Might and Magic VIII: Day of the Destroyer (Artifacts FAQ) 6nd April 2000 Version 1.0 (4/2/00) Version 1.1 (4/6/00) Added Volcano and Terminus weapons. by mdk2@tm.net.my This document Copyright 4/2/2000 mdk2. Anyone is free to use and reproduce this FAQ as long as credit is given to the writter. --------------------------------------------------------------------------- Might & Magic 8: Artifacts FAQ --------------------------------------------------------------------------- Question: What is an artifact? Answer: Any item which significantly boosts your heroes stats (usually at the expense of another) and is very expensive. However, certain artifact quest items have 0 value. An artifact will usually look different from your standard weapons, armor, etc. Question: How do you obtain these artifacts? Answer: The game randomly generates these items. Once you have killed a high level monster; usually a Dragon which is higher than a Dragonette/Hatchling, search the dead body. Hints: (1) Save your game before searching the bodies, if you don't get the desired item reload your save game and search the body again. Persistance pays off. (2) You have a better chance of obtaining the artifacts if your character/hero has a high Luck attribute. Table of Contents: (1) Weapons 1.1:- Maces & Clubs 1.2:- Axes 1.3:- Daggers 1.4:- Swords 1.5:- Spears 1.6:- Bows & Crossbows 1.7:- Staffs (2) Armor & Misc. 2.1:- Helms, Hats, and Crowns 2.2:- Body Armor 2.3:- Boots 2.4:- Belts 2.5:- Cloaks 2.6:- Amulats 2.7:- Rings 2.8:- Shields (1) WEAPONS 1.1 Maces & Clubs Mace of the Sun, Weapon Type: Mace Attack:+7 Damage: 3d4 +7 Double damage vs. Elementals Value: 12000 Breaker, Weapon Type: Club Attack:+12 Damage:3d3+12 Might and Endurance +20, 10-20 Body Damage Value: 20000 1.2 Axes Hell's Cleaver, Weapon Type: Axe Attack:+12 Damage:4d2+12 Might and Accuracy +70, Personality and Intellect -50 Value: 30000 Volcano, Weapon Type: Two-handed Axe Attack:+15 Damage:3d7+15 10-20 pts fire damage, fire resistance Value: 15000 1.3 Daggers Blade of Mercy, Weapon Type: Dagger Attack:+15 Damage:2d2+15 Might +40, 4-10 pts electrical damage, Accuracy -40, usable by Lich only Value: 30000 1.4 Swords Glomenthal, Weapon Type: Longsword Attack:+14 Damage: 3d3+14 Might +40, 10-20 pts of Dark Magic damage Value: 20000 Elsenail, Weapon Type: Longsword Attack:+14 Damage:3d3+14 Accuracy +40, 10-20 pts of Light Magic damage Value: 20000 Havoc, Weapon Type: Longsword Attack:+15 Damage:3d3+15 Speed and Accuracy +70, Armor -20 Value: 30000 Snake, Weapon Type: Longsword Attack:+12 Damage:3d4+12 Slows target, Water Resistance -50, Personality -15 Value: 30000 Finality, Weapon Type: Two-handed Sword Attack:+15 Damage:4d5+15 10-20 pts fire damage, slow, speed -20 Value: 30000 Judicious Measure, Weapon Type: Cutlass Attack:+13 Damage:2d4+13 Endurance and Luck +30, Orge Slaying Value: 20000 Terminus, Weapon Type: Broadsword Attack:+14 Damage:+3d4+14 Armmasterskill +7, air resistance +70 Value: 15000 1.5 Spears Trident of Rulership, Weapon Type: Spear Attack:+13 Damage: 2d6+13 Water Breathing, Water Resistance +70, Fire Resistance -70 Value: 30000 Ebonest, Weapon Type: Spear Attack:+13 Damage: 2d9 +13 Double Damage vs. Dragons Value: 0 (Quest Item) Wyrm Spitter, Weapon Type: Spear Attack:+14 Damage: 1d9 +14 Endurance +20, Dragon Slaying, Swift Value: 20000 Spirit Slayer, Weapon Type: Spear Attack:+13 Damage:1d9+13 Vampiric, Might +50, Luck -40 Value: 30000 1.6 Bows & Crossbows Noblebone Bow, Weapon Type: Bow Attack:+12 Damage: 5d4 +12 Explosive Impact Value: 12000 Long Seeker, Weapon Type: Bow Shoot:+10 Damage:5d2+10 Accuracy +50, Swift, Bow Skill+4 Value: 20000 Tournament Bow, Weapon Type: Bow Shoot:+10 Damage:5d2+10 Accuracy +100, Bpw Sill+5, Armor -20 Value: 30000 Lightning Crossbow, Weapon Type: Crossbow Shoot:+12 Damage:4d2+12 Swift, Accuracy -50, usable by Dark Elf only Value: 30000 1.7: Staffs Staff of Elements, Weapon Type: Staff Attack:+12 Damage: 2d4 +4 Bonus to skills of Air,Fire,Earth and Water, Armor -40 Value: 30000 Staff of Swamp, Weapon Type: Staff Attack:+10 Damage: 2d4+10 of Shielding, Immune to disease, paralysis, and poison Value: 20000 2.0 ARMOR & MISC. 2.1 Helms, Hats & Crowns Drogg's Helm, Helm Armor:+12, Pesonality and Intellect +15, Regenerates Hit pts Value: 20000 Crown of Dominion, Crown Intellect +50, Dark Magic skill bonus, usable by Lich only Value: 20000 Lucky Hat, Hat Luck +90, Personality -50 Value: 30000 2.2 Body Armor Last Stage Cuirass, Leather Armor Armor:+19, Intellect +70, Personality +80, -30 Mind and Spirit Resistances Value: 30000 Serendine's Preservation, Leather Armor Armor:+34, regenerates spell pts, Endurance +30 Value: 20000 Glomenmail, Chainmail Armor:+48, +10 to all stats, +10 to all Resistance, Usable by Dark Elf only Value: 20000 Supreme Plate, Plate Armor Armor:+70, Swift, Speed +15, Accuracy +15, usable by Knight only Value: 20000 2.3 Boots Herald's Boots, Armor:+10, Speed +30, Swift, Immune to Sleep Value: 20000 2.4 Belts Berserker Belt, Might +100, Immune to Fear, Accuracy -30, Armor -15 Value: 20000 2.5 Cloaks Archangel Wings, Armor:+10 Intellect +30, Feather Falling, All Resistances +10 Value: 20000 2.6 Amulets Nil (yet to find any) 2.7 Rings Ring of Plains +40 Air, Earth, Fire, Water Resistances Value: 20000 Ring of Fusion of Water, Alchemy skill+5, Intellect +50, Endurance -20 Value: 30000 2.8 Shields Herondale's Lost Shield Armor:+14, Immune to fear, sleep, stone, and paralysis Value: 30000 Eclipse Armor:+21, of Spirit, Body and Mind, usable by Cleric only Value: 0 (Quest Item)