P D Tari's Quest RPG: Brian's Journey SPELLS LIST VERSION 0.6 Last updated: Monday, February 14, 2000 AN STRATEGY/RPG FOR THE GAMEBOY COLOR Email: PDTari@hotmail.com The latest version of this list can be found at www.gamefaqs.com ~~~~~~~ WELCOME ~~~~~~~ Welcome to my new version of Spell List for new game by Imagineer Co., Ltd and Nintendo Quest RPG: Brian's Journey (also check out my guide for SNES game Star Trek: The Next Generation). I've played this game and have really enjoyed it, so I thought a spell list would be very useful! So far this is the only spell list for the Game available on the Net, and I plan to make this list the best one out there! I hope you enjoy it as much as I enjoyed writing it! Have fun! ~~~~~~~~~~~~~~~~~~~ SPELLS LIST HISTORY ~~~~~~~~~~~~~~~~~~~ Version 0.6 Thanks to you contributions the missing information has been filled - see the THANKS section Version 0.5 Completed Spell Data section Version 0.4 Added Spell Data section (first 30 spells) Version 0.3 Completed the spells combinations list Version 0.2 Added element level requirements Added more spells Version 0.1 Begun the list. ~~~~~~~~~~ SPELL LIST ~~~~~~~~~~ Spoiler Warning: (The major part of the fun in this game is finding the spell combinations for yourself. So look here only if you have forgotten a particular combination.) If you read the manual you already know that to cast the spell you have to press "B" and than enter the elements combination using D-pad. When the combination entered confirm it with "A". Some of the spells (mostly various projectiles) have to be targeted, so make sure you are facing the right direction before casting it. And some of the spells have a set range at which they work (same goes for enemies' spells - try to get in their "blind spots"). You can always cancel the casting with "B". Finally, some of the three elements spells have more than one combination (usually 2 - I have no idea why). You will get more spells as you develop your elements - the higher their level the more spells you can cast. The numbers between ( and ) are the levels, the elements involved should reach for you to be able to cast that spell (assuming you develop all the elements equally). These numbers are not the exact requirements (the exact requirements would be something like: for this spell you need, say, this element at level 2 and this at level 5). Their purpose is to give you a general idea about the strength of the spells (assuming you get stronger spells later in the game). Also it will show you which spells you can use given your current level. Finally, do not forget that the results of attack spells different for different enemies. If you have a lot of free time (and I do mean a lot) and not afraid to experiment I would appreciate your help in this area. Note: "Assuming the spells are the same between Quest 64 (N64) and Quest RPG (GBC)... the elements required is determined by the first element in a spell" - nick255. One Element: FIRE - Fire Ball Lv 1 (1) WIND - Wind Cutter Lv 1 (1) WATER - Water Pillar Lv 1 (1) EARTH - Rock Lv 1 (1) Double Elemental: FIRE, FIRE - Fire Ball Lv 2 (4) WIND, WIND - Wind Cutter Lv 2 (4) WATER, WATER - Water Pillar Lv 2 (4) EARTH, EARTH - Rock Lv 2 (4) Two Elements: FIRE, WIND - Homing Arrow Lv 1 (5) FIRE, WATER - Hot Steam Lv 1 (7) FIRE, EARTH - Power Staff Lv 1 (4) WIND, FIRE - Restriction Lv 1 (3) WIND, WATER - Evade Lv 1 (4) WIND, EARTH - Silence Lv 1 (5) WATER, FIRE - Soul Searcher Lv 1 (5) WATER, WIND - Exit (10) WATER, EARTH - Healing Lv 1 (4) EARTH, FIRE - Rolling Rock Lv 1 (5) EARTH, WIND - Weakness Lv 1 (7) EARTH, WATER - Spirit Armor Lv 1 (4) Three Elements: FIRE, FIRE, FIRE - Fire Ball Lv 3 (16) FIRE, FIRE, WIND - Compression (10) FIRE, FIRE, WATER - Fire Pillar (12) FIRE, FIRE, EARTH - Fire Bomb (15) FIRE, WIND, FIRE - Compression (10) FIRE, WIND, WIND - Homing Arrow Lv 2 (14) FIRE, WIND, WATER - Extinction (15) FIRE, WIND, EARTH - Magma Ball (12) FIRE, WATER, FIRE - Fire Pillar (12) FIRE, WATER, WIND - Extinction (15) FIRE, WATER, WATER - Hot Steam Lv 2 (22) FIRE, WATER, EARTH - Vanpire's Touch (11) FIRE, EARTH, FIRE - Fire Bomb (15) FIRE, EARTH, WIND - Magma Ball (12) FIRE, EARTH, WATER - Vanpire's Touch (11) FIRE, EARTH, EARTH - Power Staff Lv 2 (11) WIND, FIRE, FIRE - Restriction Lv 2 (8) WIND, FIRE, WIND - Large Cutter (7) WIND, FIRE, WATER - Ultimate Wind (16) WIND, FIRE, EARTH - Slow Enemy (11) WIND, WIND, FIRE - Large Cutter (7) WIND, WIND, WIND - Wind Cutter Lv 3 (12) WIND, WIND, WATER - Wind Bomb (10) WIND, WIND, EARTH - Cyclone (14) WIND, WATER, FIRE - Ultimate Wind (16) WIND, WATER, WIND - Wind Bomb (10) WIND, WATER, WATER - Evade Lv 2 (12) WIND, WATER, EARTH - Wind Walk (13) WIND, EARTH, FIRE - Slow Enemy (11) WIND, EARTH, WIND - Cyclone (14) WIND, EARTH, WATER - Wind Walk (13) WIND, EARTH, EARTH - Silence Lv 2 (21) WATER, FIRE, FIRE - Soul Searcher Lv 2 (17) WATER, FIRE, WIND - Invalidity (16) WATER, FIRE, WATER - Walking Water (18) WATER, FIRE, EARTH - Drain Magic (14) WATER, WIND, FIRE - Invalidity (16) WATER, WIND, WIND - Return (12) WATER, WIND, WATER - Ice Knife (10) WATER, WIND, EARTH - Escape (10) WATER, WATER, FIRE - Walking Water (18) WATER, WATER, WIND - Ice Knife (9) WATER, WATER, WATER - Water Pillar Lv 3 (13) WATER, WATER, EARTH - Ice Wall (8) WATER, EARTH, FIRE - Drain Magic (14) WATER, EARTH, WIND - Escape (8) WATER, EARTH, WATER - Ice Wall (8) WATER, EARTH, EARTH - Healing Lv 2 (13) EARTH, FIRE, FIRE - Rolling Rock Lv 2 (20) EARTH, FIRE, WIND - Magic Barrier (12) EARTH, FIRE, WATER - Confusion (9) EARTH, FIRE, EARTH - Avalanche (12) EARTH, WIND, FIRE - Magic Barrier (12) EARTH, WIND, WIND - Weaken All (22) EARTH, WIND, WATER - Weakness Lv 2 (11) EARTH, WIND, EARTH - Rock Shower (17) EARTH, WATER, FIRE - Confusion (9) EARTH, WATER, WIND - Weakness Lv 2 (11) EARTH, WATER, WATER - Spirit Armor Lv 2 (11) EARTH, WATER, EARTH - Magnet Rock (10) EARTH, EARTH, FIRE - Avalanche (12) EARTH, EARTH, WIND - Rock Shower (17) EARTH, EARTH, WATER - Magnet Rock (10) EARTH, EARTH, EARTH - Rock Lv 3 (16) ~~~~~~~~~~ SPELL DATA ~~~~~~~~~~ Names of the spells are in alphabetical order. A spell could be FIRE, WIND, WATER, EARTH type or Effect (type-less). The range could be Short (around Brian), Unlimited (whole screen) or Irrelevant (mostly for Effect-spells used on Brian himself). Note, if the spell have to choose an enemy it will usually pick the highest one unless altered by the direction Brian's facing. For example, if you use Fire Ball Lv 3 on two enemies the fist fireball go to higher enemy, the second to the lower one and the third again to the higher. This rule slightly different for Weakness Lv 2. Also, the higher you developed the stronger will be your spells. Finally, the description assumes that spells do work. If they don't - it will say MI-SS for effect spells and show no damage for elemental spells. Name: Avalanche Type: EARTH Range: Short Description: Rocks fall around Brian randomly damaging enemies Name: Compression Type: Effect Range: Unlimited Description: Reduces the size of one enemy and makes its physical attacks weaker Name: Confusion Type: Effect Range: Irrelevant Description: Gives Brian an ability to gain Magic Points, when damaged, equal to the damage received Name: Cyclone Type: WIND Range: Unlimited Description: Tornado runs towards the enemy destroying everything in its way Name: Drain Magic Type: Effect Range: Unlimited Description: Mosquito magic points sucked out of one enemy and transferred to Brian Name: Escape Type: Effect Range: Irrelevant Description: Escape out of a battle Name: Evade Lv 1 Type: Effect Range: Irrelevant Description: Raises your M Name: Evade Lv 2 Type: Effect Range: Irrelevant Description: Raises your M higher Name: Exit Type: Effect Range: Irrelevant Description: In caves transports you to the entry point (can be used only outside the battle) Name: Extinction Type: Effect Range: Unlimited Description: Removes one enemy Name: Fire Ball Lv 1 Type: FIRE Range: Unlimited Description: One fireball hits an enemy Name: Fire Ball Lv 2 Type: FIRE Range: Unlimited Description: Two fireballs hit enemies Name: Fire Ball Lv 3 Type: FIRE Range: Unlimited Description: Three fireballs hit enemies Name: Fire Bomb Type: FIRE Range: Short Description: Big ball of lava hits enemies Name: Fire Pillar Type: FIRE Range: Short Description: Pillar of fire raises from the ground Name: Healing Lv 1 Type: Effect Range: Irrelevant Description: Restores some health points (can be used both inside and outside the battles) Name: Healing Lv 2 Type: Effect Range: Irrelevant Description: Restores more health points (can be used both inside and outside the battles) Name: Homing Arrow Lv 1 Type: WIND Range: Unlimited Description: Arrows of wind attack all the enemies Name: Homing Arrow Lv 2 Type: WIND Range: Unlimited Description: Two rounds of wind arrows attack all the enemies Name: Hot Steam Lv 1 Type: FIRE Range: Short Description: Fire cloud runs around Brian damaging enemies Name: Hot Steam Lv 2 Type: FIRE Range: Short Description: Stronger fire cloud runs around Brian Name: Ice Knife Type: WATER Range: Unlimited Description: Water spikes fall from the skies on one enemy Name: Ice Wall Type: WATER Range: Unlimited Description: Wave damages all the enemies Name: Invalidity Type: Effect Range: Irrelevant Description: Invalidate (remove) all spells affecting Brian (including your own like Vanpire's Touch and Confusion), can also increase his resistance to enemies' spells that produce status-altering effects Name: Large Cutter Type: WIND Range: Unlimited Description: A single wave of wind flies in the direction Brian facing Name: Magic Barrier Type: Effect Range: Irrelevant Description: Brian gains magic-resistant barrier Name: Magma Ball Type: FIRE Range: Short Description: Fire wave damages all the enemies Name: Magnet Rock Type: EARTH Range: Unlimited Description: Enemy crashed with two magnetized rocks on both sides Name: Power Staff Lv 1 Type: Effect Range: Irrelevant Description: Raises your A Name: Power Staff Lv 2 Type: Effect Range: Irrelevant Description: Raises your A higher Name: Restriction Lv 1 Type: Effect Range: Unlimited Description: Paralyzes one enemy Name: Restriction Lv 2 Type: Effect Range: Unlimited Description: Paralyzes all enemies Name: Return Type: Effect Range: Irrelevant Description: Return to last visited town (outside the battle only) Name: Rock Lv 1 Type: EARTH Range: Short Description: Small rock hits enemies damaging the ones that are in its range Name: Rock Lv 2 Type: EARTH Range: Short Description: Medium rock hits enemies damaging the ones that are in its range Name: Rock Lv 3 Type: EARTH Range: Short Description: Large rock hits enemies damaging the ones that are in its range Name: Rock Shower Type: EARTH Range: Unlimited Description: Rock rain Name: Rolling Rock Lv 1 Type: EARTH Range: Unlimited Description: Rocks roll across the screen damaging enemies that are in their range (rock 'n roll :) Name: Rolling Rock Lv 2 Type: EARTH Range: Unlimited Description: Bigger rocks roll across the screen damaging enemies that are in their range Name: Silence Lv 1 Type: Effect Range: Unlimited Description: Stops one enemy from casting any spells Name: Silence Lv 2 Type: Effect Range: Unlimited Description: Stops all enemies from casting any spells Name: Slow Enemy Type: Effect Range: Unlimited Description: Decreases enemy's M Name: Soul Searcher Lv 1 Type: Effect Range: Unlimited Description: Scans one enemy Name: Soul Searcher Lv 2 Type: Effect Range: Unlimited Description: Scans all enemies Name: Spirit Armor Lv 1 Type: Effect Range: Irrelevant Description: Raises Brian's D Name: Spirit Armor Lv 2 Type: Effect Range: Irrelevant Description: Raises Brian's D higher Name: Ultimate Wind Type: WIND Range: Unlimited Description: Spikes of wind attack all enemies Name: Vanpire's Touch Type: Effect Range: Irrelevant Description: Brian becomes vanpire - every time he physically attacks he gains few health points Name: Walking Water Type: WATER Range: Unlimited Description: Pillar of water runs across the screen damaging enemies in its range Name: Water Pillar Lv 1 Type: WATER Range: Short Description: Small pillar of water raises from the ground damaging enemies in its range Name: Water Pillar Lv 2 Type: WATER Range: Short Description: Medium pillar of water raises from the ground damaging enemies in its range Name: Water Pillar Lv 3 Type: WATER Range: Short Description: Large pillar of water raises from the ground damaging enemies in its range Name: Weaken All Type: Effect Range: Unlimited Description: Decreases D of all enemies Name: Weakness Lv 1 Type: Effect Range: Unlimited Description: Decreases D of one enemy Name: Weakness Lv 2 Type: Effect Range: Unlimited Description: Decreases D of one enemy plus rotation (next time it used it will chose next enemy) Name: Wind Bomb Type: WIND Range: Short Description: Wind cloud spins around Brian damaging enemies in its range Name: Wind Cutter Lv 1 Type: WIND Range: Unlimited Description: Wind blade hits one enemy Name: Wind Cutter Lv 2 Type: WIND Range: Unlimited Description: Wind blades hit up to three enemies Name: Wind Cutter Lv 3 Type: WIND Range: Unlimited Description: Wind blades hit all enemies Name: Wind Walk Type: Effect Range: Irrelevant Description: Greatly raises Brian's S (let's you walk all over the screen) ~~~~~~ THANKS ~~~~~~ Kazeno9 - for information on Confuse spell Nick255 - for the Invalidity, Confusion and Compression spells, elements requirements note and Magnet Rock's type information NiteHammr7 - for information on resistance qualities of Invalidity spell ShdwRlm3 - for help with the list ~~~~~~~~~~ DISCLAIMER ~~~~~~~~~~ I have written this guide for your personal use only. You can copy and distribute it online to your friends if you keep it AS IS. Do not use this guide for profitable reasons (e.g. games magazine, a book or any other publication) without my prior knowledge and consent. This is the work of me and nobody else, so please don't steal ideas from this guide, think of your own. If you see this guide on somebody else's page please e-mail me the URL of that site, so I can create of list of the availability of this guide. (c) P D Tari 2000