Aidyn Chronicles: The First Mage FAQ/Walkthrough v1.3 by glacialbear (viciousglacialbear@yahoo.com) Platform: Nintendo 64 Last Updated: 8/22/2001 If you would like to email me about this game, please put something appropriate as the subject line, so that I know it isn't spam. If you would like to contribute something, credit will be given, obviously. However, I need you to tell me exactly what you want me to list you under in the credits, or I can't include your contribution. ----------------------------------------------------------------------- Table of Contents I Introduction/Game Basics Controls Trek Help Combat Help II Walkthrough III Reference Characters Side Areas Tricks Portals Equipment List Spell List Bestiary IV Frequently Asked Questions V Credits VI Version History ----------------------------------------------------------------------- I: Introduction/Game Basics Controls --------- Trek Mode --------- Control Stick Move Alaron A Button Interact with characters and monsters Open items and doors Select an action from any menu B Button View characters in your party Return to previous menu Cancel action START Pause Menu R Button Camera control (Hold + Control Stick) Z Button Sneak (Hold + Control Stick) ----------- Combat Mode ----------- - Select Action Phase Control Stick Move characters A Button Initiate melee attack Initiate targeting mode C Down Button Cast Spell C Up Button Open Item and Potion Menu R Button Camera control (Hold + Control Stick) Z Button End turn L Button End turn - Targeting Phase Control Stick Select target for melee attack, spell or item A Button Perform action on target B Button Return to Select Action Phase C Down Button Cast previous spell (Tap C Down Button) Select spell from list (Hold C Down Button + Control Stick) C Up Button Use previous item (Tap C Up Button) Select item from list (Hold C Up Button + Control Stick) --------------- Pause Game Menu --------------- R Button Adjust the scroll to the right Z Button Adjust the scroll to the left Control Stick Highlight selections Cycle between inventory, stats, spells, and skills C Left Button Cycle back through party members C Right Button Cycle forward through party members C Down Button View details on skills, spells, items and stats A Button Equip and unequip items for selected character Use potions, items and spells B Button Exit Pause Game Menu START Return to the game ----------------------------------------------------------------------- Trek Help -------- Movement -------- - Sneaking To sneak, hold the Z BUTTON down and move the Control Stick in the direction you wish to go. Your chance of successfully sneaking depends on the best Stealth skill in your party. - Walking To walk, press the Control Stick gently in the direction you wish to go. Monsters are less likely to notice you if you are walking than if you are running, but more likely than if you are sneaking. - Running To run, press the Control Stick firmly in the direction you wish to go. You will move quickly, but monsters are very likely to notice you. - Doors To pass through a door, walk up to it and press the A BUTTON. If there is a trap on the door, you will be told how difficult the trap will be for your party to disarm. You may attempt to disarm the trap, or leave it alone. If you attempt to disarm it and fail, the trap will explode, doing damage to everyone in your party! If they succeed, a message will appear saying, "Trap successfully dissarmed!" If the door is locked, the party member with the highest rank of Thief skill will attempt to open it. If their skill is not high enough, you will need to leave and return later when you have a higher rank of Thief skill, and try again. If successful, you will pass through. -------------------- Inventory Management -------------------- - Equipping Objects From your inventory menu, select the item you want to equip with the Control Stick and press the A BUTTON. If your character is able to use the item it will be placed on that character's equipment diagram. If your character has already equipped an item of that type then it will be placed back into party inventory and the new item will be equipped in its place. - Using Objects Most items activate automatically when you put them on. You cannot cast spells from items in Trek mode. You cannot throw potions in Trek mode, but you can quaff drinkable potions and learn spells from scrolls. - Dropping Objects Items may not be dropped in Trek mode, but may only be sold. Special quest items may not be sold. ----------- Interaction ----------- - Dialogs You can talk to nearly every person in the game, and even to many of the monsters. To talk to someone, move your character close to them and press the A BUTTON. When you are finished reading what they have said, press the A BUTTON again. If you have a choice of what to say in response, select the response you want by using the Control Stick and then pressing the A BUTTON to say it. - Libraries To read books or scrolls in a library, approach them and press the A BUTTON. Many books require a certain level of Loremaster skill to read. When reading, select the section you want using the Control Stick and then press the A BUTTON to start reading. Use the A BUTTON to proceed to the next page, and the B BUTTON to exit. - Monsters You can talk to many of the monsters in the game, but beware: if a monster is hostile and you try to talk to it, you will be drawn straight into combat! To talk to a monster, move your character close to them and press the A BUTTON. When you are finished reading what they have said, press the A BUTTON again. Sometimes you have a choice of what to say in response: select the response you want by using the Control Stick and then pressing the A BUTTON to say it. - Shopkeepers When you talk to a shopkeeper, you can select the barter menu as part of the normal conversation. From the barter menu select the item you want to buy or sell using the Control Stick. The amount the shopkeeper will pay or charge for the item - the Value of the item - is displayed in the bottom left corner. Your Merchant skill will automatically be taken into account when determing the amount the shopkeeper charges you for the item. Certain quest items may never be sold: these will appear with a Value of zero. When you have chosen the item you want to buy or sell, press the A BUTTON. - Trainers When you talk to a trainer, you can select the training menu as part of the normal conversation. In the training menu, select Skills or Spells by pressing the Control Stick left or right. On the left side of the screen, everything the trainer can teach you will be displayed. Select the desired skill or spell by pressing the Control Stick up or down. Below, it will also show the cost in gold and XP to train in the selected item. To train, simply press the A BUTTON and you will be trained in the skill or spell as long as you have sufficient gold and XP. - Containers To open a container, approach it and press the A BUTTON. If there is a trap on the container, you will be told how difficult the trap will be for your party to disarm. You may attempt to disarm the trap, or leave it alone. If they succeed, a message will appear, saying "Trap successfully disarmed!" If you didn't successfully disarm the trap, the container will explode, injuring everyone in the party and destroying the container and everything inside! If the container is locked, the party member with the highest rank of Thief skill will attempt to open it. If their skill is not high enough, you will need to leave and return later when you have a higher rank of Thief skill, and try again. If successful, you will open it! Of course, if there are no traps nor locks, you can simply open the container. Once the container is open, you will go to the container screen where you can choose from among the items inside. Use the Control Stick and press the A BUTTON on each item you want to take. ------- Camping ------- - Inn vs. Outdoors You may not camp in town: within town boundaries you must sleep in an inn. To camp outside town, simply select "Camp" from your main menu. In town, speak to the innkeeper, and select "Rent a room" from the list of dialog options. - Healing If you camp successfully, the party will sleep through the night, regaining some of their lost Stamina and Endurance points. If you rent a room, your party will regain all of their lost Stamina and Endurance points. - Ambush Occasionally while camping you will be ambushed by monsters! You can reduce the chance of being ambushed by camping away from roads and open areas, and by having a high rank of Ranger skill. --------- Skill Use --------- - Alchemist Alchemist skill can be used to create various potions. From the main menu, select the Alchemist skill and press the A BUTTON. Select the potion you wish to create from the menu and press the A BUTTON again. If you have sufficient components, your character will attempt to create the potion. If you succeed, the potion will appear in your inventory and a message will appear saying "Potion successfully created". If you fail, the components will be destroyed, the message will say "You failed to create the potion", and nothing will be produced. Potions Requirements List: * Combat Potions Fire Flask To create a Fire Flask requires 2 Gemstones and 1 Spice and an Alchemist rank of at least 1. Inferno Flask To create an Inferno Flask requires 3 Gemstones and 3 Spices and an Alchemist rank of at least 4. Acid Flask To create an Acid Flask requires 3 Gemstones and 2 Spices and an Alchemist rank of at least 3. Sleep Gas Flask To create a Sleep Gas Flask requires 3 Herbs and 3 Spices and an Alchemist rank of at least 5. Strength Potion To create a Strength Potion requires 2 Herbs and 2 Gemstones and an Alchemist rank of at least 2. Dexterity Potion To create a Dexterity Potion requires 2 Herbs and 2 Spices and an Alchemist rank of at least 2. Defense Potion To create a Defense Potion requires 2 Gemstones and an Alchemist rank of at least 2. * Beneficial Potions Usable in Combat or Trek Mode Healing Potion To create a Healing Potion requires 3 Herbs and an Alchemist rank of at least 1. Curing Potion To create a Curing Potion requires 3 Herbs and 2 Spices and an Alchemist rank of at least 3. Stamina Potion To create a Stamina Potion requires 2 Herbs and an Alchemist rank of at least 5. Antidote Potion To create an Antidote Potion requires 2 Herbs and 3 Spices and an Alchemist rank of at least 3. Restoration Potion To create a Restoration Potion requires 2 Gemstones and 3 Spices and an Alchemist rank of at least 3. * Potions Usable Only in Trek Mode Clarity Potion To create a Clarity Potion requires 3 Spices and an Alchemist rank of at least 3. Charisma Potion To create a Charisma Potion requires 1 Herb, 1 Gemstone and 2 Spices and an Alchemist rank of at least 2. Stealth Potion To create a Stealth Potion requires 3 Herbs and 2 Spices and an Alchemist rank of at least 2. - Healer The Healer skill allows you to heal by laying on hands, heal by treating with herbs, or restore statistics that have been lost to magic or certain monster attacks. From the main menu, select the Healer skill and press the A BUTTON. Choose the form of healing you wish to perform and press the A BUTTON again. Then choose the character you wish to heal and press the A BUTTON again. Healing with herbs requires that you have at least one Herb in your inventory: if the healing character is unsuccessful then the Herb will be wasted. - Loremaster The Loremaster skill does not need to be activated. It is the skill your character automatically uses when attempting to read library books or identify items. - Mechanic The Mechanic skill allows you to detect and disarm traps on doors and containers, and to make armor from the hides of certain beasts. Mechanic Options: * Trap Detecting and Disarming Whenever you attempt to open a trapped container, you will be given the option of disarming it. If you choose this option, the character in your party with the highest Mechanic skill will make the attempt. If successful, the trap will be disarmed: otherwise, it will explode, doing damage to your whole party! * Making Armor In order to make armor, you must have Beast Hide, Darkenbat Hide, Hellhound Hide or Chitin Plates in your inventory. From the main menu, select the Mechanic skill and press the A BUTTON. Select the armor or shield you wish to create from the menu and press the A BUTTON again. If you have the appropriate material, your character will attempt to create the armor or shield. If you succeed, the armor or shield will appear in your inventory: if you fail, the hide or plates will be destroyed and nothing will be produced. Armor Requirements List: Beast-hide Armor Beast-hide Armor requires a Beast Hide and a Mechanic skill of at least rank 1. Darkenbat Armor Darkenbat Armor requires a Darkenbat Hide and a Mechanic skill of at least rank 2. Hellhound Armor Hellhound Armor requires a Hellhound Hide and a Mechanic skill of at least rank 5. Scorpion Scale Scorpion Scale armor requires Chitin Plates and a Mechanic skill of at least rank 4. Scorpion Shield A Scorpion Shield requires Chitin Plates and a Mechanic skill of at least rank 3. - Ranger The Ranger skill does not need to be activated. It is automatically used when gathering herbs, gems and spices, and increases the amount gathered. - Stealth The Stealth skill does not need to be activated. It is the skill your character automatically uses when sneaking to avoid detection by monsters (see "Sneaking" under "Movement). - Thief The Thief skill does not need to be activated. It is the skill your character automatically uses when picking locks on doors or containers. --------------------------- Skill and Spell Advancement --------------------------- - Experience Points Experience points are gained by succeeding in battles and completing certain quests. Once a character has sufficient experience points, he or she will automatically advance to the next level. This will not automatically advance any of the character's skill ranks. - Acquiring New Skills or Spells When your character has enough experience points he or she may talk to a trainer to acquire a new skill or spell. New skills may only be acquired through trainers. New spells may be acquired through trainers or through scrolls. - Improving Skills or Spells Occasionally your skills will improve simply through use: the more you use a skill, the more it is likely to improve. Skills and spells may also be improved through training. You may train on your own immediately after a battle: improving a skill or spell on your own costs no money but costs more experience than doing so through a trainer. ----------------------------------------------------------------------- Combat Help ---------------------------- Taking and Inflicting Damage ---------------------------- Total Hit Points represents the amount of damage each character can take before dying. Hit Points are equal to the sum of the character's total Stamina and Endurance, plus a bonus number equal to the character's Level. When a character takes damage, it is deducted first from the bonus hit points, then from Stamina, then from Endurance. When damage is healed by Healer Skill, Healing Potions or Curing Potions, then Endurance is healed first, then Stamina, then finally the bonus hit points. -------- Movement -------- - Walking Press the Control Stick in the direction you wish to move your character. A circle of pylons will indicate the maximum distance that your character can move. - Close Combat Range When you are close to an opponent in the combat arena, your movement will be restricted and the circle of pylons will be much smaller. - Positioning If possible, try to attack your opponents from behind. There are two advantages to this: * Shields provide no protection against attacks from behind. * You receive a bonus to your chance to hit when attacking from behind, and if your character has any Thief skill, then this bonus will be even greater. - Fleeing If you wish to retreat from combat, press Start and go to the section of the scroll titled "Menu". Select "Flee" and press the A BUTTON. This option is not available against certain boss monsters or monsters who ambush you while camping - sometimes you have to fight it out! -------------------- Inventory Management -------------------- - Entering the Inventory Menu To enter the Inventory Menu, press Start and a scroll will appear on the screen. This is the Inventory Menu. - Equipping Weapons To equip a weapon, enter the Inventory menu and select the weapon you want with your Control Stick. Press the A BUTTON and it will be placed into the current character's hand and that character's previous weapon will go into inventory. This will also end the character's turn. - Equipping Items To equip an item, enter the Inventory menu and select the item you want with your Control Stick. Press the A BUTTON and it will be placed into the appropriate slot on the current character's display: any item previously in that slot will go into inventory. You cannot equip or unequip armor or shields in combat. To unequip an item and return it to inventory, select the item in the menu and press the A BUTTON. This will not end the character's turn: you can equip or unequip as many items as you want in a turn. - Equipping Potions To equip a potion, enter the Inventory menu and select the potion you want with your Control Stick. Press the A BUTTON and it will be placed into the current character's hand and that character's previous weapon or potion will go into inventory. This will also end the character's turn. - Using Items Most items activate automatically when you put them on. Some, like wands, carry spells that must be deliberately activated in combat. - Using Potions There are two sorts of potions: Thrown and Quaffed. Fire, Inferno, Sleep and Acid Flasks are thrown - all other potions are quaffed. Both types of potions are equipped the same. To use a potion, press the A BUTTON when it is your character's turn to attack. If your character has equipped a thrown potion, it will then be targeted and thrown at a monster like a ranged weapon: if your character has equipped a quaffed potion, they will drink it when you press the A BUTTON. -------------------- Close Combat Attacks -------------------- - How to Attack When you are close enough to your opponent to strike with a close combat weapon, the opponent will flash white. Press the A BUTTON to attack. If you are close to two or more opponents, you will then need to select your target using the Control Stick and press the A BUTTON again. - Chance to Hit Your chance to hit depends on a variety of factors: * your character's stats and skills * your weapon's Base Hit chance * the target's stats and skills * whether the target is wearing a shield * environmental factors (rain, fog, time of day, etc.) Note that, even if your weapon's Base Hit chance is 100, a nasty environment or a well-defended enemy can make it entirely possible to miss. -------------- Ranged Attacks -------------- - Missle or Thrown When you have equipped a missle or thrown weapon, a red box will appear around the portrait of every enemy who is within your range to strike. Press the A BUTTON to select your target. The currently targeted opponent will flash white. Select your target by moving the targeting cursor with the Control Stick and then press the A BUTTON to attack. You can quickly select your target by pressing the C-Left BUTTON. - Potions When you have equipped a Fire Flask, Inferno Flask, Sleep Flask or Acid Flask, press the A BUTTON. A targeting cursor will appear showing the aiming point. Use the Control Stick to move the targeting cursor over the opponent you wish to target. You can quickly select your target by pressing the C-Left BUTTON. Press the A BUTTON again to throw the potion, or the B BUTTON to cancel. - Chance to Hit Your chance to hit depends on a variety of factors: * your character's stats and skills * your weapon's Base Hit chance * the target's stats and skills * the range of the target * whether the target is wearing a shield * environmental factors (rain, fog, time of day, etc.) Note that, even if your weapon's Base Hit chance is 100, a nasty environment or a well-defended enemy can make it entirely possible to miss. ------------ Spellcasting ------------ - Spells To cast a spell in combat, first press and hold the C-Down BUTTON to bring up the spell menu. Select the spell you want using the Control Stick and then release the C-Down BUTTON. Press the A BUTTON and use the Control Stick to target the spell, and then press the A BUTTON again to cast it. If you have insufficient Stamina to cast the spell, your turn will end. - Scrolls To cast a spell from a scroll, first use the equipment menu to equip the scroll into the character's hand. Then return to the combat screen and press and hold the C-Up BUTTON. Select the spell from the list of available options using the Control Stick and then release the C-Up BUTTON. Press the A BUTTON and use the Control Stick to target the spell, and then press the A BUTTON again to cast it. Scroll spells do not require components or Stamina to cast. - Weapons and Items To cast a spell from a weapon or other item, first press and hold the C-Up BUTTON. Select the spell from the list of available options using the Control Stick and then release the C-Up BUTTON. Press the A BUTTON and use the Control Stick to target the spell, and then press the A BUTTON again to cast it. Weapon and item spells do not require components or Stamina to cast. - Components Components - Herbs, Gemstones and Spices - are required for casting all spells. If you do not have sufficient components to cast a spell, it will not appear in your spell menu. --------- Skill Use --------- - Thief The Thief skill improves your character's chances to hit and the damage done with any close combat weapon when attacking from behind. You do not need to activate the Thief skill in combat - it is automatically used every time a character with thief skill uses a weapon to attack from behind in close combat. - Troubadour To activate the Troubadour skill, press the C-Down BUTTON and select "Perform" from the menu. You must continue to do this each turn that you wish to have your character playing music. - Warrior The Warrior skills improves your character's chances to hit and the damage done with any weapon in combat. You do not need to activate the Warrior skill in combat - it is automatically used every time a character with Warrior skill uses a weapon. - Wizard The Wizard skill does not need to be activated. It is the skill your character automatically uses when casting spells. ----------------------------------------------------------------------- II: Walkthrough Note: There are a few side areas in the game, and many hidden items off of the road as you travel from one town to another. I will not tell you about the minor ones, in most cases, because it throws off the current objective, and also because getting to any side area or finding a hidden item actually isn't a simple matter in the game - it takes far too much detail just to point out where one thing is to be worthwhile to do so in the walkthrough, so I've put all of that information elsewhere. Every area and hidden item of any worth that I know of is listed in the "Side Areas" section, so whenever you reach a new town or part of the overworld you may want to refer to that section to see what can be found there. It will probably be difficult to follow the directions provided, however. ----------------------------------------------------------------------- Oisin Forest Items: Kendall's Hat When you gain control of Alaron, immediately open the treasure chest right behind you for one or more Healing Potions. Head along the path to some short, green creatures, which are called Mirari. After the conversation, there will be two paths. Take the one farther away, which is southeast. As you're going, there should be another cutscene with a Shadow running by. Look closely at the ground in front of you and you can see that it dropped something. Press A at it to get Kendall's Hat. It offers a little protection, but detracts from your Stealth ability a little. Use it for now, as there won't be any need to sneak by anything. If you get into some fights, don't worry, because you'll win easily. Just attack a few times. In fact, you should seek out fights while you're here, although there are only a few. However, don't use any of your experience to train in anything yet. Use the compass at the bottom right part of the screen to follow the directions I'll give in the walkthrough. The direction you're facing is highlighted on the compass, with the others shaded out. If you just want to get out of the forest immediately, then keep going straight from here and you'll run into some Goblins. If you want to get everything in the forest, keep following the below. Go a little further now, and there should suddenly be many paths to take. Face southeast, and go straight to a portal. Walk up to it and press A. Turn west now, and go straight to a treasure chest which has one or more Healing Potions. Go northwest into the dead end here to find 40 gold behind the tree. Keep heading west and you'll find yourself on a little hill with a treasure chest that has 75 gold. Now, just run straight and fall down to end up right where you were after the conversation with the Mirari. Take the other path going northeast this time, and when it ends at all of the paths, go southeast to a treasure chest with 30 gold, then northwest to one with 40 gold. From here, turn south and go straight until you hit a wall. Face north again now and go straight and follow the path. You should come to two more paths here, one going up a dirt ramp, and one going straight. Go straight a little, and then up the small grass ramp next to you to find 100 gold on the ground behind the tree. Anyway, fall down or walk off of the grass ramp with the gold and take the path going up the dirt ramp this time. Keep going straight and you should find some more Mirari. After the cutscene, keep going straight until you hit a big rock. Face northwest and go straight into a treasure chest with random treasure, which is some reagents and gold. Now, face southwest and go straight a few steps (or until you're on the dirt), and then turn northwest and go straight into a wall with some treasure on the ground that looks like a pouch. It has 10 gold. From here, face southwest and go straight, ignoring everything you see. You should go down a path but run into a wall. If you turn east a little here, you'll notice that you're at a pond with some Herbs on the ground near it. Get them. From the pond, turn north and head straight until you hit a wall, then turn east and go straight until you run into a hut. Turn south, then go straight and down the path until you run into some Goblins. You'll fight, but you won't ever get your turn, since this battle is set up. If you got lost somewhere, it's okay, because the forest isn't large. Just look around until you find the Goblins. You'll wake up in the hut. When you can move again, talk to Oriana. If you hear a sound, that means Alaron got 1500 free experience points. Try all of the dialogue options until she offers to teach you: ------ ------ Skills Spells ------ ------ Healer 4 4 Strength Stealth 2 4 Air Shield Wizard 4 Sword 3 Thrown 2 The numbers mean the levels of effectiveness that Oriana can train you in that skill or spell. Move the control stick to switch between skills and spells. You should have 2025 experience points if you fought all four enemies in the forest. I'd suggest getting level 1 or 2 Air Shield, but get whatever you want. When you're done training, leave the hut through the door. You should see some lights outside. Follow them until you run into some Mirari. Listen to the conversation to find out some information about how portals work. If you've touched (or "activated") two portals that link to each other, you can use them to travel between the two places. Anyway, keep following the lights until there are no more. You should be at a sign that points in the direction of Gwernia. From here, getting back home is as simple as following the road. Although items can be found by exploring, it can wait until later. Eventually you should cross a bridge and enter a town. ----------------------------------------------------------------------- Gwernia Items: Map 2, Bowden's Key, Trahern's Sword, Dispel Necro Scroll, Tower Shield, Mace of Glory, 26000 gold, Persuasion Wand, Sapphire Gem, Sapphire Gem Don't go to the castle just yet, though. Take some time to explore the houses and see what they have. First, assuming you're still at the bridge leading into town, go northeast to a treasure chest with 25 gold near the water. Then, go back to the bridge and head northwest into the first building you see. There should be some barrels in this house, which have some Curing Potions, Inferno Flasks, and Stealth Potions, if you press A at them. Leave this house and head towards the castle until you see a large orange building - that's the stables. Go inside and into the next room, then up the ladder. Open the box here to find Map 2 and some gold. You can also read Becan's journal at the entrance. Leave the stables and head up the path to the rest of the buildings. Enter the orange building up here, which is a shop. Go up the ladder and look around out here to find a treasure chest with 16 gold. The shop here has: ---- ------ Shop Skills ---- ------ Healing Potion Alchemist 1 Dagger Diplomat 1 Hatchet Healer 1 Hunter's Bow Loremaster 1 Javelin Mechanic 1 Mace Merchant 3 Sabre Ranger 1 Short Bow Stealth 1 Short Sword Thief 1 Spear Troubadour 1 Staff Warrior 1 Tanto Wizard 1 Throwing Knife Hafted 1 Cloth Armor Missle 1 Leather Armor Pole 1 Scale Armor Sword 1 Buckler Thrown 1 Large Shield Shield 1 Small Shield Herb You could buy or train in something, but it's too expensive, and you don't really need it. Although, keep in mind that you can't learn skills after battle - you can only improve in them, so you have to first get a skill from a trainer, and it just so happens that this one has every skill in the game. Anyway, leave this building and check out the others. One of them is another shop, with: ---- ------ Shop Skills ---- ------ Healing Potion Alchemist 1 Gemstone Diplomat 1 Herb Healer 1 Spice Loremaster 1 Mechanic 5 Merchant 2 Ranger 1 Stealth 1 Thief 1 Troubadour 1 Warrior 1 Wizard 1 Hafted 1 Missle 1 Pole 1 Sword 1 Thrown 1 Shield 1 Leave here and head to the castle. There's another orange building at the bottom of the hill, which is the inn, but the innkeeper won't be there yet, so just forget about it for now. You'll be stopped by Abrecan and Sheridan at the castle entrance. Watch the cutscene, and then head inside. Finding the King ---------------- Follow the red carpet on the floor until you get to a door with a moon above it. Go down the stairs here instead of through the door. Follow the carpet again to a door with a shield above it. The hooded woman walking around here is your best friend Brenna. Go through the door. Turn left here, and go through the next door, which should have a plaque next to it. In this room is the knight's list and the King. Talk to him. The King will send you off to Erromon, but first, you'll need to assemble a party and make other preparations. Contrary to what he said, you'll actually end up with three companions, which means a full party. Brenna will end up going with you no matter what, and might give you something if you try to leave without her. With that in mind, the others you can choose from are Abrecan, Rheda, and Godric, so one of them will end up staying at the castle. The sections below show where to find and how to get all of them in your party. All directions assume that you start from the entrance of the castle, where the red carpet leads to the two doors with symbols. Finding Brenna -------------- Follow the carpet to the door with the moon, go down the stairs and then follow it to the door with the shield, but don't go in. The woman with the hood walking around here is Brenna - talk to her and choose: "He just wants to show off again." "You think I can beat him?" "Wait a minute..." "What would you say to coming along with me?" "You don't think you'd be helpful?" "All the more reason to come with me." "Yes. I'm sure." Finding Abrecan --------------- Follow the carpet to the door with the moon, go down the stairs and then follow it to the door with the shield. Go inside, then turn left and go through the next door. You should be in the room with the knight's list. Go straight and through the door again. Now, talk to Abrecan and choose: "But I must ask you." "Brave and gallant Sir Abrecan..." "I know you are a great warrior, maybe the best the kingdom has ever known..." If you chose something else, leave the room and come back. Abrecan will be in a different spot, and if you talk to him again, you can tell him to come with you. Finding Rheda ------------- Follow the carpet to the door with the moon, go down the stairs and follow it to the door with the shield. Go inside. Rheda is right here. There are different things you can say to get her to join, but the fastest way is: "I need to talk to you." "About the group..." "How would you like to join me?" "I really think you should come with me." Or, if you prefer, choose this instead: "Since when are you so busy?" "A curse? Who? How bad?" "About the group..." "How would you like to join me?" "I really think you should come with me." Finding Godric -------------- Follow the carpet to the door with the moon, and go inside. Go through the next door to end up in the library. Go straight again, and you should find a note on the wall from Godric. Go downstairs, and then through the next door. Talk to Godric once, leave the room, and then come back. Talk to him again and choose: "I'm being sent on a quest." "Will you join me in my quest?" "It would be better if you left the green stuff behind." After Assembling A Party ------------------------ Try to leave Gwernia and you'll be stopped by Brenna, unless you picked her up already. In response to her, choose: "Did I forget something?" "It's too dangerous. You're a good thief, but..." She'll give you a Battle Axe and Scale Armor in addition to joining. Now, go back to the first room of the castle. Go to the door with the shield, but don't go inside. Look around for a door with a plaque next to it, go inside that door, and then through the next door. Speak to Trahern, and he'll give you two Healing Potions, as well as an item for each party member. Brenna gets a Throwing Knife, Abrecan gets a Large Shield, Rheda gets a Staff, and Godric gets a Dagger. He'll also ask you to look for his sword, which you want to do before leaving for Erromon, because you won't be able to get it later. Finding Trahern's Sword ----------------------- To find his sword, from the castle entrance, follow the carpet to the door with the moon, and go inside. Go through the next door to end up in the library. Go up the stairs that lead somewhere else, not the ones to the second floor of the same room. You should be outside. Now, run around here and look closely for a door on the wall around you. Go inside, talk to Bowden and choose: "Any exciting experiments lately?" "Yes. I would." You'll get Bowden's Key. Return to the library and go downstairs this time, then through the next door. Take the door on either side and keep going. You'll find Trahern's Sword in a room with a locked treasure chest. Also, in one of the rooms around here is a ladder going down. Take it, and run through the portal here and press A to make sure that it gets activated. There are also two boxes in the room with the ladder that can't be opened until you have level 9 Thief. However, one of them has a whopping 20000 gold, a Persuasion wand, and a Sapphire Gem, while the other has the Mace of Glory, 6000 gold, and another Sapphire Gem. You definitely want to come back here once you're able to open the boxes. Go back to Trahern and talk to him. He'll tell you to keep the sword. Finding the Dispel Necro Scroll ------------------------------- Now, let's go get the Dispel Necro scroll. Go to the room where Rheda was, but don't take the door to the room with the knight's list. Look around here, and there should be another door. Take it, and then don't go up the stairs next to you in the next room. You'll find another door in this room. Go in, and then look for a pouch on the ground, which is the scroll. Finding the Tower Shield ------------------------ After you get the scroll, go back to the entrance of the castle, then follow the carpet (yes, again) to the door with moon, and go down the stairs to the door with the shield. Instead of going inside, though, check the door by the stairs you just took down, and it should go to a room with six treasure chests. They all have random treasure, except one, which has a Tower Shield. Unfortunately, you'll need level 4 or 5 Thief to open that one. That's about all there is to do in the castle itself, so you'll probably want to head out for Erromon soon. First, though, there is a side quest available at the town inn. The Inn Cellar -------------- Leave the castle and go to the inn with your party. The innkeeper will be there now. Talk to him, and choose: "You look troubled..." "What's wrong in the cellar?" "Suppose I get rid of them for you?" Go down the stairs and through the door. In here, look for a crack in the wall and press A. Kill the Goblin, press A at one of the fires for some Stealth Potions, and then go back and talk to the innkeeper. You'll get 100 gold and Alaron will get 1500 experience points. There isn't anything else to do in Gwernia, so leave, if you've activated the portal and gotten the skills you want. ----------------------------------------------------------------------- Reaching Erromon Items around Gwernia: Chaos Sword, 1000 gold, Boots of Adamant, Rope, Namer's Ring, Oriana's Letter, Oriana's Scroll There are two different paths you can take to get to Erromon - the below is just one. Also, if you want to level up, you could try camping right outside of Gwernia where the bridge is. You'll get ambushed by much different enemies than what's on the road - particularly Cyclops and Wyverns, although the enemies change as Alaron gains levels. They'll probably be hard to defeat at this point, but it would be very helpful if you can. Sadly, if you're playing through the game for the second time, or you know exactly who you want in your party, it'll have to wait. If you want to get some of the other party members right now, don't bother trying because you won't be able to enter Talewok or go anywhere else. You can press A at the door all day long and it won't work. Head southeast into the beach and look around here until you find a path that takes you upward. There should be a new journal entry as you go up. Look around with the camera here and you'll see a treasure chest, and although it's locked and trapped, Brenna can open it with her starting skills. You'll get a Chaos Sword and a little gold. If you want 1000 more gold, keep going west from here until you come to a sign pointing back to Gwernia and a road to follow. Look around the dirt mound here to find a treasure chest. From this treasure chest, head west and follow the road past the sign pointing to Gwernia until it pauses at water. You'll be able to hear a waterfall in the background, and if you take a close look to your north, you'll be able to find a somewhat steep upward path you can take that lets you explore around it. Do so, and it will lead to a dead end with an Ogre guarding a treasure chest that has Boots of Adamant. There are also some Gemstones on the ground around here, and another 1000 gold in the same treasure chest. Now, go all the way back to the bridge leading into Gwernia. Follow the road this time instead of going to the beach. You'll pass by a house on the way, which is Kendall's house. You can break the news about him to his wife, if you want, but it doesn't do anything. Continue on the road and there'll be a cutscene with the Shadow you saw in Oisin Forest. Keep following the road until you come to a bridge. Cross it, but stop after doing so. If you turn northeast here, you can see that there's a path you can take at the water. Go there, and look for some gold on the ground on the way. Keep going until the path splits and you can take a narrow, upward path. Look around and you should notice a ladder. Take it, and open the treasure chest for a Large Shield and some gold. Go back down, and take either path. They'll both go to Yorwood (a destroyed town), but if you follow the water and look around, you can find another treasure chest with Leather Armor and some gold. When you reach Yorwood, take a look around. You can find some Spice by the plaque. In the building with the staircase, you can also find a little gold. To the west of this building is another one you can go inside. Go up the stairs to find a treasure chest with a Namer's Ring. Head a bit northwest from this building to find a treasure chest with some Healing Potions. Also, if you check behind the building with the Namer's Ring, you can find some Herbs. Anyway, go southeast from the building with the Namer's Ring and follow the path to a treasure chest with a Rope. With this, Brenna will have level 5 Thief, which will let her open anything for quite some time. That's all there is to do here, so head back to the bridge. Face west when you reach it, and go straight. You'll end up back at Oisin Forest before long. There won't be any enemies, so you can look around and get any treasure you missed before. It also should be noted that you'll be able to find an additional two treasure chests that were previously impossible to get to, because the Goblins were in the way. If you didn't activate the portal already, do it now, by the way. Also, stop by the hut while you're here. Oriana will give you Oriana's Letter and Oriana's Scroll. If you use Oriana's Scroll, you'll get the Strength spell. Unfortunately, you can't train with her anymore. If you want, you can return to Gwernia and tell the King (and Sheridan) about Oriana's problem, but it doesn't do anything. From the entrance of the hut, head southwest. When you hit the road, turn west and go straight, opening the treasure chest along the way. Follow the road for a while, and it'll come to three signs and a man. There should be a cutscene with Rheda along the way, if you have her. Talk to the man, then follow the sign pointing to Erromon. Stay on the road, and you'll get there eventually. ----------------------------------------------------------------------- Erromon Items: Bardic Gloves, 555 gold, 444 gold, Special Treasure Chest, 555 gold Go inside the first building you see here, which is the inn. Run straight ahead into a wall and press A to find some Bardic Gloves and 50 gold. If you check the rooms upstairs, you can also find 555 gold. The next building on this side is the library, and the one after that is a shop with two merchants. The male one has: ---- ------ Shop Skills ---- ------ Antidote Potion Loremaster 6 Dexterity Potion Merchant 3 Fire Flask Inferno Flask Sleep Gas Flask Stealth Potion Strength Potion And the female one has: ---- ------ Shop Skills ---- ------ Gemstone Merchant 4 The next building has three shops. As soon as you enter and move forward a bit there will be a cutscene. Becan's shop has: ---- ------ Shop Skills ---- ------ Fire Flask Ranger 4 Healing Potion Stealth 3 Restore Potion Warrior 5 Battle Axe Hafted 5 Broadsword Missle 3 Club Shield 3 Dagger Gladius Great Axe Great Bow Great Sword Hatchet Hunter's Bow Long Bow Longsword Poleaxe Sabre Short Sword Throwing Iron While the male Mirari has: ---- ------ Shop Skills ---- ------ Leather Cloak Merchant 3 Phantom Cloak Stealth 5 And the female merchant has: ---- ------ ------ Shop Skills Spells ---- ------ ------ Air Shield Merchant 2 5 Air Shield Remove Poison Wizard 5 5 Remove Poison Wind 5 Wind Herb If you want to get Becan in your party, go to the inn after seeing the cutscene with him and talk to him. Enter the next building after the one with Becan to find a whopping four female merchants. The one at the left counter has: ---- ------ Shop Skills ---- ------ Hunter's Bow Merchant 2 Short Bow Ranger 6 Throwing Iron Boots of Adamant Leather Boots Woodsman's Boots Mercenary Belt While the one that walks around right by the entrance of the shop has: ---- ------ Shop Skills ---- ------ Air Shield Merchant 2 Debilitation Troubadour 5 Dispel Naming Stupidity Bardic Gloves The one at the counter in the back next to the crystals has: ---- ------ Shop Skills ---- ------ Curing Potion Healer 6 Healing Potion Merchant 3 Stamina Potion Gem of Sensing Finally, the last one standing at the weapon rack has: ---- ------ Shop Skills ---- ------ Mirari Cloak Diplomat 4 Merchant 1 The next building (with the purple colored roof and windows) has two more shops. The male merchant here has: ---- ------ Shop Skills ---- ------ Herb Loremaster 5 Merchant 1 And the female one has: ---- ------ Shop Skills ---- ------ Cloth Armor Merchant 1 Iden Scale Shield 4 Leather Armor Scale Armor Talewok Mail Bronze Shield Buckler Heater Shield Large Shield Small Shield Gemstone The building next to this one is Txomin's house, but first, let's take a look at the rest of the town. Go back to the inn, and then follow the road for a bit and head across the bridge to another building with purple windows and a purple roof. In here, the male merchant has: ---- ------ Shop Skills ---- ------ Cloth Armor Merchant 2 Dragon Leather Shield 3 Leather Armor And the female one has: ---- ------ Shop Skills ---- ------ Herb Merchant 2 Spice Wizard 4 If you look in the small room here behind the male merchant, you can find 444 gold. Also, if you leave this building and come back in several times (usually takes three to five), it'll regenerate and you can use it as a source of infinite money. An easy way to see if it's there or not is to look at the wall to Alaron's left as soon you enter the building. If you see something gold in color sticking through it, then it's there. Also, if you head northeast along the water for a long time from this house, you'll eventually see Yeraza by the water, and you'll get a journal update if you talk to her. Anyway, go southwest from this house to find a ladder going up. Take it and follow the path to another one. When you go up this one, you'll be next to a cave entrance, which goes to the tunnels in the town, but don't go there yet. Keep following the path to the south until you come to another ladder, which goes to a treasure chest with random contents. The contents, however, aren't pitiful items. You'll randomly get a Wizard Hat, Witch Ring, or Sapphire Gem from this treasure chest. I'd suggest reloading until you get what you want. Now, go back to the cave entrance, or look in some of the other houses on this side of town to go to the tunnels - it doesn't really matter where you enter them from. You'll want to explore them a bit, because you can find the portal that links to the one in Gwernia in the very northernmost part of the map. Once you activate the one in the tunnels, you can use the portal to travel from one to the other. There are also two merchants right next to each other in the very southernmost part. The male one has: ---- ------ Shop Skills ---- ------ Leather Cloak Merchant 7 Mirari Cloak Stealth 6 Phantom Cloak Shield 6 Jundar Gauntlets Plate Gauntlets Belt of Life Mercenary Belt Chainmail Leather Armor Partial Platemail Talewok Mail Buckler Hoplite Shield Kite Shield And the female one has: ---- ------ ------ Shop Skills Spells ---- ------ ------ Light Merchant 5 8 Dispel Elemental Shielding Wizard 8 8 Fireball Acid Bolt 8 Strength Darkness 8 vs. Elemental Sense Aura Spirit Shield Stamina Stupidity Gemstone Herb Sapphire Gem Spice When you're ready to move on, go to Txomin's house, which has a sign next to it, so you'll know it when you see it. After the cutscene, you'll have to head into the nearby mountains. I'd suggest having Air Shield at around level 3 before heading out. Face north at Txomin's house, and go straight. ----------------------------------------------------------------------- Mountains Items: 100 gold, 200 gold, 300 gold, 400 gold, 500 gold, 600 gold, Hoplite Shield, Hunter's Bow, Acid Wand, Moon Gem, 1000 gold, Helm of Tempests The mountains, while not as expansive as they may appear, are very easy to get lost in. You want to be on the lookout for a tent next to some lit poles, because that's where the leader is. There are also many other tents and houses with enemies and treasure, as well as numerous caves and other places. You don't necessarily have to explore the entire area, however - the only objective is to find and defeat Kitarak the Hobgoblin leader. It's recommmended that you explore this area yourself and only try to use my directions for guidance to the tent where the leader is. If you don't want to do that, I've still included two different paths to get to him, but they aren't easy to follow. The short path will show you the fastest possible way to get to Kitarak, while the long path points out all of the available treasure to be found in the mountains. Use whichever one you prefer, if you use either. The Short Path -------------- When you're ready, face north at Txomin's house and go straight, staying along the river until it ends. Take either path and keep going until you see a tent. Stop immediately and look around with the camera. You should see a hidden path to the west near some trees. Take it all the way up, and you'll pass through a very narrow space to a tent. Don't go inside, but instead, look around again and you should find a bridge next to the tent. Cross it, and you'll reach a house. Look to your northeast now to find another bridge, and cross that one. You should see a house next to some lit poles. Once you're reached the other side, head to the house using the downward path nearby, because that's where Kitarak is. Go inside and talk to him to start the fight. The Long Path ------------- Head north along the river, and not far from Txomin's house you should notice a path going upward. Take it instead of heading straight, and you'll come to your first tent. Go inside by pressing A at the entrance and kill everyone, then open the chest. Go back outside, and look around a bit here. There should be a cave entrance, but don't go inside. Try going a bit southwest from here, and up a little snowy ramp to reach a Minotaur guarding a treasure chest. Open it for some gold. Now, head back to the cave and go inside. Follow the path until you come to a Boar. Although it might not look like it, there are two paths here. Take the one going up (by the bones on the ground), and you should go past some more bones and find some Gemstones at the end. You need these to cast Air Shield. Fall down or walk back down, and then take the other path, and you'll exit the cave. You should be back at the river near Erromon. Go straight, and then northeast slightly to cross the water to the other side near the shallow point. Head back to Txomin's house, face north, and start going straight again. This time, keep going straight instead of taking the upper path. You should run into an Ogre, and then a Wolf along the way. The water should end eventually, and at this point there should be two paths to take, but both will go to the same place. Take the (southwest) one with the Cave Bear, and kill it. After a few more steps, the two paths will meet. Follow the snowy road for a while, and you'll run into a Wolf, then another Cave Bear. Keep going and there will be another tent and many paths to take. Go inside the tent, kill everybody, and open the treasure chest. Shockman76 offers an effective way to level up here: "An easy way to build levels (to about level 10) can be found right before the very first Goblin tent in the Goblin encampment you go to behind the town of Erromon. Theres two Cave Bears who roam the snowy path before the tent. Every time you enter the tent, the bears "Re- spawn". Just keep re-entering the tent and going back to the bears and they will be waiting for you again. Each bear is worth 1200 Experience...not too shabby. It really helps to gain a few levels this way to prepare for the Hobgoblin Boss fight later on" Once you've cleaned out this tent, you can use that trick. If the Cave Bears are too hard for you, then hold off on that until you're a bit stronger and have cleaned out some more tents. It would be a good idea to build up your Strength a little so that you can use the better weapons you'll come across. If you get a message that says you don't have the minimum PS to equip the weapon, that means your Strength isn't equal to the weapon's requirement. You might want to return to Erromon briefly to train in skills or get other supplies - it's up to you, but now would be a good time to do so. You can train in skills after a battle, but it costs more experience than it would to do so at a trainer, although it doesn't cost gold. When you're ready to move on, return to the tent with the Cave Bears near it. There are many paths to take here. Follow the snowy road near the tent, and then take the upward path instead of entering the cave. Go until the path goes upward again, and then keep going straight instead of going up again. The path should split again soon. Take the path to your left (northeast) and you'll come to a Hoplite Shield and 100 gold at a dead end. Go the other way this time, and you should come to three paths at a tree stump - keep heading straight. Get the Gemstones and pouch with random treasure on the ground next to it, and keep going. Talk to the Goblin and kill him, then take the upward path in sight to the north. There's a small house here with Goblins inside, so go kill them, and open the box to find some potions and gold. Leave the house and continue up the path to another house next to some lit poles. Kitarak is inside here. Go inside and open the treasure chest here if you can. You'll need level 4 or 5 Thief. At this point in the game, the only way to have that is to have Brenna and the Rope that you got from Yorwood, or to have fought a lot and raised it. Kitarak won't bother you unless you talk to him, so just get the treasure and leave him alone for now. In the treasure chest is an Acid wand and around 500 gold. You can also read a letter addressed to him. Go northwest of Kitarak's house and follow the path to another tent. There aren't any enemies inside here, so just open the treasure chest for a Hunter's Bow, one or more Stealth Potions, and some gold. Leave, and then take the upward path near this tent to find two more tents near a cave entrance. You know the routine by now. Once you've checked the two tents (one of which has a Spear), head into the cave. Look around here until you come to six treasure chests. You'll need level 4 or 5 Thief to open two of them, however. If you have Becan, he'll also recognize Ramsay's Banner here, which is the flag with the Gwernia symbol near the treasure chests. You might want to come back to this place later in the game, because the treasure chests will regenerate, and you'll be able to find a Helm of Tempests on the ground here. Anyway, there's one other path here besides the way you came, which leads to some water, but don't go there, just leave. Head back down the path you used before (i.e. go to the tent northwest of Kitarak's house), and look around with the camera. You should see two more tents off in the distance - go to them using a path behind the nearby tent. Once you check the first one, head upward and you'll come to five tents. After cleaning them out, look around with the camera again and you should see another tent off in the distance. Go to it and clean it out, then look around here. There are two paths here - one going downward, and another going across a bridge. Cross the bridge and clean out the house there, then follow the upward path near it to find one last one. That should be it. Go back across the bridge, and then follow the downward path behind the tent this time to end up at the tent near Erromon with the Cave Bears. You might want to take some time out to train or rest. Fighting Kitarak ---------------- When you meet the following criteria, go fight Kitarak: - Everyone is at least level 8, and has decent equipment. - Everyone has a weapon skill, Warrior, and Shield at least at level 3. It would help if Warrior was at level 5, but it's not necessary. - Someone (preferably Alaron) has Air Shield at level 3 or higher. - You have around 10 Healing/Curing Potions. Remember, those are just general suggestions. You don't have to meet all of that to win, but it'll be a lot harder. If you've been having a lot of trouble with Hobgoblins so far, it's going to be worse when you fight Kitarak, so build up your characters. Kitarak isn't alone in the fight, and you'll also have to deal with three Hobgoblins, and another three as the reinforcements. One or more of them will be seperated from Kitarak and the others, so you might want go to them as soon the fight starts and kill them quickly. Cast Air Shield at level 3 or higher as soon as you get the chance. Instead of going after the reinforcements, let them come to you. When you need to, drink Healing (or even Curing, if you have any) Potions to get your hit points back up while you wait for them. Kitarak hits at least twice as hard as the others, as well as never missing, so be sure to take him out as soon as possible once he starts attacking. Kitarak also sometimes casts Crushing Death, but it doesn't do as much damage as an attack, so it's actually a good thing if he uses it. If you happen to have an offensive spell, like Fireball, it'll probably be a lot easier. As long as you focus on one Hobgoblin at a time with everyone, it won't be too bad. When you win, you'll get: 13207 experience points 5 Stealth Potions Great Axe Warfang Partial Platemail Large Shield 10 of a random reagent 6 Sapphire Gems 2074 gold The number of Great Axes, Partial Platemail, and Large Shields you get are random, but should always be at least one each. Now, head back to Txomin's house in Erromon, but don't go inside yet. There's still one more thing you want to do in the mountains. Go back to to the first goblin tent on the main path, but before you reach the second Cave Bear that patrols around the path near it, look to your west and you should notice a very narrow path going up. If you check the walls at the bottom near the Ogre, you'll notice something that looks like a cave entrance. Go inside by pressing A at that indent on the wall. If the Ogre is blocking your way, talk to it. You'll have to fight it no matter how you respond, so just don't offer it any money. Explore the cave to find an Ogre Boss guarding a treasure chest with a Moon Gem, 1000 gold, three Health Potions, and a Stealth Potion. There is also a group of Gemstones on the ground in another part of the cave. If you can't open the treasure chest, you'll need to get your Thief level up to 5 or 6. When you're done, return to Erromon. ----------------------------------------------------------------------- Erromon Items: Stormbreaker Go back to Txomin's house and enter it. After the cutscene, leave the house and there will be another one. The Mirari will suggest that you see Gotzone and Zurene. To find their house, cross the bridge near the inn and head north along the path until there's another path, which leads to a ladder. Take the ladder up and head north, ignoring the ladder that will be in front of you. Go up the next one you see, and then inside the house. There should be a cutscene with them, unless you've been here already. Look around the house to find a treasure chest with 555 gold and some stairs going down to the tunnels. Take the stairs down, then go straight a bit and head to your right to find Yeraza. After this cutscene, you'll have an item called Stormbreaker, which is the magic branch that Yeraza gave you. The next part of the game is to travel to Talewok, so finish up any business you might have here. You want to make sure you've activated the portal to Gwernia in the northern part of the tunnels, and that you get the Bardic Gloves from the inn if you don't have them already. Also, you can rest at the inn for free now, because of your victory in the mountains. When you're ready, go south of the inn to leave Erromon. ----------------------------------------------------------------------- Reaching Talewok Items around Talewok: Wizard Hat, Sapphire Gem, Boots of Adamant, Mirror Scroll, 700 gold Follow the road back to the three signs where you met the hiding man, then use the sign pointing to Talewok this time. It'll take a while. When you reach another three signs, use the one to Talewok, again. You'll come to a river a little while after this, and the road will twist around it. When you see this, head south to find a path with an Ogre and a large hole in the ground. Drop down into the hole and open the treasure chest for a Wizard Hat and Sapphire Gem, then leave and continue following the road at the river to Talewok. You'll come to a small bridge before long. Cross it, then immediately go northwest and take the high ground. Stay up here and head east while looking closely at the mountain wall. There will be a cave entrance, in which you can find some Boots of Adamant and a Mirror Scroll. Leave the cave and continue to follow the road until you cross another small bridge and pass by a house. Go southwest and follow the path off of the road to find a Minotaur guarding a treasure chest with 700 gold. Once again, resume following the road to Talewok. You'll see that Shadow from earlier in the game as you get close to Talewok, as well as a strange looking creature with one eye, which is called a Chaos Scout. It will attack you unless you sneak by it, but it's not very dangerous. The fight will add an entry to your journal. Continue along and you'll eventually come to large double doors with buildings on the other side. Simply press A to enter Talewok. If you haven't been following the storyline and didn't fight Kitarak yet, then it won't work and you'll need to do that first. ----------------------------------------------------------------------- Talewok Items: 50 gold, Herb Time Out -------- There are a lot of new things available to you now, which you can do if you'd like to take a little bit of time out of the main quest. You can now explore almost the entire game world, save the rest of the towns. However, you can still get all of the hidden items around them and visit most of the side areas. A few things that may be of particular interest to you: - If you want to get Arturo, you can. Find the town bridge, and use it to leave Talewok. Follow the road, take the sign to Port Saiid, and then keep going until you reach the bridge that he's guarding. Talk to him and try out the dialogue options, and he will join you as well as let you use the bridge to Port Saiid. - One other thing that you could get would be a scroll of the fabled Wall of Bones spell. Use the bridge in town to leave Talewok, then take the sign pointing to Terminor. Stay on the road, and it'll eventually end at a dark, swampy forest, which is the Darkling Bog. Stop at the exact point where the road ends and turn northwest. You'll see a small hill with a treasure chest at the top. - After you meet Ardra in this town, the mountains in Erromon will change somewhat. There will be new items, the six treasure chests in the place with Ramsay's Banner will have regenerated, and there will be new monsters roaming about. These include a new, stronger type of Hobgoblin and many of the high-ranking Chaos minions. If you're looking for a fight as well as treasure and experience, you might want to revisit this place. In the place with Ramsay's Banner and the six treasure chests, search the pile of gold on the ground that wasn't there before to get the Helm of Tempests. - You can explore everything around Port Saiid and Terminor, including the Darkling Bog and Elisheva's Tomb. As well, you can get everything in the Side Areas section listed under Port Saiid, Terminor, and the Darkling Bog. If you've been finding the game to be difficult so far, you have a chance now to get some great items to help you out. Also, don't bother trying to enter Port Saiid or Terminor, because you won't be able to for now. The same goes for Ugarit. You can get as far as the Jundar Gate, but you won't be able to go past it. Exploring Talewok ----------------- Go straight for a little bit until you come to the first building, which has five rooms. The first two have nothing, but the next one has two merchants. The male one has: ---- ------ Shop Skills ---- ------ Healing Potion Diplomat 3 Club Merchant 5 Hatchet Javelin Mace Staff Throwing Iron Leather Cloak Mirari Cloak Phantom Cloak Chainmail Cloth Armor Leather Armor Scale Armor And the female one has: ---- ------ Shop Skills ---- ------ Ironwood Staff Merchant 2 Boots of Adamant Ranger 2 Leather Boots Troubadour 4 Woodsman's Boots The next room has nothing, but the last one has a merchant with: ---- ------ Shop Skills ---- ------ Chainmail Merchant 3 Cloth Armor Shield 3 Leather Armor Scale Armor Talewok Mail Bronze Shield Buckler Heater Shield Large Shield Small Shield Try heading southwest from here to reach another five-room building. The first two have nothing, but the next one has a merchant with: ---- ------ Shop Skills ---- ------ Curing Potion Alchemist 3 Fire Flask Merchant 2 Healing Potion Gemstone Herb If you want, getting level 3 Alchemist for someone would be a good idea, because you can make Curing Potions with it. They're the best source of healing while in a battle. It takes a few reagents, but they're dirt cheap, as well as plentiful. Anyway, the next room in the building has nothing, and the last one has a merchant with: ---- ------ Shop Skills ---- ------ Battle Axe Merchant 4 Broadsword Warrior 1 Great Bow Hafted 1 Hunter's Bow Sword 3 Long Bow Shield 2 Longsword Maul Morningstar Pike Poleaxe Scythe Spear War Hammer Head back to the other five-room building near the town entrance, and go behind it to find the inn. Talk to Gavinn, and he'll help you get inside the Wizards' School. If you go into the middle room here, there will be a cutscene with Brenna, if you have her. East of the inn is a building with a merchant, which has: ---- ------ Shop Skills ---- ------ Earth Smite Loremaster 5 Exhaustion Merchant 4 Mirror Remove Poison Map 7 Go behind the inn to find a building near a windmill. There's a merchant here, with: ---- ------ Shop Skills ---- ------ Beast Hide Mechanic 5 Chitin Plates Merchant 3 Darkenbat Hide Next, go back to the inn and head west past the five-room building, and past the next building on the outskirts of town. Eventually you'll come to a grassy area with a few unremarkable houses and a treasure chest. Open it for 50 gold, and fight the Tomb Rat next to it if you want. Look south from the treasure chest and search the two fields of grass. You'll see some Herbs sticking out from the one farther away. That is about all there is to find in Talewok in terms of items. Return to the five-room building to the west of the inn that you passed by earlier, and look behind it. You'll find a Mirari standing next to a deserted building, called Xibid. You can get a free Healing Potion from him every time you talk to him. He won't be here later in the game, so you might want to stock up if you need some. When you're ready to move on, find the Wizards' School in town. It's due west from the knight's list at the entrance of the town, or you could look for a fountain near the five-room building by the entrance, and follow the road at it to the west. Godric will be there if you didn't take him before, and you can have him join, if you want. Talk to the guard, and he won't let you in unless you've talked to Gavinn at the inn already. If you have, then just try all of the dialogue options, and he'll let you inside. Go up the stairs and to your left. Ignore the first door, but talk to the guard at the second one and tell him you have the magic stick of the Mirari. Remember that item called Stormbreaker that we got from Yeraza in Erromon, which doesn't have an apparent use? That's it. Enter Ardra's room and watch the cutscene. After speaking with her, go inside that other room on the same floor I told you to ignore. There'll be a trainer, with: ------ ------ Skills Spells ------ ------ Loremaster 8 10 Immolation Merchant 5 10 Dragon Flames Wizard 8 10 Earth Smite 10 Lightning 10 Wind There's another one on the first floor by the entrance, with: ------ ------ Skills Spells ------ ------ Alchemist 8 8 vs. Elemental Merchant 5 8 vs. Naming Wizard 8 8 vs. Necromancy 8 vs. Star 8 Mirror That's it for Talewok. When you're ready, leave the Wizards' School and go behind it. Watch the cutscene, and as you move forward, you'll see a Spirit Wolf patrolling the path. Spirit Wolves, like Wraiths and a few other things, cannot be harmed by normal weapons. You need to use magic weapons against them, or spells. At this point in the game, it's likely that they'll be very hard for you to beat, but if you can, you'll get around 15000 experience points, but it depends on the number of wolves in the group. Also, if you go inside and then leave the Wizards' School after killing them, they'll be back, and you can keep fighting them to gain levels very quickly. If you can't seem to beat them, though, just sneak by them. Also, MAKE A SECOND SAVE BEFORE GOING INSIDE. ----------------------------------------------------------------------- Dryad Forest Items: 100 gold, 555 gold, Amaranth, Pandara's Amulet Go past the Spirit Wolf and open the treasure chest for 100 gold. It's not hard to find your way around the forest, and there aren't any enemies, so just wander around until you find Pandara. Once you do, talk to her, and then you'll need to look around for a grey tree leaning over, which is hidden in a corner near one of the other dryads. When you find it, check it for 555 gold, and then look next to it and you'll see a flower on the ground. That's the Amaranth. Go back to Pandara and talk to her once you pick it up. When you talk to her, you'll hear a sound, and that means Alaron got some free experience points again. Pandara will probably mock your Troubadour skill, but don't take it the wrong way. You don't need to train it or do anything like that - all you have to do is keep talking to her until she starts getting impressed. Sometimes it takes forever, though, literally. If you talk to any other dryad now, they'll offer to teach you: ------ ------ Skills Spells ------ ------ Loremaster 10 10 Debilitation Stealth 10 10 Wind Troubadour 10 10 Lightning Wizard 10 Shield 5 This is the only time you'll ever have access to this shop, so if you see something you want, like a spell, get it now. If Pandara doesn't start getting impressed after a long time and your Troubadour is only at level 1, then use the free experience points you got to train in it with the other dryads. Equip your Bardic Gloves from Erromon, also, if you don't have them on already. If it still doesn't work, reload your save outside of the forest and use the Spirit Wolf to get your Troubadour up. When Pandara starts to get impressed and you have to respond to what she says, choose: "Wilding?" "You're so beautiful, I wish you could always be near me." "I wish you would." You'll get Pandara's Amulet. Now, head back to Ardra. ----------------------------------------------------------------------- Talewok Go back to the Wizards' School and take the stairs to the second floor. Enter Ardra's room and watch the cutscene, again. Port Saiid will be open to you now, and it just so happens that you need to go there. If you check all of the doors right next to the entrance of the first floor of the Wizards' School, there will now be a third trainer in one: ------ ------ Skills Spells ------ ------ Healer 8 8 Brilliance Merchant 5 8 Stupidity Wizard 8 8 Teleportation 8 Endurance 8 Weakness Also, if you stop by the inn, you can also find Niesen there, but he won't join yet. When you're ready to leave, look for a bridge in town, which is behind the inn. Cross it, and head down the road. ----------------------------------------------------------------------- Reaching Port Saiid Items around Port Saiid: Great Sword, Leather Boots, 1000 gold, 2000 gold, 1000 gold, Teleportation Scroll You'll come to three signs shortly after the bridge in Talewok. One points to Talewok, one to Terminor, and one to Port Saiid. Take the one to Port Saiid, obviously, and follow the road. You'll see some houses on the way, but they don't have anything except for a treasure chest with a few Healing Potions near one of them. The Shadow will also be around here. Don't bother trying to go to Terminor for Donovan or Baird. It'll still be closed for now. After a while, you'll find a man near a bridge. Talk to him to be informed of the situation. Go to the bridge, and you'll see Arturo and Keelin. Talk to Arturo, and he'll let you cross the bridge. If you want him in your party, ask him to join. Anyway, keep following the road until you come to three paths, two of which have a sign next to them. Take the one pointing to Port Saiid again, and you'll see the entrance. There'll be a Chaos Scout outside the town, so sneak by it if you can't defeat the group. Look for a treasure chest with 1000 gold just to the west of it. Next, turn northeast from Port Saiid's entrance and you'll see a small pool of water. Go to it and explore it thoroughly to find a treasure chest with a Teleportation Scroll. Also, once you enter Port Saiid, a group of high-ranking Chaos minions will spawn at the bridge where you met Arturo, if you took him. So unless you sneak by them or kill them, you won't be able to go back. ----------------------------------------------------------------------- Port Saiid Items: Tinker's Gloves, Lightning Wand, Shamsuk Amulet, Lighthouse Scroll Go straight and enter the first building you see. There's a merchant here, with: ---- ------ Shop Skills ---- ------ Acid Flask Merchant 3 Sleep Gas Flask Thief 5 Dagger Wizard 3 Hatchet Thrown 4 Poison Dart Stealthblade Throwing Knife Press A around here and you should go down a ladder to another room. You can find some Tinker's Gloves here, if you check all of the boxes and barrels. The merchant here that looks like a Bandit Boss has: ---- ------ Shop Skills ---- ------ Dexterity Potion Mechanic 5 Stealth Potion Merchant 8 Strength Potion Stealth 8 Bow of Shielding Thief 8 Dragon Fang Warrior 5 Great Bow Missle 5 Throwing Iron Sword 5 Phantom Cloak Thrown 5 Enchanted Hide Leather Armor I wouldn't buy anything, because it's a ripoff, but training is fine. Anyway, leave this building and keep going. The next two buildings have nothing, but the fourth one is the inn, which is where Keelin is. Go south of the inn to another building, which has nothing, so go east of it to the next one. Godric is here, and so is a merchant with: ---- ------ ------ Shop Skills Spells ---- ------ ------ Brilliance Loremaster 5 3 Brilliance Endurance Merchant 1 3 Stupidity Stupidity Wizard 3 3 Endurance Weakness 3 Weakness Gemstone Herb Spice From here, head east and past the next building, and then enter the next one. There's a treasure chest here with a few Healing Potions. Leave the building and continue heading east until you reach a man walking around. Face south now, then go straight and into the first building you see. Talk to the man here and you'll recognize that he's the one that you met before the bridge going to Port Saiid. He'll give you 200 gold and some information. Talk to the female now, who's a merchant with: ---- ------ Shop Skills ---- ------ Stealth Potion Merchant 3 Troubadour 7 Leave the building, and continue heading south, past the next building, which has nothing. There will be a cutscene, and you'll meet a jester. After the cutscene, keep heading south until you reach the water, and then face west and go straight. The first building has nothing, but the next one has some treasure in it by the fireplace. Now, let's check the last set of buildings in the town, near the docks. Since all of the buildings look alike, it's kind of hard to give directions, so you'll probably end up exploring them on your own. Just make sure you don't save in the building with the Lightning wand. If you want to try and follow my directions, go back to where the jester is, and head north until you reach the man again, then go a bit northeast, and then northwest into the building. The merchant here has: ---- ------ Shop Skills ---- ------ Plate Gauntlets Mechanic 6 Merchant 5 The next building (a few steps northeast) has another merchant, with: ---- ------ Shop Skills ---- ------ Battle Axe Merchant 4 Broadsword Warrior 3 Great Bow Hafted 3 Great Sword Pole 3 Heartseeker Bow Sword 5 Ironwood Staff Javelin Longsword Maul Pike Poleaxe Scythe Spear Staff The next two buildings on this side have a treasure chest, and the last one has a Lightning wand if you search the bed. DO NOT SAVE IN THIS BUILDING, BECAUSE A WRAITH WILL ATTACK YOU AS SOON AS YOU LEAVE, IF YOU TAKE THE WAND. You can't harm a Wraith without a magic weapon (like Trahern's Sword, Warfang, Chaos Sword, or Stealthblade). Spells can work, but they tend to resist them a lot. After you've defeated the Wraith, check the building behind the really large one next to the knight's list to find a merchant, with: ---- ------ Shop Skills ---- ------ Chainmail Merchant 3 Enchanted Hide Shield 5 Partial Platemail Scale Armor Talewok Mail Kite Shield Large Shield Small Shield Tower Shield Now, check the really large building with multiple doors, which is by the knight's list. Go inside the building, and look around to find the captain, Amann. Talk to him, and you'll find out that you need to get the Lighthouse working again so that you can get to Cradawgh's Isle. Go back to the entrance of the town and head southwest, looking very closely at the wall in front of you. Before you reach the first building, there will be a concealed path you can take which leads to a beach. Look around here to find a cave entrance. There aren't any enemies in the cave, and it's very small, so just look around to find a Shamsuk Amulet and a Lighthouse Scroll. You can also read Shamsuk's journal here. The Lighthouse Scroll can be used regardless of what level Wizard is at, so don't worry. You're not supposed to use it, though, you'll just need it with you for later on. When you're ready, leave town. ----------------------------------------------------------------------- Reaching the Lighthouse Go back to the three paths and two signs. The path that doesn't have a sign is the one you want to take, which is the one not going back to Port Saiid, and the one not going back across the bridge to Talewok. Follow the road for a long time. By the way, there's an Ogre near a rock a few steps west of the signs. If you kill it and then go inside Port Saiid and leave, they'll be back, so you can use them to level up. Usually, there will also be some Ogre Bosses in this group, which makes it better. In addition, they give gold and items when defeated. Anyway, keep following the road and you'll cross a small bridge. There will be a part where it looks like the path splits just after this, but it doesn't, so just keep going, and you'll get there. There are two entrances to the Lighthouse - one is through the door, and another is by using a cave entrance which you can find as soon as you go past the part where it looked like the path split. Look around with the camera and you should see it. To reach it, just walk off and fall down to it, and climb up the vines to get back up if you need to. ----------------------------------------------------------------------- Lighthouse Items: Sun Shield The Lighthouse is very small (just four screens), and it doesn't really matter which entrance you use, but I'll start from the cave entrance. When you go inside, look around to find an exit. Take it, and follow the path to come to another cave entrance. In here is a Dracovern and two things of treasure on the ground, one of which is actually a Sun Shield, so be sure to pick it up. Continue on by pressing A at the vines in the room and you'll go up. There's a Wyvern here, and some Curing Potions on the ground. Go up the ladder. Now you'll be in a room with a Bandit Boss, but they're a stronger type from the ones you've seen so far. If you can't kill them, equip Dragon Leather or Darkenbat Hide and just sneak past them. If you came in from the cave, one of the doors here is the other Lighthouse entrance, while the other just goes to a room with nothing. Go up the stairs and through the door, and you'll reach the lamp thing for the Lighthouse. Walk up to it and press A. If you have the Lighthouse Scroll from Port Saiid, the Lighthouse will work again. Leave the Lighthouse using the door entrance, and return to Port Saiid. ----------------------------------------------------------------------- Port Saiid Approach the boat at the docks (where the jester is), and you'll find the captain. Now, before you talk to him and get on the boat, you need to realize that you won't be back for a while, and you're going to have some forced encounters, so you need to make sure you can handle them. First of all, MAKE A SECOND SAVE BEFORE LEAVING, and it would be a good idea if you met the following criteria: - Everyone is at least level 10, with decent equipment. Using only the stuff you find is fine, but make sure it's distributed well. If you want to level up or something, try the Spirit Wolf/Ogre tricks at Talewok and outside of Port Saiid. Fighting Chaos minions on the road would be a good idea too, because of the great equipment they have. - Everyone has a weapon skill, Warrior, Thief, and Shield at least at level 5. Of course, not everyone can learn Thief and Shield, so just get it that high for as many people that can use it. - Everyone has the Healer skill, preferably around level 4, but just having it is good enough. If you don't have it for everyone, don't even think about getting on that boat. - Alaron has a few good spells. Air Shield at around level 4 is one. Strength is good too, and so are some offensive spells like Fireball or Dragon Flames. Alaron can learn any spell in the game, so there shouldn't be any problems. - You've had at least a little experience with fighting Chaos minions, and can usually beat them without too much trouble. Try get a a small understanding of what each one does, and how to kill them. - You have around 10 Healing and Curing Potions. Alchemist at level 3 would be good too. - You have around 25 Herbs, Gemstones, and Spice. If you use spells a lot, you'll probably want more. - Make a second save before leaving. Well, when you're ready, talk to the captain. He'll be mean, and you'll have to pay him 400 gold to get on the boat. After you do, get near the boat and it should trigger a cutscene. You'll have to fight a pair of Gryphons. They hit a bit hard, but they're pretty fragile. Just cast Air Shield and it shouldn't be hard. If your characters are somewhat fast, you'll probably kill them before they get a turn. ----------------------------------------------------------------------- Unknown Island Items: Wall of Bones Wand, Marquis' Amulet, Teleportation Scroll There isn't anywhere to go besides southeast, so do so and look around. Amann won't be done fixing the ship for a while. Chaos minions are all over the island, but make sure you fight them all, because you can get some of the best equipment in the game here. They aren't too hard, especially if you use Air Shield. It's really important that you fight everything because you won't get another opportunity like this, and the items you can get from them are better than anything you'll ever buy. Keep going southeast and exploring, and you'll eventually see a portal far off in the distance and a large staircase. Don't go up the stairs. If you keep looking southeast, you'll find a path to that portal and another one to a treasure chest with 200 gold. There are more Chaos minions around here, so fight them all. Activate the portal if you want, but it won't go anywhere. Go behind it and look around very closely at the water to find a hidden treasure chest. Inside is 2000 gold and a Wall of Bones wand, which you want to get for later. Make sure you've polished off all of the Chaos minions around here, and then go back to the staircase and take it, after you find the treasure chest near the lava at the base of the stairs. Take a look around, and you'll see a Marquis walking around here. Equip the Wall of Bones wand to someone, and then go kill him. When the fight starts, use it (press C-Up) and you win. Or, if you got the actual spell before coming here, use that instead. You'll get: 7500 experience points Marquis' Amulet 6000 gold Anyway, keep going up the flights of stairs and eventually you'll see a cutscene and reach a dungeon. You can't camp anywhere in there, and if you leave, all of the enemies in the dungeon will respawn. This is why I told you to have Healer for everyone before leaving Port Saiid, so that you won't have to camp, and so you'll be able to clean out this place and get all of the great items they're just dying to give you. Go inside, and don't avoid any fights. Look around to find a passage into the next room. In here, look very closely at the walls as you explore the room. It will seem like it goes in circles, but there's a somewhat hidden door near where there's a web on the wall in the middle of two torches. Just move the camera around and you'll find it. In the next room, there's a pair of Chaos Spellweavers guarding an altar with a Teleportation scroll. Once you have it, look around at where you entered the room from, and there will be another door on the other side of the wall. In this room, check the two paths the Chaos Warriors are guarding to find some Gemstones on the ground in each of them. Then go fight the Chaos Stormer. You've probably noticed the locked gate in the room behind it. To open it, approach the walls to the left and right of where the Chaos Stormer was standing. As you get close to them, they should slide away and reveal a lever. Press A to move it. Once you've done this with both walls, the gate will go down. Go to the next room after picking up the two groups of Spice on the ground. In here, you'll want to look for a downward path you can take in the middle of the room where the flags are. Press A when you go down to enter the next room. Also, you might have noticed the Hobgoblins around here have a different kind of shield than the ones from earlier in the game did, and that they seem more resilient this time. If you fight them, you might get some Full Platemail as random treasure, which I've never seen anywhere else in the game, unless these Hobgoblins can be found somewhere other than here. You'll be beside a portal, which is how you got here. Just run straight and keep going until you see water. The other paths don't go anywhere or have anything. When you reach the water, take a look around, but don't go to the portal just yet. Go to where the water is green in color, and you'll find a lever. It doesn't do anything when you pull it, though, except let you play with the other lever near the gate. I went back and looked in every room in the dungeon, and also checked every inch of the island, but nothing was different. Anyway, go in the portal now, and you'll end up back outside. Now, MAKE A THIRD SAVE, and then go back to Amann, and he'll be ready to leave. ----------------------------------------------------------------------- Cradawgh's Isle Items: Sense Aura Scroll, Brilliance Scroll, Charming Scroll There's not much to do here. Head east until you see a cobblestone path that you can follow. Do so, until it ends at a cave entrance. Look around to find two portals behind a locked gate. Don't worry about it for now. There are also three treasure chests here, which have some Curing Potions and a Sense Aura scroll. Leave the cave and head back to the boat. From here, head northwest. You should hear the steps of something walking around while you're exploring. If you take the high ground and look with the camera, you'll be able to see what it is, which is a Chaos Mauler. It will probably look like there isn't a way to get to it, but if you just check the wall on all sides, there'll be a space and a little path you can go up to reach it. Approach the Chaos Mauler and there will be a cutscene. You'll have to fight it, a Chaos Sorceror, a Chaos Stormer, and a Chaos Warrior. Cast Air Shield if you need to, and take out the Mauler first, then the Sorceror, the Stormer, and Warrior, in that order. If you use Air Shield, potions if needed, and other spells, it really shouldn't be that hard for you. But if you can't win, this is why I told you to make a second save before leaving Port Saiid, and a third one before leaving the unknown island, because you can't leave until you beat them. If you're having trouble, use your save on the unknown island that I told you to make before talking to Amann, and fight some more Chaos minions in the dungeon. Once you've won, go back to the cave. The gate will be unlocked and you'll be able to activate the two portals, but they aren't supposed to go anywhere yet. Open the treasure chest near them for a Brilliance and Charming scroll. Go back to Amann when you're ready. ----------------------------------------------------------------------- Port Saiid If you have any training to do or supplies to get, go ahead. Also, you'll be able to rest at the inn for free now. When you're ready, go back to the Wizards' School in Talewok. You can go to Terminor now, if you want to, but Donovan and Baird won't be there yet. ----------------------------------------------------------------------- Talewok Go to the Wizards' School and talk to Ardra in her room. She'll let you use the "library," which is just the books on the walls you see outside of her room and around the school. Also, if you go back to the locked passage on the first floor of the school near the entrance, it'll be unlocked and and will go to a portal, which links to one of the portals on Cradawgh's Isle. I don't really see what's so special about it, though, since there isn't anything on Cradawgh's Isle. There's not really anything else new to do in Talewok, so let's head to Terminor now. Leave town using the bridge. You can bury Cradawgh first, if you want, by approaching one of the buildings on the outskirts of town, but it doesn't seem to do anything. ----------------------------------------------------------------------- Reaching Terminor Items around Terminor: Chaos Sword, vs. Naming Wand, Terminor Mail Go to where there were three signs, and take the one pointing to Terminor this time. Follow the road for a long time, and it'll eventually end at the entrance to the Darkling Bog. Look a bit north of here for a treasure chest with a Wall of Bones scroll, if you didn't get it already. Turn back now, and go straight until you hit the coast. From here, go southeast, but stay near the coast. You'll cross a stone bridge, and you'll find another sign pointing to Terminor and a road to follow just after it. Do so, and you'll get there soon. ----------------------------------------------------------------------- Terminor Items: Rabisat's Asp There are a lot of buildings and rooms in Terminor, but most of them have nothing, and I'll point out all of the ones that don't. Donovan and Baird can be found in this town after Shamsuk's Tower. Terminor also seems to be where most people go when kicked out of the party. First, go straight to the well as soon as you enter Terminor. You can see and talk to the only horse in the game here. Now, head south. The last building on this side is the inn, and Tamberlain the innkeeper should be outside - talk to him and choose "I'll pay double rates for the hospitality." Make sure you try all of the dialogue options, because you can get two side quests and find out a lot about what's been going on around the town. Tamberlain also sells items for a limited time: ---- Shop ---- Charisma Potion Defense Potion Fire Flask Strength Potion Pike Poleaxe Spear Spikes Ring of Healing Boots of Adamant Boots of Speed Jundar Shield Spirit Shield Gemstone If you see something you want, you should get it now, because his shop won't be available later in the game. The Spirit Shield he sells is an actual shield (if I remember correctly), not the spell, by the way. Also, DO NOT LEAVE TERMINOR WITHOUT TALKING TO HIM, or he'll disappear forever, and while it can't stop you from completing the game, it's nonetheless extremely frustrating. You won't have access to his shop, you won't be able to get rewards for either of the side quests, and you won't be able to enter Mago's house. From the inn, head southwest to a well. Talk to the evil woman here until you get to choose: "What warning?" "The gift." She'll give you Rabisat's Asp. You don't need it, if you don't want it, but you won't be able to get this later in the game. So you might want to while she's still around. I have no idea what it actually does. Now, go back to the inn, and just head north from it until you reach the last building on the other side of town, which is by the entrance to the next screen of it. At day, there is a merchant inside, with: ---- ------ Shop Skills ---- ------ Fire Flask Mechanic 7 Strength Potion Merchant 7 Great Sword Heartseeker Bow Scythe Amulet of Pork Phantom Cloak Plate Gauntlets Gemstone From here, head southwest and go up the steps to reach the second screen of the town. Move slowly and look around until you see the first building that has double doors, and a green roof. Go inside, and there should be two treasure chests that you can't check, and a fireplace. If you come here at night, there will be a merchant with: ---- ------ Shop Skills ---- ------ Battle Axe Merchant 6 Chaos Sword Warrior 8 Dart of Distance Missle 6 Enchanted Blade Sword 10 Great Axe Javelin Longsword Maul Morningstar Pike Scythe Helm of Defense When you leave this building, the one you'll see straight ahead of you (also with a green roof) has a merchant with: ---- ------ Shop Skills ---- ------ Antidote Potion Alchemist 10 Curing Potion Healer 10 Healing Potion Merchant 3 Restore Potion Stamina Potion Gemstone Herb Sapphire Gem Spice DarkSoul offers a money trick you can use here, and most other towns: "if u have a good alchemist and merchant skill this is a sinch. go to the shop in the center of terminor the one where u can buy both gems and spice then make as may restore potions as u can sell them buy more gems and spices repeat. i have not gotten less then over $500 PROFIT for each potion." From this building, turn south and go straight. Take the next door you see, which should have a merchant with: ---- ------ Shop Skills ---- ------ Bow of Accuracy Mechanic 9 Dragon Fang Merchant 8 Great Bow Ranger 5 Heartseeker Bow Long Bow Tinker's Gloves Now, head southeast from this building into another with a green roof. The merchant here has: ---- ------ Shop Skills ---- ------ Charisma Potion Diplomat 7 Harp of Igone Loremaster 5 Merchant 4 Troubadour 10 Continue along to find another door going to the third screen of town. Go northwest and into the building to find a merchant with: ---- ------ Shop Skills ---- ------ Acid Flask Loremaster 10 Sleep Gas Flask Merchant 3 Sense Aura Also, this merchant moves to an adjacent room in the building at night, so if you have trouble finding her, look in the other room. Leave the building and continue to head north, and you'll come to the last building in the town, which is locked and has a woman standing by the door. This is Mago's house. Talk to the woman and tell her Tamberlain sent you, and that he says he's doing very well. If no one's there, you have to talk to Tamberlain and ask him if he's ever heard of a legend or prophecy. Go inside, and then downstairs and through the door to a merchant with: ---- ------ ------ Shop Skills Spells ---- ------ ------ Aura of Death Merchant 5 9 Immolation Darkness Wizard 9 9 Control Elem Stamina 9 vs. Star vs. Necromancy Spice Again, go downstairs and through the door. Talk to Mago and the other person here, if you want, but it doesn't seem to do anything. That should be it for Terminor. When you're ready, go inside the inn and watch the cutscene. Niesen will talk to you and ask you if you want to go to Shamsuk's Tower - say yes, because this is the next part of the game, not an optional area. You can't refuse him anyway. Niesen will join you, but you'll have to leave someone behind to make room. Brenna and Rheda won't offer to leave, if you have either of them, but any other character will. If you don't want to use Niesen, then just kill him off and get your other party member back. You can still get into (and complete) Shamsuk's Tower without having him. Anyway, leave Terminor when you're ready. ----------------------------------------------------------------------- Reaching the Darkling Bog Go back to Talewok, and then take the sign pointing to Terminor when you get close to it. Follow the road until it ends, which will be at the entrance to a swampy forest. That's the Darkling Bog. You'll also run into the hiding man again, unless you've been here before. From here, just head straight to go into the Darkling Bog. ----------------------------------------------------------------------- Darkling Bog Items: Wall of Bones Scroll, Sapphire Gem, Sapphire Gem, Helm of Wisdom, Helm of Defense, Heart of Elisheva, Elisheva's Scythe, vs. Star Wand, vs. Elemental Scroll The Shadow is walking around here somewhere, but he has nothing special to say so nevermind him. There's one side area here, which is Elisheva's Tomb, and lots of items hidden around the Darkling Bog itself and the beach area at the end of it. See "Side Areas" if you want to get them, because it's too much to explain here. Elisheva's Tomb consists of just two screens. In it, you can find the Heart of Elisheva, Elisheva's Scythe, and a vs. Star wand. To find it, all you have to do is head east from the Darkling Bog entrance, and you should see it eventually, because it stands out. Anyway, when you're ready to go to Shamsuk's Tower, go to Elisheva's Tomb and use it as a landmark. From the steps going into the tomb, face southwest and go straight until you hit a wall and can't go further. On the other side of this wall is the tower. Now, hug the wall and circle around it until you find a part where it isn't there, and you'll see the tower at the bottom of the hill. Simply walk down to it. However, before you go inside, please LISTEN. There are three things you want to know about Shamsuk's Tower before going inside: - ONCE YOU ENTER, YOU CAN'T LEAVE UNTIL YOU COMPLETE IT. FOR THIS REASON, MAKE SURE YOU MAKE A SECOND SAVE BEFORE GOING INSIDE. - YOU CAN'T CAMP IN THE TOWER AT ALL, IN ANY ROOM, SO YOU'LL NEED AN ALTERNATE MEANS OF HEALING. ONE WAY IS TO USE THE HEALER SKILL. - YOU WILL ONLY VISIT THE TOWER ONCE, AND YOU'LL NEVER BE ABLE TO GO BACK, SO MAKE SURE YOU GET ALL OF THE TREASURE. A LOT OF IT CAN'T BE FOUND ANYWHERE ELSE IN THE GAME. You really don't want to get yourself into an impossible situation that can't be remedied short of restarting from the beginning of the game. In addition to making a second save, make sure you meet this criteria: - Everyone is at least level 15, and with at least moderate equipment and some useful spells like Air/Spirit Shield at around level 5. Make sure everyone has a Helm of Defense, if they don't already. They don't cost much. You can buy them in Terminor. - At least two party members know the Healer skill at level 6. Niesen already comes with it at level 8, if you're going to use him. - Everyone has a magic weapon. The tower contains Wraiths and other enemies that can only be harmed by magic weapons, or spells. If you're not sure what one is, see the weapon list. - One party member has the Thief and Mechanic skills at level 8. You can train in them at Port Saiid, or after a battle. Items like the Rope and Tinker's Gloves can also boost these skills. If you want to get all of the treasure in the tower, you'll need both at high levels, because a few of the treasure chests are very hard to open. None of the tower keys are in locked treasure chests, however. - You have a plethora of Herbs, Gemstones, and Spice, preferably 99, but 75 or so each is a safe bet. You also want some Healing and Curing Potions, and level 3 Alchemist, so you can make them. - If you don't want Niesen, kill him off and get someone else. - Make a second save outside of the tower. The idea is that you're prepared and won't have any trouble with this place - that's why I keep doing this stuff. In case you end up not being able to defeat the enemies inside, or something else, you can just load your save outside of the tower and save a lot of frustration. Well, when you're ready, approach the tower and climb up the wall on one of the sides to enter it. Just press A all over until it works, in other words. You don't go in through the door. ----------------------------------------------------------------------- Shamsuk's Tower Items: Etherial Ring, Black Key, Blood Key, Bone Key, Helm of Charisma, Breklor's Firestaff, Revival Wand, Control Elem Scroll, Haste Scroll, Tap Stamina Wand It's very easy to get lost in here, so I've tried to do the walkthrough for this area differently. The rooms have been labeled with numbers to make it easier, and their descriptions are right next to them, so that you know which room I'm talking about. Below that are points of interest in the current room, and the solution to get to the next room. In some rooms, the exit to the next is either not apparent, or there are several, which can get you lost pretty fast. ----------------------------------------------------------------------- Room 1 - Just after climbing up the wall, still outside of the tower. Look around with the camera to find two things of treasure on the ground - an Etherial Ring, and the Black Key, which you'll need to open a door later on. After you get them, look for a staircase going down into the next room. ----------------------------------------------------------------------- Room 2 - Moon-shaped hallway with two doors, and a Stone Golem. There's nothing here except the two doors, both of which take you to the next room, so use either one. ----------------------------------------------------------------------- Room 3 - Sky blue room with a Dust Devil. In this room, it will probably look like it's impossible to go on, because the other door just goes back to room 2. Look closely at the wall on both sides of the room, and you should be able to make out the shape of a door on one side. Just try to walk off of the floor at every possible spot in the room, and you'll eventually find an invisible bridge that goes to the door. It's around the middle, specifically. Then, just press A once you reach the door to move on. ----------------------------------------------------------------------- Room 4 - Water is on the floor, and there are several large paintings. There is a Lizard Man Sgt is walking around. To move on here, just press A at one of the paintings. Ignore the door that seems impossible to get to. The painting will be locked, though, unless you have the Black Key from the first room. ----------------------------------------------------------------------- Room 5 - A Hellhound is right next to you, and there is a wave of fire in the middle of the room. There are two paths to take. In here, don't go down the staircase near the fire. Go the other way, which should be through a hallway past a Wight. The screen will change right after you go past it. ----------------------------------------------------------------------- Room 6 - There's a staircase going down to a purple torch on the wall, and it looks like a dead end. You have to press A all over the wall near the purple torch to go on to the next room. It's another invisible door. ----------------------------------------------------------------------- Room 7 - Nothing but red symbols on the walls. Press A at the red symbol to go to the next room. ----------------------------------------------------------------------- Room 8 - Circular room with several purple and yellow torches, and a firey pit in the middle of the room. There is a Fire Elemental at the pit, as well as a pair of Wraiths running circles around the room. There are two ways to go from here. If you want to go back to the previous room, you have to press A all over the wall near the purple torches, since the door is invisible. Anyway, to move on, go into both of the new doors to see which one matches the description for the next room. ----------------------------------------------------------------------- Room 9 - Bright, yellowish hallway with nothing except a door to the next room, and one going back to the previous room. Go to the end and take the door. ----------------------------------------------------------------------- Room 10 - Twisted hallway with two new doors to take, and a Plague Zombie guarding one of them. There are several paintings of a woman on the walls, and multiple colors of lighting. Remember this room, because the lopsided door at the end of the hallway leads to the exit of the tower, but it's locked and you'll need the Blood Key to open it. For now, just go in the other door, which is right next to the one you entered the room from. ----------------------------------------------------------------------- Room 11 - A maze with walls that have bones on the bottom of them, and red torches on the walls. There is a Tomb Rat running around. The Blood Key is here, coincidentally. Look around the room to find a Minotaur Lord, and defeat him for it. Don't worry - he's alone, and not very hard, especially if you use Air/Spirit Shield. Continue to look around to find a thing of treasure on the ground, which has random things. There's also a treasure chest, which (surprise) also has random contents. Finally, there is a Wall of Bones scroll somewhere in this room, but it's kind of hard to find. Now, if you just want to get out of the tower as soon as possible, then go back to the previous room and unlock the door at the end of the hallway with the Blood Key, then skip down to room 31. If you want to get all of the treasure first, look for another door (not the one you entered the room from) to the next room. ----------------------------------------------------------------------- Room 12 - There is a purple torch on the wall and a staircase going up. Although it looks similar, don't mistake this for room 6. Just go up the stairs to the next room. ----------------------------------------------------------------------- Room 13 - A room with a Stone Golem and some strange equipment. Look for a pouch on the ground around here for a Revival wand, then search the walls near where you entered the room. Press A all over to find another invisible door to the next room. ----------------------------------------------------------------------- Room 14 - Looks a bit similar to the room with the Blood Key, and there are many paths to take, with different looking doors. A Giant Skeleton is walking around here. If you want to go back to the previous room, you have to press A where there's something on the wall, and it'll tell you that you found a secret door. Anyway, go into both of the normal looking doors near the Giant Skeleton to see which one matches the description of the next room. ----------------------------------------------------------------------- Room 15 - There are many doors and a large statue of a woman in the middle of the room, with a treasure chest right next to it. Open the treasure chest for a Helm of Charisma. If you have at least level 8 Thief and Mechanic, you can do it. Mechanic can be a little less than level 8, but you'll probably have to reload a few times before it opens without exploding. After you have the helm, check all of the doors until you find the one that matches the description of the next room. ----------------------------------------------------------------------- Room 16 - There are three doors and a large statue of an old man in the middle of the room, with a treasure chest right next to it. Open the treasure chest for Breklor's Firestaff. One of the three doors here goes back to room 15, while another goes back to room 14. Take the other one, which matches the description of the next room, again. ----------------------------------------------------------------------- Room 17 - The room is dimly lit, and there is a Wight standing near a large statue. It looks somewhat like an auditorium. Go in the door that looks different here, like the ones in room 14. Or, just check all of the doors until you find the one that matches the description for the next room. ----------------------------------------------------------------------- Room 18 - An odd looking room with a few tables with candles on them. There is a Plague Zombie in here. Go to the passage with the eye symbol above it. ----------------------------------------------------------------------- Room 19 - Another room with strange equipment, and some books. A Wraith is here. Look around the room and you'll be able to make out the shape of a door near the books on the wall. There are two - take the one that matches the description for the next room. ----------------------------------------------------------------------- Room 20 - There's a fire in the middle of the room, three paintings, and a crate and treasure chest next to each other. An Earth Elemental is walking around. Search the crate for a Control Elem scroll and the treasure chest for some Stealth Potions. Next, press A at the painting of the old man. ----------------------------------------------------------------------- Room 21 - More strange equipment, and a crate. Search the crate for some random treasure, and then go in the door. ----------------------------------------------------------------------- Room 22 - There are a lot of crates stacked on top of each other, and two doors. Go in the door closest to the crates. ----------------------------------------------------------------------- Room 23 - There is a Zombie walking around, and two grey torches. Just go through the door again. ----------------------------------------------------------------------- Room 24 - There are multiple colors of lighting here, and two doors. If you walk along the carpet here, you'll fall through it near the middle of the room, which goes to a passage leading back to room 18. Don't do that, though, just check all of the doors until you find the one that matches the description for the next room. ----------------------------------------------------------------------- Room 25 - There are three crystals here on seperate pedestals, and two treasure chests. You can only go back to the previous room. Open the treasure chests for a Haste scroll and Tap Stamina wand, then go back to the previous room and take the other door. ----------------------------------------------------------------------- Room 26 - There are two other doors here, one of which is secret and has a thing on the wall. There's also another eye passage. Go to the passage with the eye above it. ----------------------------------------------------------------------- Room 27 - Light is shining and there is a painting of a woman, as well as a hidden door where the ground looks different. There's also another door near the painting. The door on the ground is just a shortcut to one of the other rooms, and you'll need the Bone Key to open it. You don't need the Bone Key to get out of the tower, but since we're getting everything, take the door near the painting to the next room. ----------------------------------------------------------------------- Room 28 - Light is shining at a painting of a woman here. Press A at the painting. ----------------------------------------------------------------------- Room 29 - A very greenish room with three paintings, a bed, fish tank, and a purple flame in the middle of the room at the table. A Zombie is here, and so is a Skeleton guarding the Bone Key. Go to the thing that looks like a door near the painting of the woman, and try to walk through it. You'll go to an unlocked treasure chest with the Bone Key. Now, press A at the painting of the old man. ----------------------------------------------------------------------- Room 30 - There is a painting of an old man, and a hidden door where the ground looks different. There's also another passage with an eye above it. The hidden door on the ground connects to the one in room 27, but it's locked with the Bone Key. Press A at the passage with the eye above it, and you'll end up all the way back in room 5. Go back to room 10 and unlock the lopsided door at the end of the hallway with the Blood Key. If you followed this, you have all of the treasure in the tower now, so it's okay to go on to the end. The other rooms just have enemies. ----------------------------------------------------------------------- Room 31 - Half of the room is colored green, while the other half colored white. There are grey torches on the walls as well as several paintings of a woman. There is a Wraith here. Just go to the end of the room and take the door. ----------------------------------------------------------------------- Room 32 - There is a purple torch on the wall, and stairs going down. Just take the staircase. ----------------------------------------------------------------------- Room 33 - There are two doors to take, and a purple torch between them. One of the doors here goes to a rainbow section, and the other goes to another twisted hallway that goes nowhere, so take the other one. ----------------------------------------------------------------------- Room 34 - There is a strange rainbow door ahead. Just take the door. ----------------------------------------------------------------------- Room 35 - There are roman numerals on the ground here, which are I, II, III, and V. There's also a teleporter which just takes you to the other side of the room, and is labeled XVII. If you look closely at the floor here, you'll notice roman numerals on the ground at some points. There are four in this room, which are I, II, III, and V. If you walk up to the teleporter here, it just takes you to the other side of the room near numeral V. Also, notice how the wall near V looks a lot different... that's for later. For now, press A at the inner part of the wall near any of the numerals to find a secret door, but kill the enemy in this room first. Unless your Stealth is high, it probably attacked you already, though. ----------------------------------------------------------------------- Room 36 - There are roman numerals on the ground here. They are V, XIII, VIII, XII, VII, XI, VI, and X. A Wraith is running circles around the room. There are a total of eight roman numerals here. The four with the blue tiles all go to the next room, while the four with the gold tiles either go back to the previous room or do nothing. Press A at any of the roman numerals with the blue tiles to move on to the next room. However, it won't work until you kill the Wraith. ----------------------------------------------------------------------- Room 37 - A Wight is standing near a blue-green wave of light. DO NOT SAVE IN THIS ROOM UNTIL YOU'VE AT LEAST DEFEATED THE WIGHT, BECAUSE YOU WON'T BE ABLE TO LEAVE UNTIL YOU DO. Once it's dead, go back to room 35, the one with the I, II, III, and V numerals. Go to where V is, and look at the walls near it. You'll notice that one part looks a lot different from the rest of the room, and out of place. Press A there, and it should tell you that you've found a secret door. If it doesn't work, you have to kill all of the enemies in the rainbow section of the tower, which are the Wraith, the Wight, and the Skeleton Archer that attacks you as soon as you enter the first rainbow room. However, unless your Stealth is high enough that it didn't notice you, it probably attacked you already and you ended up killing it. ----------------------------------------------------------------------- Room 38 - There is an inanimate hand near a torch. Go to the hand and get on it, then press A. If it doesn't work, just move around and keep trying. ----------------------------------------------------------------------- Room 39 - There are two portals ahead. Farris will join you here, as you approach the portals. Try them both, because only one of them will work. That's the end of the this place. ----------------------------------------------------------------------- Oisin Forest Watch the cutscene where Alaron and Farris talk about Oriana, and then one of two things will happen: - You'll gain control of Alaron, and then you'll have to walk back to Oriana's hut so you can fight the boss. - Another cutscene will follow this one immediately, and you'll fight the boss after it ends. Accompanying the boss are two Wraiths, a Giant Skeleton, and another Giant Skeleton and a pair of Plague Zombies as the reinforcements. The boss itself always follows a specific pattern: first it casts Haste on itself and it's allies, then casts Weakness on your party members, and then tries to cast Wall of Bones on all of your party members. However, sometimes it'll just attack with his staff if someone is next to it. Anyway, Wall of Bones is a very annoying spell, so you want to take down the boss first. That should be easy enough to do, if you just rush at it with everyone as soon as the fight starts. Once the boss is dead, it should be fairly easy, just make sure everyone stays healed with Healing/Curing Potions. After the battle, you'll get: 20857 experience points Maul Banishing Ctrl Zombie Haste Spirit Shield Shield Amulet Enchanted Plate 25 of a random reagent Sapphire Gem 10308 gold Now, depending on what happened before, you'll either gain control of Alaron again, or Farris will leave your party in a cutscene, although you'll get to keep anything you had equipped to him, which includes the Jester's Mace he had. If you gain control of Alaron, leave the forest by going west and walk back to the Darkling Bog. You'll get to keep Farris, through a glitch, but if you go east instead, he leaves. The portal in the forest will work from now on, but if Farris stayed, it probably won't be safe to use it. If he left, however, feel free to use it to go to the Darkling Bog. Whatever happens, you'll need to go back there for the next part of the game. ----------------------------------------------------------------------- Darkling Bog If you took the Oisin Forest portal to get here and saw the cutscene, you'll probably be wondering exactly what you're supposed to do now. Well, you have to go to Ugarit, which is the Jundar town, and the only town on the map you haven't been to. If you want Donovan or Baird in your party, though, go back to Terminor first, because they'll finally be available at the inn. If you want Sholeh, don't get anyone, just go to Ugarit now. You also might want to stock up on reagents or do some training. Actually, you really want to make sure that you have enough reagents before you go anywhere, because they are NOT sold in Ugarit. When you're ready, come back to the Darkling Bog, and just head east through it until you end up at a beach at the end of it. The beach here has a path you can take to get there. ----------------------------------------------------------------------- Reaching Ugarit Items around Ugarit: Banishing Wand, Belt of Teleport Assuming you are at the beach, head due south. Eventually, you'll run into a mountain wall and won't be able to go anywhere except back in the direction of the Darkling Bog, or up the steep path nearby. Go up that path. There should be different music playing when you do. The path will eventually stop, and you'll be high up on a mountain next to a treasure chest. Now, you want to try going down the mountain, then heading generally south for a while. You should eventually see a magical gate (called the Jundar Gate), which means you're almost there. Approach it and press A, and you'll have to answer a riddle to move on. The correct answer is: "Then say your riddle." "I need some time to think, great Jundar spirit..." "There is one gift that's yours and yours alone..." "Something else..." "I know my greatest gift." However, you could answer it wrong on purpose, because each time you do you'll get to fight some Elementals for decent experience. Whether or not you do is up to you. Once you've answered the riddle, just walk through the gate to pass. From here, head due east. It'll take a while. The Shadow is somewhere around here, but doesn't have anything special to say, so don't worry about him. You'll eventually come to a large structure with a sort of gateway as an entrance. This is Ugarit. ----------------------------------------------------------------------- Ugarit Items: Web of Starlight Scroll, Phantom Cloak Go straight a few steps when you enter the town, then head north and go in the last building on this side. The merchant here (only at day) has: ---- ------ Shop Skills ---- ------ Fire Flask Merchant 9 Stealth Potion Stealth 5 Poison Dart Thief 10 Tanto Cloth Armor Leather Armor If you press A at the box in this room, it'll reveal a passage to a small cave with a Web of Starlight scroll and a Phantom Cloak, and a path leading back outside of Ugarit. Anyway, from here, head to the last building on the other side. This is the inn, and you can find Sholeh here. She will never join you unless you have three or less in your party the first time you talk to her. You also need to tell her to join you instead of asking for advice, which will only appear as an option if you have three or less, again. If you have four in your party and talk to her, you will never be able to get her. If you have four, but want her, then get someone killed off using the monsters in the desert, and then talk to her. If you have three or less in your party and have already spoken to her once with a full party, but then try to get her anyway, something strange will happen. The dialog will make you think she's going to join your party (as she even says she will), yet she doesn't actually. Once you have Sholeh (or not), continue looking around the town. Leave the inn and look at the two buildings closest to it. One of them is a staircase going to the second screen of the town. Take it, and enter the building straight ahead of you. There's a merchant here, but only at night, with: ---- ------ Shop Skills ---- ------ Acid Flask Alchemist 10 Defense Potion Merchant 7 Dexterity Potion Fire Flask Inferno Flask Sleep Gas Flask Strength Potion Now, check the two buildings just to the left and right of the stairs you came down from. The one on the right has a merchant (at day) with: ---- ------ Shop Skills ---- ------ Bow of Accuracy Merchant 6 Dragon Fang Warrior 10 Great Bow Missle 10 Heartseeker Bow Hunter's Bow Long Bow Short Bow The one to the left of the stairs has another merchant that only appears at day, with: ---- ------ Shop Skills ---- ------ Battle Axe Merchant 8 Broadsword Hafted 10 Enchanted Blade Pole 10 Great Axe Sword 10 Great Sword Shield 7 Ice Stiletto Mace Maul Poleaxe Sabre Scythe Staff Sword of Might From here, head northwest and across the small bridge. One of the next two buildings you'll pass by is a staircase going to the third screen of the town, but don't take it yet. Go inside the other building, which has a merchant (only at night) with: ---- ------ Shop Skills ---- ------ Charming Loremaster 8 Dexterity Merchant 6 Teleportation Troubadour 10 Bardic Gloves Go north now, and enter the next building you'll see. Another merchant is here, but only at night, with: ---- ------ Shop Skills ---- ------ Darkness Mechanic 8 Haste Merchant 10 Wind Leather Cloak Belt of Teleport Chaos Robes Sapphire Gem Continue going north, and enter the next building to find another merchant (this one only at day) with: ---- ------ Shop Skills ---- ------ Leather Cloak Diplomat 10 Jundar Gauntlets Merchant 8 Plate Gauntlets Ranger 8 Boots of Adamant Leather Boots Woodsman's Boots Mercenary Belt Cloth Armor Jundar Leather Leather Armor Beast Hide Hellhound Hide Now, continue on to to the last building on this side. You have to press A at any of the waves of light here to move on. They all go to some books you can read. However, the purple one has a merchant (at either time of day) too, with: ---- ------ Shop Skills ---- ------ Acid Bolt Loremaster 10 Brilliance Merchant 8 Ctrl Zombie Wizard 3 Solar Wrath Helm of Wisdom Go back to the staircase that leads to the third screen of town. Take it and go into the building right next to you. Look for some more passages around here, until you end up on a thin, five-sided platform. The merchant here (only at day) has: ---- ------ ------ Shop Skills Spells ---- ------ ------ Web of Starlight Merchant 7 10 vs. Elemental Dispel Elem Wizard 10 10 Dispel Elemental Frozen Doom 10 Web of Starlight Stellar Grav 10 Stellar Gravity Web of Starlight 10 Frozen Doom vs. Elemental Leave here and head to the large building across the bridge. This is where Zaratas is. Go up the long staircase to find him. Speak to him, and he'll tell you to go to the Barrow Downs, which are far to the west of Ugarit. He'll tell you to avoid a place called Maxxen, but don't listen to him. You actually want to go there before you head for the Barrow Downs. So, when you're ready, leave Ugarit. ----------------------------------------------------------------------- Reaching Maxxen You may have seen the bones of a dragon-like creature near Ugarit. If you didn't, go northwest for a little bit outside of town. Now, go to where the face of the creature is, turn exactly north, and go straight. Follow this path for a long time. If you go under a bridge on the way, you should be on the right track. A little bit after the bridge the path should split - go south, and you should eventually be able to take a sharp path down to a large structure. If you didn't talk to Zaratas, you won't be able to go through the door. Also, just before you take the sharp, downward path, you can find an old blind man in a blue robe around here. If you talk to him, he'll offer to teach you Merchant up to level 7, and Shield up to level 10. Once you finish Maxxen, though, he disappears. ----------------------------------------------------------------------- Maxxen Items: Lodin's Key, Lodin's Sword This place is pretty straightforward. Go down the hallway and take the door at the end, ignoring the ones to your left and right. Watch the cutscene, and you'll get Lodin's Sword, which you'll need later. The other doors lead to three treasure chests and then loop back to the first hallway, but they don't have anything special except Lodin's Key. Lodin's Key unlocks the door to Lodin's Sword in the first hallway, but for some reason, you can open the door without it. The key will also be gone from your inventory if you use it, so it's best to just open the door yourself and then get the key, so you can keep it. Anyway, once you have Lodin's Sword, leave. ----------------------------------------------------------------------- Ugarit Desert Once you're back outside of Maxxen, you'll need to to find and enter the Barrow Downs. If you head due west (for a long time) from Ugarit, you should find them pretty easily. You want to look for a scorched, rocky area with large rocks everywhere. When you get there, the music will change and you'll see a cutscene telling you that you found them. If you remember where the Jundar Gate is, they are just west of it. To enter the Barrow Downs, press A at any of the holes in the ground near the seven large rocks. By the way, keep in mind that the Barrow Downs only consist of three rooms and that you can enter them from any room, depending on which hole you use. The walkthrough will start from the room with the seven coffins and red symbols, so find that one. ----------------------------------------------------------------------- Barrow Downs Items: Cheat Death Scroll, Spellbreaker Axe, Bow of Thunder, Ctrl Zombie Scroll, Sapphire Gem, Horn of Kynon What you have to do here is awaken the seven guardians, defeat them all for their drake equipment, put all of the drake equipment back in the room with seven dragon heads lining a wall, and then confront Lugash. Each guardian has one piece of the puzzle: Behrooz - Spiritdrake Helm (helm) Nasim - Stormdrake Claws (gloves) Golnar - Firedrake Fang (sword) Mehrdad - Stardrake Aegis (shield) Shatrevar - Magedrake Ring (ring) Ksathra - Nightdrake Mantle (cloak) Assim - Irondrake Plate (armor) They're all in seperate coffins in the first room, but you can't open any of them until you've "activated" them. To do this, go back outside and press A at all of the red symbols on the ground. One of them should trigger a rock to fly up. Now, go back to the coffins and press A at all of the red symbols. One of the seven should work, and then you'll fight that guardian for their item. Whenever you get one of those, you'll be able to activate the next guardian's coffin, so go back outside and repeat the above. Once you have all seven of the items, you'll need to find a room with seven dragon heads lining a wall. Also, look for a Cheat Death scroll in the room with the bridge and the closed gates. In the room with the seven dragon heads, you're supposed to press A at all of the red symbols (again), so that Alaron gives back the items. However, don't do that yet, because Xiahou Dun would like to share a way to keep some of them: "When I was doing the the quest for the horn and collecting the Drake items I got to keep the Magedrake ring. This is what I did. First I collected all 7 items from Lugash's buddies and equipped them all. I then went to put all the items in their proper place, like normal. Except this time when I was done, I was still wearing the ring in the equipment picture but it was not listed. I checked and I was getting the +3 to my wizard skill. I was also wearing the Etherial Ring and it also was not listed in my inventory although it was in the picture. I checked and Lugash was out of his room waiting for me to kill him. I then saved and restarted the game, I still had the ring and it was listed in the equip list. I have repeated this in a new game, try it out." You can actually keep more than just the Magedrake Ring, though, but your results may vary somewhat if you try this. Anyway, once you've "given back" all seven items, Lugash will spawn in the room with the bridge and two closed gates, which are now open. Make sure someone has Lodin's Sword equipped, and then go fight him. I don't think he can be defeated without Lodin's Sword. If you came here without it, Lugash will comment on it, and you'll have the option to flee during the fight, because your attacks will either do little to no damage, or simply miss all the time. Lugash himself isn't too hard, and he's alone, but he'll start casting Wall of Bones early in the fight, so be prepared for it. It only takes a few hits from Lodin's Sword to take him down, however. When you win, you'll get: 8257 experience points Restore Potion Staff of Lugash Royal Platemail 20 of a random reagent Sapphire Gem 20000 gold After the battle, go into the room he was standing in front of to find three treasure chests with some items, including a Spellbreaker Axe, Bow of Thunder, Ctrl Zombie scroll, and Sapphire Gem. Leave the room and immediately turn the camera to your right - you should notice a small space in the wall that you can go through, which leads to the Horn of Kynon. You need this to move on with the game. Watch the cutscene and pick it up, then head back to Zaratas in Ugarit. Also, when you take it, Alaron will get 225000 experience points. ----------------------------------------------------------------------- Ugarit After speaking with Zaratas again, you'll have to go back to Erromon. Use the Darkling Bog's portal (the only thing left of Shamsuk's Tower) to go back to Oisin Forest, and then either go to Gwernia and use the portal there to get to Erromon, or just walk back from the forest. If you use the portal in Gwernia, it's somewhat faster. If you look far behind Ugarit (generally, to the east), you should also see the Shadow again, and you'll finally be able to merge with him, which adds a new cutscene called "Shadow Self Merge" to the Theater, adds an entry to the journal about it, and makes Alaron more powerful. To merge, choose "I don't know what you mean." Get Alaron as close as you can to him, and he should do the rest. You don't actually have to do anything for it to work, though. If you can't find him, however, just go back to the Jundar Gate, and he'll be waiting for you there. Talk to him and choose "I'm sure." It isn't necessary, though, because you can't refuse him. You'll also see him again at the beach near the Darkling Bog if you didn't talk to him around Ugarit or at the Jundar Gate. Basically, he'll be everywhere you've ever seen him, all at once, unless you attempted to merge with him earlier at a particular place, or were mean to him at that place. Then, in that case, he won't be at wherever that was, but if you try to merge anywhere now, it'll work. I haven't looked at exactly what merging does yet, but I know that it gives you all of the vs. spells at level 10, Spirit Shield at level 10, increases Alaron's hp by about 10, and gives him some level 10 skills. Also, if you go back to Terminor and check the inn, you can find Dougal and have him join your party, if you want. If you want to keep him, DO NOT GET HIM YET. You'll see why later. Let him stay here and come get him AFTER you see the dragon. While at the inn, you can also have Tamberlain "call in your friends," but it doesn't seem to do anything. There should be several cutscenes as you're working your way back to the Darkling Bog, and one when you're getting close to Erromon. Don't bother entering Erromon if you haven't merged yet, though. ----------------------------------------------------------------------- Erromon Items: Dragon Key, Spellbreaker Axe, Gloves of Healing, Whitefire Scroll, Starfire Wand, Crushing Death Wand, Reflection Belt When you get back to Erromon, go into the tunnels and run around until you find Yeraza at a large door. However, if you haven't merged with the Shadow yet, she won't be there, so make sure you've done that. Anyway, a cutscene should play when you approach Yeraza. Go in the door she was standing at, and you'll be in some sort of cave. Red Dragon's Lair ----------------- Look around carefully for a door into the next section. I would try to give you directions, but the compass doesn't work here, and the camera barely does itself. Once you've found the door, enter it and you'll be in the next part of this place. However, if you brought Dougal to this door, you'll watch a cutscene where he refuses to give you back the Horn of Kynon. Then you'll have to fight him in battle, as well as some Chaos minions. Specifically, a Chaos Mauler, Chaos Slayer, Chaos Sorceror, and two Chaos Spellweavers. Once you beat him, he'll be dead, and gone from the game permanently. So if you want to keep Dougal, this is why I said don't bring him here. Wait until AFTER we're done here, then go get him at Terminor's inn. As long as you don't ever come back here he's yours for the game. You can even take him to kill the final boss and he won't betray you. Anyway, go in that door and you'll end up in the next section. You should hear something in the distance. What you want to do now is search all around until you find a very narrow path going to an unlocked treasure chest with a Dragon Key. Next, look for another narrow path (make sure to use the camera) going to a volcanic area. There's a "Firelord" guarding a bridge here, but you can sneak by it, if you want. Cross the bridge and keep going until you come to a larger room with another one ahead, and around seven small passages off to the side with treasure. Take a bit of time to explore the small passages around here, because you can get a lot of items, such as another Spellbreaker Axe, Gloves of Healing, a Whitefire scroll, a Starfire and Crushing Death wand, a Reflection Belt, and lots of gold. When you reach the room with the wooden platform, get on it and press A to go to where the dragon is. If you don't have the Dragon Key from before the bridge in the volcanic area, it won't work, so go back and get it if you need to. Walk up to the dragon and press A, then choose "I am the child of a man and a woman." This adds the "Rooughah Naming" cutscene to the Theater. You're done here, so head back to the tunnels in Erromon. Erromon Tunnels --------------- Yeraza will stop you and ask you where you intend to go. You can either stay in Erromon for a while, or head back to Gwernia, but both choices seem to have the same result. If you choose to stay in Erromon, nothing happens, and it's just as if you chose to go to Gwernia instead. So just choose either one, and make preparations to go back to Gwernia. In particular, try to make sure you meet the following criteria: - At least one character has level 10 Thief, Sword, and Warrior. Also, make sure that the same character can use Lodin's Sword. Level 10 Strength (the spell) would also be nice, but isn't necessary. - At least one character has Cheat Death (or the Revival wand from Shamsuk's Tower) and Wall of Bones. - At least two characters have Mirror. - You have four sets of Hellhound Hide. They can be bought at Ugarit if you don't have any, but you'll have to make them into armor yourself. - You have around 20 Curing Potions. When you're ready, look in the tunnels again until you find the portal. Walk up to the portal and press A. If you activated this portal and the Gwernia portal before, it'll take you back to Gwernia. If you didn't, unfortunately, you're going to have to walk back. ----------------------------------------------------------------------- Gwernia When you get back to the castle, speak to Gabrion (at the entrance) to be informed of the situation. Around the castle, there are high-ranking Chaos minions to fight, like Majors and Slayers. If you want to take some time out to build up your characters, you might also get some Chaos Armor after fights if you're lucky, which seems to be the best armor in the game. You can also get some more Royal Platemail from the Chaos Slayers, but you don't need either, if you don't want to. When you're ready to move on, go up the flight of stairs next to Gabrion, up the next one, and then up the third one to reach the battlements. Equip everyone with Hellhound Hide, and equip Lodin's Sword to whoever has level 10 in Thief, Sword, and Warrior, and then run around here to find a boss. Watch the cutscene, and then you'll have to fight, but your opponent is really easy. Just attack for a few turns (if you want, you can use Air/Spirit Shield so the boss will do pitiful damage), or cast Frozen Doom/Wall of Bones/Web of Starlight to put it away. Once you've won, you'll get the boss' weapon, one or two Curing Potions, and: 7500 experience points 10000 gold Now you'll fight another boss. This one will use Fireball and Frozen Doom all the time after casting Mirror on the first turn. For some reason, vs. Elemental/Star doesn't seem to do anything. I casted them both at level 10 (as well as having max Willpower) and the spells still always worked, not to mention the Fireball still did over 90 damage. However, if you're using Hellhound Hide, it'll only do about 50. When the fight starts, cast level 10 Strength (if you have it) on the person with Lodin's Sword, and then get them behind the boss and attack it to death. You should be doing around 60 damage per hit, so the 160 hp it has will go down in a few turns. You don't have to have Strength, but it helps. Don't forget to have someone cast Cheat Death on Alaron and whoever has Lodin's Sword. Also, keep Mirror on everyone constantly so that you won't be affected by the boss' spells. It should be pretty easy if you do this. It won't take more than a few rounds to kill the boss, regardless of your level. Oh, and by the way, if you wait until the boss' Mirror wears off (or you can get to it before the first turn), it's possible to land a Frozen Doom/Wall of Bones/Web of Starlight, which means instant death. ----------------------------------------------------------------------- III: Reference Characters Note: Characters sometimes leave forever or go to different locations if they're not picked up, or are kicked out of the party. Solar characters fight better at day, while worse at night, and the reverse applies for Lunar characters. In addition, certain items can only be used by characters with the same aspect as the item. Anyone that can cast spells can use all of the Neutral spells. ------ Alaron (Solar) ------ Starting Equipment Starting Stats Starting Skills Short Sword Level 1 Stealth 1 Leather Armor Hit Points 46/46 Troubadour 1 Small Shield Intelligence 18 Warrior 3 Willpower 12 Wizard 1 Dexterity 15 (-3) Hafted 1 Endurance 15 Missle 3 Strength 15 Sword 3 Stamina 30 Shield 3 XP Remaining: 0 Total XP: 500 Next Level: 2000 - If he's killed, the game is over. - Alaron can learn and cast any spell, and learn any skill. - A headstrong young squire, Alaron was orphaned when he was still an infant. Taken in by the King, he's in training to become a knight - if he can stay out of trouble, that is. Unbeknownst to him, events are soon going to sweep him into an adventure that will change his life forever. ------ Brenna (Solar, Elemental) ------ Starting Equipment Starting Stats Dagger Level 1 Leather Armor Hit Points 31/31 Intelligence 14 Starting Skills Willpower 10 Dexterity 22 (-1) Mechanic 1 Endurance 10 Stealth 3 Strength 8 Thief 3 Stamina 20 Sword 1 XP Remaining: 0 Thrown 2 Total XP: 500 Next Level: 2000 - She has to be killed to be kicked out. I'd say that that's a pretty mean thing to do to your best friend, though. - To get her, just talk to her at Gwernia, but she'll join anyway if you don't. If you need directions, see the walkthrough. - Brenna cannot learn Hafted, Missle, and Shield. - Also orphaned when she was very young, Brenna had to learn to make her own way in the world before the King brought her under his protective wing. An accomplished thief (though don't call her that to her face), Brenna is Alaron's closest companion and truest friend - even if they do fight constantly! ------- Abrecan (Solar) ------- Starting Equipment Starting Stats Broadsword Level 8 Iden Scale Hit Points 68/68 Kite Shield Intelligence 10 Willpower 8 Starting Skills Dexterity 25 (-6) Endurance 20 Stealth 1 (-1) Strength 20 Warrior 4 Stamina 40 Sword 4 XP Remaining: 0 Thrown 2 Total XP: 102000 Shield 2 Next Level: 40500 - If kicked out, he goes to the knight's list in Talewok. - To get him, just talk to him at Gwernia. If you need directions, see the walkthrough. - Abrecan cannot learn Alchemist, Thief, Wizard, and Missle. - The very essence of a knight, Abrecan is the captain of the guard, sworn to the defense of the King. Devotion to honor and duty is his life. His gruff exterior belies his concern that Alaron's promise as a knight will go unfulfilled. Abrecan's strength and skill with weapons is unsurpassed. ----- Rheda (Solar, Naming) ----- Starting Equipment Starting Stats Starting Skills Staff Level 3 Loremaster 1 Leather Armor Hit Points 50/50 Merchant 1 Intelligence 22 Wizard 4 Starting Spells Willpower 16 Pole 3 Dexterity 20 (-1) Sword 3 1 vs. Necromancy Endurance 16 4 Endurance Strength 10 1 Sense Aura Stamina 31 4 Weakness XP Remaining: 0 Total XP: 7000 Next Level: 8000 - If kicked out, she goes to Terminor's inn. After Shamsuk's Tower, she'll offer to leave the party. You cannot kick Rheda out of the party before then. - To get her, just talk to her at Gwernia. If you need directions, see the walkthrough. - Rheda cannot learn Missle and Thrown. - One of the youngest wizards in the kingdom, Rheda's passion sometimes gets the better of her. She's obsessed with curing her friend Niesen, who was cursed by a necromancer. As Alaron's instructor in the arts of magic, Rheda has great knowledge of spells and magic - useful abilities when danger strikes. ------ Godric (Lunar, Elemental) ------ Starting Equipment Starting Stats Starting Skills Dagger Level 2 Alchemist 3 Cloth Armor Hit Points 37/37 Loremaster 2 Intelligence 22 Mechanic 2 Starting Spells Willpower 18 Wizard 2 Dexterity 15 Sword 1 2 Dragon Flames Endurance 15 Thrown 1 Strength 10 Stamina 20 XP Remaining: 0 Total XP: 2500 Next Level: 4500 - If kicked out, he goes to the Wizards' School in Talewok. - If you didn't take him in the beginning of the game, he'll move to the Wizards' School in Talewok, and then to Port Saiid. But he only goes to Port Saiid temporarily, and just to give you advice. - To get him, talk to him once, leave the room, and then come back and talk to him again. If you need directions, see the walkthrough. - Godric cannot learn Hafted, Missle, and Shield. - The castle alchemist, Godric is a few beakers short of a flask. He's brilliant, but more than a little erratic, as anyone who's been unfortunate enough to be near one of his more incendiary experiments has discovered. Still, no one in the castle knows more about herbs and potions, making him extremely useful to the kingdom. ----- Becan (Lunar) ----- Starting Equipment Starting Stats Starting Skills Battle Axe Level 4 Ranger 4 Chainmail Hit Points 64/64 Stealth 3 (-3) Large Shield Intelligence 15 Warrior 5 Willpower 15 Hafted 5 Dexterity 18 (-5) Missle 3 Endurance 20 Shield 3 Strength 25 Stamina 40 XP Remaining: 0 Total XP: 15000 Next Level: 12500 - Journal entry: We met Becan today. I asked him to join the group. - If kicked out, he goes to his shop in Erromon, supposedly, but he always disappears forever for me. Kick him out only if you don't care if you never see him again. - If you let Becan join you, his shop closes down forever. - To get him, go to his shop, and then to the inn after the cutscene. You'll find him there, and you can ask him to join. - Becan cannot learn Alchemist, Wizard, Sword, and Thrown. - Once a heroic knight, Becan saved the life of the King in battle. But now he rejects the horror of war and lives a life of peace and solitude. An expert tracker and skilled woodsman, Becan wants to help Alaron on his quest, but struggles with his principles and returns to the field of battle. ------ Arturo (Solar) ------ Starting Equipment Starting Stats Great Sword Level 12 Improved Plate Hit Points 102/102 Tower Shield Intelligence 6 Willpower 11 Starting Skills Dexterity 14 (-9) Endurance 30 Stealth 1 (-1) Strength 30 Warrior 6 Stamina 60 Pole 6 XP Remaining: 0 Sword 6 Total XP: 325000 Shield 4 Next Level: 84500 - Journal entry: We met a squire named Arturo: I asked him to join the group. - If kicked out, he goes to Terminor's inn. - To get him, ask him to join you at the bridge to Port Saiid. The earliest point you can do this is as soon as you arrive in Talewok. - If you don't let Arturo join you, he'll move to Terminor's inn. - Arturo cannot learn Alchemist, Loremaster, Thief, Troubadour, Wizard, Missle, and Thrown. - Built like a siege engine, this armored mass of muscle is none too bright. But if there's one thing you can say about Arturo, it's that he'll do anything to become a knight. His single-minded pursuit of his goal makes him an ideal companion for Alaron, although his idea of battle tactics leaves a bit to be desired. ------ Keelin (Lunar, Elemental) ------ Starting Equipment Starting Stats Starting Skills Short Sword Level 12 Healer 1 Dragon Leather Hit Points 72/72 Merchant 4 Intelligence 15 Stealth 5 (+10) Starting Spells Willpower 10 Thief 8 Dexterity 30 Wizard 4 2 vs. Elemental Endurance 20 Missle 7 3 Remove Poison Strength 15 Pole 2 3 Wind Stamina 40 Sword 7 XP Remaining: 0 Total XP: 325000 Next Level: 84500 - Journal entry: We met Keelin today. I like her. I asked her to join our group. - If kicked out, she goes to Terminor's inn. You'll find her in one of the rooms in the back. - To get her, go to Port Saiid's inn and talk to her. She'll either move to Terminor or disappear forever if you don't get her. - Keelin cannot learn Hafted, Thrown, and Shield. - This beautiful and unscrupulous thief is an expert in getting what others want, for a price. But now she wants something for herself - Alaron! An invaluable asset to the party, Keelin may nonetheless be more trouble than she's worth sometimes. ------ Niesen (Solar, Elemental) ------ Starting Equipment Starting Stats Starting Skills Archmage's Staff Level 20 Alchemist 7 Enchanted Plate Hit Points 88/88 Healer 8 Intelligence 30 Loremaster 9 Starting Spells Willpower 30 Mechanic 6 Dexterity 20 (-2) Stealth 5 (-5) 8 vs. Star Endurance 18 Wizard 10 10 vs. Necromancy Strength 8 Pole 8 8 Fireball Stamina 50 Thrown 8 8 Mirror XP Remaining: 0 10 Dispel Necro Total XP: 1435000 Next Level: 220500 - Journal entry: A wizard named Niesen will lead us to Shamsuk's tower. - Niesen is part of the story, so don't worry about him joining you. However, if you really don't want him, just get him killed off and then get your other party member back. You can still get into Shamsuk's Tower without him, contrary to what he says. You can complete it, also. - Niesen and Rheda became friends at the Wizards' School in Talewok, where both were studying to become wizards. Now cursed by a necromancer and doomed to slowly turn undead, Niesen's search for a cure leads him to join Alaron in his quest. Seemingly unconnected, the two will find their destinies more intertwined than either could have imagined. ------- Donovan (Solar, Naming) ------- Starting Equipment Starting Stats Starting Skills Sabre Level 18 Diplomat 8 Dragon Leather Hit Points 108/108 Warrior 7 Intelligence 30 Wizard 7 Starting Spells Willpower 30 Hafted 5 Dexterity 25 Pole 5 7 vs. Star Endurance 30 Sword 7 7 Banishing Strength 20 7 Sense Aura Stamina 60 7 Teleportation XP Remaining: 0 Total XP: 1054500 Next Level: 180500 - Journal entry: A fine fellow named Donovan joined us today. - If kicked out, he goes to Terminor's inn, at the same room where you found him, but sometimes he'll leave forever. You have to check his room to find out, because he usually says you'll never see him again. - To get him, go to Terminor's inn after Shamsuk's Tower is destroyed. You'll find him in one of the rooms in the back. - Donovan cannot learn Missle, Thrown, and Shield. - This swashbuckling dueliest doesn't understand the meaning of the word surrender - or the meaning of the word "caution", for that matter. Supremely confident, his prowess in combat just might equal his boasting - but there are greater dangers ahead than can be dealt with sword alone. ----- Baird (Lunar) ----- Starting Equipment Starting Stats Starting Skills Great Axe Level 18 Healer 4 Scale Armor Hit Points 108/108 Loremaster 6 Hoplite Shield Intelligence 30 Troubadour 7 Willpower 25 Warrior 9 Dexterity 23 (-10) Hafted 8 Endurance 30 Pole 8 Strength 25 Sword 5 Stamina 60 Thrown 8 XP Remaining: 0 Shield 9 Total XP: 1054500 Next Level: 180500 - Journal entry: We met a mighty warrior-poet named Baird. I asked him to join us. - If kicked out, he goes to Terminor's inn. - To get him, go to Terminor's inn after Shamsuk's Tower is destroyed. Look around the corners to find him. - Baird cannot learn Alchemist, Wizard, and Missle. - Part poet, part barbarian warrior, Baird sees himself as the lead character in a great heroic epic. While he's often a little too concerned with how history will see his actions (and has an unfortunate habit of reciting dramatic verse at inopportune moments), he's a good person to have at your side when trouble starts. ------ Dougal (Lunar, Elemental) ------ Starting Equipment Starting Stats Starting Skills Enchanted Blade Level 22 Alchemist 5 Enchanted Hide Hit Points 122/122 Diplomat 10 Moon Shield Intelligence 25 Loremaster 5 Willpower 25 Merchant 5 Starting Spells Dexterity 30 (-4) Ranger 5 Endurance 25 Stealth 5 (+10) 6 Fireball Strength 25 Thief 5 9 Air Shield Stamina 75 Troubadour 10 9 Strength XP Remaining: 0 Warrior 10 9 Debilitation Total XP: 1897500 Wizard 10 9 Mirror Next Level: 264500 Hafted 10 Pole 10 Sword 10 Thrown 10 Shield 10 - Journal entry: A troubadour named Dougal joined the party today. - You can't kick Dougal out of the party, so you'll have to get him killed if you don't want him. - To get him, go to Terminor's inn after the Barrow Downs. If you listen to his song, he'll give you some gold. However, he will leave your party later on unless you wait until you've seen the dragon to pick him up at Terminor. If you want to keep him, DO NOT GET HIM UNTIL YOU HAVE BEEN NAMED. And never take him to where the dragon is. See the walkthrough for that part if you want to know why. It's okay to take him anywhere else but there, though. You can even kill the final boss with him in your party. Kind of ironic... - Dougal cannot learn Missle. - A master troubadour, Dougal can fight and cast spells with skill equal to his abilities with song and verse. Friendly and gregarious with others, Dougal is surprisingly closemouthed about his past. But is he truly hiding something? And if so, what is his secret? ------ Sholeh (Lunar, Star) ------ Starting Equipment Starting Stats Starting Skills Sabre Level 20 Healer 10 Jundar Leather Hit Points 110/110 Ranger 6 Intelligence 30 Stealth 6 (+9) Starting Spells Willpower 25 Warrior 10 Dexterity 30 Wizard 8 8 Web of Starlight Endurance 30 Hafted 5 8 Dispel Star Strength 20 Missle 7 8 Stellar Gravity Stamina 60 Sword 10 8 Dispel Naming XP Remaining: 0 8 Solar Wrath Total XP: 1435000 Next Level: 220500 - Journal entry: A jundar named Sholeh joined the party today. - To get her, you must talk to her at Ugarit's inn for the first time with only three party members. Then choose "Then join." If you've already talked to Sholeh, she won't join. If you have a full party but haven't talked to her yet, then just kill someone off before talking to her. See the initial Ugarit walkthrough for more on this. - Sholeh cannot learn Thrown and Shield. - Sholeh's Intelligence unfortunately goes down to 3 once you reload with her in your party, and it must be raised back through training. - One of the mysterious race known as the Jundar, Sholeh is something of an enigma. Sharing the typical Jundar contempt for humankind, Sholeh nonetheless finds them fascinating in a strange way. An expert in Star magic and a seasoned warrior, Sholeh's loyalty may be somewhat questionable. ------ Farris (Lunar, Naming) ------ Starting Equipment Starting Stats Starting Skills Jester's Mace Level 25 Alchemist 10 Jundar Leather Hit Points 130/130 Diplomat 10 Intelligence 30 Loremaster 10 Willpower 30 Merchant 10 Dexterity 30 (+5) Ranger 10 Endurance 25 Stealth 10 (+5) Strength 15 Thief 10 Stamina 80 Troubadour 10 XP Remaining: 0 Warrior 10 Total XP: 2762500 Hafted 10 Next Level: 338000 Sword 10 - Journal entry: That insane jester, Farris, has joined our party for the trip to find Shamsuk. I'm not sure we can trust him, but right now we need all the help we can get. - Farris will join you when you reach the last room of Shamsuk's Tower, but usually leaves after you win the following fight in Oisin Forest. You can keep him for the rest of the game, depending on who you have in your party. If you have certain party members, you'll have to walk back to Oriana's hut to fight the boss when you take the portal at the end of Shamsuk's Tower (after the cutscene where Farris talks to you about her), instead of immediately having to fight. When you get back to Oriana's hut and defeat the boss, you must leave the forest by going west, and walk back to the Darkling Bog. If you go east, the cutscene where Farris leaves will play, and you'll lose him. I'm not sure yet, but you also might lose him if you use the portal to go back to the Darkling Bog. Xiahou Dun says that he was only able to do this when he had Becan and Godric in his party. Between the two of us, we've tried every other party member available at this point in the game (Brenna, Abrecan, Rheda, Arturo, and Keelin), and it only worked with Becan and Godric. In conclusion, you have to either have Becan, Godric, or both for this to happen. I'll check this out further as I get time. - Farris cannot learn Wizard, even though he IS a wizard in the game, and has a Naming symbol. ----------------------------------------------------------------------- Side Areas Note: This is an attempt to point out all of the hidden caves and the like you can find, rare items, and other points of interest. Cutscenes, treasure chests with little or nothing, and so on are not included here. ----------------------------------------------------------------------- Gwernia ----------------------------------------------------------------------- Note: The Trahern's Sword and inn cellar side quests are gotten and completed in Gwernia itself, in the beginning of the game. The rest are found by exploring the road from Gwernia to Erromon. Trahern's Sword --------------- When you talk to Trahern in the beginning of the game, he'll ask you to look for his sword. If you find it and take it back to him, he'll let you keep it, although you don't necessarily have to return it at all. If you need help with this, see the walkthrough. Once you leave for Erromon, you won't be able to go back for it. The Inn Cellar -------------- Go to the inn and talk to the innkeeper after you've chosen a party and are about to leave Gwernia. Ask him about the cellar, and you'll get assigned a side quest. Find the Goblin and kill him, then talk to the innekeeper again to get a reward of 200 gold and 1500 experience points for Alaron. If you need help with this, see the walkthrough. Chaos Sword ----------- From right outside of Gwernia, head southeast to the beach and look around until you find a path that takes you upward. There should be a new journal entry as you go up. Look around with the camera here and you'll see a treasure chest, and although it's locked and trapped, Brenna can open it with her starting skills. 1000 gold --------- Proceed west from the camp with the Chaos Sword until you come to a sign pointing back to Gwernia and a road to follow. Look around the dirt mound here to find a treasure chest. Boots of Adamant ---------------- From the treasure chest with 1000 gold, head west and follow the road past the sign pointing to Gwernia until it pauses at water. You'll be able to hear a waterfall in the background, and if you take a close look to your north, you'll be able to find a somewhat steep upward path you can take that lets you explore behind it. Do so, and it will lead to a dead end with an Ogre guarding a treasure chest that has the boots. There are also some Gemstones on the ground around here, and another 1000 gold in the same treasure chest. Yorwood ------- Follow the road outside of Gwernia until you reach a bridge, and then cross it and head northeast along the water for a while. You'll come to a deserted village. The Rope and Namer's Ring are found here. See the beginning walkthrough after Gwernia for more. Oriana's Letter/Scroll ---------------------- If you return to her hut in Oisin Forest on the way to Erromon, she'll give you Oriana's Letter and Oriana's Scroll. Oriana's Letter has directions to Gotzone and Zurene's house in Erromon, while Oriana's Scroll gives you the Strength spell when used. ----------------------------------------------------------------------- Erromon ----------------------------------------------------------------------- Note: The Giant Axe isn't found in Erromon, but around it. Giant Axe --------- While you're following the road to Erromon after seeing the hiding man, head northwest when you come to a small lake. Take the path going upward near it, and you'll find a treasure chest in a corner. However, you'll need level 6 Thief to open it. Special Treasure Chest ---------------------- From Erromon's inn, follow the road to the west and cross the bridge near the obelisk. After you cross the bridge, go southwest from the building with the purple roof and windows. You'll find a ladder going up, so take it and follow the path to another one. When you go up this ladder, you'll be next to a cave entrance, which goes to the tunnels in the town, but don't go there yet. Keep following the path to the south until you come to another ladder, which goes to a treasure chest with random contents. The contents, however, aren't pitiful items. You'll randomly get a Witch Ring, Wizard Hat, or Sapphire Gem from this treasure chest. I'd suggest reloading until you get what you want. ----------------------------------------------------------------------- Talewok ----------------------------------------------------------------------- Note: The items listed here are found by exploring the road from Erromon to Talewok, not in Talewok itself. Wizard Hat/Sapphire Gem ----------------------- After you take the second set of three signs, you'll come to a river while on the way to Talewok. At this point, stop following the road and just head straight to find a path with an Ogre and a hole in the ground, which is a cave entrance. Enter it and open the treasure chest for a Wizard Hat and Sapphire Gem. Mirror Scroll ------------- You should cross a small bridge on the way to Talewok. Afterwards, go northwest and then take the high ground. Stay up here and head east while looking closely at the mountain wall. Eventually there will be a cave entrance. In the cave you can find a Mirror scroll and some Boots of Adamant. ----------------------------------------------------------------------- Port Saiid ----------------------------------------------------------------------- Note: The items here are found right outside of Port Saiid, not in Port Saiid itself. 1000 gold --------- From the entrance to Port Saiid, simply head west a few steps to find a treasure chest. Teleportation Scroll -------------------- From the entrance to Port Saiid, turn northeast and you'll see a small pool of water. Go to it and explore it thoroughly to find a treasure chest with the scroll. ----------------------------------------------------------------------- Terminor ----------------------------------------------------------------------- Note: The items and side areas listed here are found at various parts around Terminor, not in Terminor itself. Ring of Healing --------------- Under the stone bridge on the way to Terminor is a long path and a river leading to a treasure chest with the ring and 120 gold. So go to the stone bridge and look around with the camera to find the path going under it. Follow it until you come to several rocks in the water. Keep going for a bit to find a treasure chest with 300 gold at a dead end, then head the other way. Empty Cave ---------- From the treasure chest with the Ring of Healing, go in the water and head south. You'll come to what looks like a dead end, but the darkness is actually a cave entrance, which is where the water is coming from. Press A to enter the cave. Unfortunately, there doesn't seem to be anything special here except for some Gemstones on the ground, and a Harpy that you can fight. Sapphire Gem ------------ Look directly behind Terminor to find a treasure chest with it. Chaos Sword ----------- From the entrance to Terminor, go southeast until you see a cave entrance with a beach going to the south. This cave has two Chaos minions you can fight, some Gemstones on the ground, and a Chaos Sword. When you end up outside, look very closely at the ground to find it. vs. Naming Wand --------------- From the entrance to Terminor, just go southeast for a few seconds and you'll be able to take a downward path to a beach with some boats, crates, and barrels all over. The wand is in the larger box. Empty Cave ---------- Go either southeast from the sign pointing to Terminor just after the stone bridge, east from the jundar ruins next to the sign, or northeast from Terminor to reach it after climbing up some steps. You can't find anything here except one of the stronger Hobgoblin. However, if you need some Full Platemail, you will probably want to fight it repeatedly until it drops one. Troll Cave ---------- From the entrance to Terminor, go southeast past the beach with the vs. Naming wand to find another beach. The cave entrance here is hidden, so make sure you look closely at the walls. If you stay right at the water and head east, you'll see it. The cave with the Chaos Sword is also just a few steps north of here. There's nothing in the cave but two Trolls and a little bit of gold on the ground, though. Terminor Mail ------------- From the entrance to Terminor, go southeast until you reach a rocky area at the coast near a waterfall, which is just east of the cave with the Chaos Sword. Go to the bottom, and right at the water you'll find a Gryphon guarding a corpse with the armor. Giant Axe --------- Continue east past the area with the Terminor Mail and you'll go up a steep, grassy hill, and eventually come to a wooden bridge with a Troll standing there. From this bridge, go down the spiraling path on the other side until you get to the bottom of it. Look around with the camera and open the treasure chest next to you for a Giant Axe and four Stealth Potions. Fight A Troll ------------- Talk to Tamberlain the innkeeper at Terminor and ask him about Trolls to get assigned this quest. Then, continue east past the area with the Terminor Mail and you'll go up a steep, grassy hill, and eventually come to a wooden bridge with a Troll standing there. Approach it and there'll be a cutscene. Refuse to pay gold to go by, and you'll have to fight four of them. If you go past the bridge and down the path, it goes to to the path to Ugarit, and ends up leading you right to the Jundar Gate. You don't have to talk to Tamberlain to trigger this event. If you want you can just go straight to the bridge and fight the troll. Fight A Zombie -------------- Talk to Tamberlain the innkeeper at Terminor and ask him about Zombies to get assigned this quest. They're in a swampy pit far off the normal path in the Darkling Bog. To find it, head southeast and try to get to the high ground, and explore around there. The event seems to serve no purpose. I haven't been able to get any kind of reward from Tamberlain, either. ----------------------------------------------------------------------- Darkling Bog ----------------------------------------------------------------------- Note: The items and side areas listed here are found in the swampy forest called the Darkling Bog and the beach area at the end. The last few, however, are near the Jundar Gate to Ugarit, yet the directions start from the Darkling Bog. They are very hard to follow the whole way, though, so do so at your discretion. Sapphire Gem ------------ Find Elisheva's Tomb, then go behind it. Turn west and head straight for a while, keeping an eye out for a pouch on the ground. Wall of Bones Scroll -------------------- At the exact point where the road to Terminor ends at the entrance, turn northwest and you'll see a small hill. The scroll is in a treasure chest up there. You can get this as early as when you go to Talewok after fighting Kitarak. Elisheva's Tomb --------------- In plain sight. All you have to do is head generally east. The tomb has a vs. Star wand, two Sapphire Gems, 12000 gold, the Heart of Elisheva, and Elisheva's Scythe. To find all of this, simply search everything around the area where the Wraith is. Helm of Defense --------------- While still in the Darkling Bog, head east until you end up at a beach. Then, stop and look to your west. Notice the high ground over there. What you want to do is explore the beach until you can find a point where you can climb up that high ground path. Once you get up there, head back in the direction of the Darkling Bog and explore this path while staying on the high ground. You'll pass by several waterfalls, one of which will have a treasure chest next to it with a Helm of Defense, some Curing Potions, and some Stealth Potions. Helm of Wisdom -------------- While still in the Darkling Bog, head east until you end up at a beach. Then, go north instead of south and you'll come to a Gorgon guarding a treasure chest with it, who is hiding in a small enclosure. Another way to get here would be to just head due east from the entrance of Elisheva's Tomb. Sword of Might -------------- While still in the Darkling Bog, head east until you end up at a beach. When you're at the water at can't go any further, head due south and stay close to the water. Look for a treasure chest. If you continue to go south from where the sword is, you'll eventually find the item listed below as well. vs. Elemental Scroll -------------------- While still in the Darkling Bog, head east until you end up at a beach. When you're at the water at can't go any further, head due south and stay close to the water. Eventually, you'll run into a mountain wall near some palm trees. Search the box by the water. Special Treasure Chest ---------------------- While still in the Darkling Bog, head east until you end up at a beach. From here, head south and you'll come to a mountain with a path going upward at the end of the beach. Take it, and the music should change. The path will take you to the top of the mountain. When you get there, you should be able to see far below you. There should also be a treasure chest next to you. This isn't the one, but use it as a landmark anyway. From this point, go down slightly and head northwest. Stay on top of the mountain, and keep as close to the mountain wall as you can while going west. You'll come to another treasure chest, which is the right one. Like the one in Erromon, it will randomly give you a Wizard Hat or Witch Ring. You'll also get a Sapphire Gem every time. As always, reload until you get what you want. Strange Place ------------- While still in the Darkling Bog, head east until you end up at a beach. From here, head south and you'll come to a mountain with a path going upward at the end of the beach. Take it, and the music should change. The path will take you to the top of the mountain. When you get there, head due south and go down the mountain. You should eventually find a magical barrier that can't be passed, called the Jundar Gate. Look for a Human Bandit guarding a cave entrance just to the north of here, but it's high up on the mountain, so make sure you're looking at the appropriate height. In other words, go east from the Jundar Gate and scale the mountain until you're as high as you can go, then head north while watching for the cave entrance to appear on the mountain wall. There are a lot of treasure chests in here, although most of them just have random contents. However, be sure to reload the game once you locate the one with a Dexterity Potion. The reason why is, it's another one of those special treasure chests, and will randomly give you a Witch Ring, Wizard Hat, or even both. As always, reload until you get what you want from it. Also, one of the other treasure chests in here has a Banishing wand. ----------------------------------------------------------------------- Ugarit ----------------------------------------------------------------------- Note: The items and side events listed here are found in the desert area outside of Ugarit. So don't go back through the Jundar Gate or otherwise leave the desert while looking for anything here. Jundar Leather -------------- From right outside of Ugarit, go straight to the west. You'll see a thing of treasure that looks like a pile of gold on the ground. It's very easy to miss, though. Belt of Teleport ---------------- While exploring the desert around Ugarit, you'll come across a different looking area with a Hellhound running around, which looks like some ruins. Enter the cave to fight two more Hellhounds and you'll find the belt on the ground. Terminor Mail ------------- Look to the east far behind Ugarit, and you'll find it on the ground near three Salamanders, by a river. Alternatively, go northeast from the face of the dragon-like creature until you hit a wall, then east down the path between the two walls, and explore the small hill right by the river. Fyrsil ------ At the point just before you take the sharp, downward path to Maxxen, look for an old blind man in a blue robe in one of the corners. If you talk to him, he'll offer to teach you Merchant up to level 7, and Shield up to level 10. After you get Lodin's Sword, he disappears. Fight A Chaos Lieutenant ------------------------ Look a bit north of the entrance to Ugarit to find the bones of a dragon-like creature. To the east of the face is a hidden Chaos Lieutenant with a full party of twelve. You can get some good experience (and maybe some Chaos gear) from this fight. It won't attack you until you talk to it and choose "Are you so deadly?" He's hidden very well, so make sure you check all sides of that little bump in the sand east of the dragon bones. Fight A Chaos Major ------------------- Once you have fought and defeated the Chaos Lieutenant, go a few steps northeast and you'll see Sholeh running around. Try to talk to her, and you'll suddenly find yourself in a fight with a group of Chaos minions, led by a Chaos Major this time. You won't see Sholeh unless you already fought and killed the Chaos Lieutenant. Sholeh will be fighting on your side, and her portrait and life bar can be seen under your party's. After you defeat them, she'll be gone without a word. The whole event seems to have no purpose, although it's another chance for you to get some Chaos items. ----------------------------------------------------------------------- Tricks Note: This section is split into two parts, covering several topics. ----------------------------------------------------------------------- Leveling Up ----------------------------------------------------------------------- Erromon Mountains ----------------- The two Cave Bears near the first tent on the main path respawn every time you enter and leave the tent. There never seems to be more than a couple of them in each group, so this is very useful if you're having trouble defeating some of the other enemies in the mountains. Talewok ------- The Spirit Wolf patrolling the entrance to the Dryad Forest right next to the Wizards' School in town will respawn every time you enter and exit the school. This group always has a large number of wolves, and is a mix of Dire and Spirit. Sometimes, you'll fight the full group of twelve wolves. Although you won't get any gold or items, they give around 15000 experience points each time you fight them. Port Saiid ---------- Go to where the two signs are past the bridge Arturo was guarding, and look for a large rock and an Ogre next to it. Usually, there will also be some Ogre Bosses in this group, which makes it better. In addition, they give gold and items when defeated, and they'll respawn when you enter and leave Port Saiid. Jundar Gate ----------- Answer the riddle incorrectly and you'll get to fight a group of Elementals for somewhere around 15000 experience points each time. They're very easy, also. You can only do this while you're going to Ugarit for the first time, because once you answer the riddle correctly you won't be able to talk to the gate. So, make sure you're ready. ----------------------------------------------------------------------- Earning Gold ----------------------------------------------------------------------- Restore Potion -------------- In any town that sells Gemstones and Spice in the same shop, simply buy 99 of both, use them to make Restore Potions, and then sell them back for a tremendous profit. If your Alchemist and Merchant skills are at decent levels, you'll quickly have enough gold to buy anything you want from towns. Keep in mind that you need an Alchemist level of at least 3 to make Restore Potions. Erromon ------- From Erromon's inn, follow the road to the west and cross the bridge near the obelisk. As soon as you cross the bridge, look southwest and enter the building with the purple roof and windows. If you look in the small room here behind the male merchant, you can find 444 gold. Also, if you leave this building and come back in several times (usually takes three to five tries), it'll regenerate and you can use it as a source of infinite money. An easy way to see if it's there or not is to look at the wall to Alaron's left as soon you enter the building. If you see something gold in color sticking through it, then it's there. Also, the inn's 555 gold on the second floor regenerates as well, so you could go back and forth between the two buildings. ----------------------------------------------------------------------- Portals Note: To use a portal to travel between two matching ones, you must first "activate" them both by touching the colored beam. However, there isn't a sound, animation, or anything that indicates you did it correctly, so you need to be thorough. You want to run through the beam, and press A at it just to be sure. When you find the match for a portal, press A at the beam and you should be transported to the other matching portal. You can use most portals to travel between two places as much as you like, but some are only used once in the game, because not every portal has a match. Oisin Forest Match: Darkling Bog ------------------- The first portal is hidden at a stone wall in a part of the forest. It's activated by itself as the game progresses - you don't need to do anything in particular. When used, this portal will take you right to where Shamsuk's Tower used to be. Gwernia Match: Erromon (Tunnels) ------------------------ From the castle entrance, follow the carpet to the door with the moon, and go inside. Go through the next door at the end of this room to reach the library. Take the stairs going down, and then go through the next door to find the laboratory. In one of the rooms around here, you'll find a ladder going down. The portal is there, and it goes to the tunnel network in Erromon. Erromon Match: Gwernia (Castle Basement) -------------------------------- The portal here is in the tunnels. From the inn, follow the road to the west and cross the bridge near the obelisk. Then, check the houses and numerous ladders on this side of the town. There is an entrance to the tunnels in almost every house, in the form of stairs going down. In fact, one of the two buildings right in front of you after you cross the bridge has an entrance to the tunnels. Anyway, once you're there, look at the area map, and make your way to the very northernmost part. The portal is at the end of a very long passage around there, which has some crystals scattered along the wall. It will take you to the castle in Gwernia, specifically the basement in the laboratory area. Talewok Match: Cradawgh's Isle ---------------------- In the Wizards' School, there is a locked passage on the first floor, which can't be opened until later. After you're back in Port Saiid from the boat trip, it will unlock by itself. However, the portal in there won't do anything if you didn't activate the matching one on Cradawgh's Isle. If you didn't do it while you were still there, you're out of luck. Unknown Island Match: Unknown Island (Temple Dungeon) -------------------------------------- The portal on the outside part of the unknown island doesn't go anywhere until you've reached the last room in the dungeon and found the matching portal. Once you have, you can travel quickly between the last room of the dungeon and the outside. You probably won't need to go back inside once you've found it though. Unknown Island (2) ------------------ Unknown Island (3) Match: Unknown Island (Outside) ------------------------------- In the dungeon's last room, you'll find this portal in a watery area, which serves as the exit. You'll be placed back outside. Cradawgh's Isle Match: Talewok (Wizards' School) -------------------------------- From Amann's boat, head east until you see a cobblestone path that you can follow. Do so, until it ends at a cave entrance. In here, you'll find two portals behind a locked gate, which will unlock by itself after you defeat the Chaos minions on the island. When you activate one of the portals, you'll be able to use the one in Talewok to travel between this room and the Wizards' School. Cradawgh's Isle (2) ------------------- From Amann's boat, head east until you see a cobblestone path that you can follow. Do so, until it ends at a cave entrance. In here, you'll find two portals behind a locked gate, which will unlock by itself after you defeat the Chaos minions on the island. I don't know where this other portal goes, or if it even has a match. Shamsuk's Tower Match: N/A --------------- You'll find this portal when you reach the end, because you have to use it to move on. The portal will take you to Oisin Forest, but won't be able to be accessed again. Shamsuk's Tower (2) ------------------- You'll find this portal when you reach the end, because it's right next to the above portal. However, it apparently goes nowhere. Darkling Bog Match: Oisin Forest ------------------- After Shamsuk's Tower, you'll find this portal among the ruins of it. Using this portal will take you to the one in Oisin Forest. ----------------------------------------------------------------------- Equipment List Aspect - The character trying to equip the item must have the same aspect as it. For example, only Solar characters can use Lodin's Sword. Min. Strength - The required Strength a character has to have to be able to wield the weapon. For example, the Chaos Sword requires you to have 25 Strength to be able to use it. Min. Intelligence - The required Intelligence a character has to have to be able to use the item. Base Hit - The base chance to hit with the weapon. Damage - The base damage the weapon will deal. On armor or anything other than a weapon, this affects your base damage instead. Protection - Either reduces the chance that an enemy will hit you with a physical attack, or reduces the damage done. Defense - Either reduces the chance that an enemy will hit you with a physical attack, or reduces the damage done. Stat/Skill - The appropriate stat or skill is affected while equipped. For example, Lodin's Sword gives +5 to Strength, and the Horn of Kynon gives +6 to Troubadour. Spell Battery - Allows you to cast spells without draining Stamina. The item will go down in spell battery points when you do, and you'll need to camp or rest at an inn to get them back. Camping regains five spell battery points, while resting at an inn completely replenishes them. Magic - The weapon casts a spell whenever you strike an enemy. The spell isn't shown, but it has an instant effect. For example, Warfang attempts to Tap Stamina every time you hit with it. If you see the enemy's hit point bar go down before you hit them, it worked. Spell - The item gives you access to a spell while wielded, with unlimited uses. For example, if Alaron is equipped with Lodin's Sword and it's his turn in battle, you can press C-Up to cast Whitefire from it. Charges - The number of times you can use the spell on the item. This only appears on wands. You can recharge all of the wands in your inventory by simply saving and reloading your game. That's probably a glitch, though. Also, wands on Niesen will not be recharged, for some reason, so just equip them to someone else when you do this. Resists - The item affects your resistance to a particular element, school of magic, or aspect while wielded. ----------------------------------------------------------------------- Sword ----------------------------------------------------------------------- Dagger Short Sword Tanto Min. Strength: 7 Min. Strength: 10 Min. Strength: 7 Base Hit: 35 Base Hit: 40 Base Hit: 70 Damage: 1 Damage: 2 Damage: 1 Gladius Sabre Longsword Min. Strength: 8 Min Strength: 10 Min Strength: 17 Base Hit: 40 Base Hit: 45 Base Hit: 45 Damage: 1 Damage: 2 Damage: 3 Broadsword Great Sword Min. Strength: 15 Min. Strength: 22 Base Hit: 40 Base Hit: 40 Damage: 3 Damage: 4 ----------------------------------------------------------------------- Sword (Magic) ----------------------------------------------------------------------- Trahern's Sword Chaos Sword Warfang Min. Strength: 15 Min. Strength: 25 Min. Strength: 20 Base Hit: 55 Base Hit: 20 Base Hit: 55 Damage: 3 Damage: 5 Damage: 4 Magic: Poison Spell Battery: +15 Stealthblade Warrior: +2 Min. Strength: 5 Enchanted Blade Magic: Tap Stamina Base Hit: 55 Min. Strength: 10 Spell: Darkness Damage: 2 Base Hit: 55 Dexterity: +2 Damage: 4 Ice Stiletto Stealth: +3 Min. Strength: 10 Spell: Darkness Lodin's Sword Base Hit: 45 Resists: Lunar 50 Aspect: Solar Damage: 2 Min. Strength: 15 Magic: Frozen Doom Sword of Might Base Hit: 75 Resists: Fire -50 Min. Strength: 18 Damage: 5 Base Hit: 50 Strength: +5 Firedrake Fang Damage: 4 Warrior: +3 Min. Strength: 20 Strength: +5 Spell: Whitefire Base Hit: 65 Resists: Necromancy 50 Damage: 6 Sheridan's Sword Spell: Dragon Flames Min. Strength: 20 Resists: Fire 50 Base Hit: 80 Damage: 5 Magic: Poison ----------------------------------------------------------------------- Hafted ----------------------------------------------------------------------- Club Mace Maul Min. Strength: 10 Min. Strength: 16 Min. Strength: 19 Base Hit: 55 Base Hit: 55 Base Hit: 45 Damage: 2 Damage: 3 Damage: 5 Morningstar War Hammer Battle Axe Min. Strength: 18 Min. Strength: 15 Min. Strength: 14 Base Hit: 55 Base Hit: 60 Base Hit: 65 Damage: 4 Damage: 3 Damage: 3 Poleaxe Great Axe Giant Axe Min. Strength: 18 Min. Strength: 19 Min. Strength: 28 Base Hit: 45 Base Hit: 65 Base Hit: 30 Damage: 6 Damage: 4 Damage: 6 Scythe Min. Strength: 18 Base Hit: 45 Damage: 4 ----------------------------------------------------------------------- Hafted (Magic) ----------------------------------------------------------------------- Mace of Glory Blood Axe Chaos Maul Aspect: Solar Min. Strength: 20 Min. Strength: 25 Min. Strength: 20 Base Hit: 50 Base Hit: 30 Base Hit: 75 Damage: 5 Damage: 7 Damage: 5 Magic: Lightning Jester's Mace Spellbreaker Axe Spell: Light Aspect: Lunar Min. Strength: 20 Min. Strength: 10 Base Hit: 75 Elisheva's Scythe Base Hit: 65 Damage: 5 Aspect: Lunar Damage: 3 Willpower: +5 Min. Strength: 18 Dexterity: +5 Spell: Mirror Base Hit: 40 Magic: Stupidity Resists: Magic 50 Damage: 4 Resists: Necromancy 50 Dexterity: -5 Magic: Aura of Death ----------------------------------------------------------------------- Pole ----------------------------------------------------------------------- Pike Spear Staff Min. Strength: 18 Min. Strength: 15 Min. Strength: 8 Base Hit: 50 Base Hit: 50 Base Hit: 45 Damage: 3 Damage: 3 Damage: 2 Ironwood Staff Min. Strength: 10 Base Hit: 50 Damage: 3 ----------------------------------------------------------------------- Pole (Magic) ----------------------------------------------------------------------- Archmage's Staff Breklor's Firestaff Staff of Lugash Min. Strength: 8 Min. Strength: 8 Min. Strength: 5 Base Hit: 70 Base Hit: 55 Base Hit: 100 Damage: 5 Damage: 3 Damage: 2 Spell Battery: ? Spell Battery: +20 Spell Battery: +30 Magic: Dragon Flames Magic: Stellar Gravity Spell: Dragon Flames Spell: Web of Starlight Resists: Fire 50 ----------------------------------------------------------------------- Thrown ----------------------------------------------------------------------- Throwing Knife Hatchet Throwing Iron Min. Strength: 7 Min. Strength: 12 Min. Strength: 7 Base Hit: 35 Base Hit: 30 Base Hit: 30 Damage: 2 Damage: 3 Damage: 4 Javelin Poison Dart Cyclops Hurlstar Min. Strength: 14 Min. Strength:: 8 Min. Strength: 20 Base Hit: 35 Base Hit: 20 Base Hit: 45 Damage: 4 Damage: 1 Damage: 5 Magic: Poison Spikes Min. Strength: ? Base Hit: ? Damage: ? ----------------------------------------------------------------------- Thrown (Magic) ----------------------------------------------------------------------- Dragon Fang Dart of Distance Min. Strength: 8 Min. Strength: 5 Base Hit: 60 Base Hit: 75 Damage: 4 Damage: 2 ----------------------------------------------------------------------- Missle ----------------------------------------------------------------------- Short Bow Hunter's Bow Long Bow Min. Strength: 14 Min. Strength: 16 Min. Strength: 16 Base Hit: 35 Base Hit: 35 Base Hit: 30 Damage: 2 Damage: 3 Damage: 4 Great Bow Min. Strength: 18 Base Hit: 30 Damage: 5 ----------------------------------------------------------------------- Missle (Magic) ----------------------------------------------------------------------- Heartseeker Bow Bow of Shielding Bow of Accuracy Min. Strength: 10 Min. Strength: 10 Min. Strength: 15 Base Hit: 50 Base Hit: 45 Base Hit: 100 Damage: 5 Damage: 3 Damage: 3 Magic: Air Shield Dexterity: +5 Bow of Thunder Min. Strength: 20 Base Hit: 55 Damage: 4 Magic: Lightning ----------------------------------------------------------------------- Armor ----------------------------------------------------------------------- Cloth Armor Leather Armor Dragon Leather Protection: 1 Protection: 2 Protection: 6 Dexterity: 0 Dexterity: -1 Dexterity: 0 Stealth: +5 Stealth: 0 Stealth: +10 Jundar Leather Chaos Robes Beast Hide Protection: 7 Protection: 10 Protection: 2 Dexterity: 0 Dexterity: -1 Dexterity: -2 Stealth: +15 Stealth: 0 Stealth: 0 Endurance: -2 Darkenbat Hide Resists: Magic 25 Enchanted Hide Protection: 3 Protection: 4 Dexterity: 0 Hellhound Hide Dexterity: -1 Stealth: +20 Protection: 4 Stealth: +5 Dexterity: -2 Iden Scale Stealth: 0 Scorpion Scale Protection: 5 Resists: Fire 50 Protection: 7 Dexterity: -2 Dexterity: -1 Stealth: -10 Scale Armor Stealth: 0 Protection: 4 Chainmail Dexterity: -3 Terminor Mail Protection: 5 Stealth: -5 Protection: 7 Dexterity: -2 Dexterity: -1 Stealth: -5 Talewok Mail Stealth: -5 Protection: 6 Partial Platemail Dexterity: -1 Full Platemail Protection: 6 Stealth: -5 Protection: 7 Dexterity: -3 Dexterity: -3 Stealth: -15 Improved Plate Stealth: -20 Protection: 8 Enchanted Plate Dexterity: -3 Royal Platemail Protection: 9 Stealth: -20 Protection: 10 Dexterity: -2 Dexterity: -2 Stealth: -15 Irondrake Plate Stealth: -15 Protection: 10 Chaos Armor Dexterity: 0 Protection: 12 Stealth: 0 Dexterity: 0 Endurance: +5 Stealth: 0 ----------------------------------------------------------------------- Helm ----------------------------------------------------------------------- Kendall's Hat Wizard Hat Helm of Defense Min. Intelligence: 0 Min. Intelligence: 0 Min. Intelligence: 0 Damage: 0 Damage: 0 Damage: 0 Protection: +1 Protection: 0 Protection: +5 Stealth: -1 Spell Battery: +15 Resists: Physical 25 Wizard: +1 Helm of Wisdom Spiritdrake Helm Min. Intelligence: 0 Helm of Charisma Min. Intelligence: 0 Damage: 0 Min. Intelligence: 0 Damage: 0 Protection: +1 Damage: 0 Protection: +1 Willpower: +5 Protection: 0 Willpower: +5 Diplomat: +2 Resists: Magic 50 Helm of Tempests Spell: Charming Min. Intelligence: 0 Damage: +1 Protection: +1 Warrior: +2 Spell: Lightning Resists: Air 50 ----------------------------------------------------------------------- Shield ----------------------------------------------------------------------- Buckler Bronze Shield Small Shield Protection: 1 Protection: 4 Protection: 2 Defense: 2 Defense: 4 Defense: 3 Dexterity: 0 Dexterity: -3 Dexterity: -2 Stealth: 0 Stealth: 0 Stealth: 0 Large Shield Kite Shield Hoplite Shield Protection: 3 Protection: 4 Protection: 5 Defense: 4 Defense: 5 Defense: 5 Dexterity: -3 Dexterity: -4 Dexterity: -7 Stealth: 0 Stealth: 0 Stealth: 0 Heater Shield Tower Shield Turtleshell Shield Protection: 1 Protection: 5 Protection: 3 Defense: 2 Defense: 6 Defense: 5 Dexterity: 0 Dexterity: -6 Dexterity: -4 Stealth: 0 Stealth: 0 Stealth: 0 Scorpion Shield Sun Shield Chaos Shield Protection: 5 Aspect: Solar Protection: 8 Defense: 5 Protection: 4 Defense: 8 Dexterity: -2 Defense: 6 Dexterity: 0 Stealth: 0 Dexterity: -3 Stealth: 0 Stealth: -10 Jundar Shield Resists: Solar 50 Stardrake Aegis Protection: ? Protection: 6 Defense: ? Spirit Shield Defense: 8 Dexterity: ? Protection: ? Dexterity: 0 Stealth: ? Defense: ? Stealth: 0 Dexterity: ? Spell: Spirit Shield Moon Shield Stealth: ? Resists: Star 50 Aspect: Lunar Protection: 3 Defense: 6 Dexterity: -3 Stealth: +10 Resists: Lunar 50 ----------------------------------------------------------------------- Gloves/Gauntlets ----------------------------------------------------------------------- Bardic Gloves Tinker's Gloves Plate Gauntlets Min. Intelligence: 0 Min. Intelligence: 0 Min. Intelligence: 0 Damage: 0 Damage: 0 Damage: 0 Protection: 0 Protection: 0 Protection: +2 Troubadour: +2 Dexterity: +1 Mechanic: +2 Gloves of Healing Jundar Gauntlets Min. Intelligence: 0 Min. Intelligence: 0 Stormdrake Claws Damage: 0 Damage: +1 Min. Intelligence: 0 Protection: 0 Protection: 0 Damage: 0 Healer: +2 Protection: +1 Spell: Endurance Strength: +5 Spell: Lightning ----------------------------------------------------------------------- Boots ----------------------------------------------------------------------- Leather Boots Boots of Adamant Woodsman's Boots Min. Intelligence: 0 Min. Intelligence: 0 Min. Intelligence: 0 Damage: 0 Damage: 0 Damage: 0 Protection: +1 Protection: +2 Protection: 0 Ranger: +2 Boots of Speed ----------------------------------------------------------------------- Belt ----------------------------------------------------------------------- Mercenary Belt Belt of Life Belt of Teleport Min. Intelligence: 0 Aspect: Solar Min. Intelligence: 0 Damage: 0 Min. Intelligence: 0 Damage: 0 Protection: +1 Damage: 0 Protection: +1 Protection: +1 Spell: Teleportation Reflection Belt Spell: Cheat Death Min. Intelligence: 0 Resists: Necromancy 50 Damage: 0 Protection: +1 Spell: Mirror Resists: Magic 25 ----------------------------------------------------------------------- Cloak ----------------------------------------------------------------------- Leather Cloak Mirari Cloak Phantom Cloak Min. Intelligence: 0 Min. Intelligence: 0 Min. Intelligence: 0 Damage: 0 Damage: 0 Damage: 0 Protection: +1 Protection: +2 Protection: 0 Stealth: +3 Nightdrake Mantle Min. Intelligence: 0 Damage: 0 Protection: +2 Dexterity: +5 Stealth: +3 Spell: Darkness ----------------------------------------------------------------------- Ring ----------------------------------------------------------------------- Namer's Ring Witch Ring Ring of Healing Min. Intelligence: 0 Min. Intelligence: 17 Min. Intelligence: 0 Damage: 0 Damage: 0 Damage: 0 Protection: 0 Protection: 0 Protection: 0 Spell Battery: +10 Wizard: +2 Endurance: +5 Magic: Photosynthesis Etherial Ring Magedrake Ring Aspect: Solar Min. Intelligence: 0 Min. Intelligence: 0 Damage: 0 Damage: 0 Protection: 0 Protection: +5 Spell Battery: +25 Wizard: +3 ----------------------------------------------------------------------- Amulet ----------------------------------------------------------------------- Pandara's Amulet Shamsuk Amulet Marquis' Amulet Min. Intelligence: ? Min. Intelligence: 15 Min. Intelligence: 0 Damage: ? Damage: 0 Damage: 0 Protection: ? Protection: 0 Protection: 0 Spell Battery: +10 Spell: Control Marquis Heart of Elisheva Aspect: Lunar Amulet of Pork Shield Amulet Min. Intelligence: 0 Min. Intelligence: 0 Min. Intelligence: 0 Damage: 0 Damage: 0 Damage: 0 Protection: 0 Protection: 0 Protection: +10 Endurance: -5 Endurance: -5 Endurance: -3 Spell: Crushing Death Warrior: -2 Resists: Solar -25 Resists: Physical -100 ----------------------------------------------------------------------- Accessory ----------------------------------------------------------------------- Rope Stormbreaker Harp of Igone Min. Intelligence: 0 Min. Intelligence: 20 Min. Intelligence: 20 Damage: 0 Damage: 0 Damage: 0 Protection: 0 Protection: 0 Protection: 0 Thief: +2 Troubadour: +3 Horn of Kynon Min. Intelligence: 18 Damage: 0 Protection: 0 Troubadour: +6 ----------------------------------------------------------------------- Wand ----------------------------------------------------------------------- Acid Banishing Crushing Death Min. Intelligence: 15 Min. Intelligence: 20 Min. Intelligence: 25 Damage: 0 Damage: 0 Damage: 0 Protection: 0 Protection: 0 Protection: 0 Spell: Acid Bolt Spell: Banishing Spell: Crushing Death Charges: 10 Charges: 5 Charges: 10 Fireball Frozen Doom Gem of Sensing Min. Intelligence: 20 Min. Intelligence: ? Min. Intelligence: 15 Damage: 0 Damage: 0 Damage: 0 Protection: 0 Protection: 0 Protection: 0 Spell: Fireball Spell: Frozen Doom Spell: Sense Aura Charges: 10 Charges: 10 Charges: 10 Immolation Light Lightning Min. Intelligence: 10 Min. Intelligence: 10 Min. Intelligence: 10 Damage: 0 Damage: 0 Damage: 0 Protection: 0 Protection: 0 Protection: 0 Spell: Immolation Spell: Light Spell: Lightning Charges: 10 Charges: 10 Charges: 10 Persuasion Revival Shielding Min. Intelligence: 25 Min. Intelligence: 15 Min. Intelligence: 10 Damage: 0 Damage: 0 Damage: 0 Protection: 0 Protection: 0 Protection: 0 Spell: Charming Spell: Cheat Death Spell: Starlight Shield Charges: 10 Charges: 10 Charges: 10 Starfire Tap Stamina vs. Naming Min. Intelligence: 25 Min. Intelligence: 15 Min. Intelligence: 10 Damage: 0 Damage: 0 Damage: 0 Protection: 0 Protection: 0 Protection: 0 Spell: Whitefire Spell: Tap Stamina Spell: vs. Naming Charges: 10 Charges: 10 Charges: 10 Resists: Naming 25 vs. Star Wall of Bones Min. Intelligence: 10 Min. Intelligence: 20 Web of Starlight Damage: 0 Damage: 0 Min. Intelligence: 20 Protection: 0 Protection: 0 Damage: 0 Spell: vs. Star Spell: Wall of Bones Protection: 0 Charges: 10 Charges: 5 Spell: Web of Starlight Resists: Star 25 Charges: 10 Moon Gem Min. Intelligence: 15 Damage: 0 Protection: 0 Spell: Sense Aura Charges: 25 ----------------------------------------------------------------------- Spell List Note: - Keep in mind that, if you're looking for something and it's listed as available in a town, that the shop that has it may only be available at a certain time of day. The walkthrough has more details on this. - The third trainer in the Talewok Wizards' School that teaches Brilliance, Stupidity, Teleportation, Endurance, and Weakness up to level 8 only appears after the Dryad Forest. - The scrolls of Charming, Darkness, Dexterity, Haste, Teleportation, and Wind in Ugarit can only be bought at night. - Alaron gets Spirit Shield, vs. Elemental, vs. Naming, vs. Necromancy, and vs. Star at level 10 only after merging. - If the name of a monster is listed next to something, that means that they randomly drop that version of the spell when you kill them. For example, you can sometimes get a wand of Frozen Doom when you kill a Gorgon. ----------------------------------------------------------------------- Elemental ----------------------------------------------------------------------- Air Shield Min. Rank: 1 Spell - Oriana (4), Erromon (5) Component: Spice Scroll - Erromon ST Cost: 6 Wand - Aspect: Solar Character - Dougal (9) Used By - Bow of Shielding ----------------------------------------------------------------------- Control Elementals Min. Rank: 4 Spell - Mago's house in Terminor (9) Component: Spice Scroll - Shamsuk's Tower ST Cost: 10 Wand - Aspect: Solar Character - ----------------------------------------------------------------------- Debilitation Min. Rank: 2 Spell - Dryad Forest (10) Component: Herb Scroll - Erromon ST Cost: 6 Wand - Aspect: Solar Character - Dougal (9) ----------------------------------------------------------------------- Dragon Flames Min. Rank: 2 Spell - Talewok Wizards' School (10) Component: Spice Scroll - ST Cost: 10 Wand - Aspect: Solar Character - Godric (2) Item - Firedrake Fang, Breklor's Firestaff Used By - Breklor's Firestaff ----------------------------------------------------------------------- Earth Smite Min. Rank: 6 Spell - Talewok Wizards' School (10) Component: Gemstone Scroll - Talewok ST Cost: 10 Wand - Aspect: Solar Character - ----------------------------------------------------------------------- Fireball Min. Rank: 5 Spell - Erromon Tunnels (8) Component: Spice Scroll - Hellhound/Lava Hound ST Cost: 15 Wand - ? (I forgot, but I know there is one) Aspect: Solar Character - Niesen (8), Dougal (6) ----------------------------------------------------------------------- Immolation Min. Rank: 4 Spell - Talewok Wizards' School (10) Component: Spice Mago's house in Terminor (9) ST Cost: 8 Scroll - Aspect: Solar Wand - Fire Elemental Character - ----------------------------------------------------------------------- Lightning Min. Rank: 3 Spell - Talewok Wizards' School (10) Component: Gemstone Dryad Forest (10) ST Cost: 3 Scroll - Aspect: Lunar Wand - Port Saiid Character - Item - Mace of Glory Helm of Tempests Stormdrake Claws Used By - Bow of Thunder ----------------------------------------------------------------------- Neutralize Poison Min. Rank: 2 Spell - Erromon (5) Component: Herb Scroll - Erromon, Talewok ST Cost: 4 Wand - Aspect: Solar Character - Keelin (3) ----------------------------------------------------------------------- Strength Min. Rank: 1 Spell - Oriana (4), Erromon Tunnels (8) Component: Herb Scroll - Gift from Oriana ST Cost: 7 Wand - Aspect: Solar Character - Dougal (9) ----------------------------------------------------------------------- Wind Min. Rank: 4 Spell - Erromon (5) Component: Herb Talewok Wizards' School (10) ST Cost: 7 Dryad Forest (10) Aspect: Solar Scroll - Erromon, Tomb Rat, Ugarit Wand - Character - Keelin (3) ----------------------------------------------------------------------- Naming ----------------------------------------------------------------------- Banishing Elementals Min. Rank: 4 Spell - Component: Gemstone Scroll - Shamsuk ST Cost: 15 Wand - Bandit Stronghold Aspect: Neutral Character - Donovan (7) ----------------------------------------------------------------------- Brilliance Min. Rank: 2 Spell - Talewok Wizards' School (8) Component: Gemstone Port Saiid (3) ST Cost: 6 Scroll - Port Saiid, Cradawgh's Isle, Ugarit Aspect: Lunar Wand - Character - ----------------------------------------------------------------------- Charming Min. Rank: 3 Spell - Component: Gemstone Scroll - Cradawgh's Isle, Ugarit ST Cost: 6 Wand - Gwernia (Castle) Aspect: Solar Character - Item - Helm of Charisma ----------------------------------------------------------------------- Control Marquis Min. Rank: 3 Spell - Component: Gemstone Scroll - ST Cost: 10 Wand - Aspect: Lunar Character - Item - Marquis' Amulet ----------------------------------------------------------------------- Endurance Min. Rank: 2 Spell - Talewok Wizards' School (8) Component: Spice Port Saiid (3) ST Cost: 6 Scroll - Port Saiid Aspect: Solar Wand - Character - Rheda (4) Item - Gloves of Healing ----------------------------------------------------------------------- Sense Aura Min. Rank: 3 Spell - Component: Herb Scroll - Erromon Tunnels ST Cost: 7 Cradawgh's Isle Aspect: Lunar Terminor Wand - Erromon, Erromon Mountains Character - Rheda (1), Donovan (7) Item - Gem of Sensing, Moon Gem ----------------------------------------------------------------------- Stupidity Min. Rank: 2 Spell - Talewok Wizards' School (8) Component: Herb Port Saiid (3) ST Cost: 6 Scroll - Erromon, Port Saiid Aspect: Lunar Wand - Character - Used By - Jester's Mace ----------------------------------------------------------------------- Teleportation Min. Rank: 8 Spell - Talewok Wizards' School (8) Component: Gemstone Scroll - Treasure chest near Port Saiid ST Cost: 10 Unknown Island Aspect: Neutral Ugarit Wand - Character - Donovan (7) Item - Belt of Teleport ----------------------------------------------------------------------- Weakness Min. Rank: 3 Spell - Talewok Wizards' School (8) Component: Herb Scroll - Erromon Tunnels ST Cost: 7 Cradawgh's Isle Aspect: Lunar Terminor Wand - Character - Rheda (4) ----------------------------------------------------------------------- Necromancy ----------------------------------------------------------------------- Acid Bolt Min. Rank: 4 Spell - Component: Spice Scroll - Erromon Tunnels, Ugarit ST Cost: 8 Wand - Erromon Mountains (Kitarak's house) Aspect: Lunar Character - ----------------------------------------------------------------------- Aura of Death Min. Rank: 4 Spell - Component: Spice Scroll - Mago's house in Terminor ST Cost: 5 Wand - Aspect: Lunar Character Used By - Elisheva's Scythe ----------------------------------------------------------------------- Cheat Death Min. Rank: 6 Spell - Component: Gemstone Scroll - Barrow Downs ST Cost: 10 Wand - Shamsuk's Tower Aspect: Solar Character - Item - Belt of Life ----------------------------------------------------------------------- Control Zombies Min. Rank: 3 Spell - Component: Herb Scroll - Shamsuk, Ugarit, Barrow Downs ST Cost: 10 Wand - Aspect: Lunar Character - ----------------------------------------------------------------------- Crushing Death Min. Rank: 7 Spell - Component: Spice Scroll - ST Cost: 15 Wand - Erromon (Red Dragon's Lair) Aspect: Neutral Character - Item - Heart of Elisheva ----------------------------------------------------------------------- Darkness Min. Rank: 2 Spell - Component: Gemstone Scroll - Erromon Tunnels ST Cost: 6 Mago's house in Terminor Aspect: Lunar Ugarit Wand - Character - Item - Warfang, Stealthblade, Nightdrake Mantle ----------------------------------------------------------------------- Exhaustion Min. Rank: 2 Spell - Component: Gemstone Scroll - Talewok ST Cost: 6 Wand - Aspect: Solar Character - ----------------------------------------------------------------------- Haste Min. Rank: 4 Spell - Component: Spice Scroll - Shamsuk's Tower, Shamsuk, Ugarit ST Cost: 5 Wand - Aspect: Neutral Character - ----------------------------------------------------------------------- Spirit Shield Min. Rank: 3 Spell - Component: Herb Scroll - Erromon Tunnels, Shamsuk ST Cost: 6 Wand - Aspect: Lunar Character - Alaron (10) Item - Stardrake Aegis ----------------------------------------------------------------------- Stamina Min. Rank: 2 Spell - Component: Gemstone Scroll - Erromon Tunnels ST Cost: 6 Mago's house in Terminor Aspect: Lunar Wand - Character - ----------------------------------------------------------------------- Tap Stamina Min. Rank: 3 Spell - Component: Spice Scroll - ST Cost: 5 Wand - Shamsuk's Tower Aspect: Lunar Character - Used By - Warfang ----------------------------------------------------------------------- Wall of Bones Min. Rank: 5 Spell - Component: Herb Scroll - Darkling Bog entrance, Shamsuk's Tower ST Cost: 15 Wand - Unknown Island Aspect: Lunar Character - ----------------------------------------------------------------------- Wraith Touch Min. Rank: 8 Spell - Component: Gemstone Scroll - ST Cost: 2 Wand - Aspect: Lunar Character - ----------------------------------------------------------------------- Neutral ----------------------------------------------------------------------- Dispel Elemental Min. Rank: 1 Spell - Erromon Tunnels (8), Ugarit (10) Component: Herb Scroll - Ugarit ST Cost: 7 Wand - Aspect: Neutral Character - ----------------------------------------------------------------------- Dispel Naming Min. Rank: 2 Spell - Component: Spice Scroll - Erromon ST Cost: 6 Wand - Aspect: Neutral Character - Sholeh (8) ----------------------------------------------------------------------- Dispel Necromancy Min. Rank: 2 Spell - Component: Gemstone Scroll - Gwernia (Castle) ST Cost: 6 Wand - Aspect: Neutral Character - Niesen (10) ----------------------------------------------------------------------- Dispel Star Min. Rank: 2 Spell - Component: Herb Scroll - ST Cost: 6 Wand - Aspect: Neutral Character - Sholeh (8) ----------------------------------------------------------------------- Mirror Min. Rank: 6 Spell - Talewok Wizards' School (8) Component: Gemstone Scroll - Cave near Talewok, Talewok ST Cost: 10 Wand - Aspect: Neutral Character - Niesen (8), Dougal (9) Item - Spellbreaker Axe, Reflection Belt ----------------------------------------------------------------------- vs. Elemental Min. Rank: 1 Spell - Erromon Tunnels (8) Component: Gemstone Talewok Wizards' School (8) ST Cost: 5 Ugarit (10) Aspect: Neutral Scroll - Beach east of the Darkling Bog, Ugarit Wand - Character - Alaron (10), Keelin (2) ----------------------------------------------------------------------- vs. Naming Min. Rank: 1 Spell - Talewok Wizards' School (8) Component: Spice Scroll - ST Cost: 5 Wand - Beach southeast of Terminor Aspect: Neutral Character - Alaron (10) ----------------------------------------------------------------------- vs. Necromancy Min. Rank: 1 Spell - Talewok Wizards' School (8) Component: Herb Scroll - Mago's house in Terminor ST Cost: 3 Wand - Aspect: Neutral Character - Alaron (10), Rheda (1), Niesen (10) ----------------------------------------------------------------------- vs. Star Min. Rank: 1 Spell - Talewok Wizards' School (8) Component: Gemstone Mago's house in Terminor (9) ST Cost: 5 Scroll - Aspect: Neutral Wand - Elisheva's Tomb Character - Alaron (10), Niesen (8), Donovan (7) ----------------------------------------------------------------------- Star ----------------------------------------------------------------------- Aura of Solar Wrath Min. Rank: 4 Spell - Component: Gemstone Scroll - Ugarit ST Cost: 5 Wand - Aspect: Solar Character - Sholeh (8) ----------------------------------------------------------------------- Clumsiness Min. Rank: 2 Spell - Component: Spice Scroll - ST Cost: 6 Wand - Aspect: Lunar Character - ----------------------------------------------------------------------- Dexterity Min. Rank: 2 Spell - Component: Herb Scroll - Ugarit ST Cost: 7 Wand - Aspect: Neutral Character - ----------------------------------------------------------------------- Frozen Doom Min. Rank: 6 Spell - Ugarit (10) Component: Herb Scroll - Ugarit ST Cost: 10 Wand - Gorgon Aspect: Lunar Character - Used By - Ice Stiletto ----------------------------------------------------------------------- Light Min. Rank: 2 Spell - Component: Spice Scroll - ST Cost: 5 Wand - Erromon Tunnels Aspect: Solar Character - Used By - Mace of Glory ----------------------------------------------------------------------- Photosynthesis Min. Rank: 3 Spell - Component: Herb Scroll - ST Cost: 8 Wand - Aspect: Solar Character - Used By - Ring of Healing ----------------------------------------------------------------------- Shield of Starlight Min. Rank: 3 Spell - Component: Gemstone Scroll - ST Cost: 8 Wand - Erromon Tunnels Aspect: Solar Character - ----------------------------------------------------------------------- Stellar Gravity Min. Rank: 2 Spell - Ugarit (10) Component: Spice Scroll - Ugarit ST Cost: 6 Wand - Aspect: Lunar Character - Sholeh (8) Used By - Staff of Lugash ----------------------------------------------------------------------- Web of Starlight Min. Rank: 3 Spell - Ugarit (10) Component: Gemstone Scroll - Ugarit ST Cost: 10 Wand - Ugarit Aspect: Lunar Character - Sholeh (8) Item - Staff of Lugash ----------------------------------------------------------------------- Whitefire Min. Rank: 6 Spell - Component: Spice Scroll - Erromon (Red Dragon's Lair) ST Cost: 15 Wand - Erromon (Red Dragon's Lair) Aspect: Solar Character - Item - Lodin's Sword ----------------------------------------------------------------------- Bestiary Note: - There may be a few slight errors concerning drops, for now. It's hard to tell exactly who drops what when you're fighting something like four different enemies in the same group. - A number next to an enemy's name indicates that there is more than one type of that particular enemy, even though they usually look identical and share the same portrait. Level - The enemy's level. Hit Points - The enemy's total hit points, or how much damage they can take before dying, presented in a numeric fashion. Total Armor Protection - The enemy's total protection sum, without bonuses from Air Shield, Spirit Shield, or Shield of Starlight. Attacks - All the possible attacks the enemy can perform, in order of the enemy's preference. Melee and long range physical attacks are always listed last. Resistant - The enemy is resistant to physical attacks or a particular school of magic, element, or aspect. It will be harder to hit and/or damage them with what they're strong against. Immune - The enemy cannot be harmed by whatever stated. For example, Lava Hounds will always resist fire-based attacks, since they're immune to fire. However, keep in mind that while the game says some enemies are immune to physical attacks, it just means that you need a magic weapon to harm them. Vulnerable - The enemy is highly susceptible to whatever stated. It will be easier to hit and/or damage the enemy with what they're weak against. Drop - The item(s) that the enemy randomly drops. ----------------------------------------------------------------------- ================================[A]==================================== ----------------------------------------------------------------------- Air Elemental Level: Hit Points: Total Armor Protection: Attacks: Melee Drop: ----------------------------------------------------------------------- Assim Level: Hit Points: Total Armor Protection: Attacks: Frozen Doom, Melee Drop: N/A ----------------------------------------------------------------------- ================================[B]=================================== ----------------------------------------------------------------------- Bandit Boss Level: 8 Hit Points: 68 Total Armor Protection: 9 Attacks: Spirit Shield, Tap Stamina, Melee, Long Range Drop: Broadsword, Long Bow, Chainmail ----------------------------------------------------------------------- Bandit Boss (2) Level: 15 Hit Points: 89 Total Armor Protection: 19 Attacks: Haste, Spirit Shield, Tap Stamina, Melee, Long Range Drop: Longsword, Great Bow, Kite Shield, Partial Platemail ----------------------------------------------------------------------- Bandit Boss (3) Level: 20 Hit Points: 108 Total Armor Protection: Attacks: Haste, Spirit Shield, Tap Stamina, Wall of Bones, Melee, Long Range Drop: Enchanted Blade, Heartseeker Bow (?), Tower Shield (?) ----------------------------------------------------------------------- Bandit Woodsman Level: 5 Hit Points: 44 Total Armor Protection: 2 Attacks: Melee, Long Range Drop: Long Bow, Leather Cloak, Cloth Armor ----------------------------------------------------------------------- Bandit Woodsman (2) Level: 9 Hit Points: 62 Total Armor Protection: 9 Attacks: Melee, Long Range Drop: Longsword, Leather Boots, Scale Armor ----------------------------------------------------------------------- Bandit Woodsman (3) Level: 13 Hit Points: 80 Total Armor Protection: 10 Attacks: Melee, Long Range Drop: Longsword, Heartseeker Bow, Enchanted Hide ----------------------------------------------------------------------- Bear Level: 10 Hit Points: 85 Total Armor Protection: 10 Attacks: Melee Drop: Beast Hide ----------------------------------------------------------------------- Behrooz Level: Hit Points: Total Armor Protection: Attacks: Melee Drop: N/A ----------------------------------------------------------------------- Boar Level: 3 Hit Points: 54 Total Armor Protection: 10 Attacks: Melee Drop: Beast Hide ----------------------------------------------------------------------- ================================[C]==================================== ----------------------------------------------------------------------- Cave Bear Level: 6 Hit Points: 89 Total Armor Protection: 16 Attacks: Melee Drop: Beast Hide ----------------------------------------------------------------------- Chaos Lieutenant Level: 25 Hit Points: 155 Total Armor Protection: 33 Attacks: vs. Elemental, Debilitation, Wall of Bones, Melee Resistant: Physical, Magic Drop: Chaos Armor ----------------------------------------------------------------------- Chaos Major Level: 30 Hit Points: 160 Total Armor Protection: 33 Attacks: vs. Naming, Fireball, Stellar Gravity, Melee Resistant: Solar Drop: Chaos Armor ----------------------------------------------------------------------- Chaos Mauler Level: 20 Hit Points: 130 Total Armor Protection: 18 Attacks: vs. Elemental, Darkness, Frozen Doom, Melee Resistant: Physical Drop: ? ----------------------------------------------------------------------- Chaos Scout Level: 5 Hit Points: 55 Total Armor Protection: 10 Attacks: Haste, Melee, Long Range Drop: N/A ----------------------------------------------------------------------- Chaos Slayer Level: 20 Hit Points: 120 Total Armor Protection: 15 Attacks: Haste, Starlight Shield, Debilitation, Earth Smite, Melee Resistant: Physical Drop: Royal Platemail (?) ----------------------------------------------------------------------- Chaos Sorceror Level: 12 Hit Points: 100 Total Armor Protection: 20 Attacks: Starlight Shield, Mirror, Web of Starlight, Lightning, Melee Resistant: Magic Drop: Helm of Defense, Chaos Robes ----------------------------------------------------------------------- Chaos Spellweaver Level: 12 Hit Points: 85 Total Armor Protection: 20 Attacks: Mirror, Clumsiness, Wall of Bones, Melee Resistant: Magic Drop: Helm of Defense, Chaos Robes ----------------------------------------------------------------------- Chaos Stormer Level: 12 Hit Points: 87 Total Armor Protection: 16 Attacks: Lightning, Melee Drop: Chaos Maul ----------------------------------------------------------------------- Chaos Trooper Level: 12 Hit Points: 87 Total Armor Protection: 16 Attacks: Earth Smite, Melee Drop: Blood Axe ----------------------------------------------------------------------- Chaos Warrior Level: 10 Hit Points: 90 Total Armor Protection: 18 Attacks: Melee Drop: Chaos Shield, Chainmail ----------------------------------------------------------------------- Cyclops Level: 12 Hit Points: 87 Total Armor Protection: 9 Attacks: Melee, Long Range Resistant: Lunar Drop: Cyclops Hurlstar, Leather Armor ----------------------------------------------------------------------- ================================[D]==================================== ----------------------------------------------------------------------- Darkenbat Level: 8 Hit Points: 68 Total Armor Protection: 9 Attacks: Melee Resistant: Solar Drop: Darkenbat Hide ----------------------------------------------------------------------- Dire Wolf Level: 10 Hit Points: 75 Total Armor Protection: 11 Attacks: Melee Resistant: Lunar Drop: Beast Hide ----------------------------------------------------------------------- Dougal Level: 22 Hit Points: 122 Total Armor Protection: 9 Attacks: Air Shield, Strength, Mirror, Fireball, Melee Resistant: Physical Drop: N/A ----------------------------------------------------------------------- Dracovern Level: 17 Hit Points: 107 Total Armor Protection: 13 Attacks: Melee Resistant: Lunar Drop: Beast Hide ----------------------------------------------------------------------- Dryad Level: Hit Points: Total Armor Protection: Attacks: Melee Drop: ----------------------------------------------------------------------- Dust Devil Level: 20 Hit Points: 65 Total Armor Protection: 12 Attacks: Debilitation, Wind, Lightning Resistant: Physical Immune: Air Drop: N/A ----------------------------------------------------------------------- ================================[E]==================================== ----------------------------------------------------------------------- Earth Elemental Level: 20 Hit Points: 140 Total Armor Protection: 30 Attacks: Melee Immune: Earth, Physical Drop: ----------------------------------------------------------------------- ================================[F]==================================== ----------------------------------------------------------------------- Fire Elemental Level: 22 Hit Points: 112 Total Armor Protection: 25 Attacks: Melee Immune: Physical, Fire Drop: Immolation Wand ----------------------------------------------------------------------- Firelord Level: 25 Hit Points: 145 Total Armor Protection: 32 Attacks: Fireball, Melee Resistant: Magic Immune: Physical Drop: ----------------------------------------------------------------------- ================================[G]==================================== ----------------------------------------------------------------------- Giant Bat Level: 2 Hit Points: 17 Total Armor Protection: 2 Attacks: Melee Resistant: Solar Drop: Beast Hide ----------------------------------------------------------------------- Giant Boar Level: 8 Hit Points: 81 Total Armor Protection: 17 Attacks: Melee Drop: Beast Hide ----------------------------------------------------------------------- Giant Golem Level: Hit Points: Total Armor Protection: Attacks: Melee Drop: ----------------------------------------------------------------------- Giant Rat Level: 1 Hit Points: 31 Total Armor Protection: 3 Attacks: Melee Drop: Beast Hide ----------------------------------------------------------------------- Giant Scorpion Level: 15 Hit Points: 100 Total Armor Protection: 21 Attacks: Melee Drop: Chitin Plates ----------------------------------------------------------------------- Giant Skeleton Level: 15 Hit Points: 105 Total Armor Protection: 6 Attacks: Melee Resistant: Smashing, Cutting Drop: Maul ----------------------------------------------------------------------- Goblin Level: 1 Hit Points: 43 Total Armor Protection: 4 Attacks: Melee Drop: Sabre, Small Shield, Iden Scale ----------------------------------------------------------------------- Goblin (2) Level: 6 Hit Points: 64 Total Armor Protection: 9 Attacks: Melee, Long Range Drop: Broadsword, Long Bow, Kite Shield, Chainmail ----------------------------------------------------------------------- Goblin Poisoner Level: 5 Hit Points: 50 Total Armor Protection: 7 Attacks: Melee, Long Range Drop: Sabre, Poison Dart, Large Shield ----------------------------------------------------------------------- Goblin Poisoner (2) Level: 9 Hit Points: 71 Total Armor Protection: 19 Attacks: Melee, Long Range Drop: Sabre, Poison Dart, Kite Shield ----------------------------------------------------------------------- Goblin Scout Level: 3 Hit Points: 33 Total Armor Protection: 1 Attacks: Melee, Long Range Drop: Short Bow, Cloth Armor ----------------------------------------------------------------------- Goblin Scout (2) Level: 6 Hit Points: 61 Total Armor Protection: 6 Attacks: Melee, Long Range Drop: Longsword, Dragon Leather ----------------------------------------------------------------------- Goblin Sergeant Level: 3 Hit Points: 48 Total Armor Protection: 9 Attacks: Melee, Long Range Drop: ----------------------------------------------------------------------- Goblin Sergeant (2) Level: 10 Hit Points: 85 Total Armor Protection: 14 Attacks: Melee, Long Range Drop: Tower Shield ----------------------------------------------------------------------- Golnar Level: Hit Points: Total Armor Protection: Attacks: Dragon Flames, Frozen Doom, Melee Drop: N/A ----------------------------------------------------------------------- Gorgon Level: 10 Hit Points: 70 Total Armor Protection: 0 Attacks: Frozen Doom, Melee Resistant: Physical Drop: Enchanted Blade, Frozen Doom Wand, Sapphire Gem ----------------------------------------------------------------------- Gryphon Level: 15 Hit Points: 90 Total Armor Protection: 19 Attacks: Melee Drop: ----------------------------------------------------------------------- ================================[H]==================================== ----------------------------------------------------------------------- Harpy Level: 10 Hit Points: 66 Total Armor Protection: 11 Attacks: Tap Stamina, Melee Drop: ----------------------------------------------------------------------- Hellhound Level: 18 Hit Points: 78 Total Armor Protection: 15 Attacks: Dragon Flames, Melee Resistant: Physical Immune: Fire Drop: Hellhound Hide ----------------------------------------------------------------------- Hobgoblin Level: 5 Hit Points: 65 Total Armor Protection: 13 Attacks: Spirit Shield, Tap Stamina, Melee Resistant: Naming Drop: Great Axe, Large Shield, Partial Platemail ----------------------------------------------------------------------- Hobgoblin (2) Level: Hit Points: Total Armor Protection: Attacks: Spirit Shield, Tap Stamina, Melee Drop: Tower Shield, Full Platemail ----------------------------------------------------------------------- Human Bandit Level: 4 Hit Points: 52 Total Armor Protection: 5 Attacks: Melee Drop: Sabre, Small Shield, Leather Armor ----------------------------------------------------------------------- Human Bandit (2) Level: 12 Hit Points: 74 Total Armor Protection: 11 Attacks: Melee, Long Range Drop: Throwing Iron, Large Shield, Chainmail ----------------------------------------------------------------------- Human Bandit (3) Level: 17 Hit Points: 93 Total Armor Protection: 18 Attacks: Melee, Long Range Drop: Longsword, Dragon Fang, Kite Shield, Leather Armor ----------------------------------------------------------------------- ================================[K]==================================== ----------------------------------------------------------------------- Kitarak Level: 10 Hit Points: 91 Total Armor Protection: 10 Attacks: Spirit Shield, Tap Stamina, Crushing Death, Melee Resistant: Naming Drop: N/A ----------------------------------------------------------------------- Ksathra Level: Hit Points: Total Armor Protection: Attacks: Darkness, Melee Drop: N/A ----------------------------------------------------------------------- ================================[L]==================================== ----------------------------------------------------------------------- Large Scorpion Level: 4 Hit Points: 39 Total Armor Protection: 15 Attacks: Melee Drop: Chitin Plates ----------------------------------------------------------------------- Lava Hound Level: 12 Hit Points: 97 Total Armor Protection: 27 Attacks: Immolation, Melee Immune: Fire Vulnerable: Water Drop: Fireball Scroll (?), Fireball Wand (?) ----------------------------------------------------------------------- Lizard Man Level: 14 Hit Points: 79 Total Armor Protection: 18 Attacks: Melee Resistant: Water Drop: Poleaxe, Turtleshell Shield, Scale Armor ----------------------------------------------------------------------- Lizard Man Sgt Level: 17 Hit Points: 96 Total Armor Protection: 21 Attacks: Melee, Long Range Resistant: Water Drop: Poleaxe, Javelin, Turtleshell Shield, Chainmail ----------------------------------------------------------------------- Lugash Level: Hit Points: Total Armor Protection: Attacks: Clumsiness, Wall of Bones, Web of Starlight, Melee Drop: N/A ----------------------------------------------------------------------- ================================[M]==================================== ----------------------------------------------------------------------- Manticore Level: 16 Hit Points: 91 Total Armor Protection: 20 Attacks: Melee, Long Range Drop: Beast Hide ----------------------------------------------------------------------- Marquis Level: Hit Points: Total Armor Protection: Attacks: Melee Drop: N/A ----------------------------------------------------------------------- Mehrdad Level: Hit Points: Total Armor Protection: Attacks: Starlight Shield, Frozen Doom, Melee Drop: N/A ----------------------------------------------------------------------- Minotaur Level: 5 Hit Points: 50 Total Armor Protection: 5 Attacks: Melee Drop: Beast Hide ----------------------------------------------------------------------- Minotaur Lord Level: 15 Hit Points: 135 Total Armor Protection: 21 Attacks: Melee Drop: ----------------------------------------------------------------------- ================================[N]==================================== ----------------------------------------------------------------------- Nasim Level: Hit Points: Total Armor Protection: Attacks: Melee Drop: N/A ----------------------------------------------------------------------- ================================[O]==================================== ----------------------------------------------------------------------- Ogre Level: 8 Hit Points: 74 Total Armor Protection: 11 Attacks: Melee Drop: Giant Axe, Leather Armor ----------------------------------------------------------------------- Ogre Boss Level: 12 Hit Points: 102 Total Armor Protection: 21 Attacks: Melee, Long Range Drop: Hatchet, Scale Armor ----------------------------------------------------------------------- ================================[P]==================================== ----------------------------------------------------------------------- Plague Zombie Level: 20 Hit Points: 150 Total Armor Protection: 25 Attacks: Melee Resistant: Physical, Magic Drop: N/A ----------------------------------------------------------------------- Pochanargat Level: 30 Hit Points: 160 Total Armor Protection: 44 Attacks: Mirror, Fireball, Frozen Doom, Melee Resistant: Physical, Magic Drop: Chaos Armor ----------------------------------------------------------------------- ================================[S]==================================== ----------------------------------------------------------------------- Salamander Level: 17 Hit Points: 77 Total Armor Protection: 21 Attacks: Melee Immune: Fire Drop: Beast Hide ----------------------------------------------------------------------- Sand Worm Level: 20 Hit Points: 150 Total Armor Protection: 31 Attacks: Melee, Long Range Resistant: Fire, Earth Drop: Beast Hide ----------------------------------------------------------------------- Shamsuk Level: Hit Points: Total Armor Protection: Attacks: Haste, Weakness, Wall of Bones, Acid Bolt, Melee Drop: N/A ----------------------------------------------------------------------- Shatrevar Level: Hit Points: Total Armor Protection: Attacks: Frozen Doom, Melee Drop: N/A ----------------------------------------------------------------------- Sheridan Level: 20 Hit Points: 140 Total Armor Protection: 36 Attacks: Melee Resistant: Physical, Magic Drop: N/A ----------------------------------------------------------------------- Skeleton Level: 12 Hit Points: 77 Total Armor Protection: 9 Attacks: Melee Resistant: Cutting, Smashing Drop: Longsword, Scorpion Shield ----------------------------------------------------------------------- Skeleton Archer Level: 12 Hit Points: 77 Total Armor Protection: 5 Attacks: Melee, Long Range Resistant: Cutting, Smashing Drop: Short Sword, Hunter's Bow ----------------------------------------------------------------------- Spirit Wolf Level: 12 Hit Points: 72 Total Armor Protection: 6 Attacks: Darkness, Exhaustion, Melee Immune: Physical Resistant: Lunar Drop: N/A ----------------------------------------------------------------------- Stone Golem Level: 15 Hit Points: 105 Total Armor Protection: 21 Attacks: Melee Resistant: Physical, Magic Drop: N/A ----------------------------------------------------------------------- ================================[T]==================================== ----------------------------------------------------------------------- Tomb Rat Level: 4 Hit Points: 44 Total Armor Protection: 3 Attacks: Melee Resistant: Fire Drop: Beast Hide, Wind Scroll ----------------------------------------------------------------------- Troll Level: 15 Hit Points: 135 Total Armor Protection: 20 Attacks: Melee Resistant: Fire Drop: N/A ----------------------------------------------------------------------- ================================[W]==================================== ----------------------------------------------------------------------- Water Elemental Level: 20 Hit Points: 125 Total Armor Protection: 25 Attacks: Melee Immune: Physical, Water Drop: ----------------------------------------------------------------------- Wight Level: Hit Points: Total Armor Protection: Attacks: Frozen Doom, Whitefire, Melee Drop: ----------------------------------------------------------------------- Wolf Level: 2 Hit Points: 56 Total Armor Protection: 7 Attacks: Melee Resistant: Lunar Drop: Beast Hide ----------------------------------------------------------------------- Wraith Level: 20 Hit Points: 80 Total Armor Protection: 16 Attacks: Darkness, Wraith Touch, Melee Immune: Physical Resistant: Magic Drop: ? ----------------------------------------------------------------------- Wyvern Level: 11 Hit Points: 51 Total Armor Protection: 10 Attacks: Mirror, Web of Starlight, Melee Resistant: Air, Magic Drop: Beast Hide ----------------------------------------------------------------------- ================================[Z]==================================== ----------------------------------------------------------------------- Zombie Level: 15 Hit Points: 105 Total Armor Protection: 15 Attacks: Melee Resistant: Physical, Magic Drop: N/A ----------------------------------------------------------------------- IV: Frequently Asked Questions Q: When will the Bestiary be done? A: It's done now, pretty much. I'll add any minor revisions to it as they're found but I won't mention it. It's been finished for two and a half months or so, I've just been busy. Typical excuse I know. Q: What are some of the things you're working on? A: I'm hoping that I'll be able to somehow get time for adding all known locations for every item to the lists. They are already in the walkthrough itself, but still. Additionally, I have my own shop list which has also been done for two and a half months, but I'm still checking the directions to see that they aren't too confusing. There are a few other things, but I won't be able to update at the same pace I used to. That, and the simple fact that the FAQ seems like it's almost complete. Q: How do I make a second save? A: Move the control stick to the right when you go to save your game. It'll go over to a new slot, and if you have enough pages free, you'll be able to save. You can make up to four saves on one Controller Pak. Q: Can I revive someone that dies? A: Unfortunately, no. You used to be able to, with a Life Gem, but they were taken out before the game was released due to some problems, and I have a feeling that the remnants are Sapphire Gems. Q: What do the two symbols under a character's portrait mean? A: The one on the left is their aspect (Solar or Lunar), while the other is a symbol representing their school of magic. An hourglass means Elemental, while a blood drop is Necromancy, a purple ball represents Naming, and a star is, well, Star. The skull is special. A character (except Alaron) can only learn spells from their school, and all of the Neutral spells. If a character only has one symbol under their portrait, that means they can't learn any magic, although they can still use spells from items and wands. Q: Do you know how hit points work? It's very confusing. A: Your total hit points are the sum of your Endurance and Stamina, plus whatever your level is. For example, if Alaron is level 10 and has 20 in both Endurance and Stamina, then it's 50. Q: I can't cast a spell in battle. Why doesn't it show up in the menu? A: You need the component/reagent it uses, or else it isn't there. Q: My game crashes a lot! Why? A: It's the game, not you. I think it helps to use a Nintendo brand Controller Pak, though. Q: Are there any codes at all for this game? A: Not that I know of. Q: Are there multiple endings? A: No, but the king will say a little more if you have anyone from the beginning in your party when you kill the last boss. That means, if you have Brenna, Abrecan, Rheda, or Godric. Q: When I use Fireball, why does it harm my party members? A: You have to aim the spell when the red circle showing the range of it comes up. Use the Control Stick and get as many of the enemies within the circle as you can, and try to have none of your party members in it, unless Fireball wouldn't bother them much. The way you can tell who is currently within the range of the Fireball is by looking at the portraits of your party members and the enemies. If there is a red tint outlining any of them, that means they would be hit by the Fireball if you casted it there. Once you get used to it, it's actually pretty easy to do. Q: I can't activate the Lighthouse. A: You need the Lighthouse Scroll from the cave in Port Saiid. See the walkthrough for more. Q: Do I have to use Niesen? A: No. Just kill him off if you don't want him, then get your other party member back. You can still get into (and complete) Shamsuk's Tower without him. Q: I'm having trouble finding Shamsuk's Tower - can you help? A: Go to the entrance of Elisheva's Tomb (right at the steps, it's very easy to find), then face southwest, and go straight until you hit a wall and can't go any further - the tower is on the other side. Circle around the wall until you find a part where it isn't there, and that's where the tower is. Q: Hey, I can't get inside! There's a locked door I can't open. A: You're supposed to enter by climbing up the wall. Just press A all over until it works. Don't forget to make that second save before climbing up, too. Q: Your Bestiary doesn't have the Shadow listed. A: That is because you can't do anything to him, including using Sense Aura to reveal his stats. Q: Can you help me with something? A: Sure, just try to see if it's covered somewhere in the FAQ first. Q: Will you answer my question even if it's found in the FAQ? A: Yes, I do all the time. Most of the questions I get are something that can be found, but I realize that it might not always be easy to find everything. So, you can still expect a reply back, but it would really help if you could check the FAQ first. I've been extremely busy lately though, so I didn't ignore you if it takes a while. ----------------------------------------------------------------------- V: Credits Note: I'm so behind on contributions right now it's laughable, so there are many, many more people who've helped me than listed here. I'll be working to catch up over the next week or two. BTW, I'm aware of the Ring of Healing near Terminor and the Wall of Bones scroll in the Blood Key room of Shamsuk's Tower. Thanks to everyone who let me know... you can stop now. :) Shockman76 - For the Cave Bear leveling up method in the mountains near Erromon. - Reminded me where to get Stormbreaker. Dark Sentenal - Provided the majority of Arturo's and Keelin's starting stats. Lazysnowboarder - For where to get the Mace of Glory. Joseph214 - For information about character aspects and who can cast spells of which school. - Provided the Spirit Wolf leveling up method in Talewok, although I knew it, but it doesn't matter. - For information about Farris, Sholeh, and some other things. heart of ice - Told me about a dryad merchant that I missed in the dryad forest. - Told me that you can find Niesen in Talewok after the dryad forest. - Informed me of a cave near Talewok, and what you can find in it. DarkSoul - Sent in the money trick involving creating Restore Potions using Alchemist, and then selling them. myztikgohan - For telling me that Cheat Death is on the Belt of Life. - For the idea of using the portal in Gwernia to go back to Erromon instead of walking from Oisin Forest. - For telling me that Fireball scrolls are a random drop from either Hellhounds or Lava Hounds. Romanceaser13 - For telling me that Photosynthesis is used by the Ring of Healing, and that you can use Crushing Death from the Heart of Elisheva. Knight()f_Doom - For an explanation of what Spell Battery does. Darth Mom - Pointed out the third teacher in the Talewok Wizards' School to me. - For telling me about Sholeh's Intelligence going down, and why. Xiahou Dun - For how to keep Farris. - For a way to keep the Magedrake Ring. broodwars - For telling me about Chaos minions appearing and other things you can find in the mountains near Erromon later in the game, and a cutscene there while camping, including when all of this happens. Ironwill - For an alternate method of using the regenerating money in Erromon. - For telling me about the Teleportation scroll near Port Saiid. - For telling me about the Tinker's Gloves in Port Saiid. The Shadow Man - For telling me that Fireball scrolls are a random drop from either Hellhounds or Lava Hounds. - For everything you would need to know about the Moon Gem, including where to get it, how to get it, when you can get it, what it does, and so on. - For a second way to enter the Unknown Island dungeon. I'll try to get this in soon. Momaru - For how to get free Healing Potions in Talewok. GroundSquirrel1 - For how to find the Sword of Might at the Darkling Bog beach. ----------------------------------------------------------------------- VI: Version History v0.1 (4/10/2001) - Walkthrough done for Shamsuk's Tower and the later parts of the game. v0.2 (4/11/2001) - Walkthrough for the early game up to the Mountains. - Updated Characters with Alaron's, Brenna's, Abrecan's, Rheda's, and Becan's information. v0.3 (4/13/2001) - Walkthrough for the early game up to the Dryad Forest. - Filled in the Erromon walkthrough with six merchants that I missed. - Updated Characters with Godric's information. - Added contributions from Shockman76, Dark Sentenal, and Lazysnowboarder. v0.4 (4/15/2001) - Walkthrough for the early game up to the Lighthouse. - Updated Characters with Arturo's and Keelin's information. - Added contributions from Joseph214. v0.5 (4/15/2001) - Walkthrough for the early game up to the Unknown Island. - Added contributions from Joseph214. v0.6 (4/17/2001) - Walkthrough done. - The Terminor walkthrough is completely different, with all of the shops and things to do, and so on. - Added aspects and spell information to the Characters section. - Updated Characters with Niesen's information. - Added contributions from heart of ice and DarkSoul. v0.7 (4/19/2001) - Filled in the Dryad Forest walkthrough with a shop that I missed, and how to get Pandara's Amulet. - Added directions to two hidden caves in the walkthrough for the way to Talewok. - Added some information about Full Platemail to the Unknown Island walkthrough. - Added a warning in the walkthrough for the way to Port Saiid. - Added a spell list with locations. - The Ugarit walkthrough is different now, and has all of the shops and points of interest. - Put back the weapon list, but it's a bit different now. v0.8 (4/21/2001) - The Shamsuk's Tower walkthrough is now room-by-room, and shows where to get all of the treasure chests and keys. - Updated Characters with Sholeh's and Farris' information. - Added how to get Sholeh. - Added to the Shamsuk's Tower walkthrough. - Added locations for some Necromancy spells, such as Wall of Bones, and two for Haste. - Added a Side Areas section. - Added contributions from heart of ice, myztikgohan, and Romanceaser13. v0.9 (4/24/2001) - Added hafted, pole, thrown, and missle weapons to the weapon list. - Added armor, helm, shield, gloves, boots, belt, cloak, ring, amulet, and accessory lists. - Added to Side Areas. - Added how to get 26000 gold, a Persuasion wand, two Sapphire Gems, and the Mace of Glory in the Gwernia walkthrough. - Added items to find at the beginning of each walkthrough section. They don't include random treasure or things you get after bosses. - Added a contribution from Knight()f_Doom. v1.0 (5/01/2001) - Filled in the Talewok walkthrough (after the Dryad Forest) with a trainer that I missed. - Added how to keep Dougal. - Added information to Characters about who can learn what skills. - Added controls and the help file to the Introduction. - Added a "Tricks" section, for lack of a better name. It's basically just a small compilation of leveling methods and other things, so that you don't have to look all over the FAQ to find them. - Added a contribution from Darth Mom. v1.1 (5/06/2001) - Found more treasure chests and updated the walkthrough with them. Other small revisions made to the walkthrough for the early game. - Found a location for a special treasure chest. See the Erromon walkthrough, or Side Areas for more. - Updated Characters with skills Becan can't learn. - Added a Bestiary. - Added to Side Areas. - Added 444 gold to Tricks, and the walkthrough. - Added how to keep Farris, through a glitch. However, it still needs a little testing. See Characters for more information. The later Oisin Forest walkthrough was updated to reflect this. - Added a sort of alternative to using Niesen. - Added a warning to Characters about Sholeh. - Added contributions from Darth Mom and Xiahou Dun. v1.2 (5/21/2001) - Updated the Bestiary. - Updated various parts of the walkthrough. - Updated Characters with skills Arturo, Keelin, Donovan, and Baird can't learn. - Added to Side Areas. - Added wands to the item list. - Added contributions from Xiahou Dun, myztikgohan, broodwars, Ironwill, and The Shadow Man. v1.3 (8/22/2001) - Various updates all over. Most sections were rewritten, new items and other things added, and so on. - Explained how to get and keep Dougal a little more clearly, and why it's possible to lose him. See Characters or the later Erromon walkthrough near the end of the game. - Explained how to get Sholeh a little more clearly, and why it's so easy to prevent her from ever joining you. See Characters or the initial walkthrough for Ugarit. - The FAQ now has a seperate section detailing portals. - The Bestiary is mostly complete. - Added contributions from Momaru and GroundSquirrel1. Copyright Notice: This document Copyright 2001 glacialbear. It may not be distributed or reproduced in any form, for any reason, period. It may not be used for any commercial/profitable/promotional purposes whatsoever, under any circumstances. This document is solely intended for public viewing on the world wide web, at GameFAQs. All copyrights and trademarks not specifically mentioned are acknowledged and respected.