_____ _____ _ _ _____ _ _ _____ _ _ | _ | | _ | | | / / | ___| | \ / | | _ | | \ | | | |_| | | | | | | |/ / | |_ | \/ | | | | | | \ | | | ___| | | | | | | | _| | | | | | | | \| | | | | |_| | | |\ \ | |___ | |\/| | | |_| | | |\ | |_| |_____| |_| \_\ |_____| |_| |_| |_____| |_| \__| G O L D A N D S I L V E R V E R S I O N _________________________________________________________________________ POKEMON GOLD/SILVER FAQ/WALKTHROUGH Written by Donald Started on November 28, 2000 9:58:20 AM AST Completed on December 2, 2000 Version 2.5 E-mail: DonaldFAQ@metacrawler.com _________________________________________________________________________ Heh heh... you finally found it didn't you? My most ambititous project ever... a FAQ/Walkthrough for Pokemon Gold/Silver. Uh huh... I bet you're proud. Now for some, Pokemon is a demon seed, and any Pikachus should be shot on sight. I agree with the last part, but Pokemon is probably the most complex game ever released for Game Boy. Now, on with the show. Table of Contents: 1) Revision History 2) Copyright 2a) Webmaster Instructions 3) FAQs 4) Team Ratings 5) Walkthrough 6) Pokédex 7) Movesets by Ibuki 8) Miscellaneous Information 8.1- Those (radio edit) Mystical Beasts 8.2- Game Corners 8.3- TM and HM Descriptions 8.4- Breeding 8.5- Happiness Evolution 8.6- Move Listing 8.7- Type (Dis)Advantages 8.8- Attaching Items 8.9- Weekly Calendar 9) Tips and Tricks 10) For the cheaters in the crowd... (Gameshark/Game Genie Codes) 11) Future Games 12) Conclusion 1) Revision History: v 2.6 -Made a small correction in the Hidden Power section. -Added Pokecenter moves (moves learned via Mystery Eggs from New York City's Pokecenter) where appropriate. -Added a way to get through the 1st part of Mt. Silver without using Flash (thanks to JamesXXIV). *444 KB* v 2.5 -Added that nasty little ASCII art at the top (which I freely admit, I lifted it from MetroidMoo's Pokemon Yellow guide and modified). -Banned another site, due to plagarism. Tsk tsk... I warned you, didn't I? -Corrected the L50 stats to reflect the Wild Maximum (the current values are logically impossible to do DV checks with). -Updated the Movesets by Ibuki section. -Added two more tips. These are evil... -Made minor corrections. If anything major breaks, I'll put it in, otherwise, this will be the final update. *444 KB* v 2.0 (Final?) -This FAQ (and my others) can now be found at NeoSeeker (www.neoseeker.com). -Added Minimize in the move list (insert giant DOH! here) thanks to Feng Rao) -Added a clarification to the Breeding section (thanks to SpaceDog) -Found a new method for calculating DVs, and added L50 max stats to everyone in the Pokedex. -Updated Movesets by Ibuki. This update would've been up earlier, but the start of school delayed me, as did my loss of enthusiasm after September 11 (and if you don't know what happened on that day, what rock have you been living under?) *449 KB* v 1.9- Made some minor changes to the FAQs (read carefully) -Added a note on the Ruins (thanks to Tristan). Also, if you need to know the answers for the Ruins, go to http://www.geocities.com/meowth346/gs/faq/alphabet/alphabet.htm -Added a note about Mystery Gift in the Walkthrough (check Goldenrod) -Also added something for those who need more training time in the Indigo Plateau section. -Since Pokemon Crystal has been released, I've added Crystal moves to the Pokedex and changed its description around in the Future Games section. (Bad news for Celebi fans...) -Amended one of the GameShark cheats (the one for getting all three starters) thanks to Murky the Murkrow. -frank@cheats.de is not smart... for spidering the GameFAQs contributor database and sending us all annoying e-mails, you are the weakest link! G'bye. (I love that show!!) *438 KB* v 1.8- Added two FAQs, both of which deal with Hidden Power in some way. -Corrected some mistakes in Movesets, and added (Crystal Influence) where needed -Corrected something in Game Corners (thanks to Magcannon). -Added the Perfect Pokemon codes (mad props to cfalcon for getting these together) -Also added Max PP codes (thanks to spunman) *428 KB* v 1.7- Added Webmaster's Instructions (read them very carefully). -Added a new FAQ, and eliminated the FAQ about Pokemon evolution (look in the Pokédex for that info). -The Pokédex still isn't a one stop shop for all Pokemon data, but it's close... Added R/B/Y move info and shuffled the Pokemon so they are in New Pokédex order. -Added Movesets by Ibuki. Read or your life is forefit (KIDDING!!) -Corrected something in the Attachment section (thanks to Darcy Wartenkin) -Added new Tips (thanks to Byron Kazek and Vaughn Wares) -Added some notes about Stadium 2 and Crystal in the Future Games section Don't ask why there hasn't been an update since March, as I don't have time to get into it. *421 KB* v 1.6-Added 3 FAQs. Thanks to John Jones for the team in the second one. -Added 7 teams. This will be the last update that I will add teams to the FAQ. Afterwards, either see me on the GameFAQs message boards, or Azure Heights (www.azureheights.com). -Added a Public Service Announcement (check the bottom of Team Ratings). -Added that Jigglypuff can be caught on Route 46 (thanks to Byron Kazek) -Added a ranking system for each of the stats in the Pokédex. -Corrected a few notes in the Attaching Items section. -Added a new trick (Better Credit Skip) thanks to Stephanie Ng. -Added a note about Stadium 2 in the Future Games section. What is it? Let's just say it involves early moves... -Made the formatting in the FAQ uniform. *371 KB* v 1.5-Pokédex is done! Yeah! *does a weird dance* -Corrected some of the info about Pokemon Locations (thanks to MMevasian's Pokemon G/S FAQ). -Added some important info to the Breeding Section. -Added two FAQs. -Added several teams. *NOTE* Ibuki will not be rating any teams for the time being, as he has some personal problems to work out. -Added a new trick (the Box Trick) -Added a Future Games section. (Most of the stuff in there is rumor, but hey, it'll help get you ready.) *353 KB* v 1.4-Pokédex done to Mew. Still adding moves that can be learned by breeding for previously listed Pokemon. -Added 3 more teams, and modified my team. -Added Attaching Items section. -Added Calender of Events. -Added Tips and Tricks section (currently 3 in there, if you know more, please submit!) -Corrected a couple of moves in Move List (Curse does _not_ double the Attack and Defense ratings while cutting Speed in half, it just raises Attack and Defense while lowering Speed. Also, Safeguard has Reflect's property: you can switch and the new Pokemon is guarded). -Added Gameshark/Game Genie section, though I don't condone use of those devices. (I've had several files deleted on my Red and Yellow games due to over-Sharking.) -Organized the credits by section for my own convience. -Please, if you're going to e-mail me a question, read the entire FAQ before typing out the e-mail. 95% of the e-mails I get regarding this game are in here, so why not just look for yourself? (If this does continue, I will start blocking adresses... and you don't want that, do you?) *294 KB* v 1.3: (a big update) -Pokédex done to Golem. Made a few changes for the Pokemon that were previously listed (some new moves that can be learned by breeding.) -Added a note to the walkthrough under the Ruins of Alph. I will be ignoring any e-mail about this from now on. -By popular demand, fixed up a part of the Whirl Islands walkthrough. -Added a Move Listing. -Added a Type (Dis)Advantages section. Basically, it tells what types are good or bad against a specific type. (Thanks to John Jones.) -Added 2 teams to the Team Rating section. Thanks to Ibuki2002 for the help with ratings. -Added a new FAQ. -Added a note to the Happiness Evolution section (thanks to TheRockBoS) *196 KB* v 1.2: Pokédex done up to Dugtrio. Added a couple of Miscellaneous Sections, (Breeding and Happiness). Made a few TM corrections. Added a new question to the FAQ section. Added the Team Rating section. *146 KB* v 1.1: Pokédex complete up to Raichu. Added Mystical Beast, Game Corner, and TM/HM sections. Also, you can now view this FAQ at www.gamespot.com. *126 KB* v 1.0: Walkthrough is complete, Pokédex should be completely up within another update. Considering adding a Best Teams section, where I'll rate your teams. Don't expect that for another few revisions. *94 KB* 2) Copyright This document is copyright 2000-2001 Donald Theriault, and may not be used in any way, shape, and form without my express written consent. As of this date, this document is only available for public viewing at: http://www.gamefaqs.com http://www.gamewinners.com http://www.gamespot.com http://www.rpgclassics.com http://www.neoseeker.com My work is something that I am quite proud of, and if anyone is caught using this FAQ for anything OTHER than what it was desinged for, it is PLAGARISM. Pure and simple. If I receive an email telling me that this document is being misused on the web, I will contact the webmaster and demand it be removed. If this is not done within 14 days, I will be forced to take legal action, and I don't want to go that far. Make my life easier, and don't plagarise. Pokemon, Pikachu, and all copyrights contained within are copyright 2000- 2001 Nintendo/Creatures/Game Freak, all rights reserved. 2a) Webmaster Instructions Some basic guidlines for those who are interested in getting this or any of my guides. -I will NOT have this document put up on any personal webpage, except my own. Why? Because I'm not sure if you're going to use the document properly (basically, I'm paranoid that you'll commit one of the Deadly Sins outlined below). -If you want to use this guide on your site, e-mail me about it first. That way, I can see if the site is worth it, or a waste of time. By the same token, if you e-mail me saying "I'm starting a website, and was wondering if I could use your guide", or something similar, I'm going to turn you down on the spot. -GameFAQs (and Gamewinners, with the two sites recently pairing up) are the only sites that get my guides automatically. Anyone else, you'll have to ask me. The deadly sins that will see you automatically rejected are: -HTMLizing the guide. I feel that it's pointless to HTML a quide of this size when you can get a smaller, more manageable version at GameFAQs/Winners, and get the exact same info. -Ad banners on the top. Most people don't like someone else getting paid for their work, and I'm one of them. -Plagarising another guide of mine (Earthbound and Mega Man 4 currently). If you pull this little stunt, consider any partnerships we have had severed. -Posting the guide without my express written permission. Guaranteed to tick me off, and will warrant the 14-day notice that I outline in the disclaimer. -Spidering a site like GameFAQs and sending me multiple e-mails asking to use the guide. Currently banned: freshbakedgames.com (Spidering) frank@cheats.de (Spidering) pokemonelite.cjb.net (Plagarism) More to come... 3) FAQs This is the section where I answer some of the questions about the game. Be warned: If you ask me a question by e-mail that's already in here, it will be ignored completely. Q: Which Pokemon are not available in G/S in any legitimate way? A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander, and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the mystical birds (Articuno, Zapdos, Moltres), Mewtwo, and Mew. Q: I heard about a Pokemon called Celebi. Where is it? A; Anywhere you want... if you have a Gameshark/Game Genie. Otherwise, you'll have to go to a Nintendo-sponsered event and ask for one there. Dates are posted on Pokemon.com. Q: How do I attach an item? A: Select it in your inventory and select "Give." This will open the Pokemon screen, where you pick the Pokemon that you want to give the item to. Q: What's the point of the Mystery Gift option? A: It gives you the option to pick up certain items that you can use in the game. For example, it's the only way to get extra Evolution Stones, and a rare item called the Scope Lens. Q: Where can I find the Super Rod? A: On Kanto's Route 12, same as in the original games. Q: Which are better: Red/Blue Pokemon or Gold/Silver Pokemon? A: In a fight, Gold/Silver would probably win. Since many of the G/S Pokemon learn brand-new moves, you're probably better off raising in G/S than importing from your old game. Q: When does the Time Capsule open? A: The day after you hit Ecruteak City. See the walkthrough for more info. Q: What Pokemon are eligible for the Time Capsule? A: Any of the original 151, as long as they have no new moves, and no items attached. *Thanks to Roberto for this question* Q: What Pokemon swarm, and how do I find out? A: Pokemon swarms happen only if a trainer calls you and says "You've gotta see this! A whole bunch of (insert Pokemon here) are swarming all over (insert location here)!" The Pokemon and trainers you need to contact are: Ralph on Route 32 tells you when Qwilfish swarm. Fish Route 32 when they do. Anthony on 33 has information on when Dunsparce swarm. The Dunsparce are in Dark Cave. On Route 35, get Arnie's number to find out about when Yanma swarm. Yanma will be in Route 35. Chad on Route 38 knows when the Snubbull swarm in that area. Wilton on Route 44 will call you if the Remoraid swarm Route 44. Parry on Route 45 keeps his eye on the Marill situation in Mt. Mortar. Q: Where are the Once-A-Week Siblings, and what do they have? A: Sibling Location Day Item Sunny Route 37 Sunday Magnet (powers up Electric) Monica Route 40 Monday Sharp Beak (Flying) Tuscany Route 29 Tuesday Pink Bow (Normal) Wesley Lake of Rage Wednesday Black Belt (Fighting) Arthur Route 36 Thursday Hard Rock (Rock) Frieda Route 32 Friday Poison Barb (Poison) Santos Blackthorne City Saturday Spell Tag (Ghost) These will not be mentioned in the Walkthrough, so be sure to remember when and where they are. Q: The order I fought the trainer's Pokemon didn't match the walkthrough! What's going on? A: Unlike Red/Blue, where it was obvious in what order you'd fight the Pokemon in, the people at Game Freak decided to randomize things in G/S. In the walkthrough, the trainer's Pokemon are listed in order of level. But the hints remain the same. Q: What attacks are based on the Attack stat? *Thanks to Michael for this* A: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel are all considered physical attacks, and run on the Attack stat. By the same token, Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark are Special moves. Hence, they run on the Special Attack stat. Q: What Pokemon evolve by Element Stones? A: Fire- Vulpix (Ninetales), Growlithe (Arcanine), Eevee (Flareon) Water- Poliwhirl (Poliwrath), Shellder (Cloyster), Staryu (Starmie), Eevee (Vaporeon) Electric- Pikachu (Raichu), Eevee (Jolteon) Grass- Gloom (Vileplume), Weepinbell (Victreebel), Exeggcute (Exeggutor) Moon- Nidorina (Nidoqueen), Nidorino (Nidoking), Clefairy (Clefable), Jigglypuff (Wigglytuff) Sun (new stone)- Gloom (Bellossom), Sunkern (Sunflora) Q: Okay, fine. Now where are these stones? (This question asked in some way by about ten people). A: Fire, Water, Grass, and Electric: The Route 25 side quest. (See the walkthrough for more info). After they are exausted, you can Mystery Gift them. Sun- Win the Bug-Catching Contest. Moon- Route 26 (Waterfall area), Mt. Moon on Mondays, Mom might buy one for you. Q: When are you going to update? A: When I get the chance. Keep some things in mind: 1)) I do have a life outside of my FAQs. I am in school, go to a youth group, coordinate three Key Clubs in my area, and get very tired very quickly. 2)) I am a hideously slow typer. 3)) I have other projects besides this FAQ. (Though you wouldn't know it if you could see my inbox.) Q: What areas are considered forest, and what areas are considered mountains? And why does it mean anything? A: Second question first: It means something because there are Pokemon (4, 6 if you count the fact that they evolve) that can only be found by using Headbutt on small trees. Forest areas yield Pineco and Exeggcute, while mountain areas give up Aipom and Heracross. Forest areas are the areas between Cherrygrove and Ecruteak Cities, plus Routes 35-41. Everything else is considered mountain. Easy, isn't it? Q: What do I do after beating Red? A: You can complete your Pokédex, or try to get a team up to max stats. This should keep you occupied for a good two months. Q: What's a good team for catching Pokemon? A: This is from John Jones (you'll see him later in Type (Dis)Advantages). The levels aren't important, just make sure they're not too high. Paras/Parasect - Leech Life, Spore, Slash, Giga Drain Jynx - Lovely Kiss, Ice Punch, Body Slam, Powder Snow Cubone/Marowak - Bonemerang, Headbutt, Bone Rush, False Swipe (attaching a Thick Bone makes this even deadlier) Scyther/Scizor - False Swipe, Wing Attack, Metal Claw/Pursuit, Slash Koffing/Weezing - Sludge, Sludge Bomb, Poison Gas, Selfdestruct/Explosion Pikachu/Raichu - Thunder Wave, Thunderbolt, Thunder, Hidden Power Now the trick is this: Lead with Parasect, and Spore the target to sleep. If it's a fast Fire-type or Flying-type, you're dust, but that's what Pikachu's Thunder Wave is for. Against anything but Ghost, Poison, Ground, Rock, or Steel-types, trust in Poison Gas or even Sludge (Watch any level disadvantages, as you don't want to KO the target.) Once their incapacitated, send in Scyther or Cubone to False Swipe them within an inch of living. Then send Parasect/Jynx into action for capture purposes, ONLY if you used a sleep attack on them. keep the target alseep once it's down to 1 HP, and start tossing pokeballs. And as for the movesets, well there needn't be an EXACT match, but I use some of my hunting party in battle as well, plus you'll need Headbutt to find some Pokemon anyways. Q: How the (radio edit) do I get those max stats? IT'S DRIVING ME CRAZY!!! A: Simmer down, cowpoke. There's no definite way to get max stats, but these things will help. 1) Catching a Pokemon with good potential. If the Pokemon can be caught, snag 4-5 of each species at their lowest level (where possible) and compare their stats. Take the one with higher stats in the categories you consider important (I like Pokemon that can take plenty of hits, so the Defenses and HP are important to me. You may see things differently.) and raise that sucker up! 2) Raising its levels. This means one thing: Lots of battling. Yes, in some cases you'll have to take that sucker up from L5 to L100. But it's worth it. A piece of advice: Make sure your Pokemon can apply the finishing blow in the fight. The "bait-and-switch" method may make get you level-ups faster, but the stats will be lower. 3) Drugs. They're bad for you, but good for Pokemon. At some point (some prefer the lowest level, others prefer L100, I personally just give them as I can), pump them full of HP Up, Protein, Iron, Carbos, and Calcium. This can be an expensive operation ($9800 x 10 boosters x 5 different boosters x 6 Pokemon = $2,940,000, or about 97 run-throughs of the Elite 4 and Ash), but worth it for Step 4. 4) The Box Trick. Outlined in full in the Tips and Tricks section, this will fill in any missing stats. You won't have to do this as much if you turn your Pokemon into drug addicts, but it's still a necessary operation. *NOTE* Shiny Pokemon CANNOT achieve max stats. Thus making them useless... :<:( Q: How the heck are you getting (Thunderbolt Lapras, Rock Slide Machamp, Thunder Wave Alakazam)? They can't learn it in G/S, so you've got to be Sharking! A: Firstly, I'm shocked that you'd accuse me of a stunt like Sharking. But I digress... To get the moves on, send old Pokemon back to R/B/Y, following the rules outlined in the Time Capsule question. Next, use the appropriate R/B/Y TM on the Pokemon, and send it back. The moves that can be learned in this fashion are in the Pokédex. Q: Can you help me with my team? A: I'll let Dilbert cartoonist Scott Adams answer this question: "I'm sorry to report that if your brain does not create any ideas, you are dead. This is hell." (Dilbert Future, p. 47) No, seriously now. There are certain things a team maker can do to ensure a good team for Internet tournaments (probably the hardest thing trainers have to face.) -Keep the number of Pokemon weak to a type down. For example, a team of Blissey/Pilowswine/Umbreon/Charizard/Raichu/Dodrio isn't balanced, as a standard Machamp will utterly destroy it. (Rock Slide Dodrio/Charizard, Earthquake the rat, Cross Chop everything else). -DO NOT double up on element moves. It'll essentially leave you with three attacks (you'll use one all the time and the other in desperate situations). There were a few exceptions in the originals, but they've been rectified in G/S. -Know thy types. You might think that your Tyranitar is the strongest Pokemon in the game, but if I send in Machamp, you either have to switch and eat a hit, or leave it in there to die. If you must leave it in... -Don't be afraid to mess around with Hidden Power. I can't explain the mechanics of it here (I don't even understand half of it), but check some of the topics in the Azure Heights or GameFAQs Pokemon Forums for help. Well... that's it, really. Those are basic suggestions. Q: What are DVs? And do they have any practical use? A: The Hidden Power element (and the basic damage) is based on a Pokemon's Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed, Special) has a different value. These are locked in when you catch a Pokemon. (NOTE: These may appear under different names, so the acronym DV is used.) The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a particular category can achieve maximum stats. If the DV is lower, then two points are deducted from the stat at L100. (Example: A Tyranitar with an Attack DV of 8 would lose 14 points from its attack, creating a 352 Attack Tyranitar.) To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the Pokemon up to L100, then box them until the stats don't increase anymore. Compare the stats you have to the max stats in the Pokedex, and you'll find the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category, consider yourself extremely blessed: The odds of getting a max-DV Pokemon are approx. 1 in 1,040,000.) Use this chart to find the DVs. DV # Off Max Stat 15 0 14 -2 13 -4 12 -6 11 -8 10 -10 9 -12 8 -14 7 -16 6 -18 5 -20 4 -22 3 -24 2 -26 1 -28 0 -30 To find the HP DV, start with H(HP DV) = 0 If the attack DV is odd, add 8. Otherwise, add 0. If the defense DV is odd, add 4. Otherwise, add 0. If the speed DV is odd, add 2. Otherwise, add 0. If the special DV is odd, add 1. Otherwise, add 0. Whatever H equals at the end is your HP DV. *Thanks to NickWhiz1 for the info. Read his Breeding guide, now.* NOTE: There's another way to get DVs, and it's a heck of a lot easier. You will need a lot of Rare Candies to do it. 1) Catch or acquire the Pokemon that you want to check. 2) Use Rare Candies to pump their level up to L50. Don't get in any fights, as that might throw the numbers off. 3) Subtract your stats from the L50 max (listed in the Pokedex). 4) For each point you are off, subtract 1 from 15 (the highest a DV can go). For some Pokemon (your version's L70 bird, plus Mewtwo, and any L100s you import from RBY), this won't be possible, and you'll have to do the method above. *Thanks to Azure Heights' forum for teaching me how to do this* Q: How the heck do you figure out Hidden Power? A: *Thanks to Christian Walley at pokemasters.com for the Hidden Power info. Though I used my own examples.* The HP damage formula is: Base Power = ((X × 5 + Y) ÷ 2) + 31 To get the Hidden Power, you need to determine the DVs of your Pokemon. *See above* My example is a Tyranitar with DVs of 15 in Speed and Special, 13 in Defense, and 12 in Attack. These yield a HP DV of 7. (His L100 stats are 387 HP, 360 Attack, 314 Defense, 220 Speed, 288 Special Attack, 298 Special Defense.) Next, convert each DV into a binary number (be it 0 or 1) If DV = 8+, let # = 1. If DV = 7-, let # = 0. Plug them into a number, in the order of Attack, Defense, Speed, Special. Mine came up 1111. Joy. Check this chart to find what your binary number equals. Binary X 0000 0 0001 1 0010 2 0011 3 0100 4 0101 5 0110 6 0111 7 1000 8 1001 9 1010 10 1011 11 1100 12 1101 13 1110 14 1111 15 So, the X part of the formula is 15. Good score! To find Y, we take our Special DV and convert it. In this case, the highest possible number is 3. Anything above this number is reduced to 3. So our formula looks like this: Base Power = ((15 × 5 + 3) ÷ 2) + 31 Order of operations rules state that we do brackets first. So, we get: (75 + 3)/2 )+31 (78/2) + 31 49 + 31 70 Our base damage is 70. Score! To determine the type we'll be hitting with, convert the Attack and Defense numbers to binary. 12 (the Attack DV) is 1100 in binary, 13 (Defense) is 1101. Combine the last two digits of the number. So, 00 + 01 = 0001. Use this chart to determine type. Value Type 15 Dark 14 Dragon 13 Ice 12 Psychic 11 Electric 10 Grass 9 Water 8 Fire 7 Steel 6 Ghost 5 Bug 4 Rock 3 Ground 2 Poison 1 Flying 0 Fighting 0001 = 1 in standard numerals, so Tyranitar's got a base 70 Flying Hidden Power. NOTE: Even though you've figured all of this stuff out, the game will still say that HP's type is Normal. That only comes into play if someone decides to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly against Sandslash, only to have it Countered back in their face for a faint. Watch it.) 4) Team Ratings If you've got a team that you consider unbeatable, send it to me at the regular address, and it will be rated. Make sure you include: -The Pokemon that you use -Their levels -The movesets -Any items you attached Also, sharked movesets (moves that cannot be put on a Pokemon) will not be considered. *I do have someone to help me rate the teams. He is Ibuki2002. If you ask to help, I will excercise my right to delete your mail.* *I will add the first 3 teams sent to me after every update. I apologize if you're not posted, but it keeps me and my fellow rater sane.* My first good G/S team: All level 100. Electabuzz: Thunder Wave, Thunderbolt, Ice Punch, Barrier *Bright Powder* My usual lead. Thunder Wave the lead, Barrier up to cover the pourous defense, and use Thunderbolt 'til they drop. Ice Punch gets rid of those annoying Ground-types that destroy 'Buzz. Bright Powder acts as a defense until I can Barrier up. Lapras: Surf, Ice Beam, Thunderbolt, Confuse Ray *Leftovers* If Electabuzz goes down, this guy picks him up. Confuse Ray the victim, and use one of the elemental attacks to score KOs. Magmar: Flamethrower, Psychic, Barrier, Swagger *Twisted Spoon* Modified since the last update. Flamethrower's still as powerful as ever, and Psychic's even better with the Spoon attached. Swagger causes great confusion damage, and Barrier keeps Magmar alive against the newly powered up physical attacks of the opponent. Tyranitar: Crunch, Earthquake, Rock Slide, Hidden Power (Flying) *Sharp Beak* Gotta love the Pokemon who has a 368 max Attack. Hidden Power gets rid of Fighters who have a field day with Tyranitar. Hopefully, the Electabuzz has paralyzed the Fighter so Tyranitar can clean up. Machamp: Headbutt, Cross Chop, Rock Slide, Earthquake *King's Rock* If the opponent has less speed than Machamp, it's a flinch festival. Earthquake and Rock Slide almost make Tyranitar redundant. Almost. Alakazam: Psychic, Recover, Barrier, T-Wave *Bright Powder* Once those annoying Dark-types are out of the way (Thank you Machamp!), Alakazam's Speed and Special Attack allow for a potential sweep. Barrier keeps those physical attackers at bay. The Bright Powder does the same thing as it does for Electabuzz, keeping him alive so Barrier can rise. Submitted by: Mudtrace (all level 100) Blastoise: Blizzard,Hydro Pump, Surf, Waterfall *Mystic Water* Donald: Ugh... Blizzard's accuracy bites, and 3 Water moves? Keep Surf, and try Earthquake, Mirror Coat (breed with Corsola) and Endure. Attach Leftovers. Ibuki2002: Don't listen to him. He's nuts. =P No, j/k. I recommend his moveset, except I use Rain Dance over Endure to lure out Electric Pokemon with Thunder... Blastoise has good enough SpDef to survive a Thunder from anything, except MAYBE a Zapdos. Venusaur: Solarbeam, Razor leaf, Sleep Powder, Leech Seed *Miracle Seed* Donald: Never double up on damaging moves of one type. Keep Sleep Powder and Solarbeam, add Synthesis and Sunny Day, with Leftovers. Ibuki2002: I don't recommend Grass types. Their purpose is very downgraded in G/S. I suggest getting rid of this for a strong Dark type such as Umbreon. Give it Substitute, Screech, Swagger, and Pursuit, attach the Leftovers. Sub first. Leftovers will heal you. Proceed to Swagger and Screech, and when you think the enemy will switch BAM! with Pursuit. =P Flareon: Fire Blast, Flamethower, Ember, Fire Spin *Charcoal* Donald: This is wrong... Flareon has a sky-high Attack, so put Shadow Ball, Focus Energy, and Body Slam with Flamethrower. Maybe attach the Scope Lens or Spell Tag. Ibuki2002: Blah dee dah... Flareon kicks arse. =P Try Sunny Day, Fire Blast (with Flareon's sky high SpAtk + Sunny Day + 120 base damage + same-type damage bonus... *droooooooooool....*) Return/Body Slam (if you can't get Return high enough), and Shadow Ball. I'm partial to leftovers so I say Leftovers. 8-) Nidoking: Hyper Beam, Fire Blast, Thrash, Ice Punch *King's Rock* Donald: A Ground-type without Earthquake is useless. Put it over Hyper Beam. Ibuki2002: o.O Amnesia (fend off pesky Water, Ice, Psychic), Earthquake, Thunderbolt (for Water), and Shadow Ball (for Psychic). Lugia: Hydro Pump, Psychic, Fly, Ancientpower *Leftovers* Donald: Ack! Keep Psychic, get Aeroblast back, and add Earthquake. And NEVER DELETE RECOVER! Ibuki2002: He's right... go with Aeroblast, Psychic, Earthquake, and Recover. Snorlax: Hyper beam, Body slam, Snore, & Rest *Pink Bow* Donald: Amnesia over Hyper Beam. Ibuki2002: Either: Snore, Double-Edge, Rest, Belly Drum (attached Leftovers) Double-Edge, Rest, Belly Drum, Amnesia (attached Leftovers) The only thing that can survive 2 Double-Edges from a Belly Drummed Snorlax is a Steelix. =P *drool* From: PeoplesChamp401 Mewtwo (100): Psychic, Recover, Hyper Beam, Swift Donald: At least Mewtwo isn't automatic disqualification, like in the originals. OK... put Amnesia over Hyper Beam (auto-recharge will destroy you, guaranteed), and an elemental punch over Swift. Attach what will boost the element of the punch. Ibuki2002: Ah yes... the newbies of today try to create the team of tomorrow and still think that Mewtwo is awesome. Oh wait, Mewtwo is awesome. *ducks* Swift is blargo without an attack raiser. I say go with the great Hyrulian_Genius's Mewtwo-set: Safeguard, Recover, Thunder Wave, Thunderbolt/ Ice Beam/Psychic ~attached Miracle Berry~ Here's the idea: if your opponent leads with that dreaded Death Star (Surf/Thunder Wave/Confuse Ray/Recover w/King's Rock attached), it will paralyze you. Miracle Berry heals you and you Safeguard, meaning for 5 turns you're juuuuust fine. ^_^ Szizor (100): Thief, Steel Wing, Pursuit, False Swipe Donald: Nay, nay, nay... 2 Dark moves suck with Scizor's Special Attack. Put Swords' Dance and Agility over them. Get Wing Attack over Steel Wing, and maybe Swift or Baton Pass (breed with Ledian) over False Swipe. Attach Leftovers. Ibuki2002: *stares blankly at the screen* Have you looked at Scizor's SpAtk yet? It stinks worse than me after I just came out of the bathroom after eating bean dip (Donald: Ewww...). Here's what you want... Swords Dance, Agility, Baton Pass, (insert strong physical attack here, I recommend Fury Cutter or Bug Hidden Power). BP Swords Dance to Electabuzz and Agility to Blastoise/Venusaur. Attach Leftovers. Electabuzz (100): Psychic, Thunder, Thunderbolt, Hyper Beam Donald: Oh my god... Breed with Mr. Mime for Barrier, trade back to R/B/Y for Thunder Wave, put Ice Punch with Thunderbolt, and voila. Attah Bright Powder. Ibuki2002: *cough* Okay... breed with a Hitmonlee for Rolling Kick, trade to R/B/Y for Thunder Wave and Reflect, and put in Thunderbolt. Works nicely after getting a Swords Dance from Scizor. Attach King's Rock. Blastoise (100): Ice Beam, Bubblebeam, Hyper Beam, Ice Punch Donald: *bangs head on computer monitor* Surf, Endure, Mirror Coat, Rain Dance w/Leftovers. Ibuki2002: *note to self: Hyper Beam stinks in G/S* I recommend the above set with Earthquake over Endure. Attach Leftovers. Charizard (100): Fire Blast, Flamethrower, Slash, Fire Punch Donald: *explodes* If you want an all-out attack Charizard, go with Flamethrower, Earthquake, Rock Slide (breed w/Magcargo) and Swords' Dance. Put the King's Rock on. Ibuki2002: *points to above set* Attach Leftovers. Venusaur (100): Solar Beam, Razor Leaf, Sleep Powder, Stun Spore Donald: Uh... Venusaur can't learn Stun Spore to my knowledge... Sleep Powder, Sunny Day, Synthesis, and Solarbeam works. Put on a Bright Powder. Ibuki2002: I like Sleep Powder, Ancientpower (Ready for this? Breed a Corsola with a Tyranitar, take the baby Larvitar, breed with Charizard, take baby Charmander and breed with Bulbasaur to get AP), Giga Drain, and... Swagger. Attach Leftovers. From: Chris Withheld Jynx (100): Lovely Kiss, Mean Look, Perish Song, Ice Punch Donald: Perfect. Ibuki2002:Reflect over Ice Punch to make it purely utility.. for pseudo- passing. Kingdra (100): Smokescreen, Hydro Pump, Dragonbreath, Rain Dance Donald: Surf over Hydro Pump, pretty good otherwise. Have it hold Bright Powder, as it helps with Smokescreen. Ibuki2002: I see that you don't have conflicting weather patters with a Fire type, so Ice Beam over Rain Dance to back up Jynx, and Surf over Hydro Pump. Attach the Leftovers. :D Heracross (100): Megahorn, Endure, Reversal, Strength Donald: Earthquake over Strength. Attach Leftovers. Ibuki2002: *points to first opinion* Mr. Mime (100): Psychic, Encore, Substitute, elemental punch Donald: Where's Barrier? Put it over Encore, and go with the Leftovers again. Ibuki2002: Put Light Screen in the last place for pseudo-passing. Attach Leftovers. :D Kabutops (100): Slash, Ancientpower, Mega Drain, Ice Beam Donald: No need for two Waters... go with that set (attach Miracle Seed), but you could use an Electric Pokemon. Ibuki2002: BLAH... breed for Dig, trade to R/B/Y and teach Swords Dance and Body Slam, trade back and give Ancientpower. Donphan (100): Earthquake, Rollout, Rapid Spin, Flail Donald: Hmm... either put Endure over Rapid Spin (to survive a hit and really score with Flail), or Defense Curl over Flail (to double the opening damage of Rollout.) Put Leftovers on if you go with Flail, attack Hard Rock if you pick Rollout. Ibuki2002: He said it all. Submitted by: Justin Rinehuls L63 Machamp: Cross Chop, Vital Throw, Earthquake, Strength Donald: Put something over Strength (Light Screen/Body Slam/Headbutt), and Rock Slide over Vital Throw. Attach Leftovers, Scope Lens, or King's Rock. Ibuki2002: Rock Slide over Vital Throw, Light Screen/Reflect/Curse over Strength, attach Leftovers. L62 Snorlax: Hyper Beam, Rest, Double-Edge, Surf Donald: Try the Belly Drum/Amnesia/Double-Edge/Rest combo. Attach Leftovers. Ibuki2002: *points to above suggestion* L62 Dragonite: Outrage, Blizzard, Thunder, Iron Tail Donald: Okay... Haze is a must, with Thunder Wave, Wing Attack, and Iron Tail. Put on... Leftovers again. :<:) Ibuki2002: Sweeper- Ice Beam, Thunderbolt, Dragon Breath, Return *Dragon Fang* Your case- Thunder Wave, Haze, Swagger, Safeguard *Miracle Berry* L62 Lugia: Aeroblast, Waterfall, Whirlpool, Psychic Donald: Hmm... Aeroblast, Earthquake, Safeguard, and Recover. Aeroblast and Earthquake cover all of Psychic's strengths, so it's dead weight. Attach Miracle Berry. Ibuki2002: *points to above suggestion* L62 Tyranitar: Crunch, Hyper Beam, Earthquake, Cut Donald: Two Normal moves, even with Tyranitar's attack, makes no sense. This works if you retrain and put Rock Slide over Cut. Attach Leftovers (use the duping items trick if you need to.) Ibuki2002: Rock Slide over Hyper Beam, Fire Blast over Cut. Attach Charcoal. L70 Ho-oh: Fire Blast, Fly, Flash, Solarbeam Donald: Sunny Day over Flash, and get a new one with Recover (if it's L40, put Sacred Fire over Fire Blast.) Ibuki2002: Ugh. Earthquake, Recover, Safeguard, Fire Blast *Leftovers* Here's Ibuki's team. I'm assuming all are L100. Porygon2 *Opener* - Swagger - Recover - Ice Beam - Thunder Wave ~Miracle Berry~ [I start paralyzing here. Parafusion gives the enemy only a 40% chance of attacking. Ground types can't be paralyzed so are therefore exterminated. One doesn't see a Fighting type lead, so I'm not worried about that. Miracle Berry will foil other opening T-Wavers for a turn.] Donald: Pretty good. Exeggutor *Supporter/Quagsire killer* - Swagger - Psychic - Stun Spore - Giga Drain ~Miracle Seed~ [Again, paralysis continues. Psychic is for Fighters and STAB. Giga Drain + Mystic Seed = base damage of 396 vs. a Quagsire. o.O;; I like Quagsire, it's that st00pid Quagsyrex that I hate. =P Body Slam/Safeguard/Amnesia/ Earthquake just doesn't cover full potential if you ask me.] Donald: Okay, but the Miracle Seed really isn't needed, as Eggy has a great Special Attack. Maybe attach a Scope Lens. Quagsire *Hazer/Passer* - Haze - Earthquake - Amnesia - Safeguard ~Leftovers~ [*ducks* This is my Quagsire. Should be self-explanatory.] Donald: Who am I to argue with success? Gengar *Attacker/Annoyer* - Spite - Confuse Ray - Thunderbolt - Shadow Ball ~Magnet~ [Spite can whittle down those attacks like Recover. My team has no other Electric support so I magnetized Gengar. =P] Donald: Be careful against Psychic, good otherwise. Maybe a Spell Tag, as Gengar's got great Special Attack but bad Attack (which Shadow Ball runs off of.) Charizard *Sweeper/Cleaner* - Slash - Flamethrower - Outrage - Rock Slide/Wing Attack ~Bitter Berry~ [Rock Slide would be for lack of Rock support and Wing Attack would be for Fighters. *shrugs* Bitter Berry gets rid of confusion from Outrage.] Donald: Take either Slide or Wing Attack and put it over Outrage, or Swords' Dance. Your call. If you do keep Outrage, don't pass Safeguard to it and hope to avoid the confusion that way. Self-induced conditions (like Outrage and Rest) ignore Safeguard. Umbreon *Cleaner* - Curse - Swagger - Shadow Ball - Moonlight ~Leftovers~ [It's not the Dark attack that counts, it's the type. Shadow Ball does the same thing as Dark attacks, except it can run off of Curse.] Donald: Mweep. Submitted by: Gustavo Gil Tyranitar (84) *Leftovers* EarthQuake, Rock Slide, Fire Punch, Crunch Donald: Put a good physical attack or Fire Blast over Fire Punch. Ibuki: Fire Blast over Fire Punch. Lugia (93)*Scope Lens* Aeroblast, Recover, Psychic, Hydro Pump Donald: Earthquake over Hydro Pump, Safeguard over Psychic (the next time you raise one) Ibuki: Earthquake over Hydro Pump, Safeguard over Psychic. Espeon (87)*Black Glasses* Bite, Mourning Sun, Psychic, Quick Attack Donald: Uh... Reflect over Quick Attack. Ibuki: *nods* Reflect over Quick Attack. Feraligatr (83)*Leftovers* Slash, Ice Punch, Bite, Hydro Pump Donald: Hoo boy... Go with Surf/Screech/Earthquake/Rock Slide (breed). Attach Leftovers. Ibuki: Try Swagger, Attract, Earthquake, Surf. Charizard (84)*Leftovers* Slash, Dig, Flamethrower, Fly Donald: Earthquake over Dig, breed for Rock Slide and put it over Fly. Ibuki: Breed for Rock Slide. Trade and teach Swords Dance, trade back and give Earthquake and Flamethrower. Raichu (90)*Mystic Water* Thunder, Rain Dance, Thunder Wave, Surf (Took Pikachu from Blue. Did Surfing Pikachu task on Pokemon Stadium. Traded to Silver as Raichu ) Donald: Good. Ibuki: Good. Another team of mine (all L100, of course). Jolteon: Thunderbolt, Thunder Wave, Reflect, Grass/Ice/Water Hidden Power *Leftovers* Comments: Parashuffle (paralyze a Pokemon, use Roar/Whirlwind, paralyze again, repeat), doesn't work all that well. They can switch in a Ground-type or a poke who's already paralyzed, and well, it won't be pretty. The Hidden Power saves Jolty from Ground-types. Octillery: Surf, Ice Beam, Return, Focus Energy *Scope Lens* Comments: Heh, standard Water Pokemon. Return takes advantage of the great Attack rating, especially because I've showered the thing with affection since it was a L5 Remoraid *gags*. Focus Energy + Scope Lens = good number of critical hits. :<:) Arcanine: Flamethrower, Crunch, Curse, Extreme Speed *Quick Claw* Comments: Thanks to Ibuki for this moveset. Since you go first with Extreme Speed, the major speed penalty is almost nullified. I attached the Quick Claw so when I need to use Flamethrower or Crunch, I'll be able to get it off without fainting due to lack of speed. Dodrio: Haze, Drill Peck, Tri Attack, Steel Wing *Leftovers* Comments: My Hazer (those suckers are a necessity), Fighting counter, and can cross up victims with a good Steel Wing shot. Tri Attack got a lot better in this game... a 1-in-5 chance of burn, freeze, or paralysis... *drools* Heracross: Earthquake, Return, Megahorn, Fighting Hidden Power *Blackbelt* Comments: I know the standard goes Endure/Reversal/Megahorn/Quake, but I like to be able to do consistent damage to my victims. Fighting HP gets good damage, powered up with the Blackbelt. Marowak: Earthquake, Rock Slide, Swagger, Screech *Thick Club* Comments: Why am I using Marowak? Take a look at the item... instant 500+ Attack rating. Throw in some Screeches, and they'd probably faint to Tackle. But since I'm using Earthquake/Rock Slide... Submitted by: Steve Walker Lugia L74: Hydro Pump, Fly, Surf, Recover *Mystic Water* Oh my god... Get the L40 Lugia, go with Aeroblast, Earthquake, Recover, and Safeguard. Attach Leftovers. Tyranitar L62: Crunch, Thrash, Rock Slide, Earthquake *Blackglasses* Fire Blast/Punch over Thrash. Attach a Charcoal or Leftovers. Ho-oh L75: Fire Blast, Sacred Fire, Fly, Recover *Charcoal* Sunny Day and Solarbeam over Fire Blast and Fly. Attach a King's Rock. Hypno L75: Psychic, Flash, Hypnosis, Nightmare *Amulet Coin* *shakes head* You're kidding, right? Hypnosis has jack-squat for accuracy, and Flash is pointless. Go with a modified Alakazam: Psychic, Thunder Wave, Barrier/Light Screen, and an elemental punch. Attach Nevermelt Ice, Charcoal, or a Magnet. Typhlosion L75: Fire Blast, Flamethrower, Earthquake, Strength *Charcoal* 2 out of four ain't bad... Put Thunderpunch over Fire Blast and Sunny Day over Strength. Dragonite L75: Blizzard, Fly, Outrage, Hyper Beam *Leftovers* Dear god... Wing Attack, Haze, Thunder Wave, and Thunderbolt *shrugs*. Note that a Tyranitar could have a field day with this team. Submitted by: Daniel Turner Tyranitaur: Crunch, Ancientpower, Hyper Beam, Screech Well, you'd better start over... Rock Slide is way better than Ancientpower, so that's easy. I'd put Earthquake over either Screech or Hyper Beam. Attach Leftovers. Alakazam: Flash, Psychic, Toxic, Recover Breed on Barrier or Light Screen and put T-Wave over Flash and Toxic. Charizard: Fly, Dragonbreath, Flamethrower, Slash Wing Attack will serve 'Zard better in the long run, so put it over Fly. Also, put Earthquake over Dragonbreath. Attach Soft Sand or Leftovers. Clefable: Body Slam/Mega Punch, Sing, Psychic, Minimize Interesting choice... Minimize without being able to recover is suicide, so put Rest over Sing. Take Body Slam as well. Attach Bright Powder for some evasion assistance. Bellossom: Absorb, Sleep Powder, Solarbeam, Double Team Go with Sleep Powder, Solarbeam, Sunny Day, either Synthesis or Moonlight. Attach Leftovers. Dragonite: Hyper Beam, Blizzard, Thunder, Fire Blast Accuracy is a real problem here... Ice Beam over Blizzard, Thunderbolt over Thunder, maybe Wing Attack over Fire Blast, and put either Thunder Wave or Haze over Hyper Beam. Attach a Scope Lens. Submitted by: Lenn28 Electabuzz: T-wave, Thunderbolt, Ice Punch, Barrier Nice. Attach a Bright Powder. Scizor: Baton Pass, Agility, Pursuit, Fury Cutter Not bad, but Scizor's Spec. Atk bites, and Fury Cutter takes waaaaay too long to set up. Swords' Dance and Wing Attack over the two offending moves, and attach Leftovers. Slowking: Psychic, Surf, Curse, Swagger Rest over Swagger, attach a Miracle/Mint Berry. Tyranitar: Crunch, Earthquake, Rock Slide, Fire Blast Perfect. Maybe a Scope Lens or Leftovers here. Umbreon: Psychic, Moonlight, Bite, Screech Oh boy... Umbreon's Special Attack is almost as bad as Scizor's (and that says quite a lot). Since Umbreon really was designed to be a tank Pokemon, try Mean Look, Confuse Ray/Swagger, Toxic, Moonlight w/Leftovers or Focus Band. Gengar: Confuse Ray Toxic Hypnosis Dream Eater If you want the Hypnosis/DE combo, put Mean Look over Toxic. Or, Mean Look, Confuse Ray, two of Thunderbolt/Giga Drain/Psychic. Attach Miracle Seed if you use Giga Drain, King's Rock otherwise. Submitted by: Ryan Rousseau 1. Raichu *Leftovers* *Surf *Thunder *Rain Dance *Thunder Wave Excellent. 2. Poliwrath *FocusBand *Ice Beam *Psychic *Mind Reader/ EarthQuake *Fissure/ DynamicPunch Heh... good combo. Just ignore the people who think Mind Fissures are cheap. 3. Wobbuffet *Leftovers* *Counter *MirrorCoat *SafeGuard *Destiny Bond What can you do with Wobb? 4. Heracross *SoftSand* *MegaHorn *EarthQuake *Reversal *Endure Heh, it's the standard. 5. Houndoom *Miracle Seed* *Flamethrower *Crunch *SolarBeam *Sunny Day Another standard. 6. Skarmory *(Probably Leftovers or Bright Powder)* *DrillPeck *SteelWing *MudSlap *Swift/Hidden Power Hmm... Maybe Sandstorm and Whirlwind in the final slots. Kick up the storm, and Whirlwind away any Ground/Rock/Steel Pokemon. Contributed by: Buddudandslash Dugtrio (*Brightpowder) -Mud Slap -Double Team -Rock slide -Earthquake Ouch... very nice. Feraligatr (*Mystic water/Silver powder) -Surf -Hidden Power (bug type attack) -slash -earthquake Maybe Screech or Rock Slide over the Hidden Power. Pidgeot *sharpbeak -Wing attack -Swagger -Sky attack -Steel Wing Double Team and Rest over Swagger/Sky Attack. Pidgeot has no defense against a doubled Attack rating. Or, drop for Dodrio (much better Attack and Speed ratings). Misdreavus (*Focus Band) -Shadow Ball -Persish Song -Mean look -(Protect or psychic) Hmm... good. I'd take Protect in the last slot. Jynx (*quick claw) -Psychic -Ice beam -Mean look -Lovely kiss Good set. Maybe Dream Eater over Psychic (I never thought I'd type that), with a King's Rock. Amphoros (*Magnet or Leftovers) -Rain Dance -Thunder -Thunder wave -Zap cannon Rain Dance does NOTHING for Zap Cannon, only Lock-On makes it (Cannon) decent. If you want Rain Dance/Thunder, try rigging a Water Hidden Power to take full advantage of the Dance. Submitted by: JohnQ1216 Umbreon: Faint Attack, Confuse Ray, Mean Look, Moonlight ''Blackglasses'' Maybe Toxic over Faint Attack w/Leftovers. Good otherwise. Steelix: Iron Tail, Earthquake, Rock Slide, Screech ''Quick Claw'' Nice. Some people put Curse over Screech (Steelix being slower than me over 100 meters). Mewtwo: Psychic, Recover, Amnesia, Submission "Leftovers'' Heh, excellent. Primeape: Rock Slide, Crosschop, Screech, Psych Up "Scope Lens" Underused fighter... nice moveset. Just what do you hope to take with Psych Up, though? Maybe Focus Energy over it. Parasect: Leech Life, Sword Dance, Spore, Substitute "Leftovers" Ah, the Parasyrex from R/B/Y... however, in G/S, it really is useless. A Dark Pokemon will do pretty much the same thing. It's a good set, but maybe drop him for a Water Pokemon. Sudowoodo: Rock Slide, Mimic, Earthquake, Curse ''Quick Claw" Good set, but drop either him or Steelix (see above) for an Electric. Submitted by: Brandon Kingdra - Surf, Dragonbreath, Double Team, Rest *Mint Berry* (starter) Ah, good ol' Kingdra. Good moveset. Machamp - Earthquake, Rock Slide, Cross Chop, Fire Blast *Blackbelt* Light Screen over Fire Blast. Machamp really doesn't use Special moves well. Dragonite - Thunderbolt, Ice Beam, Double Edge, Thunderwave *Leftovers* Perfect. Tyranitar - Earthquake, Rock Slide, Fire Blast, Crunch *Leftovers* Another perfect. Lanturn - Thunder, Surf, Rain Dance, Thunderwave *Leftovers* Excellent. Skarmony - Steel Wing, Drill Peck, Double Team, Rest *Mint Berry* Good again. Just watch out for Haze/Foresight Pokemon when you have Skarmory and Kingdra out. Submitted by: ajz32 Typhlosion (L100) *CHARCOAL* Sunny Day, Flamethrower, Iron Tail, Thunderpunch Earthquake over Iron Tail. Espeon (L100) *BLACK BELT* Double Team, Psychic, Morning Sun, Hidden Power (Fighting) Bite over the Hidden Power, Reflect over Double Team. Golem (L100) *HARD STONE* Dig, Rollout, Earthquake, Fire Punch Oh boy... Either Defense Curl/Rollout/Earthquake/Body Slam with Leftovers, or Rock Slide/Earthquake/Body Slam/Explosion. Snorlax (L100) *LEFTOVERS* Snore, Rest, Rollout, Body Slam Amnesia over Rollout, Curse over Body Slam. Lapras (L100) *QUICK CLAW* Surf, Ice Beam, Body Slam, Confuse Ray I'll give you the same advice my Lapras got before this section started... Thunderbolt over Body Slam. Electabuzz (L100) *LEFTOVERS* Ice Punch, Thunderbolt, Double Team, Psychic Barrier and Thunder Wave over DT and Psychic. Submitted by: Brendon Walker Steelix: *leftovers* earthqauke iron tail crunch strength Rock Slide and Screech/Body Slam over Crunch and Strength. Ampharos: *magnet* Thunderpunch light screen headbutt thunder wave Breed on Thunderbolt over Thunderpunch, Reflect over Light Screen, Fire Punch over Headbutt. Meganium: *miracle seed* sunny day solarbeam body slam synethes If you're going to use Sunny Day on Meganium, put Earthquake over Body Slam. That way, the Fire-type that comes in to roast you is greeted with a nasty surprise. Feraligatr: hydro pump slash waterfall dig Surf over Hydro Pump, upgrade to Earthquake over Dig, and Rock Slide/Slash over Waterfall. Typhlosion: *charcol* fire punch sunny day earthquake Thunderpunch Flamethrower over Fire Punch, good otherwise. Machamp: *black belt* cross chop focus energy karate chop mega punch A critical hit Machamp? Go with a Scope Lens as the item, put Rock Slide and Earthquake over Mega Punch and Karate Chop. That's it for the teams, but I leave you with this public service announcement, from Ian "EeveeTrainer" Garvey, North American Pokemon Champion. It's in regard to item attachments. "Don't place Mystic Water, Magnet, etc on your Pokemon unless you have nothing better to put on it and the attack is already super powerful, and the boost will make a large difference (ie Machamp and Cross Chop, or Forretress and Explosion) I have been seeing a lot of these lately, and it is clear that items like Leftovers and Miracle Berry are best! Even in the confinements of Stadium*, try to avoid these attack boosters! Quick Claw and RestBerry** are also good alternatives!" *Stadium confinements: In Stadium 2, you'll only be allowed to attach an item to a Pokemon once. Example: My second team would not be allowed to go into Stadium as is, because Jolteon and Dodrio both have Leftovers. If I was to change Dodrio's item to the King's Rock, tho, I'd get it in. **RestBerry: Using Rest while you have a Mint/Miracle Berry attached. This will wake you up instantly. 5) Walkthrough The meat-and-potatoes of any guide, the Walkthrough is long, important, and carries spoilers up the ying-yang. If you don't want the story to be given away, stop reading... NOW! When the game starts, you'll be asked to enter the time. Make sure you set it accurately. After the brief intro from Prof. Oak, with Marill as the model, and you give your name (Oscar for this FAQ), the game begins. NEW BARK TOWN Items: Pokegear Pokemon: Either Chikorita, Cyndaquil, or Totodile (anytime) When you wake up, you'll be in your bedroom. Head downstairs and set the day of the week (this has major implications later on). Mom will give you the pokegear and offer to save your money. Do it to have a constant source of cash later. After leaving home, head to Prof. Elm's lab. He'll ask you to run an errand for him, and will give you a Pokemon for company. The choice will be your first Pokemon. What to choose? Chikorita: Good defense stats, nice typing (pure Grass), and a powerful attack quite early. However, the type yeilds big problems in the first two gyms. Cyndaquil: Fire is an important type in G/S, and he's the firey one. It has a good Spec. Attack, and nice stats everywhere else. However, you'll only have one damaging attack until level 12. Totodile: Has a high physical Attack rating, and a pretty high HP count. Starts with Scratch, which is more damaging and accurate than the Tackle attack the other starters have. However, there's many good Waters in this game. Personally, I went with Totodile, but it's your call. After you give it a nickname, which is optional, Prof. Oak's aide will give you a Potion. Take it and head west to Route 29. ROUTE 29 Items- Berry, Potion Pokemon- Sentret (Morning, Afternoon), Pidgey (Morning, Afternoon), Rattata (all times), Hoothoot (Evening) (Hereafter, Morning is M, Afternoon is A, Evening is E. MAE means they're always available.) The grass is one of the places to fight Wild Pokemon, and there's lots of it between home and Cherrygrove. Get in some fights to build levels, as you'll need them soon. Save the Berries, as you'll need them later. At the end, try to have learned their next move (either Smokescreen, Razor Leaf, or Rage). When that's done, go into Cherrygrove. CHERRYGROVE CITY Items- Map Card for pokegear Pokemon- None As you enter the town, an old man will offer to give you a tour of the town. Accept, and you'll get a Map Card for the pokegear for your effort. Pick up some Potions at the pokemart, and heal. When prepared, move north to Route 30. ROUTE 30 Items- Berry x2, Poisoncure Berry, Mystery Egg, Pokédex Pokemon- Gold-- Caterpie (MA), Metapod (MA), Pidgey (MA), Hoothoot (E), Rattata (E), Spinarak (E) Silver-- Ledyba (M), Weedle (MA), Kakuna (MA), Pidgey (MA), Hoothoot (E), Rattata (E) At the first house you come to, pick the Berry outside, and talk to the guy inside. He'll give you a Berry, for a total of 4 so far. Go to the right, and up to Mr. Pokemon's house. Professor Oak is there, and he'll give you a Pokédex. Mr. Pokemon will give you the Mystery Egg, which you should run back to Prof. Elm. Heal when you get to Cherrygrove, as a nasty suprise is waiting outside of town... your rival. ???- Weakness of your starter (you picked Chikorita, he takes Cyndaquil. You pick Cyndaquil, he takes Totodile. You pick Totodile, he takes Chikorita.) His Pokemon beats yours on type. But he's level 5, and you should be at least level 8. Tackle/Scratch away. Heal with a Potion if your Pokemon gets into the red. The rival takes off after the loss, leaving you with a clear path to New Bark. When you get there, there's a cop talking to Prof. Elm, and the ensuing conversation gives you a chance to name the rival (called Rival for our purposes). You'll give the egg to Prof. Elm, and he'll send you on your way. Before you leave, though, the Aide gives you 5 poke Balls. Time to start catching. Go back to Route 29, and go to the tollbooth area. When you get through, you'll be in Route 46. You can't go far here, but there is a grassy area where you can catch Geodude and Spearow. Get them both. Also, raise their levels to that of your starter. On Route 29, catch whatever you can find, although I'll be blunt: They all suck. Restock the Balls in Cherrygrove, as they're finally for sale. On Route 30, pick up the bug that's appropriate to your version (either Ledyba or Spinirak). As well, get either Caterpie or Weedle (again, depends on version), and level them up. At Level 10, you'll get a good early Bug-type. At this point, you'll be able to fight trainers. They serve the purpose of being punching bags for your Pokemon, and they pay you for beating them. Nice deal. In G/S, some of them will offer you their phone #'s for future battles. Don't take any of the #s here, though. ROUTE 31 Items- Antidote, poke Ball, Bitter Berry Pokemon- Same as Route 30, add Bellsprout (MAE) On Route 31, catch Bellsprout (pathetic as it might be). At least it's data for the Pokédex. Raise a team (starter, Spearow, Geodude, bug-type), to L11. This is important because Geodude learns Rock Throw at that level, and that will carry you through the first gym. Grab the items, and head west to Violet City. VIOLET CITY- HOME OF THE ZEPHYR BADGE Items- Paralyzecure Berry, Zephyr Badge, TM 31 (Mud-Slap) Pokemon- Togepi Egg (after beating the Gym) When you enter the city, heal at the center, and pick up any items along the way. Before going to the Gym, make a pitstop at Sprout Tower, preferably at night. SPROUT TOWER Items- Paralyze Heal, X Defend, Potion, Escape Rope Pokemon- Rattata (MAE), Gastly (E). This place is quite simple. Just find the stairs and take them up (or down, like on the second floor). Also, catch Gastly here: It's got a Hypnosis skill that will be very useful for catching Pokemon. Level it up by beating the trainers. They all use Bellsprouts except for a couple of deviants who have Hoothoots on their teams. On the third floor, pick up the Potion, and see that your rival is up to his old tricks. There's no fight, thankfully. Get the Escape Rope and fight the leader, who has 2 Bellsprouts (L7) and a Hoothoot (L10). Beat him for HM 05, which teaches Flash to a Pokemon. It lowers accuracy in battle, and lights up caves outside. But, you can't use it outside without the Zephyr Badge, so go to the gym. Pokemon Gyms are usually dedicated to one type. In this case, the type du jour is Flying. There are two minor trainers before the leader, but they're easily defeated. When the underlings' wings are clipped, go to the top to find Falkner, the Gym Leader. Talk to him and the fun begins. Leader Falkner Pokemon- L7 Pidgey, L9 Pidgeotto. Rewards- $900, Zephyr Badge, TM 31 (Mud-Slap) This is too easy if you have a Geodude at Level 11. Just Rock Throw them to death. The Pidgeotto has a Mud-Slap attack that does Ground-type damage (WHY?) and lowers accuracy, but Rock Throw will win the day. Collect the badge and the TM (Technical Machine, teaches 1 Pokemon 1 move they couldn't learn normally), and leave. When you leave the gym, you'll get a call from Elm, whose aide is at the Center. At the center, talk to the Aide to get the Egg back. This time, it takes a spot in your party, and you have to keep it in your party until it hatches. Very irritating... After getting the Egg, you have a choice to make. Head west to Route 36 and the Ruins of Alph, or south to Route 32? Go south for a Paralyzecure Berry, and make the choice. I'll take you through the Ruins first. RUINS OF ALPH Items- Unown Pokédex Pokemon- Unown (forms A-K) From Violet Gym, go west, and then north until you come to a tollbooth. This leads to Route 36, which is blocked by a tree that shakes when you talk to it. You can't move it, so head south to the ruins. Go into the first cave you see, and check the left side of the panel. Complete the puzzle (it's a below view of a Kabuto) to send yourself into the Ruins of Alph. *NOTE: I have received many e-mails about this, as people are saying they have completed the puzzle but nothing happens. Tristan says: "It is my belief that they placed the eyes in the wrong position, because that is what I did so many times, the eyes in the opposite position other than the right way look just fine and I believe that is what confused them." Thank you, Tristain. Anyway, when you do complete the puzzle, a small song will play. When this happens, press A to cause the platform to fall.* SIDEQUEST: The Ruins of Alph Puzzles All of these puzzles are annoying, but if you want to do them, I'll post them. The first puzzle you can access is a Kabuto. The other three are Aerodactyl, Omanyte, and Ho-oh. The actual ruins is a very small room. But while exploring, you'll come across Unown Pokemon, in one of 12 forms (one/letter of the alphabet). The only attack they will ever have is an attack called Hidden Power, which does random damage of a random type. Collect three forms and climb the ladder to meet a scientist, who'll update your Pokédex to track these weird whatevers. From the hut, follow the trees to a booth that leads to Route 32. ROUTE 32 Items- Miracle Seed, Potion, Great Ball, Poison Barb (Friday only), Phone Number Ralph, Old Rod Pokemon- Gold-- Hoppip (MA), Rattata (MAE), Bellsprout (MAE), Mareep (MAE), Wooper (ME) Silver-- Same, but add Ekans (MAE) Fishing-- Magikarp, Tentacool, Qwilfish (swarmer) When you come to the entrance of Route 32, a trainer will reward you with a Miracle Seed item to boost the effetiveness of Grass moves by about 20%. If you have Chikorita on you, equip it, but save it if you don't. Battle the trainers, and try to catch Mareep. It's the only Electric-type you'll see for a while, and is quite useful. Build Mareep up along the docks by beating Fishers. Ralph, a Fisher, has information on when Qwilfish swarm, so get his number. When you come to the Pokemon Center, talk to the fisherman inside to collect the Old Rod. Now you'll be able to fish waterways for Pokemon. By now, everyone should be L14 or within a few exp. of it. When all is taken care of, enter the Union Cave. *NOTE* My Egg hatched here. If you didn't, just press on with 5 Pokemon. Otherwise, keep Mareep with you. UNION CAVE Items- Potion, X Attack, Great Ball, Awakening, TM 39 (Swift), X Defend Pokemon- Gold-- Geodude, Onix, Rattata, Zubat, Sandshrew Silver-- Same, but no Sandshrew Fishing-- Magikarp, Goldeen, Seaking (need Super Rod) Mainly, this place is for leveling up. Beat around the trainers for Exp, and catch any new Pokemon. If you're going for Onix, use Gastly to put it to sleep, and its Lick attack to weaken. Swift, the TM you pick up here, does some damage, but only misses once in a blue moon (or if the opponent's Digging or Flying, but that shouldn't matter yet). It's a straight-forward path, and when you come out, you'll be on Route 33. ROUTE 33 Items- Poisoncure Berry, Anthony's # Pokemon- Gold-- Spearow (MA), Hoppip (MA), Zubat (ME), Rattata (MAE) Silver-- Spearow (MA), Hoppip (MA), Zubat (ME), Ekans (MAE), Rattata (MAE) Simple route, with one item and one trainer. Anthony, the trainer, will offer his # after you beat him, and you should take it. He'll then call you if the Dunsparce start swarming in the Dark Cave. After thrashing him, raise all Pokemon to level 15, and head into Azalea. AZALEA TOWN Items- Lure Ball, White Apricorn, Hive Badge, TM 49 (Fury Cutter) Pokemon- None After healing and getting items (get the Super Potions, but don't bother with the Charcoal. You'll get a freebie soon.), go to the house with the Berry bush behind it. Talk to Kurt inside to open up the path to the Slowpoke well. It seems that the Slowpoke is the town mascot, and their tails are being cut off... to be eaten. Gross... Anyway, defeat the Rockets, grab the Super Potion (be warned... the last Rocket has a L14 Koffing), and escape the well. For your efforts, Kurt will give you a Lure Ball, which catches Pokemon you fish for easier. Also, if you take the Apricorn behind Kurt's house and give it to him, he'll offer to turn it into a special poke Ball. Do it, and one day later, you'll have a Fast Ball. This catches Pokemon that run, and should be saved for the mystical beasts. After collecting your reward, head to the gym. The trainers inside like Bugs, so Cyndaquil really shines here. Also, Spearow and Geodude, and Mareep (Flaaffy if it evolved), are useful. Beat the 4 trainers inside, and fight the leader, Bugsy. Leader Bugsy Pokemon- L14 Metapod, L14 Kakuna, L16 Scyther Rewards- $1600, Hive Badge, TM 49 (Fury Cutter) If you lose to the first two, take out the game and sell it. Scyther is the main problem here. Its Fury Cutter attack will waste you if it gets any momentum going, so use Geodude (Rock is 4x effective to the Bug/Flying Scyther) to beat him. Also, since Spearow resists Bug, a couple of Pecks could do the job. After the fight, collect the Badge and TM 49, which lets you turn Fury Cutter on unsuspecting opponents. Heal after the gym and try to head west to Ilex Forest. Your rival will cut you off, and after a few idle threats, a fight will start. Rival Pokemon- L12 Gastly, L14 Zubat, L16 second form of starter Use a powerful physical attack (that isn't Normal) to get rid of Gastly. Flaaffy takes out Zubat in a Thundershock. Use Spearow's Peck on Bayleef, Geodude's Rock Throw/Magnitude attack on Quilava, and Flaaffy's Thundershock on Croconaw. After he runs off, enter the Ilex Forest. ILEX FOREST Items- Revive, HM 01 (Cut), Charcoal, TM 02 (Headbutt) Pokemon- Gold-- Caterpie (MA), Metapod (MA), Zubat (ME), Paras (MAE), Oddish (MAE) Silver-- Weedle (MA), Kakuna (MA), Zubat (MA), Paras (MAE), Oddish (MAE) Fishing-- Magikarp, Poliwag The first thing you'll find is a person looking for a Farfetch'd. To reunite trainer and Pokemon, go down, and right. Get the Revive, and go up past the platform. Go left to find Farfetch'd, and follow the path back to the trainer. Your reward is the Cut HM. Give it to whoever's eligible. Use it to cut your way into the second part of the forest. *To get the Charcoal, you'll have to return to Azaela and go to the charcoal maker's home. Pick it up, and equip it on Quilava if you have it, or save it for Magmar later.* After you cut down the bush, go left and then up. Follow the trees around until you find someone who'll give you the Headbutt TM. Try it on the trees to knock out some Pokemon. You'll get your versions' Bug family (Caterpie in Gold, Weedle in Silver), Pineco, a new Pokemon who should be put to sleep instantly to avoid Selfdestruct, and Exeggcute. From the TM, hop the ledge, and go up to the gapped platform. Go through the gap and left to the tollbooth leading to Route 34. ROUTE 34 Items- TM 12 (Sweet Scent) Pokemon- Abra, Drowzee, Rattata, Ditto (all MAE) Fishing- Magikarp, Krabby, Kingler (Super Rod), Corsola (Good Rod, MA), Staryu (Good Rod E). In the booth is a Butterfree trainer. Talk to her to get TM 12, which is Sweet Scent. It drops Evade in battle, and attracts Pokemon outside of it. The Pokemon you can catch here are all important. Abra's still Teleporting away, but Gastly's Mean Look can stop the Psychic in its tracks. Drowzees are quite common, so make sure you catch one. There's an important trade in the next city. Ditto's an important catch because of the Daycare Center located on Route 34. As in the originals, you can leave a Pokemon here and let it get Exp. But now, if you leave two similar Pokemon of opposite genders here, they may make an egg. But what if the Pokemon you want to mate doesn't have a match? Simply pimp Ditto in... the sick little guy will make eggs with everything. (Except certain Pokemon, usually mysticals.) Beat all the trainers, as they are important exp. Try to be L18 for everyone by Goldenrod, and prepare to dump Beedrill for a frentic little Fighting Pokemon. GOLDENROD CITY Items- Bicycle, Bill's #, Radio Card (pokegear), TM 27/21 (only available on Sundays, available every week) (Return/Frustration), Coin Case, Plain Badge, TM 45 (Attract), Squirtbottle, Mystery Gift option Pokemon- Machop (trade Drowzee on 5th floor of department store) A lot to do here, starting with healing. Next, go around the Department Store and down to find a Bike Shop. No voucher necessary, just walk in and they'll give you a Bike. Next, right by the water in the bottom part of town is Bill's house. Talk to his family for a conveinent check on when your current storage box is full. After that, go to the radio tower (the large black building) and talk to the receptionist to take a quick quiz. The questions are easy, but if you get stumped, I've typed the answers backwards for you. sey, sey, on, sey, on. Get the 5 questions right to win a Radio Card for your pokegear, which will allow you to listen to the radio whenever you want. (And, if you get lucky in the Lucky Number game, win a Master Ball. But one of your Pokemon's ID # must be the exact same as the number they draw. The draw's on Friday.) Next is the department store, which is 6 floors designed with your personal bankruptcy in mind. Bring Drowzee (over the bug) for this part. On the second floor, buy up some Full Heals. This early on, they're a steal. The stuff on the 3rd floor is useless, and the 4th floor is out of your price range. But the 5th... aaah. The elemental punches are now TMs, and you can buy them. Pick up a Thunderpunch for Flaaffy and Quilava (if you have it), a Fire Punch for Quilava (if you have one), and an Ice Punch for Croconaw (if you have one). Also, pick up a couple of Headbutts, as they are a great offensive move. On Sundays, there's a lady at the counter who will give you a TM depending on how happy your Pokemon is. If it's happy, you'll get Return: if it's unhappy, you'll get Frustration. *NOTE* If you're on a Game Boy Color, talk to one of the girls on the 5th floor, and you'll unlock the Mystery Gift item, which can give you up to five items free every day! (Thanks to Raynor for suggesting I include this). Also on the 5th floor is a person willing to trade a Machop for a Drowzee. SAVE BEFORE MAKING THIS TRADE! When it's done, check the gender. If it's female, fine. If not, reset and trade again. You need a female Machop for the next section. On the 6th floor are the traditional vending machines. Pick up some Lemonade here: it's 1/2 the price of a Super Potion, but heals 30 more HP. From the store, go to an indented building across the street from the gym. This leads to an underground path, which has the Coin Case and several weird shops in it. One sells beauty treatments (not open Monday), one has bitter items (only on weekends), and the final one has trinkets that can be sold for a profit (Monday mornings). Beat the trainers, get the case, and go. After all that bankruptcy, you must've thought I'd ignore the gym. Yeah, right. Anyway, the gym caters to Normal-types. That's why I told you to trade for Machop. Low Kick (and Karate Chop when you learn it) will destroy this gym. Beat the 4 trainers (Machop should jump about 6-7 levels because of boosted exp.) and fight Whitney. (PS: Did anyone besides me notice that the gym's shaped like Clefairy?) Leader Whitney Pokemon- L18 Clefairy, L20 Milktank Rewards- $2000, Plain Badge, TM 45 (Attract) Easy if you're using a female Machop. Use either Fighting move for a quick KO. The reason why I said female Machop is because Milktank is always female, and it has Attract, which stops Pokemon of the opposite gender from attacking 1/2 the time. Crybaby Whitney will refuse to give you the Badge and TM at first. However, after she gets a quick tongue-lashing, you'll get the goods. Head out to heal, and go east to a little house in the corner of town. For beating Whitney, the lady will give you a Squirtbottle, which is an important item. With the city cleaned out temporarily, head north to Route 35. *NOTE: The Game Corner will be dealt with in the Miscellaneous Information Section.* ROUTE 35 Items- Mystery Berry, TM 04 (Rollout), Arnie's # Pokemon- Abra (MAE), Drowzee (MAE), Ditto (MAE), Nidoran Male and Female (MAE), Pidgey (MA), Hoothoot (E), Yanma (MAE, swarmer) Beat the trainers around for a while, and catch the wild Pokemon. The Nidos are the new attraction, but if you talk to Arnie after kicking his roody-poo candy-(radio edit) all over the Route, he'll give you a call when the Yanma swarm. After beating Arnie, go down to find a TM 04, which is a Rock-type attack that lasts 5 rounds, and doubles in power every round. Just north of here is the National Park, home to the thrice-weekly Bug Catching Contest. NATIONAL PARK Items- Quick Claw, Paralyze Heal, TM 28 (Dig) Pokemon- Gold-- Caterpie (MA), Metapod (MA), Pidgey (MA), Sunkern (A), Hoothoot (E) Silver-- Weedle (MA), Kakuna (MA), Pidgey (MA), Sunkern (A), Hoothoot (E) The Quick Claw (a possible first hit even if you're slower) is in the possession of a lady on a bench on the right side of the park. To get the Paralyze Heal, go along the top until you see a fence with no ring. Go in the open area and it's staring you right in the face. As for TM 28, go left from the Paralyze Heal and all the way down. But the items or even the Pokemon aren't the main attraction here. That honor is reserved for the Bug Catching Contest. Held on Tuesday, Thursday, and Saturday, Bug Catching contestants pay nothing to try to catch a good Bug type. At their disposal are 20 not-very good Park Balls, 1 Pokemon, and 20 minutes. (In this case, bring a sleeper.) Bugs are graded on rarity (A Caterpie would get far less points than a Scyther, for example), and level. (A level 9 Scyther would get less points than a Level 18.) When time expires, Pokemon are graded, and the winner receives the new Sun Stone, which evolves Sunkern and Gloom. Second place gets an Everstone, which is a holdable item that stops evolution. 3rd place gets a Gold Berry, which restores some HP. Consolation prizes are Berries. Also, you keep the Pokemon you caught. This is the only place to get Caterpie in Silver, Weedle in Gold, Scyther, and Pinsir. Be sure to come back often. When done here, head east to Route 36. ROUTE 36 Items- Ice Berry, TM 08 (Rock Smash) Pokemon- Gold-- Pidgey (MA), Pidgeotto (A), Growlithe (MAE), Stantler (MAE), Nidoran Male and Female (MAE), Hoothoot (E), Sudowoodo Silver-- Pidgey (MA), Pidgeotto (A), Vulpix (MAE), Stantler (MAE), Nidoran Male and Female (MAE), Hoothoot (E), Sudowoodo Simple route, a couple of trainers. The reason you're here is to clear that stupid tree out of the way. It's actually Sudowoodo, a pure-Rock Pokemon. You've got one chance to catch it, so save and don't take stupid chances. After catching the tree, talk to the portly man to get TM 08, Rock Smash. In battle, it will do light Fighting damage and lower Defense. Out of battle, it clears rocks. Next is Route 37. ROUTE 37 Items- Red Apricorn, Blue Apricorn, Black Apricorn Pokemon- Gold-- Pidgey (MA), Pidgeotto (A), Growlithe (MAE), Stantler (MAE), Hoothoot (E), Spinarak (E) Silver-- Ledyba (M), Pidgey (MA), Pidgeotto (A), Vulpix (MAE), Stantler (MAE), Hoothoot (E) Some more trainers to beat around, and the infamous Apricorns. The Red one becomes a Level Ball, which makes catching low-level Pokemon easier. The Blue Apricorn is a Lure Ball, which Kurt gave you. The Black one becomes a Heavy Ball, which catches Pokemon like Snorlax and Lapras. When you're done Apricorn-picking, level up to 21 (Spearow will evolve), and head to Ecruteak City. ECRUTEAK CITY Items- HM 03, Itemfinder, Fog Badge, TM 30 (Shadow Ball) Pokemon- Eevee As usual, heal when you hit town. When you enter the Center, Bill will be waiting with important news: The Time Capsule has been fixed! Now, you can trade across to Red/Blue/Yellow and fill some of those Pokédex holes. When Bill leaves, follow him to Goldenrod with an open slot on the team to get Eevee! Back in town, heal and go to the dance hall. There are 5 dancers there, and if you beat them all, you get the Surf HM. The Dancers use the 5 (no, that's not a misprint, there are 5) forms of Eevee. The usual crowd of Vaporeon, Jolteon, and Flareon has swelled to include Psychic-type Esperon and Dark-type Umbreon. Dark goes down to Fighting and Bug. After getting Surf, go to the Burned Tower. BURNED TOWER Items- X Speed, Burn Heal, HP Up Pokemon- Rattata, Raticate (1st), Zubat, Koffing, Magmar (2nd) *The Wandering Legendary Pokemon are released here* Rival Pokemon- L20 Haunter, L18 Magnemite, L20 Zubat, L22 second form of starter Deal with these guys the same way you did last time. Haunter drops at the hands of a good, non-Normal, physical attack. Thunderpunch from Flaaffy will get rid of Zubat. Magnemite is part-Steel, which has many resistances. Problem for Rival is, Electric and Steel have a common weakness... Dig or Magnitude it away. The starter drops to Geodude's Rock or Ground attack (Quilava), Flaaffy's Thunderpunch (Crocanaw), or Fearow's Peck (Bayleef). Catch Koffing, then retreat to the Pokemon Center to heal and drop Gastly. Why? Because Gastly's become less useful, and Magmar's coming up. (If you have Quilava, keep Gastly and drop it for Lapras later.) Work on getting Magmar to around level 23 with the rest of your party if you're using him. To actually complete your objective, which is release the Legendary Wandering Pokemon, go to the left, go up, and break the rock with Rock Smash. Beat the trainer, and drop down. Walk up the stairs, and they will break out. Accomplish the level goal and dart. Back outside, collect your thoughts and go after Morty's Fog Badge. To get to Morty, you have to fight every trainer in the gym, and negotiate an invisble path. From the first trainer, go to the right statue and up. Beat the trainer, and go left until you are parallel with the left statue. Go up, beat the trainer, and go right until you line up with the right statue. Up from there is the final trainer and Morty's platform. This path has given you an idea as to how the Ghosts here fight. They like to use Mean Look to stop you from switching, and then use Curse. Quick attacks are needed to beat them. Make sure everyone has one non-Normal or Fighting attack (maybe give Machop Dig or one of the element punches). When ready, talk to Morty and let the fun begin. Leader- Morty Pokemon- L21 Gastly, L21 Haunter, L23 Haunter, L25 Gengar Rewards- $1600, Fog Badge, TM 30 (Shadow Ball) This is probably the hardest fight you've had so far. The Ghosts will often use the Mean/Curse combo, which will really mess you up. If you've been raising a Psychic, bring it here. Ground attacks will also work, considering the Ghosts are all part Poison. Gengar is a royal pain... he's already got Hypnosis/Dream Eater. Get Machop either Digging or switching to avoid a slaughter. After you beat Morty, he'll hand over the Fog Badge, and Shadow Ball, the best Ghost attack in the game. Drop into the pit to go back to the start, and get out to heal. When you have all the things you need, go to Route 38. Oh, and how many Berries do you have? Try to have 6. ROUTE 38 Items- Berry, Chad's # Pokemon- Gold-- Farfetch'd (MA), Magnemite (MAE), Tauros (MAE), Rattata (MAE), Raticate (MAE), Milktank (MAE), Snubbull (MAE, swarmer) Silver-- Farfetch'd (MA), Magnemite (MAE), Tauros (MAE), Meowth (MAE), Raticate (MAE), Milktank (MAE), Snubbull (MAE, swarmer) Some trainers, a Berry tree, and several new Pokemon are the highlights of this route. Chad, the Mr. Mime trainer, knows when the Snubbull swarm, so say hi to him. Grab the Berry, for 7 total. You'll need them on Route 39. ROUTE 39 Items- Mint Berry, MooMoo Milk, TM 13 (Snore) (last two items require 7 Berries) Pokemon- Same as 38, except for Snubbull The first place you'll want to go is the farmhouse. Talk to the farmers and they'll tell you about their sick Milktank. The cow is next door, so feed it all the Berries you've got. When you feed it 7, she'll start producing milk again, and the farmer will give you TM 13, which teaches Snore. This does damage while you're asleep. Also, MooMoo Milk will go on sale here for $500. Stock up, as it's an excellent healing item (100 HP). The Pokemon are nothing new, and the trainers are easy. Beat them and head south to enter Olivine City. OLIVINE CITY Items- Good Rod, HM 04 (Strength) Pokemon- Fish Olivine Proper- Same as Route 34 Olivine Docks- Magikarp, Tentacool, Shellder (Good Rod +), Chinchou (Good Rod +), Lanturn (Super Rod), Tentacruel (Super Rod) Rock Smash- Krabby, Shuckle Your rival will intercept you as you enter town. He doesn't want to fight you, because he's looking for Olivine's Gym Leader, Jasmine. The story around town is that she's helping a sick Pokemon at the Lighthouse in the southeast part of the city. We'll get to her later, but for now, start by going to the house right below the Gym. Someone there will give you a Good Rod, which is a serious upgrade. Deposit the Old Rod in your PC. Also, just west of the Pokemon Center is a restraunt. Talk to the sailor at the table to get HM 04, which teaches Strength. Now, it's time to backtrack all the way to Azalea Town. Teach Surf to some- one you don't intend to use, and give Kurt a Black Apricorn on Thursday. On Friday, get the Heavy Ball and duck into Union Cave. Remember when you got the Swift TM? Well, go back to the platform and surf down. From there, go down the ladder and beat a few trainers. In this area on Friday only is Lapras, a Water/Ice Pokemon. Use someone to wear it down, paralyze/sleep it, and use the Heavy Ball. You should now have a great Pokemon. Give it Surf because it has no Water move. Back in Olivine (with Lapras in your party for good), fish around for a while and catch some Pokemon. When you have everyone at level 26, enter the Lighthouse. OLIVINE LIGHTHOUSE Items- Great Ball, TM 34 (Swagger), Rare Candy, Ether, Super Potion Pokemon- None This is pretty straightforward for the first couple of floors. Beat the Gentlemen: they carry a lot of money. On the fourth floor, you can either go up or down. Go up to collect some good items: A Rare Candy and TM 34, which teaches the Swagger move. This will confuse your opponent and double their physical Attack. Drop down to the 4th floor, and fall down the hole to a part of the 3rd floor you couldn't reach before. From there, take the stairs to to the 6th floor and Jasmine. She won't come down until you get the Ampharos who charges the lighthouse some medicine. The medicine's in Cianwood City, across the ocean. From the lighthouse, go to the open land area. Use Rock Smash to break some of the rocks and find some Pokemon. Krabby are pretty common, but every once in a while, you'll find the Bug/Rock Shuckle. This guy has no offense to speak of, and his speed's terrible. But his defensive stats... Off the page. Don't worry if you don't get one here, as there's one in Cianwood. When ready, shove off for Routes 40-41. ROUTES 40-41 Items- None Pokemon- Tentacool (MAE), Tentacruel (MAE), Mantine (MAE, Gold only) This whole route is Surfing, so I hope you don't get seasick easily. Just go along, getting level ups (if the trainers don't give them to you, the wild Pokemon will) and any Pokemon you may have missed. Along the way, you will see islands with Whirlpools blocking the entrances. These are the Whirl Islands, home to the mystical Psychic/Flying Pokemon Lugia. However, there's a couple of items you need to catch Lugia (the Whirlpool HM and the Silver Wing) that you won't get 'til much later. So, head into Cianwood City. CIANWOOD CITY Items- Secret Potion, Storm Badge, TM 01 (Dynamicpunch), HM 02 (Fly) Pokemon- Shuckle After healing, the first place you should go is the house down-and-left from the Pokemon Center. The guy inside has Jasmine's medicine. If you leave and come back, he'll sell some healing items. Just above his house is a paranoid trainer. It would appear that Rival bullied him into giving up a rare Pokemon. He'll give you Shuckle if you have an open slot on the team. Next stop would be the gym. This is a fighting-type gym, so bring any Psychics and Flyers you might have. Also, bring someone with Strength, and an Electric Pokemon. The trainers all have non-Fighting attacks on their Pokemon, so Ghost's invulnerability is nullified. Beat the three trainers, move the rocks (move the left and right ones up, then move the center one either to the left or right), beat one more trainer, and fight Chuck, the local Gym Leader. Leader Chuck Pokemon- L27 Primeape, L30 Poliwrath Rewards- $3000, Storm Badge, TM 01 (Dynamicpunch) Primeape is easy. Just use decent Psychic, Flying, or powerful Special techniques. Poliwrath is extremely hard, though. If it uses Mind Reader, you will be hit with Dynamicpunch next turn. DP does massive Fighting-type damage and Confuses instantly. It's only got 1/2 accuracy, but Mind Reader makes it so the next move always hits. Use an Electric with Thunder Wave (Flaaffy) to paralyze it, and wear it down with Electric attacks. After the fight, you'll get the Storm Badge and the TM for Dynamicpunch, which really isn't useful now. When you get outside, talk to Chuck's wife to get HM 02, which is Fly. This will get you back to Olivine very quickly. OLIVINE CITY GYM Items- Mineral Badge, TM 23 (Iron Tail) Pokemon- None When you land in Olivine, climb back to Jasmine's location. Give her the medicine and she'll go back to the gym. Inside, she'll offer to fight you for the Mineral Badge. She uses one of the new types, Steel. Leader Jasmine Pokemon- L30 Magnemite (x2), L35 Steelix Rewards- $3500, Mineral Badge, TM 23 (Iron Tail) The two Magnemites are a cinch. Just Dig/Magnitude them out. Steelix is the real pain. Steel-types resist everything but Fire, Ground, Fighting, (which does double damage) Water, and Electric (which are neutral.) Because Steelix is part-Ground, Fire and Electric are out. Ground could work, but unless you've got Sandslash, your ground type is part Rock, which takes double damage from Steel. Fighting moves like Low Kick and Lapras' Surf will do the most damage, even with Steelix's Sunny Day attack, which cuts Water damage in half. After you beat Jasmine, she'll give you the Mineral Badge, and the Iron Tail attack. This should go on your Fire-type. Now, the next stop is Route 42, east of Ecruteak City. However, there are some side items you can do with the HMs. These are outlined below. Cherrygrove City: Surf to the fisherman and talk to him. He'll give you the Mystic Water that boosts Water damage. Violet City: Use Surf in the waterways to get a PP Up and a Rare Candy. Route 32: Use Cut to access a portly man who has TM 05, Roar. Union Cave: In the room where you got Swift, Surf the water to a new part of the cave. Go left the first chance you get and go out. This leads to a new part of the ruins with a trainer, and is the only place in the game to catch Psychic/Flying Natu and Normal-type Smeargle. Smeargle's unusual, in that it learns only one move, Sketch. But that move can open up any move in the game, because it permanetly copies the last move the other Pokemon used. Azalea Town: You can use Strength in the Slowpoke Well to access a couple of new items. One is TM 18, Rain Dance. The other one is the King's Rock, which gives all moves a chance at flinching, and evolves Poliwhirl and Slowpoke when you trade them with the rock attached. As well, this is the earliest place to catch Slowpoke, Slowbro, and Golbat. Ilex Forest: Surf in the pond by the exit to find Psyduck and Golduck. Route 34: On the left side of the Route is a water path. Surf down it and go into the inlet. Beat the 3 trainers inside to earn the Soft Sand item, which boosts Ground damage. Ecruteak City: In the Burned Tower, use Rock Smash on the right side and go up to a hole. Fall down and use Strength to get TM 20, which is Endure. With all that done, head east to Route 42. ROUTE 42 Items- Ultra Ball, Yellow Apricorn, Green Apricorn, Peach Apricorn Pokemon- Gold-- Spearow (MA), Mankey (MAE), Mareep (MAE), Flaaffy (MAE), Zubat (E) Silver-- Spearow (MA), Mareep (MAE), Flaaffy (MAE), Zubat (E) Headbutt-- Spearow, Aipom, Heracross The main features of the route are the Apricorn grove (you'll need Cut), and the new Pokemon that can be caught here. Aipom's a Normal-type who has a weird hand as its back passage, and Heracross learns the new power move Megahorn. The damage is similar to that of Fire Blast and Thunder. The only reason why you're on this route is that it's the only route leading to Mahogany Town. That's the next destination. MAHOGANY TOWN Items- Glacier Badge, TM 16 (Icy Wind) Pokemon- None When you come into town, you'll notice several things. The poke Mart is selling useless items, the Gym is blocked off, and the path to Route 44 is blocked. And I'll give you 3 guesses as to who's behind this. So heal, and head north to Route 43/Lake of Rage. ROUTE 43/LAKE OF RAGE Items- Bitter Berry, Max Ether x2, TM 10 (Hidden Power), TM 43 (Detect), Red Scale Pokemon- Pidgeotto (MA), Venonat (ME), Mareep (MAE), Flaaffy (MAE), Girafarig (MAE), Noctowl (E), Red Gyarados Fishing- Magikarp, Gyarados The tollbooth on Route 43 is being manned by a member of Team Rocket. If you want to pass, they'll let you, but it'll cost $1000. It's better to take the grassy path, as you can catch some Pokemon and fight some trainers. The route leads to the Lake of Rage. If you take the left entrance to the Lake, you'll be able to use Cut to get some TMs. In the house is TM 10, Hidden Power. You may remember the Unowns back in the Ruins of Alph using this move. Also, you can find TM 43, Detect. This will prevent damage for 1 round, but doesn't work the more you use it. The main reason why you're here, though, is the Red Gyarados. To find it, take the right path and Surf the lake. The Red Gyarados is your typical Gyarados, but it's colored. That means its stats (other than HP) will be very high if/when you level it up. It's your typical one-shot Pokemon, but don't worry if you accidently faint it. You still get the Red Scale item, and you can just catch Gyarados later. *Note: When you get the Red Scale, go back to Route 30 and talk to Mr. Pokemon. If you have the Scale on you, he'll give you an Exp. Share item.* After dealing with the Red Gyarados, Surf back to shore to find Lance, the dragon member of Red/Blue's Elite 4. He doesn't want to fight you (in your shape, you'd probably lose), but he is looking to stop Team Rocket. Follow him to Mahogany's Item Shop, where TR has a secret base for you to bust up. TEAM ROCKET BASE Items- Hyper Potion, Nugget, X Accuracy, Protein, Ice Heal, Dire Hit, Full Heal, TM 46 (Thief), HM 06 (Whirlpool) Pokemon- Geodude, Voltorb, Electrode, Koffing When you go down the stairs, you'll walk by a Persian statue. As soon as you do, two Rockets will attack you. After beating them off, walk left to a passage, and right to another. Go down and around to find a computer. Engage it to stop that from happening. Next, you'll want to double back, and go left past the passage. After a trainer, you'll come to a booby-trapped field. When you step on a tile, a random Pokemon of Geodude, Koffing, and Voltorb will attack. This is your first crack at getting Voltorb, so catch one. When you come to a flight of stairs, go down and Lance will give you a one- time healing. Go to the right, and down the stairs. Now, you'll have to beat two specific trainers to get passwords to the leader. The trainers you have to beat are the trainer by the Full Heal and Dire Hit items (1 L19 Raticate) and the trainer at the upper computer bank (L18 Arbok, L18 Gloom). They will give you the password after you beat them and talk to them again. When you get the passwords, take the stairs above the Protein and go left. Down the stairs, and take the next flight to TM 46, Thief. Head back down the stairs, run into Rival (Lance kicked his butt so you don't have to), and check the door. When it opens, fight the Rocket inside.... Male Rocket Leader Pokemon- L22 Zubat, L22 Koffing, L24 Raticate Rewards- $1584, Generator Room Password Simple trainer. A Rock with a ground move (Graveler/Golem) will do well here. After you beat him, he teleports away, but his Murkrow has the password. Backtrack to the hallway where Lance healed you to start a 2-vs-2 match. Lance will take the guy, while you fight this evil lady.... Female Rocket Leader Pokemon- L26 Ekans, L26 Gloom, L26 Murkrow Rewards- $1800, access to the Generator room Pretty easy. Ground gets Ekans, Fire takes Gloom, and Murkrow falls to an Ice or Electric attack. When the leaders book, you and Lance will eliminate the Electrode by any means necessary. You can catch them if you want, but only catch 1 and faint the other 2. When the Pokemon are gone, Lance will thank you and give you HM 06, Whirlpool. Don't use this on a team member, though. (If you caught the Red Gyarados and aren't using it, give it Whirlpool.) When you come out of the shop, the Gym will be opened up. Walk in to find pretty early on that this place loves Ice-types. Here's the path, fighting every trainer: From the start, go one step past the left statue and go up to the trainer. Beat her, and go back to the start. Beat the trainers on the side in any order. Next, go one square to the left of the right statue, and up to the trainer. Beat him and go back down. Finally, go to the left side of the left statue, and go up, right, down, left, up, and right to find the old man Pryce. Leader Pryce Pokemon- L27 Seel, L29 Dewgong, L31 Pilowswine Rewards- $3100, Glacier Badge, TM 16 (Icy Wind) Seel and Dewgong are part-Water (in fact, Seel is pure-Water). Use Electric and Grass on those two. Pilowswine is Ice/Ground, so be careful. Use Fire and Fighting attacks on this guy. When you defrost Pryce, he'll hand over the Glacier Badge and TM 16, which is the Icy Wind attack. It doesn't do the highest amount of damage, and is slightly inaccurate. But if you want to use it on Lapras, go for it. After you leave the Gym, you'll get a call from Prof. Elm. Team Rocket has seized the Radio Tower! Get back to Goldenrod ASAP! RADIO TOWER: 1st PASS Items- Underground Key, Max Ether, TM 35 (Sleep Talk), Card Key, Amulet Coin Pokemon- None The basic point of this area is to waste the 11 Rockets hanging around. Expect Poison, Normal, Steel, and part-Flying Pokemon. When you get to the 5th floor, talk to the "director" to engage a fight. Fake Director Pokemon- L30 Koffing (x5), Weezing L32 Rewards- $2160, Underground Key Can this get any easier? A Psychic or Ground will destroy him. The "director" will give you the Underground Key for beating him. Now, you have to go to the Underground section of Goldenrod and use the key on the locked door. When you do, Rival will take the time to attack.... Rival Pokemon- L30 Golbat, L28 Magnemite, L30 Haunter, L32 Sneasel, L32 final form of starter Golbat is wasted in a Thunderpunch, and Magnemite in a Dig attack. Haunter's tough, but Dig will be his undoing. Sneasel is Dark/Ice, so use a Fighting move for a quick KO. The starter can be Surfed, Thunderpunched, or Fire Punched into oblivion. After he goes down, you'll fight 3 Rockets, each guarding a switch. The switches manipulate walls and doors in an effort to get to the final door. To get to it, activate the left, center, and right switches in that order. Waste a Rocket, and go through to the storeroom. Go around, beating all the Rockets. The TM (Sleep Talk) is a variation of Metronone in that it only works while you sleep. After getting all the items, fight the last Rocket guarding the real director. Rocket Guard Pokemon- L25 Koffing (x2) Rewards- $1000 You'd think Team Rocket would put something harder as a guard. Beat him the same way you beat the fake director. Talk to the director for the Card Key, which opens the shuttle doors in the Radio Tower. Before you leave, take the stairs to the cash-doubling Amulet Coin. Then, head back to Radio Tower. RADIO TOWER: 2nd PASS Items- Rainbow/Silver Wing (Rainbow in Gold, Silver in Silver), Pink Bow, TM 11 (Sunny Day) Pokemon- None In the tower, go up to the 3rd floor, and use the Card Key in the slot. This will give you access to the hardest Rocket fights. Go up three floors, beating Rockets along the way. On the 5th floor, you'll have to fight the female and male leaders of TR back to back, so be ready. Female Leader (Round 2) Pokemon- L32 Arbok, L32 Vileplume, L32 Murkrow Same Pokemon as in Mahogany, and should be dealt with in the same way. Male Leader (Round 2) Pokemon- L33 Houndoor, L33 Koffing, L35 Houndoom Reward- Rainbow/Silver Wing Koffing you should have no problem with. Houndoor and Houndoom are both Fire/Dark, so use the approriate counters (Water, Ground, Rock, Fighting). When the man drops, the real director will take his seat and give you a different-colored Wing. In Silver, it's the Silver Wing. In Gold, you get the Rainbow Wing. These are the keys to getting the Mystical Birds of G/S. On the 4th floor, Mary (Prof. Oak's cohost on the Pokemon Talk show) will give you a Pink Bow, which powers up Normal moves. On the 3rd floor, a girl will give you TM 11, which is the Sunny Day technique. After you collect your rewards, beat it back to Mahogany. Now that Team Rocket is dead for good, you can now go on Route 44. ROUTE 44 Items- Burnt Berry, Max Revive, Ultra Ball, Wilton's # Pokemon- Bellsprout (MAE), Weepinbell (MAE), Tangela (MAE), Lickitung (MAE) Fishing- Magikarp, Poliwag, Remoraid (swarmer) The trainers on this route are easy after the experience you got fighting Team Rocket. Wilton, a fisherman on the eastern part of the Route, will let you know when the Remoraid swarm, so keep in touch. As for the wild Pokemon, you have to Surf to the grass patch, which has a Max Revive in it. Be sure to get Lickitung, as you'll need it for a scenario later. The cave at the end of the route is the Ice Path. Enter and prepare to freeze your poke Balls off. ICE PATH Items- HM 07 (Waterfall), Max Potion, Full Heal, Nevermelt Ice, TM 44 (Rest), Iron, PP Up Pokemon- Gold-- Zubat (ME), Golbat (MAE), Jynx (MAE), Swinub (MAE) Silver-- Zubat (ME), Golbat (MAE), Jynx (MAE), Delibird (MAE), Swinub (MAE) Remember the sliding puzzles of the Mahogany Gym? Well, they're back and worse than ever. The first major one is a pain in the neck, but I'll guide you through. First, go up, then left, down, left, up, right, up, and right. This will place you in the upper-right corner. From there, go down, left, up, left, down, right, down, right, up, and right to escape. To the right is another path, one you have to negotiate to beat this game. Starting at the higher point, go right, up, left, down, right, up, and right to get HM 07. This is Waterfall, which is needed to win the game. From the HM, go left, down and left to get out and go up the ladder. When up the ladder, go right and down to appear in a boulder-and-hole room. Push the boulders into the holes and go down the ladder. (It shouldn't be that hard.) You'll appear in a giant ice sheet with items around it. From the ladder, go left, down, left, up, and right to get to the next ladder. When you come up, go around the rocks and get the Nevermelt Ice, which increases the power of Ice moves. Double back to a ladder, and you'll turn up in a room with a Z-shaped platform. Go to the stairs and jump down, then go over to get TM 44 (Rest). Then, slide up, left, and down to the final ladder. Get the PP Up on the way out. You'll end up in Blackthorne City. As for the Pokemon, Delibird only learns one move (the usually bad Present), but Swinub and Jynx are both powerful. Swinub has a weird typing (Ice/Ground) that helps in many situations, and Jynx's Lovely Kiss is an accurate sleep move. BLACKTHORNE CITY Items- Dragon Fang, Rising Badge, TM 24 (Dragonbreath) Pokemon- None The best part of the city is the Move Deleter. This man located near the south end of town will make your Pokemon forget useless moves, including HMs! Finally, giving someone good a rotten HM isn't permanent. The other main attraction is the Rising Badge, the final badge in the Johto League. To get it, you'll need to defeat Clair in the Gym. Bring Strength and high-levelled Pokemon. Lapras' Ice Beam, Confuse Ray, and Body Slam attacks are key weapons. Also, make sure Ampharos is ready, and that you have as strong a team as possible. I recommend being L38 for everyone here (yes, Clair's that hard.) To get to Clair, you'll need to beat a trainer, then go up a ladder. Move the rock on the right all the way up, and move the left one into the pit. Go down, fight the trainer, and go to the right. Push the right boulder down, and the left one up all the way, then two spaces right. After beating a third trainer, push a boulder all the way to the right, and a final boulder down into the pit. Go down the ladder you passed, beat two more trainers, and fight the hardest (radio edit) boss in the history of Pokemon. Leader Clair Pokemon- L37 Dragonair (x3), L40 Kingdra Rewards- $4000, Rising Badge, TM 24 (Dragonbreath) The 3 Dragonair aren't a problem. Lapras' Ice Beam will wear them out pretty quickly. If you aren't raising Lapras, Feraligatr's Ice Punch will suffice. The main problem is Kingdra. This Water/Dragon's only real weakness is Dragon, and that's almost impossible to exploit without opening yourself up to serious damage. Use Lapras' Confuse Ray and Body Slam attacks to wreak some havoc. You might have to bring out Lugia (if you have it yet) and Aeroblast Kingdra into next year. After the toughest fight yet, Clair refuses to give you the Badge! Unless you enter the Dragon's Den and get the Dragon Fang item. Bring a Whirlpooler, and follow the left side of the screen to a Whirlpool. Have said Pokemon destroy it, and surf on. Eventually, you'll find the Dragon Fang and claim your well-deserved prize. Now, with all 8 badges, Prof. Elm will call with a suprise at his lab. But, instead of Flying, go south to Route 45. ROUTE 45 Items- Elixir, Max Potion, X Special, Revive, Mystery Berry, Parry's # Pokemon- Gold-- Geodude, Graveler, Gilgar, Teddiursa (all MAE) Silver-- Geodude, Graveler, Skarmony, Phanpy (all MAE) The two new Pokemon in this area are different depending on your version. Gold players get the Ground/Flying (?) Gilgar, and the Normal-type bear Teddiursa. In Silver, you get Steel/Flying Skarmony and the Ground-type Phanpy. The other big thing on this route is Parry's phone number. Parry's a Hiker with one Onix, and will keep his eye on the Marills at Mt. Mortar. We'll get to Mt. Mortar later (it's a side quest). Basically, just hop the fences and beat up all the trainers. At the bottom, you can hang a left and enter Route 46. ROUTE 46 Items- Berry, Paralyzecure Berry, Dire Hit Pokemon- Spearow (MA), Geodude (MAE), Rattata (MAE), Jigglypuff (MAE) *thanks to Byron Kazek for the Jigglypuff report* You may remember this as the place where you caught Spearow and Geodude way back when. At the bottom of Route 46 is Route 29, which means you have officialy come full circle. WELCOME BACK TO NEW BARK Items- Master Ball Pokemon- None When you get home, go see Prof. Elm to get a Master Ball! This is a once-in a lifetime item that catches any Pokemon without fail. Save this for much later, as you'll need it. At this point, the next required place is Route 26/27. However, you can now go after some interesting Pokemon at Mt. Mortar, Whirl Islands (Silver), Tin Tower (Gold), and the Dark Cave. We'll start in Mt. Mortar. You'll need Surf, Flash, Waterfall, and an open space in your party. MT. MORTAR Items- Rare Candy, Max Potion, TM 40 (Defense Curl), Escape Rope, Dragon Scale, Elixir, Max Revive Pokemon- Geodude (MAE), Rattata (MAE), Zubat (MAE), Machop (MAE), Machoke (MAE), Raticate (MAE), Graveler (MAE), Marill (MAE, swarmer), Tyrogue (beat Karate Kiyo), Goldeen (MAE), Seaking (MAE) If you've seen a map of this place, you'll know this is one big mountain. But most of it is bad items and wasted time. To get to where you need to, take the second entrance on Route 42. (NOTE: I will only cover the parts leading to Tyrogue. You can explore further if you wish.) Use Flash when you enter, or you'll be banging your head a lot. When the place is lit up, surf around the platform. When you come to the waterfall, use Waterfall to fly right up. From there, surf around the blocks and enter the next room. This next room is a pain, but the items are worth it. Go left and Surf the little pond to get a Rare Candy, then go back to the start. Go right, and Surf through two ponds to get the Max Potion. From the item, go up, Surf another pond, and go past where the item was. Jump down and head left. When you come to another pond, Surf it and head right. Jump down the first fence and collect TM 40 (Defense Curl), then return to the fence just above the TM. Keep going right, and Surf up. This will take you to an Escape Rope. Get it, and go right to another Surf pond. Go around the rocks and hop two fences to collect the Dragon Scale, which evolves Seadra to Kingdra after trading. Go left and pick up the Elixir, and retrace your steps to the point where you took the two jumps. This time, go left, take one last leap, and left to a ladder. Whew.... You'll appear on a platform. Go around to the maze of rocks, and look for a Max Revive. From the item, go up, left, and down to come to another ladder. From the ladder, it's a short jaunt to the Karate Master, Kiyo. Karate Kiyo Pokemon- L34 Hitmonlee, L34 Hitmonchan Rewards- $816, Tyrogue Getting to him is hard, beating him's a snap. Just use good Flying/Psychic Pokemon and you'll have no problem. After you win, the Master will give you a rare Pokemon that evolves 3 different ways, based on his L20 stats. Attack higher than Defense = Hitmonlee. Defense higher than Attack = Hitmonchan. Equal stats = new Pokemon Hitmontop. After collecting your prize, Escape Rope out of here. DARK CAVE Items- Revive, Darkglasses, TM 13 (Snore), Max Potion, Full Heal, Potion Pokemon- Geodude (MAE), Graveler (MAE), Zubat (MAE), Golbat (MAE), Wobbuffet (MAE), Dunsparce (MAE, swarm) The best entrance to take is just south of Blackthorne, on Route 45. You'll need Surf, Flash, and Rock Smash. When you go in, you'll see a giant lake. Surf down to a distant platform to find a Revive, and go left to TM 13 (Snore). Double back to the pond, and exit on the left side. Go up a set of stairs and down another, then go up past the platforms. The guy there will give you the Darkglasses, which power up Dark-element moves. Go down from him to exit the room. The next section starts with a corner entrance. Go down and Smash the rock, and go right. Break rocks and jump platforms for the other items, and go out on Route 46. Or, you can go left from the entrance, and down to find the exit leading to Route 31. WHIRL ISLANDS Items- Ultra Ball, Max Revive, Max Ether, Full Restore *These are just the items on the way to Lugia.* Pokemon- Krabby (MAE), Seel (MAE), Zubat (MAE), Golbat (MAE), Horsea (MAE), Seadra (MAE), Tentacool (MAE), Tentacruel (MAE), Lugia (ONE, need Silver Wing) To even go near Lugia, you'll need Surf and Whirlpool. You'll need Surf and Flash to get to it. Also, bring an Escape Rope. You'll need a sleep Pokemon, so break out Jynx and level it up quickly. Go back to Route 41. Remember the 4 islands? Take the northeastern one and use Whirlpool on the right side. When you enter the cave, go right and get down the ladder. (Take the upper jump. The old info had a lot of people confused.) When you land, go down as far as you can, left, and down again to a ladder. When you land again, get the Max Revive, then take the waterfall down. Enter the cave and Surf up to Lugia. Save right now. To catch it, you'll need to put it to sleep, wear its health down with attacks, then throw Ultra Balls. A Jynx at a similar level (within a couple of levels of 40) with Lovely Kiss, Ice Punch, and Doubleslap would do great here. Sleep it, Ice Punch it once, then use Doubleslap (which does little damage) to put it in the red. When it's health is as low as you can get it, and it's asleep, throw Ultra/Heavy Balls for the catch. Lugia starts at L40, with the best Flying technique in the game, Aeroblast. It also has Safeguard (prevents status for 5 rounds), Gust, and Recover (you know what this does.) Give it Psychic and Earthquake by TM, and you'll have little problems. Attach the Soft Sand or Leftovers (you'll get them later) for even more power. *Note: If you're playing Gold, this doesn't apply. Just catch Lugia with the Master Ball later, and meet me in Tin Tower.* TIN TOWER Items- Full Heal, Ultra Bal, Escape Rope, Max Revive, Full Restore, Rare Candy, Super Potion, Nugget, Max Elixir Pokemon- Rattata (MAE), Gastly (E), Ho-Oh (ONE, need Rainbow Wing) Go to Ecruteak City, and have a sleep Pokemon handy. The Jynx I recommended for Whirl Islands would be good enough. To get to the tower, go to the house north of the Dance Hall (where you got Surf.) The first couple of floors are pretty basic, just get ready for an amaze-ing next few floors. Starting on the 3rd floor, go left to the Full Heal, then go right. Next, go up and left to the pillar, then go around the pillar and up. Take the ramps going right to get to the 4th floor. The 4th floor is simple. From the ladder, go down, left 2, down to the Ultra Ball, and right. Go down to the Super Potion, then bounce all the way to the left. Ignore the stairs, but get the Escape Rope. Go left from there, and past the left side of the pillar. Take the next staircase. On the 5th floor, go up and right, until you come to the first ramp. Go right 2 ramps, down 1, left 2, down 5, right 2, and down to the next staircase. The 6th floor is easy. Go up to the pillar, right, up, and left to the ramps. Hop down and take the stairs. The 7th floor is where the fun begins. Go up, ignore the teleporter, and right to the Max Revive. Next, go down and left until you come to a fork. Take this one down and step on the pad. From there, follow the teleporters until you come to a lone teleporter and the pillar. Take the stairs to Ho-oh. To get this one, use Lovely Kiss/Hypnosis to put it to sleep. Use weak attacks like Ice Punch and Doubleslap or set damage moves (like Night Shade and Seismic Toss) to put it in the red. Next, toss Ultra/Heavy Balls and ka-ching! You've got Ho-oh. In Gold, Ho-oh starts at L40 and has Sacred Fire, the most powerful Fire move in the game. It also has Recover, Gust, and Safeguard. It can learn the Grass-type Solarbeam, and the Sunny Day attack that makes its Fire moves more powerful (and eliminates Solarbeam's charge.) Be sure to keep Recover. *Silver players, come back here later with the Rainbow Wing and a Master Ball.* Now that that's taken care of, it's time to fight the Elite 4. Bring a Surf a Waterfall, and a Whirlpool Pokemon, and your team for the final fight. ROUTE 26/27 Items- Rare Candy, Moon Stone, TM 37 (Sandstorm), TM 22 (Solarbeam), Ice Berry, Max Elixir Pokemon- Gold-- Doduo, Dodrio, Raticate, Sandslash, Quagsire, Ponyta Silver-- Doduo, Dodrio, Arbok, Raticate, Ponyta, Quagsire Surf east from New Bark to come out on Route 26. Oh, and welcome to Kanto by the way. To get the Candy, Surf to the far right. Enter the first cave you see and surf to the Moon Stone, then Waterfall up to the other side of the fence. When you come out, enter the house, where a lady will check the happiness of your lead Pokemon. If it likes you, you'll get TM 37 (Sandstorm), which damages both Pokemon every turn. Steel, Rock, and Ground aren't affected, so give it to one of those. To get TM 22 (Solarbeam), go on the boardwalk and Surf until you see the Whirlpool. Destroy it and Surf until you see an item and a trainer. Beat the trainer for Solarbeam. The trainers in this area are not easy by any stretch of the imagination. On Route 37, there's a lady who will heal your Pokemon, so stop in. At the end of the route, you'll come to Champion's Path. Show the badges, ignore the guards (they'll clear out eventually), and enter Victory Road. VICTORY ROAD Items- Max Revive, Full Heal, X Special, TM 26 (Earthquake), Full Restore Pokemon- Gold-- Onix (MAE), Graveler (MAE), Golbat (MAE), Rhyhorn (MAE), Ursaring (MAE) Silver-- Onix (MAE), Graveler (MAE), Golbat (MAE), Rhyhorn (MAE), Donphan (MAE) The most annoying parts of the Red/Blue Victory Road (the trainers and the rock puzzles) are gone. However, the wild Pokemon still roam. This is quite easy, with one exception. Rival's back for another butt-kicking. Rival Pokemon- L34 Sneasel, L35 Magneton, L35 Kadabra, L35 Haunter, L36 Golbat, L38 starter. Sneasel is dead in a fighting move, and Magneton in a Ground move. Kadabra and Haunter both fall victim to Dark moves, or strong physical attacks. Golbat is Thunderpunched, and use the approriate counter (Fire, Water, or Electric) on the starter. After the fight, Rival runs away. But you'll see him again. After the fight, go left and drop down the hole. This leads to TM 26 (Earthquake), the best Ground move in the game. Give this to a Ground or Rock type if they don't already have it. Get back to the exit, and enter Indigo Plateau. INDIGO PLATEAU/ELITE 4 Items- None Pokemon- None This is it. The halfway point of the game. My general advice: Have everyone at least L45, and have plenty of items from the Mart with you. That way, if you do manage to lose, your cash penalty won't be as bad. I have only made passing references to it before, but here's my recommended team for the Elite 4. *attached item* Lapras: Surf, Ice Beam, Body Slam, Confuse Ray *Nevermelt Ice* or Feraligatr: Surf, Slash, Bite, Ice Punch *Nevermelt Ice* Magmar: Flamethrower, Iron Tail, Thunderpunch, Smokescreen *Charcoal* or Typhlosion: Thunderpunch, Flame Wheel, Iron Tail, Smokescreen *Charcoal* Ampharos: Thunderpunch, Fire Punch, Thunder Wave, Light Screen *Magnet* Golem (Graveler if you can't trade): Earthquake, Rollout, Headbutt, Defense Curl *Hard Rock* Machamp/Machoke: Cross Chop, Earthquake, Headbutt, Foresight *Soft Sand* Alakazam/Kadabra: Psychic, Recover, Reflect, Shadow Ball *Spell Tag* If you need more time, talk to the gentleman near the stairs, and he can use his Abra to teleport you home. If you're ready, let's do it! By the way, I'll be using this team (with Lapras and Magmar) in my examples. Elite 4 Will Pokemon- L40 Xatu, L41 Slowbro, L41 Jynx, L41 Slowbro, L42 Xatu. There's two ways of approaching this. One is two bring in a Dark-type and wipe them out in Crunch or Bite attacks. The other is to remember that all of these are dual-typed Psychics, and work on the other type. Ampharos' Thunderpunch and Magmar's Flamethrower will do well here. Just watch out, as all of these Pokemon know Psychic, and will use it liberally. Elite 4 Koga Pokemon- L40 Ariados, L41 Venomoth, L42 Muk, L43 Forretress, L44 Crobat Looks like Koga got a promotion. Anyway, the Bug-types can be taken out by Magmar's Flamethrower. The Muk and Crobat can be beaten by Psychic or Ground/Rock attacks from Alakazam and Golem. I'd use Golem and save Alakazam for the next guy, though. Elite 4 Bruno Pokemon- L42 Hitmontop, L42 Hitmonchan, L42 Hitmonlee, L43 Onix, L46 Machamp See why I said to save Alakazam? 4 of these guys will be beaten in one or two Psychic attacks per. The Onix is destroyed by Lapras' Surf attack. If you don't have Alakazam, use a Flying-type (like an Aeroblasting Lugia.) Elite 4 Karen Pokemon- L42 Umbreon, L42 Vileplume, L44 Murkrow, L45 Gengar, L47 Houndoom You haven't had much in the way of battle experience with Dark types. Yeah, I know TR had some, but they don't count. The best way to beat these Pokemon is to use Fighting moves. Machamp's Cross Chop will do a ton of damage to Umbreon and Houndoom. Vileplume's literally toasted by Magmar's Flamethrower, and Murkrow in Ampharos' Thunderpunch. Gengar will try to Curse you, and then use Destiny Bond, which faints you if you faint Gengar. Use Alakazam's Psychic to KO the Ghost before it gets going. After beating Karen, because they're called the Elite 4, you'll probably think it's over. But it's not over yet, because Lance awaits. The winner is League Champion. Are you ready for the fight of your career so far? Lead with Ampharos, and good luck. League Champion Lance Pokemon- L44 Gyarados, L46 Charizard, L46 Aerodactyl, L47 Dragonite (x2), L50 Dragonite Ampharos' Thunderpunch will easily take the Water/Flying Gyarados. Golem's Rollout attack can destroy Charizard. The rest is the Lapras show. Surf should easily dispose of Aerodactyl, just watch for Rock Slide*. Finally, the 3 Dragonite are super-weak to Ice, so Ice Beam them all to death and claim league supremacy. *How exactly does one get a Rock Sliding Aerodactyl? Answer: You don't. It would appear that Lance has read the Gameshark codes section and sharked it on to his Aerodactyl. After you win, Mary tries to get a word with you, but Lance pulls you into the Hall of Fame room where you and your Pokemon are enshrined. The credits roll, and the game is over. Or is it...? FREE TRIP TO KANTO Items- S.S. Ticket Pokemon- None When you restart the game, you'll be back home in New Bark, when Prof. Elm calls. He has a present for you: it's a ticket for the S.S. Aqua, which is docked in Olivine City. So get there. Head to the docks (the building in the south end of town), and go down the stairs. When you come out in a watery area, show the man the ticket, and hop on the S.S. Aqua. S.S. AQUA Items- Metal Coat Pokemon- None The Prof. must have some connections to get you a private room. It's also a miniature Pokemon center, with the ability to heal and a PC. Go around, beat a few trainers, break in some new Pokemon, etc. Eventually, you'll hear about a man whose daughter is missing. She's downstairs with someone, but a sailor is blocking the path because one of his sailors is shirking. To find the lazy bum, check the room next to yours. You'll have to beat him in a fight, but he's a cinch. Sailor Stanley Pokemon- L31 Machop, L26 Psyduck, L33 Machoke Too easy. Psychic and Electric attacks waste him. He'll report for duty after you beat him, so you can now access the ship's lower decks. Beat a few trainers, and find a staircase on the left side. Follow the doors to find the child. A grateful father will give you the Metal Coat, which powers Steel moves and evolves a couple of Pokemon. After collecting your prize, the ship will pull into Vermillion City. VERMILLION CITY Items- Rare Candy, Thunder Badge Pokemon- None When you pull into port, you'll come out in familiar surroundings for Pokemon veterans: Vermillion City! Not a lot has changed, but the prize for hearing the Fan Club president's speech is different. Now, it's a Rare Candy. The town is small, and it feels smaller because there's a huge Snorlax blocking Diglett's Cave. However, the Gym is still around, and they still train Electric Pokemon. The Jr. Trainers are easy, and the puzzle is deactivated. Which means, you can easily access Lt. Surge. Leader Lt. Surge Pokemon- L44 Raichu, L40 Electrode (x2), L40 Magneton, L46 Electabuzz Rewards- $4600, Thunder Badge 5 Electric Pokemon? A single Ground type will defeat this guy. His Raichu might be a Surfer, but I don't know for sure. You'll collect the Thunder Badge, the first of the 8 Kanto badges. Leave, and heal before heading north to Route 6. ROUTE 6 Items- None Pokemon- Pidgey (MA), Bellsprout (MAE), Abra (MAE), Magnemite (MAE), Meowth (MAE, Silver only), Oddish (E) Quick route. You should have all of these guys already, so just waltz into Saffron City. SAFFRON CITY Items- Upgrade, TM 29 (Psychic), Focus Band, Marsh Badge Pokemon- None The big city's just as busy. Silph Co. is sealed off above the first floor, but the Upgrade, which evolves Porygon after a trade, is in there. Also, Mr. Psychic is still reading people's minds, so pick up the Psychic TM from him. The Fighting gym has only one person in it (you probably beat their leader, Kiyo, already), but the Focus Band is inside. This sometimes prevents fainting. This is probably the first place you'll hear that the power is out across Kanto. But, the Psychic Gym is up and running, and Sabrina's still in charge. The teleporter puzzle is still the same (for those who don't know, it's upper-right, upper-left, lower-left, lower-left teleporters). The only difference is in Sabrina's party. Leader Sabrina Pokemon- L46 Espeon, L46 Mr. Mime, L48 Alakazam Rewards- $4800, Marsh Badge A single Dark-type (there's some great ones on Route 7, west of Saffron) would defeat this team without difficulty. If you can't swing that, try Pokemon with high Spec. Defense and Attack ratings and put their bad Defense rating under the gun. After you get the Marsh Badge, take the same route out of the gym, and head north of Saffron to Route 5. You'll be back. ROTUE 5 Items- Cleanse Tag Pokemon- Pidgey (MA), Bellsprout (MAE), Abra (MAE), Meowth (MAE, Silver), Oddish (E), Gloom (E) When you get to the top of Route 5, jump down for wild Pokemon, and go into the house where the Daycare was in Red/Blue. The old lady inside will give you the Cleanse Tag, which lowers the chances of meeting a Wild Pokemon when it's attached. After that, head north to Cerulean City. CERULEAN CITY Items- None Pokemon- None The Gym would be a logical place to start, but it's empty except for a chicken TR member with a weird accent. So, head east (with Cut) to Route 9. ROUTE 9 Items- None Pokemon- Spearow (MA), Fearow (MA), Rattata (MAE), Raticate (MAE), Mankey (MAE, Gold), Primeape (MAE, Gold) Route 9 is from Cerulean to the Pokemon Center outside of the Rock Tunnel (which we'll deal with later.) Basically, beat around the trainers, and get some Exp. When you see water, surf it to Route 10. ROUTE 10 Items- Machine Part, TM 07 (Zap Cannon) Pokemon- Spearow (MA), Fearow (MA), Raticate (MAE), Voltorb (MAE), Electabuzz (MAE), Quagsire (ME) There's a grass area outside of the Power Plant with Electabuzz in it. Be sure to pick one up, as it's useful for breeding purposes. When you go into the plant, talk to everyone inside to learn that a part was stolen. Go back to Cerulean and head north to the bridge. The Rocket you ran into earlier will be waiting. Rocket Grunt Pokemon- L30 Golbat Zap it out of the sky. I don't know why this is considered a boss. After the fight, the Rocket will reveal the location of the part. It's in Cerulean Gym. To get it, go to the square of water in the middle. Go to the upper-left part and search downwards to get the part. Return to the Power Plant and give the manager the part to kick-start the power and receive TM 07 (Zap Cannon). This is the Electric equivalent of Dynamicpunch, but it paralyzes instead of causing confusion. After you get the power restarted, go back to Saffron and talk to the Copycat Girl. Her house is right below the Train Station. She'll wonder about a Poke Doll that someone gave her 3 years ago. To find it, go back to Vermillion's Fan Club and talk to the fat guy. Return the doll to get the Rail Pass! Now, you can easily transport between Saffron and Goldenrod back in Johto. The power's back on, but the Cerulean Gym is still empty. Try looking on Route 24/25. ROUTE 24/25 Items- Protein, Nugget, EverStone, Leaf Stone, Fire Stone, Water Stone, Thunder Stone Pokemon- Sunkern (A), Venonat (ME), Venomoth (E), Oddish (E), Bellsprout (MAE), Weepinbell (MAE), Abra (MAE), Pidgey (MA), Pidgeotto (MA) The old Nugget Challenge is back, and under legitimate ownership. Beat the first 7 trainers you see, and the 8th will give you a Nugget. Then, he'll challenge you. Shortly after that, you'll come to Bill's house, and you'll see Misty, head over heels in love with someone. When you break up the smooch-fest, you'll be able to fight for the Cascade Badge. SIDE QUEST: In Bill's house is someone house-sitting, who's been reading about Pokemon. He wants to see Lickitung, so bring him one to get an Ever- Stone, which prevents evolution. After that, he'll want to see other Pokemon, in riddle form. The answers are below. "The one with leaves coming out of its head."-Oddish. You'll get a Leaf Stone. Either "The one with many tails" or "The one with big jaws." This varies depending on your version, but it's either Vulpix or Growlithe. For this, you get a Fire Stone. "The one with the multi-colored core, that's shaped like a star."-Staryu. Your reward is a Water Stone. "The really popular one, before it evolves."-Baby Pokemon Pichu. Collect a Thunder Stone for your efforts. This is the only chance you get to collect these particular stones, and you only get one (unless you use Mystery Gift.) CERULEAN CITY- PART 2 Items- Cascade Badge Pokemon- None Enter the Gym to see the Jr. Trainers hanging around. Beat the three of them and talk to Misty to let the fun begin. Leader Misty Pokemon- L42 Golduck, L42 Quagsire, L44 Lapras, L47 Starmie Rewards- $4700, Cascade Badge Electric Pokemon will take all but part-Ground Quagsire. Use a Grass-type against this one. After getting the Cascade Badge, go back toward the Power Plant, but enter the Rock Tunnel instead. Bring a Flasher as well. ROCK TUNNEL Items- Iron, Revive, PP Up, TM 47 (Steel Wing), Elixir Pokemon- Geodude (MAE), Machop (MAE), Machoke (MAE), Zubat (MAE), Onix (MAE), Cubone (MAE), Marowak (MAE), Kanghaskhan (MAE) Rock Tunnel looks a little different, and it actually has items in it. Otherwise, it's the same dungeon with new Pokemon. Go right to the ladder from the start, and take it down. When you go down, go all the way to the left for the Iron, then double back and go up. Go up, avoiding rocks, until you come to the next ladder. Take the ladder, and then go down and right to another ladder. In the next room, go up to a Revive, and left and down to get the PP Up. Go to the next ladder, and snag the Elixir and Steel Wing TM, then go down to the exit. When outside, just jump ledges to Lavender Town. LAVENDER TOWN Items- Expansion Card Pokemon- None First, go to the Radio Tower (it's where Pokemon Tower was in Red/Blue.) Talk to the people to get Kanto's Radio Card, which has a poke Flute channel. You'll need that later. There's not much else here, so go west, young trainer, to Route 8. ROUTE 8 Items- Paralyzecure Berry Pokemon- Gold-- Pidgeotto (MA), Abra (MAE), Kadabra (MAE), Growlithe (MAE), Haunter (E), Noctowl (E) Silver-- Pidgeotto (MA), Abra (MAE), Kadabra (MAE), Vulpix (MAE), Meowth (MAE), Haunter (E), Noctowl (E) You'll need Cut to get any of the Pokemon here. Just as in Yellow, Kadabra caught here have the Kinesis move, which lowers accuracy. Get anything you don't have, and beat some trainers around. The Underground Path is closed, so cut through Saffron to Route 7. ROUTE 7 Items- None Pokemon- Gold-- Spearow (MA), Rattata (MAE), Raticate (MAE), Growlithe (MAE), Houndour (E), Murkrow (E) Silver-- Spearow (MA), Raticate (MAE), Meowth (MAE), Persian (MAE), Vulpix (MAE), Houndour (E), Murkrow (E) Come here at night to catch some Dark-types (as mentioned in the Saffron Gym). Houndour is Fire/Dark, and can learn the best Dark move, Crunch. Murkrow is Dark/Flying, and can learn Faint Attack, which is the Dark version of Swift. After collecting anything needed, go to Celadon City. CELADON CITY Items- Leftovers, TM 03 (Curse), Rainbow Badge, TM 19 (Giga Drain), PP Up (thanks to Delong Yang) Pokemon- None When you enter Celadon City, start by going around the Pokemon Center to the back entrance. If you do this at night, you'll get a scary (?) story and TM 03, which is Curse. You know what it does to Ghosts, but in the possession of anyone else, it raises Attack and Defense while cutting Speed. Go to the bottom block of buildings, on the right side, and go in the second building. Check the trash can for the Leftovers, which restore HP after every turn. The Department Store isn't selling anything big, except for maybe the TMs. You can now buy Hidden Power (TM 10), Sunny Day (TM 11), Protect (TM 17, exact same as Detect), Rain Dance (TM 18), and Sandstorm (TM 37). Find all these on the 3rd floor. Fortunatley, you don't HAVE to do any of that. Instead, Cut your way into the Celadon Gym. Beat the 4 Grass-element trainers, and talk to Erika to start a fight for the Rainbow Badge. Leader Erika Pokemon- L42 Tangela, L41 Jumpluff, L46 Victreebel, L46 Bellossom Rewards- $4600, Rainbow Badge, TM 19 (Giga Drain) Use Fire, Flying, Ice, or Psychic Pokemon to put these Pokemon away. Watch out for Sunny Day/Solarbeam combonations. After defeating Erika, you'll get the Rainbow Badge and TM 19, Giga Drain. It's a more powerful version of Mega Drain, because it does damage and returns 1/2 of it to you. With Erika defeated, get out the Bicycle and move west to Cycling Road. *NOTE* The PP Up is in the right side of town, hidden in the bushes. CYCLING ROAD Items- None Pokemon- Fearow (M), Grimer (MAE), Muk (MAE), Slugma (MAE), Murkrow (E) To get to the wild Pokemon on top of the hill, you'll need Cut. Slugma is a Fire-type, but its evolved form, Magcargo, is Fire/Rock, which is a very weird combo. Get Grimer and Muk, as well. When you start down the hill, beat the trainers. At the bottom is Fuschia City. FUSCHIA CITY Items- Burnt Berry, Soul Badge, TM 06 (Toxic) Pokemon- None First, Cut your way to the Safari Zone building to find... that the owner shut it down ((radio edit)). Pick up the Burnt Berry as consolation. The fact that the Zone is closed makes this a very boring town. Routes 19- 21 are closed because the volcano that is Cinnabar Island blew its top one day. However, the Gym is still running, and they're dedicated to Poison. All the Jr. Trainers look like the new leader, Janine, but they're easy to find and defeat. When you've fought 4 trainers, Janine is just a few feet away. She'll fight you for the Soul Badge. (And for the record, she's Koga's daughter.) Leader Janine Pokemon- L36 Crobat, L33 Ariados, L36 Weezing (x2), L39 Venomoth Rewards- $3900, Soul Badge, TM 06 (Toxic) All of these are part-Poison Pokemon. Use Psychic attacks, or Ground/Rock attacks. Fire works nicely on Venomoth, and you can use Ice/Electric attacks on Crobat. Beat Janine to claim the Soul Badge, and the Toxic TM. Toxic does what it always did: Poison the enemy, with the damage doubling every turn. Heal after the fight, and move on to Route 15. ROUTES 15-12 Items- PP Up, Nugget, Calcium, Super Rod Pokemon- Pidgeotto (MA), Hoppip (MA), Skiploom (MA, Route 14 only), Nidorino (MAE), Nidorina (MAE), Chansey (MAE), Noctowl (E), Quagsire (ME), Aerodactyl (trade Chansey on Route 14) Surfing- Tentacool, Tentacruel, Quagsire (all MAE) Fishing- Magikarp, Tentacool, Qwilfish (Super Rod) Routes 12-15 are the only places in the game to find Chansey. And she's just as hard to find as she was in the original. But it's important to get two of them. One for evolving, as it has a new form. The other to trade on Route 14 (you'll need Cut) to a trainer for Aerodactyl. In that same patch are wild Skiploom (Hoppip's evolved form). All the items, with the exception of the Super Rod, need Cut to access. So bring a Cutter with you. The Super Rod is in a house on Route 12, so grab it. It's the only way to catch certain Pokemon. There are about 20 trainers on the 4 routes combined, which means major exp. for all your Pokemon. At the end of the routes is Lavender Town. Heal there, and go back down to Route 11. ROUTE 11 Items- Berry Pokemon- Rattata (MAE), Magnemite (MAE), Drowzee (MAE), Hypno (MAE), Snorlax (ONE) This is the final area in the eastern section of Kanto. Grab Hypno, and make sure you have a Heavy Ball or two on you. Because now, you have the ability to wake the Snorlax. This is your only chance to catch one, so good luck. To wake it up, select the pokeFlute station on your poke Gear's radio, then walk up to Snorlax and press A. To catch him, you'll need a sleep Pokemon and a Pokemon with either False Swipe or Seismic Toss. Put Snorlax to sleep, and wear it down with those moves. When it's down as far as possible, and sleeping, throw Heavy Balls. This Snorlax starts at level 50, so it missed a few moves (like Belly Drum and Amnesia). If you want them, breed it. After Snorlax shoves off, you can enter Diglett's Cave. DIGLETT'S CAVE Items- None Pokemon- Diglett (MAE), Dugtrio (MAE) Catch the moles and move through to Route 2. Very short and very sweet. Just make sure you have Cut for the next part. ROUTE 2 Items- Carbos, Nugget, Elixir, Max Potion, Poisoncureberry, Dire Hit Pokemon- Gold-- Caterpie (MA), Metapod (MA), Butterfree (M), Pidgey (MA), Pidgeotto (MA), Pikachu (MAE), Spinarak (E), Ariados (E), Hoothoot (E), Noctowl (E) Silver-- Weedle (MA), Kakuna (MA), Beedrill (M), Ledyba (M), Ledian (M), Pidgey (A), Pidgeotto (A), Pikachu (MAE), Hoothoot (E), Noctowl (E) If you want ANYTHING here, you'll need a False Swiper or a ton of Level Balls. The Pokemon here go from levels 3-8. The Pikachu at most are L4, so excercise extreme caution. To get all the items here, start with the Carbos in the upper-right corner of the area. Go down to the house to get a Nugget, and Cut down a bush. Keep going to get an Elixir, then cut down another bush to come out on the left side. Go through what's left of Viridian Forest, and get the remaining items in there. Go north to Pewter City. PEWTER CITY Items- Mint Berry, Ice Berry, Silver/Rainbow Wing (the one you didn't get in Goldenrod), Boulder Badge Pokemon- None The Berries are in the top-right corner of the map. The Wing is held by an old man who's hanging out at the entrance to Route 3. Pick up the wing, grab a Master Ball, and go for that second bird. (The way to get to them is back in Johto, under the second set of Side Areas.) After you get back, go to the old gym. There's still only one Jr. Trainer, so beat him and get a piece of the Brock. Leader Brock Pokemon- L41 Graveler, L41 Rhyhorn, L42 Omastar, L42 Kabutops, L44 Onix Rewards- $4200, Boulder Badge A single Grass type will defeat this team with no problems, as all 5 of the Pokemon are 4x weak to Grass. If you don't have a Grass-type raised, go for Water Pokemon and Electrics on Omastar and Kabutops. Collect the Boulder Badge, and head out. At this point, you can check out Mt. Moon, or go to Viridian City. We'll be going to Mt. Moon first, by Route 3. ROUTE 3 Items- None Pokemon- Gold-- Spearow (MA), Rattata (MAE), Jigglypuff (MAE), Zubat (E) Silver-- Spearow (MA), Rattata (MAE), Jigglypuff (MAE), Ekans (MAE), Arbok (MAE), Zubat (E) Only 4 trainers to defeat this time. Snag Jigglypuff and Arbok (Silver only) and go into Mt. Moon. Just be healed before entering. MT. MOON Items- Moon Stone (Monday nights, need Rock Smash) Pokemon- Gold-- Sandshrew (MAE), Sandslash (MAE), Clefairy (MAE), Zubat (MAE), Paras (MAE), Geodude (MAE) Silver-- Clefairy (MAE), Zubat (MAE), Paras (MAE), Geodude (MAE) As soon as you enter Mt. Moon, the Rival will make one last forced appearence. (After this, he's fighting at Indigo Plateau on Monday and Wednesday.) Rival Pokemon- L41 Sneasel, L41 Magneton, L42 Golbat, L43 Alakazam, L43 Gengar, L45 starter. Sneasel's dead in a Cross Chop, and Magneton in an Earthquake. Golbat will fall victim to Thunderpunch, and Alakazam to a Crunch attack. Gengar falls victim to Earthquake/Psychic, and the starter to a Flamethrower/Thunder Punch/Surf attack. After he goes, catch Clefairy and leave by the top ladder. This will take you to a small shop that sells large quantities of Lemonade, and the site of the Clefairy's Moon Dance. After the dance, break the rock for a Moon Stone, then go to the lower cave entrance. A quick hop to Route 4. ROUTE 4 Items- HP Up Pokemon- Same as Route 3 Just head east, beat the trainers, and go to Cerulean. Go through Saffron to Diglett's Cave, and back to Route 2. This time, head south to Viridian City. VIRIDIAN CITY Items- TM 42 (Dream Eater) Pokemon- None To get Dream Eater, go down to the Pokemon Center, and Surf the pond to a sleeping guy. Talk to him for the TM. The Viridian Gym is closed, but the One-on-One Trainer House is now open. Once a day, you can fight the last person you used Mystery Gift with. It's a great way to learn your friend's strengths and weaknesses. If you've not used Mystery Gift, you'll fight this guy (who looks awfully familiar.) Pokemon Trainer Cal Pokemon- L50 Meganium, L50 Typhlosion, L50 Feraligatr Use Fire on Meganium, Water on Typhlosion, and Electric/Grass on Feraligatr. After finishing here, go south to Route 1. ROUTE 1 Items- Bitter Berry Pokemon- Pidgey (MA), Sentret (MA), Furret (MA), Rattata (MAE), Hoothoot (E) Ah, memories... Catch Furret if you don't have one, then go down through Pallet Town to Route 21. ROUTE 21-19 Items- Volcano Badge Pokemon- Tangela (MAE), Mr. Mime (MAE), Tentacool (MAE), Tentacruel (MAE) Stick around the grass and try for a Mr. Mime. (And yes, you can get a female Mr. Mime. If you do catch a female, call it Mrs. Mime.) After catching Mr. Mime, surf south to what's left of Cinnabar Island. Talk to Gary (the game calls him Blue for some reason), and he'll fly away. Surf east until you come to the old Seafoam Islands, where it seems that Blaine is hiding. Beat him. Leader Blaine Pokemon- L45 Magcargo, L45 Magmar, L50 Rapidash Rewards- $5000, Volcano Badge Use a Water or Ground type. That should put the old man away. After you get the Badge, surf east until you come to Fuschia. The rocks have been cleared, and the world unlocked. But you haven't the time for celebration, as you've got one badge to go before you can call yourself a great trainer. VIRIDIAN CITY PART TWO Items- Earth Badge Pokemon- None Go back to the Gym. Gary (Blue)'s the only one around. Get a balanced team ready for the only hard trainer in Kanto. Leader Blue Pokemon- L56 Pidgeot, L54 Alakazam, L56 Rhydon, L58 Exeggutor, L58 Gyarados, L58 Arcanine Rewards- $5800, Earth Badge Pidgeot is toast in a Rock/Ice/Electric attack. Alakazam goes down in a Dark attack (Houndoom's Crunch) and Rhydon in any Water move. Use a Fire-type to roast Eggy, an Electric Pokemon for Gyarados, and a Water for Arcanine. After Blue hands over the Earth Badge, return to Pallet and go to Oak's Lab. He'll tell you that Ash (Red) is training in Mt. Silver. The good Prof. will show you the way to get there, and it involves Route 22. ROUTE 22 Items- None Pokemon- Spearow (MA), Fearow (MA), Doduo (MA), Rattata (MAE), Ponyta (MAE) The only thing you need to do is go into the building. When you go in, the guards you passed on the way to Indigo Plateau will be gone, and you'll be on Route 28. ROUTE 28 Items- TM 47 (Steel Wing) Pokemon- Doduo (MA), Dodrio (MA), Ponyta (MAE), Rapidash (MAE), Tangela (MAE), Ursaring (MAE, Gold), Donphan (MAE, Silver), Sneasel (E) This is it. The final grass path of the game. Train well, and get any Pokemon you don't have already. To get the second Steel Wing TM, go to the Pokemon Center and cut down the bushes to find a house. The woman inside will give it to you. When you are ready, enter Mt. Silver, the final dungeon. MT. SILVER Items- X Accuracy, Escape Rope, Max Elixir, Full Restore, Max Revive Pokemon- Section 1-- Onix (MAE), Graveler (MAE), Golbat (MAE), Larvitar (MAE), Ursaring (MAE, Gold), Donphan (MAE, Silver) Section 2-- Golduck (MAE), Quagsire (MAE), Golbat (MAE), Larvitar (MAE), Ursaring (MAE, Gold), Donphan (MAE, Silver), Misdreavus (E) You don't need them, but Flash and Waterfall help here. Flash lets you see in section 1, and Waterfall gets the last two items. Follow JamesXXIV's path and you'll get into Section 2 without Flash: 6 steps up 3 steps right 6 steps up 9 steps left 6 steps up 5 steps right 3 steps down 7 steps down 4 steps up 2 steps left 5 steps up 6 steps left 6 steps up 5 steps right 3 steps down 3 steps right 5 steps up. In Section 2, the main thing is to get experience and catch the new Pokemon here. Larvitar's always at L20, so beware. If you raise it for a long, long time, it becomes Tyranitar, the Rock/Dark Pokemon with some great moves. As for the nocturnal Misdreavus, it's a Ghost with no Poison (YES!) but weak attacks. For the final fight with Ash (Red), your party should look similar to the one you fought the Elite 4 with. The exception: Replace Magmar with a Houndoom that has at least Flamethrower and Crunch. (If you want, try Sunny Day and Solarbeam for the other two.) Attach Dark Glasses. Also, give Ampharos the Rain Dance/Thunder combo, or switch for an Electabuzz with Thunderbolt, Ice Punch, Psychic, and Light Screen. Attach Magnet. I'll be using Electabuzz and Houndoom in the examples. When you have a team of Level 70 Pokemon, go up the stairs in Section 2, and over to the door in the wall. Go up to Ash and stick Golem out front, then let the climatic battle begin. Pokemon Trainer Red Pokemon- L81 Pikachu, L73 Espeon, L75 Snorlax, L77 Venusaur, L77 Charizard, L77 Blastoise Pikachu's toast in an Earthquake. Espeon goes down to Houndoom's Crunch attack. Snorlax is a pain in the rear, but Machamp's Cross Chop attack should KO the big lug. Alakazam's Psychic gets rid of the part-Poison Venusaur, and Lapras' Surf will wash up Charizard. Finally, Electabuzz's Thunderbolt attack will KO Blastoise and make you Pokemon World Champion! Ash, the eternal man of few words, disappears after you beat him. The end credits roll, and now the only thing left to do is get all 251 Pokemon. 6) Pokédex Here we go. The biggest, most time-consuming part of any Pokemon FAQ. It's also the section where most of the info is, so take notes. Huge thanks to White Cat for the breeding info, and Articuno64 for the max stats. *NOTES* Anything marked with a * means that there is some little note at the bottom of the Pokemon's data (after Max Stats). The numbers in brackets after the max stats indicate the overall ranking. For example, (45) means that the stat listed is 45th out of 138 (the number of final form Pokemon). Ties are indicated by a T before the number. (T20) means that the stat is 20th, but there are other Pokemon with that score as well. R/B/Y TMs are only listed if the Pokemon can't learn the move any other way. Example: Whirlwind is a R/B/Y TM, but I won't list it in the Pidgey family's data because they learn it naturally. 152-153-154: Chikorita/Bayleef/Meganium (Grass) Location: Chikorita: Choose as starter Bayleef: Evolve Chikorita (L16) Meganium: Evolve Bayleef (L32) Natural Moves: Tackle (start) Growl (start) Razor Leaf (L8 Chikorita) Reflect (L12 Chikorita) Poison Powder (L15 Chikorita) Synthesis (L22 Chikorita, L23 Bayleef) Body Slam (L29 Chikorita, L31 Bayleef) Light Screen (L36 Chikorita, L39 Bayleef, L41 Meganium) Safeguard (L43 Chikorita, L47 Bayleef, L51 Meganium) Solarbeam (L50 Chikorita, L55 Bayleef, L61 Meganium) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, not Chikorita), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Meganium), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Earthquake (26, Meganium), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Detect (43), Rest (44), Attract (45), Fury Cutter (49, Meganium), Cut (H1), Strength (H4, Meganium), Flash (H5) Breeding: Ancientpower, Flail, Counter, Leech Seed, Vine Whip, Swords Dance (Crystal), Petal Dance (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 102 Attack, 120 Defense, 131 Speed, 134 Special Attack, 151 Special Defense L100: 363 HP (Tied for 54th), 262 Attack (Tied for 71st), 298 Defense (Tied for 25th), 258 Speed (Tied for 63rd), 264 Special Attck (60th), 298 Special Defense (Tied for 21st) 155-156-157: Cyndaquil/Quilava/Typhlosion (Fire) Location: Cyndaquil: Choose as starter Quilava: Evolve Cyndaquil (L14) Typhlosion: Evolve Quilava (L36) Natural Moves: Tackle (start) Growl (start) Smokescreen (L6 Cyndaquil) Ember (L12 Cyndaquil) Quick Attack (L19 Cyndaquil, L21 Quilava) Flame Wheel (L27 Cyndaquil, L31 Quilava) Swift (L36 Cyndaquil, L42 Quilava, L45 Typhlosion) Flamethrower (L46 Cyndaquil, L54 Quilava, L60 Typhlosion) TM/HM: Dynamicpunch (1, Typhlosion), Headbutt (2), Curse (3), Rollout (4), Roar (5, not Cyndaquil), Toxic (6), Rock Smash (8, not Cyndaquil), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Typhlosion), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26, Typhlosion), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl (40), Thunderpunch (41, Typhlosion), Detect (43), Rest (44), Attract (45), Fire Punch (48), Fury Cutter (49, not Cyndaquil), Cut (H1), Strength (H4, not Cyndaquil) Breeding: Reversal, Thrash, Foresight, Quick Attack, Fury Swipes, Submission (Crystal), Double-Edge (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special Attack, 105 Special Defense L100: 359 HP (T64), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19), 316 Special Attack (T17), 268 Special Defense (T49) 158-159-160: Totodile/Croconaw/Feraligatr (Water) Location: Totodile: Choose as starter Croconaw: Evolve Totodile (L18) Feraligatr: Evolve Croconaw (L30) Natural Moves: Scratch (start) Leer (start) Rage (L7 Totodile) Water Gun (L13 Totodile) Bite (L20 Totodile, L21 Croconaw) Scary Face (L27 Totodile, L28 Croconaw) Slash (L35 Totodile, L37 Croconaw, L38 Feraligatr) Screech (L43 Totodile, L45 Croconaw, L47 Feraligatr) Hydro Pump (L52 Totodile, L55 Croconaw, L58 Feraligatr) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, not Totodile), Toxic (6), Rock Smash (8, not Totodile), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Feraligatr), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26, Feraligatr), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Detect (43), Rest (44), Attract (45), Fury Cutter (49, not Totodile), Cut (H1), Surf (H3), Strength (H4, Feraligatr), Whirlpool (H6) Breeding: Rock Slide, Ancientpower, Thrash, Crunch, Razor Wind, Hydro Pump, Submission (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 160 HP, 125 Attack, 120 Defense, 98 Speed, 99 Special Attack, 103 Special Defense L100: 373 HP (T47), 308 Attack (T23), 298 Defense (T25), 254 Speed (T68), 256 Special Attack (69), 264 Special Defense (62) 16-17-18: Pidgey/Pidgeotto/Pidgeot (Normal/Flying) Location: Pidgey- Route 29, Route 30, Route 31, Route 35, National Park, Route 36, Route 37, Route 6, Route 5, Route 25, Route 2, Route 1 Pidgeotto- Evolve Pidgey (L18), Route 36, Route 37, Route 43, Route 25, Route 8, Route 12, Route 13, Route 14, Route 15, Route 2 Pidgeot- Evolve Pidgeotto (L36) Natural Moves: Tackle (start) Sand-Attack (L5 Pidgey) Gust (L9 Pidgey) Quick Attack (L15 Pidgey) Whirwind (L23 Pidgeotto) Wing Attack (L29 Pidgey, L33 Pidgeotto) Agility (L37 Pidgey, L43 Pidgeotto, L46 Pidgeot) Mirror Move (L47 Pidgey, L55 Pidgeotto, L61 Pidgeot) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Pidgeot), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: Pursuit, Faint Attack, Foresight, Steel Wing Crystal Move Tutor: None Maximum Stats: L50: 158 HP, 100 Attack, 95 Defense, 111 Speed, 90 Special Attack, 90 Special Defense L100: 369 HP (52), 258 Attack (T76), 248 Defense (T70), 280 Speed (T39), 238 Special Attack (T78), 238 Special Defense (T91) 21-22: Spearow/Fearow (Normal/Flying) Location: Spearow- Route 33, Route 42, Route 46, Route 9, Route 10, Route 3, Route 4, Route 22, Route 7, Headbutt mountain area trees. Fearow- Route 9, Route 10, Route 16, Route 17, Route 18, Route 22, evolve Spearow (L20) Natural Moves: Peck (start) Growl (start) Leer (L7 Spearow) Fury Attack (L14 Spearow) Pursuit (L25 Spearow, L26 Fearow) Mirror Move (L31 Spearow, L32 Fearow) Drill Peck (L37 Spearow, L40 Fearow) Agility (L43 Spearow, L47 Fearow) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Fearow), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mimic, Double Team, Reflect, Bide, Sky Attack, Substitute Breeding: Scary Face, Faint Attack, Quick Attack, Tri Attack, False Swipe Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 110 Attack, 85 Defense, 120 Speed, 81 Special Attack, 81 Special Defense L100: 333 HP (T85), 278 Attack (T50), 228 Defense (T93), 298 Speed (T19), 220 Special Attack (93), 220 Special Defense (115) 163-164: Hoothoot/Noctowl (Normal/Flying) Location: Hoothoot: Route 29, Route 30, Route 31, Route 35, National Park, Route 36, Route 37, Route 2, Route 1 Noctowl: Route 43, Route 8, Route 12, Route 13, Route 14, Route 15, Route 2, evolve Hoothoot (L20) Natural Moves: Tackle (start) Growl (start) Foresight (L6 Hoothoot) Peck (L11 Hoothoot) Hypnosis (L16 Hoothoot) Reflect (L22 Hoothoot, L25 Noctowl) Take Down (L28 Hoothoot, L33 Noctowl) Confusion (L34 Hoothoot, L41 Noctowl) Dream Eater (L48 Hoothoot, L56 Noctowl) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Noctowl), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2), Flash (H5) Breeding: Wing Attack, Whirlwind, Mirror Move, Faint Attack, Supersonic, Sky Attack (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 175 HP, 70 Attack, 70 Defense, 90 Speed, 96 Special Attack, 116 Special Defense L100: 403 HP (T15), 198 Attack (T123), 198 Defense (T123), 238 Speed (T76), 250 Special Attack (T70), 290 Special Defense (33) 19-20: Rattata/Raticate (Normal) Location: Rattata- Route 29, Route 30, Route 31, Sprout Tower, Route 32, Union Cave, Route 33, Route 34, Burned Tower, Route 38, Route 39, Route 46, Mt. Mortar, Tin Tower, Route 9, Route 7, Route 11, Route 3, Route 4, Route 1, Route 22 Raticate- Evolve Rattata (L20), Burned Tower (1st floor), Route 38, Route 39, Mt. Mortar, Route 26/27, Route 9, Route 10, Route 7 Natural Moves: Tackle (start) Tail Whip (start) Quick Attack (L7 Rattata) Hyper Fang (L13 Rattata) Focus Energy (L20 Rattata) Scary Face (L20 Raticate) Pursuit (L27 Rattata, L30 Raticate) Super Fang (L34 Rattata, L40 Raticate) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Raticate), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Rest (44), Attract (45), Thief (46), Cut (H1, Raticate), Strength (H4, Raticate) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Reversal, Bite, Flame Wheel, Fury Swipes, Screech, Counter Crystal Move Tutor: Ice Beam, Thunderbolt (Raticate) Maximum Stats: L50: 130 HP, 101 Attack, 80 Defense, 117 Speed, 70 Special Attack, 90 Special Defense L100: 313 HP (T117), 260 Attack (75), 218 Defense (T103), 292 Speed (31), 198 Special Attack (T113), 238 Special Defense (T90) 161-162: Sentret/Furret (Normal) Location: Sentret: Route 29, Route 1 Furret: Route 1, evolve Sentret (L15) Natural Moves: Tackle (start) Defense Curl (L5 Sentret) Quick Attack (L11 Sentret) Fury Swipes (L17 Sentret, L18 Furret) Slam (L25 Sentret, L28 Furret) Rest (L33 Sentret, L38 Furret) Amnesia (L41 Sentret, L48 Furret) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Furret), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Fire Punch (48), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4, Furret) Breeding: Slash, Focus Energy, Double-Edge, Reversal, Pursuit Crystal Move Tutor: None Maximum Stats: L50: 160 HP, 96 Attack, 84 Defense, 110 Speed, 65 Special Attack, 75 Special Defense L100: 373 HP (T47), 250 Attack (T86), 226 Defense (101), 278 Speed (T41), 188 Special Attack (T119), 208 Special Defense (T124) 172-25-26: Pichu/Pikachu/Raichu (Electric) Location: Pichu- Breed Pikachu/Raichu Pikachu- Evolve Pichu (happy), Route 2 Raichu- Evolve Pikachu (Thunder Stone) Natural Moves: Thundershock (start) Charm (Pichu starts with this) Growl (Pikachu starts with this) Tail Whip (L6 Pichu/Pikachu) Thunder Wave (L8 Pichu/Pikachu) Sweet Kiss (L11 Pichu) Quick Attack (L11 Pikachu) Double Team (L15 Pikachu) Slam (L20 Pikachu) Thunderbolt (L26 Pikachu) Agility (L33 Pikachu) Thunder (L41 Pikachu) Light Screen (L50 Pikachu) TM/HM: Dynamicpunch (1, not Pichu), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Raichu), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41, not Pichu), Detect (43), Rest (44), Attract (45), Strength (H4, not Pichu), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day, Submission, Seismic Toss, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute, Surf (import Surfing Pikachu/Raichu) Breeding: Present, Reversal, Bide, Doubleslap, Encore, Dizzy Punch (Crystal), Sing (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 110 Attack, 75 Defense, 120 Speed, 110 Special Attack, 100 Special Defense L100: 323 HP (T105), 278 Attack (T50), 208 Defense (T117), 298 Speed (T19), 278 Special Attack (T42), 258 Special Defense (T63) 10-11-12: Caterpie/Metapod/Butterfree (Bug, Bug, Bug/Flying) Location: Caterpie- Route 30, 31, Ilex Forest, National Park, Bug-Catching Contest, Route 2 (Gold), Bug-Catching Contest (Silver), Headbutt trees in forest areas. Metapod- Same as Caterpie, or evolve Caterpie (L7) Butterfree- Bug-Catching Contest, Route 2 (Gold), evolve Metapod (L10), Headbutt trees in forest areas. Natural Moves: Tackle (start) String Shot (start) Harden (start if Metapod caught wild, L7 if evolved to Metapod) Confusion (L10 Butterfree) Poison Powder (L13 Butterfree) Stun Spore (L14 Butterfree) Sleep Powder (L15 Butterfree) Supersonic (L18 Butterfree) Whirlwind (L23 Butterfree) Gust (L28 Butterfree) Psybeam (L34 Butterfree) Safeguard (L40 Butterfree) TM/HM: *Only Butterfree can use TMs and HMs* Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Nightmare (50), Flash (H5) R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mega Drain, Teleport, Mimic, Reflect, Bide, Psywave, Substitute Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 65 Attack, 70 Defense, 90 Speed, 100 Special Attack, 100 Special Defense L100: 323 HP (T105), 188 Attack (T130), 198 Defense (T123), 238 Speed (T76), 258 Special Attack (T62), 258 Special Defense (T63) 13-14-15: Weedle/Kakuna/Beedrill (Bug/Poison) Location: Weedle- Route 30, 31, Ilex Forest, National Park, Bug-Catching Contest, Route 2 (Silver), Bug-Catching Contest (Gold), Headbutt trees in forest areas. Kakuna- Same as Weedle, or evolve Weedle (L7) Beedrill- Bug-Catching Contest, Route 2 (Silver), evolve Kakuna (L10), Headbutt forest area trees. Natural Moves: Poison Sting (start) String Shot (start) Harden (start if Kakuna caught wild, level 7 if evolved to Kakuna) Fury Attack (L10 Beedrill) Focus Energy (L15 Beedrill) Twineedle (L20 Beedrill) Rage (L25 Beedrill) Pursuit (L30 Beedrill) Pin Missile (L35 Beedrill) Agility (L40 Beedrill) TM/HM: *Only Beedrill can use TMs and HMs* Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift (39), Rest (44), Attract (45), Fury Cutter (49), Cut (H1) R/B/Y TMs: Swords' Dance, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 100 Attack, 60 Defense, 95 Speed, 65 Special Attack, 100 Special Defense L100: 333 HP (T85), 258 Attack (T76), 178 Defense (135), 248 Speed (T72), 188 Special Attack (T119), 258 Special Defense (T63) 165-166: Ledyba/Ledian (Bug/Flying) Location: Ledyba: Route 30, Route 31, Route 36, Route 37, Route 2 (Silver only) Ledian: Route 2, evolve Ledyba (L18) Natural Moves: Tackle (start) Supersonic (L8 Ledyba) Comet Punch (L15 Ledyba) Light Screen \ Reflect------ (L22 Ledyba, L24 Ledian) Safeguard / Baton Pass (L29 Ledyba, L33 Ledian) Swift (L36 Ledyba, L42 Ledian) Agility (L43 Ledyba, L51 Ledian) Double-Edge (L50 Ledyba, L60 Ledian) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Ledian), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Dig (28), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Flash (H5) Breeding: Psybeam, Light Screen, Bide Crystal Move Tutor: None Maximum Stats: L50: 130 HP, 55 Attack, 70 Defense, 105 Speed, 75 Special Attack, 130 Special Defense L100: 313 HP (T117), 168 Attack (134), 198 Defense (T123), 268 Speed (T48), 208 Special Attack (T106), 318 Special Defense (T12) 167-168: Spinarak/Ariados (Poison/Bug) Location: Spinarak: Route 30, Route 31, Route 36, Route 37, Route 2 (Gold only) Ariados: Route 2, evolve Spinarak (L22) Natural Moves: Poison Sting (start) String Shot (start) Scary Face (L6 Spinarak) Constrict (L11 Spinarak) Night Shade (L17 Spinarak) Leech Life (L23 Spinarak, L25 Ariados) Fury Swipes (L30 Spinarak, L34 Ariados) Spider Web (L37 Spinarak, L43 Ariados) Screech (L45 Spinarak, L53 Ariados) Agility (Crystal; L45 Spinarak, L53 Ariados) Psychic (L53 Spinarak, L63 Ariados) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Dig (28), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Flash (H5) Breeding: Baton Pass, Pursuit, Psybeam, Disable, Sonicboom Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 110 Attack, 90 Defense, 60 Speed, 80 Special Attack, 80 Special Defense L100: 343 HP (T79), 278 Attack (T50), 238 Defense (T83), 178 Speed (T122) 218 Special Attack (T94), 218 Special Defense (T116) 74-75-76: Geodude/Graveler/Golem (Rock/Ground) Location: Geodude: Union Cave, Team Rocket Base (Mahogany), Route 45, Route 46, Mt. Mortar, Dark Cave, Rock Tunnel, Mt. Moon Graveler: Route 45, Mt. Mortar, Dark Cave, Victory Road, Rock Tunnel, Mt. Silver, evolve Geodude (L25) Golem: Trade Graveler (no item required) Natural Moves: Tackle (start) Defense Curl (L6 Geodude) Rock Throw (L11 Geodude) Magnitude (L16 Geodude) Selfdestruct (L21 Geodude) Harden (L26 Geodude, L27 Graveler/Golem) Rollout (L31 Geodude, L34 Graveler/Golem) Earthquake (L36 Geodude, L41 Graveler/Golem) Explosion (L41 Geodude, L48 Graveler/Golem) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Golem), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Rest (44), Attract (45), Fire Punch (48), Strength (H4) R/B/Y TMs: Mega Punch, Mega Kick (Golem), Body Slam, Take Down, Double- Edge, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, Metronome, Rock Slide, Substitute Breeding: Rock Slide, Mega Punch Crystal Move Tutor: Flamethrower Maximum Stats: L50: 155 HP, 130 Attack, 150 Defense, 65 Speed, 75 Special Attack, 85 Special Defense L100: 363 HP (T54), 318 Attack (T18), 358 Defense (T6), 188 Speed (T116) 208 Special Attack (T106), 228 Special Defense (T104) 41-42-169: Zubat/Golbat/Crobat (Poison/Flying) Location: Zubat: Union Cave, Route 33, Slowpoke Well, Ilex Forest, Burned Tower, Route 42, Ice Path, Mt. Mortar, Dark Cave, Whirl Islands, Rock Tunnel, Route 3, Route 4, Mt. Moon Golbat: Slowpoke Well, Ice Cave, Dark Cave, Mt. Mortar, Victory Road, Whirl Islands, Mt. Silver, evolve Zubat (L22) Crobat: Evolve Golbat (happy) Natural Moves: Leech Life (start) Supersonic (L6 Zubat) Bite (L12 Zubat) Confuse Ray (L19 Zubat) Wing Attack (L27 Zubat, L30 Golbat/Crobat) Mean Look (L36 Zubat, L42 Golbat/Crobat) Haze (L46 Zubat, L55 Golbat/Crobat) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, not Zubat), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2, Crobat) R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Bide, Substitute (Screech) Breeding: Pursuit, Whirlwind, Gust, Faint Attack, Quick Attack Crystal Move Tutor: None Maximum Stats: L50: 160 HP, 110 Attack, 100 Defense, 150 Speed, 90 Special Attack, 100 Special Defense L100: 373 HP (T47), 278 Attack (T50), 258 Defense (T54), 358 Speed (T2), 238 Special Attack (T78), 258 Special Defense (T63) 173-35-36: Cleffa/Clefairy/Clefable (Normal) Location: Cleffa: Breed Clefairy/Clefable Clefairy: Mt. Moon, evolve Cleffa (happy) Clefable: Evolve Clefairy (Moon Stone) Natural Moves: Pound (start) Charm (Cleffa starts with this) Growl (Clefairy starts with this) Encore (L4 Cleffa/Clefairy) Sing (L8 Cleffa/Clefairy) Sweet Kiss (L13 Cleffa) Doubleslap (L13 Clefairy) Minimize (L19 Clefairy) Defense Curl (L26 Clefairy) Metronome (L34 Clefairy) Moonlight (L43 Clefairy) Light Screen (L53 Clefairy) TM/HM: Dynamicpunch (1, not Cleffa) Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Clefable), Icy Wind (16, Cleffa) Protect (17), Rain Dance (18), Endure (20), Return (21), Solarbeam (22), Iron Tail (23), Thunder (25, not Cleffa), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Cleffa), Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunder Punch (41, not Cleffa), Dream Eater (42), Detect (43), Rest (44), Attract (45), Fire Punch (48, not Cleffa), Nightmare (50), Strength (H4, not Cleffa), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Amnesia, Splash, Metronome, Belly Drum, Present, Mimic, Dizzy Punch (Crystal), Swift (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 170 HP, 90 Attack, 93 Defense, 80 Speed, 105 Special Attack, 110 Special Defense L100: 393 HP (23), 238 Attack (T99), 244 Defense (82), 218 Speed (T96), 268 Special Attack (T50), 278 Special Defense (T43) 174-39-40: Igglybuff/Jigglypuff/Wigglytuff (Normal) Location: Igglybuff: Breed Jigglypuff/Wigglytuff Jigglypuff: Route 46, Route 3, Route 4, evolve Igglybuff (happy) Wigglytuff: Evolve Jigglypuff (Moon Stone) Natural Moves: Sing (start) Charm (Igglybuff starts with this) Defense Curl (L4 Igglybuff/Jigglypuff) Pound (L9 Igglybuff/Jigglypuff) Sweet Kiss (L14 Igglybuff) Disable (L14 Jigglypuff) Rollout (L19 Jigglypuff) Doubleslap (L24 Jigglypuff) Rest (L29 Jigglypuff) Body Slam (L34 Jigglypuff) Double-Edge (L39 Jigglypuff) TM/HM: Dynamicpunch (1, not Igglybuff), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14, not Igglybuff), Hyper Beam (15, Wigglytuff), Icy Wind (16, Igglybuff) Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Thunder (25, not Igglybuff), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Igglybuff), Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunderpunch (41, not Igglybuff), Dream Eater (42), Detect (43), Rest (44), Attract (45), Fire Punch (48, not Igglybuff), Nightmare (50), Strength (H4, not Igglybuff), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Perish Song, Faint Attack, Present, Dizzy Punch (Crystal), Surf (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 215 HP, 90 Attack, 65 Defense, 65 Speed, 95 Special Attack, 70 Special Defense L100: 483 HP (4), 238 Attack (T99), 188 Defense (T130), 188 Speed (T116), 248 Special Attack (T72), 198 Special Defense (T128) 175-176: Togepi/Togetic (Normal, Normal/Flying) Location: Togepi: Hatch the egg given to you in Violet City Togetic: Evolve Togepi (happy) Natural Moves: Growl (start) Charm (start) Metronome (L7 Togepi/Togetic) Sweet Kiss (L18 Togepi/Togetic) Encore (L25 Togepi/Togetic) Safeguard (L31 Togepi/Togetic) Double-Edge (L38 Togepi/Togetic) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Togetic), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Steel Wing (47), Fly (H2, Togetic), Flash (H5) Breeding: Foresight, Future Sight, Peck, Present, Mirror Move Crystal Move Tutor: Flamethrower Maximum Stats: L50: 130 HP, 60 Attack, 105 Defense, 60 Speed, 100 Special Attack, 125 Special Defense L100: 313 HP (T117), 178 Attack (T132), 268 Defense (T44), 178 Speed (T122), 258 Special Attack (T62), 308 Special Defense (T19) 27-28: Sandshrew/Sandslash (Ground) Location: Sandshrew: Union Cave, Mt. Moon, (Gold), Game Corner (Silver) Sandslash: Evolve Sandshrew (L22), Route 26, Route 27, Mt. Moon (Gold) Natural Moves: Scratch (start) Defense Curl (L6 Sandshrew) Sand-Attack (L11 Sandshrew) Poison Sting (L7 Sandshrew/Sandslash) Slash (L23 Sandshrew, L24 Sandslash) Swift (L30 Sandshrew, L33 Sandslash) Fury Swipes (L37 Sandshrew, L42 Sandslash) Sandstorm (L45 Sandshrew, L52 Sandslash) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Sandslash), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) R/B/Y TMs: Swords' Dance, Body Slam, Take Down, Double-Edge, Submission, Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Rock Slide, Substitute Breeding: Rapid Spin, Counter, Flail, Safeguard, Metal Claw (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 120 Attack, 130 Defense, 85 Speed, 65 Special Attack, 75 Special Defense L100: 353 HP (T66), 298 Attack (T30), 318 Defense (T17), 228 Speed (T90), 188 Special Attack (T119), 208 Special Defense (T124) 23-24: Ekans/Arbok (Poison) Location: Ekans- Route 32, Route 33, Route 3, Route 4 (Silver), Game Corner (Gold) Arbok- Route 26, Route 27, Route 3, Route 4 (Silver), evolve Ekans (L22) Natural Moves: Wrap (start) Leer (start) Poison Sting (L9 Ekans) Bite (L15 Ekans) Glare (L23 Ekans, L25 Arbok) Screech (L29 Ekans, L33 Arbok) Acid (L37 Ekans, L43 Arbok) Haze (L43 Ekans, L51 Arbok) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Strength (H4) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Fissure, Mimic, Bide, Skull Bash, Rock Slide, Substitute Breeding: Pursuit, Beat Up, Slam, Spite, Crunch (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 105 Attack, 89 Defense, 100 Speed, 85 Special Attack, 99 Special Defense L100: 323 HP (T105), 268 Attack (T59), 236 Defense (92), 258 Speed (T63), 228 Special Attack (T82), 256 Special Defense (80) 206: Dunsparce (Normal) Location: Dark Cave Natural Moves: Rage (start) Defense Curl (L5 Dunsparce) Glare (L13 Dunsparce) Spite (L18 Dunsparce) Pursuit (L26 Dunsparce) Screech (L30 Dunsparce) Take Down (L38 Dunsparce) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4) Breeding: Rock Slide, Ancientpower, Bite, Bide Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 175 HP, 90 Attack, 90 Defense, 65 Speed, 85 Special Attack, 85 Special Defense L100: 403 HP (T15), 238 Attack (T99), 238 Defense (T83), 188 Speed (T116), 228 Special Attack (T82), 228 Special Defense (T104) 179-180-181: Mareep/Flaaffy/Ampharos (Electric) Location: Mareep: Route 32, Route 42, Route 43 Flaaffy: Route 42, Route 43, evolve Mareep (L15) Ampharos: Evolve Flaaffy (L30) Natural Moves: Tackle (start) Growl (start) Thundershock (L9 Mareep) Thunder Wave (L16 Mareep, L18 Flaaffy) Cotton Spore (L23 Mareep, L27 Flaaffy) Thunderpunch (L30 Ampharos) Light Screen (L30 Mareep, L36 Flaaffy, L42 Ampharos) Thunder (L37 Mareep, L45 Flaaffy, L57 Ampharos) TM/HM: Dynamicpunch (1, not Mareep), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, not Mareep), Hidden Power (10), Snore (13), Hyper Beam (15, Ampharos), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48, not Mareep), Strength (H4, not Mareep), Flash (H5) Breeding: Thunderbolt, Reflect, Safeguard, Body Slam, Screech, Take Down, Earthquake (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 95 Attack, 95 Defense, 75 Speed, 135 Special Attack, 95 Special Defense L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 208 Speed (T102), 328 Special Attack (T8), 278 Special Defense (T43) 194-195: Wooper/Quagsire (Water/Ground) Location: Wooper: Route 32, Ruins of Alph Quagsire: Union Cave, Ruins of Alph, Route 26, Route 27, Route 10, Route 15, Route 14, Route 13, Route 12, Mt. Silver, evolve Wooper (L20) Natural Moves: Water Gun (start) Tail Whip (start) Slam (L11 Wooper) Amnesia (L21 Wooper, L23 Quagsire) Earthquake (L31 Wooper, L35 Quagsire) Rain Dance (L41 Wooper, L47 Quagsire) Mist (L51 Wooper, L59 Quagsire) Haze (L51 Wooper, L59 Quagsire) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15, Quagsire), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4, Quagsire), Flash (H5), Whirlpool (H6) Breeding: Safeguard, Body Slam, Ancientpower, Belly Drum (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 170 HP, 105 Attack, 105 Defense, 55 Speed, 85 Special Attack, 85 Special Defense L100: 393 HP (T23), 268 Attack (T59), 268 Defense (T44), 168 Speed (T126) 228 Special Attack (T82), 228 Special Defense (T104) 92-93-94: Gastly/Haunter/Gengar (Ghost/Poison) Location: Gastly: Sprout Tower, Tin Tower Haunter: Route 8, evolve Gastly (L25) Gengar: Trade Haunter (no item required) Natural Moves: Hypnosis (start) Lick (start) Spite (L8 Gastly) Mean Look (L13 Gastly) Curse (L16 Gastly) Night Shade (L21 Gastly) Confuse Ray (L28 Gastly, L31 Haunter/Gengar) Dream Eater (L33 Gastly, L39 Haunter/Gengar) Destiny Bond (L36 Gastly, L48 Haunter/Gengar) TM/HM: Dynamicpunch (1, Gengar), Headbutt (2, Gengar), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, Gengar), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Gengar), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice Punch (33, Gengar), Swagger (34), Sleep Talk (35), Thunderpunch (41, Gengar), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48, Gengar), Nightmare (50), Strength (H4, Gengar) R/B/Y TMs: Mega Punch (Gengar), Mega Kick (Gengar), Body Slam (Gengar), Take Down (Gengar), Double-Edge (Gengar), Submission (Gengar), Counter (Gengar), Seismic Toss (Gengar), Rage, Mega Drain, Thunderbolt, Mimic, Bide, Metronome (Gengar), Selfdestruct, Skull Bash (Gengar), Explosion (Gengar), Substitute Breeding: Haze, Perish Song, Psywave, Encore (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special Attack, 95 Special Defense L100: 323 HP (T105), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12), 358 Special Attack (T3), 248 Special Defense (T82) 201: Unown (Psychic) Location: Ruins of Alph Natural Moves: Hidden Power (start) TM/HM: None Breeding: None (genderless Pokemon) Crystal Move Tutor: None Maximum Stats: L50: 123 HP, 92 Attack, 68 Defense, 68 Speed, 92 Special Attack, 68 Special Defense L100: 299 HP (T133), 242 Attack (98), 194 Defense (T128), 194 Speed (T114), 242 Special Attack (77), 194 Special Defense (T130) 95-208: Onix/Steelix (Rock/Ground, Steel/Ground) Location: Onix: Union Cave, Victory Road, Rock Tunnel, Mt. Silver Steelix: Evolve Onix (trade with Metal Coat attached) Natural Moves: Tackle (start) Screech (start) Bind (L10 Onix/Steelix) Rock Throw (L14 Onix/Steelix) Harden (L23 Steelix) Rage (L27 Onix/Steelix) Sandstorm (L36 Onix/Steelix) Slam (L40 Onix/Steelix) Crunch (L49 Steelix) TM/HM: Headbutt (2), Curse (3), Rollout (4, Steelix) Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Steelix), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sandstorm (37), Defense Curl (40, Steelix), Rest (44), Attract (45), Cut (H1, Steelix), Strength (H4) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Fissure, Mimic, Bide, Selfdestruct, Skull Bash, Explosion, Substitute Breeding: Rock Slide, Flail Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 105 Attack, 220 Defense, 50 Speed, 75 Special Attack, 85 Special Defense L100: 353 HP (T66), 268 Attack (T58), 498 Defense (2), 158 Speed (T129), 208 Special Attack (T106), 228 Special Defense (T104) 69-70-71: Bellsprout/Weepinbell/Victreebel (Grass/Poison) Location: Bellsprout: Route 31, Route 32, Route 44, Route 6, Route 5, Route 24, Route 25 Weepinbell: Route 44, Route 24, Route 25, evolve Bellsprout (L21) Victreebel: Evolve Weepinbell (Leaf Stone) Natural Moves: Vine Whip (start) Growth (L6 Bellsprout) Wrap (L11 Bellsprout) Sleep Powder (L15 Bellsprout) Poison Powder (L17 Bellsprout) Stun Spore (L19 Bellsprout) Acid (L23 Bellsprout, L24 Weepinbell) Sweet Scent (L30 Bellsprout, L33 Weepinbell) Razor Leaf (L37 Bellsprout, L42 Weepinbell) Slam (L45 Bellsprout, L54 Weepinbell) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Victreebel), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Flash (H5) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Bide, Substitute Breeding: Synthesis, Swords' Dance, Reflect, Leech Life, Encore Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 90 Speed, 120 Special Attack, 80 Special Defense L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 238 Speed (T76), 298 Special Attack (T22), 218 Special Defense (T116) 187-188-189: Hoppip/Skiploom/Jumpluff (Grass/Flying) Location: Hoppip: Route 32, Route 33, Route 15, Route 14, Route 13, Route 12 Skiploom: Route 14, evolve Hoppip (L18) Jumpluff: Evolve Skiploom (L27) Natural Moves: Splash (start) Synthesis (starts in GS, L5 in Crystal) Tail Whip (L5 Hoppip) Tackle (L10 Hoppip) Poison Powder (L13 Hoppip) Stun Spore (L15 Hoppip) Sleep Powder (L17 Hoppip) Leech Seed (L20 Hoppip, L22 Skiploom) Cotton Spore (L25 Hoppip, L29 Skiploom, L33 Jumpluff) Mega Drain (L30 Hoppip, L36 Skiploom, L44 Jumpluff) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Jumpluff), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44), Attract (45), Flash (H5) Breeding: Amnesia, Reflect, Double-Edge, Confusion, Pay Day, Growl, Encore Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 75 Attack, 90 Defense, 130 Speed, 75 Special Attack, 105 Special Defense L100: 353 HP (T66), 208 Attack (T118), 238 Defense (T83), 318 Speed (T12), 208 Special Attack (T106), 268 Special Defense (T49) 46-47: Paras/Parasect (Bug/Grass) Location: Paras: Ilex Forest, Mt. Moon Parasect: Evolve Paras (L24) Natural Moves: Scratch (start) Stun Spore (L7 Paras) Poison Powder (L13 Paras) Leech Life (L19 Paras) Spore (L25 Paras, L28 Parasect) Slash (L31 Paras, L37 Parasect) Growth (L37 Paras, L46 Parasect) Giga Drain (L43 Paras, L55 Parasect) TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Parasect), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Flash (H5) R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Psybeam, False Swipe, Light Screen, Flail, Counter, Screech, Pursuit, Sweet Scent Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 115 Attack, 100 Defense, 50 Speed, 80 Special Attack, 100 Special Defense L100: 323 HP (T105), 288 Attack (T38), 258 Defense (T54), 158 Speed (T129), 218 Special Attack (T94), 258 Special Defense (T63) 60-61-62/186: Poliwag/Poliwhirl/Poliwrath/Politoed (Water, Water, Water/ Fighting, Water) Location: Poliwag: Route 30, Route 31, Ecruteak City, Viridian City, Route 22, Route 28, Mt. Silver, Ilex Forest (Fish), Route 44 (Fish), Route 28 (Fish) Poliwhirl: Same as Poliwag, evolve Poliwag (L25) Poliwrath: Evolve Poliwhirl (Water Stone) Politoed: Evolve Poliwhirl (trade with King's Rock attached) Natural Moves: Bubble (start) Hypnosis (L7 Poliwag) Water Gun (L13 Poliwag) Doubleslap (L19 Poliwag) Rain Dance (L25 Poliwag) Body Slam (L31 Poliwag, L35 Poliwrath) Belly Drum (L37 Poliwag, L43 Poliwhirl) Hydro Pump (L43 Poliwag, L51 Poliwhirl) Submission (L35 Poliwrath) Perish Song (L35 Politoed) Mind Reader (L51 Poliwrath) Swagger (L51 Politoed) TM/HM: Dynamicpunch (1, Poliwrath/Politoed), Headbutt (2), Curse (3), Roar (5, Poliwrath), Toxic (6), Rock Smash (8, not Poliwag), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Poliwrath/Politoed), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26, Poliwrath/Politoed), Return (27), Psychic (29), Shadow Ball (30, Poliwrath), Mud-Slap (31, not Poliwag), Double Team (32), Ice Punch (33, not Poliwag), Swagger (34), Sleep Talk (35), Defense Curl (40), Detect (43, not Poliwag), Rest (44), Attract (45), Thief (46), Surf (H3), Strength (H4, not Poliwag), Whirlpool (H6), Waterfall (H7) R/B/Y TMs: Mega Punch (not Poliwag), Mega Kick (not Poliwag), Body Slam, Take Down, Double-Edge, Ice Beam, Submission (Poliwhirl), Seismic Toss (not Poliwag), Rage, Earthquake (Poliwhirl), Fissure (Poliwhirl), Mimic, Bide, Metronome (not Poliwag), Skull Bash, Psywave, Substitute, Strength (Poliwhirl) Breeding: Haze, Mind Reader, Bubblebeam, Mist, Splash Crystal Move Tutor: Ice Beam Maximum Stats (Poliwrath): L50: 165 HP, 105 Attack, 115 Defense, 90 Speed, 90 Special Attack, 110 Special Defense L100: 383 HP (T32), 268 Attack (T59), 288 Defense (T33), 238 Speed (T76), 238 Special Attack (T78), 278 Special Defense (T43) (Politoed): L50: 165 HP, 95 Attack, 95 Defense, 90 Speed, 110 Special Attack, 120 Special Defense L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 238 Speed (T76), 278 Special Attack (T42), 298 Special Defense (T21) 129-130: Magikarp/Gyarados (Water, Water/Flying) Location: Magikarp: Fish anywhere (with Old Rod) Gyarados: Fish Route 43, Lake of Rage, Red Gyarados in Lake of Rage, evolve Magikarp (L20) Natural Moves: Splash (Magikarp starts with this) Thrash (Gyarados starts with this) Tackle (L15 Magikarp) Bite (L20 Gyarados) Dragon Rage (L25 Gyarados) Flail (L30 Magikarp) Leer (L30 Gyarados) Twister (L35 Gyarados) Hydro Pump (L40 Gyarados) Rain Dance (L45 Gyarados) Hyper Beam (L50 Gyarados) TM/HM (Only Gyarados can use these): Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: None Crystal Move Tutor (again, Gyarados only): Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 170 HP, 145 Attack, 99 Defense, 101 Speed, 80 Special Attack, 120 Special Defense L100: 393 HP (T23), 348 Attack (T10), 256 Defense (T64), 260 Speed (62), 218 Special Attack (T94), 298 Special Defense (T21) 118-119: Goldeen/Seaking (Water) Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9, Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf the same areas Seaking: Same as Goldeen, evolve Goldeen (L33) Natural Moves: Peck (start) Tail Whip (start) Supersonic (L10 Goldeen) Horn Attack (L15 Goldeen) Flail (L24 Goldeen) Fury Attack (L29 Goldeen) Waterfall* (L38 Goldeen, L41 Seaking) Horn Drill (L43 Goldeen, L49 Seaking) Agility (L52 Goldeen, L61 Seaking) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall (H7) R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Haze, Psybeam, Hydro Pump Crystal Move Tutor: Ice Beam Maximum Stats: L50: 155 HP, 112 Attack, 85 Defense, 88 Speed, 85 Special Attack, 100 Special Defense L100: 363 HP (T54), 282 Attack (T48), 228 Defense (T93), 234 Speed (87), 228 Special Attack (T82), 258 Special Defense (T63) *Here's a little trivia for you: What Pokemon family is the only one to learn a HM move naturally? Answer: The Seaking family, with Waterfall. 79-80/199: Slowpoke/Slowbro/Slowking (Water/Psychic) Location: Slowpoke: Slowpoke Well, Route 26/27 (Waterfall area) Slowbro: Slowpoke Well, evolve Slowpoke (L37) Slowking: Evolve Slowpoke (trade with King's Rock attached) Natural Moves: Curse (start) Tackle (start) Growl (L6 Slowpoke) Water Gun (L15 Slowpoke) Confusion (L20 Slowpoke) Disable (L29 Slowpoke) Headbutt (L34 Slowpoke) Withdraw (L37 Slowbro) Swagger (L43 Slowking) Amnesia (L43 Slowpoke, L46 Slowbro) Psychic (L48 Slowpoke/Slowking, L54 Slowbro) TM/HM: Dynamicpunch (1, not Slowpoke), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, not Slowpoke), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, not Slowpoke), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Slowpoke), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Dream Eater (42), Rest (44), Attract (45), Fury Cutter (49, not Slowpoke), Nightmare (50), Surf (H3), Strength (H4), Flash (H5), Whirlpool (H6, Slowking) R/B/Y TMs: Mega Punch (Slowbro), Mega Kick (Slowbro), Body Slam, Take Down, Double-Edge, Bubblebeam, Ice Beam, Pay Day, Submission (Slowbro), Counter (Slowbro), Seismic Toss (Slowbro), Rage, Fissure, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Belly Drum, Stomp, Safeguard, Future Sight Crystal Move Tutor: Ice Beam, Flamethrower Maximum Stats (Slowbro): L50: 170 HP, 95 Attack, 130 Defense, 50 Speed, 120 Special Attack, 100 Special Defense L100: 393 HP (T23), 248 Attack (T88), 318 Defense (T17), 158 Speed (T129), 298 Special Attack (T22), 258 Special Defense (T63) (Slowking): L50: 170 HP, 95 Attack, 100 Defense, 50 Speed, 120 Special Attack, 130 Special Defense L100: 393 HP (T23), 248 Attack (T88), 258 Defense (T54), 158 Speed (T129) 298 Special Attack (T22), 318 Special Defense (T12) 43-44-45/186: Oddish/Gloom/Vileplume/Bellossom (Grass/Poison, Grass/Poison, Grass/Poison, Grass) Location: Oddish: Ilex Forest, Route 6, Route 5, Route 24, Route 25 Gloom: Route 5, evolve Oddish (L22) Vileplume: Evolve Gloom (Leaf Stone) Bellossom: Evolve Gloom (Sun Stone) Natural Moves: Absorb (start) Sweet Scent (L7 Oddish) Poison Powder (L14 Oddish) Stun Spore (L16 Oddish) Sleep Powder (L18 Oddish) Acid (L23 Oddish, L24 Gloom) Moonlight (L32 Oddish, L35 Gloom) Petal Dance (L39 Oddish, L44 Gloom) Solarbeam (L55 Bellossom) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Vileplume/Bellossom), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Flash (H5) R/B/Y TMs: Body Slam (Vileplume), Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Substitute Breeding: Flail, Razor Leaf, Synthesis, Swords' Dance, Charm Crystal Move Tutor: None Maximum Stats (Vileplume): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 120 Special Attack, 110 Special Defense L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108), 298 Special Attack (T22), 278 Special Defense (T43) (Bellossom): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 110 Special Attack, 120 Special Defense L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108), 278 Special Attack (T42), 298 Special Defense (T21) 96-97: Drowzee/Hypno (Psychic) Location: Drowzee: Route 34, Route 35, Route 11 Hypno: Route 11, evolve Drowzee (L28) Natural Moves: Ponud (start) Hypnosis (start) Disable (L10 Drowzee) Confusion (L18 Drowzee) Headbutt (L25 Drowzee) Poison Gas (L31 Drowzee, L33 Hypno) Meditate (L36 Drowzee, L40 Hypno) Psychic (L40 Drowzee, L49 Hypno) Psych Up (L43 Drowzee, L55 Hypno) Future Sight (L45 Drowzee, L60 Hypno) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Hypno), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Fire Punch (48), Nightmare (50), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Barrier, Light Screen Crystal Move Tutor: None Maximum Stats: L50: 160 HP, 93 Attack, 90 Defense, 87 Speed, 93 Special Attack, 135 Special Defense L100: 373 HP (T47), 244 Attack (97), 238 Defense (T83), 232 Speed (T88), 244 Special Attack (T76), 328 Special Defense (T10) 63-64-65: Abra/Kadabra/Alakazam (Psychic) Location: Abra: Route 34, Goldenrod Game Corner, Route 35, Route 6, Route 5, Route 24, Route 25, Route 8 Kadabra: Route 8, evolve Abra (L16) Alakazam: Trade Kadabra (no item required) Natural Moves: Teleport (start) Confusion (L16 Kadabra) Kinesis (Kadabra caught wild start with this) Disable (L18 Kadabra/Alakazam) Psybeam (L21 Kadabra/Alakazam) Recover (L26 Kadabra/Alakazam) Future Sight (L31 Kadabra/Alakazam) Psychic (L38 Kadabra/Alakazam) Reflect (L45 Kadabra/Alakazam) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Alakazam), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Dig (28, not Abra), Psychic (29), Shadow Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48), Nightmare (50), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Barrier, Light Screen, Encore Crystal Move Tutor: None Maximum Stats: L50: 130 HP, 70 Attack, 65 Defense, 140 Speed, 155 Special Attack, 105 Special Defense L100: 313 HP (T117), 198 Attack (T123), 188 Defense (T130), 338 Speed (T6), 368 Special Attack (T2), 268 Special Defense (T49) 132: Ditto (Normal) Location: Route 34, Route 35 Natural Moves: Transform (start) TM/HM: None R/B/Y TMs: None Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 123 HP, 68 Attack, 68 Defense, 68 Speed, 68 Special Attack, 68 Special Defense L100: 299 HP (T133), 194 Attack (129), 194 Defense (T128), 194 Speed (T114), 194 Special Attack (118), 194 Special Defense (T130) 204-205: Pineco/Forretress (Bug, Bug/Steel) Location: Pineco: Headbutt forest area trees Forretress: Evolve Pineco (L31) Natural Moves: Tackle (start) Protect (start) Selfdestruct (L8 Pineco) Take Down (L15 Pineco) Rapid Spin (L22 Pineco) Bide (L29 Pineco) Explosion (L36 Pineco, L39 Forretress) Spikes (L43 Pineco, L49 Forretress) Double-Edge (L50 Pineco, L59 Forretress) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Forretress), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4) Breeding: Reflect, Pin Missile, Flail, Swift Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 110 Attack, 160 Defense, 60 Speed, 80 Special Attack, 80 Special Defense L100: 353 HP (T66), 278 Attack (T50), 378 Defense (T4), 178 Speed (T122), 218 Special Attack (T94), 218 Special Defense (T116) 29-30-31: NidoranF/Nidorina/Nidoqueen (Poison, Poison, Poison/Ground) Location: NidoranF: Route 35, Route 36 Nidorina: Route 12, Route 13, Route 14, Route 15, evolve NidoranF (L16) Nidoqueen: Evolve Nidorina (Moon Stone) Natural Moves: Tackle (start) Growl (start) Scratch (L8 NidoranF) Double Kick (L12 NidoranF) Poison Sting (L17 NidoranF, L19 Nidorina) Body Slam (L23 Nidoqueen) Tail Whip (L23 NidoranF, L27 Nidorina) Bite (L30 NidoranF, L36 Nidorina) Fury Swipes (L38 NidoranF, L46 Nidorina) TM/HM: Dynamicpunch (1, Nidoqueen), Headbutt (2), Curse (3), Rollout (4, Nidoqueen), Roar (5, Nidoqueen), Toxic (6), Rock Smash (8, not NidoranF) Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Nidoqueen), Icy Wind (16, Nidoqueen), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26, Nidoqueen), Return (27), Shadow Ball (30, Nidoqueen), Mud-Slap (31), Double Team (32), Ice Punch (33, Nidoqueen), Swagger (34), Sleep Talk (35), Sandstorm (37, Nidoqueen), Fire Blast (38, Nidoqueen), Defense Curl (40), Thunderpunch (41, Nidoqueen), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48, Nidoqueen), Fury Cutter (49, Nidoqueen), Surf (H3, Nidoqueen), Strength (H4, not NidoranF) RBY TMs: Mega Punch (Nidoqueen), Mega Kick (Nidoqueen), Horn Drill (not NidoranF), Double-Edge, Bubblebeam (not NidoranF), Water Gun (not NidoranF), Ice Beam (not NidoranF), Pay Day (Nidoqueen), Submission (Nidoqueen), Seismic Toss (Nidoqueen), Rage, Thunderbolt, Fissure (Nidoqueen), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoqueen), Substitute Breeding: Take Down, Beat Up, Supersonic, Focus Energy, Charm, Counter, Disable Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranF), Flamethrower (Nidoqueen) Maximum Stats: L50: 165 HP, 102 Attack, 107 Defense, 96 Speed, 95 Special Attack, 105 Special Defense L100: 383 HP (T32), 262 Attack (T71), 272 Defense (43), 250 Speed (T70), 248 Special Attack (T72), 268 Special Defense (T49) 32-33-34: NidoranM/Nidorino/Nidoking (Poison, Poison, Poison/Ground) Location: NidoranM: Route 35, Route 36 Nidorino: Route 12, ROute 13, Route 14, Route 15, evolve NidoranM (L16) Nidoking: Evolve Nidorino (Moon Stone) Natural Moves: Tackle (start) Leer (start) Horn Attack (L8 NidoranM) Double Kick (L12 NidoranM) Poison Sting (L17 NidoranM, L19 Nidorino) Thrash (L23 Nidoking) Focus Energy (L23 NidoranM, L27 Nidorino) Fury Attack (L30 NidoranM, L36 Nidorino) Horn Drill (L38 NidoranM, L46 Nidorino) TM/HM: Dynamicpunch (1, Nidoking), Headbutt (2), Curse (3), Rollout (4, Nidoking), Roar (5, Nidoking), Toxic (6), Rock Smash (8, not NidoranM) Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Nidoking), Icy Wind (16, Nidoking), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26, Nidoking), Return (27), Shadow Ball (30, Nidoking), Mud-Slap (31), Double Team (32), Ice Punch (33, Nidoking), Swagger (34), Sleep Talk (35), Sandstorm (37, Nidoking), Fire Blast (38, Nidoking), Defense Curl (40), Thunderpunch (41, Nidoking), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48, Nidoking), Fury Cutter (49, Nidoking), Surf (H3, Nidoking), Strength (H4, not NidoranM) RBY TMs: Mega Punch (Nidoking), Mega Kick (Nidoking), Body Slam, Double- Edge, Bubblebeam (not NidoranM), Water Gun (not NidoranM), Ice Beam (not NidoranM), Pay Day (Nidoking), Submission (Nidoking), Seismic Toss (Nidoking), Rage, Thunderbolt, Fissure (Nidoking), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoking), Substitute Breeding: Confusion, Amnesia, Beat Up, Disable, Counter, Supersonic, Take Down Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranM), Flamethrower (Nidoking) Maximum Stats: L50: 156 HP, 112 Attack, 97 Defense, 105 Speed, 105 Special Attack, 95 Special Defense L100: 365 HP (53), 282 Attack (T48), 252 Defense (69), 268 Speed (T48), 268 Special Attack (T50), 248 Special Defense (T82) 193: Yanma (Bug/Flying) Location: Route 35 Natural Moves: Tackle (start) Foresoght (start) Quick Attack (L7 Yanma) Double Team (L13 Yanma) Sonicboom (L19 Yanma) Detect (L25 Yanma) Supersonic (L31 Yanma) Swift (L37 Yanma) Wing Attack (Crystal: L37 Yanma) Screech (L43 Yanma) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Flash (H6) Breeding: Leech Life, Reversal, Supersonic Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 85 Attack, 65 Defense, 115 Speed, 95 Special Attack, 65 Special Defense L100: 333 HP (T85), 228 Attack (T106), 188 Defense (T130), 288 Speed (T32), 268 Special Attack (T50), 188 Special Defense (T132) 191-192: Sunkern/Sunflora (Grass) Location: Sunkern: National Park, Route 24 Sunflora: Evolve Sunkern (Sun Stone) Natural Moves: Absorb (start) Growth (L4 Sunkern/Sunflora) Mega Drain (L10 Sunkern) Razor Leaf (L10 Sunflora) Sunny Day (L19 Sunkern/Sunflora) Synthesis (L31 Sunkern) Petal Dance (L31 Sunflora) Giga Drain (L46 Sunkern) Solarbeam (L46 Sunflora) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Sunflora), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Flash (H5) Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 95 Attack, 75 Defense, 50 Speed, 125 Special Attack, 105 Special Defense L100: 353 HP (T66), 248 Attack (T88), 208 Defense (T117), 158 Speed (T129), 308 Special Attack (T19), 268 Special Defense (T49) 102-103: Exeggcute/Exeggutor (Grass/Psychic) Location: Exeggcute: Headbutt trees (forest areas) Exeggutor: Evolve Exeggcute (Leaf Stone) Natural Moves: Barrage (start) Hypnosis (start) Reflect (L7 Exeggcute) Leech Seed (L13 Exeggcute) Confusion (L19 Exeggcute) Stomp (L19 Exeggutor) Stun Spore (L25 Exeggcute) Poison Powder (L31 Exeggcute) Egg Bomb (L31 Exeggutor) Sleep Powder (L37 Exeggcute) Solarbeam (L43 Exeggcute) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Exeggutor), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4), Flash (H5) RBY TMs: Take Down, Double-Edge, Rage, Teleport, Mimic, Reflect, Bide, Selfdestruct, Psywave, Explosion, Substitute Breeding: Ancientpower, Synthesis, Moonlight, Mega Drain, Reflect Crystal Move Tutor: None Maximum Stats: L50: 170 HP, 115 Attack, 105 Defense, 75 Speed, 145 Special Attack, 85 Special Defense L100: 393 HP (T23). 288 Attack (T38), 268 Defense (T44), 208 Speed (T102), 348 Special Attack (T5), 228 Special Defense (T104) 185: Sudowoodo (Rock) Location: Route 36 (need Squirtbottle) Natural Moves: Rock Throw (start) Mimic (start) Flail (L10 Sudowoodo) Low Kick (L19 Sudowoodo) Rock Slide (L28 Sudowoodo) Faint Attack (L37 Sudowoodo) Slam (L46 Sudowoodo) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) Breeding: Selfdestruct Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 120 Attack, 135 Defense, 50 Speed, 50 Special Attack, 85 Special Defense L100: 343 HP (T79), 298 Attack (T30), 328 Defense (T13), 158 Speed (T129), 158 Special Attack (136), 228 Special Defense (T104) 202: Wobbuffet (Psychic) Location: Dark Cave (route 45 entrance) Natural Moves: Counter (start) Mirror Coat (start) Destiny Bond (start) Safeguard (start) TM/HM: None Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 265 HP, 53 Attack, 78 Defense, 53 Speed, 53 Special Attack, 78 Special Defense L100: 583 HP (2), 164 Attack (135), 214 Defense (T113), 164 Speed (128) 164 Special Attack (135), 214 Special Defense (123) 48-49: Venonat/Venomoth (Bug/Poison) Location: Venonat: Route 43, Route 24, Route 25 Venomoth: Route 24, Route 25, evolve Venonat (L31) Natural Moves: Tackle (start) Disable (start) Foresight (start) Supersonic (L9 Venonat) Confusion (L17 Venonat) Poison Powder (L20 Venonat) Leech Life (L25 Venonat) Stun Spore (L28 Venonat) Gust (L31 Venomoth) Psybeam (L33 Venonat, L36 Venomoth) Sleep Powder (L36 Venonat, L42 Venomoth) Psychic (L41 Venonat, L52 Venomoth) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Venomoth), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift (39), Rest (44), Attract (45), Thief (46), Flash (H5) RBY TMs: Razor Wind (Yellow), Whirlwind (Yellow), Take Down, Double-Edge, Rage, Mega Drain, Teleport (Yellow), Mimic, Reflect, Bide, Psywave, Substitute Breeding: Baton Pass, Screech, Giga Drain Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 85 Attack, 80 Defense, 110 Speed, 110 Special Attack, 95 Special Defense L100: 343 HP (T79), 228 Attack (T106), 218 Defense (T103), 278 Speed (T41), 278 Special Attack (T42), 248 Special Defense (T82) 123-212: Scyther/Scizor (Bug/Flying, Bug/Steel) Location: Scyther: Bug-Catching Contest Scizor: Evolve Scyther (trade with Metal Coat attached) Natural Moves: Quick Attack (start) Leer (start) Focus Energy (L6 Scyther/Scizor) Pursuit (L12 Scyther/Scizor) False Swipe (L18 Scyther/Scizor) Agility (L24 Scyther/Scizor) Wing Attack (L30 Scyther) Metal Claw (L30 Scizor) Slash (L36 Scyther/Scizor) Swords' Dance (L42 Scyther/Scizor) Double Team (L48 Scyther/Scizor) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37, Scizor), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fury Cutter (49), Cut (H1), Strength (H4) RBY TMs: Take Down, Double-Edge, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Baton Pass, Safeguard, Light Screen, Reversal, Counter, Razor Wind Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 150 Attack, 120 Defense, 85 Speed, 75 Special Attack, 100 Special Defense L100: 343 HP (T79), 358 Attack (T3), 298 Defense (T25), 228 Speed (T90), 208 Special Attack (T106), 258 Special Defense (T63) 127: Pinsir (Bug) Location: Bug-Catching Contest Natural Moves: Vicegrip (start) Focus Energy (L7 Pinsir) Bind (L13 Pinsir) Seismic Toss (L19 Pinsir) Harden (L25 Pinsir) Guillotine (L31 Pinsir) Submission (L37 Pinsir) Swords' Dance (L43 Pinsir) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute Breeding: Flail, Fury Attack Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 145 Attack, 120 Defense, 105 Speed, 75 Special Attack, 90 Special Defense L100: 333 HP (T85), 348 Attack (T10), 298 Defense (T25), 268 Speed (T48), 208 Special Attack (T106), 238 Special Defense (T91) 214: Heracross (Bug/Fighting) Location: Headbutt mountain area trees Natural Moves: Tackle (start) Leer (start) Horn Attack (L6 Heracross) Endure (L12 Heracross) Fury Attack (L19 Heracross) Counter (L27 Heracross) Take Down (L35 Heracross) Reversal (L44 Heracross) Megahorn (L54 Heracross) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) Breeding: Flail, Bide, Harden Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 145 Attack, 95 Defense, 105 Speed, 60 Special Attack, 115 Special Defense L100: 363 HP (T54), 348 Attack (T10), 248 Defense (T70), 268 Speed (T48), 178 Special Attack (T123), 288 Special Defense (T34) 109-110: Koffing/Weezing (Poison) Location: Koffing: Burned Tower, Team Rocket HQ Weezing: Evolve Koffing (L35) Natural Moves: Poison Gas (start) Tackle (start) Smog (L9 Koffing) Selfdestruct (L17 Koffing) Sludge (L21 Koffing) Smokescreen (L25 Koffing) Haze (L33 Koffing) Explosion (L41 Koffing, L44 Weezing) Destiny Bond (L45 Koffing, L51 Weezing) TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Weezing), Protect (17), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Rest (44), Attract (45), Thief (46) RBY TMs: Rage, Thunderbolt, Mimic, Bide, Substitute Breeding: Psybeam, Pain Split, Screech, Destiny Bond, Psywave Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 140 HP, 110 Attack, 140 Defense, 80 Speed, 105 Special Attack, 90 Special Defense L100: 333 HP (T85), 278 Attack (T50), 338 Defense (T9), 218 Speed (T96), 268 Special Attack (T50), 238 Special Defense (T91) 88-89: Grimer/Muk (Poison) Location: Grimer: Route 16, Route 17, Route 18, Celadon City Muk: Route 16, Route 17, Route 18, Celadon City, evolve Grimer (L38) Natural Moves: Poison Gas (start) Pound (start) Harden (L5 Grimer, L33 Muk) Disable (L10 Grimer, L37 Muk) Sludge (L16 Grimer, L45 Muk) Minimize (L21 Grimer) Screech (L31 Grimer) Acid Armor (L40 Grimer, L45 Muk) Sludge Bomb (L50 Grimer, L60 Muk) TM/HM: Dynamicpunch (1), Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Muk), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Fire Punch (48) RBY TMs: Body Slam, Rage, Mega Drain, Thunderbolt, Mimic, Bide, Selfdestruct, Explosion, Substitute Breeding: Haze, Mean Look, Lick, Pursuit Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 180 HP, 125 Attack, 95 Defense, 70 Speed, 85 Special Attack, 120 Special Defense L100: 413 HP (T12), 308 Attack (T23), 248 Defense (T70), 198 Speed (T108), 228 Special Attack (T82), 298 Special Defense (T21) 81-82: Magnemite/Magneton (Electric/Steel) Location: Magnemite: Route 38, Route 39, Route 6, Route 11 Magneton: Evolve Magnemite (L30) Natural Moves: Tackle (start) Thundershock (L6 Magnemite) Supersonic (L11 Magnemite) Sonicboom (L16 Magnemite) Thunder Wave (L21 Magnemite) Lock-On (L27 Magnemite) Swift (L33 Magnemite, L35 Magneton) Tri Attack (Crystal: L35 Magneton) Screech (L39 Magnemite, L43 Magneton) Zap Cannon (L45 Magnemite, L53 Magneton) TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Magneton), Icy Wind (16, Magneton), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Flash (H5) RBY TMs: Take Down, Double-Edge, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Substitute Breeding: None (genderless Pokemon) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 125 HP, 80 Attack, 115 Defense, 90 Speed, 140 Special Attack, 90 Special Defense L100: 303 HP (T127), 218 Attack (T114), 288 Defense (T33), 238 Speed (T76), 338 Special Attack (T8), 238 Special Defense (T91) 100-101: Voltorb/Electrode (Electric) Location: Voltorb: Team Rocket Base- Mahogany, Route 10 Electrode: Team Rocket Base- Mahogany, evolve Voltorb (L30) Natural Moves: Tackle (start) Screech (L9 Voltorb) Sonicboom (L17 Voltorb) Selfdestruct (L23 Voltorb) Rollout (L29 Voltorb) Light Screen (L33 Voltorb, L34 Electrode) Swift (L37 Voltorb, L40 Electrode) Explosion (L39 Voltorb, L44 Electrode) Mirror Coat (L41 Voltorb, L48 Electrode) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Electrode), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Flash (H5) RBY TMs: Take Down, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Substitute Breeding: None (genderless Pokemon) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 70 Attack, 90 Defense, 160 Speed, 100 Special Attack, 100 Special Defense L100: 323 HP (T105), 198 Attack (T123), 238 Defense (T83), 378 Speed (1), 258 Special Attack (T62), 258 Special Defense (T63) 190: Aipom (Normal) Location: Headbutt mountain area trees Natural Moves: Scratch (start) Tail Whip (start) Sand-Attack (L6 Aipom) Baton Pass (L12 Aipom) Swift (L27 Aipom) Screech (L36 Aipom) Agility (L46 Aipom) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Nightmare (50), Cut (H1), Strength (H4) Breeding: Agility, Spite, Pursuit, Doubleslap, Counter, Slam, Beat Up, Screech Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 130 HP, 90 Attack, 75 Defense, 105 Speed, 60 Special Attack, 75 Special Defense L100: 313 HP (T117), 238 Attack (T99), 208 Defense (T117), 268 Speed (T48), 178 Special Attack (T123), 208 Special Defense (T124) 209-210: Snubbull/Granbull (Normal) Location: Snubbull: Route 38 Granbull: Evolve Snubbull (L23) Natural Moves: Tackle (start) Scary Face (start) Tail Whip (L4 Snubbull) Charm (L8 Snubbull) Bite (L13 Snubbull) Lick (L18 Snubbull) Roar (L26 Snubbull, L28 Granbull) Rage (L34 Snubbull, L38 Granbull) Take Down (L43 Snubbull, L51 Granbull) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Granbull), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Defense Curl (40), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) Breeding: Heal Bell, Reflect, Crunch, Faint Attack, Lick, Metronome, Leer, Present Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 140 Attack, 95 Defense, 65 Speed, 80 Special Attack, 80 Special Defense L100: 383 HP (T32), 338 Attack (T13), 248 Defense (T70), 188 Speed (T116), 218 Special Attack (T94), 218 Special Defense (T116) 37-38: Vulpix/Ninetales (Fire) Location: Vulpix: Route 36, Route 37, Route 8, Route 7 (Silver only) Ninetales: Evolve Vulpix (Fire Stone) Natural Moves: Ember (start) Tail Whip (start) Quick Attack (L7 Vulpix) Roar (L13 Vulpix) Confuse Ray (L19 Vulpix) Safeguard (L25 Vulpix) Flamethrower (L31 Vulpix) Fire Spin (L37 Vulpix) TM/HM: Headbutt (2), Curse (3), Roar (5, Ninetales), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Ninetales), Protect (17) Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Hypnosis, Faint Attack, Flail, Disable, Spite Crystal Move Tutor: Flamethrower Maximum Stats: L50: 148 HP, 96 Attack, 95 Defense, 120 Speed, 101 Special Attack, 120 Special Defense L100: 349 HP (T47), 250 Attack (T86), 248 Defense (T70), 298 Speed (T19), 260 Special Attack (61), 298 Special Defense (T21) 58-59: Growlithe/Arcanine (Fire) Location: Growlithe: Route 36, Route 37, Route 8, Route 7 (Gold only) Arcanine: Evolve Growlithe (Fire Stone) Natural Moves: Bite (start) Roar (start) Ember (L9 Growlithe) Leer (L18 Growlithe) Take Down (L26 Growlithe) Flame Wheel (L34 Growlithe) Agility (L42 Growlithe) Flamethrower (L50 Growlithe) Extremespeed (L50 Arcanine) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Arcanine), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45) RBY TMs: Double-Edge, Rage, Dragon Rage, Teleport (Arcanine), Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Crunch, Body Slam, Safeguard, Thrash, Fire Spin Crystal Move Tutor: Flamethrower Maximum Stats: L50: 165 HP, 130 Attack, 100 Defense, 115 Speed, 120 Special Attack, 100 Special Defense L100: 383 HP (T32), 318 Attack (T18), 258 Defense (T54), 288 Speed (T32), 298 Special Attack (T22), 258 Special Defense (T63) 234: Stantler (Normal) Location: Route 36, Route 37 Natural Moves: Tackle (start) Leer (L8 Stantler) Hypnosis (L15 Stantler) Stomp (L23 Stantler) Sand-Attack (L31 Stantler) Take Down (L40 Stantler) Confuse Ray (L49 Stantler) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Flash (H5) Breeding: Reflect, Light Screen, Bite, Disable, Spite Crystal Move Tutor: None Maximum Stats: L50: 148 HP, 115 Attack, 82 Defense, 105 Speed, 105 Special Attack, 85 Special Defense L100: 349 HP (T77), 288 Attack (T38), 222 Defense (102), 268 Speed (T48), 268 Special Attack (T50), 228 Special Defense (T104) 183-184: Marill/Azumarill (Water) Location: Marill: Mt. Mortar Azumarill: Evolve Marill (L18) Natural Moves: Tackle (start) Defense Curl (L3 Marill) Tail Whip (L6 Marill) Water Gun (L10 Marill) Rollout (L15 Marill) Bubblebeam (L21 Marill, L25 Azumarill) Double-Edge (L28 Marill, L36 Azumarill) Rain Dance (L36 Marill, L48 Azumarill) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8, Azumarill), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Azumarill), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4, Azumarill), Whirlpool (H6), Waterfall (H7) Breeding: Amnesia, Belly Drum, Light Screen, Perish Song, Future Sight, Present, Foresight, Supersonic Crystal Move Tutor: Ice Beam Maximum Stats: L50: 175 HP, 70 Attack, 100 Defense, 70 Speed, 70 Special Attack, 100 Special Defense L100: 403 HP (T15), 198 Attack (T123), 258 Defense (T54), 198 Speed (T108), 198 Special Attack (T113), 258 Special Defense (T63) 50-51: Diglett/Dugtrio (Ground) Location: Diglett: Diglett's Cave Dugtrio: Diglett's Cave, evolve Diglett (L26) Natural Moves: Scratch (start) Tri-Attack (Crystal: capture a Dugtrio and it will have this) Growl (L5 Diglett) Magnitude (L9 Diglett) Dig (L17 Diglett) Sand-Attack (L25 Diglett) Slash (L33 Diglett, L37 Dugtrio) Earthquake (L41 Diglett, L49 Dugtrio) Fissure (L49 Diglett, L61 Dugtrio) TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Dugtrio), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Cut (H1) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Rock Slide, Substitute Breeding: Screech, Pursuit, Ancientpower, Faint Attack, Beat Up Crystal Move Tutor: None Maximum Stats: L50: 110 HP, 100 Attack, 70 Defense, 140 Speed, 70 Special Attack, 90 Special Defense L100: 273 HP (137), 258 Attack (T76), 198 Defense (T123), 338 Speed (T6), 198 Special Attack (T113), 238 Special Defense (T91) 56-57: Mankey/Primeape (Fighting) Location: Mankey: Route 42, Route 9 (Gold only) Primeape: Route 9 (Gold only), evolve Mankey (L28) Natural Moves: Scratch (start) Leer (start) Low Kick (L9 Mankey) Karate Chop (L15 Mankey) Fury Swipes (L21 Mankey) Focus Energy (L27 Mankey) Rage (L28 Primeape) Seismic Toss (L33 Mankey, L36 Primeape) Cross Chop (L39 Mankey, L45 Primeape) Screech (L45 Mankey, L54 Primeape) Thrash (L51 Mankey, L63 Primeape) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Primeape), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day, Submission, Rage, Thunderbolt, Mimic, Bide, Metronome, Skull Bash, Substitute Breeding: Rock Slide, Reversal, Foresight, Counter, Meditate, Beat Up Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 125 Attack, 80 Defense, 115 Speed, 80 Special Attack, 90 Special Defense L100: 333 HP (T85), 308 Attack (T23), 218 Defense (T103), 288 Speed (T32), 218 Special Attack (T94), 238 Special Defense (T91) 52-53: Meowth/Persian (Normal) Location: Meowth: Route 38, Route 39, Route 5, Route 6, Route 7, Route 8 (Silver only) Persian: Route 7 (Silver only), evolve Meowth (L28) Natural Moves: Scratch (start) Growl (start) Bite (L11 Meowth) Pay Day (L20 Meowth) Faint Attack (L28 Meowth, L29 Persian) Screech (L35 Meowth, L38 Persian) Fury Swipes (L41 Meowth, L46 Persian) Slash (L46 Meowth, L53 Persian) TM/HM: Headbutt (2), Curse (3), Roar (5, Persian) Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Persian), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50) RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage, Thunderbolt, Mimic, Bide, Skull Bash, Substitute Breeding: Amnesia, Spite, Hypnosis, Charm Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 90 Attack, 80 Defense, 135 Speed, 85 Special Attack, 85 Special Defense L100: 333 HP (T85), 238 Attack (T99), 218 Defense (T103), 328 Speed (T8), 228 Special Attack (T82), 228 Special Defense (T104) 54-55: Psyduck/Golduck (Water) Location: Psyduck: Surf Route 35, Ilex Forest, Route 6 Golduck: Surf Route 35, Ilex Forest, Route 6, Mt. Silver, evolve Psyduck (L33) Natural Moves: Scratch (start) Tail Whip (L5 Psyduck) Disable (L10 Psyduck) Confusion (L16 Psyduck) Screech (L23 Psyduck) Psych Up (L31 Psyduck) Fury Swipes (L40 Psyduck, L44 Golduck) Hydro Pump (L50 Psyduck, L58 Golduck) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Golduck), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Fury Cutter (49, Golduck), Surf (H3), Strength (H4), Flash (H5), Whirlpool (H6), Waterfall (H7) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Pay Day, Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Skull Bash, Substitute, Amnesia (not a TM, Amnesia Psyduck can be imported). Breeding: Psychic, Ice Beam, Psybeam, Light Screen, Foresight, Hypnosis, Future Sight, Cross Chop (Crystal) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 155 HP, 102 Attack, 98 Defense, 105 Speed, 115 Special Attack, 100 Special Defense L100: 363 HP (T54), 262 Attack (T61), 254 Defense (T66), 268 Speed (T48), 288 Special Attack (T35), 258 Special Defense (T63) 66-67-68: Machop/Machoke/Machamp (Fighting) Location: Machop: Trade (Goldenrod Dept. Store), Mt. Mortar, Rock Tunnel Machoke: Mt. Mortar, Rock Tunnel, evolve Machop (L28) Machamp: Trade Machoke (no item required) Natural Moves: Low Kick (start) Leer (start) Focus Energy (L7 Machop) Karate Chop (L13 Machop) Seismic Toss (L19 Machop) Foresight (L25 Machop) Vital Throw (L31 Machop, L34 Machoke/Machamp) Cross Chop (L37 Machop, L43 Machoke/Machamp) Scary Face (L43 Machop, L52 Machoke/Machamp) Submission (L49 Machop, L61 Machoke/Machamp) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Machamp), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Counter, Rage, Fissure, Mimic, Bide, Metronome, Skull Bash, Rock Slide, Substitute Breeding: Light Screen, Rolling Kick, Meditate, Encore Crystal Move Tutor: Flamethrower Maximum Stats: L50: 165 HP, 150 Attack, 100 Defense, 75 Speed, 85 Special Attack, 105 Special Defense L100: 383 HP (T32), 358 Attack (T3), 258 Defense (T54), 208 Speed (T102), 228 Special Attack (T82), 268 Special Defense (T49) 236-106: Tyrogue/Hitmonlee (Fighting) Location: Tyrogue: Mt. Mortar Hitmonlee: Evolve Tyrogue (L20, Attack must be greater than Defense) Natural Moves: Tackle (Tyrogue starts with this) Double Kick (Hitmonlee starts with this) Meditate (L6 Hitmonlee) Rolling Kick (L11 Hitmonlee) Jump Kick (L16 Hitmonlee) Focus Energy (L21 Hitmonlee) Hi Jump Kick (L26 Hitmonlee) Mind Reader (L31 Hitmonlee) Foresight (L36 Hitmonlee) Endure (L41 Hitmonlee) Mega Kick (L46 Hitmonlee) Reversal (L51 Hitmonlee) TM/HM: Dynamicpunch (1, Hitmonlee), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Hitmonlee), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4) RBY TMs: Mega Punch, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 125 HP, 140 Attack, 73 Defense, 107 Speed, 55 Special Attack, 130 Special Defense L100: 303 HP (T127), 338 Attack (T13), 204 Defense (122), 272 Speed (47), 168 Special Attack (T130), 318 Special Defense (T12) 236-107: Tyrogue/Hitmonchan (Fighting) Location: Tyrogue: Mt. Mortar Hitmonchan: Evolve Tyrogue (L20, Attack must be less than Defense) Natural Moves: Tackle (Tyrogue starts with this) Comet Punch (Hitmonchan starts with this) Agility (L7 Hitmonchan) Pursuit (L13 Hitmonchan) Thunderpunch \ Ice Punch----- (L26 Hitmonchan) Fire Punch / Mach Punch (L32 Hitmonchan) Mega Punch (L38 Hitmonchan) Detect (L44 Hitmonchan) Counter (L50 Hitmonchan) TM/HM: Dynamicpunch (1, Hitmonchan), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Hitmonchan), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Ice Punch (33, Hitmonchan), Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41, Hitmonchan), Rest (44), Attract (45), Thief (46), Strength (H4) RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 125 HP, 125 Attack, 99 Defense, 96 Speed, 55 Special Attack, 130 Special Defense L100: 303 HP (T127), 308 Attack (T23), 256 Defense (T64), 250 Speed (T70), 168 Special Attack (T130), 318 Special Defense (T12) 236-237: Tyrogue/Hitmontop (Fighting) Location: Tyrogue: Mt. Mortar Hitmontop: Evolve Tyrogue (L20, Attack must = Defense) Natural Moves: Tackle (Tyrogue starts with this) Rolling Kick (Hitmontop starts with this) Focus Energy (L7 Hitmontop) Pursuit (L13 Hitmontop) Quick Attack (L19 Hitmontop) Rapid Spin (L25 Hitmontop) Counter (L31 Hitmontop) Detect (L37 Hitmontop) Agility (L43 Hitmontop) Triple Kick (L49 Hitmontop) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Dig (28, Hitmontop), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4) Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch (Crystal) Maximum Stats: L50: 125 HP, 115 Attack, 115 Defense, 90 Speed, 55 Special Attack, 130 Special Defense L100: 303 HP (T127), 288 Attack (T38), 288 Defense (T33), 238 Speed (T76), 168 Special Attack (T130), 318 Special Defense (T12) 203: Girafarig (Normal/Psychic) Location: Route 43 Natural Moves: Tackle (start) Growl (start) Confusion (L7 Girafarig) Stomp (L13 Girafarig) Agility* (L20 Girafarig) Baton Pass* (L30 Girafarig) Psybeam (L41 Girafarig) Crunch (L54 Girafarig) TM/HM: Headbutt (2), Curse* (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4) Breeding: Amnesia*, Beat Up, Foresight, Future Sight, Take Down Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 145 HP, 100 Attack, 85 Defense, 105 Speed, 110 Special Attack, 85 Special Defense L100: 343 HP (T79), 258 Attack (T76), 228 Defense (T93), 268 Speed (T48), 278 Special Attack (T42), 228 Special Defense (T104) *The four moves with stars beside them are the four that make Girafarig the ultimate Baton Passer. 128: Tauros (Normal) Location: Route 38, Route 39 Natural Moves: Tackle (start) Tail Whip (L4 Tauros) Rage (L8 Tauros) Horn Attack (L13 Tauros) Scary Face (L19 Tauros) Pursuit (L26 Tauros) Rest (L34 Tauros) Thrash (L43 Tauros) Take Down (L53 Tauros) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4) RBY TMs: Horn Drill, Body Slam, Double-Edge, Ice Beam, Rage, Thunderbolt, Fissure, Mimic, Bide, Skull Bash, Substitute, Stomp (import a Tauros with Stomp). Breeding: None Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 150 HP, 120 Attack, 115 Defense, 130 Speed, 60 Special Attack, 90 Special Defense L100: 353 HP (T66), 298 Attack (T30), 288 Defense (T33), 318 Speed (T12), 178 Special Attack (T123), 238 Special Defense (T91) 241: Miltank (Normal) Location: Route 38, Route 39 Natural Moves: Tackle (start) Growl (L4 Miltank) Defense Curl (L8 Miltank) Stomp (L13 Miltank) Milk Drink (L19 Miltank) Bide (L26 Miltank) Rollout (L34 Miltank) Body Slam (L43 Miltank) Heal Bell (L53 Miltank) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4) Breeding: Seismic Toss, Reversal, Present Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 170 HP, 100 Attack, 125 Defense, 120 Speed, 60 Special Attack, 90 Special Defense L100: 393 HP (T23), 258 Attack (T76), 308 Defense (T22), 298 Speed (T19), 178 Special Attack (T123), 238 Special Defense (T91) 240-126: Magby/Magmar (Fire) Location: Magby: Breed Magmar Magmar: Burned Tower, evolve Magby (L30) Natural Moves: Ember (start) Leer (L7 Magby/Magmar) Smog (L13 Magby/Magmar) Fire Punch (L19 Magby/Magmar, captured Magmar start with this) Smokescreen (L25 Magby/Magmar) Sunny Day (L31 Magby, L33 Magmar) Flamethrower (L37 Magby, L41 Magmar) Confuse Ray (L43 Magby, L49 Magmar) Fire Blast (L49 Magby, L57 Fire Blast) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, Magmar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Magmar), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4, Magmar) RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Bide, Metronome, Skull Bash, Psywave, Substitute Breeding: Barrier, Karate Chop, Screech, Mega Punch, Cross Chop (Crystal), Dizzy Punch (Crystal) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 140 HP, 115 Attack, 77 Defense, 113 Speed, 120 Special Attack, 105 Special Defense L100: 333 HP (T85), 288 Attack (T38), 212 Defense (T115), 284 Speed (T38), 298 Special Attack (T22), 268 Special Defense (T49) 238-124: Smoochum/Jynx (Ice/Psychic) Location: Smoochum: Breed Jynx Jynx: Evolve Smoochum (L30), Ice Cave Natural Moves: Pound (start) Lick (start) Sweet Kiss (L9 Smoochum) Lovely Kiss (L9 Jynx) Powder Snow (L13 Smoochum/Jynx) Confusion (L21 Smoochum) Doubleslap (L21 Jynx) Sing (L25 Smoochum) Ice Punch (L25 Smoochum) Mean Look (L33 Smoochum, L35 Jynx) Psychic (L37 Smoochum) Body Slam (L41 Smoochum) Perish Song (L45 Smoochum, L51 Jynx) Blizzard (L49 Smoochum, L57 Jynx) TM/HM: Dynamicpunch (1), Headbutt (2, Jynx), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15, Electabuzz), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50) RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide, Metronome, Skull Bash, Psywave, Substitute Breeding: Meditate, Dizzy Punch (Crystal), Metronome (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 140 HP, 70 Attack, 55 Defense, 115 Speed, 135 Special Attack, 115 Special Defense L100: 333 HP (T85), 198 Attack (T123), 168 Defense (T136), 288 Speed (T32), 328 Special Attack (T8), 288 Special Defense (T34) 239-125: Elekid/Electabuzz (Electric) Location: Elekid: Breed Electabuzz Electabuzz: Route 10, evolve Elekid (L30) Natural Moves: Quick Attack (start) Leer (start) Thunderpunch (L9 Elekid/Electabuzz) Light Screen (L17 Elekid/Electabuzz) Swift (L25 Elekid/Electabuzz) Screech (L33 Elekid, L36 Electabuzz) Thunderbolt (L41 Elekid, L47 Electabuzz) Thunder (L49 Elekid, L58 Electabuzz) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, Electabuzz), Hidden Power (10), Snore (13), Hyper Beam (15, Electabuzz), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23, Electabuzz), Thunder (25), Return (27), Psychic (29), Mud- Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4, Electabuzz), Flash (H5) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute Breeding: Barrier, Rolling Kick, Karate Chop, Meditate, Cross Chop (Crystal), Dizzy Punch (Crystal) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 103 Attack, 77 Defense, 125 Speed, 115 Special Attack, 105 Special Defense L100: 333 HP (T85), 264 Attack (T69), 212 Defense (T115), 308 Speed (T17), 288 Special Attack (T35), 268 Special Defense (T49) 122: Mr. Mime (Psychic) Location: Celadon Game Corner, Route 21 Natural Moves: Barrier (start) Confusion (L6 Mr. Mime) Substitute (L11 Mr. Mime) Meditate (L16 Mr. Mime) Doubleslap (L21 Mr. Mime) Reflect (L26 Mr. Mime) Light Screen (L26 Mr. Mime) Encore (L31 Mr. Mime) Psybeam (L36 Mr. Mime) Baton Pass (L41 Mr. Mime) Safeguard (L46 Mr. Mime) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48), Nightmare (50), Flash (H5) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Reflect, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute Crystal Move Tutor: Thunderbolt Breeding: Mimic, Hypnosis, Future Sight Maximum Stats: L50: 115 HP, 65 Attack, 85 Defense, 110 Speed, 120 Special Attack, 140 Special Defense L100: 283 HP (136), 188 Attack (T130), 228 Defense (T93), 278 Speed (T41), 298 Special Attack (T22), 338 Special Defense (9) 235: Smeargle (Normal) Location: Ruins of Alph Natural Moves: Sketch (start) Sketch (L11 Smeargle, and every 10 levels after that) TM/HM: None Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 130 HP, 40 Attack, 55 Defense, 95 Speed, 40 Special Attack, 65 Special Defense L100: 313 HP (T117), 138 Attack (T136), 168 Defense (T136), 248 Speed (T72), 138 Special Attack (137), 188 Special Defense (T132) 83: Farfetch'd (Normal/Flying) Location: Route 38, Route 39 Natural Moves: Peck (start) Sand-Attack (L7 Farfetch'd) Leer (L13 Farfetch'd) Fury Attack (L19 Farfetch'd) Swords' Dance (L25 Farfetch'd) Agility (L31 Farfetch'd) Slash (L37 Farfetch'd) False Swipe (L44 Farfetch'd) TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Cut (H1), Fly (H2) RBY TMs: Razor Wind, Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Mirror Move, Gust, Steel Wing (Gold/Silver only), Foresight, Flail, Quick Attack Crystal Move Tutor: None Other: Baton Pass (Pokemon Stadium 2) Maximum Stats: L50: 127 HP, 85 Attack, 75 Defense, 80 Speed, 78 Special Attack, 82 Special Defense L100: 307 HP (126), 228 Attack (T106), 208 Defense (T117), 218 Speed (T96), 214 Special Attack (105), 222 Special Defense (114) 177-178: Natu/Xatu (Psychic/Flying) Location: Natu: Ruins of Alph Xatu: Evolve Natu (L25) Natural Moves: Peck (start) Leer (start) Night Shade (L10 Natu) Teleport (L20 Natu) Future Sight (L30 Natu, L35 Xatu) Confuse Ray (L40 Natu, L50 Xatu) Psychic (L50 Natu, L65 Xatu) TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Xatu), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Fly (H2, Xatu), Flash (H5) Breeding: Haze, Drill Peck, Steel Wing, Faint Attack, Quick Attack Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 95 Attack, 90 Defense, 115 Speed, 115 Special Attack, 90 Special Defense L100: 333 HP (T85), 248 Attack (T88), 238 Defense (T83), 288 Speed (T32), 288 Special Attack (T35), 238 Special Defense (T91) 211: Qwilfish (Water/Poison) Location: Route 32, Route 12, Route 13 (fishing, need Super Rod unless swarming on Route 32) Natural Moves: Spikes (Crystal: Start) Tackle (start) Poison Sting (start) Harden (L10 Qwilfish) Minimize (L10 Qwilfish) Water Gun (L19 Qwilfish) Pin Missile (L28 Qwilfish) Take Down (L37 Qwilfish) Hydro Pump (L46 Qwilfish) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift (39), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) Breeding: Haze, Bubblebeam, Flail, Supersonic Crystal Move Tutor: Ice Beam Maximum Stats: L50: 140 HP, 115 Attack, 95 Defense, 105 Speed, 75 Special Attack, 75 Special Defense L100: 333 HP (T85), 288 Attack (T38), 248 Defense (T70), 268 Speed (T48), 208 Special Attack (T106), 208 Special Defense (T124) 72-73: Tentacool/Tentacruel (Water/Poison) Location: Tentacool: New Bark Town, Cherrygrove City, Route 32, Union Cave, Route 34, Olivine City, Route 40, Route 41, Whirl Islands, Cianwood City, Pallet Town, Vermilion City, Cinnibar Island, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27 Tentacruel: Same as Tentacool, evolve Tentacool (L30) Natural Moves: Poison Sting (start) Supersonic (L6 Tentacool) Constrict (L12 Tentacool) Acid (L19 Tentacool) Bubblebeam (L25 Tentacool) Wrap (L30 Tentacool) Barrier (L36 Tentacool, L38 Tentacruel) Screech (L43 Tentacool, L47 Tentacruel) Hydro Pump (L49 Tentacool, L55 Tentacruel) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Tentacruel), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Surf (H3), Whirlpool (H6) RBY TMs: Swords Dance, Take Down, Double-Edge, Water Gun, Ice Beam, Rage, Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Haze, Mirror Coat, Aurora Beam, Rapid Spin, Safeguard Crystal Move Tutor: Ice Beam Maximum Stats: L50: 155 HP, 90 Attack, 85 Defense, 120 Speed, 100 Special Attack, 140 Special Defense L100: 363 HP (T54), 238 Attack (T99), 228 Defense (T93), 298 Speed (T19), 258 Special Attack (T52), 338 Special Defense (8) 98-99: Krabby/Kingler (Water) Location: Krabby: Route 34 (fish), Olivine City (fish), Route 40 (Rock Smash, Fish), Route 41 (fish), Whirl Islands Kingler: Route 34 (fish, Super Rod), Olivine City (fish, Super Rod), Route 40 (fish), Route 41 (fish), evolve Krabby (L28) Natural Moves: Bubble (start) Leer (start) Vicegrip (L12 Krabby) Harden (L16 Krabby) Stomp (L23 Krabby) Guillotine (L27 Krabby) Protect (L34 Krabby, L38 Kingler) Crabhammer (L38 Krabby, L49 Kingler) TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Kingler), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4), Whirlpool (H6) RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Mimic, Bide, Substitute Breeding: Haze, Amnesia, Dig, Flail, Slam, Cross Chop (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 130 HP, 150 Attack, 135 Defense, 95 Speed, 70 Special Attack, 70 Special Defense L100: 313 HP (T117), 358 Attack (T3), 328 Defense (T13), 248 Speed (T72), 198 Special Attack (T113), 198 Special Defense (T128) 213: Shuckle (Bug/Rock) Location: Route 40, Cianwood City Natural Moves: Constrict (start) Withdraw (start) Wrap (L9 Shuckle) Encore (L14 Shuckle) Safeguard (L23 Shuckle) Bide (L28 Shuckle) Rest (L37 Shuckle) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4), Flash (H5) Breeding: Sweet Scent Crystal Move Tutor: None Maximum Stats: L50: 95 HP, 30 Attack, 250 Defense, 25 Speed, 30 Special Attack, 250 Special Defense L100: 243 HP (138), 118 Attack (T138), 558 Defense (1), 108 Speed (138), 118 Special Attack (138), 558 Special Defense (1) 120-121: Staryu/Starmie (Water/Psychic) Location: Staryu: Route 34, Route 40, Route 41, Olivine City, Cianwood City, Cerulean Gym (need Good Rod or better, only at night) Starmie: Evolve Staryu (Water Stone) Natural Moves: Tackle (start) Harden (start) Water Gun (L7 Staryu) Rapid Spin (L13 Staryu) Recover (L19 Staryu) Swift (L25 Staryu) Bubblebeam (L31 Staryu, L23 Starmie) Minimize (L37 Staryu) Confuse Ray (L37 Starmie) Light Screen (L43 Staryu) Hydro Pump (L50 Staryu) TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Flash (H5), Whirlpool (H6), Waterfall (H7) RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: None (genderless Pokemon) Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 135 HP, 95 Attack, 105 Defense, 135 Speed, 120 Special Attack, 105 Special Defense L100: 323 HP (T105), 248 Attack (T88), 268 Defense (T44), 328 Speed (T8), 298 Special Attack (T22), 268 Special Defense (T49) 90-91: Shellder/Cloyster (Water, Water/Ice) Location: Shellder: Olivine Docks, Vermillion Docks, Route 19, Route 20, Route 21 (Good Rod needed) Cloyster: Evolve Shellder (Water Stone) Natural Moves: Tackle (start) Withdraw (start) Supersonic (L9 Shellder) Aurora Beam (L17 Shellder) Protect (L25 Shellder) Leer (L33 Shellder) Spikes (Crystal: L33 Cloyster) Clamp (L41 Shellder) Spike Cannon (L41 Cloyster) Ice Beam (L49 Shellder) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Cloyster), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool (H6) RBY TMs: Double-Edge, Bubblebeam, Water Gun, Rage, Teleport, Mimic, Reflect, Bide, Selfdestruct, Explosion, Tri Attack, Substitute Breeding: Barrier, Rapid Spin, Bubblebeam, Screech, Take Down Crystal Move Tutor: Ice Beam Maximum Stats: L50: 125 HP, 115 Attack, 200 Defense, 90 Speed, 105 Special Attack, 65 Special Defense L100: 303 HP (T127), 288 Attack (T38), 458 Defense (3), 238 Speed (T76), 268 Special Attack (T50), 188 Special Defense (T132) 222: Corsola (Water/Rock) Location: Route 19, Route 34, Route 40, Olivine City (need Good Rod or better, only during morning or afternoon) Natural Moves: Tackle (start) Harden (L7 Corsola) Bubble (L13 Corsola) Recover (L19 Corsola) Bubblebeam (L25 Corsola) Spike Cannon (L31 Corsola) Mirror Coat (L37 Corsola) Ancientpower (L43 Corsola) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4), Whirlpool (H6) Breeding: Amnesia, Safeguard, Rock Slide, Screech, Mist Crystal Move Tutor: Ice Beam Maximum Stats: L50: 130 HP, 75 Attack, 105 Defense, 55 Speed, 85 Special Attack, 105 Special Defense L100: 313 HP (T117), 208 Attack (T118), 268 Defense (T44), 168 Speed (T126), 228 Special Attack (T82), 268 Special Defense (T49) 223-224: Remoraid/Octillery (Water) Location: Remoraid: Route 44 (fish, need Super Rod unless swarming) Octillery: Evolve Remoraid (L25) Natural Moves: Water Gun (start) Lock-On (L11 Remoraid) Bubblebeam \ Psybeam----- (L22 Remoraid) Aurora Beam / Octazooka (L25 Octillery) Focus Energy (L33 Remoraid, L38 Octillery) Ice Beam (L44 Remoraid, L54 Octillery) Hyper Beam (L55 Remoraid, L70 Octillery) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6) Breeding: Haze, Aurora Beam, Octazooka, Screech, Supersonic Crystal Move Tutor: Ice Beam, Flamethrower Maximum Stats: L50: 150 HP, 125 Attack, 95 Defense, 65 Speed, 125 Special Attack, 95 Special Defense L100: 353 HP (T66), 308 Attack (T23), 248 Defense (T70), 188 Speed (T116), 308 Special Attack (T19), 248 Special Defense (T82) 170-171: Chinchou/Lanturn (Water/Electric) Location: Chinchou: Fish around New Bark, Olivine Harbor, Vermillion Harbor, Route 21 (need Good Rod) Lanturn: Fish same areas as Chinchou (need Super Rod), evolve Chinchou (L27) Natural Moves: Bubble (start) Thunder Wave (start) Supersonic (L5 Chinchou) Flail (L13 Chinchou) Water Gun (L17 Chinchou) Spark (L25 Chinchou) Confuse Ray (L29 Chinchou, L33 Lanturn) Take Down (L37 Chinchou, L43 Lanturn) Hydro Pump (L41 Chinchou, L53 Lanturn) TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Lanturn), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Flash (H5), Whirlpool (H6), Waterfall (H7) Breeding: Screech, Flail, Supersonic Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 200 HP, 78 Attack, 78 Defense, 87 Speed, 96 Special Attack, 96 Special Defense L100: 453 HP (7), 214 Attack (117), 214 Defense (T113), 232 Speed (T88), 250 Special Attack (T70), 250 Special Defense (81) 86-87: Seel/Dewgong (Water, Water/Ice) Location: Seel: Whirl Islands Dewgong: Evolve Seel (L34) Natural Moves: Headbutt (start) Growl (start) Aurora Beam (L16 Seel) Rest (L21 Seel) Take Down (L32 Seel) Ice Beam (L37 Seel, L43 Dewgong) Safeguard (L48 Seel, L60 Dewgong) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Dewgong), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) RBY TMs: Horn Drill, Body Slam, Double-Edge, Bubblebeam, Water Gun, Pay Day, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Perish Song, Lick, Slam, Peck, Disable, Encore Crystal Move Tutor: Ice Beam Maximum Stats: L50: 165 HP, 90 Attack, 100 Defense, 90 Speed, 90 Special Attack, 115 Special Defense L100: 383 HP (T32), 238 Attack (T99), 258 Defense (T54), 238 Speed (T76), 238 Special Attack (T78), 288 Special Defense (T34) 108: Lickitung (Normal) Location: Route 44 Natural Moves: Lick (start) Supersonic (L7 Lickitung) Defense Curl (L13 Lickitung) Stomp (L19 Lickitung) Wrap (L25 Lickitung) Disable (L31 Lickitung) Slam (L37 Lickitung) Screech (L43 Lickitung) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48), Nightmare (50), Cut (H1), Surf (H3), Strength (H4) RBY TMs: Mega Punch, Swords Dance, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Earthquake, Fissure, Mimic, Bide, Skull Bash, Substitute Breeding: Belly Drum, Body Slam, Magnitude Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 165 HP, 75 Attack, 95 Defense, 50 Speed, 80 Special Attack, 95 Special Defense L100: 383 HP (T32), 208 Attack (T118), 248 Defense (T70), 158 Speed (T129), 218 Special Attack (T94), 248 Special Defense (T82) 114: Tangela (Grass) Location: Route 44, Route 21, Route 28 Natural Moves: Constrict (start) Sleep Powder (L4 Tangela) Absorb (L10 Tangela) Poison Powder (L13 Tangela) Vine Whip (L19 Tangela) Bind (L25 Tangela) Mega Drain (L31 Tangela) Stun Spore (L34 Tangela) Slam (L40 Tangela) Growth (L46 Tangela) TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Cut (H1), Flash (H5) RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute Breeding: Amnesia, Reflect, Confusion, Mega Drain, Flail Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 75 Attack, 135 Defense, 80 Speed, 120 Special Attack, 60 Special Defense L100: 333 HP (T85), 208 Attack (T118), 328 Defense (T13), 218 Speed (T96), 298 Special Attack (T22), 178 Special Defense (138) 133-134: Eevee/Vaporeon (Normal, Water) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Vaporeon: Evolve Eevee (Water Stone) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Vaporeon) Growl (L16 Eevee) Water Gun (L16 Vaporeon) Quick Attack (L23 Eevee/Vaporeon) Bite (L30 Eevee/Vaporeon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Aurora Beam (L36 Vaporeon) Take Down (L42 Eevee) Haze (L42 Vaporeon) Acid Armor (L47 Vaporeon) Hydro Pump (L52 Vaporeon) TM/HM: Headbutt (2), Curse (3), Roar (5, Vaporeon), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14, Vaporeon), Hyper Beam (15, Vaporeon), Icy Wind (16, Vaporeon), Protect (17), Rain Dance (18, Vaporeon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Surf (H3, Vaporeon), Whirlpool (H6, Vaporeon), Waterfall (H7, Vaporeon) RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam (Vaporeon), Water Gun (Vaporeon), Ice Beam (Vaporeon), Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Roar (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 205 HP, 85 Attack, 80 Defense, 85 Speed, 130 Special Attack, 115 Special Defense L100: 463 HP (T5), 228 Attack (T106), 218 Defense (T103), 228 Speed (T90), 318 Special Attack (T13), 288 Special Defense (T34) 133-135: Eevee/Jolteon (Normal, Electric) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Jolteon: Evolve Eevee (Thunder Stone) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Jolteon) Growl (L16 Eevee) Thundershock (L16 Jolteon) Quick Attack (L23 Eevee/Jolteon) Bite (L30 Eevee) Double Kick (L30 Jolteon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Pin Missile (L36 Jolteon) Take Down (L42 Eevee) Thunder Wave (L42 Jolteon) Agility (L47 Jolteon) Thunder (L52 Jolteon) TM/HM: Headbutt (2), Curse (3), Roar (5, Jolteon), Toxic (6), Zap Cannon (7, Jolteon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Jolteon), Protect (17), Rain Dance (18, Jolteon), Endure (20), Frustration (21), Iron Tail (23), Thunder (25, Jolteon) Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Flash (H5, Jolteon) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Roar (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 150 Speed, 130 Special Attack, 115 Special Defense L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 358 Speed (T2), 318 Special Attack (T13), 288 Special Defense (T34) 133-136: Eevee/Flareon (Normal, Fire) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Flareon: Evolve Eevee (Fire Stone) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Flareon) Growl (L16 Eevee) Ember (L16 Flareon) Quick Attack (L23 Eevee/Flareon) Bite (L30 Eevee/Flareon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Fire Spin (L36 Flareon) Take Down (L42 Eevee) Smog (L42 Flareon) Leer (L47 Flareon) Flamethrower (L52 Flareon) TM/HM: Headbutt (2), Curse (3), Roar (5, Flareon), Toxic (6), Zap Cannon (7, Flareon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Flareon), Protect (17), Rain Dance (18, Flareon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract (45) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Roar (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 140 HP, 150 Attack, 80 Defense, 85 Speed, 115 Special Attack, 130 Special Defense L100: 333 HP (T85), 358 Attack (T3), 218 Defense (T103), 228 Speed (T90), 288 Special Attack (T35), 318 Special Defense (T12) 133-196: Eevee/Espeon (Normal, Psychic) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Espeon: Evolve Eevee (happiness, must evolve in morning/afternoon) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Espeon) Growl (L16 Eevee) Confusion (L16 Espeon) Quick Attack (L23 Eevee/Espeon) Bite (L30 Eevee) Swift (L30 Espeon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Psybeam (L36 Espeon) Take Down (L42 Eevee) Psych Up (L42 Espeon) Psychic (L47 Espeon) Morning Sun (L52 Espeon) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Espeon), Psych Up (9, Espeon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Espeon), Protect (17), Rain Dance (18, Espeon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Psychic (29, Espeon), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42, Espeon), Detect (43), Rest (44), Attract (45), Nightmare (50, Espeon), Cut (H1, Espeon), Strength (H4, Espeon) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Roar (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special Attack, 115 Special Defense L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12), 358 Special Attack (T3), 288 Special Defense (T34) 133-197: Eevee/Umbreon (Normal, Dark) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Umbreon: Evolve Eevee (happiness, must evolve at night) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Umbreon) Growl (L16 Eevee) Pursuit (L16 Umbreon) Quick Attack (L23 Eevee/Umbreon) Bite (L30 Eevee) Confuse Ray (L30 Umbreon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Faint Attack (L36 Umbreon) Take Down (L42 Eevee) Mean Look (L42 Umbreon) Screech (L47 Umbreon) Moonlight (L52 Umbreon) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Umbreon), Psych Up (9, Umbreon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Umbreon), Protect (17), Rain Dance (18, Umbreon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Psychic (29, Umbreon), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42, Umbreon), Detect (43), Rest (44), Attract (45), Nightmare (50, Umbreon), Cut (H1, Umbreon), Flash (H5, Umbreon) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Roar (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 170 HP, 85 Attack, 130 Defense, 85 Speed, 80 Special Attack, 150 Special Defense L100: 393 HP (T23), 228 Attack (T106), 318 Defense (T17), 228 Speed (T90), 218 Special Attack (T94), 358 Special Defense (T6) 116-117-230: Horsea/Seadra/Kingdra (Water, Water, Water/Dragon) Location: Horsea: Whirl Islands (fish) Seadra: Whirl Islands (fish), evolve Horsea (L32) Kingdra: Evolve Seadra (trade with Dragon Scale attached) Natural Moves: Bubble (start) Smokescreen (L8 Horsea) Leer (L15 Horsea) Water Gun (L22 Horsea) Twister (L29 Horsea) Agility (L36 Horsea, L40 Seadra/Kingdra) Hydro Pump (L43 Horsea, L51 Seadra/Kingdra) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, not Horsea), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) RBY TMs: Take Down, Double-Edge, Bubblebeam, Ice Beam, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Aurora Beam, Octazooka, Flail, Dragon Rage, Disable, Splash Crystal Move Tutor: Ice Beam Maximum Stats: L50: 150 HP, 115 Attack, 115 Defense, 105 Speed, 115 Special Attack, 115 Special Defense L100: 353 HP (T66), 288 Attack (T38), 288 Defense (T33), 268 Speed (T48), 288 Special Attack (T35), 288 Special Defense (T34) 207: Gligar (Ground/Flying) Location: Route 45 (Gold only) Natural Moves: Poison Sting (start) Sand-Attack (L6 Gligar) Harden (L13 Gligar) Quick Attack (L20 Gligar) Faint Attack (L28 Gligar) Slash (L36 Gligar) Screech (L44 Gligar) Guillotine (L54 Gligar) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm (37), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) Breeding: Wing Attack, Metal Claw, Razor Wind, Counter Crystal Move Tutor: None Other: Earthquake (Pokemon Stadium 2) Maximum Stats: L50: 140 HP, 95 Attack, 125 Defense, 105 Speed, 55 Special Attack, 85 Special Defense L100: 333 HP (T85), 248 Attack (T88), 308 Defense (T22), 268 Speed (T48), 168 Special Attack (T130), 228 Special Defense (T104) 225: Deliberd (Ice/Flying) Location: Ice Cave (Silver only) Natural Move: Present (start) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Fly (H2) Breeding: Aurora Beam, Future Sight, Rapid Spin, Quick Attack, Splash Crystal Move Tutor: Ice Beam Maximum Stats: L50: 120 HP, 75 Attack, 65 Defense, 95 Speed, 85 Special Attack, 65 Special Defense L100: 293 HP (135), 208 Attack (T118), 188 Defense (T130), 248 Speed (T72), 228 Special Attack (T82), 188 Special Defense (T132) 220-221: Swinub/Pilowswine (Ice/Ground) Location: Swinub: Ice Cave Pilowswine: Evolve Swinub (L33) Natural Moves: Tackle (start) Powder Snow (L10 Swinub) Endure (L19 Swinub) Take Down (L28 Swinub) Fury Attack (L33 Pilowswine) Mist (L37 Swinub, L42 Pilowswine) Blizzard (L46 Swinub, L56 Pilowswine) Amnesia (Crystal: L55 Swinub, L70 Pilowswine) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (1), Snore (13), Blizzard (14), Hyper Beam (15, Pilowswine), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Defense Curl (40), Detect (43), Rest (44), Attract (45), Strength (H4) Breeding: Rock Slide, Body Slam, Ancientpower, Bite, Take Down Crystal Move Tutor: Ice Beam Maximum Stats: L50: 175 HP, 120 Attack, 100 Defense, 70 Speed, 80 Special Attack, 80 Special Defense L100: 403 HP (T15), 298 Attack (T30), 258 Defense (T54), 198 Speed (T108), 218 Special Attack (T94), 218 Special Defense (T116) 216-217: Teddiursa/Ursaring (Normal) Location: Teddiursa: Route 45 (Gold only) Ursaring: Victory Road, Route 28, Mt. Silver (Gold only), evolve Teddiursa (L30) Natural Moves: Scratch (start) Leer (start) Lick (L8 Teddiursa) Fury Swipes (L15 Teddiursa) Faint Attack (L22 Teddiursa) Rest (L29 Teddiursa) Slash (L36 Teddiursa, L39 Ursaring) Snore (L43 Teddiursa, L49 Ursaring) Thrash (L50 Teddiursa, L59 Ursaring) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Ursaring), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Cut (H1), Strength (H4) Breeding: Crunch, Seismic Toss, Focus Energy, Counter, Take Down, Metal Claw (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 165 HP, 150 Attack, 95 Defense, 75 Speed, 95 Special Attack, 95 Special Defense L100: 383 HP (T32), 358 Attack (T3), 248 Defense (T70), 208 Speed (T102), 248 Special Attack (T72), 248 Special Defense (T82) 231-232: Phanpy/Donphan (Ground) Location: Phanpy: Route 45 (Silver only) Donphan: Victory Road, Route 28, Mt. Silver (Silver only), evolve Phanpy (L25) Natural Moves: Tackle (start) Growl (start) Defense Curl (L9 Phanpy) Flail (L17 Phanpy) Take Down (L25 Phanpy) Fury Attack (L25 Donphan) Rollout (L33 Phanpy/Donphan) Endure (L41 Phanpy) Rapid Spin (L41 Donphan) Double-Edge (L49 Phanpy) Earthquake (L49 Donphan) TM/HM: Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Donphan), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4) Breeding: Ancientpower, Body Slam, Focus Energy, Water Gun (Crystal, but why?), Encore (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 165 HP, 140 Attack, 140 Defense, 70 Speed, 80 Special Attack, 80 Special Defense L100: 383 HP (T32), 338 Attack (T13), 338 Defense (T9), 198 Speed (T108), 218 Special Attack (T94), 218 Special Defense (T116) 226: Mantine (Water/Flying) Location: Route 41 (Gold only) Natural Moves: Tackle (start) Bubble (start) Supersonic (L10 Mantine) Bubblebeam (L18 Mantine) Take Down (L25 Mantine) Agility (L32 Mantine) Wing Attack (L40 Mantine) Confuse Ray (L49 Mantine) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) Breeding: Haze, Twister, Hydro Pump, Slam Crystal Move Tutor: Ice Beam Maximum Stats: L50: 140 HP, 60 Attack, 90 Defense, 90 Speed, 100 Special Attack, 160 Special Defense L100: 333 HP (T85), 178 Attack (T132), 238 Defense (T83), 238 Speed (T76), 258 Special Attack (T62), 378 Special Defense (4) 227: Skarmory (Steel/Flying) Location: Route 45 (Silver only) Natural Moves: Leer (start) Peck (start) Sand-Attack (L13 Skarmory) Swift (L19 Skarmory) Agility (L25 Skarmory) Fury Attack (L37 Skarmory) Steel Wing (L49 Skarmory) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Attract (45), Steel Wing (47), Cut (H1), Fly (H2) Breeding: Drill Peck, Whirlwind, Pursuit, Sky Attack (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 100 Attack, 160 Defense, 90 Speed, 60 Special Attack, 90 Special Defense L100: 333 HP (T85), 258 Attack (T76), 378 Defense (T4), 238 Speed (T76), 178 Special Attack (T123), 238 Special Defense (T91) 84-85: Doduo/Dodrio (Normal/Flying) Location: Doduo: Route 26, Route 27, Route 22, Route 28 Dodrio: Route 26, Route 28, evolve Doduo (L31) Natural Moves: Peck (start) Growl (start) Pursuit (L9 Doduo) Fury Attack (L13 Doduo) Tri Attack (L21 Doduo) Rage (L25 Doduo) Drill Peck (L33 Doduo, L38 Dodrio) Agility (L37 Doduo, L47 Dodrio) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Dodrio), Protect (17), Endure (20), Frustration (21), Solarbeam (22, Dodrio), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) RBY TMs: Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Sky Attack, Substitute Breeding: Haze, Supersonic, Flail, Faint Attack, Quick Attack Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 130 Attack, 90 Defense, 120 Speed, 80 Special Attack, 80 Special Defense L100: 323 HP (T105), 318 Attack (T18), 238 Defense (T83), 298 Speed (T19), 218 Special Attack (T94), 218 Special Defense (T116) 77-78: Ponyta/Rapidash (Fire) Location: Ponyta: Route 27, Route 26, Route 22, Route 28 Rapidash: Route 28, evolve Ponyta (L40) Natural Moves: Tackle (start) Growl (L4 Ponyta) Tail Whip (L8 Ponyta) Ember (L13 Ponyta) Stomp (L19 Ponyta) Fire Spin (L26 Ponyta) Take Down (L34 Ponyta) Fury Attack (L40 Rapidash) Agility (L43 Ponyta, L47 Rapidash) Fire Blast (L53 Ponyta, L61 Rapidash) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Rapidash), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45) RBY TMs: Horn Drill, Body Slam, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Thrash, Charm, Flame Wheel, Hypnosis, Quick Attack, Double Kick Crystal Move Tutor: Flamethrower Maximum Stats: L50: 140 HP, 120 Attack, 90 Defense, 125 Speed, 100 Special Attack, 100 Special Defense L100: 333 HP (T85), 298 Attack (T30), 238 Defense (T83), 308 Speed (T17), 258 Special Attack (T62), 258 Special Defense (T63) 104-105: Cubone/Marowak (Ground) Location: Cubone: Rock Tunnel Marowak: Rock Tunnel, evolve Cubone (L28) Natural Moves: Growl (start) Tail Whip (L5 Cubone) Bone Club (L9 Cubone) Headbutt (L13 Cubone) Leer (L17 Cubone) Focus Energy (L21 Cubone) Bonemerang (L25 Cubone) Rage (L29 Cubone, L32 Marowak) False Swipe (L33 Cubone, L39 Marowak) Thrash (L37 Cubone, L46 Marowak) Bone Rush (L41 Cubone, L53 Marowak) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Marowak), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Substitute Breeding: Rock Slide, Screech, Ancientpower, Skull Bash, Belly Drum, Perish Song, Swords Dance (Crystal) Crystal Move Tutor: Ice Beam, Flamethrower Maximum Stats: L50: 135 HP, 100 Attack, 130 Defense, 65 Speed, 70 Special Attack, 100 Special Defense L100: 323 HP (T105), 258 Attack* (T76), 318 Defense (T17), 188 Speed (T116), 198 Special Attack (T113), 258 Special Defense (T63) *This increases to 516 if Marowak is holding the Thick Club 115: Kangaskhan (Normal) Location: Rock Tunnel Natural Moves: Comet Punch (start) Leer (L7 Kangaskhan) Bite (L13 Kangaskhan) Tail Whip (L19 Kangaskhan) Mega Punch (L25 Kangaskhan) Rage (L31 Kangaskhan) Endure (L37 Kangaskhan) Dizzy Punch (L43 Kangaskhan) Reversal (L49 Kangaskhan) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48), Fury Cutter (49), Surf (H3), Strength (H4) RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Thunderbolt, Fissure, Mimic, Bide, Skull Bash, Rock Slide, Substitute Breeding: Safeguard, Focus Energy, Foresight, Stomp, Disable Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 180 HP, 115 Attack, 100 Defense, 110 Speed, 60 Special Attack, 100 Special Defense L100: 413 HP (T12), 288 Attack (T38), 258 Defense (T54), 278 Speed (T41), 178 Special Attack (T123), 258 Special Defense (T63) 111-112: Rhyhorn/Rhydon (Ground/Rock) Location: Rhyhorn: Victory Road Rhydon: Evolve Rhyhorn (L42) Natural Moves: Horn Attack (start) Tail Whip (start) Stomp (L13 Rhyhorn) Fury Attack (L19 Rhyhorn) Scary Face (L31 Rhyhorn) Horn Drill (L37 Rhyhorn) Take Down (L49 Rhyhorn, L54 Rhydon) Earthquake (L55 Rhyhorn, L65 Rhydon) TM/HM: Dynamicpunch (1, Rhydon), Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Rhydon), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunder Punch (41, Rhydon), Rest (44), Attract (45), Fire Punch (48, Rhydon), Fury Cutter (49, Rhydon), Surf (H3, Rhydon), Strength (H4) RBY TMs: Mega Punch (Rhydon), Mega Kick (Rhydon), Body Slam, Double-Edge, Bubblebeam (Rhydon), Water Gun (Rhydon), Ice Beam (Rhydon), Pay Day (Rhydon), Submission (Rhydon), Seismic Toss (Rhydon), Rage, Thunderbolt, Fissure, Mimic, Double Team, Bide, Skull Bash, Substitute Breeding: Rock Slide, Magnitude, Reversal, Thrash, Counter, Crunch, Pursuit Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 180 HP, 150 Attack, 140 Defense, 60 Speed, 65 Special Attack, 65 Special Defense L100: 413 HP (T12), 358 Attack (T3), 338 Defense (T9), 178 Speed (T122), 188 Special Attack (T119), 188 Special Defense (T132) 198: Murkrow (Dark/Flying) Location: Route 7, Route 16 Natural Moves: Peck (start) Pursuit (L11 Murkrow) Haze (L16 Murkrow) Night Shade (L26 Murkrow) Faint Attack (L31 Murkrow) Mean Look (L41 Murkrow) TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2) Breeding: Drill Peck, Wing Attack, Whirlwind, Quick Attack, Mirror Move, Sky Attack (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 105 Attack, 62 Defense, 111 Speed, 105 Special Attack, 62 Special Defense L100: 323 HP (T105), 268 Attack (T59), 182 Defense (T134), 280 Speed (T30), 268 Special Attack (T50), 182 Special Defense (137) 228-229: Houndour/Houndoom (Dark/Fire) Location: Houndour: Route 7 Houndoom: Evolve Houndour (L24) Natural Moves: Leer (start) Ember (start) Roar (L7 Houndour) Smog (L13 Houndour) Bite (L20 Houndour) Faint Attack (L27 Houndour, L30 Houndoom) Flamethrower (L35 Houndour, L41 Houndoom) Crunch (L43 Houndour, L52 Houndoom) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4, Houndoom) Breeding: Counter, Pursuit, Reversal, Rage, Spite, Beat Up, Fire Spin Crystal Move Tutor: Flamethrower Maximum Stats: L50: 150 HP, 110 Attack, 70 Defense, 115 Speed, 130 Special Attack, 100 Special Defense L100: 353 HP (T66), 278 Attack (T50), 198 Defense (T123), 288 Speed (T32), 318 Special Attack (T13), 258 Special Defense (T63) 218-219: Slugma/Magcargo (Fire, Fire/Rock) Location: Slugma: Route 16, Route 17, Route 18 Magcargo: Evolve Slugma (L38) Natural Moves: Smog (start) Ember (L8 Slugma) Rock Throw (L15 Slugma) Harden (L22 Slugma) Amnesia (L29 Slugma) Flamethrower (L36 Slugma) Rock Slide (L43 Slugma, L48 Magcargo) Body Slam (L48 Slugma, L60 Magcargo) TM/HM: Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Magcargo), Protect (17), Endure (20), Frustration (21), Earthquake (26, Magcargo), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Rest (44), Attract (45), Strength (H4) Breeding: Acid Armor Crystal Move Tutor: Flamethrower Maximum Stats: L50: 125 HP, 70 Attack, 140 Defense, 50 Speed, 100 Special Attack, 100 Special Defense L100: 303 HP (T127), 198 Attack (T123), 338 Defense (T9), 158 Speed (T129), 258 Special Attack (T62), 258 Special Defense (T63) 215: Sneasel (Dark/Ice) Location: Route 28 Natural Moves: Scratch (start) Leer (start) Quick Attack (L9 Sneasel) Screech (L17 Sneasel) Faint Attack (L25 Sneasel) Fury Swipes (L33 Sneasel) Agility (L41 Sneasel) Slash (L49 Sneasel) Beat Up (L57 Sneasel) Metal Claw (Crystal: L65 Sneasel) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Nightmare (50), Cut (H1), Surf (H3), Strength (H4) Breeding: Reflect, Foresight, Counter, Bite, Spite Crystal Move Tutor: Ice Beam Maximum Stats: L50: 130 HP, 115 Attack, 75 Defense, 135 Speed, 55 Special Attack, 95 Special Defense L100: 313 HP (T117), 288 Attack (T38), 208 Defense (T117), 328 Speed (T8), 168 Special Attack (T130), 248 Special Defense (T82) 200: Misdreavus (Ghost) Location: Mt. Silver Natural Moves: Growl (start) Psywave (start) Spite (L6 Misdreavus) Confuse Ray (L12 Misdreavus) Mean Look (L19 Misdreavus) Psybeam (L27 Misdreavus) Pain Split (L36 Misdreavus) Perish Song (L46 Misdreavus) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Flash (H5) Breeding: Destiny Bond, Screech Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 80 Attack, 80 Defense, 105 Speed, 105 Special Attack, 105 Special Defense L100: 323 HP (T105), 218 Attack (T114), 218 Defense (T103), 268 Speed (T48), 268 Special Attack (T50), 268 Special Defense (T49) 137-233: Porygon/Porygon2 (Normal) Location: Porygon: Celadon Game Corner Porygon2: Evolve Porygon (trade with Upgrade attached) Natural Moves: Conversion (start) Tackle (start) Conversion2 (start) Agility (L9 Porygon/Porygon2) Psybeam (L12 Porygon/Porygon2) Recover (L20 Porygon/Porygon2) Sharpen (L24 Porygon) Defense Curl (L24 Porygon2) Lock-On (L32 Porygon/Porygon2) Tri Attack (L36 Porygon/Porygon2) Zap Cannon (L44 Porygon/Porygon2) TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40, Porygon2), Dream Eater (42), Rest (44), Thief (46), Nightmare (50), Flash (H5) RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Substitute Breeding: None (genderless Pokemon) Crystal Move Tutor: Ice Beam, Thunderbolt Maximum Stats: L50: 160 HP, 100 Attack, 110 Defense, 80 Speed, 125 Special Attack, 115 Special Defense L100: 373 HP (T47), 258 Attack (T76), 278 Defense (T39), 218 Speed (T96), 308 Special Attack (T19), 288 Special Defense (T34) 113-242: Chansey/Blissey (Normal) Location: Chansey: Route 12, Route 13, Route 14, Route 15 Blissey: Evolve Chansey (happy) Natural Moves: Pound (start) Growl (L5 Chansey) Tail Whip (L9 Chansey, L7 Blissey) Softboiled (L13 Chansey, L10 Blissey) Doubleslap (L17 Chansey, L13 Blissey) Minimize (L23 Chansey, L18 Blissey) Sing (L29 Chansey, L23 Blissey) Egg Bomb (L35 Chansey, L28 Blissey) Defense Curl (L41 Chansey, L33 Blissey) Light Screen (L49 Chansey, L40 Blissey) Double-Edge (L57 Chansey, L47 Blissey) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud- Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Strength (H4), Flash (H5) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Heal Bell, Metronome, Present Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 330 HP, 30 Attack, 30 Defense, 75 Speed, 95 Special Attack, 155 Special Defense L100: 713 HP (1), 118 Attack (T138), 118 Defense (138), 208 Speed (T102), 248 Special Attack (T72), 368 Special Defense (5) 131: Lapras (Water/Ice) Location: Union Cave (Fridays ONLY) Natural Moves: Water Gun (start) Growl (start) Sing (start) Mist (L8 Lapras) Body Slam (L15 Lapras) Confuse Ray (L22 Lapras) Perish Song (L29 Lapras) Ice Beam (L36 Lapras) Rain Dance (L43 Lapras) Safeguard (L50 Lapras) Hydro Pump (L57 Lapras) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Strength (H4), Whirlpool (H6) RBY TMs: Horn Drill, Body Slam, Take Down, Double-Edge, Bubblebeam, Rage, Solarbeam, Dragon Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Psywave, Substitute Breeding: Aurora Beam, Foresight Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 205 HP, 105 Attack, 100 Defense, 80 Speed, 105 Special Attack, 115 Special Defense L100: 463 HP (T5), 268 Attack (T59), 258 Defense (T54), 218 Speed (T96), 268 Special Attack (T50), 288 Special Defense (T34) 138-139: Omanyte/Omastar (Water/Rock) Location: Omanyte: Import from R/B/Y Omastar: Import from R/B/Y, evolve Omanyte (L40) Natural Moves: Constrict (start) Withdraw (start) Bite (L13 Omanyte) Water Gun (L19 Omanyte) Leer (L31 Omanyte) Protect (L37 Omanyte) Spike Cannon (L40 Omastar) Ancientpower (L49 Omanyte, L54 Omastar) Hydro Pump (L55 Omanyte, L65 Omastar) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Omastar), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6) RBY TMs: Horn Drill (Omastar), Body Slam, Take Down, Double-Edge, Ice Beam, Submission (Omastar), Seismic Toss (Omastar), Rage, Mimic, Reflect, Bide, Skull Bash (Omastar), Substitute Breeding: Haze, Aurora Beam, Bubblebeam, Slam, Supersonic Crystal Move Tutor: Ice Beam Maximum Stats: L50: 145 HP, 80 Attack, 145 Defense, 75 Speed, 135 Special Attack, 90 Special Defense L100: 343 HP (T79), 218 Attack (T114), 348 Defense (8), 208 Speed (T102), 328 Special Attack (T8), 238 Special Defense (T91) 140-141: Kabuto/Kabutops (Water/Rock) Location: Kabuto: Import from R/B/Y Kabutops: Import from R/B/Y, evolve Kabuto (L40) Natural Moves: Scratch (start) Harden (start) Absorb (L10 Kabuto) Leer (L19 Kabuto) Sand-Attack (L28 Kabuto) Endure (L37 Kabuto) Slash (L40 Kabutops) Mega Drain (L46 Kabuto, L55 Kabutops) Ancientpower (L55 Kabuto, L65 Kabutops) TM/HM: Headbutt (2, Kabutops), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Kabutops), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46), Fury Cutter (49, Kabutops), Cut (H1, Kabutops), Surf (H3, Kabutops), Whirlpool (H6, Kabutops) RBY TMs: Razor Wind (Yellow), Swords Dance (Yellow), Mega Kick (Yellow), Body Slam, Take Down, Double-Edge, Water Gun, Ice Beam, Submission (Yellow), Submission (Yellow), Seismic Toss (Yellow), Rage, Mimic, Reflect, Bide, Skull Bash (Yellow), Substitute Breeding: Dig, Aurora Beam, Bubblebeam, Flail, Rapid Spin Crystal Move Tutor: Ice Beam Maximum Stats: L50: 135 HP, 135 Attack, 125 Defense, 100 Speed, 85 Special Attack, 90 Special Defense L100: 323 HP (T105), 328 Attack (T16), 308 Defense (T22), 258 Speed (T63), 228 Special Attack (T82), 238 Special Defense (T91) 142: Aerodactyl (Rock/Flying) Location: Route 14 (trade a Chansey) Natural Moves: Wing Attack (start) Agility (L8 Aerodactyl) Bite (L15 Aerodactyl) Supersonic (L22 Aerodactyl) Ancientpower (L29 Aerodactyl) Scary Face (L36 Aerodactyl) Take Down (L43 Aerodactyl) Hyper Beam (L50 Aerodactyl) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) RBY TMs: Razor Wind, Take Down, Double-Edge, Rage, Dragon Rage, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: Steel Wing, Whirlwind, Foresight, Pursuit Crystal Move Tutor: Flamethrower Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 150 Speed, 80 Special Attack, 95 Special Defense L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 358 Speed (T2), 218 Special Attack (T94), 248 Special Defense (T82) 143: Snorlax (Normal) Location: Route 11 (only one) Natural Moves: Tackle (start) Amnesia (L8 Snorlax) Defense Curl (L15 Snorlax) Belly Drum (L22 Snorlax) Headbutt (L29 Snorlax) Snore (L36 Snorlax) Rest (L36 Snorlax) Body Slam (L43 Snorlax) Rollout (L50 Snorlax) Hyper Beam (L57 Snorlax) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Fissure, Mimic, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Psywave, Rock Slide, Substitute Breeding: Charm, Lick Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 235 HP, 130 Attack, 85 Defense, 50 Speed, 85 Special Attack, 130 Special Defense L100: 523 HP (3), 318 Attack (T18), 228 Defense (T93), 158 Speed (T129), 228 Special Attack (T82), 318 Special Defense (T12) 1-2-3: Bulbasaur/Ivysaur/Venusaur (Grass/Poison) Location: Bulbasaur- Import from Red/Blue/Yellow Ivysaur- Evolve Bulbasaur (L16), Import from R/B/Y Venusaur- Evolve Venusaur (L32), Import from R/B/Y Natural Moves: Tackle (start) Growl (L4 Bulbasaur) Leech Seed (L7 Bulbasaur) Vine Whip (L10 Bulbasaur) Poison Powder (L15 Bulbasaur) Sleep Powder (L15 Bulbasaur) Razor Leaf (L20 Bulbasaur, L22 Ivysaur) Sweet Scent (L25 Bulbasaur, L29 Ivysaur) Growth (L32 Bulbasaur, L38 Ivysaur, L41 Venusaur) Synthesis (L39 Bulbasaur, L47 Ivysaur, L53 Venusaur) Solarbeam (L46 Bulbasaur, L56 Ivysaur, L65 Venusaur) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Venusaur only) Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35, Defense Curl (40), Rest (44), Attract (45), Cut (H1), Flash (H5) RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Substitute Breed: Razor Wind, Petal Dance, Skull Bash, Light Screen, Safeguard, Charm, Ancientpower (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 102 Attack, 103 Defense, 100 Speed, 120 Special Attack, 120 Special Defense L100: 363 HP (T54), 262 Attack (T71), 264 Defense (53), 258 Speed (T63), 298 Special Attack (T22), 298 Special Defense (T21) 4-5-6: Charmander/Charmeleon/Charizard (Fire, Fire, Fire/Flying) Location: Charmander- Import from Red/Blue/Yellow Charmeleon- Evolve Charmander (L16), Import from R/B/Y Charizard- Evolve Charmeleon (L36), Import from R/B/Y Natural Moves: Scratch (start) Growl (start) Ember (L7 Charmander) Smokescreen (L13 Charmander) Rage (L20 Charmeleon) Scary Face (L25 Charmander, L27 Charmeleon) Flamethrower (L31 Charmander, L34 Charmeleon) Wing Attack (L36 Charizard) Slash (L37 Charmander, L41 Charmeleon, L44 Charizard) Dragon Rage (L43 Charmander, L48 Charmeleon, L54 Charizard) Fire Spin (L49 Charmander, L55 Charmeleon, L64 Charizard) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, Charizard), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Charizard), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake (26, Charizard), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37, Charizard), Fire Blast (38), Swift (39), Defense Curl (40), Rest (44), Attract (45), Steel Wing (47, Charizard), Fire Punch (48), Fury Cutter (49), Cut (H1), Fly (H2, Charizard), Strength (H4) RBY TMs: Mega Punch, Swords Dance, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Fissure (Charizard), Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Rock Slide, Beat Up, Ancientpower, Outrage, Bite, Belly Drum, Crunch (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special Attack, 105 Special Defense L100: 359 HP (T60), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19), 316 Special Attack (T17), 268 Special Defense (T49) 7-8-9: Squirtle/Wartortle/Blastoise (Water) Location: Squirtle- Import from Red/Blue/Yellow Wartortle- Evolve Squirtle (L16), Import from R/B/Y Blastoise- Evolve Wartortle (L36), Import from R/B/Y Natural Moves: Tackle (start) Tail Whip (L4 Squirtle) Bubble (L7 Squirtle) Withdraw (L10 Squirtle) Water Gun (L13 Squirtle) Bite (L18 Squirtle, L19 Wartortle) Rapid Spin (L23 Squirtle, L25 Wartortle) Protect (L28 Squirtle, L31 Wartortle) Rain Dance (L33 Squirtle, L37 Wartortle, L42 Blastoise) Skull Bash (L40 Squirtle, L45 Wartortle, L55 Blastoise) Hydro Pump (L47 Squirtle, L53 Wartortle, L68 Blastoise) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5, Blastoise), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Blastoise), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26, Blastoise), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure (Blastoise), Mimic, Reflect, Bide, Substitute Breeding: Haze, Mirror Coat, Flail, Confusion, Foresight, Mist, Zap Cannon Crystal Move Tutor: Ice Beam Maximum Stats: L50: 154 HP, 103 Attack, 120 Defense, 98 Speed, 105 Special Attack, 125 Special Defense L100: 361 HP (63), 264 Attack (T64), 298 Defense (T25), 254 Speed (T68), 268 Special Attack (T50), 308 Special Defense (T19) 144: Articuno (Ice/Flying) Location: Import from R/B/Y Natural Moves: Gust (start) Powder Snow (start) Mist (L13 Articuno) Agility (L25 Articuno) Mind Reader (L37 Articuno) Ice Beam (L49 Articuno) Reflect (L61 Articuno) Blizzard (L73 Articuno) TM/HM: Curse (3), Roar (5), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2) RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: None (mystical, can't breed) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 165 HP, 105 Attack, 120 Defense, 105 Speed, 115 Special Attack, 145 Special Defense L100: 383 HP (T32), 268 Attack (T59), 298 Defense (T25), 268 Speed (T48), 288 Special Attack (T35), 348 Special Defense (T7) 145: Zapdos (Electric/Flying) Location: Import from R/B/Y Natural Moves: Peck (start) Thundershock (start) Thunder Wave (L13 Zapdos) Agility (L25 Zapdos) Detect (L37 Zapdos) Drill Peck (L49 Zapdos) Light Screen (L61 Zapdos) Thunder (L73 Zapdos) TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2), Flash (H5) RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Thunderbolt, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 110 Attack, 105 Defense, 120 Speed, 145 Special Attack, 110 Special Defense L100: 383 HP (T32), 278 Attack (T50), 268 Defense (T44), 298 Speed (T19), 348 Special Attack (T5), 278 Special Defense (T43) 146: Moltres (Fire/Flying) Location: Import from R/B/Y Natural Moves: Wing Attack (start) Ember (start) Fire Spin (L13 Moltres) Agility (L25 Moltres) Endure (L37 Moltres) Flamethrower (L49 Moltres) Safeguard (L61 Moltres) Sky Attack (L73 Moltres) TM/HM: Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2) RBY TMs: Razor Wind, Whirlwind, Toxic, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Substitute Breeding: None (mystical, can't breed) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 165 HP, 120 Attack, 110 Defense, 110 Speed, 145 Special Attack, 105 Special Defense L100: 383 HP (T32), 298 Attack (T30), 278 Defense (T39), 278 Speed (T41), 348 Special Attack (T5), 268 Special Defense (T49) 243: Raikou (Electric) Location: Wanders around Johto Natural Moves: Bite (start) Leer (start) Thundershock (L11 Raikou) Roar (L21 Raikou) Quick Attack (L31 Raikou) Spark (L41 Raikou) Reflect (L51 Raikou) Crunch (L61 Raikou) Thunder (L71 Raikou) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5) Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 105 Attack, 95 Defense, 135 Speed, 135 Special Attack, 120 Special Defense L100: 383 HP (T32), 268 Attack (T59), 248 Defense (T70), 328 Speed (T8), 328 Special Attack (T8), 298 Special Defense (T21) 244: Entei (Fire) Location: Wanders around Johto Natural Moves: Bite (start) Leer (start) Ember (L11 Entei) Roar (L21 Entei) Fire Spin (L31 Entei) Stomp (L41 Entei) Flamethrower (L51 Entei) Swagger (L61 Entei) Fire Blast (L71 Entei) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5) Breeding: None (mystical, can't breed) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 190 HP, 135 Attack, 105 Defense, 120 Speed, 110 Special Attack, 95 Special Defense L100: 433 HP (8), 328 Attack (T16), 268 Defense (T44), 298 Speed (T19), 278 Special Attack (T42), 248 Special Defense (T82) 245: Suicune (Water) Location: Wanders around Johto Natural Moves: Bite (start) Leer (start) Water Gun (L11 Suicune) Roar (L21 Suicune) Rain Dance (Crystal: L21 Suicune) Gust (L31 Suicune) Bubblebeam (L41 Suicune (GS), L11 Suicune (Crystal)) Aurora Beam (Crystal: L41 Suicune) Mist (L51 Suicune) Mirror Coat (L61 Suicune) Hydro Pump (L71 Suicune) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Cut (H1), Surf (H3), Whirlpool (H6), Waterfall (H7) Breeding: None (mystical, can't breed) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 175 HP, 95 Attack, 135 Defense, 105 Speed, 110 Special Attack, 135 Special Defense L100: 403 HP (T15), 248 Attack (T88), 328 Defense (T13), 268 Speed (T48), 278 Special Attack (T42), 328 Special Defense (T10) 147-148-149: Dratini/Dragonair/Dragonite (Dragon, Dragon, Dragon/Flying) Location: Dratini: Celadon Game Corner, Route 45, Dragon's Den Dragonair: Route 45, Dragon's Den, evolve Dratini (L30) Dragonite: Evolve Dragonair (L55) Natural Moves: Wrap (start) Leer (start) Extremespeed (Crystal Dratini may start with this)* Thunder Wave (L8 Dratini) Twister (L15 Dratini) Dragon Rage (L22 Dratini) Slam (L29 Dratini) Agility (L36 Dratini, L38 Dragonair) Safegurard (L43 Dratini, L48 Dragonair) Wing Attack (L55 Dragonite) Outrage (L50 Dratini, L56 Dragonair, L61 Dragonite) Hyper Beam (L57 Dratini, L65 Dragonair, L75 Dragonite) TM/HM: Dynamicpunch (1, Dragonite), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Dragonite), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Thunder (25), Return (27), Mud-Slap (31, Dragonite), Double Team (32), Ice Punch (33, Dragonite), Swagger (34), Sleep Talk (35), Sandstorm (37, Dragonite), Fire Blast (38), Swift (39), Thunderpunch (41, Dragonite), Detect (43), Rest (44), Attract (45), Steel Wing (47, Dragonite), Fire Punch (48, Dragonite), Fury Cutter (49, Dragonite), Fly (H2, Dragonite), Surf (H3), Strength (H4, Dragonite), Whirlpool (H6, Dragonite), Waterfall (H7) RBY TMs: Razor Wind (Dragonite), Horn Drill, Body Slam, Take Down, Double- Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Substitute Breeding: Haze, Light Screen, Mist, Supersonic Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 136 HP, 104 Attack, 85 Defense, 90 Speed, 90 Special Attack, 90 Special Defense** L100: 385 HP (31), 366 Attack (T1), 288 Defense (T33), 258 Speed (T63), 298 Special Attack (T22), 298 Special Defense (T21) *In Crystal, the Dragon Shrine opens and you have to take a test. If you answer all five questions properly, you'll get the Rising Badge, TM 24, and the Extremespeed Dratini. **Dragonite's L50 stats are actually those of Dragonair, as it is legally impossible to get a L50 Dragonite. 246-247-248: Larvitar/Pupitar/Tyranitar (Ground/Rock, Ground/Rock, Rock/Dark) Location: Larvitar: Mt. Silver Pupitar: Evolve Larvitar (L30) Tyranitar: Evolve Pupitar (L55) Natural Moves: Bite (start) Leer (start) Sandstorm (L8 Larvitar) Screech (L15 Larvitar) Rock Slide (L22 Larvitar) Thrash (L29 Larvitar) Scary Face (L36 Larvitar, L38 Pupitar) Crunch (L43 Larvitar, L47 Pupitar) Earthquake (L50 Larvitar, L56 Pupitar, L61 Tyranitar) Hyper Beam (L57 Larvitar, L65 Pupitar, L75 Tyranitar) TM/HM: Dynamicpunch (1, Tyranitar), Headbutt (2), Curse (3), Roar (5, Tyranitar), Toxic (6), Rock Smash (8, Tyranitar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23, Tyranitar), Dragonbreath (24, Tyranitar), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38, Tyranitar), Detect (43), Rest (44), Attract (45), Fire Punch (48, Tyranitar), Fury Cutter (49, Tyranitar), Nightmare (50, Tyranitar), Cut (H1, Tyranitar), Surf (H3, Tyranitar), Strength (H4, Tyranitar) Breeding: Outrage, Stomp, Focus Energy, Ancientpower, Pursuit Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower (all three are Tyranitar only) Maximum Stats: L50: 145 HP, 104 Attack, 90 Defense, 71 Speed, 85 Special Attack, 90 Special Defense* L100: 403 HP (T15), 366 Attack (T1), 318 Defense (T17), 220 Speed (95), 288 Special Attack (T35), 298 Special Defense (T21) *As with Dragonair/Dragonite, the L50 stats for Tyranitar are those for Pupitar. 249: Lugia (Psychic/Flying) Location: Whirl Islands (only one) Natural Moves: Aeroblast (start) Safeguard (L11 Lugia) Gust (L22 Lugia) Recover (L33 Lugia) Hydro Pump (L44 Lugia) Rain Dance (L55 Lugia) Swift (L66 Lugia) Whirlwind (L77 Lugia) Ancientpower (L88 Lugia) Future Sight (L99 Lugia) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50), Fly (H2), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7) Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 181 HP, 110 Attack, 150 Defense, 130 Speed, 110 Special Attack, 174 Special Defense L100: 415 HP (T9), 278 Attack (T50), 358 Defense (T6), 318 Speed (T12), 278 Special Attack (T42), 406 Special Defense (T2) 250: Ho-oh (Fire/Flying) Location: Tin Tower (only one) Natural Moves: Sacred Fire (start) Safeguard (L11 Ho-oh) Gust (L22 Ho-oh) Recover (L33 Ho-oh) Fire Blast (L44 Ho-oh) Sunny Day (L55 Ho-oh) Swift (L66 Ho-oh) Whirlwind (L77 Ho-oh) Ancientpower (L88 Ho-oh) Future Sight (L99 Ho-oh) TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Dragonbreath (24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50), Fly (H2), Strength (H4), Flash (H5) Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 181 HP, 150 Attack, 110 Defense, 110 Speed, 130 Special Attack, 174 Special Defense L100: 415 HP (T9), 358 Attack (T3), 278 Defense (T39), 278 Speed (T41), 318 Special Attack (T13), 406 Special Defense (T2) 150: Mewtwo (Psychic) Location: Import from R/B/Y Natural Moves: Confusion (start) Disable (start) Barrier (L11 Mewtwo) Swift (L22 Mewtwo) Psych Up (L33 Mewtwo) Future Sight (L44 Mewtwo) Mist (L55 Mewtwo) Psychic (L66 Mewtwo) Amnesia (L77 Mewtwo) Recover (L88 Mewtwo) Safeguard (L99 Mewtwo) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44), Fire Punch (48), Nightmare (50), Strength (H4), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Pay Day (R/B only), Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Selfdestruct, Skull Bash, Psywave, Tri Attack, Substitute Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: 415 HP (T9), 318 Attack (T18), 278 Defense (T39), 358 Speed (T2), 406 Special Attack (1), 278 Special Defense (T42)* *Mewtwo doesn't have L50 stats because the lowest level Mewtwo legally allowed is 70. 151: Mew (Psychic) Location: Import from R/B/Y Natural Moves: Pound (start) Transform (L10 Mew) Mega Punch (L20 Mew) Metronome (L30 Mew) Psychic (L40 Mew) Ancientpower (L50 Mew) TM/HM: All of them RBY TMs: All of them Breeding: None (mystical, can't breed) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special Attack, 120 Special Defense L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19), 298 Special Attack (T22), 298 Special Defense (T21) 251: Celebi (Psychic/Grass) Location: Use a Gameshark code Natural Moves: Leech Seed (start) Confusion (start) Recover (start) Heal Bell (start) Safeguard (L10 Celebi) Ancientpower (L20 Celebi) Future Sight (L30 Celebi) Baton Pass (L40 Celebi) Perish Song (L50 Celebi) TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40), Detect (43), Rest (44), Nightmare (50), Flash (H5) Breeding: None (mystical, can't breed) Crystal Move Tutor: None Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special Attack, 120 Special Defense L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19), 298 Special Attack (T22), 298 Special Defense (T21) 7) Movesets by Ibuki Ibuki's back, with movesets for EVERY final-form Pokemon in the game. These will be of great help in those climatic battles. (For the record: STAB stands for Same-Type Attack Bonus; if the type of the Pokemon and the type of the move are the same, the damage is increased by 1.5). If my own recommendation is different, I will add it. Take it away, Ibuki! In some cases, you will see more than one move choice for a slot. They are both equally effective, but the first move listed is my recommendation. #003 Venusaur ~ Leech Seed ~ Body Slam ~ Giga Drain ~ HP Rock @Leftovers/Quick Claw/Scope Lens/Miracle Berry Leech Seed + Body Slam is for paralysis-seeding. HP Rock if you get in a corner. #006 Charizard ~ Sunny Day ~ Fire Blast ~ Earthquake ~ Reflect/Wing Attack/Ancientpower @Leftovers/Scope Lens Sunny Day + STAB + Fire Blast is great. CH is even better, but I wouldn't count on it. Whatever suits your fancy for the last slot. #009 Blastoise ~ Rest ~ Surf ~ Haze/Reflect/Attract ~ Earthquake/Ice Beam/Mirror Coat/Counter @Leftovers Blastoise is an -excellent- Rester. It really helps his staying power. Remember that if you want Reflect or Mirror Coat, you can only get one or the other. Attract is a good choice if you go with Ice Beam in the last slot. #012 Butterfree (1) ~ Stun Spore ~ Attract ~ Swagger/Reflect ~ Psychic @Leftovers If you do decide to go with Swagger, it would probably be in your best interest to avoid using it on a Rhydon or a Machamp or something. #012 Butterfree (2) ~ Stun Spore ~ Sleep Powder ~ Nightmare ~ Psychic @Leftovers Causes mass status disruption. Nightmare to force even more switching. -Donald #015 Beedrill ~ Swords Dance ~ Agility ~ Return ~ Twineedle @Leftovers/Scope Lens/Bright Powder/Miracle Berry Beedrill is the only Pokémon that learns the best Bug move in the game. If only you could get it setup... #018 Pidgeot ~ Rest ~ Return ~ Mud-Slap ~ Wing Attack/Whirlwind @Mint Berry Too bad she can't get a stronger Flying move... #020 Raticate ~ Screech/Counter ~ Super Fang ~ Return ~ Shadow Ball @Leftovers Pretty much standard... Super Fang rocks. #022 Fearow ~ Rest ~ Drill Peck ~ HP Ground ~ Return @Mint Berry Fearow is fun. HP Ground for sticky situations. #024 Arbok ~ Glare ~ Screech ~ Earthquake ~ Sludge Bomb @Leftovers Arbok has one of those few movesets that I haven't changed since the first release of this file. What can I say? It works. #026 Raichu (#1) ~ Attract/Charm ~ Sweet Kiss ~ Thunderbolt ~ Thunder Wave @Leftovers/Miracle Berry Excellent annoyer. #026 Raichu (#2) ~ Surf ~ Rain Dance ~ Thunder ~ Thunder Wave @Leftovers Excellent attacker. #026 Raichu (#3) ~ Endure ~ Reversal ~ Thunderbolt ~ Thunder Wave @Miracle Berry/Scope Lens Talk about happy little surprises. Raichu can Endure a Tyranitar's Earthquake to 1 HP, then strike back, doing about 750-800 points of damage to it. Ouch. #028 Sandslash ~ Rest ~ Swords Dance ~ Earthquake ~ Rock Slide @Mint Berry Pretty much standard. Sandslash can survive 2-3 Surfs/Ice Beams (depending on the user), then Rest and sweep. #031 Nidoqueen ~ Rest ~ Roar ~ Earthquake ~ Counter/Rock Slide/Fire Blast/Thunderbolt @Leftovers She has a large movepool and defends extremely well, making her a good candidate for Resting and pseudo-Hazing. #034 Nidoking ~ Rest ~ Earthquake ~ Counter/Thunderbolt ~ Fire Blast @Mint Berry/Leftovers Extremely effective starter. Earthquake for STAB and Fire Blast for Scizor/Forretress. Both Counter and Thunderbolt work well. #036 Clefable (1) ~ Fire Blast ~ Sunny Day ~ Solarbeam ~ Moonlight @Leftovers/Miracle Berry/Scope Lens/Quick Claw Old standard. #036 Clefable (2) ~ Counter ~ Light Screen ~ Shadow Ball ~ Moonlight @Leftovers Fun! Light Screen forces the opponent to use a physical attack, which you can Counter. Shadow Ball is for Ghosts. #036 Clefable (3) ~ Return ~ Shadow Ball ~ Belly Drum ~ Moonlight @Miracle Berry/Scope Lens/Leftovers/Quick Claw Great for Misdreavus. It comes out, you Belly Drum, it Mean Looks, you Moonlight, it Perish Sings, you Shadow Ball for the KO. #038 Ninetales ~ Attract ~ Confuse Ray ~ Safeguard/Reflect/Sunny Day ~ Flamethrower @Leftovers Mweep. #040 Wigglytuff ~ Rest ~ Curse ~ Return ~ Shadow Ball @Mint Berry Her stats are so low, what else can you do with her? #045 Vileplume ~ Stun Spore ~ Giga Drain/Razor Leaf ~ Sludge Bomb/Attract ~ Moonlight @Leftovers If you go with Attract, stick with Razor Leaf for more PP. #047 Parasect ~ Spore/Stun Spore ~ Substitute ~ Swords Dance ~ Return @Leftovers I think Sleep is cheap, but geez, Parasect REALLY needs it. #049 Venomoth ~ Stun Spore ~ Attract ~ Psychic ~ Sludge Bomb/Reflect @Leftovers Yep. Butterfree with fewer weaknesses and higher stats here. #051 Dugtrio ~ Screech/Fissure ~ Substitute ~ Earthquake ~ Rock Slide @Leftovers Dugtrio is great with Substitute. Send out against an Electric and Sub out, then Screech for a strong EQ or try a Fissure. #053 Persian ~ Rest ~ Screech ~ Return ~ Shadow Ball @Mint Berry *shrug* #055 Golduck ~ Rest ~ Surf ~ Light Screen/Screech ~ Body Slam @Leftovers Yay. Golduck is yay. #057 Primeape ~ Psych Up ~ Screech/Counter ~ Cross Chop ~ Rock Slide @Leftovers Psych Up their Curses, then hit 'em back. #059 Arcanine (1) ~ Protect ~ Substitute ~ Fire Blast ~ Body Slam/Return/Crunch @Leftovers Protect is the funnest move. ^_^ #059 Arcanine (2) ~ Attract ~ Fire Blast/Flamethrower ~ Body Slam ~ Substitute @Leftovers Ibuki's taken me down twice with this monster. It's a Parattracter that works best if you get a female. Flamethrower vs. Fire Blast is all about PP. -Donald #062 Poliwrath ~ Rest ~ Amnesia ~ Surf/Earthquake ~ Counter @Leftovers I stand by my Poliwrath. It works very well. #065 Alakazam ~ Psychic ~ Thunder Wave/Counter ~ Attract/Fire Punch ~ Recover @Leftovers/Miracle Berry/Scope Lens I was thinking about a Counterzam since his Defense is fairly low, but eh, you wouldn't be able to have Thunder Wave and Counter since paralysis conflicts with Counter, so eh. #068 Machamp (1) ~ Cross Chop ~ Earthquake ~ Light Screen/Return/Rock Slide ~ Encore/Rest/Counter @Leftovers If you go with Counter, go with Light Screen or Return. If you go with Rock Slide, go with Encore or Rest. #068 Machamp (2) ~ Cross Chop ~ Earthquake ~ HP Bug ~ Encore @Leftovers Anti-Psychic Machamp. If they do a move that isn't Psychic, Encore it and take them down with Bug Power. Also smokes Celebis and Exeggutors. -Donald #071 Victreebel ~ Stun Spore ~ Synthesis ~ Sludge Bomb ~ Giga Drain @Leftovers/Scope Lens/Miracle Berry Mweep. #073 Tentacruel ~ Rest ~ Barrier ~ Mirror Coat ~ Surf @Leftovers There is nothing more fun. Barrier to force the use of a special attack, then knock it back with Mirror Coat. #076 Golem ~ Earthquake ~ Rock Slide ~ Rest/Explosion ~ Counter/Fire Blast @Leftovers/Scope Lens If you feel lucky, go with Fire Blast for Scizor and Forretress. A note about Resting Golem: do not send it out against a special attacker or any kind. Send it against a physical attacker and you will be fine. #078 Rapidash ~ Charm/Reflect ~ Return ~ Sunny Day ~ Fire Blast @Leftovers Fun. Rapidash is very overlooked, but she has an excellent Attack and SpAtk. #080 Slowbro ~ Rest ~ Surf ~ Thunder Wave ~ Protect @Leftovers I saw Ryan/Odi/The Truth using this, and I love it. It works ridiculously well. #082 Magneton ~ Thunderbolt ~ Thunder Wave ~ Reflect ~ Swagger @Leftovers Poor Magneton really came out on the short end of the stick... #083 Farfetch'd ~ Rest/Return ~ Swords Dance ~ Agility ~ Baton Pass @Mint Berry/Stick Whatever. #085 Dodrio ~ Haze/Reflect ~ HP Ground ~ Return ~ Drill Peck @Leftovers Dodrio would rule with Earthquake... HP Ground is the next best thing, I suppose. #087 Dewgong ~ Rest ~ Surf ~ Substitute ~ Attract @Leftovers This Dewgong is great. Attract, and keep trying to Sub out until they are fully infatuated, then man the offensive. #089 Muk ~ Rest ~ Curse/Screech ~ Sludge Bomb ~ HP Ground/Body Slam @Leftovers/Mint Berry Standard, could slightly variate from the Atmuk. #091 Cloyster ~ Spikes ~ Ice Beam ~ Screech ~ Explosion @Leftovers People really downplay how useful Screech is with Spikes. It will force those switches like crazy. #094 Gengar (#1) ~ Spite ~ Protect ~ Psychic ~ Thunderbolt @Leftovers So much to do with Gengar! This one deals with PP wasting. #094 Gengar (#2) ~ Haze ~ Confuse Ray ~ Thunderbolt ~ Psychic @Leftovers Hazer. #094 Gengar (#3) ~ Counter ~ Fire Punch ~ Thunderbolt ~ Destiny Bond @Miracle Berry EXCELLENT starter. #094 Gengar (#4) ~ Mean Look ~ Perish Song ~ Protect ~ Destiny Bond @Leftovers Ugly trapper that isn't as annoying as Missy because Gengar has very common weaknesses. -Donald #097 Hypno (#1) ~ Psychic ~ Thunder Wave ~ Attract ~ Reflect/Seismic Toss @Leftovers Parattraction Hypno. #097 Hypno (#2) ~ Curse ~ Thunder Wave/Rest ~ Submission ~ Shadow Ball @Leftovers Hypno's got tank qualities if you give it Curse (328 Special Defense will do that). Thunder Wave to maintain speed advantage, or Rest if you don't like to stat-up without a recovery move. -Donald #099 Kingler ~ Surf ~ Return/Body Slam ~ Swords Dance ~ Mud-Slap @Quick Claw/Bright Powder/Leftovers I realize that Kingler's SpAtk is not great. However, if you're up against a Rock/Ground type, it will do good damage considering their low SpDef. Crabhammer is too chancy, seeing how it's accuracy is lower, less PP, and the CH rate dropped. Mud-Slap is good for Electrics (a full SDed Mud-Slap can do some damage... right?). #101 Electrode ~ Thunder Wave ~ Swagger ~ Reflect/Screech/HP Grass/Thunderbolt ~ Explosion @Berserk Gene The Swaggertrode! Exclusively for annoyance. Screech + Berserk Gene can work wonders with Explosion. #103 Exeggutor (1) ~ Psychic ~ Solar Beam ~ Sunny Day ~ Moonlight @Quick Claw/Leftovers I got this moveset from Uiru. If you're leading with it, go with Quick Claw. #103 Exeggutor (2) ~ Stun Spore ~ Sleep Powder/Moonlight ~ Psychic ~ Explosion @Miracle Berry The standard Exeggutor. Heal until you can't anymore, then boom. #105 Marowak ~ Screech ~ HP Bug ~ Earthquake ~ Rock Slide @Cheese Stick (Thick Club, for the clueless) Screech, overkill, ne? HP Bug for dealing with Exeggutor. #106 Hitmonlee (#1) ~ Counter ~ Agility ~ Fire Punch ~ Hi Jump Kick @Leftovers Fire Punch can 2-HKO Scizor and Forretress. *shrug* #106 Hitmonlee (#2) ~ Hi Jump Kick ~ Return ~ HP Ghost ~ Rest @Mint Berry Sweeper Hitmonlee. He rocks. ^_~ -Donald #107 Hitmonchan ~ Curse ~ Mach Punch/Hi Jump Kick ~ Return ~ HP Ghost @Leftovers Yep. #108 Lickitung ~ Counter ~ Screech ~ Return ~ Earthquake @Leftovers Normally, I would go with Body Slam, but the paralysis conflicts with Counter. #110 Weezing ~ Curse ~ Sludge Bomb ~ Fire Blast ~ Explosion @Leftovers Weezing is slow as is, so Curse won't hurt the Speed department too badly. Fire Blast is for Steel types. #112 Rhydon ~ Rest ~ Zap Cannon ~ Earthquake ~ Rock Slide @Leftovers My evil paralyzing Rhydon. #114 Tangela ~ Amnesia ~ Stun Spore ~ Giga Drain ~ Growth/Return @Leftovers Tangela is crap now. It was awesome in chromatics, but times change. The Special split worsened Tangela. #115 Kangaskhan ~ Rest ~ Return ~ Earthquake ~ Counter @Mint Berry Essentially a Nidoking with 1 weakness and overall, slightly worse. #119 Seaking ~ Rest ~ Surf ~ Agility ~ Return @Mint Berry Yeah... #121 Starmie ~ Surf ~ Confuse Ray ~ Thunder Wave ~ Recover @King's Rock The Death Star is still evil after all these months. There are many other useful variations to Starmie because of its large movepool. #122 Mr. Mime ~ Psychic ~ Thunder Wave ~ Attract ~ Thunderbolt/Fire Punch @Leftovers Effective starter. #124 Jynx (#1) ~ Attract ~ Substitute ~ Psychic ~ Ice Beam @Leftovers Extremely effetive. #124 Jynx (#2) ~ Mean Look ~ Lovely Kiss ~ Dream Eater ~ Ice Beam @Leftovers/Miracle Berry Succubbi Jynx. Ice Beam for Darks or if Lovely Kiss misses. -Donald #125 Electabuzz (#1) ~ Thunderbolt ~ Thunder Wave ~ Screech/Attract ~ Headbutt/Return/Rolling Kick @Leftovers Screech helps force a switch to get more opponents paralyzed. I would say Cross Chop instead of Rolling Kick, but you can't get both CC and T-Wave, and besides, Rolling Kick can cause a flinch. #125 Electabuzz (#2) ~ Thunderbolt ~ Ice Punch ~ Cross Chop ~ Psychic @Leftovers Four-attack 'Buzz I picked up at Azure. Super-effective against more than one would expect. -Donald #126 Magmar ~ Screech ~ Confuse Ray ~ Fire Blast ~ Cross Chop @Leftovers Yep. #127 Pinsir ~ Rest ~ Swords Dance ~ HP Bug ~ Body Slam @Mint Berry Sweeper. #128 Tauros ~ Rest ~ Sleeptalk ~ Fissure ~ Horn Drill @Leftovers The FishTauros. It's cheap, but it works. #130 Gyarados ~ Surf ~ Reflect ~ HP Flying ~ Return @Leftovers It would be useful to have an Agility BPed to it first. #131 Lapras ~ Rest ~ Confuse Ray ~ Zap Cannon ~ Surf/Ice Beam @Leftovers Parafusion Lapras. #132 Ditto ~ Transform @Metal Powder I know I said I'd stay away from standards, but... #134 Vaporeon (#1) ~ Rest ~ Surf ~ Ice Beam ~ Haze/Acid Armor @Leftovers Deadly. 1337. #134 Vaporeon (#2) ~ Haze ~ Surf ~ Ice Beam ~ HP Electric @Leftovers A Vap with this set only has 447 HP at max. But NO ONE expects Electric attacks from Vap. -Donald #135 Jolteon (#1) ~ Attract ~ Substitute ~ Thunder Wave ~ Thunderbolt @Leftovers The deadly Pympeon. Ph33r. #135 Jolteon (#2) ~ Thunderbolt ~ HP Ice/Water/Grass ~ Reflect ~ Thunder Wave @Miracle Berry Standard elemental Jolteon. -Donald #136 Flareon: ~ Rest ~ Fire Blast ~ Body Slam ~ Sunny Day @Mint Berry Sweeper Flareon. #139 Omastar ~ Rest ~ Surf ~ Ice Beam ~ Protect @Leftovers Attacking Omastar. #141 Kabutops ~ Rest ~ Surf ~ Swords Dance ~ Ancientpower @Leftovers Attacking Kabutops. #142 Aerodactyl ~ Rest ~ Whirlwind ~ Earthquake ~ Ancientpower @Mint Berry Standard Aerodactyl. #143 Snorlax (1) ~ Rest ~ Curse ~ Return ~ Earthquake @Leftovers The standard Curselax, which I hate. #143 Snorlax (2) ~ Rest ~ Amnesia ~ Counter ~ Frustration @Leftovers My Snorlax of choice. #143 Snorlax (3) ~ Rest/Selfdestruct ~ Fire Blast ~ Body Slam ~ Earthquake @Leftovers/Pink Bow Paralax. Donald: Selfdestruct and the Pink Bow there creates StarterLax, which my brother uses and has wasted many Pokemon. #144 Articuno ~ Reflect ~ Ice Beam ~ Rain Dance ~ Bubblebeam @Leftovers Rain Dance + Bubblebeam fights off Fire and Rock/Ground types should it be so necessary. #145 Zapdos ~ Rest ~ Thunderbolt ~ Thunder Wave ~ Drill Peck @Leftovers Standard Zapdos. #146 Moltres ~ Substitute ~ Fire Blast ~ Sunny Day ~ HP Grass/Whirlwind/Safeguard/Wing Attack/Agility/Reflect @Leftovers Moltres is awesome. #149 Dragonite (#1) ~ Return ~ Thunder Wave ~ Thunderbolt ~ Fire Blast @Leftovers Return takes advantage of his high Attack, and Thunderbolt takes out the dual Water/Ice types. #149 Dragonite (#2) ~ Curse ~ Extremespeed ~ Thunder Wave ~ Surf @Leftovers Curse ups the extreme Attack, and Extremespeed nullifies the speed penalty. Surf for Rocks/Steels/Ghosts who resist Extremespeed. -Donald #149 Dragonite (#3) ~ Wing Attack ~ Dragonbreath ~ Haze ~ Fire Blast @Leftovers Combination Haze/STAB Dragonite. There's a lot more that Draggy can do, though. -Donald #150 Mewtwo ~ Psychic/Fire Blast/Thunderbolt/Ice Beam ~ Thunder Wave ~ Safeguard ~ Self-destruct @Miracle Berry Yay. #151 Mew ~ Roar ~ Thunder Wave ~ Ice Beam ~ Softboiled @Leftovers Quasi-Mew. There's a lot more you can do with it. #154 Meganium ~ Rest ~ Counter ~ Earthquake ~ Giga Drain @Leftovers Fun Meganium! #157 Typhlosion ~ Roar/Sunny Day/Attract ~ Fire Blast ~ Earthquake ~ Thunderpunch @Leftovers Standard Typhlosion. #160 Feraligatr ~ Surf ~ Screech ~ Ancientpower ~ Earthquake @Leftovers Feraligatr is sexy. #162 Furret ~ Rest ~ Curse ~ Amnesia ~ Return @Leftovers TANK! #164 Noctowl ~ Reflect ~ Wing Attack ~ Faint Attack ~ Return @Leftovers Faint Attack would hurt a Psychic/Ghost type more than Return/Wing Attack would, considering Noctowl's 198 Attack vs. his 250 SpAtk. #166 Ledian ~ Agility ~ Safeguard/Light Screen/Reflect ~ Safeguard/Light Screen/Reflect ~ Baton Pass @Leftovers Support Ledian. #168 Ariados ~ Agility ~ Spider Web ~ Baton Pass ~ Sludge Bomb @Leftovers Support Ariados. #169 Crobat (#1) ~ Screech ~ Confuse Ray ~ Wing Attack ~ Return @Leftovers Attacking Crobat. Too bad it can't get Headbutt. #169 Crobat (#2) ~ Mean Look ~ Toxic ~ Confuse Ray ~ Fly @Leftovers Standard, 00ber-annoying Trap Crobat. -Donald #171 Lanturn ~ Surf ~ Thunderbolt/Attract ~ Thunder Wave ~ Confuse Ray @King's Rock/Leftovers One can raise some hell with Lanturn. #176 Togetic ~ Charm ~ Attract ~ Sweet Kiss ~ Future Sight @Leftovers/Bright Powder/Miracle Berry *shrug* Togetic sucks. #178 Xatu ~ Psychic ~ Confuse Ray ~ Drill Peck ~ Haze/Faint Attack @Leftovers Faint Attack can deal with other Psychics well. #181 Ampharos ~ Thunderbolt ~ Thunder Wave ~ Fire Punch ~ Reflect/Attract/Safeguard @Leftovers/Miracle Berry/Scope Lens Fairly standard Ampharos. #182 Bellossom ~ Stun Spore ~ Moonlight ~ Return ~ Giga Drain @Leftovers/Scope Lens/Miracle Berry One of my favorite Pokémon. #184 Azumarril ~ Rest ~ Surf ~ Icy Wind ~ Attract @Mint Berry Whatever. Azumarril has fairly high HP. Icy Wind gives her the Speed advantage. #185 Sudowoodo ~ Curse ~ Earthquake ~ Rock Slide ~ Selfdestruct @Leftovers/Quick Claw/Scope Lens Kami-Sudowoodo. #186 Politoed ~ Rest ~ Surf ~ Protect/Haze ~ Ice Beam @Leftovers Standard Politoed, I guess. #189 Jumpluff ~ Stun Spore ~ Leech Seed ~ Attract ~ Mega Drain @Leftovers Annoyer Jumpluff. Mega Drain was chosen over Giga Drain for more PP. #190 Aipom ~ Rest ~ Agility ~ Counter/Baton Pass ~ Return @Mint Berry Quasi-good Aipom. #192 Sunflora ~ Synthesis ~ Sunny Day ~ Solarbeam ~ HP Fire @Leftovers The epitomé of crap. Sunflora has the lowest stats for any final-form Pokémon in the game, with SpAtk being the only stat above-average (at 308). #193 Yanma (#1) ~ Rest ~ Screech ~ Wing Attack ~ Bug HP @Mint Berry That's about the best I can do there. #193 Yanma (#2) ~ Screech ~ Endure ~ Reversal ~ Wing Attack @Focus Band A 1 HP Yanma can OHKO Tyranitar with Reversal. :) -Donald #195 Quagsire ~ Surf ~ Body Slam ~ Safeguard/Amnesia ~ Earthquake @Leftovers Attacking Quagsire. Surf works well against Rock/Ground types. #196 Espeon ~ Psychic ~ Bite ~ Attract/Zap Cannon ~ Morning Sun @Leftovers/Miracle Berry Standard attack/annoy Espeon. #197 Umbreon (#1) ~ Mean Look ~ Screech ~ Body Slam ~ Confuse Ray @Leftovers Extremely useful, and deadly. #197 Umbreon (#2) ~ Double Team ~ Moonlight ~ Baton Pass ~ Faint Attack/Body Slam/Shadow Ball @Leftovers Basic purpose: Pass Double Team along to any member of your team. This is the focal point of my current EeveeChamp team (all 5 Eevees and Machamp). The attack is so Umbreon doesn't get caught as the last Pokemon. -Donald #198 Murkrow ~ Psych Up ~ Drill Peck ~ Faint Attack ~ Whirlwind @Leftovers You'll want Whirlwind instead of Haze so that you don't lose what you gain from Psych Up. And Justin, Murkrow 0wnz Fearow. #199 Slowking ~ Rest ~ Surf ~ Thunder Wave ~ Protect @Leftovers Same as Slowbro, but again, there's a lot you can do with it. #200 Misdreavus (#1) ~ Protect ~ Pain Split ~ Confuse Ray ~ Thunderbolt/Screech @Leftovers I came up with this while I was meditating in the smallest room of the house one day. Protect + Pain Split + Leftovers works well, and Confuse Ray adds to that. I'm not even going to list that cheap Perish Singer, because we all know what it is. #200 Misdreavus (#2) ~ Mean Look ~ Curse ~ Pain Split ~ Protect @Leftovers Curse-Trapping is evil, and with Pain Split, and Protect + Leftovers, it's not as costly to you. A refreshing variant on the pain-in-the-ass Perish Trapper. -Donald #202 Wobbuffet ~ Counter ~ Mirror Coat ~ Safeguard ~ Destiny Bond @Quick Claw/Miracle Berry/Leftovers Wobbuffet 0wnz. The Quick Claw could help when trying to D-Bond. #203 Girafarig ~ Return ~ Amnesia/Agility ~ Baton Pass ~ Rest/Psychic @Leftovers A nice mix of a support/attacking Girafarig. #205 Forretress ~ Rest ~ Reflect/Protect ~ Spikes ~ Return @Leftovers Send this out against a physical attacker and it is DEADLY. #206 Dunsparce ~ Swagger ~ Psych Up ~ Screech ~ Headbutt @Leftovers It's difficult to setup, but it pays if you can. #207 Gligar ~ Rest ~ Screech ~ Earthquake ~ Wing Attack @Mint Berry I disagree with a Countering Gligar due to Gligar's low HP and high Defense. Wouldn't work well IMO. #208 Steelix ~ Rest/Screech ~ Earthquake ~ Rock Slide ~ Explosion @Mint Berry/Leftovers Rest/Screech, attack, and Explosion when you're done. #210 Granbull ~ Rest ~ Return ~ Reflect/Curse ~ Heal Bell @Mint Berry Fairly standard Granbull. #211 Qwilfish ~ Surf ~ Haze ~ Spikes ~ Sludge Bomb @Miracle Berry/Leftovers STAB and support all in one nice, weak package. Stay with Cloyster or Forretress. Donald: Qwilfish, however, is the fastest Spiker. So if you're dead set on getting those Spikes laid, the 'Fish at least gives you a chance at first shot. #212 Scizor (#1) ~ Rest ~ Agility ~ Swords Dance ~ Baton Pass @Mint Berry This is a devious little Scizor that I came up with after I got the idea of Minty Resting Baton Passers from Phildo. You may need the full heal to finish BPing once, or to do it again. I haven't found much use for Scizor outside of BPing, though. #212 Scizor (#2) ~ HP Bug ~ Return ~ Wing Attack ~ Agility @Leftovers Physical sweeper Scizor. Agility if you get the chance, then flail away with the appropriate physical attack. -Donald #213 Shuckle ~ Rest ~ Toxic ~ Sandstorm ~ Attract @Leftovers Yep. #214 Heracross (#1) ~ Rest ~ Earthquake ~ Megahorn ~ Thief @Mint Berry When you use your Mint Berry, steal the opponent's. #214 Heracross (#2) ~ Curse ~ Counter ~ Megahorn ~ Earthquake @Leftovers As mentioned previously, 1 Curse gives Hera enough Defense to survive almost every Flying attack (save for Lugia's Aeroblast) and Counter for the kill. -Donald #215 Sneasel ~ Rest/Reflect ~ Screech ~ Return ~ Shadow Ball @Mint Berry/Leftovers Sneasel is sexy too. #217 Ursaring ~ Rest ~ Curse ~ Return ~ Earthquake @Leftovers Cursaring. #219 Magcargo ~ Curse ~ Rock Slide ~ Fire Blast ~ Sunny Day @Quick Claw/Leftovers/Scope Lens Well... what else can you do with this piece of crap? It probably can't survive the setup. #221 Piloswine ~ Rest ~ Body Slam ~ Earthquake ~ Ice Beam @Leftovers Body Slam for paralysis, everything else is self-explanatory. #222 Corsola ~ Curse ~ Return ~ Mirror Coat ~ Recover @Leftovers Evil. Curse forces the use of a SpAtk, which can be Mirror Coated. #224 Octillery ~ Rest ~ Surf ~ Flamethrower ~ HP Ground @Mint Berry Attacker. Flamethrower for Steels, such as Skarmory, that HP Ground can't hurt. Donald: As an Octillery lover, the above set does intrigue me... though sweeping is my style, and my Octo would have Ice Beam over Rest and a Quick Claw. #225 Delibird ~ Fly ~ Protect ~ Ice Beam ~ Future Sight @Leftovers Protect + Fly allows for 2 turns of free recovery. #226 Mantine ~ Surf ~ Rain Dance ~ Confuse Ray ~ Attract @Leftovers 378 SpDef... *drool* NO ONE uses Rain Dance/Thunder anymore, they all use Thunderbolt. So, Rain Dance is okay. #227 Skarmory ~ Drill Peck ~ Swagger ~ Protect ~ Whirlwind @Leftovers Standard, effective, Skarmory. #229 Houndoom (#1) ~ Crunch ~ Fire Blast ~ Sunny Day ~ Solarbeam @Leftovers/Miracle Berry/Scope Lens The standard we all love to hate. #229 Houndoom (#2) ~ Curse ~ Counter ~ Pursuit ~ Fire Blast/Flamethrower @Leftovers/Focus Band Curse + Counter for the slim chance of killing Fighters, and then there's Pursuit... This Houndoom might be better for killing Psychics, as Pursuit will hit the Psychic with an 80-power Dark attack BEFORE they get switched out. So if you need to take down Pokemon like Alakazam... -Donald #230 Kingdra ~ Rest ~ Surf ~ Attract ~ Dragonbreath @Leftovers Parattraction Kingdra. #232 Donphan ~ Rest ~ Roar ~ Earthquake ~ Ancientpower @Mint Berry Quasi-attacking Donphan. #233 Porygon2 (#1) ~ Return ~ Ice Beam ~ Thunder Wave ~ Recover @Leftovers I don't understand why more people don't use Porygon2. It rocks. #233 Porygon2 (#2) ~ Psych Up ~ Agility ~ Recover ~ Return/Double-Edge/Tri Attack @Leftovers Anti-Curser. Psychs Up, uses Agility to regain some speed, then attacks as normal. -Donald #234 Stantler ~ Reflect ~ Return ~ Earthquake ~ Confuse Ray @Leftovers Mweep. #235 Smeargle (#1) ~ Spikes ~ Thunder Wave ~ Leech Seed ~ Safeguard @Miracle Berry Quasi-effective starter. #235 Smeargle (#2) ~ Spore ~ Spider Web ~ Super Fang ~ Seismic Toss @Leftovers 3 Super Fangs will put most Pokemon under 100 HP (barring Leftovers), then Seismic Toss for a cheap win. Pass some Foresight along, or there will be some problems with Ghosts. Smeargle can play most roles except for physical/special sweeper, so what he uses is really personal preference. -Donald #237 Hitmontop ~ Rest ~ Counter ~ Return ~ Hi Jump Kick @Mint Berry Attacker. #241 Miltank ~ Body Slam ~ Attract ~ Heal Bell ~ Milk Drink @Leftovers/Miracle Berry Parattraction Pymptank. #242 Blissey ~ Flamethrower/Thunderbolt ~ Light Screen/Attract ~ Heal Bell ~ Softboiled @Leftovers Mweep. #243 Raikou ~ Rest ~ Crunch ~ Thunderbolt ~ Reflect @Leftovers Standard Raikou. #244 Entei ~ Rest/Return ~ Fire Blast ~ Sunny Day ~ Solarbeam @Leftovers Standard Entei. #245 Suicune ~ Rest ~ Roar ~ Surf ~ Ice Beam/Mirror Coat @Leftovers Standard Suicune. #248 Tyranitar ~ Ice Beam/Crunch ~ Thunderbolt ~ Earthquake ~ Ancientpower @Leftovers Super-effective against many, many types. #249 Lugia ~ Psychic ~ Aeroblast ~ Ice Beam/Thunderbolt/Earthquake ~ Recover Sweeper Lugia. #250 Ho-oh ~ Sacred Fire ~ Earthquake ~ Thunderbolt ~ Recover @Miracle Berry Evil lead. #251 Celebi (1) ~ Psychic ~ Leech Seed/Giga Drain ~ Heal Bell ~ Recover @Leftovers/Miracle Berry/Scope Lens Heal Bell Celebi. #251 Celebi (2) ~ Recover ~ Ancientpower ~ Baton Pass ~ Psychic @Leftovers/Mystery Berry Evil. Keep trying until you get the AP-stat boost, then BP it. 8) Miscellaneous Information If there's a situation that isn't in the Walkthrough, it'll be covered here. This is all the fun stuff you can do on the side in G/S. 8.1- Those (radio edit) Mystical Beasts Raikou, Entei, and Suicune are the Gold/Silver equivalent of Articuno, Zapdos, and Moltres (the mystical Birds of Red/Blue/Yellow). The difference is, the beasts are a lot harder to catch, because they are constantly moving. This makes capture incredibly difficult. First, you have to bust them out of their prison in Ecruteak City. That's covered in the walkthrough, under Burned Tower. Next, you have to find them, put them to sleep, and catch them. You'll need a fast Pokemon with a Sleep move, at L40 or a couple of levels below. Jynx works, but her Ice moves won't help against Entei and Suicune. The best one to catch these things is a Gengar. It's fast, has a Sleep move, and can learn Night Shade, which does damage = your level and won't critical hit. To get them to come out of hiding, bring about 30 Max Repels, and put Gengar in the top spot on the team. Go to a grassy area, and use the Repels. Because Gengar is L40, the only thing that could show up would be the beast. If, after three Repels one hasn't shown up, go to another area and try again. When they do show up, use Hypnosis right away, or they will run. (Because you have Gengar, you might be tempted to use Mean Look and stop them. That doesn't work, because they will Roar you away.) When they go down, use Night Shade to lower its health, and when it's in the red, use Fast Balls (give Kurt some White Apricorns) to catch it. They start at L40, but with some effort, can be pretty powerful. *NOTE* (Thanks to Pablo for this) If you even see one, you'll be able to track it using the "Area" function of your Pokédex. If you happen to run into one while looking for Wild Pokemon in Johto, make that your first target when looking for all three. 8.2- Game Corners Yes, there are TWO Game Corners. To play, you'll need the Coin Case found in the Underground of Goldenrod. From there, go to either one and buy some coins. 50 coins cost $1000, or you can get 500 coins for $10,000. The two games available are Slots and Cards. The slots, found in both Game Corners, are your typical slot machines, except that the chances of getting 3 7's (and the 300-coin payoff) are better. Because in this game, if you line up two 7s, Golems start falling from out of nowhere. If there are 3 7s in a line when they are done, you'll collect 300 coins. The other payoffs are: 3 Cherries- 6 Coins 3 Pikachu- 8 Coins 3 Squirtle- 10 Coins 3 Staryu- 15 Coins 3 Poke Balls- 50 Coins 3 7s- 300 Coins The other game is Card Flip. *CORRECTION* Courtesy of Magcannon: "I went to Celadon Game Corner and if you go all the way to the left and play the game, it's the card game." So you can play cards in Celadon, contrary to previous updates. Anyway, the game's a version of Roulette. You pay 3 coins to pick a card, or a group of cards. Your odds of getting a winner are: 2-1- Two columns 3-1- Two rows 4-1- A column 6-1- A row 24-1- A single card However, these odds only apply to the first draw, as the cards are not replaced after they are drawn. These odds could be cut in half if you go 12 rounds before winning. If you win, you'll get a pretty good payoff. If you win enough coins, you can trade them in for some neat prizes. They are different in each Corner. Goldenrod: Abra (200 Coins) Ekans (Gold)/Sandshrew (Silver) (700 Coins) Dratini (2100 Coins) TM 14 (Blizzard) \ TM 25 (Thunder)--- 5500 Coins TM 38 (Fire Blast)/ Celadon: Mr. Mime (3333 Coins) Eevee (6666 Coins) Porygon (9999 Coins) TM 32 (Double Team) (1500 Coins) TM 29 (Psychic) (3500 Coins) TM 15 (Hyper Beam) (7500 Coins) 8.3 -TM and HM Descriptions This will deal with the various TMs and HMs in Gold/Silver. Where they are, what they teach, even good Pokemon to use them on. TM 01- Dynamicpunch (Fighting) 100 Power, 50 Accuracy, 5 PP, Confuses on contact Location: Beat Chuck in Cianwood City Description: A very powerful punch, but horribly inaccurate. Best used on Pokemon with next-move-hits moves (Poliwrath, the Hitmons) TM 02- Headbutt (Normal) 70 Power, 100 Accuracy, 15 PP, flinches (30%) and knocks Pokemon from trees Location: Ilex Forest, available in Goldenrod Dept. Store afterwards Description: The Body Slam of G/S. Good all around Normal move, has a nice side effect also. Use it liberally, because you can always buy more. TM 03- Curse (element unknown) 10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and Defense while cutting Speed otherwise Location: Back entrance of Celadon Mansion at night Description: If a Ghost uses it, the move will take 1/2 the Ghost's HP and then the opponent will take that damage every round unless it switches. Otherwise, a good status-raiser (if you have Agility). TM 04- Rollout (Rock) 30 Power, 90 Accuracy, 20 PP, lasts 5 rounds with damage doubled every round (barring a miss) Location: Route 35 Description: If you can accept the fact that you will lose control of your Pokemon for up to 5 rounds, go nuts. It's an ok Rock move, but I really wish that they kept Rock Slide as a TM. TM 05- Roar (Normal) 100 Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch, user always goes 2nd Location: Route 32 (need Cut) Descrpition: Great way to scare off the Pokemon that could beat yours. TM 06- Toxic (Poison) 85 Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every round unless opponent switches) Location: Beat Janine in Fuschia Gym. Description: Same as in R/B/Y, but the presence of Spider Web and Mean Look (both stop opposing Pokemon from running) makes it a good move. TM 07- Zap Cannon (Electric) 100 Power, 50 Accuracy, 5 PP, Paralyzes on contact Location: Return the Machine Part to the Power Plant Description: An Electric version of Dynamicpunch. Paralyzes opponent on contact. Pair this with a Lock-On move for best results. TM 08- Rock Smash (Fighting) 20 Power, 100 Accuracy, 15 PP, lowers opponent's Defense in battle , breaks rocks in the field Location: Route 36, get rid of Sudowoodo and talk to the portly man Descrpition: Pretty bad as a Fighting move. But if you want the Mystical Beasts, you'll need it. TM 09- Psych Up (Normal) 10 PP, steals any status boosters used on your opponent Location: Import Abra from Red/Blue/Yellow Description: Keep this for long fights. If your opponent likes to use Swords' Dance/Amnesia/Barrier/the like on you, you can turn the tables. Any benefits from those moves will be yours. TM 10- Hidden Power (random element) 10-70 Power, 100 Accuracy, 15 PP, damage and element depends on the Pokemon Location: Lake of Rage, Celadon Dept. Store Description: A very unusual move, it attacks for a set damage with a set element that varies from Pokemon to Pokemon. It's best used to counter severe weaknesses, but make sure you have the appropriate Attack stat to back it up. TM 11- Sunny Day (Fire) 5 PP, increases Fire damage for 5 turns Location: 3rd floor of Goldenrod Radio Tower (beat the leaders), Celadon Dept. Store Descrition: It increases Fire damage for 5 turns, but has other great effects. It cuts Water damage in half, makes the normally two-turn Solarbeam a one-turn move, and increases the effectiveness of the Synthesis, Morning Sun, and Moonlight healing moves. TM 12- Sweet Scent (Normal) 100 Accuracy, 20 PP, raises user's Accuracy/lures Wild Pokemon Location: Tollbooth leading to Route 34 Description: Draws Pokemon toward you, making them easier to hit. As well, it helps find Wild Pokemon, so you may want to try it to lure out the Mystical Beasts. TM 13- Snore (Normal) 40 Power, 100 Accuracy, 15 PP, flinches (30%), only works while user Sleeps Location: Route 39 (feed 7 Berries to Milktank), Dark Cave Description: One of the moves designed to help sleeping Pokemon. Does pretty fair damage. TM 14- Blizzard (Ice) 120 Power, 70 Accuracy, 5 PP, freezes (10%) Location: Goldenrod Game Corner Description: The Ice-type really got shafted in G/S, and this is proof. 70 Accuracy (the same as Thunder's!) means you will miss a lot. And, it doesn't have many PP either. Avoid this one. TM 15- Hyper Beam (Normal) 150 Power, 90 Accuracy, 5 PP, user does nothing next turn Location: Celadon Game Corner Description: It's freakishly powerful, but the turn you lose after using it (like in Pokemon Stadium), no matter what, is painful. Headbutt and Body Slam will be my picks for best Normal attack. TM 16- Icy Wind (Ice) 55 Power, 95 Accuracy, 15 PP, lowers opponent's Speed (10%) Location: Beat Pryce at Mahogany Gym Descrpition: A fair Ice move, but not very powerful. Best used on someone with a beefy Spec. Atk rating. TM 17- Protect (Normal) 10 PP, prevents all damage for one round, accuracy decreases with use Location: Celadon Dept. Store Descprition: Stops all damage for one round. Great if you need to buy some time, but don't abuse it or it'll turn on you. TM 18- Rain Dance (Water) 5 PP, raises Water damage Location: Slowpoke Well (need Strength and Surf), Celadon Dept. Store Descrpition: The antithesis of Sunny Day. It powers up Water moves, cuts Solarbeam damage in half, and cuts the Grass healing moves' effectivness. My personal favorite effect? It gives Thunder the accuracy of Swift (which never misses) for 5 turns. TM 19- Giga Drain (Grass) 60 Power, 100 Accuracy, 5 PP, 1/2 of the damage is given to the user Location: Beat Erika at Celadon Gym Description: Does okay damage, and the healing is nice, but the PP isn't all that great. Also, Grass has a lot of resistances, so use with caution. TM 20- Endure (Normal) 10 PP, prevents fainting, accuracy decreases with use Location: Burned Tower (need Strength) Description: If you use Endure, the next move will not faint you. Even if it's Gyarados taking a Thunderbolt, it'll survive with 1 HP. Deadly if the user knows Flail or Reversal. TM 21- Frustration (Normal) 100 Accuracy, 20 PP, damage increases if Pokemon is unhappy Location: 5th floor of Goldenrod Dept. Store on Sunday, either this or Return (can be gotten every Sunday) Description: Pokemon abusers, rejoice! You have a move that rewards you for mistreatment. This (and its companion, Return), are capable of 100 power if they are (un)happy enough. TM 22- Solarbeam (Grass) 120 Power, 100 Accuracy, 10 PP, 2nd turn move (depending on other attacks) Location: Route 26 Description: Unassisted, the user charges on Turn 1, and lets fly on Turn 2. With Sunny Day, you don't charge, and with Rain Dance, it's only 60 power. Quite powerful, even with bad Spec. Atk Pokemon. TM 23- Iron Tail (Steel) 100 Power, 75 Accuracy, 15 PP, lowers opponent's Defense (30%) Location: Beat Jasmine at Olivine Gym Description: Has the highest Power rating of any Steel move, but the lowest accuracy. When it hits, it hits HARD. Also, makes itself more powerful by lowering Defense. Good for Fire-types or Steel-types. TM 24- Dragonbreath (Dragon) 60 Power, 100 Accuracy, 20 PP, paralyzes (30%) Location: Beat Clair at Blackthorne Gym Description: An actual Dragon move (the 40-everytime Dragon Rage doesn't count). Probably the best of the three new Dragon moves in G/S, because it does decent damage and doesn't confuse (like Outrage). TM 25- Thunder (Electric) 120 Power, 70 Accuracy, 10 PP, paralyzes (10%) Location: Goldenrod Game Corner Description: Still as inaccurate as ever. However, if you use Rain Dance, Thunder has perfect accuracy. That's the only way you should use it. TM 26- Earthquake (Ground) 100 Power, 100 Accuracy, 10 PP Location: 2nd floor of Victory Road Description: One of the best damaging moves in the game. The only Pokemon that could take this attack are Flying, Grass, and Bug Pokemon. Make sure you have at least one Pokemon with this move. TM 27- Return (Normal) 100 Accuracy, 20 PP, damage increases if the Pokemon is happy Location: 5th floor of Goldenrod Dept. Store on Sunday (either this or Frustration) (can be gotten every Sunday) Descripion: This move rewards you for treating your Pokemon well. Give it items, use it in battle, and pamper it to bring up this move's power. TM 28- Dig (Ground) 60 Power, 100 Accuracy, 10 PP, user digs Turn 1, attacks turn 2 Location: National Park Description: Not as good as in the original games, as the power has been reduced by 40%. Still a good dodge move, but beware of using it against Rock Pokemon. If they use Earthquake while you're underground, you'll take double damage. TM 29- Psychic (Psychic) 90 Power, 100 Accuracy, 10 PP, lowers opponent's Spec. Defense (10%) Location: Celadon Game Corner Description: The best attack in Red/Blue/Yellow comes back for more. Still powerful, but both new types can resist this. TM 30- Shadow Ball (Ghost) 80 Power, 100 Accuracy, 15 PP, lowers opponent's Spec. Defense (20%) Location: Beat Morty at Ecruteak Gym Description: Finally a decent Ghost-element move. Capable of making lowering Spec. Defense, so use this with a Special move to wreak some havoc. *Thanks to Pablo for a PP correction* TM 31- Mud-Slap (Ground) 20 Power, 100 Accuracy, 10 PP, lowers opponent's Accuracy (10%) Location: Beat Falkner at Violet Gym Description: Does light damage, but is best used to lower the Accuracy of your opponent. For some reason, Flying Pokemonmon seem attracted to this move. TM 32- Double Team (Normal) 15 PP, raises user's Evade Location: Celadon Game Corner Description: It's a great move because it can raise your Evade, making you harder to hit. Just be careful with it, as Haze is more common now, and there is a Special move with perfect Accuracy (Faint Attack). TM 33- Ice Punch (Ice) 75 Power, 100 Accuracy, 15 PP, freezes (10%) Location: 5th floor of Goldenrod Dept. Store Description: The replacement for Ice Beam as a TM. Does comparitive damage, and has a few more PP. Take your pick as to which one you want. TM 34- Swagger (Normal) 90 Accuracy, 10 PP, confuses opponent and doubles their Attack rating Location: Olivine Lighthouse Description: The point of this move is to have the opponent do more damage to themselves if they hurt themselves while Confused. But if the opponent has a lot of physical attacks, and they aren't confused... TM 35- Sleep Talk (Normal) 10 PP, uses one of user's moves while they sleep Location: Underground of Goldenrod City Description: A variation of the popular Metronome attack, it uses a move at random. You must be asleep, but if you hit a good move, you can potentially do big damage. TM 36- Sludge Bomb (Poison) 90 Power, 100 Accuracy, 10 PP, poisons opponent (30%) Location: Tollbooth on Route 43 after beating Team Rocket in Mahogany Description: A more powerful version of the Sludge attack. Does decent damage, but has a lot of resistant Pokemon. TM 37- Sandstorm (Rock) 10 PP, damages both Pokemon unless one is part Ground/Rock/Steel for 5 rounds Location: Route 26, Celadon Dept. Store Description: When used, a sandstorm kicks up that lasts 5 rounds. Both Pokemon will take damage during that time unless one is Ground/Rock/Steel. This overrides moves like Sunny Day, so use if needed. TM 38- Fire Blast (Fire) 120 Power, 85 Accuracy, 5 PP, burns opponent (10%) Location: Goldenrod Game Corner Description: Fire's power move. Does great damage, but has low PP. If you don't mind missing every so often, fire away. Otherwise, stick with Flamethrower and Fire Punch. TM 39- Swift (Normal) 60 Power, 20 PP, only misses if opponent Digs or Flys Location: Union Cave Description: One of the most accurate moves in the game. A little weak in damage, but a Swords' Dance move will clear that up quite easily. TM 40- Defense Curl (Normal) 40 PP, raises user's Defense Location: Mt. Mortar Description: The Defense Curl attack that so many Pokemon have is a TM? Okay... this requires 6 turns to have noticeable effect, so take care. *CORRECTION* (Thanks to Chris for this) If you use Rollout right after this, the base damage will double. TM 41- Thunderpunch (Electric) 75 Power, 100 Accuracy, 15 PP, paralyzes (10%) Location: 5th floor of Goldenrod Dept. Store Description: The Electric attack if you don't like Rain Dance/Thunder combos and can't get Thunderbolt on there somewhere. A good mid-game attack. TM 42- Dream Eater (Psychic) 100 Power, 100 Accuracy, 15 PP, only works when opponent is Asleep Location: Viridian City Description: More powerful than Psychic, but since the victim has to be asleep, it's not all that good. Especially when Sleep moves do miss. (If only Parasect could learn it...) TM 43- Detect (Fighting) 5 PP, prevents all damage for one round, accuracy decreases with use Location: Lake of Rage Description: The exact same as TM 17 (Protect), but with less PP. TM 44- Rest (Psychic) 10 PP, user restores all HP and status, but sleeps two turns Location: Ice Cave Description: If you've used Double Team, Barrier/Acid Armor, or Amnesia, use this to restore anything you may have lost. Otherwise, it's an open two rounds for your opponent. TM 45- Attract (Normal) 100 Accuracy, 10 PP, prevents opposing Pokemon from attacking if of the opposite sex (50%) Location: Beat Whitney in Goldenrod Gym Description: Seems like a good move, but the fact that it's based on gender isn't very impressive. However, it can help you get Exp. for Pokemon you're trying to raise. TM 46- Thief (Dark) 40 Power, 100 Accuracy, 10 PP, steals items from Wild Pokemon Location: Mahogany Team Rocket Base Description: A fair Dark move, but the fact that you can swipe items from Wild Pokemon helps. It'll usually take Berries, but you can get other rare treats. TM 47- Steel Wing (Steel) 70 Power, 90 Accuracy, 25 PP, raises user's Defense (10%) Location: Rock Tunnel, Route 28 Description: Almost every Flying Pokemon can use this. Good way to round out a Flyer, and it increases their Defense. TM 48- Fire Punch (Fire) 75 Power, 100 Accuracy, 15 PP, burns opponent (10%) Location: Goldenrod Dept. Store Description: The Fire version of the Ice and Thunderpunches. 'Nuff said. TM 49- Fury Cutter (Bug) 10 Power, 95 Accuracy, 20 PP, Power doubles if used consecutively, reverts to normal if missed. Location: Beat Bugsy in Azaela Gym Description: I understand that Bug needed a TM, but did it have to be this? Even if you use it 6 times in a row, it won't do a lot. TM 50- Nightmare (Ghost) 100 Power, 15 PP, damages a Sleeping Pokemon every round Location: Route 31 (bring the Route 35 guard's Spearow to the portly man) Description: I don't understand this move. It's supposed to be a sleeping Pokemon version of Leech Seed. Pablo says: The damage that tm50 does it´s one quarter of the enemy Pokemon´s hp. So, even if it´s at full hp it will faint in 4 turns. HM 01- Cut (Normal) 50 Power, 95 Accuracy, 30 PP, cuts small trees in the field Location: Ilex Forest Description: Cuts down certain trees in the field, and is an OK Normal move in battle. Not very impressive. HM 02- Fly (Flying) 70 Power, 95 Accuracy, 15 PP, user flies into the air Turn 1, attacks Turn 2 and flies you back to previously visited locations. Location: Cianwood City, talk to Chuck's wife after earning the Storm Badge Description: This is the only HM you don't have to have to win the game. An OK Flying move, but the transportation aspect is great. HM 03- Surf (Water) 95 Power, 100 Accuracy, 15 PP, crosses waterways in the field Location: Ecruteak City (beat the Dance Hall) Description: The only HM that I would actually use in battle. Does good Water damage, has good accuracy, and you need it to cross water anyway. HM 04- Strength (Normal) 80 Power, 100 Accuracy, 15 PP, moves rocks in the field Location: Olivine City Description: An OK Normal move, and you'll need the rock-moving capabilities to beat a couple of gyms. HM 05- Flash (Normal) 70 Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves Location: Sprout Tower Description: An inaccurate Accuracy-dropping move, and lights up caves. Pretty much useless until the end, where it helps you get to Ash. HM 06- Whirlpool (Water) 15 Power, 70 Accuracy, 15 PP, binds opponent for 2-5 turns, destroys Whirlpools in the water Location: Beat Team Rocket in Mahogany Description: A poor binding move, but the Whirlpool destruction is needed for getting a Mystical Bird and getting the last badge. HM 07- Waterfall (Water) 80 Power, 100 Accuracy, 15 PP, climbs waterfalls Location: Ice Cave Description: In battle, it's a weaker version of Surf. Outside, it gets you up Waterfalls you couldn't climb normally. 8.4- Breeding (This section rated PG-13) The most popular feature of Gold and Silver is the breeding. Whether it's filling in that last Pokédex spot, or rounding out a good Pokemon, every- one's breeding. But how does it work? The concept is simple. Take two Pokemon that either are the same, or are of a similar look/type, and bring them to the Daycare on Route 34 (south of Goldenrod). Give the people in there the Pokemon you want to breed, and wait. Come back, and if the man is standing in the backyard with the Pokemon, you've got an egg. Q: How can I tell if they will mate? A: Go in the backyard and talk to one of them. If the second text box says "It shows interest in (insert second Pokemon here)," you'll eventually get an egg. When you get the egg, you have to do what you did with the Togepi egg when you got it. Walk around for a while, and get in some fights. Eventually, the egg will hatch. Q: What Pokemon will the egg hatch into? A: The egg will hatch into the lowest evolution of the mother. For example, if you breed a female Charizard and a male Dragonite, you'll get a Charmander. Q: What level will the Pokemon be? A: All eggs hatch at L5. There are three reasons why breeding is so important. The first is Pokédex data. There are 6 new Pokemon that can only be acquired by breeding. They are: Pichu (breed a Pikachu/Raichu) Magby (breed Magmar) Cleffa (breed Clefairy/Clefable) Electabuzz (breed Electabuzz) Igglybuff (breed Jigglypuff/Wigglytuff) Smoochum (breed Jynx) Also, you can get lower level versions of your favorite Pokemon. If you raise a Pokemon from an egg, it will be very powerful and know good moves that it would pass over if you raised its mother or father. Another good reason to breed is that you can breed Pokemon so the baby knows moves it couldn't learn ordinarily. The father will give a move if it knows it now, and the baby is eligible to learn it. (These are listed by Pokemon in the Pokédex.) An example would be breeding a male Houndoom and a female Arcanine, to get a Growlithe that knows Crunch! *NOTE* There are other instances where baby Pokemon pick up moves. They are: 1) If both parents have it, and the baby learns it naturally. In the Crunching Growlithe example, if Houndoom and Arcanine both knew Flamethrower when conception occured, the Growlithe would learn Flamethrower. 2) Any move the baby Pokemon learns before L5. If you breed for Tangela, the baby will know Sleep Powder (Tangelas learn it at L4). 3) Any TMs passed down from the father that the baby can learn. Going back to Crunching Growlithe, if the Houndoom knew Sunny Day (TM 11) and Hidden Power (TM 10), the baby Growlithe would have both moves by TM. (This does not apply to R/B/Y TMs, unless they can learn it by breeding: Mankey can learn Rock Slide by breeding, as one example.) (If the Pokemon would pick up 4 moves from any combonation of the above events, then breeding moves overwrite natural ones. Since Growlithe starts with Bite and Roar, but learns four different moves by breeding in our examples, the moveset at start would be Flamethrower, Crunch, Sunny Day, and Hidden Power). Q: But what if the Pokemon I want to breed doesn't have a gender? I want to breed a Starmie, but I can't! A: In that case, simply slide Ditto in there. Ditto is the perfect Pokemon for breeding, as it breeds with just about ANYTHING! The baby will not know any new moves, but that's a small price to pay. Also, any "mystical" Pokemon will not be able to breed. They are Articuno, Zapdos, Moltres, Mewtwo, Mew, Raikou, Entei, Suicune, Ho-oh, Lugia, and Celebi, plus baby Pokemon like Togepi, Elekid, Magby, etc. (Thanks to Sniper Bob for that heads-up. As for why they don't breed, don't ask me why... I don't know enough about biology to give you a straight answer.) The other side effect of breeding, is since they are in a Daycare, the parents are getting experience (1 point/step.) This can lead to some pretty high level Pokemon when you're done. "My Ditto (radio edit)ed itself to L40". (Actual quote from a Pokemon message board) *If you have ANY questions about breeding, I encourage you to check out the Breeding guide written by NickWhiz1. It goes into greater detail, gives you a Masters' in Math, and explains "Chain Breeding"* 8.5- Happiness Evolution One of the most frustrating parts of Gold and Silver is that certain Pokemon only evolve when they are happy enough. This is similar to the Pikachu in Pokemon Yellow that changes facial expression if you let it level up, use items on it, the like. The "taming" of Pikachu led to a couple of rare Pokemon, but that's it. In Gold and Silver, there are 5 new Pokemon that evolve based on happiness. They are: #42 Golbat- #169 Crobat #113 Chansey- #242 Blissey #175 Togepi- #176 Togetic #133 Eevee- #196 Espeon if evolved in the morning or afternoon, #197 Umbreon if evolved at night Also, Pichu, Igglybuff, and Cleffa evolve to their next form by happiness. How do you raise a Pokemon's happiness? There's certain things that can speed up the process. 1) If possible, catch it with a Friend Ball (Green Apricorn). Make sure you have an open spot in your party. That way, the Pokemon will like you more. 2) Have it groomed. In Goldenrod's Underground Tunnel, you can have one Pokemon groomed a day. The younger brother, who charges $300, works on Sunday, Wednesday, and Saturday. The older brother charges $500, but does a bit better job. He's available on Tuesday, Thursday, and Saturday. (Note: Some guides say that Blue's sister, Daisy, will also do grooming. Can someone confirm this?) *CONFIRMED!* This from TheRockBos: Daisy, Blue's little sister, will groom one of your Pokemon for free. But, she will only do it during her "tea time", which is 3 - 4 P.M. everyday. She sees that your Pokemon (plural?) is/are dirty and will offer to groom it for you. This is a good way to get your Pokemon even happier, though I'm not sure how happy they get after she grooms them. But who cares? She grooms them, enough said. 3) Use items on it or give it items to hold. This will increase the trust between you and your teammate. 4) Let it battle and win. This will make it quite happy. 5) DO NOT USE BITTER ITEMS ON THEM! These items are cheap, but they taste awful. This will upset your Pokemon quite severly. If you follow these methods, you should have no problem making your Pokemon love you. In the case of Pokemon that evolve by happiness, go out and get a level up, and you'll get a new Pokemon! 8.6- Move Listing Every move in Gold and Silver is listed here, in alphabetical order. They are listed as follows: Name of Move Type Damage PP Accuracy Side Effect (if needed) All percentages needed are in brackets. For example, Ice Beam has a 10% chance of freezing, so it is listed as (10). As well, if a section is unneeded, -- will appear. *A* Absorb Grass 20 20 100 1/2 of damage done given to user. Acid Poison 40 20 100 Lowers enemy's Defense (10) Acid Armor Poison -- 40 -- Doubles user's Defense Aeroblast Flying 100 5 95 High Critical Hit % Agility Psychic -- 30 -- Doubles user's Speed Amnesia Psychic -- 20 -- Doubles user's Special Defense Ancientpower Rock 60 5 100 Raises all user's stats (10) Attract Normal -- 10 100 Prevents opposite gender Pokemon from attacking (50) Aurora Beam Ice 65 20 100 Lowers opponent's Attack (10) *B* Barrage Normal 15 20 85 Hits 2-5 times per use Barrier Psychic -- 30 -- Doubles user's Defense Baton Pass Normal -- 40 -- Switches Pokemon, gives new Pokemon any stat boosters used Beat Up Dark 10 10 100 Power +10 for every healthy Pokemon on team Belly Drum Normal -- 10 -- Raises user's Attack to max, takes 1/2 of max HP Bide Normal -- 10 100 User waits 2-3 turns, then returns damage done x2 Bind Normal 15 10 75 Opponent trapped for 2-5 turns Bite Dark 60 25 100 Opponent flinches (30) Blizzard Ice 120 5 70 Opponent frozen (10) Body Slam Normal 85 15 100 Opponent paralyzed (30) Bone Club Ground 65 20 85 Opponent flinches (10) Bone Rush Ground 25 10 80 Hits 2-5 times per use Bonemerang Ground 50 10 90 Hits twice Bubble Water 20 30 100 Lowers opponent's Speed (10) Bubblebeam Water 65 20 100 Lowers opponent's Speed (10) *C* Charm Normal -- 20 100 Cuts opponent's Attack in half Clamp Water 35 10 75 Opponent trapped for 2-5 turns Comet Punch Normal 18 15 85 Hits 2-5 times per use Confuse Ray Ghost -- 10 100 Confuses opponent Confusion Psychic 50 25 100 Confuses opponent (10) Constrict Normal 10 35 10 Lowers opponent's Speed (10) Conversion Normal -- 30 -- Changes user's type to that of the opponent Conversion2 Normal -- 30 -- Changes user's type to that of one of their moves Cotton Spore Grass -- 40 85 Cuts opponent's Speed in half Counter Fighting -- 20 100 Damage = 2x damage from physical attack (user goes 2nd) Crabhammer Water 90 10 85 High Critical Hit % Cross Chop Fighting 100 5 80 High Critical Hit % Crunch Dark 80 15 100 Lowers opponent's Spec. Def (10) Curse ???? -- 10 -- Ghost uses it: Takes 1/2 of users HP, damages opponent every turn. Otherwise, raises Attack and Defense while cutting Speed Cut Normal 50 30 95 Cuts trees in field *D* Defense Curl Normal -- 40 -- Raises Defense, increases power of Rollout Destiny Bond Ghost -- 5 -- Both Pokemon faint when user faints Detect Fighting -- 5 -- Prevents round of damage, accuracy lowers with use Dig Ground 60 10 100 Escapes caves, user digs Turn 1 and attacks Turn 2 Disable Normal -- 20 55 Opponent's last move blocked Dizzy Punch Normal 70 20 100 Confuses opponent (20) Double-Edge Normal 120 10 100 1/4 recoil Double Kick Fighting 30 30 100 Hits twice Doubleslap Normal 15 10 85 Hits 2-5 times per use Double Team Normal -- 15 100 Raises user's Evade Dragon Rage Dragon -- 10 100 Always does 40 damage Dragonbreath Dragon 60 20 100 Parakyzes opponent (20) Dream Eater Psychic 100 15 100 Opponent must be asleep, 1/2 of damage done returned to user Drill Peck Flying 80 20 100 -- Dynamicpunch Fighting 100 5 50 Confuses opponent on contact *E* Earthquake Ground 100 10 100 2x damage if opponent is Digging Egg Bomb Normal 100 10 75 -- Ember Fire 40 25 100 Burns opponent (10) Encore Normal -- 5 100 Opponent repeats last move 2-5 times Endure Normal -- 10 -- User cannot faint for 1 turn, accuracy decreases with use Explosion Normal 250 5 100 User faints Extremespeed Normal 80 5 100 User attacks first *F* Faint Attack Dark 60 20 -- Always hits False Swipe Normal 40 40 100 Cannot faint opponent Fire Blast Fire 120 5 85 Burns opponent (10) Fire Punch Fire 75 15 100 Burns opponent (10) Fire Spin Fire 15 15 70 Opponent trapped for 2-5 turns Fissure Ground -- 5 30 Faints opponent on contact Flail Normal -- 15 100 Damage depends on how few HP user has left Flame Wheel Fire 60 25 100 Burns opponent (10), unFreezes Flamethrower Fire 95 15 100 Burns opponent (10) Flash Normal -- 20 70 Lowers opponent's Accuracy, lights up caves Fly Flying 70 15 95 User flies on Turn 1, attacks Turn 2, flies player to any previous city visited Focus Energy Normal -- 30 -- Next attack should Critical Hit Foresight Normal -- 40 -- Cancels out Evade raising moves, Normal/Fighting attacks can hit Ghost Pokemon Frustration Normal -- 20 100 Gains power if Pokemon is unhappy Fury Attack Normal 15 20 85 Hits 2-5 times per use Fury Cutter Bug 10 20 95 2x damage each consecutive turn used Fury Swiped Normal 15 15 85 Hits 2-5 times per use Future Sight Psychic 80 15 90 Hits 2 turns after use *G* Giga Drain Grass 60 5 100 1/2 of damage done given to user Glare Normal -- 30 75 Paralyzes opponent instantly Growl Normal -- 40 -- Lowers opponent's Attack Growth Normal -- 40 -- Raises user's Special Attack Guillotine Normal -- 5 30 Faints opponent on contact Gust Flying 40 35 100 -- *H* Harden Normal -- 40 -- Raises user's Defense Haze Ice -- 30 -- Cancels out all status-affecting moves Headbutt Normal 70 15 100 Knocks Pokemon from trees, flinches opponent (30) Heal Bell Normal -- 5 --- Heals all status conditions for user's Pokemon Hi Jump Kick Fighting 85 20 90 If missed, user takes 1/8 of the damage that would've been done Hidden Power Normal -- 15 100 Type/Damage depends on Pokemon Horn Attack Normal 65 35 100 -- Horn Drill Normal -- 5 30 Faints opponent on contact Hydro Pump Water 120 5 80 -- Hyper Beam Normal 150 5 90 User does nothing next turn Hyper Fang Normal 80 15 90 Opponent flinches (10) Hypnosis Psychic -- 20 60 Opponent falls asleep *I* Ice Beam Ice 95 10 100 Freezes opponent (10) Ice Punch Ice 75 15 100 Freezes opponent (10) Icy Wind Ice 55 15 95 Lowers opponent's Speed (10) Iron Tail Steel 100 15 75 Lowers opponent's Defense (30) *J* Jump Kick Fighting 70 25 95 If missed, user takes 1/8 of the damage that would've been done *K* Karate Chop Fighting 50 25 100 High Critical Hit % Kinesis Psychic -- 15 80 Lowers opponent's Accuracy *L* Leech Life Bug 20 15 100 1/2 of damage done given to user Leech Seed Grass -- 10 90 Steals some HP from opponent until it leaves the fight Leer Normal -- 30 100 Lowers opponent's Defense Lick Ghost 20 30 100 Paralyzes opponent (30) Light Screen Psychic -- 30 -- User's Pokemon take 1/2 damage from special attacks for 5 rounds Lock-On Normal -- 5 100 Next move has perfect accuracy Lovely Kiss Normal -- 15 75 Opponent falls asleep Low Kick Fighting 50 20 90 Opponent flinches (30) *M* Mach Punch Fighting 40 30 100 User attacks first Magnitude Ground -- 30 100 Damage varies (10-150 base) Mean Look Normal -- 5 -- While user is in battle, so is opponent Meditate Psychic -- 40 -- Raises user's Attack Mega Drain Grass 40 10 100 1/2 of damage done given to user Mega Kick Normal 120 5 75 -- Mega Punch Normal 80 20 85 -- Megahorn Bug 120 10 85 -- Metal Claw Steel 50 35 95 Raises user's Attack (10) Metronome Normal -- 10 -- Uses a random attack Milk Drink Normal -- 10 -- Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) Mimic Normal -- 10 100 Copies last attack used until user leaves battle Mind Reader Normal -- 5 100 Next move has perfect accuracy Minimize Normal -- 20 -- Raises user's Evade Mirror Coat Psychic -- 20 100 Damage = 2x damage from special attack (user goes 2nd) Mirror Move Flying -- 20 -- User uses last move done by opponent Mist Ice -- 30 -- Prevents moves that lower user's stats Moonlight Normal -- 5 -- Restores HP (best used at night) Morning Sun Normal -- 5 -- Restores HP (best used in morning) Mud-Slap Ground 20 10 100 Lowers opponent's Accuracy *N* Night Shade Ghost -- 15 100 Damage = level of user Nightmare Ghost -- 15 100 Takes 1/4 of opponent's HP while they sleep *O* Octazooka Water 65 10 85 Lowers opponent's Accuracy (50) Outrage Dragon 90 15 100 Attacks for 2-3 rounds, then user is Confused *P* Pain Split Normal -- 20 100 Combines user's and opponents HP, each Pokemon getting 1/2 of the total Pay Day Normal 40 20 100 Winner of fight claims 2x level of user per use in cash Peck Flying 35 35 100 -- Perish Song Normal -- 5 -- Both Pokemon faint in 3 rounds unless one is switched Petal Dance Grass 70 20 100 Attacks for 2-3 rounds, then user is Confused Pin Missile Bug 14 20 85 Attacks 2-5 times per turn Poison Gas Poison -- 40 55 Opponent is Poisoned Poisonpowder Poison -- 35 75 Opponent is Poisoned Poison Sting Poison 15 35 100 Opponent is Poisoned (30) Pound Normal 40 35 100 -- Powder Snow Ice 40 25 100 Opponent is frozen (10) Present Normal -- 15 95 Either does 40, 80, 120, or heals 80 damage to opponent Protect Normal -- 10 -- Prevents round of damage, accuracy lowers with use Psybeam Psychic 65 20 100 Confuses opponent (10) Psych Up Normal -- 10 -- User gains any status boosts used by opponent Psychic Psychic 90 10 100 Lowers opponent's Spec. Def (10) Psywave Psychic -- 15 80 Damage = between 1 and 1.5 x user's level Pursuit Dark 40 20 100 Double damage if opponent switched Pokemon *Q* Quick Attack Normal 40 30 100 User attacks first *R* Rage Normal 20 20 100 Power grows as damage increases (must be used consecutively) Rain Dance Water -- 5 -- Powers up Water moves for 5 rounds (see TM section for more effects) Rapid Spin Normal 20 40 100 User escapes from binding moves and Leech Seed Razor Leaf Grass 55 25 95 High Critical Hit % Razor Wind Normal 80 15 75 High Critical Hit % Recover Normal -- 20 -- Returns 1/2 of max HP to user Reflect Psychic -- 30 -- User's Pokemon take 1/2 damage from physical attacks for 5 rounds Rest Psychic -- 10 -- User restores all HP and conditions, sleeps two rounds Return Normal -- 20 100 Gains power if Pokemon is happy Reversal Fighting -- 15 100 Damage depends on how few HP user has left Roar Normal -- 20 -- Wild Pokemon run away, trainers must switch, user goes 2nd Rock Slide Rock 75 10 90 Opponent flinches (30) Rock Smash Fighting 20 15 100 Lowers opponent's Defense, breaks rocks in field Rock Throw Rock 50 15 90 -- Rolling Kick Fighting 60 15 85 Opponent flinches (30) Rollout Rock 30 20 90 Lasts 5 turns, damage doubles every round barring a miss *S* Sacred Fire Fire 100 5 95 Burns opponent (50) Safeguard Normal -- 25 -- User's Pokemon protected from conditions for 5 rounds Sand-Attack Ground -- 15 100 Lowers user's Accuracy Sandstorm Rock -- 10 -- Both Pokemon damaged for 5 rounds (Rock, Steel, and Ground unaffected) Scary Face Normal -- 10 90 Cuts opponent's Speed in half Scratch Normal 40 35 100 -- Screech Normal -- 40 85 Cuts opponent's Defense in half Seismic Toss Fighting -- 20 100 Damage = level of user Selfdestruct Normal 200 5 100 User faints Shadow Ball Ghost 80 15 100 Lowers opponent's Spec. Def (20) Sharpen Normal -- 30 -- Raises user's Attack Sing Normal -- 15 55 Opponent falls asleep Sketch Normal -- 1 -- Copies last move used on user permanently Skull Bash Normal 100 15 100 Ducks head on turn 1, attacks Turn 2, raises user's Defense Sky Attack Flying 140 5 100 User glows on turn 1, attacks Turn 2 Slam Normal 80 20 75 -- Slash Normal 70 15 100 High Critical Hit % Sleep Powder Grass -- 15 75 Opponent falls asleep Sleep Talk Normal -- 10 -- One of user's moves chosen at random while asleep Sludge Poison 65 20 100 Poisons opponent (30) Sludge Bomb Poison 90 10 100 Poisons opponent (30) Smog Poison 20 20 70 Poisons opponent (50) Smokescreen Normal -- 20 100 Lowers opponent's Accuracy Snore Normal 40 15 100 Opponent flinches (30), user must be asleep Softboiled Normal -- 10 -- Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) Solarbeam Grass 120 10 100 User charges on Turn 1, attacks Turn 2 Sonicboom Normal -- 20 90 Always does 20 damage Spark Electric 65 20 100 Paralyzes opponent (30) Spider Web Bug -- 10 100 While user is in battle, so is opponent Spike Cannon Normal 20 15 100 Attacks 2-5 times per turn Spikes Normal 15 20 85 Any Pokemon that is switched in takes damage Spite Ghost -- 10 100 PP of last move done reduced by 2-5 Splash Normal -- 40 -- Does absolutely squat Spore Grass -- 15 -- Opponent falls asleep Steel Wing Steel 70 25 90 Raises user's Defense (10) Stomp Normal 65 20 100 Opponent flinches (30) Strength Normal 80 15 100 Moves rocks in field String Shot Bug -- 40 95 Lowers opponent's Speed Struggle Normal 50 -- 100 All Pokemon use this when their moves run out of PP. Has 1/4 recoil Stun Spore Grass -- 30 75 Opponent becomes paralyzed Submission Fighting 80 25 80 Has 1/4 recoil Substitute Normal -- 10 -- Takes 1/4 of user's HP to make a clone. Clone has 1/2 of the HP of the creator Sunny Day Fire -- 5 -- Powers up Fire moves for 5 rounds (see TM section for more effects) Super Fang Normal -- 10 90 Cuts opponent's current HP in half Supersonic Normal -- 20 55 Opponent becomes Confused Surf Water 95 15 100 Lets player ride Pokemon on water Swagger Normal -- 10 90 Confuses opponent while doubling their Attack Sweet Kiss Normal -- 10 75 Cuts opponent's Attack in half Sweet Scent Normal -- 20 100 Lowers opponent's Evade, lures Wild Pokemon Swift Normal 60 20 -- Misses very rarely, or if the opponent is Digging or Flying Swords' Dance Normal -- 30 -- Doubles user's Attack Synthesis Grass -- 5 -- Restores HP (best used during afternoon) *T* Tackle Normal 35 35 95 -- Tail Whip Normal -- 40 -- Lowers opponent's Defense Take Down Normal 90 20 85 Has 1/4 recoil Teleport Psychic -- 20 -- Escapes from wild Pokemon, sends player to last Pokemon Center Thief Dark 40 10 100 May take an item from Wild Pokemon Thrash Normal 90 20 100 Attacks for 2-3 rounds, then user is Confused Thunder Electric 120 10 70 Paralyzes opponent (10) Thunder Wave Electric -- 20 -- Paralyzes opponent Thunderbolt Electric 95 15 100 Paralyzes opponent (10) Thunderpunch Electric 75 15 100 Paralyzes opponent (10) Thundershock Electric 40 30 100 Paralyzes opponent (10) Toxic Poison -- 10 85 Poisons opponent, poison damage doubles every round unless opponent is switched Transform Normal -- 10 -- User turns into opponent, with opponent's moves but own stats Tri Attack Normal 80 10 100 Paralyzes, burns, or freezes opponent (20) Triple Kick Fighting 10 10 90 Attacks three times per turn, damage increases each use until miss Twineedle Bug 25 20 100 Attacks twice per use, poisons opponent (20) Twister Dragon 40 20 100 Opponent flinches (20) *V* Vicegrip Normal 55 30 100 -- Vine Whip Grass 35 10 100 -- Vital Throw Fighting 70 10 100 User goes second, has perfect accuracy *W* Water Gun Water 40 25 100 -- Waterfall Water 80 15 100 Can swim up waterfalls in field Whirlpool Water 15 15 70 Opponent trapped for 2-5 turns, destroys waterfalls in field Whirlwind Normal -- 20 100 Wild Pokemon run away, trainers must switch, user goes 2nd Wing Attack Flying 65 35 100 -- Withdraw Water -- 40 -- Raises user's Defense Wrap Normal 15 20 85 Opponent trapped for 2-5 turns *Z* Zap Cannon Electric 100 5 50 Paralyzes opponent on contact 8.7- Type (Dis)Advantages Special thanks to John Jones for the information listed here. Normal: (All-around well balanced type) Defensive Strengths: None Weaknesses: Fighting Immune to: Ghost (Exception: Confuse Ray and Nightmare) Offensive Advantages: None Disadvantages: Rock, Steel Immunities: Ghost (Exception: Use Foresight, and all Normal and Fighting type moves will hit Ghosts) Water: Defensive Strengths: Water, Fire, Ice, Steel Weaknesses: Grass, Electric Immune to: None Offensive Advantages: Fire, Ground, Rock Disadvantages: Water, Grass, Dragon Immunities: None Fire: Defensive Strengths: Fire, Grass, Ice, Bug, Steel Weaknesses: Water, Ground, Rock Immune to: none Offensive Advantages: Grass, Ice, Bug, Steel Disadvantages: Fire, Water, Rock, Dragon Immunities: None Grass: Defensive Strengths: Water, Grass, Electric, Ground Weaknesses: Fire, Poison, Bug, Flying, Ice Immune to: none Offensive Advantages: Water, Ground, Rock Disadvantages: Grass, Fire, Bug, Flying, Poison, Steel, Dragon Immunities: None Electric: Defensive Strengths: Electric, Flying, Steel Weaknesses: Ground Immune to: none Offensive Advantages: Water, Flying Disadvantages: Grass, Electric, Dragon Immunities: Ground Ice: (Only appears as a sub-type. Always with Water/Flying/Ground/Psychic. Keep that in mind.) <--- Thanks to Reid for pointing out that I missed Psychic. Defensive Strengths: Ice Weaknesses: Fire, Fighting, Rock, Steel Immune to: None Offensive Advantages: Grass, Ground, Flying Disadvantages: Water, Fire, Ice, Steel Immunities: None Fighting: Defensive Strengths: Bug, Rock, Dark Weaknesses: Flying, Psychic Immune to: None Offensive Advantages: Normal, Ice, Rock, Dark, Steel Disadvantages: Poison, Flying, Psychic, Bug Immunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-type moves will connect) Poison: Defensive Strengths: Grass, Poison, Bug, Fighting Weaknesses: Ground, Psychic Immune to: None (Noticing sort of a trend here?) Offensive Advantages: Grass Disadvantages: Poison, Ground Immunities: Steel Ground: Defensive Strengths: Poison, Rock Weaknesses: Water, Grass, Ice Immune to: Electric (so much for the trend) Offensive Advantages: Fire, Electric, Poison, Rock, Steel Disadvantages: Grass, Bug Immunities: Flying Flying: (Which, for some reason, NEVER appears as a free-standing type. See Notes.) Defensive Strengths: Grass, Fighting, Bug Weaknesses: Electric, Ice, Rock Immune to: Ground Offensive Advantages: Grass, Bug, Fighting Disadvantages: Electric, Rock, Steel Immunties: None Notes: Why are all Flying-types either part-elemental or part Normal-type? (Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed with Normal, Steel, or Ice-type, negates the strength to Fighting-type moves. Psychic: (The KILLERS of R/B/Y) Defensive Strengths: Fighting, Psychic Weaknesses: Bug, Ghost, Dark Immune to: none Offensive Advantages: Fighting, Poison (Why?) Disadantages: Psychic, Steel Immunities: Dark (Uh-oh...) Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) once said that Psychics feared only Ghost and Bug-type Pokemon. The show also supported this. The same trainer in Yellow said that Psychics feared ony Bug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychic is weak to Ghost. I guess Nintendo said "majority rules, 2 to 1". Bug: Defensive Strengths: Grass, Ground, Fighting Weaknesses: Fire, Flying, Rock Immune to: none Offensive Advantages: Grass, Psychic, Dark Disadvantages: Fire, Fighting, Poison, Flying, Ghost, Steel Immunities: None Rock: Defensive Strengths: Normal, Fire, Poison, Flying Weaknesses: Water, Grass, Fighting, Ground, Steel Immune to: none Offensive Advantages: Fire, Ice, Flying, Bug Disadvantages: Fighting, Ground, Steel Immunities: None Ghost: Defensive Strengths: Poison, Bug Weaknesses: Ghost, Dark Immune to: Normal, Fighting (Exception: If Foresight is cast, those attacks will damage Ghosts) Advantages: Psychic, Ghost Disadvantages: Dark, Steel Immunities: Normal (Exception: Confuse Ray and Nightmare) Notes: Too bad the only pure Ghost-type (No Poison, and therefore no weakness to Psychics) learns no Ghost-type attacks. Of course, you could always give Misdreavus the Shadow Ball TM... Dragon: Defensive Strengths: Water, Fire, Grass, Electric Weaknesses: Dragon, Ice (And especially the part Flying-type Dragonite) Immune to: None Offensive Advantages: Dragon (Why though?) Disadvantages: Steel Immunities: None Notes: Earlier guides once bypassed this type, since it had only one attack. (Which wasn't a real attack; Dragon Rage took off 40 HP always) Dark: (New Type, about time) Defensive Strengths: Ghost, Dark Weaknesses: Fighting, Bug Immune to: Psychic (Uh-oh...) Offensive Advantages: Psychic, Ghost Disadvantages: Dark, Steel, Fighting Immunities: None Notes: Psychics aren't ruling the playing field anymore, now are they? (Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free- standing type, and that's with Umbreon Steel: (New type, but not Free-standing at all. The Steel/Ground-type Steelix shows off the Steel-type nicely (Except it's immune to Electric and weak to Water.). All other mixed types (Skarmory, Magnemite/Magneton, etc.) toss the advantages/strengths/weaknesses/disadvantages around a bit. Defensive Strengths: Nearly everything (Only Fire, Ground, and Fighting attacks will put a dent in Steel-types, and Water and Electric do standard damage.) Everything else is wasted effort, especially Poison. (For the whole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel) Weaknesses: Fire, Fighting, Ground Immune to: Poison Offensive Advantages: Ice, Rock Disadvantages: Water, Fire, Electric, Steel Immunities: None 8.8- Attaching Items This is a list of all the stuff you can attach to your Pokemon. From the lowliest Berry to the ultra-cool Leftovers, it's all covered. *NOTE* -You can attach any item to a Pokemon, but only the items listed below will have any affect on them. -In any case where it says 'Catch', you can also use Thief (TM 46) to try to steal the item. Healing Items: Berry (Restores 10 HP): Find in Berry trees on Route 29, 30, 38, 46, and in a house on Route 30, consolation prize in Bug Catching Contest Berry Juice (Restores 20 HP): Attach a Berry to Shuckle and use in battle Gold Berry (Restores 30 HP): finish 3rd in Bug-Catching Contest, in-game traded Pokemon usually come with one Poisoncure Berry (cures Poison): Berry Trees on Route 30, 33, and 2 Paralyzecure Berry (cures Paralysis): Berry Trees in Violet City, Route 46, and Route 8 Bitter Berry (cures Confusion): Berry Trees on Route 31, 43, and Route 1 Mint Berry (cures Sleep): Berry Trees on Route 39, and in Pewter City Ice Berry (cures Burn): Berry Trees on Route 36, and in Pewter City Burnt Berry (cures Freeze): Route 44 Berry Tree, Fuschia City Miracle Berry (cures all conditions except fainting): Mystery Gift Mystery Berry (restores PP of one move): Route 35, Route 45 Leftovers (restores one Pokemon's HP every round): Celadon City, acquire a Snorlax (catch, although imported Snorlax or Clefairy might have one too) Sacred Ash (revives all fainted Pokemon): Catch Ho-oh Attack Type Boosters: Pink Bow (Normal power up): Route 29 on Tuesday, Radio Tower (beat Team Rocket) Polkadot Bow (same effect as a Pink Bow): Import Jigglypuff Charcoal (Fire power up): Buy in Azalea, return to Charcoal Maker's house after getting Cut Mystic Water (Water power up): Cherrygrove City (need Surf) Magnet (Electric power up): Route 37 on Sunday Miracle Seed (Grass power up): Route 32 after beating Falkner Nevermelt Ice (Ice power up): Ice Path Blackbelt (Fighting power up): Lake of Rage on Wednesday Poison Barb (Poison power up): Route 32 on Friday Soft Sand (Ground power up): Beat the three Water trainers on Route 34 Sharp Beak (Flying power up): Route 40 on Monday Twistedspoon (Psychic power up): Import captured Kadabra from Pokemon Yellow. Red/Blue Kadabra WILL NOT work (thanks to Darcy Warkentin for the info). Silver Powder (Bug power up) Catch Butterfree on Route 2 (Gold only) Hard Rock (Rock power up): Route 36 on Thursday Spell Tag (Ghost power up): Blackthorne City on Saturday Dragon Fang (Dragon power up): Dragon's Den Dark Glasses (Dark power up): Dark Cave (route 45 entrance) Metal Coat (Steel power up, evolves Onix to Steelix and Scyther to Scizor): S.S Aqua on first trip, catch wild Magnemite Other Status changers: Bright Powder (raises Evade): Import Articuno, Zapdos, Moltres, or Mewtwo Beserk Gene (raises Attack, but confuses): Route 24 Scope Lens (increases Critical Hit %): Mystery Gift King's Rock (increased Flinch rate, evolves Poliwhirl to Politoed and Slowpoke to Slowking): Slowpoke Well, catch wild Slowpoke/Slowbro/Poliwhirl Cleanse Tag (reduces wild Pokemon rate): Route 5 Exp. Share (holding Pokemon gains 1/2 of exp. in battle): Route 30, give Mr. Pokemon the Red Scale Quick Claw (holding Pokemon may go first regardless of speed): National Park, catch wild Sneasel Amulet Coin (if holding Pokemon appears in a trainer fight, money at the end is doubled): Basement of Goldenrod Department Store Everstone (prevents holding Pokemon from evolving): Prof. Elm (show him Togepi), Route 25 (show Bill's grandfather Lickitung), 2nd prize in Bug-Catching Contest Attachments exclusive to one Pokemon Family: *All items in this category that have 'Catch' are extremley rare* Chansey Egg (double Exp.): Catch wild Chansey Farfetch'd Stick (Farfetch'd has higher Critical Hit %): Catch wild Farfetch'd Thick Club (doubles Marowak's Attack): Catch wild Cubone/Marowak Light Ball (doubles Pikachu's Special Attack): Import Pikachu from Yellow Lucky Punch (increases Chansey's Attack): Import Chansey Metal Powder (increases Ditto's Defense): Import Ditto Dragon Scale (evolves Seadra to Kingdra): Mt. Mortar Upgrade (evolves Porygon to Porygon2): Silph Co. in Saffron City 8.9- Weekly Calendar of Events This handy guide, sorted by day, tells what you can do every day of the week in Gold and Silver. Sunday: -Goldenrod Salon is open, younger brother is cutting today -Goldenrod Pharmacy open for business -Pokemon March available on your pokegear Radio (attracts Wild Pokemon) -Sunny is on Route 37 with a Magnet -S.S. Aqua is running from Vermillion to Olivine -Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept. Store Monday: -Goldenrod Salon is closed today -Goldenrod Trinket shop open this morning -Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on the rock for a Moon Stone -Pokemon Lullaby available on your pokegear Radio (repels Pokemon) -Monica is on Route 40 with a Sharp Beak -S.S. Aqua is running from Olivine to Vermillion -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and L50) Tuesday: -Bug-Catching Contest runs today -Goldenrod Salon is open, older brother is cutting today -Pokemon March available on your pokegear Radio (attracts Wild Pokemon) -Tuscany is on Route 29 with a Pink Bow -Rival is in Dragon's Den (no fight) Wednesday: -Goldenrod Salon is open, younger brother is cutting today -Pokemon Lullaby available on your pokegear Radio (repels Pokemon) -Wesley is at Lake of Rage with a Blackbelt -S.S. Aqua is running from Vermillion to Olivine -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and L50) Thursday: -Bug-Catching Contest runs today -Goldenrod Salon is open, older brother is cutting today -Pokemon March available on your pokegear Radio (attracts Wild Pokemon) -Arthur is on Route 36 with a Hard Rock -Rival is in Dragon's Den (no fight) Friday: -Goldenrod Salon is open, younger brother is cutting today -Lapras in Union Cave -Pokemon Lullaby available on your pokegear Radio (repels Pokemon) -New number drawn for Lucky Number show -Frieda is on Route 32 with a Poison Barb -S.S. Aqua is running from Olivine to Vermillion Saturday: -Bug-Catching Contest runs today -Goldenrod Salon is open, older brother is cutting today -Pokemon March available on your pokegear Radio (attracts Wild Pokemon) -Santos is in Blackthorne City with a Spell Tag -Goldenrod Pharmacy open for business 9) Tips and Tricks All the stuff you can do to make your game easier is listed here. Gameshark/ Game Genie codes are listed in Section 10. Fast Credits Contributed by: Donald To speed through the end credits after beating Red or the Elite 4, simply hold the B button while they play. Skip Credits Contributed by: Stephanie Ng If taking the credits at Mach 2 isn't good enough, simply reset the game (Start+Select+A+B) during or just before the credits. When the game restarts, you'll be in New Bark. *NOTE* This DOES NOT work with the Red fight. Mutiply items and Pokemon.(may screw up your game but didn't for me) Contributed by: Thomas Eller If you go to a Pokemon center walk in and give a Pokemon an item. Then, save your game go to the pc and turn it on. Deposit the Pokemon, and change boxes. In the text box where it says "SAVING DON'T TURN OFF THE POWER" turn off the power before "POWER" comes up. When you turn it back on you will have a duplicate of your Pokemon and that item (this code is useful for sacred ashes and masterballs) Donald: And Leftovers, and Metal Coats, and King's Rocks, etc... Pokerus Contributed by: Donald (thanks to Alucard for asking me the original question by e-mail.) Rarely (the odds of getting are less than the odds of finding shiny Pokemon), your Pokemon may become infected with the pokerus. It doubles the number of experience points needed for a level up. However, when the level-up occurs, your Pokemon will gain more points in their statistics than they normally would. After a day, it clears up if (and only if) you've kept the Pokemon in your party the whole day. Boxing a pokerused Pokemon does infect the rest of the Pokemon in the box. If a Pokemon is pokerused once, it becomes immune, so you can't get it more than once. *Thanks to Ultima Mog for the corrections* Box Trick Contributed by: Donald (thanks to the guys at the main Pokemon Board for pointing this out) If you're having trouble getting maximum stats, try this. Get into a large sucession of fights without getting a level up (best done at L100). After the fights are done, go to a Pokemon Center. Deposit the Pokemon, then withdraw it. The Pokemon's stats should have gone up a few points. Repeat until they are at the maximum stats for their DVs. Fight Red Again Contributed by: Byron Kazek You can fight Red after you beat him, but you have to beat the Elite 4 first. Donald: I thought that this one was obvious, but oh well. Next. Pay Day Trick Contributed by: Vaughn Wares If you give the amulet coin to Meowth or Persian, and get it to use Payday, this doubles what would normally have been earned from that move. (So instead of a level 40 Persian earning $80, it earns you $160!) If you use this against another trainer, the prize money really adds up. Donald: Actually, try it with a Jumpluff (208 Attack) against a Rock type like Shuckle. (Female Jumpluff + Male Pay Day Raichu = Pay Day Hoppip.) Let's Go Home Trick Contributed by: Tadd Pagaduan As long as you haven't beaten the unElite 4 yet, you can talk to a man near the Pokemon Center lady at Indigo Plateau and teleport home to New Bark. Donald: Very useful for getting those final levels needed to easily kick butt. Starter Glitch Contributed by: NateC This three-step process uses the Duping trick to get you all three starters. Step 1. Start a new game and right before you are going to get your starter, save. Step 2. Go through the game till you get youre first Pokeball. Go catch a Pokemon. Step 3. You then do the duplicating code, with your starter. When you turn the Gameboy back on, you will back to where you were going to get your starter.(As long as you didn't save any other time). Grab the other pokemon. Go to Bill's PC. You will also have the first starter! Keep doing this till you have all three. (The cloned Pokemon (the first two) will not show up in your Pokedex until after they evolve.) "Cheap" Happiness Contributed by: cheats@caramail.com If you give a Pokemon 10 of each permanent booster (HP Up, Protein, etc), then trigger a level up, the Pokemon will have enough happiness to evolve. Donald: And who says money can't buy happiness? j/k No, really. Buying 10 of each booster is $500,000. 10) For the cheaters in the crowd... (Gameshark/GameGenie codes) Please practice safe Sharking. Basically, this means: -Don't have the Gameshark switch on when you start -Only have it on for the time needed for the code to take effect -If the desired effect doesn't occur, don't save -Don't save with the GS switch on -Don't eat the Gameboy or Gameshark *Thanks to Gomazu at the GameFAQs Pokemon main board for assembling these.* Catch Any Pokemon In The Wild 01??EDD0 01 - Bulbasaur 02 - Ivysaur 03 - Venusaur 04 - Charmander 05 - Charmeleon 06 - Charizard 07 - Squirtle 08 - Wartortle 09 - Blasttoise 0A - Caterpie 0B - Metapod 0C - Butterfree 0D - Weedle 0E - Kakuna 0F - Beedrill 10 - Pidgey 11 - Pidgeotto 12 - Pidgeot 13 - Rattata 14 - Raticate 15 - Spearow 16 - Fearow 17 - Ekans 18 - Arbok 19 - Pikachu 1A - Raichu 1B - Sandshrew 1C - Sandslash 1D - Nidoran (F) 1E - Nidorina 1F - Nidoqueen 20 - Nidoran male 21 - Nidorino 22 - Nidoking 23 - Clefairy 24 - Clefable 25 - Vulpix 26 - Ninetails 27 - Jigglypuff 28 - Wigglytuff 29 - Zubat 2A - Golbat 2B - Oddish 2C - Gloom 2D - Vileplume 2E - Paras 2F - Parasect 30 - Venonat 31 - Venomoth 32 - Diglett 33 - Dugtrio 34 - Meowth 35 - Persian 36 - Psyduck 37 - Golduck 38 - Mankey 39 - Primeape 3A - Growlithe 3B - Arcanine 3C - Poliwag 3D - Poliwhirl 3E - Poliwrath 3F - Abra 40 - Kadabra 41 - Alakazam 42 - Machop 43 - Machoke 44 - Machamp 45 - Bellsprout 46 - Weepinbell 47 - Victreebell 48 - Tentacool 49 - Tentacruel 4A - Geodude 4B - Graveler 4C - Golem 4D - Ponyta 4E - Rapidash 4F - Slowpoke 50 - Slowbro 51 - Magnemite 52 - Magneton 53 - Farfetch'd 54 - Doduo 55 - Dodrio 56 - Seel 57 - Dewgong 58 - Grimer 59 - Muk 5A - Shellder 5B - Cloyster 5C - Gastly 5D - Haunter 5E - Gengar 5F - Onix 60 - Drowzee 61 - Hypno 62 - Krabby 63 - Kingler 64 - Voltorb 65 - Electrode 66 - Exeggcute 67 - Exeggcutor 68 - Cubone 69 - Marowak 6A - Hitmonlee 6B - Hitmonchan 6C - Lickitung 6D - Koffing 6E - Weezing 6F - Rhyhorn 70 - Rhydon 71 - Chansey 72 - Tangela 73 - Kangaskhan 74 - Horsea 75 - Seadra 76 - Goldeen 77 - Seaking 78 - Staryu 79 - Starmie 7A - Mr. Mime 7B - Scyther 7C - Jynx 7D - Electabuzz 7E - Magmar 7F - Pinsir 80 - Tauros 81 - Magikarp 82 - Gyarados 83 - Lapras 84 - Ditto 85 - Eevee 86 - Vaporeon 87 - Jolteon 88 - Flareon 89 - Porygon 8A - Omanyte 8B - Omastar 8C - Kabuto 8D - Kabutops 8E - Aerodactyl 8F - Snorlax 90 - Articuno 91 - Zapdos 92 - Moltres 93 - Dratini 94 - Dragonair 95 - Dragonite 96 - Mewtwo 97 - Mew 98 - Chikorita 99 - Bayleef 9A - Meganium 9B - Cyndaquil 9C - Quilava 9D - Typhlosion 9E - Totodile 9F - Croconaw A0 - Feraligatr A1 - Sentret A2 - Furret A3 - Hoothoot A4 - Noctowl A5 - Ledyba A6 - Ledian A7 - Spinarak A8 - Ariados A9 - Crobat AA - Chinchou AB - Lanturn AC - Pichu AD - Cleffa AE - Igglybuff AF - Togepi B0 - Togetic B1 - Natu B2 - Xatu B3 - Mareep B4 - Flaaffy B5 - Ampharos B6 - Bellossom B7 - Marill B8 - Azumarill B9 - Sudowoodo BA - Politoed BB - Hoppip BC - Skiploom BD - Jumpluff BE - Aipom BF - Sunkern C0 - Sunflora C1 - Yanma C2 - Wooper C3 - Quagsire C4 - Espeon C5 - Umbreon C6 - Murkrow C7 - Slowking C8 - Misdreavus C9 - Unown CA - Wobbuffet CB - Girafarig CC - Pineco CD - Forretress CE - Dunsparce CF - Gligar D0 - Steelix D1 - Snubbull D2 - Granbull D3 - Qwilfish D4 - Scizor D5 - Shuckle D6 - Heracross D7 - Sneasel D8 - Teddiursa D9 - Ursaring DA - Slugma DB - Magcargo DC - Swinub DD - Piloswine DE - Corsola DF - Remoraid E0 - Octillery E1 - Delibird E2 - Mantine E3 - Skarmory E4 - Houndour E5 - Houndoom E6 - Kingdra E7 - Phanpy E8 - Donphan E9 - Porygon2 EA - Stantler EB - Smeargle EC - Tyrogue ED - Hitmontop EE - Smoochum EF - Elekid F0 - Magby F1 - Miltank F2 - Blissey F3 - Raikou F4 - Entei F5 - Suicune F6 - Larvitar F7 - Pupitar F8 - Tyranitar F9 - Lugia FA - Ho-oh FB - Celebi Items Item Modifier 1st Position 01??B8D5 Infinite Quantity 1st Position 0163B9D5 Item Modifier 2nd Position 01??BAD5 Infinite Quantity 2nd Position 0163BBD5 Item Modifier 3rd Position 01??BCD5 Infinite Quantity 3rd Position 0163BDD5 Item Modifier 4th Position 01??BED5 Infinite Quantity 4th Position 0163BFD5 Item Modifier 5th Position 01??C0D5 Infinite Quantity 5th Position 0163C1D5 Item Modifier 6th Position 01??C2D5 Infinite Quantity 6th Position 0163C3D5 Item Modifier 7th Position 01??C4D5 Infinite Quantity 7th Position 0163C5D5 Item Modifier 8th Position 01??C6D5 Infinite Quantity 8th Position 0163C7D5 Item Modifier 9th Position 01??C8D5 Infinite Quantity 9th Position 0163C9D5 Item Modifier 10th Position 01??CAD5 Infinite Quantity 10th Position 0163CBD5 Item Modifier 11th Position 01??CCD5 Infinite Quantity 11th Position 0163CDD5 Item Modifier 12th Position 01??CED5 Infinite Quantity 12th Position 0163CFD5 Item Modifier 13th Position 01??D0D5 Infinite Quantity 13th Position 0163D1D5 Item Modifier 14th Position 01??D2D5 Infinite Quantity 14th Position 0163D3D5 Item Modifier 15th Position 01??D4D5 Infinite Quantity 15th Position 0163D5D5 01 - Master Ball 02 - Ultra Ball 03 - Bright Powder 04 - Great Ball 05 - poke Ball 06 - N/A 07 - Bicycle 08 - Moon Stone 09 - Antidote 0A - Burn heal 0B - Ice heal 0C - Awakening 0D - Paralyze heal 0E - Full Restore 0F - Max Potion 10 - Hyper Potion 11 - Super Potion 12 - Potion 13 - Escape Rope 14 - Repel 15 - Max Ether 16 - Fire Stone 17 - Thunder Stone 18 - Water Stone 19 - N/A 1A - HP Up 1B - Protein 1C - Iron 1D - Carbos 1E - Lucky Punch 1F - Calcium 20 - Rare Candy 21 - X Accuracy 22 - Leaf Stone 23 - Metal Powder 24 - Nugget 25 - pokeDoll 26 - Full Heal 27 - Revive 28 - Max Revive 29 - Guard Spec. 2A - Super Repel 2B - Max Repel 2C - Dire Hit 2D - N/A 2E - Fresh Water 2F - Soda Pop 30 - Lemonade 31 - X - Attack 32 - N/A 33 - X - Defend 34 - X - Speed 35 - X - Special 36 - Coin Case 37 - Item Finder 38 - N/A 39 - Exp. Share 3A - Old Rod 3B - Good Rod 3C - Silver Leaf 3D - Super Rod 3E - PP UP 3F - Ether 40 - Max Ether 41 - Elixer 42 - Red Scale 43 - Secret Potion 44 - S.S.Aqua Ticket 45 - Mystery Egg 46 - N/A 47 - Silver Wing 48 - MooMoo Milk 49 - Quick Claw 4A - Poison Cure Berry 4B - Gold Leaf 4C - Soft Sand 4D - Sharp Beak 4E - Paralyze Cure Berry 4F - Burnt Berry 50 - Ice Berry 51 - Poison Barb 52 - King's Rock 53 - Bitter Berry 54 - Mint Berry 55 - Red Apricorn 56 - Tiny Mushroom 57 - Big Mushroom 58 - Silver Powder 59 - Blue Apricorn 5A - N/A 5B - Amulet Coin 5C - Yellow Apricorn 5D - Green Apricorn 5E - Cleanse Tag 5F - Mystic Water 60 - Twisted Spoon 61 - White Apricorn 62 - Black Belt 63 - Black Apricorn 64 - N/A 65 - Pink Apricorn 66 - Black Glasses 67 - Slowpoke Tail 68 - Pink Bow 69 - Stick 6A - Smoke Ball 6B - Never - Melt Ice 6C - Magnet 6D - Miracle Berry 6E - Pearl 6F - Big Pearl 70 - EverStone 71 - Spell Tag 72 - Rage Candy Bar 73 - N/A 74 - N/A 75 - Miracle seed 76 - Thick Club 77 - Focus Band 78 - N/A 79 - Energy Powder 7A - Energy Root 7B - Heal Powder 7C - Revival Herb 7D - Hard Stone 7E - Lucky Egg 7F - Card Key 80 - Machine Part 81 - N/A 82 - Lost Item 83 - Star Dust 84 - Star Piece 85 - Basement key 86 - Pass 87 - N/A 88 - N/A 89 - N/A 8A - Charcoal 8B - Berry Juice 8C - Scope Lens 8D - N/A 8E - N/A 8F - Metal Coat 90 - Dragon Fang 91 - N/A 92 - LeftOvers 93 - N/A 94 - N/A 95 - N/A 96 - Mystery Berry 97 - Dragon scale 98 - Berserk Gene 99 - N/A 9A - N/A 9B - N/A 9C - Sacred Ash 9D - Heavy Ball 9E - Flower Mail 9F - Level Ball A0 - Lure Ball A1 - Fast Ball A2 - N/A A3 - Light Ball A4 - Friend Ball A5 - Moon Ball A6 - Love Ball A7 - Normal Box A8 - Gorgeous Box A9 - Sun Stone AA - Polkadot Bow AB - N/A AC - Up - Grade AD - Berry AE - Gold Berry AF - Squirt Bottle B0 - N/A B1 - Park Ball B2 - Rainbow Wing B3 - N/A B4 - Brick Piece B5 - Surf Mail B6 - Lite Blue Mail B7 - Portrait Mail B8 - Lovely Mail B9 - Eon Mail BA - Morph Mail BB - Blue Sky Mail BC - Music Mail BD - Mirage Mail BE - N/A BF - TM 1 - Dynamicpunch C0 - TM 2 - Headbutt C1 - TM 3 - Curse C2 - TM 4 - Rollout C3 - TM 4 - Rollout (not a typo. It shows up twice.) C4 - TM 5 - Roar C5 - TM 6 - Toxic C6 - TM 7 - Zap Cannon C7 - TM 8 - Rock Smash C8 - TM 9 - Psych Up C9 - TM 10 - Hidden Power CA - TM 11 - Sunny Day CB - TM 12 - Sweet Scent CC - TM 13 - Snore CD - TM 14 - Blizzard CE - TM 15 - Hyper Beam CF - TM 16 - Icy Wind D0 - TM 17 - Protect D1 - TM 18 - Rain Dance D2 - TM 19 - Giga Drain D3 - TM 20 - Endure D4 - TM 21 - Frustration D5 - TM 22 - Solar Beam D6 - TM 23 - Iron Tail D7 - TM 24 - Dragon Breath D8 - TM 25 - Thunder D9 - TM 26 - Earthquake DA - TM 27 - Return DB - TM 28 - Dig DC - TM 28 - Dig (not a typo. It shows up twice.) DD - TM 29 - Psychic DE - TM 30 - Shadow Ball DF - TM 31 - Mud - Slap E0 - TM 32 - Double Team E1 - TM 33 - Ice Punch E2 - TM 34 - Swagger E3 - TM 35 - Sleep Talk E4 - TM 36 - Sludge Bomb E5 - TM 37 - Sand Storm E6 - TM 38 - Fire Blast E7 - TM 39 - Swift E8 - TM 40 - Defense Curl E9 - TM 41 - Thunderpunch EA - TM 42 - Dream Eater EB - TM 43 - Detect EC - TM 44 - Rest ED - TM 45 - Attract EE - TM 46 - Thief EF - TM 47 - Steel Wing F0 - TM 48 - Fire Punch F1 - TM 49 - Fury Cutter F2 - TM 50 - Nightmare F3 - HM 1 - Cut F4 - HM 2 - Fly F5 - HM 3 - Surf F6 - HM 4 - Strength F7 - HM 5 - Flash F8 - HM 6 - Whirlpool F9 - HM 7 - Waterfall FF - Nothing Infinite Money 019973D5 019974D5 019975D5 pokeball Modifier Slot 1 01XXFDD5 Infinite pokeball Slot 1 0163FED5 01 MASTER BALL The best BALL. It never misses. 02 ULTRA BALL A BALL with a high rate of success. 04 GREAT BALL A BALL with a decent success rate. 05 poke BALL An item for catching pokeMON. 9D HEAVY BALL A BALL for catching heavy pokeMON. 9F LEVEL BALL A BALL for lower level pokeMON. A0 LURE BALL A BALL for pokeMON hooked by a ROD. A1 FAST BALL A BALL for catching fast pokeMON. A4 FRIEND BALL A BALL that makes pokeMON friendly. A5 MOON BALL A BALL for MOON STONE evolvers. A6 LOVE BALL For catching the opposite gender. B1 PARK BALL The Bug-Catching Contest BALL. Day Of Week Modifier 01??DCD1 00 - Monday 01 - Tuesday 02 - Wednesday 03 - Thursday 04 - Friday 05 - Saturday 06 - Sunday Catch colored Pokemon (like always fighting a Red Gyarados): 010719D1 Make the EGG hatch faster 010145DA Change first Pokemon colour- 01EA3FDA + 01AA40DA Catch trainers Pokemon- 010116D1 (for this code,turn the gameshark off,when the Pokemon you want to steal (or clone) turn the gameshark on and off real fast)This code acts like you are in a wild Pokemon battle and lets you catch the Pokemon as if you are in one) US VIRUS codes(doubles the stat exp. earned) 010146DA 010176DA 0101A6DA 0101D6DA 010106DA 010136DA Buy item 01xxEDCF or 01xxF5CF First Pokemon’s Skill Modifier (1st Position) 01??2CDA Skill Modifier (2nd Position) 01??2DDA Skill Modifier (3rd Position) 01??2EDA Skill Modifier (4th Position) 01??2FDA Substitute ?? for 00 - Nothing 01 - Pound 02 - Karate Chop 03 - Double Slap 04 - Comet Punch 05 - Mega Punch 06 - Pay Day 07 - Fire Punch 08 - Ice Punch 09 - Thunderpunch 0A - Scratch 0B - Vice Grip 0C - Guillotine 0D - Razor Wind 0E - Swords Dance 0F - Cut 10 - Gust 11 - Wing Attack 12 - Whirl Wind 13 - Fly 14 - Bird 15 - Slam 16 - Vine Whip 17 - Stomp 18 - Double Kick 19 - Mega Kick 1A - Jump Kick 1B - Rolling Kick 1C - Sand Attack 1D - Head Butt 1E - Horn Attack 1F - Fury Attack 20 - Horn Drill 21 - Tackle 22 - Body Slam 23 - Wrap 24 - Take Down 25 - Thrash 26 - Double Edge 27 - Tail Whip 28 - Poison Sting 29 - Twineedle 2A - Pin Missile 2B - Leer 2C - Bite 2D - Growl 2E - Roar 2F - Sing 30 - Supersonic 31 - Sonicboom 32 - Disable 33 - Acid 34 - Ember 35 - Flamethrower 36 - Mist 37 - Water Gun 38 - Hydro Pump 39 - Surf 3A - Ice Beam 3B - Blizzard 3C - Psybeam 3D - Bubblebeam 3E - Aurora Beam 3F - Hyper Beam 40 - Peck 41 - Drill Peck 42 - Submission 43 - Low Kick 44 - Counter 45 - Seismic Toss 46 - Strength 47 - Absorb 48 - Mega Drain 49 - Leech Seed 4A - Growth 4B - Razor Leaf 4C - Solar Beam 4D - Poisonpowder 4E - Stun Spore 4F - Sleep Powder 50 - Petal Dance 51 - String Shot 52 - Dragon Rage 53 - Fire Spin 54 - Thundershock 55 - Thunderbolt 56 - Thunder Wave 57 - Thunder 58 - Rock Throw 59 - Earthquake 5A - Fissure 5B - Dig 5C - Toxic 5D - Confusion 5E - Psychic 5F - Hypnosis 60 - Meditate 61 - Agility 62 - Quick Attack 63 - Rage 64 - Teleport 65 - Night Shade 66 - Mimic 67 - Screech 68 - Double Team 69 - Recover 6A - Harden 6B - Minimize 6C - Smoke Screen 6D - Confuse Ray 6E - Withdraw 6F - Defense Curl 70 - Barrier 71 - Light Screen 72 - Haze 73 - Reflect 74 - Focus Energy 75 - Bide 76 - Metronome 77 - Mirror Move 78 - Selfdestruct 79 - Egg Bomb 7A - Lick 7B - Smog 7C - Sludge 7D - Bone Club 7E - Fire Blast 7F - Waterfall 80 - Clamp 81 - Swift 82 - Skull Bash 83 - Spike Cannon 84 - Constrict 85 - Amnesia 86 - Kinesis 87 - Softboiled 88 - Hi Jump Kick 89 - Glare 8A - Dream Eater 8B - Poison Gas 8C - Barrage 8D - Leech Life 8E - Lovely Kiss 8F - Sky Attack 90 - Transform 91 - Bubble 92 - Dizzy Punch 93 - Spore 94 - Flash 95 - Psywave 96 - Splash 97 - Acid Armor 98 - Crabhammer 99 - Exposion 9A - Fury Swipes 9B - Bonemerang 9C - Rest 9D - Rock Slide 9E - Hyper Fang 9F - Sharpen A0 - Conversion A1 - Tri Attack A2 - Super Fang A3 - Slash A4 - Substitute A5 - Struggle A6 - Sketch A7 - Triple Kick A8 - Thief A9 - Spider Web AA - Mind Reader AB - Nightmare AC - Flame Wheel AD - Snore AE - Curse AF - Flail B0 - Conversion2 B1 - Aeroblast B2 - Cotton Spore B3 - Reversal B4 - Spite B5 - Powder Snow B6 - Protect B7 - Mach Punch B8 - Scary Face B9 - Faint Attack BA - Sweet Kiss BB - Belly Drum BC - Sludge Bomb BD - Mud - Slap BE - Octazooka BF - Spikes C0 - Zap Cannon C1 - Foresight C2 - Destiny Bond C3 - Perish Song C4 - Icy Wind C5 - Detect C6 - Bone Rush C7 - Lock - On C8 - Outrage C9 - Sandstorm CA - Giga Drain CB - Endure CC - Charm CD - Rollout CE - False Swipe CF - Swagger D0 - Milk Drink D1 - Spark D2 - Fury Cutter D3 - Steel Wing D4 - Mean Look D5 - Attract D6 - Sleep Talk D7 - Heal Bell D8 - Return D9 - Present DA - Frustration DB - Safeguard DC - Pain Split DD - Sacred Fire DE - Magnitude DF - Dynamicpunch E0 - Megahorn E1 - Dragonbreath E2 - Baton Pass E3 - Encore E4 - Pursuit E5 - Rapid Spin E6 - Sweet Scent E7 - Iron Tail E8 - Metal Claw E9 - Vital Throw EA - Morning Sun EB - Synthesis EC - Moonlight ED - Hidden Power EE - Cross Chop EF - Twister F0 - Rain Dance F1 - Sunny Day F2 - Crunch F3 - Mirror Coat F4 - Psych Up F5 - Extremespeed F6 - Ancientpower F7 - Shadow Ball F8 - Future Sight F9 - Rock Smash FA - Whirlpool FB - Beat Up Easy Training: 010000D1 0195EDD0 01FFFCD0 You can use any Pokemon for this. Go face the elite four and throw a pokeball. You'll get about 10000 exp. for each KO'ed Pokemon. Submitted by Donald (thanks to Gameshark.com) Catch Pokemon at L100: 0164FCD0 Get All 3 Starter Pokemon From Prof Elm 0100BAD7 (Just keep taking Pokemon until you have all three. NOTE: The Rival will pick the Pokemon that beats the first one you pick. -Thanks to Murky The Murkrow) CHALLENGE: According to my brother, a fair Sharker in his own right, the other two starters that you pick with this code will have no moves and are fainted when you get them. Can anyone confirm this? Also, what happens if you take them into a fight? Happiness Modifier: 01??45DA 00 (0) means your Pokemon hates you (sets Frustration's base at 102.) 46 (70) is where you start from after catching or trading. DA (218) is the requirement for happiness evolution. FF (255) is the maximum. (This will set Return's base damage to 102.) Perfect Pokemon (L100, 15 in every DV, and full Stat Experience) *contributed by cfalcon* 011332DA 011233DA 01D034DA 01FF35DA 01FF36DA 01FF37DA 01FF38DA 01FF39DA 01FF3ADA 01FF3BDA 01FF3CDA 01FF3DDA 01FF3EDA 01FF3FDA 01FF40DA The first three codes give you enough experience to be at L100, the last two are DV modifiers, the rest give you the experience as though you caught a Pokemon and raised it. This may give you a level that is higher than 100, so get in a fight to correct it. For the DV codes, the variables are in the FF section. FF will give you a 15 DV (first code: Attack and Defense, second code: Speed and Specials). Those are hexidecimal numbers, so if you want 12/13/15/15, enter 01CD3FDA as the first code. 0-9 are the same as standard numbers, A-F is 10 to 15. Max PP (thanks to spunman) 01ff41da 01ff42da 01ff43da 01ff44da These codes work only for the first Pokemon in the party. They are like using three PP Ups on your Pokemon at once. Game Genie (for Gold only) Thanks to Tony Hedstrom for these. Pokemon Gold NOTES: These codes will only work on the old style of Game Boy, or on any emulator that can use Game Genie codes. So if you have a Color Game Boy, then the codes will probably not work. There is a possibility that these codes may erase your saved game, so use the codes AT YOUR OWN RISK. FF9-189-E6E New and improved money code! This code is MUCH easier to use than the old money code. Here's how: Enter any shop (pokemart) that sells "Potion". Buy as many Potions as you can (for $300 each). Now turn on the money code (FF9-189-E6E) and sell the potions back for $32,662 each!! ---------------------------------------------------- NOTE: Any of the free item codes below can also be used to get free money by buying the items for free with the code turned on, then turn the code off and sell the items back for lots of money. 008-BC9-C49 poke Balls are free (instead of $200). 008-B69-E62 Great Balls cost $88 (instead of $600). 008-A89-F7A Ultra Balls cost $176 (instead of $1200). 008-A89-F7A + 008-A79-2A8 Ultra Balls are free (instead of $1200). 008-F49-C49 Parlyz Heal is free (instead of $200). 008-DF9-081 Burn Heal is free (instead of $250). 008-E69-081 Ice Heal is free (instead of $250). 008-D89-7FB Antidotes are free (instead of $100). 008-ED9-081 Awakening is free (instead of $250). 009-1F9-E62 Escape Rope costs $38 (instead of $550). 009-FF9-E62 X Defend costs $38 (instead of $550). 00A-069-E6E X Speed costs $94 (instead of $350). 009-119-E62 Super Potions cost $188 (instead of $700). 009-119-E62 + 009-109-198 Super Potions are free (instead of $700). 009-0A9-F7A Hyper Potions cost $176 (instead of $1200). 009-0A9-F7A + 009-099-2A8 Hyper Potions are free (instead of $1200). 009-039-C4E Max Potions cost $196 (instead of $2500). 009-039-C4E + 009-029-F79 Max Potions are free (instead of $2500). 009-AB9-F7E Revive costs $220 (instead of $1500). 009-AB9-F7E + 009-AA9-919 Revive is free (instead of $1500). ---------------------------------------------------- xx3-439-A22 + xx3-4A9-A22 Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Potion/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-449-C4E + xx3-4B9-C4E Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Antidote/3rd slot). Replace "xx" with a 2 digit code from the list below. xx3-459-D5E + xx3-4C9-D5E Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). Replace "xx" with a 2 digit code from the list below. xx3-469-D5A + xx3-4D9-D5A Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Awakening/5th slot). Replace "xx" with a 2 digit code from the list below. xx3-B49-F7E Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of poke Ball/1st slot). Replace "xx" with a 2 digit code from the list below. xx3-B59-F7A Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of Great Ball/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-B69-A22 Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of Potion/3rd slot). Replace "xx" with a 2 digit code from the list below. xx3-A99-F7A Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Great Ball/1st slot). Replace "xx" with a 2 digit code from the list below. xx3-AA9-A2E Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Super Potion/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-AB9-A2A Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Hyper Potion/3rd slot). Replace "xx" with a 2 digit code from the list below. Use the list below and pick the item you want, then put the 2 digit code on the left in place of the "xx" in the code (or codes) above. 01 - Master Ball 02 - Ultra Ball 03 - Bright Powder 04 - Great Ball 05 - poke Ball 06 - N/A 07 - Bicycle 08 - Moon Stone 09 - Antidote 0A - Burn heal 0B - Ice heal 0C - Awakening 0D - Paralyze heal 0E - Full Restore 0F - Max Potion 10 - Hyper Potion 11 - Super Potion 12 - Potion 13 - Escape Rope 14 - Repel 15 - Max Ether 16 - Fire Stone 17 - Thunder Stone 18 - Water Stone 19 - N/A 1A - HP Up 1B - Protein 1C - Iron 1D - Carbos 1E - Lucky Punch 1F - Calcium 20 - Rare Candy 21 - X Accuracy 22 - Leaf Stone 23 - Metal Powder 24 - Nugget 25 - pokeDoll 26 - Full Heal 27 - Revive 28 - Max Revive 29 - Guard Spec. 2A - Super Repel 2B - Max Repel 2C - Dire Hit 2D - N/A 2E - Fresh Water 2F - Soda Pop 30 - Lemonade 31 - X - Attack 32 - N/A 33 - X - Defend 34 - X - Speed 35 - X - Special 36 - Coin Case 37 - Item Finder 38 - N/A 39 - Exp. Share 3A - Old Rod 3B - Good Rod 3C - Silver Leaf 3D - Super Rod 3E - PP UP 3F - Ether 40 - Max Ether 41 - Elixer 42 - Red Scale 43 - Secret Potion 44 - S.S.Aqua Ticket 45 - Mystery Egg 46 - N/A 47 - Silver Wing 48 - MooMoo Milk 49 - Quick Claw 4A - Poison Cure Berry 4B - Gold Leaf 4C - Soft Sand 4D - Sharp Beak 4E - Paralyze Cure Berry 4F - Burnt Berry 50 - Ice Berry 51 - Poison Barb 52 - King's Rock 53 - Bitter Berry 54 - Mint Berry 55 - Red Apricorn 56 - Tiny Mushroom 57 - Big Mushroom 58 - Silver Powder 59 - Blue Apricorn 5A - N/A 5B - Amulet Coin 5C - Yellow Apricorn 5D - Green Apricorn 5E - Cleanse Tag 5F - Mystic Water 60 - Twisted Spoon 61 - White Apricorn 62 - Black Belt 63 - Black Apricorn 64 - N/A 65 - Pink Apricorn 66 - Black Glasses 67 - Slowpoke Tail 68 - Pink Bow 69 - Stick 6A - Smoke Ball 6B - Never - Melt Ice 6C - Magnet 6D - Miracle Berry 6E - Pearl 6F - Big Pearl 70 - EverStone 71 - Spell Tag 72 - Rage Candy Bar 73 - N/A 74 - N/A 75 - Miracle seed 76 - Thick Club 77 - Focus Band 78 - N/A 79 - Energy Powder 7A - Energy Root 7B - Heal Powder 7C - Revival Herb 7D - Hard Stone 7E - Lucky Egg 7F - Card Key 80 - Machine Part 81 - N/A 82 - Lost Item 83 - Star Dust 84 - Star Piece 85 - Basement key 86 - Pass 87 - N/A 88 - N/A 89 - N/A 8A - Charcoal 8B - Berry Juice 8C - Scope Lens 8D - N/A 8E - N/A 8F - Metal Coat 90 - Dragon Fang 91 - N/A 92 - LeftOvers 93 - N/A 94 - N/A 95 - N/A 96 - Mystery Berry 97 - Dragon scale 98 - Berserk Gene 99 - N/A 9A - N/A 9B - N/A 9C - Sacred Ash 9D - Heavy Ball 9E - Flower Mail 9F - Level Ball A0 - Lure Ball A1 - Fast Ball A2 - N/A A3 - Light Ball A4 - Friend Ball A5 - Moon Ball A6 - Love Ball A7 - Normal Box A8 - Gorgeous Box A9 - Sun Stone AA - Polkadot Bow AB - N/A AC - Up - Grade AD - Berry AE - Gold Berry AF - Squirt Bottle B0 - N/A B1 - Park Ball B2 - Rainbow Wing B3 - N/A B4 - Brick Piece B5 - Surf Mail B6 - Lite Blue Mail B7 - Portrait Mail B8 - Lovely Mail B9 - Eon Mail BA - Morph Mail BB - Blue Sky Mail BC - Music Mail BD - Mirage Mail BE - N/A BF - TM 1 - Dynamicpunch C0 - TM 2 - Headbutt C1 - TM 3 - Curse C2 - TM 4 - Rollout C3 - TM 4 - Rollout ?? C4 - TM 5 - Roar C5 - TM 6 - Toxic C6 - TM 7 - Zap Cannon C7 - TM 8 - Rock Smash C8 - TM 9 - Psych Up C9 - TM 10 - Hidden Power CA - TM 11 - Sunny Day CB - TM 12 - Sweet Scent CC - TM 13 - Snore CD - TM 14 - Blizzard CE - TM 15 - Hyper Beam CF - TM 16 - Icy Wind D0 - TM 17 - Protect D1 - TM 18 - Rain Dance D2 - TM 19 - Giga Drain D3 - TM 20 - Endure D4 - TM 21 - Frustration D5 - TM 22 - Solar Beam D6 - TM 23 - Iron Tail D7 - TM 24 - Dragon Breath D8 - TM 25 - Thunder D9 - TM 26 - Earthquake DA - TM 27 - Return DB - TM 28 - Dig DC - TM 28 - Dig ?? DD - TM 29 - Psychic DE - TM 30 - Shadow Ball DF - TM 31 - Mud - Slap E0 - TM 32 - Double Team E1 - TM 33 - Ice Punch E2 - TM 34 - Swagger E3 - TM 35 - Sleep Talk E4 - TM 36 - Sludge Bomb E5 - TM 37 - Sand Storm E6 - TM 38 - Fire Blast E7 - TM 39 - Swift E8 - TM 40 - Defense Curl E9 - TM 41 - Thunderpunch EA - TM 42 - Dream Eater EB - TM 43 - Detect EC - TM 44 - Rest ED - TM 45 - Attract EE - TM 46 - Thief EF - TM 47 - Steel Wing F0 - TM 48 - Fire Punch F1 - TM 49 - Fury Cutter F2 - TM 50 - Nightmare F3 - HM 1 - Cut F4 - HM 2 - Fly F5 - HM 3 - Surf F6 - HM 4 - Strength F7 - HM 5 - Flash F8 - HM 6 - Whirlpool F9 - HM 7 - Waterfall FF - Nothing Silver Version: Pokemon Silver NOTES: These codes will only work on the old style of Game Boy, or on any emulator that can use Game Genie codes. So if you have a Color Game Boy, then the codes will probably not work. There is a possibility that these codes may erase your saved game, so use the codes AT YOUR OWN RISK. FF8-DE9-E6E New and improved money code! This code is MUCH easier to use than the old money code. Here's how: Enter any shop (pokemart) that sells "Potion". Buy as many Potions as you can (for $300 each). Now turn on the money code (FF8-DE9-E6E) and sell the potions back for $32,662 each!! ---------------------------------------------------- NOTE: Any of the free item codes below can also be used to get free money by buying the items for free with the code turned on, then turn the code off and sell the items back for lots of money. 008-829-C49 poke Balls are free (instead of $200). 008-7C9-E62 Great Balls cost $88 (instead of $600). 008-6E9-F7A Ultra Balls cost $176 (instead of $1200). 008-6E9-F7A + 008-6D9-2A8 Ultra Balls are free (instead of $1200). 008-BA9-C49 Parlyz Heal is free (instead of $200). 008-A59-081 Burn Heal is free (instead of $250). 008-AC9-081 Ice Heal is free (instead of $250). 008-9E9-7FB Antidotes are free (instead of $100). 008-B39-081 Awakening is free (instead of $250). 008-E59-E62 Escape Rope costs $38 (instead of $550). 009-C59-E62 X Defend costs $38 (instead of $550). 009-CC9-E6E X Speed costs $94 (instead of $350). 008-D79-E62 Super Potions cost $188 (instead of $700). 008-D79-E62 + 008-D69-198 Super Potions are free (instead of $700). 008-D09-F7A Hyper Potions cost $176 (instead of $1200). 008-D09-F7A + 008-CF9-2A8 Hyper Potions are free (instead of $1200). 008-C99-C4E Max Potions cost $196 (instead of $2500). 008-C99-C4E + 008-C89-F79 Max Potions are free (instead of $2500). 009-719-F7E Revive costs $220 (instead of $1500). 009-719-F7E + 009-709-919 Revive is free (instead of $1500). ---------------------------------------------------- xx3-439-A22 + xx3-4A9-A22 Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Potion/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-449-C4E + xx3-4B9-C4E Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Antidote/3rd slot). Replace "xx" with a 2 digit code from the list below. xx3-459-D5E + xx3-4C9-D5E Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). Replace "xx" with a 2 digit code from the list below. xx3-469-D5A + xx3-4D9-D5A Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Awakening/5th slot). Replace "xx" with a 2 digit code from the list below. xx3-B49-F7E Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of poke Ball/1st slot). Replace "xx" with a 2 digit code from the list below. xx3-B59-F7A Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of Great Ball/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-B69-A22 Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of Potion/3rd slot). Replace "xx" with a 2 digit code from the list below. xx3-A99-F7A Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Great Ball/1st slot). Replace "xx" with a 2 digit code from the list below. xx3-AA9-A2E Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Super Potion/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-AB9-A2A Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Hyper Potion/3rd slot). Replace "xx" with a 2 digit code from the list below. (Replace the xx with the Item Modifier, listed above.) 11) Future Games Pokemon is still popular several years after release, so you KNOW Nintendo's gonna milk this cash cow until it drops. What offerings await Pokemon fans? Read on and see. Pokemon Stadium 2 (N64) Release Date: March 26, 2001 (translation, it's out now.) The sequel to one of the biggest selling N64 games in history, Pokemon Stadium 2 is compatible with all Pokemon RPGs, even the yet-to-be-released Crystal (see below). Contains full color graphics of all 251 Pokemon, and 3D battling sequences. As before, there will be four different Cups, or tournaments: Poke Cup: Pokemon between L50 and L55 only allowed. Probably the hardest cup in the whole game. Prime Cup: All Pokemon are allowed, with no level discrimination. Good way to test your mad skills before taking on a tournament. Little Cup: L5 Pokemon and below. A showcase for breeding. Challenge Cup: This thing is ANNOYING!! There's four levels (L30 Pokemon, L45, L60, and L75 respectively), with Pokemon and moves randomly chosen Occasionally, you'll get lucky, but stay close to the Reset button just in case. As well, you'll be able to climb the Gym Leader Castle again, with a sweet prize (see note). You can organize your game in Prof. Oak's Lab, do Mystery Gift (yyyyeeeessss!), and play your Pokemon RPGs on N64 in the Game Boy Tower. (Dodrio Mode, the 4x speed option, is confirmed to be coming back). For those who think all work and no play make dull trainers, there are 12 minigames. Most of the battle functions will require the Transfer Pak, so pick one up (at least). *NOTE* The actual Gym Leader Castle prize is that you'll be able to take one of the Pokemon you used and teach them a move that they have forgotten. Finally, you'll be able to get Aeroblast Lugia and Sacred Fire Ho-oh without trading. The other prizes (Earthquake Gligar and Baton Pass Farfetch'd) will require you to beat each round of the game (there's two). I think R1 gives you the BP Farfetch'd, R2 gives the Earthquake Gligar. Chances of a guide: There's a PS2 guide written by me on GameFAQs right now. Go read it. Pokemon Crystal (Game Boy Color) Release Date: July 31, 2001 (also available now) The Gold/Silver equivalent of Pokemon Yellow, minus the annoying little rat. (You know who I'm talking about). Some serious changes to gameplay have been made in this game: 1) Ho-oh is catchable (further research and the Pokemon Crystal board at GameFAQs confirms this), but you need to catch the other legends first. Suicune's in Tin Tower at L40, Lugia (at L60) is in the Whirl Islands, and the dogs still wander. 2) Celebi, the 251st Pokemon, will NOT be available. (Insert long string of swear words here.) You'll have to GameShark it, or go to a Nintendo event. 3) In the Goldenrod Game Corner, there is a man who you can pay 4000 coins, and he will teach Thunderbolt, Flamethrower, and Ice Beam to any eligible Pokemon! In the words of WWF wrestlers Edge and Christian, "This totally reeks of awesomeness!" (Seeing as those moves are the best in their element) 4) Certain Pokemon will not be available. The Mareep line is confirmed to be out. Also gone are the Remoraid line, the Vulpix line, the Meowth line, and Girafarig, plus the RB Starters, Fossils, and Legends. 5) Certain Pokemon will be able to learn new moves, by natural methods, TM, and even breeding! How does a Baton Pass Eevee, Tri Attack Magneton, and Swords' Dance Chikorita sound? 6) You'll be able to play this game in Pokemon Stadium 2. There's probably more, but those are the best ones. Chances of a guide: I have a guide for this game as well. It's incomplete, but I'm working my tail off. These are the ones Nintendo has announced, but how much do you want to bet that you'll see a Pokemon game on their new systems, Game Boy Advance and Gamecube? 12) Conclusion Well, that's it. The biggest FAQ of my career is done, and now I can settle back and take a few days off. Then I start updating! Credits: Websites- CJayC (www.gamefaqs.com): For somehow sliding me into an already crowded Pokemon G/S FAQ list. Also, this guy deserves some credit for maintaining the biggest strategy guide archive in the world. Way to go, Jeff! Al Alamoo (www.gamewinners.com): If CJayC's the king of FAQ hosting, this guy's the crown prince. He runs a very professional site, and is extremley polite in his e-mail corrospondence. Gamespot (www.gamespot.com): For hosting the FAQ. Thanks guys! NeoSeeker (www.neoseeker.com): Another site that hosts my FAQs. Great work. Azure Heights (www.azureheights.com): For the notes about Stadium 2, the public service announcement, and for vastly increasing my knowledge about Pokemon. Walkthrough: Versus Books (www.versusbooks.com): For some of the info that appeared in the FAQ (items, how much $$$ the trainers give away.) Everyone who e-mailed me about the Whirl Islands and Ruins of Alph. Tristan: For the Ruins of Alph advice. Byron Kazek: For the little note about Jigglypuff on Route 46, and the Fight Red Again trick. Pokédex: White Cat: For the Breeding Info in the Pokédex. Articuno64: For the max stats and for being a G/S genius. FAQ's: Roberto: For sending in a question for the FAQ section. Michael: For a question that is answered in the FAQ section. Everyone who asked about the Stones (and there were a lot of you!) NickWhiz1: For the information on the Hit Point DVs. Christian Walley: For the Hidden Power formula information. Miscellaneous Information: Pablo: For the note about the Mystical Beasts, and a couple of TM corrections. Chris: For a TM Correction. John Jones: For all the information in the Type (Dis)Advantages section. TheRockBoS: For confirmation on something in the breeding section. Darcy Wartenkin: For the Twisted Spoon info. Magcannon: For information on Celadon Game Corner and Card Flip. Team Ratings: Ibuki2002: For the help with team ratings, and all of those movesets. You rule, Brian! All those who sent in teams. I apologize if yours was not posted, but try again next time, or find me on the GameFAQs Pokemon message board. I'm under the name cmsnrub25. Tips and Tricks: Thomas Eller: For the info on Item Boosting. Alucard: For the question about pokerus. Stephanie Ng: For the "Skip Credits" trick. Vaughn Wares: For the Pay Day/Amulet Coin trick. Cheaters: Gomazu: For the majority of the Gameshark codes. Gameshark.com: For the rest of the GS codes. cfalcon: For the Perfect Pokemon codes. spunman: For the Max PP codes. Tony Hedstrom: For the Game Genie codes. Upcoming Games: GameFAQs Pokemon Crystal Board: For the information on Crystal. Nintendo Power: For the Pokemon Stadium 2 information (most of what I remember is a combonation of the info in the February and March 2001 issues). You: For reading this. Check back here, as I will update as frequently as my schedule will allow. Thank you for reading, and good day. --Donald