Subject: FO2: Broken Hills Walkthrough, Comments, and Notes From: "Garry J. Vass" Date: Mon, 14 Dec 1998 00:34:44 +0000 Newsgroups: comp.sys.ibm.pc.games.rpg Fallout 2 Broken Hills Notes and Comments ------------------------------- NOTE: I played on the UK version, so some of this might not be applicable for other versions. 1. The arrival. Get the local information from Steve, the guard. If you have the car, then handle the ghoul stuck under your car. Introduce yourself to Micky. With a good steal, you can get some equipment here. Stock up on supplies from Liz at the General Store. Her back room has a manhole to her supply room with some weapons, but don't try going down there just yet. Introduce yourself to Markus and get the full story. He won't join until after you fix the mine though. Go into his room and grab the rubber doll. From Markus, you get information about the mine and a quest to find the missing people. Offer to do it for free. Stop at the bar and introduce yourself to Phil, the bartender. Give him a tip and learn about Francis, Bill the Outfitter, the missing people, and the loonies who are spreading propaganda. Don't forget to buy a bottle of Rotgut... Introduce yourself to Dr. Holliday and listen to his complete story to get free medical treatment. Look for the bickering mutant couple and take the Cat's Paw mag from the trash outside the doorway. Introduce yourself to Bill the Outfitter and take the caravan jobs if you want them. You can also shovel for a day. 2. Francis Francis is the mutie in the bar offering an arm wrestling contest. If you win, he gives you a power fist, and if you lose, you become a gimp. I skipped this because Avatars don't engage in bar contests... 3. Eric Eric is in the residential area. He needs the power generators adjusted in order to get air conditioning. Return to the power generators in the downtown area and sneak past Brian. Use Science on the computer to route more power to Eric's house. You can also optimize the whole grid for more XP's. Return to Eric and refuse the reward. He will tell you to go to NCR and ask around about the GECK. 4. The Underground Behind Eric's house is the entrance to the Underground, remove the manhole cover and go down. Keeping your right shoulder to the cave wall, ignore the next ladder you find, and continue through a large room and on to the room with dead bodies in it. On one body will be a letter, which explains the 'missing persons'. Proceed through the underground keeping your right shoulder to the wall. The next ladder you find goes up into a cornfield. Zaius is in the shack. Get the quest from him along the the advice to visit Renesco in New Reno for the missing part. Remember to offer to do the quest for free. Back to the Underground. Keep your right shoulder to the wall and return to the original ladder. 5. The missing persons Return to Markus and tell him that the missing people are dead. Don't mention the note. If you offered the quest for free, he gives you a scoped hunting rifle. Cassidy will find this rifle useful. Now go and confront Francis about the note, and force him to leave town. 6. The Professor The Professor is in the residential area. You can take tests against his scorpion for agility and perception. The scorpion will cheat at the chess game. If you are doubtful of the outcome, you can also steal the scorpion's eye glasses and pliers... 7. The missing wife Dan wants you to find his wife. Accept the quest, and then return later to tell him about the 'missing persons'. Bam. 500 XP's just like that. 8. Typhon Introduce yourself to Typhon at the Old Ghoul's home and listen to the history of Set from Fallout. Eventually, he will ask you for a copy of Cat's Paws mag. Give it to him and then 'doctor' yourself to let an hour pass by. He will then ask for the rubber doll. Give this to him and wait for a while. He will then ask for a bottle of Rotgut, give it to him. After all of this, he will tell you that his treasure is hidden somewhere downtown. Buy the Cat's Paws back from him, you will need it later... 9. Micky After completing the Typhon quest, check out the well in the downtown area. Follow the dialog, and then engage Micky to get the treasure for you. Follow the resulting dialog. Micky is stuffed. Such is life... Go back and confront Typhon and let him off as an honest mistake and get two Karma points. 10. Comment/bug? If you did these steps, now check your Pipboy status. It will show 3 completed quests and 1 incomplete quest. Note, however, that you only completed 2 quests... 11, The mine Get the mine parts from Renesco in New Reno. If you have already solved the Wright quest this is a good time to pursue the 'Arroyo' thread with Renesco. And if you haven't visited Algernon in the basement of the weapons shop, now's a good time for that. In all events get the parts, and return to Broken Hills. Get armored to the max, equip your expanded magazine pistol, leave your NPC's behind, and take mongol hordes of stimpacks with you... Keeping your right shoulder to the wall, first locate Chuck and doctor him. Once he disappears, click your weapon to put your character in combat mode and proceed into the mine. Now to fix the air purifier. My strategy was to note the 'benign feature' in Fallout 2 that will not give radiation damage when you are in combat mode. So you can either wear the oxygen (which I couldn't figure out) or do the mine quest entirely in combat mode! Keep just enough creatures in the combat radius to retain combat mode, and wax the ones close enough to damage you. The key here is to keep on trucking. For each turn, use a stimpack (if necessary); take a shot (if necessary) and run. You may have to skip a turn if the buggers get too far behind you. The purifier is in the NE corner, put the parts in your slot and use it on the purifier. Keep the combat mode alive until you are back out in the cornfield. Report back to Zaius, and because you offered to do the quest for free, he will give you a combat shotgun. 12. Markus On your way out of town, ask Markus to join you. When he does, tell him to put his weapon away. Then go to the exit grid and click on Steve so he can say goodbye to Markus. 13. Conclusion At the end of Broken Hills, you have acquired two power weapons for free, possibly a power fist; gained a huge leap in Karma; and picked up a hellacious NPC for your party. -- Garry J. Vass