Arcanum Schematics Guide by Kala Reshana (kala@101freeway.net) Rev 1.1 (November 15, 2001) ~~~~~~ Table of Contents 1.0 Introduction 1.1 Revision History 2.0 Schematics 2.1 Herbology 2.2 Chemistry 2.3 Electrical 2.4 Explosives 2.5 Gun Smithy 2.6 Mechanical 2.7 Smithy 2.8 Therapeutics 3.0 Acknowledgements 4.0 Legal Stuff ~~~~~~ 1.0 Introduction This is my first attempt at writing a FAQ (even a mini-FAQ) so constructive criticism is welcome. Flames and insults will be deleted upon arrival. Also, please note that if you email me with other general questions about the game, I can't answer them. Check one of the other FAQs on the game. This FAQ started out as an attempt to make myself a quick reference sheet for the basic schematics in the game, especially since the reference book is wrong too often for my liking or just didn't mention the parts I needed. The basic schematics listed here are based on what the game says and NOT the manual. In the event the manual is actually correct (gasp), I will update this mini-FAQ. Also, you cannot use the new schematics unless you have a degree in the college in which the schematic is for. For example, I have a schematic for fuel, which is in the explosives school. Despite the fact that it seems it should be a fairly easy schematic to use, no such luck. I don't have any points in explosives, so I can't use this. Once I figure out what level of degree is needed for the schematics, I'll update the FAQ. 1.1 Revision History Rev 1.0 November 4, 2001 Started FAQ. Posted to GameFAQs. Rev 1.1 November 15, 2001 Added 20 new schematics. Gave permission for some sites to host the FAQ. (see the very end) ~~~~~~ 2.0 Schematics The list of schematic disciplines is in the order listed in the game. The schematics within the disciplines are divided into two categories: the schematics obtained from degrees are listed first in the order they were obtained and then the schematics found throughout the world are listed in alphabetical order. The following key can be used to determine how to make (or obtain) the "ingredients" to make certain items. * Can be made with schematics obtained from purchasing degrees. ^ Can be made with schematics found or purchased. 2.1.a Herbology Healing Salve <- Ginka Root + Kadura Stem Fatigue Restorer <- Cocoa Leaves + Tobacco Leaves Poison Cure <- Kadura Stem + Venom Fatigue Limiter <- Fatigue Restorer* + Witchbane Accelerate Healing <- Healing Salve* + Cocoa Leaves Wonder Drug <- Accelerate Healing* + Poppy Flowers Cure All <- Wonder Drug* + Big Chief Snake Oil 2.1.b Found Herbology Schematics Miracle Cure <- Wonder Drug* + Fortifier^ Just when you thought you'd seen all there was to see! Here comes the Miracle Cure! By mixing the Wonder Drug and the Fortifier, this unbelievable elixir not only completely heals you, but it also temporarily increases the rate at which your body heals itself! Do miracles never cease? Reanimator <- Cure All* + Large Capacitor [This schematic is printed on a strange sort of paper, and looks to be very old. The writing is faded almost beyond recognition.] Experiments upon the life force.....regenerative chemical compounds.....unbelievable results.....completely revived and functioning normally.....advances.... Vendigrothian science..... Wheel Clan Spectacles <- Eye Glasses + Kathorn Crystal The Wheel cannot be found, With the eyes of your birth. But only with those of crystal, With sight born of the earth. 2.2.a Chemistry Strong Poison <- Varham's Aqua Vitae + Monroe's Cleaner Charges <- Electrolyte Solution + Metal Plates Animal Scent <- Bromide + Morning Star Perfume Corrosive Acid <- Pete's Carbolic Acid + Sulphur Pills Hallucinite <- Mushrooms + Varham's Aqua Vitae Paralyzer <- Potassium Chloride + Strong Poison* Anaesthisizer <- Hallucinite* + Bromide 2.2.b Found Chemistry Schematics Fortifier <- Wine + Varham's Aqua Vitae Feeling down just before that all-important to-the-death duel? Dozing just before the decisive battle? Then look no further than the Fortifier! By combining a common bottle of Wine and Varham's Aqua Vitae, you can create an elixir to bring back your energy, and make you a more formidable opponent! Fascinating! Mental Inhibitor <- Acid + Mind Marvel* Looking for an extra advantage against that inimical magick user? Look no further than the amazing Mental inhibitor. Through combining Acid and the Mind Marvel, you can create an insidious weapon to dull the wizard's willpower! You'll have him run through while he's still trying to remember even the most basic of spells! Note: I don't know yet whether this needs Pete's Carbolic Acid or Corrosive Acid. Necromizer <- Fortifier^ + Large Capacitor Are you always the last man standing? Surrounded by the corpses of friends who just didn't make the grade? Well, with the astonishing Necromizer, you can put those comrades to good use! By combining the Fortifier and a large capacitor, you can raise even the most mutilated of corpses to fight mindlessly by your side! Potion of Paralysis <- Strong Poison + Wine Oftentimes, death need not be the only solution, and the Potion of Paralysis was made with this in mind! A combination of the Mushrooms and the Varham's Aqua Vitae, this lethal liquid will leave their bodies completely disabled while you choose their fate. Be merciful, or save them for torture! Either way, you've won the day! Note: The text on the schematic calls for Mushrooms and Varham's Aqua Vitae while the pictures on the schematic call for Strong Poison and Wine. I believe Strong Poison and Wine should be used since the Mushrooms and Vitae should make Hallucinite. 2.3.a Electrical Electrical Light <- Lantern + Filament Charged Ring <- Copper Ring + Capacitor Flow Specktrometer <- Small Electrical Parts + Compass Shocking Staff <- Large Capacitor + Staff Chapeau of Magnetic Inversion <- Electrical Coil + Top Hat Healing Jacket <- Electrical Harness + Leather Armour Tesla Rod <- Tesla Coil + Shocking Staff* 2.3.b Found Electrical Schematics Flow Disruptor <- Electrical Harness + Quality Iron Shield Only now have we discovered the magick-disrupting properties of electricity, and those properties are taken full advantage of in the Flow Disruptor! This incredible shield, made by combining an Electrical Harness and a Quality Iron Shield, not only protects you from physical attacks, but also interferes with spells thrown at it! Stupendous! 2.4.a Explosives Molotov Cocktail <- Fuel^ + Rag Flash Grenade <- Magnesium + Wine Smoke Grenade <- Tom's Fertilizer + CK Sugar Stun Grenade <- Stearic Acid + Saltpeter Explosive Grenade <- Black Powder + Metal Can Fire Obstruction <- Kerosene + Liquid Soap Dynamite <- Nitroglycerin + Saltpeter 2.4.b Found Explosives Schematics Bullets <- Saltpeter + Charcoal With the recent advances in the field of Gunsmithing, it only follows that similar steps forward are necessary in ammunition and explosives. Using the reactive properties of Charcoal and Saltpeter, a new and better bullet can be manufactured quickly and inexpensively. Effectively used in both pistols and rifles. Concussion Grenade <- Explosive Grenade* + Sheet Metal Looking to do some real damage to those pesky ogres? Then the Concussion Grenade is just what you're looking for! The combination of the Explosive Grenade and Sheet Metal, the Frag Grenade was created for the technologist who just needs that extra bit of assurance. They won't be getting up after this one rips them to tatters! Outstanding! Note: The use of the words 'Frag Grenade' concern me slightly here since this is supposed to be a Concussion Grenade. Please note that you might not get what you think you will here. When I find out what it makes, I'll update this note. Electrocution Grenade <- Flash Grenade* + Large Capacitor Unfortunately, some creatures are well fortified against the raw forces of a standard explosive grenade. For those special occasions, there is the Electrocution Grenade! By combining a Flash Grenade and a Large Capacitor, you can surprise them with an electrical explosion that should leave them wilted and whimpering! Fuel <- Wine + Brewer's Yeast Today's technologist is often in need of a quick and accessible source of fuel, and knowledge in chemistry makes this a reality. By using easily found objects as a bottle of Moone's Fine Wine and common brewer's yeast, an efficient fuel is created. [Warning: Personal consumption of fuel not recommended.] Mustard Gas Grenade <- Corrosive Acid + Explosive Grenade* Newly developed by the brilliant scientific minds of our age, the Mustard Gas Grenade demoralizes one's opponents by burning the very membranes from their lungs! You'll have no trouble dispatching those maniacal mages as they lie suffocating! Absolutely fascinating! Pyrotechnic Bow <- Fire Obstruction* + Compound Bow Plain old wooden arrows just not getting the job done? Well, we've just the solution! The amazing Pyrotechnic Bow, made by combining the Fire Obstruction and the Compound Bow, shoots flaming arrows, which not only cause more bodily harm, but are also perfect for setting fire to that orcish village you've been depising for so long! Unbelievable! 2.5.a Gun Smithy Hand Crafted Flintlock <- Broken Flintlock Pistol + Small Metal Tube Fine Revolver <- Revolver Parts + Revolver Chamber Repeater Rifle <- Hunting Rifle + Revolver Chamber Hushed Revolver <- Fine Revolver* + Engine Muffler Looking-Glass Rifle <- Marksman's Rifle + Looking Glass Hand Cannon <- Clarington Rifle + Fancy Pistol Elephant Gun <- Hunting Rifle + Large Pipe 2.5.b Found Gun Smithy Schematics Bronwyck's Gun <- Ancient Gun Chassis + Mithril Ore [This schematic is printed on a strange sort of paper, and looks to be very old. The writing is faded almost beyond recognition.] Bronwyck's... powerful chassis.....Unparalleled design.....chemical properties of mithril.....violent reactions.....controlled destruction.....gunsmiths of Vendigroth..... Charged Accelerator Gun <- Electrical Coil + Repeater Rifle* Speed often equates to power. The Charged Accelerator Gun illustrates this, clearly and fatally. By using the magnetic forces of an Electrical Coil with the trusty Repeater Rifle, this amazing weapon fires ammunition further, and with more destructive power than any weapon to date! Incredible, but true! High Velocity Pistol <- Accelerator Gun^ + Fancy Pistol Speed is power, and nothing shows this better than the incredible High Velocity Pistol! The combination of the Accelerator Gun and the Fancy Pistol, this marvelous little firearm accelerates its ammunition to unbelievable speeds, doing considerably more damage upon impact! Never before has so much power come in such a small package! 2.6.a Mechanical Spike Trap <- Railroad Spike + Large Spring Trap Springer <- Metal Casing + Small Spring Auto Skeleton Key <- Lockpicks + Small Spring Eye Gear <- Pocket Watch Parts + Eyeglasses Bear Trap <- Metal Clamp + Large Spring Clockwork Decoy <- Clockparts + Small Spring Mechanized Arachnid <- Small Steam Engine + Large Gears 2.6.b Found Mechanical Schematics Automaton <- Mechanized Arachnid* + Elite Plate* The future has arrived! The greatest minds in the Mechanical discipline have collaborated to create the most unbelievable and unparalleled technological creation of all time. All hail the Automaton! With even more armor and power than the Mechanized Arachnid, this bipedal behemoth is the ultimate destructive force! Goggled Helmet <- Eye Gear* + Helmet of Vision* Find yourself needing increased perceptive powers? Your prayers have been answered! The incredible Goggled Helmet, the combination of Eye Gear and the Helmet of Vision, will increase your perception beyond what anyone thought previously possible! Absolutely flabbergasting! Machined Platemail <- Minute Steam Works + Elite Plate* Behold the ultimate in armors-Machined Platemail. Powered by a Minute Steam Works, this technological miracle uses Elite Platemail for it's defensive properties, while increasing the wearer's strength and resistance to most kinds of damage. This armor is a weapon in itself! Medical Arachnid <- Mechanized Arachnid* + Wonder Drug* In need of a technological ally with the healing power of the greatest Tullan mages? Look no further than the Medical Arachnid. By combining the Mechanized Arachnid and the Wonder Drug, you get a caring companion without the inevitable fuss and bother of a sniveling mage! Staying healthy has never been easier, or more enjoyable! Poison Arachnid <- Mechanized Arachnid* + Strong Poison* This new and improved version of the popular Mechanized Arachnid comes fully equipped with poisoned blades. This fast acting poison not only weakens opponents, but also does so faster than most poisons available today! With added armor strength for durability and improved hydraulics for increased speed, the Poison Arachnid is a must for today's technologist! 2.7.a Smithy Pure Ore <- Iron Ore + Steel Balanced Sword <- Pure Ore* + Fine Hilt & Guard Feather-weight Axe <- Dwarven Ore + Oak Axe Handle Dwarven Gauntlets <- Sheet Metal + Leather Gloves Helmet of Vision <- Great Helm + Leather Straps Feather-weight Chainmail <- Spool of Heavy Wire + Leather Armour Elite Plate Mail <- Dwarven Steel + Feather-weight Chain* 2.7.b Found Smithy Schematics Envenomed Axe <- Feather-Weight Axe* + Strong Poison* Is the old faithful axe on its last leg? Then the Envenomed Axe is just the thing you need! By combining the Feather-Weight Axe and Poison, you can have a weapon that's reliable in close combat, and that makes sure they stay down even from the most negligible of flesh wounds! Mechanical Dagger <- Fine Steel Dagger + Clock Parts Has nature or nurture left you limp-wristed? Don't have the vim or the verve to drive home the killing blow? Then the Mechanical Dagger is for you! Made by combining a Fine Steel Dagger and Clock Parts, this technological wonder makes every strike a fatal one! Unbelievable! Miner's Helmet <- Helmet of Vision* + Electric Light* Ever wonder how dwarves see so well in their caverns? Wonder no more! This authentic dwarven Miner's Helmet, a combination of the Helmet of Vision and an Electric Light, will have you seeing in those dark caverns like the most experienced dwarven sappers! And it's comfortable too! 2.8.a Therapeutics Elixir of Persuasion <- Migraine Cure + Thermometer Elixir of Physical Prowess <- Famous Blood Pills + Spirit of Camphor Liquid of Awareness <- Migraine Cure + Doolittle's Glyceride Tonic of Increased Reflexes <- Tincture of Arnica + Rheumatism Cure Mind Marvel <- Nerve Pills + Potion of Persuasion* Energizer <- Quinine + Elixir of Physical Prowess* Revitalizer <- Mind Marvel* + Energizer* 2.8.b Found Therapeutics Schematics Brain Builder <- Pete's Carbolic Acid + Mind Marvel* Have you realized that your combat skills just aren't taking you as far as you'd hoped? Wishing you would have hit the books a little harder? No worry! With the Brain Builder, a combination of the Pete's Carbolic Acid and the Mind Marvel, you can have that grey matter for the small price of your physical prowess! Wonderful! Elixir of Hypnotic Suggestion <- Elixir of Persuasion* + Hallucinite* Science has finally unlocked the deepest secrets of the mind! With the Elixir of Hypnotic Suggestion, made through combining Elixir of Persuasion and Hallucinite, you can easily control both friend and foe alike with only the sound of your voice! They'll be completely unable to resist your commands! Utterly fantastic! Muscle Maker <- Charges* + Elixir of Physical Prowess* Got the brains, but need the brawn? Look no further than the amazing Muscle Maker! Made by combining Charges and the Elixir of Physical Prowess, you can use this elixir to make you an instant bodily behemoth while shedding some of that needless intellect as well! Absolutely brilliant! ~~~~~~ 3.0 Acknowledgements I'd like to thank my boyfriend for letting me use his computer to play video games while we wait for the parts to get mine fixed to come in. I'd also like to thank Alexei for confirming that you do need a certain level of degrees to use some of the schematics. ~~~~~~ 4.0 Legal Stuff This mini-FAQ is copyright 2001 Amanda Torline (aka Kala Reshana). You may not copy this document without permission unless you are copying onto your computer for your own personal use. Under no circumstances may you take credit for this FAQ or distribute it for profit. If you want to use this on your own site, please ask first. If this text is found posted on a site other than GameFAQs, DLH.net, neoseeker.com, or actiontrip.com, is has been posted illegally.