********************************************** * BALDUR'S GATE 2 (TM) * * NO CHEAT CODES, * * ALL NATURAL, QUICK, * * WEAPONS AND ARMOR GUIDE * ********************************************** ********************************************** * v 1.4 * * Copyright Valter Josic, November 2001. * * * ********************************************** This is a practical summary of all, non-cheating and normally in-game accessible, noteworthy weapons and armor in BG2. In my oppinion, of course. It is aimed for a fan of the game, who wishes to have a list of weapons and armor ready for eventual future gaming sessions with different characters. This way he can see what weapons and armor to expect in the game when creating a fighter-type character. I have sorted the items in logical (to me...) groups for an easy and QUICK reference. They are, Weapons: -One handed close combat (Axes,Clubs,Flails,Maces,Hammers,Daggers,Short-,Bastard-,LongSwords, Scimitars) -Two handed close combat (Halberds,Spears,TwoHandedSwords,Staves) -One handed ranged (Slings,ThrowingAxes,ThrowingDaggers,ThrowingHammers) -Two handed ranged (ShortBows,LongBows,LightCrossbows,HeavyCrossbows) Armor: -Leather Armor(Leather,StuddedLeather) -Metal Armor(Chain,Splint,Plate,FullPlate) -Special Armor -Shields(Small,Medium,Large) -Helmets There are many good BG2 faqs available, but none I've seen had a short reference like this. Many of those faqs are pretty okay, but resemble an novel because of their size and contain much useless information. So, I made this. I hope someone other than me finds it USEFUL. If you intend to print this out, I find the font size 5 and the three columns per page layout ideal. Weapons and Armor "with a name" have their location stated. Please note that some items seem to be randomly spawned or duplicated, so the locations may vary. Why there are copies of items? I don't know. All I know is that it ruins the gaming illusion. E-Mail: valter.josic@vk.hinet.hr ****************************************************** WEAPONS ****************************************************** ********************** ONE HANDED CLOSE COMBAT WEAPONS ********************** ----- AXES ----- BATTLE AXE +2 THAC0: +2 bonus Damage: 1D8 +2 Damage type: slashing Weight: 5 Speed Factor: 5 Proficiency Type: Axe Type: 1-handed Requires: 10 Strength Not Usable By: Druid Cleric Mage Thief BATTLE AXE +3: Stonefire (copper coronet) THAC0: +3 bonus Damage: 1D8 +3, +2 points fire damage to target Damage type (melee): slashing Weight: 7 Speed Factor: 4 Proficiency Type: Axe Type: 1-handed Requires: 10 Strength Not Usable By: Druid Cleric Mage Thief BATTLE AXE +3: Frostreaver (de'arnise keep) Combat Abilities: +1 point cold damage to target +1 point acid damage to target THAC0: +3 bonus Damage: 1D8 +3 Damage type: slashing Weight: 7 Speed Factor: 4 Proficiency Type: Axe Type: 1-handed Requires: 10 Strength Not Usable By: Druid Cleric Mage Thief ------ CLUBS ------ CLUB +2: Gnasher (druid grove) THAC0: +2 bonus Damage: 1D6 + 2, slivers add 2 points extra damage each round for 4 rounds Damage type: crushing Weight: 3 Speed Factor: 4 Proficiency Type: Club Type: 1-handed Requires: 5 Strength Not Usable By: Mage CLUB +2, +3 vs. Undead (asylum) THAC0: +2, +3 vs. Undead Damage: 1D6 +2, +3 vs. Undead Damage type: crushing Weight: 3 Speed Factor: 4 Proficiency Type: Club Type: 1-handed Requires: 5 Strength Not Usable By: Mage CLUB +3: Blackblood (trademeet) THAC0: +3 bonus Damage: 1D6 +3, +3 acid damage Damage type: crushing Weight: 3 Speed Factor: 4 Proficiency Type: Club Type: 1-handed Requires: 5 Strength Not Usable By: Mage ------- FLAILS ------- FLAIL +2 THAC0: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 12 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength Not Usable By: Druid Mage Thief MORNINGSTAR +2 THAC0: +2 Damage: 2D4 +2 Damage type: crushing Weight: 9 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength Not Usable By: Druid Mage Thief MORNINGSTAR +2: The Sleeper (copper coronet) Combat Abilities: Any human or demi-human, excluding elves, hit by the Sleeper must save vs. poison with a +4 bonus or fall asleep for 18 seconds. THAC0: +2 bonus Damage: 2D4 +2 Damage type: crushing Weight: 9 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength Not Usable By: Druid Mage Thief MORNINGSTAR +2: Wyvern's Tail (sewers ambush) Combat Abilities: Victims must make a saving throw vs. poison or take 5 hit points of poison damage THAC0: +2 Damage: 2D4 +2 Damage type: crushing Weight: 9 Speed Factor: 5 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 11 Strength Not Usable By: Druid Mage Thief FLAIL OF AGES +3 (de'arnise keep) Combat Abilities: A chance each hit that target will be slowed (no saving throw) THAC0: +3 bonus Damage: 1D6 +4; +1 Acid, +1 Cold, +1 Fire Damage Damage type: crushing Weight: 10 Speed Factor: 4 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength Not Usable By: Druid Mage Thief ------ MACES ------ MACE +1: Ardulia's Fall (helm temple reward) Combat Abilities: A creature hit by this mace must make a saving throw vs. spells at +3 or be slowed for 12 seconds THAC0: +1 bonus Damage: 1D6 +2 Damage type: crushing Weight: 8 Speed Factor: 6 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief MACE +2 THAC0: +2 bonus Damage: 1D6 +3 Damage type: crushing Weight: 7 Speed Factor: 5 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief MACE OF DISRUPTION +1 (vampire lair) Combat Abilities: 2-12 +4 damage to Undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed THAC0: +1 Damage: 1D6 +2 Damage type: crushing Weight: 8 Speed Factor: 6 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief MACE OF DISRUPTION +2 (coated with illithium) Combat Abilities: 2-12 +4 damage to Undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed Immunity to Level Drain THAC0: +2 Damage: 1D6 +3 Damage type: crushing Weight: 8 Speed Factor: 6 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief MACE +2: Mauler's Arm (copper coronet) Equipped Abilities: Increases wielder's strength to 18 THAC0: +2 bonus Damage: 1D6 +3 Damage type: crushing Weight: 7 Speed Factor: 5 Proficiency Type: Mace Type: 1-handed Not Usable By: Druid Mage Thief MACE +3: Skullcrusher (underdark, swirfneblin reward) THAC0: +3 bonus Damage: 1D6 +4, +2 extra damage to humanoid creatures Damage type: crushing Weight: 6 Speed Factor: 4 Proficiency Type: Mace Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief -------- HAMMERS -------- HAMMER +2 THAC0: +2 bonus Damage: 1D4 +3 Damage type: crushing Weight: 5 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength Not Usable By: Druid Mage Thief HAMMER +1, +4 vs giants (de'arnise keep) THAC0: +1 bonus, +4 vs. giants Damage: 1D4 + 2, +5 vs. giants Damage type: crushing Weight: 8 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 10 Strength Not Usable By: Druid Mage Thief HAMMER +2: Ashideena (unseeing eye quest) THAC0: +2 bonus Damage: 1D4 +3, +1 electrical Damage type: crushing Weight: 5 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength Not Usable By: Druid Mage Thief HAMMER +2: Borok's Fist (adventurer's mart) Combat Abilities: +1 electricity damage THAC0: +2 bonus Damage: 1D4 +3 Damage type: crushing Weight: 5 Speed Factor: 2 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength Not Usable By: Druid Mage Thief HAMMER OF THUNDERBOLTS +3 (sewers, tazok's key) THAC0: +3 bonus Damage: 2D4 +3 Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: War Hammer Type: 1-handed Requires: 18 Strength Not Usable By: Druid Mage Thief -------- DAGGERS -------- DAGGER +2 THAC0: +2 bonus Damage: 1D4 +2 Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Require: 3 Strength Not Usable By: Cleric DAGGER +2: Stiletto of Demarchess (planar sphere) Combat Abilities: 20% chance each hit that the victim must save vs. death or be held for two rounds THAC0: +2 bonus Damage: 1D4 +2 Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric DAGGER +3: Pixie Prick (planar prison) Combat Abilities: Target must make a saving throw vs. poison or fall asleep for two rounds THAC0: +3 bonus Damage: 1D4 +3 Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric DAGGER +4: BoneBlade (ust natha) THAC0: +4 bonus Damage: 1D4 +4 Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric ------------- SHORT SWORDS ------------- SHORT SWORD +1: Ilbratha (umar hills) Special Abilities: Casts Mirror Image once per day (great for fighter-type characters) THAC0: +1 bonus Damage: 1D6 +1 Damage type: piercing Weight: 2 Speed Factor: 2 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage SHORT SWORD +2 Damage: 1D6 +2 THAC0: +2 bonus Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage SHORT SWORD +2: Sword of Quickness (planar prison) THAC0: +2 bonus Damage: 1D6 +2 Damage type: piercing Weight: 2 Speed Factor: 0 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage SHORT SWORD +2: Arbane's Sword (athkatla ambush at the beginning) Equipped Abilities: Wearer is immune to hold person Special Abilities: Once per day can haste the wielder for 12 seconds THAC0: +2 bonus Damage: 1D6 +2 Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage SHORT SWORD OF BACKSTABBING +3 (bloodscalp's reward) THAC0: +3 bonus Damage: 1D6 +3 Damage type: piercing Weight: 3 Speed Factor: 0 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage CUTTHROAT +4 (bodhi's coffin, after underdark quests) THAC0: +4 bonus Damage: 1D6 +4 Damage type: piercing Weight: 2 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed Requires: 5 Strength Not Usable By: Druid Cleric Mage --------------- BASTARD SWORDS --------------- BASTARD SWORD +1, +3 vs. Shapeshifters (hendak's reward) THAC0: +1 bonus Damage: 2D4 +1, +3 vs. Shapeshifters Damage type: slashing Weight: 8 Speed Factor: 7 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief BASTARD SWORD +2 THAC0: +2 bonus Damage: 2D4 +2 Damage type: slashing Weight: 7 Speed Factor: 6 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief BASTARD SWORD +2: Jhor The Bleeder (underdark, trapped souls) Combat Abilities: Bleeding damage, 2 extra points per round THAC0: +2 bonus Damage: 2D4 +2 Damage type: slashing Weight: 7 Speed Factor: 6 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief BASTARD SWORD +3: Blade of Searing (ust natha duel) Combat Abilities: 1 extra point of fire damage THAC0: +3 bonus Damage: 2D4 +3 Damage type: slashing Weight: 5 Speed Factor: 5 Proficiency Type: Bastard Sword Type: 1-handed Requires: 11 Strength Not Usable By: Druid Cleric Mage Thief -------- KATANAS -------- KATANA +2 THAC0: +2 bonus Damage: 1D10 +2 Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage KATANA +2: Malakar (asylum) THAC0: +2 bonus AC: +2 bonus against slashing weapons Damage: 1D10 +2 Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage KATANA +3: Celestial Fury (temple district estate) Equipped Abilities: Lightning Strike: Once per day Blindness: Once per day Combat Abilities: Booming Thunder whenever the sword strikes an opponent (Stun, Save vs. Spell) Shocking Blow chance when sword strikes an opponent (5% chance of 20 additional electrical damage) THAC0: +3 bonus Damage: 1D10 +3 Damage type: slashing Weight: 3 Speed Factor: 1 Proficiency Type: Katana Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage ------------ LONG SWORDS ------------ LONG SWORD +2 THAC0: +2 bonus Damage: 1D8 +2 Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief LONG SWORD +2: Namarra (graveyard, crypt king) Special Abilities: Casts Silence 15' Radius three times a day (great for fighter-type characters) THAC0: +2 bonus Damage: 1D8 +4 Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +2: Adjatha the Drinker (planar prison) Equipped Abilities: Wielder immune to charm and domination spells Special Abilities: Each hit heals the wielder of 1 hit-point damage THACO: +2 bonus Damage: 1d8 +2 Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +1: Flame Tongue (druid grove) Damage: 1D8 +1, +2 vs. regenerating creatures, +3 vs. cold/fire creatures, +4 vs. undead (can damage demi-liches) Damage type: slashing Weight: 4 Speed Factor: 3 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +2: Ras, The Dancing Blade (trademeet) Special Abilities: Dancing sword can attack on its own for 4 rounds. THACO: +2 bonus Damage: 1D8 +2 Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +2: Sunblade-Daystar (athkatla city gate, hidden lich) Special Abilities (once per day): Sunray Damage: 3D6 (save vs. spells or be blinded for 10 rounds) Undead: an additional 1d6 points of damage per level of caster (save vs. spells or be destroyed) Range: 20 ft Area: 20 ft radius THACO: +2 bonus, +4 vs. evil creatures Damage: 1D8 +2, +4 vs. evil creatures, double damage against undead (can not damage demi-liches) Damage type: slashing Weight: 2 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +2: Dragonslayer (windspear hills) Equipped Abilities: Immunity to Fear Regenerate 1 hit point every 10 rounds Special Abilities (once per day): Invisible THACO: +2 bonus Damage: 1D8 +2, double damage against dragons Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +3: Blade of Roses (copper coronet) Equipped Abilities: Charisma: +2 bonus THACO: +3 bonus Damage: 2D4 +3 Damage type: slashing Weight: 3 Speed Factor: 2 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +3: Blackrazor (hells) Equipped Abilities: Regeneration: 1 hp every 5 seconds Immunity to Charm and Fear With every hit it has a 15% chance of draining 4 levels, healing the wielder by 20 hit points, and hasting him for 20 seconds as well as increasing his strength by 3 points for 20 seconds. THAC0: +3 bonus Damage: 1D8 +3 Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage LONG SWORD +3: The Equalizer (assembled artifact) Equipped Abilities: Immune to Charm and Confusion Always considered +3 when determining what it can hit. THAC0 & Damage: vs True Neutral: +0 to hit, +0 damage vs Chaotic Neutral, Lawful Neutral +1 to hit, +2 damage vs Neutral Good, Neutral Evil: +2 to hit, +4 damage vs other alignments: +3 to hit, +6 damage Damage type: slashing Weight: 3 Speed Factor: 3 Proficiency Type: Long sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage ---------- SCIMITARS ---------- SCIMITAR +2: Rashad's Talon (trademeet genies) THAC0: +2 bonus Damage: 1D8 +2 Damage type: slashing Weight: 4 Speed Factor: 3 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 10 Strength Not Usable By: Cleric Mage Thief SCIMITAR OF SPEED +2: Belm (druid grove & limited wish quest) Special: +1 attack per round THAC0: +2 bonus Damage: 1D8 +2 Damage type: slashing Weight: 3 Speed Factor: 0 Proficiency Type: Scimitar/Wakizashi/Ninja-To Type: 1-handed Requires: 10 Strength Not Usable By: Cleric Mage Thief ********************** TWO HANDED CLOSE COMBAT WEAPONS ********************** ---------- HALBERDS ---------- HALBERD +2 THAC0: +2 bonus Damage: 1D10 +2 Damage type: piercing Weight: 12 Speed Factor: 7 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief HALBERD +2: Duskblade (umar hills quest) THAC0: +2 bonus Damage: 1D10 +2, +2 points of cold damage Damage type: piercing Weight: 12 Speed Factor: 7 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief HALBERD +3: Dragon's Bane (unseeing eye quest) THAC0: +3 bonus Damage: 1D10 +3, +6 vs. dragons Damage type: piercing Weight: 12 Speed Factor: 9 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief HALBERD +4: Dragon's Breath (underdark ambush) THAC0: +4 bonus Damage: 1D10 +1 cold, +1 fire, +1 electrical, +1 acid, +1 poison damage Damage type: piercing Weight: 12 Speed Factor: 5 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Druid Cleric Mage Thief HALBERD +4: Wave (assembled artifact) Combat Abilities: 15% chance of draining victim of water (+15 damage) Slays Fire Elementals, Efreet, Salamanders (no save) THAC0: +4 bonus Damage: 1D10 +4 Damage type: piercing Weight: 12 Speed Factor: 5 Proficiency Type: Halberd Type: 2-handed Requires: 13 Strength Not Usable By: Monk Druid Cleric Mage Thief ------- SPEARS ------- SPEAR +1: Halcyon (graveyard, crypts below) THAC0: +1 bonus Damage: 1D6 +1, +1 electricity damage Damage type: piercing Weight: 3 Speed Factor: 5 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief SPEAR OF THE UNICORN +2 (troll mound in druid grove) Equipped Abilities: Immunity to charm and hold person +3 to all saves vs. death THAC0: +2 bonus Damage: 1D6 +2 Damage type: piercing Weight: 3 Speed Factor: 4 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief SPEAR +3 THAC0: +3 bonus Damage: 1D6 +3 Damage type: piercing Weight: 3 Speed Factor: 3 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief SPEAR +3: Impaler (sahauagin city) THAC0: +3 bonus Damage: 1D6 +3, +10 piercing damage Damage type: piercing Weight: 3 Speed Factor: 3 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief SPEAR OF WITHERING +4 (ust natha) THAC0: +4 bonus Damage: 1D6 +4, +4 poison damage Damage type: piercing Weight: 5 Speed Factor: 6 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief ------------------ TWO HANDED SWORDS ------------------ TWO HANDED SWORD +2 Damage: 1D10 +2 THAC0: +2 bonus Damage type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief SWORD OF CHAOS +2 (irenicus beginning, trapped genie) Abilities: each hit drains one additional hit point from the target and transfers it to the wielder. Damage: 1D10 +2 THAC0: +2 bonus Damage type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief Monk TWO HANDED SWORD +2: Flame of the North (asylum) Equipped Abilities: 10% magic resistance THAC0: +2 bonus Damage: 1D10 +2, +4 extra damage to chaotic evil opponents Damage type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Two-handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +3: Lilarcor (below copper coronet) Damage: 1D10 +3 THAC0: +3 bonus Damage type: slashing Equipped Abilities: Immune to Charm Immune to Confusion Weight: 10 Speed Factor: 8 Proficiency Type: Two Handed Sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +3: Harbinger (ust natha) Combat Abilities: Fireball There is a 5% chance per hit that a 10d6 fireball explodes, centered on the target Flesh to Stone All ogres when hit must save vs. spells or be turned to stone THAC0: +3 bonus Damage: 1D10 +3 Damage type: slashing Weight: 10 Speed Factor: 7 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +3: Silver sword (assembled githyanki artifact) Combat Abilities: 25% chance each hit that target must make a saving throw vs death (-2 penalty) or die. THAC0: +3 bonus Damage: 1D10 +3 Damage type: slashing Weight: 15 Speed Factor: 10 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +4: Warblade (adventurer's mart, after underdark quests) THAC0: +4 bonus Damage: 1D12 +4 Damage type: slashing Weight: 11 Speed Factor: 6 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief TWO HANDED SWORD +4: Soul Reaver (exit from underdark) Combat Abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0 Duration: 20 rounds THAC0: +4 bonus Damage: 1D10 +4 Damage type: slashing Weight: 10 Speed Factor: 6 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief Good characters CARSOMYR +5: The Holy Avenger (windspear hills,red dragon) Equipped Abilities: 50% Magic Resistance Dispel Magic 3 times per day Combat Abilities: Additional +5 damage to chaotic evil opponents. Dispels magic whenever it strikes an opponent THAC0: +5 bonus Damage: 1D12 +5 Damage type: slashing Weight: 7 Speed Factor: 5 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Usable By: Paladins ------- STAVES ------- QUARTERSTAFF +2 THAC0: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength STAFF MACE +2 THAC0: +2 bonus Damage: 2D4 +2 Weight: 4 Speed Factor: 2 Damage type: crushing Proficiency Type: Quarterstaff Type: 1-handed Requires: 5 Strength Not Usable By: Monks STAFF SPEAR +2 THAC0: +2 bonus Damage: 1D8 +3 Damage type: piercing Weight: 4 Speed Factor: 4 Proficiency Type: Quarterstaff Type: two handed Requires: 5 Strength Not Usable By: Monk STAFF OF AIR +2 (planar prison) Combat Abilities: If a air elemental is hit it must save vs. spells or be destroyed Abilities: (one charge) Summon an 8 hit dice Air Elemental Duration: 1 hour Sleep Cloud: Range: 40 feet Duration:3 rounds THAC0: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength STAFF OF FIRE +2 (planar sphere) Combat Abilities: If a fire elemental is hit it must save vs. spells or be destroyed Abilities: (one charge) Summon an 8 hit dice Fire Elemental Duration: 1 hour Fire Shield: A protective shield that surrounds the wielder of the staff as per the 4th level wizard spell Fire Shield (Red) THAC0: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength STAFF OF EARTH +2 (ust natha) Combat Abilities: If an earth elemental is hit it must save vs. spells or be destroyed Abilities: (one charge) Summon an 8 hit dice Earth Elemental Duration: 1 hour Stone to Flesh: Revert effects of a petrification attack THAC0: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength STAFF OF THUNDER AND LIGHTNING +2 (asylum) Abilities (one charge): Lightning Bolt Damage: 10d6 Range: 140 yards Saving throw vs. spells for half damage Call Lightning: Lightning strike hits the target Damage: 3d8 per strike Thunderclap: (10% chance on a successful strike) Range: Melee Saving Throw: Save vs. spells or be stunned for two rounds THAC0: +2 bonus Damage: 1D6 +2 Damage type: crushing Weight: 4 Speed Factor: 4 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength Usable By: Clerics Druids QUARTERSTAFF +3 THAC0: +3 Damage: 1D6 + 3 Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength CLERIC'S STAFF +3 (druid grove & asylum) THAC0: +3 Damage: 1D6 +3 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength ROD OF SMITING +3 (ust natha) Combat abilities: If a golem is hit, it must save vs. death or be destroyed. THAC0: +3 bonus Damage: 1D8 +3, +10 vs. golems Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength Usable By: Mages Clerics STAFF OF THE WOODLANDS +4 (suldanesselar) AC: +3 bonus Equipped Abilities: Barkskin (AC 3) Use Abilities (cost 1 charge) Summon Shambling Mound Enhanced Charm Animal Duration: 5 minutes Saving throw: save vs. spells, -4 penalty THAC0: +4 bonus Damage: 1D6 +4 Damage type: crushing Weight: 2 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength Usable By Druids QUARTERSTAFF +4: Staff of Rynn (adventurer's mart) THAC0: +4 bonus Damage: 1D6 +4 Damage type: crushing Weight: 3 Speed Factor: 1 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength STAFF OF THE MAGI +1, hits as +5 (rogue stone doorway in bridge district) Armor Class: +2 Saving Throw: +2 bonus Equipped Abilities: Invisibility Immunity to Charm Protection From Evil Abilities: Trap Spell Duration: 8 hours or until 30 spell levels have been trapped Use: Once per day Fireball-Lightning: combined lightning and fireball damage Range: 150 feet Use: Three times a day Combat Ability (each hit): Dispel Magic THAC0: +1 bonus (strikes as a +5 weapon!) Damage: 1D6 +1 Damage type: crushing Weight: 4 Speed Factor: 4 Proficiency Type: Quarterstaff Type: 2-handed Requires: 5 Strength Usable By: Mages **************** ONE HANDED RANGED WEAPONS **************** ------- SLINGS ------- SLING +2 THAC0: +2 Damage: +2 (missile damage) Weight: 0 Speed Factor: 4 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength Not Usable By: SLING OF SEEKING +2 (copper coronet) THAC0: +2 Damage: +2 (missile damage), plus Strength bonus! Weight: 0 Speed Factor: 4 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength Not Usable By: SLING +3: Arla's Dragonbane (illithid lair & umar hills quest) Damage: +3 (missile damage) THAC0: +3 Weight: 0 Speed Factor: 3 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength SLING OF ARVOREEN +4 (beholder city) Combat Abilities: Sonic boom once per day. Must save vs. spell or be stunned for three rounds Area: 60 feet THAC0: +4 bonus Damage: +4 (missile damage) Weight: 0 Speed Factor: 2 Proficiency Type: Sling Type: 1-handed Requires: 3 Strength Not Usable By: -------------- THROWING AXES -------------- THROWING AXE +2: Hangard's Axe (sewers ambush) Combat Abilities: Axe returns to the wielder's hand instantly after an attack is made THAC0: +2 bonus Damage: 1D6 + 2 Damage type (melee): slashing Damage type (thrown): missile (piercing) Special: Returns to user's hand once thrown Weight: 3 Speed Factor: 2 Proficiency Type: Axe Type: 1-handed Requires: 4 Strength Not Usable By: Druid Cleric Mage Thief THROWING AXE +3: Rifthome (bodhi's quests in docks district) Combat Abilities: Axe returns to the wielder's hand instantly after an attack is made THAC0: +3 bonus Damage: 1D6 + 3 Damage type (melee): slashing Damage type (thrown): missile (piercing) Special: Returns to user's hand once thrown Weight: 2 Speed Factor: 1 Proficiency Type: Axe Type: 1-handed Requires: 4 Strength Not Usable By: Druid Cleric Mage Thief THROWING AXE +3: Azuredge (copper coronet) Combat Ability: 1-6 +4 extra damage to undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed Damage: 1D6 Damage type (melee): slashing Damage type (thrown): missile (piercing) Special: Returns to user's hand once thrown Weight: 2 Speed Factor: 1 Proficiency Type: Axe Type: 1-handed Requires: 4 Strength Not Usable By: Any Neutral or Evil Character Druid Cleric Mage Thief ----------------- THROWING DAGGERS ----------------- BOOMERANG DAGGER +2 (limited wish quest) Combat Abilities: dagger returns to the thrower THAC0: +2 bonus Damage: 2D4 + 2 Damage type: missile (piercing) Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric DAGGER OF THROWING +3: Firetooth (ust natha) Combat Abilities: dagger returns to the thrower THAC0: +3 bonus, 1D2 fire damage Damage: 2D4 +3 Damage type: missile (piercing) Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric ---------------- THROWING HAMMERS ---------------- THROWING HAMMER +3: Dwarven Thrower (trademeet) Combat Abilities: hammer returns to the thrower THAC0: +3 bonus Damage: 2D4 + 3, + 8 damage to giants and ogres Damage type: crushing Weight: 4 Speed Factor: 1 Proficiency Type: War Hammer Type: 1-handed Requires: 9 Strength Not Usable By: Non-dwarves Druid Mage Thief **************** TWO HANDED RANGED WEAPONS **************** ----------- SHORT BOWS ----------- TUIGAN SHORT BOW +1 (copper coronet) Combat Abilities: 3 shots per round THAC0: +1 bonus Damage: +1 Weight: 2 Speed Factor: 5 Proficiency Type: Short Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage SHORT BOW +2 THAC0: +2 Weight: 2 Speed Factor: 5 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength Not Usable By: Druid Cleric Mage TANSHERON'S SHORT BOW +3 (trademeet) Equipped Abilities: This powerful bow requires no ammunition THAC0: +3 bonus Weight: 2 Speed Factor: 3 Proficiency Type: Short Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage SHORT BOW OF GESEN +4 (assembled artifact) Equipped Abilities: This powerful bow requires no ammunition THAC0: +4 Damage: 2 piercing, 1-8 electrical (strikes as +4) Effects: Grants user 20% resistance to electrical damage Weight: 2 Speed Factor: 4 Proficiency Type: Short Bow Type: 2-handed Requires: 3 Strength Not Usable By: Druid Cleric Mage ---------- LONG BOWS ---------- LONG BOW +2 THAC0: +2 bonus Weight: 3 Speed Factor: 6 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief COMPOSITE LONG BOW +2 THAC0: +3 bonus Damage: +1 bonus Weight: 8 Speed Factor: 5 Proficiency Type: Long Bow Type: 2-handed Requires: 18 Strength Not Usable By: Druid Cleric Mage Thief Bard COMPOSITE LONG BOW +2: Ripper (planar sphere) THAC0: +2 Damage: +2 Proficiency Type: Longbow Weight: 8 Requires: 18 Strength Speed Factor: 5 Type: 2-handed Not Usable By: Druid Cleric Mage Thief Bard LONG BOW +2: Strong Arm (adventurer's mart) THAC0: +3 bonus Damage: +3 bonus Weight: 7 Speed Factor: 4 Proficiency Type: Longbow Type: 2-handed Requires: 19 Strength Not Usable By: Druid Cleric Mage Thief Bard LONG BOW +3: Elven Court (de'arnise keep) THAC0: +4 Weight: 2 Speed Factor: 4 Proficiency Type: Long Bow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief LONG BOW +3: Heartseeker (windspear hills) Combat Abilities: Once per day can increase bow's aim to an additional +7 to hit for nine seconds THAC0: +4 Damage: +2 Weight: 7 Speed Factor: 4 Proficiency Type: Longbow Type: 2-handed Requires: 18 Strength Not Usable By: Druid Cleric Mage Thief Bard LONG BOW +4: Mana Bow (forest of tethir) Equipped Abilities: +20% to resist magical damage THAC0: +4 Weight: 2 Speed Factor: 3 Proficiency Type: Longbow Type: 2-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage Thief ---------------- LIGHT CROSSBOWS ---------------- LIGHT CROSSBOW OF SPEED +1: The Army Scythe (copper coronet) THAC0: +1 bonus Damage: +1 (missile) Special: 1 extra attack per round Weight: 5 Speed Factor: 3 Proficiency Type: Crossbow Type: 2-handed Requires: 8 Strength Not Usable By: Druid Cleric Mage LIGHT CROSSBOW +2 THAC0: +2 bonus Damage: +2 (missile) Weight: 5 Speed Factor: 3 Proficiency Type: Crossbow Type: 2-handed Requires: 8 Strength Not Usable By: Druid Cleric Mage NECARADAN'S CROSSBOW +3 (underdark, silver dragon) THAC0: +3 bonus Damage: +3 (missile) Weight: 5 Speed Factor: 2 Proficiency Type: Crossbow Type: 2-handed Requires: 8 Strength Not Usable By: Druid Cleric Mage ---------------- HEAVY CROSSBOWS ---------------- HEAVY CROSSBOW OF SEARING +1 (adventurer's mart) THAC0: +1 bonus Damage: +3 (missile), +2 fire damage Weight: 10 Speed Factor: 9 Proficiency Type: Crossbow Not Usable By: Druid Cleric Mage Thief HEAVY CROSSBOW OF ACCURACY +2 (unseeing eye quest) THAC0: +5 bonus Damage: +2 (missile) Weight: 10 Speed Factor: 7 Proficiency Type: Crossbow Type: 2-handed Requires: 12 Strength Not Usable By: Druid Cleric Mage Thief GIANT HAIR CROSSBOW +3 (adventurer's mart) THAC0: +3 bonus Damage: +5 (missile) Weight: 11 Speed Factor: 7 Proficiency Type: Crossbow Type: 2-handed Requires: 15 Strength Not Usable By: Druid Cleric Mage Thief CROSSBOW OF AFFLICTION +4 (ust natha) Equipped Penalties: -2 Strength penalty THAC0: +4 bonus Damage: +4 (missile) Weight: 9 Speed Factor: 6 Proficiency Type: Crossbow Type: 2-handed Not Usable By: Druid Cleric Mage Thief ****************************************************** ARMORS ****************************************************** ******** LEATHER ******** ------------- LEATHER ARMOR ------------- LEATHER +2: Protector of the Second Armor Class: 6 Weight: 5 Requires: 4 Strength Not Usable By: Mage LEATHER +3 Armor Class: 5 Weight: 4 Requires: 3 Strength Not Usable By: Mage LEATHER +3: Karajah's Life and Death (adventurer's mart) Armor Class: 5 Weight: 4 Requires: 3 Strength Not usable by: Mage LEATHER +4: Skin of the Ghoul (unseeing eye quest) Special: +3 bonus to all saves vs. paralyzation/poison Armor Class: 4 Weight: 4 Requires: 3 Strength Not Usable By: Mage LEATHER +5: The Night's Gift (umar hills reward) Special: +20% to hide in shadows Armor Class: 3 Weight: 5 Requires: 3 Strength Not Usable By: Mage LEATHER +5: Human Flesh (assembled) Armor Class: 3 Saving Throws: +4 bonus Magic Resistance: 20% bonus Weight: 5 Requires: 3 Strength Not usable by: Mage Non-Evil Characters --------------------- STUDDED LEATHER ARMOR --------------------- STUDDED LEATHER +2 Armor Class: 5 Weight: 8 Requires: 6 Strength Not Usable By: Mage STUDDED LEATHER +3: Shadow Armor (docks district) Armor Class: 4 Special: +15% Hide in Shadows Weight: 8 Requires: 6 Strength Only Usable By: Thief (single, multi and dual class) STUDDED LEATHER +3: Orc Leather (de'arnise keep) Special: +10% Resistance to missile attacks Penalties: -1 to Charisma Armor Class: 4 Weight: 7 Requires: 6 Strength Not Usable By: Mage STUDDED LEATHER +3: Aeger's Hide (adventurer's mart) Special: +15% resistance to fire, cold, and acid Immune to Confusion Armor Class: 3 Weight: 35 Requires: 6 Strength Not Usable By: Mage STUDDED LEATHER +4: Armor of Deep Night (adventurer's mart) Armor Class: 3 Weight: 7 Requires: 6 Strength Not Usable By: Mage STUDDED LEATHER +5: Armor of the Viper (ust natha) Penalties: -2 penalty to all saves vs. poison/paralyzation Armor Class: 2 Weight: 6 Requires: 6 Strength Not Usable By: Mage ****** METAL ****** ---------------- CHAIN MAIL ARMOR ---------------- CHAIN MAIL Armor Class: 5 Weight: 40 Requires: 8 Strength Not Usable By: Druid Mage Thief ELVEN CHAIN MAIL Can be worn by thieves and fighter/mages with few restrictions to abilities. Armor Class: 5 Weight: 7 Requires: 5 Strength Not Usable By: Druid Mage CHAIN MAIL +1 Armor Class: 4 Weight: 10 Requires: 8 Strength Not Usable By: Druid Mage Thief CHAIN MAIL +2 Armor Class: 3 Weight: 10 Requires: 8 Strength Not Usable By: Druid Mage Thief CHAIN MAIL +2: Mail of the Dead (irenicus beginning) Armor Class: 3 Weight: 10 Requires: 8 Strength Not Usable By: Druid Mage Thief CHAIN MAIL +3: Darkmail (umar hills quest) Special: +20% Resistance to fire damage Armor Class: 2 Weight: 9 Requires: 8 Strength Not Usable By: Druid Mage Thief CHAIN MAIL +3: Melodic Chain (planar prison) Armor Class: 2 Weight: 12 Requires: 5 Strength Usable By: Bard CHAIN MAIL +4: Jester's Chain (asylum) Armor Class: 1 Weight: 8 Requires: 8 Strength Not Usable By: Druid Mage Thief CHAIN MAIL +4: Bladesinger Chain (suldanesselar) Can be worn by thieves and fighter/mages with few restrictions to abilities. Armor Class: 1 Weight: 15 Requires: 5 Strength Not Usable By: Druid Mage CHAIN MAIL +5: Crimson Chain (adventurer's mart, after underdark quests) Armor Class: 0 Weight: 7 Requires: 8 Strength Not Usable By: Druid Mage Thief ----------------- SPLINT MAIL ARMOR ----------------- SPLINT MAIL Armor Class: 4 Weight: 40 Requires: 8 Strength Not Usable By: Bard Druid Mage Thief SPLINT MAIL +1 Armor Class: 3 Weight: 10 Requires: 8 Strength Not Usable By: Bard Druid Mage Thief SPLINT MAIL +2: Ashen Scales Armor Class: 2 Weight: 18 Requires: 8 Strength Not Usable By: Bard Druid Mage Thief ---------------- PLATE MAIL ARMOR ---------------- PLATE MAIL Armor Class: 3 Weight: 50 Requires: 12 Strength Not Usable By: Bard Druid Mage Thief PLATE MAIL +1 Armor Class: 2 Weight: 20 Requires: 12 Strength Not Usable By: Bard Druid Mage Thief PLATE MAIL +2: Delver's Plate (windspear hills) Armor Class: 1 Weight: 25 Requires: 12 Strength Not Usable By: Bard Druid Mage Thief PLATE MAIL +3: Doomplate (asylum) Armor Class: 0 Weight: 27 Requires: 12 Strength Not Usable By: Bard Druid Mage Thief Gorgon Plate +4 (ust natha) Armor Class: -1 Special: 15% resistance to fire and acid Weight: 30 Requires: 12 Strength Not Usable By: Bard Druid Mage ---------------- FULL PLATE ARMOR ---------------- FULL PLATE Armor Class: 1 Weight: 70 Requires: 15 Strength Not Usable By: Bard Druid Mage Thief FULL PLATE +1 Armor Class: 0 Weight: 35 Requires: 15 Strength Not Usable By: Bard Druid Mage Thief FULL PLATE +2 Armor Class: -1 Weight: 50 Requires: 15 Strength Not Usable By: Bard Druid Mage Thief FULL PLATE +2: Pride of the Legion (paladin's subquest reward) Armor Class: -1 Weight: 40 Requires: 15 Strength Not Usable By: Bard Druid Mage Thief FULL PLATE +3: Armor of the Hart (exit from underdark) Armor Class: -2 Weight: 45 Requires: 15 Strength Not Usable By: Bard Druid Mage Thief ************** SPECIAL ARMOR ************** ANKHEG PLATE MAIL (assembled) Armor Class: 1 Weight: 25 Requires: 8 Strength Not Usable By: Bard Druid Mage Thief SHADOW DRAGON SCALE (assembled) Special: +50% Resistance to Acid Armor Class: 1 Weight: 10 Requires: 6 Strength Not Usable By: Mage RED DRAGON SCALE (assembled) Special: +50% Fire Resistance Armor Class: -1 Weight: 30 Requires: 8 Strength Not Usable By: Bard Mage Thief ******** SHIELDS ******** BUCKLER +1 (docks) Armor Class Bonus: 2 Special: No Missile/Piercing Protection Weight: 2 Requires: 4 Strength Unusable By: Mage SMALL +1: Reflection Shield (adventurer's mart) Special: Reflects missile weapons back to their user. Armor Class Bonus: 2 Weight: 3 Requires: 4 Strength Not Usable By: Bard Druid Mage Thief SMALL +2 Armor Class Bonus: 3 Special: No Missile Protection Weight: 2 Requires: 4 Strength Not Usable By: Bard Druid Mage Thief SMALL +2: Shield of Harmony (trademeet reward) Abilities: Immunity to charm, confusion, domination and hold person Armor Class Bonus: 3 Weight: 2 Requires: 4 Strength Not Usable By: Bard Druid Mage Thief MEDIUM +2 Armor Class Bonus: 3 Weight: 5 Requires: 12 Strength Not Usable By: Bard Druid Mage Thief MEDIUM +2: Shield of the Lost (umar hills) Armor Class Bonus: 3 Special: +5% magical resistance Weight: 5 Requires: 12 Strength Not Usable By: Bard Druid Mage Thief MEDIUM +2: Dragon Scale (windspear hills) Special: Sets fire, cold and electrical resistance to 25% Armor Class Bonus: 3 Weight: 5 Requires: 12 Strength Not Usable By: Bard Druid Mage Thief MEDIUM +3: Saving Grace (unseeing eye quest) Armor Class Bonus: 4 Weight: 5 Requires: 12 Strength Not Usable By: Bard Druid Mage Thief MEDIUM +4: Sentinel (ust natha) Armor Class Bonus: 5 Weight: 3 Requires: 12 Strength Not Usable By: Bard Druid Mage Thief LARGE +2 Armor Class Bonus: 3 Special: +1 AC bonus vs. missiles Weight: 4 Requires: 10 Strength Not Usable By: Bard Druid Mage Thief LARGE +1, +4 vs. Missiles (planar sphere) Armor Class: +1 bonus, +4 vs. missiles Weight: 12 Requires: 15 Strength Not Usable By: Bard Druid Mage Thief LARGE +3: Fortress Shield (adventurer's mart) Special: +7 AC bonus vs. missiles Armor Class Bonus: 4 Weight: 3 Requires: 15 Strength Not Usable By: Bard Druid Mage Thief ******** HELMETS ******** PEARLY WHITE IOUN STONE (umar hills quest) Armor Class Bonus: None Special: Protects Against Critical Hits Abilities: Regenerate 2 hp every minute Weight: 2 Not Usable By: Mage Bard Thief DUSTY ROSE IOUN STONE (asylum) Armor Class Bonus: +1 Special: Protects Against Critical Hits Weight: 2 Not Usable By: Mage Bard Thief PALE GREEN IOUN STONE (graveyard crypts) Armor Class Bonus: None Special: Protects Against Critical Hits Equipped Abilities: +10% bonus to hit points +1 bonus to THACO Weight: 2 Not Usable By: Mage Bard Thief DRAGON HELM Armor Class Bonus: None Special: Protects Against Critical Hits Additional 25% to fire, cold and electrical resistance. Weight: 2 Not Usable By: Mage Bard Thief HELM OF INFRAVISION Armor Class Bonus: None Special: Protects Against Critical Hits Grants wearer infravision up to 120 ft Weight: 3 Not Usable By: Mage Bard Thief HELM OF GLORY Armor Class Bonus: +1 Special: Protects Against Critical Hits Charisma +1 bonus Weight: 2 Not Usable By: Mage Bard Thief HELM OF DEFENSE: Gift of Peace Armor Class Bonus: none Special: Protects Against Critical Hits Saving Throws: +1 bonus Additional 20% to fire, cold and electrical resistance. Weight: 3 Not Usable By: Mage Bard Thief HELM OF CHARM PROTECTION Armor Class Bonus: None Special: Protects Against Critical Hits Wearer is immune to charm Weight: 4 Not Usable By: Mage Bard Thief HELM OF BALDURAN (irenicus beginning) Armor Class Bonus: +1 Special: Protects Against Critical Hits Hit Point Max: +5 Saving Throws: +1 bonus THACO: +1 bonus Weight: 1 Not Usable By: Mage Bard Thief HELM OF BRILLIANCE (adventurer's mart, after underdark quests) Armor Class Bonus: None Special: Protects Against Critical Hits Equipped Abilities: Protects Against Critical Hits Fire Resistance Special Abilities (once per day): Ability 1 : Effect: Fireball Damage: 6D6 (save vs. wands for half) Range: 90 ft Area: 30 ft radius Ability 2 : Effect: Prismatic Spray Ability 3 : Effect: Sunray Damage: 3D6 (save vs. spells or be blinded for 10 rounds) Undead: an additional 1d6 points of damage per level of caster (save vs.spells or be destroyed) Range: 20 ft Area: 20 ft radius Weight: 2 Not Usable By: Mage Bard Thief SKULL OF DEATH (underdark, mage vithal) Special: Protects Against Critical Hits Abilities: Death Spell Damage: Death Range: 10 yards Area: 30ft Cube Armor Class Bonus: None Weight: 2 Not Usable By: Mage Bard Thief MASK OF KING STROHM III (windspear hills) Special: Protects Against Critical Hits //end