/\ / \ / \ /______\ /\ /\ / \ / \ / \ / \ /______\/______\ o------------------------------------o | LEGEND OF ZELDA Expert Walkthrough | o------------------------------------o v1.1 Written by Snow Dragon and DeKader (C) 2002. All rights reserved. Triforce ASCII (C) 2002 by Snow Dragon. Ask permission if you want to use it. Results of using this walkthrough may vary depending on if you have mad Legend of Zelda skillz or not. TABLE OF CONTENTS ================= I. Updates II. Intro and Notes III. Expert Walkthrough 1. Overworld 2. First Four Dungeons a) Level 1 b) Level 2 c) Level 3 d) Level 4 3. Overworld Stops 4. Dungeons 5-8 a) Level 5 b) Level 6 c) Level 7 d) Level 8 5. The Ninth Dungeon IV. Credits and Copyrights UPDATES ======= 2-23-02: Discovered an error on a monster name. All references to "Voles" have been changed to "Vires." Also made other touches here and there, none of them too terribly noticeable. INTRO AND NOTES =============== I know you are wondering what exactly an "expert walkthrough" is. Well, I have this friend (DeKader) who basically knows this game inside and out, so much so in fact that I probably could have written this without playing the game and have a margin of error of maybe one screen the whole game. But we're playing through just in case, and he's showing me how he beats the game in his own expert way so I can share it with the masses. In this way, he claims, the game can be beaten in a mere two hours (which explains the line just above where it says Table of Contents). Since this is a specific walkthrough with everything laid out in a particular order, there are some ground rules we need to lay down. ** Since this is an EXPERT walkthrough, we needn't explain controls and give item descriptions and whatnot. We, as experts, and assuming experts are reading this as well, assume that you are familiar with the common aspects of the game. Therefore, we cut straight to the chase with the walkthrough. ** If you're using this, do everything in the order it's listed! That's what makes this method so great. Of course, if you're looking back from the computer to the TV doing everything, it's going to take a little longer than two hours. Anyway, it's imperative that with this walkthrough you do everything the way we tell you to, for optimum efficiency. ** Bear in mind that even though this is written to optimize the amount of time it takes to beat this game while getting every item there is, beginners can use it as well as experts, for whom this guide is truly intended. So, actually, even though it's entitled "Expert Walkthrough," anyone can use it. This is just how we get through the game - our "expert method." ** Basically, if you're looking to kill about two or 2 1/2 hours on a classic game, then this is your guide. ** If you need to contact us about anything related to this guide, e-mail me at or e-mail DeKader at . If you're needing to know something specific inside the game, you need to e-mail DeKader, and if it's something about this walkthrough, you need to e-mail me, Snow Dragon. Send us your ideas or requests and we'll look them. Everything sent to me gets answered eventually, so nothing is sent in vain! ** That's all, so let's start! EXPERT WALKTHROUGH ================== ---------------- I) The Overworld ---------------- Usually, in this expert way of playing the game, we knock out every possible thing you can do in the overworld before even heading to the first dungeon. This makes for a fast run-through through about the first five dungeons. Start by going in the cave above you and taking the wooden sword. With your new wooden sword, walk outside and go up. Kill all the red Octoroks and go right. Fight everyone who appears and go up. Kill more Octoroks, then up again to a screen with Leevers, fighting them as well. (You're doing all this for money.) Move up and kill Octoroks. There is a bridge here that leads to the first dungeon, but you don't want to go here yet. We still have way more to do before going underground. Go up a screen and ignore the Peahats, moving to the right all the while. To the right is a desert screen where you fight red Leevers. This is where you should be. Kill them and proceed right to an area with blue Leevers. Don't fight these right now in your weak, wooden-sword state. Head right to the screen with red Tektites. They're an easy battle, so kill them all and go right yet again. Fight all the Octoroks and hope for money. If you don't have bombs yet, fight for them or go buy some. Then return to this screen. Place a bomb on the second tile from the right by the north path. This will reveal a cave. Go in and receive 30 rupees from the Molblin. Leave the cave and go north. Ignore the Peahats and journey right, fighting the Tektites. When they're all gone, take the ladder heading up and go in the cave to receive the letter. It's a piece of blue parchment. Come back to the screen where the Tektites were and go right. Avoid the Peahats as best you can and walk up through the sixth tile from the right along the north wall. You'll find a secret passage that leads to a fancy cave. The Molblin inside gives you 100 rupees. Leave and return to the screen with the 30- rupee cave and go south. Kill the Molblins on the next screen. Touch the Armos knight on the right to uncover a stairway. Enter to receive 30 rupees, woo-hoo. From there, go down and take out the Molblins (good source of bombs) and go right. There will be two Armos knights. Again, touch the one on the right and go down the stairs. The secret passage reveals 10 rupees. When you come out, the Molblins will be in your way, so do away with them and go back to the left. Go down and kill the blue Molblins. Walk left and take the north path leading left, killing who you can. You want to fight all varieties of Molblins on the next screen and head down afterwards. Fight all the creatures here, Octoroks and Molblins, then go down. There are several red Leevers, all of which you need to kill. Bomb the second tile from the right to the left of the north path. It reveals a cave where you can take either a heart container or a potion. Not being a fool, you will take the heart container. Get out of the cave. When you've done so, walk left and fight the blue Tektites. Walk left and fight more of them, walking left when you've defeated them. Kill the red Octoroks that come in from the side and head north. Kill. Go left. Eradicate everyone here. Once you have, look at the part of the wall to the north that sticks out. From there, bomb the second screen to the left of it and you'll find a cave. Walk in and get 30 rupees, then head back out. Go left. Kill everyone. There is already a cave here, and it's a shop. The merchant has several fine wares, but for now, buy a blue candle. Exit and go west. Kill all the Octoroks, then walk up on the right side of the river. You'll see a raft dock here, just as a landmark. Do away with the one Octorok on the screen and go right two screens. Here, kill the Octoroks. Burn the lower left tree with your candle to reveal a stairway. Go in. The Molblin gives you 10 rupees. Leave and go north. Burn the corner bush, but don't go in. Save it for later so you know where it is. Go right. Burn the fourth whole tree from the right and walk in. Choose the heart container. Leave and go right again. Get rid of all the Leevers. Along the wall to the right, burn the top tree. This reveals another set of stairs. 30 rupees are yours. From here, you can go up and get rid of all the Octoroks on the screen, going up again after you've done just that. There are five green trees in the screen with the Peahats. Burn the lower right and go in to collect another 30 rupees. After that, return south three screens. Kill the Octoroks onscreen and head left three screens, killing all Octoroks as you go. End up back at the screen with the raft dock and go south. Kill all the Octoroks, go across the bridge, and head west. More Octoroks to do your dirty work on, so do that and enter the cave. Give the letter to the old woman, but don't buy medicine yet. We're just getting things out of the way. When you're able to buy medicine, don't, and leave the cave, heading north three screens and pillaging everything in sight. At that third screen, there are six Armos statues. Touch the middle one on the top row and go in. By now you should have enough money to buy the blue ring, so purchase it and backtrack south three screens. Walk west and kill all enemies on the screen, Octoroks and Molblins alike. After that, go left again. There is a wall separating the two sides of the screen. There is a column of five trees there. Burn the top one and go down the subsequent stair path. The Molblin inside gives you 100 rupees. Head north and kill everybody, then go left, once again killing until there is no one left. Eight trees stand in the middle of the screen. Burn the lower right tree. You'll receive 10 rupees in this next cave. Now go back right two screens and kill all the Molblins you see. If you need it, there's a fairy to the north so you can refill your life. If you don't need to, go right. From here, walk down, kill the Octoroks, and go right to the screen with the bridge. Walk up on the right side, again to the screen with the raft dock. Go right two screens. You should be back at the screen where you burned a bush to find a staircase, so from there, go up. There is the corner staircase here, so go in. Buy the 90-rupee shield. It's a magic shield, and now you can deflect magical projectiles. Go right two screens and kill all the Leevers, then walk north and eliminate everyone. Go north again to find several Peahats. Take a right, because there's a heart container you need to get. You should now be in the desert. Keep going right until you get to the Tektites. There is a big boulder in the center. Bomb the bottom right square tile in it and go in for that heart container I was talking about. From the heart cave, take the ladder that goes up. Avoid the Armos statues and go left twice. Kill the red Tektites and go on the northbound ladder. You don't need to kill the Lynel for now, just go in the cave in the upper left corner and get the white sword (don't worry about having to master it, you can have it). Leave the cave and NOW kill the blue Lynel. Walk down the ladder and head left three screens, trying your darndest to dodge the falling rocks. Go down when the river makes you and bomb the first full tile from the right (it's in a little alcove of sorts). You don't need to go in, it's just a medicine shop in case you need a quick refresher. Go right to the Peahats, again ignoring them and heading south four screens and killing everything in-between. Now head west four screens. You should be at the medicine shop. If not, you screwed up somewhere. Go in and buy a red potion in case you ever need it. Exit the shop and go left three screens. You should have entered the lost woods, which is the same screen over and over again unless you take the right path sequence. The first time you're there, kill all Molblins and go up, left, down, and left. You'll be out of the lost woods and in a position to enter the graveyard. We're going to make ourselves some cold, hard rupees. Walk up after you exit the lost woods and kill the red Lynels. You should be in the graveyard after going up the ladder. To make money really fast, keep an eye out on the master Ghini. He's always on the screen when you get there, and he's the only Ghini that doesn't pass through tombstones. Hit him four times so it takes one hit when you find him in the crowd. Keep an eye on him and touch tombstones to reveal more Ghinis, remembering to keep the master Ghini who only has one hit left in sight. When about nine or ten Ghinis are onscreen, go and take the final whack at the master Ghini. Items should fall everywhere, especially money. From the first screen, go in a counterclockwise circle around the graveyard (six screens in all), repeating the process all along the way until you need to leave the graveyard to regenerate enemies. To do that, walk down to the Lynel screen, then come back up. Follow that process to the letter, because the Ghinis won't regenerate unless you travel the screens in that order. Repeat this process until you have at least 140 rupees. When you finally do, leave the graveyard to the east. After collecting 140 rupees, you need to find the screen in the graveyard that lets you go east. Go east two screens from there and take the ladder on the right leading up. When you climb the ladder, walk to the right. There are ten Armos knights on this screen. Touch the top right-hand Armos and pick up the Power Bracelet under it. Now you can move rocks. We're about to use it. From there, go back a screen and walk down the ladder. Bomb the third tile from the right between the ladders. Again, it's a potion shop, save it for later in case you're in the area and need to stop. Now go up the left ladder. Kill the red Lynel if you want, then push the rock on the left up. It reveals stairs. Now you have sort of a subway system between places on the map. Once in there, take the left stairs. You should be in an area with one green rock. Walk right and kill all the Tektites. Enter the shop in the upper right-hand corner and buy some arrows for 80 rupees. Walk right after you buy arrows. Go to the upper right-hand corner and release a flame from your candle to the right. It will reveal stairs that you can't get to yet. It's a potion shop in case you need to stop again. Now walk left twice and take the subway, going down the far right staircase. Go down the ladder and go left twice. You'll be back in the graveyard. Leave through the ladder that goes south to the Lynels. When you've murdered them all, go down and right. Kill the Molblins if you want - by now it's not necessary. Walk to the right and cut across the staircase by walking across the top of it. This will let you slip to the right. Now go up and right. Kill the Molblins, and fill up with the fairy to the north if needed. Head right and don't worry about the Octoroks, just go north to the shop where you bought the blue ring. This time, buy the food. Okay, so we've now actually done everything we need to in the overworld (for now). Now we can cruise through dungeons at light speed. Go to the first dungeon. To get there, go down three screens, right four, up three, and take the bridge to the left. Now walk in the tree door. --------------------------- II) The First Four Dungeons --------------------------- ------- Level 1 ------- When you first enter, head directly down. There's a neat trick you can do. Leave and go back in. The door to the north that was locked will be unlocked. Don't go through it yet. Kill the Keeses and get the key they drop. It appears near the bottom of the screen. Go two screens to the right. One of the Stalfos holds the key, so he's the only one you need to kill really, unless you're hoping for items. Now that you have two keys, go north whether you did the trick or not. Kill the three Stalfos in the next room and all the ones in the next room, where you'll get a key. Head right to get the compass. The compass just tells you where the Triforce is located, but usually you don't need it. Get it if you want, then head to the left where the door shuts behind you. Killing all the Keeses opens it. But now, go north. You don't need to kill the Gels. Pushing the block opens the door to the left. The man tells you that "eastmost peninsula is the secret." You probably don't know what that means yet. Go right to the room with five Gels. The map is lying on the floor. Pick it up and walk north, killing the Stalfos there. One carries a key, so focus your attentions on him. When you have it, go north. Kill the three Goriyas and head west. Beware of the corner traps and go to the left end of the diamond. Push it up and go down the stairs. Down here are a bunch of Keeses and the bow. Kill them if they get in your way, then get the bow and leave. Backtrack to the map room and go right. Kill all three Goriyas and get the boomerang they drop. Great item, the boomerang is. Once again, go right. In this room, you should hear the Aquamentus roaring. Blue Wallmasters appear from the walls. Kill them if you want, but don't let them touch you. They'll send you back to the beginning and take away a little bit of life while they're at it. Get the key in bottom right corner and go in the room to the north and fight the Aquamentus. With the white sword, he takes only three hits, so shoot him from afar if you have full life, or go in at point blank if you don't. When he's dead, you get a heart container. Enter the door to the right and pick up the Triforce. You'll leave automatically when you get it. ------- Level 2 ------- From the entrance to the first dungeon, go right one screen, up one, right five, down two, left one, and up one. You'll be at the second dungeon; if not, you messed up somewhere. Go in the green door and walk to the right. The Ropes will speed at you when they see you, so attack quickly or from behind. Get them all to get a key and walk up. More of them are in here. Unlock the door to the right and kill the Gels, maybe get a compass, I don't know. Walk left two screens from the compass and kill all the Ropes to open the door at left. Grab the key in the middle while eliminating the Ropes. Backtrack to the room left of the compass and go up. Five Goriyas lurk in here. Kill them all and unlock the door to the right, which gets you the map. Ironically, this level is supposed to look like a snake, and with all the snakes and everything ... ahh, forget it. Go back left and head up. Killing all the Ropes opens the southern door and gets you a key. Go right and fight blue Goriyas amid a crossfire of statue beams. In the midst of it all, defeat the blue Goriyas and they'll drop the magical boomerang. Pick it up. The magical boomerang extends to the length of the screen when you throw it. Leave to the left and go up through the door. There is sand in this room, and sort of a mini-boss-type creature, the Moldorm. There are two of them. Just hit all the segments with your white sword. When you beat them, a key is disguised in the sand in the middle of the room. Pick it up and go right to get some bombs, then come back to the sand room and go up. Destroy the multitude of Ropes in the room and unlock the door to the right and kill all the Gels for five rupees. In the room to the north, an old man tells you Dodongo dislikes smoke. Basically, these two rooms are a waste of time, but for the sake of having a detailed walkthrough, we've added them. Don't go in them if you don't feel that they are worth your time. If you don't go in them, go north after killing the Ropes. Kill the Goriyas to open the doors. Bombs pop up in the corner, but don't get them yet. Equip your bombs before entering the next room. Dodongo is in the next room. He looks like an orange Triceratops. Press B to place them in front of his mouth. When he eats them, he'll flash and smoke will come out of his mouth. Two bombs are enough to give him a really bad case of indigestion. The heart container will pop up in the middle of the room; get it. Go back to the previous room and collect the bombs, then go back and get the Triforce. ------- Level 3 ------- From the second dungeon's entrance, go down one screen, right one, up two, left five, down four, left five, down one, and right one. You should be at the third dungeon. Walk in. The only way to go is left, so head that-a-way. Kill the Zols and get the key that appears, then go north. You'll also get a key for killing all the Zols in this room. Go north again and kill the Darknuts to reveal bombs. Go left. Walk straight and get the compass, kill the Keeses if you need to. Walk through the locked door and kill all the Darknuts to unlock the door to the south. Just try to dodge the Darknuts like in a football game or something (10 Yard Fight, anyone?) and go downstairs to get the raft. Leave the special item room and go back north. From where you unlocked the south door, go north and kill everyone except the bubbles that roam the room and can't be killed. They don't take away your hearts, but they disable your sword temporarily if you touch them. Don't worry, it comes back to you. Go right. Kill all the Keeses to get bombs, then unlock the far right door and go through it. The Zols reveal a key. Unlock the northern door and push the left block to open the shutter. Go up through it without getting caught by the corner traps. The old man asks you basically if you've gotten the white sword, which you have. Go left and grab the key that's there, then head back through the south door in the old man room. Go back to where you open the north door and go to the right. The map sits in the center. Bomb the wall to the right to automatically reach this boss, the Manhandla. You need to take a few bombs to him. Nick him and you'll knock off one of his four heads; get the center and he'll die instantly. Pick up a heart container (and a bomb if he leaves it) and go get the Triforce. ------- Level 4 ------- From the third dungeon, go left one screen, up one, right eight, down one, right until you get to a corner, and up four. Take the raft dock to a cave where you can choose between a potion and a heart container. Obviously, you need to pick the heart container. Go back to land via the raft and go left, up, left six, down three, left three, and then take the raft path north to the fourth dungeon. Enter. Go through the western door and kill all the Keeses for a key. Return to the first room and journey north. The Vires turn into red Keeses when you hit them. Nothing special happens. Go right into a dark room containing the compass. Use the blue candle to light the room. Kill all the Vires, get the compass, and backtrack one room. After backtracking, go north. The key here is in the middle of the room, so get it and fight all the Keeses if you want before heading left. Another dark room with Vires - you don't need to light it up, just navigate around the blocks you can't see and go through the open door on the upper wall. The next room is also dark; beat all the Zols to get a key and keep going north. Light up the next room and defeat who you can. You'll see that you can't go across because of a river blocking the way north. Unlock the door to the right. Kill everybody, thereby opening the door to the right. Go in and get your first taste of the Like-Likes. They'll eat your shield if they get ahold of you and you'll have to buy another shield. So kill them and push the left block to the left to reveal stairs. Go down them and get the Stepladder. Go back two rooms to the winding path with the Vires. You can step across the water now. Don't go in the northern room yet (where the door is locked). Go one room left and use the Stepladder to cross the river. Unlock the north door and pass through it. Kill the Vires and go to the right. Light up the place and go all the way around to get the Map. Leave to the left and this time go north. You'll have to fight the midway boss amid a statue crossfire. Use bombs and try to hit the center; if you run out, use your sword. With the sword, he takes two hits per claw to defeat. When he is dead, the statues will stop shooting and you can go north. The old man tells you to walk into the waterfall. Go right. There's a key in the middle of the room. Avoid the Keeses or fight them and get it. You don't need to light up the room because you can use the Stepladder to get to it. When you have the key, go right to the dark room with the corner traps and light it up if you need to see. Avoid them, going south and killing the Vires. Once they're dead, push the block on the left to open the door on the right. Go through and fight the Gleeok. The Gleeok has two heads. Stab the heads repeatedly until they come off and start moving around shooting at you. Ignore the head that falls off and start hacking at the other one. When the Gleeok is headless, he'll die and you can get the Heart Container and the Triforce. Now we need to make a few stops in the Overworld. -------------------- III) Overworld Stops -------------------- Float back to land and go right eight screens, down one, right two, and up one. Use the Stepladder to reach a Heart Container. Now, go up two screens, left one, up one, left one, and take the ladder headed up. Take the stairs. If there are none there, push the block and they will appear. Take the stairs on the left to end up near the graveyard. Go down once, left twice, and up once. Push the third grave in the middle row either up or down and go in. When you have twelve Heart Containers, you can use the Master Sword. And you should have twelve, so pick it up. Backtrack to the stairway transport system you just came from and take the staircase at right. Walk left two screens and up four. The screen repeats itself for a little while you go up, but at the four, you'll hear the secret-revealing noise that means you've found something - in this case, the fifth dungeon. Go in. ---------------- IV) Dungeons 5-8 ---------------- ------- Level 5 ------- You need to go right at the outset here. Kill the Pols Voices (the bouncing rabbits). You can kill them in one hit with arrows. They leave a key when they are all defeated, so pick it up, backtrack, and go north. Light up the room. The Gibdo across the red river holds a key, so pick it up and bomb the wall to the left (very important). Walk through the new passage. One of the Gibdos carries bombs. Bomb the wall to the left before you get the bombs from him and then walk through to the left. Fight the blue Darknuts (good thing you have the Master Sword) and kill them all. Push the block on the left and go down the stairs. Travel through this room and take the bottom locked door into a room with Keeses and a key. Bomb the wall on the right and go through this tunnel. You can have extra bomb space that the old man offers for 100 rupees. Accept the offer and go back to the stair room. Take the key door on the left and get all the blue Darknuts out of the way, using the block to get 'em from around the corner if necessary. Move the block when they're all dead to reveal some stairs. Go in and obtain the Whistle. Backtrack all the way to the room with the blue Darknuts and the bombed wall to the right. Go right twice, returning from your short detour and go through the north door, which opens when you kill the Gibdos. Three Dodongos are in here, but you don't have to fight them. Unlock the north door and get the map. Now, cut to the right in the Dodongo room and kill the Zols. They leave a blue rupee behind. Walk up and kill all five Gibdos and get the key they have hidden. Go north after that. You're in a dark room with lava all around. Kill the orange Darknuts to get the compass. The room to the north has a key guarded by two Gibdos, two Keeses, and two Pols Voices. Unlock the door to the left and use the Stepladder to get to the inside of the ring of lava. Kill them all and get a key, then go left. You should see five Pols Voices. You don't really have to kill them, but it's easier to get to the left, which is where you need to go next. You're in the boss room, and your opponent is the Digdogger. Blow the whistle once and he shrinks into a miniature version of himself, then hit him twice with the Master Sword. The Triforce is to the north; don't go in the southern room or you'll have to kill a bunch of red Darknuts to leave. ------- Level 6 ------- From the fifth dungeon, go down once, left four times, down once, right once, down thrice, right once, up once, and take your special transport, going down the right staircase (the one on the right, not the correct one). You'll be back in the mountains. Go down once, left once, and up once. You'll have arrived at the sixth level. Go through the unlocked door on the right to a room filled with orange Wizzrobes. Kill them to receive a key. The man to the north tells you about Goma, the spider- crab boss. Don't waste a key on him. Go back to the beginning and through the left locked door to meet five Wizzrobes. Nothing special happens - go north. Demolish the Zols for the compass and walk north. Defeat the Keeses in spite of the statues shooting you. Get the key that the Keeses leave and go up. Walk straight through the corner traps and you won't get caught. Several Wizzrobes (two blue, two orange) and some Like-Likes and bubbles are in here. Kill the Wizzrobes while going around the Like-Likes (who'll eat your shield, if you recall). Once they are all dead, push the block on the left to open the shutter doors and go north. Kill all the Wizzrobes to get a blue rupee and again, head north. The midway boss is the two-headed Gleeok from the fourth dungeon, but he has three heads now. Whack 'em all to defeat him and open a shutter door to the right, which you need to go through. Kill the Zols and Like-Likes and grab the map. Go north after this to a room with several Wizzrobes. Push the block on the left and go down the stairs to get the Magic Rod. Backtrack to the Zol/Like-Like room. Unlock the south door, which leads to a dark room. Evade the Wizzrobes, pick up the center key, and go south through the open door. Stab the Vires once with the Master Sword and go right. Do away with all the monsters in the room and push the block in the middle to reveal stairs. They go around to another room. You don't need to get rid of all the Zols and Like-Likes in here, just go south and kill the Vires. Head left and get the key they leave. Walk past the corner traps and go away from the Wizzrobes. Unlock the north door to find Goma, whom you have to defeat with arrows. He's only vulnerable to that particular weapon, and it only takes one arrow to bring him down. When he opens his eye, nail him and get the Heart Container he leaves. The Triforce is in the room above you. ------- Level 7 ------- From Dungeon Six, walk down once, left twice, down three times, right twice, up twice. A Molblin is at the pond. Kill him and blow the Whistle to drain the pond, thereby revealing a set of stairs. Go in the staircase to get to Level 7. Go right at the beginning and fight both Moldorms, who leave bombs when defeated. Go up and kill the eight Keeses. There is a ring of blocks you can't see unless you light the room up, so go right and kill all the blue Goriyas. The north door opens and the man says, "There's a secret in the tip of the nose." Since that's not really all that relevant, you don't need to listen to him. Go right twice (skip the Digdogger). Kill the Stalfos with the key and backtrack to the block-ring room that was dark, this time going left. Destroy the Goriyas while evading the crossfire from the statues and pick up their bombs. Bomb the north wall and defeat everyone, in effect opening a door to the right, but don't go that way, go left. Skip the Dodongos and unlock the door to the north. Pay 100 rupees for the bomb upgrade (you can now hold sixteen) and return to the Dodongo room and right twice. The room should be dark. There are several Stalfos in here. One carries a compass, so try to get to him. Go back left and up. There are Keeses, Goriyas, and bubbles in this room. Defeat the perishable enemies to open the shutter door leading north. Enter that door and ignore the midway boss and go left. Kill every Goriya in this room to receive a blue Rupee. Unlock the north door and feed the Goriya the food you've had forever to pass. It should be stale by now, but he doesn't care obviously. He'll let you pass when you give him the meat. Walk up into the dark room, which we suggest lighting. Kill the Keeses and Goriyas and get the map. Unlock the door at right and get the blue Goriyas out of your way. The shutter opens when you kill them, go north and beat all the Goriyas to unlock both shutters. Go right and you'll be trapped in. Get the key and beat the Goriyas (man, they're everywhere!) to re-open the door. Backtrack two rooms and bomb the wall to the right. Push the block on the left and go down the stairs to get the red candle, which you can use indefinitely in a room, as opposed to the blue candle which you could only use once per screen. Return to the diamond block room and bomb the wall to the right, going through to several blue Goriyas. Defeating them all reveals bombs. Go north to the sand room and defeat the Moldorms for bombs, then unlock the right- hand door. This time you have to beat the Digdogger. This time when you blow the Whistle, he shrinks into three miniature Digdoggers, which can be easily defeated with your Master Sword. Go north when the door opens, ignore the Dodongos, and walk through the tunnel you make when you bomb the wall to the right. You have to kill the Wallmasters while dodging the bubbles. Touch the wall to get them to come out. You must kill them all, and when you do, push the middle block in the column to the right and go down the new stairs. Walk to the other end of the room you appear in. You're now right next to the boss room. Kill the Goriyas if you choose to and bomb the wall to the right and you'll face (gasp!) Aquamentus again. Two hits with the Master Sword will effectively erase him from the face of the earth, and when he's dead, you can secure the Triforce in the eastern room. ------- Level 8 ------- From Level 7, go down once, right once, down once, right eight screens, up once, and take the higher path on the right. Then go right and down and burn the the farthest-left tree on the third row from the top to reveal the entrance to the eighth dungeon. There are doors all around, but go to the right in the dark room. Light it up and kill everyone for a key, then go back to the original room. Go left if you're going to get the Book of Magic and kill the Manhandla to open the left door. Defeat all that you can (bubbles excluded) and push the left block for access to the stairs. Go down to the Book of Magic, which sets enemies who are shot with the wand ablaze. Head back to the beginning and go north. Ignore the Manhandla here and go through the north wall by blowing it up. Go north and kill all the blue Darknuts to open the shutters. Again, walk through the north door and kill everyone for a blue rupee and go north again. This room is filled with nothing but blue Darknuts, whom you need to destroy to open the shutter to the right. When that is open, ignore it for now. Bomb to the north and kill the Manhandla to get the map and unlock the door to the north. The blue Goma takes three arrow shots in the eye to kill. The shutters open when he's dead; take the eastern one. Defeat all Darknuts and Pols Voices and push the left block of the diamond. Downstairs is the Magic Key, which opens all doors. Backtrack to the room with all the blue Darknuts and a shutter pointed east. Destroy all of them and go through, then defeat everyone and go through the stairway and all around to the room with Pols Voices, where you need to defeat everyone to open the shutter. Don't go through it though, bomb the north wall and enter the passage. Defeat the Gleeok with the quadruple cranium (last time, we swear!). The shutter opens behind him when he's dead. Go through it. The Triforce is there. -------------------- V) The Ninth Dungeon -------------------- Before going here, make sure you have full health, which constitutes all sixteen hearts filled, your maximum bomb capacity filled, adequate money (for arrows), the Magic Key, and every item you might need otherwise (except food). To get to the ninth and final dungeon from the eighth one, go up four times, left six times, up twice (use the stepladder to go across the river), and left twice. Bomb the second tile on the bottom row of the left eye of Specter's Rock and enter at your own risk. You have to have all the Triforce pieces so far to get anywhere in this dungeon, as evidenced in the second room of the dungeon. If you have them all, the shutters open automatically. If not, you have to beat any unbeaten dungeons first. If the shutters open, go north. Killing everyone is not exactly necessary, but bombing to the left is. Kill the two Lanmolas and push the block on the left (it's always the left one!). You end up in a room with Like-Likes. Fight through them and unlock the door to the right. Ignore the Wizzrobes and walk directly to the right, finding a miniboss. Destroy all his circular shield men, then hit him directly three times with the Master Sword to kill him. When he's dead, head south. Defeat the black Gels and get the blue rupee they leave, then bomb the wall to the right and walk through and kill the Patra. He's a little bit faster with his minions than the previous one, but he leaves a map once dead. Bomb the northern wall after procuring the map and go in. Bomb the north wall again and walk through the passage again. Beat all the Wizzrobes and push the block on the left to get to the flight of stairs there. Get the red ring for better armor and backtrack all the way to the room where you received the map, then go left and up through the locked door. The man says to go to the next room, so bomb the wall to the left and defeat all the Wizzrobes. Push a block to reveal stairs that lead to a room with three locked doors. Open all of them with your key power and go through the western one. Walk on the black floor and kill the Keeses, then go left and kill the little man and his shield guys. Go in the stairs in the middle of the diamond and defeat the Wizzrobes, then bomb the upper wall and go through. Kill the Wizzrobes and push the middle block in the column at right to reveal stairs. You'll get the silver arrows in here. Backtrack to the passage that took you to this area, kill the Keeses, and you'll end up back in an old Patra room. Going north, there should be many Like- Likes. Kill them to open the shutter to the left and go through it. It's dark in here. Kill the Zols and open the north door. Luckily, there are only a few Wizzrobes, and they leave a blue rupee. Walk north through the locked door and kill the Wizzrobes, then push the block on the left. Go through the secret passage to a room with Wizzrobes and corner traps. Bomb the left wall and go in and kill the Like-Likes and Zols, then go through the stairway by again pushing the left block. When you come out, you'll find another Patra, located right before (drumroll) Ganon! Defeat him, and lose as little life as you can in the process. When the shutter opens, walk through. It is the day of reckoning. Ganon is totally invisible, so at first, stab around the room looking for him. When you hit him, he appears temporarily, stunned. You need to hit him four times with the Master Sword, and the only way to get him is by swinging blindly. He'll be red when you stab him the fourth time, after which you need to get him with one silver arrow. When the arrow gets him, he turns to dust, and you can pick up the final Triforce. Go through the room to the north and cut through the fire with your sword. Touching Zelda (Link's ultimate dream) ends the game, and you get to run through the meager credits, which make the game appear as though it was made and programmed in somebody's basement. Yay! You beat the Legend of Zelda! And probably in only a few hours! CREDITS AND COPYRIGHTS ====================== Well, now that we've done a walkthrough of sorts for a veritable classic, we can sit back and feel good about ourselves and have a Coke. Oh, wait! No we can't! We've got to thank the people without whom this guide wouldn't be possible. Four hours of hard work went into this, and here's who helped with it: ** DeKader, who played while I wrote. He knows this game inside and out, screen for screen. In fact, we probably didn't even have to play the game to write this, but we did just to confirm everything. ** We used their enemy index to find the names of certain monsters we weren't able to identify by name off the tops of our heads. ** Derek's mom and dad, who let him come to my (Snow Dragon's) house to write this thing. ** Any website that posts this walkthrough. ** Nintendo - did they ever realize that this would be such a classic? This version of this walkthrough is (C) February 25, 2002 by Snow Dragon and DeKader. Things not to do with this walkthrough: don't cadge our own walkthrough off of us without asking and use it on your own website. If you're going to use it, ask permission from ME ONLY (DeKader's not quite familiar with the craft of FAQ- writing yet). E-mail me at to ask permission to use this walkthrough, and more than likely I will grant it, as long as you don't change the text in any way, shape, or form when you put it on your site. If someone has been stealing any of my guides for their own nefarious purposes, tell me about it and I'll do something. You can add pictures to the walkthrough - that usually makes it easier to understand. Don't plagiarize this walkthrough and claim it as your own. Plagiarism is defined at the verbatim transcription of three or more words without claiming the source as a reference, and it looks to me as though there are a lot more than three words in this document. Don't sell the walkthrough (or any others) for money. Free distribution to people who need it or would like to use it is certainly allowed though. Charging your friends who need help - that's just low. Give it to 'em free, for goodness' sake. The latest version of this walkthrough can always be found at GameFAQs. This is version 1.1, and is copyrighted by law. Thanks for reading our walkthrough! And have a good day!