Swordless ------------------------- \ / \ ___________ / \ / / / \/ / / / / ________ ___ _______ ______ / / | | | | | \ / \ / / | ____| | | | __ | | __ | / / | | | | | | | | | | | | / / | |__ | | | | | | | |__| | / / | | | | | | | | | | / / | __| | | | | | | | __ | / / | | | | | | | | | | | | / / | |____ | |____ | |__| | | | | | / / | | | | | | | | | | / / |________| |________| |_______/ |__| |__| / / /\ / ----------/ \ / \ /_______________________\ Questing Walkthrough/FAQ by Pierre-Hugues Goyet ----------------------------------------------------------------------- TABLE OF CONTENTS ----------------------------------------------------------------------- I. VERSION HISTORY II. COPYRIGHT NOTICE III. INTRODUCTION IV. BESTIARY A. MUNDANE MONSTERS B. MINI-BOSSES/BOSSES V. MONEY MAKING VI. THINGS TO KNOW BEFORE STARTING VII. QUEST SUMMARIES VIII. FIRST QUEST WALKTHROUGH A. STARTING OFF B. GETTING THE BOW C. GETTING THE WAND D. FINISHING THE QUEST IX. SECOND QUEST WALKTHROUGH A. STARTING OFF B. GETTING THE WAND C. GETTING THE BOW D. FINISHING THE QUEST X. FINAL WORDS XI. FAQ XII. ACKNOWLEDGEMENTS ----------------------------------------------------------------------- I. VERSION HISTORY ----------------------------------------------------------------------- 2.1 - 02/14/2001: - Changed the Second Quest progression a bit. Level 4 is now completed after obtaining the wand so you _____________ can get every treasure and the Triforce in one FINAL trip, eliminating the need of dying to exit the ŻŻŻŻŻŻŻŻŻŻŻŻŻ dungeon when you visit it a second time. - Added 1 new host to the authorized host list. - Made the usual small additions and corrections. 2.0 - 01/04/2001: - Finished the Second Quest Walkthrough section. - Added the Quest Summaries section. _____________ - Added the Final Words section. PRE-FINAL - Added 1 new question to the FAQ section. ŻŻŻŻŻŻŻŻŻŻŻŻŻ - Made some changes to the Copyright Notice section. - Made several additions and corrections. 1.5 - 12/11/2000: - Added a partially finished Second Quest section. - Made some Changes to the Copyright Notice section. - Added 1 new host to the authorized host list. - Made a few minor additions and corrections. 1.0 - 12/06/2000: - FAQ created. 12/09/2000: - First submitted to GameFAQs. ----------------------------------------------------------------------- II. COPYRIGHT NOTICE ----------------------------------------------------------------------- You can always find the latest version of this FAQ at: http://www.gamefaqs.com/ The following sites are authorized hosts of this FAQ: http://www.gamefaqs.com/ http://www.gameadvice.com/ http://go.compuserve.com/VidGameCentral If you find this FAQ hosted ANYWHERE else, even in its full, original, unaltered or otherwise unmodified text, an email notifying me about it would be much appreciated. This FAQ was written by none other than me and, as such, grants me copyright protection due to authors of any original creative work by the Berne copyright convention. This clearly means "No Plagiarism Allowed". If you find out that I've been plagiarized, please email me and let me know. You MAY NOT use this FAQ in any conceivable commercial way. You MAY reproduce this FAQ, electronically, physically or otherwise, in parts or in whole, so long as it remains for PERSONAL USE ONLY. You MAY distribute this FAQ as long as it is an UNMODIFIED copy of the LATEST VERSION of the ENTIRE FAQ. Just check GameFAQs to make sure it is up to date. If you wish to host this FAQ, you need to have my permission. To ask for my permission, just email me to let me know that you wish to host this FAQ in particular. That's it. It takes 30 seconds. The answer is almost always yes and I'll update the above authorized host list after receiving your email as long as I'm STILL working on that FAQ. If the latest version of that FAQ has been designated "Final" (check the Version History section), it means that there will be no update in the forseeable future. Please understand that it would be ridiculous to release new versions just to add more hosts. The game "The Legend of Zelda", as well as its characters, story and events are copyrighted to Nintendo. I am not affiliated with this company in any way. ----------------------------------------------------------------------- III. INTRODUCTION ----------------------------------------------------------------------- As far as I know, this is most certainly a Zelda FAQ like you've never seen before. Its purpose is to guide you through the game "The Legend of Zelda" and help you finish both Quests while never picking up a sword AT ALL. Well, you won't exactly "finish" the Quests, since Ganon is only vulnerable to swords... but you get the idea. Why bother? To breathe life into an old classic, make it more fun and especially more challenging. Playing Zelda without a sword is a TOTALLY and I really do mean a TOTALLY different game experience, while being extremely challenging and fun at the same time. However, I only recommend trying this if you're a proficient Zelda player. It can and will be very frustrating to less experienced players. What gave me the idea? A post on the GameFAQs Zelda forum explaining how to skip the first sword reminded me of a conversation I was having with a friend some time ago about "crazy and challenging things" to do in old NES games. He told me he once accomplished a challenge he read about in an old Nintendo Power magazine: finish The Legend of Zelda without a sword. Sadly, this is not entirely feasible because of Ganon, but you can still reach his room with every heart and item in the game without ever truly requiring a sword. You can use this FAQ in 3 ways: 1) Read the Quest Summaries (Section VII) to get a general idea of the path to follow and play on your own. 2) Follow the Quest Walkthroughs (Section VIII & IX). 3) A combination of 1) and 2): Read the Quest Summaries and play on your own. Only refer to the walkthroughs when you are stuck and clueless on how to proceed. ----------------------------------------------------------------------- IV. BESTIARY ----------------------------------------------------------------------- This isn't your typical old boring monster names and descriptions list, but rather two tables listing the vulnerabilities of every monster for different kind of damage. Since you won't be using a sword, which normally is your primary weapon, you'll need to know what does work and what does not. The "WAND" column specifies if a monster takes damage when it's hit PHYSICALLY by the magic wand. If yes, the damage inflicted is equivalent to the damage dealt by the white sword. NOTE: Overworld monsters aren't listed since anything works against them, and the overworld isn't really the place you'll have trouble navigating. All overworld monsters are also temporarily paralyzed when hit by a boomerang. Underworld monsters not listed are invincible. _________________________________________ A. MUNDANE MONSTERS | BOMB | FIRE | ARROW | MAGIC SHOT | WAND | ======================================================================| | Darknut (knight) | Yes' | No | No | No | Yes | |---------------------------+------+------+-------+------------+------| | Gel* (slime) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Gibdo** (mummy) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Goriya** (boomeranger) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Keese* (bat) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Lanmola (worm, level 9) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Like Like** (eats shield) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Moldorm (headless worm) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Patra*** (level 9 only) | No | No | No | No | Yes | |---------------------------+------+------+-------+------------+------| | Patra Kid (rotates) | No | No | No | No | Yes | |---------------------------+------+------+-------+------------+------| | Pols Voice (whiskers) | No | No | Yes | No | Yes | |---------------------------+------+------+-------+------------+------| | Rope** (snake) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Stalfos** (skeleton) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Vire** (bat wings, jumps) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Wall Master** (big hand) | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Wizzrobe (wizard) | Yes | No | No | No | No | |---------------------------+------+------+-------+------------+------| | Zol** (big slime) | Yes | Yes | Yes | Yes | Yes | |====================================================================== * Monster receives damage from boomerang. ** Monster is temporarily paralyzed when hit by boomerang. *** All the Patra Kids rotating around the Patra must be killed first. ' Bombs DO work against Darknuts, but there's a bug (See Section XI). _________________________________________ B. MINI-BOSSES/BOSSES | BOMB | FIRE | ARROW | MAGIC SHOT | WAND | ======================================================================| | Aquamentus (unicorn) | Yes | No | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Dodongo (rhinoceros) | Yes* | No | No | No | No | |---------------------------+------+------+-------+------------+------| | Digdogger (sea urchin?) | No | No | No | No | No | |---------------------------+------+------+-------+------------+------| | Digdogger Kid*** | Yes | Yes | Yes | Yes | Yes | |---------------------------+------+------+-------+------------+------| | Ganon (final boss) | No | No | Yes** | No | No | |---------------------------+------+------+-------+------------+------| | Gleeok (multi-head dragon)| No | No | No | No | Yes' | |---------------------------+------+------+-------+------------+------| | Gohma (giant crab) | No | No | Yes'' | No | No | |---------------------------+------+------+-------+------------+------| | Manhandla (has 4 pincers) | Yes | Yes | Yes | Yes | Yes | |====================================================================== * Place the bombs in front of it or directly in its mouth so it will swallow them. ** Only Silver Arrows, and only works when he's visible and brown. To make him turn visible, you have to hit him with a sword. *** What a Digdogger transforms into after you play the flute. ' Aim for the necks. '' Shoot directly in the eye when it opens. As you can see, your biggest problem will be Darknuts, Wizzrobes, and Gleeoks. ----------------------------------------------------------------------- V. MONEY MAKING ----------------------------------------------------------------------- When you first begin your Swordless Quest and until you get the magic wand, your biggest concern, besides survival, will be money. Since you'll be avoiding most enemies before getting the wand, you won't be getting money too often. And since you won't be using a sword, you'll be using expendable items, such as bombs and arrows, which will suck your wallet dry rather quickly. The solution: gamble away, but "cheat" while doing so. Right before gambling, save your game. If you're playing on a NES console, bring up the iventory menu then press and hold UP and the A button on controller 2. If you're playing on an emulator, a simple save/freeze state will do. Now try your luck. If you win, save your game, otherwise reload. Keep doing it. You'll have a pile of rupees in no time. There are many such "casinos" in Hyrule, but the closest and most convenient one for people still playing on the console is located one screen west of the start. Bomb the 5th wall segment from the right. This casino is present in both Quests. So whenever you're short on cash, which usually happens when you're restocking bombs and eaten magical shields, or when you simply used your bow a little too often, do this. Just make sure you always have at least 10 rupees so you can always gamble. If you are a purist and consider this trick "dirty", you can always kill overworld monsters with your blue candle, leaving and re-entering the screen to reactivate it, and hope monsters will drop rupees. Please realize that if it is your case, you won't be proving that you are more skillful or anything, just that you have a bit too much time on your hands. But that still remains your choice. ----------------------------------------------------------------------- VI. THINGS TO KNOW BEFORE STARTING ----------------------------------------------------------------------- - You will have to adopt a new mentality while playing the game without a sword. You won't be entering every room in a dungeon, and you will most certainly not clear every room you enter, especially if it requires bombs and is not essential to get an item or to continue onward in the dungeon. In fact, avoiding fights is what you'll be doing most of the time, until you get the wand anyway. - I'll say it again just to be on the safe side: IGNORE unnecessary fights, ESPECIALLY if it requires bombs. If you can kill the monsters with your bow or wand, then go right ahead and engage them if you want. But only fight Darknuts (before you get the wand), Wizzrobes and Dodongos if you absolutely have to. - You'll have to be very patient when fighting Darknuts and Wizzrobes with bombs. Wait until they get close together and time your bomb placement so you hurt at least 2 with each detonation, 3 is excellent and 4 is optimal. You might get away with poor bomb placement in the early dungeons, but you certainly won't in the tougher ones because you'll simply keep running out of bombs. - Using the Boomerang continually to make enemies that can be stunned pile up is a very good way to clear them all out using a very low amount of bombs. - Whenever you exit a dungeon, you should always refill your purse and bomb supply. Bombs are your primary weapon against Darknuts and Wizzrobes and rupees are necessary to use your bow, as well as pay old men giving extra bomb capacity or "mugging" you in dungeons. The latter is only found in the Second Quest. - Save your keys. Don't unlock unnecessary doors. If you follow the walkthrough and somehow find yourself missing a key to go onward, get out and buy one at the closest merchant, or give yourself a challenge and clear the dungeons completely to find them all. - In the Overworld, try to leave 1 monster in every screen. It will make walking around much easier. - To make my writing and your reading easier, I've abbreviated directions to single letters (e.g.: 'N' for North). The number written before the letter is the number of screens you have to go in that direction (e.g.: '3E' for 3 screens to the East). - Also, locations are given in 2 ways: as a path to follow (e.g.: "from location X, go 1N, 2E then 1S") or just a general direction using a particular known location as a reference (e.g.: "location Y is located 1N and 1W of location X"). - Speaking of references, I will assume you know the location of the dungeons in the First Quest as well as the default starting point. They will always be used as references in the Overworld. ----------------------------------------------------------------------- VII. QUEST SUMMARIES ----------------------------------------------------------------------- The early steps for both Quests are the same. First find a Moblin giving away money in a place that doesn't require a bomb or candle to access, then buy a set of bomb, and gamble like stated in Section V. Buy the magic shield, the Meat, the Arrow, more bombs, the blue ring, the blue candle, gambling again whenever you need the money. Don't forget to get the Letter to the Old Lady as well as the Power Bracelet, too. _______________________________________________________________________ First Quest | Second Quest ----------------------------------+------------------------------------ | - Get the 3 of the 5 overworld | - Get the 1st heart container. heart containers right away. | | - Enter Level 1 to get the - Enter Level 1 to get the bow | boomerang. Kill the guardian. and the boomerang. Kill the | guardian. | - Enter Level 2 to get the flute. | - Enter Level 2 to get the magic | - Get the 2nd and 3rd heart boomerang. Slay the guardian. | containers. | - Enter Level 3 to get the raft. | - Enter Level 3 to get the magic Dispatch the guardian. | boomerang. Dispatch the guardian. | - Get the 4th heart container. | - Enter Level 4 to get the extra | bomb capacity. Slay the guardian. - Enter Level 4 to get the | ladder. | - Enter Level 6 to get the ladder. | - Get the last heart container. | - Get the 4th heart container. | - Enter Level 5 to get the extra | - Enter Level 8 to get the wand, bomb capacity and the flute. | the magic key and the extra bomb | capacity. Slay the guardian. - Enter Level 7 to get the extra | bomb capacity. | - Revisit Level 4 to get the magic | book and the raft. - Enter Level 6 to get the wand. | Kill the guardian. | - Get the last overworld heart | container. - Revisit Level 4. Kill the | guardian. | - Enter Level 5 to get the bow. | Dispatch the guardian. - Go back to level 5. Dispatch | the guardian. | - Revisit Level 2. Kill the | guardian. - Return to Level 7 to get the | red candle. Slay the guardian. | - Revisit Level 6. Kill the | guardian. - Enter Level 8 to get the magic | book and the magic key. | - Enter Level 7 to get the red Dispatch the guardian. | candle. Dispatch the guardian. | - Venture into final dungeon. | - Venture into the final dungeon. | ----------------------------------|------------------------------------ ----------------------------------------------------------------------- VIII. FIRST QUEST WALKTHROUGH ----------------------------------------------------------------------- Even when you're playing the First Quest without a sword, it still remains fairly linear. A. STARTING OFF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you begin, immediately head for the NE corner of the Hyrule map to grab an easy 100 rupees. You have to pass through the mid-section of the rock wall in the screen right below (dead end with trees) the NE corner to access it. Don't forget to grab the Letter to the Old Lady 1W of the NE corner. Now it's time to stock up on equipment. First buy 1 set of bombs (there's a shopkeeper selling them 1W of Level 4) and a blue candle (1W, 1N from the start). You can now easily grab 3 heart containers: the first is under a catcus 1S of Level 1, the second is behind a segment of the rock wall 4E from the start, and the last is inside the strange rock formation 1E, 1N, then 4E from Level 1. Go back to the start, go 1W, and bomb the 5th segment of the stone wall to uncover a casino. Gamble like stated in Section V until you have 255 rupees, then buy the blue ring whose shop is located 1W and 1N of Level 4, under the upper middle statue. You'll now have only 5 rupees left. Kill weak monsters with your blue candle to get the extra necessary 5 rupees and gamble up to 255 rupees again. I suggest you get all the remaining items you can buy before attempting to get the bow. They are: the Arrow (and more bombs.. 1S of the blue ring shop), the Meat (same shop than blue ring), magic shield (under a catcus, 1S and 1W of Level 1), the Power Bracelet (under a statue, 2E of Level 6) and some red Water of Life. When you're done shopping, gamble again to have a lot of ammunitions for the bow. B. GETTING THE BOW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter Level 1. Get the key 1W of the entrance by killing the Keeses one by one with your blue candle, then leaving and re-entering the room and using your candle again until they're all dead. Get another key 1E of the entrance by killing the Stalfos holding it. A Stalfos takes 2 fire hits to die and is knocked back quite far when it's hit, so it's best if you flame it with a wall or obstacle behind it so it won't be knocked back too far. Go 2N, ignoring the monsters you meet, bomb the upper wall, and go 2N again. Kill the Stalfos holding the key, and go 1N. Here you'll find red Goriyas. They can take 3 fire hits before dying, so it's best to flame them up with an obstacle behind them, and while they stop to throw their boomerang so they won't walk out of the fire. However, you can just bomb them if you don't have the patience. When they're all dead, grab the key that appears, and go 1W to collect the bow. Go back to the room where you had to bomb the upper wall and kill all the Stalfos there to get an extra key. Then go 1N, 2E, clearing the rooms with your bow as you proceed, and 1N to meet the guardian: Aquamentus. Use either bombs or arrows to dispatch it. Grab the heart container and Triforce. Items obtained from Level 1: Bow, Boomerang, 1 heart container and 1 piece of Triforce. Go to Level 2. Go 1N and dispatch all the Ropes to open a door leading 1W. In that room, kill again all the Ropes to get a key. Go back to the entrance, then 1E. Same thing, same result: another key. Now go 3N. Killing all the Ropes here will give you yet another key. Go 1E, and eliminate all the Blue Goriyas to get the Magic Boomerang. Come back 1W, then go 1N and kill both Moldorms for yet another key. Go all the way N to the guardian: Dodongo. Make him swallow 2 bombs and he's history. Items obtained from Level 2: Magic Boomerang, 1 heart container and 1 piece of Triforce. It's time for Level 3. Go 1W, grab the key sitting on the floor, and then go 1N. Killing all the Zols here will make another key appear. Go 1N again to meet your new problem: red Darknuts. Ignore them and go 2W. Kill all the red Darknuts in this room with bombs. Although you don't really have to, yet, you should start practicing bomb placement and timing now. Try not using more than 3 or 4 bombs to kill them all. After the deed is done, go 1S to get the raft, ignoring the red Darknuts in this room, then go 2N and get the key sitting on the floor. Come back to the room where you first met red Darknuts (3 of them). Go 1N and kill all enemies to get another key, come back 1S and bomb the eastern wall to go 1E. Kill the 3 red Darknuts in this room and proceed 1E and 1N to the guardian Manhandla whose 4 pincers are vulnerable to anything. Items obtained from Level 3: Raft, 1 heart container and 1 piece of Triforce. Before continuing to the next section, use the raft on the dock of the eastern Hyrulian shore to get another heart container. C. GETTING THE WAND ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here you will have to break the First Quest's linearity a bit since the fourth dungeon's boss can only be damaged by the magic wand, which you don't have yet. For now, enter Level 4 anyway. Go 1W and clear the room to get a key, then come back 1E and go 2N. Grab the key lying on the floor, and go 1W then 1N to grab another key just sitting there. From here, go 1N and 1E and kill every Vire to be allowed to proceed 1E and grab the ladder there. Now retrace your steps and exit the level. Items obtained from Level 4: Ladder. You now have the ladder, and thus you can navigate the 6th dungeon. However, you'll face a lot of Wizzrobes, and 8 bombs probably won't be enough. You'll need to get the extra bomb capacity from Level 5 and Level 7. Before going to Level 5, get the other heart container lying on the eastern Hyrulian shore with the ladder. Enter Level 5. Go 1E, kill all Pols Voices with your bow, grab the key, then come back 1W then 1N. Kill the Gibdo carrying the key to get it, then bomb the western wall and go 1W. Take note of the Gibdo carrying a bomb here, but don't kill it. Bomb the western wall and go 1W again. Kill all the blue Darknuts here with your bombs. If you run short, come back 1E and kill the Gibdo for an extra 4. When they've all been dispatched, make sure you still have at least 1 bomb left, then take the underground passage. When you emerge, go 1S, grab the key, then bomb the eastern wall and go 1E. Pay the old man inside the next room 100 rupees to get an extra 4 bomb max capacity as well as a free refill. Go back to the undeground passage, but don't take it yet. Go 1W. Kill all the blue Darknuts with your newly acquired bombs and grab the flute. Then go back to the undeground passage and exit the level. Items obtained from Level 5: Flute, +4 bombs. With the flute, you can now enter Level 7. Inside, go 1N, bomb the northern wall, and go 1N then 1W, a room full of Dodongos. Ignore them and go 1N. Pay the man 100 rupees. You now have 16 bombs. Exit the level. Items obtained from Level 7: +4 bombs. Level 6. Go 1W. Ignore the Wizzrobes and go 4N. In that room, kill the Like Likes first so they won't eat your magic shield, then kill the Wizzrobes with bombs and proceed 1N. Ignore the Wizzrobes and bomb the eastern wall and go 1E. Pick the key, and go 2N. Blast the Wizzrobes and grab the wand. Go 3S, then 1E. Again, kill the Like Likes first to avoid losing your magic shield, then dispose of the Wizzrobes. Take the underground passage, then go 1S, 1W and 1N to meet the guardian, Gohma. Items obtained from Level 6: Wand, 1 heart container and 1 piece of Triforce. You now have the wand! You can now quickly finish the First Quest rather easily. D. FINISHING THE QUEST ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: From here on, you can finish the remaining dungeons in any order you like. Back to Level 4. Go 2N, 1W and 4N, squelching all opposition with your magic stick of doom. Bomb the eastern wall and go 1E. Bomb the eastern wall again, and go 2E to face the guardian Gleeok. Bludgeon its necks to death with your wand. Items obtained from Level 4: 1 heart container and 1 piece of Triforce. Level 5. Go 2N, ignore the Dodongos and go 1E. Go swiftly 3N, then 3W to face the guardian Digdogger. Items obtained from Level 5: 1 heart container and 1 piece of Triforce. Onto Level 7. Go 4N, ignore the Digdogger, and go 1W then 1N. Use the meat on the grumbling Goriya and continue 1N. Go 1E, bomb through the eastern wall and proceed 1E. Get the red candle in this room. Bomb the eastern wall again and go 2E. Eliminate the Digdogger in this room and go 1N. Ignore the Dodongos you find here and bomb the eastern wall and go 1E. Hug the walls to make Wall Masters appear and kill them one by one until no more come out, then find and take the underground passage. When you emerge, immediately bomb the eastern wall and go 1E to find the guardian, Aquamentus. Items obtained from Level 7: Red candle, 1 heart container and 1 piece of Triforce. Level 8 will be tougher since you'll face large groups of blue Darknuts, but with the wand now in your possession, you won't have to deal with the annoying Darknut bomb bug/oddity (See Section XI). Immediately upon entering, go 2W to get the magic book. Come back to the entrance and go 1N. Go 1N by bombing the wall and defeat all the blue Darknuts here and continue 2N. Ignore the blue Darknuts for now, and bomb your way to 2N. Defeat the Gohma and go 1E to grab the magic key. Come back 1W, 2S, and this time defeat the pack of blue Darknuts and go 1E to take the underground passage. On the other side, bomb your way to 1N and confront the guardian: Gleeok. Items obtained from Level 8: Magic book, magic key, 1 heart container and 1 piece of Triforce. It's now time for the final dungeon. You will probably have to exit a couple of times to resupply on bombs before actually reaching Ganon's room, thanks to the numerous Wizzrobes you'll encounter. Enter Level 9. Walk 2N and bomb your way to 1W and take the underground passage. Go 2E, ignore the Patra for now and go 2S, then bomb the eastern wall to go 1E. Bomb your way to 1N and defeat the Patra there because it's blocking the northern wall. When it's gone, bomb your way to 1N again. Ignore the Wizzrobes and Like Likes and bomb your way 1N one last time to grab the red ring after defeating all the Wizzrobes. Work your way back to the room where you ignored the Patra (3S, 1W, 2N from red ring room). Defeat it, then go 1N and bomb the western wall, but don't go 1W yet. If you're low on bombs, now is a good time to exit and resupply. Whether you decide to resupply or not, go 1W, defeat the Wizzrobes and take the passage. When you emerge, go 2W and eliminate the Patra, then take another passage. On the other side, immediately bomb your way to 1N, dipose of all the Wizzrobes and grab the Silver Arrow. Come back 1S and defeat all the Wizzrobes to take the passage back to where you last fought a Patra. Again, you'll probably be low on bombs, so go resupply and come back to this room. After resupplying, go 1N, 1W and 2N. Destroy the handful Wizzrobes and take the underground passage. When you get to the other side, immediately bomb your way to 1W and kill all the enemies there, and take yet another passage. Upon emerging, defeat the Patra and go 1N to face the last boss of the game: Ganon. Items obtained from Level 9: Red ring, Silver Arrow and a good smacking from Ganon. Congratulations! You've reached Ganon's room and collected every item in the game without even picking up a sword! Enjoy the hopeless fight against Ganon since you absolutely need a sword to stun him. After dying, you might wanna go grab the magic sword in the cemetery just to finish the First Quest. Now it's time to tackle the Second Quest, which will be a lot more difficult, especially since you'll be playing through it without a sword again! ----------------------------------------------------------------------- IX. SECOND QUEST WALKTHROUGH ----------------------------------------------------------------------- Prepare yourself mentally right away, because this will be hard. This will be VERY, VERY HARD if you wander around aimlessly trying to find your way on your own, but it won't be as bad if you actually know where to go. You also need to get the Magic Wand before you can get the Bow. Here are the new locations (and new references in the walkthrough) of the dungeons in the Second Quest: Level 1 - Same place. Level 2 - Where the blue ring merchant was in the First Quest. Level 3 - Where Level 2 was in the First Quest. Play the flute to dry the lake and enter. Level 4 - 1S of where Level 5 used to be, push the rightmost rock (you need the Power Bracelet to do this). Level 5 - Where Level 4 used to be. Level 6 - Play the flute in the middle-left screen of the cemetery. Level 7 - Under a catcus 1W of where Level 8 was. Level 8 - 2W of Level 4, bomb the 5th segment of rock from the left. Level 9 - NW corner or Hyrule, bomb the 4th segment of rock from the left. A. STARTING OFF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Moblin that gave you 100 rupees in the NE corner of Hyrule in the First Quest is gone and has been replaced by the blue ring merchant, so you'll have to find a new source for your initial funds. Go directly to the cemetery, through the south-western "1 screen maze" (See Section XI). Get a heart container by pushing the 2nd tomb from the left in the middle row in the top left cemetery screen, then get the Power Bracelet, which is still in the same place. After that, walk 1W from where you got the Bracelet and take the underground passage. Take the 3rd stairway. When you emerge in the NE region of Hyrule, walk 2S and touch the right statue to make it move out of the way to get 30 rupees. Go back to the passage and take the 2nd stairway to appear in the cactus area near Level 1. Go 1N to get healed by the fairy, then go back 1S then 1E and buy a set of bombs at the merchant. Now walk back to the screen west of the starting location and bomb the 5th segment of the rock wall from the right to uncover the same casino you found in the First Quest. It's gambling time again. (NOTE: If you refuse to do the gambling trick, you can enter the cave where Level 6 used to be to receive an additional 30 rupee -- just enough to buy the blue candle.) Buy the same stuff again: Blue candle, more bombs, Arrow, magic shield, Meat, blue ring. The shops are still in the same location, except the blue ring/Meat shop, as mentioned above. Now there's only 1 thing left to do before venturing into the dungeons, and it's kinda tough: getting the Letter to the Old Lady. Go to the underground passage 2E of the starting location and take the 2nd stairway to go back to Death Mountain. From where you got the Power Bracelet, go 1N then 1W. Be patient and wait for the monsters to clear the way before going 1N, then 1W. In this screen, the monsters are definitely blocking your way and will hardly clear you a path, but they're all bunched up so you can wipe them all out with 1 bomb. Go 2W and uncover Level 9 right away so you won't have to waste a bomb later on. Then come back 1E, then 1S and push the leftmost block to get the Letter to the Old Lady. Come back to a less hostile territory to refill your bomb supply and buy a red Water of Life. B. GETTING THE WAND ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Wand is in Level 8. To access Level 8, you'll need the Ladder, which is in Level 6. To enter Level 6, you will need the flute located in Level 2. You COULD go get the flute and enter Level 6 right away, but completing Level 1 and 3 to get extra heart containers will make your life much easier. Enter Level 1. Go 1E and defeat all the red Goriyas here with your blue candle. Remember to wait for them to stop and throw their boomerang before burning them up, or have an obstacle behind them. When they're all gone, grab the boomerang and proceed 1W then 1N. Defeating all the red Goriyas here using the same strategy will make a key appear. After getting the key, bomb your way to 1E and take the underground passage. On the other side, touch a wall and kill the Wall Master that emerges with your candle, then quickly re-enter and leave the passage to "re-activate" your candle and kill the remaining Wall Masters and grab the key. You can use bombs, just make sure you have at least 3 left when you're done. Grab the key that appears, then go 1W and immediately bomb your way 1N to face the guardian, Aquamentus. Items obtained from Level 1: Boomerang, 1 heart container and 1 piece of Triforce. The guardian of Level 2 is none other than a Gleeok! Bad news.... Enter the dungeon anyway to get the flute, as it essential to your quest for the Wand. Level 2. Go 3N, ignoring monsters, and grab the key lying on the floor, then continue 2N. Kill all the Keeses with your boomerang, and go 1N then 1E. Ignore the Darknuts and go 1S. Take note of the key, and go 1S again by passing through the southern wall (walk up to the wall and hold the down arrow until you do) and grab the flute in this room. Now come back the way you came from: go 1N by passing through the wall again, 1N, 1W, 1S and bomb the eastern wall to grab the key you spotted earlier, then continue 1S. You'll have to defeat the Gibdos here using bombs. Use and keep using your boomerang on a Gibdo to keep it paralyzed then wait for more to walk over it and they will be stunned as well. When you have at least 2 (more is obviously better) Gibdos at your mercy, bomb away. It takes 2 bombs to kill one. Go 2S and kill the 3 Zols with your candle and a bomb, if necessary, then head out. Items obtained from Level 2: Flute. With the flute, you can now get 2 extra heart containers. The first is in Death Mountain: from the screen where you found the Power Bracelet, go 1E, 1N, 2E, 1N, 1W, then play the flute in that screen to get it. After grabbing the heart container, exit the cave, go 1E and play the flute to be warped back to Level 1. From there, go: 1E, 1N, 2E, 1S and play the flute in that screen to get another heart container. It's now time for Level 3. Go 3N and defeat the blue Goriyas with no more than 4 bombs (use the previous boomerang strategy to make them pile up) and continue 2N. Give the Meat to the grumbling Goriya and go 1N. Defeat the red Goriyas with your remaining bombs and grab the Magic Boomerang. Now go back all the way south and exit the level to resupply bombs and buy another Meat so you won't forget to do so later. Re-enter Level 3, and go 1N, 1E to meet the guardians: 3 Dodongos. After their demise, go 1S and dispatch the Wall Masters with your candle until no more emerge from the walls, then take the underground passage. On the other side, kill the red Goriyas with your candle and remaining bombs (don't forget to get the key), then go 1N to claim the piece of Triforce. Items obtained from Level 3: Magic Boomerang, 1 heart container and 1 piece of Triforce. Upon entering Level 6, go 2N, 3W. Push one of the blocks in the room full of traps and grab the Ladder! Head out, but before exiting the dungeon, get the key lying on the floor 1N and 1W from the start. Items obtained from Level 6: Ladder. Get one of the heart container lying on the eastern Hyrulian shore with the ladder. Level 8. Go 1N and take the passage. When you emerge, ignore the red Goriyas and go 1S by passing through the wall. Ignore the Dodongos and go 1S again. Kill all the Wall Masters in this room and get the wand! Go back 1N, then 1E. Kill all the enemies with your brand new shiny wand and take the underground passage. On the other side, go 3N, bait the grumbling Goriya with some Meat and continue 2N. Killing all the blue Goriyas here will open up the way and make a key appear. Grab it then go 2W. Bomb your way to 2W. Slay all the Dodongos and continue 1W yet again. Pick up the key and take the passage. When you emerge, go 1W to claim the Magic Key! Go back 1E then 1S. Push the block out of the way and go 1W. Go 1S by passing through the wall then 2E and take the passage. When you emerge, bomb your way to 2S. Kill the Aquamentus and proceed 2W. Pay the old man 100 rupees. You now have 16 bombs. From here, go 2E and 3N to meet the guardians: 3 Dodongos. Items obtained from Level 8: Magic Wand, Magic Key, +4 bombs, 1 heart container and 1 piece of Triforce. C. GETTING THE BOW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Bow is in Level 5. To access Level 5, you'll need the Raft, which is in Level 4. Now you should be ready to tackle Level 4, but first make sure that you have at least 150 rupees before doing so. After entering, go 1N and defeat the Digdogger before proceeding 1W. Remember to ignore monsters when you can. Go 1N and 1E, dispatch the Aquamentus with 2 bombs then continue 1E. Bludgeon all the monsters in this room with your wand, find the pushable block and grab the magic book. Go 1N by passing through the wall and pay the old man 100 rupees for the extra 4 bombs, then go 1W by passing again through the wall. From there, go 1W, 2N, and bomb your way 1N. Go 1N once more by passing through the wall, then 1E by passing again through the wall. Pay the old man 50 rupees, continue 1E and take the underground passage. On the other side, go 1N to face the guardian: another Digdogger. After dispatching it, go 1N but do NOT touch the Triforce just yet. Instead, go 1N by passing through the wall, then 2N. Defeat all the enemies in this room and find the pushable block to finally get the raft. Now, go 1W, 1S, 1W. Push the block out of the way and go 1S. Go 1W, 2N then 1N and 1E by passing through the wall both times. Go 1E again and take the passage. When you emerge, go 2N and you'll be in the Triforce room once more. This time around, pick it up. Items obtained from Level 4: +4 bombs, Magic Book, Raft, 1 heart container and 1 piece of Triforce. Get the second heart container located on the eastern Hyrulian shore using the raft (and the last one overall in the overworld). Enter Level 5. Go 1N, 1W, 1S and immediately take the underground passage. On the other side, clear the blue Wizzrobes with some well placed bombs then find the pushable block that will allow you to proceed 1E. Ignore the Gohma and go 1S to claim the Bow. Come back 1N, 1W and take the passage again. When you emerge, go 1N, 1W, 2N, 1E, 1N (you don't have to fight any of the monsters in these rooms!) then 1E and fight the Manhandla. When it's gone, continue 1N and take the passage. On the otherside, go 1W to find the guardian, a Gleeok. Items obtained from Level 5: Bow, 1 heart container and 1 piece of Triforce. D. FINISHING THE QUEST ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: From here on, you can finish the remaining dungeons in any order you like. Back to Level 2. From the entrance, go 2N, 1E and 1E again by bombing the wall, then 2S and take the passage. When you come out on the other side, go 1N to face the guardian, another Gleeok. Items obtained from Level 2: 1 heart container and 1 piece of Triforce. It's now time to revisit the rightfully hated "Wizzrobe Land" (that's Level 6). Upon entering, go 2N and bomb your way 1N. Bomb the northern wall once more to go 2N and take the passage. When you emerge, go 1E and dispatch the Gleeok to be allowed to proceed 1E and take another underground passage. On the other side, immediately head 1N to meet this dungeon's guardian: a blue Gohma. Items obtained from Level 6: 1 heart container and 1 piece of Triforce. Make sure you have at least 100 rupees and enter Level 7. Go 3E, clear the room and take the underground passage. When you emerge, go 1S and get the red candle from this room. Go back 1N, take the passage again and resume your trip by going 2E. From here, go 5N and take the passage in that room. On the other side, immediately go 1N, then push the block out of the way and go 1E. Pay the old man 50 rupees and head 1S. Dispatch all the blue Darknuts (use bombs liberally but save some for later) then take yet another underground passage. As soon as you emerge go 1W and dispatch another pack of blue Daknuts and go 1W again to find the guardian: a Gleeok. Items obtained from Level 7: Red candle, 1 heart container and 1 piece of Triforce. It's now time for the final dungeon. Unlike its counterpart in the First Quest, it's actually easy and you won't have to resupply on bombs before reaching Ganon's room because there's only 1 room of Wizzrobes you are forced to clear! Enter Level 9. Go 2N, 2E by passing through the eastern walls twice and bomb your way to 1N. Ignore the Patra and go 1W by passing through the wall. Clear the room of Wizzrobes and grab the Silver Arrow. Go 1N by passing through the wall and take the underground passage. On the other side, bomb your way to 1N and dispatch the 2 Lanmolas for some easy bombs. Now go 2W, 2N, push the block out of the way and bomb your way 1W, then go 1S and kill Lanmolas for some more bombs just in case you happen to need them. Come back 1N, 1E, push the block out of the way again and this time go 1N. Go 1E and bomb your way 1N, then go 1E. Go 1N and 1W by passing through the wall. Continue 1W, 1N and 1W by passing through the wall. Get rid of the Lanmolas and claim the Red Ring! Come back 1E by passing through the wall, kill the Patra and take the underground passage. Bomb your way to 1E as soon as you emerge from the passage and defeat the Patra to be allowed to proceed 1E: Ganon's room! Items obtained from Level 9: Red ring, Silver Arrow and another good manhandling from Ganon. Congratulations! You've proven once again that it's quite possible to (almost) finish the game without ever picking up a sword! This certainly entitles you to some major bragging rights! You will probably want to defeat Ganon now, so go back to where Level 9 was in the First Quest, walk 4E and push the leftmost block to get the magic sword. ----------------------------------------------------------------------- X. FINAL WORDS ----------------------------------------------------------------------- Whew! Was that hard enough for you? If not, you may want to try out one or more of the following extra challenges: - Don't get the blue or red ring. - Don't get the Letter to the Old Lady. - Try to pick up fewer heart containers. - If you're playing on an emulator, try not using the save/load feature except while gambling. - Try getting the Map and Compass in every dungeon. - Try clearing every room of every dungeon. - Try to finish the game without ever dying. Well... this is pretty much all I had to say! I hope you enjoyed this Walkthrough/FAQ. I enjoyed writing it. ----------------------------------------------------------------------- XI. FAQ ----------------------------------------------------------------------- Q: Your walkthrough is sometimes very explicit, sometimes very brief. Why? A: I'm usually very detailed at the beginning of a Quest, because the first steps are always the hardest, especially since you're probably playing without a sword for the first time. In some places though, when there's little more to say than "clobber everything in your way with your wand or bow", I just tell the quickest way through these unchallenging areas since you probably don't need any details anyway. If you do however, then let me know. Q: I'm using bombs against Darknuts. They flash and get knocked back, but they're not dying! What's going on? A: An oddity of the game. Darknuts are immuned to ANY attack directed at their front. This is all fine and dandy, it's just the way that the game determines what's a "frontal attack" that causes the problem. If you PLACED the bomb while facing to the RIGHT and the Darknut gets hit by the explosion when it's facing LEFT, it will be considered a "frontal attack" and it won't get damaged by the bomb at all, but it will still flash and get knocked back as though it had been. Yes, even if the bomb actually blew besides or behind it and even if you weren't at the same height on the screen. Kinda stupid, but it's still a nice extra challenge, I suppose. On second thought, it's more annoying than anything. Normally, a red Darknut dies with 1 bomb blast and a blue Darknut with 2 bomb blasts. Q: I'm stuck in a screen repeating itself when I try to leave it! Help! A: There are 2 such screens in the Overworld. The first is right before the First Quest's Level 5. The solution is pretty simple: keep walking north. To exit this 1 screen maze without "solving" it, walk west. The second is in the arid south-western region of Hyrule, and is the only way to access Death Moutain without getting the ladder first. The solution is: North, West, South, West. Going east will exit the maze without "solving" it. This applies to both Quests. Q: At in , you say to go to to get , yet I can't find it? A: To get a treasure that's located in a particular room, you always have to clear all the monsters first. Then you either have to push a block to make a stairway appear, or push a block out of the way to reach a stairway. The treasure is downstairs. The only exceptions to this rule are the boomerangs. After clearing the room, they'll appear lying on the floor. Q: At in , you say to proceed from to , but I can't? A: A closed door probably. Clear the room first, and if the door does not open on its own, try finding a pushable block that will open it. If proceeding requires bombing walls, passing through walls, or any other stunts, I will explicitly mention it. If it's a locked door, then go buy a key, although you should have enough keys if you followed the walkthrough. Q: Can't you kill Ganon with bombs? A: Nope! Sorry! Even though I've often told or emailed that Ganon can be killed with bombs, experimentation has shown me otherwise. If you are certain that Ganon is actually somehow vulnerable to bombs, try to remember the last time you tried using them against him. It has probably been quite a few years. Try again, you could be surprised, or more precisely: disappointed. ----------------------------------------------------------------------- XII. ACKNOWLEDGEMENTS ----------------------------------------------------------------------- I would like to thank the following people, organizations, and web sites: - Nintendo for making what will be remembered as one of the best games of all time. - GameFAQs board user "squareisgod" for reminding me of the conversation I had with my friend. - Eric Pietrocupo for having the aforementioned conversation with me. - Nintendo Power magazine for the original challenge idea. - My friend Justin Clairmont for his suggestions and comments. - http://www.zlda.com/ for their reprint of the game manual containing the monster list. I didn't know their real names before. - Dan Simpson for his excellent walkthrough of The Legend of Zelda. It was a good aid in helping me plan the Second Quest. I didn't remember it as well as the First one, so it spared me some of the pain of having to do countless trials and errors. - http://www.gamefaqs.com/ for being the first to host this file. - Every person that does his or her part in the fight against oppression, discrimination and intolerance. Freedom of expression, thought, opinion and belief are the most precious things humanity has. Do not accept any compromise to their detriment. Copyright 2000, 2001 by Pierre-Hugues Goyet