============================================================================== ================= MR KNOWITALL'S GUIDE TO BETRAYAL AT KRONDOR ================ ============================== V 4.1 01/21/02 ============================== ============================ lever_2000@hotmail.com ========================== ============================================================================== Introduction What's New? E-Mail Policy Frequently Asked Questions Tricks of the Trade Walkthrough Makala Bugs Items Temples Lockpicking Barding Skills Characters Spells Moredhel Wordlocks Cheat Chest Legal Stuff Credits *The most recent version of this guide can and will always be found at http://www.gamefaqs.com* ============================================================================== Introduction ============================================================================== This is a FAQ/Walkthrough to Sierra's amazing freeware RPG game, Betrayal at Krondor. By reading this document, I assume you already know how to play the game. If you don't, I advise you to start learning so you can play this awesome game. ============================================================================== E-Mail Policy ============================================================================== If you decide to e-mail me, try to see if the answer is in this document first. Do NOT spam me or e-mail me chain letters, or any of that sort of junk. ONLY e-mail me with questions/suggestions regarding this guide, or this game and *maybe* on how much you worship me. PLEASE REMEMBER TO INCLUDE THE VERSION OF THE GAME YOU'RE PLAYING!!! If you do not know which version you have, tell me how you acquired the game, and I should know. ============================================================================== What's New? ============================================================================== 01/21/02 4.1- Lots of editing to the walkthrough, and some minor additions to it. 12/16/01 4.0- Finished up the 'Lockpicking', 'Barding', and 'Bugs'. Also some minor editing. 12/13/01 3.8- Finished off the 'Items'. Also added 'Lockpicking' and 'Barding' sections. Some changes to the 'E-mail Policy'. 12/09/01 3.7b- Some editing and minor changes. 11/08/01 3.7a- A minor change to the 'E-mail Policy', some small additions to the walkthrough. 11/03/01 3.7- Finished off the 'Tricks of the Trade', and updated the Chapter One walkthrough. 10/16/01 3.6c- I'm very forgetful, alright??? 10/16/01 3.6b- Added a site on which this file can be found. 10/15/01 3.6a- Just some tidying up. 10/08/01 3.6- Worked on the 'Tricks of the Trade', also added some stuff to the 'Items'. 10/04/01 3.5- Did some work on the 'Items' started touching up the 'Walkthrough', added a 'money making' section to the 'Tricks of the Trade'. 10/03/01 3.4d- Some finishing touches on the editing and proofreading. 10/02/01 3.4c- Some more edititing and proofreading, I also added an 'E-Mail Policy'. 09/30/01 3.4b- Lots of editing and proofreading. 09/29/01 3.4a- Guess what I forgot to do this time. 09/29/01 3.4- The 'Temples' section is up, the 'Items' section has been added to. All there is to complete is the 'Items' section, but most sections are missing some bits and pieces, which will be added in future updates. 09/28/01 3.3- Added a 'Frequently Asked Questions' section, renamed the 'Training' section to 'Skills' and finished it up, added locations and original letters to the 'Moredhel Wordlocks' section, finished up the 'Tricks of the Trade' and the 'Bugs' sections. I also added _some_ info to the 'Temples'. 09/22/01 3.1a- The 'Bugs' section was in the wrong place! 09/21/01 3.1- I've added a 'Training' section, added some 'improvements', and a few other minor changes. Another thing of note: I have started hacking the Krondor.001 file. 09/16/01 3.0a- I have once again forgot to change the date/version. 09/15/01 3.0- I finished the walkthrough, the Moredhel Wordlocks, added a 'Temples' section, and added some stuff to the Items setion. Yay for me. I still need to add overviews, goals, and info to the sidequests, though. 09/07/01 2.3c- Once again I forgot to change the date and version at the top. 09/06/01 2.3b- Minor changes here and there. 09/03/01 2.3a- Added percents to the weapons, armor and gems in the chests. 09/02/01 2.3- The walkthrough is done to Chapter 4, and I've added some more to the Moredhel Wordlock section. But with school and all, expect this to grow slowly. 08/23/01 2.2- Finished redoing the spells. Added the contents of the Cheat Chests, and started doing it for the Moredhel Wordlock chests. That's a LOT of work. I also changed the 'Tricks of the Trade' a bit. 08/22/01 2.1- Some minor changes here and there, started redoing the spells section, and added a Moredhel Wordlock section. 08/19/01 2.0- Finished the spells and the characters. 08/18/01 1.3a- Relized that I forgot to change the date and version at the top of this document. 08/18/01 1.3- Added sidequests for each chapter, began to work on the spells. 08/16/01 1.2- Finished the Chapter 1 Walkthrough 08/05/01 1.1- Added a 'skeleton' to the walkthrough, corrected some grammatical errors. 08/01/01 1.0- First version, nothing special. ============================================================================== Frequently Asked Questions ============================================================================== Q. How does a skill rise [insert decimal here]%? A. Each percent is divided into 256 experience points. Q. In Chapter Four, my game keeps locking up whenever I click on something!! A. This really isn't a question, but simply turn off the sound Q. In Chapter Five, some of the houses that I click on freeze the game!! A. As with the question above, turn off the sound. ============================================================================== Tricks of the Trade ============================================================================== Gaining HUGE Amounts of Health You should know that for every thirty days you sleep, your Health/Stamina increases. In Highcastle, there is a place, Cutters Gap, when you click on it, it will take six rations away, meaning you slept for six days. Keep doing that until you (phyisically) get tired and your Health/Stamina will skyrocket (depending on how many times you do it). But make sure you have enough rations. Even if you run out, you can't die at a large city such as Highcastle. So if you do run out of rations, you can buy some at the tavern. *WARNING* There is a serious bug related to having 'godly' Health/Stamina. I know that it exists, but I don't yet know what causes it. The Idol of Lassur This is a quest related item, although it doesn't _have_ to be. It is located in the first chest that you see in the second level of the Krondorian Sewers, along with a Sword of Lims-Kragma. It has 8 charges, and each combat use instantly kills ANY enemy. Wind Elementals, Tsurani Spellweavers, Makala, the Brak Nurr, Wyvrens, any enemy that you come across can be 'nullified' by this special item, but at a price: -20% to all skills, and a [100%] Near-Death condition. There is a way to bypass this negative effect, but it involves using the cheat chest. Just stick it in the chest, and take it out whenever you want to use it, and put it back. But you MUST remember to remove it before the end of a chapter or it will be lost forever. The Dragontail Well Version 1.01 Before entering Elevandar, make sure you have as much Fadamor's Formula as you want your strength to be high; each charge is worth 3 points of strength. If you have trouble finding the well, just travel east from the entrance of the Ancient Valheru Ruins. Once you reach the well, you may bookmark if you want, but it doesn't matter. First give all of your Fadamor's Formula to Gorath, then give one charge to Owyn. Click on the well. Repeat as neccessary. Version 1.02 Before entering Elevandar, make sure you have SOME charge(s) of Fadamor's Formula. One is good enough. As with Version 1.01, each charge is worth 3 points of strength. If you have trouble finding the well, just travel east from the entrance of the Ancient Valheru Ruins. Once you reach the well, each successive click will add 3 points of strength to your party's Strength. *WARNING* Strength is capped at 255, so you _may_ want to stop at 200 or so or else when your strength reaches '256' it will revert back to zero. Early Bessy Mauler for Gorath- Depending on how much money you have, there are several ways to do this: 1. 2000 or more Gold Sovereigns- DO NOT sell the Diamonds Minstrel Tammney gives you, yet. Sell them in the Raglam shop to net an additional 60 Gold Sovereigns each. Now you can buy three [75%] Bessy Maulers for 1125 or 1068.8 Gold Sovereigns, AND have money left over for Enchanted Quarrels. Now place the Bessy Mauler in one of the Moredhel Wordlock Chests. In Chapter Six, Teleporting to the Temple of Dala or Temple of Tith is the first thing you do. Now head towards the Moredhel Wordlock Chests in the Northwarden area and pick up your crossbow. 2. NO money- Sell TWO of the Diamonds Minstrel Tammney gives you at the Dencamp shop, then sell the other one at the Raglam shop. You should have roughly 2500 Gold Sovereigns now. The Siege Engines you saw earlier are a motherlode of Crossbows. Pick up a couple of Elven Crossbows, and sell them at Cloth Yard Shot. You _should_ be able to by three Bessy Maulers now. Now place the Bessy Mauler in one of the Moredhel Wordlock Chests. In Chapter Six, Teleporting to the Temple of Dala or Temple of Tith is the first thing you do. Now head towards the Moredhel Wordlock Chests in the Northwarden area and pick up your crossbow. *NOTE* This trick only works in Version 1.01 Guarda Revanches for James and Locklear- There are two ways to do this. The Fife and Laurel Opened- After you get the Exotic Sword and Eliaem's Shell, repair the Exotic Sword. Before you leave, make sure you took the chest with 1600 Gold Sovereigns. Now backtrack your way through Caldara and the Mac Mordain Cadal and enter Dimwood. Sell the Guarda Revanche at The Fife and Laurel for 900 Gold Sovereigns, then buy it back. It will cost 3000(!!!) Gold Sovereigns to buy it back, or if your Haggling Skill is up to it, you can minimize the cost to _only_ 1500(!) Gold Sovereigns. If you have enough Gold on Owyn and Gorath, you can buy two more and put them into a Moredhel Wordlock chest, but if you decide to do so, do NOT put them in the LOGS, SNOWFLAKE, or SURF chests, because the contents will change in Chapter Seven. The Fife and Laurel NOT Open- So get the Guarda Revanche, the 1600 Gold Sovereigns, and leave the forest. Now head towards Sethanon, and enter Nia's Goods. Sell the Guarda Revanche for 1060 GOld Sovereigns, and buy THREE for 2000(!!) Gold Sovereigns each or if Owyn is good enough of a haggler, 1600(!) Gold Sovereigns each. Now place them in any Moredhel Wordlock Chest except for LOGS, SNOWFLAKE, or SURF, because everything in them will be different at the start of Chapter Seven. ¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-. SPELLS ,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'" EYES OF ISHAP THE UNSEEN UNION NACRE CICATRIX The above spells can be 'used' without losing any Health/Stamina points. This is done by bookmarking, casting the spell, recording the results, then restore the bookmark. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MONEY MAKING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Poisoned Quarrel Resale- First, find some Quarrels. Just some ordinary quarrels. Poison them using the Silver Spider or Silverthorn and sell them. This is best done in Nia's Goods (Chapter Two+) or in Rommney (Chapter Three). Plague House- There is a plagued house near the Temple of Lims-Kragma. If you enter it, you will get 34 Gold Sovereigns and plagued. But the thing is, you can re-enter the house and collect the money again! Barding/Gambling Loop- This scheme can be performed where ever there is a gambler in an inn and a lute to bard on. Once you enter such a tavern, bard. Then gamble the maximum until you lose. Now you can bard again!! Broken Crossbow- Whenever you get a broken crossbow, do you just re-string it? Bad choice. First, get a BROKEN Elven Crossbow. You may use a Tsurani Heavy or Light Crossbow, but you will get less profit. Once you have broken the crossbow, sell it at a store that has bowstrings. Buy back some crossbows, and some bowstrings, then re-string the crossbows and sell them. Rubies to Diamonds (Version 1.01)- There is an inventor in Prank's Stone who can convert rubies to Diamonds. These Diamonds are very poor, though [2%]. In Chapter One, there is a sidequest which requires you to recover Makala's Ruby which has been stolen. It is just a poor [1%] Ruby, but there is a catch. First, sill it in the LaMut store. Now buy TWO back. Return one of them to the garrison to get your reward, and keep the other one. Next, make sure that all the enemies in the Prank's Stone/Rommney area are gone. Now DROP all your possesions EXCEPT that [1%] Ruby into a bag. This may be risky, but if your bag contains a spynote, it is safe. Now go into Rommney carying that [1%] Ruby Sell it, then buy back 60(!!!) of them. Go to Prank's Stone, convert them all into Diamonds, and sell them in the Prank's Stone shop. Limm's Picklocks- Limm's picklocks are the cheapest in the game. You can buy 12 Picklocks for 25 Gold Sovereigns. The best place to sell them is in Nia's Goods (Chapter 2+) for a profit of 30.6 Gold Sovereigns. .,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-. THE GUILD WAR ,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-.,. The following tricks are for Chapter Three only. Poisoned Quarrel Resale- Just as above, but you would have the Silver Spider now, so this will be easier and less expensive. Greatsword Repairing- If you have visited the Temple of Dala or thr Temple of Tith in Chapter One or Two, this will be MUCH easier. First, go to the Temple of Banath and teleport to one of the earlier mentioned temple. Now head towards The Arms of Dala in Wolfram. Buy as many Greatswords as you can (haggling can minimize the cost to 240 Gold Sovereigns), and have Gorath repair them, and sell them in Rommney. A [100%] Greatsword will net you a profit of 348 Gold Sovereigns. Broken Crossbow- Just like above. Rubies to Diamonds- Just like above, but stop by a Nia's Goods (assuming you have solved her quest) instead of Rommney, and sell and buy the Diamonds there. ============================================================================== Walkthrough ============================================================================== In this section, there will be walkthroughs. They will be as such: Overview, Walkthrough, Sidequests, Goals. I've tried to make the walkthroughs so that they will guide you to your destination while still giving you room to explore. I've given what I think is the best route for an average skilled player in the walkthroughs, and as well, I've included the sidequests that I think are worthwhile doing within the walkthrough; those and the other sidequests are listed at the bottom of each walkthrough. GENERAL HINTS Remember to click on every chest, stump, body, etc. you see. Bookmark before opening any chest. *NOTE* The sidequests which are listed for multiple chapters are ones that can be carried over from an earlier chapter, if you havent already completed the quest. The numbers next to each quest are the Chapters you can do the quest. ~~~~~~~~~~~~~~~~~~~~~~~~ CHAPTER 1: INTO A DARK NIGHT ~~~~~~~~~~~~~~~~~~~~~~~~ OVERVIEW- This is a basic chapter, having you go from Point A to Point B, although that is the absolute WORST way to go, mainly because this is an RPG game, which means that you should explore as much as possible. WALKTHROUGH Yabon to Tyr-Sog- Head toward the main road, and you will see a dialogue. Once that is done, go north to Yabon. Once you get there, knock on the doors to see what is inside each house. At the Crossroads, buy a Whetstone and an Armorer's Hammer. You should always repair your weapons and armor before selling them to get more money. Get back on the main road and have your first combat. Continue towards Tyr-Sog, and see that there is a path going off to the right. The path leads to a Brother Jeremy's house. Talk to him, and you will initiate a quest. If you solve it, he will give you Thiful's Bird Migrations, which will increase _all_ your skills by 5%. Keep going toward Tyr-Sog, picking up any items you find so you can sell them, and finally arrive at Tyr-Sog. Pick up a Practice Lute and a Shovel. Tyr-Sog to Temple of Dala- This is purely optional, but is highly recomended. you will fight two battles of six Moredhel Warriors, but that is all. Make sure you explore the area as there are some chests which have some neat items. Temple of Dala to Hawks Hallow- Head towards Tyr-Sog, then turn south at the crossroads. Stop by the Temple of Ishap, then continue south. You'll discover a trap, but it is fairly simple. Once you get to Hawks Hallow, make sure you knock on every door, as you'd do at every town. Hawks Hallow to LaMut- Head west, stopping by the Temple of Killan, then go north. A couple of quests can be initiated here, so feel free to do them. LaMut to Sarth- This road is very dull, although there are many chests along the way, so make sure that you explore carefully. Sarth- Make sure that if you don't already have it, get the spell, SKIN OF THE DRAGON. You may also opt to explore the mines. The TRADE MARES chest down there is particularly valuable at this stage of the game. Sarth to Krondor- Make sure that you stop by the cornfield and meet Brother Marc. You can buy spells from him and sell them for a profit at Stardock Annex, the shop in Sarth. Krondor Sewers- Go straight pass the croassroads, then keep moving until you have the option to turn right. When you do, do it. Then take a left to fight some false Nighthawks. Now take a right and you will meet James. To get to the grate, go back into the room where you fought the Nighthawks, and go east. Continue going in that direction until you reach a pit. Jump over and follow the corridor to the grate. *SPECIAL NOTE* Before you click on the grate, make sure Locklear has selected the skills that you _really_ want him to improve on. SIDEQUESTS (1)The Brak Nurr Quest- Enter the Mac Mordain Cadal which is south of LaMut, find the Brak Nurr, and kill it. Reward- 100 Gold Sovereigns. (1)Brother Jeremy's Quest- Find out what's in a trapped chest near Hawk's Hallow, then return to Brother Jeremy's house. Reward- Thiful's Bird Migrations. (1, 2, 3, 6)Kill Nago- Nago is in a barn south of the Temple of Sung. To get your reward, go to the Temple of Sung. Reward- Hocho's Haven. (1)The Murder and the Trial- First, go to eggle, and talk to Devon. Next, talk to the Priestess at the Temple of Silban. Now go to Tanneurs, go into the tavern, and click on the word, 'inn'. Reward- [24] Restoratives and [8] Herbal Packs for each character. (1, 2, 3, 6)Rusalki Quest- Kill all 15 Rusalki in the Silden area. Reward- A Virtue Key and FREE healing whenever you go to the Temple of Eortis. (1)The Stolen Ruby Quest- Find Keifer Alescook in Loriel. He will inform you that Issac has the gem you're looking for. Look for Issac in Hawk's Hallow and tald to him. He won't give you the Ruby unless your weaponcraft skill is greater than 45% and you repair his sword. Reward- 100 Gold Sovereigns. (1, 2, 3)Witch Wilindi's Quest- Unpoioson the well next to Witch Wilindi's hut with Silverthorn Anti-Venom. Reward- [28] Lewton's Concentrate. GOALS Owyn's barding _should_ be at 100% by now. Owyn's casting _should_ be at 80% by now. You should have Medium Crossbows or better for Locklear and Gorath. You should have Two-Handed Broadswords or better for Locklear and Gorath. ~~~~~~~~~~~~~~~~~~~~~ CHAPTER 2: SHWDOW OF THE NIGHTHAWKS ~~~~~~~~~~~~~~~~~~~~ OVERVIEW- In this chapter, all you have to do is get to Romney and go enter the inn, but first you need a Glazers Guild Seal. There are plenty of sidequests in this chapter, and a few of them have nice rewards so I advise you to not go from point A to point B to point C. Krondor to Sarth- Well this is purely optional, but you should have a talk with Brother Marc again to buy some more spells from him. Sarth to Darkmoor- Nothing special here. Darkmoor towards Sethanon- This is only if you want to perform Nia's Quest, which you should, because her shop is the best in the game, AND you get a 'free' Galon Griefmaker. If you don't want to, you'll still have to obtain a Glazer's Guild Seal from Max Feeber's Barn, which is in the area. Sethanon to Romney- Just head towards Romney, but DO NOT miss 'THE FETTERS OF RIME' SIDEQUESTS (2, 3)Grain Quest- Bring a Bag of Gran to the Temple of Dala. Reward- +25% Defense for one character or +10% Defense for all three characters. (2, 3, 6)Kolbolds' Quest- Bring one Suit of Grey Tower Plate armor to the Kolbolds. Reward- Five points of MAX HEALTH AND STAMINA for all your characters!!! (2, 3, 6)Lord Lyton's Quest- Bring six suits of Standard Kingom Armor to Lord Lyton Reward- The Tax Collectors will dissapear and you'll get a Virtue Key and the solutions to some of the Moredhel Word Locks in the area. (2, 3)Nia's Quest- Bury Jared's Hand in his grave. Reward- A Galon Griefmaker, and Nia's Shop, one of the cheapest in the game, will be open. (1, 2, 3, 6)Rusalki Quest- Kill all the Rusalki in the Silden area. Reward- A Virtue Key and FREE healing whenever you go to the Temple of Eortis. GOALS Owyn's Casting _should_ be at 90% now. Gorath's and James' Melee _should_ be 60% All your characters' Defense _should_ be 70% ~~~~~~~~~~~~~~~~~~~~CHAPTER 3: THE SPYGLASS AND THE SPIDER~~~~~~~~~~~~~~~~~~~ OVERVIEW- This is the first chapter where you actually have to perform many tasks, but you don't really have to travel that much here. One other thing is that this is the first chapter in which you will have to test your combat skills. Romney to Prank's Stone- Once you get to Prank's Stone, learn what Mortification of the Flesh is. Prank's Stone to Cavall Keep- In Cavall Keep, talk to Ugyne until you get the SWORD keyword. Cavall Keep to Kenting Rush- just before you enter Kenting Rush, you will see a well beside the road. If you have a Virtue Key, you can get the Knight's Piece. You must get the Knight's Piece in order to finish the chapter. Kenting Rush- Go to the temple and perform Mortification of the Flesh (put all your rations in a bag and sleep until starved). Then talk to the Priest. Now go to the Prelate's House (the one surrounded by guards), and talk to him. Now find Navon du Sandau and select KAHOOLI, then EXCOMMUNICATE. Then you will fight him. Kenting Rush to Cavall Run- After searching his body and getting the Knight's piece from the well, go to Cavall Run and enter. Cavall Run- Find the 'Darkness' Chest. SIDEQUESTS (1, 2, 3, 6)Rusalki Quest- Kill all the Rusalki in the Silden area. Reward- A Virtue Key and FREE healing whenever you go to the Temple of Eortis. (2, 3, 6)Kolbolds' Quest- Bring one Suit of Grey Tower Plate armor to the Kolbolds. Reward- Five points of MAX HEALTH AND STAMINA for all your characters!!! (2, 3)Nia's Quest- Bury Jared's Hand in his grave. Reward- A Galon Griefmaker and Nia's Shop, one of the cheapest in the game, will be open. (3)The Guild War Quest- Bring Duke Rommney's message to Arlie Steelsoul. Reward- Chapel's Rmur n Whepuns, a Virtue Key and 300 gold Sovereigns. (3, 6, 7)Craig's Quest- Find Craig's traps and return them to Craig. Reward- The Fife and Laurel will be open. GOALS Owyn's Casting _should_ be at 100% You should have at least two suits of Dragon Plate Armor. You should have Greatswords for Gorath and James. ~~~~~~~~~~~~~~~~~~~~CHAPTER 4: ESCAPE FROM THE NORTHLANDS~~~~~~~~~~~~~~~~~~~~~ *NOTE* You can finish the chapter by going straight to the Inclindel Pass, then use Dragon's Breath to sneak past the bridge guards. You will miss most of the story, however. OVERVIEW- Your first time in the Northlands. You should get accustomed to 'living' in the dungeon at the beginning because you will be exposed to that condition in a later chapter. This chapter will test your survival skills. Sar-Sargoth Dungeon- Get out! But make sure you find the 'EVIL SEEK' Scroll in the dungeon before you leave. There are other such treasures in the Dungeon, but there are also a limited supply of rations and restoratives. Sar-Sargoth to Nalar's Rib(Optional)- Search the body in Sar-Sargoth for the Emerald and the spynote, then head south. Find Nalar's Rib and click on it. Make sure you keep the spynote in your inventory until you activate Nalar's Rib(if you choose to activate it). Sar-Sargoth(Nalar's Rib) to Armengar- Just after you leave Sar-Sargoth, there will be a path off to the right. Drink form the well on that path, the search the tent at the end of the path. While travelling along this road, make sure you get off the road before approaching Harlech. If you don't, you will engage in an endless combat. After you pass Harlech, feel free to get back onto the road. Naphtha Mines(Optional)- Armengar to Cullich's House- If you rescued Obkhar, you should know where to go. If not, Go ease all the way to Caern, remembering to avoid Harlech, the walk along the road all the way to the eastern bridge. When you reach it, turn around. IF you walk straight, you will see a mountain. walk around the left of it, then go straight. Cullich's House to the Inclindel Pass- Go there and talk to the bridge guards, then go back to Harlech. The Inclindel Pass to Harlech- You know the way. Once you reach Harlech(but before you go in), cast AND THE LIGHT SHALL LIE. Knock on Moraeulf's door. Get the password from him, then head towards the Inclindel Pass. Harlech to the Inclindel Pass- Now that you have the password, you can now cross the Inclindel Pass without fighting the guards. SIDEQUESTS Rescur Obkhar from the Naphtha Mines- Reward- 200 Gold Sovereigns and the location of Cullich's house. *NOTE* Although rescuing Obkhar furthers the story, it is not essential to completing the chapter. GOALS None ~~~~~~~~~~~~~~~~~~~~~~~CHAPTER 5: WHEN RIVERS RUN BLOOD~~~~~~~~~~~~~~~~~~~~~~~ *NOTE* Upon entering Chapter Five, all of James' and Locklear's skills will have increased by 10 points, more if you have them selected. North to Northwarden- You will encounter three difficult combats before you reach Northwarden. First you will bump into three Goblins, a Mordehel Spellcaster, and a Witch Hag . The second group of enemies is composed of two Moredhel Spellcasters, a Witch Hag, and two Sentinel Ogres , and the third one of two Moredhel Spellcasters, and three Sentinel Ogres. Make sure to bookmark! Northwarden- Talk to Baron Gabot, and pick up some Coltari Poison from the shop. Northwarden to Duke Martin- Nothing on this road. Duke Martin is south of Northwarden. Find the nearby chests and leave ONLY [1] Poisoned Rations in each chest. Keep the extras. Return to Duke Martin afterwards. Duke Martin to Dencamp on the Teeth- Minstrel Tamney is hiding inside a barn east of Dencamp. If your strength is less than 30, buy some Fadamor's Formula fron the Dencamp Store. Dencamp on the Teeth to Diviner's Halls- Find the Geomancy Stones, but there are some nice chests in Diviner's Halls so don't miss those. Diviner's Halls to Dencamp on the Teeth- If you find Ministrel Tammney again, he will give you three [100%] Diamonds. You can sell these for 1425 Gold Sovereigns in the Dencamp shop. You may spend as much as you need, but I'd advise you don't use any. However, if you do decide to spend, make sure you have 2000 Gold Sovereigns after making your purchases. Dencamp on the Teeth to Duke Martin- Talk to Duke Martin again. Duke Martin to Raglam- To pass into the Northlands, you will need to pay some Goblins 2000 Gold Sovereigns. On your way, you will run into eight Siege Engines. Pick up all the crossbows, but leave the weapons and armor for now. Note the position of the catapult as you walk past. *NOTE* If you sell ALL the Crossbows at the Raglam Shop, you will make 2280.5 Gold Sovereigns. Raglam- In order to get the Catapult Gear, you must get Patrus' Barding skill LESS than 40%. This can be achieved by getting drunk at the tavern. Once you've done that, go to the house beside the tavern. Raglam to the Raglam Bridge- There is a TRAPPED chest which contains the Catapult Gear. Raglam Bridge to Catapult- Activate the Catapult by clicking on it. Catapult to Krodlech's House- You can now enter and get the Battle Plans, [150] Gold Sovereigns and [100%] Sword of Lims-Kragma! Raglam to Duke Martin- Pick up all the weapons and armor you can carry, and sell it at Northwarden. Duke Martin to Dencamp on the Teeth- There is a house south of Dencamp with a nearby well. Save, then click. Dencamp on the Teeth to Duke Martin- One last time. Duke Martin to Northwarden- To finish the chapter. SIDEQUESTS None GOALS None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CHAPTER 6: BETRAYAL~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Krondor Sewers- Find the stairs to level two and search the first chest you see. Then get out. Krondor to the Temple of Killan- Teleport from the Shrine of Aatalon to the Temple of Killan. The Temple of Killan to the Mac Mordain Cadal- You know the way. *NOTE* Before you enter the Mac Mordain Cadal, buy as many Amulet of the Upright Man(s) to get your best lockpicker's skill to at least 92%. Mac Mordain Cadal- You should have been here in the early chapters. There are no new combats except for a Brakk Nurr on the second level. Mac Mordain Cadal to Caldara- Just follow the road. Caldara to Calin's Valley- Travel north, off the road, and you will eventually find a path. Follow it until it ends, then enter the valley to your right. Calin's Valley to Elvandar- You should cross the east bridge if you want to travel this route. Just before you enter Elvandar, there is a chest containing a [00%] Bessy Mauler, but it is in the Sleeping Glades. Calin's Valley to the Ancient Valheru Ruins- Cross the west bridge if you want to go this way. After you cross the bridge, head west along the river until you hit the mountain. Now head north. Ancient Valheru Ruins- This place is a gold mine. There is a Trapped Chest with 1600 Gold Sovereigns!! There is also a motherlode of quarrels and are a couple of spells to pick up as well. SIDEQUESTS (1, 2, 3, 6)Rusalki Quest- Kill all the Rusalki in the Silden area Reward- A Virtue Key and FREE healing whenever you go to the Temple of Eortis. (6)Idol of Lassur Quest- Bring the Idol of Lassur to Kat in the Sewers. Reward- None. (3, 6, 7)Craig's Quest- Find Craig's traps and return them to Craig. Reward- The Fife and Laurel will be open. (6)Petrumh's Quest- Get Gran Petrumh's Ale Cask from Malac's Cross and give it to her. Reward- [??] Picklocks and [16?] Fadamor's Formula. (6)Abbot's Quest- Find Mitchel Waylander and get a note to take back to Abbot Graves. Reward- None. (6)Alcohol Quest- Bring an Ale Cask to Lurough. Reward- [83%] Sword of Lims-Kragma. (2, 3, 6)Kolbolds' Quest- Bring one Suit of Grey Tower Plate armor to the Kolbolds. Reward- Five points of MAX HEALTH AND STAMINA for all your characters!!! (6)Eliaem's Quest- Bring an Eliaem's Heart to Eliaem Reward- [168!] Rations and Eliaem's Shell GOALS None ~~~~~~~~~~~~~~~~~~~~~~~~~~~CHAPTER 7: THE LONG RIDE~~~~~~~~~~~~~~~~~~~~~~~~~~~ *NOTE* If you have previously explored Dimwood, you will know of the large number of caches in Dimwood. But in this chapter, many of the caches will still be empty, bt there will be some new ones, mostly containing rations, restoratives, etc. ________________________________ | | 0 | | |___ 0 | |0 | 0 | _____| 0 N 0 |______ | 0 0 | | 00000 00000 | | | 00 __ 0 ___| | | NW 00000 X 0 | |________ | | 0 X__ 0 NE | 0 | |_____ |_ 0 0 | __| 0000000 | | 00 0 |__ | 0 | ++-- _|000 0 | 0 | ++ | 000 SE 0 --+ | | 0 | | 0----¯¯¯¯ | | | 0 0 | | SW S 00 0 E | | 000000000000000 | | | 0 | | |__|______________ _______________0_____|____| | | | | | | X Illusionary Wall 0 River |; _; -; ¯ Mountain N, NW, NE, SE, SW, S, E Area Nice map, eh? First, cross the bridge into the north-east sector. Now head east until you hit a mountain, then head north. make sure you get the SNOWFLAKE chest. Then go south along the eastern mountain range until you meet with Duke Martin. Go south along the mountain range until you come to a river. You will find four Moredhel Wordlock chests and another two to the east. You should now squeeze through the small mountain and the river. At the southern tip of the small mountain, you will once again meet Obkhar. Now head towards the bridge in the southwest. Now follow the river to the east. You will now meet Moraeulf (again). Now cross the east bridge, if you need some extra rations. Unless you haven't done so already, your first job is to kill the three Pantathians in the north east corner of this area. Now head to the southwest corner of Dimwood, and find the VICTORY chest. Now head north and find Squire Philip's (Witch Wilindi's) house. After you get the Waani, you may now freely take any of the items in Witch Wilindi's house, and there are a LOT of them. [100] Shovel [30] Armorer's Hammer [25] Elven Quarrels [25] Enchanted Quarrels [25] Flaming Quarrels [25] Poisoned Tsurani Quarrels [24] Restoratives [24] Restoratives [24] Restoratives [24] Restoratives [20] Whetstone [20] Herbal Pack [20] Herbal Pack [12] Herbal Pack [14] Rations [14] Rations [14] Rations [14] Rations [14] Rations [14] Spoiled Rations [8] Silverthorn [6] Silverthorn Anti-Venom [1] Heavy Bowstring [1] Light Bowstring WHAT A CACHE!!!!!! Too bad you don't get to use most of the stuff. Now all you have to do is head back to Northern Dimwood and locate the Rift Machine. SIDEQUESTS (3, 6, 7)Craig's Quest- Find Craig's traps and return them to Craig. Reward- The Fife and Laurel will be open. Goals None ~~~~~~~~~~~~~~~~~~~~~~~~~~ CHAPTER 8: OF LANDS AFAR ~~~~~~~~~~~~~~~~~~~~~~~~~~ *NOTE* I will _try_ to give you a detailed walkthrogh of this area so you can find all the Raw Manna that you need. Unless of course you're fine with your Owyn doing 30-40 damage with his staff, which he should be. Northwest of where you start, you will find a house. Inside is Pug's first note. Now if you head south, you will run into a battle. Afterwards, search the yellow stalks for Raw Manna. Now head north. After the first battle you face, enter the house to your right. A Crystal Staff! If you head north one more time, you will engage in another combat. After that, head east. Pick up the map of Timirianya in one of the houses. Head north. A house in this area contains [25] Raw Manna. Now head east. When you spot a path to the north, take it. Enter the house to your right, take the note, and continue north. The Pillars of Karzeen Mauk NORTH 1 2 3 4 5 6 7 1- Information 2- Lose up to 14 Health/Stamina 3- Your Defense skill will rise 10% 4- Your Strength will rise by 10 points 5- Nothing 6- Your Assesment skill will rise 15% 7- Dhatsavan gives you information on freeing Pug *TIP* Touch pillars 3, 4, and 6 after rescuing Pug so Pug can gain some of the skills. Now head to the southeast corner of this world. Grab the cup in the house, then return to Pillar 7 (Dhatsavan). You will now be teleported to Pug's house. Use the Cup of Rlnn-Skrr to transfer Owyn's spells to Pug. Now head to the southwest corner and locate the two dirt mounds. Version 1.01 Dirt (N) [100%] Crystal Staff [100%] Valheru Armor Bless#3 [100%] Valheru Armor Bless#3 [24] Restoratives [24] Restoratives [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Herbal Pack [20] Herbal Pack [14] Rations [14] Rations STRENGTH DRAIN Dirt (S) [100] Raw Manna [100] Raw Manna [100] Raw Manna [100] Raw Manna [100] Raw Manna [100%] Valheru Armor Bless#3 STRENGTH DRAIN Version 1.02 Dirt (N) [100%] Crystal Staff [100%] Valheru Armor Bless#1 [24] Restoratives [24] Restoratives [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Herbal Pack [20] Herbal Pack [14] Rations [14] Rations STRENGTH DRAIN Dirt (S) [100] Raw Manna [100] Raw Manna [100] Raw Manna [100] Raw Manna [100] Raw Manna [100%] Valheru Armor Bless#1 STRENGTH DRAIN Now head to the center of Timirianya by going east, then north across the westmost bridge. The quickest way to your destination is as follows: Left Left Right Now to beat the Wind Elementals, you must use the spell, STRENGTH DRAIN. There are multiple ways to finish this combat, and are as follows (provided you have already killed the two Pantathians) : 1. Use STRENGTH DRAIN on the left Wind Elemental at a cost of seventeen. The next round, have Owyn (Pug) cast STRENGTH DRAIN at a cost of 20 (19). Then have Pug (Owyn) cast it at a cost of 9 (10). 2. As you should know, you can kill the one on the left with only one casting. If you select and use Infinity Pool, and cast it at the full cost. 3. Use the Idol of Lassur. *NOTE* The last two methods do NOT require you to have rescued Pug. SIDEQUESTS None GOALS None ~~~~~~~~~~~~~~~~~~~~~~~~~~~CHAPTER 9: MAD GOD'S RAGE~~~~~~~~~~~~~~~~~~~~~~~~~~ *NOTES* Don't bother picking up any gems, weapons, or armor. They will just clutter up your inventory. Weapon/Armor modifiers are extremely valuable, as well as Restoratives, Rations, Whetstones, Armorer's Hammers etc. MAKE SURE YOU ALYAWS HAVE SOME ROPE ON YOU!!! Otherwise you _may_ get stuck. Upper Level- In the first room, kill the Goblins and Beasthounds, then pick up the Ward of Ralen-Sheb, the Armorer's Hammer, and the rope (version dependant). Now head through the north door. You will face a Cave Giant and four Beasthounds. Not too far away, there will be three Moredhels Fighters and one Moredhel Spellcaster. If your Lockpicking Skill is greater than 63%, you may deactivate this TRAPPED chest in front of you. Now keep going straight until you hit a north-south corridor. Go south. Three Moredhels Fighters and two Beasthounds await you. IF you don't already have one, one of the Moredhel Fighters have a Virtue Key. Keep going south, then turn west to fight five Moredhel Fighters. Now go south and find two Cave Giants. The LOCKED chest here has some nice stuff( version dependant). Now head all the way north, open the door, and open the PIPE chest. Now make your way to the lower level. Lower level- Remember, ALL DOORS CAN BE OPENED BY THE WARD OF RALEN-SHEB. First, pick up the PLOW and BULL chests. Now go straight heading into a Wind Elemental. Now keep going straight until you face the first Tsurani Spellweaver. Now grab the STAKE and BOOK chests. The [100%] Dragon Plate Armor Bless#3 is particually valuable in version 1.02. Exit this Room and find three Bulldrake Wyvrens to the south. After crossing the pit and finding the second Tsurani Spellweaver, going west will yield the DEATH chest. If you go south again, and follow the corridor, you will come across two TRAPPED chests. Trapped Chest (E) Skill > 77, Damage 250(!!) [100%] Elven Armor Bless#2 [24] Restoratives [12] Herbal Pack [10] Ring of Prandur [3] Glory Hand [2] Truesight Tea Not too impressive? Try this one: Trapped Chest (W) Skill > 91(!), Damage 200(!) Version 1.01 [50] Staff of Macros Version 1.02 [50] Staff of Macros FIRESTORM(!) *NOTE* If Gorath has 201 or more Health/Stamina, but no one in your party has a Lockpicking Skill of 92% or higher, you can still open the chest, although both Pug and Owyn will be 100% Near-Death and Gorath will only have 1 Health! After that's done, head north to fight two Grandsire Wyvrens and check the PROMISE chest. Now go east and turn south when you have the chance. The third Tsurani Spellweaver! After that, go east, follow the corridor north, and turn west when you get the chance. If you don't already have UNFORTUNATE FLUX and WINDS OF EORTIS, you need not worry about this chest. now head north along the path you passed. A Servitor of Lims-Kragma will greet you. It is no pushover. Health 160 Stamina 100 Strength 75 Speed 2 Melee 95 Defense 80 The nearby chest isn't too interesting. Now head north and turn east. There will be three Hachling Wyvrens, and a body. Now head north to fight yet another Tsurani Spellweaver. After mopping the floor with it, go south, but before the pit, turn east. Guess what you'll find here. Go south, although the TRAPPED chest here isn't too interesting, you may want to open it. After that, keep going along this corridor and fight, you guessed it, the final Tsurani Spellweaver. Make your way to the upper level. The Final Battle- Head south, turn east, go north. Go east again at the second passage. If all went well, you should meet two Cave Giants and two Beasthounds. Now before you go any further, make sure that Pug and Owyn are at full strength, then throw all your junk on the ground; rations, herbal packs, Weapon/Armor modifiers, and make sure your two spellcasters are carying Restoratives, Potions, any combat items(Infinity Pool, Eliaem's Heart, etc.). Have Gorath not carying any restoratives. Now head towards the Lifestone chamber. You will now once again meet the Oracle of the Aal. Gorath will stay behind to guard it as your two magicians take on Makala himself. After all the talking, and you are in a corner, SAVE. There are three chests back in the chamber before the Lifestone Chamber, but they have nothing too valuable. Use all your potions, then fight!! Makala STATS Health 110 Stamina 150 Speed 5 Strength 30 Melee 100 Casting 100 Defense 100 INVENTORY [100%] Frosted Dragon Plate Armor [100] Steelfired(!) Staff of Macros SPELLS FLAMECAST MIND MELT GRIEF OF 1000 NIGHTS UNFORTUNATE FLUX Dread (left) Health 130 Stamina 90 Speed 5 Strength 50 Melee 90 Casting 100 Defense 80 Dread (right) Health 130 Stamina 90 Speed 5 Strength 50 Melee 90 Casting 100 Defense 75 SIDEQUESTS None GOALS Beat the game!! ============================================================================== Makala ============================================================================== Makala, along with two Dreads, is the final and _may_ be the most difficult battle in the game. But dont worry, there are many tricks to defeat him( and his Dreads). 1. Use the Idol of Lassur on him. In Chapter Six, when you get it, place it in the cheat chest(code is below). Take it out before you end the chapter, and give it to Gorath(or Owyn). In chapter eight, do the same thing. But in chapter nine, you can wait until you're face to face with Makala himself before you take it out. Once the battle begins use it on him. Bye bye!! 2. First use 'The Fetters of Rime' on him. then place three Gambits of the Eight BEHIND him. Now have Pug (or Owyn) go in front of him and use Winds of Eortis on him. It's like walking through a mine field! Below is a diagram, in case you dont understand. P- Pug M- Makala 8- Gambit of the Eight |P| | |M|8|8|8| 3. Use the Horn of Agloon Kohoon first so Makala will have to move away from the dogs to cast spells. 4. Use River Song to summon Rusulki's to attack Makala. But no matter what you do, it is absoutly CRUCIAL that you cast 'Skin of the Dragon' as soon as possible. Immunities- Makala- Strength Drain, Invitation, Touch of Lims-Kragma, Despair Thy Eyes, Flamecast, Thoughts Like Clouds, Unfortunate Flux, Grief of 1000 Nights Dreads- Despair Thy Eyes, Flamecast, Thoughts Like Clouds, Unfortunate Flux, Grief of 1000 Nights Resistances- Makala- The Fetters of Rime Dreads- Weaknesses- Makala- None Dreads- Strength Drain <*2 damage> ============================================================================== Bugs ============================================================================== Duplicating Items Did you know that you can get FREE items? First you need anything other than a bag to store items in (Haseth's body for example). His body can only hold four items, right? So lets put two sets of armor, some lockpicks and ONE restorative on him. Now give Oywn one and only one restorative. Have him put it on Haseth's body and it will ask how many you want to put on him. Select 23. Volia!! But since when does 1+1=24? Eliaem's Quest After solving Eliaem's Quest, she rewards you with: [14] Rations [14] Rations [14] Rations [14] Rations [14] Rations [14] Rations [14] Rations [14] Rations [14] Rations [14] Rations [14] Rations [14] Rations Eliaem's Shell In Version 1.01, MAKE SURE THAT GORATH AND OWYN HAVE THREE EMPTY SLOTS BETWEEN THEM!! In Version 1.02, MAKE SURE THAT GORATH AND OWYN HAVE THIRTEEN EMPTY SLOTS BETWEEN THEM!! If you don't, the game may crash, you may get some buggy items, and worst of all, Eliaem's Shell will be lost. ============================================================================== Items ============================================================================== This section is divided into the item 'types'. All items are listed by the base price(s). If an item is non-saleable, it will be at the bottom. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WEAPONS/ ARMOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SWORDS +----------------------+-----------------+-----------------+-----------------+ | | THRUST | SWING | RACIAL MOD^ | +----------------------+-----------------+-----------------+-----------------+ | base damage | 0 + strength | 7 + strength | | | BROADSWORD | | | Human | | accuracy | 10 + skill | -5 + skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 3 + strength | 15 + strength | | | MOREDHEL LAMPREY | | | Elven | | accuracy | 5 + skill | -5 + skill | | +----------------------++----------------+-----------------+-----------------+ | base damage | 8 + strength | 21 + strength | | | TWO-HANDED BROADSWORD | | | Human | | accuracy | 10 + skill | 0 + skill | | +----------------------++----------------+-----------------+-----------------+ | base damage | 25 + strength | 10 + strength | | | RAPIER | | | Elven | | accuracy | 20 + skill | 5 + skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 15 + strength | 29 + strength | | | GOBLIN STICKER | | | Elven | | accuracy | 10 + skill | 0 + skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 25 + strength | 33 + strength | | | SWORD OF KINNUR | | | Dwarven | | accuracy | 15 + skill | 0 + skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 29 + strength | 42 + strength | | | GALON GRIEFMAKER | | | Elven | | accuracy | 15 + skill | 5 + skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 20 + strength | 45 + strength | | | KESHIAN TAPIR | | | Human | | accuracy | 10 + skill | -5 + skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 36 + strength | 52 + strength | | | GREATSWORD | | | Elven | | accuracy | 10 + skill | 0 + skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 49 + strength | 71 + strength | | | SWORD OF LIMS-KRAGMA | | | Human | | accuracy | 10 + skill | 0 + skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 90 + strength | 140 + strength | | | GUARDA REVANCHE | | | Elven | | accuracy | 45 + skill | 30 + skill | | +----------------------+-----------------+-----------------+-----------------+ You should be able to get a Galon Griefmaker and/or Greatsword by the end of Chapter Three. Accuracy is more important than damage; doing 10 000 damage is useless when the enemy cannot be hit. ARMOR +-----------------------+-------------------------+--------------------------+ | | RACIAL MOD^ | ARMOR MOD** | +-----------------------+-------------------------+--------------------------+ | STANDARD KINGDOM | | | | ARMOR | Human | 15% | | | | | +-----------------------+-------------------------+--------------------------+ | | | | | ELVEN ARMOR | Elven | 25% | | | | | +-----------------------+-------------------------+--------------------------+ | | | | | EULILIKO ARMOR | Tsurani | 30% | | | | | +-----------------------+-------------------------+--------------------------+ | | | | | GREY TOWER PLATE | Dwarven | 40% | | | | | +-----------------------+-------------------------+--------------------------+ | | | | | DRAGON PLATE ARMOR | Human | 55% | | | | | +-----------------------+-------------------------+--------------------------+ | | | | | VALHERU ARMOR | Elven | 70% | | | | | +-----------------------+-------------------------+--------------------------+ This is a no-brainer, upgrade to Dragon Plate Armor ASAP. You can get it at 50% for about 600 Sovereigns at The Arms of Dala. James, Gorath and Owyn should each have a suit by the end of Chapter 3, and Locklear should at least have Elven Armor. CROSSBOWS +----------------------+-----------------+-----------------+-----------------+ | | BASE DAMAGE | ACCURACY | RACIAL MOD^ | +----------------------+-----------------+-----------------+-----------------+ | | | | | | LIGHT CROSSBOW | 7 + Quarrel | -5 + Quarrel + | Human | | | | Skill | | +----------------------+-----------------+-----------------+-----------------+ | | | | | | MEDIUM CROSSBOW | 15 + Quarrel | 5 + Quarrel + | Human | | | | Skill | | +----------------------+-+---------------+-----------------+-----------------+ | | | | | | TSURANI LIGHT CROSSBOW | 20 + Quarrel | -5 + Quarrel + | Tsurani | | | | Skill | | +------------------------+---------------+-----------------+-----------------+ | | | | | | TSURANI HEAVY CROSSBOW | 40 + Quarrel | 0 + Quarrel + | Tsurani | | | | Skill | | +----------------------+-+---------------+-----------------+-----------------+ | | | | | | ELVEN CROSSBOW | 25 + Quarrel | 25 + Quarrel + | Elven | | | | Skill | | +----------------------+-----------------+-----------------+-----------------+ | | | | | | BESSY MAULER | 75 + Quarrel | -10 + Quarrel + | Human | | | | Skill | | +----------------------+-----------------+-----------------+-----------------+ At the beginning of the game, you may strive to get any crossbow you can get your hands on, but you should really try to get a Medium Crossbow. But that _may_ be hard to achieve since you will NOT be able to purchase one until Chapter Three. So the best choices until Chapter Five are the Tsurani Heavy Crossbow and the Elven Crossbow. You can choose either, although weighing out the pros and cons between damage and accuracy is somewhat difficult, depending on your skills. Accuracy is more important than damage; doing 10 000 damage is useless when the enemy cannot be hit. QUARRELS +--------------------------+-------------------------+-----------------------+ | | BASE DAMAGE | ACCURACY | +--------------------------+-------------------------+-----------------------+ | | | | | QUARRELS | 3 + Crossbow | 0 + Crossbow + Skill | | | | | +--------------------------+-------------------------+-----------------------+ | | | | | TSURANI QUARRELS | 7 + Crossbow | -5 + Crossbow + Skill | | | | | +--------------------------+-------------------------+-----------------------+ | | | | | POISONED QUARRELS | 7 + Crossbow | -5 + Crossbow + Skill | | | | | +--------------------------++------------------------+-----------------------+ | | | | | POISONED TSURANI QUARRELS | 14 + Crossbow | -10 + Crossbow + | | | | Skill | +--------------------------++------------------------+-----------------------+ | | | | | ELVEN QUARRELS | 9 + Crossbow | 15 + Crossbow + Skill | | | | | +--------------------------+-------------------------+-----------------------+ | | | | | POISONED ELVEN QUARRELS | 15 + Crossbow | 10 + Crossbow + Skill | | | | | +--------------------------+-------------------------------------------------+ | | | | | FLAMING QUARRELS | 25 + Crossbow | -10 + Crossbow + | | | | Skill | +--------------------------+-------------------------+-----------------------+ | | | | | ENCHANTED QUARRELS | 30 + Crossbow | 20 + Crossbow + Skill | | | | | +--------------------------+-------------------------------------------------+ The best quarrels to use at the beginning of the game are the Elven Quarrels. If you don't have enough money for them, make some Poisoned Quarrels and sell them. In Chapter III, when you have the Silver Spider, Poisoned Elven Quarrels should be the kind you are using. In Chapter V, Enchanted Quarrels are the way to go. But if you are not able to find or afford Enchanted Quarrels, use Poisoned Elven Quarrels. Accuracy is more important than damage; doing 10 000 damage is useless when the enemy cannot be hit. STAFFS +----------------------+-----------------+-----------------+-----------------+ | | THRUST | SWING | EFFECTS | +----------------------+-----------------+-----------------+-----------------+ | base damage | -7 + Strength | 3 + Strength | | | WOODEN STAFF | | | NONE | | accuracy | 15 + Skill | 0 + Skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 0 + Strength | 7 + Strength | | | LIGHTNING STAFF | | | CASTS SKYFIRE | | accuracy | 20 + Skill | 10 + Skill | | +----------------------+-----------------+-----------------+-----------------+ | base damage | 10 + Strength | 25 + Strength | CASTS FLAMECAST | | STAFF OF MACROS | | | + 20 TO SPELL | | accuracy | 25 + Skill | 15 + Skill | ACCURACY | +----------------------+-----------------+-----------------+-----------------+ | base damage | 12 + Strength | 5 + Strength | | | CRYSTAL STAFF | | | NEEDS RAW MANNA | | accuracy | 10 + Skill | -5 + Skill | | +----------------------+-----------------+-----------------+-----------------+ Try to get a Lightning Staff for Owyn as soon as possible. You should have one at the end of Chapter III, mainly because you can get [30] Lightning Staff for free. ^ - if the person using this is the same race as the item, they get a small bonus ** - this much of the incoming damage will be subtracted ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOOKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------------------------------+-----------------+-----------------------+ | NAME | AFFECTED STAT | INCREASE | +----------------------------------+-----------------+-----------------------+ | | | SELECTED 7.5% | | ACCOUNTS OF THE SHAMATA GARRISON | ASSESSMENT | | | | | NOT SELECTED 5% | +----------------------------------+--------------+--+-----------------------+ | | ARMORCRAFT/ | SELECTED (1)4.5, (2)3.75 | | CHAPEL'S RMUR N WHEPUNS | WEAPONCRAFT | | | | | NOT SELECTED 3/Both | +----------------------------------+--------------+---+----------------------+ | DORCAS' TREATISE ON THE | | SELECTED 7.5% | | ANIMATION OF OBJECTS | CASTING ACCURACY | | | | | NOT SELECTED 5% | +----------------------------------++----------------++----------------------+ | | CROSSBOW | SELECTED 7.5% | | KALEM'S DIALECTIC ON ARROW FLIGHT | ACCURACY | | | | | NOT SELECTED 5% | +----------------------------------++----------------+-----------------------+ | | | SELECTED 6% | | PSALMS OF DALA | DEFENSE | | | | | NOT SELECTED 4% | +----------------------------------+-----------------+-----------------------+ | | | SELECTED 15% | | STRATEGIES OF TRADING | HAGGLING | | | | | NOT SELECTED 10% | +----------------------------------+---------------+-+-----------------------+ | | | SELECTED 7.5, 6.25, etc | | THIFUL'S BIRD MIGRATIONS | ALL | | | | | NOT SELECTED 5% | +----------------------------------+---------------+-------------------------+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ POTIONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------+----------------------+----------------------------+ | NAME | AFFECTED STAT | INCREASE | +------------------------+----------------------+----------------------------+ | | | | | RESTORATIVES | HEALTH/STAMINA | 6/7 HEALTH STAMINA | | | | | +------------------------+----------------------+----------------------------+ | | | | | DALATAIL MILK | DEFENSE | 25% TEMPORARILY | | | | | +------------------------+----------------------+----------------------------+ | | | | | LEWTON'S CONCENTRATE | ACCURACY: CASTING | 30% TEMPORARILY | | | | | +------------------------+----------------------+----------------------------+ | | | | | TRUESIGHT TEA | ACCURACY: CROSSBOW | 25% TEMPORARILY | | | | | +------------------------+----------------------+----------------------------+ | | | | | FADAMOR'S FORMULA | STRENGTH | 10% TEMPORARILY | | | | | +------------------------+----------------------+----------------------------+ | | | | | REDWEED BREW | ACCURACY: MELEE | 20% TEMPORARILY | | | | | +------------------------+----------------------+----------------------------+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WEAPON MODIFIERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +--------------------+-------------------------+-----------------------------+ | NAME | PROPERTY | EFFECT | +--------------------+-------------------------+-----------------------------+ | | | | | CLERICAL OILCLOTH | CLERICAL ENHANCEMENT #1 | DOUBLE DAMAGE | | | | | +--------------------+-------------------------+-----------------------------+ | | | | | ALTHAFAIN'S ICER | FROSTED | 50% EXTRA DAMAGE | | | | | +--------------------+-------------------------+-----------------------------+ | | | | | KILLIAN'S ROOT OIL | CLERICAL ENHANCEMENT #2 | 50% EXTRA DAMAGE | | | | | +--------------------+-------------------------+-----------------------------+ | | | | | SILVERTHORN | POISONED | EXTRA DAMAGE AND POISON | | | | | +--------------------+-------------------------+-----------------------------+ | | | | | NAPHTHA | STEELFIRED | DOUBLE DAMAGE | | | | | +--------------------+-------------------------+-----------------------------+ | | | | | SILVER SPIDER | POISONED | EXTRA DAMAGE AND POISON | | | | | +--------------------+-------------------------+-----------------------------+ *NOTE* Silverthorn and the Silver Spider can be used to poison quarrels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARMOR MODIFIERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------------+---------------------------------------------------+ | NAME | DEFENSE | +------------------------+---------------------------------------------------+ | | | | CLERICAL OILCLOTH | CLERICAL ENHANCEMENT #1 IMMUNITY | | | | +------------------------+---------------------------------------------------+ | | | | KILLAN'S ROOT OIL | CLERICAL ENHANCEMENT #2 IMMUNITY | | | | +------------------------+---------------------------------------------------+ | | | | SILVERTHORN ANTI-VENOM | POISON IMMUNITY | | | | +------------------------+---------------------------------------------------+ | | | | SARGISBANE | CLERICAL ENHANCEMENT #1 & #2 IMMUNITY | | | | +------------------------+---------------------------------------------------+ | | | | DRAGONSTONE | STEELFIRE IMMUNITY | | | | +------------------------+---------------------------------------------------+ | | | | FLAME ROOT OIL | FROST IMMUNITY | | | | +------------------------+---------------------------------------------------+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KEYS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------------------+-----------------+-----------------------------------+ | NAME | LOCK/KEY NUMBER | USES | +----------------------+-----------------+-----------------------------------+ | | | | | CELLAR KEY | 102 | TO FINISH CHAPTER THREE | | | | | +----------------------+-----------------+-----------------------------------+ | | | | | GUILDER'S PASSKEY | 60 | TWO CHESTS, THREE DUNGEON DOORS | | | | | +----------------------+-----------------+-----------------------------------+ | | | | | GUILDIS THORN | 80 | ONE CHEST, THREE DUNGEON DOORS | | | | | +----------------------+-----------------+-----------------------------------+ | | | | | INTERDICTOR KEY | 104 | USED IN CHAPTER FOUR | | | | | +----------------------+-----------------+-----------------------------------+ | | | | | KEY OF LINEAGES | 101 | TO FINISH CHAPTER SIX | | | | | +----------------------+-----------------+-----------------------------------+ | | | | | NIVEK'S KEY | 103 | SIDEQUEST IN CHAPTER SIX | | | | | +----------------------+-----------------+-----------------------------------+ | | | | | NOBLE'S PASSKEY | 70 | TWO CHESTS, FIVE DUNGEON DOORS | | | | | +----------------------+-----------------+-----------------------------------+ | | | THREE CHESTS, | | PEASANT'S KEY | 50 | TWO DUNGEON DOORS, | | | | TWO HOUSES | +----------------------+-----------------+-----------------------------------+ | | | | | ROYAL KEY OF KRONDOR | 106 | TO FINISH CHAPTER ONE | | | | | +----------------------+-----------------+-----------------------------------+ | | | | | VIRTUE KEY | 90 | ONE WELL, TWO DUNGEON DOORS | | | | | +----------------------+-----------------+-----------------------------------+ | | | | | WARD OF RALEN SHEB | 105 | NEEDED TO FINISH CHAPTER NINE | | | | | +----------------------+-----------------+-----------------------------------+ Do not buy a Key of Lineages. Prince Calin will give one to you when you need it. The lock/key number is described in the lockpicking section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gems ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-----------------+----------+-----------------------------------------------+ | NAME | QUANTITY | USES | +-----------------+----------+-----------------------------------------------+ | | | | | SHELL | 84 | NONE | | | | | +-----------------+----------+-----------------------------------------------+ | | | | | MOREDHEL BROOCH | 38 | NONE | | | | | +-----------------+----------+-----------------------------------------------+ | | | | | RUBY | 55 | MAKALA'S RUBY SIDEQUEST | | | | | +-----------------+----------+-----------------------------------------------+ | | | USED TO ACTIVATE NALAR'S RIB IN CHAPTER FOUR; | | EMERALD | 29 | IVAN SKAALD WILL BET ON CHESS GAMES FOR | | | | EMERALDS | +-----------------+----------+-----------------------------------------------+ | | | | | DIAMOND | 7 | SELL THESE FOR MONEY | | | | | +-----------------+----------+-----------------------------------------------+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Miscellaneous ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +---------------------------+---------+-----------+--------------------------+ | NAME | CHARGES | STACKABLE | USE(S) | +---------------------------+---------+-----------+--------------------------+ | | | | | | AMULET OF THE UPRIGHT MAN | N/A | NO | LOCKPICKING + 15% | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | ARMORER'S HAMMER | 30 | NO | REPAIRS ARMOR | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | AVENTURINE | 12 | YES | REPAIRS CROSSBOWS | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | BAG OF GRAIN | N/A | NO | TO SOLVE THE GRAIN QUEST | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | BRASS SPYGLASS | N/A | NO | CASTS EYES OF ISHAP | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | BURIAL CLOTH | N/A | NO | TO SOLVE NIA'S QUEST | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | CATAPULT GEAR | N/A | NO | TO COMPLETE CHAPTER FIVE | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | COLTARI POISON | 6 | NO | TO POISON RATIONS | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | CUPP OF RLNN SKRR | N/A | NO | TEACHES SPELLS | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | TO SOLVE ELIAEM'S QUEST | | ELIAEM'S HEART | 6 | NO | AND CASTS RIVERSONG | | | | | IF USED IN BATTLE | +---------------------------+---------+---------+-+--------------------------+ | | | | | | ELIAEM'S SHELL | N/A | NO | TO REPAIR THE EXOTIC SWORD | | | | | | +---------------------------+---------+---------+-+--------------------------+ | | | | | | GEOMANCY STONES | N/A | NO | TO COMPLETE CHAPTER FIVE | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | GLAZERS' GUILD SEAL | N/A | NO | TO COMPLETE CHAPTER TWO | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | NEEDED | | GLORY HAND | N/A | NO | TO CAST NIGHTFINGERS | | | | | | +---------------------------+---------+---------+-+--------------------------+ | | | | RESTRINGS: | | HEAVY BOWSTRING | N/A | NO | TSURANI HEAVY CROSSBOW AND | | | | | BESSY MAULER | +---------------------------+---------+---------+-+--------------------------+ | | | | | | HERBAL PACK | 20 | YES | SPEEDS HEALING | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | HORN OF ALGON KOKOON | 6 | NO | SUMMONS TWO BEASTHOUNDS | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | ALL SKILLS -20%, SOLVES | | IDOL AF LASSUR | 8 | NO | THE IDOL OF LASSUR QUEST | | | | | KILLS AN ENEMY | +---------------------------+---------+-----------+--------------------------+ | | | | | | INFINITY POOL | 10 | NO | 50% MORE SPELL DAMAGE | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | IRONJAW TRAP | N/A | NO | TO SOLVE CRAIG'S QUEST | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | 25% DRUNK, TO SOLVE GRAN | | KESHIAN ALE CASK | 8 | YES | PETRUMH'S QUEST AND TO | | | | | SOLVE THE ALCHOHOL QUEST | +---------------------------+---------+----------++--------------------------+ | | | | | | KNIGHT'S PIECE | N/A | NO | TO COMPLETE CHAPTER THREE | | | | | | +---------------------------+---------+----------++--------------------------+ | | | | | | LEATHER LEGGINGS | N/A | NO | TO SOLVE THE GRAIN QUEST | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | TO ATTEND LECTURES | | LECTURE TICKET | N/A | NO | IN MALAC'S CROSS | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | RESTRINGS: LIGHT, MEDIUM | | LIGHT BOWSTRING | N/A | NO | TSURANI LIGHT, AND ELVEN | | | | | CROSSBOWS | +---------------------------+---------+-----------+--------------------------+ | | | | | | PICKLOCKS | 36 | YES | TO PICK LOCKS | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | MAKES | | POTIO NOXUM | 12 | YES | ADJACENT EMEMIES FLEE | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | POWDER BAG | 12 | YES | FREEZES ENEMIES | | | | | | +---------------------------+---------++----------+--------------------------+ | | | | BARDING +1%, | | PRACTICE LUTE | 125* 70^ | NO | USE INCREASES BARDING | | | | | | +---------------------------+---------++----------+--------------------------+ | | | | | | RATIONS | 14 | YES | | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | RATIONS (POISONED) | 14 | YES | | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | RATIONS (SPOILED) | 14 | YES | | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | RAW MANNA | 100 | YES | TO CHARGE CRYSTAL STAFFS | | | | | | +---------------------------+---------+---------+-+--------------------------+ | | | | | | RING OF PRANDUR | 10 | YES | LIGHTS UP SURROUNDING AREA | | | | | | +---------------------------+---------+---------+-+--------------------------+ | | | | | | RING OF THE GOLDEN WAY | N/A | NO | SCOUTING + 15% | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | ROPE | 20 | YES | TO SWING ACROSS PITS | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | RORIC'S SEAL | 10 | NO | CASTS MINDMELT (20%) | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | SHOVEL | 125 | NO | TO DIG UP GRAVES | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | SKELETAL HAND | N/A | NO | TO SOLVE NIA'S QUEST | | | | | | +---------------------------+---------+---------+-+--------------------------+ | | | | | | TORCH | 20 | YES | LIGHTS UP SURROUNDING AREA | | | | | | +---------------------------+---------+---------+-+--------------------------+ | | | | MAKES TROLLS RUN AWAY | | TUNING FORK | 60 | NO | TO SOLVE THE GRAIN QUEST | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | NEEDED TO | | VAPOR MASK | N/A | NO | EXIT THE NAPHTHA MINES | | | | | | +---------------------------+---------+----------++--------------------------+ | | | | | | WAANI | N/A | NO | TO COMPLETE CHAPTER SEVEN | | | | | | +---------------------------+---------+----------++--------------------------+ | | | | | | WEEDWALKERS | N/A | NO | STEALTH + 30% | | | | | | +---------------------------+---------+-----------+--------------------------+ | | | | | | WHETSTONE | 20 | NO | REPAIRS SWORDS | | | | | | +---------------------------+---------+----------++--------------------------+ | | | | | | WOODEN CHEST | N/A | NO | PROPELLS YOU INTO THE AIR | | | | | | +---------------------------+---------+----------++--------------------------+ | | | | NEEDED TO CAST | | WYVREN'S EGG | N/A | NO | THY MASTER'S WILL | | | | | | +---------------------------+---------+-----------+--------------------------+ | NAME | CHARGES | STACKABLE | USE(S) | +---------------------------+---------+-----------+--------------------------+ ============================================================================== Temples ============================================================================== In this section _will_ be all the locations, curing prices, teleport prices, bless prices, and names of all the temples. These are alphabetized by name. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GENERAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +--------------------------+----------------+-----------+--------------------+ | NAME | ABBREVIATION | BLESS | TELEPORT | +--------------------------+----------------+-----------+--------------------+ | | | | | | SHRINE OF ASTALON | A | 1 | CHAPTERS 3 & 6 | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF BANATH | B | 2 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF DALA | D | 3 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF EORTIS | E | 1 | NO | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF GUISWA | G | 3 | NO | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | CHAPEL OF ISHAP | I | 3 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF ISHAP (LORIEL) | IL | 2 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF ISHAP (SARTH) | IS | 2 | NO | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF KAHOOLI | KA | 3 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF KILLIAN | KI | 1 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF LIMS-KRAGMA | L | 3 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF RUTHIA | R | 2 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF SILBAN | SI | 1 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF SUNG | SU | 1 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ | | | | | | TEMPLE OF TITH | T | 3 | YES | | | | | | +--------------------------+----------------+-----------+--------------------+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TELEPORT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will use the abbreciations from above. T O ___| A | B | D | E | G | I | IL | IS | KA | KI | L | R | SI | SU | T | A |XXX|111| 91|N/A|N/A| 63| 99 | N/A| 131| 90 | 75| 55| 69 | 34 |121| F B |151|XXX|137|N/A|N/A|120| 158| N/A| 89 | 182|112|122| 150| 149| 97| D |121|127|XXX|N/A|N/A|131| 71 | N/A| 128| 106|129|115| 83 | 108|102| E |N/A|N/A|N/A|XXX|N/A|N/A| N/A| N/A| N/A| N/A|N/A|N/A| N/A| N/A|N/A| G |N/A|N/A|N/A|N/A|XXX|N/A| N/A| N/A| N/A| N/A|N/A|N/A| N/A| N/A|N/A| I | 93|110|131|N/A|N/A|XXX| 139| N/A| 140| 158| 61| 49| 120| 96 |129| R IL |119|138| 61|N/A|N/A|129|XXXX| N/A| 139| 75 |136|123| 70 | 105|113| IS |N/A|N/A|N/A|N/A|N/A|N/A| N/A|XXXX| N/A| N/A|N/A|N/A| N/A| N/A|N/A| KA |161| 79|128|N/A|N/A|140| 149| N/A|XXXX| 184|131|141| 152| 151| 75| KI |120|172|106|N/A|N/A|158| 58 | N/A| 184|XXXX|167|149| 88 | 112|159| O L |105|102|129|N/A|N/A| 61| 146| N/A| 131| 167|XXX| 70| 129| 104|124| R | 75|102|115|N/A|N/A| 49| 123| N/A| 131| 139| 60|XXX| 101| 76 |121| SI | 99|140| 83|N/A|N/A|120| 80 | N/A| 152| 88 |129|111|XXXX| 84 |127| M SU | 59|134|103|N/A|N/A| 91| 110| N/A| 146| 107| 99| 81| 79 |XXXX|134| T |151| 87|102|N/A|N/A|129| 123| N/A| 75 | 159|124|131| 127| 139|XXX| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLESS/CURE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Conditions can be cured at temples, or in many other means, by many, if not all are less expensive (temple dependant). The most simple way to reduce any of these conditions (except healing) is to drink restoratives. Each swig of a vial will reduce ALL conditions you have (except healing, of course) by 5%. Drunk- This condition is achieved by drinking Ale, Keshian Ale, or Quegian Brandy. This condition is beneficial when you want to sleep in a inn or tavern because it will increase your healing speed. If you need to sober up, just sleep somewhere, don't go to a temple for healing. Healing- Ummm..... This condition will decrease by 3% every hour, helps reduce the severness of conditions while sleeping, and ONLY works while sleeping. Near-Death- The worst condition ever. Even if you use restoratives, your Health/Stamina will only increase by 1 or 2 points, but they will cure this after 20 uses. You _may_ want to visit a temple for this. Plagued- The only wak I know of getting this condition is from a house near the Temple of Lims-Kragma. Herbal Packs + Sleep, Restoratives is the beat cure. Poisoned- You _may_ be hit by a Poisoned Quarrel or Sword, eating Poisoned Rations, or drinking from a poisoned well. This is a terrible condition, mainly because when it is induced in battle, you will lose Health/Stamina for every round that you are in the battle, unless you nullify the condition. The 'cures' are Silverthoun Anti-Venom, and whatever you'd use for the Plagued condition. Sick- This condition appears when you eat spoiled rations. The best cure is sleep. In fact, if you're sleeping while you consume the spoiled rations, the sleep will cancel out the sickness. Starving- This condition is 'activated' if you don't have any rations in your inventory at midnight and will escalate every midnight thereafter. The most reasonable cure is to give the character a ration. "'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯ CONDITION FACTOR "'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯ +----------------------+-----------------------------------------------------+ | CONDITION | CONDITION FACTOR | +----------------------+-----------------------------------------------------+ | | | | DRUNK | 0.3 | | | | +----------------------+-----------------------------------------------------+ | | | | HEALING | N/A | | | | +----------------------+-----------------------------------------------------+ | | | | NEAR-DEATH | 3.0 | | | | +----------------------+-----------------------------------------------------+ | | | | PLAGUED | 1.0 | | | | +----------------------+-----------------------------------------------------+ | | | | POISONED | 1.0 | | | | +----------------------+-----------------------------------------------------+ | | | | SICK | 0.4 | | | | +----------------------+-----------------------------------------------------+ | | | | STARVING | 0.2 | | | | +----------------------+-----------------------------------------------------+ "'-.,.-'"¯"'-.,.-'"¯"'-.,.-'" BASIC CURE FACTOR ¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'" +--------------------------+-------------------------------------------------+ | NAME | BASIC CURE FACTOR | +--------------------------+-------------------------------------------------+ | | | | SHRINE OF ASTALON | 70 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF BANATH | 80 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF DALA | 50 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF EORTIS | FREE* | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF GUISWA | 75 | | | | +--------------------------+-------------------------------------------------+ | | | | CHAPEL OF ISHAP | 100 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF ISHAP( Loriel) | 55 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF ISHAP( Sarth) | 55 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF KAHOOLI | 65 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF KILLIAN | 65 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF LIMS-KRAGMA | 150 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF RUTHIA | 75 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF SILBAN | 50 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF SUNG | 20 | | | | +--------------------------+-------------------------------------------------+ | | | | TEMPLE OF TITH | 65 | | | | +--------------------------+-------------------------------------------------+ *At the Temple of Eortis, if you have completed the Rusalki Quest, each additional time you enter the temple, you will be cured of any condition, as well as have your lost Health/Stamina points restored. The formula is as follows: (BCF x CF x P) + (BCF x 0.01) BCF- Bacic Curing Factor CF- Condition Factor P- Percentage of the condition Drop the remainder after the first decimal place, DON'T round it off. The number(s) to the right of the decimal will be your Gold Sovereigns, and the number to the right of the decimal place will be your Silver Royals. ============================================================================== Lockpicking ============================================================================== Lockpicking is an essential skill to the game. Without a high enough skill, you will miss out on good items, and in some cases, the story. An Amulet of the Upright Man will increase your lockpicking skill by 15%. Lockpicking is one of the skills that you can work on indefinately. If you come by a lock, it s possible to increase your lockpicking skill to 100% just by continuously opening it. Each lock has a Lock Number. This is the required lockpicking skill % that you are required to have to successfully pick the lock. Any lock with a Lock Number of 0-49, 51-59, 61-69, 71-79, 81-89, and/or from 91-100 must be picked. ============================================================================== Barding ============================================================================== This section will house all the information about barding you will need. Because of the major differences from each version, there will be seperate sections for Version 1.01 and Version 1.02. Remember, if you get thrown out of a tavern, you can still go in and attempt to bard until you are paid. You may only be paid once per tavern per chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VERSION 1.01 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Barding is a way to increase your money. It is recommended that you bard where ever you can because there is no harm in earning more gold! For each tavern there is a Maximum Barding Fee. It is the maximum amount of Gold Sovereigns that you can earn. It increases by 10% for each chapter after the first. There are also three different tolerance levels. These are based on your barding skill and determine how much gold you earn after barding. The first number is 1/4 the maximum barding fee, the second is for half the maximum barding fee, and the last number is for the maximum barding fee. For example, if you bard in a tavern with tolerance levels 60-81-90, and a maximum barding fee of 100, if you had a barding skill of 59% or less, you would get thrown out. If you had a barding skill from 60% to 80%, you would recieve 25 Gold Sovereigns (100/4). If you had a barding skill from 81% to 89%, you would recieve 50 Gold Sovereigns (100/2). If you had a barding skill of 90% or higher, you would reieve 100 Gold Sovereigns. +-----------------+-----------------+ | TOLERANCE LEVEL | MAX BARDING FEE | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | TAVERN | LOCATION | 1/1 | 1/2 | 1/4 | CH1 | CH2 | CH3 | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | BLACK SHEEP TAVERN | ROMMNEY | 92 | 85 | 63 | 95 | 104 | 114 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | COMMONS | SAR-SARGOTH | 90 | 81 | 60 | N/A | N/A | N/A | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | GIANT'S BROTH | ARMENGAR | 90 | 81 | 60 | N/A | N/A | N/A | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RAGLAM'S HOBBLE | RAGLAM | 90 | 81 | 60 | N/A | N/A | N/A | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | DUCK'S HEAD INN | CAVALL KEEP | 88 | 78 | 57 | 130 | 143 | 156 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RAINBOW PARROT INN | KRONDOR | 86 | 74 | 54 | 180 | 198 | 216 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE POINT | HARLECH | 85 | 71 | 52 | N/A | N/A | N/A | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE WAYSIDE | LYTON | 85 | 71 | 52 | 105 | 115 | 126 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE STRANGER (BEFORE) | EGGLY | 85 | 71 | 52 | 10 | 11 | 12 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | CANDLEMAKER'S GRIN | KENTING RUSH | 84 | 69 | 51 | 99 | 108 | 118 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE DUSTY DWARF | HAWK'S HALLOW | 84 | 69 | 51 | 68 | 74 | 81 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE ROYAL BED | ELDPOINT | 82 | 66 | 48 | 110 | 121 | 132 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | LAPPING MEADOWS | | 82 | 66 | 48 | 122 | 134 | 156 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | BLUEWHEEL INN | LaMUT | 81 | 63 | 46 | 60 | 66 | 72 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | DARKMOOR'S REST | DARKMOOR | 80 | 61 | 45 | 100 | 110 | 120 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RAPID ROOK'S INN | | 80 | 61 | 45 | 60 | 66 | 72 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | QUEEN'S ROW INN | MALAC'S CROSS | 80 | 61 | 45 | 85 | 93 | 102 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | BABON'S HOSTEL | QUESTOR'S VIEW | 77 | 56 | 41 | 60 | 66 | 72 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RIVER PILOT'S FOLLY | | 77 | 56 | 41 | 95 | 104 | 114 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | ANCHORHEAD TAVERN | SILDEN | 75 | 51 | 37 | 55 | 60 | 66 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE FLYING SOW | PRANK'S STONE | 75 | 51 | 37 | 86 | 94 | 103 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE STRANGER (AFTER) | EGGLY | 75 | 51 | 37 | 150 | 165 | 180 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | DENCAMP ON THE TEETH | DENCAMP | 75 | 51 | 37 | 55 | 60 | 66 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | DAGGER & STAR TAVERN | KENTING RUSH | 75 | 51 | 37 | 65 | 71 | 78 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | SIX TOE TAVERN | NIA'S VILLAGE | 74 | 46 | 33 | 50 | 55 | 60 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | WOLF'S TEETH | WOLFRAM | 74 | 46 | 33 | 65 | 71 | 78 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RANGER'S HALL | HIGHCASTLE | 70 | 41 | 30 | 55 | 60 | 66 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE NAMLESS HIDEAWAY | | 65 | 31 | 22 | 40 | 44 | 48 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | TOM'S TAVERN | TANNEURS | 62 | 26 | 18 | 30 | 33 | 36 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | TAVERN | LOCATION | 1/1 | 1/2 | 1/4 | CH1 | CH2 | CH3 | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | TOLERANCE LEVEL | MAX BARDING FEE | +-----+-----+-----+-----+-----+-----+ +-----------------------------------+ | MAXIMUM BARDING FEE | +-----------------------+----------------+-----------+-----------+-----------+ | TAVERN | LOCATION | CHAPTER 4 | CHAPTER 5 | CHAPTER 6 | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | BLACK SHEEP TAVERN | ROMMNEY | N/A | N/A | 142 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | COMMONS | SAR-SARGOTH | 74 | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | GIANT'S BROTH | ARMENGAR | 87 | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RAGLAM'S HOBBLE | RAGLAM | N/A | 95 | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | DUCK'S HEAD INN | CAVALL KEEP | N/A | N/A | 195 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RAINBOW PARROT INN | KRONDOR | N/A | N/A | 250 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE POINT | HARLECH | 71 | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE WAYSIDE | LYTON | N/A | N/A | 157 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE STRANGER (BEFORE) | EGGLY | N/A | N/A | 15 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | CANDLEMAKER'S GRIN | KENTING RUSH | N/A | N/A | 148 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE DUSTY DWARF | HAWK'S HALLOW | N/A | N/A | 102 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE ROYAL BED | ELDPOINT | N/A | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | LAPPING MEADOWS | | N/A | N/A | 183 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | BLUEWHEEL INN | LaMUT | N/A | N/A | 90 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | DARKMOOR'S REST | DARKMOOR | N/A | N/A | 150 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RAPID ROOK'S INN | | N/A | N/A | 90 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | QUEEN'S ROW INN | MALAC'S CROSS | N/A | N/A | 127 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | BABON'S HOSTEL | QUESTOR'S VIEW | N/A | N/A | 90 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RIVER PILOT'S FOLLY | | N/A | N/A | 142 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | ANCHORHEAD TAVERN | SILDEN | N/A | N/A | 82 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE FLYING SOW | PRANK'S STONE | N/A | N/A | 129 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE STRANGER (AFTER) | EGGLY | N/A | N/A | 225 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | DENCAMP ON THE TEETH | DENCAMP | N/A | 77 | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | DAGGER & STAR TAVERN | KENTING RUSH | N/A | N/A | 97 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | SIX TOE TAVERN | NIA'S VILLAGE | N/A | N/A | 65 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | WOLF'S TEETH | WOLFRAM | N/A | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RANGER'S HALL | HIGHCASTLE | N/A | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE NAMLESS HIDEAWAY | | N/A | N/A | 60 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | TOM'S TAVERN | TANNEURS | N/A | N/A | 45 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | TAVERN | LOCATION | CHAPTER 4 | CHAPTER 5 | CHAPTER 6 | +-----------------------+----------------+-----------+-----------+-----------+ | MAXIMUM BARDING FEE | +-----------------------------------+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VERSION 1.02 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Barding is a way to increase your money. It is recommended that you bard where ever you can because there is no harm in earning more gold! For each tavern there is a Maximum Barding Fee. It is the maximum amount of Gold Sovereigns that you can earn. It increases by 5% for each chapter after the first. There are also three different tolerance levels. These are based on your barding skill and determine how much gold you earn after barding. The first number is 1/4 the maximum barding fee, the second is for half the maximum barding fee, and the last number is for the maximum barding fee. For example, if you bard in a tavern with tolerance levels 60-81-90, and a maximum barding fee of 100, if you had a barding skill of 59% or less, you would get thrown out. If you had a barding skill from 60% to 80%, you would recieve 25 Gold Sovereigns (100/4). If you had a barding skill from 81% to 89%, you would recieve 50 Gold Sovereigns (100/2). If you had a barding skill of 90% or higher, you would reieve 100 Gold Sovereigns. +-----------------+-----------------+ | TOLERANCE LEVEL | MAX BARDING FEE | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | TAVERN | LOCATION | 1/1 | 1/2 | 1/4 | CH1 | CH2 | CH3 | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | BLACK SHEEP TAVERN | ROMMNEY | 92 | 85 | 63 | 95 | 199 | 104 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | COMMONS | SAR-SARGOTH | 90 | 81 | 60 | N/A | N/A | N/A | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | GIANT'S BROTH | ARMENGAR | 90 | 81 | 60 | N/A | N/A | N/A | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RAGLAM'S HOBBLE | RAGLAM | 90 | 81 | 60 | N/A | N/A | N/A | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | DUCK'S HEAD INN | CAVALL KEEP | 88 | 78 | 57 | 130 | 136 | 143 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RAINBOW PARROT INN | KRONDOR | 86 | 74 | 54 | 180 | 189 | 198 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE POINT | HARLECH | 85 | 71 | 52 | N/A | N/A | N/A | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE WAYSIDE | LYTON | 85 | 71 | 52 | 105 | 110 | 115 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE STRANGER (BEFORE) | EGGLY | 85 | 71 | 52 | 10 | 10 | 11 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | CANDLEMAKER'S GRIN | KENTING RUSH | 84 | 69 | 51 | 99 | 103 | 108 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE DUSTY DWARF | HAWK'S HALLOW | 84 | 69 | 51 | 68 | 71 | 74 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE ROYAL BED | ELDPOINT | 82 | 66 | 48 | 110 | 115 | 121 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | LAPPING MEADOWS | | 82 | 66 | 48 | 122 | 138 | 134 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | BLUEWHEEL INN | LaMUT | 81 | 63 | 46 | 60 | 63 | 66 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | DARKMOOR'S REST | DARKMOOR | 80 | 61 | 45 | 100 | 105 | 110 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RAPID ROOK'S INN | | 80 | 61 | 45 | 60 | 63 | 66 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | QUEEN'S ROW INN | MALAC'S CROSS | 80 | 61 | 45 | 85 | 89 | 93 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | BABON'S HOSTEL | QUESTOR'S VIEW | 77 | 56 | 41 | 60 | 63 | 66 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RIVER PILOT'S FOLLY | | 77 | 56 | 41 | 95 | 99 | 104 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | ANCHORHEAD TAVERN | SILDEN | 75 | 51 | 37 | 55 | 57 | 60 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE FLYING SOW | PRANK'S STONE | 75 | 51 | 37 | 86 | 90 | 94 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE STRANGER (AFTER) | EGGLY | 75 | 51 | 37 | 150 | 157 | 165 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | DENCAMP ON THE TEETH | DENCAMP | 75 | 51 | 37 | 55 | 57 | 60 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | DAGGER & STAR TAVERN | KENTING RUSH | 75 | 51 | 37 | 65 | 68 | 71 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | SIX TOE TAVERN | NIA'S VILLAGE | 74 | 46 | 33 | 50 | 52 | 55 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | WOLF'S TEETH | WOLFRAM | 74 | 46 | 33 | 65 | 68 | 71 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | RANGER'S HALL | HIGHCASTLE | 70 | 41 | 30 | 55 | 57 | 60 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | THE NAMLESS HIDEAWAY | | 65 | 31 | 22 | 40 | 42 | 44 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | | | | | | | | | | TOM'S TAVERN | TANNEURS | 62 | 26 | 18 | 30 | 31 | 33 | | | | | | | | | | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | TAVERN | LOCATION | 1/1 | 1/2 | 1/4 | CH1 | CH2 | CH3 | +-----------------------+----------------+-----+-----+-----+-----+-----+-----+ | TOLERANCE LEVEL | MAX BARDING FEE | +-----+-----+-----+-----+-----+-----+ +-----------------------------------+ | MAXIMUM BARDING FEE | +-----------------------+----------------+-----------+-----------+-----------+ | TAVERN | LOCATION | CHAPTER 4 | CHAPTER 5 | CHAPTER 6 | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | BLACK SHEEP TAVERN | ROMMNEY | N/A | N/A | 118 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | COMMONS | SAR-SARGOTH | 64 | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | GIANT'S BROTH | ARMENGAR | 77 | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RAGLAM'S HOBBLE | RAGLAM | N/A | 81 | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | DUCK'S HEAD INN | CAVALL KEEP | N/A | N/A | 162 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RAINBOW PARROT INN | KRONDOR | N/A | N/A | 225 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE POINT | HARLECH | 63 | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE WAYSIDE | LYTON | N/A | N/A | 131 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE STRANGER (BEFORE) | EGGLY | N/A | N/A | 12 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | CANDLEMAKER'S GRIN | KENTING RUSH | N/A | N/A | 123 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE DUSTY DWARF | HAWK'S HALLOW | N/A | N/A | 85 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE ROYAL BED | ELDPOINT | N/A | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | LAPPING MEADOWS | | N/A | N/A | 152 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | BLUEWHEEL INN | LaMUT | N/A | N/A | 75 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | DARKMOOR'S REST | DARKMOOR | N/A | N/A | 125 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RAPID ROOK'S INN | | N/A | N/A | 75 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | QUEEN'S ROW INN | MALAC'S CROSS | N/A | N/A | 106 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | BABON'S HOSTEL | QUESTOR'S VIEW | N/A | N/A | 75 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RIVER PILOT'S FOLLY | | N/A | N/A | 118 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | ANCHORHEAD TAVERN | SILDEN | N/A | N/A | 68 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE FLYING SOW | PRANK'S STONE | N/A | N/A | 107 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE STRANGER (AFTER) | EGGLY | N/A | N/A | 187 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | DENCAMP ON THE TEETH | DENCAMP | N/A | 66 | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | DAGGER & STAR TAVERN | KENTING RUSH | N/A | N/A | 81 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | SIX TOE TAVERN | NIA'S VILLAGE | N/A | N/A | 62 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | WOLF'S TEETH | WOLFRAM | N/A | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | RANGER'S HALL | HIGHCASTLE | N/A | N/A | N/A | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | THE NAMLESS HIDEAWAY | | N/A | N/A | 50 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | | | | | | | TOM'S TAVERN | TANNEURS | N/A | N/A | 37 | | | | | | | +-----------------------+----------------+-----------+-----------+-----------+ | TAVERN | LOCATION | CHAPTER 4 | CHAPTER 5 | CHAPTER 6 | +-----------------------+----------------+-----------+-----------+-----------+ | MAXIMUM BARDING FEE | +-----------------------------------+ ============================================================================== Skills ============================================================================== In this section, there will be effective methods for increasing all of your stats. GENERAL HINTS Accuracy skills should be concentrated on before any other skills; if you can't hurt your enemies, you can't win battles. Select Lockpicking before you lockpick, Barding before you bard, etc. *NOTE* Where I indicate that a skill is selected, it means that it is the ONLY skill selected. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INFORMATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HEALTH- When this gets to zero, your character gets a [100%] Near-Death condition and 1 Health. This increases every thirty days that are slept. You get one point of Health for every _natural_ increase. STAMINA- When this gets to zero, your skills, including Speed and Strength, will decrease. Each successive attack to you will drain your health thereafter. This will increase after every thirty days that are slept, just like Health. You get one point of Stamina for every _natural_ increase. SPEED- How many steps(squares) your character can move on the battlefield. This can NEVER improve. STRENGTH- This dertermines how much damage your Thrust or Swing damage is. This increases with each successful Swing or Thrust. DEFENSE- This determines how often you will be hit by a melee attack. This also reduces the damage you recieve, but to some degree. You always have a chance to be hit by an attack. ACCURACY: CROSSBOW- Determines the probability of you hitting your selected target with the Crossbow. ACCURACY: MELEE- Determines the probability of you hitting your selected target with a melee attack. ACCURACY: CASTING- Determines the probability of you hitting your selected target with a Line-of-Sight spell. ASSESSMENT- This is used to assess your opponents skills. The higher the skill level, the more accurate your assessment will be, and the more skills/stats you will be able to determine. ARMORCRAFT- Determines your ability to repair armor. The repair factor is calculated by this formula: [100% - (Armor Percentage)] * Skill; Skill <= 98 And to determine the quality of the armor after the repair: {[100% - (Armor Percentage)] * Skill} + (Armor Percentage); Skill <= 98 And if your skill is 99% or 100%: Skill = 99%; Armor = 99% (After repair) Skill = 100%; Armor = 100% (After repair) WEAPONCRAFT- Determines your ability to repair weapons. The repair factor is calculated by this formula: [100% - (Weapon Percentage)] * Skill; Skill <= 98 And to determine the quality of the weapon after the repair: {[100% - (Weapon Percentage)] * Skill} + (Weapon Percentage); Skill <= 98 And if your skill is 99% or 100%: Skill = 99%; Weapon = 99% (After repair) Skill = 100%; Weapon = 100% (After repair) *NOTE* 0% Crossbows must be restrung. BARDING- This determines how much gold(if any) you gain when barding. The formulae are: if Skill >= Maximum Threshold, Money = 100% * Maximum Barding Fee if Skill >= Medium Threshold, Money = 50% * Maximum Barding Fee if Skill >= Minumum Threshold, Money = 25% * Maximum Barding Fee if Skill < Minumum Threshold, Money = 0% * Maximum Barding Fee The Thresholds and Maximum Barding Fees are in the 'Barding' section. HAGGLING- This skill determines how often you will get a discount off an item, and how much of a discount you will get. The formula is as such: [Item Sell Price]*[Maximum Discount -(Maximum Discount - R)]= Discount Sell Price; R(andom Number)<= Maximum Discount *NOTE* I am believing that Haggling is determined by a random factor because it seems random, but until I find out what R is, the formula does not have any relevance to the game. LOCKPICK- This stat determines your ability to( suprise suprise) pick locks. Each Locked or Trapped Chest has a lockpicking factor; your skill must be greater than it to succeed in opening the chest or deactivating the chest. SCOUTING- This skill can be used to look for signs of ambushes, OR it can help you find some otherwise 'hidden' cachés. STEALTH- This skill is used to help you avoid ambushes and can give you the 'first strike' in a battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TRAINING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-. BOOKS ,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯ Accounts of the Shamata Garrison- Increases Assesment by 5% if not selected, 7.5% if selected. Chapel's Rmur N Whepuns- Increases Armorcraft and Weaponcraft by 3% each. If one is selected, it will increase by 4.5%, while the other one will increase by 3%. If both are selected, they will rise by 3.75%. Dorcas' Treatise on the Animation of Objects- Increasing Casting Accuracy by 5% if not selected, 7.5% if selected. Kalem's Dialect on Arrow Flight- Increases Crossbow Accuracy by 5% if not selected, 7.5% if selected. Psalms of Dala- Increases Defense by 4% if not selected, 6% if selected. Strategies of Trading- Increases Haggling by 10% if not selected, 15% if selected. Thiful's Bird Migrations- Increases all skills. None Selected- All skill + 5%. One Selected- Selected skill + 7.5%, other skills 5%. Two Selected- Selected Skills + 6.25%, other skills 5%. Three Selected- Selected Skills + 5.833%, other skills 5%. Four Selected- Selected Skills + 5.75%, other skills 5%. Five Selected- Selected Skills + 5.5%, other skills 5%. Six Selected- Selected Skills + 5.416%, other skills 5%. Seven Selected- Selected Skills + 5.357 other skills 5%. Eight Selected- Selected Skills + 5.3125%, other skills 5%. Nine Selected- Selected Skills + 2.277%, other skills 5%. Ten Selected- Selected Skills + 2.25% other skills 5%. Eleven Selected- All skills + 5.227% ¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-., NPCS ,.-'"¯"'-.,.-'"¯"'-.,.-'"¯"'-.,.-'"¯ This subsection is divided up into skills. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Defense +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ LaMut Inn- Sumani will increase your Defense and Melee skills for 5% if none selected, 7.5% and 5% if one is selected, 6.25% if both are selected. The fee is 75 Gold Sovereigns. This encounter is availiable in Chapters One, Two, Three and Six. Eggly Inn- Devon will increase your Defense skill. He will only be available if you have talked to Issac in Hawk's Hallow and asked about Devon. Then back at Eggly, now Devon's keyword 'Pokir' will be turned on. Click on it and decline his offer. Finally, his 'Self-Defense' keyword will be turned on. This encounter will increase your Defense by 10% if not selected, and 15% if selected. His fee is 80 Gold Sovereigns. I believe this can only be done in Chapter One, but it _should_ be possible to do this in Chapters Two, Three and Six. -+-+-+-+-+-+-+-+-+-+-+-+-+-+- Accuracy: Crossbow -+-+-+-+-+-+-+-+-+-+-+-+-+-+- Duke Martin- He will increase your Crossbow Accuracy by 10% if not selected, and 15% if selected. This encouner is Chapter Five only, and is for free. Prince Calin- When you meet him to enter Elevandar, he will increase Gorath's Crossbow Accuracy by 10% if not selected and 15% if selected. This encounter will also increase Owyn's Stealth by 10% if not selected, and 15% if selected. This encounter is Chapter Six only and is also for free. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Accuracy: Melee -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- LaMut Inn- Sumani will increase your Defense and Melee skills for 5% if none selected, 7.5% and 5% if one is selected, 6.25% if both are selected. The fee is 75 Gold Sovereigns. This encounter is availiable in Chapters One, Two, Three, and Six. Questor's View- Tad Questor will increase your Melee Accuracy by 5% if not selected, 7.5% if selected. He will charge 75 Gold Sovereigns, and he will be available in Chapters One, Two, Three, and Six. -+-+-+-+-+-+-+-+-+-+-+-+-+-+- Accuracy: Casting -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Sarth- In the cornfield by Sarth, you will find Brother Marc. Meeting him may increase your Casting Accuracy by 10% if not selected, 15% if selected, but only if you pay him 50 Gold Sovereigns. He will be able to teach you in Chapters One, Two, Three, and Six. Cullich's House- Cullich will increase your Casting Accuracy by 15% if not selected, and 22.5% if selected if you pay her a measly 80 Gold Sovereigns. She will only be availiable in Chapter Four. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Assesment -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Malac's Cross Lecture Hall(Temple)- In Chapter Two, you can increase your Assessment Skills by 10% if not selected or 15% if selected, and in Chapter Three, 12% if not selected, or 18% if selected. You must buy a Lecture Ticket(s) from Abbot Graves to attend the session(s). They cost 20 Gold Sovereigns each. Cavall Keep- Count Corvalis can teach you in Chapters Two or Three. The increase is 10% if not selected, 15% if selected. He charges 200(!) Gold Sovereigns for his services. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Armorcraft -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Caldara- As you exit the Mac Mordain Cadal in Chapter Six, McCannur Ban Dok can increase your Armorcraft Skills by 10% if not selected or 15% if selected for a small fee of 100 Gold Sovereigns. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Weaponcraft -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Mac Mordain Cadal- Once you enter, Naddur Ban Dok will greet you. If you have already talked to Sumani about Armorcraft, you can talk to Naddur about it. Then ask him about swords. The training session will cost a measly 50 Gold Sovereigns, but will increse your Weaponcraft skills by 10% if not selected, or 15% if they are selected. He will be able to teach you in Chapters one, Two Three and Six. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Barding +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Northwarden- Just west of Northwarden, there will be a fork in the road. One path will lead to the Northlands, while the other leads to guess where. In Chapter One, Minstrel Tammney will be found there. You need a Light Bowstring to initiate the training, and the benefit is 5% if not selected and 7.5% if selected. In Chapter 2, he may have moved a bit north, but for a fee of 75 Gold Sovereigns, he will give you [125] Practice Lute(!) and increase your Barding skill by 15% if not selected, or 22.5%(!) if selected. If you return again, 20 Gold Sovereigns will net you a gain of 9% if not selected, 13.5%.if selected. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Haggling +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Rommney- Just outside of Rommney, you will meet Mitchel Waylander. He can increase your Haggling skill by 10% if not selected or 15% if selected. for only 50 Gold Sovereigns. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Lockpick +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Northwest of Silden- If you are travelling from the West to Silden, you will meet Abuk. In Chapter Two, he can train you in the art of Lockpicking for 80 Gold Sovereigns. The improvement is 6% if not selected or, 9% if selected. In Chapter Six, he'll charge 70 gold sovereigns for a 5% if not selected, or 7.5% if selected skill increase. Hawk's Hallow- Lucan will increase your Lockpicking Skills by 5% if not selected or 7.5% if selected forr FREE! This service is availiable in any chapter Hawk's Hallow is accessable. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Scouting +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Kenting Rush- Davis Tatum will give you a FREE(!) lesson on Scouting. The benefit will be 8% if not selected and 12% if selected. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Stealth +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Krondor Sewers- Limm will increase your Stealth by 10 if not selected or 15% if not selected for a whopping 120 Gold Sovereigns. This service is availiable only in Chapter Three. ============================================================================== Characters ============================================================================== I'm giving a general description of the characters from when you first get them. Gorath- Has a large amount of health/stamina. His speed is less than stellar, but has some nice strength. He isn't too accurate with the sword at the beginning of the game, his defense isn't too nice, but fares pretty well with a crossbow. His other skills are pretty nice, especially armor/weaponcraft. You won't be barding or haggling with him much, although putting a few points in lockpicking won't hurt. James- Has a nice number for health/stamina, he has THE best speed, although he's not that strong. His defense and crossbow skills are good, but his melee skills could use some work. James' other stats are nice, his best being his stealthiness and lockpicking abilities. Locklear- Has decent health/stamina, not too strong, but is fairly fast. He's not exactly too defensive or one to use with the crossbow, but he'll hit with a sword with reasonable accuracy. All of his other stats are just about average, you don't need to work on any of them because when he's in your party, there's always someone better(James and/or Gorath). Owyn- His health/stamina is pretty low, but since he's a spellcaster, you need not worry. Owyn's speed is tolerable, but you might want to improve on his strength. His defense is tolerable, but the things to work on are casting and melee. Most of his other skills are useless, though an extra point or two in barding or haggling wouldn't hurt. Patrus- A weak spellcaster. Definatly the WORST character in the game. Has the lowest speed(2), horrible Health/Stamina and doesn't have easy access to the better spells in the game. Pug- Arguably the best character in the game. He has an amazing 139(!) Health/Stamina when you first get him and 100% Casting Accuracy. He only starts out with 41% Defense, but you'd have Valheru Armor. Whats more is that once you get him, he'll have access to all the spells in the game!! What wraps him up is that he comes with the amazing Staff of Macros. ============================================================================== Spells ============================================================================== This is how this section works: NAME Line of Sight: If the caster has to be in visual range with the target(s). Needed items: If you need any additional items to use the spell. Cost: How much Health/Stamina can/needs to be used to cast the spell. Damage: How much damage the spell does. Duration: How long the spell lasts. Other: Any other things you may want to know about the spell. Price: How much a store would sell it for. Effect: What the spell does. Other Effects: Other effects that happen when you cast the spell that are not stated in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 1~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BANE OF THE BLACK SLAYERS Line of Sight: Yes Needed items: None Cost: 5-15 Health/Stamina Damage: 5*(Cost) Duration: None Other: Only effective against Black Slayers Price: 300 Sovereigns Other Effects: None EVIL SEEK Line of Sight: Yes Needed items: None Cost: 20-30 Health/Stamina Damage: Inital Damage= 2*(Cost), Subsequent Damage= (4/5)*(Initial Damage) Duration: None Other: None Price: 500 Sovereigns Other Effects: Attacks all targets. THE FETTERS OF RIME Line of Sight: Yes Needed items: None Cost: 1-20 Health/Stamina Damage: 2*(Cost) Duration: Freeze duration= Cost Other: None Price: 375 Sovereigns Other Effects: Freezes target. FLAMECAST Line of Sight: Yes Needed items: None Cost: 1-30 Health/Stamina Damage: 3*(Cost) Duration: None Other: Area Damage= (Aproximately 1/5)*Damage Price: 300 Sovereigns Other Effects: None SKYFIRE Line of Sight: No Needed items: None Cost: 12 Health/Stamina Damage: 40 Duration: None Other: Only strikes enemies with metal; does not work in caves. Price: 350 Sovereigns Other Effects: None STRENGTH DRAIN Line of Sight: Yes Needed items: None Cost: 10-20 Health/Stamina Damage: None Duration: None Other: Drains strength from target equal to cost and adds it to caster's strength. Price: 450 Sovereigns Other Effects: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DESPAIR THY EYES Line of Sight: No Needed items: None Cost: 2 Health/Stamina Damage: None Duration: Two rounds Other: None Price: 70 Sovereigns Other Effects: Immoblizes enemy GRIEF OF 1000 NIGHTS Line of Sight: No Needed items: None Cost: 4-16 Health/Stamina Damage: None Duration: 2*(Cost) Other: None Price: 300 Sovereigns Other Effects: Freezes target MAD GOD'S RAGE Line of Sight: No Needed items: None Cost: (3 Health/Stamina)/Strike Damage: 15-25/Strike Duration: Continues until either spellcaster or enemies die. Other: Cannot be cast in caves. Price: 1000 Sovereigns Other Effects: May kill spellcaster MIND MELT Line of Sight: No Needed items: None Cost: 5-15 Health/Stamina Damage: 3*(Cost) Duration: None Other: None Price: 400 Sovereigns Other Effects: None THOUGHTS LIKE CLOUDS Line of Sight: No Needed items: None Cost: 10-20 Health/Stamina Damage: None Duration: (Cost/2)Rounds Other: None Price: 350 Sovereigns Other Effects: None TOUCH OF LIMS-KRAGMA Line of Sight: No Needed items: None Cost: 50 Health/Stamina Damage: None Duration: N/A Other: None Price: 900 Sovereigns Other Effects: Instant Death UNFORTUNATE FLUX Line of Sight: No Needed items: None Cost: 20 Health/Stamina Damage: 30-130(random) Duration: None Other: None Price: 800 Sovereigns Other Effects: None WRATH OF KILLIAN Line of Sight: No Needed items: None Cost: 20 Health/Stamina Damage: Inital damage = 20 Duration: Until end of battle Other: Scondary Damage = 10-20(Random) Price: 300 Sovereigns Other Effects: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 3~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FINAL REST Line of Sight: No Needed items: None Cost: 5 Health/Stamina Damage: None Duration: Forever Other: Effective only on Nighthawk and Black Slayer corpses. Price: 150 Sovereigns Other Effects: Prevents you from looting the corpse after the battle. FIRESTORM Line of Sight: Yes Needed items: None Cost: 1-30 Health/Stamina Damage: 4*(Cost) Duration: None Other: Pushes enemies away when attacked. Price: 600 Sovereigns Other Effects: Strikes all targets within Line of Sight GAMBIT OF THE EIGHT Line of Sight: No Needed items: None Cost: 2-18 Health/Stamina Damage: Duration-(Duration-(Number of rounds since casted)) Duration: Cost Other: None Price: 450 Sovereigns Other Effects: INVITATION Line of Sight: No Needed items: None Cost: 1-10 Health/Stamina Damage: None Duration: None Other: Draws enemy to spellcaster. Price: 50 Sovereigns Other Effects: NIGHTFINGERS Line of Sight: No Needed items: Glory Hand Cost: 14 Health/Stamina Damage: None Duration: None Other: None Price: 375 Sovereigns Other Effects: None RIVER SONG Line of Sight: No Needed items: None Cost: 20 Health/Stamina Damage: 20(?) Duration: Until end of combat Other: Maximum of four Rusalki per combat Price: 550 Sovereigns Other Effects: None STEELFIRE Line of Sight: No Needed items: None Cost: Health/Stamina Damage: Special Duration: Until end of combat Other: Magically enhances weapons with Naptha Price: 300 Sovereigns Other Effects: None THY MASTER'S WILL Line of Sight: No Needed items: Wyvern's Egg Cost: 20 Health/Stamina Damage: None Duration: Until end of combat Other: Makes Wyvrens escape from battle. Price: 175 Sovereigns Other Effects: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 4~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLACK NIMBUS Line of Sight: No Needed items: None Cost: 1-10 Health/Stamina Damage: None Duration: Until you complete the trap Other: Chance= 10*(Cost) Price: 250 Sovereigns Other Effects: None DANNON'S DELUSIONS Line of Sight: No Needed items: None Cost: 5-10 Health/Stamina Damage: None Duration: Cost Other: None Price: 265 Sovereigns Other Effects: None GIFT OF SUNG Line of Sight: No Needed items: None Cost: 1-20 Health/Stamina Damage: None Duration: None Other: None Price: 75 Sovereigns Other Effects: None HOCHO'S HAVEN Line of Sight: No Needed items: None Cost: 7-14 Health/Stamina Damage: None Duration: (Shield absorbs 4*Cost) Other: None Price: 275 Sovereigns Other Effects: None MIRRORWALL Line of Sight: No Needed items: None Cost: 20 Health/Stamina Damage: None Duration: 12 Rounds Other: None Price: 500 Sovereigns Other Effects: Reflects spells, stops arrows, impairs movement. SKIN OF THE DRAGON Line of Sight: No Needed items: None Cost: 4-20 Health/Stamina Damage: None Duration: Cost Other: None Price: 325 Sovereigns Other Effects: Effected character is immune to everything. WINDS OF EORTIS Line of Sight: Yes Needed items: None Cost: 1-14 Health/Stamina Damage: None Duration: None Other: Distance = Cost Price: 200 Sovereigns Other Effects: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 5~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AND THE LIGHT SHALL LIE Line of Sight: N/A Needed items: None Cost: Health/Stamina Damage: N/A Duration: 2 hours Other: None Price: 200 Sovereigns Other Effects: None CANDLE GLOW Line of Sight: N/A Needed items: None Cost: 1-15 Health/Stamina Damage: N/A Duration: (48 minutes)*(Cost) Other: Creates light below ground( in caves). Price: 50 Sovereigns Other Effects: DRAGON'S BREATH Line of Sight: N/A Needed items: None Cost: 5-15 Health/Stamina Damage: N/A Duration: (10 minutes)*(Cost) Other: None Price: 150 Sovereigns Other Effects: Can improve stealth rating. STARDUSK Line of Sight: N/A Needed items: None Cost: 5-15 Health/Stamina Damage: N/A Duration: (48 minutes)*(Cost) Other: Can only be cast above ground. Price: 50 Sovereigns Other Effects: None UNION Line of Sight: N/A Needed items: None Cost: 15 Health/Stamina Damage: N/A Duration: 20 Minutes Other: None Price: 275 Sovereigns Other Effects: None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~CATEGORY 6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EYES OF ISHAP Line of Sight: N/A Needed items: None Cost: 1-10 Health/Stamina Damage: N/A Duration: None Other: Effectiveness%= 10*(Cost) Price: 225 Sovereigns Other Effects: Does not locate dead bodies( animal or human), does not locate bushes NACRE CICATRIX Line of Sight: N/A Needed items: None Cost: 5-14 Health/Stamina Damage: N/A Duration: None Other: Searches for Magical Objects; Chance= 10*(Cost-4) Price: 250 Sovereigns Other Effects: None SCENT OF SARIG Line of Sight: N/A Needed items: None Cost: 5 Health/Stamina Damage: N/A Duration: 12 hours Other: None Price: 75 Sovereigns Other Effects: None THE UNSEEN Line of Sight: N/A Needed items: None Cost: 1-10 Health/Stamina Damage: N/A Duration: None Other: Chance = 10*(Cost) Price: 150 Sovereigns Other Effects: None ============================================================================== Moredhel Wordlocks ============================================================================== These are alphabetized by 'question' to make it easier to find the one you're looking for. HOLES A barrel of rainwater weighs twenty pounds. What must you add to make it weigh fifteen? Original Letters: WEMHI [50] Gold Sovereigns STEELFIRE ------------------------------------------------------------------------------ WALNUT A box beneath a tree Inside some tasty meat Kept for a month or more It still tastes just as sweet Original Letters: SAETES [59%] Shell [4] Lewton's Concentrate ------------------------------------------------------------------------------ SAWDUST A carpenter left some wood Would not take it back I saw some dust where he left it But couldn't find his stack Original Letters: CEORLIY [70%] Ruby [35%] Ruby [16] Rope ------------------------------------------------------------------------------ RING A precious gift this Yet it has no end or beginning And in the middle nothing Original Letters: ROBN [99%] Shell [98%] Shell [28] Silver Royals ------------------------------------------------------------------------------ OCEAN A shimmering field that reaches far Yet it has no tracks And is crossed without paths Original Letters: CLAYS [92%] Tsurani Light Crossbow [89%] Ruby [2] Restoratives [1] Peasants Key ------------------------------------------------------------------------------ GRAVE A strange earthen house That brings nought but disdain And yet those who stay there Never do complain Original Letters: SELET [178] Silver Royals [100%] Moredhel Lamprey [23] Whetstone [8] Silverthorn [8] Silverthorn Anti-Venom [4] Coltari Poison ------------------------------------------------------------------------------ ASHES After the final fire the winds will blow And these which are already dead will cover the ones who have yet to die Original Letters: SLOOY [57%] Light Crossbow [53%] Broadsword [20%] Two-Handed Broadsword [1] Heavy Bowstring ------------------------------------------------------------------------------ BROOM All about the house With his Lady he dances Yet he always works And never romances Original Letters: FSAOT Version 1.01 [100%] Elven Armor Bless#1 [75%] Medium Crossbow [25] Flaming Quarrels [2] Torch Version 1.02 [100%] Elven Armor Bless#2 [75%] Medium Crossbow [25] Flaming Quarrels [2] Torch ------------------------------------------------------------------------------ PATH All across the countryside to front doors he travels But you never invite him in Original Letters: CICH [14] Rations THE UNSEEN ------------------------------------------------------------------------------ STAKE Although lower than a fence And thinner than a rail It can still be used to hold a horse Hooves mane and tail Original Letters: TEFBT [100%] Dragon Plate Armor Bless#3 [89%] Elven Crossbow [15] Elven Quarrels [12] Restoratives ------------------------------------------------------------------------------ DRUM Although my cow is dead I continue to beat her What a racket she makes! Original Letters: TRAK [51] Silver Royals [1] Weedwalkers ------------------------------------------------------------------------------ RIVER An untiring servant it is carrying loads across muddy earth But one thing that cannot be forced is a return to the place of its birth Original Letters: MORIT [76%] Broadsword [60%] Shell [6] Picklocks [1] Guilder's Passkey ------------------------------------------------------------------------------ ECHO Answers its caller without being asked Responds within seconds and speaks all languages with equal ease Original Letters: TCKD [68%] Moredhel Lamprey [52] Silver Royals [2] Sargisbane [1] Gulder's Passkey ------------------------------------------------------------------------------ KEY Axes and swords Will not help you through Yet it and a little push will do Some in the road would have fought and soon died Were it not close at hand to let them inside Original Letters: TOB [40] Gold Sovereigns SPYNOTE ------------------------------------------------------------------------------ EYES Be you ever so quick With vision keen By your eyes We are never seen Unless perchance It should come to pass You see our reflection In a looking glass Original Letters: AHAE [27%] Light Crossbow [5] Picklocks [2] Torch ------------------------------------------------------------------------------ COALS Black when bought Red when used Grey when thrown away Original Letters: THPLE [84%] Keshan Tapir [1] Amulet of the Upright Man [1] Guilder's Passkey ------------------------------------------------------------------------------ BLADE Blessed are the first Slow are the second Playful are the third Bold are the fourth Brave are the fifth Original Letters: BRINK [100%] Moredhel Lamprey Bless#1 [81%] Light Crossbow [57] Silver Royals ------------------------------------------------------------------------------ SNAIL Bloodless and boneless it travels about Yet it never leaves home Original Letters: KOSPL [89%] Elven Armor [59%] Medium Crossbow [3] Flame Root Oil ------------------------------------------------------------------------------ CARDS Brought to the table Cut and served Never eaten Original Letters: SLLAT [99%] Shell [63%] Grey Tower Plate [56%] Broadsword [2] Clerical Oilcloth ------------------------------------------------------------------------------ GLOVES Buckets barrels baskets cans What must you fill with empty hands Original Letters: SHORAS [100%] Broadsword Bless#2 [89%] Shell [3] Picklocks SKIN OF THE DRAGON ------------------------------------------------------------------------------ BRIARS Claws like a cat Crooked as a snakes hiss Patch together your guesses You wont guess this Original Letters: THIURS [44] Gold Sovereigns [1] Guilder's Passkey [1] Peasant's Key [1] Picklocks ------------------------------------------------------------------------------ DELEKHAN Death to our Enemies! No Living adversary shall Escape the new King of these isles He will lead unto glory And provide New lands for our people! Original Letters: BREETOEW [51] Gold Sovereigns [6] Gold Sovereigns [4] Picklocks ------------------------------------------------------------------------------ LIFE Don't grow too attached to this thing Without it you will never even know it is gone But be careful friend it is much easier to lose on Kingdom soil Original Letters: PSTE [20] Herbal Pack [10] Roric's Seal [10] Sargisbane MAD GOD'S RAGE ------------------------------------------------------------------------------ YESTERDAY Every creature in the world has seen it But to their dying day they'll never see the same one again Original Letters: TOLIELIOE [96%] Emerald [75%] Goblin Sticker [12] Powder Bag [5] Powder Bag ------------------------------------------------------------------------------ ADVICE Everyone offers this thing But few will take it when it is offered by someone else Original Letters: PIESCS [20] Torch [20] Whetstone [8] Rations ------------------------------------------------------------------------------ BUTTON Flat as a leaf Round as a ring Has two eyes But can't see a thing Original Letters: CUOHHD Version 1.01 [232] Silver Royals [3] Potio Noxum BLACK NIMBUS EYES OF ISHAP Version 1.02 [232] Silver Royals [3] Potio Noxum BLACK NIMBUS GAMBIT OF THE EIGHT ------------------------------------------------------------------------------ PLOW Four legs in front two behind Its steely armor scratched and dented by rocks and sticks Still it toils as it helps feed the hungry Original Letters: CLIW [75%] Elven Crossbow [72%] Tsurani Heavy Crossbow [6] Silverthorn [4] Silverthorn Anti-Venom [1] Heavy Bowstring ------------------------------------------------------------------------------ SHOE Has a tongue But never talks Has no legs But sometimes walks Original Letters: CHLT [93%] Shell [4] Silverthorn [1] Glory Hand ------------------------------------------------------------------------------ MATTRESS Has feathers but can't fly Rests on legs but cant walk Original Letters: BLTERIST [121] Silver Royals [27] Gold Sovereigns MIRRORWALL ------------------------------------------------------------------------------ WAGON Has tongue But cannot talk Runs But cannot walk Original Letters: RARPE [97%] Moredhel Lamprey [91%] Shell [84%] Shell [79%] Shell [6] Picklocks ------------------------------------------------------------------------------ CANDLE He gets short when he gets old He goes out then it gets cold Original Letters: RHEDLS [100] Silver Royals [95%] Moredhel Lamprey Bless#2 FLAMECAST STARDUSK SPYNOTE ------------------------------------------------------------------------------ THORN He got it in the woods and brought it home in his hand because he couldn't find it The more he looked for it the more he felt it When he finally found it he threw it away Original Letters: SHSTE [45] Gold Sovereigns [1] Peasants's Key [1] Virtue Key SPYNOTE ------------------------------------------------------------------------------ THISTLE He stands beside the road in a purple cap and tattered green cloak Those who touch him curse him Original Letters: CESSHDN [230] Gold Sovereigns [93%] Tsurani Heavy Crossbow [67%] Moredhel Lamprey [56%] Elven Armor [2] Restoratives [2] Herbal Pack [1] Silverthorn Anti-venom BLACK NIMBUS ------------------------------------------------------------------------------ PADDLE Held firmly in the hands Like a sword it cuts deep Bloodless strokes all Then forward we leap Original Letters: TASDOY [78%] Emerald [57%] Moredhel Lamprey [3] Herbal Pack [2] Restoratives [1] Glory Hand ------------------------------------------------------------------------------ SPONGE Holes at the top Holes at the bottom Holes in the middle But still it holds water Original Letters: CPTEGY [89%] Emerald [77%] Shell [2] Killan's Root Oil [1] Wyvern's Egg ------------------------------------------------------------------------------ LAKE I saw him where he never was And where he could not be And yet within this place I saw a wavering face Staring back at me Original Letters: HSKO [94%] Elven Armor [85%] Medium Crossbow [66%] Medium Crossbow [10] Ring of Prandur [4] Silverthorn [2] Silverthorn Anti-Venom ------------------------------------------------------------------------------ SPIDER In all the world none can compare To this tiny weaver his deadly cloth So silky and fair Original Letters: TRLDRY [66%] Shell [53%] Standard Kingdom Armor [46] Silver Royals [4] Picklocks ------------------------------------------------------------------------------ BULL In the fields a frightful thing Watch it and you will find It has a pitchfork in the front And a broom back behind Original Letters: BATI [73%] Dragon Plate Armor [12] Restoratives [8] Herbal Pack [3] Picklocks ------------------------------------------------------------------------------ HASTE Inside a burning house This thing is best to make And best to make it quickly before The fires too much to take Original Letters: ROSET [100%] Keshan Tapir Bless#2 [19] Gold Sovereigns [4] Silverthorn [3] Silverthorn Anti-Venom [2] Poisoned Rations ------------------------------------------------------------------------------ KNOCKER It asks no questions but demands many answers Don't knock it until you are ready to see what waits on the other side Original Letters: KLICBTR [51%] Standard Kingdom Armor [4] Torch [3] Herbal Pack [1] Guildis Thorn ------------------------------------------------------------------------------ SHADOW It can move over water But cannot fly It can move under water But stay quite dry Original Letters: THTATW [63%] Standard Kingdom Armor [48] Gold Sovereigns [39%] Light Crossbow [2] Dalatail Milk ------------------------------------------------------------------------------ RUST It can pierce the best armor And make swords crumble with a rub Yet for all its power It can't harm a club Original Letters: BOTN [57%] Light Crossbow [8] Herbal Pack [6] Fadamor's Formula [4] Restoratives [1] Peasants's Key ------------------------------------------------------------------------------ DOOR It doesnt live within a house Nor does it live without Most will use it when they come in And again when they go out Original Letters: TULD [14] Rations [14] Rations ------------------------------------------------------------------------------ SNOWFLAKE It flies without wings Drops without fear But held in warm hands It will soon disappear Original Letters: TNFIFDRKY Chapters 1, 2, 3, 6 [85%] Tsurani Heavy Crossbow [1] Heavy Bowstring Chapter 7 [24] Restoratives [24] Restoratives [8] Herbal Pack [6] Silverthorn [4] Silverthorn Anti-Venom SPYNOTE ------------------------------------------------------------------------------ ARROW It flies without wings Strikes without beak teeth or talons It has no eyes in its pointed head but it can kill birds in flight Original Letters: PSAOS [73%] Standard Kingdom Armor [70%] Broadsword [56%] Light Crossbow [26] Gold Sovereigns ------------------------------------------------------------------------------ WALL It goes past gates but asks no ones leave It runs clear around castles without taking a step Original Letters: SAMT [67%] Broadsword [61%] Light Crossbow [3] Coltari Poison [1] Light Bowstring ------------------------------------------------------------------------------ BOOK It is a journey whose path depends on anothers vision of where it ends Original Letters: TORA [67%] Shell [63%] Elven Armor [1] Glory Hand [1] Heavy Bowstring ------------------------------------------------------------------------------ SECRET It is too much for one Two it is meant for But it no longer exists When the two become more Original Letters: TEIRAE [90%] Tsurani Light Crossbow [78%] Tsurani Light Crossbow [74%] Light Crossbow [1] Light Bowstring ------------------------------------------------------------------------------ FUTURE It never was before It is not now Fools wait for it forever Original Letters: BELUAE [75%] Light Crossbow [73%] Medium Crossbow [61] Moredhel Lamprey ------------------------------------------------------------------------------ TABLE It stands while others sit It groans when it is too full It has four legs but cannot run Original Letters: CLAYS [81%] Medium Crossbow [78%] Ruby [7] Gold Sovereigns [4] Dalatail Milk THOUGHTS LIKE CLOUDS ------------------------------------------------------------------------------ PIPE Its tail is round and hollow Seems to get chewed a bit But youll rarely see this thing Unless the other end is lit Original Letters: OHDE Version 1.01 [12] Restoratives [10] Infinity Pool [10] Powder Bag [9] Enchanted Quarrels [6] Herbal Pack [4] Tuning Fork Version 1.02 [16] Rope (Version 1.02 only) [12] Restoratives [10] Infinity Pool [10] Powder Bag [9] Enchanted Quarrels [6] Herbal Pack [4] Tuning Fork ------------------------------------------------------------------------------ HAIR Kingdom fools are born without A lot of this there is no doubt Original Letters: TRKY [86%] Elven Armor [19] Gold Sovereigns [10] Ring of Prandur [3] Clerical Oilcloth ------------------------------------------------------------------------------ BOTTLE Kingdom soldiers will look like it When the headsman gives them a lop For then like it they'll have a neck But not a head on top Original Letters: COEVLS [53%] Two-Handed Broadsword [3] Fadamor's Formula [1] Heavy Bowstring STEELFIRE ------------------------------------------------------------------------------ BARK Like dogs shouting at the moon Or armor worn by the trees Like a sharply spoken command Or a tiny vessel upon the seas Original Letters: EOEN [100%] Standard Kingdom Armor Bless#2 [62%] Broadsword [44] Silver Royals ------------------------------------------------------------------------------ MIRROR Look in my face I am somebody Look at my back I am nobody Original Letters: VAEOST [100%] Grey Tower Plate Bless#3 [1] Silverthorn Anti-Venom ------------------------------------------------------------------------------ CHEST MAGIC DEATH TEMPLE BLESS REST At last you may solve this Original Letters: SASSU [74] Silver Royals [12] Shovel [4] Flame Root Oil [3] Torch [1] Picklocks ------------------------------------------------------------------------------ ORANGE Men seize it from its home tear apart its flesh drink the sweet blood then cast its skin aside Original Letters: THAORT [100%] Standard Kingdom Armor Bless#2 [69%] Shell [4] Silverthorn ------------------------------------------------------------------------------ BLOOD Moredhel brothers make it rain Kingdom rivers crimson pain! Original Letters: TROPS [67] Silver Royals [1] Light Bowstring THOUGHTS LIKE CLOUDS ------------------------------------------------------------------------------ SILENCE Names give power Magic to control But what is broken by naming it Original Letters: TUVETED [57] Gold Sovereigns [4] Dragon Stone ------------------------------------------------------------------------------ JACKET Neck but no head Arms but no hands Waist but no legs Original Letters: MAOHLL [99%] Shell [82] Silver Royals [77%] Elven Armor [1] Wyvern's Egg ------------------------------------------------------------------------------ SUNSHINE Never resting never still Moving silently hill to hill It does not walk run or trot All is cool where it is not Original Letters: TUORBCTN [10] Ring of Prandur [4] Redweed Brew [3] Dragon Stone [3] Fadamor's Formula ------------------------------------------------------------------------------ EGGS No visible flesh Nor blood nor bone But given time They will walk alone Original Letters: TOGY [60%] Elven Crossbow [3] Dalatail Milk [1] Guilder's Passkey NIGHTFINGERS ------------------------------------------------------------------------------ NOOSE Once alive but now twisted round It is used by moredhel and men to punish their own kind Original Letters: TOSES [100%] Elven Armor [59%] Elven Crossbow [9] Gold Sovereigns [2] Flame Root Oil ------------------------------------------------------------------------------ SQUARE One pace to the North Two paces to the East Two paces to the South Two paces to the West One pace to the North Original Letters: CQATRL [100%] Elven Armor [81%] Sword of Kinnur [59] Silver Royals [3] Lewton's Concentrate [1] Herbal Pack ------------------------------------------------------------------------------ PROMISE Our valiant leaders will keep this But only after they have given it Original Letters: JARMLAY [8] Silverthorn Anti-Venom [5] Naphtha [5] Picklocks [4] Sargisbane ------------------------------------------------------------------------------ NAME Passed from father to son And shared between brothers Its importance is unquestioned Though it is used more by others Original Letters: TRSE [45] Silver Royals [18] Gold Sovereigns [4] Dragon Stone [3] Clerical Oilcloth ------------------------------------------------------------------------------ WEARY Plow and hoe reap and sow What soon does every farmer grow Original Letters: TIAPY [100%] Elven Armor [95%] Two-Handed Broadsword [61%] Light Crossbow [55%] Keshan Tapir ------------------------------------------------------------------------------ SURF Pounds all day Beats all night Never rests Original Letters: AUOD Chapters 1, 2, 3, 6 [50] Gold Sovereigns [10] Restoratives [5] Fadamor's Formula Chapter 7 [24] Restoratives [24] Restoratives [20] Herbal Pack [14] Rations [14] Rations [8] Silverthorn [6] Silverthorn Anti-Venom ------------------------------------------------------------------------------ ICE Power enough to smash ships and crush roofs Yet it still must fear the sun Original Letters: THR [38%] Light Crossbow [29] Gold Sovereigns [24%] Ruby [10] Ring of Prandur ------------------------------------------------------------------------------ DIE Prince Arutha from his lofty perch Will find our troops without a search His men will fall his castle too And then what will Prince Arutha do Original Letters: DOC [78%] Standard Kingdom Armor [69%] Broadsword ------------------------------------------------------------------------------ FIRE Put into a pit Locked behind a steel grate Guarded all through the night still it goes out Original Letters: BRRD [98] Medium Crossbow [67] Gold Sovereigns [1] Wyvren's Egg ------------------------------------------------------------------------------ SIEVE Round as an apple Deep as a cup All the Bitter Sea Can't fill it up Original Letters: BREEL [80%] Broadsword [76%] Broadsword [65%] Shell LORGAN'S JOURNAL ------------------------------------------------------------------------------ TROLLS Stay away fom these hideus beasts They kill our females and chidren Original Letters: TOTELC [14] Restoratives [4] Dalatail Milk GAMBIT OF THE EIGHT ------------------------------------------------------------------------------ ONION She has tasteful friends And tasteless enemies Tears are often shed on her behalf Yet never has she broken a heart Original Letters: KIIEN [14] Rations [7] Rations ------------------------------------------------------------------------------ SHADOW Silently he stalks me Running as I run Creeping as I creep Dressed in black He disappears at night Only to return with the sun Original Letters: RHNBFT [10] Torch [8] Restoratives EYES OF ISHAP SPYNOTE ------------------------------------------------------------------------------ HORSEMAN Six legs two heads two hands one long nose Yet he uses only four legs wherever he goes Original Letters: WOTSOMEN [89%] Shell [88%] Elven Armor [68%] Light Crossbow [3] Restoratives ------------------------------------------------------------------------------ HANGMAN Swollag the famous Moredhel craftsman guarantees his work until the end of time Original Letters: EHEPETS [78] Silver Royals [47%] Broadsword [15] Gold Sovereigns [6] Gold Sovereigns ------------------------------------------------------------------------------ ROPE Ten trolls strength Ten trolls length One troll can pick it up No troll can stand it up Original Letters: MBTN ABBOT'S JOURNAL ------------------------------------------------------------------------------ SNARES The bones of the dead Can be used to trap the living Original Letters: BRATLY [221] Silver Rowals [78%] Emerald [6] Lewton's Concentrate ------------------------------------------------------------------------------ FIRE The chill of its death You may soon mourn But though it dies It cannot be born Original Letters: WSTE [92%] Light Crossbow [31%] Light Crossbow [30] Gold Sovereigns [10] Gold Sovereigns ------------------------------------------------------------------------------ WRONG The language of men can be mastered But what Kingdom word is always pronounced wrong Original Letters: PERDE [50%] Light Crossbow [20%] Elven Quarrels [2] Restoratives [1] Peasant's Key ------------------------------------------------------------------------------ DAY NIGHT The light one breaks but never falls His brother falls but never breaks Original Letters: DRV SAGHD [57] Silver Royals [7] Torch FLAMECAST ------------------------------------------------------------------------------ COFFIN The one who made it didnt want it The one who bought it didnt need it The one who used it never saw it Original Letters: TAFKTE [93%] Medium Crossbow [62%] Broadsword [61] Silver Royals [46] Gold Sovereigns ------------------------------------------------------------------------------ WIND The strongest chains will not bind it ditch and rampart will not slow it down A thousand soldiers cannot beat it it can knock down trees with a single push Original Letters: PATD [85%] Shell [68%] Light Crossbow [17] Gold Sovereigns [7] Torch ------------------------------------------------------------------------------ STARS The wheel is steered Despite the night They prefer our lead More than the light Original Letters: SARDS Version 1.01 [144] Silver Royals [94%] Ruby [79%] Emerald [2] Redweed Brew [1] Wyvren's Egg Version 1.02 [144] Silver Royals [94%] Ruby [79%] Emerald [2] Redweed Brew [1] Wyvren's Egg RIVER SONG ------------------------------------------------------------------------------ FARRIER There is a shoemaker in the dell Makes his shoes with steel and nail Although his goods last right well Folks need two pair without fail Original Letters: BRIROED [66%] Moredhel Lamprey [46] Silver Royals [10] Restoratives GRIEF OF 1000 NIGHTS ------------------------------------------------------------------------------ THE DEAD They feel no pain No sorrow no greed They have no anger No hatred nor need Original Letters: SHT WESD [63%] Standard Kingdom Armor [46%] Light Crossbow [1] Torch ------------------------------------------------------------------------------ EGGS They go up white but come down yellow and white Original Letters: EITL [100] Gold Sovereigns [100%] Rapier Bless#3 THE FETTERS OF RIME ------------------------------------------------------------------------------ LOGS They have not lips nor tongues Yet lead them green to the pit And as they die you will hear Them sputter hiss and spit Original Letters: TIAD Chapters 1, 2, 3, 6 [117] Silver Royals [88%] Two-Handed Broadsword [22] Gold Sovereigns [8] Herbal Pack [4] Restoratives [1] Heavy Bowstring Chapter 7 [20] Restoratives [14] Rations [4] Naphtha MAD GOD'S RAGE THE UNSEEN ------------------------------------------------------------------------------ DARKNESS This engulfing thing is strange indeed The greater it grows the less you see Original Letters: TATHEENW Chapters 1, 2, 6 [20] Whetstone [12] Tuning Fork [4] Restoratives [1] Heavy Bowstring Chapter 3 [100%] Elven Armor [100%] Elven Crossbow [25] Elven Quarrels [6] Aventurine [1] Light Bowstring *SPECIAL NOTE* The contents of this chest as listed for Chapter 3 are not accessable by any means, but are in the game code. ------------------------------------------------------------------------------ WATER This great thing can be swallowed But can also swallow us Original Letters: PLESR [78%] Moredhel Lamprey [53%] Moredhel Lamprey [63%] Light Crossbow [4] Restoratives [1] Herbal Pack ------------------------------------------------------------------------------ PRIEST This Kingdom fool has married many women Yet he has never been married Original Letters: BRLESD [92%] Euliliko Armor [54%] Ruby [2] Aventurine [2] Killan's Root Oil ------------------------------------------------------------------------------ ALPHABET This marvelous thing Though it sounds absurd Contains all our letters But is only a word Original Letters: WRSHTDEE [87] Silver Royals [52%] Moredhel Brooch [5] Aventurine [2] Restoratives ------------------------------------------------------------------------------ TOWEL This odd thing seems to get wetter The more it dries Original Letters: HLALY [69%] Elven Armor [2] Potio Noxum [1] Heavy Bowstring ------------------------------------------------------------------------------ WATERFALL This old one runs forever But never moves at all He has not lungs nor throat Still a mighty roaring call Original Letters: TRYOEUCIE [100%] Moredhel Lamprey Bless#2 [84%] Medium Crossbow [30] Gold Sovereigns ------------------------------------------------------------------------------ OUTSIDE This side of a wolfhound has the most hair Original Letters: TREGCDS [21] Rations [10] Rope [8] Restoratives ------------------------------------------------------------------------------ BUBBLE This sparkling globe can float on water and weighs not more than a feather Yet despite its weight ten giants could never pick it up Original Letters: FOBPLY [158] Silver Royals [79%] Tsurani Light Crossbow [48%] Moredhel Brooch [7] Torch ------------------------------------------------------------------------------ MUSIC This wondrous thing though not a herb can help comfort the weak and the dying It can even be used to rally the troops or make one start laughing or crying Original Letters: RTHIC [100%] Moredhel Lamprey Bless#2 [3] Killan's Root Oil ------------------------------------------------------------------------------ HONEY Though a tasty treat Made in spiral towers Rarely will it be eaten alone Original Letters: RSMST [83%] Elven Armor [67%] Medium Crossbow [4] Clerical Oilcloth ------------------------------------------------------------------------------ CANE Though blind as well Can lead the blind well Original Letters: TATE [61%] Medium Crossbow [56%] Tsurani Light Crossbow [3] Herbal Pack ------------------------------------------------------------------------------ SMOKE Though easy to spot when allowed to plume It is hard to see When held in a room Original Letters: RMEES [83%] Shell [70%] Broadsword [54%] Shell ------------------------------------------------------------------------------ BOOK Though not a plant has leaves Though not a beast has spine Though many wouldn't need this thing Tis more valuable than wine Original Letters: CONS [100%] Sword of Kinnur Bless#1 [8] Herbal Pack UNFORTUNATE FLUX ------------------------------------------------------------------------------ ALCOHOL Today he is there to trip you up And he will torture you tomorrow Yet he is also there to ease the pain When you are lost in grief and sorrow Original Letters: AROOLET [4] Dragon Stone [1] Peasant's Key ------------------------------------------------------------------------------ EYES Twins on either side of a ridge that smells They shall never see each other directly Original Letters: SARD [95%] Shell [85%] Moredhel Lamprey [50%] Standard Kingdom Armor [3] Flame Root Oil ------------------------------------------------------------------------------ TRADE MARES Two brothers wanted to race a course To see which had the slowest horse Since neither wanted to spur his mare What must they do to make it fair Original Letters: RWRDL ATJEN [100%] Grey Tower Plate [100%] Sword of Kinnur [1] Light Bowstring ------------------------------------------------------------------------------ BARROW Two legs it has And this will confound Only at rest Do they touch the ground Original Letters: ETRIOS [166] Silver Royals [4] Rope [2] Ring of Prandur [1] Dalatail Milk ------------------------------------------------------------------------------ STAIRS Up and down they go but never move Original Letters: TERIES [96%] Shell [84%] Light Crossbow [64%] Standard Kingdom Armor [15] Poisoned Quarrels SPYNOTE ------------------------------------------------------------------------------ SAWS We dont need wine We dont need meat We have sharp teeth But cannot eat Original Letters: TIWE [101] Silver Royals [96%] Light Crossbow [35] Gold Sovereigns [25] Shovel [3] Dragon Stone ------------------------------------------------------------------------------ NOTHING We love it more than life We fear it more than death The wealthy want for it The poor have it in plenty Original Letters: SOSLPLG [89%] Standard Kingdom Armor [58%] Silver Royals [30] Gold Sovereigns ------------------------------------------------------------------------------ SPURS We travel much yet prisoners are And close confined to boot Yet with any horse we will keep pace And always go on foot Original Letters: CRETY [78%] Shell [40%] Standard Kingdom Armor [2] Dalatail Milk ------------------------------------------------------------------------------ MOUSE What goes down to the cellar with four legs but comes back with eight Original Letters: QISSHD [177] Gold Sovereigns [93%] Moredhel Lamprey [63%] Elven Armor [2] Silverthorn [1] Silverthorn Anti-Venom ------------------------------------------------------------------------------ NOISE What goes with a wagon that doesn't benefit the wagon but the wagon cannot move without Original Letters: BESTD [91%] Shell [76%] Emerald [61%] Ruby [53] Gold Sovereigns [3] Clerical Oilcloth ------------------------------------------------------------------------------ COLTS What has a mare That the cow has not Original Letters: BILET [100%] Broadsword Bless#1 [92%] Light Crossbow [88%] Grey Tower Plate [86%] Ruby [31%] Light Crossbow ------------------------------------------------------------------------------ EQUALS What is it of yours that you see every day but our Leader sees only rarely Original Letters: SHTABY Version 1.01 [129] Gold Sovereigns [100%] Elven Crossbow [20] Elven Quarrels [20] Enchanted Quarrels [20] Flaming Quarrels [20] Poisoned Elven Quarrels Version 1.02 [129] Gold Sovereigns [100%] Elven Crossbow [10] Elven Quarrels [10] Enchanted Quarrels [10] Flaming Quarrels [10] Poisoned Elven Quarrels MIRRORWALL ------------------------------------------------------------------------------ GAUNTLET What is the thing with fingers long That grips our deadly swords so strong Original Letters: SHUETSEC [97%] Shell [94%] Light Crossbow [40%] Elven Armor [33%] Gobin Sticker ------------------------------------------------------------------------------ DEATH What is this thing that having it You can no longer give it away But lacking it for the moment at least You can give it to those who must pay Original Letters: THACK [85%] Dragon Plate Armor [63%] Greatsword [8] Herbal Pack [8] Sargisbane [6] Naphtha [2] Picklocks ------------------------------------------------------------------------------ THOUGHT What ranges far and cannot be confined yet stays in one spot The correct one will open this chest Original Letters: PHENGSS [90%] Moredhel Lamprey [86] Two-Handed Broadsword [19] Gold Sovereigns ------------------------------------------------------------------------------ FOG When it comes in From sea to shore Twenty paces you'll see No less no more Original Letters: EOE [118] Silver Royals [59%] Broadsword [6] Picklocks ------------------------------------------------------------------------------ SADDLE When it is down It is lower than a horses belly When it is up It is higher than a horses back Original Letters: THDELY [80%] Goblin Sticker [77] Gold Sovereigns [12] Powder Bag [3] Truesight Tea [1] Wyvren's Egg ------------------------------------------------------------------------------ BRIDGE When it is stout People gladly tread When it is thin People walk in dread Original Letters: THEDTS [100%] Medium Crossbow [10] Aventurine [7] Rations [5] Restoratives [2] Herbal Pack ------------------------------------------------------------------------------ GALLOWS When people come for me to meet They come to me with heavy feet The one I hold When I get my chance Will turn and spin And start to dance Original Letters: EHEPETS [97%] Shell [65] Two-Handed Broadsword Bless#1 [18] Silver Royals [14] Gold Sovereigns ------------------------------------------------------------------------------ FLEAS When they are caught They are thrown away When they escape You itch all day Original Letters: BLUER [88%] Emerald [79%] Tsurani Light Crossbow [76%] Shell ------------------------------------------------------------------------------ GLAMREDHEL Where once there were three Now only are two Ancient kin ours Whom we sent to their doom Original Letters: RCONCADGSR Version 1.01 [60%] Ruby [24] Restoratives [12] Restoratives [10] Clerical Oilcloth [10] Killan's Root Oil [1] Exotic Sword Bless#3 Version 1.02 [60%] Ruby [24] Restoratives [12] Restoratives [10] Clerical Oilcloth [10] Killan's Root Oil [1] Exotic Sword ------------------------------------------------------------------------------ BARD Who works when he plays and plays when he works Original Letters: BSRO [56%] Standard Kingdom Armor [59%] Shell [5] Truesight Tea ------------------------------------------------------------------------------ DISPUTE Whoever has it is angry Whoever loses it is angrier Whoever wins it has it no more Original Letters: DSWPSTY [41] Gold Sovereigns [25] Gold Sovereigns [4] Sargisbane [3] Truesight Tea ------------------------------------------------------------------------------ PEACE Widows and orphans Parents and kin This is disturbed most by riots and war Original letters: SIADE [56%] Standard Kingdom Armor [45%] Light Crossbow [35%] Light Crossbow [25] Tsurani qarrels ------------------------------------------------------------------------------ RAIN With flashing sword and booming cry With darkness staining land and sky The army comes prepared to die Soldiers fall in glistening dress As battles are joined without egress Save comfort in the earth's caress Original Letters: RIAC Version 1.01 [3] Althafain's Icer [3] Clerical Oilcloth [2] Dragon Stone [2] Killan's Root Oil [1] Wyvern's Egg Version 1.02 [3] Althafain's Icer [3] Clerical Oilcloth [2] Dragon Stone [2] Killan's Root Oil [2] Wyvern's Egg ------------------------------------------------------------------------------ SWORD With sharp edged wit And pointed poise It can settle disputes Without a noise Original Letters: SOOES [100%] Standard Kingdom Armor Bless#2 [61] Silver Royals [40%] Broadsword ------------------------------------------------------------------------------ VICTORY With this one thing alone you will have defeated even the strongest foe Original Letters: SHOTEED [14] Poisoned Rations [14] Poisoned Rations [14] Poisoned Rations [14] Poisoned Rations [14] Poisoned Rations [14] Poisoned Rations [14] Poisoned Rations SPYNOTE ------------------------------------------------------------------------------ DICE You can count on them though some would rather curse them You can speak dear to them though well all know tis just in vain Original Letters: BIEE [100%] Elven Armor Bless#1 [60%] Keshan Tapir ------------------------------------------------------------------------------ BREATH You can see it in winter never in summer Even though it is as light as a feather the mightiest Moredhel in the North cant hold it for long Original Letters: THTHCS [76%] Broadsword [71%] Two-Handed Broadsword [38%] Standard Kingdom Armor [37%] Standard Kingdom Armor ------------------------------------------------------------------------------ MILK You can spin wheel and twist But it can turn without moving Original Letters: SOSK [79%] Elven Armor [3] Aventurine [1] Peasants's Key ------------------------------------------------------------------------------ BELL You hear it speak For it has a hard tongue But it cannot breathe For it has not a lung Original Letters: SLCK [94%] Moredhel Lamprey [88%] Silver Royals [88%] Standard Kingdom Armor [62%] Ruby [58] Gold Sovereigns ------------------------------------------------------------------------------ TEMPER You must keep this thing Its loss will affect your brothers For once yours is lost It will soon be lost by others Original Letters: CLAPVT [97%] Light Crossbow [84%] Light Crossbow [51] Gold Sovereigns ------------------------------------------------------------------------------ RAIN You see it about in field and town It cannot get up But will oft fall down Original Letters: RSOE [97%] Standard Kingdom Armor [75%] Shell [32] Gold Sovereigns [1] Amulet of the Upright Man ------------------------------------------------------------------------------ ICICLE You see me oft In woods and town With my roots above I must grow down Original Letters: LEIELT [95%] Light Crossbow [67%] Elven Armor [47] Gold Sovereigns ----------------------------------------------------------------------------- STOVE You seek it out When your hungers ripe It sits on four legs And smokes a pipe Original Letters: CHSVD [79%] Shell [78%] Medium Crossbow [20] Gold Sovereigns NIGHTFINGERS ------------------------------------------------------------------------------ SHOES You tie these things Before you go And untie them After you stop Original Letters: BDREY [121] Silver Royals [83%] Medium Crossbow [26%] Ruby ------------------------------------------------------------------------------ STRANGER You will invite him into your house Yet you know him not Once you get to know him This thing he will no longer be Original Letters: COSAEFIE [69] Silver Royals [56%] Broadsword [44%] Standard Kingdom Armor [20] Whetstone ============================================================================== Cheat Chest ============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Code ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is the cheat for BaK in case you don't already know it. Press [Alt](right), [Shift](right) button, and the tilde [~] while on the overhead map. A Moredhel Wordlock will appear. For each chapter there is a different solution: Chapter 1--------------6478 Chapter 2--------------9216 Chapter 3--------------7702 Chapter 4--------------2132 Chapter 5--------------5052 Chapter 6--------------0680 Chapter 7--------------0194 Chapter 8--------------4743 Chapter 9--------------9995 In each chest there are items that you need to complete the chapter, as well as some items that are fairly helpful. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================================= Chapter One ================================ [250%] Diamonds [250%] Diamonds [250] Gold Sovereigns [250] Gold Sovereigns [125] Shovel [100] Thiful's Bird Migrations [30] Armorer's Hammer [25] Elven Quarrels [24] Restoratives [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Rope [20] Whetstone [14] Rations [14] Rations [8] Picklocks [8] Silverthorn Anti-Venom [8] Torch [1] Light Bowstring [1] Royal Key of Krondor ================================= Chapter Two ================================ [250%] Diamonds [250%] Diamonds [250] Gold Sovereigns [250] Gold Sovereigns [125] Shovel [100] Thiful's Bird Migrations [30] Armorer's Hammer [25] Elven Quarrels [24] Restoratives [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Rope [20] Whetstone [14] Rations [14] Rations [8] Picklocks [8] Silverthorn Anti-Venom [8] Torch [1] Glazer's Guild Seal [1] Light Bowstring ================================ Chapter Three =============================== [250%] Diamonds [250] Gold Sovereigns [250] Gold Sovereigns [125] Shovel [100] Thiful's Bird Migrations [30] Armorer's Hammer [25] Elven Quarrels [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Rope [20] Whetstone [14] Rations [14] Rations [8] Picklocks [8] Silverthorn Anti-Venom [8] Torch [1] Cellar Key [1] Interdictor Key [1] Knight's piece [1] Light Bowstring Spynote Spynote ================================ Chapter Four ================================ [200] Gold Sovereigns [125] Shovel [100%] Elven Crossbow [30] Armorer's Hammer [25] Elven Quarrels [24] Restoratives [20] Herbal Pack [20] Rope [20] Whetstone [14] Rations [14] Rations [12] Naphtha [8] Picklocks [8] Silverthorn Anti-Venom [8] Torch [1] Key of Lineages [1] Knight's piece [1] Light Bowstring AND THE LIGHT SHALL LIE Spynote ================================ Chapter Five ================================ [250%] Diamonds [250%] Diamonds [250%] Diamonds [250%] Diamonds [125] Shovel [30] Armorer's Hammer [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Rope [20] Whetstone [14] Rations [14] Rations [8] Picklocks [8] Silverthorn Anti-Venom [8] Torch [1] Catapult Gear [1] Geomancy Stones Attack Plans Spynote Spynote ================================= Chapter Six ================================ [250%] Diamonds [250%] Diamonds [250] Gold Sovereigns [250] Gold Sovereigns [125] Shovel [30] Armorer's Hammer [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Rope [20] Whetstone [14] Rations [14] Rations [8] Picklocks [8] Silverthorn Anti-Venom [8] Torch [1] Nivek's Key Spynote ================================ Chapter Seven =============================== [250%] Diamonds [250%] Diamonds [250] Gold Sovereigns [250] Gold Sovereigns [125] Shovel [30] Armorer's Hammer [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Whetstone [14] Rations [14] Rations [8] Picklocks [8] Silverthorn Anti-Venom [8] Torch [1] Waani Spynote Spynote ================================ Chapter Eight =============================== [125] Shovel [100%] Crystal Staff [100] Raw Manna [100] Raw Manna [100] Raw Manna [30] Armorer's Hammer [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Rope [20] Whetstone [14] Rations [14] Rations [8] Silverthorn Anti-Venom [1] Cup of Rlnn Skrr STRENGTH DRAIN Spynote Spynote Spynote Spynote ================================ Chapter Nine ================================ [125] Shovel [30] Armorer's Hammer [24] Restoratives [24] Restoratives [24] Restoratives [20] Herbal Pack [20] Herbal Pack [20] Rope [20] Whetstone [14] Rations [14] Rations [14] Rations [8] Picklocks [8] Silverthorn Anti-Venom [1] Cup of Rlnn Skrr [1] Ward of Ralen-Sheb ============================================================================== Legal Stuff ============================================================================== This file is Copyright 2001 by Andrew Lang(Mr Knowitall) You may not place this document on the internet without my permission You may ONLY use my document for personal and private use. The only sites which should have this document on them are: http://www.gamefaqs.com http://www.neoseeker.com This document is protected by international copyright laws. If you break any of the above statements, you can and will be charged for it. ============================================================================== Credits ============================================================================== Me, lever_2000@hotmail.com, for making this. GameFAQS, http://www.gamefaqs.com, gamefaqs@gamefaqs.com, for hosting this. Neoseeker, http://www.neoseeker.com, entity@neoseeker.com, for hosting this. http://www.geocities.com/TimesSquare/Battlefield/2576, Nick0110@hotmail.com, for the Duplicating Items bug.