Subject: MM6 : Item hex editing and enchantment hex codes (incomplete) From: Tim Hurst Date: Tue, 26 May 1998 23:02:12 -0400 Newsgroups: comp.sys.ibm.pc.games.rpg This is a multi-part message in MIME format. --------------4D87AD2D3D746C6A01126CB0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit --------------4D87AD2D3D746C6A01126CB0 Content-Type: text/plain; charset=us-ascii; name="mm6.txt" Content-Transfer-Encoding: 7bit Content-Disposition: inline; filename="mm6.txt" I would recommend this only for people who have some experiance hex editing, as this can corrupt your save game if you alter the data in some way the game can't read well.. hex numbers for inventory editing.. put an item in the top left corner of the character's inv, remove everythinig else, then save the game.. The item should show up about 21 to 22 bytes after the 01 for the dark contaminent spell.. from there, change the code to what you want (item wise), then put what enchantment you want on it.. I'll probably make a complete item list at some point, but this is all for now.. (As far as I can tell, the enchantment list is full) you might want to edit this for use on a web-page, it is rather unclear.. If anyone adds to this, could someone email me a copy? -xanis@mediaone.net ********************************************************************** item codes (partial) 01 - long sword 02 - warrior sword 03 - crusader sword 04 - champion sword 05 - lionheart sword 06 - 2h sword 07 - great sword 08 - heroic sword 09 - broadsword 0a - steel broadsword 0b - mighty broadsword 0c - cutlass 0d - pirate cutlass 0e - master cutlass 0f - dagger 10 - blood dagger 11 - shadow dagger 12 - mage dagger 13 - jeweled dagger 14 - long dagger 15 - piercing dagger 16 - divine dagger 17 - hand axe 18 - battle axe 19 - war axe 1a - dwarven axe 1b - supreme axe 1c - pole axe 1d - heavy poleaxe 1e - grand poleaxe 1f - spear 20 - stout spear 21 - serpent spear 22 - savage spear 23 - sacred spear 24 - halberd 25 - massive halberd 26 - elite halberd 27 - trident 28 - ornate trident 29 - titanic trident 2a - longbow 2b - elven bow 2c - precision bow 2d - magic bow 2e - stellar bow 2f - crossbow 30 - accurate crossbow 31 - true crossbow 32 - mace 33 - wicked mace 34 - thunder mace 35 - wonder mace 36 - death mace 37 - hammer 38 - dark hamer 39 - holy hammer 3a - club 3b - spiked club 3c - killer club 3d - staff 3e - emerald staff 3f - power staff 40 - blaster 41 - blaster rifle 42 - leather armor 43 - studded leather 44 - enchanted leather 45 - dragon leather 46 - imperial leather 47 - chain mail 48 - steel chain mail 49 - noble chain mail 4a - royal chain mail 4b - majestic chain mail 4c - plate armor 4d - steel plate armor 4e - golden plate armor 4f - kite shield 50 - tower shield 51 - castle shield 52 - celestial shield 53 - olympian shield 54 - wooden shield 55 - bronze shield 56 - steel shield 57 - spirit shield 58 - astral shield 59 - helm 5a - steel helm 5b - guardian helm 5c - defender helm 5d - angelic helm 5e - cloth hat 5f - fancy hat 60 - wizard cap 61 - crown 62 - regal crown 63 - almighty crown 64 - leather belt 65 - mercenary belt 66 - vangard belt 67 - warlord belt 68 - soveregn belt 69 - leather cloak 6a - phantom cloak 6b - elven cloak 6c - cardinal cloak 6d - doomsday cloak 6e - gauntlets 6f - knight gauntlets 70 - paladin gauntlets 71 - cavalier gauntlets 72 - ultimate gauntlets 73 - leather boots 74 - steel boots 75 - armored boots 76 - sterling boots 77 - ultimate boots 78 - fine ring 79 - sparkling ring 7a - lunar ring 7b - witch ring 7c - blessed ring 7d - valuable ring 7e - prescious ring 7f - etherial ring 80 - exquisate ring 81 - scarab ring 82 - turquoise amulet 83 - gothic amulet 84 - claw amulet 85 - ancient amulet 86 - ruby star amulet 87 - wand of flame 88 - wand of static 89 - wand of cold 8a - wand of stunning 8b - wand of arrows 8c - fairy wand of fire 8d - fairy wand of sparks 8e - fairy wand of posion 8f - fariy wand of mind 90 - fairy wand of harm 91 - alacorn wand of fireballs 92 - alacorn wand of ice 93 - alacorn wand of swarms 94 - alacorn wand of blades 95 - alacorn wand of charms 96 - arcane wand of blasting 97 - arcane wand of lightning 98 - arcane wand of rocks 99 - arcane wand of paralyzing 9a - arcane wand of clouds 9b - mystic wand of implosion 9c - mystic wand of distortion 9d - mystic wand of shrapmetal 9e - mystic wand of shrinking 9f - mystic wand of death a0 - poppy snaps a1 - piranha root a2 - widoweeps berries a3 - potion bottle a4 - red potion (cure wounds) a5 - blue potion (magic potion) a6 - yellow potion (energy) a7 - orange potion (protection) a8 - green potion (resistance) a9 - purple potion (cure poison) aa - white potion (supreme protection) ab - white potion (restoration) ac - white potion (extreme energy) ad - white potion (super resistance) ae - white potion (heroism) af - white potion (haste) b0 - white potion (stone skin) b1 - white potion (bless) b2 - black potion (divine power) b3 - black potion (divine cure) b4 - black potion (divine magic) b5 - black potion (essence of might) b6 - black potion (essence of intellect) b7 - black potion (essence of personality) b8 - black potion (essence of endurance) b9 - black potion (essence of accuracy) ba - black potion (essence of speed) bb - black potion (essence of luck) bc - black potion (rejuvination) bd - potion bottle be - potion bottle bf - potion bottle c0 - potion bottle c1 - yet another potion bottle c9 - scroll of flame arrow d9 - scroll of lightning bolt f9 - scroll of guardian angel 0101 - scroll of mind blast 010f - scroll of cure poison 011a - scroll of day of the gods 012a - scroll of dark contaminent ************************************************** enchantment codes. (weapons, i think) 00 - not enchanted 01 - of protection (+10 to all resistances) 02 - of the gods (+10 to all attrbutes) 03 - of carnage (explosive impact) 04 - of cold (3-5 pts) 05 - of frost (6-8 pts) 06 - of ice (9-12 pts) 07 - of sparks (2-5 pts) 08 - of lightning (4-10 pts) 09 - of thunderbolts (6-15 pts) 0a - of fire (1-6 pts) 0b - of flame (2-12 pts) 0c - of infernos (3-18 pts) 0d - of poison (5 pts) 0e - of venom (8 pts) 0f - of acid (12 pts) 10 - vampiric (drains hp) 11 - or recovery (speeds recovery) 12 - of imunnity (resist diseases) 13 - of sanity (resist insanity) 14 - of freedom (resist paralysis) 15 - of antidotes (resist poison) 16 - of alarms (resist sleep) 17 - of the medusa (resist sleep) 18 - of force (incresed knockback) 19 - of power (+5 levels) 1a - of air magic (increases effect of air magic?) 1b - of body magic (above) 1c - of dark magic (above) 1d - of earth magic 1e - of fire magic 1f - of light magic 20 - of mind magic 21 - of spirit magic 22 - of water magic 23 - of thievery (inc disarm) 24 - of shielding (half dmg missle attacks) 25 - of regeneration (regain hit points over time) 26 - of mana (regain spell points) 27 - demon slayer (2x dmg vs. demons) 28 - dragon slayer (2x dmg vs dragons) 29 - of darkness (drain hp + inc speed of weapon) 2a - of doom (+1 to about everything) 2b - of earth (+10 to endurance, armor and hp) 2c - of life (+10 hp and regen) 2d - rouges (+5 spd and accuracy) 2e - of the dragon (10-20 fire dmg, + 25 end) 2f - of the eclipse (+10 spell pts, regen spell pts) 30 - of the golem (+15 end +5 armor) 31 - of the moon (+10 int and luck) 32 - of the pheonix (+30 fire resist, regen hp) 33 - of the sky (+10 int, spell points, speed) 34 - of the stars (+10 end and acc) 35 - of the sun (+10 might and personality) 36 - of the troll (+15 endur and regen) 37 - of the unicorn (+15 luck, regen spell pts) 38 - warriors (+5 might and endurance) 39 - wizards (+5 int and pers) 3a - antique (inc value) 3b - swiftness (inc weapon speed) enchantment codes (armor) 00 - non-magical 01 - of might 02 - of intellect 03 - of chram (pers) 04 - of vigor (end) 05 - of precision (acc) 06 - of speed 07 - of luck 08 - of health (hp) 09 - of magic (spell pts) 0a - of defense (ac) 0b - of fire resistance 0c - of elec resistance 0d - of cold resistance 0e - of posion resistance 0f - of protection (+10 to all res) notes: each record appears to be 1c bytes in length, the first two bytes being the item's code in reverse byte order (ie 010a would be entered as 0a01) okay, defensive modifiers are 4 bytes after, offensive are 0c bytes after the item code.. the modifier for the amount of the enchantment (ie for the defensive ones (of defense etc) is four bytes after that if you put it in the correct place, you can put the offensive enchantments on armour, but it doesn't appear to have any effect the 01 that is 16 bytes from the item word is apparantly the condition modifier.. I think 00 is un-identified, 01 is identified, 02 seems to be broken, all others seem to give the broken result.. haven't found any use for the bytes after the condition modifier, but I suppose there could be some use for them.. --------------4D87AD2D3D746C6A01126CB0--