Robopon: Sun Version FAQ by l / ______ __ l l/ l / \ l l ___ l _______ /____\ _____ l l\ l l l l l l /______\ l l l \ l__l__ l l l l / \ l l . This FAQ is dedicated to Incubus, whose music I listened to in the creation of this FAQ. They rule, Katkateers! Table of Contents 1. Introduction 1.1 My Review of Robopon 2. Walkthrough 3. Robopon List (Err...As many as I have at the moment, which isn't many!) 4. Hints and Tips 5. Credits 6. About the Katman 7. Other Katman Projects (He's still writin' 'em, it's just taking him longer!) Version List 0.5 First version. Full walkthrough, partial Robopon list. Need plenty more Robopon entries. Forgot version list :-) 1.0 Second version. Added info on Viggy, Heylow, and Robby to the walkthrough and entry guide. Also added Palmer, Major, Hogbot, Angie, Uggy, and a bunch of others to the entry guide. ------------------------------------------------------------------------------------------------ 1. Introduction ------------------------------------------------------------------------------------------------ Robopon. I doubt there's any game on the whole darn PLANET that's as much of an obvious rip-off as this (well, we won't talk about Jade Cocoon in this particular FAQ). IGN.com's said it, Nintendo Power's said it, heck, anyone that's HEARD of both the games in question has said it - Robopon is merely a way to make a quick buck off the once-huge-yet-slowly-dimishing Pokémon craze. There's two versions, 153 different Robopon, an infrared trading segment, even the fonts are the same as far as I can tell. Due to Atlus's annoying habit of screwing the crap out of American gamers (Persona 2: Innocent Sin, anyone? 3rd ending of Persona 1, anyone? Well, we DID get Kartia, so I guess they're OK...Kartia was pretty cool...), we recieve the now-redundantly-named Sun Version of Robopon, and not the Star Version (which means, essentialy, that it's impossible to "catch 'em all"). The most well-known Robopon we're missing are Muri, Necro, and the S-Bot line but we'll talk about individuals later. The game cartridge itself is a bit unique - similar to the Gold and Silver versions of you-know-what, it uses a real-time based timer, and there's a built in (annoyingly loud) alarm, which exists solely to destroy whatever semblance of stealth you had while playing the game during class. It also has a function called, oddly enough, the GB KISS, which is used in conjunction with ANY remote control to unlock certain treasure chests and give tiny power boosts to your Robopon. It's not as great as it sounds, though I admit I did try repeatedly to use my TV remote with my copy of Pokemon Gold (to no avail, since it doesn't work) Other features are a bit more innovative - certain items, called Schedule Panels, are only in effect during certain times of day, and these times are chosen by you for when you'd like to use them. A particular town/dungeon, while mainly just a bonus area, is only accessable between 3 to 6 PM (convieniently, these are typical after-school hours!). That's about all the new stuff there is to see. All in all, it's worth your money, but if you'd really like to play it, just download the REW emulator (my favorite emulator, SMYGB, doesn't seem to work), and the ROM (easily found with a search at www.holymonkey.com - look for the ROM sent in by Menace) and play it like that. Sure, you're missing the annoying alarm (actually, not much of a loss) and the KISS, but neither is actually that great. ------------------------------------------------------------------------------------------------ 1.5 My Review of Robopon ------------------------------------------------------------------------------------------------ Here it is, folks! The first known non-commercial review of Robopon! Well, actually not, but I like to break new ground ;-) Graphics: 5/10 Oh, yuck! This is worse than most original Game Boy games! The battle animations, while OK-looking, take wayyy too long, and the indvidual Robopon have very little individuality, and it's easy to mix them up. Otherwise, it's pretty much Pokémon all over again. Oh, and I think there's something wrong with the menus, since in every version, the actual cartridge included, that I tried, I actually had to wait for them to LOAD! Sound: 6/10 Eecchh! At least Pokémon had sounds for each individual monster! Robopon has nothing of the like, and the music is really annoying. I usually keep the sound on my emulator turned off while playing, since there's nothing worth hearing. Oh, the music in the first town is cool though. Control: 10/10 Uh, how could you have control problems in a 2D RPG? Gameplay: 8/10 This part is the most important bit of any game, and I won't write an FAQ for any game that gets below an 8 here, by my own standards. It's Pokémon all over again, yeah, but it's good because the Pokémon thing WORKS. You WANT to see what the new moves or creatures look like, and it's that, instead of the storyline (which isn't great either) that keeps you playing. The Schedule Panel system is very innovative, as is the evolution system (your 'Pon don't have to fight in order to get stronger). It's worth a play, though not necesscarily worth buying. Overall: 8/10 Go and get the ROM, or if you can't find it the real game, and pray that Atlus hears the RPG community's pleas and releases Persona 2: Innocent Sin. And then Robopon: Star Version, since otherwise you really can't "catch 'em all". ------------------------------------------------------------------------------------------------ 2. Walkthrough ------------------------------------------------------------------------------------------------ After setting the game's clock, you are given the option to name your character, which has to be less than 6 letters. Crap. Uh... CORY is good. KAT is good too. CODY is the actual name, says Nintendo Power, but that's not that much different from CORY. After the entire naming thing, you find yourself in your room in Capri Town on less-than-creatively-named Porombo Island. Automatically, you head downstairs, and meet your Mom, who's going to the market, and tells you to go see Grandpa, so that's what you do. Outside, you see Grandpa Hogle (so, apparently, the default name is Cody Hogle?) battling two Robopon. He tells you you're the new president of his Robopon Dispatching Company, and you really can't refuse a business chance like that, can you? Actually, you're not given the option of refusing, as he drags you back inside the company and tells the secretary 'Pon that you're the new Prez. He then takes you into the back room and is kind enough to give you a crappy new Robopon called Sunny, which appears to be a giant pink rabbit. Eww. Oh, and if you don't like the name Sunny, deal with it, since it's impossible to change it, and will stay that way for awhile. :-) If you were playing the Star Version, you'd get Digit instead - he's about the same as Sunny, except he can eventually evolve to C-Cell, which is awesomely strong. It's not a good Robopon, but it's all you have for the first few segments, so live with it. It has the FIRE1 software program equipped, giving it the FIREPUNCH ability. Gramps also gives you 1000G, that's quite a bit BTW. Take this money, and when you get to move around, head right back out to the main area of your building, and take the stairs down in the upper-right corner. There's a guy named Ken there, who's a carpenter, and he'll upgrade your building for varying amounts of money. Pay him 150G to get an Item Shop in an hour or two. Head back outside, and head east. There's a guy bullying your sister Lisa there, and he decides you'll be a much better target. He has a Stimy Robopon (Evil-Attribute), so use FIREPUNCH to kill it in 2 or 3 hits. After the easy fight (note the Energyballs you get but can't use, and how you just got reimbursed for your Item Shop), head to the house west of yours, to meet Dr. Disc. Disc, when you talk to him, gives you a Robopon free of charge. I've heard that which you get is random, but all I know is that all I ever get is Robby, an Earth-Attribute that evolves into Rob-O at 200 EP. It's really good as Rob-O, but it takes a long time to evolve. NOTE: ------------------------------------------------------------------------------------------------ Your birthday determines which Robopon you get here. Mine is September 17th - thus I got Robby. Try March 3rd for Heylow, an angel-like Water-Attribute, and April 1st for Viggy, a tiny pig-like superhero that's Fire-Attribute both of which are as good as Robby, if not better - Heylow's name is cute, and it can heal, and Viggy can fight, fight, fight. Heylow evolves to Angie, then to Uggy, and Viggy evolves to HogBot. ------------------------------------------------------------------------------------------------ Afterwards, head north from this house into another similar fight. Beat up the thug, and you're allowed to leave. North is Tail Castle, East is Libra Town, and we're going to Libra Town. Before you leave, make sure to check all the houses. In one of them is a teddy bear. The creature inside the bear offers you one of three chests. One has the 2X EP Schedule Panel (which gives you twice the normal number of Energyballs between the hours you put it in), another has the 10EP Panel (10 Energyballs, no matter what), and another has the less-than-awesome 1EP Panel (1 Energyball, no matter what) At Libra Town, you can talk with folks, and you'll likely meet a girl named Rena who wants to trade for your Gidget Robopon. You don't HAVE a Gidget, so we'll come back to her later. There's a Laboratory here, which is mainly used for upgrading (read: EVOLVING) Robopon, assuming they have enough EP to evolve, it's free. You can also sell Robopon you don't need (a feature that could've been handy in Pokémon!), and, after selling a bunch, buy new ones. Finally, you can Invest in a Laboratory for a whopping 2000G, after which you'll find they sell higher-quality Robopon. It's fun to play with, but wait until you have plenty of money. Also here is a Robopon Center...er...a Mechanic, who will fix your Robopon for free. Finally, there's an Item Shop and a Parts Shop. Buy a few Barmagnets (Catches Robopon - think Pokéball) at the Item Shop, as well as an Oil (Restores HP) or two, and maybe a 10 Volt (Restores EP, which power moves) at the Item Shop, and get a copy of EVIL1 and a copy of HOLY1 at the Parts Shop, as most of the enemies you'll be fighting soon are of the Holy and Evil attibutes. WATER1 would help too, but if you have Robby, he already starts with 3 equipped. Likewise, Heylow has HOLY1 and 2 KISS1s (KISS contains this games' healing spells), and Viggy has 3 FIRE1s. It's worth noting that a girl named Rena here offers to trade you a SumiSu for a Gidget - you don't have Gidget, and won't for a while, so ignore her for now. She's part of the Elite 8, who trade Robopon with each other, and eventually when you finish this little 'side-quest' you get a Golden Sunny - a very strong Robopon in the Sun Version, or a Silver C-Cell in the Star Version. When you're done, head NORTH to the School. Bisco, the local bully, and a couple of his cronies are there, and they challenge you to a fight. How could you refuse? After beating them, Bisco tells you that to fight him in his tournament in the school gym, you need a Participation Certificate. So, our next quest is to get one of those. HOWEVER! Before we do that, we'll need a new Robopon or two. Head west to find some stairs into the school's basement, and a girl standing next to them. The girl will fight you - she uses a low-level Meddy Robopon. Meddy is Holy-Attribute; you ought to have a copy of EVIL1 equipped on Sunny to counter that. If so, 1 shot from EVILPUNCH should do in Meddy. What's more, if you have both HOLY1 and EVIL1 together at the same time, you get the BABBLE skill, which is arsenic to Holy-Attribute Robopon and will thoroughly kick the butt of most anything else. The SKY1 and HOLY1 software combo gives you a SUN attack, a very strong Sky attack. It's unlikely you'll need anything but BABBLE though. WHen you kill Meddy, you can talk to the girl again, and she'll fight you with Meddy AGAIN! Good leveling-up opportunity, bad scripting, or both? Try to get to level 10 with Sunny, which allows you to be a lot more butt-kickingly powerful than most everything else in the coming dungeons. This'll also get you a lot of money, since the Meddy girl drops a few hundred. If you can, get enough EB to evolve Robby to Rob-O, which is ridiculously strong for the start of the game. HogBot and Uggy are also very, very good here. Head downstairs into the school's basement dungeon. It's easy enough - it's the first dungeon, what'd you expect? :-) You often see Sumito Robopon here - they're the first Thunder-Attribute 'Pon in the game. They're not very strong at first, but with a lot of Energy, they evolve into Sumo, then into Yokono, both of which are quite powerful. Also, Coballs are here too - they're very weak Robopon, so don't bother with them except for selling. If you see Stimys here, try to get one as they're very powerful when evolved to Hyme, then to Chills. Stimys are tough to catch, though, since they are 'out of control' when you see them, and that means they tend to self-destruct. The best way to catch one is to place the BUG status on it, meaning it'll sometimes skip a turn as well as making it easier to catch. Probably the most updated thing about Robopon's battle system over Pokemon, as you'll see here, is that wild Robopon tend to drop items when defeated, so you can get more Magnets here, as well as some Cupnoodles (Heals 20 HP, valuable at the start!). There's a few trainers here - they tend to use Stimy and only Stimy. Winning is easy - use SUN against Stimy for a one-hit kill. Sunny and Robby (or Rob-O if you evolved it) should be around Level-10 before you finish this dungeon. If you caught any Robopon (not a very good idea - these 'Pon are crap!), try for Level-9 with them. If you're really lucky, you might be able to find Sammi here - it's a very powerful Arm-type, and is probably better than Sunny and Rob-O. It also comes with some good software as well as it's own weapon. If you happen to be playing the Star Version, you would find Muri instead, who's almost as good (it's faster with less attack). Head back out when you've gotten that level, and go on inside the school. There's teachers here to fight - you need to do that to fill up your Stamp Card. Get the card from a person in the first room, and get to battlin'! SUN works well on most everything here, as does BABBLE and any elemental attacks. There's 9 teachers total, as I remember - they all use only 1 Robopon each (as do most people through this part of the game), so it's an easy win. When you're done (you'll know when you're done when you're told to go see the Principal) go check the first floor for the Principal. He's not there. Crap. Head on back into the dungeon. After quite a walk, you'll meet the Principal at the end of a long three-tile-wide dead-end. He allows you to participate in Bisco's tournament by giving you a Participation Certificate. (Come to think of it, why're these deliquents fighting instead of studying? :-) Head alllllll the way back out (hopefully getting around Level-13 on all your Robopon, not a hard task since you can only carry four), and, again, try to get Stimy before you're done - he's strong against many of Bisco's Robopon's attacks. It's worth noting that you can't enter the school at night real-time - the lights are out and you can't see without a lamp. We'll be getting a lamp soon enough, which is good since the Robopon in there at night tend to be really good. If you feel the need to play at night, reset your clock via the main menu option. Go into the arena/auditorium at the eastern side of the school. Make sure your 2X EP schedule panel is active (Of course, this might not be convienient if you put it from 1:00-3:00 or such...), before challenging Bisco - it can really help in evolution, since most of Bisco's Robopon give 20 Energy per scrap. After a short chat, Bisco challenges you. He uses Hexbot, Urchy, and Razor. Razor is Holy-Attribute (Try BABBLE!), everything else is Evil (SUN!). It's not a hard fight - SUN is incredibly strong for this point in the game, and should KO all of his Robopon in one hit (except for Razor, who once again you should use BABBLE on!). When you win, Bisco heads off to the Robopon Dome in Tail Castle. Follow him, and you'll find out that he's already become the Legend #7 (The lowest being 7 and the highest being 1!). After a quick chat, you fight - he's really easy, just use the same tactics that you used last time to win. He's added in Granit, who is really weak to Water, so try Rob-O's attacks. If you have any trouble, go back out to Tail Castle town, buy a few WHITE1 softwares, and try again - they grant the WHITE attack, which is deadly to Evil-Attributes. You get your Legend 7 certificate after this, and a new section opens up so you can head to the next town - Caleyu Town (I swear, where do they come up with these names? :-). Here lives Amron, the Legend #6 who you have to fight. Before we go there, however, go back to Capri Town, where inside your company building Grandpa Hogle has made a 'suprise' for you. Behind the receptionist-bot's desk lies 5 Robopon - Sammi, Punchy, Rotor, Speedy, and Virus. They represent the 5 'Genesis 5' games - Battler, Puncher, Jumper, Speeder, and Shielder. These are relatively easy to figure out. Battler is the actual fighting between Robopon - you've been doing that all along. Puncher is where Robopon punch machines to get numbers, and the 'Pon with the higher number wins. Jumper is where Robopon jump off ramps - tap A to jump farther and win. Speeder is the hardest, as Robopon must go through a maze on their own, without intervention from you (extra CPUs help with this!). Shielder is the easiest - you draw cards from a group of six, which do damage to you, as does your opponent, and the first scrapped Robopon loses. You can make a lot of money from these games, so stick around and play for awhile. Note that the Battler game here is the ONLY place where you'll see Muri in this version, and that that's the easiest game here. You get items from these games as well. Don't mess around with Speeder just yet, as it's extremely boring and hard. Another Elite 8 member is here - Sandy, who wants Rotor from you for Card. Card is actually pretty good, so it's worth your time to find Rotor. Rotor, by the way, is very common, so you shouldn't have much trouble. There's two TV towers here, a small and a large. After checking out the shops and such, head over to the small one. Here you'll find Ralph (a very cool Karate Robopon) and SumiSu (a Fire-attribute one, kinda puny). SumiSu evolves to Loopy, then to Chubba. This is all well and good, but Sumi suffers from the same problems as Stimy, in that is tends to self-destruct at inopportune moments. Try BUG-ing her. Something you might notice about Robopon like Stimy and SumiSu is that they still tend to not listen to you even after being captured. To fix this, go to a lab and upgrade their CPUs. 2 CPUs should do it - if you check the status screen and see a white circle (instead of a black X) next to the CPU number that means that the Robopon has enough CPUs and will listen during battle. It's that easy :-) Well, it WOULD be that easy, if it weren't for the fact that CPUs can be very expensive. Feel free to get as many Robopon as you want here and in the Big Tower to the north as well - Ralph is in the Big Tower, and he's very rare and good, so try to get him. Also, intrestingly enough, Sunny is very common in the Big Tower, so if you just can't get enough of it, get another! When you're done with your Robopon-catching schemes, go to the Small Tower and head through it, eventually ending up at a TV. Turn it on using the dresser to the right of it, and use it. It'll teleport you to Vanza Village (What's up with these names?! :-). Vanza Village is a seaside town, and there you'll find a cave that you can't enter because you don't have a lamp. Crap. Talk to everyone, check all the houses (particularly for the teddy bear here!), and go back to Caleyu. Go to Dude's Lamp Store in the northwest corner of town. Dude won't give you a lamp unless he gets a Sea Grape for it. So head back to Vanza and check out the newly-made beach area at the south end of town. Just walk around tapping A, and you'll eventually find the Sea Grape, as well as boots, seaweed, and the occasional Pearl, which sells for a whopping 10,000 gold! The boots and seaweed don't seem to do anything, so sell them too. Head back to Caleyu, get your lamp, and ignore Dude's requests for another Sea Grape (you don't get anything for it, he won't even notice you have another!). Now you can enter the school at night - there you'll find Zombie, Boobot, and Leachy, as well as several others. More importantly, you can now enter the Eraboo Cave at Vanza, so do so. Here you'll find a bunch of good Robopon, like Rex, Fetch, Molbot (looks AWESOME when it evolves!), and Chimp (tends to give a massive amount of EP when killed). To the western path is a pond which can apparently fix your Robopon to full health (hydro-powered?). Use that, then take the eastern path, then south to find a simple puzzle. Push the rocks in the holes to block off the water flow, then head north to go across the lakebed you dried out. There's a bunch of people to fight in the cave - kick their butts for money, you goon you. You'll find another TV at the end of the cave - turn it on and use it. A guy in the house you appear in will offer to show you where to go for some gold. Accept his offer. Whenever you don't see him, use the TV on the right. When you DO see him, follow his directions. Eventually you'll appear in the Big TV Tower. Follow the simple path here, picking up all the objects and fighting all the foes along the way. There's wild Robopon here, but they're not very good. Paws is cool, but I only like it because it's a cat :-) There's a bunch of people here who want to play a Genesis 5 game with you - hopefully you're good at them. At the end of this easy dungeon, you'll find Amron. She'll fight you back at the Robopon Dome. If your Robopon are around, let's say... Level-20, you shouldn't have any trouble at all. You get 3,400 Gold for the win, and Amron gives you her favorite Robopon - Unibot. You will probably also get a nice item, like Gasoline, for the win, as well as your Legend #6 certificate. A new path has opened on the map, to Carol Village. Before that, though, set your timer to a time from 3:00 to 6:00 PM. Another new path will open up, to Illusion Village. Go there to find a very nice Parts Shop, as well as some good items. The coolest part of this place is the 3 dungeons in the north, though. The dungeons are ranked - beginner, intermediate, expert. They all cost Gold to enter, and have wild Robopon inside. If you manage to get to the bottom, you get a prize (though doing so is very boring). The beginner and intermediate dungeons get you software, but the expert dungeon (a very tough, though interesting, blend of a town and a dungeon) nets you one of the game's strongest Robopon, if not THE strongest, #153 Scar. Scar is immensely powerful. An Ice-Attribute, it uses FIREBEAM, ICEBEAM, TOTAL, and DESTROY (TOTAL and DESTROY in particular will usually instantly kill anything!) to mangle its opponents. If THAT'S not enough, when it ATTACKs, it hits a whopping 4 times! It's definately worth the time and money you have to spend to get it (though it does look sort of strange, like a crab with a bubble for a back, two claws, and four legs). When you're done here, go to Carol Village. There, a girl will give you a Dosbot, but before you even have a chance to check it's stats, a bunch of bikers lead by a guy named Veno will run you over and steal it right back! After talking to everyone and checking all the houses, as well as the Parts and Item Shops here (make sure that you're using at least level-2 software, and also note that RAM space is most important in a weapon), head back to the map, where yet another path leads to Cools Town. Go there - the 'Smiley Gang' (WTH?) has taken over the town, and you have to take it back by opening a can of you-know-what on their behinds. Do that (they mostly use Speedy and Cycool, who have an annoying ACCEL attack but are weak to Sea and Normal attacks), and then go downstairs through the path that the town mayor shows you. There you'll find yet more Parts and Item Shops, as well as find out that the 'Smiley Gang' (Oh, yeah, very threatening name!) has taken over the town. Feel free to talk to everyone - another girl from the Elite 8 is here. When you're done, talk to the southwestern mechanic, who will convert that Unibot that Amron gave you into a Cycool if you give him a Golden Wrench. They're not very strong fighters Go into the well in the center of town. Boobot is commonly seen here, so get one if you want it, and go all the way down to find the Wrench. There's a guy named Joe down here too - remember him. The Mechanic will do the modification for you, and another path will open on the map to Grease Mountain. Go up the mountain, using the caves to climb, and fighting the gang members as you go. Try to get Spike here - it's very strong. In one of the caves you'll find rooms with rocks and a hole. Push the rocks in the hole. It's that easy! Also, you'll find a seemingly-clear room. It's full of sinkholes, so when you fall in, note the white spots on the floor - these are the locations of the holes. Eventually, you'll find that you can't climb any further due to a wierd-looking slope in the way. A gang member in front of it will fight you, then tell you about a mechanic in Carol Village who can turn Cycool into Speedy, who can then go up the slopes. Go to Cools and find the mechanic (he's near one of the houses, just check everywhere in town). He can't remember how to modify Cycool, but his son Joe does. Joe's back in the well, remember? Sigh...go alll the way back to the well and talk to Joe. He'll modify Cycool for you, giving you Speedy. Speedy can evolve to Tread - if you'll be using it to fight, I reccomend doing that (Tread can still get up the slopes). Climb up Grease Mountain using the slopes. At the top, you'll fight Ven (He uses Speedy and Tread), and meet the gang's leader, Mr. Wild. Wild is also the Legend #5, so it's time to kick butt and drink lemonade - and you're all out of butt...No, wait, that's not right...Go to the Dome and make his Dosbot (actually YOUR Dosbot), Deemo, Snipes (can give you some trouble) and Mack (Uses ACCEL! Ack!) learn the true meaning of pain - with YOU as the dictionary! This earns you quite a bit of EXP, EP, Gold, and probably a nice item. As usual, you get your Legend #5 certificate for winning, as well as the Dosbot that was stolen from you. You might have noticed in several towns that there are pools that you could have dived into. Well, now that you have Dosbot, you can do just that. There's good Robopon (Hydro, a robotic whale, is especially nice) and items down here (if you get the Atomicsys, SAVE IT! It's valuable!), as well as a path to a 'Health Spa'. You can't go into the spa yet. You've also probably noticed an 'underwater creature' in your building in Capri that keeps asking for Dream Shells, and that you get those Shells whenever you talk to other 'underwater creatures'. When you've given him all the Shells you can find, he'll let you into the Spa, where you can fight some good enemies for lots of EXP, EP, and Gold. As usual, again, a path opens on the map. This leads to Dine Town (No relation to Dyne of Lunar fame, or Zidane's Trance skills from FFIX, or anything like that...), so go ahead on over there. A chick named Kamat who is building an army is the Legend #4, so to even get to fight her you need to join her army. The Genesis 5 games are the 'squads' of her army, so join the one you're good at. Head over to Apollo Fort on the map after defeating the recruiter of the army in that type of battle, and go to the tower corresponding to that game. Climb up it, fighting the wild Robopon and soldiers here, and at the top you'll fight a tough soldier in the type of game you're working on. After winning, go back to Dine Town and join another squad, and repeat until you're done with them. Trust me, you're going to HATE this game when you get to the Speeder tower... Of note is Rotor in the Jumper tower, and Punchy in the Puncher tower. Rotor can be traded to Sandy in Caleyu later, and Punchy evolves to K.O., then to Brute, who is immensely powerful with high stats. Go to the central tower in Apollo Fort. Fight, fight, fight until you reach the top and meet Kamat, who will now fight you at the Robopon Dome (Lord knows you deserve it after those 5 other boring towers!). Kick her butt (she uses around Level-32 Snorks, Peach, Pirate, and Skullby, but if you've already gotten Scar, or have at least Level-35, she'll be a cinch!), for a lot of EP, EXP, Gold, and an item, as well as the, you guessed it, Legend #4 certificate. Back at Capri, you'll find out that your sister Lisa is being held hostage by Dr. Disc, the Legend #3 (Remember, he gave you Robby?) in Libra Town. Go there to find he and she up at the top of a big, doorless tower. To get in, you need to blow up the tower, but where to get the explosives? Go to Poro Village, which is open now, and make sure to take Rotor with you if you have it. Go to the dock at the bottom of town. There, you can use Rotor to fly you to get to Bird Island, an optional dungeon. Go through it, collecting flying Robopon as you go (Pegs looks wierd, but it's good, and Rotor will evolve into Topbot, which is also good), until you get to the end. Bisco (remember him?) is there, and he'll fight you with the same Robopon he used at the Dome when you first fought him (though now around level 40). Winning earns you Rudy, at Level-40. It's pretty strong, and has very good stats, so it's worth going through the dungeon for. A path has opened on the map to Ghana Lake, but when you get there it doesn't seem to be anything but a fishing pond. Go and get a free rod at the store here, as well as buying some Sukiyaki. Go and fish at the pond with the Sukiyaki (nothing else works!), and a kid will DRAG YOU UNDERWATER to get the Sukiyaki! The kid's mom gives you a snorkel, so now you can breathe underwater. This is good, since the actual town of Ghana Lake is completely underwater. Buy new Parts and Items, and check all the drawers and such in all the houses. You'll find bombs, so go back to Libra Town and use a Red Bomb to blow up one of the building's floors. Go back to Ghana Lake, where a kid will make a bomb blow the town back to dry land. The stairway you might have noticed in town is now unguarded, so go on in to find a simple maze. Go through it to find a bunch of bombs, which you should take back to Libra Town to finish the demolition job you started :-) When you're done with mindless destruction, Dr. Disc will fight you at the Robopon Dome with his Crowle, Zap, Gello, and Stinky. The only one to really worry about is Zap, but a good Earth- or Thunder-Attribute shouldn't have much trouble. Winning gets you around 4,500 Gold, some EXP and EP, an item, and the Legend #4 certificate. Tired of this game yet? Don't worry, we're almost done. A path opens up on the map to the Gold Plane, so you should move your butt over there, where you'll encounter Dr. Zero. He sics 3 robots on you, which each use 3 Robopon at Level-45 exactly. Scrap 'em all :-) Disc has made a new Castle, called Zero Castle. He adds the Gold Plane to it, and now dumps you on the tenth floor. Bisco (where did HE come from?) appears suddenly, and shows you a teleporter to the sixth floor. Use it, then take the warp pad on the right side here. This takes you to the first floor, and now the exit is on the right side. Zero will beat the crap out of Prince Tail, making him the Legend #1. Your job is to be the Legend #1, so we can't have that, can we? Go to Cherry Hill, which is accessable by yet another path on the map. You need Tread or Speedy to get to the top of Cherry Hill, so take them. At the top is a cave, which you should enter. There's all kinds of tough Robopon here, the best being G-bot. G-bot evolves to GG-bot, then to GGT-bot, which is almost as strong as Scar and Golden Sunny. Go on through the cave until you find Prince Tail. He has been training his Robopon here, and he will now fight you at the Robopon Dome. Go on back there and punt some rear. He uses Level-50 Seabee, Puff, Draco, and SST-Bot, none of which should give Scar, GGT-Bot, or Golden Sunny any trouble. For winning you get EXP, EP, Gold, a GOOD item (Atomicsys!), and the Legend #2 certificate. Almost done! Just a little further! After you win, Princess Darcy, who did nothing the entire game, is turned into a mirror by Dr. Zero. This'll be...er...rather unimportant later... If you don't have Scar by now, go and get him. Trust me. Go to Tail Castle - from the Robopon Dome, go down the western path. From there, head north along the path until you enter the location of the last battle - the Zero Dome. Dr. Zero fights you, and he WON'T be easy. He uses the entire G-bot line, very tough. G-bot and GY-bot will fall to Scar's TOTAL or DESTROY. GGT-bot might take out Scar is he's a higher level, so send in your next best Robopon (probably SST-bot/GGT-bot or Golden Sunny/Silver C-Cell) and take him out. Finally, he uses Brute, who you could probably match with your own Brute, or any Evil-Attribute Robopon you might have. His Robopon are all at Level-57, so try using Level-65 or so for an easy win. Of course, Level-99 won't hurt :-) Don't bother saving your Atomicsys, Hydrosys, or anything like that - use it. When you win (not hard, if you have been consistently training throughout the game or if you have at least one Level-99 Robopon) you are officialy made the Legend #1 - you get the Laurel to prove this. After watching the (rather boring) credits, you can Continue from where you left off, though there's really not much to do. You can go to Cherry Hill for training, as well as a guy who'll let you get the Teardrop of Morris, which allows you to free the princess from the mirror that Dr. Zero turned her into. There's really no point to doing this... Go ahead and finish your Robopon collection if you feel like it, though you should note that without a Game Shark you can't REALLY finish it...How pointless... Fun game, huh? ------------------------------------------------------------------------------------------------ 3. Robopon List ------------------------------------------------------------------------------------------------ Note: This list will not list the type, height, weight, or attribute of the Robopon, just the data, since to tell you the truth that stuff really doesn't matter (even Attribute, since at high levels this game is so unbalanced that is doesn't matter! Scar kills everything!) For Robopon I haven't caught, no description is listed. SEND YOURS IN! Actually, the descriptions are pretty bad too...Someone at Atlus needs to hire a writer... 001. Rocker Flying at high speeds with his jetpack, he's unconcious from the ghastly speed. 002. Sunny Basic Robopon not made anymore. Its search antennae have low capacity. 003. Ramjet Old-fashioned flying Robopon. Doesn't fly much since it is very loud. 004. Molbot Seaching Robopon that is weak to sunlight, so it wears sunglasses. 005. Digger 006. Cookey Great cook, but a bad fighter. Uses frying pans and knives as weapons. 007. Boomer Soars through the sky while attacking with deadly aim. 008. Coball Dislikes fights. Floats to a safe place when it senses danger. 009. Unix Robopon returning from a journey. Has some grit, but still timid. 010. ??? 011. Romby 012. ??? 013. Zap 014. Dotcom Broadcasts radio waves with it's antennae. Not made anymore. 015. Dosbot When fighting in water, it displays amazing quick move and ability. 016. Punchy Loves to rumble with other Robopon. Lives without fear. 017. K.O. Legendary Robopon with a knockout punch. Never lost a boxing match. 018. Brute Made for pro-wrestling. Destroys enemies with power-fist. 019. Card Belives in the machine god. It tends broken Robopon. 020. Viggy It dreams of being a hero, but can't stick to its training. 021. HogBot A modifiedfied Viggy that learned to work and became a cleaning Robopon. 022. Teabot 023. Gidget Very popular among girls. Her many gadgets are used for attacking. 024. Betty 025. Granny 026. Gramps Loves to lecture and complain. His meaningless stories go nowhere. 027. B-Bot Baby Robopon. When it loses its pacifier it cries constantly. 028. ??? 029. Crowle 030. Unibot Transport Robopon with one wheel. It actually can go over 150 mph. 031. Speedy Bike Robopon that moves on it's own. It doesn't like to show off. 032 Speedy Car Robopon that likes cruising on a highway along the beach. 033. Tread Its 3 eyes find hidden enemies, while the treads run them over. 034. Dollby Old Robopon made 2000 years ago. Mysterious energy keeps it working. 035. Moabot Rarely damaged from extremely thick armor and heat-beam attacks. 036. ??? 037. Sputer Reformed radio-control Robopon. Can only fly for periods of time. 038. Rotor Improved version of Sputer. Flies higher & analyzes enemy's data. 039. Topbot Flying attack fortress. It spins around with its laser beams. 040. Sammi Avoids 1 on 1 fights. Fears Muri's skill. Always training. 041. Muri Lifelong rival of Sammi. Confuses enemy with quick moves and cuts. 042. Sumito In training to be a Sumo. If thrown it stands back up again. 043. Sumo Sumo Robopon that fearlessly faces larger opponents. 044. Yokomo Mighty fighting Robopon. Respected by others for its refined attitude. 045. Q.B. Robopon Athlete. Dislikes studying. Loves football. A reliable guy. 046. Vic Pirate Robopon. Encountered many adventures while sailing the seas. 047. Ralph Records attacks of opponents. It breaks rocks and tears steel. 048. Screwy 049. Skullby Looks tough, but loves to study. It reads books rather than fight. 050. Pirate Pirate Robopon known for its saber, and uses it for defense. 051. Rex Pet Robopon liked by little Girls. Cute but not made to fight. 052. Fetch Puppy Robopon. Cute and popular with little boys. Shocks w/ tail. 053. ??? 054. Pegs 055. Medbot Provides medical treatments. He lacks experience but has potential. 056. Meddy 057. Docbot 058. Snipes 059. Deemo 060. Cadet 061. Pss't Detective Robopon that solves cases with keen sense of intuition. 062. Major Brave soldier Robopon fighting for world peace. Handles weapons. 063. Toona Proffesional cartoon star. Well known for his dances. 064. Ping Lives in water but can't swim. Dreams of living on land. 065. Hydro King of the sea. His large mouth is as feared as the black void. 066. Leachy Crawls the ocean floor & flings up sand when it senses danger. 067. Boobot Ghost Robopon. Shoots hypnotic beams if he feels threatened. 068. Jackey 069. ??? 070. Hexbot 071. Chimp Popular jungle Robopon. Its cute appearance increases defense. 072. Sandy Moves quickly through the blue seas. Loves the ocean. 073. Whacky Carpenter Robopon that works very fast. Always has a nail to pick. 074. Filrup Cleans and fills gasoline for many Robopon. A hard worker. 075. Batty 076. Wolfe 077. Bolton Nobody can stop his mad rage. Tighten his screws to weaken him 078. Boiler Steam-powered Robopon. When it gets mad it leaks hot vapor. 079. Urchy Using tentacles to paralyze its prey, it searches for spare parts. 080. SubRio Happy Robopon who enjoys playing musical instruments. 081. SumiSu With a concealed beam inside her ribbon, it attacks without warning. 082. Loopy 083. Chubba Has the mind of a polite girl. Packs a mean slap if offended. 084. Boom Dangerous in large numbers. Usually travels in packs. 085. ??? 086. Chomps 087. ??? 088. ??? 089. ??? 090. Robby Light and soft, it is intended as a child's toy. A popular gift. 091. Rob-O Programmed for child-care. Works 24-hours nonstop. Fully equipped. 092. ??? 093. ??? 094. Egger A very weak Robopon. Always complains while running away. 095. ??? 096. Cluck Equipped with explosive eggs. This chicken means business! 097. Razor 098. Rootix Robopon that thrives on oil and mild steel. Uses roots to move. 099. Rooter Sea-dwelling Robopon enhanced with telekinesis. 100. Ribbot Sea dwelling Robopon that explores the deep ocean floor. 101. Palmer Strange plant that makes its home in abandoned Robopon. Considered deadly. 102. Spike Plant Robopon. Uses its thorns as projectiles to attack enemies 103. Woody Often located next to haunted houses. These menacing trees cause havoc. 104. Zappa Parasitic Robopon that destroys its victims from within. 105. Viper Using its slender body, it coils around the enemy and drains energy. 106. Detno Tempramental Robopon equipped with an internal exploding device. 107. Paws Cat Robopon. Has a crime-prevention sensor. Meows if a thief is nearby. 108. Heylow Fulfills wishes of love. High in demand with high school girls. 109. Angie Fights for the weak with its gentle words. Dislikes violence. 110. Uggy Lectures and meddles. But you don't want to see its ugly face. 111. Scorch 112. Crysty Gorgeous Robopon made out of ice crystals. Fears Fire attacks. 113. Beaker Drug Transport. Delivers medical supplies to many hospitals in need. 114. Granit Heavy and sturdy. Rotates and smashes opponents with its massive body. 115. Snorks Robopon with attitude, don't catch him on a bad day. 116. Peach Robopon locally used for it's sweet-smelling fragrance. 117. Apebot 118. Orbit Hails from outer space. Reads other Robopon thoughts with telepathy. 119. Smacks Kisses Robopon to absorb energy. Feared! Lipstick can't be removed. 120. Peedo 121. ??? 122. Splat Head lights up like a firefly when exposed to smelly gas. 123. Johnny Toilet Robopon that's very cleans. Since he's creepy no one uses him. 124. Slots A giant screwdriver whose main strength lies in battle and repair. 125. Checks A cruel Robopon that isn't happy until the opponent is unconscious. 126. Mack Tries to follow traffic rules but cannot stop speeding. 127. Honey Stewardress Robopon that serves plane passengers. Capable of flight. 128. Seabee 129. Puff 130. Draco 131. Gigo 132. S-Bot 133. GV-Bot 134. SST-Bot 135. G-Bot Small and hardworking. Good power, speed, and intelligence. 136. GY-Bot Modified G-Bot with a hovering device. Expanded movement range. 137. GGT-Bot Most precious Robopon that all dream of. Each one is made by hand. 138. Stimy Robopon avoiding his homework. Always goes to the arcade. 139. Hyme Jr. High Robopon. Always tardy and ditches school for the pool hall. 140. Chills High School Robopon that loves to fight. Thinks about his future. 141. Stinky His gas is very toxic. It will cause you to faint in a few seconds. 142. Inviso Airplane Robopon with advanced stealh technology. 143. Mochi Uncommon wooden Robopon. Weak against fire, but has other powers. 144. Tacbot Cellular phone Robopon. Can't fight in areas w/ low radio signals. 145. Gello 146. Ticker A michevious alarm clock that wakes people up with a hammer. 147. Timzup 148. ??? 149. Rudy Delivers presents to the children at Christmas. Santa's #1 helper. 150. ??? 151. ??? 152. ??? 153. Scar Unidentified skeletal Robopon. Believed only to exist in dreams. ------------------------------------------------------------------------------------------------ 4. Hints and Tips ------------------------------------------------------------------------------------------------ -Always upgrade your Software, and this game will be easy. It's that simple. -Likewise, always get new Parts. Speaking of which, Boot-types can't use parts, and Arm and Move-types equip seperate types of Parts. -In a Part, always look for high RAM capacity first. More software is better. -Don't really bother with healing items. If you can't kill something without them, you probably can't kill it at all. -DO bother with Energy Point (EnP) items. EnP is scarce at the game's beginning, though later it's more abundant. -Schedule panels are important, so reset your clock to make use of them :-) -After the fourth floor or so, don't bother with the carpenter in your buliding until you have a lot of money. He wastes time and money building stuff like Restrooms until he makes the greatest cheating device in any game - the Dispatch Center! -The Dispatch Center is great. Pick 4 Robopon around level 50, and send them to, say, Libra Town. Set the time for 25 hours, then reset your clock for when it says the Robopon will be back. They'll have gained around 7 levels! If it says they failed, pick a shorter time. As they get stronger, you can send them farther away for more time. The best thing is - this is FREE! -The Remote Control chests usually have good stuff in 'em. Make sure to check them out. -The Remote Control upgrade device that Grandpa Hogle gives you is OK, but the boosts it gives are rather minimal. -Don't Invest in Labs until you have lots of money. -Do catch every possible Robopon, since they can be sold. -SEND IN YOUR TIPS! ------------------------------------------------------------------------------------------------ 5. Credits/People I Don't Like (PIDL) ------------------------------------------------------------------------------------------------ This FAQ was written by ME, Katman, and at the point no one's helped. I planted the seeds, I watered the seeds, I grew the weat, I harvested the wheat, and now I'm gonna EAT the wheat! Er, OK... Katman's E-mail adress is cgalliher@cablespeed.com. Cool, huh? Quick, shameless plug - a friend of mine has a Dragon Ball Z RPG at buuyuusdbzrpg.homestead.com/rpgmain.html And another friend has one at cooldudesrpg.homestead.com/main.html So check them out! And join them too! And play Robopon and have FUN! And end war! Joy! *I Don't Like Dragon Ball Z...Well, those RPGs above are actually fun, but... *I Don't Like Rush Limbaugh, because no one else does. *I Don't Like Magi-Nation GBC, since it's boring. *I Don't Like Finals, since they're hard. *I Don't Like Saga Frontier, since it sucks. *I Don't Like running out of things to not like. ------------------------------------------------------------------------------------------------ 6. About the Katman ------------------------------------------------------------------------------------------------ Katman is 14 years old and lives in Spain. The first rule of the Katman is - don't tell anyone about the Katman. Unless it involves giving him money. Then it's OK. If you don't like '14-year-olds' writing information to put on the internet, for whatever reason, please do not write me, and go stuff yourself. If you want to argue with Katman about his position on the Sega Dreamcast (Let's just say it's NOT his favorite subject), follow directions above. I don't want to hear what you think of it. Katman has a fan club called the Katkateers, which currently holds 12 members. Join by asking, it's that easy. You have to sing the song too. Katman has written FAQs on Sacrifice, Azure Dreams GBC, Fallout 2 (An M-rated game, all you shmucky parent-types who think I shouldn't post FAQs due to my being 14!), and Sanity: Aiken's Artifact. Thus, this is his FIFTH FAQ! Can all you kiddies say "five"? I knew you could! Again, Katman's E-Mail is cgalliher@cablespeed.com. Write much and often. ------------------------------------------------------------------------------------------------ 7. Other Katman Projects ------------------------------------------------------------------------------------------------ Um...He's really out of projects right now...Maybe a guide for one of the Persona games? Kartia? Maybe something for one of the more popular games? ------------------------------------------------------------------------------------------------ This document copyright Cory "Katman" Garett Galliher 2001. All Rights Reserved. Stealing this would result in a plague of locusts o'er the land. Being loud is not the same thing as being funny. Take note.