x182ways' Mordor Faq v.1.0 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | Ż| \Ż Ż/ |Ż | \ / | | \ / | | \ / | | \ / | | | | | | | | \ / | | | \ / | | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻ | | | | | | | | | | | | | | /\ |> |\ /\ |> | | | | \/ |\ |/ \/ |\ | | | | | | | | |Ż Ż| |Ż Ż| |_________________| |________________| :The Depths of Dejenol Contents -Contacting Me -History -Comments -General Tips -Race Info -Guild Info -Spell Info -Items -Credits ===================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | How To contact Me | |___________________| You can email me at swirlyflamer@yahoo.com, if you have something to either contribute or if your requesting to put my faq up on your site. Some E-Mail rules -Include Mordor in you subject -Make information understandable -No attachments -General Courtesy -If you're contributing something, please give me what you would like to be acknowledged as, otherwise I'll use your email. This Faq is in its early stages. So any contributions would be greatly appreciated. ===================================================================== |ŻŻŻŻŻŻŻŻŻ| | History | |_________| Version 1.0 -The foundation for my Mordor faq. Some of the beginning stuff. I'll try to get screen shots for the levels I have fully explored posted. For your reference, I'm using the full version of Mordor 1.1. Maybe it's cause I'm lazy, but I have the info for some of the later stuff, but don't feel like adding it atm. ===================================================================== |ŻŻŻŻŻŻŻŻŻŻ| | Comments | |__________| Mordor:the depths of dejenol is a 15 level FpRPG (first person role playing game). You might remember playing games like these, but what sets Mordor apart is the actual gameplay, you don't have do manually attack if you don't want to. You don't camp, you go to the city. You have an automap, so throw away that graph paper, (although on occasion when you hit a teleporter you can get lost and the automap remains useless untill you "find" yourself). You can open fallen monster's chests and take the goods to the General store to sell, hell, charm the monsters and sell THEM as well! Mordor is an ADDICTING FpRPG that I am proud to say I am addicted to. It gives endless hours of fun, as well as endless possiblities. If you need a shareware version of Mordor, I can very well post it (which I hope doesn't violate any shareware laws). I will NOT post or send the full version to anyone, so don't email me about it. Although I will possibly post my characters (remember to back up YOUR files, hopefully this to is legal for me to do). ===================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | General Tips | |______________| General -I'm pretty sure there is a maximum of 9 characters, which means you cant make more than 9 characters at a time. -You can have 4 characters in your party, or less. -When you start gaining spells, put them in your buffer you can use shift+buffer# to quick cast you frequently used spells. Starting Off -Buy all the cheap equipment (Bronze Dagger, Leather Armor, Leather cap, Leather boots, etc). -Everything, save the cheap stuff, will be exceedingly expensive, don't worry, eventually you'll be gaining a fortune (esp. when you encounter dragons.) -Start Exploring the Dungeon, try to stay near the stairs. -Level Up at the guild immediatly when you can, the guild A/D and abilities you get will help you while your still weak. -The automap is the best tool you could have possibly been given. Use it!!! -Try to hold off from joining other guilds untill your lv 30, I'll explain this later in the faq. Intermediate -You'll probably find all the equipment you need in the dungeon, seeing as the dungeon is the only source of any items/gold. -Yes, the General Store is a source of Items, but not a self renewing source. It'll just take the items you sell to them and resell them. -Tomes are good, potions are better. The latter don't age you 4 weeks. Both give you 1 stat increment per use in their respective attribute. -Things that raise your constitution (Tome of Endurance, Potion of Fitness) come rarer than the other stat raising items. -Aard of Being raise all stats by 1 -All stat raising items requre 10 Wisdom and 10 Intelligence -You can't raise stats more than 5 above the natural maximum for that race. -Unless you find a better amulet, use an amulet of ultravision, they'll allow you to see the "invisible" monsters. Advanced -I can't think of any yet The "Character" tab -Stats -[Sex] [Race] (Alignment) -Title Given By Guild (Guild Level) -Spells (points) -Spell Level (~1 per 2 Guild levels gained) -Hits (points) -Gold (currently on the character) -Resists -Pretty much self explanitory -Char -Comp = Companions With this Character -Stats Nat(Mod) Your natural stats, and the amount Modified by Items -Total Exp (From all your guilds) -Total Gold (Including the amount in the bank) -Guild A/D -Stats A/D -Item A/D (as your stats A/D increases, this decreases, that's why guild A/D is so important!) -Guilds -Shows what guilds you've Joined, and your abilities gained. Note: Guild abilites dont "combine" the strongest one is used. -Look -Basically shows what characters are in the current room or in the city. -Buffers -A way of adding quick keys to your spells. Drag your spell to the desired buffer# and then shift+buffer# to use it in the dungeon. -Misc -Shows the info, when you want it on items/monsters. The City -General Store -Here you can buy items, identify/sell items, realign (n-g etc), combine, and uncurse cursed items. -When you buy items, make sure that it's of an alignment you can use. -When you identify/sell items, if the identify price is higher than the sell price, just sell it, you make more money that way, trust me. -Confinement -Pretty much the same as the general store, except you're dealing in the slavery of monsters. -Morgue -Place to revive your characters. -Hire rescuers (you need general coodinates ex:(15,3,2)). -Seer -Generally useless, he never worked (find anything correctly) for me. -Bank -Place to store your money/items -Pool/Deposit pools your money on hand to that character and he/she deposits it. -Party Pool/Deposit pools all money, including in the bank, and then he/she deposits it. -Guild -Place to level up -Join other guilds -Visiting the library (very useful, contains all known items and monsters with all the information known about them.) -Dungeon -Another self-explanitory thing. -Exit -Yet another self-explanitory thing. ===================================================================== |ŻŻŻŻŻŻŻŻŻŻŻ| | Race Info | |___________| ______________________________________ Legend: | Large Characters are Harder # / # - X ##% | To kill, Small Characters min/max none Aligns resistance% | are harder to hit. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Human Humans are something you, as a player, can relate to. They have no natural resistances, but are the most versatile of all races and are allowed in every guild. They have the shortest life span, but are the quickest learners. Age Exp Str Int Wis Con Cha Dex G N E 100 3 4\17 4\18 4\18 6\17 5\18 6\18 X X X Size Fire Cold Elec Mind Dises Psn Magc Stne Parlys Drain Acid Normal - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Elf Elves are the magic users of the game. Tall and slender, most Elves become either Mages, Sorcerers, Healers or Wizards. They are excellent spell casters and can live longer than any other race. They are not, however, very good at fighting with weapons and have a low constitution. Elves also have a natural resistance to Magical and Mind attacks. Because of their lack of physical strength, there are some items (which require great strength) that Elves can never use. Age Exp Str Int Wis Con Cha Dex G N E 400 7 3\15 7\20 7\20 3\16 3\18 3\18 X X X Size Fire Cold Elec Mind Dises Psn Magc Stne Parlys Drain Acid Small - - - 50% - - 80% - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Giant Giants live for one thing - slicing a monster in two with one blow. Known for their brutal ways and having the advantage of being over eight feet tall, they make the best Warriors one can find. The only guilds to accept them are the Nomad, Seeker and Warrior guilds. Because of their size and bulk, Giants are resistant to most forms of attack, including Fire, Cold and Electrical. Poison and Disease don’t seriously affect them either. Age Exp Str Int Wis Con Cha Dex G N E 225 7 12\25 4\17 3\17 9\19 2\16 3\18 X Size Fire Cold Elec Mind Dises Psn Magc Stne Parlys Drain Acid XLarge 50% 50% 50% - 50% 50% - 25% 50% 50% - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gnome Being very charismatic and possessing a slight resistance to Mind attacks, Gnomes make excellent Mages. Mostly good by nature, Gnomes are usually found in the Mage, Healer and Paladin guilds. Age Exp Str Int Wis Con Cha Dex G N E 300 7 4\17 7\19 5\19 3\17 9\22 6\18 X X X Size Fire Cold Elec Mind Dises Psn Magc Stne Parlys Drain Acid Normal - - - 40% - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dwarf Dwarves are very curious, always poking at chests, injured characters, and carcasses. Neutral in nature and stockier than most races, Dwarves are found in quite a number of guilds, ranging from Warriors to Wizards. They are also fairly resistant to the elements (fire, cold, etc.). Age Exp Str Int Wis Con Cha Dex G N E 275 5 3\18 3\18 7\19 3\19 3\17 5\18 X Size Fire Cold Elec Mind Dises Psn Magc Stne Parlys Drain Acid Small 45% 80% - - 50% 50% - 40% 50% 90% - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ogre Somewhat dim-witted, Ogres are bulky and hairy, and make good Warriors and Scavengers. Since their constitution and resistances to such elements as Fire and Cold are so high, they are very hard to kill, but their low intelligence is quite often their downfall. Age Exp Str Int Wis Con Cha Dex G N E 265 6 9\20 3\16 3\16 9\21 3\18 5\17 X X X Size Fire Cold Elec Mind Dises Psn Magc Stne Parlys Drain Acid Large 75% 75% - - 50% - - 50% 75% 75% 15% ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Morloch Morlochs are huge masses of walking fur and muscle. Possessing a great deal of natural magic, they make excellent magic-users. However, because they are so ugly, they cannot easily charm some monsters, and their life span is almost as short as a humans. They also have a pretty good resistance to certain forms of monster attacks ( e.g. poison, disease). Age Exp Str Int Wis Con Cha Dex G N E 175 4 6\20 3\17 5\19 3\15 2\14 5\20 X X Size Fire Cold Elec Mind Dises Psn Magc Stne Parlys Drain Acid Normal 35% 53% 35% 50% - - 40% - 95% 65% 50% ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Osiri Osiris, which are distant relatives of the elves that have shifted to a more human-like race, are extremely dexterous and are mostly found in the Thief and Scavenger guilds. They also make marginal spell casters and are almost completely resistant to Electrical and Mind attacks. Age Exp Str Int Wis Con Cha Dex G N E 325 8 5\17 3\18 3\17 7\19 3\18 10\22 X Size Fire Cold Elec Mind Dises Psn Magc Stne Parlys Drain Acid Normal - - 90% 90% - - - 90% - - 90% ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Troll A cross between an Ogre and an Elf, Trolls are strong and swift creatures that possess a few natural resistances. Making excellent Ninjas and Scavengers, they are quick to take up sides (either Good or Evil), but can sometimes be found as Neutral. Due to the aggressiveness in relation to their alignment, many guilds will not allow them. Age Exp Str Int Wis Con Cha Dex G N E 285 9 6\20 3\18 3\18 6\19 3\17 6\20 X X X Size Fire Cold Elec Mind Dises Psn Magc Stne Parlys Drain Acid Normal - - - - 45% 45% - - 45% 65% 25% ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ===================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻ| | Guild Info | |____________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| One a lv Legend: Avg Average | Max Max Lv at which | has been Hits Hits Per Lv | Lv Avg Hits are gained | reached in - - - - - - - - - - - - - - - - - - - - - - - - - - - - | one guild Avg Avg Hits gained | Exp % of Exp | Qst % of a | it will Hit2 After Max Lv | % per lev | % quest at lv | affect all - - - - - - - - - - - - - - - - - - - - - - - - - - - - | guild's X Allowed | * less than one or none at all | avg hits. ________________________________________________________| Nomad Nomads are very quick learners, even though they do not try to learn many different abilities. Being good fighters and moderate thieves, Nomads are often found roaming the upper levels of the dungeon. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 5 30 1 8 20 1 1 1 1 1 1 X X X Theiving Backstab Critical Multiple-Swing Fighting Perception 5 * * * 7 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Warrior Warriors could care less about spells, but are unmatched in brute fighting ability. Being the quickest to learn how to Critically hit their opponent, they are very good fighters and alone can use the best weapons found in the dungeon. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 6 28 2 16 20 14 7 5 10 3 8 X X X Theiving Backstab Critical Multiple-Swing Fighting Perception 2 * 9 5 12 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ninja Ninjas are weapons masters and can use almost all weapons including their hands. Since a Ninja desires quickness, they are very specific about the items they use. Ninjas are not allowed to wear most types of armor and other items. However, having access to special weapons that only they can use, Ninjas posses the skills of Critically hitting and Backstabbing their opponents, along with moderate thieving skills. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 4 25 2 21 35 13 11 7 9 3 15 X X Theiving Backstab Critical Multiple-Swing Fighting Perception 7 2 5 8 10 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Thief Thieves are the best at collecting treasure, although the guild makes sure to get a fair share. Very devoted to stealing, Thieves often lack fighting skill, but make up for it with their treacherous backstabbing. Thieves also have the best magical ability to open any type of sealed or locked container. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 3 21 2 15 15 8 12 8 6 5 17 X Theiving Backstab Critical Multiple-Swing Fighting Perception 9 9 * * 6 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mage Though they lack the destructive powers of a Sorcerer, Mages makes up for it by having the ability to control powerful monsters to act as companions. They are also fairly adept at killing monsters with a small blade and curing players, though putting a corpse back together is beyond their abilities. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 3 27 2 27 15 6 11 13 8 10 14 X X Theiving Backstab Critical Multiple-Swing Fighting Perception 2 * * * 5 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Sorcerer A Sorcerer lacks the fine mental control and deep concentration of a Mage while in combat, and therefore, their spells tend to blast monsters against the walls instead of charming them. Outside of combat, a Sorcerer can muster up some useful player protection spells, but lacks access to any types of healing spells. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 2 28 2 27 10 6 14 13 11 5 8 X X X Theiving Backstab Critical Multiple-Swing Fighting Perception 2 * * * 5 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Healer Healers are very good at putting characters and companions back together again after a rough day in the dungeon. The best at curing, they are also fairly good at killing monsters with a wide variety of damage spells. Healers are valued members of any party since they can fix almost any physical problem, including death. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 2 28 2 32 15 8 14 14 8 7 14 X Theiving Backstab Critical Multiple-Swing Fighting Perception 2 * * * 5 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wizard Wizards are very good at teleporting parties around the dungeon, although they cannot always tell where they are going to land. They also have damage spells equivalent to a Healer and protection spells on par with a Sorcerer. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 2 41 2 30 15 8 18 18 13 6 14 X X X Theiving Backstab Critical Multiple-Swing Fighting Perception 2 * * * 5 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Scavenger A Scavenger is a cross between a Warrior and a Thief, fighting a little worse than the former and stealing a little worse than the latter. A Scavenger can backstab like a Thief, can be other than neutrally aligned, and can use a few more items than a Thief. They are also fairly good at collecting treasure and have access to some of the Thief’s magical spells for opening containers. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 4 24 2 18 20 11 8 8 9 4 14 X X X Theiving Backstab Critical Multiple-Swing Fighting Perception 7.5 5 * 1 7 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Seeker Seekers are very good at moving through the dungeon, being able to levitate, locate other characters, and teleport. They can’t directly kill monsters with their magical abilities, but a Seeker does well with a weapon in hand. They are also the best at mapping the dungeon and detecting any types of ‘anomalies’ they may encounter in the depths. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 4 27 2 18 20 10 13 13 11 5 13 X X X Theiving Backstab Critical Multiple-Swing Fighting Perception 3.5 * 3* * 9 9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Paladin Paladins think of themselves as the heroes of the dungeon, blundering about killing monsters and somewhat successfully healing themselves. Possessing good fighting skills and the ability to critically hit their enemies (though not nearly at the level of a Warrior), one doesn’t have to be too smart to be a Paladin, they just have to look good doing it. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 5 29 2 19 25 14 9 9 10 16 15 X Theiving Backstab Critical Multiple-Swing Fighting Perception 2 * 5 2 10 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Villain Villains are fallen Thieves, having strayed from the magical and equipment restrictions of the Thief’s guild and gone their own way. While working on various poisons, the Villains learned or stole some of the secrets of healing. They also have the ability to Critically hit and Backstab their opponents and aren’t bad at collecting treasure. Avg Max Avg Exp Qst Str Int Wis Con Cha Dex Allows Hits Lv Hit2 % % Req Req Req Req Req Req G N E 4 26 2 21 25 15 14 14 11 6 16 X Theiving Backstab Critical Multiple-Swing Fighting Perception 6 4 1 3 8 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ===================================================================== |ŻŻŻŻŻŻŻŻŻŻŻŻ| | Spell Info | |____________| ===================================================================== |ŻŻŻŻŻŻŻ| | Items | |_______| ===================================================================== |ŻŻŻŻŻŻŻŻŻ| | Credits | |_________| Some of the Charts were modified from the mordor help file VB Designs for making Mordor (I think they changed their name) This Faq is Copyright İ2001 by x182ways