Rainbow Despair FAQ ver 1.0 Last Updated - 1/13/00 written by Robert Boyd rwb36@email.byu.edu This FAQ and Rainbow Despair are copyrighted by Robert Boyd. All other products are copyrights of their respective companies. This FAQ can not be reprinted on any public medium (web site, magazine, etc.) without the express written permission of its owner. The official Rainbow Despair website has the latest version of the game as well as information, screenshots and this FAQ. Check it out at http://www.angelfire.com/games/rboyd General Tips: Potions and heal magic can heal characters with 0 HP; no special life spell is necessary. Characters with 0 HP can use spells outside of battle. The defend command halves all damage received by the character who uses it for that turn; it's often quite useful (Larry in particular should use it often). The chat command dialogue changes frequently so check it often (mostly for laughs). Also, most townsfolk say at least 2 different things, plus their dialogue often changes based on how far you are in the story or who is in the party. The general RPG rules apply. If the enemies are too tough, gain XP, buy or find new equipment, or try using different characters (not possible in Chapter 1). Equations (random factor left out): Character Physical Attack Damage = Player Attack - Enemy Defense Spell Damages = Depends on the Player's Magic value (although some spells use Spirit), the spell, and whether or not the enemy is weak against that type of magic (double damage if they're weak). Enemy Spell Damage = Spell Power divided by Player's Spirit Enemy Attack Damage = Enemy Attack divided by Player's Defense Run % = Based on the speed of the enemies, players, and the # of enemies and allies. Therefore killing fast enemies is a good way to improve your escape chances. Walkthrough: Chapter 1 - Yeah! Whack, Smash, Pow! Molly's Sure Win Path to Victory! The Forest: Blob HP 13 Atk 24 Def 1 Spe 9 XP 1 Gold 1 Flower HP 22 Atk 60 Def 3 Spe 5 XP 3 Gold 3 After the introductory story, follow the path north. Soon you'll get attacked; you can't run away from this battle, but it's really easy. After the battle, random encounters will start, so be careful. Head west off the path to find a potion. Then go back and follow the path; it'll take you to the other treasure (50 Gold) and it's the quickest route to the exit. The flower patch is a good place to gain EXP and gold - the flowers are slow and easily defeated with Molly's Flower Power spell. Get Molly and Larry up to at least LV2 (but you might as well get them to LV3 now), and then go fight the boss. Boss - The Blob King, Flower, Blob Blob King HP 70 Atk 177 Def 6 Spe 13 XP 30 Gold 50 Kill the flower and regular blob, before attacking the Blob King. The Blob King's attack is very powerful, but he only attacks every other turn. Have Molly attack each turn and have Larry defend when the Blob King attacks, and heal or attack as necessary while it's charging. The town of Gilspawn: You can head to Ronia (the northern town) if you want, but there's nothing there but a couple of conversations so head to Gilspawn. Here, you can rest and save at the inn, buy some new equipment, and talk to the townsfolk. Buy a metal broom and robe at the equipment store and an attack ring if you can afford it and then head to the bar to trigger a story scene. Now you can go to the southern ruins. The Southern Ruins: Wild Dog HP 27 Atk 110 Def 6 Spe 15 XP 4 Gold 3 Eyeball HP 15 MP 8 Atk 30 Def 1 Spe 20 XP 4 Gold 3 Eye Beam Magic - 195 Fangy HP 23 Atk 140 Def 5 Spe 12 XP 3 Gold 5 Anger Technique - Attack Power Doubles The southern ruins are harder than the forest so you'll probably have to make two trips. If you think of the ruins as a circle, the correct path is to go counterclockwise. There are three treasure chests, all on the east side of the dungeon. Also make sure to look at the solitary flower to get the Magic Flower accessory for Molly. When you get to the ruin with the 4 swords on it, check the door for a hint, and then press the buttons to move the swords. There are a number of different combinations to solve the puzzle, but this is probably the quickest - press the red, yellow, and purple buttons each three times and the blue button twice. Inside the ruins, you'll find the treasure you're looking for and then you'll get attacked (make sure you're at LV5 or higher). Mini Boss - Ghost HP 30 MP 25 Atk 200 Def 10 Spe 35 XP 7 Gold 5 Freeze Spell - 300 and interrupts character's move The ghost's freeze spell is powerful and annoying, but you can keep it from using it by using Larry's Bad Luck technique. Attack with Molly and the ghost will be defeated quickly. After the battle, your HP will be restored and then you'll fight the real boss of the ruins. Boss - Lisa HP 67 MP 24 Atk 190 Def 18 Spe 35 XP 35 Group Attack Technique Weak against Cat Fight Use Bad Luck to keep her from using Group Attack and then have Larry use Cat Fight while Molly attacks. If you defeat her quickly, you won't even need to heal. Gilspawn & Ronia: Head back to the Gilspawn bar. You won't get any gold, but you will get to keep the Magic Ring (give it to Larry for now) and Molly will learn her first technique. Head to the village of Ronia and along the way, you'll run into Tyrin who will join your party. Be sure to get new equipment for Tyrin; his starting equipment is very weak. Talk to all the villagers, save in the inn, and then enter the sewer grating. The Ronia Sewers: Rat HP 22 Atk 100 Def 6 Spe 13 XP 4 Gold 4 Attacks inflict poison Goo HP 55 Atk 100 Def 8 Spe 5 XP 5 Gold 5 Spider HP 13 Atk 280 Def 2 Spe 19 XP 5 Gold 4 You have a new character so you might want to do some leveling up before you seriously attempt to complete the sewers. Like the ruins, both of the two treasures chest are in the eastern section of the dungeon. Both hold a nice amount of gold so be sure to get them. When you're ready to face the mutant alligator, you can get to it by going in a southwesterly direction until you reach the southernmost end of the dungeon and then by heading east. There's a crystal right before the boss that will restore your HP and MP as well as save your game. Boss - Mutigator HP 950 Atk 400 Def 12 Spe 15 XP 100 Gold 30 Spawning Technique - Creates 1 Goo The Mutigator is very tough so you might need to gain some XP or improve your equipment to defeat (though with characters at LV6-7 and a Long Sword for Tyrin, it's almost even easy). In addition to the Mutigator itself, you have to worry about radiation (each turn, your character's get 1HP more poisoned - up to 5HP damage a turn) and the Goos that the Mutigator creates. Basically, the key to winning the battle is to keep from being overwhelmed - use Larry's Good Luck to keep the poison from getting too powerful and try to keep the number of Goos down. Start by having Larry use Bad Luck to poison the Mutigator. Molly should use Flower Power until she runs out of MP and then attack (she can also use Lunar Launch to get rid of goos). Tyrin should start out by using his two techniques to raise his attack and defense and then he should just attack. With good characters, a good strategy, and a little luck, victory will be yours. Ronia: When you defeat the mutigator, you'll get an accessory for Larry. Show the townspeople the dead mutigator to get a key to the graveyard crypt and then go to a store and sell the alligator for a nice amount of gold. Heal, buy any equipment you need, save, and then head to the graveyard. Graveyard: Zombie HP 50 Atk 300 Def 30 Spe 10 XP 8 Gold 6 Attacks inflict poison Skull HP 60 Atk 250 Def 12 Spe 20 XP 8 Gold 5 Fire Magic - 420 Weak against Air Ghost HP 30 MP 25 Atk 200 Def 10 Spe 35 XP 7 Gold 5 Freeze Spell - 300 and interrupts character's move Weak against Air When you first enter the graveyard, there are no random encounters. Head north to the crypt, enter it, and open the three treasure chests for a new weapon for Molly, a cauldron for making potions, and a book of spells. Getting the book of spells triggers a story scene that results in a fake battle (automatically over after one turn), a new spell for Molly, and a new character for your party, Lisa. When you leave the crypt, you'll notice there's a few changes and you'll run into enemies. This dungeon isn't very complicated - there aren't any other treasures to find so just head south towards the exit. Near the exit, you'll run into the final boss of Chapter 1. Boss - Witch with 4 Ghosts Witch HP 900 MP 250 Atk 200 Def 20 Spe 45 XP 150 Gold 50 Poison All Spell - 120 Ice All Spell - 400 Fireblast Spell - 850 Weak against Cat Attack & Wind The witch has some powerful spells, but all 4 of your characters can do good damage to her so she tends to die quickly. Have Lisa use Group Attack to defeat the ghosts and then if she has MP, she should use her Wind magic. If you have potions, you might want to have Lisa cast Swift as well, since that will let her act before the enemy. Molly should keep using Zap! on the witch. Tyrin should use his technique to boost his Attack power (don't bother with Defense since the enemies use magic attacks) and then just attack. All of Larry's techniques and spells are useful in this battle except for Bad Luck (by the time the witch's MP=0, she'll probably already be dead) so use them as appropriate. If Lisa or Molly run out of MP have them attack. If your characters haven't been worn down too much by the random encounters beforehand, this battle shouldn't be much trouble at all. Once the witch is defeated, head to the exit. Lisa leaves your party, you're given the chance to save, and Chapter 1 is over. Chapter 2 (coming in the next version!)