Temujin Walkthrough 1.0 Temujin By Southpeak Interactive Walkthrough By Brian Ogan E-mail: sabre@famvid.com (but see paragraph below) One day while browsing GameFAQs, I suddenly got a fever to write my first FAQ/Walkthrough. After glancing over the requests page, I discovered no FAQs on this PC game, so I wrote this, my _first_ FAQ/Walkthrough. Hopefully, this will be a sufficient contribution. This is all I know about this game and is complete as far as I know. IF YOU ABSOLUTELY HAVE TO CONTACT ME, my e-mail is sabre@famvid.com. Note though that others use this e-mail address, so be sure to mention me and this walkthrough. Copyright 2001 Brian Ogan. Do anything you want except sell it, put words in my mouth (um, hands...), or plagiarize without giving me any credit. Some of the puzzle problems in this game are more complicated or special to the episode than others, so I will give these puzzles their own subsection. I call these puzzles "Grand Puzzles" in my walkthrough and give each a name on what it is or involves. CONTENTS -------- 1) Episode 1: Free Spirit - Freeing Mei Grand Puzzle 2) Episode 2: Past Tense - Getting The Memory Book Grand Puzzle - Key Making Grand Puzzle 3) Episode 3: Machine Impossible - Machine Impossible Grand Puzzle 4) Episode 4: Flash Back - Ruined Painting Grand Puzzle 5) Episode 5: In Security - MAKA 5 Grand Puzzle 6) Episode 6: Comic Book 7) Episode 7: Right of Passage - Final Challenge Grand Puzzle 8) Appendix A: Memory Items and Locations 9) Appendix B: Magic Camera Locations 10) Appendix C: Mystic Puzzle Pieces Locations ----------------------------------------------------------------------- Episode I: Free Spirit Goal: Liberate Mei's Spirit During this episode, you might see your cursor light up with a different graphic, and Mei says that you don't have the magic to know what this means. If this happens, just note the location and go on. The Great Hall -------------- After seeing the intro movie, you start in a the Great Hall of the museum. Just to your left and right of your starting position is the museum guide to the Stevenson Museum. Pick one up and place it on the eye to view it in detail. Clicking the detail will open it up, showing all rooms in the museum. If you want to, make a hard copy of it: Press the "Print Screen" button on your keyboard, save/exit the game, start Paint and click Edit > Paste, and then either edit and/or print it out. - Look at the crystal ball in the middle of the room. - Go to the fireplace and pickup a poke on the right. - You should hopefully encounter a woman, Laurie Wood, who talks kind of weird to you, then leaves the museum. Your identity is the big secret of the game (another amnesia cliché storyline). You'll find out who you are and why people treat you in an unusual manner when you get towards the end-game. - Try to walk out! That is Mei, a concubine and the young woman in the intro who's spirit you must save in this episode. - On the table right of the exit while facing the doors is a guestbook Once you have done the above, lets try to do some exploring. There isn't many rooms in the game, so getting lost doesn't occur often. Getting stuck in a room is another matter. Exit to the horseshoe hallway on the right side. The Capricorn Room ------------------ When you exit the Great Hall, your character immediately goes to the Capricorn Room doors. You see a woman, Susanna Armstrong, leaving like she saw something terrible, look at you, and run off. Enter the room. - When you enter, your character goes toward the goat head. Click it to hear Mei telling you to free her. - Open the sarcophagi and discover the museum director, Matthew Stevenson, dead. Read the note peeking through his suit. Examine his hand for a watch. - Look inside the pot to the left of the doors. Looks like some of Stevenson's personal items are in here. - The displays to the right of the door includes a stand with nothing on it. Click on it to hear about a 7 oz. chalice. After you do this and whatever other looking around you do, exit to see the upset Susanna and a guy, Jordan Cooper, talking. Note what Cooper is saying. After this, it is time to start looking around in the other rooms. Let start with the Gift Shop and work our way around. The Gift Shop ------------- When you enter, head for the display counter to see Lorena Carnicero. She at least talks to you normally. This should also make sirens go off in your head, hint hint. She leaves after hearing a crash off screen, leaving you alone. - Look down on the counter to see a newspaper article with a picture of Stevenson. - Look to the right of the counter on the shelves to see puzzle boxes. These are optional time wasters which has two sides. The side shown to you first shows something inside the museum (one has an outside painting of the museum), and the other side a message/hint about one of the museum artifacts. To flip a piece over, right click it. Note that the second side has writing that can be easier to put together. Solve these puzzles at your leisure. The next room, New Artist Gallery, is available but can be skipped for now. Note that if you do decide to go in there, it is very clusterphobic and you can get "stuck". The Restoration Studio is currently lock with Susanna inside. After that is the Snack Room. Snack Room ---------- Upon entering, you see Franklin Macy preparing a cup of coffee without saying anything while looking at you. After a sip, he says nice. How come I sense he called me nice and not the coffee? There is several items to grab here. - Go to the sink and just to its left is some plasticware. Grab a spoon, knife, and fork. Beside those is some sugar cubes. Grab some of those too. - Farther down the counter is a 16 oz foam cup. Take it. - Finally, open the freezer and take some ice. There is some other stuff in here, including a storage closet, so look around if you want. Wood's, Cooper's, and Macy's offices are all available if you want to peek inside, but it is not required to do so on this episode. The security door is locked. Besides the Garden, that leaves only one room... Stevenson's office. Stevenson's Office ------------------ There are several new thing to do in here. - First, grab that missing chalice from the fireplace. - Look at the table with the sword. This is the sword that cut Mei's hand in the intro movie. Use the plastic knife you got to get a sample. - Head over to Stevenson's desk and open the door to see a letter from Susanna saying that the blood on the sword is human. - Use the phone. Either by accident or on purpose ("Everyone is treating me weird, I have amnesia, and I need help! I know, I'll dial 9-1-1. Duh!, I forgot... I can't talk!"), you dialed 9-1-1. Nick Costello of Security comes in and terminates the call, treat you weird, and leaves. With that out of the way, press the voice mail button, listen to the instructions, and listen to all recordings. Finally, press the page button on the phone to get Susanna attention. Head for the Restoration Studio. Restoration Studio ------------------ There is a whole lot of grabable items in here. - Follow the right wall from the door to a yellow cabinet. Inside are a Flora-Chloric Acid and an Electronic Crucible. - Go to the desk with two bottles (6 and 2 ounces) on its corner. This is Reg's desk. Take both bottles, the wooden sticks in the box left of the bottles, and open a box under the lamp to read a paper dealing with bottles. - Behind you is Susanna's desk. It has a few things, but nothing important in this episode. - Go to the back of the room, where the window is, and pick up a cylinder seesaw wave thingy with blue liquid inside it. - You may have encounter Reg Westlake drunk on the center table. If not, leave and kill some time, perhaps with a puzzle from the Gift Shop. Return and when he finish talking to you, take his 11 oz whisky flask. Okay, you know have everything you need to finish this episode, with some extra items. Here is your first Grand Puzzle. SAVE. ----------------------------------------------------------------- | Freeing Mei Grand Puzzle | | | | Requirements: | | - 11 oz. whisky flask - 16 oz. foam cup | | - 6 oz. wine bottle - 2 oz. wine bottle | | - Mei's blood sample - the chalice | | - sink (Snack Room) - Capricorn head (Capricorn Room) | | | | Procedure: | | 1) Go to the sink in the Snack Room and fill up the 11 oz. | | whisky flask and the 2 oz wine bottle. | | 2) Place the 6 oz. wine bottle into the 16 oz. foam cup. | | Pour the water from the flask into the 6 oz. wine | | bottle, leaving 5 oz. in the foam cup. | | 3) Remove the 6 oz. wine bottle and add the water from the | | 2 oz. wine bottle to the foam cup. That is 7 oz. | | 4) Pour the water in the foam cup into the chalice and add | | Mei's blood to the chalice. | | 5) Pour the liquid from the chalice on top of the Capricorn | | head. | ----------------------------------------------------------------- With that done, Mei is free. What I want to know is how did she learned English? ----------------------------------------------------------------------- Episode II: Past Tense Goal: Collect Stevenson's memories. This is a fun episode for the game opens up, there is alot to do, and has two simple Grand Puzzles. When you start, Mei will thank you again and says her magic can now assist you. In addition, she says magic is weak against code iron, hinting on that poke you picked up last episode. She then heads into the crystal ball. Check it out again. You will see Macy's Office. Do as she says and go there. Macy's Office ------------- Observe what Macy is doing when you enter and listen to his speech. After this, examine the closet and candelabra he fiddle with. You can check out a leaning book on the top shelf for information on meta-formic-hydroxylene. Finally, check Macy's voice mail. If you check with Mei again on the game interface, you will see a shot of the garden. Head there. Garden ------ When you enter, Nick will talk to you and you can tell he is having some problems with his sanity. Look at the word puzzle he was working on. The words are Capricorn, Museum, Treasure, and Adventure. The final solution word is Discus. Check with Mei again and head for... Gift Shop --------- And what gifts they are! She gives you the Magic Camera to take still photos of events, past, present, and future. In addition, she gives you the "Black 660" puzzle box, containing 4 Mystic Puzzle pieces, but a lot of the pieces are missing. Two of the pieces can already be placed together. Check Appendix B and C for locations while you go place to place. If you check with Mei again, she doesn't respond. She is hiding out in the New Artist Gallery. New Artist Gallery ------------------ She was about to give you the Memory Book, when it gets locked up inside the chest! This is the start of the Getting The Memory Book Grand Puzzle. You should now know the routine. Check with her and go to... Stevenson's Office ------------------ Go there via the horseshoe corridor, past Cooper's Office. You will hear an argument between Cooper, Macy, and Susanna. When you enter Stevenson's Office, you will see Reg lockpicking his desk doors. Note what he is using. When he leaves, take his screwdriver. Ignore Mei's suggestion, and go to... Cooper's Office --------------- To open the chest, you need a paperclip. Do the following: - Go to his desk and take one of each paperclip. In addition, click on the middle dish to get a bundle of paperclips. - Also on his desk, get the mirror shard, the oddly shaped blue paperweight, and match. Listen to his voice mail. Read the memo from Macy. - Finally, with the screwdriver and small paperclip, lockpick his cabinet to get some interesting information. New Artist Gallary ------------------ Now to finish the Getting The Memory Book Grand Puzzle. Thankfully, it isn't hard. ----------------------------------------------------------------- | Getting The Memory Book Grand Puzzle | | | | Requirments | | - Screwdriver with large paperclip - Mirror shard | | - Chest with scorpion infested Memory Book | | | | Procedure | | 1) If not already, put the large paperclip with the | | screwdriver. Use the screwdriver on the chest. | | 2) Use the mirror shard to put on scorpion under a | | "spotlight". Another scorpion will approach it and | | one will kill the other. | | 3) Repeat step two till only one remains. | | 4) Close the book, squashing the remaining scorpion. | ----------------------------------------------------------------- All right! You now have the Memory Book. Check Appendix A for locations. Before you go busy bee crazy, here is some more stuff to know that needs to be done. Have fun. - New Artist Gallery: Sense you are still here, go to the "impossible machine" right of the chest as you face it. Let a ball go and take a leaf. Then migrate over to the corner of the room just right of the entrance when you enter. Take a balloon found there. Carefully exit this clusterphobic room. - Gift Shop: Take the VHS tape on the display counter. - Restoration Studio: Scene with Lorena. Take a scalpel in the back of the room after getting the memory picture. - Supply Room: Take the bug spray, glue stick, and a piece of a pipe from the shelves. - Security Room: Take the darts from the dart board. Inside the locker right of the one marked "NICK" is a medicine bottle with a broken microphone. The locker marked "NICK" has a picture of Susanna and a young girl. Who she is is a major secret within the game. - Macy's Office: Unlock the cabinet next to the couch with the screwdriver and medium paperclip. The top door contains a list of items which includes Flora-Chloric Acid and the bottom door contains a letter. - Stevenson's Office: Unlock the desk doors with the screwdriver and medium paperclip to find many items. Take the cassette, cash, and receiver. Once you have done this, it is time to do the Key Making Grand Puzzle in the back area of the Restoration Studio, where the scalpel kit is. You should also see an angry Susanna in the room trying to look for a scale, if you haven't already. This to is not a hard Grand Puzzle. ----------------------------------------------------------------- | Key Making Grand Puzzle | | | | Requirements | | - Flora-Chloric Acid - A bundle of clips | | - Electric crucible - A key stuck in glue | | | | Procedure | | 1) Pour the acid on the key. | | 2) Put the bundle of clips into the crucible and click the | | crucible on. | | 3) Pour the melted metal on the glue mold. Take the new | | key. | ----------------------------------------------------------------- With that done, head for Wood's Office and open the bottom door of the orange cabinet (right as you enter) with the key. Besides memory items, there is a note from a Matt from one of the top doors. On her desk is a letter from Reg concerning the key which we just done. Open the desk doors with the screwdriver and the small paperclip. Besides the letter about Nick on the left door, there is scissors, lipstick, and perfume in the middle door (all takeable) and the newspaper article youseen before in the right door, except there is letters cut out of it. Finally, check her voice mail. When you are done, go to the Great Hall, meet Nick, and end this episode. Note that to trigger movies in the Great Hall, you might have to go through a certain door. If so, exit the other door and renter. ----------------------------------------------------------------------- Episode III: Machine Impossible Goal: Make strangely made tea and and play a cassette. I hate this episode. There isn't much to further the storyline and you have to do an obnoxious Grand Puzzle stolen from "The Incredible Machine" series. The episode begins where the last one ended, with you talking to Nick. Before leaving, he stressed for you to see what Macy wants from you. Do so, and after a speech, tells you to make him some tea. Before you begin this stupid assignment, do the following: - Use the glue on the wooden sticks. - Get the scale you saw Susanna got earlier in the supply room. You should see Cooper and Lorena Carnicero talking to each other. - Head over to the tea bar in Stevenson's Office and SAVE. ----------------------------------------------------------------- | Machine Impossible Grand Puzzle | | | | Requirements | | - Balloon (New Artist Gallery) | | - Paperweight (Jordan's Office) | | - Wave machine (Restoration Studio) | | - Scale (Supply Room) | | - Teacup from Macy | | - Cardboard tube (Supply Room) | | - Glued toothpicks | | - Sugar cubes (Snack Room) | | - Tea table in Stevenson's Office | | | | Procedure | | 1) Place balloon on the teapot's spout. | | 2) Place the paperweight on the left wall shelf, just left | | of the hard-to-see ship. | | 3) Place the wave machine just left of the teapot. | | 4) Place the scale just right of the teapot. | | 5) Place the teacup on the scale. | | 6) Place the cardboard tube vertically on the scale so it | | reaches the right wall shelf. | | 7) Place the glued toothpicks on the right wall shelf, just| | left of the cardboard tube. | | 8) Place the sugar cubes on the right wall shelf, just left| | of the glued toothpicks. | | 9) Take a teabag (on the table, below the left wall shelf | | and put it in the teacup. | | 10) Start the teapot and pray it works. | | 11) Remove the teabag, take the teacup, deliver it to Macy, | | and pray he likes it. | ----------------------------------------------------------------- Whew! Besides the Mystic Puzzle piece and Magic Camera picture (see appendixes), there is now only a few more things to do for this episode: - Restoration Studio: See Susanna get upset about Reg stealing her batteries from the cassette player. Now where did you was batteries before? - Great Hall: Go to the table near the museum entrance and grab Nick's flashlight. - Restoration Studio: Returning here, you see Reg talking to someone on the phone about the missing items and the caller's accusation to Stevenson. When he leaves, go to the player, take the batteries out of the flashlight and into the player. Insert the cassette you got earlier and here four interesting recordings. Now go back to the Great Hall to end this episode. ----------------------------------------------------------------------- Episode IV: Flash Back Goal: Fix a ruined painting to learn Mei's fate. This is another short episode, but at least it continues the storyline. It starts with Mei saying it is time to know her now. First head to the New Artist Gallery to see Nick hiding after what happened last episode, telling you, among other things, "cold iron defeats magic". Now move next door to the back of the Restoration Studio where Susanna is working on that painting you probably saw earlier. She freaks out because a chip is missing. Note the brush she pointed at you. This is the start of the Ruined Painting Grand Puzzle. Next go to the Garden and do the following: - Go to the bench and pick up Susanna's brush - Go to the other side of the statue and move your cursor around till it changes to a hand. Click your mouse. - See the blue-gray brick in the center? Place one dart on the top-right and another dart on the bottom-right corner of this brick. Check what's inside. Now head for the Capricorn room. To the left as you enter is a map. Get close to it and, with the scissors, cut off a piece of hair from the helmet located there. Now for some artillery fun. Head toward the catapult. You might want to fool around with it till you get a handle with it. There is five notable parts: - On the far left is a lever that moves it left. - To the right of the left lever is two levers. The top one places the catapult in loading position for a low shot. The bottom one places the catapult in loading position for a high shot. Top > Low, Bottom > High. - On the right side of the catapult is a lever to move it right. - Finally, there is the bucket that has the stones for ammo. Got use to it now? Point it to the gongs, left of the goathead. Do a ow shot to hit the small gong. Now quickly do another low shot while the gong is still moving. The result will be a stone hitting the tip of the horn helmet off. Get it. Now you are ready to do the Ruined Picture Grand Puzzle in the Restoration Studio. ----------------------------------------------------------------- | Ruined Painting Grand Puzzle | | | | Requirements | | - Horned helm fragment - Painting brush | | - Mortar (Susanna's desk) | | - Painting with missing chip (back of the room) | | - Paint (next to the painting) | | | | Procedure | | 1) Place the helm fragment into the mortar to get grinded | | horn. | | 2) Move back to place the grinded horn into the paint. | | 3) Dip the brush into the paint and then with it click the | | painting. | | 4) Notice the chip is on a painting within the painting? | | Carefully paint the rest of the painting paint away.| | 5) If a movie doesn't start, you haven't depainted the | | painting's painting. Say that several times fast. | | Your missing a pixel somewhere.... | | 6) When the movie starts, your done. | ----------------------------------------------------------------- Take your Mystic Puzzle piece and head to the Great Hall to end this episode. ----------------------------------------------------------------------- Episode V: In Security Goal: Frag with security to get to a secret room. This screwy episode starts with Mei saying that she can't help you get to a place with her magic, but she knows how you can. Follow her to security, where she frags MAKA 5. Now for a very lengthy and tedious Grand Puzzle. ----------------------------------------------------------------- | MAKA 5 Grand Puzzle | | | | Requirements | | - MAKA 5, possessed by Mei. | | | | Procedure | | 1) Click on the yellow square in the New Artist Gallery. | | Listen carefully to Nick on how MAKA 5 works, what | | he has to do, and let him out. | | 2) Unlock Macy's Office. | | 3) Unlock the Snack Room twice to let Macy in and out. | | 4) Unlock Macy's Office twice to let Nick in and out. | | 5) Unlock the Snack Room twice to let Nick in and out. | | 6) Unlock the Snack Room twice to let Macy in and out. | | 7) Unlock the Restoration Studio twice to let Macy in and | | out. | | 8) Unlock the Snack Room twice to let Macy in and out. | | 9) Unlock the Great Hall to let Lorena out. | | 10) Unlock the Snack Room twice to let Nick in and out. | | 11) Unlock the Snack Room twice to let Lorena in and out. | | 12) Unlock the New Artist Gallery twice to let Lorena in and| | out. | | 13) Unlock Cooper's Office to let Cooper out and again to | | let Susanna out. | | 14) Unlock Stevenson's Office to let Wood out. | | 15) Unlock Wood's Office to let Wood in. | | 16) Unlock the Restoration Studio to let Susanna in. | | 17) Unlock Wood's Office to let Wood out. | | 18) Unlock the Capricorn Room to let Wood in and out. | | 19) Unlock Wood's Office twice to let Cooper in and out. | | 20) Unlock the New Artist Gallery twice to let Cooper in and| | out. | | 21) Unlock the New Artist Gallery twice to let Lorena in and| | out. | | 22) Unlock the Snack Room twice to let Lorena in and out | | 23) Unlock the Snack Room twice to let Wood in and out | | 24) Unlock the Snack Room twice to let Nick in and out | ----------------------------------------------------------------- When finish, you hear some argument outside and a new Mystic Puzzle piece is available. Now go to the secret room in Macy's Office where you complete your Memory Book. Take the cassette and dagger with you. Hear a conservation between Lorena and Macy and then this episode is over. ----------------------------------------------------------------------- Episode VI: Comic Book Goal: Learn what really is going on. This is my favorite episode. You are near the end, and the story becomes Steven Kingish with so many plot twists you just may want to redo this episode again and again. This episode begins with Nick promising you that he will start helping you now before he leaves the museum. If you want, go ahead and listen to Macy's cassette before the game ends from here on. Head to the Security Room and do the following: - Complete your Mystic Puzzle with a piece on Nick's desk. Recall that face? Now watch a shocking plot twist movie. - Complete a new puzzle. When you finish it, you start reading a comic book where you can control the plot. When the story stops, look for two or more "?" on the last frame and make your choice. The story ends the same way no matter what your choices are. - Redo the Mystic Puzzle for a quick recap of the previous movie. - Now do yet another puzzle, this one is Nick's room as you left it. After this, the comic book disappears. WOW! If you liked the comic idea, be sure to explore all plot lines. Now, go to Macy's Secret Room to meet Nick. He reveals even more shocking plot twists (OVERLOAD!) before getting shot by someone off screen. Listen to his dying words and turn around to see Mei. Onward to the final episode! Oh, and what exactly are the plot twists? PLAY THE GAME!!! Okay, I will tell you that by now you do know who you are, but my lips (and fingers) are sealed. ----------------------------------------------------------------------- Episode VII: Right of Passage Goal: Stop the museum employees, Xiao, and Wah-Jin! The beginning of the end starts with Xiao voice blabbing about Wah-Jin as he is known in other cultures in the Great Hall. Head to Stevenson’s Office. Stevenson’s Office ------------------ This is a fun time waister. Go to the painting with a man dressed in red to find a safe. The combination changes every time you play, so some logical trial and error is involved. Start by clicking the receiver on and place the GOOD microphone but above the handle. Now, there is four sounds: - A several note beep: Starting sound for each attempt. - A closing click sound: Played for EACH correctly placed number. - A buzz: Ending sound for a failed attempt. - A Hmm: Ending sound for a successful attempt. Here is the strategy: - First, determine what numbers and how many of each number there is. Input "111111", "222222", etc. Count the number of closing click sounds. Record it. For example, if you hear two clicks with "111111", write down on scratch paper "1 1". - Next, choose a number NOT found in the combination. Note it on your scratch paper. - Finally, for each recorded number, input it on one of the digits and fill the rest with the number not found in the combination. If you hear a click, record it on another place in your scratch paper with the location noted. When you do all of this, you have succeeded. Need a further example? Here is one I just did: - After inputting "111111", I heard no clicks. "222222" resulted in one click, so I recorded a "2" on paper. "444444" resulted in two, so I record two. When finished, the results were: "2 4 4 5 8 9" - A number not found is 0, so I wrote " - 0" down like this: "2 4 4 5 8 9 - 0" - Next, I created six boxes, one for each digit, and inputted "200000", and heard no clicks. I repeated, moving 2 down, till I inputted "000200", which I heard a click. Therefore, the fourth digit is 2. I recorded that in my fourth box and repeated the process twice with 4, sense there is two 4s. The final outcome was: ----- ----- ----- ----- ----- ----- | 8 | | 5 | | 4 | | 2 | | 4 | | 9 | ----- ----- ----- ----- ----- ----- Anyway, grab the VHS tape and see play it in the Security Room. Capricorn Room -------------- Go here and take your last picture. This will start a movie with the final revelation. Note what the goathead really is, and use it to go to the secret chamber. To your right is Stevenson's body (but you really know who that is now, don't you). Read a letter on him. Turn around and, as you go forward, an illusion will prevent you to continue. After Mei tells you what you must do, go back upstairs and turn right. There is a ceremonial incense burner here. Add the hair, perfume, and leaf. Now add the match and watch the visual effects. Head back down to the secret chamber and the spiritual illusion will eventually disappear. Turn left toward a door leading to the final room till your blocked by a red blob. At this point, prepare for the endgame and the Final Challenge Grand Puzzle. Have nothing in your first two inventory slots. This isn't really necessary, but might save you if you accidentally fumble the amulet halves. Next is the chalice and then the poke. Remember when Mei and Nick told you "Cold iron defeats magic"? Finally, SAVE. Use the poke on the red blob and you will continue to the final room. I won't type what happens so you can enjoy it, but here is how to defeat Xiao and Wah-Jin. Note that there is a time limit, so move FAST! ----------------------------------------------------------------- | Final Challenge Grand Puzzle | | | | Requirements | | - 2 amulet halves (one on each side of the door) | | - A hole (on the door) | | - The chalice | | - Evil Incarnate and his witch | | | | Procedure | | 1) Quickly turn around and get one of the amulet pieces and| | put it in the hole on the door. | | 2) Repeat step 1 for the other amulet half. | | 3) Take the amulet in your examiner and put the chalice on | | it. It is fixed! | | 4) Turn around and face Xiao with amulet in hand. WHEN SHE| | POINT AT YOU, click your mouse button. | | 5) If you were fast enough, enjoy the finale. Otherwise...| | try again. | ----------------------------------------------------------------- THE END! ----------------------------------------------------------------------- Appendix A: Memory Items and Locations Grand Hall - Nick: Poke fireplace with the poke and see a paper fall out. A scrap paper. Gift Shop - Lorena: Her nameplate on display cabinet. Restoration Studio - Lorena: The ring she was wearing after encountering her. - Reg: The latex on his desk. - Reg: The memo hanging on his desk. - Susanna: Letter in the pink box on her desk. - Susanna: Necklace in the pink box on her desk. - Reg: Scalpel kit. Snack Room - Macy: Napkin on the table. A scrap paper. Supply Room - Wood: Paper left of door. A scrap paper. Wood's Office - Wood: Miscellaneous items in a box inside the locked door of the orange cabinet. Complete Key Making Grand Puzzle first. - Wood: Letter in a box inside the locked door of the orange cabinet. Complete Key Making Grand Puzzle first. - Nick: Letter about Nick in the desk which Wood interrupts you with. Security Room - Nick: Comics in the open chest. Cooper's Office - Cooper: Feality Investments pamphlet on desk. - Susanna: Broken mirror on desk. - Susanna: Chinese menu in wastebasket beside the desk. - Cooper: Book on the bookshelves, under the yellow dish. Macy's Office - Macy: Contract on desk. - Macy: Newspaper article in the top door of cabinet. Stevenson's Office - Nick: Receiver in desk door. - Cooper: Bill in desk door. - Lorena: Picture in desk door. - Wood: Letter in waste basket beside desk. Macy's Secret Room - Macy: Cassette tape on the shelves to the left as you enter. - Reg: The missing items on the shelves to the left as you enter. - Lorena: Note on the shelves to the left as you enter. A scrap paper. - Cooper: Blueprints on the table to the right as you enter. ----------------------------------------------------------------------- Appendix B: Magic Camera Locations 1) Episode 2: In the Capricorn Room, the sarcophagi, which results in a picture of the dead Stevenson. 2) Episode 3: In the Capricorn Room, the goathead, showing the goathead emerald damaged and black. 3) Episode 4: In the Capricorn Room, go to the right side of the goathead, take a picture of the horned helmet. Hints that you need to take a chip off of it. 4) Episode 5: In Macy's Secret Room, far right corner. Shows Nick dead. 5) Episode 7: In the Capricorn Room, the goathead. Starts a movie showing... well, that will be telling. ----------------------------------------------------------------------- Appendix C: Mystic Puzzle Pieces Locations 1) Episode 2: In the Great Hall, on the statue's crouch. 2) Episode 3: In Macy's cup, after the Machine Impossible Grand Puzzle. 3) Episode 4: In the Restoration Studio, where the chipped piece of the painting was after completing the Ruined Painting Grand Puzzle. 4) Episode 5: In the Security Room, on MAKA 5 after the MAKA 5 Grand Puzzle. 5) Episode 6: In the Security Room, on Nick's desk. -----------------------------------------------------------------------