****************************************** *OGRE BATTLE 64: PERSON OF LORDLY CALIBER* *Version: 0.50 * *Last Update: 10/23/00 * *Written by: JCipparone * *e-mail: jcippa@mnsi.net * ****************************************** * Introduction * This is the second guide I have written for a game. I noticed a lack of FAQs for Ogre Battle 64, and since I'm so in love with the game at this point, I decided I'd try my hand at making one. At this point it is far from complete, and you may notice holes in parts of the walk-through. This is because I didn't decide to make notes on each scene until Chapter 2. The Prologue is also complete because, in my boredom, I decided to start a new game. If you have any information on a Scene that you'd like to share (for instance, the items, neutral characters, and leaders that I may be missing), please feel free to e-mail me at jcippa@mnsi.net. Questions and comments are also welcome, but please realize that I have only finished parts of Chapter 3 and cannot help you past the point where this FAQ ends. * Version Notes * 0.50 - Added Scene 21 and 22, added the Tips & Tricks section, added info on where to find the Pedras, added info on obtaining special classes, updated some spells, added a few more enemy classes and the lich class. 0.30 - Added more classes, added Scenes 19 and 20, added Demi-Humans and Enemies for units. 0.25 - Added more classes, added Scene 18. 0.20 - Added Character Classes section. 0.15 - Added Introduction, Version Notes, Table of Contents. 0.10 - Finished Walk-through up until Scene 16, only partially complete so far. * Table of Contents * A. Walk-through I. PROLOGUE * SCENE 1: "The Southern Reaches" * SCENE 2: "Sparks" II. CHAPTER ONE * SCENE 3: "First Assignment" * SCENE 4: "The Path Diverges" * SCENE 5: "True Intentions" * SCENE 6: "The Revolutionary Army" * SCENE 7: "A New Beginning" * SCENE 8: "The Infernal Aura" * SCENE 9: "Liberation of Alba" III. CHAPTER TWO * SCENE 10: "Idealism and Realism" * SCENE 11: "Warriors of the Fallen Kingdom" * SCENE 12: "The Steadfast" * SCENE 13: "City of the Past" * SCENE 14: "Thoughts" * SCENE 15: "Uncertainty" * SCENE 16: "Visitors From the West" * SCENE 17: "A Legendary Land" * SCENE 18: "The Grim Path" IV. CHAPTER THREE * SCENE 19: "The Setting Sun" * SCENE 20: "Brigade of the Radiant Cross" * SCENE 21: "The Mercenaries" * SCENE 22: "No Man's Land" B. Character Classes I. BASIC CLASSES * Soldier * Fighter * Amazon II. ADVANCED CLASSES * Knight * Phalanx * Berserker * Fencer * Ninja * Wizard * Doll Master * Beast Tamer * Cleric * Valkyrie * Archer * Dragon Tamer * Sorceress * Witch III. ELITE CLASSES * Paladin * Black Knight * Beast Master * Sword Master * Cataphract * Priest * Diana * Freya IV. SPECIAL CLASSES * Gladiator (Magnus) * Gladiator (Dio) * Blaze Knight (Leia) * Warlock (Saradin) * Vanguard (Magnus) * Warrior (Dio) * Rune Knight (Leia) * Solidblade (Ankiseth) V. DEMI-HUMAN * Hawkman * Vultan * Raven VI. MONSTER CLASSES * Griffin * Oprinicus * Cockatrice * Wyvern * Hellhound * Cerberus VII. DRAGONS * Young Dragon * Earth Dragon * Blue Dragon * Thunder Dragon * Fire Dragon * Ahzi Dahaka * Hydra * Flarebrass * Tiamat VIII. UNDEAD * Zombie * Skeleton * Lich IX. ENEMIES * Knight Templar * Goblin * Ogre C. Tips & Tricks I. THE PEDRAS i. Pedra of Bane ii. Pedra of Virtue iii. The Four Elemental Pedra II. THE VAMPIRE i. Bloody Emblem III. THE LICH i. Ring of the Dead D. Legal A. WALK-THROUGH I. PROLOGUE In a faded brown flashback scene, the main character (Magnus) says farewell to his good friend Yumil as he heads off for military training. Back to present, the Archbishop graduates you, but before doing so he asks you a series of questions. Your answers determine which four units you start out with in the beginning of the game. Question 1 - What dost thou hold within thy sword? Ardor Passion Vigor Talent Belief Hatred Warrior | 12 | 16 | 0 | 4 | 16 | 4 | Magic | 16 | 0 | 4 | 8 | 4 | 16 | Healer | 4 | 8 | 12 | 16 | 16 | 4 | Trainer | 8 | 12 | 16 | 0 | 4 | 16 | Question 2 - What shalt thou sever with thy sword? Hope Greed Order Silence Anarchy Control Warrior | 12 | 4 | 12 | 16 | 0 | 4 | Magic | 16 | 8 | 16 | 0 | 4 | 8 | Healer | 4 | 16 | 4 | 8 | 12 | 12 | Trainer | 8 | 0 | 8 | 12 | 16 | 16 | Question 3 - For what shalt thou beseech the gods? Valor Purity Might Triumph Sacrifice Trust Warrior | 12 | 0 | 16 | 8 | 8 | 4 | Magic | 8 | 16 | 12 | 4 | 4 | 8 | Healer | 0 | 8 | 4 | 16 | 16 | 12 | Trainer | 16 | 4 | 0 | 12 | 12 | 16 | Question 4 - What shalt thou offer the gods? Love Truth Freedom Embrace Lust Glory Warrior | 0 | 16 | 16 | 8 | 4 | 12 | Magic | 16 | 4 | 12 | 4 | 16 | 8 | Healer | 8 | 16 | 4 | 16 | 4 | 0 | Trainer | 4 | 4 | 0 | 12 | 16 | 16 | Question 5 - What dost thou wish for? Strife Serenity Wealth Reform Fertility Peace Warrior | 0 | 12 | 8 | 12 | 16 | 4 | Magic | 16 | 8 | 4 | 8 | 12 | 8 | Healer | 8 | 0 | 16 | 0 | 4 | 12 | Trainer | 4 | 16 | 12 | 16 | 0 | 16 | Question 6 - What shalt thou rid from this land? Changes Law Ideal Honor Rule Chaos Warrior | 0 | 16| 16 | 4 | 12 | 8 | Magic | 4 | 12| 0 | 8 | 16 | 4 | Healer | 12 | 8| 8 | 16 | 4 | 16 | Trainer | 16 | 4| 12 | 0 | 8 | 12 | Answer Matching Answer Unit Leader Unit Members Warrior [ 1 ] Knight | Fighter x2 |Soldier x2| [ 2 ] Archer | Amazon |Soldier x3| [ 3 ] Berserker | Solder x2 |----------| [ 4 ] Phalanx | Golem |----------| Magic [ 1 ] Sorceress | Fighter x3 |Soldier | [ 2 ] Witch | Amazon x2 |Soldier x2| [ 3 ] Sorceress | Soldier |----------| [ 4 ] Wizard | Wyrm |----------| Healer [ 1 ] Cleric | Amazon x2 |Soldier x2| [ 2 ] Fencer | Fighter |Soldier x3| [ 3 ] Valkyrie | Soldier x2 |----------| [ 4 ] Cleric | Griffon |----------| Trainer [ 1 ] Beast Tamer | Fighter x2 |Soldier x2| [ 2 ] Doll Master | Amazon |Soldier x3| [ 3 ] Dragon Tamer | Soldier x2 |----------| [ 4 ] Beast Tamer | Hell Hound |----------| Here's how it works: 1. Add up all the totals for each of the four categories. 2. The category with the most is your first priority. (ie: if you have 60 Warrior, 40 Magic, 20 Healer, and 10 Trainer, then Warrior is your first priority). Match it up with the table above to find out which unit you'll get. 3. Subtract 32 from your first priority. Whichever is the highest now becomes your second priority and your second unit. (ie: if your second priority is Magic, then your second unit will be a Witch, 2 Amazons, and 2 Soldiers) 4. Subtract 32 from the second priority score. Whichever is the highest now becomes your third priority and your third unit. 5. Subtract 32 from your third priority. Whichever is highest now becomes your fourth priority and your fourth unit. After your visit with the Archbishop, you are introduced to General Godeslas and Ariosh, your superiors. You find out that you have been selected to become a commander and are assigned an advisor - a man named Hugo Miller. Under Hugo's guidance, you are assigned your first training mission. * SCENE 1: "The Southern Reaches" Map: Tenne Plains Goal: Liberation of Theodricus Mine New Characters: Dio Items: 1x Hard Leather 1x Old Clothing 1x Baldr Sword 1x Heal Leaf 1x Altar of Ressurection 1x Great Bow (lower right corner) Leader: Stabilo - LVL 4 - Berserker 1x Wyrm - LVL 4 Win: 1x Francisca (axe) Neutral Characters: Young Dragon (forest SW of HQ) * SCENE 2: "Sparks" Map: Volmus Mine Goal: 1. Save Prince Yumil. 2. Liberation of Volmus Mine. Notes: Prince Yumil is located in Ishro, the city south of the eastern neutral city. After you rescue him, Rhade commands you to finish off the remaining rebels. Items: 1x Hard Leather 1x Quit Gate 1x Light Mace Leader: Qad - LVL 4 - Beast Tamer 1x Hellhound - LVL 2 Win: 1x Leather Whip II. CHAPTER ONE * SCENE 3: "First Assignment" Map: Crenel Canyon Goal: 1. Liberation of Fort Tuatha. New Characters: Leia Items: Leader: Effeminette - Valkyrie 2x Fighter (front row) 2x Amazon (back row) Win: * SCENE 4: "The Path Diverges" Map: Mylesia Goal: 1. Liberation of Castle Burgund. 2. Safe escort of Prince Yumil to Castle Burgund. Notes: Prince Yumil's unit consists of himself and four Black Knights. He can survive a couple of fights by himself but try to make sure your units stay in front of his, clearing the way. Items: Leader: Win: ** NOTE: After this mission is complete, train with Magnus' unit in Mylesia. When you encounter a unit with a dragon and one other character, you must beat them in order to win one of the three other Elemental Pedra (besides the one you started with). * SCENE 5: "True Intentions" Map: Zenobian Border Goal: 1. Liberation of Fort Crenel. Items: Leader: Debonair 1x Sorceress 2x Knight Win: * SCENE 6: "The Revolutionary Army" Map: Volmus Mine Goal: 1. Liberation of Fort Bulan. Items: Leader: Valna 2x Phalanx 2x Archer * SCENE 7: "A New Beginning" Map: Gunther Piedmont Goal: 1. Liberation of Gunther Mines. 2. Rescue Asnabel. New Characters: Asnabel, Katreda Notes: Katreda, Asnabel's daughter, requests your help in saving her father. You meet her in Cayes. Items: Leader: Win: * SCENE 8: "The Infernal Aura" Map: Dardunells, the Crossroads Goal: 1. Liberation of Forst Akkisis. Items: Leader: Ariosh - Knight 2x Phalanx 1x Ogre Win: * SCENE 9: "Liberation of Alba" Map: Alba Goal: 1. Liberation of Akka Castle. Items: Leader: General Godeslas 2x Valkyrie 2x Knight Win: III. CHAPTER TWO * SCENE 10: "Idealism and Realism" Map: Crenel Canyon Goal: 1. Liberation of Fort Tuatha. Items: Leader: Nagate - Ninja Master 2x Ninja 2x Fencer Win: * SCENE 11: "Warriors of the Fallen Kingdom" Map: Mylesia Goal: 1. Liberation of Castle Burgund. Items: Leader: Rhade 4x Grappler Win: * SCENE 12: "The Steadfast" Map: The Highland of Soathon Goal: 1. Liberation of Castle Ziggiveld. Items: Leader: Ankiseth 2x Knight 2x Valkyrie Win: Neutral Characters: Pumpkinhead (forest) ** NOTE: After this mission is completed, return to the city of Jiram. You will encounter a small child who has lost his pet dog. If you bring him a Hellhound he will give you the Pedra of Bane. ** Scene 13 is optional, you can choose to go right to Auderva Heights. * SCENE 13: "City of the Past" Map: Sable Lowlands Goal: 1. Liberation of Crotal Castle. New Characters: Liedel Items: Leader: Liedel - LVL 13 - Archer Win: 1x Bow of Sandstorm Neutral Characters: Faerie Ghost (forest) Skeleton (forest) Red Dragon (barrens) Blue Dragon (mountains) * SCENE 14: "Thoughts" Map: Audvera Heights Goal: 1. Liberation of Castle Ziggiveld. New Characters: Aisha Items: 1x Estoc 2x Scale Armor 2x Robe of the Wise 1x Fool Leader: Tutz - LVL 14 - Doll Master 1x Golem - LVL 13 (front row) 1x Baldr Golem - LVL 13 (front row) Win: 1x Fool * SCENE 15: "Uncertainty" Map: Mount Ithaca Goal: 1. Liberation of Fort Gullsvinter Notes: Watch out for a surprise attack by enemy flying units who try to attack your headquarters from the north and southeast. New Characters: Saradin Items: 1x Book of Earth 1x Thunder Spear 1x Magician's Robe 1x Buckler 1x Stone of Quickness 1x Arc Wand 1x Revive Stone Leader: Rhade - LVL 16 - Superior Knight 2x Cataphract - LVL 13 (front row) 2x Paladin - LVL 13 (back row) Win: 1x Sword of Firedrake Neutral Characters: Raven (all) Faerie (all) Griffin (mountains) ** NOTE: After this mission, train with Magnus' unit in Mount Ithaca until you encounter a group with a dragon and one other character. If you defeat them then you will get one of the other three Elemental Pedra. ** You can choose either Scene 16 or Scene 17, or both, before moving on to Westinus. Scene 16 is the easier of the two, but I recommend completing both to get levels up. * SCENE 16: "Visitors From the West" Map: Azure Plains Goal: 1. Liberation of Fort Noistrien. Notes: Watch out for the four flying units that go right for your headquarters once you start the mission. Also, make sure you liberate Coppermine to recruit Sheen. New Characters: Sheen Items: 2x Yvital 1x Quit Gate 1x Bracer of Protection Leader: Robert - LVL 16 - Knight Templar 2x Paladin - LVL 14 2x Sorceress - LVL 14 Win: 1x Ice Blade * SCENE 17: "A Legendary Land" Map: Mount Keryoleth Goal: 1. Liberation of Keryoleth. Notes: Make sure you have some Revive Stones handy, one of the units has a few Cockatrice that will petrify your units. Items: 1x Fur Coat 1x Revive Stone 1x Arc Wand 1x Dragon Shield 1x Book of Wind 1x Silver Hourglass Leader: Giolse - LVL 18 - Archmage 1x Ogre - LVL 17 2x Goblin - LVL 17 * SCENE 18: "The Grim Path" Map: Westinus Goal: 1. Liberation of Castle Talpaea. Notes: There are two options for this map, one of which you fight against Ankiseth and the other where Ankiseth fights with you in your attempt to rescue Yumil. I chose to have Ankiseth fight with me, that way he joins you in Chapter 3. His unit consists of 2 Dianas and 2 Cataphracts which join you when he does. Items: Leader: Baldwin - LVL 19 - Templar Commander 2x Diana - LVL 18 2x Knight Templar - LVL 18 Win: 1x Goblet of Destiny Neutral Characters: Vultan IV. CHAPTER 3 * SCENE 19: "The Setting Sun" Map: Dardunelles, the Crossroads Goal: 1. Liberation of Fort Akissis. Items: Leader: Ujeanne - Priest 2x Paladin 2x Freya Win: 1x Vestment of Water * SCENE 20: "Brigade of the Radiant Cross" Map: Gules Hills Goal: 1. Liberation of Guntherhaal Station. Items: 1x Bloodstained Robe 1x Stone Sword 1x Altar of Resurrection Leader: Pruflas - LVL 19 - Temple Command 2x Freya - LVL 16 2x Knight Templar - LVL 16 Win: 1x Heavy Armor Neutral Characters: Cerberus (moutains) ** NOTE: After this mission is completed, train at Gules Hills with Magnus' unit until you encounter a unit with a dragon and one other character. If you defeat this unit you will receive one of the three other Elemental Pedra. ** NOTE: After this mission is completed, visit the city of Muji to encounter a man who wants to send a letter to his daughter at Volmus Mine. Visit Volmus Mine to find that his daughter has left to Mount Ithaca. You can find her in the city of Caltovich and upon delivery of the letter, you receive the Pedra of Virtue. * SCENE 21: Map: Tremos Mountains Part A Goal: 1. Liberation of New Characters: Paul Items: 1x Fang of Firedrake 1x Scroll of Discipline 1x Heal Pack 1x Black Cat 1x Bow of Thunderbolt 1x Ring of Dead 1x Angel Fruit Leader: Kageiye - LVL 25 - Sword Master 2x Fencer - LVL 23 2x Ninja Master - LVL 23 Win: 1x Yu-giri * SCENE 22: "No Man's Land" Map: Tremos Mountains Part B Goal: 1. Liberation of Items: 1x Peridot Sword 1x Book of Bane 1x Altar of Resurrection 1x Stardust 1x Crystal of Precision Leader: Eudika - LVL 24 - Siren 2x Goblin - LVL 21 1x Ogre - LVL 21 Win: 1x Feather Suit B. CHARACTER CLASSES I. BASIC CLASSES * Soldier Gender: N/A F: 1x Thrust M: 1x Thrust B: 1x Thrust - After a certain amount of battles, Soldiers will turn into either a Fighter or an Amazon, depending on the unit leader's gender. Soldiers are replenished after each mission. * Fighter Gender: Male F: 2x Slash M: 1x Slash B: 1x Slash - Basic male unit, keep in front row. * Amazon Gender: Female F: 1x Shoot M: 1x Shoot B: 2x Shoot - Basic female unit, keep in back row. II. ADVANCED CLASSES * Knight Gender: Male F: 2x Slash M: 1x Slash B: 1x Slash - Stronger version of the Fighter, balance of offense and defense. * Phalanx Gender: Male F: 2x Pierce M: 1x Pierce B: 1x Pierce - A powerful unit defensively, but somewhat weak offensively. Use these in units without healers. * Berserker Gender: Male F: 2x Swing M: 1x Swing B: 1x Swing - The opposite of a phalanx, the Berserker is strong offensively but not as sturdy as a Knight or Phalanx. * Fencer Gender: Male F: 2x Slash M: 1x Slash B: 1x Slash - The lawful version of the Berserker, except what it lacks in defense it makes up for in agility. * Ninja Gender: Male F: 2x Claw M: 1x Claw B: 1x Claw - Weaker offensively than a Knight, but extremely fast and difficult to hit. * Wizard Gender: Male F: 1x Attack Magic M: 1x Attack Magic B: 2x Attack Magic - The magic used by the Wizard depends on which element the Wizard is, unless they are equipped with a specific book (ie: Book of Wind). * Doll Master Gender: Male F: 2x Pull Strings M: 2x Pull Strings B: 1x Pull Strings - A well-rounded unit that is best kept in the second row. The Doll Master has a positive effect on Golems in its unit. * Beast Tamer Gender: Male F: 2x Whip M: 2x Whip B: 1x Whip - Similar to the Doll Master, except the Beast Tamer has a positive effect on monster class characters (ie: Hellhound, Griffin). * Cleric Gender: Female F: 1x Healing M: 1x Healing B: 2x Healing - One of the most useful classes, the Cleric provides healing to your unit. * Valkyrie Gender: Female F: 2x Cleave M: 1x Cleave B: 2x Lightning - Useful in either the front or back row, the Valkyrie is the most powerful female class for melee fighting. * Archer Gender: Female F: 1x Shoot M: 2x Shoot B: 2x Shoot - Good in either the middle or back row, the Archer is an advanced version of the Amazon. * Dragon Tamer Gender: Female F: 2x Thrust M: 1x Thrust B: 1x Thrust - Although somewhat weak, when paired together with a dragon class, the Dragon Tamer almost doubles the amount of damage the dragon can do. * Sorceress Gender: Female F: 1x Attack Magic M: 1x Attack Magic B: 2x Attack Magic - The female version of the Wizard, they can pack a whallop in the back row. * Witch Gender: Female F: 1x Status Magic M: 1x Status Magic B: 2x Status Magic - Sometimes underestimated, the Witch can prove very useful in disabling an enemy unit. Their status magic depends on their element unless they have a specific spellbook (ie: Book of Fire) III. ELITE CLASSES * Paladin Gender: Male F: 3x Slash M: 2x Slash B: 2x Healing - Effective in any row, but most useful in the front row where he gets three attacks. If attacked from behind, he can also act as a healer from the back row, making the Paladin very versatile. * Black Knight Gender: Male F: 2x Cleave M: 2x Cleave B: 2x Word of Pain - Although effective in any row, I prefer to keep these guys in the middle or front row because they can deliver quite a punch. * Beast Master Gender: Male F: 2x Whip M: 2x Whip B: 2x Whip - A more powerful version of the Beast Tamer, the Beast Master is effective in any row. * Sword Master Gender: Male F: 3x Slash M: 2x Slash B: 2x Sonic Boom - A far superior version of the Fencer, the Sword Master is effective in any row. His attack from the back row does big damage but also sends half the damage back at the Sword Master. * Cataphract F: 2x Pierce M: 2x Pierce B: 2x Pierce - One of the most powerful defensive units, the Cataphract can absorb a lot of damage, but only does moderate damage in return. They are good in any row. * Priest Gender: Female F: 1x Healing Plus M: 1x Healing Plus B: 2x Healing Plus - The advanced version of the Cleric, the Priest is without a doubt a life saver. Whole fights can be salvaged from a single Healing Plus. * Diana Gender: Female F: 1x Shoot M: 2x Shoot B: 3x Shoot - The improved version of the Archer is best in the back row, where their arrows can pick off the wounded. * Freya Gender: Female F: 2x Cleave M: 2x Cleave B: 2x Thunder Flare - A stronger version of the Valkyrie, they have better defense as well as being more useful in the middle and back rows. Good in any row. IV. SPECIAL CLASSES * Gladiator (Magnus) F: 2x Slash M: 1x Slash B: 2x Slash (*) - Magnus quite a unique unit. His back row attack depends upon which sword he is equipped with: Blessed Sword - B: 2x Healing Ice Blade - B: 2x Ice Blast Sword of Firedrake - B: 2x Fireball Sum Mannus - B: 2x Lightning * Gladiator (Dio) F: 2x Slash M: 2x Slash B: 2x Slash - Similar to Magnus, except he gets the double attack in the middle row as well. * Blaze Knight (Leia) F: 2x Cleave M: 1x Cleave B: 2x Lightning - Leia is a more powerful version of the Valkyrie. * Warlock (Saradin) F: 1x Status Magic M: 2x Attack Magic B: 2x Group Attack Magic - Saradin is a combination of all three magic classes, able to use Witch magic in the front row, Wizard magic in the middle row, and Arch Mage magic in the back row. * Vanguard (Magnus) F: 2x Slash M: 2x Slash B: 2x Slash (*) - Like the earlier version of Magnus, he has a special technique for the back row depending on the element of the weapon he has equipped. Instead of just a single attack magic spell though, this time it affects more than one enemy. - Magnus can now lead a legion. * Warrior (Dio) F: 3x Slash M: 2x Slash B: 2x Slash (*) - The advanced version of Dio has three attacks in the front row as well as the same special ability Magnus has in the back row, except it only targets one unit and can only be performed once per fight. He is best in the front row, obviously. - Dio can now lead a legion. * Rune Knight (Leia) F: 2x Cleave M: 2x Cleave B: 2x Thunder Flare - Leia now has two attacks in the middle row as well as a group attack from the back. I prefer to keep her in either the middle or back row, since she doesn't have the best defense. - Leia can now lead a legion. * Solidblade (Ankiseth) F: 3x Slash M: 2x Slash B: 2x Clay Assault - Magnus' father is another powerful unit, mimicing a Paladin with its three slash attacks in the front row while also providing a good magic attack from the back row. Useful in any situation. - Ankiseth can lead a legion. V. DEMI-HUMAN * Hawkman F: 2x Smash M: 1x Smash B: 1x Smash - Your basic single flying unit. Not as powerful as the Griffin, but useful in groups. * Vultan F: 2x Smash M: 1x Smash B: 2x Wind Shot - A much better version of the Hawkman, the Vultan can lead units and allows you to have flying units. * Raven F: 2x Cleave M: 1x Cleave B: 2x Thunder Shot - The evil version of the Vultan, they can lead units as well. VI. MONSTERS * Griffin F: 2x Dive M: 1x Dive B: 2x Wind Shot - The first aerial beast you'll probably get, the Griffin is good in either the front or back row. * Oprinicus F: 2x Peck M: 1x Peck B: 2x Windstorm - One of my favorite classes, their Windstorm in the back row is excellent for finishing off weakened units, and their agility lets them get the first attack in. Good for chasing down leaderless units. * Cockatrice F: 2x Peck M: 1x Peck B: 2x Petrify - Another of my favorite classes, I like to keep them in the back row where Petrify not only damages the enemy but has a good chance of turning them to stone. * Wyvern F: 3x Bite M: 2x Bite B: 2x Fire Breath - Another personal favorite, the Wyvern is the perfect front row compliment to any unit. VII. DRAGONS * Young Dragon F: 2x Bite M: 1x Bite B: 1x Bite - A cute little guy, I like to keep him around as a mascot. He can transform into better versions of dragons. * Earth Dragon F: 2x Bite M: 1x Bite B: 1x Acid Breath - Dragons can take a lot of damage and deal a lot back. Although more useful in the front row, their magic attack from the back row is effective as well. * Blue Dragon F: 2x Bite M: 1x Bite B: 1x Breath of Cold - Same as the Earth Dragon, but of the water element. * Thunder Dragon F: 2x Bite M: 1x Bite B: 1x Thunder Breath - Same as the Earth Dragon, but of the wind element. * Fire Dragon F: 2x Bite M: 1x Bite B: 1x Fire Breath - Same as the Earth Dragon, but of the fire element. * Ahzi Dahaka F: 2x Acid Breath M: 2x Acid Breath B: 2x Earthquake - The advanced versions of Dragons are amazing in any row. They can absorb huge amounts of damage and dish out just as much. * Hydra F: 2x Breath of Cold M: 2x Breath of Cold B: 2x Clear Disaster - Same as Ahzi Dahaka, but of the water element. Clear Disaster causes enemies to fall asleep. * Flare Brass F: 2x Fire Breath M: 2x Fire Breath B: 2x Crimson Tide - Same as Ahzi Dahaka, but of the fire element. Crimson Tide lowers enemy's power. * Tiamat F: 2x Toxic Breath M: 2x Toxic Breath B: 2x Evil Dead - Same as Ahzi Dahaka, but the evil cousin. VIII. UNDEAD * Zombie F: 2x Bite M: 1x Bite B: 1x Bite - This is what your character has a chance of turning into if left dead until the end of a mission. Aside from regenerating after dying in a fight, they are useless. * Skeleton F: 2x Strike M: 1x Strike B: 1x Strike - A stronger version of the Zombie, the Skeleton can actually do some decent damage. I find them useful in the front row where they can siphon damage until their dead and then come back for more. * Lich F: 1x Group Attack Magic M: 2x Group Attack Magic B: 3x Group Attack Magic - The Lich is the most powerful magic-user in the game, able to use an amazing three group magic attacks from the back row. IX. ENEMIES * Knight Templar F: 3x Slash M: 2x Slash B: 2x Slash/2x Healing - The Knight Templar's back row attack changes depending on the unit. You start fighting against them around the middle of Chapter 2. * Goblin F: 2x Slash M: 1x Slash B: 1x Slash - The Goblin is a fast but somewhat weak enemy used first during the "Infernal Aura" scene and then again in Chapter 3. The item Love and Peace can convert them to your side. * Ogre F: 3x Smash M: 2x Smash B: 1x Smash - The Ogre is a massive and powerful enemy that is good at absorbing and dishing out big amounts of damage. They are introduced during the "Infernal Aura" scene and used again in Chapter 3. C. MAGIC I. STATUS MAGIC (Witch/Warlock) * Ray of Paralysis Element: Fire Effect: Paralyze * Slumber Mist Element: Water Effect: Sleep * Poison Cloud Element: Earth Effect: Poison * Shock Bolt Element: Wind Effect: Paralyze * Nightmare Element: Black Effect: Sleep II. ATTACK MAGIC (Wizard/Arch Mage/Warlock/Sorceress/Siren) * Fireball Element: Fire * Ice Blast Element: Water * Acid Vapor Element: Earth * Lightning Element: Wind * Word of Pain Element: Black III. GROUP ATTACK MAGIC (Arch Mage/Warlock/Siren/Ninja Master) * Thunder Flare Element: Wind * Ice Field Element: Water * Dark Quest Element: Black IV. COMBO MAGIC * Clay Assault Elements: Earth and Water * Dark Blaze Elements: Fire and Black * Ionosphere Elements: Wind and Water * Lava Shot Elements: Fire and Earth * Plasma Ball Elements: Fire and Wind C. Tips & Tricks I. THE PEDRAS i. Pedra of Bane Once you complete scene 12, head back to the city of Jiram in Soathan. You will encounter a little kid who lost his pet dog during the war. If you bring him a hell hound he will give you the Pedra of Bane as a gift. ii. Pedra of Virtue Once you complete scene 20, head back to the city of Muji in Gules Hills to meet a man in search of his daughter. He gives you a letter to give to her, should you find her. He tells you that she lives in Volmus Mine, so visit there first. Once there, you find out that she has moved to Mount Ithaca. Visit the city of Caltovich in Mount Ithaca to find her and give her the letter. As a token of gratitude she gives you the Pedra of Virtue. iii. The Four Elemental Pedra The first Elemental Pedra you receive at the beginning of the game is based upon Magnus' element. In order to acquire the other three Elemental Pedra you must train with Magnus' unit in the following cities: * Mylesia * Mount Ithaca * Gules Hills When you encounter a unit with a single dragon and another random character, you know you have it. All you have to do is survive the fight and the unit's leader will give you the Elemental Pedra after the battle. II. THE VAMPIRE Although a special class, the Vampire is fairly weak. The only advantage they have is their amazing defense and the ability to absorb enemy's health. They require a Count's Garment and a Bloody Emblem. The Count's Garment can be found as a treasure. i. Bloody Emblem The Bloody Emblem is tricky to get. A unit with a male group leader (alignment less than 49) must visit the city of Elgorea in Mylesia. You will encounter a vampire who will ask you four questions. The answers depend on the time of the day. III. THE LICH The Lich is the most powerful magic-wielding class in the game. It can cast three group attack magic per fight in the back row. They require the Ring of the Dead and a Blood-stained Robe, as well as extremely low alignment. The Blood-stained Robe can be found as a treasure. i. Ring of the Dead There are two ways to get a Ring of the Dead, but one of them requires that you take a specific story line. * If you choose to go through Tremos Mountain instead of Capitrium to reach the Eastern Orthodox Church, then you will find a Ring of the Dead just north of the city of Coongul (in Tremos Mountains Part A). * Once you complete the Celesis mission, head to the city of Banna Barra. A girl will give you a letter to deliver. Bring this letter to the city of Quelluan at the Zenobian Border. The old woman will give you a Ring of the Dead in exchange for the letter. D. Legal This FAQ is copyright 2000 and cannot be used or copied on any site that does not have the author's permission to do so. Please, if you wish to use it, e-mail me and I will be more than happy to give you permission.