Baldur's Gate: Tales Of The Sword Coast Item Description FAQ By: "DTJAAAAMJS" E-Mail: DTJAAAAMJS@Yahoo.com Version: 6.0 Last Updated: 06/26/00 This is a listing of the descriptions of all of the items in Baldur's Gate: Tales Of The Sword Coast. This incredible game was made by Bioware. This FAQ will be split into the following sections, with each item described in alphabetical order: -Amulets -Arrows -Bastard Swords -Battle Axes -Boots -Bracers -Bucklers -Bullets -Chain Mail -Cloaks -Clubs -Composite Bows -Daggers -Darts -Flails -Full Plate Armor -Gauntlets -Gems -Girdles -Halberds -Heavy Crossbows -Helmets -Large Shields -Light Crossbows -Long Bows -Long Swords -Maces -Medium Shields -Miscellaneous -Morning Stars -Necklaces -Plate Mail -Potions -Quarrels -Quarterstaves -Rings -Scimitars -Short Bows -Short Swords -Slings -Small Shields -Spears -Splint Mail -Studded Leather -Throwing Axes -Two-Handed Swords -Wands -Warhammers I hope that you enjoy looking at these descriptions! :`> Amulets ---------- Wolfsbane Charm A silver amulet containing powdered wolfsbane. STATISTICS: THACO: +2 bonus vs. Lycanthropes Damage: +2 bonus vs. Lycanthropes Weight: 3 Not Usable By: Greenstone Amulet (from DSimpson) The deep green stone at the center of the amulet seems to shimmer with an iridescent light almost as if it has a life of its own. Even without the powerful magics that are bestowed upon the amulet it would be an extremely valuable addition to any collection. STATISTICS: This amulet confers the wearer protection against all charm, confusion, fear, domination, ESP, detect alignment, hold, stun, psionics, sleep and feeblemind, much like the 8th level wizard spell Mind Blank. However the protection effect uses one charge each time it is used and will only last for 1 turn. Weight: 1 pound Arrows ---------- Arrow of Biting The arrow of biting was designed as a deadly compliment to the archer. With the barbed arrow tip coated in a nasty poison that will infiltrate the bloodstream of its victims causing agony and oft-times, death. STATISTICS: Damage: 1D6 Damage type: missle (piercing) Poison: 30% of total maximum Hit Points within 20 seconds after contact unless save vs. death made. Weight: 0 Launcher: Bow Not Usable By: Cleric Druid Mage Arrow of Fire The arrow of fire is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set to flame. STATISTICS: Damage: 1D6 Damage type: missle (piercing) Special: 1D6 fire damage (save vs. spell for none) Weight: 0 Launcher: Bow Not Usable By: Cleric Druid Mage Arrows The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are 30 to 40 inches long. STATISTICS: Damage: 1D6 Damage type: missle (piercing) Weight: 0 Launcher: Bow Not Usable By: Cleric Druid Mage Bastard Swords ---------- Sword of Balduran This ornate, but poorly balanced, weapon was found within the wreck of Balduran's ship. Gold weapons are not known to be useful in combat, but legends say that only weapons forged of gold can harm such dread creatures as the Loup Garou. STATISTICS: Damage: 2D4 ( +4 vs. Lycanthropes) THACO: +4 vs. Lycanthropes Damage type: slashing Weight: 12 Speed Factor: 7 Proficiency type: Large Sword Type: 1-handed Not Usable By: Druid Cleric Mage Thief Battle Axes ---------- Boots ---------- Boots of Grounding Boots of grounding: 'Talos' Gift' Untold years ago, the Fortress of the Starspire Peninsula was placed under the direct torment of Talos when a favored Stormherald was murdered there. Talos promised the destruction of the city by earthquakes, its isolation by tidal waves, and the death of its citizens by storms. One pair of these boots was bestowed to ensure that none but a single man would survive to tell the story of his wrath. Later, travelers seeking fortune in the ruined city came upon an aged man, maddened by the continuous destruction around him; the boots he wore would carry to many a distant land the legend of a city consumed by a god's rage. STATISTICS: Electricity resistance: +50% Weight: 4 Boots of Speed Boots of speed: 'The Paws of the Cheetah' These enchanted boots were once the property of a deadly assassin fond of chasing down his prey. He moved with such speed that his often didn't have the oppurtunity to respond, even on horseback. Over time, the assassin's fame spread, and though his name was never known, all knew to fear the words last heard by his victims: "you can hide, but you cannot run!" Bracers ---------- Bucklers ---------- Bullets ---------- Chain Mail ---------- Chain Mail +3 Chain Mail +3: This perfectly crafted chain mail is the standard armor of deep dwarf elite fighters. It is comprised of a mithral alloy and offers protection from all but the most determined attackers. STATISTICS: Armor Class: 2 Weight: 9 Not Usable By: Druid Mage Thief Cloaks ---------- Cloak of Balduran Cloak of Balduran: 'Cloak of Balduran' This cloak was reputedly worn by Balduran, the founder of Baldur's Gate. Though it was never used in combat, it provides protection worthy of any great leader. STATISTICS: Armor Class: +1 bonus Saving Throws: +1 bonus Magic Resistance: 25% Weight: 3 Not usable by: Cloak of Protection +1 This simple cloak has been imbued with some small magical properties to help protect its wearer. It does so by affecting both saving throws and armor class. It is ideal for mages and others who cannot wear bulkier or more restrictive types of armor. STATISTICS: Armor Class: +1 bonus Saving Throw: +1 bonus Weight: 3 Not usable by: Cloak of Protection +2 (from DSimpson) Cloak of protection +2: 'The Spirit's Shield' This cloak is said to focus the energies of one's spirit into a force that protects him or her. Rumors of a vampire enslaved in the magical item are ever-present, but they are impossible to prove without destroying the cloak. STATISTICS: Armor Class: +2 bonus Saving Throw: +2 bonus Weight: 3 Not usable by: Clubs ---------- Composite Bows ---------- Daggers ---------- Darts ---------- Flails ---------- Full Plate Armor ---------- Gauntlets ---------- Gauntlets of Dexterity Gauntlets of dexterity: 'The Brawling Hands' This pair of gauntlets was likely developed in Kara-Tur to aid masters of the martial arts. Legends speak of such masters bringing these items with them on their journeys, though details remain sketchy. STATISTICS: Dexterity: set to 18 Weight: 2 Not usable by: Gems ---------- Bloodstone Gem Bloodstone is a dark greenish gray variety of quartz flecked with red crystal bimpurities. Ninety percent of the Bloodstones in the Realms come from the Galena Mountains in Damara, and most of those froma single mine in Bloodstone Pass. The border pass is heavily fortified and guarded as bloodstones are the chief export for this region. Star Saphire Star Sapphire is a precious variation of the sapphire, however is more translucent, with a white star highlighted in its center. A star sapphire has been known to ornament devices which protect against magic. Girdles ---------- Girdle of Bluntness Girdle of bluntness: 'Destroyer of the Hills' Having lost friends and loved ones in a series of raids by hill giants, Garrar The Powerful made it his mission to cleanse his homeland of their presence. It is not known where he acquired this item, but with it he single handedly dispatched dozens of the creatures, all the while protected from the blows of their clubs. The remaining giants fled to neighboring lands, lands that lacked a similar champion and did not fair as well. STATISTICS: Armor Class Bonus: +4 vs. blunt weapons Weight: 2 Not usable by: Girdle of Masculinity/Feminity (from DSimpson) The cursed girlde of femininity and masculinity, a rare yet oft- discussed magical item, is wrought with a most powerful magic. Anyone unfortunate enough to secure it around their waist instantly finds their gender to be transformed. It is said taht, not fifty years past, a nameless court jester was beheaded for presenting the girdle as a gift to Duke Lobelahn's lover. Girdle of Piercing Girdle of piercing: 'Elves' Bane' An infamous highwayman in his day, Pandar of Scardale made quite a name for himself vexing the elves of Cormanthor forest. To their annoyance he continually used the wood to escape the law; and with the aid of his girdle, the elves' arrows as well. Unfortunately for Pandar, pit-traps and starvation proved a slower, but effective, substitution. STATISTICS: Armor Class Bonus: +3 vs. piercing weapons Weight: 2 Not usable by: Halberds ---------- Halberd By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spean and an axe. STATISTICS: Damage: 1D10 Damage type: piercing Weight: 15 Speed Factor: 9 Proficiency Type: Spear Type: 2-handed Not Usable By: Druid Cleric Mage Thief Heavy Crossbows ---------- Heavy Crossbow of Accuracy Heavy crossbow of accuracy: 'The Guide' A favored siege weapon of King Shastir Longeve, crossbows of this type were designed for the systematic removal of defensive forces thought safe behind the battlements of castles. Scant few of these weapons survive to this day, mainly due to the eventual annihilation of the king's forces by a coalition of subjugated lands. STATISTICS: Damage: +2 (missle) THACO: +5 bonus Weight: 10 Speed Factor: 7 Proficiency type: Missle Weapon Type: 2-handed Not Usable By: Druid Cleric Mage Thief Helmets ---------- Helm of Balduran The fabled helm of Balduran, legendary founder of Baldur's Gate, has long been rumored to wield powerful protective magic. The exact nature of this magic, however, has not yet been determined. STATISTICS: Armor Class Bonus: 1 Hit Point Max: +5 Saving Throws: +1 bonus THACO: +1 bonus Weight: 1 Not Usable By: Mage Bard Thief Helm of Defense (from DSimpson) Helm of defense: 'Gift of Peace' Prized for its noble origin as much as for its benefits to the wearer, this helm was originally intended to be a simple gift. There was no great crisis at hand, nor dangerous evil to be overthrown; just a wish for friend to give a gift to another. It could just have easily been a good book or bottle of wine, but adventurers are eminently more practical in their gift giving. The helm has seen many great battles since its creation, but the simple virtue at its core is what has always been remembered. STATISTICS: Armor Class Bonus: none Saving Throws: +1 bonus Electrical resistance: +20% Cold resistance: +20% Fire resistance: +20% Special: Protects Against Critical Hits Weight: 3 Not Usable By: Mage Bard Thief Kiel's Helmet (from DSimpson) Kiel's Helmet: This is the helmet worn by Kiel the Legion-Killer, first-born son of Durlag Trollkiller and Clan-prince of his father's ill-fated tower. It is said that anyone who wears it is granted immunity to all forms of fear and panic, be their origins natural or magical. STATISTICS: Armor Class Bonus: None Special: Protects Against Critical Hits Special: Protects Against all forms of panic and boosts morale Weight: 2 Not Usable By: Mage Bard Thief Large Shields ---------- Large Shield +1, +4 vs. Missiles Large shield +1, +4 vs. missiles: 'Shield of the Falling Stars' Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the wellbeing of his mount. During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements. He was beset by a cascade of arrows that nearly blocked out the sun, and he knew that even if he avoided the arrows himself, should his horse fall he would surely be doomed. With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded for it. His horse remained unscathed allowing for their escape, and his body was carried back to the nearest town, where he was resurrected from death. STATISTICS: Armor Class: +2 bonus, +5 vs. Missile Weapons Weight: 12 Not Usable By: Bard Druid Mage Thief Light Crossbows ---------- Long Bows ---------- Long Swords ---------- Long Sword +1, Flame Tongue Flame Tongue Sword: 'The Burning Earth' There was a time before Neverwinter was warm and before the great Aunauroch was dry...or so it is said. Few relics remain to prove such an age existed, and fewer still have an identifiable purpose. "The Burning Earth" seems straightforward enough -it burns a victim with magical fire, and a cryptic rune seems to suggest that the power comes from the ground itself- but whomever constructed it remains a mystery. It looks a perfectly serviceable weapon, but something in the balance or the grip is...wrong. It strains the the forearm a touch, and does not fit the hand just right. It doesn't seem to hurt a warriors performance, aside from the nagging doubt that the blade was not made for him...or any other humanoid. STATISTICS: Damage: 1D8 +1 THACO: +1 bonus Special: +2 vs. Regenerating Creatures +3 vs. Cold-Using Creatures +4 vs. Undead Damage type: slashing Weight: 4 Speed Factor: 3 Proficiency Type: Large Sword Type: 1-handed Not Usable By: Druid Cleric Mage Maces ---------- Medium Shields ---------- Miscellaneous Items ---------- *Note: ????? stands for the Main Character's name.* Autograph To ????? and friends, with love. Larry, Darryl, and Darryl. Key to River Plug This key is a magical instrument used to bypass he arcane glyphs that seal the river plug on the first level of the mines. Lock of hair from Kirinhale This lock of hair comes from the head of a succubus, a demonic creature that seduces men into accompanying her to the hells. Mallet Handle Mallet Handle: This gilded rod was once a handle. Morning Stars ---------- Necklaces ---------- Necklace of Missiles (from DSimpson) Necklace of missiles: 'The One Gift Lost ' The naming of this necklace originates from its only owner, Ikaida Morneve who quested to regain his kidnapped daughter. Not many would help the determined father, but a kind and generous mage bestowed this item on him to aid his cause. Alas, the necklace was lost when Ikaida dropped it into the Immerflow River while fending off bandits upon a suspension bridge. Fortunately, it is rumored that the item was not needed to reunite the family once again. STATISTICS: Range: 50 ft Area of effect: 30 ft radius Damage: 6D6 (save vs. spell for half) Plate Mail ---------- Plate Mail Armor Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises of chain and leather. STATISTICS: Armor Class: 3 Weight: 50 Not Usable By: Bard Druid Mage Thief Potions ---------- Potion of Cold Resistance This potion will confer to the imbiber a 50% resistance to all cold based attacks for the duration of the enchantment, in this case 10 turns. Potion of Cloud Giant Strength This potion can be used only by warriors. When a giant strength potion is consumed, the individual gains great strength and bonuses to hit and damage while using any hand-held or thrown weapon. This effect lasts for 10 turns. STATISTICS: Strength: 23 (Cloud Giant Strength) Potion of Magic Protection This potion will leave the drinker with 50% resistance to all magic, which can be a blessing or a curse. The effect will last for 10 turns or until dispelled. Quarrels ---------- Quarterstaves ---------- Quarterstaff The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands. STATISTICS: Damage: 1D6 Damage type: crushing Weight: 4 Speed Factor: 4 Proficiency Type: Blunt Weapons Type: 2-handed Not Usable By: Staff of Striking Staffs of Striking are made by the Gold Elves of Drelagara on Evermeet. The staffs have a life of their own and jump to attack in their bearer's hands. The elven craftsmen rarely sell them to other races but these powerful melee weapons do surface occasionally in Faerun. However, each attack made with the staff uses a charge, hence causing it to consume itself when no charges remain. STATISTICS: Damage: 1D6 + 9 THACO: +3 bonus Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: Blunt Weapons Not Usable By: Staff Spear +2 When this seemingly ordinary quarterstaff is examined magically, it has an aura of alteration. Upon command, a long sharp spear-like blade will shoot forth from its upper end, making the staff into a spear. This weapon was designed mainly for priests and wizards although it is usable by anybody. STATISTICS: THACO: +2 bonus Damage: 1D8 + 3 Weight: 4 Speed Factor: 4 Type: two handed Proficiency Type: Staff Damage type: piercing Not Usable By: Rings ---------- Gold Ring A ring is small band of precious metal that is used as jewelry. Some rare rings have had enchantments upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. Ring of Fire Resistance Ring of fire resistance: 'Batalista's Passport' The grand mage Batalista intended this item to aid in his travels in the plane of fire, and it is said he repeatedly summoned a Salamander from that realm to aid in the construction. Not being known for their patience, it is likely he should not have pestered his "instructor" quite so much. The finger bearing the finished ring was indeed untouched by the inferno that claimed his tower. Had that finger still been attached, Batalista himself might have fared better. STATISTICS: Fire Resistance: +40% Not usable by: Ring of Folly Ring of folly: 'Discipliner' Oft the bane of the careless mage, this ring was actually used to promote humility. Hergat Norin, a grand wizard of Narfell, would give the Discipliner to his most skilled, and most egotistical, students. Through their blind arrogance they would mistake the ring as a reward for their "obvious brilliance," and not the punishment of a disapproving teacher. STATISTICS: Intelligence: set to 3 Wisdom: set to 3 Special: infects the wearer with feeblemind can only be removed with a 'remove curse' spell Ring of Free Action Ring of free action: 'Edventar's Gift' This ring was given to the reef scavenger and hunter known only as Edventar, by a group of aquatic elves long his friends. His help in routing the "Pirate Queen" of Dambrath was instrumental in their survival, though Yenandra continues to be feared anywhere the water meets land. STATISTICS: Special: The wearer is immune to everything, magical and otherwise, that effects mobility in any way, although can still be hasted. Be aware, however, this will also protect the wearer from beneficial effects such as those received from the boots of speed. Ring of Infravision Ring of infravision: 'Topsider's Crutch' Merchants that dare the risk of trading with the Drow of the Great Rift are often given these items to aid in their movements underground. STATISTICS: Special: The wearer gains the ability of infravision up to 120 ft Scimitars ---------- Scimitar +2 Scimitar +2: 'Rashad's Talon' This blade has travelled far since its forging on the shores of the Shining Sea, though documentation of its passage is sketchy because of the mundane nature of the item. Such weapons are considered commonplace among the rich elite of the far south, and are of little consequence to historians of the area. This attitude is not incomprehensible, to a citizen of the Sword Coast, where routinely die for items of equal or lesser enchantment. This particual blade may have belonged to a wealthy Vizar, or perhaps his attendant. STATISTICS: Damage: 1D8+2 THACO: +2 bonus Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency type: Large Sword Type: 1-handed Not Usable By: Cleric Mage Thief Scimitar +3, Frostbrand This is the magical scimitar +3, Frostbrand. It is one of the Drizzt's personal weapons. STATISTICS: Damage: 1D8+3 THACO: +3 bonus Damage type: Slashing Weight: 4 Proficiency type: Large Swords Speed Factor: 2 Type: 1-handed Not usable by: Mage Cleric Short Bows ---------- Short Swords ---------- Slings ---------- Small Shields ---------- Small Shield (from DSimpson) A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although he cannot wield or carry another weapon. STATISTICS: Armor Class Bonus: 1 Special: No Missile Weapon Protection Weight: 3 Not Usable By: Bard Druid Mage Thief Spears ---------- Splint Mail ---------- Studded Leather ---------- Studded Leather Armor Studded leather armor has little in common with normal leather armor. While leather armor is a hardened shell, studded leather armor is soft and supple with hundreds of metal rivets affixed. The rivets are so close together that they form a flexible coating of hard metal that turns aside slashing and cutting attacks. The soft leather backing is little more than a means of securing he rivets in place. STATISTICS: Armor Class: 7 Weight: 25 Not Usable By: Mage Throwing Axes ---------- Two-Handed Swords ---------- Spider's Bane Spider's Bane was originally forged by the dwarves of the Orothiar tribe in Cloakwood. They created the blade to help foster good will between them and the Grand Dukes of Baldur's Gate. Wielded by the Grand Dukes for about a century, the sword was eventually lost, ironically in a fight against ettercaps and spiders. Who wields the blade is now unknown, but its recovery would aid greatly in fighting the current spider infestation that plagues the Cloakwood. STATISTICS: Damage: 1D10+2 THACO: +2 bonus Special: Free Action (while equipped) -protects the wielder from any magics that effect movement such as hold and web. Damage Type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Large Sword Type: 2-handed Not usable by: Druid Cleric Mage Thief Wands ---------- Wand of Magic Missiles When activated, the wand will eject a missile of magical energy that darts forth and unerringly strike its target. This includes enemy creatures in a melee. The target creature must be seen or otherwise detected to be hit, however, so-near total concealment, such as that offered by arrow slits, can render the spell ineffective. Against a creature, the missile will inflict 1d4+1 points of damage. STATISTICS: Special: 1 magic missile will strike target Damage: 1D4+1 Range: 100 ft Area: 1 creature Not usable by: Warhammers ---------- Thanks ---------- Shout outs to the following people: Tiffany a/k/a J.C. Chasez (Shuh-zay NOT Cha-zez!), Julia a/k/a The Biggest Eskimo In Town, Andrew a/k/a Moo, Anthony a/k/a Ony, Alisha a/k/a Ali, Austin a/k/a The Baby Austin, Meghan a/k/a Basil, Jessica, Sonja (I love both of you), Ma, Da, Grandma, Grandpa, Oreo, Ong Noi, Ba Noi, Uncle Tam, Uncle Bao, Auntie Bay, Auntie Diu, Uncle Tony, Auntie Sau, Auntie Nam, Uncle Tri, Pico, Justin Randall, "Loud" Lou, Fred, Henry-D, Denniz, DSimpson, and last but certainly not least...I'd like to thank GameFAQs for posting this guide. If I forgot you...just because you're not on this doesn't mean you're not in my heart! Version History ---------- 1.0- 05/29/00 I started this FAQ on Memorial Day 2.0- 05/30/00 I put in more information and split up the Crossbows section into Heavy Crossbows and Light Crossbows 3.0- 06/04/00 A few more items were added 4.0- 06/05/00 I put in more items, added the Gems section, and corrected some errors 5.0- 06/16/00 Good luck, Sonja 6.0- 06/26/00 An update before I go on my vacation Feel free to contact me if there are any mistakes or questions. This document Copyright 2000 "DTJAAAAMJS" I do not give my permission for this guide to be used for anything unless you have asked me. If you would like to use it, please contact me at DTJAAAAMJS@Yahoo.com. Thank you.