NEUROMANCER HINTS TO SOLVE Written By: White Knight. Okay folks, in this exciting episode, I'm gonna tell you everything you want to know about what to do in Neuromancer (the game). I'll tell you places to go and things to do there. I'll tell you the linkcodes, passwords, grid coordinates, and contents of every database there is in cyberspace. And, as an extra added bonus, I'll give you a few pointers that may give you a little extra help along the way. OK? OK. Let's go.... PART I PLACES TO GO AND THINGS TO DO (REAL WORLD). Since this game is of a mostly nonlinear structure (meaning that you don't have to do most things in any particular order), I've set this list up in alphabetical order. You can usually do these things in any order you want, except for a few. But I'll let you find those out on your own. ASANO COMPUTERS- You buy most of your hardware from this guy. If you insult Crazy Edo, Asano will give you a price break. He doesn't like Crazy Edo or his friends. By the way, get rid of the deck you start out with (UXB) and get a Blue Light Special when you can afford it. The Blue Light can hold more programs. But as soon as you can afford one, get a cyberspace, get rid of your compatible deck. BANK GEMEINSCHAFT- You can enter the vault using the code BG1066. Then you can use the jack inside the vault to reach Cyberspace Zone 5. BANK OF BERNE- Talk to the secretary about opening up an account, she'll leave, then go into the manager's office and use the jack to reach Cyberspace Zone 3. BODY SHOP- Here you can raise quick cash by selling body parts. Or you can spend quick cash buying them back. Use your bargaining skill to get a price break. You want to have all or most of your original parts before you get into any heavy cyberspace battles, though, cause the cheap organ replacements you get when you sell a part don't hold up like original equipment; your constitution is lowered. CHATSUBO BAR (WHERE GAME BEGINS)- Talk to Ratz till you find out all the information he has. Use PAX machine and read ALL messages. Leave message to Armitage including your BAMA ID (056306118) and make a quick $10,000. CHEAP HOTEL- Buy caviar (after editing bill) to give to Crazy Edo. CRAZY EDO'S- Trade caviar for Comlink 2.0. DONUT WORLD- Use Coptalk skills 1 & 2 to find out various linkcodes and passwords from the surly cop there. GENTLEMAN LOSER- Ask Shiva about "Chip" and "Guest Pass"; she'll give you those. Ask her about "Loser" and she'll tell you the Loser's database linkcode and password. You can also purchase Hardware Repair chip from her. But don't insult her or come on to her, she'll kick your butt. HOUSE OF NG- Talk to the weird monk, but don't ridicule him. Trade Holy Joystick (from Metro Holographix) for Zen and Sophistry skill chips. The monks are ok if you don't make fun of their beliefs (strange as they may be). HITACHI BIOTECH- Sell lungs for experiment, and use jack to reach Cyberspace zone 2. HOSAKA- Pick up paycheck after editing employee records to include yourself. Use jack to reach Cyberspace zone 2. You can only pick up 1 check a week, no matter how many times you put yourself on their employee roster. LARRY'S MICROSOFTS- Buy Coptalk skill chip from Larry Moe. After you get him arrested (see the entry about Chiba Tactical Police in next part of this doc), go into the Panther Moderns meeting room (see entry on Panther Moderns in this part). MAAS BIOLABS- After disabling their security system (see Maas Biolabs entry in next part of this doc), use the gasmask to survive the nasty virus they have floating around in there. Talk to the robot and he will implant Cybereyes in you. MASSAGE PARLOUR- Buy information from the hooker, Aikiko, but watch out. Whenever you do, you'll get busted! And everytime you get busted, you'll spend money! MATRIX RESTAURANT- Ask Emperor Norton about "chips" and he'll sell you Logic, Musicianship, and Software Analysis. Ask him about "upgrades" and he'll upgrade some of your skills for you (at a cost, of course). Ask him about "passwords" and he'll give you some passwords. Use the PAX machine to check messages and news. METRO HOLOGRAPHIX- Talk to the Finn and get Icebreaking and Debug skills (ask him about skills or chips). Ask him about "joystick" and he'll sell you the Holy Joystick, which you take to the House of Pong around the corner. Various warez are sold here as well, but none that you can't download free from databases. PANTHER MODERN'S MEETING ROOM (In the back of Larry's Microsofts)- Talk to Lupus Yonderboy about Sense/net, and he'll give you the security pass for it. Ask him about banks, and he'll give you a bank code to get $$$$ from. Ask him about skills or chips and he'll give you the Evasion skill chip. SECURITY GATE- Tell the computer you're a Hitachi volunteer, or, after editing Hosaka's employee roster, tell it you're a Hosaka employee. SENSE/NET- Give security pass and the Rom construct Library code (0467839) to get the rom construct of the Dixie Flatline. SHIN'S PAWNSHOP- Get UXB deck from Shin. If you don't have the cash, it's free. STREETWALKER- Learn locations of several places around Chiba by asking her about them. Find out the linkcode for Central Justice () from her. WAREHOUSE (Julius Deane's place)- Ask Julius about Fuji, Hosaka, Musabori, Hitachi, and Tozoku, and he'll give you info on each of them. Ask about hardware. Buy the gasmask, Philosophy, Phenomenology, Psychoanalysis, and Bargaining skill chips. Buy the Cryptology skill upgrade. Not all, of course, in the same visit or you'll be broke. ZION CLUSTER- Ask old rasta-dude about Gemeinschaft and he'll give you the vault code (BG1066). Use Musicianship skill to play dub for him, and he'll get another guy, Maelcum, to give you a free ride to Freeside. This saves you $500.00 over taking the shuttle to Freeside directly. PART ][ DATABASES AND WHAT TO DO THERE There are 2 types of databases available to you in this game: the ones you can reach with a link code and the proper Comlink, and the ones that are only accessible from cyberspace. Accordingly, this section is divided into two parts describing each of them. The descriptions will include the base's link code, password(s), what Comlink is required to access the database, what warez can be gotten there, other stuff that can be gotten or done there, its cyberspace coordinates, whether it has an AI or not, and, if so, the AI's name and weakness. Some databases have message systems similar to the one on the PAX system, and it's a very good idea to read ALL the things available for you to read in every database. You'll get valuable information this way. Again, these are in alphabetical order, not in chronological order. I will list the information about the databases in the following manner: DATABASE NAME COMLINK (if applicable) Minimum level required LINKCODE (if applicable) PASSWORD(S) (listed by level) WAREZ AVAILABLE OTHER STUFF COORDINATES (of database in cyberspace) Zone -X/Y AI INFO (if applicable) DATABASES ACCESSIBLE BY LINKCODES ASANO COMPUTING Comlink--1 Linkcode--asanocomp Passwords--1=customer 2=vendors 3=cyberspace only Warez--none Other stuff--find out linkcodes: fuji, musaborind, hosakacorp Coordinates-- 0-16/112 AI--none BANK GEMEINSCHAFT Comlink--5 Linkcode--bankgemein Passwords--1 =eintritt 2=verboten Warez--none Other stuff--leech $30,000 from account 646328356481 Coordinates--5-304/320 AI--none BANK OF ZURICH (Bozobank) Comlink--6 Linkcode--bozobank Passwords--no password, use Sequencer for access Warez--none Other stuff--set up account in your name (712345450134) Coord.--5-336/368 AI--none CENTRAL JUSTICE Comlink--6 Linkcode--justice Passwords--no password, use Sequencer Warez--none Other stuff--learn information about Chiba's justice system Coord.--1-416/112 AI--none CHEAP HOTEL Comlink--1 Linkcode--cheapo Passwords--1=guest 2=cockroach Warez--none Other stuff--pay/edit bill and order caviar from room service for Crazy Edo Coord.--0-112/112 AI--none CHIBA TACTICAL POLICE Comlink--4 Linkcode--keisatsu Passwords--1=warrants 2=supertac Warez--none Other stuff--Edit warrant to show Larry Moe's name and BAMA ID (062788138) Coord.--1-288/112 AI--none CITIZENS FOR A FREE MATRIX Comlink--5 Linkcode--freematrix Passwords--1=CFM 2=cyberspace only Warez--DO NOT get Blammo 1.0, it will damage you if you run it! Other stuff--none Coord.--1-352/112 AI--Sapphire weakness=Sophistry CONSUMER REVIEW Comlink--1 Linkcode--consumerev Passwords--1=review 2=cyberspace only Warez--none Other stuff--find out about different decks on the market and their reliability and cyberspace compatibility Coord.--0- 32/64 AI--none COPENHAGEN UNIVERSITY Comlink--6 Linkcode--brainstorm Passwords--1-p erilous 2=cyberspace only Warez--probe 4.0, jammies 1.0, doorstop 1.0 Other stuff-- find out about the best icebreaking warez Coord.--1-320/32 AI--none EASTERN SEABOARD FISSION AUTHORITY Comlink--4 Linkcode--eastseabod Passwords-- 1=longisland 2=cyberspace only Warez--comlink 5.0, thunderhead 2.0 Other stuff--find out password for Loser database and that the Finn has a joystick. Coord.--1-384/32 AI--none FUJI ELECTRIC Comlink--3 Linkcode--fuji Passwords--1=romcards 2=uchikatsu Warez--none Other stuff--find out Larry Moe's BAMA ID (062788138) Coord.--2- 112/240 AI--none GENTLEMAN LOSER Comlink--4 Linkcode--loser Passwords--1=wilson 2=loser 3=cyberspace only Warez--blowtorch 1.0, hammer 1.0, probe 3.0, slow 1.0, injector 1.0, drill 1.0 Other stuff--find out various linkcodes & passwords Coord.--1-416/64 AICoord.--1-one HITACHI BIOTECH Comlink--3 Linkcode--hitachibio Passwords--1=gene splice 2=biotech Warez--none Other stuff--read a bunch of boring stuff Coord.--2- 32/192 AI--none HOSAKA Comlink--5 Lin kcode--hosakacorp Passwords--1=biosoft 2=fungeki 3=cyberspace only Warez--comlink 5.0, slow 2.0, hammer 4.0, concrete 1.0, mimic 2.0, injector 2.0 Other stuff--edit employee records to show you as employee, upload comlink 6.0 to make bucks, find out about Tozoku and their connection with the Yakuza (Japanese Mafia) Coord.--2-144/160 AI--none IRS Comlink--3 Link code--irs Passwords--1=taxinfo 2=audit 3=cyberspace only Warez--jammies 1.0, hammer 2.0, mimic 1.0 Other stuff--read messages Coord.-- 1-272/64 AI--none MUSABORI Comlink--5 Linkcode--musaborind Passwords--1=subaru 2=cyberspace only Warez--kuang eleven 1.0 (shotgun program for AI Neuromancer) Other stuff- -read messages Coord.--2-208/208 AI--Greystoke (badass!) weakness=hemlock 1.0 NASA Comlink--6 Linkcode--voyager Passwords--1=apo llo 2= cyberspace only Warez--python 2.0, blowtorch 4.0, decoder 4.0 Other stuff--messages Coord.--1- 448/32 AI--Hal weakness=Logic PANTHER MODERNS Comlink--2 Linkcode--chaos Passwords--1=mainline 2=cyberspace only Warez--comlink 3.0, blowtorch 3.0, decoder 2.0, thunderhead 1.0 Other stuff--learn about Lupus Yonderboy's leeching of money from Bank Gemeinscaft, get linkcodes from Modern Bob Coord.--0-224/112 AI--none PSYCHOLOGIST Comlink--1 Linkcode--psycho Passwords--1=new mo 2=babylon 3=cyberspace only Warez--none Other stuff--messages Coord.--0-96/32 AI-- Chrome weakness=Philosophy REGULAR FELLOWS Comlink--1 Linkcode--regfellow Passwords--1=visit or 2=cyberspace only Warez--scout 1.0, battle chess 2.0, probe 3.0 Other stuff-- learn level 2 password to Cheap Hotel (cockroach) and how to use scout 1.0 Coord.--0-208/32 AI--none SOFTWARE ENFORCEMENT AUTHORITY (SEA) Comlink--3 Linkcode--soften Passwords-- 1=permafrost 2=cyberspace only Warez--comlink 4.0, sequencer 1.0, thunderhead 2.0 Other stuff--upgrade coptalk to level 2, upgrade coptalk to level 4 from cyberspace Coord.--1-352/64 AI--none TOZOKU IMPORTS (YAKUZA) Comlink--5 Linkcode--yakuza Passwords--1=yak 2=cyberspace only Warez--comlink 6.0, blowtorch 1.0, decoder 1.0, blowtorch 3.0 drill 2.0 Other stuff--read messages Coord.--1-480/80 AI--none WORLD CHESS Comlink--1 Linkcode--world chess Passwords--1=novice 2=member 3=cyberspace only Warez--none Other stuff--make bucks by playing chess twice, messages Coord.--0-160/80 AI--Morphy weakness=Logic DATABASES ACCESSIBLE FROM CYBERSPACE ONLY ALLARD TECHNOLOGIES Warez--none Other stuff--use 3 AI combat skills to escape island construct and fight Neuromancer. End of game!! Coord.--7-432/464 AI-- Neuromancer weakness=kuang eleven 1.0 BANK OF BERNE Warez--slow 3.0, probe 10.0, armorall 1.0 Other stuff--Ok, here's one you'll really like. What you do is read the messages and find out about account number 121519831200. You use the transfer funds option to transfer the funds to your account in the Bank of Zurich Orbital. Here's the info you need to do it: Bank of Berne account - 121519831200 Credit transfer authorization code- LYMA1211MARZ Bank of Zurich link code- bozobank YOUR account at Bank of Zurich-712345450134 When you perform the transfer, your bank account all of a sudden has increased by $500,000!! Nice piece of change, eh? Coord.--3-336/160 AI-- Gold weakness=Philosophy BELL EUROPA Warez--thunderhead 4.0, acid 5.0 Other stuff--messages Coord.--5- 384/288 AI--none DARPO Warez --thunderhead 3.0, injector 3.0, jammies 2.0, concrete 2.0, drill 3.0 Other stuff--messages Coord.--3-336/240 AI-- none FREE SEX UNION Warez--none Other stuff--messages Coord.--3-288/208 AI-- Xaviera weakness=Phenomenology GRIDPOINT Warez--thunder head 3.0, injector 3.0, jammies 3.0, hammer 5.0, armorall 2.0 Other stuff--messages Coord.--4-160/320 AI--none INSA Warez- -injector .50, armorall 3.0, hammer 6.0, doorstop 4.0, logic bomb 3.0 Other stuff--messages Coord.--5-448/320 AI--none KGB Warez-- slow 5.0, jammies 4.0, armorall 4.0, injector 5.0, probe 15.0, concrete 5.0, logic bomb 6.0, depth charge 8.0 Other stuff--messages Coord.-- 6-112/416 AI--Lucifer weakness=Logic MAAS BIOLABS Warez--none Other stuff--disable security system so you can physically break into Maas in the real world. Coord.--6-112/480 AI--Sangfroid weakness=Phenomenology NIHILIST Warez--python 5.0, acid 3.0, slow 4.0, logic bomb 3.0 Other stuff-- messages Coord.--5-416/368 AI--none PHANTOM War ez--hemlock 1.0 (shotgun program for Greystoke) Other stuff--not much, listen to AI Coord.--07-320/464 AI--Phantom Note: you don't have to fight this AI, just run battle chess 4.0; but if you do fight him, his weakness is Logic. Beware though, he's very strong! SCREAMING FIST Warez--KGB 1.0, easy rider 1.0 (GET THIS!!), python 3.0, slow 3.0, armorall 1.0, depthcharge 3.0 Other stuff--read all you can here Coord.-- 3-464/160 AI--none SENSE/NET Warez--none Other stuff--learn rom construct for Dixie Flatline so you can physically get it from Sense/Net building Coord.--4-48/320 AI--none TESSIER-ASHPOOL War ez--none Other stuff--messages Coord.--7-384/416 AI-- Wintermute weakness=Sophistry TURING REGISTRY Warez--none Other stuff--find out about AIs, upgrade skills Coord.--3-432/240 AI--none PART ]I[ SKILL CHIPS, WHERE TO GET EM AND WHAT THEY DO Skill chip -where to get it- how it's used Coptalk - Larry Moe- talk to cop at Donut World Evasion - Lupus Yonderboy- escape AI combat (also can run KGB 1.0 which works even when Evasion doesn't) Cryptology - Shiva- decode encoded passwords Hardware Repair - Shiva- fix damaged decks Bargaining - Julius Deane- get price break at Body Shop Philosophy - Julius Deane- AI combat skill Phenomenology - Julius Deane- AI combat skill Psychoanalyses - Julius Deane- detects AI's weakness Icebreaking - Finn- helps make ice easier to crack Debug - Finn- fixes damaged software Sophistry - Pong Monk- AI combat skill Zen - Pong Monk- restores constitution during AI combat Logic - Emperor Norton- AI combat skill Software Analysis - Emperor Norton- helps identify unknown warez Musicianship - Emperor Norton- play dub to old rasta-guy on Zion to get passage to Freeside