WELL OF SOULS PET FAQ Version 1.2 August 1, 2001 by Vengeance, aka Chris Table of Contents: I. Introduction II. What is a Pet? III. Preparing and Catching a Pet IV. Buying Pets V. Taking Care/Training of Pets VI. Other Stuff VII. FAQs VIII. FAQ History IX. Special Thanks X. Legal Stuff ------------------------------------------------------------------------------ I. Introduction Hey! I'm Chris, aka Sweet Vengeance on the GameFAQs boards. This is the third FAQ I've ever tried making. Why did I make one for this game? 'Cuz I love it! And I hope to help you out with catching pets... If you've never played this online, multiplayer RPG, you can download it via www.synthetic-reality.com Unlike most online RPGs, this is totally _FREE_! So, what do you have to lose? Any other questions? E-mail me at cstrittyrun@hotmail.com and I'll try to get an answer... So, let's get started!!! ------------------------------------------------------------------------------ II. What is a Pet? A Pokegatchi, or "pet," is a monster you tame in battle, then keep in a "pen" (aka the Pokegatchi Training Center) and which you then have to regularly care for (feed, play with, nurture, etc.) in order to keep up both its physique, and its affection for you. Then, in another battle, you can bring a pet in from the pen and fight with you in that battle. If you have cared well for it, it will fight bravely on your behalf. Otherwise, it might go wild, change sides again, and fight you. If your pet dies in battle, it goes back to the pen ('asleep') and cannot be used again in that scene. Pets recharge their HP and MP while they sleep. ------------------------------------------------------------------------------ III. Preparing and Catching a Pet Some worlds may offer stores where you can simply purchase your pets, but usually you must tame a monster you meet in battle. During the course of that battle you must first "Enchant" the monster. Enchant is a Spirit spell, and you need level 4 in the Spirit category to get it. You also need 1265 PP... Casting Enchant on a monster will CHARM it. A CHARMED monster switches allegiance from its old monster pals and begins to fight for the team of the player who charmed it. If a charmed monster gets killed, it is simply dead and gone from the scene. And if there are any uncharmed monsters in the scene, they will attack the traitor! Once a monster is CHARMED (which wears off), it is susceptible to be TAMED (another spell). Tame is another Spirit spell, requiring level 7 in the art of Spirit, and 4271 PP. The odds of this succeeding vary with the power of the monster and the spell-caster. Your ability to TAME a monster increases by about 3 per cent for every level higher you are than the monster. Hence if you are about 33 levels higher, TAME will basically always work. If you are only one level higher, it will only work 3 percent of the time. When you successfully TAME a CHARMed monster, it learns that you are its master (only one master per pet) and disappears from the scene (up into your pen). ------------------------------------------------------------------------------ IV. Buying Pets On the left side of MacGuyver Castle, you'll see a place where you can learn more about pets. You can also buy some, too! But remember, you have to be the same as or greater the level of the pet you're buying! MCGUYVER PET SHOP Stinger: Water 10, HP: 65, MP: 51, ATT: 56, DEF: 83; Cost: 2K Grubber: Spirit 20, HP: 130, MP: 102, ATT: 113, DEF: 166; Cost: 10K Life Leech: Life 30, HP: 196, MP: 153, ATT: 170, DEF: 250; Cost: 50K Dragon: Fire 40, HP: 261, MP: 205, ATT: 226, DEF: 333; Cost: 150K Forest Wyrm: Chaos 50, HP: 327, MP: 256, ATT: 283, DEF: 417; Cost: 200K THE KOOP (Thanks to CocoTheMonkey for the info) In Westin, go to the Pet Arena in the southeast corner. In the Pet Arena, you'll find a shop in the southeast corner (again). You can buy pets here... Leghorn: Air 20, HP: 130, MP: 102, ATT: 113, DEF: 166; Cost: 2K Bantam: Air 25, HP: 163, MP: 128, ATT: 141, DEF: 208; Cost: 20K Bad Andy: Air 30, HP: 196, MP: 153, ATT: 170, DEF: 250; Cost: 50K Mean Comb: Air 35, HP: 228, MP: 179, ATT: 198, DEF: 291; Cost: 90K ------------------------------------------------------------------------ V. Taking Care/Training of Pets Whenever you feel like it, you can open your 'pen' (the pokegatchi training center) by pressing the TRAIN PET button on the EQUIP screen. The pop-up window shown below should appear. So long as you are not AFK (away from keyboard), this window lets you care for your pets. Your pet has the usual 5 attributes we associate with things in Well of Souls: Wisdom, Strength, Stamina, Dexterity, and Agility. When you first tame your pet, these attributes will be those the monster had at the time you caught it (roughly). Unlike heroes, however, these attributes are not static. That is to say, an uncared for pet will NOT maintain the same, say, agility it began with. Conversely, training a pet will enhance those attributes. The pictures in the status area are a symbolic representation of the pet's mood using standard body parts drawn as a bunch of circles and such. This includes: eyes, eyelids, mouth, teeth, stomach, and colon.) The shape of these features changes dynamically to show the pet's mood. For example, a drowsy pet will have eyelids which droop. This is NOT a 'photograph' of your pet. Anyway, when you feed it, you see the food drop into the stomach, which fills a little with each piece of food. Later you see digested food drop into the colon (are we having fun yet?) where you get to watch it move along to the end. Eventually the colon empties. (discreetly off screen) You have to 'mix' the food to create the proper diet for your pet. Your pet's element determines its ideal diet (whose color is shown on the face meter). You want to mix up that same color in the pet's stomach using the primary colors of meat, veggies, and berries. Pets get battle EXP and this eventually raises their levels. (Their EXP comes from a separate pool and does NOT rob the humans of their own EXP.) Imagine you and your pet are in a fight, and you earn 100 EXP. Your pet also gets 100 EXP (which comes out of thin air). Say you were fighting with your pet and another player. Your pet took part, but you were too lazy to play. Now, you WOULD get EXP but you were too lazy and get nothing. Your pet still gets his 100 EXP. If your pet dies, it loses half the EXP it had earned to its next level. Killing a pet (especially your own) does not pay EXP, or PP. (generally speaking, hitting defenseless things which don't hit back, pays nothing) You can set your pet free, into a scene, at which point it will be wild again. But someone else in that scene could then possibly tame it to make it their own pet. To be clear, you cannot steal a tamed pet. Being TAMED means it knows who its master is. So long as it still respects that master, no one else can tame it. You cannot steal a pet. ------------------------------------------------------------------------------ VI. Other Stuff Pokegatchi Pen Screen The pet's name, element and level. Its HP, MP and age (in hours and minutes since you caught it) Its current STRength, WISdom, STAmina, AGIlity, and DEXterity. Next to the numeric value of each of these is a varying number of plus and minus signs. When circumstances are good for an ability, plus signs accumulate one by one. As soon as you get the 'fifth' plus sign, that ability goes up. (and the plus signs disappear, and begin slowly charging up again). Likewise, if things are not going well, the plus signs will go down one by one and then be replaced by minus signs. As soon as you get the fifth minus sign, the ability will go DOWN one point. The rate of change of each ability is affected by the negative adjective meters (hungry, sickly, etc.). Your Pet's ATTACK and DEFENSE points (A and D) are increased by giving your pet whatever armor and equipment you no longer need (the pet sort of chews this stuff up, so it doesn't get the full benefit of the equipment's A and D points. Then again, the change is permanent and you can keep tossing armor to your pet until it reaches its maximum A and D points [which is increased with every level up]). The EXP meter shows "total EXP/EXP for next level up". Meters You want these to be as 'empty' as possible. They turn red as they fill up. If they all fill up, your pet will go wild on you and possibly turn on you in battle. WILD Too much of this and your pet will turn on you in battle. It is a weighted sum of the other meters. Keep them low, and this will be low as well. HUNGRY Too much of this and your pet will lose STRENGTH. Your pet is hungry based on how much food is in its stomach and colon, no matter what color the food is. STUPID Too much of this and your pet will lose WISDOM. Your pet gets more stupid with every passing minute. PLAY FRISBEE with your pet to smarten it up. A pet with no wisdom can't cast spells. A pet with more wisdom, chooses spells more wisely. (And can cast spells from elements outside its own.) SICKLY Too much of this and your pet will lose STAMINA. You prevent this by keeping the colon full of healthy food (food of the ideal element diet color). If you keep the tummy full of good food, it will eventually move into the colon and reduce your pet's sickliness. LAZY Too much of this, and your pet may lose AGILITY. You keep this low by exercising your pet a lot in the corral (select pet and then click a lot in the corral to make it move around - when it is awake). DIRTY Too much of this, and your pet may lose DEXTERITY. You keep this low by... Well... keeping your pet clean. Use the WASH PET bar of soap to do this. Your pet gets dirty as food leaves its body. (Discretely off camera) ANGRY This contributes to wildness and is affected by your most of your actions. Poking your pet in the face will wake it up quickly, but add to its anger. SLEEPY This doesn't really affect your pet's abilities. Your pet will grow bored and fall asleep if you don't keep it busy. It recharges its HP and MP points while asleep, so this is not a bad thing. After a tough battle, your pet needs to sleep for awhile before you can expect it to fight again. Buttons Along the bottom of the screen are buttons which apply to the current pet. Point at a button to see its name appear. * CHRISTEN PET This lets you give the selected pet a private 'pet name' which is seen only by you. You can talk to your pet by typing a line a chat like: "Chris, I love you!" (where "Chris" is your pet's christened name). Pets like it when you talk to them and maybe someday they will do things for you. * SET PET FREE This frees your pet into the scene with you, but no longer as your pet. It will probably bite you. You deserve it. * FEED MEAT This feeds the pet some RED food. Remember that you are trying to fill the pet's stomach with food which matches the color of its face. So, for example, a fire element pet has an ideal diet which is mainly red. So you would feed such a pet mainly red meat. * FEED VEGGIE Feeds it some GREEN food. * FEED BERRIES Feeds it some BLUE food. Redundant NOTE: The contents of the stomach fill as you feed the pet. The color of the stomach contents matches the mix you have recently fed your pet. The ideal diet for your pet varies with its element, and is shown as the color of the 'face' in the pet status area. Over time, food drains from the stomach into the colon. (Or, if you prefer, into the TAIL) * WASH PET This runs the funky soap bubble animation and scrubs your pet, reducing its DIRTY factor. It also lulls your pet to sleep, and reduces its anger. * PLAY WITH PET (Frisbee). Your pet just sort of watches this in amusement, but it reduces the STUPID factor. This is why you and your dog always feel smarter after a day in the park with a frisbee. Now if you can just learn to stop licking yourselves... * OWNERS MANUAL This opens a guide telling you a whole bunch of info about pets. PASSAGE OF TIME IN PET-SPACE Nothing happens immediately, so you have some time to address the errors of your ways. Pets live one hour for each hour you play the game as the character to whom the pet belongs. Time stands still for your pet while you are AFK (Away from Keyboard) and the tool buttons dim out. They also dim out when there is some other reason you can't care for the selected pet - for example, you haven't yet left the scene it just fought in. As time goes by, the levels in the negative adjective meters influence the accumulation of the plus or minus signs next to each ability. If you leave a situation static long enough that sufficient minus signs accumulate, that ability will go DOWN one point (and the minus signs will disappear, giving you a breather until the next loss of level in that ability.). So, keep the adjective meters empty, encourage lots of plus signs, and watch your pet's abilities rise higher and higher. ------------------------------------------------------------------------------ VII. FAQs Q: How many pets can I carry? A: You can have up to 32 pets for each Well of Souls character. (though caring for that many won't leave you time to do much of anything else.) Q: How do I raise my pets stats? A: OK. STRENGTH is improved by decreasing your pet's hunger (by keeping food in the stomach and colon). WISDOM is improved by decreasing your pet's stupidity by PLAYING FRISBEE with it. STAMINA is improved by keeping the colon full of food matching the pet's element color (element color is shown on face meter) AGILITY is improved by decreasing your pet's laziness, by exercising in the corral. (click in corral and pet will run to that spot, becoming less lazy in the process - remember to wake pet up first, or else it won't do anything!) DEXTERITY is improved by decreasing your pet's dirtiness (yeah, I know, pretty stupid, but those soap bubbles make it all worthwhile). Use the WASH PET soap tool. SLEEPINESS is just something that happens so your pet can recharge its HP and MP. Most activities with your pet will tend to wake it up, such as playing or feeding. The top slider "WILD" indicates how close your pet is to leaving you (whether in battle, or just from the pen directly is anyone's guess). Regular maintenance should keep this in the green. Basically all the other meters (except sleepy) contribute to wildness to varying degrees. ------------------------------------------------------------------------------ VIII. FAQ History Version 1.0, June 15, 2001 – Made the whole thing! I think I did an okay job... Version 1.1, June 23, 2001 – Added the pet shop in Westin, updated some stuff... Version 1.2, August 1, 2001 – MAJOR mistake changes. ------------------------------------------------------------------------------ IX. Special Thanks -Dan, aka Samsyn, for making WoS and Evergreen -Everyone on the GameFAQs WoS board... -Graig and Adam- If it weren't for them, I wouldn't have made this... -Thanks again to Coco for telling me about the pet shop in Westin! -Thanks to the Pokegatchi Owners Manual, for that's where I got most of this information. -CJayC, for (maybe) publishing this, and for making the message boards. -And, of course, YOU, for reading this (unless you're an AFA member!!! Just kidding...) ------------------------------------------------------------------------------ X. Legal Stuff This is under copyright laws, so NYAH. You cannot give this out to anyone. You can not sell this, use it as your own guide, or in any way profit from this FAQ. If you want to use this on your site, e-mail me at cstrittyrun@hotmail.com for permission. As of yet, I only allow www.gamefaqs.com to use this guide. You must have my permission to use it as your own. If I let you (which I usually will), you must COPY and PASTE the entire thing on your site, with nothing changed, and be sure to give me credit for the hours I've worked on this. =) (You may print this, but you can't give it to your friends, sell it on the street, etc.) Well of Souls and Evergreen are copyrighted 1999 by Samsyn, aka Uncle Dan. I am in no way affiliated with this man. ------------------------------------------------------------------------------ END