" " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " "" " " " " " " " " " " ########################################################################################## ############ ############ %%%%%, %% ,%%%, %%%%, %% ,%%%, ,%%%%%%%, %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %%%%% %%%% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %% %%%%%' %% %% %% %%%%' %%%%% '%%%' '%%%%%%%' G U I D E - ver 0.10 ############ ############ ########################################################################################## " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " "" " " " " " " " " " " " Written by Tim Wuyts (July 1st 2000 - July 27th 2000) E-mail: tim.wuyts@planetinternet.be The author is also the webmaster of The Cheat Empire: http://home.planetinternet.be/~twuyts Where you can always find the latest cheats & walkthroughs for PC Games. For the LATEST VERSION of this Guide, check his website! A HTML version of this guide is going to be released soon. >>>>> ! COPYRIGHT notice at the bottom ! <<<<< " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " "" " " " " " " " " " " ########################################################################################## <- TABLE OF CONTENTS -> 1. GENERAL INFORMATION 1.1 Guide Information 1.2 Update Information 1.3 Introduction 2. CHARACTER CLASSES 2.1 Amazon 2.2 Barbarian 2.3 Necromancer 2.4 Paladin 2.5 Sorceress 3. WEAPONRY & OTHER ITEMS 3.1 Regular Items 3.2 Socketed Items 3.3 Magical Items 3.4 Rare Items 3.5 Unique Items 3.6 Set Items 4. POTIONS 4.1 Regular Potions 4.2 Attack Potions 5. SHRINES 6. MONSTERS & NPCs 6.1 Act I: The Western Kingdoms 6.2 Act II: The Great Deserts of Aranoch 6.3 Act III: Kehjistan and Kurast 6.4 Act IV: Gateway to Hell 7. MISSIONS 7.1 Act I: The Western Kingdoms 7.2 Act II: The Great Deserts of Aranoch 7.3 Act III: Kehjistan and Kurast 7.4 Act IV: Gateway to Hell 8. CREDITS 9. COPYRIGHT NOTICE 9.1 Terms of Use 9.2 Webmasters ########################################################################################## " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " "" " " " " " " " " " " " ============================================================================================ 1. GENERAL INFORMATION ============================================================================================ 1.1 Guide Information --------------------- This is the text version of the the Diablo 2 guide (a HTML will be made available once the text verson is finsihed) made by Tim Wuyts. The author is the webmaster of The Cheat Empire (http://home.planetinternet.be/~twuyts), where you can find the latest cheats & walkthroughs for PC Games. Including the latest version of this guide. Since Diablo 2 is an extensive game, don't expect that the first versions of this guide will cover every little detail about the game. Hell, I even think I could be updating this guide 5 years from now. Any additional information is always welcome, so if you find a unique item, shrine, ... I haven't mentioned yet: just let me know and I'll make the proper adjustments. The first versions of the guide will contain more info on the Paladin than on other characters, this is because I started playin with the Paladin and thus have more information about him. 1.2 Update Information ---------------------- (July 25th 2000) Version 0.10: - The first version of what's going to be an extensive guide 1.3 Introduction ---------------- Nobody will argue with me that a lot of people were waiting for the release of this game. And yes ... finally the programmers at Blizzard blessed us with the arrival of their new baby, Diablo 2 - their way of making earth a little bit more like heaven. Everybody, including me, was eager to get their hands on a copy of D2 once it hit the stores. The first question that comes to mind is whether D2 lives up to the expectations. At first I must admit that I found the 640x480 resolution rather dissapointing, but after a while you hardly even notice it any more. The gameplay causes you to forget the graphics (not that they are terrible, but a higher resolution would have been nice - but I guess that's something for Diablo 3) and sucks you completely into the game. This is rather strange, since it's merely a hack & slash game come to think of it. This proves that good games don't need to be complicated. Overall the game does live up to it's expectations, making this a game you'll grab back to for a long period of time. ============================================================================================ 2. CHARACTER CLASSES ============================================================================================ 2.1 Amazon ----------- The amazon is the female fighter in the game. Instead of relying on melee combat, she prefers to use ranged weapons like bows, crossbows, ... This however doesn't mean that she can't give our little monsters a good spanking from closer range. Here are the starting stats: Strength : 20 - Attack Damage : 1-6 Dexterity : 25 - Attack Rating : 72 Defense : 11 Vitality : 20 - Stamina : 84 Life : 50 Energy : 15 - Mana : 15 Skill 1 : Javelin and Spear Skill 2 : Passive and Magic Skill 3 : Bow and Crossbow 2.1.1 Skills ~~~~~~~~~~~~ 2.1.1.1 Javelin and Spear ......................... JAB (Amazon Level 1) Effect: Rapid attacks with a thrusting weapon Level 1: 3 Hits Attack +10% per target Damage -15% per target Mana cost 2 Level 2: POWER STRIKE (Amazon Level 6) Effect: Adds lightning damage Level 1: To attack rating +10% Lightning damage 1-8 mana cost 2 Level 2: POISON JAVELIN (Amazon Level 6) Effect: Adds poison damage Level 1: Poison damage 9-14 Over 3 seconds Mana cost 4 Level 2: IMPALE (Amazon Level 12) Effect: Increases damage but degrades weapon Level 1: Damage +300% Attack +25% Chance of losing durability 50% Mana cost 3 Level 2: LIGHTNING BOLT (Amazon Level 12) Effect: Changes a throw javelin into lightning Level 1: Lightning damage 1-40 Mana cost 6 Level 2: CHARGED STRIKE (Amazon Level 18) Effect: Enchants thrusting weapons with charged bolts Level 1: Releases 3 charged bolts Lightning damage 1-15 Mana cost 4 Level 2: PLAGUE JAVELIN (Amazon Level 18) Effect: Enchants javelins with poison explosions Level 1: Poison damage 9-14 Over 3 seconds Mana cost 7 Level 2: FEND (Amazon Level 24) Effect: Attacks all adjacent targets Level 1: Attack bonus +10% Damage +25% Mana cost 5 Level 2: LIGHTNING STRIKE (Amazon Level 30) Effect: Enchants thrusting weapon with chain lightning Level 1: Lightning bolt damage 1-14 2 Hits Lightning damage 5-25 Mana cost 9 Level 2: LIGHTNING FURY (Amazon Level 30) Effect: A lightning bolt that splits on impact Level 1: Lightning bolt damage 1-40 Releases 2 bolts Lightning damage 1-40 Mana cost 10 Level 2: 2.1.1.2 Passive and Magic ......................... INNER SIGHT (Amazon Level 1) Effect: Illuminates and weakens nearby enemies Level 1: Duration 8 seconds Enemy defense -46 Radius 13.3 yards Mana cost 5 Level 2: CRITICAL STRIKE - Passive (Amazon Level 1) Effect: Chance of doing double damage Level 1: 16% Chance Level 2: DODGE - Passive (Amazon Level 6) Effect: Dodges melee attacks Level 1: 18% Chance Level 2: SLOW MISSILES (Amazon Level 12) Effect: Slows ranged attacks of enemies Level 1: Duration 12 seconds Ranged attack slowed to 33% Radius 13.3 yards Mana cost 5 Level 2: AVOID - Passive (Amazon Level 12) Effect: Dodges missiles Level 1: 24% Chance Level 2: PENETRATE - Passive (Amazon Level 18) Effect: Increases attack rating Level 1: To attack rating +35% Level 2: DECOY (Amazon Level 24) Effect: Creates a duplicate of yourself Level 1: Duration 10 seconds Mana cost 19 Level 2: EVADE - Passive (Amazon Level 24) Effect: Dodges when moving Level 1: 18% Chance Level 2: VALKYRIE (Amazon Level 30) Effect: Summons a powerful Valkyrie ally Level 1: Life 362 Mana cost 25 Level 2: PIERCE - Passive (Amazon Level 30) Effect: Missiles may continue through enemies Level 1: 23% Chance Level 2: 2.1.1.3 Bow and Crossbow ........................ MAGIC ARROW (Amazon Level 1) Effect: Creates a magical arrow Level 1: Damage +0 Mana cost 1.5 Level 2: FIRE ARROW (Amazon Level 1) Effect: Enchants arrows with flame Level 1: Fire damage 1-4 Mana cost 3 Level 2: COLD ARROW (Amazon Level 6) Effect: Enchants arrows to slow targets Level 1: Cold damage 3 Cold length 4 seconds Mana cost 3 Level 2: MULTIPLE SHOT (Amazon Level 6) Effect: Fires multiple arrows Level 1: 2 Arrows Mana cost 4 Level 2: EXPLODING ARROW (Amazon Level 12) Effect: Enchants arrows to explode Level 1: Fire damage 2-4 Mana cost 5 Level 2: ICE ARROW (Amazon Level 18) Effect: Enchants arrows to freeze enemies Level 1: Cold damage 6-10 Freezes for 2 seconds Mana cost 4 Level 2: GUIDED ARROW (Amazon Level 18) Effect: Enchants arrows to seek enemies Level 1: Mana cost 8 Level 2: STRAFE (Amazon Level 24) Effect: Enchants arrows to strike multiple targets Level 1: Attack up to 5 targets Damage +5% Mana cost 11 Level 2: IMMOLATION ARROW (Amazon Level 24) Effect: Enchants arrows to burn enemies Level 1: Fire explosion damage 4-10 Fire duration 4.6 seconds Average fire damage 8-10 per second Mana cost 6 Level 2: FREEZING ARROW (Amazon Level 30) Effect: Enchants arrows to freeze multiple monsters Level 1: Radius 3.3 yards Cold damage 6-10 Freezes for 2 seconds Mana cost 9 Level 2: 2.2 Barbarian -------------- The barbarian is mister "Raw Power" in Diablo 2. His melee combat abilities are unequaled. As a result strength and vitality are the most important character modifiers. The starting stas are: Strength : 30 - Attack Damage : 3-7 Dexterity : 20 - Attack Rating : 52 Defense : 10 Vitality : 25 - Stamina : 91 Life : 51 Energy : 10 - Mana : 10 Skill 1 : Warcries Skill 2 : Combat Masteries Skill 3 : Combat Skills 2.2.1 Skills ~~~~~~~~~~~~ 2.2.1.1 Warcries ................ HOWL (Barbarian Level 1) Effect: Frightens nearby monsters Level 1: Enemy runs up to 16 yards Enemy runs for 3 seconds Mana cost 4 Level 2: FIND POTION (Barbarian Level 1) Effect: Targets corpses to find potions Level 1: 15% Chance Mana cost 2 Level 2: TAUNT (Barbarian Level 6) Effect: Causes a monster to attack Level 1: Target's damage -5% Target's attack -5% Mana cost 3 Level 2: SHOUT (Barbarian Level 6) Effect: Alerts party and improves defense Level 1: Defense +100% Duration 16 seconds Mana cost 6 Level 2: FIND ITEM (Barbarian Level 12) Effect: Targets corpses to find items Level 1: 14% Chance Mana cost 7 Level 2: BATTLE CRY (Barbarian Level 18) Effect: Reduces enemy effectiveness Level 1: Duration 12 seconds Defense -50% Damage -25% Mana cost 5 Level 2: BATTLE ORDERS (Barbarian Level 24) Effect: Improves life, mana and stamina of party Level 1: Duration 30 seconds Maximum stamina +40% Maximum life +40% Maximum mana +40% Mana cost 7 Level 2: GRIM WARD (Barbarian Level 24) Effect: Creates a frightning totem Level 1: Duration 40 seconds Radius 2 yards Mana cost 4 Level 2: WAR CRY (Barbarian Level 30) Effect: Injures and stuns nearby enemies Level 1: Damage 15-20 Stun length 1 second Mana cost 17 Level 2: BATTLE COMMAND (Barbarian Level 30) Effect: Increased skill levels Level 1: Duration 12 seconds Mana cost 11 Level 2: 2.2.1.2 Combat Masteries ........................ SWORD MASTERY - Passive (Barbarian Level 1) Effect: Improves sword fighting skill Level 1: Damage +28% Attack +28% Level 2: Damage +33% Attack +36% Level 3: Damage +38% Attack +34% Level 4: Damage +43% Attack +52% Level 5: AXE MASTERY - Passive (Barbarian Level 1) Effect: Improves axe fighting skill Level 1: Damage +28% Attack +28% MACE MASTERY - Passive (Barbarian Level 1) Effect: Improves mace fighting skill Level 1: Damage +28% Attack +28% POLE ARM MASTERY - Passive (Barbarian Level 6) Effect: Improves pole arm skill Level 1: Damage +30% Attack +30% THROWING MASTERY - Passive (Barbarian Level 6) Effect: Improves thrown weapon skill Level 1: Damage +30% Attack +30% SPEAR MASTERY - Passive (Barbarian Level 6) Effect: Improves spear fighting skill Level 1: Damage +30% Attack +30% INCREASED STAMINA - Passive (Barbarian Level 12) Effect: Increases stamina Level 1: Stamina bonus +30% IRON SKIN - Passive (Barbarian Level 18) Effect: Improves defense rating Level 1: +30% INCREASED SPEED - Passive (Barbarian Level 24) Effect: Increased walk and run speed Level 1: Walk/Run speed +13% NATURAL RESISTANCE - Passive (Barbarian Level 30) Effect: Increasee natural resistances Level 1: Resistances +12% 2.2.1.3 Combat Skills ..................... BASH (Barbarian Level 1) Effect: Powerful blow that increases damage Level 1: Damage +1 Damage +50% Attack +20% Mana cost 2 Level 2: Damage +2 Damage +55% Attack +25% Mana cost 2 Level 3: LEAP (Barbarian Level 6) Effect: Jump over obstacles Level 1: Radius 4.6 yards Mana cost 2 Level 2: DOUBLE SWING (Barbarian Level 6) Effect: Swings two weapons at once Level 1: To attack rating +15% Mana cost 2 Level 2: STUN (Barbarian Level 12) Effect: Stuns your target Level 1: Attack +5% Duration 1.2 seconds Mana cost 2 Level 2: DOUBLE THROW (Barbarian Level 12) Effect: Throw two weapons at once Level 1: To attack rating +20% Mana cost 2 Level 2: LEAP ATTACK (Barbarian Level 18) Effect: Leaps and attacks target enemy Level 1: Radius 4.6 yards Damage +100% Attack +50% Mana cost 9 Level 2: CONCENTRATE (Barbarian Level 18) Effect: Attack that is uninterruptable Level 1: Defense +20% Attack +25% Mana cost 2 Level 2: FRENZY (Barbarian Level 24) Effect: Successfull double swing hit increases speed Level 1: Duration 2 seconds Attack +10% Mana cost 3 Level 2: WHIRLWIND (Barbarian Level 30) Effect: Whirling dance of death Level 1: Damage -50% Mana cost 25 Level 2: BERSERK (Barbarian Level 30) Effect: Powerful but reckless attack Level 1: To attack rating +56% Magic Damage +56% Duration 2.7 seconds Mana cost 5 Level 2: 2.3 Necromancer ---------------- The necromancer is a dark character in comparison to our other heroes, using his powers to revive slain monsters to aid in his conquest. This however also makes him one of the most appealing characters to play with. His starting stats are: Strength : 15 - Attack Damage : 2-4 Dexterity : 25 - Attack Rating : 72 Defense : 6 Vitality : 15 - Stamina : 79 Life : 45 Energy : 25 - Mana : 25 Skill 1 : Summoning Spells Skill 2 : Poison & Bone Spells Skill 3 : Curses 2.3.1 Skills ~~~~~~~~~~~~ 2.3.1.1 Summoning Spells ........................ RAISE SKELETON (Necromancer Level 1) Effect: Reanimate skeletal warrior from target corpse Level 1: Life 21 Damage 1-2 1 Skeleton total Mana cost 6 Level 2: SKELETON MASTERY (Necromancer Level 1) Effect: Better skeletons and revived creatures Level 1: Skeletons life +7 Skeletons damage +2 Monsters life +7% Monsters damage +2% Level 2: CLAY GOLEM (Necromancer Level 6) Effect: Creates a golem to fight for you Level 1: Life 100 Damage 2-5 Mana cost 15 Level 2: GOLEM MASTERY (Necromancer Level 12) Effect: Enhances speed and life of golems Level 1: Life +20% Walk/Run speed +6% Level 2: RAISE SKELETAL MAGE (Necromancer Level 12) Effect: Reanimate skeletal mage from target corpse Level 1: Life 61 1 Skeleton mage Mana cost 8 Level 2: BLOOD GOLEM (Necromancer Level 18) Effect: A golem that shares life and damage Level 1: Life 201 Converts 31% damage to life Damage 6-16 Mana cost 25 Level 2: SUMMON RESIST (Necromancer Level 24) Effect: Summoned monsters gain resistances Level 1: Resist all +28% Level 2: IRON GOLEM (Necromancer Level 24) Effect: Creates a golem from an item Level 1: Life 306 Damage 7-19 Mana cost 35 Level 2: FIRE GOLEM (Necromancer Level 30) Effect: Creates a golem of fire Level 1: Life 313 Absorbs 36% fire damage Fire damage 10-27 Mana cost 50 Level 2: REVIVE (Necromancer Level 30) Effect: Raises a monster to fight for you Level 1: Duration 180 seconds 1 Monster Life +200% Mana cost 45 Level 2: 2.3.1.2 Poison & Bone Spells ............................ TEETH (Necromancer Level 1) Effect: Fires barbed teeth Level 1: 2 Teeth Magic damage 2-4 Mana cost 3 Level 2: BONE ARMOR (Necromancer Level 1) Effect: Creates a damage absorbing bone shell Level 1: Absorbs 20 damage Mana cost 11 Level 2: POISON DAGGER (Necromancer Level 6) Effect: Next dagger attack poisons target Level 1: Poison damage 7-15 Over 4 seconds Attack +15% Mana cost 3 Level 2: CORPSE EXPLOSION (Necromancer Level 6) Effect: Turns a corpse into a bomb Level 1: Damage 60-100% of corpse life Radius 2.6 yards Mana cost 15 Level 2: BONE WALL (Necromancer Level 12) Effect: Creates an impassable barrier Level 1: Life 19 Duration 48 seconds Mana cost 17 Level 2: POISON EXPLOSION (Necromancer Level 18) Effect: Turns a corpse into a poison gas bomb Level 1: Poison damage 25-50 Over 4 seconds Mana cost 8 Level 2: BONE SPEAR (Necromancer Level 18) Effect: Summons a deadly spike of bone Level 1: Magic damage 16-24 Mana cost 7 Level 2: BONE PRISON (Necromancer Level 24) Effect: Creates a barrier of bone around target Level 1: Life 19 Duration 48 seconds Mana cost 27 Level 2: POISON NOVA (Necromancer Level 30) Effect: Emits and expanding ring of poison Level 1: Poison damage 50-75 Over 8 seconds Mana cost 25 Level 2: BONE SPIRIT (Necromancer Level 30) Effect: Releases an undead specter Level 1: Magic damage 20-30 Mana cost 12 Level 2: 2.3.1.3 Curses .............. AMPLIFY DAMAGE (Necromancer Level 1) Effect: Amplifies damage taken by enemies Level 1: Damage taken +100% Radius 2 yards Duration 8 seconds Mana cost 4 Level 2: DIM VISION (Necromancer Level 6) Effect: Reduces vision of monsters Level 1: Radius 2.6 yards Duration 7 seconds Mana cost 9 Level 2: WEAKEN (Necromancer Level 6) Effect: Reduces damage done by enemies Level 1: Target's damage -33% Radius 6 yards Duration 14 seconds Mana cost 4 Level 2: IRON MAIDEN (Necromancer Level 12) Effect: Enemies damage themselves Level 1: 200% Damage returned Duration 12 seconds Radius 4.6 yards Mana cost 5 Level 2: TERROR (Necromancer Level 12) Effect: Monsters run away in fear Level 1: Radius 2.6 yards Duration 8 seconds Mana cost 7 Level 2: CONFUSE (Necromancer Level 18) Effect: Monster attacks random targets Level 1: Radius 4 yards Duration 10 seconds Mana cost 13 Level 2: LIFE TAP (Necromancer Level 18) Effect: Enemies return life to attacker Level 1: Radius 2.6 yards Duration 16 seconds Heals 50% of attack damage Mana cost 9 Level 2: ATTRACT (Necromancer Level 24) Effect: Monster becomes universal target Level 1: Radius 6 yards Duration 12 seconds Mana cost 17 Level 2: DECREPIFY (Necromancer Level 24) Effect: Greatly slows and weakens enemies Level 1: Radius 2.6 yards Duration 2 seconds Mana cost 11 Level 2: LOWER RESIST (Necromancer Level 30) Effect: Lowers enemies resistance to magic Level 1: Radius 4.6 yards Duration 20 seconds Resist all -31% Mana cost 22 Level 2: 2.4 Paladin ------------ The paladin is a good overall character. He can stand his ground when it comes to melee combat and can use his aura spells to enhance his attacks/defence. These are the starting stats of the Paladin: Strength : 25 - Attack Damage : 2-8 Dexterity : 20 - Attack Rating : 52 Defense : 9 Vitality : 25 - Stamina : 89 Life : 55 Energy : 15 - Mana : 15 Skill 1 : Defensive Aura Skill 2 : Offensive Aura Skill 3 : Combat Skills 2.4.1 Skills ~~~~~~~~~~~~ The skills of a paladin can be divided into 3 types: combat skills, Defensive Auras and Offensive Auras. The auras are very usefull when you are playing in parties (eg. multiplayer), since they affect all members in your party which are in range. This gives them the same bonuses you get. A general tip I can give you (since I've been playing with the Paladin for quite some time now) is not to spend too much skill points in the skills made available to you in the early stages of character development. Take "might" for example: I used to develop this skill a lot in the beginning of the game - hell, who doesn't want to do xx% additional damage. However, later in the game the conviction skill became available and it soon became clear that by developing this skill you could develop your damage increase even faster, easily surpassing the level of might. It's better to save those precious skill points until conviction becomes available than it is to spend them all on might in the early stages. Off course, this is only a suggestion. 2.4.1.1 Combat Skills ..................... SACRIFICE (Paladin Level 1) Effect: Increased accuracy and damage Att.Rat. = Attack Rating Attack Rating Increase: +5% Damage Increase: +12% 8% Damage to self | Level | Att.Rat. | Damage | |----------+----------+--------| | Level 1 | +20% | +180% | | Level 2 | +25% | +192% | | Level 3 | +30% | +204% | | Level 4 | +35% | +216% | | Level 5 | +40% | +228% | | Level 6 | +45% | +240% | | Level 7 | +50% | +252% | | Level 8 | +55% | +264% | | Level 9 | +60% | +276% | | Level 10 | +65% | +288% | | Level 11 | +70% | +300% | | Level 12 | +75% | +312% | | Level 13 | +80% | +324% | | Level 14 | +85% | +336% | | Level 15 | +90% | +348% | | Level 16 | +95% | +360% | | Level 17 | +100% | +372% | | Level 18 | +105% | +384% | | Level 19 | +110% | +396% | | Level 20 | +115% | +408% | -------------------------------- SMITE (Paladin Level 1) Effect: Shield bash Stun L. = Stun Length (in seconds) Damage Increase: +15% Stun Length Increase: +0.2 seconds Mana cost 2 | Level | Damage | Stun L. | |----------+--------+---------| | Level 1 | +15% | 0.6s | | Level 2 | +30% | 0.8s | | Level 3 | +45% | 1.0s | | Level 4 | +60% | 1.2s | | Level 5 | +75% | 1.4s | | Level 6 | +90% | 1.6s | | Level 7 | +105% | 1.8s | | Level 8 | +120% | 2.0s | | Level 9 | +135% | 2.2s | | Level 10 | +150% | 2.4s | | Level 11 | +165% | 2.6s | | Level 12 | +180% | 2.8s | | Level 13 | +195% | 3.0s | | Level 14 | +210% | 3.2s | | Level 15 | +225% | 3.4s | | Level 16 | +240% | 3.6s | | Level 17 | +255% | 3.8s | | Level 18 | +270% | 4.0s | | Level 19 | +285% | 4.2s | | Level 20 | +300% | 4.4s | ------------------------------- HOLY BOLT (Paladin Level 6) Effect: Divine energy that damages undead Mag.Dam. = Magic Damage Magic Damage Increases: +8-8 Healing Increases: +2-2 Mana cost 4 | Level | Mag.Dam. | Heals | |----------+----------+-------| | Level 1 | 8-16 | 1-6 | | Level 2 | 14-22 | 3-8 | | Level 3 | 20-28 | 5-10 | | Level 4 | 26-34 | 7-12 | | Level 5 | 32-40 | 9-14 | | Level 6 | 38-46 | 11-16 | | Level 7 | 44-52 | 13-18 | | Level 8 | 50-58 | 15-20 | | Level 9 | 56-64 | 17-22 | | Level 10 | 62-70 | 19-24 | | Level 11 | 68-76 | 21-26 | | Level 12 | 74-82 | 23-28 | | Level 13 | 80-88 | 25-30 | | Level 14 | 86-94 | 27-32 | | Level 15 | 92-100 | 29-34 | | Level 16 | 98-106 | 31-36 | | Level 17 | 104-112 | 33-38 | | Level 18 | 110-118 | 35-40 | | Level 19 | 116-124 | 37-42 | | Level 20 | 122-130 | 39-44 | ------------------------------- ZEAL (Paladin Level 12) Effect: Attack multiple adjacent targets Att.Bon. = Attack Bonus # Hits = Number of Hits Attack Bonus Increases: +5% Number of Hits Increases: +1 Mana cost 2 | Level | Att.Bon. | # Hits | |----------+----------+--------| | Level 1 | +10% | 2 | | Level 2 | +15% | 3 | | Level 3 | +20% | 4 | | Level 4 | +25% | 5 | | Level 5 | +30% | 6 | | Level 6 | +35% | 7 | | Level 7 | +40% | 8 | | Level 8 | +45% | 9 | | Level 9 | +50% | 10 | | Level 10 | +55% | 11 | | Level 11 | +60% | 12 | | Level 12 | +65% | 13 | | Level 13 | +70% | 14 | | Level 14 | +75% | 15 | | Level 15 | +80% | 16 | | Level 16 | +85% | 17 | | Level 17 | +90% | 18 | | Level 18 | +95% | 19 | | Level 19 | +100% | 20 | | Level 20 | +105% | 21 | -------------------------------- CHARGE (Paladin Level 12) Effect: Charge and attack target Damage Increases: +25% Attack Increases: +15% Mana cost 9 | Level | Damage | Attack | |----------+--------+--------| | Level 1 | +100% | +50% | | Level 2 | +125% | +65% | | Level 3 | +150% | +80% | | Level 4 | +175% | +95% | | Level 5 | +200% | +110% | | Level 6 | +225% | +125% | | Level 7 | +250% | +140% | | Level 8 | +275% | +155% | | Level 9 | +300% | +170% | | Level 10 | +325% | +185% | | Level 11 | +350% | +200% | | Level 12 | +375% | +215% | | Level 13 | +400% | +230% | | Level 14 | +425% | +245% | | Level 15 | +450% | +260% | | Level 16 | +475% | +275% | | Level 17 | +500% | +290% | | Level 18 | +525% | +305% | | Level 19 | +550% | +320% | | Level 20 | +575% | +335% | ------------------------------ VENGEANCE (Paladin Level 18) Effect: Attacks add elemental damage Cold L. = Cold Length (in seconds) El.Dam. = Elemental Damages Mana C. = Mana Cost Cold Length Increases: +0.6 seconds Elemental Damages Increases: +5% Mana Cost Increases: +0.5 (up till 12) Attack bonus: +20% | Level | Cold L. | El.Dam. | Mana C. | |----------+---------+---------+---------| | Level 1 | 1.2s | +35% | 4 | | Level 2 | 1.8s | +40% | 4.5 | | Level 3 | 2.4s | +45% | 5 | | Level 4 | 3.0s | +50% | 5.5 | | Level 5 | 3.6s | +55% | 6 | | Level 6 | 4.2s | +60% | 6.5 | | Level 7 | 4.8s | +65% | 7 | | Level 8 | 5.4s | +70% | 7.5 | | Level 9 | 6.0s | +75% | 8 | | Level 10 | 6.6s | +80% | 8.5 | | Level 11 | 7.2s | +85% | 9 | | Level 12 | 7.8s | +90% | 9.5 | | Level 13 | 8.4s | +95% | 10 | | Level 14 | 9.0s | +100% | 10.5 | | Level 15 | 9.6s | +105% | 11 | | Level 16 | 10.2s | +110% | 11.5 | | Level 17 | 10.8s | +115% | 12 | | Level 18 | 11.4s | +120% | 12 | | Level 19 | 12.0s | +125% | 13 | | Level 20 | 12.6s | +130% | 13 | ------------------------------------------ BLESSED HAMMER (Paladin Level 18) Effect: Summon a spiraling magical hammer Mana C. = Mana Cost Damage Increases: +8-8 Mana Cost Increases: - +0.2, +0.3 - repeat this set | Level | Damage | Mana C. | |----------+---------+---------| | Level 1 | 12-16 | 5 | | Level 2 | 20-24 | 5.2 | | Level 3 | 28-32 | 5.5 | | Level 4 | 36-40 | 5.7 | | Level 5 | 44-48 | 6 | | Level 6 | 52-56 | 6.2 | | Level 7 | 60-64 | 6.5 | | Level 8 | 68-72 | 6.7 | | Level 9 | 76-80 | 7 | | Level 10 | 84-88 | 7.2 | | Level 11 | 92-96 | 7.5 | | Level 12 | 100-104 | 7.7 | | Level 13 | 108-112 | 8 | | Level 14 | 116-120 | 8.2 | | Level 15 | 124-128 | 8.5 | | Level 16 | 132-136 | 8.7 | | Level 17 | 140-144 | 9 | | Level 18 | 148-152 | 9.2 | | Level 19 | 156-160 | 9.5 | | Level 20 | 164-168 | 9.7 | -------------------------------- CONVERSION (Paladin Level 24) Effect: Change allegiance of monsters Ch.Conv. = Chance to Convert Duration Increases: +10 seconds Mana cost 4 | Level | Ch.Conv. | Duration | |----------+----------+----------| | Level 1 | 11% | 20s | | Level 2 | 20% | 30s | | Level 3 | 27% | 40s | | Level 4 | 33% | 50s | | Level 5 | 37% | 60s | | Level 6 | 41% | 70s | | Level 7 | 44% | 80s | | Level 8 | 46% | 90s | | Level 9 | 49% | 100s | | Level 10 | 51% | 110s | | Level 11 | 53% | 120s | | Level 12 | 54% | 130s | | Level 13 | 56% | 140s | | Level 14 | 57% | 150s | | Level 15 | 58% | 160s | | Level 16 | 60% | 170s | | Level 17 | 60% | 180s | | Level 18 | 61% | 190s | | Level 19 | 62% | 200s | | Level 20 | 63% | 210s | ---------------------------------- HOLY SHIELD (Paladin Level 24) Effect: Enhances your shield Def.Bon. = Defense Bonus Succ.Bl. = Successful Blocking Duration Increases: +10 seconds Defense Bonus Increases: +15% Mana cost 35 | Level | Duration | Def.Bon. | Succ.Bl. | |----------+----------+----------+----------| | Level 1 | 30s | +25% | +8% | | Level 2 | 40s | +40% | +10% | | Level 3 | 50s | +55% | +12% | | Level 4 | 60s | +70% | +13% | | Level 5 | 70s | +85% | +15% | | Level 6 | 80s | +100% | +16% | | Level 7 | 90s | +115% | +16% | | Level 8 | 100s | +130% | +17% | | Level 9 | 110s | +145% | +18% | | Level 10 | 120s | +160% | +18% | | Level 11 | 130s | +175% | +19% | | Level 12 | 140s | +190% | +19% | | Level 13 | 150s | +205% | +20% | | Level 14 | 160s | +220% | +20% | | Level 15 | 170s | +235% | +20% | | Level 16 | 180s | +250% | +21% | | Level 17 | 190s | +265% | +21% | | Level 18 | 200s | +280% | +21% | | Level 19 | 210s | +295% | +21% | | Level 20 | 220s | +310% | +21% | --------------------------------------------- FIST OF HEAVENS (Paladin Level 30) Effect: Target is banished HB Dam. = Holy Bolt Damage Light.Dam. = Lightning Damage Mana C. = Mana Cost Holy Bolt Damage Increases: +0-6 Lightning Damage Increases: +8-8 Mana Cost Increases: +2 | Level | HB Dam. | Light.Dam. | Mana C. | |----------+---------+------------+---------| | Level 1 | 1-16 | 1-40 | 25 | | Level 2 | 1-22 | 9-48 | 27 | | Level 3 | 1-28 | 17-56 | 29 | | Level 4 | 1-34 | 25-64 | 31 | | Level 5 | 1-40 | 33-72 | 33 | | Level 6 | 1-46 | 41-80 | 35 | | Level 7 | 1-52 | 49-88 | 37 | | Level 8 | 1-58 | 57-96 | 39 | | Level 9 | 1-64 | 65-104 | 41 | | Level 10 | 1-70 | 73-112 | 43 | | Level 11 | 1-76 | 81-120 | 45 | | Level 12 | 1-82 | 89-128 | 47 | | Level 13 | 1-88 | 97-130 | 49 | | Level 14 | 1-94 | 105-144 | 51 | | Level 15 | 1-100 | 113-152 | 53 | | Level 16 | 1-106 | 121-160 | 55 | | Level 17 | 1-112 | 129-168 | 57 | | Level 18 | 1-118 | 137-176 | 59 | | Level 19 | 1-124 | 145-184 | 61 | | Level 20 | 1-130 | 153-192 | 63 | --------------------------------------------- 2.4.1.1 Offensive Auras ....................... MIGHT (Paladin Level 1) Effect: Increases damage Range Increases: - 1.3, 1.4, 1.3 - repeat this set Damage Increases: +10% | Level | Radius | Damage | |----------+------------+--------| | Level 1 | 7.3 yards | +40% | | Level 2 | 8.6 yards | +50% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +70% | | Level 5 | 12.6 yards | +80% | | Level 6 | 14 yards | +90% | | Level 7 | 15.3 yards | +100% | | Level 8 | 16.6 yards | +110% | | Level 9 | 18 yards | +120% | | Level 10 | 19.3 yards | +130% | | Level 11 | 20.6 yards | +140% | | Level 12 | 22 yards | +150% | | Level 13 | 23.3 yards | +160% | | Level 14 | 24.6 yards | +170% | | Level 15 | 26 yards | +180% | | Level 16 | 27.3 yards | +190% | | Level 17 | 28.3 yards | +200% | | Level 18 | 30 yards | +220% | | Level 19 | 31.3 yards | +220% | | Level 20 | 32.6 yards | +230% | ---------------------------------- HOLY FIRE (Paladin Level 6) Effect: Flames damage nearby enemies Range Increases: - +0.6, 0.7, 0.7 - repeat this set Fire Damage Increases: - 0.5, 1 - repeat this set | Level | Radius | Fire Damage | |----------+----------- +-------------| | Level 1 | 4 yards | 1-3 | | Level 2 | 4.6 yards | 1.5-3.5 | | Level 3 | 5.3 yards | 2.5-4.5 | | Level 4 | 6 yards | 3-5 | | Level 5 | 6.6 yards | 4-6 | | Level 6 | 7.3 yards | 4.5-6.5 | | Level 7 | 8 yards | 5.5-7.5 | | Level 8 | 8.6 yards | 6-8 | | Level 9 | 9.3 yards | 7-9 | | Level 10 | 10 yards | 7.5-9.5 | | Level 11 | 10.6 yards | 8.5-10.5 | | Level 12 | 11.3 yards | 9-11 | | Level 13 | 12 yards | 10-12 | | Level 14 | 12.6 yards | 10.5-12.5 | | Level 15 | 13.3 yards | 11.5-13.5 | | Level 16 | 14 yards | 12-14 | | Level 17 | 14.6 yards | 13-15 | | Level 18 | 15.3 yards | 13.5-15.5 | | Level 19 | 16 yards | 14.5-16.5 | | Level 20 | 16.6 yards | 15-17 | --------------------------------------- THORNS (Paladin Level 6) Effect: Reflects damage back at enemies Damage R. = Damage Returned Range Increases: - +1.3, +1.4, +1.3 - repeat this set Damage increases: +40% | Level | Radius | Damage R. | |----------+------------+-----------| | Level 1 | 7.3 yards | +250% | | Level 2 | 8.6 yards | +290% | | Level 3 | 10 yards | +330% | | Level 4 | 11.3 yards | +370% | | Level 5 | 12.6 yards | +410% | | Level 6 | 14 yards | +450% | | Level 7 | 15.3 yards | +490% | | Level 8 | 16.6 yards | +530% | | Level 9 | 18 yards | +570% | | Level 10 | 19.3 yards | +610% | | Level 11 | 20.6 yards | +650% | | Level 12 | 22 yards | +690% | | Level 13 | 23.3 yards | +730% | | Level 14 | 24.6 yards | +770% | | Level 15 | 26 yards | +810% | | Level 16 | 27.3 yards | +850% | | Level 17 | 28.3 yards | +890% | | Level 18 | 30 yards | +930% | | Level 19 | 31.3 yards | +970% | | Level 20 | 32.6 yards | +1010% | ------------------------------------- BLESSED AIM (Paladin Level 12) Effect: Increases your attack rating Range Increases: - +1.3, +1.4, +1.3 - repeat this set Attack increases: +15% | Level | Radius | Attack | |----------+------------+--------| | Level 1 | 7.3 yards | +75% | | Level 2 | 8.6 yards | +90% | | Level 3 | 10 yards | +105% | | Level 4 | 11.3 yards | +120% | | Level 5 | 12.6 yards | +135% | | Level 6 | 14 yards | +150% | | Level 7 | 15.3 yards | +165% | | Level 8 | 16.6 yards | +180% | | Level 9 | 18 yards | +195% | | Level 10 | 19.3 yards | +210% | | Level 11 | 20.6 yards | +225% | | Level 12 | 22 yards | +240% | | Level 13 | 23.3 yards | +255% | | Level 14 | 24.6 yards | +270% | | Level 15 | 26 yards | +285% | | Level 16 | 27.3 yards | +300% | | Level 17 | 28.3 yards | +315% | | Level 18 | 30 yards | +330% | | Level 19 | 31.3 yards | +345% | | Level 20 | 32.6 yards | +360% | ---------------------------------- CONCENTRATION (Paladin Level 18) Effect: Increases your attack ability Range Increases: - +1.3, +1.4, +1.3 - repeat this set Damage Increases: +15% Chance Uninteruptable 20% | Level | Radius | Attack | |----------+------------+--------| | Level 1 | 7.3 yards | +60% | | Level 2 | 8.6 yards | +75% | | Level 3 | 10 yards | +90% | | Level 4 | 11.3 yards | +105% | | Level 5 | 12.6 yards | +120% | | Level 6 | 14 yards | +135% | | Level 7 | 15.3 yards | +150% | | Level 8 | 16.6 yards | +165% | | Level 9 | 18 yards | +180% | | Level 10 | 19.3 yards | +195% | | Level 11 | 20.6 yards | +210% | | Level 12 | 22 yards | +225% | | Level 13 | 23.3 yards | +240% | | Level 14 | 24.6 yards | +255% | | Level 15 | 26 yards | +270% | | Level 16 | 27.3 yards | +285% | | Level 17 | 28.3 yards | +300% | | Level 18 | 30 yards | +315% | | Level 19 | 31.3 yards | +330% | | Level 20 | 32.6 yards | +345% | ---------------------------------- HOLY FREEZE (Paladin Level 18) Effect: Freezes neaby monsters Enemies Sl. = Enemies Slowed Range Increases: - +0.6, +0.7, +0.7 - repeat this set | Level | Radius | Enemies Sl. | |----------+----------- +-------------| | Level 1 | 4 yards | 30% | | Level 2 | 4.6 yards | 34% | | Level 3 | 5.3 yards | 37% | | Level 4 | 6 yards | 40% | | Level 5 | 6.6 yards | 42% | | Level 6 | 7.3 yards | 44% | | Level 7 | 8 yards | 45% | | Level 8 | 8.6 yards | 46% | | Level 9 | 9.3 yards | 48% | | Level 10 | 10 yards | 48% | | Level 11 | 10.6 yards | 49% | | Level 12 | 11.3 yards | 50% | | Level 13 | 12 yards | 51% | | Level 14 | 12.6 yards | 51% | | Level 15 | 13.3 yards | 52% | | Level 16 | 14 yards | 53% | | Level 17 | 14.6 yards | 53% | | Level 18 | 15.3 yards | 53% | | Level 19 | 16 yards | 54% | | Level 20 | 16.6 yards | 54% | --------------------------------------- HOLY SHOCK (Paladin Level 24) Effect: Lightning damages nearby enemies Light.Dam. = Lightning Damage Range Increases: - +0.7, +0.6, +0.7 - repeat this set Lighning Damage Increases: - +1-1, +2-2 - repeat this set | Level | Radius | Light.Dam. | |----------+----------- +------------| | Level 1 | 3.3 yards | 1-5 | | Level 2 | 4 yards | 2-6 | | Level 3 | 4.6 yards | 4-8 | | Level 4 | 5.3 yards | 5-9 | | Level 5 | 6 yards | 7-11 | | Level 6 | 6.6 yards | 8-12 | | Level 7 | 7.3 yards | 10-14 | | Level 8 | 8 yards | 11-15 | | Level 9 | 8.6 yards | 13-17 | | Level 10 | 9.3 yards | 14-18 | | Level 11 | 10 yards | 16-20 | | Level 12 | 10.6 yards | 17-21 | | Level 13 | 11.3 yards | 19-23 | | Level 14 | 12 yards | 20-24 | | Level 15 | 12.6 yards | 22-26 | | Level 16 | 13.3 yards | 23-27 | | Level 17 | 14 yards | 25-29 | | Level 18 | 14.6 yards | 26-30 | | Level 19 | 15.3 yards | 28-32 | | Level 20 | 16 yards | 29-33 | -------------------------------------- SANCTUARY (Paladin Level 24) Effect: Repels and damages undead Magic Dam. = Magic Damage Range Increases: - +0.7, +0.6, +0.7 - repeat this set Magic Damage Increases: +4-4 | Level | Radius | Magic Dam. | |----------+----------- +------------| | Level 1 | 3.3 yards | 8-16 | | Level 2 | 4 yards | 12-20 | | Level 3 | 4.6 yards | 16-24 | | Level 4 | 5.3 yards | 20-28 | | Level 5 | 6 yards | 24-32 | | Level 6 | 6.6 yards | 28-36 | | Level 7 | 7.3 yards | 32-40 | | Level 8 | 8 yards | 36-44 | | Level 9 | 8.6 yards | 40-48 | | Level 10 | 9.3 yards | 44-52 | | Level 11 | 10 yards | 48-56 | | Level 12 | 10.6 yards | 52-60 | | Level 13 | 11.3 yards | 56-64 | | Level 14 | 12 yards | 60-68 | | Level 15 | 12.6 yards | 64-72 | | Level 16 | 13.3 yards | 68-76 | | Level 17 | 14 yards | 72-80 | | Level 18 | 14.6 yards | 76-84 | | Level 19 | 15.3 yards | 80-88 | | Level 20 | 16 yards | 84-92 | -------------------------------------- FANATICISM (Paladin Level 30) Effect: Increases attack speed Att.Spd. = Attack Speed Attack Increases: +5% | Level | Radius | Att.Spd. | Attack | |----------+-----------+----------+--------| | Level 1 | 7.3 yards | +14% | +40% | | Level 2 | 7.3 yards | +18% | +45% | | Level 3 | 7.3 yards | +20% | +50% | | Level 4 | 7.3 yards | +23% | +55% | | Level 5 | 7.3 yards | +25% | +60% | | Level 6 | 7.3 yards | +26% | +65% | | Level 7 | 7.3 yards | +27% | +70% | | Level 8 | 7.3 yards | +28% | +75% | | Level 9 | 7.3 yards | +29% | +80% | | Level 10 | 7.3 yards | +30% | +85% | | Level 11 | 7.3 yards | +31% | +90% | | Level 12 | 7.3 yards | +31% | +95% | | Level 13 | 7.3 yards | +32% | +100% | | Level 14 | 7.3 yards | +33% | +105% | | Level 15 | 7.3 yards | +33% | +110% | | Level 16 | 7.3 yards | +34% | +115% | | Level 17 | 7.3 yards | +34% | +120% | | Level 19 | 7.3 yards | +34% | +125% | | Level 19 | 7.3 yards | +34% | +130% | | Level 20 | 7.3 yards | +35% | +135% | -------------------------------------------- CONVICTION (Paladin Level 30) Effect: Weakens enemies L.Max.Res.: Lowers Maximum Resistance Range Increases: - +0.6, +0.7, +0.7 - repeat this set | Level | Radius | Defense | L.Max.Res. | |----------+------------+---------+------------| | Level 1 | 6 yards | -49% | -26% | | Level 2 | 6.6 yards | -56% | -32% | | Level 3 | 7.3 yards | -61% | -36% | | Level 4 | 8 yards | -66% | -39% | | Level 5 | 8.6 yards | -70% | -42% | | Level 6 | 9.3 yards | -73% | -44% | | Level 7 | 10 yards | -75% | -46% | | Level 8 | 10.6 yards | -77% | -47% | | Level 9 | 11.3 yards | -79% | -49% | | Level 10 | 12 yards | -80% | -50% | | Level 11 | 12.6 yards | -82% | -51% | | Level 12 | 13.3 yards | -83% | -52% | | Level 13 | 14 yards | -85% | -53% | | Level 14 | 14.6 yards | -86% | -54% | | Level 15 | 15.3 yards | -86% | -55% | | Level 16 | 16 yards | -88% | -56% | | Level 17 | 16.6 yards | -88% | -56% | | Level 18 | 17.3 yards | -89% | -56% | | Level 19 | 18 yards | -89% | -57% | | Level 20 | 18.6 yards | -90% | -57% | ------------------------------------------------ 2.4.1.1 Defensive Auras ....................... PRAYER (Paladin Level 1) Effect: Regenerates life Range Increases: - +1.3, +1.4, +1.3 - Repeat set Healing Increases: +1 Mana Cost Increases: - +0.1, +0.2, +0.2, +0.2, +0.2, +0.2, +0.2, +0.2 - Repeat set | Level | Radius | Heals | Mana cost | |----------+------------+-------+-----------| | Level 1 | 7.3 yards | 2 | 1 | | Level 2 | 8.6 yards | 3 | 1.1 | | Level 3 | 10 yards | 4 | 1.3 | | Level 4 | 11.3 yards | 5 | 1.5 | | Level 5 | 12.6 yards | 6 | 1.7 | | Level 6 | 14 yards | 7 | 1.9 | | Level 7 | 15.3 yards | 8 | 2.1 | | Level 8 | 16.6 yards | 9 | 2.3 | | Level 9 | 18 yards | 10 | 2.5 | | Level 10 | 19.3 yards | 11 | 2.6 | | Level 11 | 20.6 yards | 12 | 2.8 | | Level 12 | 22 yards | 13 | 3 | | Level 13 | 23.3 yards | 14 | 3.2 | | Level 14 | 24.6 yards | 15 | 3.4 | | Level 15 | 26 yards | 16 | 3.6 | | Level 16 | 27.3 yards | 17 | 3.8 | | Level 17 | 28.3 yards | 18 | 4 | | Level 18 | 30 yards | 19 | 4.1 | | Level 19 | 31.3 yards | 20 | 4.3 | | Level 20 | 32.6 yards | 21 | 4.5 | --------------------------------------------- RESIST FIRE (Paladin Level 1) Effect: Protects against fire damage Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Resist Fire | |----------+----------- +-------------| | Level 1 | 7.3 yards | +54% | | Level 2 | 8.6 yards | +58% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +63% | | Level 5 | 12.6 yards | +65% | | Level 6 | 14 yards | +66% | | Level 7 | 15.3 yards | +67% | | Level 8 | 16.6 yards | +68% | | Level 9 | 18 yards | +69% | | Level 10 | 19.3 yards | +70% | | Level 11 | 20.6 yards | +71% | | Level 12 | 22 yards | +71% | | Level 13 | 23.3 yards | +72% | | Level 14 | 24.6 yards | +73% | | Level 15 | 26 yards | +73% | | Level 16 | 27.3 yards | +74% | | Level 17 | 28.3 yards | +74% | | Level 18 | 30 yards | +74% | | Level 19 | 31.3 yards | +74% | | Level 20 | 32.6 yards | +75% | --------------------------------------- DEFIANCE (Paladin Level 6) Effect: Increases defense Range Increases: - +1.3, +1.4, +1.3 - Repeat set Defense Increases: +10% | Level | Radius | Defense | |----------+----------- +---------| | Level 1 | 7.3 yards | +70% | | Level 2 | 8.6 yards | +80% | | Level 3 | 10 yards | +90% | | Level 4 | 11.3 yards | +100% | | Level 5 | 12.6 yards | +110% | | Level 6 | 14 yards | +120% | | Level 7 | 15.3 yards | +130% | | Level 8 | 16.6 yards | +140% | | Level 9 | 18 yards | +150% | | Level 10 | 19.3 yards | +160% | | Level 11 | 20.6 yards | +170% | | Level 12 | 22 yards | +180% | | Level 13 | 23.3 yards | +190% | | Level 14 | 24.6 yards | +200% | | Level 15 | 26 yards | +210% | | Level 16 | 27.3 yards | +220% | | Level 17 | 28.3 yards | +230% | | Level 18 | 30 yards | +240% | | Level 19 | 31.3 yards | +250% | | Level 20 | 32.6 yards | +260% | ----------------------------------- RESIST COLD (Paladin Level 6) Effect: Protects against cold damage Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Resist Cold | |----------+----------- +-------------| | Level 1 | 7.3 yards | +54% | | Level 2 | 8.6 yards | +58% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +63% | | Level 5 | 12.6 yards | +65% | | Level 6 | 14 yards | +66% | | Level 7 | 15.3 yards | +67% | | Level 8 | 16.6 yards | +68% | | Level 9 | 18 yards | +69% | | Level 10 | 19.3 yards | +70% | | Level 11 | 20.6 yards | +71% | | Level 12 | 22 yards | +71% | | Level 13 | 23.3 yards | +72% | | Level 14 | 24.6 yards | +73% | | Level 15 | 26 yards | +73% | | Level 16 | 27.3 yards | +74% | | Level 17 | 28.3 yards | +74% | | Level 18 | 30 yards | +74% | | Level 19 | 31.3 yards | +74% | | Level 20 | 32.6 yards | +75% | --------------------------------------- CLEANSING (Paladin Level 12) Effect: Reduces poison and curse Duration Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Duration | |----------+----------- +----------| | Level 1 | 7.3 yards | 39 sec | | Level 2 | 8.6 yards | 46 sec | | Level 3 | 10 yards | 51 sec | | Level 4 | 11.3 yards | 56 sec | | Level 5 | 12.6 yards | 60 sec | | Level 6 | 14 yards | 63 sec | | Level 7 | 15.3 yards | 65 sec | | Level 8 | 16.6 yards | 67 sec | | Level 9 | 18 yards | 69 sec | | Level 10 | 19.3 yards | 70 sec | | Level 11 | 20.6 yards | 72 sec | | Level 12 | 22 yards | 73 sec | | Level 13 | 23.3 yards | 75 sec | | Level 14 | 24.6 yards | 76 sec | | Level 15 | 26 yards | 76 sec | | Level 16 | 27.3 yards | 78 sec | | Level 17 | 28.3 yards | 78 sec | | Level 18 | 30 yards | 79 sec | | Level 19 | 31.3 yards | 79 sec | | Level 20 | 32.6 yards | 80 sec | ------------------------------------ RESIST LIGHTNING (Paladin Level 12) Effect: Protects against lightning Damage Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Resist Light. | |----------+----------- +---------------| | Level 1 | 7.3 yards | +54% | | Level 2 | 8.6 yards | +58% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +63% | | Level 5 | 12.6 yards | +65% | | Level 6 | 14 yards | +66% | | Level 7 | 15.3 yards | +67% | | Level 8 | 16.6 yards | +68% | | Level 9 | 18 yards | +69% | | Level 10 | 19.3 yards | +70% | | Level 11 | 20.6 yards | +71% | | Level 12 | 22 yards | +71% | | Level 13 | 23.3 yards | +72% | | Level 14 | 24.6 yards | +73% | | Level 15 | 26 yards | +73% | | Level 16 | 27.3 yards | +74% | | Level 17 | 28.3 yards | +74% | | Level 18 | 30 yards | +74% | | Level 19 | 31.3 yards | +74% | | Level 20 | 32.6 yards | +75% | ----------------------------------------- VIGOR (Paladin Level 18) Effect: Increases speed and stamina recovery W/R Spd. = Walk/Run Speed Stam.Bon. = Stamina Bonus Stam.R.R. = Stamina Recovery Rate Range Increases: +2 yards Stamina Bonus Increases: +25% Stamina Recovery Rate Increases : +25% | Level | Radius | W/R Spd. | Stam.Bon. | Stam.R.R. | |----------+----------- +----------+-----------+-----------| | Level 1 | 10 yards | +13% | +50% | +50% | | Level 2 | 12 yards | +18% | +75% | +75% | | Level 3 | 14 yards | +22% | +100% | +100% | | Level 4 | 16 yards | +25% | +125% | +125% | | Level 5 | 18 yards | +28% | +150% | +150% | | Level 6 | 20 yards | +30% | +175% | +175% | | Level 7 | 22 yards | +32% | +200% | +200% | | Level 8 | 24 yards | +39% | +225% | +225% | | Level 9 | 26 yards | +35% | +250% | +250% | | Level 10 | 28 yards | +36% | +275% | +275% | | Level 11 | 30 yards | +37% | +300% | +300% | | Level 12 | 32 yards | +38% | +325% | +325% | | Level 13 | 34 yards | +39% | +350% | +350% | | Level 14 | 36 yards | +40% | +375% | +375% | | Level 15 | 38 yards | +40% | +400% | +400% | | Level 16 | 40 yards | +41% | +425% | +425% | | Level 17 | 42 yards | +41% | +450% | +450% | | Level 18 | 44 yards | +42% | +475% | +475% | | Level 19 | 44 yards | +42% | +500% | +500% | | Level 19 | 48 yards | +43% | +525% | +525% | ------------------------------------------------------------ MEDITATION (Paladin Level 24) Effect: Increases mana recovery Mana R.R. = Mana Recovery Rate Range Increases: - +1.3, +1.4, +1.3 - Repeat set Mana Recovery Rate Increases: +15% | Level | Radius | Mana R.R. | |----------+----------- +-----------| | Level 1 | 7.3 yards | +65% | | Level 2 | 8.6 yards | +80% | | Level 3 | 10 yards | +95% | | Level 4 | 11.3 yards | +110% | | Level 5 | 12.6 yards | +125% | | Level 6 | 14 yards | +140% | | Level 7 | 15.3 yards | +155% | | Level 8 | 16.6 yards | +170% | | Level 9 | 18 yards | +185% | | Level 10 | 19.3 yards | +200% | | Level 11 | 20.6 yards | +215% | | Level 12 | 22 yards | +230% | | Level 13 | 23.3 yards | +245% | | Level 14 | 24.6 yards | +260% | | Level 15 | 26 yards | +275% | | Level 16 | 27.3 yards | +290% | | Level 17 | 28.3 yards | +305% | | Level 18 | 30 yards | +320% | | Level 19 | 31.3 yards | +335% | | Level 20 | 32.6 yards | +350% | ------------------------------------- REDEMPTION (Paladin Level 30) Effect: Redeems the dead for mana and life Ch. R.S. = Chance to Redeem Soul L/M Rec. = Life/Mana Recovered Range Increases: - +1.3, +1.4, +1.3 - Repeat set Life/Mana Recovery Increases: +15pt | Level | Radius | Ch.R.S. | L/M Rec. | |----------+----------- +---------+----------| | Level 1 | 7.3 yards | +23% | +25pt | | Level 2 | 7.3 yards | +34% | +30pt | | Level 3 | 7.3 yards | +42% | +35pt | | Level 4 | 7.3 yards | +49% | +40pt | | Level 5 | 7.3 yards | +55% | +45pt | | Level 6 | 7.3 yards | +59% | +50pt | | Level 7 | 7.3 yards | +63% | +55pt | | Level 8 | 7.3 yards | +65% | +60pt | | Level 9 | 7.3 yards | +69% | +65pt | | Level 10 | 7.3 yards | +71% | +70pt | | Level 11 | 7.3 yards | +73% | +75pt | | Level 12 | 7.3 yards | +75% | +80pt | | Level 13 | 7.3 yards | +77% | +85pt | | Level 14 | 7.3 yards | +79% | +90pt | | Level 15 | 7.3 yards | +80% | +95pt | | Level 16 | 7.3 yards | +82% | +100pt | | Level 17 | 7.3 yards | +82% | +105pt | | Level 19 | 7.3 yards | +83% | +110pt | | Level 19 | 7.3 yards | +84% | +115pt | | Level 20 | 7.3 yards | +85% | +120pt | ---------------------------------------------- SALVATION (Paladin Level 30) Effect: Protects against elemental damage Resist L/C/F = Resist Lightning/Cold/Fire Range Increases: - +1.3, +1.4, +1.3 - Repeat set | Level | Radius | Resist L/C/F | |----------+----------- +--------------| | Level 1 | 7.3 yards | +54% | | Level 2 | 8.6 yards | +58% | | Level 3 | 10 yards | +60% | | Level 4 | 11.3 yards | +63% | | Level 5 | 12.6 yards | +65% | | Level 6 | 14 yards | +66% | | Level 7 | 15.3 yards | +67% | | Level 8 | 16.6 yards | +68% | | Level 9 | 18 yards | +69% | | Level 10 | 19.3 yards | +70% | | Level 11 | 20.6 yards | +71% | | Level 12 | 22 yards | +71% | | Level 13 | 23.3 yards | +72% | | Level 14 | 24.6 yards | +73% | | Level 15 | 26 yards | +73% | | Level 16 | 27.3 yards | +74% | | Level 17 | 28.3 yards | +74% | | Level 18 | 30 yards | +74% | | Level 19 | 31.3 yards | +74% | | Level 20 | 32.6 yards | +75% | ---------------------------------------- 2.5 Sorceress -------------- Our little female user of elementals is pretty frail. Her spells allow her to destroy enemies from afar. A good and balanced choice of skills are important when you are playing with this character. Just keep in mind that: Fire spells exist to do extensive damage, Lightning spells exist to attack multiple targets, Cold Spells facilitate combat (because of the freeze effect). These are general rules, eg. I never said that cold/lightning spells can't do extensive damage. Anyway, her stats are: Strength : 10 - Attack Damage : 1-5 Dexterity : 25 - Attack Rating : 72 Defense : 6 Vitality : 10 - Stamina : 74 Life : 40 Energy : 35 - Mana : 35 +1 Dexterity = +4 Attack Rating +1 Energy = +1 Vitality = +1 Stamina +1 Life Skill 1 : Fire Spells Skill 2 : Lightning Spells Skill 3 : Cold Spells 2.5.1 Skills ~~~~~~~~~~~~ 2.5.1.1 Fire Spells ................... FIRE BOLT (Sorceress Level 1) Effect: Creates a missile of flame Level 1: Fire damage 3-6 Mana cost 2.5 Level 2: Fire damage 4-7 Mana cost 2.5 Level 3: Fire damage 6-9 Mana cost 2.5 Level 4: Fire damage 7-10 Mana cost 2.5 Level 5: Fire damage 9-12 Mana cost 2.5 Level 6: WARMTH - Passive (Sorceress Level 1) Effect: Increases mana recovery rate Increase rate: - +12%, +6% - repeat set Level 1: 30% Level 2: 42% Level 3: 54% Level 4: 66% INFERNO (Sorceress Level 6) Effect: Creates a jet of flame Level 1: Mana cost 6 Fire damage 12-25 per second Range 3.3 yards Mana cost 7 per seconds Level 2: BLAZE (Sorceress Level 12) Effect: Creates fire in your wake Level 1: Fire duration 4.6 seconds Average fire damage 18-37 per second mana cost 11 Level 2: FIRE BALL (Sorceress Level 12) Effect: Creates an explosive sphere of fire Level 1: Radius 2 yards Fire damage 6-14 Mana cost 5 Level 2: FIRE WALL (Sorceress Level 18) Effect: Creates a wall of flame Level 1: Fire duration 4.6 seconds Average fire damage 32-42 per second 4 yards Mana cost 22 Level 2: ENCHANT (Sorceress Level 18) Effect: Enchants melee or ranged weapons with fire Level 1: Duration 144 seconds Fire damage 8-10 Mana cost 25 Level 2: METEOR (Sorceress Level 24) Effect: Summons a meteor from the heavens Level 1: Fire damage 40-50 Radius 4 yards Average fire damage 16-21 per second Mana cost 17 Level 2: FIRE MASTERY - Passive (Sorceress Level 30) Effect: Increases fire damage Level 1: Fire damage +18% Level 2: HYDRA (Sorceress Level 30) Effect: Summos multi-headed fire beast Level 1: Duration 12 seconds Hydra fire damage 6-12 Mana cost 21 Level 2: 2.5.1.2 Lightning Spells ........................ CHARGED BOLT (Sorceress Level 1) Effect: Creates multiple deadly sparks Increase rate: - +1 bolt, +1 bolt & damage +1-1 - repeat set Level 1: Lightning damage 2-4 3 Bolts Mana cost 3 Level 2: Lightning damage 2-4 4 Bolts Mana cost 3.5 Level 3: Lightning damage 3-5 5 Bolts Mana cost 4 Level 4: Lightning damage 3-5 6 Bolts Mana cost 4.5 Level 5: STATIC FIELD (Sorceress Level 6) Effect: Creates a field of deadly sparks Level 1: Radius 3.3 yards Mana cost 9 Level 2: Radius 4 yards Maan cost 9 Level 3: TELEKINESIS (Sorceress Level 6) Effect: Moves objects with your mind Level 1: Magic damage 1-2 Mana cost 7 Level 2: NOVA (Sorceress Level 12) Effect: Creates an electrically charged ring Level 1: Lightning damage 1-20 Mana cost 15 Level 2: LIGHTNING (Sorceress Level 12) Effect: Creates a bolt of lightning Level 1: Lightning damage 1-40 Mana cost 8 Level 2: CHAIN LIGHTNING (Sorceress Level 18) Effect: Creates a bolt of lightning that arcs Level 1: 5 Hits Lightning damage 1-40 Mana cost 9 Level 2: TELEPORT (Sorceress Level 18) Effect: Instantly moves to destination Level 1: Mana cost 24 Level 2: THUNDER STORM (Sorceress Level 24) Effect: Summons a powerful tempest Level 1: Duration 32 seconds Lightning damage 1-100 Mana cost 19 Level 2: ENERGY SHIELD (Sorceress Level 24) Effect: Uses your mana as a shield Level 1: Duration 144 seconds Absorbs 15% Mana cost 5 Level 2: LIGHTNING MASTERY - Passive (Sorceress Level 30) Effect: Reduces cost of lightning spells Level 1: 15% Level 2: 2.5.1.3 Cold Spells ................... ICE BOLT (Sorceress Level 1) Effect: Creates a shard of ice that slows enemies Level 1: Cold damage 3-5 Cold length 6 seconds Mana cost 3 Level 2: Cold damage 4-6 Cold length 7.4 seconds Mana cost 3 Level 3: Cold damage 5-7 Cold length 8.8 seconds Mana cost 3 Level 4: Cold damage 6-8 Cold length 10.2 seconds Mana cost 3 Level 5: FROZEN ARMOR (Sorceress Level 1) Effect: Improves defense and freezes attacker Level 1: Defense bonus 30% Duration 120 seconds Freezes for 1.2 seconds Mana cost 7 Level 2: FROST NOVA (Sorceress Level 6) Effect: Creates a freezing ring Level 1: Cold damage 2-4 Cold length 8 seconds Mana cost 9 Level 2: ICE BLAST (Sorceress Level 6) Effect: Creates an ice bolt that freezes enemies Level 1: Cold damage 10 Freezes for 3 seconds Mana cost 6 Level 2: SHIVER ARMOR (Sorceress Level 12) Effect: Freezes and damages attackers Level 1: Duration 120 seconds Defense bonus 45% Cold damage 6-8 Cold length 4 seconds Mana cost 11 Level 2: GLACIAL SPIKE (Sorceress Level 18) Effect: Creates a freezing comet of ice Level 1: Radius 2.6 yards Cold damage 16-24 Freezes for 2 seconds Mana cost 10 Level 2: BLIZZARD (Sorceress Level 24) Effect: Summons a massive ice storm Level 1: Cold damage 16-24 Duration 4 seconds Mana cost 23 Level 2: CHILLING ARMOR (Sorceress Level 24) Effect: Retaliates against ranged attackers Level 1: Defense bonus 45% Duration 144 seconds Cold damage 4-6 Mana cost 17 Level 2: FROZEN ORB (Sorceress Level 30) Effect: Creates an globe of frozen death Level 1: Cold damage 32-35 Cold length 8 seconds Mana cost 25 Level 2: COLD MASTERY - Passive (Sorceress Level 30) Effect: Cold attacks become piercing Level 1: 23% Level 2: ============================================================================================ 3. WEAPONRY, ARMOR & OTHER ITEMS ============================================================================================ Let me start off by saying that the attack speeds are not correct for all characters. In the beginning I was playing with the Paladin, later on with the Sorceress, ... so frankly, I don't remember which items have the attack speed of which character. I hope I can find a way to correct this negligence of me. 3.1 Regular Items ----------------- Let's start off with an overview of the regular (non-enchanted) weaponry. I've divided the items in 2 categories: weapons and armor, each subdivided in several other classes for easy reference. The different weapons and armor are ordered alphabetically. Note that among the regular items, those found in the nightmare/hell levels are also included (usu. they have a specific Character Level requirement). They look just like the items found in the normal levels, but have different names and stats. 3.1.1 Weapons ~~~~~~~~~~~~~ 3.1.1.1 Axes ............ H.Dam. = Hand Damage (1H / 2H Damage specified in description) Th.Dam. = Throw Damage Dur. = Durability Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION (Throw) | Th.Dam. | H.Dam. | Req.Dex. | Req.Lvl. | Att.Spd. | |-------------------------+---------+--------+----------+----------+----------| | | | | | | | | BALANCED AXE (1H) | 12-15 | 5-10 | 57 | / | V. Fast | | | | | | | | ------------------------------------------------------------------------------- | DESCRIPTION (No Throw) | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+--------+------+----------+----------+----------+----------| | | | | | | | | | AXE (1H) | 3-11 | 24 | / | 32 | / | Fast | | BATTLE AXE (2H) | 12-28 | 40 | / | 54 | / | Slow | | BROAD AXE (2H) | 10-18 | 35 | / | 48 | / | Normal | | DOUBLE AXE (1H) | 5-12 | 24 | / | 43 | / | Fast | | GIANT AXE (2H) | 26-38 | 50 | / | 70 | / | Slow | | GREAT AXE (2H) | 8-26 | 50 | 39 | 63 | / | Fast | | HAND AXE (1H) | 3-6 | 28 | / | / | / | Fast | | LARGE AXE (2H) | 6-13 | 30 | / | 35 | / | Fast | | MILITARY PICK (1H) | 6-10 | 26 | 33 | 49 | / | Slow | | WAR AXE (1H) | 8-14 | 26 | / | 76 | / | Fast | | | | | | | | | --------------------------------------------------------------------------------------- 3.1.1.2 Blunt Weapons ..................... H.Dam. = Hand Damage (1H / 2H Damage specified in description) Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+--------+------+----------+----------+----------+----------| | | | | | | | | | BARBED CLUB (1H) | 13-21 | 36 | / | 30 | 25 | Fast | | BONE WAND (1H) | 3-7 | 15 | / | / | 18 | V. Fast | | CLUB (1H) | 1-6 | 24 | / | / | / | V. Fast | | FLAIL (1H) | 1-15 | 30 | 35 | 41 | / | V. Fast | | GRAND SCEPTER (1H) | 6-11 | 60 | / | 37 | 18 | Fast | | GREAT MAUL (2H) | 35-55 | 60 | / | 99 | 18 | Slow | | GRIM WAND (1H) | 5-11 | 15 | / | / | / | Fast | | MACE (1H) | 3-10 | 60 | / | 22 | / | Fast | | MAUL (2H) | 30-40 | 60 | / | 69 | / | Slow | | SCEPTER (1H) | 5-8 | 50 | / | 25 | / | Fast | | SPIKED CLUB (1H) | 5-6 | 36 | / | / | / | Fast | | WAND (1H) | 2-4 | 15 | / | / | / | Fast | | WAR HAMMER (1H) | 11-20 | 55 | / | 53 | / | Normal | | WAR SCEPTER (1H) | 7-14 | 70 | / | 55 | / | V. Fast | | YEW WAND (1H) | 2-8 | 15 | / | / | / | Fast | | | | | | | | | --------------------------------------------------------------------------------------- 3.1.1.3 Bows & Crossbows ........................ 2H.Dam. = Two-Hand Damage Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION | 2H.Dam. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+----------+----------+----------+----------| | | | | | | | | CEDAR BOW | 10-29 | 49 | 53 | 25 | Fast | | COMPOSITE BOW | 4-8 | 35 | 25 | / | Fast | | CROSSBOW | 9-14 | 33 | 40 | / | Normal | | HEAVY CROSSBOW | 12-20 | 40 | 60 | / | Slow | | HUNTER'S BOW | 2-6 | 28 | / | / | Fast | | LIGHT CROSSBOW | 6-9 | 27 | 21 | / | Normal | | LONG BOW | 3-10 | 19 | 22 | / | Fast | | LONG BATTLE BOW | 3-18 | 50 | 40 | / | Fast | | LONG WAR BOW | 3-23 | 65 | 50 | / | Normal | | REPEATING CROSSBOW | 6-12 | 50 | 40 | / | Slow | | SHORT BATTLE BOW | 5-11 | 40 | 30 | / | Fast | | SHORT BOW | 1-4 | 15 | / | / | Fast | | SHORT WAR BOW | 6-14 | 55 | 35 | / | Normal | | | | | | | | --------------------------------------------------------------------------------- 3.1.1.4 Daggers & Swords ........................ H.Dam. = Hand Damage (1H / 2H Damage specified in description) 1H.Dam. = One-Hand Damage Th.Dam. = Throw Damage Dur. = Durability Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION (Dagger) | Th.Dam. | 1H.Dam. | Dur. | Req.Dex. | Req.Lvl. | Att.Spd. | |-------------------------+---------+---------+------+----------+----------+----------| | | | | | | | | | BALANCED KNIFE | 6-11 | 1-8 | / | 51 | / | Fast | | BLADE (35 Str) | / | 4-12 | 24 | 51 | / | Normal | | DAGGER | / | 1-4 | 16 | / | / | Fast | | DIRK | / | 3-7 | 20 | 25 | / | Normal | | KRISS | / | 2-9 | 24 | 45 | / | Normal | | POIGNARD | 6-18 | 6-18 | 16 | / | 25 | Fast | | THROWING KNIFE | 4-9 | 2-3 | / | 21 | / | Normal | | | | | | | | | --------------------------------------------------------------------------------------- | DESCRIPTION (Sword) | H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+--------+------+----------+----------+----------+----------| | | | | | | | | | CLAYMORE (2H) | 13-30 | 50 | / | 47 | / | Fast | | CRYSTAL SWORD (1H) | 5-15 | / | / | 43 | / | Normal | | ESPANDON (2H) | 18-40 | 44 | 61 | 73 | 25 | Fast | | FLAMBERGE (2H) | 13-26 | 50 | 49 | 70 | / | V. Fast | | GIANT SWORD (2H) | 9-28 | 50 | 34 | 56 | / | Fast | | GLADIUS (1H) | 8-22 | 24 | / | 25 | 25 | Fast | | LONG SWORD (1H) | 3-19 | 44 | 39 | 55 | / | V. Fast | | SABRE (1H) | 3-8 | 32 | 25 | 25 | / | V. Fast | | SCIMITAR (1H) | 2-6 | 22 | 21 | / | / | V. Fast | | SHORT SWORD (1H) | 2-7 | 24 | / | / | / | Fast | | TWO-HANDED SWORD (2H) | 8-17 | 44 | 27 | 35 | / | Fast | | WAR SWORD (1H) | 8-20 | 44 | 45 | 71 | / | Fast | | | | | | | | | --------------------------------------------------------------------------------------- 3.1.1.5 Javelins & Spears ......................... H.Dam. = Hand Damage (1H / 2H Damage specified in description) 2H.Dam. = Two-Hand Damage Th.Dam. = Throw Damage Dur. = Durability Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION (Javelin) | Th.Dam. | H.Dam. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+--------+----------+----------+----------+----------| | | | | | | | | | GLAIVE (1H) | 2-10 | 5-17 | 35 | 52 | / | Slow | | JAVELIN (1H) | 6-14 | 1-5 | / | / | / | Fast | | PILUM (1H) | 7-20 | 4-9 | 45 | / | / | Normal | | SHORT SPEAR (2H) | 14-25 | 2-13 | 40 | 40 | / | Normal | | THROWING SPEAR (1H) | 8-28 | 5-15 | 65 | / | / | Fast | | | | | | | | | ------------------------------------------------------------------------------------------ | DESCRIPTION (Spear) | 2H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+------+----------+----------+----------+----------| | | | | | | | | | FUSCINA | 19-37 | 35 | 25 | 77 | 25 | Slow | | PIKE | 14-63 | 25 | 45 | 60 | / | V. Slow | | SPEAR | 3-15 | 30 | / | / | / | Normal | | SPETUM | 15-21 | 28 | / | 54 | / | Slow | | TRIDENT | 9-15 | 35 | / | 38 | / | Slow | | WAR SPEAR | 10-37 | 30 | 25 | 25 | 25 | Normal | | | | | | | | | ---------------------------------------------------------------------------------------- 3.1.1.6 Polearms ................ 2H.Dam. = Two-Handed Damage Dur. = Durability Req.Dex. = Required Dexterity Req.Str. = Required Strength Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION | 2H.Dam. | Dur. | Req.Dex. | Req.Str. | Req.Lvl. | Att.Spd. | |-------------------------+---------+------+----------+----------+----------+----------| | | | | | | | | | BARDICHE | 1-27 | 50 | / | 40 | / | Slow | | HALBERD | 12-40 | 55 | 47 | 75 | / | Normal | | POLEAXE | 18-30 | 65 | / | 65 | / | Slow | | SCYTHE | 8-20 | 65 | 41 | 45 | / | Fast | | | | | | | | | ---------------------------------------------------------------------------------------- 3.1.1.7 Wands & Staves ...................... 2H.Dam. = Two-Handed Damage Dur. = Durability Req.Lvl. = Required Level Att.Spd. = Attack Speed | DESCRIPTION | 2H.Dam. | Dur. | Req.Lvl. | Att.Spd. | |-------------------------+---------+------+----------+----------| | | | | | | | BATTLE STAFF | 6-13 | 40 | 18 | Normal | | LONG STAFF | 2-8 | 30 | / | Normal | | SHORT STAFF | 1-5 | 20 | / | Fast | | WAR STAFF | 12-28 | 50 | / | Slow | | | | | | | ------------------------------------------------------------------ 3.1.2 Armor ~~~~~~~~~~~ 3.1.2.1 Belts ............. Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | BELT | 5 | 16 | 25 | / | | DEMONHIDE SASH | 29 | 12 | 20 | 26 | | LIGHT BELT | 3 | 14 | / | / | | PLATED BELT | 8-11 | 24 | 60 | / | | HEAVY BELT | 6 | 18 | 45 | / | | SASH | 2 | 12 | / | / | | | | | | | ------------------------------------------------------------------ 3.1.2.2 Body Armor .................. Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | ANCIENT ARMOR | 218-233 | 60 | 100 | ? | | BREAST PLATE | 65-68 | 50 | 30 | / | | CHAIN MAIL | 72-75 | 45 | 48 | / | | FIELD PLATE | 101-105 | 48 | 55 | / | | FULL PLATE | 150-161 | 70 | 80 | 13 | | GHOST ARMOR | 108 | 20 | 38 | 25 | | GOTHIC PLATE | 128-135 | 55 | 70 | / | | HARD LEATHER ARMOR | 21-24 | 28 | 20 | / | | LEATHER ARMOR | 14-17 | 24 | 15 | / | | LIGHT PLATE | 90-107 | 60 | 41 | / | | PLATE MAIL | 108-116 | 60 | 65 | / | | QUILTED ARMOR | 8-11 | 20 | 12 | / | | RING MAIL | 45-48 | 26 | 36 | / | | SCALE MAIL | 57-60 | 36 | 44 | / | | SPLINT MAIL | 90-95 | 30 | 51 | / | | STUDDED LEATHER ARMOR | 32-35 | 32 | 27 | / | | | | | | | ------------------------------------------------------------------ 3.1.2.3 Boots ............. Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | BOOTS | 2-3 | 12 | / | / | | CHAIN BOOTS | 8-9 | 16 | 30 | / | | DEMONHIDE BOOTS | 31 | 12 | 20 | 25 | | GREAVES | 12-15 | 24 | 70 | / | | HEAVY BOOTS | 5-6 | 14 | 18 | / | | LIGHT PLATED BOOTS | 9-11 | 18 | 50 | / | | | | | | | ------------------------------------------------------------------ 3.1.2.4 Gloves .............. Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | CHAIN GLOVES | 8-9 | 16 | 25 | / | | GAUNTLETS | 12-15 | 24 | 60 | / | | HEAVY GLOVES | 5-6 | 14 | / | / | | LEATHER GLOVES | 2-3 | 12 | / | / | | LIGHT GAUNTLETS | 9-11 | 18 | 45 | / | | | | | | | ------------------------------------------------------------------ 3.1.2.5 Helmets ............... Dur. = Durability Req.Str. = Required Strength Req.Lvl. = Required Level | DESCRIPTION | Defense | Dur. | Req.Str. | Req.Lvl. | |-------------------------+---------+------+----------+----------| | | | | | | | BONE HELM | 33-36 | 40 | 25 | / | | CAP | 3-5 | 12 | / | / | | CROWN | 25-45 | 50 | 55 | / | | FULL HELM | 23-26 | 30 | 41 | / | | GREAT HELM | 30-35 | 40 | 63 | / | | HELM | 15-18 | 24 | 26 | / | | MASK | 9-27 | 20 | 23 | / | | SALLET | 54 | 18 | 43 | 25 | | SKULL CAP | 8-11 | 18 | 15 | / | | WAR HAT | 52 | 12 | 20 | 25 | | | | | | | ------------------------------------------------------------------ 3.1.2.6 Shields ............... Def. = Defense S.Bl. = Successful Blocking Sm.Dam. = Smite Damage Dur. = Durability Req.Str. = Required Strength | DESCRIPTION | Def. | S.Bl. | Sm.Dam. | Dur. | Req.Str. | Req.Lvl. | |-------------------------+-------+-------+---------+------+----------+----------| | | | | | | | | | BONE SHIELD | 10-30 | 50% | 3-6 | 40 | 25 | / | | BUCKLER | 4-6 | 30% | 1-3 | 12 | 12 | / | | GOTHIC SHIELD | 30-35 | 46% | 2-6 | 40 | 60 | / | | KITE SHIELD | 16-18 | 38% | 2-5 | 30 | 47 | / | | LARGE SHIELD | 12-14 | 42% | 2-4 | 24 | 34 | / | | ROUND SHIELD | 49 | 35% | 2-3 | 16 | 53 | 25 | | SMALL SHIELD | 8-10 | 35% | 2-3 | 16 | 22 | / | | SPIKED SHIELD | 15-25 | 35% | 5-9 | 40 | 30 | / | | TOWER SHIELD | 22-24 | 54% | 1-5 | 60 | 75 | / | | | | | | | | | ---------------------------------------------------------------------------------- 3.2 Socketed Items ------------------ Socketed items are exactly the same as normal items, but with sockets in them. This allows you to insert gems or skulls in order to add magical properties to your items. There are 5 grades of gems: chipped, flawed, standard, flawless and perfect. Needless to say, the perfect gems have the greatest magical effect of all. You have to keep in mind that once you inserted a gem, it can't be removed out of the weapon, shield or helmet. Here's an overview of the different type of gems: AMETHYST - Purple * Weapon properties : Adds to attack rating * Shield properties : Adds to shield and defense rating * Helm properties : Adds to strength DIAMOND - White * Weapon properties : Adds damage vs. the undead * Shield properties : Adds to all resistances * Helm properties : Adds to attack rating EMERALD - Green * Weapon properties : Adds poison damage to attack * Shield properties : Adds resistance to poison * Helm properties : Adds to dexterity RUBY - Red * Weapon properties : Adds fire damage to attack * Shield properties : Adds resistance to fire * Helm properties : Adds to maximum life SAPPHIRE - Blue * Weapon properties : Adds cold damage to attack * Shield properties : Adds resistance to cold * Helm properties : Adds maximum mana SKULL - White * Weapon properties : Adds mana and life steal to attack * Shield properties : Adds attacker takes damage * Helm properties : Adds mana and life regeneration TOPAZ - Yellow * Weapon properties : Adds lightning damage to attack * Shield properties : Adds resistance to lightning * Helm properties : Adds to chance to find magic items 3.3 Magical Items ----------------- You can derive from the name which magical properties your armour, weapons, ... have. All is determined by a set of prefixes and suffixes. You can find a list of prefixes and suffixes ordered by type of magical property (so all suffixes which affect eg. requirements are found in the same place). 3.3.1 Prefixes ~~~~~~~~~~~~~~ Prismatic : All Resistances +15%-25% Bronze : +10-20 Attack Rating Iron : +21-40 Attack Rating Steel : +41-60 Attack Rating Silver : +61-80 Attack Rating Gold : +81-100 Attack Rating Platinum : +101-120 Attack Rating Meteoric : +121-150 Attack Rating Azure : Cold Resist 5%-10% Lapis : Cold Resist 11%-20% Cobalt : Cold Resist 21%-30% Sapphire : Cold Resist 31%-50% Fortuitous : 10%-15% better Chance of finding a magic item Vulpine : 10% Damage taken goes to mana Jagged : Enhanced Damage (110%-120% of normal) Deadly : Enhanced Damage (121%-130% of normal) Vicious : Enhanced Damage (131%-140% of normal) Brutal : Enhanced Damage (141%-150% of normal) Massive : Enhanced Damage (151%-165% of normal) Savage : Enhanced Damage (166%-180% of normal) Merciless : Enhanced Damage (181%-200% of normal) Sharp : Enhanced Damage (110%-120% of normal), +10-20 to Attack Rating Fine : Enhanced Damage (121%-130% of normal), +21-40 to Attack Rating Warrior's : Enhanced Damage (131%-140% of normal), +41-60 to Attack Rating Soldier's : Enhanced Damage (141%-150% of normal), +61-80 to Attack Rating Knight's : Enhanced Damage (151%-165% of normal), +81-100 to Attack Rating Lord's : Enhanced Damage (166%-180% of normal), +101-120 to Attack Rating King's : Enhanced Damage (181%-200% of normal), +121-150 to Attack Rating Sturdy : Enhanced Defense (120%-130% of normal) Strong : Enhanced Defense (131%-140% of normal) Glorious : Enhanced Defense (141%-150% of normal) Blessed : Enhanced Defense (151%-160% of normal) Saintly : Enhanced Defense (161%-180% of normal) Holy : Enhanced Defense (181%-200% of normal) Crimson : Fire Resist 5%-10% Burgundy : Fire Resist 11%-20% Garnet : Fire Resist 21%-30% Ruby : Fire Resist 31%-50% Howling : Hit causes monster to flee Glimmering : +1 to Light Radius Glowing : +2 to Light Radius Ocher : Lightning Resist 5%-10% Tangerine : Lightning Resist 11%-20% Coral : Lightning Resist 21%-30% Amber : Lightning Resist 31%-50% Devious : Magic Damage reduced by 1 Fortified : Magic Damage reduced by 2 Triumphant : +1 to mana after kill Lizard's : +1-5 to mana Snake's : +5-10 to mana Serpent's : +11-20 to mana Drake's : +21-30 to mana Dragon's : +31-40 to mana Wyrm's : +41-60 to mana Beryl : Poison resist 5%-10% Jade : Poison resist 11%-20% Viridian : Poison resist 21%-30% Emerald : Poison resist 31%-50% Fletcher's : +1 to Amazon skill levels Archer's : +2 to Amazon skill levels Slayer's : +1 to Barbarian skill levels Berserker's : +2 to Barbarian skill levels Summoner's : +1 to Necromancer skill levels Necromancer's : +2 to Necromancer skill levels Monk's : +1 to Paladin skill levels Priest's : +2 to Paladin skill levels Angel's : +1 to Sorceress skill levels Arch-Angel's : +2 to Sorceress skill levels Rugged : Base stamina +3-5 Tireless : Stamina recovery +150% 3.3.2 Suffixes ~~~~~~~~~~~~~~ of Readiness : Attack Speed slightly increased (+1) of Alacrity : Attack Speed increased (+2) of Swiftness : Attack Speed increased (+3) of Quickness : Attack Speed greatly improved (+4) of Thorns : Attacker takes damage of 1-3 of Spikes : Attacker takes damage of 2-6 of the Apprentice : Fast Cast Rate of the Magus : Fastest Cast Rate of Blocking : Increased Chance of Blocking (+10%) of Deflecting : Increased Chance of Blocking (+20%) of Chance : +10%-19% Better chance of getting magic item of Fortune : +20%-35% Better chance of getting magic item of Frost : 1-4 Cold Damage of the Glacier : 4-12 Cold Damage of Health : Damage reduced by 1 of Protection : Damage reduced by 2 of Absorption : Damage reduced by 3 of Life : Damage reduced by 4 of Dexterity : +1-3 to Dexterity of Skill : +4-6 to Dexterity of Accuracy : +7-10 to Dexterity of Precision : +11-15 to Dexterity of Perfection : +16-20 to Dexterity of Greed : +40%-60% Extra Gold from monsters of Wealth : +80%-120% Extra Gold from monsters of Flame : Adds 1 minimum to 10-20 maximum Fire Damage of Fire : Adds 2 minimum to 6-11 maximum Fire Damage of Burning : Adds 10 minimum to 10-20 maximum Fire Damage of Thawing : Half Freeze Duration of Balance : Fast Hit Recovery of Stability : Fastest Hit Recovery of Piercing : Ignore target's defense of the Bear : Knockback effect of Life : +5 to Life of the Jackel : +1-5 to Life of the Fox : +5-10 to Life of the Wolf : +11-20 to Life of the Tiger : +21-30 to Life of the Mammoth : +31-40 to Life of the Colossus : +41-60 to Life of the Leech : 4%-7% Life stolen per hit of the Locust : 8%-10% Life stolen per hit of Shock : 1-8 Lightning Damage of Lightning : 1-16 Lightning Damage of Thunder : 1-32 Lightning Damage of Light : +1 Light Radius of Radiance : +3 Light Radius of the Sun : +5 Light Radius of Warding : Magic Damage reduced by 1 of the Sentinel : Magic Damage reduced by 2 of Guarding : Magic damage reduced by 3 of Negation : Magic damage reduced by 4 of Energy : +1-5 to Mana of the Mind : +6-10 to Mana of Brilliance : +11-15 to Mana of Sorcery : +16-20 to Mana of Wizardry : +21-30 to Mana of the Bat : 4%-8% Mana stolen per hit of the Vampire : 9%-12% Mana stolen per hit of Craftsmanship : +1-2 to Maximum Damage of Quality : +2 to Maximum Damage of Maiming : +3-4 to Maximum Damage of Slaying : +5-7 to Maximum Damage of Gore : +8-10 to Maximum Damage of Carnage : +11-14 to Maximum Damage of Slaughter : +15-20 to Maximum Damage of Worth : +1 to Minimum Damage of Measure : +2 to Minimum Damage of Excellence : +3 to Minimum Damage of Performance : +4-5 to Minimum Damage of Puncturing : (-10)-(-20) to Monster Defense per hit of Bashing : (-25)-(-40) to Monster Defense per hit of Blight : +2-7 Poison Damage over 3 seconds of Venom : +4-14 Poison Damage over 3 seconds of Pestilence : +12-28 Poison Damage over 4 seconds of Remedy : Poison length reduced by 25% of Amelioration : Poison length reduced by 50% of Defiance : Poison length reduced by 75% of Vileness : Prevent Monster Heal of Regeneration : Replenish Life +3 of Regrowth : Replenish Life +5 of Ease : Requirements -20% (this item only) of Simplicity : Requirements -40% (this item only) of Pacing : Fast Run/Walk of Haste : Faster Run/Walk of Speed : Fastest Run/walk of Strength : +1-3 to Strength of Might : +4-6 to Strength of the Ox : +7-10 to Strength of the Giant : +11-15 to Strength of the Titan : +16-20 to Strength 3.4 Rare Items -------------- Rare items have yellow names. They are items which have more magical properties and aren't as common as regular magical items. All rare items are alphabetically ordered. 3.4.1 Weapons ~~~~~~~~~~~~~ 3.4.1.1 Axes ............ 3.4.1.2 Blunt Weapons ..................... FIEND MALLET - Scepter One-Hand Damage : 7-10 Durability : 50 Required Strength : 25 Required Level : 3 Mace Class : Normal Attack Speed Enhanced Damage Poison Resist +5% +1 Cold Damage Adds 1-8 Lightning Damage +2 to Life 150% Damage +1 to Prayer (Paladin Only) RAVER CUDGEL - Wirt's Leg One-Hand Damage : 2-8 Durability : 66 Required Level : 12 Mace Class : Fast Attack Speed Adds 1-3 Cold Damage Adds 1-16 Lighning Damage Adds 2-8 Fire Damage +98 to Attack Rating 150% Undead Damage 3.4.1.3 Bows & Crossbows ........................ DREAD DART - Short Battle Bow Two-Hand Damage : 8-23 Required Dexterity : 40 Required Strength : 30 Required Level : 13 Bow Class : Fast Attack Speed Enhanced Damage Poison Resist 7% +48 to Attack Rating Adds 1-9 Damage +7 to Dexterity 3.4.1.4 Daggers & Swords ........................ GALE SCRATCH - Great Sword Two-Hand Damage : 37-65 Durability : 50 Required Dexterity : 60 Required Strength : 100 Sword Class : Fast Attack Speed +1 to Barbarian Skill Levels Enhanced Damage +71 to Attack Rating Adds 1-8 Damage GLYPH BRAND - Kriss One-Hand Damage : 4-15 Durability : 24 Required Dexterity : 45 Required Level : 10 Dagger Class : Very Fast Attack Speed +1 to Mana after each Kill Enhanced Damage Adds 1-8 Lightning Damage +11 to Attack Rating Slightly Increased Attack Speed 3.4.1.5 Javelins & Spears ......................... PLAGUE STINGER - Spetum Two-Hand Damage : 27 - 36 Durability : 28 Required Strength : 54 Required Level : 20 Spear Class : Slow Attack Speed 6% Life Stolen per hit Enhanced Damage Adds 2-8 Fire Damage +189 to Attack Rating +3 to minimum damage 3.4.1.6 Polearms ................ SOUL THIRST - Halberd Two-Hand Damage : 25 - 89 Durability : 55 Required Dexterity : 47 Required Strength : 75 Required Level : 22 Polearm Class : Normal Attack Speed Enhanced Damage Adds 12-28 Poison damage over 4 seconds Adds 2-9 Fire damage +209 to Attack Rating +13 to maximum damage 3.4.1.7 Wands & Staves ...................... 3.4.2 Armor ~~~~~~~~~~~ 3.4.2.1 Belts ............. BLOOD CLASP - Sash Defense : 2 Durability : 12 Required Level : 22 +1 to Light Radius Lightning Resist 16% +55 to Life +9 to Strength 3.4.2.2 Body Armor .................. 3.4.2.3 Boots ............. 3.4.2.4 Gloves .............. 3.4.2.5 Helmets ............... FIEND MASK - Crown Defense : 40 Durability : 50 Required Strength : 55 Required Level : 15 Poison Resistance 19% Cold Resistance 24% +6 to Life Attacker takes damage of 5 3.4.2.6 Shields ............... BITTER BADGE - Tower Shield Defense : 23 Successful Blocking : 54% Durability : 60 Required Strength : 60 Required Level : 15 Requirements -20% Increased Chance of Blocking Magic Damage Reduced by 2 Cold Resist 9% Fire Resist 16% Attacker takes Damage of 3 HAILSTONE MARK - Small Shield Defense : 8 Successful blocking : 45% Smite damage : 2 - 3 Durability : 16 Required Strength : 22 Required Level : 4 Increased chance of blocking Cold resist 7% Lightning resist 9% +1 to mana +8 to life 3.4.3 Other ~~~~~~~~~~~ BEAST WHORL - Ring Required Level : 22 +11 to Attack Rating +49 to Mana +4 to Life +1 to Strength +1 to Dexterity RUNE LOOP - Ring Required Level : 16 +1 to Mana after each Kill Half Freeze Duration Fast Cast Rate +1 to Light Radius +101 to Attack Rating +15 to Life 3.5 Unique Items ---------------- Unique items can be recognized by their gold colored names. They are unique, meaning that you will come across them once in a very long time. 3.5.1 Weapons ~~~~~~~~~~~~~ 3.5.1.1 Axes ............ 3.5.1.2 Blunt Weapons ..................... BLOODRISE - Morning Star One-Hand Damage : 12 - 26 Durability : 255 Required Strength : 36 Mace Class : Fast attack speed 50% Bonus to attack rating +2 to light radius Enhanced damage Slightly increased attack speed 150 % Damage to undead HELL FORGE HAMMER - Hammer One-Hand Damage : 6 - 15 Durability : 255 Mace Class : Fast Attack Speed Fire Resist 40% Adds 5 - 20 Fire Damage +35 Defense 150% Damage to the undead HORADRIC MALUS One-Hand Damage : 6-15 Durability : 55 Required Dexterity : 15 Required Strength : 15 Mace Class : Slow Attack Speed 150% Damage to the Undead WIRT'S LEG Damage : 2-8 Durability : 66 Mace Class : Very Fast Attack Speed 150% Damage to the Undead 3.5.1.3 Bows & Crossbows ........................ 3.5.1.4 Daggers & Swords ........................ THE GIBDINN One-Hand Damage : 3-7 Durability : 30 Required Dexterity : 25 Required Strength : 15 Dagger Class : Very Fast Attack Speed 3.5.1.5 Javelins & Spears ......................... 3.5.1.6 Polearms ................ THE BATTLEBRANCH - Poleaxe Two-Hand Damage : 28-46 Durability : 255 Required Strength : 62 Polearm Class : Very Fast Attack Speed 7% Life Stolen per Hit Enhanced Damage +40 to Attack Rating +10 to Dexterity Greatly Increased Attack Speed 3.5.1.7 Wands & Staves ...................... HORADRIC STAFF Two-Hand Damage : 12-20 Durability : 250 Required Dexterity : 40 Required Strength : 30 Staff Class : Very Fast Attack Speed Poison Resist +35% Cold Resist +10% Lightning Resist +10% Fire Resist +10% +10 to Mana +10 to Life Greatly Increased Attack Speed STAFF OF KINGS Two-Hand Damage : 10-15 Durability : 225 Required Strength : 25 Staff Class : Very Fast Attack Speed All Resistances +10 Greatly Increased Attack Speed 3.5.2 Armor ~~~~~~~~~~~ 3.5.2.1 Belts ............. 3.5.2.2 Body Armor .................. 3.5.2.3 Boots ............. 3.5.2.4 Gloves .............. 3.5.2.5 Helmets ............... UNDEAD CROWN - Crown Defense : 38 Durability : 250 Required Strength : 55 Half Freeze Duration 4% Life Stolen per Hit Poison Resist 50% +8 Defense WORMSKULL - Bone Helm Defense : 33 Durability : 200 Required Strength : 26 +1 to Necromancer skill levels 5% Life stolen per hit Poison Resist 25% +10 to mana 3.5.2.6 Shields ............... 3.5.3 Other ~~~~~~~~~~~ AMULET OF THE VIPER (Horadric Headpiece) Poison Resist 25% +10 to Mana +10 to Life 3.6 Set Items ------------- The name of set items appear in green. These items have magical properties and belong to a set of other items. Once all items are retrieved, you get additional bonus properties. All the sets are order alphabetically. Angelic Raiment ~~~~~~~~~~~~~~~ ANGELIC WINGS ANGELIC HALO ANGELIC MANTLE ANGELIC SICKLE - Sabre One-Hand Damage : 3-8 Sword Class : Fast Attack Speed Durability : 64 Required Dexterity : 25 Required Strength : 25 Required Level : 12 350% Undead Damage +75 to Attack Rating COMBINATION BONUS Arcania's Tricks ~~~~~~~~~~~~~~~~ ARCANIA'S FLESH ARCANIA'S HEAD ARCANIA'S SIGN ARCANIA'S DEATHWAND - War Staff Two-Hand Damage : 12 - 28 Durability : 100 Required Level : 15 Staff Class : Slow Attack Speed 25% Deadly Strike +1 to Sorceress Skill Levels COMBINATION BONUS Arctic Gear ~~~~~~~~~~~ ARCTIC MITS ARCTIC BINDINGS ARCTIC FURS - Quilted Armor Defense : 50 Durability : 40 Required Strength : 12 Required Level : 12 Enhanced Defense All Resistances +10% ARCTIC HORN COMBINATION BONUS Berserker's Arsenal ~~~~~~~~~~~~~~~~~~~ BERSERKER'S HATCHET One-Hand Damage : 5 - 12 Durability : 48 Required Strength : 43 Required Level : 3 Axe Class : Fast attack speed 30% Bonus to attack rating 5% mana stolen per hit BERSERKER'S HAUBERK BERSERKER'S HEADGEAR - Helm Defense : 30 Durability : 48 Required Strength : 26 Required Level : 3 Fire Resistance 25% +15 Defense COMBINATION BONUS Cathan's Traps ~~~~~~~~~~~~~~ CATHAN'S VISAGE - Mask Defense : 19 Durability : 40 Required Strength : 23 Required Level : 11 Cold Resist 25% +20 to Mana CATHAN'S SEAL CATHAN'S SIGIL CATHAN'S MESH CATHAN'S RULE COMBINATION BONUS Hsaru's Defense ~~~~~~~~~~~~~~~ HSARU'S IRON HEEL - Chain Boots Defense : 8 Durability : 32 Required Strength : 30 Required Level : 3 Fast run/walk Fire Resist 25% COMBINATION BONUS Infernal Tools ~~~~~~~~~~~~~~ INFERNAL BUCKLE - Heavy Belt Defense : 31 Durability : 36 Required Strength : 45 Required Level : 5 +25 Defense +20 to Life INFERNAL TORCH INFERNAL CRANIUM COMBINATION BONUS Tancred's Battlegear ~~~~~~~~~~~~~~~~~~~~ SIGON'S GUARD - Tower Shield Defense : 22 Successful Blocking : 64% Durability : 120 Required Strength : 75 Required Level : 6 Increased Chance of Blocking +1 to All Skill Levels SIGON'S WRAP SIGON'S SABOT SIGON'S GAGE SIGON'S SHELTER SIGON'S VISOR - Great Helm Defense : 31 Durability : 80 Required Strength : 63 Required Level : 6 +3 to Light Radius +30 to Mana COMBINATION BONUS Tancred's Battlegear ~~~~~~~~~~~~~~~~~~~~ TANCRED'S CROWBILL - Military Pick One-Hand Damage : 12 - 19 Axe Class : Very Fast Attack Speed Durability : 52 Required Dexterity : 33 Required Strength : 49 Required Level : 20 Enhanced Damage +75 to Attack Rating TANCRED'S SKULL - Bone Helm Defense : 34 Durability : 80 Required Strenght : 25 Required Level : 20 Enhanced Damage +40 to Attack Rating TANCRED'S WEIRD TANCRED'S HOTNAILS TANCRED'S SPINE COMBINATION BONUS ============================================================================================ 4. POTIONS ============================================================================================ 4.1 Regular Potions ------------------- Potions are very important in Diablo 2, since they are the only way to quickly raise your health or mana. They are vital if you intend to survive. Here's an overview of the different potions (note: keep in mind that the HP & MP are those of the Paladin and might differ from those of other characters): ANTIDOTE POTION Effect: Cure poison Color: Black Types: - HEALTH POTION Effect : Increases health Color : Red Types : Minor Healing Potion : + 30 HP Light Healing Potion : + 60 HP Healing Potion : + 90 HP Greater Healing Potion : +120 HP Super Healing Potion : +150 HP LIFE POTION Effect : Adds 20 to your maximum life points Color : Rainbow Types : Special potion made by Alkor (Kurast) with the ashes inside the golden bird statuette MANA POTION Effect : Increases mana Color : Blue Types : Minor Mana Potion : + 30 MP Light Mana Potion : + 60 MP Mana Potion : + 90 MP Greater Mana Potion : +120 MP Super Mana Potion : +150 MP REJUVENATION POTION Effect : Rejuvenates both health and mana Color : Purple Types : Rejuvenation Potion : Heals 35% Life and Mana Full Rejuvenation Potion : Heals 100% Life and Mana STAMINA POTION Effect : Full stamina Color : White Types : - THAWING POTION Effect : Lift cold spell effects Color : Yellow Types : - 4.2 Attack Potions ------------------ A new feature in Diablo 2 are the attack potions. These allow you to throw potions at your enemies and do either fire or poisonous damage. You have to equip them and assign "throwing" to one of your mouse buttons. FIRE DAMAGE POTIONS Effect : Fire damage to enemies Color : Orange Types : Fulminating Potion Exploding Potion Oil Potion POISON POTIONS Effect : Poison damage to enemies Color : Green Types : Strangling Gas Potion Choking Gas Potion Rancid Gas Potion ============================================================================================ 5. SHRINES ============================================================================================ Shrines are found throughout the game and give you bonus abilities or replenish your mana/health. Regen. = Shrine Regeneration | Name | Regen. | Effect | |-------------------------+--------+------------------------------------------------------| | ARMOR SHRINE | Yes | +100% Defense | | COMBAT SHRINE | Yes | +200% to damage, +200% to attack rating | | GEM SHRINE | No | Upgrades a gem/skull or gives a chipped gem/skull | | EXPERIENCE SHRINE | No | +50% experience per kill | | EXPLODING SHRINE | No | Explosions around the shrine and drops exploding | | | | potions | | FIRE SHRINE | No | All players & monsters lose half of their HP + | | | | Fireballs | | HEALTH SHRINE | Yes | Refills health | | MANA SHRINE | Yes | Refills mana | | MANA RECHARGE | Yes | +400% mana regeneration speed | | MONSTER SHRINE | No | Nearest monster becomes unique/champion + attracts | | | | monsters in the vicinity | | POISON SHRINE | No | Poison clouds around the shrine and drops poison gas | | | | potions | | PORTAL SHRINE | No | Creates a town portal | | REFILLING SHRINE | Yes | Refills mana & health | | RESIST COLD SHRINE | Yes | +75% to resist cold (time limit) | | RESIST FIRE SHRINE | Yes | +75% to resist fire (time limit) | | RESIST LIGHTNING SHRINE | Yes | +75% to resist lightning (time limit) | | RESIST POISON SHRINE | Yes | +75% to resist poison (time limit) | | SKILL SHRINE | Yes | Increases all skills by 2 | | STAMINA SHRINE | Yes | Unlimited stamina (blue stamina bar - time limit) | | WELL | Yes | Replenish health, mana & stamina (can be used twice) | ------------------------------------------------------------------------------------------- ============================================================================================ 6. MONSTERS & NPCs ============================================================================================ Here's an overview of the normal (so no bosses, champions, ...) monsters you encounter in the different acts. This is merely an alphabetical listing of names combined with some info on a special attack (as shown in the game under the monster health bar). 6.1 Act I: The Western Kingdoms ------------------------------- 6.1.1 Monsters ~~~~~~~~~~~~~~ AFFLICTED - None ARACH - None BLACK ARCHER - None BLACK ROGUE - None BLOOD CLAN - None BLOOD HAWK - None BONE ARCHER - None BONE MAGE - None BRUTE - None CARVER - None CARVER SHAMAN - Raises Carver DARK ARCHER - None DARK HUNTER - None DARK ONE - None DARK ONE SHAMAN - Raises Dark One DARK RANGER - None DARK SPEARWOMAN - None DARK STALKER - None DEATH CLAN - None DEVILKIN - None DEVILKIN SHAMAN - Raises Devilkin FALLEN - None FALLEN SHAMAN - Raises Fallen FOUL CROW - None GARGANTUAN BEAST - None GHOST - Drains Mana GHOUL - None HUNGRY DEAD - None MISSHAPEN - None MOON CLAN - None NIGHT CLAN - None QUILL RAT - None RAT MAN - None RAZOR SPINE - None RETURNED - None RETURNED ARCHER - None RETURNED MAGE - None SKELETON - None SKELETON ARCHER - None SPIKE FIEND - None THE BANISHED - Steals Life THORN BEAST - None VILE HUNTER - None VILE LANCER - None VILE ARCHER - None WRAITH - Drains Mana YETI - None ZOMBIE - None 6.1.2 NPCs ~~~~~~~~~~ AKARA - High Priestess of the Rogue Sisters Once you completed her mission, you'll get reductions on all the stuff that is sold in the camp. She is important since she: * Replenished mana & life * Sells all kinds of potions * Sells scrolls * Sells wands, scepters & staves CHARSI - Blacksmith of the Rogue Sisters A very important character if you are a melee fighter. She: * Repairs weapons & armor * Sells weapons & armor DECKARD CAIN - Horadrim Sage Cain will aid & assist you throughout the entire game. He's the last of the Horadrim, this means that he has some valuable information for you from time to time. He also: * Identifies items for free FLAVIE - Rogue She won't let you pass to specific areas of the map until you completed the first quest (Den of Evil). After that she just warns you, but she doesn't play a big role in the game. GHEED - Merchant He does have some nice merchandise, but usually he's also more expensive than the other characters in the camp. He: * Allows you to gamble * Sells weapons & armor * Sells other items (like keys) KASHYA - Military Leader of the Rogue Sisters She doesn't like strangers very much, so you must complete a mission for her before she will aid you in your quests: * Hire Rogues WARRIV - Caravan He will give you an introduction in the beginning of the game, but isn't really needed until the end of Act I. Once you completed all the quests he will transport you to Lut Gholein (Act II). 6.1.3 WAYPOINTS ~~~~~~~~~~~~~~~ Waypoints in ACT I are: * Rogue Encampment * Cold Plains * Stony Field * Dark Wood * Black Marsh * Outer Cloister * Jail Level 1 * Inner Cloister * Catacombs Level 2 6.2 Act II: The Great Deserts of Aranoch ---------------------------------------- 6.2.1 Monsters ~~~~~~~~~~~~~~ BLACK LOCUST - Drains Stamina BLACK RAPTOR - None BLUNDERBORE - Stun Attack BURNING DEAD - None BURNING DEAD ARCHER - None BURNING DEAD MAGE - None CAVE LEAPER - None CLAW VIPER - None CRUSHER - None DEATH BEETLE - None DECAYED - None DESERT WING - Shocking Hit DEVOURER - Lays Eggs DRIED CORPSE - None DUNE BEAST - None DUNG SOLDIER - None EMBALMED - None GHOUL LORD - Steals Life GOREBELLY - Stun Attack HELL CAT - None HELL SLINGER - None HOLLOW ONE - Raises Undead HORROR - None HORROR ARCHER - None HORROR MAGE - None HUNTRESS - None INVADER - None ITCHIES - Drains Stamina MARAUDER - None NIGHT SLINGER - None NIGHT TIGER - None PLAGUE BEARER - None PRESERVED DEAD - None RETURNED - None ROCK WORM - Lays Eggs ROCK WORM YOUNG - None SABER CAT - None SALAMANDER - None SAND LEAPER - None SAND MAGGOT - Lays Eggs SAND MAGGOT YOUNG - None SAND RAIDER - None SCARAB - None SLINGER - None SPEAR CAT - None SPECTER - Drains Mana TOMB CREEPER - None UNDEAD SCAVENGER - None UNRAVELER - Raises Dead 6.2.2 NPCs ~~~~~~~~~~ ATMA - Tavernkeeper She's the person that gives you the first mission in Lut Gholein. After you have completed it, she arranges a discount with all the merchants in Lut Gholein. DROGNAN - Sage Lut Gholein's private sage, he will give you additional information about a lot of missions. Besides that he: * Sells all kinds of potions * Sells scrolls * Sells wands, scepters & staves FARA - Armorer She was a follower of the Zakarum (Paladin), but is now at rest in Lut Gholein as an amorer. She: * Restores Mana & Life * Repairs weapons & armor * Sells weapons & armor ELZIX - Ex-Bandit He does have some nice merchandise and replaces Gheed of Act I: * Allows you to gamble * Sells weapons & armor GEGLASH - Drunk He is a useless character in the game. Doesn't do or say anything of importance. I dare you, give it a shot. GREIZ - Mercenary Leader He's hired by Jerhyn to protect the city. Since he's a mercenary leader, you can: * Hire Mercenaries (pretty logical huh?!) JERHYN - Mayor of Lut Gholein He welcomes you in Act II and is the owner of the demon infested palace (mmm, what a spoiler). You'll talk to him from time to time and he also burden you with the cleansing of the palace later on in this act. KAELEN - Guard Kaelen he just guards the palace entrance until Jerhyn grants you permission to enter. LYSANDER - Alchemist Not much to say about this character (I also didn't visit him very much) but he: * Sells all kinds of potions * Sells keys MESHIF - Merchant He's the Warriv of Act I, meaning that he'll transport you to Act III once you've completed all quests in Lut Gholein. WARRIV - Caravan Warriv is in Lut Gholein to take you back West if you want to (but why? Unless off course you still have that imbuement of Charsi). 6.2.3 WAYPOINTS ~~~~~~~~~~~~~~~ Waypoints in ACT II are: * Lut Gholein (Home) * Sewers Level 2 * Dry Hills * Halls of the Dead Level 2 * Far Oasis * Lost City * Palace Cellar Level 1 * Arcane Sanctuary * Canyon of the Magi 6.3 Act III: Kehjistan and Kurast --------------------------------- 6.3.1 Monsters ~~~~~~~~~~~~~~ BLOOD DIVER - Shocking Hit (?) BLOOD LORD - Steals Life BOG CREATURE - None BRAMBLE HULK - Stun Attack CADAVER - None CANTOR - Heals Others CLOUD STALKER - None COUNCIL MEMBER - None DARK SHAPE - None DARK LORD - Steals Life DOOM APE - None DROWNED CARCASS - None FAITHFUL - None FETISH - None FETISH SHAMAN - Raises Fetish FIEND - Shocking Hit FLAME SPIDER - None FLAYER - None FLESH ARCHER - None FLESH HUNTER - None GIANT LAMPREY - Lays Eggs GIANT LAMPERY YOUNG - None GLOAM - Drains Mana GLOOM BAT - Shocking Hit HEIROPHANT - Heals Others HELL BUZZARD - None HELL SWARM - Drains Stamina HORADRIM ANCIENT - Raises Undead HORROR - None INFIDEL - None JUNGLE HUNTER - None MAULER - Stun Attack NIGHT LORD - Steals Life POISON SPINNER - None RIVER STALKER - None SERPENT MAGUS - None SEXTON - Heals Others SLIME PRINCE - None SOUL KILLER - None SPIDER MAGUS - None STYGIAN WATCHER - None TEMPLE GUARD - None TRASHER - Stun Attack TREE LURKER - None UNDEAD FLAYER - None UNDEAD SOUL KILLER - None UNDEAD STYGIAN DOLL - None WAILING BEAST - None WATER WATCHER - None WINGED NIGHTMARE - None ZAKARUMITE - None ZEALOT - None 6.3.2 NPCs ~~~~~~~~~~ ASHEARA - Mercenary Leader She's the leader of the mage & warrior clan that lives in Kurast. It's only natural that she allows you to: * Hire Mercenaries * Sells weapons & armor ALKOR - Alchemist Alkor is the Old Alchemist of Kurast (he's a bit of a wacko too). He: * Sells every kind of potion (except health potions) * Allows you to gamble HRALTI - Weapon smith & enchanter With his magical abilities he creates and enchants weapons. Naturally he: * Repairs weapons & armor * Sells weapons & armor MESHIF - Captain He's your ride back to Lut Gholein (should it be necessary) NATALYA - Huntress of Evil Natalya looks nice, but she doesn't play any active roll in the story. She does tell you to come and see her for advice, but I found her ramblings hardly useful. ORMUS - Old mage Ormus was a once powerful, but now old mage. He still is the most important character for magic users and he does play a part in some missions: * Restores Mana & Life * Sells all health potions * Sells scrolls * Sells wands, scepters & staves 6.3.3 WAYPOINTS ~~~~~~~~~~~~~~~ Waypoints in ACT II are: * Kurast Docks * Spider Forest * Great Marsh * Flayer Jungle * Lower Kurast * Kurast Bazaar * Upper Kurast * Travincal * Durance of Hate Level 2 6.4 Act IV: Gateway to Hell --------------------------- 6.4.1 Monsters ~~~~~~~~~~~~~~ ABYSS KNIGHT - Fighter Mage BALROG - None BLOOD MAGGOT - Lays Eggs BLOOD MAGGOT YOUNG - None BURNING SOUL - Drains Mana CLIFF LURKER - None CORPSE SPITTER - Eats and Spits Corpses CORPULENT - Eats and Spits Corpses DAMNED - None DARK FAMILIAR - Shocking Hit DOOM CASTER - Homing Missiles Drain Mana DOOM KNIGHT - Fighter FLESH BEAST - None FLESH SPAWNER - None GROTESQUE - None GROTESQUE WYRM - None MAW FIEND - Eats and Spits Corpses OBLIVION KNIGHT - Mage PIT LORD - None STORM CASTER - Homing Missiles Drain Mana STRANGLER - Homing Missiles Drain Mana TRAPPED SOUL - None URDAR - Stun Attack VENOM LORD - None 6.4.2 NPCs ~~~~~~~~~~ HADRIEL - The Angel You won't find him in the Gates of Heaven like the other characters. He is waiting for you in the River of Flame, close to the entrance of Diablo's Sanctuary. He will tell you more about the 5 seals. HALBU - Shopkeeper in Heaven's Gates He seems to be some kind of retired warrior who became a shopkeeper. Anyway he: * Repairs weapons & armor * Sells weapons & armor JAMELLA - Shopkeeper in Heaven's Gates She seems to be the female version of Halbu. She doesn't own a shop for melee fighter though: * Sells all kinds of potions * Sells scrolls * Sells wands, scepters & staves TYRAEL - The Archangel He will give you the mission of the Fallen Angel, but isn't that important. 6.4.3 WAYPOINTS ~~~~~~~~~~~~~~~ ============================================================================================ 7. MISSIONS ============================================================================================ An overview of all the missions of the game. Not too detailed though, most missions are pretty straightforward and you'll complete them after some intense hacking & slashing. This is just an overview of where you can obtain certain special items in order to complete the quest. One important thing to remember in diablo 2 is that corners are your friends. Some of the characters get stuck behind corners (esp. if they use ranged weapons). Only now and then one of the monsters turns around the corner, which obviously makes an easy kill. Also keep in mind that the AI is scripted to follow a parallel path with you. This means that if a monster is in a building, you have to walk past (or nearby) to the exit in order for it to exit the building. This doesn't always work, if the door is on the wall closest to you, monsters tend to escape easier. This doesn't work with monsters that use a hit and run tactic (like the flayers in act 3), I'm taling about the bigger monsters here like venom lords or the damned. Also try to avoid getting surrounded. This can be deadly, even with the Paladin's Zeal attack. 7.1 Act I: The Western Kingdoms ------------------------------- 7.1.1 Den of Evil ~~~~~~~~~~~~~~~~~ Goal : Clear the Den of Evil Reward : Skill Point This first mission is given by Akara in the camp. First you have to find the Den, which usually isn't too far off the camp. Once you find it: kill all the monsters inside (color of the cave will change when quest is completed) and head back to Akara. She will grant you a skill of choice. 7.1.2 Sisters' Burial Ground ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goal : Kill Blood Raven Reward : Mercenary Kashya asks you to look for Blood Raven in the Burial Grounds (next to the Cold Plains) and kill her. Blood Raven is a corrupted Rogue who raises the dead. Once you arrive at the Burial Ground, stay at a distance and lure all the undead creatures (skeletons & zombies) away from her. Once they are dead, you can start your hunt for Blood Raven. Once she is finished, head back to Kashya and she will give you a rogue which accompanies you in your future quests. 7.1.3 The Search for Cain ~~~~~~~~~~~~~~~~~~~~~~~~~ Goal : Find Cain Reward : Cain - Identifies Items for free, Akara - Item The search for Cain (a mission given to you by Akara) is a more complex mission than the previous two. You'll have to do a series of things before you can reach Tristram, where Cain is being held captive. First you have to reach Dark Wood (through the Underground Passage) and search for the Tree of Inifuss to recover a scroll. Once you have the scroll of Inifuss, take it to Akara to interpret it. Once Akara has interpreted the scroll, read it yourself and head for the Cairn Stones (you must have passed it by now - it looks a bit like Stonehenge). Press the monolith's in the correct order and a portal to Tristram will be opened. Tristram is a though town at first, but with a bit of running and good tactics it shouldn't be that hard. The only character to whatch out for is Griswold, the old Blacksmith of Tristram. He takes little damage and does have a nasty punch. Once he's out of the picture the way to Deckard Cain is free. He's hanging in a gibbet in the middle of town. He'll escape through a town portal once you set him free. Now head back to the rogue encampment and talk to Akara, she will give you an item as a reward (a ring in my case). Then talk to Cain, he'll grant you free ID of items for the rest of the game. Note: You can also find Wirt's leg in Tristram - which you need in order to open the secret Cow level 7.1.4 The Forgotten Tower ~~~~~~~~~~~~~~~~~~~~~~~~~ Goal : Kill the Countess Reward : Items dropped by the Countess (+chests) This quest is activated once you read the Moldy Tome, which tells the tale of a bloodthirsty Countess. You have got to find the Forgotten Tower in the Black Marsh (beyond Dark Wood) and kill the Countess. Once you find it, descent in the cellars below the ruins of the Tower. On level 5 you'll find the Countess, she is not so hard to defeat. All you have to do is lure the minions out of her chamber first then go in and take her out as fast as possible (I said she isn't hard to defeat, but she can be harmful). Once she's dead, the chests in her chambers will offer you a bunch of magical items and loads of gold. 7.1.5 Tools of the Trade ~~~~~~~~~~~~~~~~~~~~~~~~ Goal : Find the Horadric Malus Reward : Charsi will imbue an item with magical properties Just past the Outer Cloister lie the Barracks. In here you'll encounter the smith. He's strong, but ranged fighters should't fear him. If you are a melee fighter, I suggest hit & run tactics or you'll be squished like a bug. In the room the smith came out of lies the Horadric Malus. This also means that you don't have to kill the smith in order to obtain it, so if you can't beat him (or simply don't want to fight him) just run in-and-out of the room (eeeuhm, don't forget to pick up the Horadric Malus off course). When you head back to Charsi, she'll imbue an item for you. This doesn't have to be done immediatly, you can even travel back from other acts with items to let her imbue them. Just make sure you pick a good item (something you can use, with some power). 7.1.6 Sisters to the Slaughter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goal : Destroy Andariel Reward : Items left behind The first time I met Andariel, I was afraid that she would kick my butt, but frankly, she's quite easy to defeat with any character. If possible, try to use a weapon that does fire damage, since she's pretty vulnerable to fire. If you are a playing with the sorceress however, DON'T use fire - Andariel is fast and her poison attack can be quite lethal for a sorceress. Try to use a spell like Ice Blast, that way Andariel slows down a lot and you still do a lot of damage. Once she is defeated, pick up the items (don't forget the main chamber she came out of!). Then head back to the village, talk to everyone, do what you have to do and head east to Lut Gholein. 7.2 Act II: The Great Deserts of Aranoch ---------------------------------------- 7.2.1 Radament's Lair ~~~~~~~~~~~~~~~~~~~~~ Goal : Kill the monster in the city sewers (Radament) Reward : Discount from the merchants in Lut Gholein This is your first mission in Lut Gholein and it is given to you by Atma, the tavernkeeper. She wants you to kill the Horadric mummy Radament. Once she has given the mission, just head into the sewers for some hack & slash. You'll find Radament in the lowest level of the sewers. Once you defeated him, pick up all the items he left behind. Also make sure you don't forget the Horadric Scroll (in the chest). Head back to Lut Gholein and talk to Atma. 7.2.2 The Horadric Staff ~~~~~~~~~~~~~~~~~~~~~~~~ Goal : Find all the pieces to create the Horadric Staff Reward : - After you've picked up the Horadric Scroll in Radament's Lair, this mission will be activated. First show the scroll to Cain, he'll explain the mission to you. Your objectives are to reconstruct a Horadric Staff by: * Retrieving a Horadric Cube (Halls of the Dead - Under Dry Hills) * Retrieving a Shaft (Maggot Lair - Under the Oasis) * Retrieving a Headpiece (Claw Viper Temple) Once you retrieve all of them, you can combine the shaft and the headpiece with the Horadric Cube, so that a Horadric Staff will be formed. All you have to do now is find Tal Rasha's Tomb and place the Staff in the Orifice. 7.2.3 Tainted Sun ~~~~~~~~~~~~~~~~~ Goal : Lift the shadow of darkness by destroying the Tainted Sun Altar Reward : - Destroy the Altar in the Claw Viper Temple (is also needed in order to obtain the Horadric Headpiece). 7.2.4 Arcane Sanctuary ~~~~~~~~~~~~~~~~~~~~~~ Goal : Find Horazon's Journal Reward : - After you've talked to Cain (after the completion of the Horadric Staff). Go and talk to Drognan, who will tell you about a place called the Arcane Sanctuary. He will also order you to talk to Jerhyn. Once you talked to Jerhyn, you'll have access to the Palace so that you can reach the Sanctuary. In order to reach it you have to walk into the portal which is located in the Palace cellars. In the sanctuary all you have to do is find the Journal, but beware: it is guarded by the Summoner. 7.2.5 The Summoner ~~~~~~~~~~~~~~~~~~ Goal : Destroy the Summoner in the Arcane Sanctuary Reward : - This mission is activated once you encounter The Summoner. He's like the "main man" in the Arcane Sanctuary. You have to defeat him in order to read Horazon's Journal. 7.2.6 The Seven Tombs ~~~~~~~~~~~~~~~~~~~~~ Goal : Find the tomb of Tal Rasha Reward : After you've spoken to Jerhyn (Atma will tell you to do so after the first mission), go talk to Drognan for more specific details about this mission. In short you have to find the Tal Rasha's symbol, so that you enter the right tomb. The symbol can be found in the Arcana Sanctuary, but since this mission is only available at the end of Act II, you can't complete this mission in the beginning in of the game (I wonder why Blizzard put the beginning of this mission so early in Act II). Once you have read Horazon's Journal in the Arcana Sanctuary, you also know which symbol is that of Tal Rasha. All you have to do now is find the correct temple in the Canyon of the Magi (look at the symbols outside the temples). In the tomb you have to open a secret passage by placing the Horadric Staff into the Orifice. Now it's time to gear up, inside you'll find Duriel, one of the lesser Evils. He's much harder to defeat than Andariel. You shouldn't have too much trouble if you're a well equipped melee fighter with some nice stock of health potions. Magic users don't have it easy against him, you're confined to a small room (which you can flee if you want too). Once Duriel is defeated, search the tomb, you'll meet Tyrael, the Archangel. 7.3 Act III: Kehjistan and Kurast --------------------------------- 7.3.1 The Golden Bird ~~~~~~~~~~~~~~~~~~~~~ Goal : - Reward : Potion of Life I think the boys at Blizzard where kinda out of ideas when they came up with this mission: it has nothing to do with the story line, nor does anyone give you this mission. All you have to do is retrieve "A Jade Figurine" when you are battling your way through the jungle. Once you have it head back to the camp and talk to Cain. He'll tell you to talk to Meshif, who will give you a Golden Bird in return. Ask Cain about the Golden Bird and he'll send you to Alkor, the Alchemist. Talk to him twice and you have the potion of Life. All you have to do now is drink it! 7.3.2 Blade of the Old Religion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goal : Find the Blade to restore the magical barrier around the town Reward : Rare ring/amulet This mission is given to you by Hratli once he's back in his forge (back from greeting you at the docks). He wants you to find a special dagger called the Gidbinn in order to re-enforce the protective barrier around the docks. You'll find the dagger in a village of the Fetish (the only village actually, the rest are all ruins, so you can't really miss it). Just hit the special altar (watch out, a bunch of Fetish dudes will suddenly attack you in the back). Once you killed the unique Fetish that attacks you, he'll drop the Gibdinn. Now return the Gibdinn to Ormus, he'll give you a rare ring/amulet in return. 7.3.3 Khalim's Will ~~~~~~~~~~~~~~~~~~~ Goal : Find the eye, heart, brains and flail of Khalim Reward : - Cain will tell you that in order to defeat Mephisto, you need to destroy a special orb. In order to do so, you need a special flail (transmuted with the Horadric Cube). You need to collect the Brain, Eye, Hearth and Flail of Khalim, a former High Priest of the Zakarum. You can find the Eye in the Spiders Cave, the brain in the Flayer Dungeon, the hearth in the sewers under Kurast Bazaar and the Flail ... 7.3.4 Lam's Esen's Tome ~~~~~~~~~~~~~~~~~~~~~~~ Goal : Reward : 7.3.5 The Blackened Temple ~~~~~~~~~~~~~~~~~~~~~~~~~~ Goal : Reward : 7.3.6 The Guardian ~~~~~~~~~~~~~~~~~~ Goal : Reward : 7.4 Act IV: Gateway to Hell --------------------------- 7.4.1 The Fallen Angel ~~~~~~~~~~~~~~~~~~~~~~ Goal : Free the spirit of Izual Reward : 2 Skill points Tyrael will give you a mission to release the tormented spirit of a fallen angel called Izual. You can find him in the Plains of Despair and he's usually surrounded by quite a lot of monsters. The first thing to do is to lure the lesser monsters away, so you can finish them off. Then deal with Izual ... he shouldn't pose a big problem without his minions surrounding him. After you kill him, go and have a talk wity Tyrael again ... he will grant you 2 skill points for you to distribute. 7.4.2 Hell's Forge ~~~~~~~~~~~~~~~~~~ Goal : Destroy Mephisto's Soul stone Reward : - You already should have gotten the soul stone at the end of Act 3 (when you destroyed Mephisto). You also need the hell forge hammer. You can get it by defeating the hell smith (Hephasto). He's pretty strong, do don't hesitate to take a run if you are low on health. Once he's defeated, all you have to do is pick it up. If you have the above items, you still need to reach the forge. It's somewhere in the river of flames. Usually the forge isn't to far of the place where you killed the smith (makes sense, doesn't it). Once you've found it all you have to do is: place the soulstone on it, equip yourself with the hammer and hit the forge. 7.4.3 Terror's End ~~~~~~~~~~~~~~~~~~ Goal : Destroy Diablo himself Reward : - Fight your way through the river of flame to his sanctuary. Once you enter it, make sure you never get surrounded by a bunch of demons or they will walk right over you sooner or later. In the sanctuary you have to activate the seals Hadriel spoke about. But be careful, once you activate a seal a large amount of monsters usually appears right behind you. It's important that you make sure you can take on a large amount of monsters or that you plan a pre-emptive escape route (read town portal). Once the seals are all activated the lord of terror appears with a little rumble. In comparison to Diablo I, our main mean boss IS dangerous (and huge too for that matter). He is hard to hit, can take large amounts of damage and his spells can do some serious damage (in my case the chain lighting did high amounts of damage). I employed a hit and run tactic, but even then you'll end up buying a lot of potions in the town. The best way to deal with diablo is to walk in circles around him, that way his lightning will always miss you. Also, once you hit him don't run away from him in a straight line. This could get you caught in his lightning, usually resulting in dead. If your character has a good dexterity rating, try to hit him from a distance. Once you destroyed diablo, you have 90 seconds to gather items he might have dropped and then enjoy the epilogue. You will be granted a title once you defeated Diablo. ============================================================================================ 8. CREDITS ============================================================================================ I would like to thank the Blizzard team for creating this game. Furthermore all the guildmembers of the Bloodkings, but especially: +Turtle, +Anniemouse+, +Winterwolf+ Myself for writing this FAQ and you for reading it. ============================================================================================ 9. COPYRIGHT NOTICE ============================================================================================ This document is © Copyright to Tim "PhoenixT" Wuyts. If you are unsure as to whether or not you may distribute this document, contact the author. 9.1 Terms of Use ---------------- It may be printed or copied for PERSONAL, PRIVATE use only, and it may not be placed on a CD, typed up in a magazine, included in cheat databases or any other medium ... 9.2 Webmasters -------------- You can put this guide on your website without explicit permission under the following conditions: * The guide is NOT to be altered * No fee is to be charged for viewing this document * Proper credit has to be given There's one exception to this: CNET is NOT ALLOWED to post this FAQ