guy stay and wait. Once in the secret passage, find the algae in the upper portion of the tunnels. DO NOT, I REPEAT, DO NOT GET AGADONS BOOTS! IT IS CRUCIAL THAT YOU DONT GET THOSES DAMNED BOOTS! Okay, now, sail back to the weave, and go into the underground tunnels. Go to the North Tower where Gruk was taken. There, you'll find the dude who wanted Algae, give it to him, since he'll later be snooping around Gruk's Cave Farm. Now, go to the item shop in the Underneath and use the Gem trick to refil your $$$ back to $999. Then, return to the weave, and sail back to Orothe, getting the boots. Then sail back to the weave. From here, go to Yaki's Training grounds. Now, talk to the left eye, run around the statue 5 times going counterclockwise, and then talking to the left eye again. You should here a click. Now go to the door in the right hand side of the training grounds, and inside should be some fungicide. Going back into the tunnels, and go down the stairs to where you'd find the path to the Naroom Hyrens. Now from the cracked wall, go down, and you'll find yourself in a Cald tunnel. Keep following the path, and you'll come out in Cald! Beat the third shadow geyser. (OPTIONAL) Now that you're in the Shadow Hold, get the Cloud Frond if you want. AND DO NOT USE IT ON ORWIN UNTIL I SAY SO LATER IN THE DIRECTIONS. (/OPTIONAL) Okay, once in Ocent Marrrrrr, buy a Specimin Jar for $500 dollars. Now, go back to Gruk's Mushroom Farm Cave, and you should see ALOT of shiny things in the ground somewhere in the cave. This is the Algae you gave to that dude. Now, try to center yourself in the shiny stuff, and move up and talk to the wall. You should have the option of taking a Fungus sample. Your Specimen Jar should now be a JarofFungus. Now go to Vash Naroom, and give the JarofFungus to the kid who collects spooky plants. Continue through the game, and beat the final Shadow Geyser. Now, goback to the spooky plant kid's house, and save him some remodling bills, and use the Fungicide to destroy the Fungus. Now, after destroying the fungus, immediatly talk to each stool in the spooky plant house, and find the stool that is hollowed out, and you'll get the hollow stool. NOW IF YOU HAVE THE CLOUD FROND, YOU CAN VISIT THE SEER TO HEAL ORWIN. Return to where you got the Fungus specimen. Use your fungicide on the wall, which will cause a passage to open way. Go in, and use you're hollow stool to attract Ormagon. PREPARE TO DIE! Description: Death in a nicly rolled giant mushroom package! The largest, about the size of a 3 story house, it is beleived to be the DC summonded that destroyed the underneath. It is basically a combination of a mushroom, a beetle, and one of the monsters called 'Weapons' in Final Fantasy VII(tm). VERY powerful. / /-----*=================================================*-----\ \ =========@* X: The EVIL Gameshark Codes *@========= \ \-----*=================================================*-----/ / (*****_VERY_IMPORTANT_NOTE!!!_PLEASE_READ!!!_*****) I DID NOT MAKE ANY OF THESE! I will not take any credit _period_ for these codes. These were made by other great g/s hackers. If you are one of them, go see the credits! Have ALL of the Special items (Crystal Gloves, Energy Band, Agadons boots, etc): * 01ffa3d3 * Get Core Glyph with all the stones: * 01ffa4d3 * Secret Start: * F0000000 * Spells: * 01FFxxD3 * or * 01FFxxA5 * a6 Leaf Cut a7 Grow a8 Burrow a9 Cave In aa Thunderquake ab Fireball ac Flame Geyser ad Entangle ae Tidal Wave af Dispel X b0 Updraft b1 Lightning b2 Condemn b3 Singularity b4 Judge b5 Jury b6 Executioner b7 Flood b8 Cunning Blow 255 DC Animite: * 01FFxxD4 * or * 01FFxxA4 * a6 = Abaquist a7 = Agovo a8 = Alaban a9 = Arbolit aa = Arboll ab = Ayebaw ac = Bhatar ad = Bisiwog ae = BlackAgovo af = Bolt Hyren b0 = Borgor b1 = Brub b2 = Bwill b3 = Cave Hyren b4 = CaveRudwot b5 = Chaos Jile b6 = Coral Hyren b7 = Core Grag b8 = Core Hyren b9 = DarkAyebaw ba = DarkVellup bb = Deep Hyren bc = Diobor bd = Drakan be = DryteFiend bf = Eebit c0 = Epik c1 = Flame Hyren c2 = Furok c3 = GhostBwisp c4 = GiantKorit c5 = Graw c6 = Grax c7 = Gum Gum c8 = Hook Wing c9 = Jingjack ca = Karak cb = Kazor cc = Kelthet cd = Kletch ce = Koil cf = Lava Aq d0 = LavaArboll d1 = LavaBalmnt d2 = Leaf Chogo d3 = Leaf Hyren d4 = Magma Hyren d5 = Megathan d6 = Mush Hyren d7 = Orothan F d8 = Orish d9 = Ormagon da = Orpus db = Paralit dc = Parmalag dd = Platheus de = Plith df = Porkuslime e0 = Quor e1 = Rabbage e2 = Raxis e3 = Rudwot e4 = Sabreback e5 = Sarbil e6 = Sea Jile e7 = ShadwKarak e8 = ShadwVinoc e9 = Sharbloot ea = Shryque eb = Sphor ec = Spindle ed = Thunder Hyren ee = Timber Hyren ef = Treebit f0 = Tusk Bwisp f1 = Twee f2 = Vashp f3 = Vellup f4 = Vile Yogu f5 = Vinoc f6 = Vulbor f7 = Wasperine f8 = Weebat f9 = Weebo fa = Xyx fb = Yvohcna Items: * 01FFxxA4 * or * 01FFxxA3 * a8 = Baloo Leaf a9 = Baloo Sap b0 = Guard Gem b1 = Power Gem b2 = Stregth Gem b3 = Defelct Gem b4 = Remady Drink b5 = Creasent Gem b6 = Gibbios Gem b7 = Rune of Might b8 = Rune of Hope b9 = Rune of Power c0 = Karmic Will c1 = Karmic Fury c2 = Cloud Frond c3 = Shadow Key c4 = Ashgars Key c5 = Blu's Horn c6 = Wences Arrow c7 = Feather c8 = Star Keys c9 = Blurry Scroll d0 = Hollow Stool d1 = Blast Urn d2 = Ticket d3 = Bird Seed d4 = Elrdrich Awl d5 = Ornate awl aa = Baloo root ab = 3-headed coin ac = Balance scale ad = Bucket 'o' Paint ae = Plod spnew af = Haste gem ba = Rune of will bb = Rune of fury bc = Master rune bd = Karmic might be = Karmic hope bf = Karmic power ca = Water of life cb = Skrewdriver cc = Specimen jar cd = Jar of fungus ce = Algae cf = Fungicide Infinite Energy: * 91FF49D1 * or * 91FF50D1 * / /-----*=================================================*-----\ \ =========@* XI: Tips + Secrets *@========= \ \-----*=================================================*-----/ / Easy Dinero $$$: Go into any shop, buy any gem that costs $5. Buy 20 of those. Then sell them back for $18 a pop. Repeat until you get $999. Get More Energy: I have two ways. #1, summon a DC strong enough to kill the enemy DC in one hit. The cheaters can also use the Gameshark to get 255 Cloud Fronds, which, during a match, can fully heal a DC or yourself. Secret Start: This is easy... well, kinda. In the 5th Shadow Geyser, simply save one extra key for later, and beat the geyser with that one star key left unused. Now, beat Agram, and without turning off your GBC/GBA/EMU, get back to the screen with the 3 doors. In the lower left corner of the screen, kick it away, and go down the stairs, dig through some dirt, and open the door with your last star key. Talk to the robed dude, and go back to the start screen. VIOLA! The center door opens! WARNING! IF YOU TALK TO THE ROBED DUDE AGAIN, HE'LL ASK YOU IF YOU WANT TO FORMAT YOUR PAK! FORMATTING YOUR PAK WILL ERASE ALL SAVED DATA, INCLUDING THE SECRET START! / /-----*=================================================*-----\ \ =========@* XII: Dual-Summon *@========= \ \-----*=================================================*-----/ / THANK YOU! THANK YOU! I FOUND THIS AFTER FORMATTING MY PAK SIX DAMN TIMES! Well, now that I have it, and you don't, I can finally be proud of myself for something! (Audience stands and applauses for 20 minutes, SSj472 begins to flex his muscles, etc, etc....) Well, I'll now tell you, yes, I'll tell you how to get Dual-Summon! Well, HERE IT IS! THE LEGENDARY DUAL-SUMMON! Well anyways, I've acually had this for like, a month, I turned off and restarted my game w/o secret start, trying to replicate the code, first try, it didnt work, than my brother got the secret start and beat Agram another 3 times (he THINKS), thus getting rid of any chance of me knowing whether or not I need a specific amount of times to beat the game. Then I did the code, which you are about to read, worked again! I CAN NOW DO DUAL SUMMON! I've searched for about 3 months and now I have it! However, you will need a Gameshark to do this... Items Needed: Ornate Awl, Hollow Stool, Funguside Format Your Game PAK! U HEARD ME! FORMAT THE GOSH DAMNED THING! (Since I'm not 100% sure on the code, dont try it unless you are really desperate) After that, start a game, and follow the Ormagon Subquest to the point of where you get to Ormagons "FUNGUS ROOM". There, use the Ornate Awl, AND REGARDLESS OF WHAT THE GAME SAYS OR HAPPENS, USE HOLLOW STOOL AS FAST AS POSSIBLE! Then you will fight a super team of Ormys, 4 to be exact (goooood luck) Then after they're dead, u might notice that u can press select while highlighting summon, DualSmmn Will appear in place, and dats dat! / /-----*=================================================*-----\ \ =========@* XIII: Dream Creatures *@========= \ \-----*=================================================*-----/ / Here, I'll list the DCs. I'll list them in alphabetical order, and I'll list there Region, and attacks. I'll also put the recommendation stars next to each DC. Spiffy! -------- Abaquist -------- Region: Orothe Attacks: ??? ** ----- Agovo ----- Region: Naroom Attacks: ??? *** ------ Alaban ------ Region: Arderial Attacks: ??? ** ------- Arbolit ------- Region: Cald Attacks: Heal ??? *** ------ Arboll ------ Region: Naroom Attacks: ??? *** ------ Ayebaw ------ Region: Arderial Attacks: ??? **** ------ Bhatar ------ Region: Naroom Attacks: Punch **** ------- Bisiwog ------- Region: Underneath Attacks: ??? *** ---------- BlackAgovo ---------- Region: Core Attacks: Prism Gale Gust **** ---------- Bolt Hyren ---------- Region: Arderial Attacks: Scratch Shock Charge ***** ------ Borgor ------ Region: Core Attacks: ??? **** ---- Brub ---- Region: Underneath Attacks: ??? ** ----- Bwill ----- Region: Orothe Attacks: ??? ** ---------- Cave Hyren ---------- Region: Underneath Attacks: Shake Crumble Crack Quake *** ---------- CaveRudwot ---------- Region: Underneath Attacks: Shake Burrow **** ---------- Chaos Jile ---------- Region: Core Attacks: Scratch Barrage Consume ***** ----------- Coral Hyren ----------- Region: Orothe Attacks: Bite Maul Tempest Sponge **** --------- Core Grag --------- Region: Core Attacks: ??? ** ---------- Core Hyren ---------- Region: Core Attacks: Haunt Curse Gravity Terror ***** ---------- DarkAyebaw ---------- Region: Core Attacks: ??? *** ---------- DarkVellup ---------- Region: Core Attacks: ??? **** ---------- Deep Hyren ---------- Region: Orothe Attacks: Claw Tsunami Whirl Drown ***** ------ Diobor ------ Region: ??? Attacks: ??? *?* ------ Drakan ------ Region: ??? Attacks: ??? *?* ---------- DryteFiend ---------- Region: Core Attacks: Punch Pummel Choke Terror ***** ----- Eebit ----- Region: Naroom Attacks: ??? * ---- Epik ---- Region: Arderial Attacks: ??? *** ----------- Flame Hyren ----------- Region: Cald Attacks: Claw Blaze Inferno Cremate ***** ----- Furok ----- Region: Naroom Attacks: Scratch Maul Impale Flock **** ---------- GhostBwisp ---------- Region: Underneath Attack: ??? ** ---------- GiantKorit ---------- Region: Underneath Attacks: ??? *** ---- Graw ---- Region: Cald Attacks: ??? *** ---- Grax ---- Region: Core Attacks: ??? ** ------- Gum Gum ------- Region: Underneath Attacks: ??? *0* --------- Hook Wing --------- Region: Core Attacks: ??? *** -------- Jingjack -------- Region: Core Attacks: ??? **** ----- Karak ----- Region: Orothe Attacks: ??? **** ----- Kazor ----- Region: Core Attacks: Claw Shade Devour ***** ------- Kelthet ------- Region: Cald Attacks: ??? *** ------ Kletch ------ Region: Core Attacks: ??? ** ---- Koil ---- Region: Core Attacks: ??? *** ------- Lava Aq ------- Region: Cald Attacks: ??? *** ---------- LavaArboll ---------- Region: Cald Attacks: ??? **** ---------- LavaBalmnt ---------- Region: Cald Attacks: Claw Maul Carnage ***** ---------- Leaf Chogo ---------- Region: Naroom Attacks: ??? **** ---------- Leaf Hyren ---------- Region: Naroom Attacks: Leaf Thorns Cyclones Syphon ***** ----------- Magma Hyren ----------- Region: Cald Attacks: Scratch Fang Magma Inferno **** -------- Megathan -------- Region: Orothe Attacks: Claw Tide Tsunami Consume *** -------------- Mushroom Hyren -------------- Region: Underneath Attacks: Punch Pummel Crush Spore ***** ------------- Orathan Flyer ------------- Region: Arderial Attacks: Mist Gust Dream Tsunami **** ----- Orish ----- Region: Arderial Attacks: ??? *** ------- Ormagon ------- Region: Underneath Attacks: Crack Crush Consume Wreck ***** ----- Orpus ----- Region: Orothe Attacks: ??? *** ------- Paralit ------- Region: Orothe Attacks: ??? *** -------- Parmalag -------- Region: Underneath Attacks: ??? ** -------- Platheus -------- Region: Arderial Attacks: **** ----- Plith ----- Region: Naroom Attacks: ??? * ---------- Porkuslime ---------- Region: Underneath Attacks: ??? ** ---- Quor ---- Region: Cald Attacks: ??? *** ------- Rabbage ------- Region: Naroom Attacks: ??? *** ----- Raxis ----- Region: Cald Attacks: ??? **** ------ Rudwot ------ Region: Naroom Attacks: ??? ** --------- Sabreback --------- Region: Cald Attacks: ??? **** ------ Sarbil ------ Region: Core Attacks: ??? **** -------- Sea Jile -------- Region: Orothe Attacks: ??? ***** ---------- ShadwKarak ---------- Region: Core Attacks: ??? **** ---------- ShadwVinoc ---------- Region: Core Attacks: ??? *** --------- Sharbloot --------- Region: Orothe Attacks: ??? ** ------- Shryque ------- Region: Core Attacks: ??? **** ----- Sphor ----- Region: ??? Attacks: ??? *?* ------- Spindle ------- Region: Core Attacks: ??? **** ------------- Thunder Hyren ------------- Region: Arderial Attacks: Claw Blast Boost *** ------------ Timber Hyren ------------ Region: Naroom Attacks: Claw Gust Tangle Roots ***** ------- Treebit ------- Region: Naroom Attacks: ??? *0* ---------- Tusk Bwisp ---------- Region: Underneath Attacks: Thrust Maul Impale ***** ---- Twee ---- Region: Naroom Attacks: ??? ** ----- Vashp ----- Region: Arderial Attacks: ??? **** ------ Vellup ------ Region: Arderial Attacks: ??? **** --------- Vile Yogu --------- Region: Core Attacks: ??? **** ----- Vinoc ----- Region: Naroom Attacks: Scratch Barrage Bramble ------ Vulbor ------ Region: ??? Attacks: ??? *?* --------- Wasperine --------- Region: Naroom Attacks: Fang Sting Shred ***** ------ Weebat ------ Region: Underneath Attacks: ??? ** ----- Weebo ----- Region: Naroom Attacks: Heal Mend Spore Wreck ***** --- Xyx --- Region: Arderial Attacks: ??? *** ------- Yvohcna ------- Region: Core Attacks: ??? *** / /-----*=================================================*-----\ \ =========@* XIV: FAQ / FYI *@========= \ \-----*=================================================*-----/ / Yes, I acually do answer questions... just email me at SSj472@hotmail.com, and I'll post them here. Q. Where would you recommend buying this game? A. Honestly, I couldn't find it ANYWHERE in the state I live in, and I bought it in Florida one day on vacation. However, I'd recommend Wal-Mart, Amazon.com, and/or Electronics Boutique. If they are not there, then try a mall, thats probobly your best bet! Q. What version of GameShark do you recommend? A. .......... Any version... Q. I have a G/S 3.0, AND NOT A SINGLE CODE WORKS! A. You have two options. 1) Try again, or 2) Buy a new Gameshark! Q. What version of G/S do you recommennd after 3.0 doesn't work? A. Any version after or before 3.0..... Q. What causes hiccups? A. ITS THE WATER ORB! Seriously, the Relic 'Water Orb' causes hiccups. After attaching it to my Furok, it hiccuped in a match! Then later, I gave my Water Orb to my Lava Arboll, once again, HICCUPS! Another piece of proof would be letting the Naroom historian check it out. HE even says it causes hiccups. Just dont talk to the Cald one, he'll tell you something about his wife..... / /-----*=================================================*-----\ \ =========@* XV: People Who Don't Deserve Credit! *@========= =========@* (NON-GAMEFAQ EXCLUSIVE!) *@========= \ \-----*=================================================*-----/ / I decided to get rid of this, since it was meaningless waste of space. / /-----*=================================================*-----\ \ =========@* XVI: Creds to all the WONDERFUL *@========= =========@* people out there! WHOO! *@========= \ \-----*=================================================*-----/ / Okay, HERE IS WHERE YOU GET YOUR NAME PUT IN MY FAQ! *Me- For writting this. *You- For reading this. *Tony J. Tso (ChaosDemon)- for giving me a challenge.... *CJayC- for putting up the FAQ onto his GameFAQs site! *Al- for putting this FAQ onto his GameWinners site! *Everyone at the GameFAQs Message Boards, including the Magi-Nation Board- I've had some pretty funny moments go on here, especially where most of my Magi-Nation knowlage has come from. *The People Who Created the G/S codes- Please email me at ssj472@hotmail.com if you created or helped to create one or some or all of the G/S codes, Thanx. *SuinkunRules- For making the "Ask a Stupid Question, Get A Stupid Answer -MAGINATION STYLE" Message board, for giving me many minutes of fun. *Lueng- For making about... well, ALOT of the G/S codes! *Update*Brink Hyren- For the GameShark codes, especially the new Core Glyph one, and the special item code. *Astroblue, Shdwrlm3, Vegita Gaurdian of Destiny- Learned about all of my FAQ writting from these guys. Why not check out their helpful FAQs? ----------------------------------------------------------- =@ You have finished reading this FAQ/Walkthrough. If not, please leave a message, and we will return to you as possible. Thank you. *BEEP* ____________________________ *Click!* *Dial tone* @= ----------------------------------------------------------- (c) Copyright 2001 Dan Peavey (SSj472) CEO ZTeam Productions