Ultima VII: The Black Gate Spell Listing FAQ Version 1.0, 4/19/2000 Started on 4/11/2000 Copyright 2000 by Earthshaker Anyone may reproduce this FAQ electronically, but do not sell it for money. If you wish to place this on your website, do so with this disclaimer intact, and be sure to contact me before you do so at Earthq3846@aol.com. If you do not do so, I WILL find out, and there will be some serious legal trouble!!! You can also email your comments, questions, gripes, suggestions, etc. to the above address as well. By the way, the most updated version of this FAQ will be found at www.gameFAQs.com. <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> ===========================TABLE OF CONTENTS=========================== <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> 1. Revision History 2. Introduction 3. Reagents 4. Linear Spells 5. Circle Spells 6. Repeat Copyright and a Quote from the Author <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> ==========================REVISION HISTORY============================= <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> 4/19/2000-Version 1.0- I've been so busy playing a rental Final Fantasy Anthology that I haven't updated anything. Anywho, here it is, completed (my first one finished!) And see the very end of this document for a personal quote… 4/14/2000-Version 0.95- Almost done! Now every reagent is listed. 4/13/2000-Version 0.9- All of the Circle Spells are now listed, but not all of them have what reagents are necessary and what they do. That will be tomorrow's update. And, to make this look better for AOL users such as myself, I've changed all the single lines in the borders to double lines. I'm also thinking about getting the prices of spells around the world. 4/12/2000-Version 0.75- Some Circle Spells are here! I will now accept any questions about this FAQ. Also, I noticed a minor problem… the lines between sections overflowed into the next lines and screwed things up, so I corrected that change (I noticed it too when I transferred this file to my own computer.) 4/11/2000-Version 0.5- The first version of this FAQ. Circle spells will come A.S.A.P. <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> ============================INTRODUCTION=============================== <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> Ultima VII has got to be my favorite game for the PC (mainly because I do not have a very good one and can't get games that are very high in memory.) But that's irrelevant: the question is, why am I writing this FAQ? Mainly because when I went through the help file, I found that some of the information was inaccurate, and some things didn't even include the reagents needed! So, in this FAQ, I will describe all the spells, as well as their usefulness, and the reagents needed to cast them. And, as a bonus, I will describe what each reagent is generally used for, so you know what to buy in excess if you want to cast numerous spells. Let's begin. <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> ==============================REAGENTS================================= <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> There are eight reagents used for the spellcasting in Ultima VII. Three of these reagents can be found in the wild, and one that regenerates when not in the wild. I will say where these places are located in each of the listings. Starting off... Sulfurous ash looks like a yellow pile of dust. This reagent is used in many fire spells, as well as any other spells that require a burst of light or energy. Sulfurous ash is generally cheap to buy, but can also be found south of Dungeon Destard, following the mountain range. Ginseng is another common, cheap reagent, but cannot be found anywhere in the wild. This reddish herb is used in many curative or protective spells. In rare cases it is used for destructive purposes, such as in the spell Mass Death. Mandrake root is a powerful, expensive reagent. It can't be found anywhere in the wild. This brown, five-pointed root is used in pretty much every spell that uses the Vas runestone in its chanting or any spell involving death, and since mandrake is highly poisonous, it is used in poison spells like Poison and Poison Field. In rare cases, it is used in helping spells, like Create Food. Blood moss is a reddish moss that can be either expensive or cheap, depending on who you buy it from. This reddish moss can't be found in the wild, and is mostly used in spells that affect time, space, or the earth. For example, blood moss is used in the all powerful Time Stop. Garlic is a common kitchen element, and very cheap off of Mariah (1 gold per unit!) You can find garlic in a kitchen in Empath Abbey, and it looks like what a normal clove WOULD look like (whitish, very like an onion.) Garlic is used in any and all dispelling spells, as was proved by the popular vampire stories. This dispelling can be of the flow of time, or it can be the dispellation of disease and wounds. Rarely, such as in Conjure or Summon, will it be used for non- dispelling purposes. Black pearls rank up with mandrake root as an expensive reagent. Black pearls look just like that: pearls that are black. Black pearls, being small and lightweight, are easily thrown, and therefore used in spells where you must transfer magic away from yourself (such as in projectile spells or spells that must affect other people than yourself.) Nightshades are rare reagents, and can either be found in small quantities in a group of mushrooms near a lake, or bought for expensive prices from mages. Nightshade is a black piece of fungus that is used in spells that require hallucinatory or telepathic states (for example, the nightshade used in the spell Wizard Eye allows you to see places farther away than the line of sight of your character.) Spider's silk looks like a miniature spider web, and can either be bought for a moderate price or found in VERY large quantities west of the Nightshade patch. Spiders rely on thin threads of spiderweb to support their heavy weight, which shows spider silk's durability. This durability is manipulated in spells that require a strong tie to be kept (such as in the Resurrect Spell... the Spider's Silk keeps the powerful magic from dispersing.) It is also used in binding spells such as Charm, which needs the Silk to magically bind the opponent to the caster. And that's all for the reagents. <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> ===========================LINEAR SPELLS=============================== <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> Your first spellbook will always contain all eight linear spells. Linear spells are unlike the Eight Circles of Magic, because they require no mana points or reagents to cast them. Like each of the Eight Circles of Magic, there are eight spells in the Linear Spell level. They are as follows (along with their descriptions and overall usefulness): AWAKEN When you cast this spell, crosshairs appear, signifying that you must select a target. When you click on a sleeping target, that target will wake up and go about his normal business providing his/her hits are above 0. It is useful, because with this spell, you don't need any orange potions :-D DOUSE Casting this spell makes the crosshairs appear. If you select a lit item such as a torch, sconce, or lamp, it will be extinguished. This is an extremely pointless spell to cast, because light is good. FIREWORKS When you cast this spell, bright, colored lights dance around you. If you have a high level and you are fighting a low level monster, you may cause them to run away. Use this only if you dislike being bugged by Gremlins or headlesses. GLIMMER Using this spell eliminates the need for white potions, because a glowing light will eliminate the darkness. This will not last for long, however, unless you uncover a certain bug in earlier versions that make this last indefinitely (like my version :-P) Thus, for these earlier versions, this is DEFINITELY a great spell. HELP This useful spell teleports you to the throne room of Lord British. Very useful, because it is like a Recall spell without using any reagents or mana! However, MAKE SURE YOU PICK UP ANY DEAD COMPANIONS FIRST! And remember... Lord British will heal you for free. IGNITE This pointless spell is the exact opposite of Douse: cast it on an unlit, unspent torch/candle/sconce/lamp/etc. and it will burst into flames. Using the double click command is an all too easy replacement. THUNDER Thunder booms in the sky when you cast this spell, and outdoor creatures may flee in fear of a storm. Strong ones won't, however. WEATHER Using this spell either causes a storm or stops one in progress. It is useful only if you get annoyed by a darker screen or the whooshing of the rainfall. <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> ===========================CIRCLE SPELLS=============================== <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> Circle spells are also found in the spellbook, but are different than linear spells. For circle spells, you must at least be at the experience level of the circle you wish to cast. Also, you must have mana greater than equal to the circle of the spell you wish to cast. Last, you must have the proper reagents, which are listed along with the spell. And, in my tradition of formats, here it is SPELL REAGENTS REQUIRED TO CAST -DESCRIPTION -OVERALL USEFULNESS <^>^<^>^<^>^<^>^<^>^<^>^<^>^FIRST CIRCLE^>^<^>^<^>^<^>^<^>^<^>^<^>^<^> AWAKEN ALL You need Ginseng and Garlic to cast this spell. -After you cast this spell, anyone in your line of sight will be woken up, providing they have hits greater than zero. -This is a pointless spell, because rarely will you find more than one person asleep at a time (and if you do, it's easier to use the weaker Linear Spell, Awaken.) CREATE FOOD You need Ginseng, Garlic, and Mandrake Root in order to cast this spell. -Cast this spell, and a piece of food will appear at the feet of each party member. It may be something REALLY filling, like green cheese or ham, or it may be ultra crappy, like Silverleaf meal. -If you don't have any food on hand, this is a great spell to have. It's better to find Gremlins, Sheep, Cows, Rabbits, Horses, or Deer, which always have food on their person, however. CURE You need Ginseng and Garlic to cast this spell. -This is a targeted spell. Once you cast it, select a target with a green (poisonous) aura around them. That aura will disappear, and the character will no longer take random damage. It has the same effect as a red potion, so you don't have to waste your money on that. It's also good to remove curses, charms, and paralysis. -Sometimes, its best to let poison run its course and fade away, but if a character gets strongly poisoned, its best to cure him so he/she doesn't fall unconscious and get left behind (in rare cases, severe poison may kill a character!) Also, when you fight ghosts and corpsers, this comes in handy. So, this spell is useful. DETECT TRAP Spider's Silk and Nightshade are required to cast this spell. -Cast this spell and any DISARMABLE traps in your line of sight become visible. -Traps that can be disarmed are only found on chests, so you can use this spell to detect them, but this is pointless, since any trapped chest you find can be broken open instead. GREAT DOUSE Garlic and Spider's Silk are needed to cast this spell -Cast this spell and any lamps/candles/torches in your line of sight go out. It's a larger version of the Linear Spell Douse. -Why would you want to put out torches and stuff? Light only benefits you. Therefore, this spell is pointless. GREAT IGNITE Sulfurous Ash and Spider's Silk are necessary in the casting of Great Ignite. -The direct opposite of Great Douse, this spell lights all the lamps/candles/torches in your line of sight. -Unless you are totally lost in a blackout and there is a torch nearby you can't light manually, this spell is also pointless, and serves only to fill your spellbook. LIGHT Sulfurous Ash is all that is needed to cast this spell! Isn't that great? -This stronger version of the Linear Spell Glimmer lasts longer, and may also push the buttons of the lighting bug. -This is actually pointless, because the next light spell works much better. LOCATE Another spell with one reagent, this only requires nightshade. -Casting this spell reveals your current latitude and longitude. -Pointless, like most of the other First Circle spells. A sextant is much easier, and doesn't waste precious nightshade. <^>^<^>^<^>^<^>^<^>^<^>^<^>^SECOND CIRCLE^>^<^>^<^>^<^>^<^>^<^>^<^>^<^> DESTROY TRAP Sulfurous Ash and Blood Moss are needed in the casting of this spell. -If you know where a disarmable trap is, and you cast this spell there, it is destroyed (surprise!) -See the note on the First Circle spell Detect Trap to see how pointless this magic is. ENCHANT This spell requires Black Pearl and Mandrake Root to cast. -Once you cast this, targeting crosshairs appear. Click on a bundle of arrows or crossbow bolts and they will become Magic Arrows or Magic Bolts. This affects every arrow/bolt in a bundle. -This is downright useful, especially since one of the characters who joins your party later on (Tseramed) is an archer, plus Iolo is a crossbowman, so you'll have a great time throwing this spell around. FIRE BLAST Englufing enemies in flames require Sulfurous Ash and Black Pearl. -The first offensive spell, Fire Blast fires a ball of flame at your target. If you set the spellbook to your hand with the buckle selected to this spell, you will automatically cast this spell so long as you have enough mana and reagents. -If you are offensive minded without using weapons, this is a very good spell to use. However, fire wands work better. GREAT LIGHT Sulfurous Ash and Mandrake Root are required in the casting of Great Light. -Great Light creates light for roughly around 2.5-3.5 times greater than the First Circle spell Light. -If you don't have the lighting bug in your game, then this spell is great! MASS CURE Mass Cure requires a Mandrake Root, a clove of Garlic, and some Ginseng to cast. -Not to be confused with the Fourth Circle spell Mass Curse. Ever find three to eight members of your party poisoned while walking through an icky swamp? Worry no more, simply cast this spell, which casts one Cure spell on each member of the party, including yourself. -If you're on a quest to get the Magebane without using a carpet, then this is great to use after you walk through the swamp. It's also great any time you find a few poison fields you don't want to waste Dispel Field on. PROTECTION To protect party members, you'll need Sulfurous Ash, Ginseng, and Garlic. -This spell sets up a purple (protection) aura around the selected target. That target will take less or no damage from magical traps, and will be harder to hit and damage in combat. -Purple potions are more common and much easier to use, and fountains sometime give you the purple aura. Therefore, this is an ALMOST pointless spell. TELEKINESIS To become a psychic, you need some Blood Moss, a Mandrake Root, and a Black Pearl. -Cast telekinesis and target a lever or switch. That lever or switch will activate, even if it is through a wall! -Telekinesis is necessary to get in certain, non plot-related areas, such as the giant orrery. It is also easy to cheat and get deep into Buccaneer's Den by targeting a switch behind Fellowship Hall. It's pointless otherwise WIZARD EYE Use Nightshade, Mandrake Root, Sulfurous Ash, Black Pearl, and Spider's Silk to cast Wizard Eye. -The moment after you cast this spell, the movement arrows move your line of sight in the pressed direction. It will only last for a short time. -The telescope in Moonglow is indefinite, and a better bet. Using this is only useful to see danger if you know you are getting close to an area where dangerous monsters appear. <^>^<^>^<^>^<^>^<^>^<^>^<^>^^<^>^<^>^<^>^<^>^<^>^<^>^<^>^ CURSE To cast Curse, you need some sulfurous ash, a nightshade, and some garlic. -Targeting with curse surrounds a person with a yellow aura, which is the direct opposite of Protection. They will be hit more often and take more damage in combat. They will also have lower statistics. -If you are facing a powerful enemy, this could be useful. Otherwise, it's great to avoid it. HEAL To invoke healing powers, you need some Ginseng, Garlic, and Spider's Silk. -This is exactly like a yellow potion: the target will gain back a few of his/her hit points. -One of the most useful spells! If you swipe any yellow potions, you should use them first, but if not, this is great! PARALYZE Spider's Silk and Nightshade are needed to cast this spell. -The targeted person is surrounded by a dark blue aura, which stops them in their tracks. It disappears after a short time, or after usage of a Cure spell or red potion. -Paralyze works even better than sleeping the target, so this is a great spell to use. PEER Peer requires Nightshade and Mandrake Root. -Peer brings up a map of the world, and a yellow crosshair shows your position on it. -Using Peer is the same thing as using a Map with a sextant in your inventory outside. Therefore, the spell is also pointless (as far too many have been.) POISON This requires some Nightshade, Blood Moss, and a Black Pearl. Casting this and targeting someone surrounds them with the green aura. They will slowly take damage (or rapidly, depending on how many times you repeat castings.) -Green potions are much easier to use. Also, many creatures are immune to poison. Therefore, this spell is pointless. PROTECT ALL This requires Sulfurous Ash, Ginseng, Garlic, Mandrake. -Same thing as a Protection Spell, except it surrounds every member of the party in a purple aura. -You may not use this a lot, but it is good if you are facing a strong monster (such as Spektran's Stone Harpy) and don't have the patience for many purple potions. SLEEP To put someone in Dream Land, you need some Nightshade, Spider's Silk, and a Black Pearl. -A targeted person will immediately fall unconscious on the ground. You can use this opportunity to beat down on that person. -Since Paralyze works the same way, and does not use the Black Pearl, Sleep is pointless (but if you'd rather not use magic, you can always use sleeping powder or a blue potion. SWARM Bug someone using Nightshade, Mandrake Root, and Blood Moss. -Cast this, and many, many insects will appear and fight for you. No matter how many die, they will keep coming back until the binding effect wears off. -The Fourth Circle Spell Conjure and the Eight Circle spell Summon are much better summoning magics, so ignore this spell. <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^>FOURTH CIRCLE<^>^<^>^<^>^<^>^<^>^<^>^<^> CONJURE To exploit wild animals, you need Spider's Silk and Mandrake Root. -Cast this spell in the wild or in a dungeon and several weak monsters will come to aid you. They will fight for you until their binding ends, or until they die. LIGHTNING Electrocution requires Black Pearl, Sulfurous Ash, and Mandrake Root. -The second attack spell, cast this and a lightning bolt will fly from your hand and strike your target. Armor will not stop this damage. -This is a very good attack spell, so use it until you find Lightning Wands. MARK Mark your… err… I mean THE territory with Mandrake Root, Black Pearl, and Blood Moss. -Cast this spell on a colored stone and you will mark it. The location you are currently standing on will be remembered, and you will teleport there if you cast a Recall spell. -This is a REALLY useful spell, because it saves time from crossing continents. RECALL Teleport using the same ingredients as the Mark spell: Mandrake Root, Black Pearl, and Blood Moss. -Target any of the eight colored stones and you get teleported to where the Mark spell was cast on it. Notice, that if you don't cast a Mark spell on a stone and target it, you will be transported to: Red Stone- The Shrine of Valor Blue Stone- The Shrine of Honesty Yellow Stone- The Shrine of Compassion Orange Stone- The Shrine of Sacrifice (beware of the Liche, sometimes.) Green Stone- The Shrine of Justice Purple Stone- The Shrine of Honor (beware of harpies!) Black Stone- The Courtyard of Lord British's Castle (pointless… use Help) White Stone- Greg's Tools, in Britain. -See the usefulness note on Mark. MASS CURSE To curse multiple opponents, use some Sulfurous Ash, Nightshade, Mandrake Root, and Garlic. -Instead of a single target, this spell will surround any targets within your line of sight with a yellow aura. -This is much more useful than the single curse. REVEAL You need some Sulfurous Ash and Blood Moss to cast this spell. -Cast this spell and any invisible chest, bag, or person will appear. -This is somewhat useful, because sometimes, in Dungeon Destard, dragons disappear. You can't attack them at that time, so use it! SÉANCE Initiate a séance using Blood Moss, Mandrake Root, Nightshade, Spider's Silk, and Sulfurous Ash. -When you have to travel to the gloomy isle of Skara Brae, cast this spell. You will be able to talk with the ghosts there for a limited time. -THIS SPELL IS NECESSARY TO COMPLETE THE GAME! UNLOCK MAGIC Sulfurous Ash and Blood Moss is all that is required to use this magic. -Cast this spell on a door with a glowing handle, and the glow will disappear, allowing you to open the door. -THIS SPELL IS NECESSARY TO COMPLETE THE GAME! (You can't enter Nicodemus's house without it.) These will be updated later… <^>^<^>^<^>^<^>^<^>^<^>^<^>^<^FIFTH CIRCLE>^<^>^<^>^<^>^<^>^<^>^<^>^<^> CHARM To cast this spell you need Black Pearl, Nightshade, and Spider's Silk. -Cast this spell on an enemy and a pinkish aura surrounds them. That aura will cause the enemy to fight for the side of the caster, until it fades away. -If you find a liche or a mage, this could be a great spell to cast on them. Pity it doesn't last long, because that gives it the semi-useful status. DANCE Dance requires Mandrake Root, Garlic, and Blood Moss for its casting. -Cast this spell and you shout "everybody DANCE now!" Everyone outside the mages party will do so, if they are able to (for example, acid slugs don't have feet, how can they dance?) -This is good for entertainment value, especially in Fellowship Halls. Not very useful otherwise. DISPEL FIELD Get rid of magic fields with Garlic, Black Pearl, Sulfurous Ash, and Spider's Silk. -See the reagents? Targeting a magic field with this spell will cause it to die. -This spell is convenient to use, because nobody wants to be walking through fire if they can help it. It's also necessary, if you wish to get into some of the hidden areas of the game (such as a mountain cave in the southeast part of Ambrosia- simply cast Time Stop before approaching and cast this on the energy fields.) EXPLOSION Blow up something with Mandrake Root, Sulfurous Ash, Black Pearl, and Blood Moss. -Another useful attack spell, this launches a bolt of flame at the target, which explodes on contact. Be careful, as it may damage your party, as well! -Once again, if you are attack-minded, then this is a great spell. If not, it's pointless. FIRE FIELD Magic fire uses Black Pearl, Sulfurous Ash, and Spider's Silk. -Cast this spell on the ground and flames will erupt. These flames will heavily damage anybody who walks through them. -Flaming oil is cheap, and has the same effect as this magic if you attack with it. Therefore, this is a pointless spell. GREAT HEAL Removing the wounds from a character requires some Ginseng, Spider's Silk, a Mandrake Root, and a clove of Garlic. -As the name implies, this restores more hit points than the Third Circle spell Heal. -It's a must have, because yellow potions can only restore a few hit points. INVISIBILITY Disappear with Nightshade and Blood Moss. -Target either yourself, a party member, or anyone else, and they'll disappear. No enemy can see them, and therefore cannot hit them with a physical attack. If the character targetted is inside your party, they will still be visible, but be completely gray and transparent to show they are invisible. -Black potions are much easier to obtain, so this spell is pointless. MASS SLEEP Go nighty-night with Ginseng, Nightshade, and Spider's Silk. -Everyone in your line of sight will fall on the ground, unconscious. -Since blue potions are very cheap, and you can use as many as you need to without any time passing in the inventory screen, this spell is also pointless. <^>^<^>^<^>^<^>^<^>^<^>^<^>^SIXTH CIRCLE<^>^<^>^<^>^<^>^<^>^<^>^<^>^<^> CAUSE FEAR Make everyone scream with Mandrake Root, Nightshade, and Garlic. -Cast this spell and everyone in sight, human, animal, or other beast, will shriek and then run/slither/ooze away from you as fast as they can. -If you want to avoid battles, this is the spell for you!! CLONE This taxing spell requires Sulfurous Ash, Spider's Silk, Blood Moss, Ginseng, Nightshade, and Mandrake Root. -It's Dolly's revenge! Cast this spell on any target and they become an unarmed clone of the target, which will fight for the same side. -Mostly, this spell is for fun. One good thing to do is clone yourself than kill it, just to see what the Avatar corpse looks like without activating Debug mode. FIRE RING Circular fire requires Sulfurous Ash, Black Pearl, and Blood Moss. -Make the target have no way out by casting this spell on him. Many fire fields will surround him in a tight circle. Of course, this is good for protection, too, as enemies will have to walk through the flames to hit you. -I recommend other spells for the offensive minded, because your party members will also stupidly walk through the flames to attack. However, it is the perfect defensive spell. FLAME STRIKE Sulfurous Ash, Black Pearl, and Blood Moss are required to smite out enemies with flame. -More fire fields!!! Cast this, and any man, woman, or beast in sight will have a hot foot- a fire field will appear under their feet! -Really damaging, because the creation of the field is more damaging than walking through it. Therefore, its extremely useful. MAGIC STORM Mandrake Root, Nightshade, Sulfurous Ash, and Blood Moss are used to create a cataclysmic storm. -Cast this and the sky will grow dark. Bolts of lightning will then strike everyone in your line of sight, as well as one or two screens away. The lightning is very damaging, and can kill creatures after several hits. -This is one of my favorite spells. This spell is really useful, especially for attacking through walls. POISON FIELD Spiraling swirls of poison require Nightshade, Spider's Silk, and Black Pearl. -A green, swirling cylinder will appear at the spot you cast this spell at. If someone walks through it, they become poisoned (if they can be poisoned, that is.) It disappears once that happens. -A really pointless spell… you can just use green potions. SLEEP FIELD Use Ginseng, Spider's Silk, and Black Pearl for this magic. -A concentrated group of blue lines will appear on the spot you cast this magic on. Anyone who walks into it falls unconscious. It disappears after someone does so. -Also pointless. Blue potions are much better. TREMOR Shake the earth with Blood Moss, Sulfurous Ash, and Mandrake Root. -Casting this spell will make the earth shake. Everyone other than your party will double over, while you can still move (albeit rather slowly.) You can use this opportunity to attack. -I wouldn't recommend using this spell, but it is partially useful. Unfortunately, the graphics may freeze up a low-grade computer (such as mine.) <^>^<^>^<^>^<^>^<^>^<^>^<^>^^<^>^<^>^<^>^<^>^<^>^<^> CREATE GOLD Practice the art of alchemy with Mandrake Root and Spider's Silk. -Cast this spell on a block of lead, and it will become a gold nugget. -Since the reagents cost as much as the price of a gold nugget, this spell is worthless (odd, considering the name.) DEATH BOLT Kill someone off with Black Pearl, Sulfurous Ash, and Nightshade. -One of the most powerful offensive spells, this spell will send a lethal bolt of energy at the target. Without interference, this magic will most likely cause the target to fall unconscious and near death. -Another great spell for the mage, but this is pretty pointless, considering the most powerful spell takes only one more mana point. DELAYED BLAST Three… two… one… KABOOM! Cast this with Mandrake Root, Sulfurous Ash, Black Pearl, Blood Moss, and Spider's Silk. -Yet another powerful offensive spell. This will send a slow moving fire bolt at the target. While this happens, RUN AWAY! When the bolt connects, it will explode, and deal massive damage to anyone nearby. -This is pointless, because Horance's Firedoom Staff has an unlimited supply of this spell (as far as I know.) ENERGY FIELD Block off an area with Mandrake Root, Spider's Silk, Black Pearl, and Sulfurous Ash. -Contrary to what the help file says, this spell does NOT damage anyone who walks through it. As a matter of fact, it is IMPOSSIBLE to walk through this field. -This spell is also pointless, mainly because there is cheaper magic used to escape from spells, and they are more effective. ENERGY MIST Motes of light surround you with Mandrake Root, Nightshade, Sulfurous Ash, and Blood Moss. -Cast this on you or another party member and yellow lights will dance around them. Anyone they touch will be mildly damaged. -The Eighth Circle spell Death Vortex is much more effective. But, if you aren't at level 8, then this is a good spell to use. MASS CHARM Become loved with Black Pearl, Nightshade, Spider's Silk, and Mandrake Root. -See the Fifth Circle spell Charm, and apply it to every non-party member in sight. -Charming many creatures causes them to fight themselves, which makes this a useful spell. MASS MIGHT Become strong with Black Pearl, Mandrake Root, and Ginseng. -Upon casting this spell, everyone in the party gains some strength, dexterity, and intelligence. It's sorta like using silver serpent venom on every member of the party, with no negative effects! -Need to overpower something? Then this is a very useful spell! RESTORATION Ginseng, Garlic, Sulfurous Ash, and Mandrake Root are required in the casting of this spell. -Cast this spell, and every party member becomes fully healed and cured. -The best healing spell aside from Resurrect. This is as useful as you can get! <^>^<^>^<^>^<^>^<^>^<^>^<^<^>EIGHTH CIRCLE<^>^>^<^>^<^>^<^>^<^>^<^>^<^> ARMAGEDDON Cast this surprise with every reagent. -Make sure you save before you cast this spell! This massive spell causes many tremors, and after them, EVERYONE on the planet except you, Lord British, Batlin, and the Ferryman will die. Actually, it's kinda fun walking through a rainy wasteland. -Good for novelty value, but nothing else. DEATH VORTEX Black Pearl, Sulfurous Ash, and Nightshade cast Death Vortex. -See the description of Energy Mist, and change two things: first, change "yellow lights" into "black cloud". Second, change "will be mildly damaged" to "will die." -Confronted with many enemies, and without a moment to spare, this is a useful spell. INVISIBILITY ALL Make everyone disappear with Mandrake Root, Nightshade, Blood Moss, and Black Pearl. -Another mass spell. This casts Invisibility on the entire party. -The invisibility doesn't last long, so you might want to use black potions instead. And that, of course, would make this spell pointless. MASS DEATH "Redrum! Redrum!" Use this with Garlic, Ginseng, Mandrake Root, Nightshade, and Blood Moss -Casting this spell will cause your screen to turn red, and once the red completely fades, everyone in sight (with few exceptions) that is outside your party falls dead. -This spell takes a crucial moment to cast, so Death Vortex may be more useful. It still is a great spell, though. RESURRECT Reverse "Redrum!" Reverse "Redrum!" with Garlic, Ginseng, Spider's Silk, and Sulfurous Ash. -Cast this on a corpse and that corpse will come back to life. -This spell is almost necessary, because you AREN'T always near Lord British and Jaana CAN'T resurrect that often, unless you make her leave the party, and THEN you have to pay an ABSURD amount of gold. Besides, what happens if Jaana dies? SUMMON Bring forth powerful creatures with Mandrake Root, Blood Moss, and Garlic. -Remember the fourth circle spell Conjure? Well, this is even better. This spell will summon many powerful creatures, maybe even dragons! They will fight for you and doubtlessly obliterate any foe. -What a great spell! This is definitely useful. SWORDSTRIKE Magic swords appear with Black Pearl, Nightshade, and Mandrake Root. -This is supposedly the most powerful offensive spells available. Many swords will appear around the target and slice into them. If that doesn't kill them in one hit, then you are facing one strong enemy! -Very useful for the magically offensive. TIME STOP Cast this spell with Mandrake Root, Garlic, and Blood Moss. -Cast this, and the passage of time will be stopped for a short… period of time. Of course, you and your party can still move. -This spell can end a battle really quickly. But it is also useful for finding secret places (because it prevents the magic dust that prevents magic from being cast from appearing in certain places.) <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> ============REPEAT COPYRIGHT AND A QUOTE FROM THE AUTHOR=============== <<<<>>>><<<<>>>><<<<>>>><<<<>>>><<<<>>><<<<>>>><<<<>>>><<<<>>>><<<<>>>> Ultima VII: The Black Gate Spell Listing FAQ Version 1.0, 4/19/2000 Started on 4/11/2000 Copyright 2000 by Earthshaker Anyone may reproduce this FAQ electronically, but do not sell it for money. If you wish to place this on your website, do so with this disclaimer intact, and be sure to contact me before you do so at Earthq3846@aol.com. If you do not do so, I WILL find out, and there will be some serious legal trouble!!! You can also email your comments, questions, gripes, suggestions, etc. to the above address as well. By the way, the most updated version of this FAQ will be found at www.gameFAQs.com. And now a word from the author…………… IT'S OVER!!!!!!! IT'S FINALLY OVER!!!!!!!!!!!