Another George's Fallout 2 Faq VERY EARLY ROUGH VERSION (12/01/98) Contents Character Creation Arroyo Klamath Den Modoc Redding Vault City Gecko Broken Hills New California Republic (NCR) Vault 15 Vault 13 New Reno Military Base Sierra Army Base San Fransisco Navarro Oil Rig Contact/Misc Character Creation: First decide the role of your character. Is he a charismatic tech? (Tag: Repair/Science/Speech. A very hard but fun char to play) Maybe Kane from Kung-Fu? (Tag: Wilderness, Unarmed, yourchoice) Or perhaps the basic fallout character, the small arms diplomat. (Tag: Small Arms, Speech, and yourchoice. Though its usually sneak) After deciding that move onto the stats. Increase the stats your tagged skills depend on. (Science=Int, Speec/Barter=Char, and so on) Here are some general hints. Most chars need high Agility, I recomend 9 or 10. If you're using guns you'll need a str of 5 or 6. (for small/energy weapons. Big guns need 7 or 8) If you're using unarmed or melee I'd go with a str of 10. Perception is also very good for gun using chars, I usually go with 7-9. Charisma and Endurance is usually the low point for my combat characters. If you increase speech you can get by with 4 char and 4 Endurance is fine. Having a high endurance is good for the extra HP but it isn't *that* much more HP and a few lucky criticals kills you anyway. (unarmored that is, get armor fast!) Next comes Int, a combat char can have 4 or 5 but since I usually go with gifted I take 7 or 8. Luck is something you should either take a lot or not bother with, I usually concentrate on criticals (take all the critical perks like more/better) so I start with 9 or 10. If you're not concentrating on criticals you can have 4 or 5. Be very careful with traits, a bad one can hurt your char for the entire game. (there is the mutate perk but that makes you waste a perk) The two best are Small Frame and Gifted. Both have very low disadvantages. Small Frame just lowers your carry weight, you don't need to carry much (quest items,stims and ammo) and if you need more just use your npcs as mules. Gifted gives +1 to all stats and -5 to skills at each level. You can add +3 to int and it negates the -5 to skills at lvl (sp formula, 2xInt +5 at lvl. 3 more int is +6 then) and you get the other +1's free. One hander is propably safe for small arms since 3/4 are one handed weapons but I've never seen much advantage when using it. Arroyo: Quest: Pass trial You can kill everything if you wish but you don't get much experience so you might as well just get through as quickly as you can. Run (or sneak) by the various monsters till you get to the first door, lockpick it. Run through the traps till you get to some bugs and a pot, inside is an explosive. Arm the explosive then drop it by the door. (running away is a good idea) The door explodes then go to the next area and pass through a door to the N/W to get to your final test. You may pummel him in HtH combat (even if you didn't tag unarmed it isn't too hard) or convince him you don't have to fight. (I was able to even with 4 ch) Quest: Rescue the dog, Smoke. Go to the N/W exit grid and then head to the N/W corner of this area. Cross the toxic waste via the bridge and the walk by the dog. He'll follow you back to the guy who gave you the quest. Quest: Kill the plants Just go behind Hakunin's house and kill the plants there. Item: Sharpened Spear Don't bother unless you tagged melee, if you did steal or buy the flint from the woman south of the old woman. (your aunt) Skills/Stats: You can increase your unarmed from the guy near the south exit grid, in a nearby tent another guy will increase your melee. I heard someone will increase your Perception if it's really low but I always start with a high PER. Klamath: Quest: Find Vic If you ask around you'll see he's not in town. You can raid his house for some free items and make sure you take his radio. Quest: Help Torr Kill all the scorpions. The two brothers are nearby and you find some fake scorpion arms but I'm not sure how to finger them. Quest: Find Smiley After getting this quest a new map spot will apear NW of town. (Toxic Caves) Head there and go through the caverns till you reach Smiley then talk to him and bring him back to the town. You might want to do the quest below this so you have the boots and don't take any radiation damage. Quest: Clean out the Rats/Item: First engine part Get the key to the rat area from a nearby trapper then kill rats till you reach (after a few sewer levels) the Rat God, kill him. A ladder in one of the sewer levels will get you to the other side of the buildings near the abandoned car, you can get a car part that helps your gas mileage. Also, you can get some rubber boots in the sewer. (since rad-x is so expensive it might be a good idea to get the boots before doing the smiley quest) Skills/Stats: One of the people at the bar will increase your unarmed skill. Smiley will also increase your wilderness skill and give you the ability to skin geckos. Npc: Sulik Pay the $300 or ask for his release after rescuing Smiley. He's good as he can't accidently hit you with a melee weapon. He doesn't do much damage (even with a super sledge) but give him good armor and let him draw fire. A choice! You can either go find Vic and that leads you to Vault City and eventually Vault 15. (your lead to Vault 13) Your other option is the much shorter route to Redding, then a caravan to NRC, then the president's quest to Vault 15. However, the quest here is combat intensive so if you go the shorter route do some random encounters and get up to lvl 9 or 10. Den: Quest: Free Vic/ Npc: Vic Talk to the head slaver and get permission to see Vic. (ask the guard to open the door) Then give Vic the radio and pay the head slaver $1000. Or you could just kill all the slavers and lockpick the door. (propably not an option now but I didn't bother with Vic till lvl 17 in my latest game) Vic is a pretty crappy npc, he's a bad shot so he tends to hit you a lot. He's also very weak so he dies quickly unless you babysit him. I just took him for the Ranger quest in NRC then dumped him. Quest: Take meal to Smitty Take a meal to Smitty for "Mom". You get a stimpack, yippe. Quest: Get money from Fred Don't bother doing these missions. Bad pay for lots of work. If you *really* want to here's the solutions.. I'm not sure if his location varies but in my game he was in the southern house with the father of the young thieves. Quest: Find Becky's book Just wannder around the city till you find it, location seems to vary. Quest: Have Stacey tell you about her cat Get Stacey (near the center table at Mom's) to tell you about her cat and you get an easy 200 xp. Quest: Help Laura's gang First head to the church, get the guards to let you in, and look at the crates. Head back and she'll ask you to get permission to attack the guys guarding the church from the head slaver. Then she'll send you to find a weakness in the guards, just talk to one of them outside. (he'll tell you about the party) Then she'll ask you to help them take out the guards. (if you're weak her gang can handle them on their own, just hang back) Warning: Watch out for the thieves! They'll take any item so they might nab a quest one. Not sure if you can get them back. The thieves' father has the items they stole from you for sale, I think. Item: Car You can buy the car here for $2000 plus a part you get in Gecko Modoc: Quest: Guard Brahim You can make $1000 by guarding some brahim from wild dogs. Get the quest from Grisham Quest: Find Jonny/ Quest: Ghost Farm You can find Jonny's BB gun at the bottom of the well, but wait! He's not dead! Go to Jo (the guy in the General Store) and talk to him about the Geck. Eventually you'll get asked to do a quest for him which is to investigate a Ghost Farm. Head there and surrender to the guards. Accept the Slag leader's quest to take a letter to Jo. After talking to Jo *run* to Den and talk to Karl there. ("hear his story") Then run back to Modoc. (remember you have a time limit) Tell him about Karl then go back to the Slag Leader and talk to him. Then go through the caves and find Jonny. Ask the Slag Leader for permission to take him back. (they'll escort you) Quest: Help Farrel with his Garden Just tell him you will help him and he'll take you to the garden. Kill all the vermin and that's it. Quest: Help Farrel find the Gold Watch Climb inside the outhouse (the one in the north section of the city, the clean one) and once down there use dynamite (just set the timer and drop it by them) on the rocks forming a wall then climb up the ladder. Climb back down and go to the new section of the cave and kill the pigrat and take the watch. Redding: Quest: Caravan runs Easy way to reach a town and get some EXP and Gold. Especially good if you still have weak weapons because if you're attacked by bandits you can loot them of their good weaponry and get help killing them. BUG: Haven't seen this in the newest beta patch but in the original version sometimes if you didn't take the first caravan offered (like you come in while the vault city one is there and you wait for the NRC caravan) , no more will appear. Quest: Help the sheriff You can't get these till you're lvl 9 or 12 I think. Not sure, I did em at lvl 20. Anyway, tell the Sheriff you'll help him and he'll send you on a series of missions. First one head a little ways from his office and talk to the old woman. You can either be nice (and give her the money) or boot her out. (I guess, didn't do this) Second mission is to stop a bar brawl. If you tell them to "not do it for now for the sheriff's sake" you won't get the gold. The way I completed it was I threatened to kill the first person who threw a punch and didn't back down. They eventually wilted and I put em in jail. Might wanna save in case they take you up on your threat. Next mission is to find who cut up a whore (Unforgiven), talk to the people in the bar then talk to one of the guys at the lower mine. Listen to his excuse then throw him in jail. Last mission is to take out some bandit at the Wannamingo mines. Instead of heading towards the front door I went around to the side and killed the few guards and came at them from behind. That way I was able to take the first shot and it was an easy battle. There are traps around there if you try to out flank them so be careful. Quest: Get the chip for the machine There are two chips in the Wannamingo mines, one inside a large machine and another near by. Quest: Clear the Wannamingo mines (buy the deed from the mayor) This is very tough, the mine is filled with Aliens. The first alien you find is a 'boss' alien which is much tougher then the rest. If you don't kill him quickly you'll be swamped by the smaller ones. Best to leave this quest till lvl 15-20. Vault City: Quest: Getting inside Take off your armor and talk to the guy in the building outside the gate or just steal the pass off him. (Note: They won't let you in with a Ghoul or Mutant in your party) Quest: Rescue Joshua Go talk to the head guy in the "servant allocation" building. You can convince him to let Joshua go, maybe if you're a citizen you can have him assigned to you and then let him go but I'm not sure. Quest: Give Tools and a Wrench to Valerie (Vic's daughter) Just give them to her and after a few days you'll get a super tool. You need this for a later quest. (you can get a wrench from the kid in the couryard but you have to do a pixel hunt quest first. I hate those so just wait and you'll run across a few wrenchs later on , like in New Reno. Come back and finish the quest then) Quest: Fix the Autodoc/Skills/Stats: Upgrade You can fix the autodoc for the docter in the repair yard. You can also get some combat implants. If you have a high docter skill look at the medical computer on the first level of the vault. After that talk to the docter in the courtyard. The operation requires a suit of combat armor and a lot of money. Quest: Solve the Gecko matter. Wipe em out (and shut the power down) per the First Citizen or the much better option (from the head councilman, McClure) of cleaning up the reactor. Talk to the people at Gecko and find out what they need (Harold will tell you) then talk to the head councilman, he'll get you the part. (the head councilman is in the building with the first citizen) Then you can either install it yourself or convince one of the techs to do it. Quest: Cure for Jet addiction? You can get a quest from the Docter inside the Vault to smuggle in some Jet. I heard if you have a Jet addiction this is one of the ways to get it cured. I've never been addicted so I dunno. (the easiest way to "smuggle" it is to just give it to an npc) Quest: Defeat the raiders Travel south and look for their base. With a bit of looking you should find it. Once there, kill em all. (take evidence from the vault) Make sure you work your way through the gates and traps through several exit grids till you get back outside. You'll get an exp bonus for "breaking the raider's strength". You can also find a map and some more info in Bishop's safe at New Reno. Npc: The Bartender, Cassidy Just talk to him and ask him to join. (you have to talk to him for a while to get the option) He's fairly good, kinda low HP though. Item: Free books Get them by talking to the old Librarian (west of Servant Allocation Center) Item: Micro Fusion Cells By repairing a vent in the 2nd level of the Vault you can find some cells. Gecko: Item: Required engine part To get the engine part you need to get the car running (forget the name) give the super toolkit to Skeeter. (he can also upgrade your weapons but he charges a lot) Quest: Optimize the reactor Take the disk and use it in the main computer in the Vault at Vault City then bring it back and use it on the robot control terminal. Quest: Gecko-Vault City Alliance Get the disk from Gorden (he's near Skeeter) then give it to Head Councilman McClure. (I think you have to do this before you optimize the reactor) Broken Hills: Quest: Fix the mine purifier Talk to the Head Miner he'll give you a password to give to the doc in the western part of New Reno so you can get the part from him. (Roscoe? name's something like that, near the gun shop) Then just run through the mine and install the part. Make sure you bring plenty of stims. You'll get a combat shotgun for your trouble. Quest: Find the missing people You can find their bodies in the sewers beneath the northern part of town. Do what the msg from yourself says and talk to the Head Miner and Francis instead of Marcus. If you talk to Francis correctly he'll leave town and you'll get the exp. Quest: Help the ghoul with fly trouble After talking to him go to the power plant operator and ask him to give the ghoul more power to his house. I couldn't convince him but you can just use your science skill on the computer. Npc: Marcus After doing the above quests Marcus will join you. He can't wear armor but he's pretty useful. He didn't hit me too often but he sucks up ammo very quickly. Make sure you keep a surplus. New California Republic: (NCR) Quest: Free the slaves You can join the Rangers by completing this quest. I just killed all the slavers then had vic open the cell doors. If you have an insanely high science/repair skill you can open them yourself. Quest: Resolve the crisis at the power station/Item: Free Gun Walking by the power station you'll be asked to come inside and help deal with someone threatening to blow up the station. Something triggers this quest but I'm not sure, I didn't get asked till the 2nd or 3rd I was in NRC. You can try to reason with him but its never worked for me. If you can't kill him before he blows himself up you'll have to repair the station. The quest giver will give you some science and repair manuals. If you go to the bar outside the city you can also get a free gun. Item: Upgrade for car Just talk to the guy west of the slavers Quest: Get the Parts You'll get a quest from President Tandi to get some parts from Vault 15. Solution in the Vault 15 section. Vault 15: Quest: Rescue daughter A woman will ask to speak privatly, after you agree she will ask you to rescue her daughter. Someone will be listening outside then run off, chase after and it'll lead you to a sentry to the north. Tell the sentry someone's life is at stake and she'll let you through. At the building you can convince the guard to let you in or just kill him. Use the key and take the daughter back to her mother. The mother will thank you and tell you to talk to the mayor who will give you a key to the vault. (the entrance is on the side of the mountain) Convince him to sign a deal with NRC which he will do if you kill the bandits. Quest: Kill bandit leader Use the key on the doors before oppening to deactivate the trap then head down. Either convince the sentry you're a bandit or kill em all. Take the elevator down to the 3rd floor then kill the head bandit. (watch out, the two guards in combat armor can be tough. If you're having probs just come back to this quest later) One computer on this level will give you the location to Vault 13. Another will tell you about a spy in NRC. (the info goes on a holodisk) Head back to NRC and start a deal between NRC and Vault 15 and give the holodisk to President Tandi's aide. (note: you can just take the parts but I think you get more exp for signing the deal, plus its a good thing to do) Vault 13: Quest: Repair the computer. The head deathclaw will give you a quest to repair the main computer. The parts can be bought from the gun shop owner in New Reno for a few thousand dollars. After this he'll give you the GECK. Note: If you're an evil char you can just lockpick the lockers in the 3rd lvl and take the geck. There is also some combat armor down there. (as well as a quest item for later) Npc: Goris He's pretty good at HtH combat and I think will use his science skill like Vic's repair. (never tried though) New Reno: The Mob Familys: You can end up a made man in one but after that you can't get quests from the others. You get the same things from all of them so its just your choice. You might wanna get the 2nd quest from the Wright Family before becoming a made man to get the location of the Sierra Army Depot. This section is incomplete for reasons stated above. Quest: Wright Family, First mission You can find the poisened jet container (in his room I think) or just finger anyone you want. Quest: Wright Family, Second mission Head to the Sierra Army Depot. I don't remember what they want because I've never completed the quest for them. Sierra Army Depot will be covered in its own section. Quest: Mordino Family, First mission Pretty simple, just deliver the stuff. To get the mission talk to Little Jesus first. Quest: Bishop Family, First mission To talk to Bishop get the suitcase from the nutty guy in Vault City. (the guy who's preaching, Thomas Moore. Have to talk to him many times) The quest is to kill the rancher, Westin, in a non-obvious way. To get inside his ranch tell the guard you're looking for a job. (get the option from a nearby cop I believe) You can use a super stimpack on him or some of the drugs/poisen from the docter in town. Quest: Bishop Family, Second mission Steal the presidential pass from Tandi's aide then just walk in and kill him. I had sneak on when I did it and the guards didn't react. Stat/Skills: Become a Boxing Champ/Porn Star Go to either of these places and talk to one of the people there. Becoming a Porn Star requires certain stats (end/agi?) and boxing requires a good unarmed skill. Npc: Myron He's on the bottom floor of the Mordino drug factory. I'm not sure if you can get to him without killing all the guards. He's annoying and pretty weak. Item: Free upgrades! Break into the shop behind the arms dealer during the day (he'll ignore the dogs barking) and go down the stairs behind the shelves. The gimp down there will upgrade weapons for free. I think he's also the only one who'll make a turbo plasma rifle. (didn't work right in the original un-patched version though) Military Base: Quest: Get inside/Clear Base Use the pole (its nearby, go pixel hunting) on the cart then the dynamite on the cart. Push the cart then *boom*. Head inside and kill everything till you get to a nutty mutant. Kill him and you get a gauss pistol. Items: Repair Manuals/Loc of San Fran/ Rockets Lots of these outside the base, search the tents. Sierra Army Base: Quest: Get inside Kill the turrets, then put a shell into the howitzer and blow open the door. Then go to the power generators to the north and go down the ladder and throw the switch. Head inside. From here its pretty easy, get the pamphlet and the password. Just run through the red fields. (keep picking up the eye balls for the scanners) Turn the computer off (run diagnostics), collect junk and try not to piss off the really big robots. (they're *very* tough) Npc: Skynet To get him talk to the big computer on the last floor (5?) then get some of that gel from the first floor and use it on the robot. Then get one of the brains from storage. (higher science skill= better brain) After that kill one of the robots for its motivater. (recomend you do this on the first floor, much easier robots. Use the eye scanner w/o the eyeball) He's okay, he'll use small guns decently. San Fransisco: Quest: Get the Vertibird Plans Finally, the Brotherhood of Steel give you answers! Solution in Navaro section. After completeting the quest you'll find the best energy weapons and some powered armor (yawn, now that you've got mark 2) inside. You'll also find a computer that'll increase your stats. You have to find a chip first for each stat. One is in the Sierra Army Depot, one's in Navaro, one's in the Military Base. (Note: You get the same quest from the Shie) Quest: Get the tanker moving Rescue the hacker's girlfriend from the below decks (she can be killed so don't spend too much time fighting the monsters around her) then have him hack the the fuel from the Shie. Then get the nav part from Vault 13. (its in the lockers with the geck and combat armor) You will need the FOB to get to the room where you install the nav parts. Then go up to the Captain's room and start the computer. Item: Hardened Power Armor You can buy this from one of the Hubologists. Its for the original armor so its not worth it. Navarro: Quest: Get inside Make sure you've left your npcs behind before entering. You can either convince the guard you're a recruit (follow the path to the N/W and tell the next guard the password) or just kill him before he is able to radio anyone and take the secret entrance behind him. Quest: Free the Deathclaw/NPC:Cyberdog Kill the docter (soundproofed room) then take the keycard and let the deathclaw free. (not sure if you have to ask permission to kill the deathclaw before killing the docter to get inside the cell) Next head up to the ground floor and tell the tech (Raul) in the hanger the doc wants the part to repair his dog. Take it and go use it on the dog. The dog's pretty good, his hth dmg is decent and he's got a lot of hps so he isn't easily killed. Quest: Get the Vertibird plans Talk to Raul then talk to the tech in the northern hanger/garage. Tell him Raul wants the plans. He'll then let you get them. Quest: Get the FOB Talk to the guard outside the commander's room and tell him you've come to secure the key. The commander will then let you take the FOB. NOTE: one char didn't get this option, not sure why. If you don't try talking to the guard a few times and try all options. That char ended up just killing everyone on that level and taking the key. When I tried the house keeper option the commander would attack me when I tryed to touch the locker with the key. Item: Advanced Powered Armor Goto the supply officer on the bottom floor of the base and he'll give you access. In the locker behind him is the armor plus lots of cells and energy weapons. Oil Rig: Bug: Computer at Entry As of Beta Patch #2 I could get various info from the computer but if I tried to fool the computer into thinking I had the presidential pass key I would get stuck at that screen. (there was only one option "Fool the computer... etc" and when I clicked that nothing happened, so I couldn't exit the computer or anything. Had to alt-tab out and close) Quest: Pass idiotic door puzzle No real easy answer, just keep trying till the ones you want are open. Its time consuming but you'll get through it eventually. You open the last door manually. (meaning not with a computer) Note: What the hell was with this puzzle? Coming to this Myst like puzzle was very jarring. They might as well had Ultima 8- style platforms to jump to. Quest: Kill the president! I've been told you can use many super stim packs on him which will kill him eventually. I wasn't able to get this to work but I didn't have many super stimpacks left. If you close all the doors and shoot him while sneak is on it doesn't alert the guards. (you may have to kill him on your first round though) Quest: Release the virus into the station Convince the docter on the level with the president what he did was wrong and he'll release the virus into the Oil Rig. Quest: Shut down the power Destroy the main computer or convince the head scientist to shut it down for you. The scientist and the main computer are both on the 4th floor, reached by the stairs near the President's Office. I'm not sure how to destroy the main computer (I couldn't reach it) but if you talk to the head scientist (the guy behind a desk with someone in powered armor in front of him) and threaten him he'll turn it off for you. Then the reactor starts to blow and you have a limited time to get out. This seems to be an alternative to releasing the virus except I'm not sure how to turn off the power when you do that option. (as the head scientist won't talk to you if you release the virus) Quest: How do I defeat Frank Horrigan?! Kill the president (see above) and take his passkey. After doing one of the two above options of destroying the station (explosion or virus) head back to the dock entrance, once there sneak at the bottom of the screen and get to the computer. Activate the counter insurgency option in the presidential passkey listing. Misc: How do I improve my ending? Doing quests in a town, especially the ones aimed at helping the town. (Examples, establishing relations between Slags and humans in Modoc, getting Vault 15 and NRC working together, etc) Contacts: I can be reached at gbryant@sonetcom.com or at gbryant@sunnet.net If neither of those work (and the web page doesn't work) then you can try rollo__@hotmail.com . Really slow response from here though The newest version of this faq can be found at: www.sunnet.net/gbryant/faqs.htm Please check the above site before sending me a question. An answer might be in a newer version of the faq. (this happened often with my MM6 faq) Please also tell me before you post this on your site. This way I can mail you newer versions of the faq. Hopefully I can avoid 15 different versions of this faq from floating around the net. (which also happened with the MM6 faq) If anyone has suggestions on what else to add or has something I missed, please email me. Copyright 1998 (C) George Bryant