Advanced Dungeons & Dragons: _/ _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ _/_/_/_/ _/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/ _/_/_/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ O F T H E _/ _/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/_/_/ _/ _/ _/ _/ _/_/_/ _/ _/ _/ _/ _/_/ _/ _/ _/_/_/ _/ _/ _/ _/ _/_/_/ _/_/_/_/ For the Nintendo Entertainment System An FAQ/Walkthrough by... ~ BrakZero ~ Version: Final <100% Complete!> ======= CONTACT ======= E-Mail: BrakZero717@aol.com - Nice comments are happily accepted. - Flame mails will be deleted immediately, so don't waste your time. - I won't answer anything that's in the guide. - E-mails that correct mistakes in the guide are happily accepted. - Don't ask me why I wrote a guide for this game, because my answer will be "Because it's heroic and AWESOME!" AIM: BrakZero717 - Flaming me through AIM will only put you on my ignore list. - Everything in the e-mail section. ======================================================================= =========================== LEGAL COPYRIGHT =========================== ======================================================================= This document was meant solely for public use to the users of the World Wide Web. It is NOT, by ANY MEANS, to be reproduced, rewritten, or retransmitted into any other form. This document should not be used to make a profit, especially when published in a magazine without permission of the author. Or something similar. Doing so violates laws, and you can, and will be punished. One can use this document on his or her website only they agree to not use it to make a profit OR change it in any way. This document is copyright (C) 2001 by BrakZero (Alex Biedacha) ======================================================================= Nbasjdlkjhnsndnaw. That translates into "AWESOMENESS!" ======================================================================= Welcome to my guide for this HEROIC and AWESOME game full of thick, manly mustaches and naked midgets! It is none other than HEROES OF THE LANCE! Here you will find more information about this wonderful game than you thought was possible! ======================================================================= -/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/- ::Revision History:: Final Version - I just realized that I left out the note about Tasslehoff's ability to locate and remove traps. >_< Oh well, THIS should definitely be the last version. Final Version - Thank You's have been added at the bottom, and I touched up the guide just a bit in several places. I honestly don't think there's anything else I can add, so this looks like the final version. It's been fun making a FAQ for this game. :) Version 2.91 – Cleared up the fact why you can't un-equip Sturm's sword in the FAQ section. Reading these Dragonlance books are paying off. :) Version 2.9 – I got my hands on an instruction booklet! I've gotten the info on every single item now, as well as a complete guide to the characters and all the enemies. Version 2.00 - Since the first version was pretty much a joke, with just a list of questions, (lots of them being silly) I decided to turn it into a real guide. I've taken down all the old questions and replaced them with a new batch of serious ones, as well as a full walkthrough, item listing, magic listing, and menu descriptions. Version 1.00 - Made a list of questions and answers to them. -\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\- ----------------- Table of Contents ----------------- Basic Controls Menu Breakdown Characters Walkthrough Raistlin's Magic Goldmoon's (Clerical) Magic Bestiary Items FAQ ----------------- +- [BASIC CONTROLS] -+ Start – Nothing Select – Bring Up/Exit the menu Up – Hold to enter a door. Down – Hold to enter a door. Right – Walk right; hold to run to the right. Left – Walk left; hold to run to the left. A – Nothing B – Nothing Up + A – Jump in place Down + A – Duck Up or A while running – Long Jump DURING COMBAT: B – Attack with weapon B + Down + Direction you are facing – Attack downwards B + Up + Direction you are facing – Attack upwards MENU SCREEN: Directional buttons – Move cursor Select – Exit Menu A – Select/Confirm B – Cancel/Go Back ----------------------------------------------------------------------- +- [MENU BREAKDOWN] -+ ________________________________ | | | Hero Select Give | | Magic User Spells Drop | | Clerical Staff Spells Take | | Use Save | | Score Load | |________________________________| *Hero Select – View the status of one of your heroes and switch around their order. *Magic User Spells – If Raistlin is alive and one of the first four Heroes lined up, then choose this option to use one of his spells. *Clerical Staff Spells – If Goldmoon is alive and one of the first four Heroes lined up, then choose this option to use one of her spells. *Use – Choose an item to use on a certain Hero, or choose which weapon to equip. *Score – View how many different kinds of enemies you’ve killed. It should look like this: Baaz 00 Bozak 00 Troll 00 Wraith 00 Minion 00 Aghar1 00 Aghar2 00 Men 00 Spider 00 Dragon 00 Note that the numbers change when you kill an enemy. For instance, if you kill a Baaz, the number next to Baaz will go up to 01. *Give – Take an item from one hero and give it to another hero. *Drop – Drop an unwanted item. *Take – Pick up an item from the ground and give it to a hero. *Save – Save your game onto one of three save slots. *Load – Load a previously saved game. ----------------------------------------------------------------------- +- [CHARACTERS] -+ This section will give a complete breakdown of the usable heroes in Heroes of the Lance. I've included their full name, statistics, weapon, and the bio copied straight from the instruction booklet. Keep in mind that the bio is completely based on the Dragonlance books, not from the game itself. ~ Goldmoon, Princess of Que-Shu ~ Booklet Bio: "Goldmoon is the daughter of a Que-Shu chieftain and her chosen husband was to be chief - but the higher powers had other plans. Goldmoon fell in love with the least suitable of her tribe, the warrior Riverwind. Her father hoped to get rid of the young man by sending him on a quest of find proof of the old dieties. No one ever expected him to return. "Months later he did return with a blue crystal staff that he claimed was proof of the Ancients' existence. When the staff did nothing, the chief condemned Riverwind to be stoned as a heretic. Goldmoon threw herself into Riverwind's arms as he began to fall under the angry pelting. Suddenly the staff flashed and the pair disappeared. When they became reoriented, they found that they were miles away from the village, and that all of their wounds were miraculously healed! "Now armed with the blue crystal staff, Goldmoon is one of the most important characters in the party. With the blue crystal staff she can cure wounds, hold enemies, raise the fallen, and deflect the black dragon's and hatchlings' acid breath. A few of the Companions can use the staff, but only she can use all of its magical abilities." *STATISTICS* ¯¯¯¯¯¯¯¯¯¯ Hit Points – 19 Damage Bonus – None Strength - 12 Intelligence – 12 Wisdom - 16 Dexterity - 14 Constitution – 12 Charisma - 17 Weapon – Blue Crystal Staff Opinions - Goldmoon should always stay in the front row, but NOT as the main hero. Use her to heal your other party members when they become weak, and also use her Clerical spells to aid heroes in attacking monsters. *Note: If Goldmoon is fighting as the main party member and is near death, Riverwind will automatically switch places with Goldmoon to protect her. Obviously, this won’t happen if Riverwind has been slain. ~ Sturm Brightblade ~ Booklet Bio: "Sturm is the son of a Solamnic Knight. The Knights were unjustly blamed for the Cataclysm and are now hated by the people of Krynn. Sturm has dedicated his life to the Oath and Measure of the Knighthood. The Oath of the Knights is "Est Sularis oth Mithas: My Honor is My Life." "Sturm is a strong warrior and wields a magical and powerful Long Sword +3." Sturm is the greatest hero ever! With his thick, manly mustache and the abilities of AWESOMENESS, Sturm is one to never fear any midget, nude or otherwise! *STATISTICS* ¯¯¯¯¯¯¯¯¯¯ Hit Points – 29 Damage Bonus – +1 Strength - 17 Intelligence – 14 Wisdom - 11 Dexterity - 12 Constitution – 16 Charisma - 12 Weapon – Long Sword +3 (Brightblade) Opinions - Sturm is a great character to use as your main hero, because of his strength. Sturm is strong, and his weapon is magical, which is a great combination. If Caramon or Riverwind are slain, Sturm is definitely the guy that you want to use. ~ Raistlin Majere ~ Booklet Bio: "Raistlin was so weak when he was born that no one expected him to live. But he did survive because of his half-sister Kitiara's efforts and his strong will. As young boys, the twins Raistlin and Caramon were taken to a local fair where a conjurer was performing simple magic tricks and illusions. That evening, the youngster astonished his family by reproducing every trick he'd seen. "A year later, Raistlin was taken to a Master Mage where he again amazed his elders by reading a spell book he had found in the master’s library. Raistlin became the youngest mage ever to take, and pass, the Test of High Sorcery to become a full mage. "Raistlin is physically very weak and should avoid direct combat. His strength is his great magic abilities." *STATISTICS* ¯¯¯¯¯¯¯¯¯¯ Hit Points – 8 Damage Bonus – None Strength - 10 Intelligence – 17 Wisdom - 14 Dexterity - 16 Constitution – 10 Charisma - 10 Weapon – Staff of Magius Opinions - Raistlin should be placed near Goldmoon: In the front row, but not as the main hero. He is extremely weak physically, and his hit points are _extremely_ low. Always avoid physical combat, just use his spells against monsters. The spells are always very handy, making Raistlin a good party character. ~ Caramon Majere ~ Booklet Bio: "Caramon is the strongest of the Companions, and a fearsome warrior. He was trained in a battlecraft by his half sister, who later became a Dragon Highlord in Takhisis' dragonarmies. Although they are complete opposites, Caramon is never far from his twin Raistlin. Much of Caramon's experience in combat comes from dealing with the charlatans and fakes whom Raistlin delights in exposing and humiliating. "Caramon is armed with a sword and a throwing spear." *STATISTICS* ¯¯¯¯¯¯¯¯¯¯ Hit Points – 36 Damage Bonus – +3 Strength - 18/63 Intelligence – 12 Wisdom - 10 Dexterity - 11 Constitution – 17 Charisma - 15 Weapon – Sword, Throwing Spear Opinions - Caramon is a fantastic character who should be put in as the main hero. His strength is maxed out, and his HP is high. Not only that, but his weapon is magical, and he has a throwing spear to go with it! Yes, Caramon is truly a HERO. ~ Tanis Half-Elven ~ Booklet Bio: "Tanis is a half-elf, with a human father and elven mother. He was never truly accepted by either race. Tanis was driven by his restless nature to leave the elven nation of Qualinesti to search the lands of Krynn for clerics with the legendary true healing powers. Until he fell in with the Companions, his only friend was the dwarf, Flint. "Tanis is a natural leader and a good fighter. He is armed with a bow and a sword." *STATISTICS* ¯¯¯¯¯¯¯¯¯¯ Hit Points – 35 Damage Bonus – +1 Strength - 16 Intelligence – 12 Wisdom - 13 Dexterity - 16 Constitution – 12 Charisma - 15 Weapon – Sword +2, Bow and Quiver of arrows Opinions – Tanis is a pretty good character for physical combat, but with all the other people like Sturm, Caramon, and Riverwind being stronger, you really won't get the chance to use Tanis. However, since he has arrows, they could come in handy in case Riverwind happens to run out of arrows. ~ Tasslehoff Burrfoot ~ "Tasslehoff, "Tas" to his friends, is a kender. The kender are a strange race. They stand less than four feet tall, and generally wear their hair in topknots braided with a brightly colored cloth. Like all others of his race, Tas has a tendency to 'find things.' In fact, he will often find things that might not otherwise have been lost. Kender call this 'borrowing' or explain that they were protecting an item from possible theft or misplacement. "Tasslehoff fights with a hoopak, which is part-staff, part-sling weapon that only kender can use. The hoopak can be used either for close or long range combat." *STATISTICS* ¯¯¯¯¯¯¯¯¯¯ Hit Points – 15 Damage Bonus – None Strength - 13 Intelligence – 9 Wisdom - 12 Dexterity - 16 Constitution – 14 Charisma - 11 Weapon – Hoopak, Pouch of Stones Opinions – Tasslehoff is not exactly the most useful character. He is physically pretty weak, and can't use magic (although still very HEROIC) However, he can shoot long distance stones from his hoopak, and those could be useful at times. But overall, Tas isn’t really a character that should be used that much. But Tas is still cool. *Note: Tas has the special ability to find and remove traps automatically. When you come across a trap, Tasslehoff will automatically remove it and you won't be in any danger whatsoever. :) ~ Riverwind the Plainsman ~ Booklet Bio: "Riverwind and his family were shunned in the Que-Shu tribe for their observance of the ancient traditions. When he asked for the chieftain’s daughter in marriage, it was considered a grave affront. Goldmoon’s father hoped to rid himself of this upstart by sending him on a quest to find some magical artifact that proved the existence of the old deities. The Riverwind who returned from the quest was not the same man who left. "Riverwind returned with a strange blue staff and no memory of how he had found it. The new Riverwind was somehow changed by his strange journey. He had spoken little and was very stern. After Riverwind and Goldmoon disappeared from the hail of Que-Shu stones, they made their way to Solace. They hoped to give the magic staff to a group of clerics known as the Seekers. The Seekers, they thought, would know the staff’s power and use it for the cause of good. "Riverwind is second only to Caramon in strength and is armed with a sword and a bow." *STATISTICS* ¯¯¯¯¯¯¯¯¯¯ Hit Points – 34 Damage Bonus – +3 Strength - 18/35 Intelligence – 13 Wisdom - 14 Dexterity - 16 Constitution – 13 Charisma - 13 Weapon – Sword +2, Bow and Quiver of arrows Opinions – Riverwind is a great character, as he is very strong and can shoot arrows. If Caramon and Sturm die, Riverwind is, by FAR, the best candidate for the main hero. Overall, strong and good character to use. *Note: If Goldmoon is fighting as the main character and is near death during combat, Riverwind will automatically switch places with her to protect her. Obviously, this won't happen if Riverwind has been slain already. ~ Flint Fireforge ~ Booklet Bio: "Flint is a hill dwarf renowned for his skill in metalcraft and in battle. Tanis and Flint became close friends while the dwarf traveled through Qualinesti peddling his wares. Later he and Tanis met Tas and the rest of the Companions. "Flint is armed with a magical Battleaxe +1 and throwing axes." *STATISTICS* ¯¯¯¯¯¯¯¯¯¯ Hit Points – 42 Damage Bonus – +1 Strength - 16 Intelligence – 7 Wisdom - 12 Dexterity - 10 Constitution – 18 Charisma - 13 Weapon – Battleaxe +1, Throwing Axes Opinions – Flint has more HP than anyone else, and his strength is okay, but he's a character that shouldn't be used that much. The throwing axes come in handy often, but otherwise, Flint and his big HEROIC beard should be kept in the back row. ----------------------------------------------------------------------- +- [WALKTHROUGH] -+ - Journey Through Xak Tsaroth - First of all, you have to change the lineup of your heroes before you go anywhere. The original lineup looks like this: *Front Row Goldmoon Sturm Raistlin Caramon *Back Row Tanis Tasslehoff Riverwind Flint That lineup is bad, so change it. I would recommend Caramon as the main hero, (maxed out strength) Sturm behind him, then Raistlin and Goldmoon. My recommendation overall looks like this: *Front Row Caramon Sturm Raistlin Goldmoon *Back Row Riverwind Tanis Flint Tasslehoff ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() *Stuff to Remember* - Notice at the bottom left portion of the screen, there is a little something that looks like this: N W E S These stand for north, south, east, and west. When one of the letters suddenly has a red outline, that means you can go through a door. I may use this as a reference in the walkthrough. - When a character dies, their picture may become gray at first. If this happens, stand near the grave and use Goldmoon’s Clerical spell for raising the dead. If a character dies by falling into a pit or you leave their grave, the picture may just turn into a Tombstone with "R.I.P." on it. Make sure you try to revive them before this happens. - Make sure Goldmoon does not die! She holds the Blue Crystal Staff, which is needed to defeat the final boss. If she DOES happen to die from an enemy, make sure you pick up the Blue Crystal Staff from her grave with either Sturm, Riverwind, or anyone else that is able to pick it up. If Goldmoon dies and the Blue Crystal Staff is not retrievable, then you will not be able to beat the game. - Make sure you know your enemies! Some use magic, some attack faster, etc. Knowing how your enemies attack you proves very useful at times. - Keep an eye on your Charge meter for Raistlin and Goldmoon. You may find yourself using up magic so fast that you won't even notice how little you have in such a short time. - Pick up every single item that you find! Some items, as you may notice, don't help during the game, but they add total score at the end of the game. Try to see how high you can get your score! Now you're ready. {}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[](){}[] -¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_ Area One: To the Distant Alarm Bells -¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_ First off, you'll notice the large deadly pit to your right. Don't jump into it or try to float across it with Raistlin, go through the door instead. (Remember, HOLD a button to go through the door.) It doesn't matter if you go through the north door or the south one, because they both lead to the same room. When you go through the door, first head left to get the scroll after beating the Man. Give the scroll to Raistlin. Then head right until you run into a Man enemy. (Watch out for the falling stones.) Kill the Man and head right. Go downward (East) through the door. Defeat the enemy and continue by going right and down through the door. The go left and go through the very large opening in the west. As soon as you get past that large opening, quickly move to the right because you've got an Aghar (naked midget) next to you. Kill it, and kill the rest of the enemies on your right. Enter the door on the far right (either one), then just go a bit to your right and go through the exit. (The exit doesn't look like a door, it looks like a big stone or something on the wall.) -¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_ Area Two: To the Distant Alarm Bells (Again) -¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_-¯-_ Okay, now you're in the second area. To your right you'll find a Troll, so destroy that piece of crap. Go through the door in the South, and then head to your left. You'll see a door in the east, but run past it until you come to the next door in the west: it should be a door that looks like it leads into a building. Go through it, and you'll find the waterfall. The waterfall completely recovers the party's HP, so you won't have to use up any power from the Blue Crystal Staff right now. After you've healed yourself, head back to the right and through the door in the east that you had run by. Defeat the midget, and grab the two potions. (Notice the blue one is a little bit hard to spot because it's on a bookshelf) Continue left, defeat the Man, and take the shield on the wall. Equip the shield on your main hero, then head back toward the waterfall. Head left, and quickly jump over the tiny pit while those things aren't coming out. You'll land right in front of a Baaz, so kill it quickly to avoid losing lots of health. Or, just let the thing walk and kill it with arrows or stones. Continue left and grab the Chalice. Defeat another Baaz and head up through either of the doors. Now the music should change to something else (still HEROIC) and you can head left. Go left (watch out for flying arrows) and you'll see a ghost thing. If you want a Brown Potion, defeat the ghost and continue left until you get it. Use it on Sturm. Then go back and up through the door near the place where the ghost was. (If you didn't want the brown potion you could just go through the door.) Now head a bit to the left. Defeat the enemy, and take all three Shields on the wall. Now equip them to your other three front row heroes, so now all four front row heroes are protected with Shields. Go up through the door left of the three shields. You'll find a dragon and a Baaz. Quickly use Burning Hands on the Baaz three times to kill it before the Dragon gets close. Then kill the dragon. Dragons are tough, so try using the protection from evil spell and slowly kill him while pushing him back. After you've knocked it out, go up through the open gate. Going left from here leads to a Blue Potion, and going right is the right way. After going right and defeating the enemy, go up through the opening, and QUICKLY jump across the small pit so that you can get some room to defeat the Man before he gets close. Defeat the Man, and walk right defeating all the enemies in your path. You'll finally find a door at the end of this path, so go up through it, and you'll find a room with some flames on your left. This part is tricky. Touching the flame will harm you, so you'll have to find a way to get by them without being hurt. Also, there are arrows constantly being shot at you from that direction! So, use Goldmoon’s Clerical spell, Protection from Evil, and make a run through the flames and arrows. You'll still be harmed a little bit, so heal everyone up with Goldmoon. Then go south through the large passage. From here go left, defeating the Baaz and the Dragon. (Skip the door at the bottom) After defeating the Dragon, go up through the door and you'll be in a room with a lot of tiny pits on your left. Save to make sure you don’t kill anyone in this process of jumping, then quickly jump across all the tiny pits and head east. (You'll head into some pillars, there’s not even an opening) This marks the completion of the second area. -¯-_-¯-_-¯-_-¯-_-¯-_-¯- Area Three: To Khisanth -¯-_-¯-_-¯-_-¯-_-¯-_-¯- You start out with a Spider in front of you and a gem on the wall. Don't bother with the gem, just walk forward and dispose of the spider easily. Now SAVE! You are about to enter a room with two Dragons and it's tough. So after you save, go in and defeat the Dragon on your left. Make sure you stop and heal when you need to. Then go to the right and defeat that dragon. This proves to be a tough job, so you'll be happy when yo'’re finished. Go through one of the doors on the right, then kill the enemy and go to the door on your left. After that, there should be a door right next to you, so go there. Kill the Spider that you find there, then go right until you find the Red Potion. Take the Red Potion, then go through the door right next to it. Here you will find, along with some enemies, four doors. The first two doors have Dragons that guard gems, (not worth it) the third door has a Spider guarding a gem, (easy, so get it if you want) and the last one is the right way which leads you closer to the final big dragon. Defeat the enemy, and continue right. Go through the door, and you'll see another door just to the right of you. Go in there. (If you want, you can find a quiver of arrows to your left before going into the door on your right.) This door leads to a room with a Dragon right in front of you. Now would be a good time to use that Red Potion you picked up if you don't want to fight it. In any case, go through the door, then defeat the enemies and go through the next door on your left. From here go right and north through the door, then left and through the door. Here, you will find three different doors at the end of a long hallway. Enter the one furthest on the right. From here, defeat the enemies on your left, and enter the door past them. (The thing that doesn't look like a door) This leads to the big black dragon guarding the Disks of Mishakal. -¯-_-¯-_-¯-_-¯-_-¯-_ Final Boss: Khisanth -¯-_-¯-_-¯-_-¯-_-¯-_ Good God, can a last ending boss be ANY easier!? First off, put Goldmoon as the front hero, assuming you still have her. If Goldmoon died but you still have the Blue Crystal Staff, then put whoever has the staff as the first hero. Anyway, just walk up to the dragon until the screen flashes, which initiates combat. Just hold down the B button and press right (toward the dragon). Goldmoon or whoever has the staff should throw the Blue Crystal Staff at the dragon, which kills him. It only takes two seconds to beat this monstrosity. After the dragon dies and disappears, run to the right (make sure you're running so that you can avoid the falling stones) and you'll find the discs of Mishakal lying there. Take them, then run back (watch out for the falling piece of cement) and you should disappear, marking the end of the game. You'll be given your score and a message saying that the Heroes were rescued from Xak Tsaroth by gods. And YES, there IS a sequel, called Dragons of Flame, featuring 10 playable characters and following the heroes through the mines of Pax Tharkas, just like they do in Dragons of Autumn Twilight! AWESOMENESS!!! ----------------------------------------------------------------------- +- [RAISTLIN’S MAGIC] -+ Since Raistlin possesses the Staff of Magius, he can perform magic that can harm an enemy or do something to help the other heroes kill an enemy physically. The different kinds of magic are: THE STAFF OF MAGIUS HOLDS 100 CHARGES. *Charm – Confuses the enemy and causes it to stop. Charges: 1 *Sleep – Causes the enemy to sleep for a while. Charges: 1 *Magic Missile – A projectile attack, weaker than Burning Hands. Charges: 1 *Web – Causes enemy to be caught in a web and be stopped for a while. Charges: 2 *Detect Magic – Detects any magic items on the screen. Charges: 1 *Detect Traps – Detects invisible objects on the screen. Charges: 2 *Final Strike – Raistlin kills himself along with everything else on the screen, taking up all the charge from the Staff of Magius along the way. Will be ineffective is you are in close combat. Charges: All *Burning Hands – A projectile attack, stronger than Magic Missile, but short range. Charges: 1 ----------------------------------------------------------------------- +- [GOLDMOON’S CLERICAL MAGIC] -+ Since Goldmoon possesses the Blue Crystal Staff, she can use Clerical Magic that helps the heroes against tough enemies and can heal their wounds. Her different kinds of magic are: THE BLUE CRYSTAL STAFF HOLDS 200 CHARGES. *Cure Light Wounds – Restores a small amount of HP to the desired hero. (1-8 HP) Charges: 1 *Protect From Evil – Causes Hero to be immune to enemy attacks for a short time. If hero does not turn immune, the damage from enemies will still be reduced. Charges: 1 *Find Traps – Finds nearby traps. Charges: 2 *Hold Person – Goldmoon fires something, and if it hits the enemy, the enemy will be frozen for a while. Charges: 2 *Spiritual Hammer – Projectile attack. Charges: 2 *Prayer – Offers some protection to the party. Charges: 3 *Cure Critical Wounds – Restores a large amount of HP to the desired hero. (6-27 HP) Charges: 5 *Raise Dead – If a tombstone does not appear over a dead hero’s picture yet, they can be revived with this spell. Charges: 5 *Deflect Dragon Breath – Heroes will be completely immune to the breath of a Dragon or the big final Dragon for a short time. The lead character flashes yellow while this spell is put into work. Charges: 10 *NOTE* If Goldmoon dies, you can pick up the Blue Crystal Staff with Riverwind, Caramon, or Sturm. However, if they have the staff, then those heroes can only cast Cure Light Wounds, Find Traps, Cure Critical Wounds, and Deflect Dragon Breath. ----------------------------------------------------------------------- +- [ITEMS] -+ There are lots of items you can pick up in HotL. All of them are HEROIC in some way, so pick them up! - Potions - *Green Potion* Use: Restores a small amount of HP. Can be used about 3 times. *Blue Potion* Use: Restores a larger amount of HP. *Brown Potion* Use: Raises Strength. *Michael Jordan Cologne* (a.k.a. "Yellow Potion") Use: Raises Heroism. *Red Potion* Use: Stops all enemies in the room. - Weapons - *Blue Crystal Staff* - Goldmoon's weapon - Allows holder to use Clerical magic - Necessary to defeat the Evil Black Dragon at the end. *Staff of Magius* - Raistlin's weapon - No one can use this besides Raistlin. - Allows holder to cast magic that damages enemies. *Long Sword* - Sturm's weapon - Sturm won't give up this sword. *Spear* - Caramon's throwing weapon *Hand Axe* - Flint's weapon *Quiver* - Tanis' arrows - Riverwind.s arrows - They are arrows, and the amount is limited. *Red Quiver* - Tanis' arrows - Riverwind's arrows - They are arrows, and the amount is limited. - Stronger than the arrows that are in a normal Quiver. *Pouch* - Tasslehoff's ammo for his hoopak weapon. - Treasures - ~Explanation~ Each treasure has a certain amount of Experience Points that you will earn when you pick it up. The EXP do NOT make your character stronger, they add points to your total score at the end of the game instead. *Gem* Use: Hold 10 Experience Points. *Coins* Use: Hold 50 Experience Points. *Gold Bar* Use: Hold 50 Experience Points. *Silver Bar* Use: Hold 50 Experience Points. *Gold Chalice* Use: Hold 50 Experience Points. *Silver Chalice* Use: Hold 50 Experience Points. *Hunting Knife* Use: Hold 100 Experience Points. *Shield* Use: Hold 100 Experience Points. *Bracelet* Use: Hold 5000 Experience Points. *Discs of Mishakal* Use: Hold 2000 Experience Points, and get out of Xak Tsaroth as well. - Items - *Ring* Use: A protection ring that makes the user harder to hit in combat. (Sort of like evading) *Gem Ring* Use: Like a Ring, but the protection is even better, and the user is even harder to hit during combat. *Scroll* Use: Raistlin can use a scroll, and it allows him to cast either a Magic Missile or Lightning Bolt Spell, depending on what type of scroll it is. Each scroll can be used once. *Wand* Use: Raistlin can use a wand, and it allows him to cast the Magic Missile spell three to five times before it runs out of power. ----------------------------------------------------------------------- +- [BESTIARY] -+ Well, there are a few different kinds of enemies walking around Xak Tsaroth, so you want to know about them, right? Huh? Yeah, well it's only natural for people to like these worthy opponents of the mighty HEROES OF THE LANCE. =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ~ Human Warriors ~ "Men" These guys are easy to beat. They have no projectile attacks, so you can easily just poke away and win. Experience Points Given – 60 =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ~ Baaz Draconian ~ "Baaz" Baaz are like Men, but they seem to fight more skillfully. Not that they're hard. But anyway, they can be killed in a few shots easy, and they don't have any magic for you to worry about either. Experience Points Given - 82 =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ~ Bozak Draconian ~ "Bozak" Bozaks are quite possibly the most annoying enemy you'll run into. They fire magic at you constantly, and it you get close, they just keep backing further and further away until they're far enough to fire magic again. To kill them, you find yourself in this sequence: Poke, step forward, repeat. Using magic spells with Raistlin is recommended against this guy. Experience Points Given – 175 =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ~ Troll ~ Trolls are really big and ugly things walking around. They heal, so you'll have to kill this guy quickly. Unfortunately, they're hard to beat in close combat. The best way to beat them is to cast Web on them with Raistlin and then poke them to death. Experience Points Given – 525 =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ~ Spectral Minion ~ "Minion" These just look like gray zombies walking around. They aren't too hard, but you need a magical weapon to hurt them. Just use Caramon or Sturm... they're plenty strong. Experience Points Given – 120 =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ~ Giant Spider ~ "Spider" These things are a joke. They can barely hurt you even if you just stand right in front of them. Just use the downward slash until you can hit them two times, and then they're squashed. And for such an easy enemy, you sure do get a lot of experience! Experience Points Given – 305 =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ~ Hatchling Black Dragon ~ "Dragon" These are the babies of the Khisanth, the big dragon at the end. They're also the toughest and most annoying enemies you face. Like the Bozaks, they always move back when you are on the attack. If you are standing still, they are constantly spitting out highly dangerous acid breath on you at a rapid pace. It's also impossible to outrun them, as they move extremely fast. The best way to defeat them is to use Goldmoon's "Deflect Dragon Breath" to keep you immune, and they slowly hit kill them in the same way that you kill a Bozak. Experience Points Given - 600 =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ~ Aghar Gully Dwarves ~ "Aghar1", "Aghar2" It's naked midgets! Run for your lives! Ahhh! Aghar are the race of gully dwarves that inhabit Xak Tsaroth. Anyway, these nude midgets are NOT tough, it's just that people don’t know how to handle them. Avoid their kicks to your shin, and use the downward slash to damage them. Once you've gotten a hang of the downward slash, these naked midgets are a breeze. Experience Points Given – 28 (Aghar1), 14 (Aghar2) =-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+ ~ Wraith ~ Wraiths are slightly annoying ghost like enemies. To kill them in close combat, you have to use the upward slash, but it's quite hard to get close to the Wraith because of its invisible attack. So don’t bother with close combat, just hit it a few times with Magic Missile, Burning Hands, or Spiritual Hammer. Experience Points Given - 575 ----------------------------------------------------------------------- +- [FREQUENTLY ASKED QUESTIONS] -+ Q1. How do you control this guy? A1. I'll list out all the basic controls you'll need to know in order to make it through your journey, even though I already have them listed in the controls section. Up – Hold to enter a door. Down – Hold to enter a door. Right – Walk right; hold to run to the right. Left – Walk left; hold to run to the left. A – Nothing B – Nothing Up + A – Jump in place Down + A – Duck Up or A while running – Long Jump DURING COMBAT: B – Attack with weapon B + Down + Direction you are facing – Attack downwards B + Up + Direction you are facing – Attack upwards MENU SCREEN: Directional buttons – Move cursor Select – Exit Menu A – Select/Confirm B – Cancel/Go Back Happy now!? Now, brave hero, go off and destroy those midgets of nakedness! --- Q2. How do I kill the naked midgets!? A2. Use the downward slash. --- Q3. How do I kill those flying ghost things? A3. Use the upward slash. --- Q4. Is there an easy way to kill those dragons? They're really hard! Q4. The best way to kill them is to cast the Clerical Magic spell "Deflect Dragon Breath", then poke away. Or if you don’t want to kill them at all, you can freeze them with different spells from Goldmoon as well as Raistlin. --- Q5. I got an item (Gold Chalice/Coin/etc) and none of the heroes can use it. What's the deal? A5. Just pick them up and leave them in a character’s inventory and you will obtain experience points for the end of the game. --- Q6. Why the heck do I have to get those stupid discs anyway? What’s with the friggin' story? A6. This story is HEROIC and AWESOME, and don't you forget it. It is based on the first section of the first Dragonlance novel, "Dragons of Autumn Twilight", written by Margaret Weis and Tracy Hickman. The heroes of the story had made a journey to the ruined city of Xak Tsaroth, where there was supposedly a thing necessary to win the war against the the Queen of Darkness, Takhisis. I won't explain anymore. Read the books, they're great! --- Q7. How come I can’t un-equip Sturm's, Raistlin's, or Goldmoon's weapon? A7. Again, you would need to refer to the novels for an answer. Sturm will not give up his sword because it is the sword passed from father to son in the Brightblade family, and it is magical. Raistlin's Staff of Magius supposedly has a mind of its own, and it chooses its holder. If someone else tries to touch it, it will just burn him or her. A goddess named Mishakal gave Goldmoon's Blue Crystal Staff to her because she has a pure heart. Riverwind, Caramon, or Sturm can take the Blue Crystal Staff if Goldmoon dies, but they won't have access to all the Clerical magic. --- Q8. How come I don't have all the Clerical magic spells when another hero takes the Blue Crystal Staff? A8. Look at the last question. Only Goldmoon can use all the Clerical spells. --- Q9. What's with the "Waterfall" I found? A9. It will completely heal your wounds, but it will not recharge your magic meter. --- Q10. I used Raistlin's Final Strike attack, can I bring him back? A10. Nope. --- Q11. Is it possible to beat the huge dragon at the end without Goldmoon? A11. To beat that dragon, it’s not Goldmoon that you need, it's her weapon. As long as you took the Blue Crystal Staff from her grave after she died, you could still beat the game. --- Q12. Goldmoon fell down a pit/I left Goldmoon’s grave after she died. Now her picture has a tombstone on it, and I didn't get the Blue Crystal Staff. Can I still beat the dragon somehow? A12. No, you'll have to start your game all over again if you want to win. --- Q13. I keep falling down the pit in the beginning. A13. Then don’t go to the pit, go through the door. --- Q14. Well, how do I go through a door? I press up/down but nothing happens. A15. You can't just tap the up or down button to go through a door. To successfully do it, just HOLD up or down, and they should go through. It's as easy as that. --- Q16. How do I pick up items? A16. Open the menu and select "Take" when you are standing next to an item. You have to select a hero to give it to. --- Q17. Whoops, I gave an item to the wrong hero. Can I do anything about it? A17. Just open the menu and choose the "Give" option. There you can choose a hero's item, them you can choose the hero to give it to. --- Q18. How do I use someone's long range weapon, such as arrows? A18. First go to the Use command in the menu and choose the weapon to throw. Hold B, and the sprite should take a bow. Keep holding down B and press the D-Pad in the direction that you'd like to shoot. Keep in mind that your amount of arrows is limited. This is the case with arrows, and the same thing will happen with Caramon's spear, Flint's throwing axes, etc. --- Q19. Is there any Hero setup you'd recommend? A19. My recommendation is at the beginning of the walkthrough. If you’re too lazy to scroll up, it's Caramon in the front (max strength with no arrows), followed by Sturm, then Goldmoon and Raistlin so that you can cast magic any time. At the back row, put Riverwind, Tanis, Flint, Tasslehoff in that order. --- Q20. How do I use magic? A20. Open the menu, then choose either "Magic User Spells" or "Clerical Staff Spells". Keep in mind that Raistlin must be alive and somewhere in the front row to use magic, and Goldmoon must be alive and somewhere in the front row to use her Clerical magic. --- Q21. I find STURM to be the most AWESOME video game character! He’s so freakin' cool! Is there something wrong with me? A22. Nah, it's natural to think STURM is great. --- Q22. Seriously man, do you really like this game, or are you being sarcastic? A22. YES, I honestly like this game. A lot. ======================================================================= Alright, that's it. Hopefully, since you're one of the few people who are actually playing through this game, you found this guide useful. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ { Thanks to... } ¯¯¯¯¯¯¯¯¯¯¯¯ +- Ultimate Spearsman (lavitz65@cs.com) - Thanks for the instruction booklet! +- All the heroes of the HotL board - I won't name anyone (afraid I'll leave someone out), but just know that you guys are all HEROIC! +- FCI - For making the game! AWESOMENESS! +- TSR - For creating D&D, and thanks to that this game was created! +- Margaret Weis and Tracy Hickman - For writing the Dragonlance books! +- George MacDonald and Rick Wilson - For writing the incredibly useful instruction manual! +- CJayC (www.gamefaqs.com) - For making the bestest gaming site ever, and posting this FAQ! +- Me, Myself, and I (BrakZero717@aol.com) - For typing this FAQ. :) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ~ HEROES OF THE LANCE EQUALS AWESOMENESS!!!!!! ~ ======================================================================= This document is copyright 2001 by BrakZero (Alex Biedacha)