From: Kai Kimppa Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Diablo: Updated shrinelist - SPOILER ALERT! Date: 25 Feb 1997 07:42:37 GMT Organization: University of Turku, Finland Lines: 138 And yet an updated list, I got replys, that some shrines were missing, and they were correct! Now I've added the missing shrines, and done some little modifications to the already existing ones, the changed ones are marked with an *. FOUNTAINS: ---------- BLOOD FOUNTAIN: Every time you drink, your hitpoints go up FOUNTAIN OF TEARS: -1 to one stat, +1 to some other MURKY POOL: Casts Infravision spell PURIFYING SPRING: Every time you drink, your mana goes up SHRINES: -------- CAULDRON: Has all the other effects at random GOAT SHRINE: Has all the other effects at random ABANDONED SHRINE: "The hands of Men may be guided by Faith" Gives +2 to Dexterity. (Doesn't put you above your max-attribute) CREEPY SHRINE: "Strength is bolstered by heavenly faith." Gives +2 to Strength (Doesn't put you above your max-attribute) CRYPTIC SHRINE: "Power comes from your disorientation..." Casts Nova spell in the room you're in, doesn't hurt you, but hurts others in the room (and refills your mana) DIVINE SHRINE: "Drink and be refreshed" Restores both health and mana and either one full health and one full mana or two rejuvenation potions appear EERIE SHRINE: "Knowledge and wisdom comes at the cost of self" Gives +2 to Magic (Doesn't put you above your max-attribute) ELDRITCH SHRINE: "Azure and Crimson become as the sun" Potions (heal and mana) become rejuvenation ENCHANTED SHRINE: "Magic is not always what it seems to be" Takes one spell down 1 level and enhances others by 1 level *FASCINATING SHRINE: "Intensity comes at the cost of wisdom" Permanent mana loss (%), gain 2 levels to Fire Bolt (even if you don't have it yet...) GLIMMERING SHRINE: "Mysteries are revealed in the light of reason" All unidentified items are identified GLOOMY SHRINE: "Those who defend, seldom attack" All weapons get -1 to maximum damage (i.e. before 4-8, now 4-7) All armors go up by 1 or 2 points *HIDDEN SHRINE: "New strength flows from destruction" Takes 10 dur from one equiped item and gives it to another. HOLY SHRINE: "Wherever you go, there you are" Phasing spell IMPOSING SHRINE: "A surge of blood interrupts your thoughts" Gives +2 to Dexterity (Doesn't put you above your max-attribute) MAGICAL SHRINE: "While the spirit is vigilant, the body thrives" Casts a Mana Shield spell MYSTERIOUS SHRINE: "Some are weakened as one grows strong" One characteristic gets +5, the others -1 *ORNATE SHRINE: "Salvation comes at the cost of wisdom." Permanent mana loss (%), gain 2 levels to Holy Bolt (even if you don't have it yet...) QUIET SHRINE: "The essence of life flows from within" Gives +2 to Vitality (Doesn't put you above your max-attribute) RELIGIOUS SHRINE: "Time cannot diminish the powers of steel" Restores the durability of all your items to the maximum. *SACRED SHRINE: "Energy comes at the cost of wisdom" Permanent mana loss (%), gain 2 levels to Charged Bolt (even if you don't have it yet...) SECLUDED SHRINE: "The way is made clear when viewed from above" Gives you a map of the current level SPIRITUAL SHRINE: "Riches abound when you least expect it" All empty slots are filled with cash, how much, depends on the level (If you get this from a cauldron, it's a lot more than just those 5-10 at early levels) SPOOKY SHRINE: "Where avarice fails patience gains a reward" All others that are playing with you, get their hitpoints back STONE SHRINE: "Power of Mana refocused renews" Renews mana and recharges staffs TAINTED SHRINE: "Those who are last, may yet be first" Affects all characters in the game. The person who used the shrine gets a random +1 stat, and everyone else gets a -1 on all stats. *THAUMATURGIC SHRINE: "What once was open, is now closed." Closes and refills all chests. WEIRD SHRINE: "The sword of justice is swift and sharp" +1 to maximum damage of all your weapons (i.e. before 4-8, now 4-9) -- Kaitsu Email: kakimppa@utu.fi or: kakimppa@kirja.tku.fi