RINGS OF ZILFIN FAQ/Walkthrough/script(v1.1.0) for PC VERSION by Andrew Schultz schultza@earthlink.net This probably works for the Apple version as well, but there are differences in names. This FAQ is not intended to be reproduced for profit. Please contact me if you wish to display it on your site; polite requests addressing me by first name are generally accepted. Many of the town quotes are not verbatim, but they accurately capture the gist of the NPC's message. WARNING: many sections contain spoilers. ** AD SPACE ** I have a few Rings of Zilfin maps, with mileages, up at: http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm There are other maps at: http://members.fortunecity.com/cartographics My home page is at: http://www.geocities.com/SoHo/Exhibit/2762 ================ INTRODUCTORY FLUFF, ERR, STUFF GENERAL STRATEGIES WALKTHROUGH BRIEF, YET ANNOTATED TOWN MAPPING ROUGH TEXT MAP DISTANCES DUNGEON MAPS TOWN INFO DELORIA BEGONIA SUMERIA/DRAGONIA MONSTER COMPENDIUM(VAGUE) TRAVELIN' WHAT MONKS SAY BUGS(?) INCL. PC VS. APPLE WHICH ITEMS ARE GOOD FOR WHAT IF YOU MUST CHEAT... VERSIONS/CREDITS ================ INTRODUCTORY FLUFF, ERR, STUFF If you're playing on the PC, I *strongly* recommend the easiest difficulty, which is in there for a reason. The game was probably a bit too hard on the Apple with no difficulty level other than the hardest. You can choose a level from 0 to 9 and your starting stats are based on it. Let x be the starting difficulty: # of bows = x+1. endurance = 200(x+1). food = 10(x+1). fatigue = 50(x+1). arrows = 10(x+3). gold = 10(x+2). gems = x/3. You can improve most stats through combat and bartering(if you don't want to cheat with the data below, keep track of prices for commodities.) However, you need to find special places to improve the following: maximum strength, current strength, magic level. As for finding items useful in combat, some may be bought at several places or found after a battle. There are, of course, special items that no amount of fighting will uncover. As for travel, you always walk from left to right regardless of your path on a compass. Rings of Zilfin is divided up into about 100 locations, and although many just contain a fight, it's important to keep a good map so that you won't be circling around. Towns and villages have a basic format. A town has three buildings you can go to, labeled (F)irst, (S)econd, and (T)hird. A village has (F)irst and (S)econd but also a (T)alk option instead. The (T)alk is critical. Each town has three talkers--a dwarf or halfling, an old man, and a kid who says he doesn't talk to strangers. However, they may be shape shifters--you can't tell, and it's pretty random. Waiting to talk to each species can be tedious, especially with the long walks everyone makes, but it's necessary. GENERAL STRATEGIES If you decide to hack the save files, you can ignore what's below. Trading can get you handsome profits. For best results early in Deloria, work the Perimon/Telbiz trade route, buying tobacco in Telbiz and toys in Perimon and selling vice-versa. The poison plants may be annoying, but you heal completely in Perimon. If they're too tough early on, just walk between Telbiz and Ziad and rest in an inn if you need to. Harvesting Yurpins and Tergins will increase your maximum(if you eat a Yurpin/Tergin and it sends your endurance/fatigue over the previous high, you increase your maximum) so a steady diet of walking and harvesting should hold you in good stead. If you can hold off on healing until you make it to Tol-Bin or Perimon(healers) and then eat the mushrooms, that is ideal. Gold is maximized at 9000 so after you get close you'll want to get heavy armor(Ziad) and boots(Telbiz) and then stock up on spice, which sells nicely in Begonia. Also, any gems you get are good to sell. If you really want to think ahead, stock up on silk, good in Sumaria. Also note that the first time your endurance/fatigue go below zero, you get a warning--the next one will kill you. It's often useful to have a ton of Yurpins or Tergins on hand to remedy the situation quickly. Go as fast as you can down paths(right arrow) or you will find that your own fatigue more than offsets your character's fatigue. WALKTHROUGH BRIEF, YET ANNOTATED Character improvements, while not *completely* necessary, will make the game a lot easier. Actually, you do need to get level 3 magic to beat the HHRRUULLs. **** DELORIA **** CHAR: go to Tumriz, talk to beggar, get 1 magic level CHAR: go to Castle Durheim, get 30 potential strength, find a witch. **** BEGONIA **** CHAR: go to Llorim, talk to beggar, get 1 magic level CHAR: go to Castle Ragaz, get 30 potential strength, find a witch. **** SUMARIA **** CHAR: go to Shakamin, talk to beggar, get 1 magic level CHAR: go to Castle Rimline, get 30 potential strength, find a witch. NOTE: once you get to the appropriate magic level, start casting UD-BAR like crazy. It'll save you all kinds of time, combat, etc. [B]To get the amulet: Eklun's words, MAYGOON BI-THAR HAZMED [not mayFoon as in the anonymous walkthrough floating around the 'net] get you through the wall at N Demion. From there, you learn the words DEM OGANDUR SHEM that get you into the Dark Tower. You get the amulet there. [B]Before you get too involved, buy a key from Derymin. Don't forget to pick up the Nukh in the temple fight, either, or you won't be able to leave dungeon rooms. [B]To get the ring: Buy a riddle book in Tar-Im. Get the amulet. Then go to S Shimerr and (O)ffer the book to find Hobtown where Sam will give you the Ring. [B]To get the staff: Zihten's magic words BELIRR ONUMDA DERHALL get you to Zaradrim's temple. You must also have bought a pearl in Faerlot. (O)ffer the pearl to Zara and then (U)se the seed she gives you in back to make the staff. [B]Remember to visit N Demion to find out what the rings' word of power is[YOKKOL.] [D]Touring around will tell you the words you need to say to Dragos: "SUBMIT" "THY" "RING" [D]The cave NE of NE Ahbap holds the harp. Remember to (U)se the key(you might have to (O)ffer it, but one key works) and then buy a flute in Safinas. With the harp and flute and rope(bought in Lork) you can now get the horn by the Well. If you've already bought a cloak in Elmo you're ready to go to the Sharkynn Heights and use the cloak and then the horn. From there it's just routine mapping. Don't even worry about typos until you get to the final word. TOWN MAPPING Sorry about the abbreviations. I needed to use them to be sure the maps would not get too wide. Check my graphic maps(address at top of FAQ) for the full scoop. ROUGH TEXT MAP Below is the map for Deloria. ^ ^ TUMR ^ SHAM FIND / ^ | | IRMA PERI-nFEL-TELB---TASH------ERGO \ | \ / \ \ | \ / HAXI-AXIT \ | BELM \ | \ | / \ SHAK-DURH \ | / \ \ sFEL-SYSV-ZIAD--TOLB-HARL-HELE----------------LAXI Abbreviations: FELdor, SYSVol, TOL-Bin, HARLosh, L-AXImon, castle DURHeim, AXITraz, H-AXImon, ERGOn, TELBiz, PERImon, IRMAk, TUMRiz, SHAKtir. Below is the map for Begonia. TOWE ZARA | | FAER NERE-BUND-PYLI \ / / SERE / / \ / NDEM LLOR------CROS \ / \ DEMI RAZA-NEDH / / \ SDEM SWBU SEBU / | \ / \ / | / sMET-eAHB / \ ZAXE SAFI / / \ ZAX-ZAXI-SHIM-sSHI~ sAHB | ~ FELA ~HOBTOWN v Abbreviations: SARa, SHARkynn, DARzimag, ShakaMIN, SHAkamoz, LAKE brellent, FETRak, VARAnlim, WAYLong, METSny, RIMLine, SHAkamoz, TREIl- om, AHbap, AHBap, ZAXEmo, SAFInas, ZAXIme, SHIMerr, SHImerr, FELAk DISTANCES The list below should be pretty simple. It tells which town has roads going where, and the length of time needed to get there. If you draw out a map you'll notice that the weighting system doesn't quite work out right. Maybe the roads zig-zag a lot. Sham S:Telbiz(15) Sham S:Telbiz(15) Telbiz N:Sham(15) E:Tash(25) S:Ziad(25) W:Feldor N(20) Ziad N:Telbiz(25) E:Tol-Bin(20) W:Sysvol(25) NW:Feldor N(40) Feldor N E:Telbiz(20) W:Perimon(20) SE:Ziad(40) Finduk S:Ergon(15) [hidden path to Gadar] Perimon E:Feldor N(20) S:Sysvol(40) Feldor S E:Sysvol(30) NW:Irmak(30) Tol-Bin E:Harlosh(20) W:Ziad(20) NE:Belmonti(35) Sysvol N:Perimon(40) E:Ziad(25) W:Feldor S(30) Tumriz SW:Irmak(15) Ergon N:Finduk(15) W:Tash(35) SE:H Aximon(30) SW:Belmonti(30) Shaktir N:Axitraz(15) E:Durheim(20) SW:Hele(30) NW:H Aximon(30) Irmak NE:Tumriz(15) SE:Feldor S(30) Belmonti NE:Ergon(30) SE:Hele(35) SW:Tol-Bin(35) NW:Tash(30) Eklun When you leave, you go back to Tumriz. Zihten When you leave, you go back to Llorim. Lutfen When you leave, you go back to Shakamin. Harlosh E:Hele(15) W:Tol-Bin(20) Hele E:L Aximon(20) W:Harlosh(15) NE:Shaktir(30) NW:Belmonti(35) L Aximon W:Hele(20) NW:Durheim(25) H Aximon E:Axitraz(20) SE:Shaktir(30) NW:Ergon(30) Durheim W:Shaktir(20) SE:L Aximon(25) Razag E:Nedharm(20) SE:SW Burgol(45) NW:Crossroads(60) Rimline E:E Shakamoz(25) W:Metsny Pl(45) SE:S Shakamoz(20) SW:Treil- Om(30) Tash E:Ergon(35) W:Telbiz(25) SE:Belmonti(30) ********** Deyr a bunch of encounters here guard the Deloria/Sumaria border/ Gadar this is the pass between Begonia and Deloria N. Demion SE:Demion(15) The Well SE:E Darizmag(25) S Shimerr S:Felak(10) W:Shimerr(30) NE:Safinas(45) Zaradim S:Pylin(35) Metsny MtsSW:NE Ahbap(20) L BrellentW:Elmo(40) NE:Sara Plain(40) SW:Waylong(35) Sharkynn SW:Sara Plain(30) Graz Castle, no paths as you fly there and back Dragos S:N. Eredrim(30) Axitraz S:Shaktir(15) W:H Aximon(20) Shentill E:Brahlah(35) S:M. Tiveron(35) W:W. Tiveron(30) NE:SW Burgol(50) S. Demion S:Byludd(55) NE:Demion(20) SE:Derymin(35) SW:Shirril(20) CrossroadsW:Llorrim(35) NE:Bundeir(55) SE:Razag(60) NW:S. Eredrim(20) Tiveron E:E. Tiveron(25) S:Gadar(20) NE:M. Tiveron(25) NW:Cullarat(25) Bundeir E:Pylin(35) W:N. Eredrim(35) SW:Crossroads(55) Cullarat N:W. Tiveron(20) SE:Tiveron(25) E. TiveronW:Tiveron(25) NE:Brahlah(30) SE:Denize(45) NW:M. Tiveron(15) Denize SE:Tar-Im(15) NW:E. Tiveron(45) Tar-Im N:Brahlah(55) NW:Denize(15) Llorrim E:Crossroads(35) NE:S. Eredrim(15) SW:Demion(30) Faerlot E:N. Eredrim(30) SE:S. Eredrim(25) Dark TowerS:N. Eredrim(30) Pylin N:Zaradim(35) W:Bundeir(35) S. EredrimNE:N. Eredrim(35) SE:Crossroads(20) SW:Llorrim(15) NW:Faerlot(25) N. EredrimN:Dark Tower(20) E:Bundeir(35) W:Faerlot(30) SW:S. Eredrim(35) M. TiveronN:Shentill(35) SE:E. Tiveron(15) SW:Tiveron(25) Brahlah N:Maerdom(20) S:Tar-Im(55) W:Shentill(35) SW:E. Tiveron(30) Shirril W:Karadum(25) NE:S. Demion(20) SE:Byludd(35) Karadum E:Shirril(25) W. TiveronN:Derymin(20) E:Shentill(30) S:Cullarat(20) W:Byludd(40) Byludd N:S. Demion(55) E:W. Tiveron(40) NE:Derymin(30) NW:Shirril(35) Maerdom S:Brahlah(20) NE:SE Burgol(25) NW:SW Burgol(25) SE Burgol SW:Maerdom(25) NW:Nedharm(30) SW Burgol NE:Nedharm(30) SE:Maerdom(25) SW:Shentill(50) NW:Razag(45) Nedharm W:Razag(20) SE:SE Burgol(30) SW:SW Burgol(30) Demion NE:Llorrim(30) SW:S. Demion(20) NW:N. Demion(15) Felak Pass this is how you get from Begonia to Sumeria. Zax E:Zaxime(40) NE:Zaxemo(45) Zaxime E:Shimerr(25) W:Zax(40) Shimerr E:S Shimerr(30) W:Zaxime(25) Zaxemo NE:S. Metsny(45) SW:Zax(45) Safinas SE:S Ahbap(25) SW:S Shimerr(45) NW:E. Ahbap(40) E. Ahbap W:S. Metsny(30) NE:NE Ahbap(35) SE:Safinas(40) NE Ahbap E:Felak(15) NE:Metsny Mts(20) SW:E. Ahbap(35) NW:S Shakamoz(45) S. Metsny N:Treil-Om(40) E:E. Ahbap(30) SW:Zaxemo(45) Treil-Om E:S Shakamoz(35) S:S. Metsny(20) NE:Rimline(30) NW:Metsny Pl(30) S ShakamozW:Treil-Om(35) SE:NE Ahbap(45) NW:Rimline(20) Metsny Pl E:Rimline(45) NE:Waylong(35) SE:Treil-Om(30) NW:Shakamin(40) U ShakamozE:N Shakamoz(25) W:Shakamin(35) Shakamin E:U Shakamoz(35) SE:Metsny Pl(40) N ShakamozN:Elmo(20) W:U Shakamoz(25) SE:Waylong(30) Waylong E:Fetren(40) NE:L Brellent(35) SW:Metsny Pl(35) NW:N Shakamoz(30) Sara PlainN:N Sara(10) NE:Sharkynn(30) SE:Fetren(35) SW:L Brellent(40) Varanlim N:W Darizmag(25) W:Fetren(30) SW:Lork(35) Fetren E:Varanlim(30) W:Waylong(40) NE:W Darizmag(40) NW:Sara Plain(40) W DarizmagE:E Darizmag(35) S:Varanlim(25) SW:Fetren(35) E DarizmagW:W Darizmag(30) NW:The Well(25) E ShakamozW:Rimline(25) NE:Lork(20) ********** Felak Felak Derymin S:W. Tiveron(20) SW:Byludd(30) NW:S. Demion(35) S Ahbap NW:Safinas(25) Elmo E:L Brellent(40) S:N Shakamoz(20) Lork NE:Varanlim(35) SW:E Shakamoz(20) N Sara S:Sara Plain(10) TOWN INFO GENERAL INFO Often, a town as I define it is not really a town. A more accurate term might be "location," but towns may be either battlefields or towns proper. For battlefields, all you can do is fight and (L)ook afterwards. For towns, there is a (F)irst and (S)econd house, and there's either a (T)hird house or a chance to (T)alk to strangers. Towns are ranged alphabetically by region. **** DELORIA **** Axitraz 1) Temple of Dragos (?) 2) Brown Ale Inn --Elvish boots wear out. --I heard of a pass in Perimon. --The cost of living is higher in Begonia. 3) Trader Joss General Merchant sells matches:8, torch:15, toys:11, spice:81 Buys gem:37, tobacco:76, silk:80, tea:90 Belmonti * Fight three zorlims, get gold Castle Durheim * Four goblins attack you on your way in * Baron Hulka tells you King Rolan has been kidnapped. Go seek Rufus of Begonia. * You are then given +20 food and +30 potential(but not actual) strength. Ergon Forest * Fight two spiders Feldor Forest North * Fight two poison plants, get gem. Feldor Forest South * Fight two giant spiders, get a gem. Finduk * 2 houses 1) Witch of Finduk If you use prihny and (D)rink afterwards, your strength will go up 3-5 if it is not at maximum. 2) Fortune teller(15 gold): Your path is long and hazardous! Talk to kings. Hamdi will give gifts! Demion rocks, three words. * Passers-by: --Water dragons have a sweet tooth! They like cookies! --Dalin the Dwarf: I know where the pass of Gadar is! Do you want to cross to Begonia now? Harlosh Forest * Fight two poison plants and get a gem. Hele Desert * Fight four sandgus and get a gem. Higher Aximon Plains * Fight one Demondi Irmak * Fight one Demondi Lower Aximon * Fight two trolls and get ?. Perimon * 2 houses 1) [sell tobacco for 130, buy toys for 7] 2) 30 gold for healing * passers-by --You must have prihny if you want a witch to help you! --Orlan the dwarf: I know the way to Sumeria. Shaktir * 3 houses 1) Barber shop: Haricut 8 gold. Shup says elves like harps. 2) Weapon shop[Zod] Pala 70, Slicer 175, Slayer 250, Grand Sword 310, Ash Bow 65, Arrows 10 for 6, Light Armor 150, Medium Armor 350, Heavy Armor 800 3) Temple of Lord Dragos: Fight four fanatics and get a Chewba. * Beggar: passage to Begonia is from Finduk! Sham * Start of game and scene of introduction * Road(s): SOUTH to Telbiz * If you return here, the village is destroyed by Zorlims, one of which attacks you. Sysvol (desert of) * Fight four Sandgus, get a gem. Tash Bridge * Fight one zorlim Telbiz * 3 houses 1) Trader Binn sells spice:35, Prihny:55, Matches:9, Tobacco:55 Buys gems:40, toys:30, boots:80, silk:80 2) Green Vine Inn food 1, wine 1, rest 1 --Don't cross marshes unless you wear Elvish boots. --Use matches when you rest. --Weapon shop in Ziad --Last pond before Ziad 3) Temple of Zardos. Fight two fanatics and get a gem. * Road(s): NORTH to Sham, EAST to Tash, SOUTH to Ziad, WEST to Feldor(N) * Road West has poison pool * Beggar: "Eklun is in West Deloria." Tol-Bin * 2 houses 1) 30 gold for healing 2) Trader of Tol-Bin sells elvish boots:100, buys silk:220 * random convesations --Cem the Kid: "I don't talk to strangers." Tumriz * 3 houses 1) Furb the Weapon Man Pala 80, Slicer 190, Slayer 280, Grand Sword 330, Ash Bow 35, Arrows 10 for 5, Light Armor 175, Medium Armor 350, Heavy Armor 850 2) Irmak Inn food 3, drink 2, sleep 3 --Eklun doesn't come here any more. --The beggar has a family of 9 to feed. --Best deal for prihny is in Tumriz! --I feel like singing! 3) Trader Feyz sells matches:7 prihny:40 silk:35 tea:30 Buys gem:32 tobacco:69 toys:23 torch:10 * Beggar: Yes, I know where Eklun lives! [he takes you to the VALLEY, where you can go to the COTTAGE, and then you can talk with Eklun to get +33 magic skill.] Ziad * 3 houses 1) Holy Barrel Inn food 2, wine 3, rest 2? --Go west to find Eklun --But the roads are full of danger! --Beyond the marsh you'll find Tumriz. --Folks in Tol-Bin value silk. 2) Temple of Dragos. Fight three fanatics and get a gem. 3) Ziad Weapon shop[Gard the Weapon Man] Pala 90, Slicer 180, Slayer 260, Grand Sword 350, Ash Bow 40, Arrows 10 for 4, Light Armor 175, Medium Armor 400, Heavy Armor 800 * Beggar: "Look for gems in Feldor Forest." * Road(s): NORTH to Telbiz **** BEGONIA **** Bundeir * Zumagin Brahlah * Four Zorlims, gold SE Burgol * Demondi SW Burgol * 2 zorlims, gold Byludd * Slime Cullarat * 3 houses 1) Lord Dragos's Temple. Fight four fanatics and get gold. 2) Hugg the Weapon Merchant Pala 80, Slicer 200, Slayer 310, Grand Sword 450, Ash Bow 50, Arrows 10 for 6, Light Armor 170, Medium Armor 300, Heavy Armor 600 3) Hot Rumor Inn food:4 ale:2 sleep:3 --beware Zara the Eternal Sorceress --rumored to have a pact with Dragos --she may be summoned if you know how --but it angers her when she's disturbed * Beggar: Zara lives in N Begonia! Demion Forest * 2 K-Plants, get gem. N Demion * Say MAYGOON, etc. to get through. * Fights with Iblis, Mina, and Gorgon * Tunnel leads to Zilforea, where you meet the Eshir. S Demion * A bunch of dwarves here. * Say "Dalin" and they will give you 50 arrows and inform you that a Nukh is needed in Dark Tower, and some chambers have many doors. * Karbann, Orlan, Karun and Bondibon should also work. Denize Marshes * Slime Derymin * 3 houses 1) Temple--defeat 4 fanatics, get Nukh 2) Trader Ben sells Torch:10, Key:60, Tea:60, Silk:75 Buys Gems:47, Spice:82, Chewba:64, Nukh:85 3) Last Refuge inn sleep:3 food:4 wine:7 --Grandfather of Ben... --was a personal servant of Fulgarsh --he claims the key he sells --would open that treasure chest Eredrim N * Four Sandgus, gem Eredrim S * Four Sandgus, gem Faerlot * 2 houses 1) [sell spice for 375, buy pearl for 200] 2) 95 gold to heal you * Talking: Dregg the Dwarf, "Book of Riddles, Amulet, and the Key to Sumeria." Bedos the halfling: "The condle of Zilfin protects us." Kid=Oldi. * The Zilfins tell you the words to open the Dark Tower as well as the word to use both rings. Intersection(Crossroads) * Menido the halfling gives you 25 mift and tells you to take a gift to Zara but first hear Rufus about Grumm and daylight! [tell Menido you know Jimbo] Karadum * 2 houses 1) Witch(prihny potion) 2) 14 gold for your fortune. You need a torch for the bottomless well. You play the flute. * Barbuny: I know where the pass of Felak is! * Old Man: Rumor has it Bogum still lives in Sumaria! * Tim the kid Llorrim * 3 houses 1) Homebrew Inn meal 3 ale 4 room 3 --water dragons love cookies! --beggar drinks 10 tankards a day. --Zara friend or foe? Who knows? --Tea is dear in Sumaria. 2) Nu the trader sells torch:12 match:8 prihny:50 tea:70 Buys gems:50 Chewba:64 Spice:72 Tobacco:30 3) Dan the Weapons Man Pala 80, Slicer 120, Slayer 240, Grand Sword 430, Ash Bow 55, Arrows 10 for 8, Light Armor 175, Medium Armor 300, Heavy Armor 550 * Beggar: I know where Zihten lives! Shall we go? [Zihtem tells you BELIRR ONUMDA DERHALL] Maerdom * 2 houses 1) Fortune teller(25 gold): Direction from rufus but what you need at Zaradim. Dzomon's Dark Tower with assist from ancients. Shop in Faerlot. A gift any woman would like. 2) Witch(strength) * Bondibon the dwarf: find Fulgarsh's treasure * Jekk the kid * Trelfy the Halfling: I am from Hobtown, Sumaria. Nedharm * 3 houses 1) Madirr the Weapon Man Pala 90, Slicer 190, Slayer 290, Grand Sword 490, Ash Bow 60, Arrows 10 for 5, Light Armor 175, Medium Armor 400, Heavy Armor 700 2) Temple of Lord Dragos. Defeat four fanatics and get gem. 3) Uluy the barber(10 gold) tells about Sam and how he knew the King of Deloria Pylinn Forest * 2 Spiders Razag [castle] * 2 goblin ambush outside * Inside, talk to King Rufus, get 20 food, 30 max strength from Sir Barnbyl * You learn Rolan is in the Dark Tower. Shentill * 2 houses 1) 75 to heal all 2) [sell spice for 275, buy elvish boots for 110] * Old man: if you can't handle Zumagin, don't go to Sumeria! * Karun the dwarf: I have friends in Demion Rocks! Shrill * Demondi Tiveron E * Zumagin Mid Tiveron * Zumagin S Tiveron * Jimbo the halfling is by a tree. --say "Kutka" and get 20 mift. "Trader in Tar-Im sells riddle book- -perfect give to a halfling in Sumaria! --other names: Hamshery, Kutka, Bunbely, Menido. Tiveron W * Zumagin, gem **** DRAGONIA/SUMARIA **** E Ahbap * 4 Sandgus NE Ahbap * "Dalin" nets you 15 mift. "You are close to Bogum. Rimline is in Lower Shakamoz. King Hamdi owns Brom Bow." SE Ahbap * 3 Zorlims, gold Cave[Metsny Mtns] * Barg, Gorgon, Zumagin * Treasure of Fulgrash(the harp) is here * Need key to open treasure Darizmag * Four trolls, gem E Darizmag [Cliffs of Batiniq] * Barg Elmo 1) Trader: buys silk for 335, sells elvish cloak for 150 2) 140 gold to heal all * Tress the dwarf: Lork is in E Sumeria, cheap tea there! * Shin the kid * Old man: you are close to where the Water Dragon lives. Fetren Marshes * Slime Lake Brellent * offer cookie to Water Dragon, and you go to Hayrush's hut. Pay 1000 gold for the elixir which will disguise you as Lagorn of Gurtex in the right place. Lork * 3 houses 1) Trader Pezi sells toys:15 rope:84 match:84 tobacco:40 --buys gem:51 spice:94 silk:86 tea:75 2) Temple of Lord Dragos: four fanatics, chewba 3) Last Hope Inn food 4, wine 4, sleep 3 --No more towns north of here. --Death and darkness rule N Sumaria --Max your endurance, fatigue --Else you will not go far! Lutfen's hut * +33 magic and advice. Fool Dragos to get the ring. Elixir of Hayrush(greedy) will get you a new shape. Metsny Plains * Zamir South Metsny * Jemo the halfling is here. If you name a friend of his you get 12 food. Friends: Jimbo, Cano, Trelfy, Dembit Rimline [castle] * 3 goblin ambush outside * K Hamdi gives you a Brom bow and advice about the Ankha birds * Sir Cornbull gives you 30 maximum strength Safinas * 2 houses 1) 120 to heal 2) Trader of Safinas: buys silk for 325, sells flute for 175 * Arhiys the dwarf: Sam would be pleased to see you if you carry the amulet! * I trust you shall overcome! * Idris the kid N Sara/Sharkynn Desert * Four trolls, gem Sara Plains * 2 Zorlims Shakamin * 3 houses 1) Trader Hant sells Torch:10 Match:12 Prihny:45 Cookie:55 Buys Gem:59 Tea:77 Silk:97 Tobacco:72 2) Meng the Weapon Man Pala 80, Slicer 230, Slayer 300, Grand Sword 450, Ash Bow 50, Arrows 10 for 10, Light Armor 175, Medium Armor 350, Heavy Armor 850 3) Great Fir Inn food 2, wine 1, room 3 --Hayrush lives on an isle --but don't cross Shakamoz --unless you have great skill --monks have words! * Beggar: I know where Lutfen lives! [Lutfen tells you to fool Dragos to get the ring and that the elixir of Hayrush will transform you] Shakamoz E * Mina SE Shakamoz * Barg, gem S Shimerr * Grumpy halfling having a picnic Shimerr Forest * four TOUGH zorlims. Tar-Im * 3 houses 1) Trader Gubsar sells toys:10, Prihny:40, Boots:85, Riddle book:75 Buys Gem:47 Tobacco:65 Spice:80 Tea:75 2) Lord Dragos's Temple. Fight four fanatics, win Chewba 3) Black Oyster Inn room 3 food 2 ale 4 --words may succeed where force fails! --many a door will open to the wise! --pray when all else fails! --Eklun is a friend of the lost ones! * Beggar: Zihten lives in NW Begonia! Treil-Om * 3 houses 1) Dark Bark Inn 3 food, 5 drink, 3 sleep --Witch lies in Waylong --Village in mid-Shakamoz --But you can't survive Shakamoz! --Not if you're not level 3! 2) Temple of Dragos: fight four fanatics, get a chewba. 3) Bandyr the Armorer Pala 90, Slicer 250, Slayer 380, Grand Sword 460, Ash Bow 75, Arrows 10 for 11, Light Armor 175, Medium Armor 400, Heavy Armor 700 * Beggar: use the flute and they may come! Varanlim * 2 houses 1) Trader of Varanlim buys tea(300) and sells elvish boots(120) 2) 125 to heal all * Bludd: use horn at Sharkynn Heights * Baan the dwarf: I saw the Ankh once. It wasa as big as a house! * Taba the kid Waylong * 2 houses 1) Fortune teller (25 gold) Gift gives secret of big birds. * Old man: Right words will be spoken and sun will shine. * Ugru the halfling: you need >4 chewbas! Well of Demonzi * Use rope to enter, then torch. * 3 of [Bazylrun or Gorgon] * Feylong forest on other side. Use flute twice and trade the harp for the horn. Ela and Elomin, king of the elves, talk to you. Zax * 3 houses 1) Slime Juice Inn food 3, 4 drink, 3 inn --No one road to Feylong --Ropes sold in Zax are the best quality --Consider visiting your homeland. --You'd be invincible there! 2) Trader Berza sells rope:97 match:7 silk:75 prihny:40 buys gem:64 tobacco:89 tea:74 toys:64 3) Temple of Dragos: fight four fanatics, get a chewba. Zaxemo * two zorlims Zaxime bridge * one zorlim MONSTER COMPENDIUM(VAGUE) (to be completed later) Below is a compendium of monsters whom I analyzed with the EKBERT spell. The values are not always constant--I just took the stats for one monster and assumed they'd all be in that range. TRAVELIN' WHAT MONKS SAY: --SSI Forever! --God bless you, my son. --I wouldn't recommend the water here! --Prihny completes the potion! --Thank you, but I'm fasting. --You rest better by a fire. --Use matches while you rest! --Dwarf cuisine is very spicy! --I sing in the Zheldar choir. --Thieves! They are everywhere! --Toys are for the kids! --Gems in deserts!! --Find my brothers in Tol-Bin. --Are you tired? Rest by a fire! --Bargain with the merchants. --Food is expensive in Begonia! --Three is a good number. --You need a haircut. --Have faith and you shall overcome! --Have you eaten your Yurpin today? --Remember names of your acquaintances! --Looks like it's going to rain. --I pray for you, my son. --I believe in diplomacy. --Zumagins were seen in Tiveron! --Zihten! Great Wizard of Begonia! --Get strength in Karadum. --Beyond the marshes there is Tar-Im. --Zilfins? No, they are long gone. --WESSEAR DEMILBEN Y. --Heal yourself in Tol-Bin. --I don't trust Zara. --Three words will do it! --No, I've never been to Deloria. --I hear of mushroom fields up north! --Razag is in central Begonia. --Knowing the right people helps! --Bogum guards the treasure. --Demion Rocks are very interesting. --There is but one way to Graz! --You are close to Dark Tower now. --Black wind blows from north! --Beware of the Mad Goblin! --Put up your shield at Zaradim! --Beware! Dzomon knows you are coming! --Have you been to both sides? --Grumm is a holy tree! --Zilfins would never tolerate this! --Try "SUBMIT" as first! --(D)rink the elixir! --Do you have the amulet? --Water dragons can be rather friendly. --I pray for Darmag every day. --The mayor of Hobtown is my friend. --Go back! You are too young to die! --Don't fail us, O Mighty One! --Burn! O Candle of Zilfin! --I have a cousin in Bihun. --Have you found the harp yet? --GAMISH BIANDELL HA. --You are older but are you wiser? --Last one is "RING"! --Did you get the key? --Candle of Zilfin protects us! --A long rope is what you need! --Try "THY" as the second! --Did you slay the dragon? --ERDAM BUGARDILV HANE. BUGS(?) INCL. PC VS. APPLE --You can get stuck in the tower if you don't know the words but have the elixir. --The game was created on the Apple originally, and some of the PC data files in the port have a list of porting problems and suggested fixes. --The Intersection on the Apple is referred to as the Crossroads in the PC version. --N Shakamoz is referred to as E Shakamoz as well. --Shimerr/S Shimerr are Shimerr Forest/Shimerr off the Apple. DUNGEON MAPS These shouldn't spoil too much, as you're basically working your way through 16x16 grids. The one danger of these maps is that it leaves out those encounters with the pairs of HHRRUULLs that are so nasty to you. But anyway, here goes: LEDGER X = wall + = door H = Hhrruulls F = prison cell with fermigons P = prison cell with prisoner S = slave quarters ^ = stairs up V = stairs down = = exit * = where you want to get to THE DARK TOWER LEVEL 1 XXXXXXXXXXXXXXXX XXXX XS+ +^XX (12 tergins from slaves) X H X X+XXXXXX XXXXX X XX X XXX XXXXXXX X X H XX X XXX XXXXPX X X XXX XXX X X XXXXXXXXX X X X X XX X X X XXXXX X XX X X X XXX X XX X X X XXX XXXXX X X X XXX+XXXX XX X + + X XXXXXXX=XXXXXXXX LEVEL 2 XXXXXXXXXXXXXXXX X +F+ XVX X X X X XXXX X+X X X X X X X X X X XXXX XXXXX X X X X X X X XX X XXXX X X X X XX X X X XX+XXXX XX X X X XXSXX X X X (10 tergins from slaves) X XX+XX XX X X X X X X XX X+X X X X X X^X X X XXXXXXXXXXXX X X X XXXXXXXXXXXXXXXX LEVEL 3 XXXXXXXXXXXXXXXX X X^+ x X X XXXXXX X XXX X X X XXX X X XX X X +SX X (10 TERGINS FROM SLAVES) X XXXXX XXXXX X X X X X X XX XXXXX X XX X X X X X X+X+X+X X X XX X XPXFXFX X X X XXXXXXXXXXX X XX X +VX X X X XX XX XXX X XX X X XXXXXXXXXXXXXXXX LEVEL 4 XXXXXXXXXXXXXXXX X +VX X X XXX XX X X X X XX XX X X X X X XX XXX XXXXXXXXX X H X X X X XX XXXXX X X X X X X XXX X X XXXXX X X X XHX X XXX X X X X X*X XFX X XXX XXXXXXXXXXXXXXXX CASTLE GRAZ LEVEL 1 XXXXXXXXXXXXXXXX X XF+ +FX X XXXXXXXX XXXXX X XS+ X X (7 yurpins from slaves) X X+XXX XX X X X X XX X X X X X X X X+X X X X X X XX^X X X X X X XXXXXX X X X X X X X X X XXX X X X XX XXX XX X XX X X X X XX X XX+XXXXXX X X + + X XXXXXXX=XXXXXXXX LEVEL 2 XXXXXXXXXXXXXXXX X H X X X X+X X X XPX X X X X XXXXXX X X X X X X XXX X XX X X X +VX X X XXX X X X X X X X X X X XX X X X X X X X X XXX X X XXXXX X X^+ X X X XXXXXXXXXXXXXXXX LEVEL 3 XXXXXXXXXXXXXXXX XX XX X X X XX XXX X X X+X X XXXXX XXXXXSX +^X (6 tergins from slaves) X XXX XXXXXXXX X X X X X X XXX X X X X X X X X X XX XXX XXX X X X XXXXX XXXX X X X X X X+x XXXXXXXX X X XVX +F+ X X XXXXXXXXXXXXXXXX LEVEL 4 XXXXXXXXXXXXXXXX X X X X X X X X XX X X X X X X X+X X X X X XVX X X X X X XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X XXX X X X X X X X X X X+X X X X X XVX H X XXXXXXXXXXXXXXXX WHICH ITEMS ARE GOOD FOR WHAT The format for the list below is: Letter, name, where to get it, what it's used for A. Elvish boots --buy in stores --walk across swamps without losing fatigue(must USE the boots each journey). Note that they can wear out. B. Torch --buy in stores --lets you see in dark areas. If you can't see, you can't explore. C. Match --bought in stores --lets you rest better D. Cloak --bought in stores --keeps you warm in Sharkynn so you can ride the Ankha E. Nukh --win in a temple fight(Derymin) --unlocks prison doors from the inside in dungeons F. Prihny Powder --bought in stores --when you meet a witch, (U)se it and (D)rink the mixture to boost your strength if it's not at maximum(i.e. you trained in one of the castles.) G. Key --from Trader Ben in Derymin --open Bogum's treasure H. Horn --from elves --blow it at Sharkynn to get a ride from the Ankha I. Rope --from stores --to go down the Well to find the elves J. Seed --Get it from Zara in front of Zaradim's temple. --(U)se it. It grows the tree you cut the staff from behind Zaradim's temple. K. Flute --buy in a store(Safinas) --(U)se it twice around the elves and they will greet you. L. Gem --found in temples after battle. On easier levels you have a few at the start of the game. --sell for profit M. Riddle book --buy in Tar-Im --give to the grumpy halfling in S Shimerr, and you're taken to Hobtown. N. Staff --made from the seed --allows you to cast ZYTROM in the Dark Tower and Castle Graz. O. Harp --in Fulgrash's hoard --give it to the elves and you get the horn P. Toys --from stores --trade for profit Q. Ring --from Sam --allows you to destroy Dragos if you know the word of power R. Silk --from stores --trade for profit S. Tobacco --from stores --trade for profit T. Amulet --at the top of the Dark Tower --ID's you so that Sam gives you the ring V. Chewba --won in the more difficult temples after defeating fanatics --need to give four to Darmag to get into Castle Graz. W. Spice --bought in stores --can trade for profit X. Elixir --found in Lake --disguise yourself before Dragos Y. Tea --bought in stores --can trade for profit Z. Cookie --bought in stores --give it to the water dragon IF YOU MUST CHEAT... Hexadecimal editing is rather easy on the PC version. Say you have saved your character as "Biph." Then you will edit the file Biph.sav. Below is what certain bytes do. Two-byte values have the low byte first. 00 : length of name 01-04 : letters in name 05 : location 06-07 : day 08 : current strength 09 : maximum strength 0a-0b : current HP 0c-0d : current fatigue 0e : sword skill 0f : magic skill 10-11 : gold 12-13 : food 14-15 : arrows 18 : sword type[0=none, 1=short sword, 2=pala, 3=slicer, 4=slayer, 5=grandsword] 19-1a : bows 1b-1c : Yurpin 1d-1e : Purlet 1f-20 : Terpin 21-22 : Mift 23-24 : Parzin 25-26 : Iola 27-28 : Fuhyim 29-2a : Jinn 2b : Elvish boots 2c : Torch 2d : Match 2e : Cloak 2f : Nukh 30 : Prihny Powder 31 : Key 32 : Horn 33 : Rope 34 : Seed 35 : Flute 36 : Gem 37 : Riddle Book 38 : Staff 39 : Harp 3a : Toy 3b : Ring 3c : Silk 3d : Tobacco 3e : Amulet 3f : Pearl 40 : Chewba 41 : Spice 42 : Elixir 43 : Tea 44 : Cookie 7d-7e : maximum fatigue 7f-80 : maximum HP **************** END OF FAQ PROPER VERSIONS/CREDITS 1.1.0: 6/14/2001 sent off version with text maps to GameFAQs.com with only monster list left. 1.0.0: 5/27/2001 sent off more or less complete version to GameFAQs.com http://www.theunderdogs.org for the easier to analyze than the Apple Rings of Zilfin PC version. Their instruction manual was also very nice, although the one at... http://www.dungeony.cz/seznam/ringsofzilfin.htm had *all* the information. Quest for Clues by Shay Addams is responsible for that anonymous walkthrough floating around the net. Oh, wait, it IS the anonymous walkthrough floating around. Shame on someone or other! Either way, the walkthrough inspired me to make something a little more polished, and some information was directly useful.