Quest for Glory: So You Want to Be a Hero? FAQ/Walkthrough version 1.0 6/16/2000 Writer: Andrew R Morozin (LoudKing@aol.com) (C)Copyright 1999. All rights reserved. Hello I am Andrew. I have been a fan ever since I got Quest for Glory III: Waging War mailed to me for free by MCI. I have beaten every Quest for Glory with every possible character even Quest for Glory V! I am sure you will find everything you need in this Walkthrough/FAQ. --------------------------------------------------------------------------- Game Info Name: Quest for Glory: So You Want to Be a Hero? Type: Fantasy Adventure System: PC Company: Sierra Maker: Lori Ann Cole For more info check out my review at gamefaqs.com! ---------------------------------------------------------------------------- Index 1.IMPORTANT INFORMATION!!! 2.Story 3.Tips, Tips, and Tips 4.The FAQ 5.Codes and Secrets 6.Items and Spells a-Items b-Spells 7.Characters 8.Monsters 9.Bugs 10.Walkthrough a-Starting Out b-The Healer's Ring c-Saving the Baronet d-Visiting Baba Yaga e-Obtaining the Dispel Potion f-Attacking the Brigands g-Payback for Baba Yaga 11.Quests and Deeds a-Fighter b-Wizard c-Thief d-Any Old Deeds 12.Credits _______________________________________________________________________ {1} IMPORTANT INFORMATION! While I don't mind questions, what you should do first is READ THE FAQ to see if the answer is in there. If it absolutely, 100% isn't in there, or if you can't understand what I'm saying, then you can email me about the question you want answered. If you ask me a question when the answer is in the FAQ, I probably won't reply back. Thank you for your cooperation. _______________________________________________________________________ {2} Story A man that came straight from graduating from the Hero's School of Correspondance, heads to a town named Spielburg which seems to be in trouble for his first adventure. He wants to become.. a Hero! After he arrives there is an avalanche that traps him inside. He arrives at town and meets the sheriff. He hears about the Baron and his lost children, and about Baba Yaga and the Brigands and he has found himself his first adventure. He heads to the Adventurer's Guild, logs in and reads the bulletin board. Soon enough he hears the ancient prophecy. "'Comes a Hero from the East, Free the man from in the beast; Bring the child from out the band; Drive the curser from the land.'" If he fulfills these deeds he shall be known as Hero of Spielburg. _______________________________________________________________________ {3} Tips, Tips, and Tips -SAVE OFTEN!!! -Don't save all on the same save. Example: Thief1, Thief2, Thief3... etc That way if you screw up you won't have to start the whole game over!!!! -Don't drink ANYTHING at the Aces and Eights Tavern! It's a waste of money, the Troll's Sweat is a COMPLETE waste of money, and the Dragon's Breath kills you. -When you're burglarizing a house, make sure you're in stealth mode. (bent over walking) -The only safe places to sleep is the Hero's Tale Inn, the horse stable inside the castle grounds, and 'Enry the 'Ermit's cave. If you sleep anywhere else... you'll die. Fair warning. -Pay attention to your stamina! If it runs out you can die, and you don't lose stamina in just battles! _______________________________________________________________________ {4} The FAQ Q: I can't kill things! A: Get your timing right, when you see blood squirt from your enemy after you strike, you know you're doing something right. Q: Can you steal Otto's yo-yo? A: No. And wouldn't that be very inconsiderate of you if you did? Imagine how sad the little fella would be if you did that. Q: What is the meaning of life? A: 42 _______________________________________________________________________ {5} Codes and Secrets Ok you raskly Quest for Glory originals you finally get an advantage. All the codes here are for Quest for Glory Original. Type in "Razzle Dazzle Root Beer" ALT+B = Money editer. Up to 999 ALT+K = stats editer 0 = Strength 1 = Intelligence 2 = Agility 3 = Vitality 4 = Luck 5 = Weapon Use 6 = Parry 7 = Dodge 8 = Stealth 9 = Pick Locks 10 = Throwing 11 = Climbing 12 = Magic 13 = Experience 14 = Hit Points 15 = Stamina Points 16 = Magic Points 17 = Open 18 = Detect Magic 19 = Trigger 20 = Dazzle 21 = Zap 22 = Calm 23 = Flame Dart 24 = Fetch ALT+I = Item editer (Get any item you want!) 1 = Silver Coin 2 = Gold Coin 3 = Food 4 = Mandrake Root 5 = Brass Key 6 = Broadsword 7 = Dagger 8 = Leather Jerkin 9 = Shield 10 = Piece of paper 11 = Apple 12 = Vegetable 13 = Glowing Red Gem 14 = Porcelain Vase 15 = Candelabra 16 = Music Box 17 = Candlestick 18 = String of Pearls 19 = Gold Ring 20 = Spirea Seed 21 = Rock 22 = Flower from Erana's Peace 23 = Lockpick 24 = Thieves Toolkit 25 = Thieve's Licence 26 = Empty Flask 27 = Green Fur 28 = Fairy Dust 29 = Flask of Water 30 = Mushroom 31 = Cheetaur Claw 32 = Troll beard 33 = Chainmail Armor 34 = Healing Potion 35 = Magic Potion 36 = Vigor Potion 37 = nothing 38 = Dispel Potion 39 = Undead Unguent 40 = Magic Mirror 41 = Magic Acorn ALT+T = Teleport anywhere (you have to guess) ALT-S = list the sprites currently on screen ALT-E = ego status ALT-P = changes the objects on the screen to turn to only one color depending on whether it it's in the foreground or background _______________________________________________________________________ {6} Items and Spells A. Items Gold You can buy stuff with it. Gold is better than Silvers. Silvers You can buy stuff with it. Broadsword The Fighter starts out with it. The best weapon in the game, but limited to only the Fighter. Shield The Fighter starts out with it, great defense item. Limited to only the Fighter. Leather Jerkin The Characters start out with it. It's a good defense item. Flask You can put water and fairy dust in here. You also get them after you drink a potion. You can buy them at the Dry Goods store. If you don't want them the Healer will buy them from you. Food Great rations for a great hero. You'll need these so you don't die of hunger. COST = 5 silvers for 10 rations Dagger Basically they're throwing daggers. A Fighter will need one, and Thieves could always use a few. COST = 20 silvers Chainmail Armor Great form of defense but pretty heavy and expensive. COST = 500 silvers Healing Potion You can buy these from the Healer or Zara (Zara sells them more expensive), you can steal them from the Healer but if you do she will find out and never let you inside her store again and you'll lose the game. You get two as a gift for finding her ring also. What they do is restore HP, obviously. HEALER COST = 40 silvers ZARA COST = 50 silvers Vigor Potions You can buy these from the Healer or Zara (Zara sells them more expensive). They restore stamina. HEALER COST = 20 silvers ZARA COST = 25 silvers Power Potions You can buy these from the Healer or Zara (Zara sells them more expensive). They restore Magic Points. HEALER COST = 60 silvers ZARA COST = 75 silvers Undead Unguent This will allow you to not be killed by the ghosts at night time. You cna buy it from the Healer. COST = 100 silvers Dispel Potion This will change the form of someone who's form has been changed. You can get it from the Healer when you give her the ingredients. COST = Flowers from Erana's Peace, Magic Acorn, Flying Water, Green Fur, Faery Dust Open Spell Scroll This scroll will teach you the Open spell. You can buy it from Zara. COST = 30 silvers Fetch Spell Scroll This scroll will teach you the Fetch spell. You can buy it from Zara. COST = 40 silvers Flame Dart Spell Scroll This scroll will teach you the Flame Dart spell. You can buy it from Zara. COST = 60 silvers Detect Magic Spell Scroll This scroll will teach you the Detect Magic spell. The Green Meep has custody of it. Calm Spell Scroll This scroll will teach you the Calm spell. It is hidden in Erana's Peace. Trigger Spell Scroll This scroll will teach you the Trigger spell. 'Enry the 'Ermit has it. Erasmus's Razzle Dazzle Rootbeer Spell Scroll This scroll will teach you the Erasmus's Razze Dazzle Rootbeer spell. You have to beat Erasmus at a magic game to get it. Drink at Hero's Tale Inn This restores stamina. Sit down at the bench in the Hero's Tale Inn and order it. COST = 1 silver Meal at Hero's Tale Inn This restores stamina. Sit down at the bench in the Hero's Tale Inn and order it. COST = 3 silvers Buy Abdulla a Drink at Hero's Tale Inn Sit down at the bench in the Hero's Tale Inn and give money to Abdulla to order it. COST = 2 silvers Buy Abdulla a Meal at Hero's Tale Inn Sit down at the bench in the Hero's Tale Inn and give money to Abdulla to order it. COST = 4 silvers Sleep at Hero's Tale Inn This restores all stamina. Pay Shameen and rent the room for the night. COST = 5 silvers Apples They're fresh apples from the nearby farm. You can eat them, but they're best to give away. COST = 1 silver for 10 apples Vegetables Mixed vegetables. Best when eaten. You can complete your diet with these. COST = 1 silver for 10 vegetables Ale A waste of money. Wow. You drank ale. There goes that silver. It can be bought at Aces and Eights Tavern. COST = 1 silver Troll's Sweat A COMPLETE waste of money. Not only do you spend 5 silvers on it, but then you black out and Crusher steals all of your money. It can be bought at Aces and Eights Tavern. COST = 5 silvers and the rest of your money too Dragon's Breath This is also a complete waste of money. It's pretty expensive, and it kills you. It can be bought at Aces and Eights Tavern. COST = 25 silvers and your life Thieve's License A must-have for any Thief. If you're a thief, buy it. It can be bought from Boris the fencer in the Thieve's Guild. COST = 25 silvers Lockpick As a Thief you start out with one. You can pick locks and break into houses with it. You can also buy one from Boris but that's a waste of money. COST = 15 silvers Thieve's Toolkit You can't be a true thief without one. Sure it may be a waste of money but all the cool guys are doing it. It picks locks and allows you to break into people's homes more efficiently. It can be bougt from Boris the fencer at the Thieve's Guild. COST = 100 silvers Cheetaur Claw You get it for killing a Cheetaur, but you have to search its dead body to get it. The Healer will buy it from you. Troll's Beard If you kill Fred the Troll, search his body for his beard. The Healer will buy it from you. Mushrooms They're mushrooms from the Faery circle. ONLY get them at daytime. The Healer will buy them from you. Spirea Seed You steal it from the Spore Spitting Spireas. The Dryad wants it. Flying Water Water from a waterfall. Where do you think you could get some of that? Magic Acorn It's a magical acorn. The Dryad gives it to you if you give her the Spirea Seed. Green Fur It's Green Meep fur. The Green Meep gives you some. Faery Dust Dust from a faery. Beats me. If you dance for them they'll give you some. Flowers from Erana's Peace In the garden named Erana's Peace there are flowers everywhere. This is a gold mine. The Healer buys them for 5 silvers a piece. Kobold's Key You need to sneak up and steal, or kill the Kobold for this key. Toadstools The Toadstools in the Kobold's cave will poison you to death, and the Healer doesn't want them. So just drop them all. Rocks Just pick them up off the ground in the forest. They can be thrown. Glowing Red Gem If you trade with Brauggi Barter, the Frost Giant, or mercilessly destroy him you'll get a glowing red gem. Healer's Ring The Healer's Ring is lost. You must find it. She will reward you if you do. Mandrake Root Baba Yaga sends you out to get it, if you don't she'll kill you. It must be pulled out at exactly the middle of night. It's at the town graveyard. Magic Mirror The Magic Mirror reflects spells. Erasmus let 'Enry the 'Ermit borrow it, and 'Enry let the Brigand Warlock borrow it.. so yer gonna have to bust down a whole fortress just reflect one lousy spell. Porcelain Vase Thieve's can steal this from the Sheriff's house. SELLS FOR 40 SILVERS to Boris Candlesticks Thieve's can steal this from the Old Lady's house. SELLS FOR 100 SILVERS to Boris Candelabra Thieve's can steal this from the Sheriff's house. SELLS FOR 150 SILVERS to Boris Music Box Thieve's can steal this from the Sheriff's house. SELLS FOR 90 SILVERS to Boris Pearl Necklace Thieve's can steal this from the Old Lady's house. SELLS FOR 500 SILVERS to Boris Suspicious Notes The traitor Brigands plant their notes on the floor of the Aces and Eights Tavern. That's hwo they communicate without getting caught. They're not too smart. B. Spells Zap Spell You can charge your weapon for more damage it only works once per cast. You start out with this spell. Fetch Spell This spell will catch any item you want, that you can't reach. Flame Dart Spell This spell will attack someone or something with a darting ball of flame. Open Spell This spell will open something that you can't yourself, perhaps heavy or locked doors. Calm Spell This spell will calm your enemies, wild animals, fire, anything that has gone balistic. Detect Spell This spell will detect magical things or some kind of invisible magical effect. Trigger Spell This spell will trigger and disarm magical traps or effects. Erasmus's Razzle Dazzle Rootbeer Spell It has nothing to do with rootbeer, what it does is creates a dazzling flash of light that will blind your enemies for a certain amount of time. _______________________________________________________________________ {7} Characters The Hero A man setting out for the reputation as a hero. Fighter His hobbies include killing every sort of monster there is. Magic User An amatuer spellcaster with potential. He starts out with one spell, Zap. Thief If you are going to save others why not help yourself out also? That's what the thief thinks. Sheriff Schultz Meistersson He's the Sheriff. He used to go out monster hunting with the Baron and the Adventurer's Guildmaster, but now just spends time training Otto, his deputy. Otto A Goon, being trained as a deputy by the Sheriff of Spielberg. He likes his yo-yo. Baron Stefan Von Speilburg He is very upset, the Ogress, Baba Yaga is inhabiting his land, his children are lost, and the Brigands anually come to Spielberg and gang-rob anyone in sight. He needs a hero. Baronet Barnard Von Spielburg A cocky young man that has been lost for years, because of a curse caused by Baba Yaga. He is the Baron's son. Elsa Von Spielberg A young girl that was cursed by Baba Yaga many years ago and has been missing ever since. She is the Baron's daughter. Yorick Yorick was the Baron's jester and set off once Elsa dissapeared and promised never to return until she was safe. Wolfgang Abenteuer, the Adventurer's Guildmaster An old Guildmaster that used to hunt with the Sheriff and Baron. He will take record of your deeds. Erasmus A "silly" if you will, Wizard. He will train you over the years in your magic, if you are a magic user. He thinks he's funny and is very annoying to talk to. He is friends with Baba Yaga, the Brigand Warlock, and 'Enry the 'Ermit. Fenris Erasmus's familiar. Or is it the other way around? He's a rat. He likes to use lots of corny puns. Zara She is the Magic Store owner. She is also very mean. She knows Erasmus and has great respect for Erana. She is half human and half faeryfolk, just like Erana. Damiano Damiano is Zara's familiar, he's some kind of imp creature. Heinrich Pferdefedern He is the farmer, he's also a Centaur. Wouldn't it suck to be a Centaur? I mean he gets the worst half of a horse. He was robbed by the Brigands one day, but eventually recovered from it. Hilde Pferdefedern She is the farmer's daughter. She sells the goods he grows. Kaspar He owns the Dry Goods store, a great store for an adventurer to shop at! He wants to be an adventurer, but is a bit of a coward so he just helps adventurers. Shameen He owns the Hero's Tale Inn an inexpensive and comfortable Inn. He was trapped in Spielburg and can't get back to his desert homeland Shapier so just stays around with his Inn. He is of the Katta species, a species of talking cat that walk upright like humans. Shema Shema is Shameen's wife and takes care of the kitchen at the Inn. Abdulla Doo Abdulla Doo is a merchant that flew to Spielburg on his flying carpet with Shameen and Shema, but also got stuck in Spielburg. He was eventually robbed by Brigands and Shameen and Shema take care of him. He will give you a lift to Shapeir on his flying carpet if you find it that is, and the rest of his treasure. Sam the Beggar Sam has been poor all of his life, you can find him in the alleyway at daytime, he will be begging for money. If you give him some he'll talk to you. He promises to meet you at Silmaria one day. Sneak Sneak is a thief that is ready to kill you if you don't hand over your cash. Do whatever you possibly can to avoid him. Other Thief The other thief that does the talking remains nameless. If you are a thief you can show him something that can get you out of there with your money remaining and the password to the thieves guild. The Barkeeper He's a mean, dark, scary man. Stay away from him. Well talk to him first. Then stay away from him. Crusher He'll lead you into the thieves guild if you know the passwoid. He's a mean Goon, unlike Otto. The Barber He's always unconscious, don't bother. Beef Butchmeister He's the butcher. He's playing a hardcore game of... fish. He has shut down the Butcher's shop and too bad the programmers didn't allow the thief character to break into it. Silas Sourdough He's the baker. He's also playing a rough game of fish. He has also shut down the bakery. The Fox You'll meet a friendly talking Fox along your travels in the forest. You need to save it from a fox-trap. Amelia Appleberry Amelia Appleberry, is the Healer. She makes potions. Not much else about her.. besides the fact she looks very odd in the remake version. Pterry the Pterosaur Pterry is a Pterosaur, apparantly a flying dinosaur. He is the Healer's pet and lives in the Healer's house. Pteresa the Pterosaur Pteresa is Pterry's girlfriend. She lives in a nest in the oak tree outside the Healer's house. Karl Karl is the gatekeeper at the castle. He is friendly and talks a lot. He will fill you in on what's been going on. He'll let you into the castle grounds. Weapon Master The Weapon Master is a cocky swordsman that trains all the guards at the castle on weapons. Pierre He guards the castle door, if you talk to him about his bald spot he will never speak to you again. Frederick He also guards the castle door. The Stableman He tends to the horses which aren't used anymore. He has a sad life, and the onnly way you can help him is to sweep up the mess for him each day. He will return the favor by letting you sleep at the stable at night. Man at the Barracks He's a very mean guard. Stay away from him. 'Enry the 'Ermit 'Enry is a hermit that lives in a cave. He is also a spellcaster that is friends with Erasmus, Fenris, Baba Yaga, the Brigand Warlock. Pretty sociable for a hermit.. or is an 'Ermit different from a hermit...? Brauggi Barter Brauggi Barter is a Frost Giant warrior. His people are starving and he needs your help. He will bargain with you a glowing red gem for food. Bruno Bruno is a dangerous looking man that will tell you secrets about Spielburg if you pay him. Stay away from him unless of course you're wealthy. The Chief The Chief Thief is.. the Chief Thief. He owns the Thieve's Guild. He'll play a game of throw daggers at a board with you. You'll have to bet some money to play. Boris Boris is the fencer. You steal stuff at people's houses, he'll buy them. It's not pawning! It's FENCING! Traitor Brigand A Brigand that is plotting against the Brigand Leader. The Dryad The Dryad is a talking tree that loves the forest. Don't harm anything in the forest, besides hostile monsters, or she won't help you. She teaches you about a special potion if you help her. Green Meep He's a green furred Meep and is the only one that will talk to you. He's also the most magical Meep since his green fur is well.. very magical. If you check back later on he'll show you his son who carries out his green fur. Baby Meep The baby Meep is the green Meep's son. Baby Meep also has green fur. Antwerp The Antwerp is a big oddly shaped.. clear jelly flesh thing monster. It will only try to harm you if you try to harm it. If you are fast you can stop it form harming you.. Baby Antwerps If you're fast you'll create a bunch of baby Antwerps which you'll meet again later on in your adventures. A lot later on. Old Lady She lives in town and rocks in her chair at daytime. She has an interesting pet cat inside her house. Baba Yaga Baba Yaga is an Ogress that likes to eat humans, frogs, bugs, mandrake roots, lots of disgusting things. She is good at curses and sorcery. She put a curse on the Baron's children because of Baron's demand for her to leave. She is friends with Erasmus, Fenris, 'Enry the 'Ermit, and the Brigand Warlock. Baba Yaga's "Children" Baba Yaga's "Children" are two bats that she likes to talk to, and they give her advice sometimes. Brigand Warlock He is a Warlock for the Brigands apparantly, and uses his rather silly magic to guard the treasure hold. He is friends with Erasmus, Fenris, Baba Yaga, and 'Enry the 'Ermit. Brigand Leader The Brigand Leader is a great strategist and sword fighter, and has led the Brigands to great victories. The Three Stooges Yes they make a cameo appearance. You know who they are, this time around they're dressed as Brigands and want to kill you. Hans Halfwitten A young adventurer that was slain by a Troll. _______________________________________________________________________ {8} Monsters Goblins These things are simple and great for boosting strength and weapon usage. There's a gang of them located in a screen in the forest. You get a prize of money for killing them, not all the time though. Saurus These things are easy... that's about it. The only prize for killing them is a small satisfaction. Brigand Warriors A little training in strength and wepaon use and you'll be able to take them out. You gte a money prize for killing them. Cheetuars They only come out at night and are very tough. It will take a while to be able to take them down. The prize for killing them are Cheetaur claws, which you can sell to the Healer. Mantrays The Mantrays are very weird, very magical, and very tough to kill. The only prize for killing them is satisfaction. Ogre The only Ogre is outside the Kobold's cave. He's pretty tough and takes a lot of stat building to be able to take him down. The prize for killing him is.. a chest. If you manage to open it there is a good sum of money in there. Kobold Although you do not go into standard combat with the Kobold, he is still a monster, and you do still fight him anyway. Fighters attack him with sword, and magic users use flame dart, thieves shouldn't attack him at all. The prize for killing him is of course the key he's wearing. Fred the Troll The only Troll is inside the hidden passageway. It takes a LOT of stat building to be able to take him down. He's TOUGH. The prize for killing him is Troll Beard which you can sell to the Healer. Toro the Minotaur Toro is a friendly Minotaur.. but not yet. Right now he hasn't been aquanted to you, and will attempt to slaughter you. He is also very tough but not much harder to kill then the Troll. Fortunately enough you do not kill him, just injure him. The prize for defeating him is money hidden inside his mace. Brauggi Banter The Frost Giant warrior, a.k.a Bruaggi Banter, can be killed if you are strong enough I believe but that's just plain mean. There is a way to help him so you both can benefit. Antwerp Just attack it, when it tries to fall on you, ready your weapon and it will land on your blade. Can someone please tell me if a Saurus Rex is in the game or not? Email me at LoudKing@aol.com _______________________________________________________________________ {9} Bugs The Centaur Farmer Bug: The screen messes up when you enter this screen at daytime. Just talk to him or pass by the screen. The graphic Bug: If you play for a while the graphics mess up. Just save and turn off the game, and turn it back on. End Game Bug: Sometimes the end game screen shows forever and you are never asked to save your character to a disk for the next Quest for Glory game. You just gotta save ebfore the end of the game and keep trying. Calm Spell Bug: After calming Toro the Minotaur he often wakes back up and attacks you. If there are any more bugs I haven't listed, email me at LoudKing@aol.com _______________________________________________________________________ {10} Walkthrough Welcome to the walkthrough! I am going to skip most of the minor stuff and subquests in this and get right to the important stuff! A - Starting Out !Starting a Hero! Ok I'll tell you about all these raskly attributes. Strength - This is the amount of damage you deal when you hit your enemy. Weapon Use - This decreases chances of missing an enemy. Intelligence - This uhh.. determines how smart you are...? Parry - This is a fighter's ability. It's for like a strike-retreat, repeat kinda thing. Agility - This raises stamina. Dodge - This decreases enemy's chances of striking you. Vitality - This raises health and stamina. Very good. Stealth - This is a thieve's ability. This decreases chances of people hearing you.. basically a sneaking around skill. Luck - I have no idea. I guess it's a miracle skill or something. Pick Locks - Gee. What could this be. It increases chances of picking a lock. A thieve's ability. Magic - This increases your ability to use spells. A Magic User's ability obviously. It also raises magic points. Throwing - Increases chances of hitting your targer while throwing a rock or dagger. Climbing - Increases your chance of climbing stuff. Health - If you take damage you lsoe health points, if you lose them all you die. Add points to vitality to get more HP. Stamina - If you climb, throw, or attack too much your stamina decreases and if you lsoe all stamina points you die. Add points to agility or vitality to get more stamina points I recommend vitality though. Magic Points - When you cast a spell your magic points decrease if you lose all magic points.. you die. Nah just kidding you just can't cast spells until you sleep or drink power potions to restore them. Add points to Magic to get more magic points. To make a pure-bred Fighter: Have strength at 30, Weapon Use at 30, Parry at 20, and Vitality at 45. Good combo. To make a pure-bred Magic User: Have Strength at 20, Weapon Use at 20, Magic at 30, and Vitality at 40. Good combo. You can have Vitality at 35, and Magic at 35 if you wish. To make a pure-bred Thief: Have Strength at 20, Weapon Use at 20, and Vitality at 40. Good combo. Imbred Characters.. I mean Cross-bred!!: You can have a Fighter or Thief with Magic skill if you wish, but I recommend doing this after you use the pure-bred characters. --------------------------------------------------------------------------- !Talking! The first part is real simple. Talk to everyone in town, about everything. For you Quest for Glory originals, instead of the remake, talk to people about Erana, Baba Yaga, Baron, Elsa, Spielburg, Brigands, Erasmus, and anything you see around you or something they mention. I prefer the remake myself though. !Shopping! Ok time to shop! At the Dry Goods store make sure you buy two empty flasks. You'll need them later. If you're strong enough and have enough money, buy the chainmail armor. Food isn't very neccassary. Buy extra daggers if you really want to. Now go to the veggie and fruit seller, the Centaur woman, and buy fifty apples (five pairs, they come in ten) you'll need them later. Okie dokie head over to magic shop IF you're a spellcaster. Buy all the scrolls of course, you'll need extra dough of course so just sell a lot of flowers from Erana's Peace to the healer. The healer.. Well in order to boost strength you'll need some stamina potions but I'll teach you that later on. There's other stuff but that will also be later. ..are there any more stores? ..guess not. !Boosting stats! To boost your strength work at the horse stables daily. Another way to boost strength and weapon use is to go to the screen where the Goblins hide and then pop out to attack you. Just slay Goblins, save, take vigor potions if you need to, repeat. Being able to slay large amounts of these fruitcakes will have you ready to kill the Ogre outside the Kobold's cave. By doing this your vitality, luck, and agility will also increase. To boost your magic, just practice your spells. Practicing your spells will also increase your experience with the spell your casting also. To boost your climbing, just climb stuff. To boost your throwing, pick up lots of rocks and throw them all. B - The Healer's Ring This is really simple. You really positively want me to ruin it for you??? I'm warning you!!! Ok. If you really do need help read on. First pick up a rock and throw it at the pterosaur (It's Pteresa, Pterry's girlfriend!). It will fly away. Is that all you needed!? If not read on. !Thieves!: Now climb the tree, and pick up the ring in the nest. !Magic Users!: Magic Users must cast the fetch spell. !Fighters!: Fighters have to throw rocks at the nest, and it will fall down. !!!!!Back to normal programming!!!!!! Once you have the ring give it to the Healer for your rewards. C - Saving the Baronet Ok, defeat the Ogre outside the cave first. When you do, enter the cave. You'll see a big hungry bear. You can feed it food from the Dry Goods store, or you can cast the Calm spell. Once you have done so, go right. You will meet up with the Kobold.. ok fork in the road! !Fighters!: Go up to it.. say hi.. and engage hostile battle. Just have your sword up. Hit it. It will disapear, it will pop back up. Attack it again. Keep repeating this pattern until it dies. Take the key and the toadstools if you want. !Magic User!: This is fun. While it's sleeping throw a flame dart at it. It will disapear. Every time it pops back up have a flame dart flying at it. Keep repeating this until you've killed the freak. Take the key and toadstools if you want. !Thief!: This is unjustified. In this scenario, the Kobold gets to live. Go into stealth mode, walk up to the Kobold, grab the key, and the toadstools if you want, and leave. !!!!!Back to normal programming!!!!!! Now go back to the bear, and use the key on it. D - Visiting Baba Yaga Ok the talking skull won't let you in, eh? He wants eyes. Have you visited the Frost Giant warrior, Brauggi Barter? Well give the huge freak fifty apples so his people won't starve to death. He'll give you a glowing red gem. Can you guess what you do with that gem? No, don't fence it to Boris. Go back to the talking skull, who's name you'll learn a lot later, and give him the glowing red gem. He'll go underground and you may now call down the Hut of Brown. Talk to the hut, make sure you're not near it or it will crush you. Talk to it while it's down, again making sure you're not near it, and tell it the rhyme. If the correct rhyme doens't show up, shame on you because that means you didn't talk to anybody about it and maybe not anything. If Hut of Brown isn't listed go ask people about Baba Yaga and her hut. If you do see Hut of brown as an option click it and you may enter. To your disfortune, as soon as you enter Baba Yaga freezes you and turns you into a toad. She gets the idea of eating mandrake instead of.. well you and sends you off to get the mandrake root. The rules are.. get the mandrake at exactly midnight, and bring it back right away. If you fall asleep (sleep all night) you will die. If you pick up the mandrake root before midnight.. you die. So stick to the rules. There's only two. Go to the healer and buy some undead unguent. It's a bit pricey but if you don't buy it you'll die, so it's a good bargain. Locate the graveyard, see that red root thing? That's the mandrake root. Go pick it up. No don't! You'll die. Once you know your way to the graveyward head to town. Wait until midnight. Check the clock thing, if it says it's the middle of the night it's time to head out. Ok, ready? Put on your undead unguent and go to the graveyard. Are you sure it's midnight? If so pick up the mandrake root and bring it back to Baba Yaga. Ahhh.. Fantastic. "Hey! What was my prize!" you say. Oh that's real simple. You weren't eaten. Plus you got a few experience and puzzle points. E - Obtaining the Dispel Potion Find a White Stag in the forest. Chase it, but don't hurt it. It will lead you to a tree. Walk up to the tree. Holy Sishkabob. Something came out of the tree and started talking. "Are you one with the forest?" she say. YES you answer. Now do it. Say yes. She will send you off to find a special seed. I'll make it real simple for you. If you find a bunch of flowers spitting something you've found it. Now for the tough part. You have to GET it. This will of course ruin the flower's game of catch, but The Dryad really wants this seed. Fork in the road! !Fighter!: Thrfow rocks at the seed, NOT the flowers!!! After a while of practicing you'll knock the seed out of the air, and pick it up. It's kinda hard to learn but you need to throw the rock a little bit near the flower currently holding the seed. It takes practice, don't bother me about it. !Magic User!: This should be real simple for you to figure out. Just cast fetch spell. You won't get it first try. or second try. Or third try either.. You'll be practicing fetch spell for a while. Eventually you'll catch that raskly seed. !Thief!: Just climb that rock thing, and catch the seed (put your hand on the flower currently holding the seed). !!!!!Back to normal programming!!!!!! Now bring the Spirea seed back to the Dryad. She'll tell you about the Dispel Potion (which apparantly has different ingredients in other Quest for Glory games). The ingredients for a Dispel Potion in Spielburg are: Green Fur Magic Acorn Flying Water Faery Dust Flowers from Erana's Peace Gee.. where could that Magic Acorn be..? Oh what's this thing that the Dryad carelessly dropped. Oh I found the Magic Acorn. To get the Green Fur just talk to the Green Meep. He'll give ya some. For Flying Water, just dip an empty Flask into the water outside of 'Enry's cave. For Faery Dust make sure you're carrying an empty flask, then seek the faeries and dance for them. They're at the mushroom circle where teh gravestone looking things are, but they're there only at night. Afterwards hold out your flask to them and they'll pee or whatever they do in it. And for Flowers from Erana's Peace I'm not even telling you and if you seriously need me to just run into a wall somewhere. Ok once you have all the ingredients give them all to the Healer.. WARNING!! Don't give her the last ingredient until you're absolutely ready to defeat the Brigands because the Dispel Potion disapears after a while!!! F - Attacking the Brigands One day in the second week I believe, the rolled up paper in the Aces and Eights Tavern will say "B- meet me at the target range at noon, urgent -B". Something like that. So what you have to do is go to one of the sides of the target range screen at noon. You will spy on the two traitor Brigands, and will hear about the key, and the secret word which is Hiden Goseke (Hide and go seek). Hiden Goseke will tell Fred the Troll to calm down as you enter. This is good for Magoc Users and Thieves, but personally the Fighter should kill him. Uh oh. Fork in the road. !Fighters!: Throw a dagger at the remaining traitor Brigand. Go down, over, and up to enter the middle section of this screen. Search the dead pansy twice and you'll find the key to get through the secret passageway. :) Go to the area where the Antwerp is, if it's gone half the job is done, if it's there attack it, and it will flee, you can go over and finish it off if you like. :) Once it's gone search for a keyhole. If you feel yourself getting scared of the troll inside, put your mouth on the fake rock. (Quest for Glory originals should type "hiden goseke".. or if the secret word is different in the original version say the right one, whatever). After your decision use your key on the fake rock. :) Once the door is open, and you decided to fight Fred, then kill him, and take the path over, down, and right to a new screen. :) You have run into Toro, the Minotaur. You have no choice but to beat him up. Afterwards slam yourself into the gate and eventually it'll open. I hope you brought healing and vigor potions! !Magic Users!: After you learned the magic word, leave. Because you need no key you have a spell for that. :) Go to the area where the Antwerp is, if it's gone half the job is done, if it's there attack it, and it will flee, you can go over and finish it off if you like. :) Once it's gone, if you are afraid of fighting the Troll inside, put your mouth on the fake rock to make Fred go away (Quest for Glory originals should type "hiden goseke".. or if the secret word is different in the original version say the right one, whatever). :) After your decision, cast the Open spell. :) Once the door is open, and you decided to fight Fred, then kill him, and take the path over, down, and right to a new screen. :) Ok, you've met up with Toro the Minotaur. Now yet for some reason this doesn't always work, cast the Calm spell. But prepare for a battle anyway. After Calming him, cast the Open spell and the gate will open. !Thieves!: After you learned the magic word, leave because a thief don't need no stinkin' key. :) Go to the area where the Antwerp is, if it's gone half the job is done, if it's there attack it, and it will flee, you can go over and finish it off if you like. :) Once it's gone, if you are afraid of fighting the Troll inside, put your mouth on the fake rock to make Fred go away (Quest for Glory originals should type "hiden goseke".. or if the secret word is different in the original version say the right one, whatever). After your decision, search the fake rock for a keyhole, and pick the lock. :) Once the door is open, and you decided to fight Fred, then kill him, and take the path over, down, and right to a new screen. :) Ok, here you see Toro the Minotaur. This might not work but you can go for it. Go into stealth mode and start climbing the wall to the right of the gate. If he catches you, just build up your confidence and attack the smelly beast. !!!!!Back to normal programming!!!!!! Ok, now you're ready to head inside the headquarters. Now for Magic Users this place !may! be cleared out meaning no archers are ready to kill you. But for the rest you have to watch out for arrows in your back. Now before you move! ..listen to me. Use the hand icon on all those wire, rope, string things whatever you want to call them, they're a brown color near the ground, use your hand icon on them. There's two of them. Now plan your walk route because you have to get to that door fast. Now see two very small bridges? One of them is fake, the real one is on the right. Get there, walk over quickly make sure you've already inspected the tripwires and head for the door. Also stay away from a rug in this screen! This is much easier to do without the archers, but it doesn't always work out that way. This part is a bit hard!! Once you enter this screen, close the door and walk over to the drunk Brigand. When the Brigands wlak to the door and look through, wait until they all leave and then move the chair so it is against the door. The chair and door I speak of is on the northeast section of the screen. Once teh door is blocked the three stooges will come after you. Once they're almost dangerously close to you, knock over the candelabra (big candlestick thing). They'll start wlaking the other way. Once they reach the end of the table, climb on top of the table and grab the rope on the celing. You will then trap them into the chandelier and stop the other Brigands from entering BUT ONLY for a small time so quickly enter the north door. There that wasn't so bad. But look you have to deal with this now. First talk to the Brigand Warlock about everything, ok? Once your done and you're a Magic User cast any spell and he'll flee so you can get him out of your way. Now walk over the ledge so you plunge to your death. But you don't. You start rolling on the floor, touch the floor to stop yourself from rolling. Open the box and crawl through. This is the hard part. Pull the chain right near you and QUICKLY reach the door you just opened. This will take a while to do. Once you finally got inside the door (I would save right about now if you ask me), attempt to open the door right near you and move into the passageway but stay there don't go through the passageway. Once the fake door falls stand on top of it and open the real door. Ok the moment of truth!!! Here is the Brigand Leader! Throw your Dispel Potion at the Brigand Leader to see the true identity. If the Brigand Leader kills you before you can try you may have to attaempt an attack then throw the Dispel Potion real quick. There! Spielburg is so close to its freedom! Now grab the potions and the Magic Mirror on the table, if you're a Thief character feast your eyes on the statue of the Blackbird. You'll be chasing after that later on, but for now leave through the exit behind the mummy case looking thing on the northeast section of the screen. G - Payback for Baba Yaga Return to Baba Yaga's hut, doing the same thing as first time. Once you're inside, ready your Magic Mirror at her and you'll reflect her spell and she'll turn into a big purple toad. Her Chicken Hut will fly off and you won't see her for a while. The game is completed. Congratulations. _______________________________________________________________________ {11} Quests and Deeds A-Fighter To kill or not to kill? To kill! Go on a hunting spree! Kill every kind of monster you can! To see how many monsters and when they can be found go to the Monster section. Beat the Weapon Master Defeat the Weapon Master at the castle in sword fighting. To do it just practice a lot. A-Magic User Get every spell Well go! Get every spell there is! For information on all spells and how to get them go to the Spells and Items section. Open, Flame Dart, and Fetch Spells Just buy them from Zara at the magic shop. The Calm Spell To get the Calm Spell, cast the Open Spell in Erana's Peace, and the rock that looks like a grave will open and reveal a scroll. The Detect Magic Spell Talk to the Green Meep about Magic to get it from him. The Trigger Spell Talk to 'Enry the 'Ermit to get the scroll. If you need help on getting inside 'Enry's cave go to Any Old Deeds. Erasmus's Razzle Dazzle Rootbeer Spell Ok to get this spell you have to beat Erasmus in his magic game. You have to get seven spells before you can be able to play this game. It may take a while to start the game even when you do have the seven spells but eventually you'll play it. What you have to do is cast a spell then use it.. Like cast fetch, then click and drag a ladder or bridge to the ledge you need to cross or climb down. You can also move boulders from caves you need to enter, or calm fires. You can also cast flame dart to try to stop Erasmus from getting further, so cast flame dart and aim it at the purple flame (you're te blue flame). It's a pretty fun game once you know how to play. When you reach the finish line you get the last spell in Spielburg. A-Thief Steal from everyone in Spielburg Even your friends! Steal, rob, steal, steal, steal! Break into the Sheriff's house (next to Dry Goods), and the old lady's house (next to magic shop). Sheriff's House The Sheriff's House is right next to the Dry Goods store. Pick the lock on the door at night time, go into stealth mode. Enter the house. Touch the music box twice. Pick up the candlabra on the drawer thing. Then open the drawers and snatch the money in there. Then move the painting on the wall, touch the safe underneath to pick the lock. Grab the stash inside, clos the safe and move the painting back to where it was. Old Lady's House At night time, go to the Old Lady's house (the one that rocks in the rocking chair at daytime), go into stealth mode, pick the lock on the door and enter. Grab the stuff inside the purse on the sofa. Look for money in the cracks in the sofa afterwards, then grab the stash inside the knitting basket near the sofa. Now open the drawers, and grab the candlesticks on top of it. Pet the kitty and leave. Beat the Chief Thief at Dagger Throwing Practice your throwing, save before you play, and wager big money. If you lose, load your game and try again. Keep trying until you finally beat him. A-Any Old Deeds Save the Fox On a screen near the snowed out area near the town path there is a Fox snapped in a trap. He needs a hero.. this is a really simple task if you ask me for help.. shame on you. Help Sam the Beggar Simple. Give him a bit of money and start talking to him. If he stops talking give him more money. Keep doing this until you talked to him about everything. For you Quest for Glory originals.. just give him money and leave. Getting to 'Enry the 'Ermit's Cave Ok there's a fork in the road here. Fighters: Repeatedly throw rocks at the door, 'Enry will open the door and tell you to climb the ladder, and a ladder will magically appear out of nowhere. Knock on the door, and move to the far right edge ofthe ledge. Magic Users: Cast the Detect Magic spell, climb up the ladder, knock on the door and move to the far rigth edge of the ledge. Thieves: Just climb up, knock on the door, and move to the far rigth edge of the ledge. _______________________________________________________________________ {12} Credits I thank Gamefaqs for taking all my wlakthroughs and reviews I thank Lori Ann Cole for making all these great games _______________________________________________________________________ Well I hope you liked my FAQ/Walkthrough on "Quest for Glory: So You Want to Be a Hero?"! I tried to make it perfect and I hope I succeeded! Please look for other FAQs/Walkthroughs at www.gamefaqs.com and look for my reviews there too! Have a nice day! ~Andrew R Morozin LoudKing@aol.com Other FAQ/Walkthroughs by Andrew R Morozin: Super Smash Bros. (Nintendo 64) Already out! Mario Party (Nintendo 64) Already out! Pokemon Snap (Nintendo 64) Already out! Quest for Glory V: Dragon Fire (PC) Already out! Quest for Glory V: Dragon Fire (Macintosh) Already out! Harvest Moon (Super Nintendo) Already out! Harvest Moon GB (Gameboy) Already out! Harvest Moon GBC (Gameboy Color) Harvest Moon 64 (Nintendo 64) Legend of the River King GB (Gameboy) Already out! Legend of the River King GBC (Gameboy Color) In-depth FAQs by Andrew R Morozin: Mother (EarthBound 0) - Soundtrack Song Lyrics [Already out!] If the FAQs listed by me are not at gamefaqs.com yet, just wait! _______________________________________________________________________ That's all! Please do not take ANYTHING from my guide without my permission. For permission , or if you want to email me errors or some things I missed in the game you can email me at LoudKing@aol.com . This document copyrighted 2000, all rights reserved. _______________________________________________________________________