Arcanum of Steamworks and Magick Obscura "The easiest way to complete the adventure" By Sir Matarael of Qintarra (matarael@matarael.com) Index I. Introduction II.Step By Step Guide to Beating Arcanum 1. Crash Site 2. Shrouded Hills 3. Dernholm 4. Black Root 5. Tarant 6. Ashbury 7. Stillwater 8. Black Mountain Clan 9. Isle of Despair 10.Wheel Clan 11.Qintarra 12.Caladon 13.Roseborough 14.T'sen Ang 15.Caladon II 16.Ashbury II and Stringy Pete's Cove 17.Thanatos 18.Vendigroth Entrance 19.Tulla 20.Vendigroth 21.Roseborough II 22.Void III.Credits and Disclaimers I. Introduction Arcanum. An amazing world with complex rules and detailed environment. There are thousands of decisions to make in the world of Arcanum, and some decisions doesn't allow you to retract it to make another (unless you saved and reload, indeed). For instance, once you decided that you want to help the Mayor rid the thief, you can't assist the thief, and thus eliminating your option to do other certain quests. Here I will try to help you make those decisions. Having passed the game several times, I think I have about enough information to call myself an expert (if not a master). I've found out that some quests doesn't really need to be completed, for instance. Following this guide, you should be able to pass the game easily. This guide doesn't give any bollocks about alignment, but you will more likely turn out to be an alignment challenged character, if you catch my drift... Assuming that you have the game up and running, I will begin with the character creation. The first thing you need to do is make the right character. Here's the description: You can choose whatever race you want, but I recommend an Elf, a Human, or a Half Elf, since they are the most magick-friendly of all the races. Magick, as you will find out, is the short cut to Arcanum. Now, proceed to adding DX, ST, Melee, and Minor Heal spell. You can distribute the points as you wish. DX will give you extra speed, ST will give you extra melee damage, and Melee will add accuracy to your hits. Heal is VERY useful because healing salves are expensive. Before you begin the game, I will remind you several things: First, SAVE A LOT. Especially when you are an evil character. Next, keep magickal objects, but sell all the rest. Gems, rings, armors, sell them. They are useless and money is good. Also, since I made this walkthrough as the fastest way to pass the game, you might miss many opportunities to level up by doing certain quests that I leave out. Compensate by killing enemies using fireflash in the wilderness or random locations. It's faster than doing quests :)... Off you go!! II. Step By Step Guide to Beating Arcanum 1. Crash Site Level up tip : If you level up during this time, add up to your DX or Melee. They make it easier for you to kill, and thus gain more level. Good quests : 1.Go to a cave north of the map. In there you will fight several rats, find several useful explosives, and a ghost. Talk to the ghost, and you will receive a quest to kill a man named Arbalah. Upon exiting the Crash Site, a robed man will stop you and question you. You can trust Virgil to talk to him (and he will leave peacefully), or you can talk to him yourself (and he will attack you). I vote attack the little monkey and steal his robe. Easy. Go to Arbalah's house from the world map. He will tell you that the thieves had killed his wife and child, and stole his cup. Tell him you'll get his cup back. Go back to the crash site, then get to the thief's cave. Tell him that you promise to free him if he'd tell you where his partner is. Find his partner (Farhkus's shack in the world map), and take the cup. Then run him through anyway. Go back to Arbalah, give him the cup, and he will bless you. Then kill him and take back the cup. Go to the first thief, and tell him he's free. Next; The first thing you'll find in the game is a dying Gnome, giving you a ring. You will then find a human named Virgil, who will then join you. Being the smartass that he is, he will suggest that you go to Shrouded Hills to find the Elder Joachim. First things first : Make sure that you loot all the corpses around the crashed zeppelin. Items you should be looking for : 1. A broken camera 2. A note for Jared from a woman's corpse. You should then look at the aeroplane carcass at the northwest section of the map. 2. Shrouded Hills Level up tip : Tap Harm as soon as you can. It is very useful to kill pests like wolves and rats. Also keep leveling up your Melee, DX and WP. In the end, you will need at least 18 points of DX and WP. Good quests : 1.Go to a house located a bit above the stores. You will find Doc Roberts. Ask him for work, and you will be asked to help him thwart a bank robbery. Meet him in front of the bank, and help him rid the robbers. He will give you a present, and you will become the Hero of Shrouded Hills = cheaper price for items in stores. 2.The Toone mine quest. You will be doing a part of this anyway, so you might as well finish it. In Shrouded Hills you will find a shopkeeper named Ristrezze. Go and ask him about the ring. He will say that he'll tell you about it if you get him one or two of these items: 1. A camera (which by now you should already have) 2. Something that belongs to Bessie Toone. You should not give him the camera, because you can use it later on. Instead, go to the Toone mine. Explore the mines, and find several neat magick items. You will also find the ghost of Bessie. Talk to her, and look at the crates in the room where you found her. You will find a boot with her name on it. Take it. Go to the house right south of the mine. You will find Percy Toone. Talk to him about his mom and the mine. He will give you a quest to rid the mine of the ghost. While you're around there, kill some chickens. They give you good exp. points. Go to Ristrezze and give him the BOOTS. Not the camera, remember. He will tell you that P Shcuyler & Sons is located in Tarant, and mark your map. While you're there, sell everything you can sell (like the robes from the freak you met at the crash, and any looted items he's willing to buy). Go to the man standing in the middle of the town and ask around. But DON'T ACCEPT HIS QUEST. A little above is a dwarf. He claims to be Preston Radcliffe's brother and wants the ring. Tell him to piss off. Talk to a guard, and tell him you want to be an apprentice in melee. If you have more money, train in dodge as well. Then go to the inn. Go to the room down the hall, and loot the bodies there. Then take the note lying on the floor. Read it, and Virgil will rudely interrupt you, telling you to do as the note says. Ignore him. Now go the bridge, and talk to the thief guarding it. If you are a good thief, pickpocket the key from him. Otherwise, you can kill him (unlikely, since he has 2 ogre guards), or pay him, or accept his quest to destroy the bridge materials located southeast from there. I prefer destroying the materials, because he will give you some useful info afterwards. How do you do that : SAVE. Take off all weapons and gloves. Take Virgil's weapons and gloves. Go to battle mode, then press and hold Alt, while clicking on the materials. You will suffer health damage, but Virgil will heal you. If you come close to dying, press spacebar, and the battle will turn to turn based mode. Stop hitting the materials and just stand until Virgil heal you or destroy a pile of material. After which , rest for an hour (to replenisch Virgil's fatigue points so he can heal you again). Proceed to destroy the other piles. Why not use the bombs, you ask? Because it's a priceless weapon to be used againts enemies too powerfull for you in your early levels, like the Golems. Go back to the Witless. He will give you the key and inform you about the Thieve's Circle. You can join them later in Tarant, but it's not essential, so I won't mention it any further in this quick Guide. Now get out of town. Upon exiting, the dwarf who claims to be Preston Radcliffe's brother stops you. Tell him to go to hell and send him there. Then take his belongings. Off to Dernholm. 3. Dernholm Level up tip : Tap Disarm spell. And continue upping your DX and WP. Good Quests : 1. First things first. Go straight along the street past the statue, then enter a house on your left. If you have the right house, you should meet Sarah Toone. Tell her about the mine, and she will tell you the address of the current owner. He is in Tarant, so you will have your map marked. 2. Head to the castle. Meet the king and ask around; he will give you a quest to retreive some tax money from the mayor of Black Root. Now your map has been marked. Next, get to the weapon store. See his inventory by asking for barter. Yeeessss.... Nice items. Wait till evening, then wait 2 hours. When he is going to sleep, follow him. As he sleeps, SAVE. Then use Harm spell on him (if you have it), or just whack him good with your sword. When he dies, loot him. Then proceed to opening his crates. In one of them, you should find those goodies he was selling. Take as much as you can, and have Virgil carry some as well. Have Virgil wear the Dread Armor because although it's VERY good, it makes people hate you. Now you are dressed for the adventure! While in this town, you can ask around to get the location of the Ancient Temple. On to the next town... 4. Black Root. Level up tips : If you enough Melee and Dodge level to become an Expert, then use the points on St., Dx, or Wp. Otherwise, get them first. You will learn to become an Expert here : go to the house in the just below the mayor's office, surrounded by water. There should be several guards walking around there. Talk to the older one, and listen to his story. Now ask him to train you in Melee and Dodge. Since you've releived the Dernholm weapon storekeeper's belongings, the cost shouldn't be a problem. Good Quests : 1. Go to the eastern part of town. You will find a woman in a large house. Talk to her, and she will tell you about her missing son Liam. Where is he? On the world map, go to the coordinates 1181W, 1464S. You will find the boy's shack. Enter, and take his book and his device. Save. Follow the road to the Gate. Slowly. Meet a monster, kill him with everything you have, and rest to fill your Ft. Save. Keep doing this until you find the Gate. Use the device immediately on it, or more and more monsters will come. Return to the lady in Blackroot. 2. Go to the Mayor, and pick his pocket for the treasure tax box. Use your Fate Point here if you have any, because it's a tough one. Or do it after he's asleep. Tell him afterwards you have the money, and that his useless guards won't help him much. Then have him rejoin Dernholm. Off to Dernholm, and give the tax to the King. More money. Now talk to him, and he'll mention another quest. In Blackroot, nothing will move you forward in the main quest. But here's a good trick : talk to the Weapon shopkeeper, and listen to his story like you really care. He will give you a dwarven gauntlet. Now save, and pick his pocket for a key. Use the key to open the chest on his table. Take whatever is in it, and use the chest as YOUR safe. This will be your Bank in Black Root. Banks are useful for storing your items, so you can use them later without having to have to carry them. You can store gems, weapons, armors, and spells, and they wont disappear. Next, ... 5. Tarant. Level up tips : Use your points on DX, ST, WT, and skills like Melee and Dodge. Magic you might want to tap is Unlocking Cantrip or Agility of Fire. Remember, NEVER tap Gambling, Haggle, Heal, Prowling, Backstab, Repair, Disarm Trap, or Fire Arms. You won't get to use them anyway in this Guide Good Quests : 1. Upon entering Tarant, head towards the east side docks. Somewhere near Madam Lil's is a huge warehouse with a man standing in front of it. Ask him and he will give you a quest to rid the building of rats. Go in, enter the smaller building, and KILL RATS. Take a key from the desk, and proceed to the main building. Then KILL RATS. Don't use harm, because there are too many rats and you will drop tired before long. They are easy, so you shouldn't have too much trouble. Check everything, and take what you like. There is a locked crate in the end of the room. Empty it of useless garbage, and store your precious items there (like any magic items you have but not using, gems, and armors). Also store a Molochean amulet there. This is your Bank in Tarant. Tell the owner you've rid the rats. 2. Go to Madam Lil's. Ask her how you can shag her girls without paying, and she will send you on a quest to retreive a medallion. The house in which the amulet is located (Moore's Residence) is in the midwest of the city. Keep looking at the street name and number, and you should have it. Enter, and there should be a woman there. Talk to her, and scare the piss out of her. She will give you a Dorian Amulet. Wear it. [Note : You can return it to Madam Lil, and receive a second quest, in which you can milk the Bridesdale Inn doorman of all his money, but since you don't need money that much in this game, I just keep the amulet] 3. Go a bit above your Bank (rat warehouse), and there should be a building (25 Lion's Head Circle : "Stanton Importer") with 3 people standing in it. Talk to the man in the middle, and have him sell you the deed to the Toone Mine. It should cost you 350. Buy it. Head west of the warehouse, passing an empty house. Enter a garden, and you will find a Gypsy. Ask her to identify your unidentified magick objects. Head to the house where you found the Dorian Amulet (Moore's Residence). Next to it is a small alley leading to a house with a symbol of a bird with a snake's head. P Schuyler and Sons. Enter, and you will find a man standing there. Off with his head, and take his key. Enter the next room and use the trap door. KILL ZOMBIES. Save, and loot the chests. Work your way down, saving oftenly. In the lowest level, you will find Dwarven zombies. Save, and go to the next room. You will find the Schuylers. Talk to them and tell them you will keep their secret if they show you the ring's owner. Now the deceased Mr. Pelonius will speak to you. "Gilbert Bates". Now kill the Schuylers. Take the armors in the room with the dwarven zombies, and have them identified by the Gypsy. Use the better armor, and sell the other. (Virgil must ALWAYS wear the Dread armor). Head north, and find the biggest house. Convince the guard you need to come in. If he says no, follow his quest: Go to the northeast part of the city, and find the warehouse. Tell the guard what you're there for, and go to the room with the Steam engine. Wait until evening, and wait 4 more hours. Some fellows should be teleporting in. Let them taste your blade, and loot them naked. Ah. Before you go, head down a little to a small warehouse with an Ogre in it ( 57 Mulligan Bone Alley). Talk to him and he'll say that you are in the wrong house. Off with his head, and take his key. Open the case in the locked room. A Painting! Go to Gilbert's house. On the second floor, you meet Gill Bates. Talk to him, and get the location of the Black Mountain Clan. Okay. But don't go to the BM Clan, because they are golems there and you will be rendered boneless within seconds at your current level. Instead, let us go on a side trip first. Go over to P Schuyler's place, and head south from there. There should be a house with its door facing east. Enter, and you will see a woman crying next to her bodyguard. Tell her you have her painting back. She will get suspicious, so just tell her to have the bloody thing. She will reward you DOUBLE. Heh heh... Now head west to the Vermillion Station. The guard standing to your right on the entrance is Jared. Give him the note from the woman's corpse in the crash. He will mention another quest. Ignore him. Enter the station, and reserve a ticket to Ashbury. You will be asked many questions, and the lady will tell you to ride on the Mage side of the train. Go to Ashbury! 6. Ashbury. Level up tips : Keep using your points on DX, WP, and skills Melee and Dodge. Magic you might want to tap is of the Fire.and Dark Necromancy school. Good Quests : 1. None. There is no good quest here in Ashbury at the moment because your level isn't sufficient, but the first thing, the VERY FIRST THING you do is SAVE. Then run as fast as your feet can take you to the east, heading to the north part of town. Above the city hall, there is a house. On its east side, there is a Worthless Mutt (dog) being kicked by a kid. Threaten him to give the dog to you, and kill him if you wish. This dog is the most POWERFUL NPC you'll find in this game. Now head back west. There is an herbalist here somewhere, and behind it is a series of identical small houses. In the middle one, however, you will find a man standing. Enter the house, and you will be attacked by a mechanical poison Arachnid. Have the dog attack it, and use your harm spells on it. Why? Because it damages your weapon. After that, rest an hour and save. Then proceed downstairs via the trapdoor. Once you're down there, cast Agility of Fire on yourself and the Dog. Then have the dog walk (right click on his portrait, the select Walk) to the big crate in the middle of the room. An automaton will emerge. Have the dog attack it, and you attack it with Harm. Easy. Now open the crate near there, and take the armor. Shed your armor, and wear the Iron Man armor. Wheee! Now go to the docks, where you will find an elf shopkeeper. Buy a statue of L'itani. Now skip town to Stillwater. Where is it? Take a look at the World Map. Next to the Black Wheel clan's entrance is a Y-shaped river. THAT's where it is. The coordinates are 1190 W 754 S. Head there! 7. Stillwater. Level up tips : Now it's time to level up your magic in the school of Conveyance. Good Quests : 1. The Geshtianna quest : See the town map, and scroll east. Almost off the map to the east is a house. Enter. Inside you will see a man who looks - weirdly- beautiful. Cast Agility on yourself and the Dog, and put an end to this man's life. Take his key, and take the huge idol in the next room. Go to the Stillwater Giant statue in the middle of the town again, and go to the building west of it. It's a church. Go on to its backyard, and meet the lady there. Tell her you have the statue. You are Blessed, and get an invitation to an orgy. What's an orgy? Well, it's like they say; "if you gotta ask, . . ." 2. Now head to the east. On the city map, you'll see a house barely clinging on the town map. Around the house you should find foot prints. Follow it to a cave, loot the things laying about, and wait for the Ogre to return. Have the Dog chew on him. [ Important note : You MUST ALWAYS attack your enemies too! You and your party members only take Exp. points based on YOUR attacks, so don't get lazy and just let everyone else kill your enemies, you have to do it too!]. Take his key, and free the wizard. Back in town, go to the weaponsmith. Ask him about Stillwater, and he'll tell you about Stillwater blades. Ask him if he charms his weapons too, and he'll mention the little wizard. Tell him you've freed him, and you get a Stillwater blade. Now sell all the useless weapons you might have, and use the Stillwater (if I'm correct, this should be the best weapon you have at the moment). 3. Now go to a house somewhere in the middle of the town with a thief in it. Have him tell you the story of the Great Ruby. Get his book, and have him mark your map. Toss the book, and wait until he sleeps. Now snatch his neat ring and run like the wind. Later, when you are more powerful, pay a visit to the Altar. Waltz in there like you own the place and the so called 'frightening' demons will appear. Reduce them to bloody pulp, and take the ruby. Anyway, go to the Innkeeper. Steal the book in his possession (this is meant for you anyway, but following the main quest takes too long) Off you go to the Black Mountain clan. 8. Black Mountain Clan. Level up tips : Same as before. The key is that you MUST get these spells : Teleportation and Fireflash. With these spells, you will be a god. Good Quests :None. You will find many Detect Trap spells in the mines, and it's a good idea to use it in the levels where the traps are infuriatingly scattered like dandruff on a hot day. Whenever you spot a Golem, have your Dog attack it, with you Harming it from a distance. You should be able to level up a few times here. A tip to eradicate the Kites is to just Fireflash them when they are grouped. Your party WILL NOT be harmed by your fireflash, so have no doubt about using it. But pay attention to your Ft bar. If it goes zero or negative, you will drop unconcious. Go until you find a set of 3 stairways surrounded by wolves. The 3rd and 4th leads to the same area, while the 2nd goes to your destination. Raid the 3rd and 4th stairs first, since there are some valuables there. Anyway, in the end of the tunnels, you will find a mad Dwarf rambling on about a pillar. Go read the pillar behind him. Bang! Quest completed. Now go back to Tarant, and tell Gill Bates. He will instruct you to go to the Isle of Despair, via Ashbury. Note : By now you should have some pretty impressive equipments and a worthy level. You may want to go to : 1. Shrouded Hills to give Percy the Mine Deed (and get reward - only if you haven't said you'll give it to Sarah) or to Dernholm and give it to Sarah (to get Filament Sword and become the Saviour of Shrouded Hills). 2. Ashbury. You can also go to the large castle in Ashbury, and KILL GHOULS & SKELETONS there. You can increase your level up to FOUR times there, beating the easy skeletons, using Fireflash. BE WARNED, however, that the boss there (The Lord Of the Damned) is extremely tough. If you CAN defeat him, you'll get a few great equipments. While in Ashbury, you might want to visit the graves and KILL ZOMBIES. Go to the mausoleum, and go further down to the Catacombs, and get interesting things like The Mace of The Damned, and the Gem of Malachai Rench (Which, you can give to Ashe outside the gates, and thus completing his quest, and have him join you - provided that you are leveled enough and have seen a lot of the world). 3. Dernholm. Complete Sir Garrick Stout's quest and have him train you to be a Master of Melee. You can then be a goody character and kill him, and let the girl (Lady Drusilla) go (which will lead to the quest in which you can train to be a Master of Dodge - see #5), or just leave. 4. Tarant. Join the Clan Maug in the Boil. It's fairly simple. But I don't see much good in this, save for the fact that you can start a war with the Pollocks gang. 5. Stillwater. Find the blind Adkins there. If you've become a Master of Melee, you should know who I'm talking about. If you have the CURE for his blindness, even better. Ask him to train you to become a Master of Dodge. 6. The Ancient Temple. Go there and kill all the ghouls and skeletons. Plenty of easy level ups. And there is Torien Kel, an ancient warrior of the Derian Ka who can join you. 9. Isle of Despair. Level up tips : Same as before. If you have the spells : Teleportation and Fireflash already, then gods be with you, you are soon a master of the game. Otherwise, gain them. Good Quests : 1. Upon entering the gate, the guard will tell you about the strange beast plaguing the camp. Go around the camp, and behind it you will find foot prints. Follow it, and you will come across a building with a Temporal beast in it. Send him to the great beast heaven in the sky, and loot the area. You should find the venom gloves among other things. Don't use it. Return to the guard and he will give you a Serpentine Necklace. Have Virgil wear this, since it lowers people's reaction to you. 2. Inside, the first house to your left is a man making potato moonshine (Norian). He will have you deliver a bottle to Maximillian. Accept this, and head to the man's house. After delivering the good, persuade him to tell you his story. Wow! He's the true prince of Dernholm! You can later go to Dernholm and tell Del Par about him. Now to the main quest. You will soon realise that in order to meet the only dwarf in the camp is to pitfight, which is a fairly easy thing to do.So easy, in fact, that I came back to do more fights. Fight 4 times (until you face the 3 halflings), and you will be the World Wide Pitfighting Champion, and everyone in the enclave will respect you more. After that, go in and meet the dwarf Thorvald. After he explains everything, save the game. Wear your glove of thieving and pick his pocket of his Glasses. Also get the key to his drawer and get his book and schematic. The book reveals the location of the entrance to the Wheel Clan. Done here, go back to the mainland. If by now you have Teleportation, teleport straight to the Wheel Clan entrance. Once you are there, stand on the platform and wear the glasses. Voila! 10. Wheel Clan. Level up tips : You should have most requirements you need. Level up as you wish now. Good Quests : 1. The Dread Spider quest. I did this unknowing it WAS a quest. Basically, you go to the mines and rid it of all sort of monsters, until you find a chamber with Dread Spiders in it. Destroy them and you will become a hero of the Clan. 2. The Iron Clan quest : Some fellow named Erick Obsidian will give you a quest to find the mysterious Iron Clan and Durin's Stone. This quest can only be completed once you're discovered the location of Caladon and Roseborough. Accept it anyway, and do it as you do the main quest. Now : You will receive a schematic, and some clue. What to do : Along your travel, the main quest will have you obtain a book called "Horror Among the Dark Elves" . The man who has it is said to live in Caladon. In his house, there is a locked display of a book , "Durin's Truth". Steal the book. It will reveal the location of "The Iron Clan Entrance". Now head to the church there (Caladon). Talk to Hadrian, and he will have you obtain the skull of Nasrudin. Snatch the key from the guard of the tomb, and enter. Find the coffin, and look at it. Human. Then see the lid. Hmm... Take the skull to Hadrian. Then talk to Gunther. Go back to Hadrian's room. There are glass cases containing an eye, a finger, and a glass key. If you haven't found the Journal of Mannox, do so : It's a bit off to the west of Roseborough (see Roseborough part a bit down this Guide). Just go west from the Ring of Brodgar, and once you reach the beach, follow it to the north. There will be some sort of lid. If Hadrian gave you the password already, you will be able to open it. Do so and go in. Take the book and sword, and go back to the church. Give the sword to the Acolyte and go to Hadrian, who will then give you the items. You can kill Hadrian and take the key, but he is vital to the main ("good") quest. Anyway, once you have the key, go to the Iron Clan entrance. Use the glass key. Go in and KILL ROBOTS. Take the armour, hammer, and stone. Give the stone to Obsidian and done. In the Wheel Clan, go to its throne room. It's straight on from the entrance. Just go north and you will find it. Talk to the King, and he will tell you that the real king, his father, has gone into exile in the Dredge. Tell him about the mission and receive his permission to enter the Dredge. Now head out of the throne room, and go east to an entrance guarded by a dwarf. Tell him you have permission to enter. The cave is not that hard a maze, but the monsters can be a bit tough. Soon you will find a large room with monster corpses scattered about. Go straight into the next room and you will find the NAKED king. Just what you need after a lengthy,exhausting quest: an old, naked, crazy dwarf. But anyway, talk to him and be enlightened. He mentions something about elves forcing him to punish the Black Mountain Clan into banishment, so that's where you need to go : the City of Elves, Qintarra. Go to Stillwater, and find a house a little north of the Geshtianna temple (where you had the orgy). Inside is an elf. Talking to him needs a trick. But eventually he will ask you if you mind telling him your quest. Tell him you don't mind, and don't tell him. Wait until he asks why aren't you telling him, tell him you said it's okay for him to know, but it doesn't mean you will tell him. And he will give you a quest to obtain a Stillwater Giant pelt. Head to Tarant, enter the H T Parnell's museum (the one with the Brahmin and intelligent orc), and wait until the curator sleeps. Steal the key, and take the fake pelt. Give it to the elf in Stillwater. He will give you the location of Qintarra and Hardin's Pass. Go through the pass, and head for ... Qintarra! 11. Qintarra. Level up tips : If you are satisfied with your current level and ability, the use your points to increase St, Persuasion, and other magicks you want.. Good Quests : 1.The first thing you do as you enter Qintarra (up the tree) is walk down a tad. Right below the stairs to the west is a hunter. He will give you a quest to find one of his hunters. Accept this quest, and you will be pointed to the Bedokaan village. Head there, and talk to the king. He will give you yet another quest, to rid the poachers. KILL POACHERS. Tell king, and voila. While you are there, walk around the village to pick up AT LEAST 2 heartstones. Yo will need 2 for offerings to Makaal, whose altar is located in the village as well. Find a pit in the centre of the village and tell the elf he is free. 2. The Swyft quest. There is a young elf (150 years old) named Swyft who wants you to take her to Tarant. Just take her because you're bound to go back to Tarant anyway. Someday. On to the main quest. Head towards the throne room. Talk to the sexy Raven. She will send you to Falcon's Ache to rid the area of industrialists. Head there. Talk to the head, and provoke him. Tell him he talks like a woman and everything, and then let HIM ATTACK YOU. He is toast. Go back to Raven. She will allow you to enter. Talk to the spooky Silver Lady. Head back out to Raven. "Find the leaves" the Lady said. Which means find the book. Where is the book? Let us find out in Tarant. Go to the library and pickpocket the lady there. Read the book. Bam! Now head for the docks and rent a ship. Go to Caladon. 12. Caladon. Level up tips : No more. Good Quests : 1. If you obeyed me and took the camera from the crash, head to the southern part of town and enter the huge warehouse. Ask the man what is going on and he will give you a quest to prove his machine can fly. Give him the camera, and he'll give you a Medical Arachnid. Basically, you are here only to find out the location of Roseborough. You will need to get back here later though. Anyway, you best have a shovel by now; if not, get one from a general store. Go to the cemetary, and dig up a fellow named Misk's grave. Find a book there. Now talk to the Misk lady (whose address you can find by talking to anyone in the city). Ask her about her husband and his father. Now ask for the location of Roseborough (from anyone, I believe).Head to Roseborough. 13. Roseborough. Level up tips : No more Good Quests : 1. The Lithe Wyvern quest. A man in the inn will give you a quest to photograph the Wyvern, which is said to be able to erase memory, which is bollocks. You just take the camera, put it in an active slot, then head to the location. Use the camera on the Wyvern, and kill it dead. Then photograph it again, just for kicks. You will notice that there is a bridge here somewhere. If you haven't tapped Teleport, then SHAME ON YOU, but this bridge will make traveling easier. Give the camera back. Now head to the cemetary. Dig up graves until you find a book titled "Horror Among the Dark Elves". Open it, and thou shalt receive the location of Tsen Ang. Head there. You can't teleport there, by the way. 14. Tsen Ang. Good Quests : 1. There are some ogre captives here. You can take their quest to take out the mage holding them, and in return they will kill all the elves, which is an amuzing sight to behold. Or you can take on all the elves yourself. It's not that hard. 2. There is an NPC named Z'an Alurin here that you can recruit if you please. Here the path divides. You can finish the game as the 'good' guy, or as the 'evil' guy. I will provide the 'good' guy method first, and make a second walthrough ending half later. Go to the throne room. (So very predictable, is it not?). Talk to M'in Gorad. Then show her how sharp your sword is. Search her corpse. After that, you can Conjure Spirit her corpse, for kicks. Go out, and the Molochean Hand leader will stop you. You can either tell him that they've been used, like it says on that book you stole from the innkeeper in Stillwater, and he will then spare you and you become "Friend of the Molochean Hand"; or you may just kill his monkey arse, since the Molochean are easy kills anyway. Either way, head back to Qintarra. Once you've reached Qintarra, take ALL of Virgil's belonging. I mean everything that you deem valuable or necessary. Leave him naked. Talk to Raven, who will now join you. You need to consult the Church of the Panarii in Caladon! As you leave Qintarra, Virgil will leave you.. 15. Caladon part II [Note: I wrote this part in the Durin's Stone Quest back in the Wheel Clan section, but I will write it again in case you didn't do the quest] Talk to the Acolyte in the church. Then head to the back, and talk to Hadrian and Gunther. Hadrian will have you obtain the skull of Nasruddin in the tomb below the church. Go to its gate, and relieve the guard of the keys. Enter the tomb, and check the coffin. Then check the lid. Now take the skull and go to Hadrian. He will be shocked. Talk to Gunther. Talk to the Acolyte. You must now go to the island of Thanatos. Before you go : If you managed to take the Journal of St. Mannox, Hadrian will give you the objects he has in those glass cases. The Finger makes an exellent amulet for you to wear. Also, head to the Weeping Onion. Go to the room next to it (with the pool table), and use the trap door. SAVE. Then enter turn based battle mode. Go to the next room and destroy the mafias. Virgil will be there as well. After Virg awakes, he will talk strange. You see, the game programs the mafias to kill Virgil. And by the time you arrive, you were SUPPOSED to see him getting killed; you kill the attackers, and use the Resurrecting scroll on Virgil, who will then talk like he'd just been dead. But the thing is, he DIDN'T die. So his speech will sound strange :) So how DO you get to Thanatos? Well, you need a boat. Get to Ashbury. 16. Ashbury & Stringy Pete's cove. Good Quests : 1. It turns out captain Teach's the Gypsy Shadow has been lost in a game of dice. Bollocks. Now you have to get a new boat, or win the Gypsy back, or take Stringy Pete's boat. I vote the third. There's a drunk in the Meager Draught bar somewhere. Steal his map. Head there. In the location you will find a boat. Take it to an island just off shore. Walk the path and you will meet Pete. Talk to him. You can then choose : just gut the old bastard or do his quest to release his soul. Listen to his quest, one by one, until you get all the detail. If you are good, do the quest. If you are evil, then show Pete just who is the king of the seas. He will summon more skeletons. What you must do is go into turn base combat, and disarm ALL of them. Fighting them will then be a breeze. A long battle, but an easy one. Take their belongings. His quest to the Bangelian Deeps is good, because then you get to have the Bangelian Scourge, which is an evil, EVIL sword. Use it, and your alignment drops 20 or so by each hit. If you decided to do his quest, then here we go : First go to his treasure location (given by the Stringy One himself), and dig it up. Then go to the family he owes and give them the treasure and the boot buckle. Next go to the Halcyon Church. Ask the priest if you can make an offering, and he will tell you to get a stone from a special quarry. Empty you belongings, and head to the quarry. If you have enough St., pick up the huge altar stone yourself and give it to the priest. Otherwise, have the ogre in front of the church to come with you. He will carry it. Third, go to the Bangelian Deeps. Fight your way through, and you will reach a room with several Paladins in it. KILL PALADINS. Then look at the chest on the corner. If you are good, DON'T use it. Just pick it up and toss it inside the furnace (the almighty furnace will destroy anything you put in it.). If you are evil anyway, use the scourge. But then the quest will not be complete, and you would have to kill Petey. And pick up some Black Diamonds while you are there. Anyway, now you have a ship. Go to Thanatos. 17. Thanatos. As you arrive you will see a camp. Ransack it and read the book. Now you have the location of the tomb of Nasruddin. Now take the boat back to Ashbury. Then Teleport back to Thanatos. Go to the tomb of Nasruddin. Kill your way to the small hut, and talk to the old Elf. Whoa; Nasruddin himself! And it turns out, Arronax is his son! (Nasrudin is "N'as R'din", and "A'yr N'as" means "heir of N'as") Ah well. Listen to his story, and head to Vendigroth to get the Device. 18. Vendigroth Wastes Entrance. Talk to the man here in the entrance. He will give you a location of a city with no gates and the location of a ruin. The city is Tulla. 19. Tulla. Good Quests: 1. Once you are inside, you will find Masters of each college of magick. The master of water magick will have you take a gem from his pupil just outside Tulla. Go out, meet him, and kill him dead. Take the gem, and his Power Armor, which is better than the one you are wearing. Return the gem to the master. On the gate, the guard will tell you that you've been expected. Right. Enter, and head straight to the main building. Go straight until you see a mural. Take a look at it. Then go upstairs. Now go in and talk to the mage. Tell him everything, and he will say that Pelojian, a fellow who'd been dead for a few hundred years, will tell you what to do. Bollocks. Now what? Remember the mural? Look, and write down the groupings of the magick symbols. They are a sequence; first the one on the upper left, then the upper right, then the lower left, and the lower right. Each group has its own group symbol. Now head outside. You will see the Pelojian pool. Around it are the group symbols. Choose one, and consult your note. Around Tulla are tiles with magick school symbols on them. Step on the tiles, in sequence (I think), as written on your note, per group symbol. If you have it right, the last symbol of each group will be in front of a building, and the door will open. Pick up the object in the buildings. You will then have 3 books and an amulet. Wait until midnight, and stand in front of the pool. Wear the amulet. Bingo! Pelojian will appear and talk to you. You will now have the location of the Vendigroth ruin. While you are here in Tulla, you might want to master a school of magick. Becoming a master means you will only use half Ft point when you are casting a spell of that school. But mastering one school means you can't master another. And you can only become a master once you've learned all the spells in the school, because the test involves you using them magic. You should now have the school of Conveyance studied fully. You could master that, or a school you think you will be using more, like Necromancy Dark or Fire. Anyway, just do it and head to Vendigroth. 20. Vendigroth. Good Quests: None. Vendigroth is fairly easy. What you will find there are mostly spider kin. From Molten Arachnids to those spider maidens. Go to the next levels by using the air vents. A simply straight forward dungeon with minor twists will lead you to the Altar of Velorien. Whatever you do, DON'T STEP ON IT. Just note the location. After that, you will find another building. In it are several automatons. Just Fireflash them to hell or let the Dog finish them off. You will find the Vendigroth device here. Now your journey near its end. Time to do the Altars quest. First of all, collect the following ingredients : 1 L'itani statue (which you obtained in Ashbury), 2 Heartstones (available in the Bedokaan village), 2 Lava Rocks (from Black Mountain Clan or Wheel Clan), 1 Passion Root (available in the wilds) 1 Olive Branch (available in the Wheel Clan near Erick Obsidian) 1 Ruby (available everywhere) 2 Rings (any ring) 2 Minura Coins (available everywhere) 1 Bone Dagger (carried by barbarians or kites in the Morbihans) or Reaper Axe (sold by Gypies) 1 Black Diamond (available random in the world, mostly in the Bangelian Deeps) 1 Geode. Now head to Falchon's Ache. Near there is the Altar of Ter'El. Put the L'Itani in the Altar. Next to Bedokaan. Find the Altar of Makaal, and use the Heartstone. Next, to Alberich's Altar in the Wheel Clan. Use the Lava Rock. Now to Stillwater. Head to the Geshtianna Altar, and use the Passion Root. Then go to Halcyon's Altar in Vooriden(the one you built during Stringy Pete's quest). Use the Olive Branch. Bam! You have now completed the First Circle. Now go to Torg's Altar (1215 W, 1138 S) and use the Ruby. Next go to Bolo's Altar (1625 W, 1635 S) and use a ring. Then to Kerlin's Altar (882 W, 424 S), and use a Minura Coin. Then to Shakar's Altar in Kree and use the Bone Dagger or the Reaper's Axe. Finally, head to the Ancient Temple (777 W, 920 S)and use the Black Diamond. Blam, you have completed the Second Circle. The final Circle is Alberich, then Makaal, then Kerlin, then Bolo. After that, head to Gorgoth's Pass (1500W, 1442 S)from Caladon's side, and find the Altar of Kaitan there. Use the Geode. Third Circle! Now head to Vendigroth and go to that Altar of Velorien. Now walk into it. You will DIE!!! But then you will be resurrected. And you have completed the Altars Quest. Which means you now have better statistics. Now go to the Ring of Brodgar in Roseborough. 21. Roseborough Part II. Good Quests: None. Skip all the bollocks and head for the Ring. But SAVE first. Now whack Nasruddin on the head. You will be banished...the man just doesn't have a sense of humor. 22. Void. Good Quests: None Nothing interesting here but weak Void lizards and Arayas (the jelly fish thingamajig). Destroy them all. Use the teleporter to get to the next location. It's an ancient ruin of a building. Go downstairs and find... Arronax! WAIT, don't kill him. Go talk to him and find out what's REALLY going on. Then butcher the guards outside. Arronax is now free. Have him join you.Step into the ring in Arronax's chamber, and you will teleport to Kerghan's castle. Skip it for now. Enter the next teleporter. Keep using the teleporters to jump to the next land mass, while cleaning each one of pests. Whenever you find one of those legends who were banished, try to provoke them to fight you. It's amusing. They should have done THAT all those years ago. You will find interesting objects while you are here, like the Torien Kel's Ancestral Blade and the sword of . After you are through, head to Kerghan's Palace. Provoke the guards, and kill them dead. I believe you should be level 50 by now, but if you're not, then proceed to the super portal next to the castle. Kill them too. Then enter the castle. Fight your way through, which is also quite easy, and you will meet KERGHAN. Talk to him, and hear his tale. Pretty damn original ambition. Usually they want to RULE the world, or enslave it, or something. He just wants to kill them all. Ah, well. You will be presented with a choice : join him or DIE!! I vote join him. But you may destroy him as well. He will transform into an Alien Queen (or something similar). Keep whacking him with your blade, until he transforms back to human form and tries to regenerate. Then use the Vendigroth Device on him. End!!! If Raven is still with you, you get to shag her rotten :). III. Credits and Disclaimers. Credits : 1. Sierra, ofcourse who'd made the game. I hope they will make Arcanum II, III, ... X. I will keep buying them! Unless they switch to first person mode. Then I won't buy them. 2. Troika, same as above. And I also hope they get the rights to make the Fallout series too, so we get to see Fallout 3. 3. Gamefaqs. And those who visit it. I made this walkthrough knowing that there are people who will read them from Gamefaqs... If they post it. 4. q-cept's FAQ. Not that I took any material from his FAQ (because I know all the things I need already), but it brought me the idea. 5. My friend Coki (read : Chock-ee), for trying out things I wouldn't do in the game. Disclaimers : This walkthrough is written by me, Matarael, for personal use only on September 2001. It is not meant to be used commercially. Don't do the things said in this WT (that would be 'walkthrough') in real life. Don't hold me responsible if following this WT makes your character evil. Evil is good. Don't copy this WT without crediting me, or I will be forced to kick your arse. Well, not really, but some bad karma will come your way. If you want to post it or use it, then please let me know first (matarael@matarael.com) Sierra or Troika has nothing to do with writing this WT, so don't bother asking them. I try to make a WT that will make your journey as quick as possible, but I realise this WT is not perfect. Yet. So any help will be appreciated. But please write "Arcanum WT" or something on the subject so I won't accidently delete it. End