THE LEGEND OF ---------- | / -----/ / / / |==== | |=== /\ / / | | | \ / \ / / |=== | | | /====\ / / | | | / / \ / /------|==== |====|=== / \ | | ----------- Oracle of Ages BY Incoherent, THE FAQ WRITER WHO IS PROBABLY MORE TROUBLE THAN HE'S WORTH Version 1.0 ********************* * Table of Contents * ********************* I. Disclaimers and Notes II. A Note on Maps III. Major Characters IV. Items and Weapons V. Trading Sequence VI. FAQ VII. Walkthrough Intro/Forest of Time Lynna- Present and Past Yoll Graveyard Level 1: Spirit's Grave Wandering in the Woods Level 2: Wing Dungeon Friends, Lynnans, Countrymen Tokays Are Not OK Level 3: Moonlit Grotto Symmetry Village Level 4: Skull Dungeon Return of the Gorons Level 5: Crown Dungeon Goron Games Level 6: Mermaid's Cave Ambi's Palace Captain Planet!? Level 7: Jabu-Jabu's Belly Arrrr! Level 8: Ancient Tomb The Black Tower Veran VIII. Sequel Changes Known Secrets Story Changes Room of Rites IX. Random Weird Stuff Name Discrepancies Fun with Cuccos X. Incoherent's Mush Pot XI. Thanks Version History- v1.0- Bah. I'm too gosh-darned lazy to finish the Hero's Cave. So I will take out the entire section and tell you to find the (very good) in-depth guide on the subject by Funkytoad. But at least I'm at *trumpet fanfare* VERSION 1.0!!! v0.95- Yay! The walkthrough is done! (Well, except for the Hero's Cave and Ganon...) The FAQ portion exists, though some real questions would be nice. More Random Weird Stuff will be appreciated as well. All that's left is the Sequel Changes section, and maybe some editing on the first part of the walkthrough... Also, **NOTE** the email change. I'm getting a real Internet connection on June 11th (finally) and the AOL address will no longer exist. v0.4- A little farther now, and I changed my name after COMPLETELY forgetting about it. Some other small things got added/updated. Level 6 is going to be a pain, since (small spoiler) there are two of them... v0.25- OK, so I sent in three levels of the walkthrough and associated characters and items. It's a start... **************************** * I. Disclaimers and Notes * **************************** 1) I am aware, as most people are, that the game changes when played after Oracle of Seasons. A list of changes to the game based on a password a friend gave me is collected in "Sequel Changes". 2) All hit counts (including Veran) are with the Wooden Sword. Don't use it against Veran, trust me... The only exception is Ganon. Even I'm not that stupid. 3) I would appreciate feedback; my email address is my_stupid_reed@yahoo.com So I don't delete it as spam, make the subject "About your FAQ" so I will read it. If I find out I'm getting spam all of a sudden, I may put it a little deeper in the walkthrough. Or I may just delete this altogether and you can try your luck in the forums. So don't put me on your spam list. 4) In my rush to get at least SOMETHING, I may have forgotten to tell you how to solve the garden-variety block puzzles. This is a basic Zelda-series skill, and I should hope that you know how to move through, for example, the following: *** * * If not, please find another Zelda game to play; that puzzle is the EASY one. Some of the new puzzles, like the colored block, WILL be covered at least once. Maybe after I finish I'll go back and cover the easy block puzzles. 5) I don't know and I don't care what the real names of the bosses are. I hope you like my pet names for them. 6) Several things are incomplete in this walkthrough. So far, I need to know the following: - Does anyone think my pun on the boss in level 4 is funny? - Where are the other three password locations (marked with ???s) - Does the method I posted for finding Ricky really work? Anyone with the answers to these questions or with other pertinent information should email it to me with an alias so I can give you credit at the bottom. 7) Oh, and this FAQ should only be on GameFAQs (www.gamefaqs.com) unless you ask me personally and I say OK to it. I will need to see your site and it will need to remain unaltered and preferably in .txt format. That is, unless you want to redo all the maps. ********************** * II. A Note on Maps * ********************** OK, so I did make maps for you. Here's the map key for all the dungeon maps: K = Small Key * = Bombable wall C = Compass | b = Miniboss - or -|- = Door (except minecart passages B = Boss | which aren't marked) M = Dungeon Map / or \ = The edges of the level (for clarity) & = Boss Key # = Room with no other labels (for clarity) T = Essence of Time ! = Dungeon treasure E = Entrance ^ = Upward Stairs v = Downward Stairs Coordinates are given with letters for horizontal and numbers for vertical, with A1 being the upper left corner and H8 (in dungeons) or N14 (overworld) being the lower right corner. If there are multiple floors, I simply tack that onto the coordinate, e.g. 1-B2 on the first floor, B-B2 in the basement. ************************* * III. Major Characters * ************************* Nayru- The best singer in Labrynna, and the Oracle of Time. Ralph- Childhood friend and protector of Nayru. He drops the occasional hint and acts tough when he shows up. Impa- Zelda's nurse back in Hyrule, who somehow ends up in Labrynna. (Did I miss that part?) Zelda- Princess and sage from Hyrule. Again, not sure how she comes into the story, but she gets captured as usual. Twice. (oops, that was a spoiler...) Link- Hyrulean legend, holder of the Triforce. (And, it seems, a lefty...) Veran- Sorceress of Shadows, bent on taking over Labrynna. She uses Link and Queen Ambi to bring on an Age of Darkness. Queen Ambi- Queen of Lynna in the past, who is building a tower to find her long-lost boyfriend. Veran uses Nayru's power to help Ambi build her tower and to further her own ends. Maku Tree- Wise talking tree who lives just outside Lynna. She helps Link find the eight Essences of Time to save Nayru. Moosh- A blue bear with wings. He can fly (sort of) by tapping A *very* rapidly and can pound enemies from above by holding A or B while in the air. You get him if you don't buy the flute. Ricky- A kangaroo with boxing gloves. He can punch with A and charge up tornadoes. His special ability is jumping up cliffs. You get him if you win the flute from the Lynna Shooting Gallery. I think. Dimitri- A swimming Dodongo. You can carry him with the Power Bracelet. His attack is to eat enemies with A. You get him if you buy the Strange Flute before you see the carpenter. Patch- Expert fixer, who lives at the top of Restoration Wall in the past, at coordinates D3. He fixes the Tuni Nut and the Broken Sword for you... if you can win his game, that is. Tingle- Fairy wannabe. I'm not sure why I put him here, since he is the most annoying person in Majora's Mask... (Oh wait. Based on that nintendo.com poll, most of you never finished Majora's Mask. Sorry for that spoiler, for those of you who are still stuck in the first part. ************************* * IV. Items and Weapons * ************************* - (L-1) Wooden Sword Pretty self explanatory. Get it from Impa after she recovers. - (L-2) Noble Sword It hits harder and it fires beams when you're at full health. You get it at the end of the Trading Sequence (below). - (L-3) Master Sword Allows you to hit Ganon with a normal slash. Password treasure. - (L-4) Biggoron Sword Password treasure. Note that this does NOT replace the Master Sword. - (L-1) Wooden Shield Ditto. Buy it for 30 Rupees before entering Level 2: Wing Dungeon. When the Tokays take it or if a Like Like eats it, you'll have to buy it again. Bummer. - (L-2) Iron Shield I suppose it defends better... Swim into the cave at J14 in the past and claim it from the Tokay in the cave. - (L-3) Mirror Shield Presumably reflects beams and other bad stuff. Password treasure. - Bombchu Works just like it did in the N64 versions. Password treasure. - Shovel Dig stuff up and clear piles of dirt. Get it from the foreman in the Black Tower. - (L-1) Power Bracelet Pick up heavy stuff. Dungeon treasure of Level 1: Spirit's Grave. - (L-2) Power Glove Pick up really heavy stuff. Dungeon treasure of Level 8: Ancient Tomb. - Seed Satchel Hold and drop seeds. Get it from the Maku Tree after saving it in the past. You can raise your capacity to 50 of each seed if you see Tingle after getting at least three types of seeds and the Seed Shooter. A second upgrade is a password treasure... - Seed Shooter Shoot seeds in eight directions. Dungeon treasure of Level 3: Moonlit Grotto. - Harp of Ages Find it in the basement of Nayru's house. You get the Tune of Echoes (open portals) right then. To get the Tune of Currents (go forward in time), talk to Tokkey at the end of the tunnel in B1 in the past. Nayru teaches you the Tune of Ages after you save her in Ambi's Palace, which allows you to go either direction from anywhere. - Bombs Blow up stuff. (Yay!) Ambi's prize when you bring her the Mystery Seeds. For a bigger capacity, throw a bomb into the pool in Talos Peaks that says "Do not throw anything into the water." and answer "A regular one". An upgrade to 50 bombs is a password treasure. - L-1 Ring Box Holds one ring. The jeweler gives it and the Friendship Ring to you when you first meet him. - L-2 Ring Box Holds three rings. Buy it from the secret shop. (Stand in the past above the left tree in I7, then warp to the present.) - L-3 Ring Box Holds five rings. Password treasure. - Boomerang Stuns enemies (bah, humbug). Get at least 400 points in the Goron Shooting Gallery (N2, past). - Zora's Flippers Swim in shallow water (not in the sea). In the cave in the graveyard. - Mermaid Suit Swim in deep water. Dungeon treasure of Level 6: Mermaid's Cave. For some reason, they made this really hard to control- you have to tap the + pad really fast to get anywhere. - Gasha Seed Plant it and neat stuff pops out. It sprouts after you kill a certain number of enemies. - Flute Calls your animal pal. If you buy it at the shop, it will eventually call Dimitri. If you win it at the Lynna Shooting Gallery (past, I6), it calls Ricky. If you get it from Moosh, it will call him instead. - (L-1) Switch Hook Switch places with enemies and diamond-shaped blocks. Dungeon treasure of Level 4: Skull Dungeon. - (L-2) Long Hook Longer range than the other one. Dungeon treasure of Level 7: Jabu-Jabu's Belly. - Cane of Somaria Make blocks. Dungeon treasure of Level 5: Crown Dungeon. *********************** * V. Trading Sequence * *********************** - Poe Clock Move the gravestone outside Level 1: Spirit's Grave and get this from the grateful ghost. - Stationery Give the Poe Clock to the Postman in Lynne in the past. - Stink Bag Give the Stationery to the guy in the Lynne Village toilet in the past. (What is it with Link and toilets? First Majora's Mask, now this... Sheesh.) - Fresh Meat Give the Stink Bag to the Tokay in the hut to the south of the portal, in the present. - Doggie Mask Give the Fresh Meat to the crazy guy in the Mask Shop (D6, present). - Dumbbell Give the Doggie Mask to Mamamu Yan in G7 in the present. - Cheesy Mustache Give the Dumbbell to the skinny guy in the basement of the Middle House in Symmetry City, past. (D2) - Funny Joke Give the Cheesy Mustache to the guy outside the house in G6, present. - Touching Book Tell the Funny Joke to the depressed guy in the house in G6, past. - Magic Oar Find Maple (kill a lot of enemies to make her appear) and bump into her to give her the Touching Book. (Thanks to Greg Wells for mentioning this omission) - Sea Ukulele Give the Magic Oar to Rafton at H11 in the past. - Broken Sword Give the Sea Ukulele to the old Zora in the cave in K6 in the past. - Noble Sword Take the Broken Sword to Patch and finish his Restoration Ceremony, which has become harder. Now there are 8 beetles to knock into the hole; after you get rid of one, another pops up until all 8 are either out or gone. *********** * VI. FAQ * *********** Q. How do I marry the Maku Tree? A. Sorry, in those 400 years the Maku Tree changed her mind. Go marry Ruto from Ocarina of Time instead. Q. Help! My Mermaid Suit doesn't let me move! A. You have to tap (not press) the + pad to move. Q. Why does your walkthrough stink? A. Hey, you clicked on it... Q. Can I have passwords? A. If you want the password to the other game and you don't mind having the same character name and the same animal helper and the same name for Bipin and Blossom's kid, that can be arranged. I might post my password later. If you want any other secret passwords, they won't work unless you have the same for all three of those things. Q. How do I get Ricky? A. To be honest with you, I've heard a number of things. The way I have posted in the walkthrough is the most common explanation. I plan on double-checking that, just as soon as I finish the full walkthrough. Q. HOW ARE YOU GENTLEMEN A. ALL YOUR BASE ARE BELONG TO US (Whoops, wrong game...) Q. You have a couple of walls in Level 6 that you are supposed to blow up, but my bombs don't do anything! Why not? A. As per my BIG HUGE MAJOR NOTE above the map, you can ONLY bomb those two walls in the past. Q. What is a pirate's favorite restaurant? A. Arrrrrrr-by's! As you can see, some of these are less than serious... if anyone gives me a serious question, I'll be sure to put it here. ******************** * VII. Walkthrough * ******************** ------------------------ | Intro/Forest of Time | ------------------------ Link falls through a warp in time and ends up in Labrynna. Walk north two screens to find Impa, who is being bothered by monsters. You walk forward and she joins you to look for the singer Nayru. Then walk north and west until you get to the Triforce rock. You have the Triforce on your hand, so Impa asks you to move it. Push it from either side and go north to the grove where Nayru is singing. Talk to all the animals, leave, and return so that the teddy bear moves over and lets you listen to Nayru. Ralph introduces himself, saying a bird told him of your arrival (guess which kind of bird? that annoying owl!). Then Nayru talks to you and says that something bad is about to happen. On cue, Impa reveals that she is really Veran, Sorceress of Shadows and that she was using you the whole time to get into the grove. She then proceeds to possess Nayru, transport herself to the past, and blow up stuff with lightning bolts. Ralph runs off to save her while you talk to Impa, who gives you the WOODEN SWORD. Now go south to the gates of Lynna Village. -------------------------------- | Lynna City- Present and Past | -------------------------------- The first thing is to visit the Jeweler at I7 on the map and get the FRIENDSHIP RING and the L-1 RING BOX. Then go north to the Maku Road and walk straight north through it. Talk to the Maku Tree, who suddenly disappears, then walk east to the portal Veran opened earlier and enter the past. Walk south and west into the city, then find the Black Tower entrance at F8. Feel free to talk to the locals (among other things, you can get a GASHA SEED from Pippin the gardener). Follow the path around and enter the construction zone. Make your way around to the right until you find a guy with a notepad next to some holes. Talk to him to get the SHOVEL, then dig your way right and down to exit the tower. Get the Piece of Heart and make your way back to Maku Road at I5. Go north, then push the block up one to open the next door. Next, move the block to the side, then go right and defeat the blobs. Go around to the right and press the button, then follow the narrow path all the way around to the SMALL KEY. Backtrack two rooms and open the key door on your left. In the next room, stand to the right of the left-hand block formation and push the middle one left, the one above it up from there, and the middle block left to hit the button and open the door. In the next room, pick up the Heart Piece, kill the monsters, and push the lone block in any direction to find the path's exit in the next room. Outside, kill the monsters to save the Maku Tree sapling. It promises to marry you and opens the gate; enter the time portal outside. Back in the present, talk to the Maku Tree again to get the SEED SATCHEL and 20 EMBER SEEDS. ------------------ | Yoll Graveyard | ------------------ The Maku Tree tells you to go to the Yoll Graveyard. The entrance is at coordinates K7; you'll need 2 Ember Seeds to get in. Go down and right to N9 and burn the lower tree to find a cave. Inside, light the two torches to get the GRAVEYARD KEY. Now make your way to the gate at L6 and walk around the path to the dungeon at N9. --------------------------- | Level 1: Spirit's Grave | --------------------------- See Map Key, above... A B C D E /---\ 1 | T | /-----|-| 2 | # - B | |-|-----\---\ 3 | # - # | K | /---/---|---|---| 4 | # - b | # | K | |-|-/---\-----|-\---\ 5 | ! | | # * C - K | |-|-| \---\-|---|-| 6 | # | | # - # | |-|-\-------/-|-----/ 7 | # - & - E - M | \---------|-----/ Quick Reference: C7 Entrance C3 Gasha Seed A5 L-1 Power Bracelet A6,C5 Ring (C5 requires bombs) B7 Boss Key D5 Compass D7 Map A5 Miniboss: CASPER THE UNFRIENDLY GHOST C2 Boss: PUMPKINHEAD You're going to start going right to D7. Kill the blobs and move the block, then move the colored block up into the hole. Make sure to go back around to D7 to get the MAP in the upper left. Now proceed to D5, push the block up, and get the COMPASS. Go around to E5 and kill the ghost to get a key, then use it on the north door in D5. There's another key in D4. In C3, ride the platform across the chasm to B3 and a GASHA SEED. Make your way around to B4, home of the Miniboss, CASPER THE UNFRIENDLY GHOST. He isn't hard, just slash the red spirits away and hack at him until he dies. The last key is in D3, where you push the left switch to make the chest appear and the right switch to make a platform appear. Ride the platform from the edges to get the last key. Now, on to getting the Bracelet. Make your way to A5. There, loop around through A6 and light the torches to find the stairs to the POWER BRACELET (in a cave). In A6, clear a path through the pots to a RING. In A7, something new. Push (don't throw or drop) the pot onto the switch, like a block. The BOSS KEY is in a forest of pots in B7. Now time for the boss. Save (Start, then Select twice, then go to SAVE) and go to B2. Watch out for the Wallmasters and keep moving. BOSS: PUMPKINHEAD Slash his body four times to make it disappear, then throw the head, preferably not straight away from you. The reason is that when you slash the red spirit inside, it will make a beeline for the head, and you'll get hurt if it runs you over. You have 3 hearts- you need to avoid damage. So throw it some other angle. After you slash the red spirit 4 times, it dies and you can get the first Essence, ETERNAL SPIRIT. -------------------------- | Wandering in the Woods | -------------------------- As you leave, the Maku Tree tells you to go to the woods. As you leave, Maple the witch will appear and try to take your stuff. Take her rupees and a Red Potion if it appears. Go left from there and move the headstone for the Poe there. He gives you the POE CLOCK. As you pass through Lynna City on your way to the woods, buy a WOODEN SHIELD for 30 Rupees. The woods entrance is at D8. Find the big tree at C9 and the fairies will play hide and seek. The map won't do you any good, so follow these directions from the big tree (go back every time) 1) Up, right, down 2) Up, down, up 3) Up, down, up, down (or down from #2) Go to the Ancient Cave at D9 and go in. Wait, scratch that, it just collapsed on you. Go to Nayru's House at K4, move the statue, and go back behind the curtain to find the HARP OF AGES and the TUNE OF ECHOES. With this, you can easily go to the past. So what are you waiting for? When you warp back, you should go back to the woods. Queen Ambi wants you to find some Mystery Seeds. The cave leading to them is at B8. Other points of interest are a GASHA SEED at C8 and a PIECE OF HEART at B10. When you get the Mystery Seeds, a guard will escort you to Queen Ambi, who will take the seeds and give you bombs, and out of the castle. Go back to the woods to the Ancient Cave, bomb it open, and enter... ------------------------- | Level 2: Wing Dungeon | ------------------------- Again, check the Map Key above... A B C D E F G H B C D E F /-------\ /-----------\ /-------------------\ | b - v | | # - B - T | 2 | # - ^ - K - # - # | /-----|---|-| /---/-|---------/ \---\-|---------/---/ | K - # - # | | # - # - & | 3 | # - # - # | \-------\-|-\---/-|---|-----/ \-----------/ | # * M - # | # | 4 |-|-------|-/---/ 1F | # - # - C | 5 B1 \---\-|---*-| | E | # | 6 \-|-----/---\ | K | 7 \---/ Quick Reference: 1-D6 Entrance B-D3 Roc's Feather (in cave) 1-E5 Compass 1-E4 Gasha Seed 1-G3 Boss Key 1-D4 Map 1-B2 Miniboss: OWL'S REVENGE 1-G2 Boss: WHEEL O' BOSS If you don't have a shield, you need one, because in D5 you'll have to flip the spiky enemies to kill them and open the left door. The colored block puzzle in C5 is a little harder- to solve it, push the block right three spaces, up 1, left 1, down 1, and left into the hole. As you pass through C4, bomb the wall on the right to get the MAP, and continue to A3, where you simply kill the enemies for a key. Now go back to D5 and use the key on the right-side door. First, bomb the bottom wall and enter the passageway to F7, where you'll find another key. Back in E5, kill all of the snakes to make the block move, then move it out of the way and get the COMPASS. Go on to D4 and ride the minecart to B3, then go up to fight the Miniboss, OWL'S REVENGE. To beat him, run along the blue border until he flaps his wings fast, then move out of his way. When he drills the ground, slash him. After 6 hits he goes much faster and bounces 2-3 more times. At 10 hits he dies. Keep in mind that if you fall down a hole, you will end up in B-B2 below; simply go right one screen and up the stairs, then left into the miniboss room. His life resets, though... After beating him, exit the upper-right door and go down the stairs and down one screen. This is B-C3. Avoid the arrows and walk along the edges, then enter the cave in D3 and get the ROC'S FEATHER. There are 30 Rupees in the narrow passage to your left; jump on the Thwomp to get them. Back in the room, jump over the tile (on the right) twice to change its color. In E3, jump on the minecart, then slash the yellow switch as you pass by it. You will stop in E2. Then bomb the right wall and kill the enemies for a key. Go back a room and roll the block left, up, right, and up to raise the bar blocking the road. Take the minecart into D2 and match the pattern on the floor by jumping the left two tiles once and the right two tiles twice. Now, back to 1F, via the same stairs as before. Unlock the key-rock and jump down to the other stairs. Go down one screen and jump your way to the tile, then leap over it twice to clear the path. Now go back to the other side of C2 via the miniboss room and take the minecart from there to E4. You can get the GASHA SEED or go straight to E3. In E3, kill all the enemies and clear out all but the upper right pot. Then carefully push the pot onto the switch, using the Feather to get into position. In the next room, go down a screen and move the statues to match the pattern on the left. There's one catch- you can only move the statue whose color matches the tile at the top of the screen. Advice- do the yellow statue first, then red, then blue. Next, go to G4. These are crafty baddies- they change color to match the tiles below them. You can't hit them unless they're the wrong color. So change the color with the center tile, then smack them before they change again. Luckily, they take one hit each. This gets you the BOSS KEY. Go left and up, then avoid the Wallmasters and enter the lair of... BOSS: WHEEL O' BOSS This is actually a sidescrolling battle; go up the stairs to find the boss. Its only real attack is to throw fireballs and the occasional bomb refill out of its head. If you're on the top corners, you can't be hit. Once there, get a running start and toss a bomb into the boss's head. It will start spinning (thus the name), and depending on what you land on, different things happen: Purple- A rockslide starts. Stand underneath the first rock ledge and watch your head. Blue- Little fireballs. Stand on the second brick on the ground to avoid both layers of fireballs if they appear. Green- Big fireballs, like the ones the boss usually throws. Go back to the top corner to avoid them. Red- You got a hit! Grab the heart that the boss drops quickly. Four of those and you get the ANCIENT WOOD. -------------------------------- | Friends, Lynnans, Countrymen | -------------------------------- Start by finding Cheval's House at J9 in the past and talking to him. As you leave, Ralph will show up and give you a hint about the graveyard. Go there in the present. At M7, three ghosts are tormenting Moosh. Beat them up, and Moosh will offer his help. Go left and up. You have to tap A REALLY fast to fly. In the area with pits, fly right, then up, then left and push the stone to uncover a cave. Inside the cave, follow the land around to where there is a pull-cord puzzle. This is nothing new to Zelda veterans; simply take the Bracelet, pull the cord all the way back, and run through the blocks and grab ZORA'S FLIPPERS! Now swim around the barrier and across the cave to find some CHEVAL ROPE. Leave the cave, ditch Moosh, and go back to the past. Now find Rafton's house at H11 in the past. Give him the Cheval Rope and he tells you to find a chart. Our favorite fairy wannabe has it... So go back to the present and find Ricky standing at K7. Find his gloves, which he lost, under a pile of dirt at I10 and return them to him. Then climb up the cliffs to find Tingle at J8; he gives you an ISLAND CHART for free. Now return to Rafton's house and ride the raft! No matter what you do, nothing will happen until you go down two, right one, and up two screens to I11, at which point you will be shipwrecked and lose all of your stuff to these annoying green dudes... --------------------- | Tokays Are Not OK | --------------------- When you recover, all of your stuff will be gone. First, go down, right, and down to reclaim your SHOVEL. Hey, it's a start. Next, go up and into the cave. Go all the way to the back of the cave, then push that block left, clear the dirt, and go south to get your SWORD back. (Come back to this cave with the Feather for a GASHA SEED.) Return to where you started (K11), then go up on the cliffs and go right, down, and right to find a Business Scrub; you can buy your shield back for 50 rupees. Now for some real fun. Next, go down all the way to the beach and follow the beach around to a hut on the upper-right corner set off from the rest of the island (N11). Inside this Trading Hut, trade your Shovel for the POWER BRACELET. Backtrack to the beach steps, and go on top of the cliff to a cave (N13). Make your way to the other steps and take your BOMBS from inside. Get the GASHA SEED on the way back. Now return to the Trading Hut. Trade for the ROC'S FEATHER, then go to the cave at L13. Inside, carefully bomb and jump your way to the FLIPPERS. Exit, and trade for the Bracelet again. While you're over there, bomb the cave at N12 and play the Wild Tokay game for a SCENT SEEDLING. Then go back to the cave at L13 and swim to the upper left corner, where you can lift up the rocks and dive under. This will get you to your Seed Satchel. After that, plant the seedling in the grove at M11. Now return to the Trading Hut and *buy* your Roc's Feather. Keep the Bracelet. Enter the cave at L14, lift up the pots, swim through the passageway (two screens), and exit to recover the HARP OF AGES. Before going back to the future, though, you need to push two vine seedlings into position. One, in M13, goes in the upper left corner; the other, in K12, goes in the upper right. Both locations are marked by an indentation in the cliff above. Now go back to the hut at N13 and warp to the present. There, go to the grove at M11 via the newly-grown vines at L12 and K12 and collect the Scent Seeds. Warp back to the past and buy your Power Bracelet for good! Finally, find the other portal at J14. You'll need to go through the cave at L14 again. When you finally arrive at K12, you can enter... --------------------------- | Level 3: Moonlit Grotto | --------------------------- Map key is STILL above the walkthrough... 1F B1 A B C D E A B C D E /-------\ /-----------\ | ! - # | 1 | T - B - K | \---\-|-\---\ \-------\-|-\---\ | # - # | 2 | # - b | |-|---|-\---\ |-|---|-\---\ | # | # - K | 3 | # | # - & | |-|---|-----| |-|---|---|-| | v - # - K | 4 | ^ - # - # | |-|---|-/---/ |-|---|-/---/ | # - # | 5 | # - # | /-------/-|-/---/ /---/-|-/---/ | K - M - E | 6 |vC - # | \---------|-/ \-------/ Quick Reference: 1-C6 Entrance 1-D4,B-D5 Gasha Seed (1-D4 after wheel falls) 1-B6 Map B-B6 Compass B-E3 Boss Key B-D2 Miniboss: I AM THE MOLE 1-B1 Seed Shooter B-B1 Boss: SHADOWY CHARACTER Start by getting the map. Bomb the cracked block and move a block out of the way to get to B6 and the MAP by killing the Pols Voices (rabbit heads) with bombs. Then go right and up into C5 and kill the black worms to open the door. Go right and take out the crystal, then go up into the Wheel Room (D4). Take a ride right into E4. There, throw bombs to break the cracked blocks, slash the crystal, and move the green statue into position in the corner for a key. Then use the key on the keydoor in C5. Jump down the big hole in the next room, kill the enemies, and go south to B-C5. Kill the worm, go down into the next room, kill the Pols Voices there, and go back up the other door. Here you can do two things. First, go down the far left door, bomb the switch, kill the statue with a bomb, get the COMPASS, and go down to A6. There, move the three clustered blocks: * * becomes * * * * and get a key. The other thing to do from the left side of C5 is to go to the upper-left door and go up those stairs, which will give you access to a crystal in 1-C4. From 1-C4, take a ride on the wheel, then walk from D5 all the way to C4 and ride the wheel up to D3. In E3, hit the switch to a nimate the statues, then kill them with bombs. Now make your way to B1, including a U-turn through C2 and C3, and kill all the enemies for the SEED SHOOTER. To open the door in C1, shoot the torch with an Ember Seed. Go back to D3, stand at the upper-left corner, and shoot an Ember Seed up and left to break the last crystal and drop the wheel into the basement. Get the GASHA SEED there, then go downstairs to B-D4. From there, take the wheel down to D5, where there is an optional GASHA SEED. To get it, push the three blocks on the right over the edge. For the near torch, stand on the bottom row of tiles between the first and second tile, then shoot up and left. For the far torch, stand on the third row of tiles on the one nearest to the edge, then shoot down and left. Either way, take the left door back to C5 and loop back around to the wheel room. Ride it to the upper door and walk to D2, home of the miniboss, I AM THE MOLE. Take your shovel and dig him up as he tunnels after you, then hack him with your sword. At about 7 hits, he gets a lot faster, and 10 hits will kill him. Move to C1 and push the lower-right block left one space to get a key. Then walk back to C4 through the wheel room and go past that room to C3. Walk to the upper left corner and arm yourself with Scent or Ember Seeds (preferably the former). Hit the eyeball switch until the reflector looks like this \, then fire a seed at it and walk across the new walkway. You can continue on for some Rupees, but for now just go through the door. In C2, fire seeds at the eyeball until the reflector looks like \, fire a seed at it, and walk across. Then make the reflector look like / and fire another seed at it, and walk back to D4 through the miniboss room to your right. When you get back there, you should be able to ride the wheel to E4. This one is different. Stepping on the button changes the orientation of the panels, and stepping off also changes them. Therefore, step on and off until the panels look like this //, then fire a seed up and right from the button (you should still be standing on it). The next room has the BOSS KEY. Make your way back to C1 and open the door to... BOSS: SHADOWY CHARACTER This battle runs in a distinct cycle. First, the boss splits into four and chases you. Obviously, run. Then, it rejoins and creates spiders for you to slash and get supplies. While you are distracted with that, the boss sneaks up behind you. If you turn to fire, it will dive under; just keep facing the other way and fire a Scent or Ember Seed at the opposite wall. The boss repeats parts 2 and 3 and then starts all over again. Six hits will win the battle and the ECHOING HOWL for you. -------------------- | Symmetry Village | -------------------- Walk out of the dungeon to find Dimitri about to be eaten by two Tokays. Give them a couple of Ember Seeds and then ride Dimitri back to the beach. Go to the switch at E6. Burn the bush with your new Seed Shooter and then hit the switch with another seed. Walk across the bridge and talk to the carpenter at F3. As you walk back, a fairy from the woods will talk to you at E4 and beg you to come get an animal that got lost in the forest. - If you bought the flute at the shop, the animal will be Dimitri. - If you won the flute at the Target Shooting game in the past, it will be Ricky. Apparently it's one of the 450 point prizes... - If you did neither, it will be Moosh. So go back to the big tree in the woods at C9. The animal, whoever it is, will be sleeping at the previous location of the second fairy, which is to go up, down, and up from the big tree. Talk to him and the fairies will take you to D7. Then you will get a flute to call them forever. Yay! Then ride your new friend back to the carpenter, who will ask you to find the other lazy carpenters. The terrain depends on who you chose- Moosh's involves flying over holes, while Dimitri will cause the area to be flooded, and I assume Ricky's involves cliffs. I'm pretty sure the carpenters are always in the same places: for Dimitri, they were H4, H2, and G3. Then the carpenters build a bridge to Symmetry City. Of course, if the city is in ruins, nobody will be there. Walk to D2 in the city center, where you can get GALE SEEDS and find a portal. Open them with the Tune of Echoes and go back to the past. There, you find out that the volcano is ERUPTING. Uh-oh. Go into the house right next to you and get the Tuni Nut from the man in the house at C1, in the upper left of the city. Then exit at the lower left and go to B1. Dive under in the upper right corner and talk to Tokkey. Then play the Tune of Echoes to get the TUNE OF CURRENTS for your Harp of Ages. Still in the past, go to A3 and stand in the lower left part of the screen, then play the Currents Tune. In the present, walk to B6 and lift up the rock to find the portal back to the past. There, go in the tunnel, exit to the right, and move the block to redirect the waterfall. Leave the vine seedling as it is and go back to the present. Climb up the vine and throw a bomb into the pool marked "Do not throw anything into the water." Unless you have a deathwish, answer "A regular one" to triple your bomb capacity! Take your new portal back to the past and move the vine seedling to the other side, then warp back to the present. Climb up the vine and walk around to the top of the cliff in B5, then take the portal back to the past. Walk all the way down past where the vine was and around to Restoration Wall. Climb up, avoiding the rocks and climbing on the green vines only. At the top (D3) is Patch, whose Restoration "Ceremony" is actually a pretty easy minigame. Lure all of the beetles to any corner, then swat them all in at once. If you start running out of time, stand on the button to make the cart go around again. Then take the nut back to Symmetry City (go right one screen and up one) and place the Tuni Nut on the pedestal to stop the volcano! Warp back to the present and enter the former volcano... -------------------------- | Level 4: Skull Dungeon | -------------------------- Note: Doors that you can only go through with minecarts are NOT marked! A B C D E F G A B C D E /-----------\ 1F | # - # - K | 1 B1 /---/-----------\---\ /---\ /---\ | # - # | # | # - # | 2 | T | | # | /---/-|-/---\---/---\-|-\---\ |-|-\---\ /---/-|-| | & | K | | # | | v - # | 3 | B - ^ | | # - ^ | |-|-/---\---/-|-\---/---\-|-| \---\-|-\---/-|-/---/ | # | | b - # - # | | # | 4 | K - # - # | |-|-\---/-|-------|-\---/-|-| \-----------/ | # - # - v - ! | # - # - # | 5 \---\-|---|---*---|---------/ | C - # - # - # | M | 6 |-|-/---\-|-/---\---| | K | | E | | K | 7 \---/ \---/ \---/ Quick Reference: 1-D7 Entrance 1-B6 Compass 1-F6 Map 1-D5 Switch Hook 1-C5 Miniboss: ARMOS 1-A3 Boss Key B-A3 Boss: V EYE P This level, more than any other, shows how much more difficult Oracle of Ages is than Link's Awakening. Start by taking a left and going through 1-B5 to the COMPASS at B6. In B7, push the block down 5, right 1, up 1, left 1, down 1, and left 2 for a key. Exit on the right and then go to F5. Along the way, don't make the same mistake I did in E6. The center block on the bottom row moves, making an awkward jump into an easy one. When you get to F5, switch the cart to the right-hand track to get the MAP in F6. Then go back and switch the cart to the left-hand track. As you pass through F6, hit the switch. You will get off in F7, where you must ricochet a seed off the bottom wall to hit the moving eyeball switch for a key. Go back up and right, then around to G4. There, pull the switch all the way back to harden the lava, then run for the exit. In F3, throw a bomb behind the crowd of beetles to push them all in before you jump. In F2, you have to match the color pattern to open the door. The easiest way to do this one is to change one column at a time. Proceed to E2, where a fairly simple colored block puzzle is complicated by those annoying Blade Traps that slide up and down. Trigger them going up and down, then quickly go behind the block and push it down 2 spaces. Then quickly push it left 5 spaces, being careful of the weak floor. This will allow you to take the minecart to D1. There, take a right first. For this key, you must ride the platform, then shoot a seed up and right when you are one square short of the top of the screen. This should hit the eyeball switch and get the key for you. Then go left to C1. Unlock the color switch, then jump over it twice to raise the blocking bar. Ride the minecart in D1 all the way to C2, where you must kill the jumping enemies with the Seed Shooter or your sword. B2 has some pretty difficult jumps from moving platforms. In the next room, match the pattern on the floor to unlock the key to a minecart from B2 to D4. Now it's miniboss time. The ARMOS brings his sword to life, and it chases after you. So give him a taste of his own medicine- position yourself so that the sword smacks into the Armos and his shield. After 3 hits the shield will crack and he will be vulnerable to your sword. Hit him 5 more times to kill him. Now take the catwalks to D6 and bomb open the wall. In D5 walk on all the tiles only once to get the SWITCH HOOK. If you're having trouble, one solution is given in AstroBlue's GIF image (this is the first tile puzzle). After getting your strange new weapon, walk back to D4 and get up on the catwalk to your left. Walk up a room and use the Switch Hook on the diamond across the room. Your first Switch Hook puzzle is in E4, but this one is pretty easy. Once across the lava, stand on the button to open the door and switch with the diamond. Walk to the stairs at F3 and descend. In B-E2 you have a more difficult switching puzzle. Start by standing one square below the pot. Switch with the diamond, then the pot. Now go down to where the path to the left starts. Move the diamond down to there by switching with it, then move five squares to its left and switch with it again. Stand right next to it and switch places to get on the left side. Now move one square past the button and switch-hook the diamond. Finally, stand on the button and switch to open the door. Walk to D3 and switch-hook the pots to get across the lava, then kill another batch of chameleon-monsters in D4. (They're no different from the ones in the Wing Dungeon...) In B4 is the second tile puzzle. Again, there are multiple solutions, and one solution is pictured in AstroBlue's other GIF image. It would take me more time to explain to you textually, so I'm going to refer you there. Anyway, there are upward stairs in B3; switch-hook the pots to get through the side-scroller stage. Back in 1-C5, unlock the door and go to A5 via the catwalks. More of the hardening lava is there; same strategy as before. In A4, after hardening the lava, simply use your Switch Hook to go from pot to pot. A3 contains the BOSS KEY: to get it, walk to the middle of the room and while standing on the blue tile, move the pot above you up one square, stand to its left, switch with the near pot, and push the far one onto the button for the key. Now backtrack to the Boss Door at B3. BOSS: V EYE P (I bet you don't get it- he has four "bodyguards"... OK, that's my bad pun for the day...) Enough punning. The boss is rather simple, in comparison to some others. He will try to ram you with his four orbiting eyes. Use the Switch Hook on him to move him out of the way and slash him while he's stunned. 10 hits will kill him and net you the BURNING FLAME. ------------------------ | Return of the Gorons | ------------------------ Go back to the past and walk to the cliffs at I3. Go inside and talk to the Gorons, then step outside and stand on the left side as you use the Tune of Currents to go to the present. Go back in the cave, then walk through and take the stair in the lower right, then walk to the left and up those stairs to get on top of the ridge. Take the portal at L2 back to the past, then find the Pegasus Seed Tree at I1. Get the seeds and go back to the present. It appears the Great Moblin has moved in at J1. Use a Pegasus Seed to escape the falling floor, then fight him. Stand on the bottom row of tiles to escape the bombs, then take the Great Moblin's bombs and throw them back at him when they start flashing red. Six hits will bring the house down- literally. He runs off and a Goron gives you a Bomb Flower. Take that back to the cave at I3 in the past to get the CROWN KEY from the Goron Elder. Now go back to the present and enter the cave opened by the palace's destruction. When you enter the cave, you'll have to use the Pegasus Seeds and the Roc's Feather to jump the long gaps, but at the end will be Level 5. -------------------------- | Level 5: Crown Dungeon | -------------------------- Each staircase is marked, even if two are in the same room (e.g. B-E2). A B C D E F G A B C D E F /---\ /-------\ | v | 1F 1 | ^ - ^ | B1 /---/-|-\---\ /---\-------/---\ | # - # - v | 2 | ^&| | ^^| /---\ \---\-|-/---/ /---\ /---\---/ \---/---\ | v | | # | | ^C| 3 | ^ | | K | |-|-\-------/-|-\-------/-|-| |-|-| /-------\ |-|-| | v - # - # - v - # - # - b | 4 | K^| | ^ - ^ | | ^ | |-|-/---\-|-/---\-|-/---\---| \---/---\-------/---\---/ | # | | # | | v | | T | 5 | K^| | ^^| |-|-\---/-|-\---/-|-\---/-|-| \---/-------\---/ | # - K | E | Kv- # - M - B | 6 | ! - ^ | \---------|-----------------/ \-------/ Quick Reference: 1-C6 Entrance 1-G3 Compass 1-F6 Map B-B2 Boss Key B-C1 50 Rupees 1-G4 Miniboss: BALL TOSSER B-C6 Cane of Somaria 1-G6 Boss: PUZZLER As you can see, there are a LOT of stairs here. But don't worry about them yet. First, walk through C4 and flip the switch as you walk to A4, then down the stairs to B-A4, where a key is just sitting out in the open. Now walk up a screen and up those stairs, then walk down from there to 1-A6. Flip the eyeball switch with a long-range weapon (Seed Shooter or Switch Hook), walk to it, flip it again, and walk into 1-B6. The object of this puzzle is to hit all three statues at once. Stand one square up and one square right of the lower-left one, then shoot any seed down and left. This should hit all three of them and get another key. Now walk all the way back to the stairs at 1-D4, which go to B-D4; walk up the stairs from B-D3 to B-B5. This room has an invisible floor; throw a bomb out before you to check for holes. An approximate way to get there is to go 5 steps right, 4 steps down, 1 left, 1 down, and left until you are below the chest. Then use a Pegasus Seed to jump to the chest, take the key, step 1 square left, and switch-hook to the exit. Now go to 1-F4, where you will have to use a Pegasus Seed to jump the gaps, and enter the miniboss lair. BALL TOSSER looks familiar from Link's Awakening, but this time there's a twist- the ball disappears every few seconds and randomly drops somewhere on the floor. Toss the ball at the miniboss 5 times to win. Now make sure the eyeball switch in 1-C4 is red. Walk down to E5, go up on the ledge, walk back to C4, and shoot a seed up and left to flip the switch. Go back and walk to F6 to pick up the MAP. Now walk to D6 and go down the stairs. Use the reflectors to light the four torches in B-D6, then, in B-C6, push the button to see the pattern and match it with the statues on the left. Thus you get the CANE OF SOMARIA. Walk back to 1-D6. Push three statues onto the buttons, and use the Cane on the fourth to pick up yet another key. Now go down the stairs at 1-E5 and through the other staircase passageway in B-E5. In the side-scrolling section, use the Cane of Somaria to climb up the right half of the passage. In B-F4, stand to the left and shoot the eye switch, walk around to the right, shoot the switch again, and walk through to B-F3. Here, the two statues move in tandem, unless you block one of them with a block from the Cane of Somaria. The easiest way is to push one statue onto the left-hand tile, then block it off to the right and push the other statue 4 squares to the right. Now put a block above or below the statue that's on the tile (depending on which direction you're going) and push the other statue onto the tile for another key. Had enough of finding keys? There's only one more to get... Start at 1-G3, in the room after the Miniboss. Put a block on the button and walk across, then pick up the COMPASS in a chest and go down the stairs. They go to B-E2. Take the other stairs there to 1-E2. Stand on the lowered blue tiles and hit the eyeball with a long-range weapon, then walk around to 1-C2. Hit the eyeball there, then go on top of the ledge in the lower right corner and hop onto the raised tiles. Walk into D1 and go down the stairs. There are 50 Rupees in the chest in B-C1, but to continue on you have to go up the stairs to B-B2. Here's another joined-statue puzzle. Start by pushing the two red statues into position in the center column. Then use them to lock the other two columns in position and get the BOSS KEY! The boss is waiting in 1-G6. BOSS: PUZZLER There are four rounds to this battle. In each, you have to use the Cane of Somaria to try to get the small clouds to collide, then slash the big cloud-guy 3 times. Two tricks may help you. First, if you keep slashing one of the small clouds with your sword, they will move much slower; this allows you to hold a cloud in position for the other one to hit it. Second, occasionally two clouds will be two squares apart. To get them across the gap, put a block nearer to the blocks they're orbiting, then wait for them to travel around it. While they are on the block, quickly create another one right next to it. If you did this right, they will now be across the gap. Here's a hypothetical illustration... O = dark block * = cloud % = Cane of Somaria block O O *OOO O OOO* Two clouds are orbiting. O* *O OOO% O OOO Put a block next to one of the long sections. O * O OOO% O *OOO As the left cloud goes around your block... O * O OOO %O *OOO put another block right next to it... O * O OOO %O OOO so that the cloud starts orbiting the center block. * O * O OOO O%*OOO Now put the block to the right so that the clouds will collide. It sounds complicated, but if you mess up, use the button in the upper left to reset each puzzle. When you figure it out, you win the ANCIENT WOOD. --------------- | Goron Games | --------------- *NOTE*: There are two trading sequences going on here... As you walk out of Level 5, a Goron walks up to you and tells you that games are all the rage! Go right and into the new tunnel (the one on the right), which dumps you out in L2. Go up and into the cave there, then down the stairs and across the gap (you just have to step on the button this time). This gets you to the bottom of the ridge. Walk around to N4 and go in the right-hand cave. (SPECIAL NOTE: If you burn the tree at N5 and go in, the old man charges you 100 Rupees to fix his door. But if you come back in the past, the old man gives you 200 Rupees!) In the cave will be a bunch of dancing Gorons. Go up a screen and pay 10 rupees to dance. The dance is pretty easy if you have any musical talent, and not too hard even if you don't. Simply match the given pattern in rhythm after the whistle is blown. Winning 6 out of 8 rounds will get the BROTHER EMBLEM. Now talk to the Goron guarding the stairs. He lets you pass and you can go through the cave. For now, don't go. Walk outside and use the portal at M4. Talk to the Goron guarding the same stairs, and use Pegasus Seeds to jump through the cave and out the exit at M2. Go down and use your Switch Hook to put the vine seedling in the groove in the wall. (Why does it break the seed when you drop it with the Power Bracelet, but not when you drop it using the Switch Hook?) Use the Tune of Currents, and climb up the vine. Go right one screen and play Target Carts for 10 rupees. The hardest target is the one in the lower-right corner of the second screen- you'll have to diagonally shoot a seed for that one and probably for the next two. A perfect score gets you a ROCK BRISKET. Now take the nearby portal back to the past and play the Goron Shooting Gallery. A mere 100 points will get you LAVA JUICE. (Note: If you try again and get 400 points, you get the BOOMERANG.) Talk to the guard in the present and give him the Rock Brisket for the GORON VASE. Warp back to the past and give the guard the Goron Vase, which he presumably passes down to his descendant, who gives it to you for some food, ad infinitum. Not really. The past guard gives you GORONADE, which you should take to the owner of the Big Bang Game. To get there, go through the stairs behind the guard in the present, then through the gates in the middle of the cave at the end of the tunnel. The Big Bang Game is not too hard. The premise is simple: don't blow up. The best strategy is to run in circles and not to trap yourself in the corner. It will take a few tries (hope you brought lots of Rupees), but eventually you'll win the blue OLD MERMAID KEY. Now go back to the cave at N4 in the past and go all the way through. Right before you get to the exit (to M2), there will be a Goron there. Show him your Lava Juice and Old Mermaid Key and he'll help you get the other one by giving you a LETTER OF INTRODUCTION. Take that to the Graceful Goron and he'll challenge you to a dance-off. 6 out of 8 rounds will get the red MERMAID KEY. Now go into the waterfall at M4. Just swim straight through it to enter a cave. Use the red key on the door to enter Level 6. --------------------------- | Level 6: Mermaid's Cave | --------------------------- BIG HUGE MAJOR NOTE: There are two walls which can be bombed ONLY IN THE PAST!!!! If you try to bomb them in the Present, nothing will happen. The two walls are the walls between B3 and B4 and between C7 and D7. **PAST** A B C D E F A B C D E F G H /-------\ 1 | # - K | /-------\ /-------/-|-/---/ | B - T | 1F 2 | B | # - # | |-|-----| \---\-|-/---/ | # - v | 3 | ^ | \---\-*-\-------\ \---/ B1 /---\ | # | # - K | 4 | K | |-|---|-/---/ |-|-\---\ | # - # | 5 | # - v | |-----|-\-----------\ /-------\-------/ | C - # | M - # - v | 6 | # - ^v| \---\-|-------|-/---/ \-------/ | E * # - # | 7 \-|---------/ **PRESENT** A B C D E F G H /-------\ 1 | b - ! | /-------/-|-/---/ 2 | K - # - # | |-|---|-/---/ 3 | # - # | \---\-*-\-------\ /---\ 4 | # - # - K | | & | |-*---|-/---/ |-|-\---\ 5 | M - # | | # - v | |-*---|-\-----------\-------/ 6 | K | # - # - # - vC| \---\-|-------|-/---/ 7 | E * # - # | \-|---------/ Quick Reference: If there is no floor number, it's Present, otherwise it's Past. 1-C7 Entrance (both) 1-B6 Past Compass 1-D6 Past Map B5 Present Map F6 Present Compass G4 Boss Key D1 Mermaid Suit B-B2 30 Rupees 1-D7 Gasha Seed G5 10 Rupees C1 Miniboss: VIRE 1-A2,B-A2 Boss: GYORGOCTO You knew it was going to happen. Like the Spirit Temple before it, this Zelda game had to have a time-travel dungeon. But the two dungeons have different Maps and Compasses, and different sets of Keys. Start in the Past. PAST- Start by bombing the right wall in the entrance room, then go through the wall. Kill the enemies in 1-D7 for a Gasha Seed, then use a Ember Seed on the candles to blow them up and open the door to 1-E6. Walk to F6 and light the torches in the following order, using a bank shot for the second one: 1 2 4 3 This will move a wall and uncover a deep pool. Ignore it and swim to 1-D6 and pick up the PAST MAP. Now walk all the way back to 1-B6 and kill the annoying chameleon enemies for the PAST COMPASS. Kill the enemies in 1-D4 for a key, then go to 1-B5. Use the Cane of Somaria on the button on the right, then move the middle pot out of the formation on the right (that's the one that doesn't touch any walls) and onto the other button. In 1-B4, kill the hands that pop out of the floor, then bomb the wall on the top. You've done basically all you can do, so go back to the present. PRESENT- Go to B5 and pick up the PRESENT MAP. Then go to C4 and use a Pegasus Seed to jump to D4, where you should drop a Scent Seed near the blocks to make the snakes jump off like so many lemmings. This gets you a key. Now go back to C4 and jump back to the lower exit. Come back, then arm yourself with the Seed Shooter. Aim up and left to hit the switch, then walk to the lower left part of the screen and shoot the switch again. Walk to the left-hand exit. In B4, bomb the lower wall, then use the Switch Hook to get across and bomb the wall in the screen below that. B6 is the toughest colored block puzzle in the game. The object is to run over all three colored squares with that color side facing up. Start with the lower left square, then the lower right and finally the top one. I think these directions work (assume no number means 1): Down, left 2, right 2, up, left, down, right, up, left, down, right 3, left 3, up, right, up 2. Someone please test that for me... Anyway, this gets you a well-deserved key. Now go all the way to the wheel room in B3. Take the wheels up and up, then circle around to your left and back to B3. After that, go up and jump down the ledge at B2, and back to B3. Then go left and up and circle around again. Dizzy yet? Now you can go fight the miniboss at C1, VIRE. He introduces himself as one of Veran's henchmen, but he isn't hard. Hit him with your sword when he charges, and slash the fireballs he shoots to make them disintegrate. At 6 hits he yells "Bully!" and proceeds to not get any harder. At 10 hits he turns into two Skull Keese, which you can slash once each to kill him. Go to D1 and walk to the barrier on the right. Pull out a bomb, then hold it until it just starts to flash, then throw it. After several tries, you will be able to get the MERMAID SUIT. Now use the portal back to the entrance and go to the right. Make your way to E7, then use the Switch Hook to go across. Get the PRESENT COMPASS in F6, then jump down into the stairs. They take you to H5; now walk to G4. Keep pulling the same switch until you get the BOSS KEY. Back to the past... PAST- Walk to 1-F6 and dive down in the deep water. Swim around to the passageway to B-H5. Watch the whirlpools and swim around to G4, where you can kill the enemies for a key. Walk all the way to 1-B3 and dive under, then swim to B-D1 and put all of the diamonds on the tiles in the top center for another key. You can pick up 30 rupees in B-B2 along the way. Now resurface and go to 1-A3. Step on and off the button in the lower left, then put a Cane of Somaria block on it to make the two reflectors look like this //. (Argh, not another bug... Thanks to Cutoirexe...) Now stand 1 square to the left of the vertical barrier and fire a seed up and left. That may sound confusing, but trial and error work as well. Walk across the platform to the boss. BOSS: GYORGOCTO (so named because he acts like a cross between Gyorg from Majora's Mask and an Octorok) The question here is not how to hit him, but how to survive long enough. First, he will circle your platform in the center. When he spins around to fire a rock, slash or shoot him in the back. When he dives down (it will look like he's drowning), slash him in the back many times. He takes approximately 20 hits, after which you'll get the Lonely Peak (see Name Discrepancies below). ----------------- | Ambi's Palace | ----------------- You come out and the Maku Tree tells you the guard is down at Ambi's Palace. Go to G5, where Ralph will bump into you and tell you off. You know better. Go into the palace. Sneak past the guards to press the buttons at F2, F4, H2, and H4. Pegasus Seeds help. If you get caught (like Zelda's Castle in Ocarina of Time), you will get thrown out. After all four buttons have been pressed, the entrance in H3 will open. Go in, dive under, and enter the palace. A B C A B C 1F 2F Quick Reference: /---\ /---\ /---\ 1-C1 Ring (Gold Luck Ring) | # | | # | 1 | B | 2-C1 Boss: VERAN/NAYRU |-|-\---/-|-| /-------/-|-| | ^ - Ev- # | 2 | v - # - # | \-|---|---|-/ \-----------/ F1 G1 H1 <-- Exits to outside- don't try it. Avoid the guards as much as you can, but this time, if you get caught the guards will just attack. They're pretty stupid, and they don't have shields. On to the Boss, VERAN/NAYRU. This first encounter with Veran is pretty harmless. Wait for Nayru to become solid- she might move around some. Then shoot a Mystery Seed at her to put her to sleep. Now use the Switch Hook on the black enemy-like thing. Finally, take your sword and hit Veran. Repeat two more times to free Nayru. (Yay! The monkeys are back!) Now Veran decides to possess Ambi. Nayru takes you back to the present and teaches you the TUNE OF TIME...er, Ages. Now it's time to use it... -------------------- | Captain Planet!? | -------------------- Go down to the ocean in the present and swim to F13. Go onto the island and stand to the left of the house there, then use the Tune of Ages. You will drop into the water; swim onto the island at D12 and warp to the present. Dive under with B and use the Switch Hook to make your way to the island at E12, then warp to the past. Swim onto the island at C13 and go back to the present. Dive under the surface and swim into the village; the entrance is at B14. Go into the palace at B11 and talk to the Zoras, then go back to the present. There is a Gale Seed tree at the surface in B13. Go back to the king in the past and give him a Magic Potion. What? You don't have one? Go find Maple, or save up 300 rupees (the chest in the king's palace in the present has 100 rupees to start you off). When you give the king the potion, warp back to the present and get the LIBRARY KEY from him. Now swim to the right from the palace and onto the island at E11. The keyhole has already been destroyed, so you'll have to warp back to the past at F11. Use the Switch Hook to talk to the mutated Great Fairy at D11, then enter the library and search the podium in the back room with A. Warp back to the present and get the BOOK OF SEALS from the guy in the back room. Now warp back to that room in the past and read the book while it is on the podium. You'll have to go an exact number of steps, which are given in each successive book. Walk up to them using the steps below and read the next book in sequence. If you fall, read the first book to reset the puzzle. 1st: right 4, up 2, right 2. 2nd: up 2, left 1, up 2, right 1, up 1. 3rd: left 2, up 1, left 3. 4th: down 1, left 3, up 1, left 3. 5th: down 1, right 1, down 2, left 2, down 3. 6th: right 1, down 1, right 2, up 1, right 1, up 1, right 2. Now talk to the robed guy and get the FAIRY POWDER. All the squares are solid now, so walk out of the library and give the powder to the fairy to magically clean the seas. Now talk to King Zora in the present to get permission to enter Jabu-Jabu at A10. ------------------------------ | Level 7: Jabu-Jabu's Belly | ------------------------------ The map includes surfacing spots and caves, thus the insane number of ^'s and v's. Any yellow squares in the level are spots at which you can surface. A B C D A B C D E F A B C D /---------------\ /---------------\ /---------------\ | Kv| ^v|^bv| v | 1 | # - ^ | ^!- # | 1 | # - # - # - & | |-|---|---|---|-| |-|---|-------|-| \---\-|---|-/---/ | # - K - # - ^ | 2 | # - v | vv- # | 2 | # - # | \---\-|---|-/---/ /---/-|-----------|-\---\ |-|---|-| | ^K- C | 3 | K - v | T - B | v - K | 3 | v | v | |-|---|-| \---\-|-------|---|-/---/ |-|---|-| | K - E | 4 | M - v - # - # | 4 | # | K | \-----|-/ \---------------/ \-------/ 1F 2F 3F Quick Reference: 1-C4 Entrance 1-C3 Compass 2-B4 Map 1-B1 Ring (Like Like Ring) 1-C1,3-B1 Gasha Seed 3-D1 Boss Key 1-C1 Miniboss: FAT ANGLER (in cave to 1-D1) 2-D3 Boss: COLORBLOB OK, it's long, it's confusing, and the map doesn't make sense. Don't worry about that. Start by going left. You can swim straight over the holes since the water completely covers them. Put a diamond next to each of the four statues using the Switch Hook. This gives you a key. Now kill all the enemies in 1-C3 for the COMPASS. Go to 1-B3 and surface at the yellow tiles. Get the MAP in 2-B4, then take the stairs up at 2-C1 and walk around 3-B3 and 3-B4 to the Switch Room at 3-B2. Hit the red button, walk back to 2-C2, and fall down the hole. In 1-B1, use the Switch Hook to grab the pot, then go to the ring. Get the key in 1-B2, then go right one and put a Cane of Somaria block on the button to open the way to the stairs at 1-D2. In 2-E1, use the Switch Hook to get across the chasm, and, in 2-D1, Switch Hook yourself from diamond to diamond until you reach the stairs. Now walk to 3-B2 again and step on the blue switch. Dive under in 2-D2, then get the Gasha Seed and go down the stairs to find FAT ANGLER. You can slash him while he's bouncing around, but it takes more hits that way. A better way is to deflate him with a Scent Seed and then slash him for all you're worth. 15 slashes will do him in. Make your way to 2-E3, swim to the right, then kill the enemies for a key. Now backtrack to the cave with the dead miniboss and follow it to 1-D1 and the LONG HOOK! Now lower the water using the same method as above. Go to 2-B3 and use the Long Hook to get across. Fall down the hole in 2-C4 which leads to 1-B3. Stand on the left of the diamond, use the Long Hook on it, then put it and a Cane of Somaria block on the buttons to get a key. Go back to 3-B2 and set the water level back up. Now use the Long Hook to get to 3-C1, and walk around to the other blue button in 3-B2. Push the block down and walk past the red button, then down the stairs at 3-B3. Go to 2-A3 and use the Long Hook to go to the key. (At this point my notes became completely unintelligible. Something about "go down the stairs in 1-B1 and use the Long Hook to go across.") You will eventually end up in 1-A1. Kill all the enemies for a key (use the Long Hook on the flower). Go to 2-C4 and use the Switch Hook to go from the upper-right pot to the lower-right pot, then swim around and to the right, then up to 3-C3. In 3-C4, stand on the ledge, fire your Long Hook to the diamond on the left and then down, and pick up the key. Go up and around and use your keys on the keyholes to eventually get to the BOSS KEY in 3-D1. For lack of a better way to explain it, save and quit, then take the portal to 1-C1 and surface in the blue tiles on the left. Now walk around to the boss door at 2-D4... BOSS: COLORBLOB You'd think the second-to-last boss would be at least SORT OF hard. After I figured this guy out, he wasn't hard at all. Wait for him to fire a fireball at you, then use the Long Hook on him to switch places with him. This moves you out of danger and switches his color. If he gets hit by a fireball of opposite color, he gets hit. Six of those will kill him and get you the Rolling Sea. ---------- | Arrrr! | ---------- As you exit the dungeon, one of the two witches of Twinrova comes out and laughs at you. Veran/Ambi climbs the tower and acquires the powers of darkness. (Bad.) People get turned to stone again, as well as some very unfortunate bunnies. (NOOOOOOOO!!!) And to make matters worse, the Maku Tree can't hear the last Essence. (Wonderful.) However, if you look at your map, the last area should be rather obvious. Now for the good news. As you exit Jabu-Jabu, a Zora runs up to you and gives you the ZORA SCALE, a symbol of heroism. Warp back to the past and swim to G14. Show the Zora Scale to the Zora guarding the Sea of No Return, then go find the pirate ship which is circling inside the sea. Just go up to it and speak to some pirates. (Arrrr!) If you give the Zora Scale to Cap'n Hook (or whatever his name is, Arrrr!), he gives you the TOKAY EYEBALL. Go to the big Tokay statue in K12 in the past (site of Level 3 in the present), then give it its right eye back. It opens to reveal a very short cave. "Show your Courage, Wisdom, and Power. The door to the past shall then open." In the first room, kill the mummies. In the second room, break the pot, then outrun the spinning trap, then bomb the block. Dodge the Blade Traps, break the other pot, and bat the beetle away while running for the exit. In the third room, use your Cane of Somaria to find the path, or take this path: Stand in the middle of the visible path, walk one space right, jump over to the right (even with the rock), then walk up to the wall. Jump to the right one square and walk right to the stairs. Swim around the passageway to the exit in M9. Surface, and push the middle statue to the left to open the way to the Ancient Tomb Courtyard. Work your way around the pathway. (Those devil-like characters are tough.) At the end is Level 8... ------------------------- | Level 8: Ancient Tomb | ------------------------- Oh, and S is for Ancient Slate. Again, minecart-only doors are not marked on the map. Watch the coordinates here... the floor is first, followed by the room. A B A B C D A B C D E F A B /-------\ /---------------\ /-------\ /-------\ /-------\ | K * # | 1 | Kv- K - # - # | 1 | K - S | | # | Sv| 1 | T - B | |-|---|-| |-|---|---|---|-| |-|---|-\-------/-|-----| |-----|-| | v | E | 2 | v - # - # | # | 2 | # - ^ - # - b | # - # | 2 |^&^- v | \-----|-/ |-----|---|-----| \---\---------|---|-/---/ \-------/ 3 | v - ^ - # - # | 3 | M^- # - # | v | 1F |-*---|---|---|-| |-----|---------| B3F 4 | K | C - # | ! | 4 | ^ - v - # - ^ | \---------------/ /---/-|---|---|-----\---\ 5 | # - # - v - v | # | S | B1F |-|---|-/-------\-|---|-| 6 | # - S | | # - # | \-------/ B2F \-------/ Quick Reference: 1-B2 Entrance B2-B3 Map B1-B4 Compass B2-D2 Miniboss: AG-NOT-HIM B3-A2 Boss Key B1-A3, B2-E5 Gasha Seed B3-B1 Boss: TOTEM Pick up a fairy in the entrance room if you need it, then light the two torches in 1-B1. Push the statue in the upper left and bomb the wall behind it, then bomb your way to the key and door in 1-A1. In 1-A2, put the diamond on the upper-left button, a Cane of Somaria block on the lower left button, yourself on the lower right button, and an Ember Seed in the torch in the upper right (shoot up and right from where you're standing). This opens the stairs down to floor B1. From there, go to B1-A2 and push the block any direction to open the stairs to the MAP in B2-B3. Go back and pick up the key in B1-A1, then walk to B1-C3. Go down, then walk around and hit the eyeball switch at B1-B3. Go to B1-B4 and pick up the COMPASS, then go back to the eyeball switch and hit it again. Now walk through B1-B4 into A3 and pick up the key, then go back to B1-B3 and use the Long Hook to go across. Walk around to B1-B2 and use the Long Hook across the gap to A2. Go back around and up in B1-B2 and hit the button. Now go to B1-B1 and kill the jumpy enemy for a key (it's pretty obvious which one). Walk left through the wheel in B1-B2, then go around through the upper-left corner and take the wheel to the right. Walk to C3 and go right, eventually ending up in the tile puzzle in D4. If you need help with this, again go to AstroBlue's GIF solution. This gets you the POWERFUL GLOVE! Walk back to B1-C1, then lift up the big statue and hit the eyeball in D2. Walk on the red squares through D1 and walk straight left to the stairs at A1. In floor B2, walk to the Miniboss, AG-NOT-HIM. He may act like Agnahim from Link to the Past, but there's another twist. (Oh no, not again...) Stand straight up or straight down from him (it's easier) and bat the round fireballs back at him. When he becomes a Skull Keese, slash him. It takes 10 slashes to kill him. After that, walk to B2-C5 and lift up the monolith in the lower left. Go down those stairs and push the blocks away, then use the Long Hook to cross the gap and claim the BOSS KEY! Now for the REALLY fun part. Start in B2-E4, then go down the stairs and surface at the right. Kill the enemies to open the door, then go up and around, using the current to go from E1 to the stable land at F2. Take the stairs down. Swim all the way to the bottom, then take the narrow passage to F1 and the FIRST SLATE. Now backtrack to B2-B3. Use the Long Hook to go up, then latch onto the many targets to make your way to A1. Dodge the spinning blades to get the key, then go to the right and pick up the SECOND SLATE. Walk to B2-B5, then go to A6, pull back the cord, and run to the right across the dry lava for the THIRD SLATE. If you go from there to B2-B4 and then to the stairs, you can get a Gasha Seed. For now, just go down the stairs that took you to the Boss Key and head right and up. Push the block all the way down and one left to open the minecart. (Wow, didn't you expect the last colored block puzzle in the game to be a tad bit harder?) Ride the minecart to E5 (there's a Gasha Seed here) and avoid the spinning tiles to open the door to E6. Dodge more spinning blades and hit the button to open the passage to F6 and the FOURTH SLATE. Backtrack to B2-C4 and put the slates in the slots, then take the stairs down. Slash the crystal, bomb the cracked block, shoot the torch, then lift up the statue to enter the Boss's Lair... BOSS: TOTEM First form: hands are stone fists. He'll shoot his hands at you. Stand diagonal from him and slash up and left or up and right to hit the boss with his hands. 3 hits. Second form: hands are metal crushers. Put something not-very-nice there, in other words a bomb. It helps to drop the bombs if you can get close enough. Stand above the boss to lure him to the top of the screen, then run between his hands as he stops and place a bomb there. 3 more hits. Third form: hands are shields. Frontal attacks will only cause him to stop his attack for a moment (potentially useful). To hit him, shoot any seed (I prefer Scent Seeds) off the back wall and hit him in the back. A change: this form takes *4* hits. Wow. (sarcasm) Final form: hands are iron balls. He'll fire one of them at you. Use the Power Glove to pull back on the other one until it is all the way back (Link will move three times) and then release. 3 of those and he's dead. The final essence is the Falling Star. ------------------- | The Black Tower | ------------------- The Maku Tree asks for you to see her in the present. Do so to get the MAKU SEED. Twinrova shows up again and taunts you. Don't worry about them unless it's a password game. Now it's time to get prepared. Fill up your Seed Satchel, especially Ember and Scent Seeds. Buy a potion if you have the cash. Bring any of the following rings, if you have them: Any Light Ring (if you have the Noble or higher Sword) Blue Ring (in the courtyard to the Ancient Tomb) Any Armor Ring Make sure you have the Boomerang; it really helps in the stair maze. Enough of that. Go back to the past and enter the tower after talking to that foolish Ralph. Impa and Nayru tell you that Ralph is Ambi's descendant and if she dies, he will never have existed. (That's bad.) The first section of the tower is nothing but fighting past a bunch of enemies. Run past them unless you just want to fight. Eventually you end up at three doors, which the Maku Seed reduces to one. Time for the Black Tower Turret. Here's a rough map. # = wall letters A~H = stairs in order ^ or v = other stairs 1 = pots with fairies 2 = owl statue 1F 2F ############### ############### #C #G#E #^# #C #2#G#E v# ### ## ### # # ### # # ### ### #B #^ F# # # #B# #v# #F ### ########### # # # # ### ####### #A #D ^# #^# #A# D#H#v # v# ### # # ### #### ##### # # #^# ###^####### #v # v # # # # # ###### ###### #^# 1 1 ^# #v v# #######E####### ############### Simply follow the stairs from A to H. The first floor is inhabited by the blue warriors (the Long Hook will save you some trouble). The second floor is guarded by the red and blue wizards. Slash them if they get in your way, otherwise just run straight through. Now for the part I can't help you with. You end up in a room with 24 staircases. The correct one is randomly chosen every time you go through the game. Just keep trying until you eventually end up on the ledge. If you don't get it right, use the Boomerang to avoid battling until you get to the other stair and end up going out stair H above. You don't have the hearts to fight, trust me. Once you get done, pick up the fairies and seeds and go outside. Then walk around to the entrance north of the place you came out, where Ralph is about to fight his ancestor, Ambi... --------- | Veran | --------- Note: If you die too many times on Veran, you will begin to run out of seeds in a hurry. Once they're gone, you will have to seriously consider going back down the tower. Suggestion: Save once you reach the Black Tower Turret and select "Continue" when you die. When you get low, simply turn the game off and back on. PART 1: AMBI This is just like the battle with Veran/Nayru in Ambi's Palace. This time you have a longer hook, though :-) Watch for the spiders that Veran occasionally summons from the ceiling. Still 3 hits. Ambi comes to her senses and goes out of the tower in a hurry. But Veran wants some revenge. Get ready for... PART 2: FAIRY Well, it isn't that it's that difficult, it's more the hit count. The four Dark Links are worth a heart each, if you need them. You can hit Veran with your sword or with Scent or Ember Seeds. (Mystery Seeds work *sometimes.*) Try to conserve your seeds and hearts, though; it is by no means over with this. The hit count is somewhere in the 21-22 range. After she bites the dust, you leave with Nayru and Ralph. As you are about to walk out the door, Veran sends a red hand out to bring you back. The fat lady ain't sang yet, and Veran wants you dead now. PART 3 Three forms; the hits are interchangeable. Keep in mind that the flower in the center will give Bombs and Seeds if you run out. - TURTLE FORM: The first one she'll show you, and the easiest to avoid. Run from side to side to get out of her way as she leaps, then slash her or shoot her with Scent or Ember Seeds when her eye opens. - SPIDER FORM: Run away until you can throw a bomb at or under her. It will explode and stun her; take your sword and hack away for 2 or 3 hits per stun. Watch out for the tongue attack and when she leaps into the air. - BEE FORM: Shoot or slash her at any possible moment. The corner is the safest place to be while she's circling. When she leaves the screen, watch for the stingers. Then she'll drop some little bees (free hearts if you can kill them in time as they run off). Again, she is ALWAYS vulnerable, so rack up the hits here. In the interest of time, I'm going to put the hit count in the next update. Rest assured it's a LOT of hits, approximately 50. In the meantime, if someone sends me a hit count, I will be more than happy to post it here. Make sure to enclose what sword you used; I'm pretty sure that will make a difference. --------- If this is the first game on your file, the game ends here. The world returns to normal, and you get the Password to Holodrum. Talk to people to see who wants a password, and check out your statues. (You're a rock star now!) If this is a continuation, you get to go to the Hero's Cave next... but that falls under the next section... ************************ * VIII. Sequel Changes * ************************ These are things that only appear when you play Oracle of Ages AFTER beating Oracle of Seasons. This is pretty incomplete, I'll finish it as I find out more. ----------------- | Known Secrets | ----------------- The secrets you have found will be compiled in Farore's list of secrets inside the Maku Tree. These are in the order of the Book of Memory. The giver of each secret will tell you who in Subrosia to give it to. Here are the places to get the secrets: - Ring Secret- Talk to the Red Snake in Vasu Jewelers. - ClockShop Secret- Talk to the old lady next to the Ember Seed Tree in I8 in the present. - Smith Secret- Talk to the Subrosian next to the Mystery Seed Tree in N3 in the past. - Pirate Secret- Talk to the girl standing by the shore in G10 in the past. - Deku Secret- Talk to the Deku Scrub in the forest in the past (A10). - Ruul Secret- Talk to the old lady in Mayor Plen's house (H6, present). - Graveyard Secret- Talk to the ghost near Syrup's Potion Shop (N6, present). - Biggoron Secret- Talk to the Goron in the same location as the treasure digger, in L1 in the present. - Subrosian Secret- Talk to the Subrosian in the right-hand cave in N4 in the present. - Diver Secret- Talk to the Zora at A11 in the present. - Temple Secret- After Level 3, talk to the fairy that appears over the ruins of the Wing Dungeon in the present. (Do this on the way to rescuing your animal friend.) ----------------- | Story Changes | ----------------- **Appearances of Twinrova** - Intro: The two witches talk about General Onox (final boss of Oracle of Seasons) and how when the Flame of Sorrow is lighted, Ganon can be reborn. - After Level 7. - As the Maku Tree gives you the Maku Seed. - As you enter the Black Turret, where they sacrifice Zelda to light the Flame of Sorrow. **References to Holodrum** - Impa, in the intro. - The Great Moblin, before he starts fighting you. - The pirates. **Other Changes** - Crescent Island: When you approach the Tokay who has your shovel, he runs off screaming that he doesn't know whose shovel it is. Then you meet Rosa the Subrosian, who gives you your shovel at the same place as before. - After returning from Crescent Island, Impa will be standing in front of the present Black Tower. Talk to her to find that Zelda has come to Labrynna and immediately gotten captured. Go inside the tower to find Vire, who laughs at you and goes up the stairs. There, you'll find that you are in a game not unlike the original Donkey Kong. Jump the fireballs (you can take maybe 2-3 hits from them) and make your way up to the top. Take your time to avoid getting killed. Once at the top, Vire will get mad at you and run off, and the newly rescued Zelda will go to Nayru's House with Impa. Now talk to the head carpenter. - Goron Caves: Rosa the Subrosian appears in the Graceful Goron's Cave (N4, present, left side) and remarks that the Subrosian Dance is so much cooler. (Yeah, right.) Now come back in the past. Two Subrosians are there, remarking that the Graceful Goron and the Goron Dance are cooler. And the Graceful Goron's followers are replaced with Subrosians, one of which says he will create a Subrosian Dance. Hmmmmm... - Vire's intro text changes before you fight him in Level 6. - After Level 7, the way to the pirates changes. Swim underwater to H14 in the present, then pass by the Zora guard and find the pirates by going up and around to the right. ----------------- | Room of Rites | ----------------- This doesn't even deserve a map. Four rooms in a line, nothing too hard. After you beat Veran, the ending has some major changes which I am too tired/lazy/bored to recount to you. Rest assured that Ganon is back. You end up in the Room of Rites. You will need the following: Master Sword (not kidding) 50 Scent Seeds (99 optional, you really don't need that many) Magic Potion (REALLY not kidding) At least 13 heart containers (full, of course) Blue Ring (REALLY REALLY not kidding) - The Blue Ring is under a statue near Level 8. If you don't have these, get them and go back into the portal to the right of the Maku Tree. When you do, you end up in the first room. Walk up to find a bunch of statues. The eyes wriggle about and finally stop facing one direction. Find the direction that NONE of the statues are looking at, and go there five or six times until you make it to the end. An unconscious Zelda is lying in the last room. Twinrova sends you into an arena and starts the ritual resurrection of Ganon. First, they decide to get rid of you, you pesky kid. ***THESE HIT COUNTS ARE WITH THE MASTER SWORD.*** BOSS: TWINROVA Form 1: TWO WITCHES For anyone who played Ocarina of Time, this is easy. It's half boss battle, half Shooting Gallery. Take the energy ball fired by one witch and use your sword to deflect it at the other witch. This takes exactly three hits. Form 2: COMBO ATTACK Okay, so I hope you brought a potion. With Firerova, be careful not to fall back into the lava. With Icerova, keep slashing to deflect her attacks. After 4 slashes, Twinrova will stop. That's your cue to fire a Scent Seed at her. Five of those will kill her and... well, resurrect the REAL final boss. BOSS: GANON! Wow, what a surprise. He's just a tad bit uglier than in Ocarina of Time. Basically, if you have the Master Sword, slash like there's no tomorrow. If you don't, you'll have to use the Spin Attack. (I *TOLD* you to get the Master Sword!) Ganon has the following attacks, none of which do too much damage: - Charge and Slash. If you're hacking at him, you might just block his spear. Otherwise, you shouldn't worry about it unless you're REALLY low on hearts. - Splitting Fireball. Try to avoid it; if not, no big deal. - Multiple Fireball. Ditto. - Pound and Fireball. Try to jump as he hits the ground- he'll be a sitting duck for a few seconds. At any rate, be far away from the walls. - Reverse Control. If you don't know what this is, it can kill you. The screen will flash and the floor will turn blue. Your controls have just been reversed; don't panic and keep slashing. When you slash Ganon 20 times, you get the REAL ending. And the last screen has a way of backing up my position that Link's Awakening happened AFTER the Oracles games. (Question to those who've seen it) Am I right or what? ************************** * IX. Random Weird Stuff * ************************** ---------------------- | Name Discrepancies | ---------------------- Certain things have two different names: one when you get them, and one on the Subscreen. Long Switch --> Long Hook Tune of Time --> Tune of Ages Bereft Peak --> Lonely Peak And General Onox from Oracle of Seasons is referred to as Knox in the sequel. (Thanks to MagicManX for posting this in the forum) ------------------- | Fun with Cuccos | ------------------- Another Zelda tradition, I have attempted to find out what happens when you mess around with chickens. Other submissions appreciated. Weapons that make the big chickens flash and run away: - Sword (and beams) - Ember Seeds \ - Scent Seeds > when shot - Pegasus Seeds / - Cane of Somaria (put a block directly on top of them- they don't run away) - Switch Hook - Boomerang - Bombs (chicken momentarily freezes) Other effects: - Hit multiple times- lots of chickens come out of nowhere to attack you. - Shoot or drop Mystery Seeds * on a big chicken- it becomes a small chicken. * on a small chicken (only drop)- it stops and jumps. * on one of the attacking chickens- it sometimes becomes GIANT CUCCO!! - Shoot Gale Seeds- chicken is whisked away. - Pick up with Power Bracelet- you can run around with a chicken above your head. (I bet you thought that ACTUALLY did something.) **************************** * X. Incoherent's Mush Pot * **************************** Remember playing Duck, Duck, Goose as a kid? Remember how the people who lost got stuck in the Mush Pot? Well, my Mush Pot consists of people who, for whatever reason, have ticked me off. If your name is in the Mush Pot, I suggest you correct it before I have to psychically hurt you. Patel3001- for saying he was going to use my FAQ and not telling me his website address. ************** * XI. Thanks * ************** Nintendo and Capcom, for creating a game worthy of the Zelda title. All Zelda-related junk is copyrighted to them. Nintendo Power, for making their own maps for the first few levels- it saved me the trouble, especially for levels 4 and 5... CJayC, webmaster of GameFAQs and my personal idol. ::bows:: ::bows:: "I AM NOT WORTHY, I AM NOT WORTHY!" AstroBlue, for saving me the trouble of writing a walkthrough of the tile puzzles. Funkytoad, for saving me the trouble of writing a walkthrough of Hero's Cave. MagicManX, for posting the Onox/Knox thing. Greg Wells, for emailing me about my omission of the Touching Book. Cutoirexe, squasher of the typo in the Level 6 walkthrough. (Toward the end, the // was pointed the wrong way.) MogDaKupoMoogle, my friend who supplied the password. Visit his website at www.booleanfools.com :-) Waaaaaaaay too many people, for how to get Ricky. You, for reading this... it makes me feel special. Drop me a line, wontcha? This FAQ Copyright 2001 Incoherent. Now go play the game!!!