Subject: Clan Lord FAQ v.2.6.3 From: pamg@alumni.rice.edu (Pamela Greene) Date: 17 Nov 1999 11:55:52 GMT Reply-To: pamg@alumni.rice.edu (Pamela Greene) Newsgroups: comp.sys.mac.games.adventure, comp.answers, news.answers Followup-To: comp.sys.mac.games.adventure Archive-name: games/roleplay/clanlord-faq Posting-Frequency: every 14 days URL: http://www.macinsearch.com/users/clanlordfaq/ Clan Lord Fount of Abundant Questions Version 2.6.3, modified 7 Autumn 535 (15 Nov 1999) Experienced players may wish to see the list of recent significant CL changes and auxiliary information (no spoilers on that page): v2.6: added 4.4; removed outdated pushball section v2.5: added 3.4 v2.4: created new section 3; added 3.4, 3.5, and 3.6 v2.3: added 3.9 v2.2: added 3.11, added to 2.1 and 2.3, tweaked others as usual v2.1: added to 3.8; tweaked various other sections v2.0: first post-CL-release version; changed 2.10 ------------------------------------------------------------------------ Compiled and edited by Pamela Greene . Additions, corrections, and suggestions for this file are welcomed! I play Healery, Soulguider of the Fellowship of the Red Quill, on Clan Lord. If you find the waters of this Fount refreshing, please feel free to find me there and let me know. I'm also glad to help newcomers to the isles, and to answer any questions that aren't addressed here. I am not an employee of Delta Tao Software. Opinions expressed in this FAQ are my own or those of other contributors, and do not represent official Delta Tao policy. Since I don't know the game from the inside, some parts of this might be wrong; use the information at your own risk. Portions of this FAQ were derived from the original Clan Lord FAQ from Delta Tao. This document is copyright (c) 1999 by Pamela L. Greene. It may be freely distributed by electronic, paper, or other means, provided that it is distributed in its entirety, including this notice, and that no fee is charged apart from the actual costs of distribution. It may not be used or included in any commercial or for-profit work without prior written permission. Delta Tao Software, Inc. owns everything associated with the Clan Lord universe, including the pictures, sounds, music, client, characters, and world data. ------------------------------------------------------------------------ CONTENTS 1. About Clan Lord o (1.1) What is Clan Lord? What do I need to play it? o (1.2) Where can I download a demo version? o (1.3) Where can I get a copy of this FAQ? o (1.4) What Web sites should I look at? o (1.5) What other resources are there? o (1.6) What kinds of changes are planned for CL's future? o (1.7) What useful applications might I want to enhance Clan Lord? 2. Game basics o (2.1) How do I create a character? What race should I be? o (2.2) What is role-playing? What's OOC? Where's the OOC area? o (2.3) What are the different ways I can communicate with people? o (2.4) Where can I go for help, within the game? o (2.5) What are karma, sharing, and balance? o (2.6) What happens when my character dies? o (2.7) Where can I disconnect safely? o (2.8) How do I gain experience? What level am I? How should I train? o (2.9) How do I earn money? o (2.10) How can I buy something from someone else? o (2.11) What kinds of things are considered rude? o (2.12) Are there "evil" people in Clan Lord? 3. Using the client application o (3.1) Why are some names on colored backgrounds, or in boldface? o (3.2) How do I use a command on a person? o (3.3) How can I select or ignore someone, or mark them as a friend? o (3.4) How can I keep track of my friends? o (3.5) How can I repeat something I typed before? o (3.6) How do I assign command keys to my inventory items? o (3.7) How do I make a macro? Any suggestions? 4. Other frequently asked questions o (4.1) How do I get ___-colored clothing? o (4.2) Where are all the secret places? o (4.3) How do I become a mystic? o (4.4) Is training ever harmful? o (4.5) What is Puddleby time and how is it related to real time? o (4.6) Is the coliseum open? o (4.7) Who is Joe? Who are the Ancients? What is a GM? o (4.8) What is slaughtering? o (4.9) Why did I just gain experience? What are spirit pulses? o (4.10) How can I become a Bard? o (4.11) What is Dun'ilsar? o (4.12) What is the Puddleby Navy? o (4.13) What is a Mounted Rat good for? 5. Glossary ------------------------------------------------------------------------ 1. *** About Clan Lord *** ------------------------------------------------------------------------ (1.1) What is Clan Lord? What do I need to play it? Clan Lord is a massively multi-player, high fantasy Internet role-playing game for the Macintosh, from Delta Tao Software . More than just a hack-and-slash game, it emphasizes cooperation, community, problem solving, exploration and contribution, in addition to the fun of whacking at monsters, developing your character's abilities and personality over time, and using various kinds of magic. Clan Lord takes place in a town called Puddleby, in the Lok'Groton islands. The game, and the world in which it takes place, are constantly changing and growing (see 1.6). Delta Tao's official Clan Lord website is at . According to that site, the game requires "a 68040 or PowerPC Macintosh with 16 MB of memory, a 256 color screen, System 7 or later, CD-ROM drive, 200 MB of free hard drive space, a 28.8 kbps Internet connection, and a sense of adventure." However, at the moment it doesn't take more than 50 MB of hard drive space, though that will grow as more images and sounds are added to the world. Playing on a 68040 is a bit slow, but manageable. You can try playing on a 68030, but crowded areas will be very slow and some areas with lots of graphics won't be playable. ------------------------------------------------------------------------ (1.2) Where can I download a demo version? You can play in Agratis, a small demo area of Clan Lord, by downloading the latest client from . Pick Character Manager... from the File menu, enter "Demo" as both userid and password, and choose one of the listed characters to play. Use anything you like as a password. All demo characters are healers: open the Inventory window, click on the blue moonstone, and type "/use" to heal yourself, or bump into someone else to heal them. The demo isn't in its final form, but you can at least see a little of what playing Clan Lord is like. What you're missing is all the group interaction, role-playing, and conversation that make up a large part of Clan Lord's fun for many people. To get a feel for that, use the same client to view some special Clan Lord movies, available at many player-maintained web sites (see 1.4). Screenshots are available at just about every CL web site, too. ------------------------------------------------------------------------ (1.3) Where can I get a copy of this FAQ? It's posted every other week to comp.sys.mac.games.adventure and available as a web page at . Several CL sites (see 1.4) will hopefully link to it as well. It's posted to news.answers and comp.answers too, and available by FTP and WWW from the various news.answers archives, including ftp://rtfm.mit.edu/pub/faqs/games/roleplay/clanlord-faq http://www.faqs.org/faqs/games/roleplay/clanlord-faq ------------------------------------------------------------------------ (1.4) What Web sites should I look at? Clan Lord information is still scattered pretty widely, since so many people have been playing it and adding their own contributions to the information available. Here are some of the more central sites: * Delta Tao's Clan Lord site: . Official information, ordering, registering characters. * Clan Lord Manual: . The manual that comes with the CD. Installation information, theology and race descriptions, Darshak Theocracy history, world background, what to do, technical support information, etc. * Braveheart's Guide to Clan Lord: . An excellent introduction to the game and the world, newly updated. Commands, trainers, monster lists. * Puddleby Library: . Extensive, sorted index of Clan Lord-related Web pages. Easy to search and to add links. * Red Quill Library: . Archives of history, mythology, geography, accounts of recent events, fiction, and artwork of the Clan Lord world. * Official Clan List: . All the clans in the game, with contact information. * Better Living Through Fast Feet: . Not a "central" site as such, but one of my favorites. How to survive your first weeks in Puddleby without falling every two minutes. * Clan World: . Archives of the Puddleby Post, maps, guides, artwork, and links. Very outdated now, but many of the links are still useful. ------------------------------------------------------------------------ (1.5) What other resources are there? There is a Clan Lord Hotline server at hlserver.com:184 . Hotline is a combined chat, news, and file server; to download a demo client, go to . The CL Hotline server holds dozens of stories, sketches, maps, programs, and other CL-related files, and is a good place to chat when you're not actually Clanning. Clan Lord is discussed extensively in the comp.sys.mac.games.adventure Usenet newsgroup. Please mark your articles with "CL:" or "Clan Lord:" to help readers who either look for them specifically or filter them out. ------------------------------------------------------------------------ (1.6) What kinds of changes are planned for CL's future? Nobody knows for sure, but new areas, professions, specializations, items, quests, trainers, and plots are all very likely. Delta Tao has plans for the world to develop and remain interesting for years. Delta Tao has written, "The world has a past, present, and future that we've developed. Only the broadest of changes to the world will be felt by the casual players, but for those that wish to get more involved they'll have the opportunity to affect the story of the world as it unravels." They've also written, "From time to time the world may change without warning, potentially affecting everything from the very lay of the lands to the pictures and statistics of individual characters." If something changes in a way you don't like, try to give it a week or two before making up your mind. Some things that are bad for individual characters turn out to be good for the game overall, once people have gotten used to them. If you still don't like something, send a constructive complaint to Joe (see 4.6). He won't necessarily agree, but he's said that suggestions are always welcome. ------------------------------------------------------------------------ (1.7) What useful applications might I want to enhance Clan Lord? These are all available from the CL Hotline server (see 1.5), as well as at the URLs listed. Puddlewatch: . Tells you the Clan Lord time (see 4.5), date, tide level, and moon phase. Scribus: . Tracks your CL log file to record training, kills, slaughters, shares, falls, departs, karma, wood donations, time spent Clanning, etc. Clan Lord Extras: . Runs in parallel to Clan Lord and notifies you when your friends arrive, leave, or fall; who is sharing with you and whom you're sharing with; and your hit points, balance and spirit as numerical values. Stylus: . Icon appearance simulator. Supports all the races and clothing options, skin color, hair color, and most importantly, dyes and bleaches. (The bleach part is reported to be incorrect, but dyes are right.) Clan Lord Tune Helper: (see 4.10). Helps compose music in the ASCII text format CL instruments use. You'll also need Apple's QuickTime Music Instruments, available free from . ------------------------------------------------------------------------ 2. *** Game basics *** ------------------------------------------------------------------------ (2.1) How do I create a character? What race should I be? Buy the game. It comes with a serial number which you'll need to sign up at Delta Tao's CL site (see 1.4). Don't use any punctuation or spaces in your account name or password. Then create a new character in the game's Character Manager. Choose your character name carefully, because it's permanent. You might want it to fit a background history you've created for your character, or you might just want to pick something historical, mythological, or completely made up. Don't pick anything obscene or offensive, don't use sTrANge coMbinAtIOns of letter cases, don't include numbers, and don't give yourself any titles such as Master, Mistress, Lord, Lady or Duke. Spaces, hyphens (-), and apostrophes (') are all fine in character names. When you first come into the game, you'll be presented with a sequence of choices about your character, including sex, hair color, and skin tone. Two things you don't have to choose right away are race and profession, both of which are permanent once you've chosen. You might want to wander around a little before selecting a race, to find out a bit more about them than the NPCs in Town Hall can tell you. (You don't absolutely have to select a race at all, but if you decide to remain "concealed" you should come up with a good IC reason.) Here's a brief overview of the races' innate abilities, though enough training can overcome any initial problems: Race Health Balance Defense Attack Damage Spirit ---------------------------------------------------------------------- Dwarf good average good good good terrible Halfling average poor excellent terrible poor excellent Human average average average average average average Ghorak Zo vy good poor poor excellent good poor People terrible good average terrible good average Sylvan poor good average average poor average Thoom vy good average poor average poor excellent Concealed average average average average average average Spirit is important mainly to healers and mystics. All races initially heal others equally fast, except Ghorak Zo who heal a fair bit slower. All races initially recover health naturally at the same rate, except Thooms who are about three times as fast. You can currently choose one of three professions: fighter, healer, or mystic. How you join a profession depends on what you want to be; ask people nicely and someone will help you. (But see 4.3 about mystics.) You'll pick up the rest of your skills and specializations as you go along. One of the most important things you can do when you create a character in the game is to think about who the character really is, in this fantasy world. Most of the people in Puddleby were exiled there because of real or imagined crimes against the mad Emperor Mobius, ruler of the Ascendancy back on the Western Continent. Others arrived accidentally, were born there, or might even have come voluntarily. Knowing a bit about how your character got to Puddleby and what sort of person he or she is will help a lot in your role-playing (see 2.2). ------------------------------------------------------------------------ (2.2) What is role-playing? What's OOC? Where's the OOC area? At heart, role-playing is speaking and acting as if you truly were the character you're playing in the game. Of course, the character doesn't think it's a game -- to him or her, it's life. You may be familiar with face-to-face role-playing games like Dungeons and Dragons, or online role-playing games called MUDs or MUCKs. To ease into role-playing, pick one or two simple traits and act them out. Your character might be scrupulously honest, formal, shy, greedy, a practical joker, a punster, a gourmet chef... He might be deathly afraid of panthers, or feel a need to kill every rat he sees. Whatever personality you want to play, try to "tell" the people around you about it by how you behave, without having to say anything directly. Particularly good role-playing is sometimes rewarded with a small amount of extra experience (see 4.9). "OOC" means "out of character". In the fantasy world, your character doesn't know anything about computers, or telephones, or movies, or slow Internet connections. Talking about things like that is OOC, and it may bother other people around you who are trying to stay IC ("in character"). People have come up with IC ways to refer to some OOC phenomena: lag becomes "fog" or "bad weather," needing to go away from the keyboard for a minute becomes "meditating," and so on. Of course, you don't have to role-play all the time. You don't really have to role-play at all, if you don't want to, though you'll miss out on some of the fun. Either way, though, you should try to keep your OOC conversations private so you don't spoil other people's role-playing. Use the /whisper command to talk only to the people around you, or step aside to a less crowded spot. There's also a special OOC area called the fairgrounds, a little west of the center of town, where you can go for lengthy OOC conversations. ------------------------------------------------------------------------ (2.3) What are the different ways I can communicate with people? * Talk - Just type what you want to say and hit return. If you say too much for one talk bubble, the whole thing will still appear in the text log. The bubble will time out in a few seconds. You can't make it go away faster, except by replacing it with another one (a single period [.] is popular). * Action - \action - Puts up a box with your name followed by what you typed. For instance, if Example Exile types "\action waves." it shows a little box which says "Example Exile waves." * Ponder - \ponder - Just like talking, but your text appears in a "thought bubble". Good for making side comments. Some people play as though their characters can "read minds" and hear these, some don't. * Yell - \yell - Yells can be heard by everyone in the same sn'ell (see the Glossary). Your name will automatically be put on the beginning of your yell if you're out of sight. Don't yell excessively. Yelling inside a building can sometimes be heard outside, but it may not sound like it's coming from the building, so be sure to describe which one you're in. * Whisper - \whisper - Whispers can be heard by everyone within about an inch. You can't whisper directly to a single person. * Pose - \pose - Changes your icon to show you in a different pose. Current positions include sit, lie, kneel, leanleft, leanright, angry, akimbo, bless, and stand. Moving returns you to the default (stand) pose. * Swear - \swear - Use this instead of using strong language. It puts up a random string like "*@#^%" in a talk bubble. * Thank - \thank - A little bit of a cheat. Since you can add a reason to a \thank if you're close enough to the other person, you can use that as a way to send a brief completely private message if you don't have a sunstone. * Think - If you have a sunstone, you can \think a message to everyone who is using one, or you can use \thinkto to send a message directly to any single person. Your name will automatically be put on the beginning of your message. * Pray - \pray - Sends a message to all online GMs (see 4.7). Don't abuse it. Don't use it because you've fallen, to ask for favors or help, to complain about something you think isn't fair, to get your money back because you lagged into a merchant, to report someone who's being mean, to complain that there aren't any monsters to fight, or anything like that. It won't work, and you won't win any friends. Some people feel that \pray should be an entirely IC tool, used to talk to IC deities (although they may not respond). In fact, GMs are admonished not to respond to \pray messages, ever. However, since for the moment there is no other way to communicate a serious problem, it's generally considered acceptable to use \pray for those. Joe (see 4.7) has written, "If you find yourself wandering through the grey area or trapped inside a rock, unable to even die and depart to return home, we'll generally try to help. (Keep in mind that even in these cases, odds are good that no GM is listening to prayers, so your best bet is emailing joe@deltatao.com.)" Even if a GM is listening who is able and willing to deal with the issue, remember that it might take a while for a response. * Bug - \bug - For reporting bugs. Again, don't abuse it. ------------------------------------------------------------------------ (2.4) Where can I go for help, within the game? The /help command will give information on the various commands. "/help " will give help for that command, and in many cases "/use ?" gets help for an item you're holding in your right hand. (For lunchboxes and kudzu, though, "/use ?" uses the item, so be careful.) There's also a tutorial hut in the OOC fairgrounds just west of the center of town, which gives all kinds of basic information about commands, training, combat, karma, and so on. It's a great first stop when you arrive in Puddleby. There are almost always a bunch of people standing around the center of town, too, and if you're hurt you can usually find a healer there. If you're polite (see 2.11), chances are someone there will help answer your questions. But remember, part of the fun of Clan Lord is figuring out things for yourself. If someone gives you a hint instead of a straightforward answer to an in-game question, they're not being rude, they're just trying not to spoil things. Have patience and enjoy your own explorations, and chances are you'll figure out whatever it is you wanted to know. ------------------------------------------------------------------------ (2.5) What are karma, sharing, and balance? All these are explained in the tutorial hut in the OOC fairgrounds, and in more detail in Braveheart's Guide (see 1.4). Briefly, karma is a reflection of what people think of each other; you can give good karma to someone who helps you, or bad karma to someone who is rude or evil (see 2.11 and 2.12). Sharing or spirit linking is a way for characters to cooperate and share experience with others, and is how many non-fighters gain much of their experience. Balance is the middle bar on your screen, and describes how easily beasts hit you and how well you can hit them. ------------------------------------------------------------------------ (2.6) What happens when my character dies? You can't permanently "die," except by choosing to have your character deleted from the database. When your health drops to zero, you "fall," and you can't move, fight, or use items. You can still speak and yell. If a healer comes along and heals you, nothing bad happens, except that you had to spend some time waiting. If you fall somewhere alone, you can yell to attract a passing healer's attention. Be patient, though, and don't disconnect or go to sleep right away. Sometimes it can take a healer several minutes to find you, and another few minutes to take care of any dangerous beasts or fetch more help if necessary. If you give up on being rescued, maybe because you're off somewhere really remote or dangerous, you can also /depart. Departing carries a small experience penalty, so it takes a bit longer to reach your next training improvement afterward, but that's all. When you /depart, your body is healed a little and you're sent to Purgatory, a vast, featureless plane outside the normal realm of existence. Start walking in any direction, and within a couple of minutes you should pop back to the central temple, or whichever altar you last touched. ------------------------------------------------------------------------ (2.7) Where can I disconnect safely? Enter the library, on the northeast side of town square. You'll be disconnected as you enter, and you'll stay safe and even earn a little experience from studying there. Once you emerge, that experience will be applied to your training slowly, giving you time to switch trainers if you want. (See 2.8.) If you disconnect anywhere else, your body will stick around "asleep" for about ten minutes before disappearing. If something attacks you in that ten-minute period, you'll be injured or fallen when you reconnect. You reconnect near where you disconnected, though sometimes you might be a short distance away on the same screen. ------------------------------------------------------------------------ (2.8) How do I gain experience? How should I train? What level am I? First speak with Master Bodrus, Mentus, or Spirtus in the central temple, or with one of the specialized trainers for your profession. Then go out and gain experience, mainly by killing beasts or by receiving shared experience from others. As you gain experience, you will improve at whatever the trainer you talked to teaches. If you want to switch what you're training in, go back to town and speak with another trainer. Ankrus in the main temple, and his colleagues in other places, will remind you which trainer you're working with and tell you how far along you are in reaching the next training goal. Which places are safe for you to hunt as a newcomer to town depends on your race, but a safe place to start for any race is the "rat towers," two towers near the west gate that are infested with rats and other small rodents. If you can gather three or four new exiles, you can also head into the first sections of the myrm hive. In general, anywhere outside the town and farms is much more dangerous. There are various opinions about exactly how it's best to train, but in truth the answer depends a lot on your own personal playing style. Go out in the world, adventure, take note of your limitations, and train to eliminate them some. If you have questions about specific trainers, try asking an experienced exile in your profession. Clan Lord doesn't emphasize levels or titles, since your abilities depend not only on how much experience you've earned, but also on how you trained and on your own playing (fighting, healing, etc.) strategies. There's no way to tell how much total experience you've gained, or exactly how much you've trained with one of the trainers, except by keeping track yourself. However, the trainers say different things to you depending on how good you are at what they teach. The town employees will also start calling you Master or Mistress when you're advanced enough, and then Lord or Lady. ------------------------------------------------------------------------ (2.9) How do I earn money? Many beasts carry a valuable fur or a bounty; killing them earns you coins, if someone in your hunting party is skilled enough to skin them well. Bounties are shared randomly with everyone in the party. Still, it's considered courteous for a fighter who can afford it to donate a few coins now and again to a healer or other non-fighter who helps him. A bad way to get money is by begging. Someone who stands around town pestering everyone for money will not be appreciated. However, a healer who heals someone and asks, "Instead of sharing your experience with me, might you spare a few coins?" is all right in moderation, especially if the healing was done far from town or in a dangerous situation. ------------------------------------------------------------------------ (2.10) How can I buy something from someone else? You can give money to someone using the /give command, but the only way to give an item (with one or two special exceptions I won't get into here) is through the town merchants. They act as intermediaries: one person gives the merchant the item, the other gives the merchant the money, and then the merchant makes the trade. Selling at a merchant carries little risk, but they do charge a fee. If you decide to try to avoid paying the commission by giving the seller coins directly, do so at your own risk; you could be cheated. Also be careful of unscrupulous people in the merchant's hut who might jump into the middle of your planned transaction and make off with the item. ------------------------------------------------------------------------ (2.11) What kinds of things are considered rude? There are different kinds of "rudeness," which have different results. * Things you do that will get Delta Tao mad at you If you, as a player or a character, do something that Delta Tao objects to, they can impose various sorts of punishments. These might include locking your character in jail for a day or two or banning your serial number from of the game completely, with no refund. Examples of such behavior: Harassment of other players. Explicit or predatory sexual behavior, or anything nonconsensual. Offensive activities or comments directed at the person playing the game. Yelling obscenities in town, especially obscene insults, or sunstoning them. Trying to break into or otherwise damage the game's server or data. * Things you do that will get other players mad at you Bad karma is an obvious consequence of upsetting other players. Since most things that bother players also bother their characters, other consequences might include people refusing to hunt with you or sell you things. For more serious charges, your character might be subject to other punishments imposed by the (character-run) court system. Examples of improper rudeness: Yelling the same thing over and over. Begging for coins or karma. Talking about OOC things around people who want to stay IC. Demanding that a healer heal you, or a fighter share with you, or a mystic... mystic you. :-) (Asking once nicely is fine, but being abrupt or insistent is rude.) Karma bombing. Hitting a beast that someone else is successfully fighting, without asking first. Hitting someone else's kudzu plants. Deliberately leading monsters into people or interfering with organized hunts (but see below). * Things your character does that will get other characters mad at you There's a fine distinction here. Sometimes your character does something that someone else's role-played character doesn't like, even though the person playing that character thinks it's just fine, even amusing. This kind of impolite behavior actually belongs in the game. Since it's more IC, its consequences are too. If you decide to role-play a jerk, you will get bad karma, since that's the IC way of telling someone he's being rude. Expect to get into IC arguments, and don't let them degenerate into OOC fights. And again, your character might be subject to other punishments determined by the court system. Refusing to answer a question, insulting someone's clothes, talking about how all the new exiles are a bunch of weaklings or how all the older exiles are a bunch of stuffed shirts -- those are all valid role-playing attitudes. Even leading monsters into people can be valid, for a character with an evil side (see 2.12). Just be careful to keep your own rude behavior IC. There's a big difference between saying that dwarves are stupid and should stay in their mines and saying that women are stupid and should stay away from computer games. If you're planning a "rude" IC scene, it's often a good idea to discuss it OOC with your intended victim before you get too far in, to make sure that you're not upsetting the player as well as the character. Talk to the "Dealing with annoying people" NPC in the fairgrounds for advice on what to do if someone is bothering you. For starters, control-shift-clicking once on someone's icon will "ignore" them, so you don't hear anything they say any more. Some additional information on DT's policies and practices can be found in their Web pages, and in . In general, people are pretty polite in Clan Lord. There's a lot of "Thank you" and "You're welcome," because teamwork is so important. Before you assume someone is being deliberately rude, give him the benefit of the doubt. It's possible that he's curt just because he's not a native English speaker and doesn't know the language well enough to use the fancy, polite words -- or he might be role-playing somebody who doesn't speak the common tongue well. He might have run into your kudzu farm by accident, or interrupted your hunt because he was lagging and had no control over his actions. Try not to overreact to minor transgressions. ------------------------------------------------------------------------ (2.12) Are there "evil" people in Clan Lord? A few, yes. It's hard to play an evil character, since you can't kill another character without the player's permission and you can't steal things directly, but with a little creativity it can be done. For instance, you could play a healer who laughs about the foolish ways people die, or a fighter who likes to interfere with organized hunts. Evil characters should expect to get bad karma, the more the better. Just remember that being creatively evil is not the same as being a pain in the neck. Yelling something over and over in the middle of town might be justified, if you can legitimately claim that your character has some strange disease that makes him do that, but most of the time it's just disruptive. ------------------------------------------------------------------------ 3. *** Using the client application *** ------------------------------------------------------------------------ (3.1) Why are some names on colored backgrounds, or in boldface? Make sure "Show Names" is checked in the Options menu, and then look at a character's name. * White, green, yellow, or red background: healthy, wounded, seriously wounded, nearly fallen. Beasts use the same color code in their health tags. * Black background: fallen (see 2.6) * Brown background: asleep (an IC way of indicating that you're not paying attention to the game at the moment) * Light blue background: an NPC (non-player character) * Boldface text: sharing with you (see 2.5) * Underlined text: someone you're sharing with * Italic text: a member of your Clan * Red text: has a lot of bad karma, and more bad karma than good (see 2.5) ------------------------------------------------------------------------ (3.2) How do I use a command on a person? Commands like "\share" and "\thank" take the name of the person you want to use them on. Leave out any spaces and punctuation marks: to share with Example d'Exile, type "\share exampledexile". You can also use just the first few letters of the name, also without spaces or punctuation, as long as it's enough to distinguish the person you mean from anybody else shown on the player list. Or you can type the command portion, then option-click on the person's icon to insert their name. Finally, you can command-click on someone (or click on their name in your Players window) to select them, then choose the command you want from the menu. Be careful to remember whom you've selected, though, especially if you use the standard macros (see 3.7). ------------------------------------------------------------------------ (3.3) How can I select or ignore someone, or mark them as a friend? Different kinds of clicks on people's icons, or on their names in the Players window, do different things: * Command-click: selects the person (blue box around his icon) for use in a command * Option-click: copies the name of the person, without punctuation or spaces, into the text entry area * Control-click: marks the person as a friend (orange box around his name). In the Players window, the name shows up in a different color. (See 3.4.) * Control-shift-click: once, "ignores" the person (yellow box around his name), so you don't hear anything he says. Twice, "excommunicates" him, turning him into a black outline. Undo this by clicking on the person's name in your Players window. ------------------------------------------------------------------------ (3.4) How can I keep track of my friends? You can mark a friend by control-clicking on his picture or on his name in your Players window. That puts an orange box around his name box on screen, and changes the color of his name in the list. Friends' speech and messages look different than non-friends'; you can adjust that with Text Colors... in the Options menu. Each of your characters has a separate list of friends, stored in a text file in the Friends folder. The file's name is the same as your character's name in the Character Manager. You can also have a list of "global" friends, used for all your characters; its filename is "*global*". In all these files, friends are listed by name, one per line. The friends lists are read in once, when you connect, and written out when you disconnect. If you change someone's friend status while playing, it won't be saved until you disconnect. Likewise, if you edit the text file by hand while playing, those changes will be overwritten by the client when you disconnect. ------------------------------------------------------------------------ (3.5) How can I repeat something I typed before? To repeat what you just did, simply hit return again. The last 15 things you typed (commands or text) are also remembered. You can cycle back through them with command-uparrow and command-downarrow. ------------------------------------------------------------------------ (3.6) How do I assign command keys to my inventory items? Open your Inventory window and click on the item you want to assign a key to, then type the number of the command key you want. (Only cmd-0 through cmd-9 work, not letters.) That's it. Hotkey items are listed first in your Inventory window, sorted by number, then other items sorted alphabetically. The items you're currently holding are underlined. ------------------------------------------------------------------------ (3.7) How do I make a macro? Any suggestions? Instructions for making macros are in the "Macro Instructions" file in the Macros folder. If the instructions have changed, they'll be updated when you connect to Clan Lord. Each of your characters can have a separate macros file, stored in the Macros folder. The filename is the same as the character's name. You can also have a list of macros that all your characters share, stored in a file named "Default". You can edit your macro files in any text editor. If the CL client application is running, choose Reload Macros from the Options menu to apply your changes. Here are a few custom macros I've found handy: f12 "/yell Help please!\r" "thx" "Thank you!\r" "yw" "You're welcome.\r" "np" "No problem.\r" "rc" "/action pauses to recover her spirit strength.\r" ":-)" "/action smiles.\r" ------------------------------------------------------------------------ 4. *** Other frequently asked questions *** ------------------------------------------------------------------------ (4.1) How do I get ___-colored clothing? Plain tan shirts and pants/skirts are available in town for one coin each. Look around and you should find them. Some other colors are sold in more remote places, for more money. Custom colors can be made in the dye shop. If you see someone wearing a color you like, you can try complimenting them on it and asking politely how it can be found or made. Sometimes you'll get a hint, and occasionally someone will be nice and offer more assistance. Be aware, though, that some clothes are special. Light denim blue was given to those who participated in the Ripture War that marked the end of the testing period. White and turquoise shirts and pants are only available to healers. Yellow belts are only given to bards, and advanced fighters also have special-colored belts. Other special accessories can't be bought anywhere, but must be bestowed, perhaps as a reward for some service to the community or upon the completion of a special quest. Try not to stare; people with special clothing must get awfully tired of hearing about it constantly. If you want to know the story, try asking someone else who's been in Puddleby a long time, or a friend of the person wearing the special accessory. ------------------------------------------------------------------------ (4.2) Where are all the secret places? Hopefully nobody will tell you. Much of the fun of the game is solving puzzles and uncovering the secrets for yourself. There are places that some secrets are revealed, and some exiles will give you hints if you ask the right way, but mostly you should go out and explore and see what you can find. Anything that has to be discovered is in some sense a secret. Of course, some things are harder to discover than others, and therefore "more secret." Where to buy tan clothing is a pretty easy secret, and a lot of people will gladly take a new exile there. Grey clothing is a lot harder to find and harder to reach, and a bigger secret. It would be poor form to ask someone to take you there until you've been around a while, and perhaps even then. If someone asks you about something secret, try to give a hint without giving away too much. For instance, you might tell someone who wants to become a healer that all the objects he needs can be found within the Puddleby town walls. That reduces his search considerably, without telling him any exact locations or spoiling the challenge for him. Definitely don't broadcast any secret information to people who might not want to hear it. Before you give away a secret, make sure the person you're telling really wants to know it, and that nobody else will accidentally hear you. Private rooms are good places to talk about secrets. Don't do it in town square, over the sunstones, or on Hotline or Usenet. ------------------------------------------------------------------------ (4.3) How do I become a mystic? Think carefully before you decide to be one. These aren't the flashy, fireball-casting mages you may be familiar with from other fantasy games and books. If you've never played Clan Lord before, we strongly recommend against starting as a mystic. Instead, learn about the world as a healer or fighter, then start a mystic character. Being a mystic requires patience, scholarship, self-control, and dedication. Mystics are intended to be much less common than other professions. The process of becoming one is not easy or straightforward, and as a mystic you may feel underappreciated and have difficulty earning experience. However, for those with the right personality for the job, it can be very rewarding and can offer the chance to contribute significantly to the community. Mystics are required to be very secretive about their profession. Nobody will tell you exactly how to become one -- or at least, they shouldn't. In fact, some mystics consider discussing their profession at all cause for giving bad karma (see 2.5). Wander, gain experience, learn the world, and most likely you'll figure it out. Listening to the peasants in town, perhaps for rather a long time, might be especially helpful. Aki has created a page about the mystic profession in Clan Lord at . Some of the pages linked to there contain minor spoilers. None of them will tell you how to become a mystic. ------------------------------------------------------------------------ (4.4) Is training ever harmful? No. None of the trainers decreases any of your skills, even if it looks like they do. For instance, the better you are at attacking, the more balance each swing takes, so as you train in attack, you'll get fewer swings for the same amount of balance. Your balance didn't go down, it's just that each swing is using up more of it. This is a simple example; some other kinds of training interact in more subtle ways. Similarly, the more spirit you have, the longer it will take to recover it all. Training to improve your spirit strength doesn't make your spirit recovery slower, on a points-per-second scale, but it does mean it'll take longer for you to go from empty to full. Clan Lord is always changing. Sometimes those changes affect what your training does, usually when there was a bug the game designers had to fix. If something seems too good to be true, don't get too attached to it. An "untrainer" does exist, to let you convert trained experience back into experience that you can reapply to whatever other skills you want. It takes away from all your current skills equally. The conversion isn't perfect, though: you don't get back all the experience you untrain. ------------------------------------------------------------------------ (4.5) What is Puddleby time and how is it related to real time? Time in Puddleby doesn't move at the same rate as time in the real world. It goes a little more than four times as fast: one Puddleby hour takes just under 15 minutes of real time. The graphics are darker during Puddleby night, and the background sounds change in some places. (You can adjust what level of "night" darkness you see in your Preferences.) Also, some events happen at particular Puddleby times, and some areas might be more dangerous at night. The days of the week in the Clan Lord world are Soldi, Lundi, Gradi, Terrdi, Merdi, Fordi, and Sombdi. The year begins on the 1st Day of Winter, and has four seasons, each with 90 days. Crius, the town crier, yells the time each hour, and an announcement is made to everyone in the lands at midnight, sunrise, and sunset. There are various in-game ways to find out the time otherwise, or you can run Puddlewatch (see 1.7). ------------------------------------------------------------------------ (4.6) Is the coliseum open? It's open on Fordi and Sombdi nights from 8 pm to midnight, Puddleby time (see 4.5). Fights continue into the wee hours of the morning, but you can't get in or schedule a bout after midnight. ------------------------------------------------------------------------ (4.7) Who is Joe? Who are the Ancients? What is a GM? Joe is Joe Williams, president of Delta Tao Software. His email address is . In the game, his public character is a halfling healer with pink hair named Joe. Visit him in jail; he gets lonely. The Ancients are a completely IC concept, part of the history of the Clan Lord world. For the best idea of what one is, read the theology of the world in the CL manual (see 1.4). In brief, when the Sun, Moon, and Earth agreed they needed to destroy their Second Children to make way for the Third Children, the jealous Moon kept twelve of hers back. These twelve Ancients had achieved power which rivaled that of their parents, and most had jealousy to match that of the Moon. The Sun and Earth went on to create the Third Children, including Humans, Thoom, the People, and the other races we know, without the Moon. Whatever happened to the Ancients is still a mystery. There are some hints that Gaia may be an Ancient, the only one seen in our world, but even that is not absolutely certain. Much of the confusion about what an Ancient is stems from the fact that there is a clan called "The Ancients" (note the upper-case "T"). Members of this clan are not themselves Ancients, but rather seek to regain the knowledge and power lost after their disappearance. Membership in The Ancients is more or less limited to the characters of GMs, so don't bother asking if you can join. Also note that there has been a clan called "the Ancients," with a lower-case "t," which is entirely separate and is also not made up of Ancients. GMs, or Game Masters, are players with special powers who help to develop the world and who sometimes run characters who participate in role-playing plots. There are also Junior GMs. They have slightly more limited abilities to alter the world than GMs do, but they tend to be around more often. In common usage, both GMs and JrGMs are just called GMs. Among other things, GM-run characters have the ability to "ghost" in an area invisibly. Note that although Ancient is an IC concept, GM isn't. Characters run by GMs are not GMs, they're just Thooms or unicorns or glowing bits of ether or whatever, and as a character in the game you should interact with them accordingly. When GMs wish their characters to be recognized as somebody special, they will often wear special-colored clothing (see 4.1). But even then, the character isn't a GM, because IC there are no GMs! The only GM-run characters who will handle OOC problems have 'GM' in their names, and are explicitly OOC. Otherwise, when you're interacting with a character you think is played by a GM, don't use that as an excuse to go OOC. The whole point to the GM being there is to role-play and perhaps advance a plot, and having people make OOC comments or ask for OOC favors ruins that for everyone. Besides, it won't work. Delta Tao has said several times that their goal is to make the game run itself with as little GM intervention as possible. Nevertheless, rightly or not (usually not), GMs are often the ones blamed when something weird happens, or when twenty mean beasts suddenly appear and everyone dies. Remember, though, that GM is not an IC idea. If you need to blame someone, pick something IC: the gods, or Fate, or Emperor Mobius's evil Mystics, for example. Joe and the GMs also have other, anonymous characters in addition to their public personae. ------------------------------------------------------------------------ (4.8) What is slaughtering? If your message window says you "slaughtered" a beast instead of killing it, it means you don't gain any experience for the kill. That won't happen until you're pretty advanced. The idea is to encourage veterans to hunt the more difficult beasts and leave the rats for the newcomers. ------------------------------------------------------------------------ (4.9) Why did I just gain experience? What are spirit pulses? If you see "Your bravery and compassion have been rewarded" or "You gain experience" in your message window (maybe with an asterisk or a dot in front), you've been rewarded with a little experience. Sometimes this is for good role-playing, sometimes for a heroic rescue, sometimes for other things. The reward can be delayed by quite a bit at times, and might also come more than once. Remember that saying, "Hey! I just got experience!" is OOC. Try something like, "Wow, I learned more than usual from that battle." Spirit pulses also mean you have been rewarded with experience, usually for good role-playing. Generally one person gets a spirit pulse from an undisclosed source, and automatically sends it along to each person they're sharing with. ------------------------------------------------------------------------ (4.10) How can I become a Bard? Barding (this means composing and playing music, in CL) is a skill, not a profession. It is open to members of any profession or none. For information, talk to Pattysmae in the Bard's Guild field. More details and the special CL music composition tool can be found at . ------------------------------------------------------------------------ (4.11) What is Dun'ilsar? It's a High Sylvan term meaning "the mountain forest," and it describes a series of competitions of various sorts among participating Clans. See E'las Loth'mon Ferindril (ELF)'s Dun'ilsar page at . ------------------------------------------------------------------------ (4.12) What is the Puddleby Navy? An organization founded by Vagile Savane, "formed for the express purpose of the defense of Puddleby on the high seas." See . ------------------------------------------------------------------------ (4.13) What is a Mounted Rat good for? It has no known use. Gaze at it with a deep-seated sense of pride in your accomplishment. ------------------------------------------------------------------------ 5. *** Glossary *** ------------------------------------------------------------------------ Here are some terms and abbreviations used commonly in Puddleby and in this FAQ: thx, ty, tx - Thank you yw, np, mp - You're welcome, No problem, My pleasure rc - recharge (when a healer pauses to recover spirit). Many people use an \action instead, to make this seem more natural. OOC, IC - out-of-character, in-character RP - role-playing SWC, HWC - s/he-who-clicks (refers to a character's player) afk - away from the keyboard. It's better to express this IC ("meditating," for instance). GK, BK - good karma, bad karma NPC - non-player character, like the "robots" who greet you when you first arrive. NPCs have light blue behind their names. Some people call GM-run characters NPCs too. sn'ell - a unit of distance corresponding to however far you can go without having to cross a "screen" boundary, or a unit of area referring to one screen. Not all sn'ells are the same size. AM, MA - Apprentice Mystic or Mystic Apprentice JM, J'man - Journeyman Mystic QC or QR - Queen's Chamber or Queen Room, in the myrm hive OC - Orga Camp TW - tanglewood DC - Dark Chamber TGBG - tree giant breeding grounds C&S - the glacier (formerly called "a cold and snowy place") DT - Dark Temple; in an OOC context, Delta Tao Software GMV - Greymyr Village SS - sunstone (a magical item that allows communication over long distances), or short sword GS - great sword OE - Orga Eye LV, GV, DV - Large Vermine, Giant Vermine, Death Vermine TG, FG - Tree Giant, Frost Giant LSW - Large Sand Wurm DS - Detached Spirit HC - Hooded Corpse GD - Greater Death DC - Deadly Crawler BW - Black Widow 'noid - Arachnoid wendy - Wendecka 'zerk - Orga Berserk brick - to "hold" a beast that is unable to hit you, allowing others to kill it; or to trap a beast behind a fallen body chaos storm - server update/reset, usually resulting in changes to the world fog, bad weather - lag (slow or choppy network or server response) rank - one unit of training: a term left over from earlier days when characters accumulated ranks and then "spent" them with different trainers. share toggle - to /share and /unshare with someone to send them an implicit message (usually, "I've fallen, please try to find and rescue me") solo - to kill a beast by oneself and gain all the experience tag - to get a single, minor hit on a beast and thus gain some of the experience ------------------------------------------------------------------------ -- - Pam Greene, the person behind Healery on Clan Lord Clan Lord FAQ: http://www.macinsearch.com/users/clanlordfaq/ Red Quill Library: http://www.red-quill.com/library/index.html The Puddleby Tales: http://www.geocities.com/TimesSquare/Corner/9303/