========================================== Disgaea: Hour of Darkness Walkthrough/FAQ Author: Salah al-Din Email: Salazar_Denamond@hotmail.com ver. 1.10 Sunday, November 23, 2003 ========================================== Table of Contents. 0.00 Introduction/Version History 1.00 Walkthrough 1.00 Introductory notes 1.01 Episode 1 [Tutorial & Vyers Castle] 1.02 Episode 2 [Frozen River] 1.03 Episode 3 [Dinero Palace] 1.04 Episode 4 [Blazing Core] 1.05 Episode 5 [Jotunheim] 1.06 Episode 6 [Blair Forest] 1.07 Episode 7 [Salamander's Breath] 1.08 Episode 8 [Lunar Snowfield] 1.09 Episode 9 [Stellar Graveyard] 1.10 Episode 10 [Sea of Gehenna] 1.11 Episode 11 [Forest of the Dead] 1.12 Episode 12 [Stellar Graveyard II] 1.13 Episode 13 [Gargantua Deck & Gargantua Interior] 1.14 Final Episode [Celestia & Seraphic Sanctuary] 1.15 Side Area 1 [Prinny Land] 1.16 Side Area 2 [Cave of Ordeal] 1.17 Side Area 3 [Human World] 1.18 Side Area 4 [Alternate Netherworld] 1.19 Side Area 5 [Beauty Castle] 1.20 Side Area 6 [Baal Castle] 2.00 Item Guide 2.01 Item Listings 2.02 Shopping notes 2.03 Specialists and Their Properties 2.04 Item notes of interest 3.00 The Hospital 3.01 Requirements for the Hospital Items 3.02 Cost for Reviving from the Hospital 3.03 Minimum amount of HL needed to obtain the Hospital Prizes 3.04 Exploiting the Hospital 4.00 The Dark Congress 4.01 The Senators and Bribing 4.02 Promotion Exams 4.03 Proposal List 4.04 Dark Congress Strategies 5.00 Class Guide 5.01 Introductory Notes 5.02 Humanoid Classes 5.03 Monster Classes 5.04 Unique Classes 5.05 Skills List 5.05.01 Magic 5.05.02 Weapon Skills 5.05.03 Monster Skills 5.05.04 Character Skills 5.05.05 Scout Skills 5.06 Places to rack up Monster Kills 6.00 Geo Symbols and Panels 6.01 Introduction to Geo Effects 6.02 Geo Symbol List 6.03 Rules Governing Clones 6.04 Using the Geo Panels and Symbols 7.00 Miscellaneous Stuff 7.01 Ending Requirements 7.02 About Ally Kills 7.03 Capturing Monsters 7.04 Lifting and Throwing Strategies 8.00 Item World Guide (loooooong ways from being complete) 8.01 Introduction to this section 9.00 Concluding Notes, Thanks etc. ============================================ 0.00 Introduction/Version History ============================================ The current state of the guide, while quite exhaustive at the moment is incomplete. Updates will be far and few between as of now, as there is some information that warrants me playing through the game again, from scratch. I, however am confident you'll find much to be of use to you in this rather exhaustive, addicting, seemingly, never-ending game. The Item World guide will probably be the biggest chunk of the guide and will likely take me the longest to figure it out completely. You'll see just how big it's going to be from the *tiny* little snippet of what's to come. This guide as it stands now, is completed. I am running out of things to add. I have also decided that since this guide is starting to close in on the 500kb mark, that the Item World guide that I had planned will be posted as a seperate guide at a later date. I'll be taking in suggestions to add other things to this guide that I might have missed. I however won't be doing a portion on Transmigration, as I feel I'd only be regurgitating all the work JungleJim did in his character FAQ, which covers everything there really is to know about Transmigration. Version History 1.10 - 11/23/03 - Status : Specialists -> Complete Class Guide -> Complete Overall -> Complete Additions: Finished off the Unique Characters skill section Added in a Section on Monster Hunting Added in notes on how Status Effects work. Found the caps to Status Effect Specialists !Updated Dark Congress!: Rarity of items affects Senator's liking of items; Thanks to Notti. Added in sections on Ending Requirements, Ally Kills, Capturing Monsters, and Lifting and Throwing Strategies. Changes : Skills' SP cost increases by 7% per Skill level. Clarified a few more definitions in the Skills List Corrected the unlock Requirement for the Knight. 1.00 - 11/ 8/03 - Apologies for the long update, but as you can see a lot's been added. I am satisfied with the guide enough to bring it to version 1.00, as it covers pretty much all the bases. Status : Item Listings -> Complete Specialists -> 80% Complete (in progress) Item World -> >1% Complete Dark Congress -> Complete Class Guide -> 98% Complete (in progress) Additions: Finished the item list and corrected some of their ranks. Found out there's a limit to how many clones can be generated. Added in the Mana Costs for the human classes. Forgot to add in that Thieves speed up the bonus gauge as their special ability, whoops!. Added in a Status Resist tag to the Divine Majin as it's the only Human Character with 99 Resist to all status effects. Added in a comment on how to Tower Throw. Added in Monster and Unique Class Sections. Added in Skills list for Magic, Weapons, and Monsters (Uniques to come later.) Discovered a character limit to the party, added it to the class guide section. Changes : Corrected the note about the max number of specialist spaces. Reworded the note on what effect defeating Baal has on the Dark Congress. Corrected some level requirements to some Classes. Removed : Explanation on conditions for the Triple Exp bill; It's instead covered automatically in the Skills list. 0.9 - 10/27/03 - Huge update this time as you can see :) - Status: Main Walkthrough -> Complete Side Area Walkthrough -> Complete Item Listings -> About 95% Complete Hospital Items -> Complete Item World -> >1% Complete Dark Congress -> 99% Complete Geo Symbols -> Complete Class Guide -> 45% Complete Additions: New Items added, missing just a handful of items now. Added in a small explanation on the Stronger Enemies bill. Added in a note of what effect defeating Baal has on the Dark Congress. Added in a section on Specialists to the Item Section; Debating on whether to give it, it's own section or not. Class Guide has been added, only human classes are covered at the moment. Uniques and Monsters will be added in the next update. Creation costs to be added in later once I figure a way to squeeze them inside the tables ^_^; And of course, the Walkthrough is done done done! Changes: Fixed up the table of contents a tad. Still had the Hospital Items old section under the Item Guide, oops. Fixed a rather stupid spelling mistake. "Curse Status Ailments"? O_o 0.8 - 10/20/03 - Pretty big update this time as you can see, I've added in and completed a few more sections. Status: Main Walkthrough -> Complete Side Area Walkthrough -> Incomplete (In Progress) Item Listings -> About 85-90% Complete Hospital Items -> Complete Item World -> >1% Complete Dark Congress -> 99% Complete Geo Symbols -> Complete Class Guide -> Planned. Additions: More of the Cave of Ordeal walkthrough completed. Human World walkthrough added. Dark Congress section completed and added. A few more items added to the item listings. A few more Bonus levels were added to reflect the current state of the walkthrough. Added a note on Item Levelling in the item world. Added in a Geo Symbols section. Added in a few more Bonus levels, and I do believe 51 is as high as it'll go, so I'd say it's complete. Changes: Corrected the "Rarity stat boost", as I have a better understanding of how it's calculated now. Reorganized and completed the Hospital Items list as I can now confirm that "Treasure" items require HP, SP, and Dec counts. Removed the postulation notes. 0.51 - 10/17/03 Changes: Found some more weapons with inherent status effect specialists, and added the info into the item list. Discovered a Legendary item with a 13 Specialist Capacity. Clarified what I mean by "Bonus" Specialist when finding an item's rank. Fixed some spelling and grammar mistakes. Additions: Discovered that Stat boosting specialists are affected by the 5% increase per mastery level of the weapon. Items get 16 specialist spaces when the Item God is defeated. Discovered what causes the mysterious stat boost when equipping an item that has zeroes in those stats Added in a note about Prinnies and the Hospital. Added in a few more requirements for Hospital items, as some peculiarities popped up. Updated the item list to reflect the item requirements I found from the hospital. 0.5 - 10/13/03 Status: Main Walkthrough -> Complete Side Area Walkthrough -> Incomplete (Prinny Land done) Item Listings -> About 85-90% Complete Hospital Items -> Complete Item World -> >1% Complete (Schematic Present) Dark Congress -> Planned Class Guide -> Planned I may add more things later on Changes: None; Initial Version. ============================================================================== ======================== 1.00 Walkthrough ======================== 1.00 Introductory Notes: A few things need to be explained about the data tables for all the following maps. 1) In the Bonuses column the first set of numbers before the "->" indicate the Bonus Gauge levels. 0-3 for example means all bonus gauge levels from 0 to 3. After the "->" is another number, this number indicates the Level of the Bonus you'll get. The "Bonus Rank" you see when selecting a map is basically a catch-all number that ranks the Overall Bonuses you'll get. Just so you know; "Bonus Gauge Level", "Bonus Level", and "Bonus Rank" are all separate terms which I'll use. This is where it's going to get confusing. A single BONUS LEVEL has a maximum range of 4 BONUS GAUGE LEVELS. That is you'll never see more than 4 identical HL or Exp Bonuses on the Bonus list of a map. The BONUS RANK shifts the BONUS LEVELS 3 places along the BONUS GAUGE LEVELS. That is the difference between a Bonus Rank of 1 and 2 is that the first BONUS LEVEL 3 prize will now appear on the BONUS GAUGE 3 levels lower. Yes the terms are easy to confuse, but once you understand how the Bonus Gauge and Rankings work to give you those bonuses it will become easier to distinguish them. The Maximum possible Bonus level is 51. When you get to Baal, the stage there is all Level 51 bonuses, so it can't go any higher than that. Bonus Level Chart |Level| Exp Bonus | HL Bonus | Item ||Level| Exp Bonus | HL Bonus | Item |-----|-----------|----------|---------||-----|-----------|----------|-------- | 1 | 7 | 30 |R. 1 || 2 | 12 | 50 |R. 1- 2 | 3 | 25 | 100 |R. 2- 3 || 4 | 50 | 200 |R. 3- 4 | 5 | 87 | 350 |R. 3- 5 || 6 | 137 | 550 |R. 4- 6 | 7 | 200 | 800 |R. 5- 7 || 8 | 275 | 1100 |R. 5- 8 | 9 | 375 | 1500 |R. 6- 9 || 10 | 500 | 2000 |R. 7-10 | 11 | 625 | 2500 |R. 7-11 || 12 | 750 | 3000 |R. 8-12 | 13 | 1000 | 4000 |R. 9-13 || 14 | 1250 | 5000 |R. 9-14 | 15 | 1750 | 7000 |R. 10-15 || 16 | 2500 | 10000 |R. 11-16 | 17 | 3750 | 15000 |R. 11-17 || 18 | 5000 | 20000 |R. 12-18 | 19 | 6250 | 25000 |R. 13-19 || 20 | 7500 | 30000 |R. 13-20 | 21 | 10000 | 40000 |R. 14-21 || 22 | 12500 | 50000 |R. 15-22 | 23 | 15000 | 60000 |R. 15-23 || 24 | 17500 | 70000 |R. 16-24 | 25 | 20000 | 80000 |R. 17-25 || 26 | 20000 | 100000 |R. 17-26 | 27 | 30000 | 120000 |R. 18-27 || 28 | 37500 | 150000 |R. 19-28 | 29 | 50000 | 200000 |R. 19-29 || 30 | 62500 | 250000 |R. 20-30 | 31 | 75000 | 300000 |R. 21-31 || 32 | 87500 | 350000 |R. 21-32 | 33 | 100000 | 400000 |R. 22-33 || 34 | 112500 | 450000 |R. 23-34 | 35 | 125000 | 500000 |R. 23-35 || 36 | 137500 | 550000 |R. 24-36 | 37 | 150000 | 600000 |R. 25-37 || 38 | 162500 | 650000 |R. 25-38 | 39 | 175000 | 700000 |R. 26-39 || 40 | 182500 | 750000 |R. 27-39 | 41 | 200000 | 800000 |R. 27-39 || 42 | 212500 | 850000 |R. 28-39 | 43 | 225000 | 900000 |R. 29-39 || 44 | 237500 | 950000 |R. 29-39 | 45 | 250000 | 1000000 |R. 30-39 || 46 | 262500 | 1050000 |R. 31-39 | 47 | 275000 | 1100000 |R. 31-39 || 48 | 300000 | 1200000 |R. 32-39 | 49 | 325000 | 1300000 |R. 33-39 || 50 | 350000 | 1400000 |R. 33-39 | 51 | 375000 | 1500000 |R. 34-39 || 2) Geo Symbols are noted by what effect they grant. and appear at the bottom of the target list. I've used abbreviations to denote what colour the symbol is, and what colour panel it's sitting on. Geo Abbreviations: Rd = Red Bl = Blue Gr = Green Yl = Yellow Pu = Purple Cy = Cyan Nl = Null If you see Rd+Gr, it means that a Red Symbol is sitting on a Green Panel. If you see just Rd by itself, it means that the symbol is red but it's currently not sitting on any geo panels. Pretty straight forward. 3) For enemies I've placed certain "tags" on them as they have unique qualities to them. Here's a list of those tags. Boss = Boss of this stage, He won't appear again when you revisit a map. Stand = An enemy, that upon revisiting a map "Stands in" for a boss, or a Unique monster. F.Boss = Final Boss Unique = A regular monster, that only appears once when you first encounter it, and then is removed for subsequent visits. 4) Some strategies I may mention say to throw characters to locations that are clear over on the other side of the map. To achieve this you will need to know how to Tower Throw. Basically you pick up the character you want to throw, and then have another character pick up the the character that picked up the first, and so on, until you have a "Tower" of characters. And when you throw them, they'll the throw the portion of the tower that's above them consecutively. You can easily get a character or two over to the other side of a map in a single turn. This is mandatory if you wish to beat Cave of Ordeal 5. 5) Lastly are target quantities. If you see x2, x3 x4 etc. It means there's 2, 3, or 4 of those same targets somewhere on the map. This applies to Geo Symbols as well, in that if you have 2 Exp +50% symbols of the same colour, both sitting on the same colour panel they'll produce an Exp +100% effect. 1.01 |=================================EPISODE 1=================================== |============================================================================= |Tutorial |============================================================================= Battle Basics 1 Piece of cake, just gang up on the ghosts. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->1 |Lv 1 Ghost x3 - - |1-4 ->2 | - - |5-8 ->3 | |9 ->4 | |--------|-------------------------------------------------------------------- Note: Cannot Return to this map Battle Basics 2 Same as before, you might however want to gang up on the Hobbit first. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->1 |Lv 1 Ghost x4 - - |1-4 ->2 | - - |5-8 ->3 |Lv 2 Hobbit - - |9 ->4 | - - |--------|-------------------------------------------------------------------- Note: Cannot Return to this map Geo Symbols Bring Laharl out and whack the Blue Symbol from the raised portion of the terrain next to it to wipe out all the enemies. On return visits, throw as many monsters together to a level that you can handle, and kill it on a HL+50% panel to rack up money early in the game. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->1 |Lv 1 Ghost x5 - - |1-4 ->2 | - - |5-8 ->3 |Lv 2 Hobbit - - |9 ->4 | - - | |Lv 1 Exp +50% Bl+Rd - - | | - - | |Lv 1 HL +50% Yl+Rd - - | | - - | |Lv 1 Def +50% Nl+Bl - - | | - - |--------|-------------------------------------------------------------------- Note: This map changes to "Practice Map" afterwards and the Exp +50% symbol is removed |============================================================================= |Vyers Palace |============================================================================= Magnificent Gate You have two choices here. Either put the Blue symbol onto the geo panel beside your base and cause a huge chain reaction wiping out most of the enemies here in one shot, and severely weakening the rest. Or destroy the Yellow symbol weakening most of the monsters and put the Blue Symbol on the geo panel to rack up Experience bonuses on the Enemies you kill. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->1 |Lv 1 Ghost x6 - - |1-4 ->2 | - - |5-8 ->3 |Lv 2 Hobbit x2 - - |9 ->4 | - - | |Lv 2 Red Skull Wooden Staff - | | - - | |Lv 1 Enemy Boost x3 Yl+Rd - - | | - - | |Lv 1 Exp +50% Bl - - | | - - |--------|-------------------------------------------------------------------- Blessed Court Get rid of the 4 Ghosts in front of your base on the first turn. Then make your way to where the two Yellow geo panels are with your two strongest characters to form a wall, and set up team-attacks to get rid of the rest of the enemies who will rush you. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->2 |Lv 1 Ghost x4 - - |2-5 ->3 | - - |6-9 ->4 |Lv 2 Hobbit x4 - - | | - - | |Lv 3 Warrior Common Sword Amulet | | - - | |Lv 3 Brawler Wristband Amulet | | - - | |Lv 1 Attacks +1 Rd+Yl - - | | - - | |Lv 1 Def +50% Gr+Yl - - | | - - |--------|-------------------------------------------------------------------- Corridor of Love Get rid of the Boggarts around your base on the first turn, magic users will help a lot in accomplishing this. On your second turn, go after the Ghost in the water and place as many of your troops in there as possible. Stay in the water and use your ranged attacks to pick off the rest of the troops that rush you. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->2 |Lv 2 Ghost Unique - Muscle Brawn |2-5 ->3 | Bulletproof Vest Protector |6-9 ->4 |Lv 2 Ghost Stand Crab Pincer Muscle Brawn | | Bulletproof Vest Protector | |Lv 3 Boggart x5 - - | | | |Lv 4 Archer x2 Common Bow Protector | | - - | |Lv 4 Red Mage Light Staff Protector | | - - | |Lv 4 Warrior Iron Lance Protector | | - - | |Lv 2 Recovery 20% Rd+Bl x2 - - | | - - | |Lv 1 Damage 20% Rd+Bl x2 - - | | - - |--------|-------------------------------------------------------------------- Note: The Recovery 20% Symbols will be replaced with Damage 20% symbols after clearing. The Ghost during the story battle will be replaced by one that has a Crab Pincer equipped. Hall of Caresses Before attempting this stage Laharl must be able to do at least 30 damage with a blade rush to a Geo Symbol. At the start, have Etna throw Laharl next to the symbols lined up on the side of the map, between the 2 Boggarts and get rid of the symbols with a Blade Rush on your first turn. Keep your troops back as you deal with the Boggarts, the Mage, and the Archer. Keep your advancement to a minimum, so that the Warriors and Mid-Boss don't gang up on you as well. After all the lesser enemies are dealt with gang up on the 2 Warriors, and then go after Mid-Boss and use Laharl to finish off Combos. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->3 |Lv 3 Boggart x5 - - |3-6 ->4 | - - |7-9 ->5 |Lv 4 Archer Hunter's Bow Protector | | Protector Protector | |Lv 4 Green Mage Light Staff Protector | | Protector Protector | |Lv 4 Warrior x2 Short Sword Bulletproof Vest | | - - | |Lv 6 Mid-Boss Boss Paw Glove Protector | | - - | |Lv 6 Adept Ninja Stand Battle Axe Bulletproof Vest | | Protector Amulet | |Lv 1 Enemy Boostx3 Rd+Rd x2 - - | | - - | |Lv 2 Attacks +1 Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Note: The Adept Ninja will replace the Boss of this stage after being cleared. 1.02 |=================================EPISODE 2=================================== |============================================================================= |Frozen River |============================================================================= Forsaken Land Virtually all the enemies in this Episode are weak to Fire, so having a Red Mage and a Red Skull can make your life easier. With that said, throw someone up onto the cliff next to your base to deal with the Cleric and Archers, while your heavy hitters deal with all the Zombies. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->4 |Lv 4 Zombie x5 - - |4-7 ->5 | - - |8-9 ->6 |Lv 4 Archer x2 Longbow - | | - - | |Lv 4 Cleric Witch's Staff - | | - - |--------|-------------------------------------------------------------------- Icy Breath More Zombies, and they're all weak to fire, and to top it off, they're grouped in clumps. Fire magic should make very quick work of them. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->4 |Lv 4 Zombie x9 - - |4-7 ->5 | - - |8-9 ->6 | |--------|-------------------------------------------------------------------- Eternal Winter A word of caution, be VERY careful of the Imps and the Gremlin. They have a very damaging attack that will almost always poison your characters. Do not bunch your characters up if you can help it. The Zombies aren't a threat, they're lined up very nicely in front of your base to Blade Rush and 3 panel fire magic to death with. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->4 |Lv 4 Zombie x6 - - |4-7 ->5 | - - |8-9 ->6 |Lv 6 Imp x4 - - | | - - | |Lv 7 Gremlin Scratch Claw Bulletproof Vest | | - - |--------|-------------------------------------------------------------------- White Death Made somewhat difficult because of the Dragon here as it has a lot of HP and is quite powerful. The Imps and Gremlins are a snap to get rid of, they're again all weak to fire and line up conveniently for your mages to kill on the first turn. Obviously take out the Angel as soon as you're able to, before taking on the Dragon. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->4 |Lv 6 Imp x3 - - |1-4 ->5 | - - |5-8 ->6 |Lv 7 Gremlin x2 Scratch Claw Bulletproof Vest |9 ->7 | - - | |Lv 8 Dragon Unique Scratch Claw Amulet | | Amulet Amulet | |Lv 5 Angel Boss Witch's Staff Fancy Lid | | - - | |Lv 9 Golem Stand Shocking Grasp Fancy Lid | | - - |--------|-------------------------------------------------------------------- Note: The Angel will be removed from this map, and the Golem will replace the Dragon after clearing. 1.03 |=================================EPISODE 3=================================== |============================================================================= |Dinero Palace |============================================================================= Gaudy Entrance All Brawlers, all fairly far away, and sparsely laid out. Keep everyone back and draw a couple of them at a time towards you so you can take them out with ease. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->4 |Lv 5 Brawler x5 Rock Fist Protector |1-4 ->5 | - - |5-8 ->6 |Lv 5 Brawler x2 Long Bow Protector |9 ->7 | - - | |Lv 6 Pugilist Witch's Staff Protector | | Amulet - | |Lv 7 Pugilist Battle Axe Bulletproof Vest | | Protector Amulet |--------|-------------------------------------------------------------------- Golden Courtyard Your first introduction to the No Entry effect, is actually quite helpful as it splits the battlefield in two enabling you to take care of the brawlers that are directly in front of you, without having to worry about the rest behind the line. Don't get too close to the line though until you're ready to deal with the rest. Have your magic users take out the 2 bow wielding brawlers and wait for the rest to advance towards the line. The priest should advance to a point where you can take him out with magic easily. Now bring out all your ranged attackers and kill the rest that advanced to the line which they cannot cross to attack you. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->4 |Lv 6 Pugilist x4 Double Slap Bulletproof Vest |1-4 ->5 | - - |5-8 ->6 |Lv 6 Pugilist x2 Double Slap Bulletproof Vest |9 ->7 | Amulet - | |Lv 6 Pugilist x2 Longbow Bulletproof Vest | | - - | |Lv 8 Manticore Shocking Grasp Fancy Lid | | - - | |Lv 9 Priest Smiting Rod Chain Mail | | Muscle Hustle - | |Lv 1 No Lifting Bl+Bl - - | | - - | |Lv 6 No Entry Bl+Bl - - | | - - |--------|-------------------------------------------------------------------- Flashy Passage Yeesh, that's a LOT of brawlers. Use area of effect-3 magic to take out the rows of brawlers quickly and efficiently. Use your heavy hitters to protect your magic users and they'll counterattack any brawler foolish enough to advance on you. Slowly advance forward taking out the brawlers with mages, and wait for that 1 high level brawler to advance forward and pound the crap out of it quickly before it can do some serious damage. All that's left now is to clean up the 4 Brawlers with bows up on the ledge. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->5 |Lv 4 Brawler x15 Double Slap Bulletproof Vest |2-5 ->6 | - - |6-9 ->7 |Lv 6 Brawler Double Slap Bulletproof Vest | | - - | |Lv 7 Pugilist x4 Big Arrow Fancy Lid | | - - | |Lv 10 Pugilist Bushido Lance Chain Mail | | Fancy Lid Muscle Hustle |--------|-------------------------------------------------------------------- Lavish Hall Due to a curious AI implementation, the Wall of Meat will not move nor attack you even when standing right in front of them. Use this to your advantage and stack up all your "tank" characters against the line, and let the two Spear carrying brawlers advance. You'll now have 8 enemies all very nicely lined up for your magic users to slaughter with impunity. All that's left now is the boss, which will take about maybe 2 or 3 turns of ganging up on him before he'll go down. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->5 |Lv 6 Wall of Meat(Brawler)x6 - - |2-5 ->6 | - - |6-9 ->7 |Lv 10 Pugilist x2 Bushido Lance Chain Mail | | Fancy Lid - | |Lv 12 Rich Demon Boss Bat Parasol Leather Jacket | | - - | |Lv 13 Blue Mage Stand Hibernal Staff Chain Mail | | Bulletproof Vest Muscle Hustle |--------|-------------------------------------------------------------------- Note: The Blue Mage will replace the boss of this map after clearing. 1.04 |=================================EPISODE 4=================================== |============================================================================= |Blazing Core |============================================================================= Road of Flames Virtually everything in this episode is weak to Ice attacks, so Blue Mages and Skulls are deadly here, as are your gun toting characters which have an Ice based skill. The Pumpkins here are nicely arranged in front of your base, and they're sitting on Exp +100% panels to boot. The other monsters will advance onto another stretch of Exp+100% panels, they're a bit tougher than you've dealt with before. Beware the Killer Armor though, it is a very powerful monster at this stage in the game, and they appear here quite frequently. Killing them at a distance is far preferable than to duke it out with them at close range. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->6 |Lv 9 Pumpkin x4 - - |3-6 ->7 | - - |7-9 ->8 |Lv 11 Decoy x2 Poison Needle Leather Jacket | | - - | |Lv 12 Killer Armor Bat Parasol Chain Mail | | - - | |Lv 10 Exp +50% Gr+Gr x2 - - | | - - |--------|-------------------------------------------------------------------- Parched Ground More of the same. The pumpkins and a decoy are arranged in a staggered formation, making it difficult to deal with them quickly. An idea is to throw them into a nice formation that your magic users and your heavy hitters can deal with quickly. There's no real easy way of dealing with the Killer Armors other than to just hack away at them. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->6 |Lv 9 Pumpkin x7 - - |3-6 ->7 | - - |7-9 ->8 |Lv 11 Decoy x4 Poison Needle Leather Jacket | | - - | |Lv 12 Killer Armor x2 Bat Parasol Chain Mail | | - - |--------|-------------------------------------------------------------------- Blazing Field Lots of enemies here, and virtually the entire map is affected with an Enemy Boost +50%. But wait, is that a Damage 20% symbol I see within throwing distance of the base? Hahahaha, get someone over there and throw the symbol on to the geo-field. You'll have to take out the 5 Pumpkins lined up in front of your base before you do that. Once the Damage 20% symbol is placed, just wait 5 turns and victory will be yours. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->7 |Lv 9 Pumpkin x5 - - |4-7 ->8 | - - |8-9 ->9 |Lv 11 Decoy x5 Poison Needle Leather Jacket | | - - | |Lv 12 Killer Armor x2 Bat Parasol Chain Mail | | - - | |Lv 14 Nightmare Cat's Claw Dimensional Cape | | - - | |Lv 10 Damage 20% Rd - - | | - - | |Lv 10 Enemy Boost+50% Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Note: The Damage 20% symbol is removed after the map is cleared. Molten Labyrinth Not an easy fight, you'll really have no choice but to just slug it out here. be mindful of the Killer Armors though and get rid of them fast. If you're around Level 10-15 you should be able to make it through this. If not use the first stage in this episode to level up. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->7 |Lv 12 Killer Armor x4 Bat Parasol Chain Mail |4-7 ->8 | - - |8-9 ->9 |Lv 14 Nightmare x2 Cat's Claw Dimensional Cape | | - - | |Lv 15 Mandrake Bat Parasol Bulletproof Vest | | Fancy Lid - | |Lv 17 Mid-Boss Boss Cat's Claw Power Jacket | | Nerd Glasses - | |Lv 17 Dark Knight Stand Cat's Claw Dimensional Cape | | Leather Jacket - |--------|-------------------------------------------------------------------- Note: The Dark Knight replaces the boss of this stage after clearing. 1.05 |=================================EPISODE 5=================================== |============================================================================= |Jotunheim |============================================================================= Absolute Zero YUCK. This is one fight I just hate because it's so bothersome with the way the map is laid out. First order of business is to get rid of that Ally Damage 20% symbol, which requires a bit of ingenuity to pull it off in 1 turn. First throw somebody to where the Imps have it surrounded, and lift one up so you can make room for somebody to pick up the symbol, and throw the monster somewhere else. Now throw a character over to the symbol, and throw the symbol at one of the Imps to destroy it. Don't bother with the other two symbols, the Imps are pretty powerful as it is in their numbers, so just hack away at them. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->7 |Lv 12 Imp x9 - - |1-4 ->8 | - - |5-8 ->9 |Lv 12 ATK -50% Yl+Yl - - |9 ->10| - - | |Lv 12 Def +50% Yl+Yl - - | | - - | |Lv 12 Ally Damage20% Yl+Yl - - | | - - |--------|-------------------------------------------------------------------- Endless White Try no to use Laharl on this fight, since his stats are cut in half for this fight. This fight can get quite annoying at times if you're even slightly underpowered. Take out all the Pucks as quickly as you can, also throw a few characters over to the ledge where those Scouts are to keep them busy. Eventually after those enemies are taken care of gang up on the Ninja, and use skills to attack him. Ninjas counterattack like mad so don't attack him directly. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->7 |Lv 12 Puck x7 - - |1-4 ->8 | - - |5-8 ->9 |Lv 15 Scout x2 KLZ900 Power Jacket |9 ->10| - - | |Lv 15 Ninja Bushido Lance Bushido Armor | | - - |--------|-------------------------------------------------------------------- Terrible Cold What a fun map, virtually the entire map is rendered invincible for everyone. The seemingly only spot that isn't rendered invincible is way up in the corner that's a bit of pain to reach because of the limited space for moving on this map. There is however a second spot that isn't invincible and it's under your base panel. Bring out all the characters you want to use, and then keep throwing monsters onto your base panel until it gets destroyed. This is a good thing as it'll really rake in the Hospital prizes afterwards. Now just keep one enemy cornered on that spot at a time and kill them off one by one. You can combine enemies together to make things go quicker, as well as getting massive amounts of experience, but try not to make the enemy too powerful that you can't kill it. After this map is cleared, you'll be using this map for quite a long time as a levelling ground. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->7 |Lv 14 Empusa x5 - - |1-4 ->8 | - - |5-8 ->9 |Lv 14 Nekomata x3 - - |9 ->10| - - | |Lv 14 Invincibility Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Ice Queen Not a particularly hard or noteworthy fight. Mobility here is extremely limited, but since so is the enemy's you can pick them off easily one by one. Nothing tricky about beating the boss and his pet Golem, just gang up on them and they'll go down quickly. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->8 |Lv 14 Empusa x4 - - |2-5 ->9 | - - |6-9 ->10|Lv 14 Lilim x2 - - | | - - | |Lv 16 Golem Cat's Claw Bulletproof Vest | | - - | |Lv 19 Demon Sire Boss Cat's Claw Chain Mail | | Fancy Lid - | |Lv 19 Cait Sith Stand Cat's Claw Chain Mail | | Fancy Lid - |--------|-------------------------------------------------------------------- Note: The Cait Sith will replace the boss on this map after clearing. 1.06 |=================================EPISODE 6=================================== |============================================================================= |Blair Forest |============================================================================= Calamity Woods "Isn't this a bit much?" This is probably one of the more overwhelming fights you'll face, virtually every square of the map is covered with enemies. Try to keep only a few troops on that tiny little piece of map you can move on to get rid of the enemies as they advance on you. If Laharl is somewhat overpowered, you can find a spot where you can throw him right into the thick of things and wreak havoc with his Blazing Knuckle. Keep at it, you'll win.... eventually. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 12 Ghost x2 - - |3-6 ->10| - - |7-9 ->11|Lv 12 Boggart x2 - - | | - - | |Lv 12 Hobbit x2 - - | | - - | |Lv 12 Puck - - | | - - | |Lv 12 Zombie x2 - - | | - - | |Lv 12 Imp x2 - - | | - - | |Lv 12 Gremlin x2 - - | | - - | |Lv 12 Man-Eater x2 - - | | - - | |Lv 12 Pumpkin x2 - - | | - - | |Lv 12 Decoy - - | | - - | |Lv 12 Golem x2 - - | | - - | |Lv 12 Killer Armor x2 - - | | - - | |Lv 12 Dark Knight - - | | - - | |Lv 12 Nightmare x2 - - | | - - | |Lv 12 Gargoyle x2 - - | | - - |--------|-------------------------------------------------------------------- Ritual Site From that to this. A lone knight. Easy, right? wrong, this knight will wipe the floor with you if you're not careful. Bring out all your heavy hitters and gang up on her. Since she starts quite a distance aways, it might be a good idea to get in a few free shots at the start, by throwing her near your base so that you can surround her. Do NOT attack directly, use skills to attack. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 44 Demonslayer Boss Great Sword Stealth Cape |3-6 ->10| Steel Armor Muscle Victory |7-9 ->11|Lv 22 Rune Knight Stand x2 Magic Sword Fur Coat | | Bushido Armor Muscle Fight |--------|-------------------------------------------------------------------- Note: The 2 Rune Knights will replace the lone Demonslayer once the map is cleared. Witches' Den Prinnies! Prinnies explode when thrown, so pick up an enemy prinny and throw them around. If a prinny is caught in an explosion they'll explode too, causing a chain reaction. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 10 Pvt. Prinny - - |3-6 ->10| - - |7-9 ->10|Lv 11 Pvt. Prinny Paw Glove - | | - - | |Lv 12 Pvt. Prinny x2 Paw Glove - | | - - | |Lv 15 Pvt. Prinny x3 Paw Glove - | | - - | |Lv 16 Pvt. Prinny Paw Glove - | | - - | |Lv 16 Pvt. Prinny Paw Glove Protector | | Protector Protector | |Lv 16 Imp x9 - - | | - - |--------|-------------------------------------------------------------------- Note: The Imps will replace the Prinnies after the map is cleared. Writhing Shadow Uh, unless you're on a second playthrough (which you probably aren't if you're reading this walkthrough) just let them kill you off. Don't worry, all your characters will be resurrected for free later on. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 75 Alt. Overlord Boss x10 - - |3-6 ->10| - - |7-9 ->11|Lv 40 Fafnir Stand - - | | - - |--------|-------------------------------------------------------------------- Note: The Fafnir will replace the Alt. Overlords once the map is cleared (THANK GOD) Nightdwellers Bit of an annoying fight since if you don't get rid of that Warp symbol on the first turn, you probably won't be able to get enough of a chance to later on. The Warp symbol affects the entire map, so unless each of your characters are powerhouses by themselves, you probably won't last long here. The one surefire way to get rid of the symbol is to throw it diagonally at one of the monsters that is lined up on that cliff. Throwing diagonally however is very risky, as there's a good chance you'll miss time it and you'll be stuck with virtually no way of getting rid of it. Getting rid of the monsters is a bit easier now once the Warp effect is gone. The first row is lined up quite nicely for your mages to get rid of with ease. Afterwards just gang on the Prism Ranger and slaughter the rest of them. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 17 Specter x4 - - |3-6 ->10| - - |7-9 ->11|Lv 17 Puck x4 - - | | - - | |Lv 17 Man-Eater x4 - - | | - - | |Lv 20 Prism Ranger Boss Lizard Tail Power Jacket | | - - | |Lv 18 Warp Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Note: The Prism Ranger is removed once the map is cleared. Heart of Evil You will probably get your ass handed to you on a platter here as all 10 Pucks have completely surrounded your base panel, and they inflict hefty damage as well as poisoning and putting your characters to sleep with their Demon's Breath attack. The objective here is to get rid of all the Pucks on the first turn. They aren't arranged in a way you can get rid of them quickly, so you'll have to throw them into a formation so that you can deal with all of them at once. When the Pucks are gone it's just a simple matter of ganging up on the Gargoyles and then finally Mid-Boss himself. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->9 |Lv 17 Puck x10 - Leather Jacket |3-6 ->10| Fancy Lid Bulletproof Vest |7-9 ->11|Lv 20 Gargoyle x2 Lizard Tail Dimensional Cape | | - - | |Lv 22 Mid-Boss Boss Lizard Tail Dimensional Cape | | Chain Mail - |--------|-------------------------------------------------------------------- Note: The boss of this stage is removed once the map is cleared. 1.07 |=================================EPISODE 7=================================== |============================================================================= |Salamander's Breath |============================================================================= Scorching Wind Get ready to deal with a lot of Zombies in this episode. This map is a fun place to level up with. The entire map is covered with Exp +100% and HL +50% panels, and to top it off, all the enemies are lined up very conveniently for your mages to take them out quickly. Happy slaughtering! :) |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->10|Lv 20 Zombie x13 - - |4-7 ->11| - - |8-9 ->12|Lv 23 Ghoul - - | | - - | |Lv 20 Exp +50% Rd+Rd x2 - - | | - - | |Lv 20 HL +50% Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Column of Fire Pretty easy map, throw a character over to the Null Symbol, behind all those Zombies, and destroy it. Then bring out the rest of your characters and hack away at them. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->10|Lv 20 Zombie x7 - - |4-7 ->11| - - |8-9 ->12|Lv 23 Ghoul x2 - - | | - - | |Lv 26 Corpse - - | | - - | |Lv 24 Enemy Boostx3 Nl+Rd - - | | - - |--------|-------------------------------------------------------------------- Raging Earth One of the toughest most ingenious maps in the game. The map is divided into two sections, a line of geo panels with No Entry and No Lifting separating them. On your side you have to contend with an entire field of red panels that have both Damage 20% and Silence on it. Since you can't use Clerics to heal you'll need to get to the Damage 20% symbol ASAP, but it's lying on the other side of the map behind the No Entry line, it's also miles away from the No Entry symbol, which you will need to make a mad dash for and get rid of it. The enemies on the other side will rush you if you once the symbol is destroyed, so getting to the other side to get rid of the Damage 20% and Silence symbols is going to be a pain. A good idea is to make a mad dash for the No Entry symbol gang up on it to destroy it, and when the enemies advance, throw them onto the field of red, and "wall" them off as your characters run to the other side. They will take damage every turn, and they can't use their Zombie Twister to escape, so it will make your life a whole lot easier now. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->10|Lv 20 Zombie x6 - - |4-7 ->11| - - |8-9 ->12|Lv 25 Damage 20% Rd+Rd - - | | - - | |Lv 25 Silence Rd+Rd - - | | - - | |Lv 25 No Lifting Gr+Gr - Chain Mail | | Chain Mail Chain Mail | |Lv 25 No Entry Gr+Gr - Chain Mail | | Chain Mail Chain Mail |--------|-------------------------------------------------------------------- Crimson Plains Bit of a fun map here with the way the Geo Symbols are laid out. The red panels which boost your attack and defense surrounded your base panel, and the Green Panels form a ring around all that. Basically put your four strongest characters on the Red Panels and let them enemy rush you, they'll hardly lay a scratch. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->10|Lv 20 Zombie x4 - - |1-4 ->11| - - |5-8 ->12|Lv 23 Ghoul x5 - - |9 ->13| - - | |Lv 26 Corpse x2 - - | | - - | |Lv 20 ATK +50% Rd+Rd - - | | - - | |Lv 20 DEF +50% Rd+Rd - - | | - - | |Lv 20 ATK -50% Gr+Gr - - | | - - | |Lv 20 DEF -50% Gr+Gr - - | | - - |--------|-------------------------------------------------------------------- Note: The Geo Symbols will be removed after the map is cleared. Ember of Dreams This battle is noteworthy because a unique Zombie here has three one of a kind items equipped that you can't get anywhere else. So use your Rogues to steal them. However, getting your Rogues close enough is another matter entirely. For starters throw the 3 Zombies sitting on Defense +100% panels near your base so you can deal with them easily. Next send two groups to either side of the map to block the advancement of those two groups of Zombies, and kill them quickly. Now you're left with the last 3 Zombies, let them advance towards you now, and kill of the 2 Corpses. Now have your Rogues steal those items, and then kill the Zombie. Don't get too careless though as the Zombie can and will kill your Rogues easily, steal the Horse Wiener first to lower it's Attack power. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->10|Lv 20 Zombie x4 - - |1-4 ->11| - - |5-8 ->12|Lv 23 Ghoul x4 - Leather Jacket |9 ->13| - - | |Lv 26 Corpse x3 Poison Needle Leather Jacket | | - - | |Lv 27 Zombie Unique - Horse Weiner | | Mahogany's Brain Hercules' Body | |Lv 27 Zombie Stand Lizard Tail Power Jacket | | Dimensional Cape - | |Lv 26 Def +50% Gr+Gr x2 - - | | - - |--------|-------------------------------------------------------------------- Note: The Unique Zombie only appears the first time, afterwards another Lv 27 Zombie replaces it. 1.08 |=================================EPISODE 8=================================== |============================================================================= |Lunar Snowfield |============================================================================= Theatre of Death This is a brutal, brutal map to contend with. On your first turn, you must throw two characters over to where the two Geo Symbols are located. What's worse it'll take around 8 of your maximum 10 characters to reach. One group of 4 characters will take one path and throw 1 character to the Enemy Boost symbol, while another group of 4 characters throws 1 character to the Defense -50% symbol. Now the tricky part is this: Pick up the Def -50% symbol then pick up and throw the Enemy Boost onto the blank panel, and set the Defense penalty symbol down where the Enemy Boost symbol was. You'll have to make due with a 50% defense penalty for one turn, so it's best to use Ninjas as your initial throwers so that they can dodge the relentless attacks of those tree stumps. On your next turn you should have more characters to throw stuff around with, so pick up the Enemy Boost x3 panel and just chain throw it onto one of the Cyclops to destroy it. Now comes the fun bit, pick up the Defense penalty symbol, but don't throw it just yet, instead bring out the rest of your characters, preferably mages and get rid of those pesky tree-stumps. When your turn is about over, throw the panel onto the blank spot on the map, so you're not facing a defensive penalty on the Enemy's turn. When your turn comes around again, pick up the Defense Penalty symbol, but don't throw it, instead attack with all your free characters, and then cancel the pick-up and end your turn. Keep repeating this until those annoying Cyclops are defeated. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->11|Lv 24 Man-Eater x10 - - |2-5 ->12| - - |6-9 ->13|Lv 27 Cyclops x2 - - | | - - | |Lv 25 Enemy Boostx3 Yl+Yl - - | | - - | |Lv 25 Def -50% Yl - - | | - - |--------|-------------------------------------------------------------------- Frigid Garden Pretty simple map, most of the enemies are far below your experience level so it makes them pretty easy to kill. Hack away. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->11|Lv 1 Man-Eater - - |2-5 ->12| - - |6-9 ->13|Lv 2 Man-Eater - - | | - - | |Lv 4 Man-Eater - - | | - - | |Lv 8 Man Eater - - | | - - | |Lv 16 Man Eater - - | | - - | |Lv 32 Man Eater - - | | - - | |Lv 1 Oakrot - - | | - - | |Lv 2 Oakrot - - | | - - | |Lv 4 Oakrot - - | | - - | |Lv 8 Oakrot - - | | - - | |Lv 16 Oakrot - - | | - - | |Lv 32 Oakrot - - | | - - | |Lv 1 Treant - - | | - - | |Lv 2 Treant - - | | - - | |Lv 4 Treant - - | | - - | |Lv 8 Treant - - | | - - | |Lv 16 Treant - - | | - - | |Lv 32 Treant - - | | - - |--------|-------------------------------------------------------------------- Freezing Souls Pretty difficult map as the enemies all of a sudden get a rather surprising boost to all their levels, and there's a lot of them to contend with. The first group which guards all the geo symbols can be taken care of with several spell casting and heavy hitting comboed together. The Spear carrying fighters will now advance so deal with them the same way you dealt with the first group. Pick up and throw the Geo Panels so it produces a desirable effect. Then bring out your fire magic users and pound Blue Mages and Bow using Warriors from a distance they shouldn't be able to hit you from. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->11|Lv 28 Battler x6 Trident Power Jacket |2-5 ->12| Fancy Lid - |6-9 ->13|Lv 28 Battler x2 Mighty Axe Power Jacket | | Fancy Lid - | |Lv 28 Battler x2 Bastard Sword Power Jacket | | Fancy Lid - | |Lv 28 Battler x4 Enchanted Arrow Dimensional Cape | | - - | |Lv 28 Blue Mage Hibernal Staff Dimensional Cape | | - - | |Lv 25 Enemy Boostx3 Yl+Yl - - | | - - | |Lv 25 Attacks +1 Yl+Yl - - | | - - | |Lv 25 ATK -50% Yl - - | | - - |--------|-------------------------------------------------------------------- Under the Moon Nothing funny here, if you're finding it difficult, you just need to level up a bit. I'd Recommend somewhere in the region of Level 30 to make this battle much easier. Just another hackfest here. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->11|Lv 27 Nightmare x6 - - |2-5 ->12| - - |6-9 ->13|Lv 30 Shade x2 - Magic Vest | | Dimensional Cape Star Orb | |Lv 33 Chernobog - Magic Vest | | Dimensional Cape Star Orb |--------|-------------------------------------------------------------------- 1.09 |=================================EPISODE 9=================================== |============================================================================= |Stellar Graveyard |============================================================================= Valgipus IV Ridiculously easy if you have 3x3 area of effect attacks. Even a mage's area of effect-8 spells can be effective. Not much to say about this map, all 9 enemies are boxed together. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->12|Lv 30 Nekomata x8 - - |3-6 ->13| - - |7-9 ->14|Lv 33 Dullahan - - | | - - |--------|-------------------------------------------------------------------- Thurvean Sector Bit of a funny map, throw the Nekomata's outside the ring of green geo panels surrounding your base, and place the No Entry symbol, also conviently located within walking distance of your base, onto the geo panels to produce a barrier around yourselves. Now just use your Scouts to peg them off at maximum range. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->12|Lv 30 Nekomata x11 - - |3-6 ->13| - - |7-9 ->14|Lv 33 Dullahan x4 - - | | - - | |Lv 30 No Entry Nl - - | | - - |--------|-------------------------------------------------------------------- Sphere VIII You can get rid of the 8 brawlers in front of your base quite quickly if you throw them into a desirable formation. A ring-of-8 is an ideal formation as one character in your party has the attack you're looking for. Not to spoil anything, but he's your vampire you acquired in Ep 5. Once they're done with, you have two more to contend with, and then the 3 Black Belts. Stay VERY far away from those Black Belts at all costs, they can do massive amounts of damage, so keep them away from eachother, and keep your guys bunched together so that they can't move, and gang up on them. Get rid of the sword wielding one first his constant use of Wind Cutter will be the death of you if you don't do something fast. Stealing his sword is an option. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->12|Lv 32 Pugilist x10 - - |3-6 ->13| - - |7-9 ->14|Lv 36 Black Belt 2-Pronged Blade Steel Armor | | Muscle Armor - | |Lv 36 Black Belt Axe of Sorcery Steel Armor | | Muscle Armor - | |Lv 36 Black Belt Swift Knuckle Steel Armor | | Muscle Armor - | |Lv 32 ATK +50% Rd+Rd - - | | - - | |Lv 32 DEF +50% Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Cross Point Pretty easy battle, just get someone to the Silence symbol and throw it onto the map somewhere, doesn't matter too much where as the whole map is covered in green geo panels. The Wraith's should be pretty easy to deal with now As a side note check out all the stuff these guys have equipped. Not only can these orbs be useful to you, but they also sell for a pretty penny. Around 1.75 million HL to be exact when everything's added up. When you're stronger make it a habit to throw them into your base to recruit them and get all of their stuff. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->13|Lv 34 Wraith x9 - Moon Orb |4-7 ->14| Moon Orb Star Orb |8-9 ->15|Lv 34 Wraith x2 - Moon Orb | | Moon Orb King Orb | |Lv 34 Silence Gr - - | | - - |--------|-------------------------------------------------------------------- Primordial Soup Two enemies, not much higher level than the last battle. Just gang up on them and they should be gone in about 2 or 3 turns at most. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->13|Lv 38 Defender Boss Ion 9k Samurai Power Jacket |4-7 ->14| Bulletproof Vest Muscle Dream |8-9 ->15|Lv 38 Super Robot Boss Cobra Fang Steel Armor | | Steel Armor Steel Armor | |Lv 38 Cyclops Stand - - | | - - |--------|-------------------------------------------------------------------- Note: 1 Cyclops will replace both the bosses on this map after it's cleared. 1.10 |=================================EPISODE 10================================== |============================================================================= |Sea of Gehenna |============================================================================= Fervent Melody Pretty annoying map due to the No Lifting and Invincibility effect covering nearly the entire map. Knock one of the Guardians (square by square) onto the non-affected panels using fist skills, lift up a bunch of your characters, and throw the monster onto the No Lifting symbol to get rid of it. Phew, now you have map that offers you just Invincibility. Throw the monsters onto the non-affected panels and just smash 'em. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->13|Lv 34 Guardian x5 - - |1-4 ->14| - - |5-8 ->15|Lv 34 Invincibility Bl+Bl - - |9 ->16| - - | |Lv 34 No Lifting Bl+Bl - - | | - - |--------|-------------------------------------------------------------------- Wasteland of Woe Not much to say here, this map can be annoying due to the number and type of enemies here. Be careful of the Dragons here, don't let them get too close or you'll be done for. Basically you just need to be at around Level 35 to get through this map with ease. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->13|Lv 23 Hobbit x4 - - |1-4 ->14| - - |5-8 ->15|Lv 23 Hobbit Paw Glove - |9 ->16| - - | |Lv 27 Puck x3 Cat's Claw Dimensional Cape | | Amulet - | |Lv 28 Puck x2 Cat's Claw Dimensional Cape | | Amulet - | |Lv 33 Brownie Porcu-Spine Magic Vest | | Chain Mail Protector | |Lv 36 Dragon x2 - - | | - - | |Lv 40 Fafnir - - | | - - |--------|-------------------------------------------------------------------- River of Lava Yuck. This map requires so much work to get through that it's a bit annoying to deal with. Take out the Brownies, and then get all those symbols off of the geo panels and place the Def -50% symbol on a geo panel so that you can even damage the Sentinel that's sitting on that 1 specific panel on the map. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->13|Lv 33 Brownie x4 Porcu-Spine Magic Vest |1-4 ->14| - - |5-8 ->15|Lv 40 Sentinel Spiked Shell Stealth Cape |9 ->16| Steel Armor King Orb | |Lv 40 Recovery 20% Gr+Gr x2 - - | | - - | |Lv 40 Enemy Boostx3 Gr+Gr - - | | - - | |Lv 40 Attacks +1 Gr+Gr - - | | - - | |Lv 40 No Lifting Gr+Gr - - | | - - | |Lv 40 DEF -50% Gr - - | | - - |--------|-------------------------------------------------------------------- Searing Tyranny A bit of a level building map here. All the enemies near you are sitting on Exp +100% panels, so smash them to bits quickly. This leaves you with 5 more monsters to get rid of, none of which are much of a threat, so make use of bonus experience this map offers. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->14|Lv 35 Treant x12 - - |2-5 ->15| - - |6-9 ->16|Lv 35 Exp +50% Gr+Gr x2 - - | | - - |--------|-------------------------------------------------------------------- Inferno Be careful here, there's a lot of enemies, and they're all pretty powerful. This map is made quite difficult because of it's diagonal layout, which makes moving about to actually get to these enemies particularly difficult. You're gonna have to let the enemies come to you, as they'll bunch up on their approach towards you. Take out the Dragons and Pucks FAST, because Mid-Boss isn't much of a threat with them around. Throw enemies into 3x3 formations when need be, as it will really help you out. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->14|Lv 31 Puck x8 - - |2-5 ->15| - - |6-9 ->16|Lv 40 Fafnir x2 Porcu-Spine Bushido Armor | | - - | |Lv 44 Mid-Boss Boss Spiked Shell Dandy Gown | | Dimensional Cape Falcon Shoes | |Lv 44 Nidhogg Stand Spiked Shell Magic Vest | | - - |--------|-------------------------------------------------------------------- Note: The Nidhogg will replace the boss of this map after it's cleared. 1.11 |==================================EPISODE 11================================= |============================================================================= |Forest of the Dead |============================================================================= Ghostly Whisper Twelve enemies, lined up in rows of 6 on Exp +100% panels. Your mages should have fun here, as you can probably kill them all on the first turn. If not, get rid of the Star Skulls first, and then take out the pumpkinheads. Their attacks can get quite annoying at times, so be prepared to take a lot of damage. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->15|Lv 37 Star Skull x6 Pixie Staff Magic Vest |3-6 ->16| - - |7-9 ->17|Lv 38 Mandrake x6 - - | | - - | |Lv 40 Exp +50% Bl+Bl x2 - - | | - - |--------|-------------------------------------------------------------------- Rising Fear Seems the designers knew of the visibility problems this game has and hid all the pumpkinheads under trees on purpose. Not much to say here either. The Skulls can be killed off in 1 turn, and that leaves just a handful of pumpkin- heads to deal with at a time. Careful of the Rune Knight though, stealing her sword is a sure way to make her less of a threat. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->15|Lv 40 Scarecrow x7 Electric Eel Muscle Armor |3-6 ->16| - - |7-9 ->17|Lv 41 Red Skull Pixie Staff Magic Vest | | - - | |Lv 41 Green Skull Pixie Staff Magic Vest | | - - | |Lv 41 Blue Skull Pixie Staff Magic Vest | | - - | |Lv 44 Rune Knight Taser Sword Ghost Cape | | Magic Vest Slippers |--------|-------------------------------------------------------------------- Crawling Terror A really annoying map, the map is very long and drawn out, with all of the symbols clumped together at the far end. It'll probably take almost all your characters to get there by throwing, and in fact you should use all your characters to get there as there's a bunch of symbols to get rid of, chief of which is that annoying No Lifting symbol. Once the Symbols are taken off the panels work your way back to your base by walking and killing the monsters which line the map. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->16|Lv 43 Alp x11 - Magic Vest |4-7 ->17| - - |8-9 ->18|Lv 43 Alp - - | | - - | |Lv 43 Recovery 20% Bl+Bl x2 - - | | - - | |Lv 43 DEF +50% Bl+Bl x2 - - | | - - | |Lv 43 No Lifting Bl+Bl - - | | - - |--------|-------------------------------------------------------------------- Hero's Tomb At first the map seems ridiculously hard, what with the entire map covered with Enemy Boost x6!! Read: the battlefield where all the enemies are sitting and then some more close to your base. But a look over the map reveals a couple interesting observations. 1) the two geo symbols are right next to eachother 2) there's an enemy which you can use that's on a throwing line to get rid of the panels. First order of business is to throw a character on the spot that's directly between a symbol and a pumpkin head, throw the pumpkin- head onto the symbol; that's one down. Now throw another character on the spot between the next symbol and where the pumpkinhead is standing now, so that you can throw the symbol onto the pumpkinhead. There that's the Enemy Boost effect disabled. Since the enemy forces have been divided into 2 bring most of your characters over to where all those pumpkinheads are. Oh and you might want to have a couple characters take out those 2 pumpkinheads which block the "path of Alps", and keep them well back for now. On the third turn the enemies will clue in that you're attacking them from the side and join in but by then, you've probably dispatched almost all the Pumpkin heads and can deal with them now. Also bring those two characters you used to take care of those 2 pumpkin heads earlier and catch them in a pincer attack. Just hack away at the rest of them and you'll win. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->16|Lv 40 Scarecrow x6 - - |4-7 ->17| - - |8-9 ->18|Lv 43 Alp x4 Cobra Fang - | | - - | |Lv 43 Alp x2 - - | | - - | |Lv 45 Corpse x3 Cobra Fang - | | - - | |Lv 35 1st Defender Boss Electric Eel Stinky Jacket | | - - | |Lv 45 Enemy Boostx3 Bl+Bl x2 - - | | - - |--------|-------------------------------------------------------------------- Note: The boss will be removed after the stage is cleared. 1.12 |==================================EPISODE 12================================= |============================================================================= |Stellar Graveyard II |============================================================================= Embryon Fairly easy map, the enemies walk along the "paths" clumping them together, they can attack from a distance, but you can attack them from even farther away and damage many of them at a time with Mages. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->16|Lv 44 Recruit x7 RQ57 Dragon Stealth Cape |1-4 ->17| - - |5-8 ->18|Lv 48 Officer RQ66 Saint Silver Tux |9 ->19| Steel Armor - | |Lv 44 Ally Damage 20% Gr+Gr - - | | - - |--------|-------------------------------------------------------------------- Core Point No. 4 Yuck, it's either "can't use skills" or "Get killed on the next turn". Anyways throw a character over to the Silence symbol and throw it into the green area. Now, just hack away at the enemies from a distance, they can't really touch you now. Be mindful of the two enemies with Guns on the pillar in the middle of the map. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->16|Lv 44 Recruit x9 Silver Axe Silver Tux |1-4 ->17| - - |5-8 ->18|Lv 44 Recruit x2 RQ66 Saint Silver Tux |9 ->19| - - | |Lv 44 Ally Damage20% Gr+Gr x5 - - | | - - | |Lv 44 Silence Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Star Cluster Another invincibility based map, means more fun. First order of business should obviously be to get rid of that Ally Damage 20% symbol. Simply throw your characters towards and get rid of it by throwing it onto the Officer from behind. Next, get rid of the Enemy Boost symbol by throwing and enemy onto it down there. Now you can have fun exploiting your invincibility. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->17|Lv 44 Recruit x4 Silver Axe Silver Tux |2-5 ->18| - - |6-9 ->19|Lv 44 Recruit x4 LDT54-2 Silver Tux | | - - | |Lv 44 Recruit Silver Axe Stealth Cape | | - - | |Lv 48 Officer Adamant Axe Gritty Vest | | Steel Armor - | |Lv 48 Officer RQ66 Saint Gritty Vest | | Steel Armor - | |Lv 44 Enemy Boost+50% Rd+Gr - - | | - - | |Lv 44 Ally Damage 20% Rd+Rd - - | | - - | |Lv 44 Invincibility Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Sidereal Rift You'll have to slug it out here. You should probably be around level 45-50 to make things go by smoothly. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->17|Lv 44 Recruit x4 Bloody Axe Silver Tux |2-5 ->18| Power Jacket Muscle Victory |6-9 ->19|Lv 44 Recruit x3 RQ66 Saint Silver Tux | | Steel Armor - | |Lv 48 Officer Adamant Axe Gritty Vest | | Steel Armor Monster Belt | |Lv 48 Officer H30k Gold Tux | | Crosshair Scope Muscle Dream | |Lv 52 Rival Boss Panda Claw Hero Cape | | Gritty Vest Steel Belt |--------|-------------------------------------------------------------------- Note: The boss of this stage will be removed after the map is cleared. 1.13 |==================================EPISODE 13================================= |============================================================================= |Gargantua Deck |============================================================================= Point Alpha-III The objective for this map is rather obscure. You may think you have to destroy all the cannons here to pass, but when you realize that on every turn they make mincemeat out of anything that even so much as gets in their line of fire, and not only that but the ridiculous level and stats of those 2 big guns at the far end of the map, makes one wonder "what the hell am I supposed to do here!?" The answer is relatively simple, yet obscure. There's a flashing yellow panel at the fair end of the map between two small pillars You'll have to throw characters there to reach it. However you cannot throw a character directly onto the panel, they have to WALK onto it. So you'll have to pick up a character that hasn't moved and throw them near the panel, and then have them walk onto it, to clear the map. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->18|Lv 50 Turret x4 - - |3-6 ->19| - - |7-9 ->20|Lv 100 Big Gun x2 - - | | - - |--------|-------------------------------------------------------------------- |============================================================================= |Gargantua Interior |============================================================================= Main Corridor 1 Easy, easy, easy, there's only 6 enemies here, and in such close quarters, you should be able to dispatch them with ease. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->18|Lv 50 Cyborg x4 Silver Arm Gold Tux |3-6 ->19| - - |7-9 ->20|Lv 50 Cyborg x2 PS-714 Gold Tux | | - - |--------|-------------------------------------------------------------------- Main Corridor 2 Another placeholder battle. You should be able to wipe out all the enemies here except for the Psi-Soldier on the first turn. Which leaves only him to gang up on in the second turn. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->18|Lv 45 Recruit x5 Adamant Axe Silver Tux |3-6 ->19| Steel Armor - |7-9 ->20|Lv 50 Cyborg x2 PS-714 Gold Tux | | Stealth Cape Crosshair Scope | |Lv 55 Psi-Soldier Light Saber Gold Tux | | Ghost Cape Steel Belt |--------|-------------------------------------------------------------------- Main Corridor 3 Not good. You're completely surrounded, on a map that's entirely Enemy Boosted to 150%. And each of the 3 symbols is behind the enemies in 3 different directions. Send your tank characters out to throw them to those three symbols and get rid of them by throwing them onto the enemies that guard them on the first turn. Now in the next 2 or 3 turns, you'll have to kill all the enemies here as fast as you possibly can. Use multiple area of effect attacks and mages to make short work of all these soldiers. If you played it right, you'll have gotten rid of all the soldiers and the Boss is still waiting for you to advance on him. With only the boss around you can just gang up on him. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->18|Lv 50 Cyborg x6 PS-714 Gritty Vest |3-6 ->19| - - |7-9 ->20|Lv 55 Psi-Soldier x3 Light Saber Gold Tux | | Ghost Cape - | |Lv 60 Rival Boss Demon's Hand Gold Tux | | Hero Cape - | |Lv 60 Psi-Soldier Stand Light Saber Platinum Tux | | Ghost Cape - | |Lv 30 Enemy Boost+50% Rd+Rd x3 - - | | - - |--------|-------------------------------------------------------------------- Note: The boss of this stage will be replaced by a Psi-Soldier after the map is cleared. Bridge WARNING: If you still want to do stuff here, not that there's much here to do in this episode, do not take this battle yet. Because after you win you will not be allowed to visit the Gargantua again. With that out of the way, this battle will introduce you to the very cool Angel class, which you'll be seeing a lot of from here on out. There's not much to say, the battlefield is pretty constrictive, and there's a fair number of enemies here, so they tend to bunch up a lot. You can probably take them all out in 2 turns with area of effect attacks. If you're at level 45 this should be a breeze. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->19|Lv 50 Angel x8 Mistral Spear Mistral Armor |4-7 ->20| Fur Coat - |8-9 ->21|Lv 55 Angel Cadet x2 Shining Arrow Jupiter's Armor | | Fur Coat - |--------|-------------------------------------------------------------------- Note: After this stage is cleared you cannot go back to any of the maps in Episode 13 1.14 |===============================FINAL EPISODE================================= |============================================================================= |Celestia |============================================================================= Field of Virtue Very easy stage, bring out all your characters, except for 1 with an area of effect attack that damage everyone around him. Throw the monsters so that they are right near and surround the base. Now bring out that 1 character, and just blast them all with area of effect attacks. You should probably be able to kill everything here and severely damage Mid-Boss on the first turn. After that just mop things up. Side Note: this is a GREAT levelling map, and is the one you should fall back on if you have trouble with the rest of the battles here. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->19|Lv 65 Strigoi x3 Demon's Hand Reaper's Cloak |1-4 ->20| - - |5-8 ->21|Lv 70 Mid-Boss Boss Fiendish Claw Black Armor |9 ->22| Gritty Vest - | |Lv 70 Neuntoter Stand Fiendish Claw Black Armor | | Gritty Vest - | |Lv 60 Exp +50% Rd+Rd x2 - - | | - - |--------|-------------------------------------------------------------------- Note: The Neuntoter will replace the boss of this stage once it's cleared. Paradise Tough map, due to the fact you need to focus on getting rid of both those Warp symbols on your first turn. Throw the symbols onto the Angel Cadets to get rid of them. From there it's just a hack and slash fest. You'll need to be around level 50 to get through this map alive, as the Angels here are quite strong and numerous. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->19|Lv 55 Angel x6 Mistral Sword Mistral Armor |1-4 ->20| - - |5-8 ->21|Lv 60 Angel Cadet x2 Zephyr Jupiter's Armor |9 ->22| Stealth Cape - | |Lv 65 Angel Soldier Golden Axe Gold Tux | | - - | |Lv 60 Warp Rd+Rd x2 - - | | - - |--------|-------------------------------------------------------------------- Angelic Choir Let the enemies advance towards you, they're just slightly out of range to take on, on the first turn, so make use of the two Geo Panels near your base and put your strongest characters on them. Hack away and use magic on the enemies as they approach you, advance slowly forward so that the enemies in the distance rush towards you. Not too hard, but then again, you'll need to above level 50 to survive this onslaught. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->20|Lv 55 Angel x3 Mistral Sword Mistral Armor |2-5 ->21| - - |6-9 ->22|Lv 57 Rune Knight x4 Bloodlust Cactus Armor | | Ghost Cape - | |Lv 60 Valkyrie x2 Judgment Arrow Gold Tux | | Ghost Cape - | |Lv 60 Angel Cadet x2 Bahamut's Horn Gold Tux | | Fur Coat - | |Lv 60 Angel Cadet Bahamut's Fang Gold Tux | | Fur Coat - | |Lv 65 Angel Soldier Golden Axe Gold Tux | | Prophet's Robe - | |Lv 70 DEF +50% Rd+Rd - - | | - - | |Lv 70 Recovery 20% Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Coliseum This game sure knows how to throw everything it can in terms of map design, this is one that really takes the cake. You'll quickly notice with the way the No Entry lines are laid out, that you can only move in single file, and that throwing your characters to get farther is virtually useless. On top of that there are enemies on the other half of the map who can move about freely and pick your characters of as they move through this zigzag layout. The only thing I can suggest is to get yourself a very powerful mage and carefully pick off the enemies from as far away as you possibly can. You can probably get about half of all the enemies on the other side of the map before one decides to ambush you. But thankfully by then, you have some degree of safe movement available to you that they can join in on picking off the enemies. When all is said and done, there should be one lone Valkyrie way off in the distance and you've probably advanced far enough that you can finally reach the No Entry symbol and lift it off, enabling you to rush to the other side of the map that was locked off. Definitely one of the harder maps in the game. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->20|Lv 60 Valkyrie x6 Judgment Arrow Gold Tux |2-5 ->21| Ghost Cape - |6-9 ->22|Lv 65 Angel Soldier x4 Prophet's Staff Gold Tux | | Prophet's Robe - | |Lv 70 Crusader Adamant Sword Nine Tail Fur | | Gold Tux - | |Lv 70 No Entry Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Divine Prison Just a few monsters here, but they have a LOT of HP. So gang up and take them out one by one. Be very careful of that one dragon, it's the most powerful monster here. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->20|Lv 75 Balrog - - |2-5 ->21| - - |6-9 ->22|Lv 75 Sea Dragon - - | | - - | |Lv 75 Myrmecoleo - - | | - - | |Lv 75 Ahzi Dahaka - - | | - - | |Lv 75 Neuntoter - - | | - - |--------|-------------------------------------------------------------------- |============================================================================= |Seraphic Sanctuary |============================================================================= Inner Sanctum Uh, is this a joke? Only 3 enemies, and they're not nearly as powerful as the ones you just beat. Have fun, you should be able to finish this map in a single turn. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->21|Lv 75 Avenger x2 Pallas Athene Gold Tux |3-6 ->22| Prophet's Robe - |7-9 ->23|Lv 75 Avenger Wyrmslayer Gold Tux | | Prophet's Robe - |--------|-------------------------------------------------------------------- Hall of Justice What a neat map :) Loads of enemies here, and all of them pretty powerful, especially the Crusaders located near the top. They'll all advance down the stairs though. Anyways when you start off, you can start by using your mages to basically snipe those 3 Angel Soldiers with bows who are lined up nicely The spot you can use to reach them is 1 panel past the first column nearest to the base. You'll need a Mage with a range of at least 6 to reach them, with an area of effect-6 spell. From there, throw a couple characters towards the 5 Angels at the bottom, they're quite weak and can be killed in a couple of attacks. Next come the Angel Cadets, you may have had a character or two to injure them on your first turn, there's only 3 so it should be relatively easy to get rid of them. Next come the last 2 Angel Soldiers, they're also easily dealt with. Now comes the hard part in dealing with the Crusaders. Their Wind Cutters are wicked powerful, and there's four of them to deal with. Hit them as hard and as fast as you can. If you're lucky you'll probably only get to deal with two of them at a time rather than all 4 at once. Finally after all that you can start pounding on the Archangel. He's not overly powerful, but he does have over 10,000 HP so it'll take a while to knock him down. I recommend you be at least level 60 before attempting this map. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->21|Lv 55 Angel Mirage Gold Tux |3-6 ->22| - - |7-9 ->23|Lv 55 Angel Golden Axe Gold Tux | | - - | |Lv 55 Angel Remote Bow Gold Tux | | - - | |Lv 55 Angel Bloodlust Gold Tux | | - - | |Lv 55 Angel Zephyr Gold Tux | | - - | |Lv 60 Angel Cadet x2 Bahamut's Horn Gold Tux | | - - | |Lv 60 Angel Cadet Rune Staff Gold Tux | | Prophet's Robe - | |Lv 65 Angel Soldier x5 Platinum Bow Gold Tux | | Gritty Vest - | |Lv 70 Crusader x4 Adamant Sword Nine Tail Fur | | Gold Tux | |Lv 80 Archangel Boss Geo Saber Celestial Armor | | Holy Orb Muscle Dream |--------|-------------------------------------------------------------------- Note: The boss of this stage will be removed after it's cleared. Sacred Altar Well this is it, this is the final map, and the last boss is quite nasty. If you're at level 60, as you would be to pass the previous map with ease, be prepared to have characters killed in a single hit at full HP from this boss. The Avengers surrounding him can be easily taken care of in 2 turns, so focus on them first before the last boss, as they just make this fight harder than it already is. To make things more bearable, have some high level thieves around and nab his equipment. Go for the weapon first, then the Testament which will drastically lower his attack power. You can go for the Armor if you want but it's not necessary. If he can't kill characters in a single hit you're better off than when you were. It will take a while to whittle off all his 20,000 HP but it's not too terribly difficult. Level 60 is the bare minimum to be in order to win, but to make things easier you should be around Level 70-75. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->22|Lv 75 Avenger Platinum Lance Bahamut's Scale |4-7 ->23| Spirit Belt - |8-9 ->24|Lv 75 Avenger Bahamut's Aim Bahamut's Scale | | Spirit Belt - | |Lv 75 Avenger Crisis Bahamut's Scale | | Spirit Belt - | |Lv 75 Avenger Bahamut's Talon Bahamut's Scale | | Spirit Belt - | |Lv 75 Avenger Laevateinn Bahamut's Scale | | Spirit Belt - | |Lv 90 Seraph F.Boss Lightning Fang Celestial Armor | | Orichalch Shield Testament |--------|-------------------------------------------------------------------- Note: This is the final map of the game. Cannot be re-entered. 1.15 |============================================================================= |Prinny Land |============================================================================= Prinny Land 1 Note: Prinnies do not explode in Prinny Land when thrown. Seeing that they're all weak prinnies this map is a snap. Hacking through 17 prinnies though can take a while. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->16|Lv 35 Pvt. Prinny x16 - - |4-7 ->17| - - |8-9 ->18|Lv 40 Cpt. Prinny - - | | - - |--------|-------------------------------------------------------------------- Prinny Land 2 Get rid of the Clone symbol pronto! Throw a Prinny onto it to get rid of it. Other than that it's more of the same from the last map. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->19|Lv 35 Pvt. Prinny x6 - - |1-4 ->20| - - |5-8 ->21|Lv 50 Gen. Prinny x4 - - |9 ->22| - - | |Lv 200 Recovery 20% Pu+Pu - - | | - - | |Lv 200 Clone Pu+Pu - - | | - - |--------|-------------------------------------------------------------------- Prinny Land 3 Beware the Prinny God. The first set of Prinnies is easily dealt with, with area of effect-7 spells and ganging up on the rest. The second set of prinnies is also easily taken care of with consecutive 3x3 area of effect attacks. This just now leaves the Prinny God to be ganged up on. He has a bunch of stuff that is worth stealing so keep an eye out if any legendary versions pop up on subsequent visits. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->23|Lv 40 Cpt. Prinny x6 - - |2-5 ->24| - - |6-9 ->25|Lv 50 Gen. Prinny x13 - - | | - - | |Lv 70 Prinny King Mystic Eye Cactus Armor | | - - | |Lv 100 Prinny God Destroy Platinum Tux | | Guts Belt Testament |--------|-------------------------------------------------------------------- 1.16 |============================================================================= |Cave of Ordeal |============================================================================= Cave of Ordeal 1 Pretty easy, just hack your way through all these monsters as you advance forward. They're sparsely laid out so it's not much of a problem. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->23|Lv 50 Zakkum x8 - - |2-5 ->24| - - |6-9 ->25|Lv 60 Manticore - - | | - - |--------|-------------------------------------------------------------------- Cave of Ordeal 2 Even at Level 60 this map is relatively easy. What you need to do is throw the Nekomatas into two lines of 3 on either side of the raised walkway in the middle of the map. And use 3x3 area of effect attacks, or attacks like Asteroid Drop to take them all out. When the rest of the enemies advance, do the same thing over again and then gang up on the Succubus until it's dead. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->27|Lv 75 Nekomata x6 - - |3-6 ->28| - - |7-9 ->29|Lv 85 Cait Sith x4 Bear Claw - | | - - | |Lv 100 Succubus Nessie Attack Nine Tail Fur | | - - |--------|-------------------------------------------------------------------- Cave of Ordeal 3 You will need to be at about Lv 150-160 here or barring that, have some extremely powerful weapons to take care of these guys. Mages are absolutely awesome here. The enemies can only move 2 spaces, and the farthest away they'll be able to hit you is 3 spaces directly in front of them. For a total attacking and move range of 5. Mages can hit stuff up to 9 spaces away, so if you've been using them in your game, they'll be able to take these guys down and they won't move an inch as long as you stay outside their 5 panel attacking range. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->31|Lv 150 Nataku x8 - - |4-7 ->32| - - |8-9 ->33|Lv 160 Talos - - | | - - | |Lv 150 Exp +50% Rd+Rd - - | | - - |--------|-------------------------------------------------------------------- Cave of Ordeal 4 If you sit around and level up a bit on the previous map to around Level 200 you should be able to get through this without much trouble. The enemies here are rather weak, despite being at rather high levels. The Dullahans and and the Death Boar suffer from low move and attack range, and they likely won't move if you use Mages against them from a maximum range of 9 panels. Use your Tank characters to deal with the Alps, and when they're gone, bring out your mages. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->34|Lv 210 Alp x6 - - |1-4 ->35| - - |5-8 ->36|Lv 250 Dullahan x2 - - |9 ->37| - - | |Lv 300 Death Boar Geo Saber Evil Armor | | Gritty Vest Hero Belt |--------|-------------------------------------------------------------------- Cave of Ordeal 5 You will need to be exceedingly well prepared for this map, I mean it. The Nightmares and Nebiroses surround you like the Pucks did way back at the end of Episode 6, with a Tiamat ready and waiting to crush you. The Zombie King way over on that small island of his can only be reached by using Thieves to throw your characters across, and the bad news is, you can only do it once, as one Thief will trapped on a tiny stepping stone, unable to move, unable to attack or even be attacked. So only attempt this map if you're in the region of about Level 1500-2000. The Zombie King has a Nirvana, an armor which can't be bought, which you can steal, that's of course if you're at a high enough level to grab it from him in one shot. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->38|Lv 350 Nightmare x6 - - |2-5 ->39| - - |6-9 ->40|Lv 400 Nebiros x4 - - | | - - | |Lv 700 Tiamat Dragon Heart Infernal Armor | | - - | |Lv1000 Zombie King Unique Amon Force Nirvana | | Chakra Belt Muscle Star |--------|-------------------------------------------------------------------- Note: When you first beat this map you will receive a God's Hand, the Rank 39 Fist weapon. The Zombie King will be removed once the map is completed. 1.17 |============================================================================= |Human World |============================================================================= Central City Lots of enemies here, and they're bunched up on paths. So Winged Slayer, Wind Cutter among others will cut through this swath of troops. You'll need to be at around 75-80 though, as that Space Marine has a lot of HP and packs quite a punch for just a normal enemy. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->27|Lv 70 Space Police x12 T-199X Platinum Tux |3-6 ->28| - - |7-9 ->29|Lv 75 Bandit x4 Gilgamesh Hero Cape | | - - | |Lv 80 Prowler Gilgamesh Hero Cape | | - - | |Lv 90 Space Pirate Odyssey Dragon Jacket | | Hero Cape - | |Lv 95 Space Marine Odyssey Orichalch Shield | | Crosshair Scope - |--------|-------------------------------------------------------------------- Neo Eden Much like the previous map, only the enemies are quite highly levelled here, and have access to nearly all weapon skills at a considerably high level. Needless to say, if you're at Level 100 they'll be dishing out damage just as much as you are. But since they're bunched up when you start, use Mages and Winged Slayers like no tomorrow to clear the field a bit. Approach the group of Cyborgs from as far away as you can, their attacks really HURT if you let them get close. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->31|Lv 80 Recruit x8 RQ99 Omega Platinum Tux |4-7 ->32| - - |8-9 ->33|Lv 90 Officer x2 RQ99 Omega Platinum Tux | | - - | |Lv 100 Cyborg x3 Golden Axe Dragon Jacket | | - - | |Lv 110 Psi-Soldier x2 Fujiyama Dragon Jacket | | Foresight - |--------|-------------------------------------------------------------------- EDF Headquarters WARNING: This is the last Map of the Human World, if you complete this map it will finish the game and give you the Human World ending. A rather surprising and hysterical Enemy Class shows up here, and not in any way you'd think. Anyways, this battle is QUITE tough. It looks easy compared to what you've faced on the way here, but these enemies can really really hurt you, even at Level 200. The General especially, who has a whopping 40000 HP. His "sidekicks" also have about 30000 HP each. You will need to dish out about 15000 damage every turn or more on these guys, otherwise they'll eventually overwhelm you and start killing your troops with ease. To be safe I'd recommend you be at about Level 250-300 or higher, and have some really powerful weapons equipped. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->34|Lv 130 Space Police x6 Olympus Platinum Tux |1-4 ->35| - - |5-8 ->36|Lv 180 Defender? Boss x2 - Hero Cape |9 ->37| - - | |Lv 220 General Boss - Astro Suit | | - - |--------|-------------------------------------------------------------------- Note: This map cannot be re-entered. 1.18 |============================================================================= |Alternate Netherworld |============================================================================= Alternate World A fairly easy map. You start on a small island in the center, with 5 other "islands" with 2-4 enemies on them. If you stay on your own island and just blast these monsters with Magic, they WILL NOT MOVE to attack you. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->27|Lv 110 Specter x11 - - |3-6 ->28| - - |7-9 ->29|Lv 130 Koropokkoru x5 - - | | - - |--------|-------------------------------------------------------------------- Hall of Sin This map *looks* hard, but it's actually pretty easy. With the way the map is laid out you can take on each enemy one by one. This makes things far easier as all 10 characters ganging up on one of them could kill it in about a turn or two if you're around level 80-100. One time I had Laharl solo this map at Level 140, and Bravehearting him. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->31|Lv 170 Djinn x6 - - |4-7 ->32| - - |8-9 ->33|Lv 200 Death x3 - - | | - - |--------|-------------------------------------------------------------------- Hall of Penance Amazingly, the easiest way to do this battle legitimately is to simply solo it with Laharl. You may need to bring a Cleric to heal him every now and agin, or even better have Laharl leech Omega Heal from a Cleric under him, and he can do this map all by himself at around Level 175-200. The key here is to get Laharl over to the far corner where that "peg" is and have him lure the enemies over there. They'll line up perfectly for his Meteor Impact attack. Even better, only two or three enemies can attack him at once. It gets better as you lure in 2 Demonic Suits together, as the one in the rear will always use Gigantic Slash, which will also injure the enemies for you as well. How nice :) That just leaves a sort of a boss fight against the Tao Tieh, who's much stronger than all the other enemies here, but if you now gang up on him with all 10 of your characters he'll go down easily. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0 ->34|Lv 300 Scarecrow x12 - - |1-4 ->35| - - |5-8 ->36|Lv 350 Demonic Suit x4 - - |9 ->37| - - | |Lv 400 Tao Tieh - - | | - - |--------|-------------------------------------------------------------------- Malefic Seal It's getting harder to write strategies now, because basically I'm just soloing these maps with Laharl. It's just quicker and easier. Anyways to get past this map I had a Level 835 Laharl, brought 5 Mages to Braveheart his strength up, while keeping those mages outside the Dragons moving and attack range, and just let Laharl use Nightsever or Dimension Slash. When his Strength went back down, I'd lure the Dragons away from the base, and then brought my Mages out to braveheart Laharl again. If Laharl's HP ever got low I had taught him Omega Heal to heal himself. It's a pretty hard map if you weren't expecting the jump in levels here, but it's nothing a little levelling can't solve. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-2 ->42|Lv 750 Ahzi Dahaka x2 Orichalch Claw Bahamut's Scale |3-6 ->43| - - |7-9 ->44|Lv 900 Tiamat El Dorado Shield of Aegis | | - - |--------|-------------------------------------------------------------------- Warrior Maiden There's an amazingly cheap strategy you can use to win this battle in such an absurdly easy fashion. There several small "islands" surrouding the battle field, if you throw them onto those "islands" they will not move nor even attack you. The Boss strangely won't use Omega Heal, if you do this. The only limitation to this battle is if you can't damage the Overlord enough. I did this map with a Level 850 Laharl, with the Mages Bravehearting him. He could do at most 15000 damage a hit from Wind Cutter against this boss. So it can be done at lower levels. You'll just need to watch you don't run out of SP. BTW when you do beat this map you'll get a "Super Bonus" HL. This is worth by my estimation to be about 40 million HL. Yikes, as if you'd need that much at this stage in the game. From this point on, you'll be seeing that "Super Bonus" HL a lot. I believe it's any HL total that's over 10 million. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->47|Lv1500 Carmilla El Dorado Evil Armor |4-7 ->48| - - |8-9 ->49|Lv1500 Tail Ring El Dorado Evil Armor | | - - | |Lv2000 Overlord Boss Lucifer Force Infernal Armor | | Arcadia - | |Lv1800 Divine Majin Stand Infernal Axe Infernal Armor | | - - | |Lv1800 Divine Majin Stand Fenrir Infernal Armor | | - - |--------|-------------------------------------------------------------------- Note: The 2 Divine Majins will replace the boss of this stage. 1.19 |============================================================================= |Beauty Castle |============================================================================= Foreboding Seal You've finished the Alternate Netherworld, and got the hidden character right? Then this should be a snap for her. She can do this stage by herself without having to heal herself. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-3 ->43|Lv1200 Chimera x2 Belial Force Shield of Aegis |4-7 ->44| - - |8-9 ->45|Lv1500 Flamberg Amon Force Infernal Cape | | - - |--------|-------------------------------------------------------------------- Beauty of Evil This battle seems downright impossible considering the last battle was ridiculously easy. But thanks to a brilliant bit of strategic preparation that was devised by Magus` over at SG, it made this battle easy. What it involves is going back to the previous level and combining a Chimera with the Flamberg to produce a Lv 2700 Flamberg. That hidden character should easily be able to weaken it enough and retreat back in to the base so that it can be captured! With a Lv 2700 Flamberg under your control you can go one step further and combine both Chimeras into the Flamberg to produce a monster Lv 3900 Flamberg which can be captured. If you keep this up, by utilizing the Stronger Enemies bill you'll have a Lv 9999 Flamberg in about two hours! Have fun with them :). This map can be done with a single Lv 2700 Flamberg with the character you got in the Alternate Netherworld constantly healing him. But the higher level the Flamberg is, the safer you are. |Bonuses | Target Listing | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->48|Lv1800 Prophet x2 Kerykeion Shield of Aegis |2-5 ->49| - - |6-9 ->50|Lv2500 Witch Boss Nyanko Soul Gao's Guts | | Crowdia's Beauty Myao's Cat Ears | |Lv2200 Divine Majin Stand Infernal Bow Infernal Armor | | Infernal Shield - | |Lv2200 Divine Majin Stand Amano-Hahakiri Infernal Armor | | Infernal Shield - | |Lv2200 Divine Majin Stand Infernal Spear Infernal Armor | | Infernal Shield - |--------|-------------------------------------------------------------------- Note: The Divine Majins will replace the boss of this stage. 1.20 |============================================================================= |Baal Castle |============================================================================= This area appears once you've completed Prinny Land, Cave of Ordeal, Alternate Netherworld, and Beauty Castle. Patriarch's Seal Much like the first stage of Beauty Castle, the new character you get from there can mop the floor with these guys all by herself. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-1 ->44|Lv1500 Efreet x3 Belial Force Infernal Armor |2-5 ->45| - - |6-9 ->46|Lv2000 Surt Lucifer Force Infernal Armor | | Infernal Shield - |--------|-------------------------------------------------------------------- Lord of Terror "You gotta be kidding! Level 4000?!" If you use the strategy discussed earlier before heading to get past Beauty of Evil, I reccommend you keep it up, and then capture a Lv 9999 Surt by passing the Stronger Enemies proposal a few times and then combing the monsters in the previous stage. With the Lv 9999 Surt, and by keeping some of the Lv 9000 and 8000+ Flambergs, you can Plunder Baal's equipment, and then equip it to the Surt in the first turn or so, as you can see here. :) http://mywebpage.netscape.com/Ankhorial/bwahahaha.jpg The odds are now HEAVILY in your favour of beating him. Bring out Mages to Braveheart the Surt, and it'll do around 200,000 damage to him alone. Now with an Army of high level Flambergs and a Surt, and Mages to Braveheart all of them, you can do some serious damage to Baal. After the first round of Bravehearts, retreat all your Mages into the base and now bring one and only one out each round to keep all those Great Wyrms strength up. Baal will always go after the weakest character that's out, your mage. As long as you keep Baal away from the Great Wyrms by using the Mage to Braveheart them, you can't lose. It'll probably take anywhere from 5-10 turns to kill Baal depending on how many Level 8000-9000 Great Wyrms you have out to support the Lv 9999 Surt. |Bonuses | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |--------|-------------------------------|-----------------|------------------ |0-9 ->51|Lv4000 Tyrant Boss Nemesis - | | Super Robo Suit - | |Lv6000 Uber Prinny Stand Nemesis Mk-II - | | Prinny Costume |--------|-------------------------------------------------------------------- Note: Uber Prinny Baal replaces Tyrant Baal after the map is cleared for the first time. If you want to defeat the Uber Prinny, use the exact same strategy you used to beat Tyrant Baal. Steal Uber Prinny Baal's stuff and equip it to the Lv 9999 Surt. Now bring out your mages to Braveheart the Surt and it's ATK should be over 1 million and have 600k DEF and RES http://mywebpage.netscape.com/Ankhorial/ubersurt.jpg You can bring out the same high level Flamberg's to help out and equip one of them with the Nemesis, and the Nyanko Soul to help in damage dealing. If you combo all their attacks together, you'll do in excess of 1 million damage to Prinny Baal each turn. Hell the Surt itself could take on Prinny Baal as it'll do close to a million damage. http://mywebpage.netscape.com/Ankhorial/810k.jpg Since Prinny Baal has about 5 million HP, he'll go down after about 5 turns. ============================================================================== ======================== 2.00 Item Guide ======================== Brief Notes: 1) Ranks; The first number is the Customer Rank necessary to buy the item. The second number is the Item Rank itself. A dash indicates the item cannot be bought. 2) Uncommon Abbreviations: PSN = Poison SLP = Sleep PRZ = Paralyze FGT = Forget ALL = All other stats HPR = HP Recovery SPR = SP Recovery RNG = Range 2.01 - Item Lists ----------------- Weapon - Fists Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Wrist Band : ATK: 3 HIT: 1 30 HL 0 / 2 Rock Fist : ATK: 6 HIT: 4 80 HL 0 / 3 Double Slap : ATK: 9 HIT: 6 200 HL 1 / 4 Leather Glove : ATK: 15 HIT: 10 500 HL 1 / 5 Iron Claw : ATK: 19 HIT: 13 1100 HL 1 / 6 Power Gauntlet : ATK: 27 HIT: 13 SP : 15 1800 HL 2 / 7 Hyper Knuckle : ATK: 33 HIT: 21 SPD: 10 3000 HL 2 / 8 Lethal Knuckle : ATK: 40 HIT: 26 5000 HL 2 / 9 Fake Fist : ATK: 48 HIT: 32 8000 HL 3 / 10 Cross Counter : ATK: 60 HIT: 40 12500 HL 3 / 11 Swift Knuckle : ATK: 72 HIT: 48 18000 HL 3 / 12 Magic Cuff : ATK: 82 HIT: 48 SP : 40 24000 HL 4 / 13 Poison Knuckle : ATK: 93 HIT: 62 PSN: 3 32000 HL 4 / 14 Megaton Punch : ATK: 105 HIT: 70 45000 HL 4 / 15 Fist of Fury : ATK: 116 HIT: 77 60000 HL 5 / 16 Mach Punch : ATK: 126 HIT: 80 SPD: 80 60000 HL 5 / 17 Spiked Glove : ATK: 138 HIT: 92 80000 HL 5 / 18 Bagh Nakh : ATK: 150 HIT: 100 90000 HL 6 / 19 Mystic Hand : ATK: 165 HIT: 110 SP : 70 100000 HL 6 / 20 Metal Fist : ATK: 180 HIT: 120 120000 HL 6 / 21 Silver Arm : ATK: 195 HIT: 130 150000 HL 7 / 22 Demonic Fist : ATK: 210 HIT: 140 HP : 90 200000 HL 7 / 23 Karate Chop : ATK: 225 HIT: 150 270000 HL 7 / 24 Mistral Fist : ATK: 240 HIT: 160 350000 HL 8 / 25 Jupiter's Fist : ATK: 262 HIT: 175 350000 HL 8 / 26 Straight Punch : ATK: 285 HIT: 190 450000 HL 8 / 27 Mirage : ATK: 308 HIT: 160 SPD: 160 600000 HL 9 / 28 Kwanca : ATK: 330 HIT: 220 800000 HL 9 / 29 Bahamut's Fist : ATK: 352 HIT: 235 1100000 HL 9 / 30 Golden Arm : ATK: 375 HIT: 250 1500000 HL 10 / 31 Crisis : ATK: 405 HIT: 270 1500000 HL 10 / 32 Diabolic Fist : ATK: 435 HIT: 290 2000000 HL 10 / 33 Platinum Arm : ATK: 465 HIT: 310 3000000 HL 11 / 34 Galactica : ATK: 495 HIT: 330 4000000 HL 11 / 35 Terra Smasher : ATK: 525 HIT: 350 5000000 HL 11 / 36 Punisher : ATK: 562 HIT: 375 6000000 HL 12 / 37 Zodiac : ATK: 650 HIT: 400 7000000 HL 12 / 38 Infernal Fist : ATK: 750 HIT: 450 HP, DEF, RES: 200 8000000 HL - / 39 God's Hand : ATK:1000 HIT: 500 50000000 HL - / 40 Ultimus : ATK:2000 HIT:1000 SPD:1000 MV: 1 JM:10 800000000 HL Weapon - Swords Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Common Sword : ATK: 4 30 HL 0 / 2 Short Sword : ATK: 8 80 HL 0 / 3 Swordbreaker : ATK: 13 200 HL 1 / 4 Bronze Sword : ATK: 19 500 HL 1 / 5 Long Sword : ATK: 27 1100 HL 1 / 6 Ninja Sword : ATK: 34 SPD: 10 HIT: 10 1800 HL 2 / 7 Sharp Edge : ATK: 43 HIT: 20 3000 HL 2 / 8 Bastard Sword : ATK: 53 5000 HL 2 / 9 Broad Sword : ATK: 65 8000 HL 3 / 10 Magic Sword : ATK: 80 SP : 15 12500 HL 3 / 11 2-Pronged Blade : ATK: 95 18000 HL 3 / 12 Great Sword : ATK: 110 24000 HL 4 / 13 Taser Sword : ATK: 125 PRZ: 3 32000 HL 4 / 14 Mortuus Blade : ATK: 120 45000 HL 4 / 15 Psychic Sword : ATK: 155 INT: 25 SP : 25 60000 HL 5 / 16 Stabbing Knife : ATK: 170 60000 HL 5 / 17 Evil Thwarter : ATK: 185 PSN: 4 80000 HL 5 / 18 Hibernal Sword : ATK: 200 SLP: 4 90000 HL 6 / 19 Muramasa : ATK: 220 100000 HL 6 / 20 Light Saber : ATK: 240 120000 HL 6 / 21 Vajra : ATK: 260 150000 HL 7 / 22 Mistral Sword : ATK: 280 200000 HL 7 / 23 Jupiter's Sword : ATK: 300 270000 HL 7 / 24 Bloodlust : ATK: 320 350000 HL 8 / 25 Masamune : ATK: 350 350000 HL 8 / 26 Bahamut's Fang : ATK: 380 450000 HL 8 / 27 Adamant Sword : ATK: 410 HP : 150 600000 HL 9 / 28 Demon Killer : ATK: 440 800000 HL 9 / 29 Wyrmslayer : ATK: 470 1100000 HL 9 / 30 Laevateinn : ATK: 500 HIT: 70 SPD: 70 1500000 HL 10 / 31 Diabolic Sword : ATK: 540 DEF: 100 1500000 HL 10 / 32 Crusade : ATK: 580 SP : 80 RES: 80 2000000 HL 10 / 33 Kusanagi : ATK: 620 3000000 HL 11 / 34 Excalibur : ATK: 660 ALL: 100 4000000 HL 11 / 35 Shichishi-Tou : ATK: 700 SP : 150 5000000 HL 11 / 36 Infernal Sword : ATK: 750 HP : 200 DEF: 200 RES: 200 6000000 HL 12 / 37 Arondight : ATK: 900 ALL: 200 7000000 HL 12 / 38 Amano-Hahakiri : ATK:1200 SP : 400 INT: 400 8000000 HL - / 39 Cosmic Blade : ATK:2000 ALL: 300 50000000 HL - / 40 Yoshitsuna : ATK:4000 ALL:1000 MV : 2 JM :20 RNG:5 2000000000 HL Weapon - Spears Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Common Spear : ATK: 3 30 HL 0 / 2 Iron Lance : ATK: 6 80 HL 0 / 3 Knight's Lance : ATK: 9 200 HL 1 / 4 Bogus Spear : ATK: 14 500 HL 1 / 5 Long Spear : ATK: 19 1100 HL 1 / 6 Koshimoto Spear : ATK: 27 1800 HL 2 / 7 Bushido Lance : ATK: 33 3000 HL 2 / 8 Trident : ATK: 40 5000 HL 2 / 9 Paralyzing Spear: ATK: 48 PRZ: 2 8000 HL 3 / 10 Falcon Lance : ATK: 60 SPD: 20 12500 HL 3 / 11 Forgetful Spear : ATK: 72 FGT: 3 18000 HL 3 / 12 Black Spear : ATK: 82 24000 HL 4 / 13 Silver Lance : ATK: 93 32000 HL 4 / 14 Kung Fu Spear : ATK: 105 HIT: 40 45000 HL 4 / 15 Venomous Spear : ATK: 116 PSN: 4 60000 HL 5 / 16 Moonlight : ATK: 128 DEF: 20 SLP: 4 60000 HL 5 / 17 Skewer : ATK: 138 80000 HL 5 / 18 Mistral Spear : ATK: 150 90000 HL 6 / 19 Jupiter's Spear : ATK: 165 100000 HL 6 / 20 Special Lance : ATK: 180 120000 HL 6 / 21 Vile Brilliance : ATK: 195 150000 HL 7 / 22 Golden Lance : ATK: 210 200000 HL 7 / 23 Bone Lance : ATK: 225 270000 HL 7 / 24 Zephyr : ATK: 240 SPD: 50 HIT: 50 350000 HL 8 / 25 Bahamut's Horn : ATK: 262 350000 HL 8 / 26 Benkei : ATK: 285 450000 HL 8 / 27 Demonic Spear : ATK: 308 600000 HL 9 / 28 Pallas Athene : ATK: 330 HP : 60 SP : 60 800000 HL 9 / 29 Kiyomasa : ATK: 352 1100000 HL 9 / 30 Hero's Spear : ATK: 375 DEF: 40 1500000 HL 10 / 31 Platinum Lance : ATK: 405 1500000 HL 10 / 32 Li Shuwen : ATK: 435 HP : 70 DEF: 70 2000000 HL 10 / 33 Diabolic Spear : ATK: 465 SP : 80 INT: 80 3000000 HL 11 / 34 Walkeure : ATK: 495 SPD: 100 4000000 HL 11 / 35 Gungnir : ATK: 525 HP : 100 5000000 HL 11 / 36 Gae Bolga : ATK: 600 SP : 100 INT: 100 6000000 HL 12 / 37 Chaladholg : ATK: 700 DEF: 150 SPD: 150 8000000 HL 12 / 38 Infernal Spear : ATK: 800 HP : 200 DEF: 200 RES: 200 10000000 HL - / 39 Longinus : ATK:1000 HIT: 200 SP : 200 INT: 200 15000000 HL - / 40 Glorious : ATK:1500 ALL: 400 800000000 HL Weapon - Bows Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Common Bow : ATK: 2 HIT: 1 30 HL 0 / 2 Hunter's Bow : ATK: 5 HIT: 2 80 HL 0 / 3 Long Bow : ATK: 8 HIT: 4 200 HL 1 / 4 Big Arrow : ATK: 12 HIT: 6 500 HL 1 / 5 Blessed Bow : ATK: 17 HIT: 8 RES: 10 1100 HL 1 / 6 Pixie Bow : ATK: 22 HIT: 11 SLP: 2 1800 HL 2 / 7 Enchanted Arrow : ATK: 28 HIT: 14 SP : 10 3000 HL 2 / 8 Warrior's Bow : ATK: 35 HIT: 17 HP : 20 5000 HL 2 / 9 Sprite Bow : ATK: 43 HIT: 21 INT: 10 8000 HL 3 / 10 Venomous Bow : ATK: 53 HIT: 26 PSN: 3 12500 HL 3 / 11 Elven Bow : ATK: 63 HIT: 31 SPD: 10 18000 HL 3 / 12 Spirit Bow : ATK: 73 HIT: 36 24000 HL 4 / 13 Master Bow : ATK: 83 HIT: 41 32000 HL 4 / 14 Bow of Havoc : ATK: 93 HIT: 46 45000 HL 4 / 15 Bow of Justice : ATK: 103 HIT: 52 60000 HL 5 / 16 Silver Bow : ATK: 113 HIT: 56 60000 HL 5 / 17 Flex Bow : ATK: 123 HIT: 61 80000 HL 5 / 18 Plasma Arrow : ATK: 133 HIT: 66 PRZ: 4 90000 HL 6 / 19 Hero's Bow : ATK: 146 HIT: 73 100000 HL 6 / 20 Shining Arrow : ATK: 160 HIT: 80 120000 HL 6 / 21 Mistral Bow : ATK: 173 HIT: 85 150000 HL 7 / 22 Jupiter's Bow : ATK: 186 HIT: 94 200000 HL 7 / 23 Golden Bow : ATK: 200 HIT: 100 270000 HL 7 / 24 Judgment Arrow : ATK: 213 HIT: 106 350000 HL 8 / 25 Remote Bow : ATK: 233 HIT: 116 350000 HL 8 / 26 Platinum Bow : ATK: 253 HIT: 126 450000 HL 8 / 27 Kuki : ATK: 273 HIT: 136 600000 HL 9 / 28 Bow of Virtue : ATK: 293 HIT: 146 800000 HL 9 / 29 Arcane Bow : ATK: 313 HIT: 156 1100000 HL 9 / 30 Yoichi's Bow : ATK: 333 HIT: 166 1500000 HL 10 / 31 Bahamut's Aim : ATK: 360 HIT: 180 1500000 HL 10 / 32 Percival : ATK: 385 HIT: 190 2000000 HL 10 / 33 Prometheus : ATK: 410 HIT: 200 3000000 HL 11 / 34 Starchaser : ATK: 440 HIT: 220 4000000 HL 11 / 35 Diabolic Bow : ATK: 500 HIT: 250 DEF: 100 5000000 HL 11 / 36 Ull's Bow : ATK: 550 HIT: 300 SP : 100 INT: 100 7000000 HL 12 / 37 Fleche Enflammee: ATK: 700 HIT: 500 HP : 100 SPD: 100 8000000 HL 12 / 38 Infernal Bow : ATK: 750 HIT: 600 HP, DEF, RES: 200 10000000 HL - / 39 Artemis : ATK: 900 HIT: 700 INT: 250 SP : 250 15000000 HL - / 40 Galaxy : ATK:1500 HIT:1200 ALL: 300 800000000 HL Weapon - Guns Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 RQ22 Common : HIT: 3 30 HL 0 / 2 Model 24 : HIT: 6 80 HL 0 / 3 RQ38 Custom : HIT: 9 200 HL 1 / 4 Dolphin EX : HIT: 15 500 HL 1 / 5 RQ-P38 : HIT: 19 1100 HL 1 / 6 Nether 35 : HIT: 27 1800 HL 2 / 7 KLZ900 : HIT: 33 3000 HL 2 / 8 RQ44 Magnum : HIT: 40 5000 HL 2 / 9 Model 48 : HIT: 48 8000 HL 3 / 10 Dune Eagle : HIT: 60 12500 HL 3 / 11 Nether 58 : HIT: 72 18500 HL 3 / 12 ZK Auto 13 : HIT: 82 24000 HL 4 / 13 Ion 8k Ninja : HIT: 93 32000 HL 4 / 14 Model 56 : HIT: 105 45000 HL 4 / 15 RQ57 Dragon : HIT: 116 60000 HL 5 / 16 LDT52-R : HIT: 128 60000 HL 5 / 17 Nether 72 : HIT: 138 80000 HL 5 / 18 P50-XX : HIT: 150 90000 HL 6 / 19 Ion 9k Samurai : HIT: 165 100000 HL 6 / 20 RQ66 Saint : HIT: 180 120000 HL 6 / 21 GH40WZ : HIT: 195 150000 HL 7 / 22 H30k : HIT: 210 200000 HL 7 / 23 PS-714 : HIT: 225 SLP: 5 270000 HL 7 / 24 RQ77 Godslayer : HIT: 250 350000 HL 8 / 25 Nether 108 : HIT: 265 350000 HL 8 / 26 T-199X : HIT: 285 450000 HL 8 / 27 Karlten : HIT: 308 600000 HL 9 / 28 RQ99 Omega : HIT: 330 800000 HL 9 / 29 Gilgamesh : HIT: 354 1100000 HL 9 / 30 Olympus : HIT: 375 1500000 HL 10 / 31 Odyssey : HIT: 405 1500000 HL 10 / 32 Phillipan : HIT: 450 2000000 HL 10 / 33 Fujiyama : HIT: 500 3000000 HL 11 / 34 Beowulf : HIT: 600 5000000 HL 11 / 35 Tiamat : HIT: 650 INT: 100 6000000 HL 11 / 36 Brunhild : HIT: 700 RES: 100 7000000 HL 12 / 37 Siegfried : HIT: 750 DEF: 100 8000000 HL 12 / 38 Fenrir : HIT: 800 SP : 100 9000000 HL - / 39 Infernal Gun : HIT:1000 HP : 200 DEF: 200 RES: 200 20000000 HL - / 40 Etoile : HIT:2000 ALL: 300 800000000 HL Weapon - Axes Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Common Axe : ATK: 5 HIT: -1 30 HL 0 / 2 Villager's Axe : ATK: 10 HIT: -2 80 HL 0 / 3 Battle Axe : ATK: 16 HIT: -3 200 HL 1 / 4 Bronze Axe : ATK: 23 HIT: -5 500 HL 1 / 5 Iron Axe : ATK: 32 HIT: -7 1100 HL 1 / 6 Tomahawk : ATK: 42 HIT: -9 1800 HL 2 / 7 Warrior's Axe : ATK: 53 HIT: -11 3000 HL 2 / 8 Mighty Axe : ATK: 66 HIT: -14 5000 HL 2 / 9 Steel Axe : ATK: 81 HIT: -17 8000 HL 3 / 10 Stamina Axe : ATK: 100 HIT: -22 HP : 20 12500 HL 3 / 11 Axe of Sorcery : ATK: 118 HIT: -25 SP : 20 18000 HL 3 / 12 Pixie Axe : ATK: 137 HIT: -28 SLP: 3 24000 HL 4 / 13 Falcon Axe : ATK: 156 HIT: -32 SPD: 20 32000 HL 4 / 14 Enchanted Axe : ATK: 175 HIT: -35 SP : 20 INT: 20 45000 HL 4 / 15 Silver Axe : ATK: 193 HIT: -40 60000 HL 5 / 16 Dwarven Axe : ATK: 212 HIT: -45 RES: 20 60000 HL 5 / 17 Bloody Axe : ATK: 231 HIT: -50 80000 HL 5 / 18 Adamant Axe : ATK: 250 HIT: -53 90000 HL 6 / 19 Demon's Axe : ATK: 275 HIT: -55 100000 HL 6 / 20 Dream Axe : ATK: 300 HIT: -60 INT: 30 SLP: 5 120000 HL 6 / 21 Headhunter : ATK: 325 HIT: -65 150000 HL 7 / 22 Hero's Axe : ATK: 350 HIT: -70 200000 HL 7 / 23 Mistral Axe : ATK: 375 HIT: -75 270000 HL 7 / 24 Jupiter's Axe : ATK: 400 HIT: -80 350000 HL 8 / 25 Golden Axe : ATK: 437 HIT: -87 350000 HL 8 / 26 Vigaro's Axe : ATK: 475 HIT: -95 450000 HL 8 / 27 Axe of Death : ATK: 512 HIT:-102 PSN: 6 600000 HL 9 / 28 Rune Axe : ATK: 550 HIT:-110 SP : 40 INT: 40 800000 HL 9 / 29 Terra Firma : ATK: 587 HIT:-118 1100000 HL 9 / 30 Hellish Axe : ATK: 625 HIT:-125 1500000 HL 10 / 31 Bahamut's Talon : ATK: 675 HIT:-135 1500000 HL 10 / 32 Platinum Axe : ATK: 725 HIT:-145 2000000 HL 10 / 33 Axe of Slaughter: ATK: 900 HIT:-180 SP : -50 INT: -50 3000000 HL 11 / 34 Mercurius : ATK: 825 HIT:-165 4000000 HL 11 / 35 Diabolic Axe : ATK: 875 HIT:-175 5000000 HL 11 / 36 Empyrean Axe : ATK: 937 HIT:-187 6000000 HL 12 / 37 Balmung : ATK:1000 HIT:-200 7000000 HL 12 / 38 Infernal Axe : ATK:1200 HIT:-240 HP, DEF, RES: 200 8000000 HL - / 39 Durandal : ATK:1500 HIT:-300 10000000 HL - / 40 Apocalypse : ATK:2500 ALL: 500, except HIT 800000000 HL Weapon - Staves Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Wooden Staff : INT: 4 30 HL 0 / 2 Light Staff : INT: 8 80 HL 0 / 3 Witch's Staff : INT: 13 SP : 5 200 HL 1 / 4 Mage's Staff : INT: 19 SP : 7 500 HL 1 / 5 Smiting Rod : INT: 26 ATK: 10 1100 HL 1 / 6 Quality Staff : INT: 34 1800 HL 2 / 7 Hibernal Staff : INT: 43 SLP: 2 3000 HL 2 / 8 Stamina Staff : INT: 53 HP : 20 5000 HL 2 / 9 Swordstaff : INT: 65 ATK: 25 8000 HL 3 / 10 Pixie Staff : INT: 80 12500 HL 3 / 11 Forgetful Staff : INT: 95 FGT: 3 18000 HL 3 / 12 Mortuus Staff : INT: 110 24000 HL 4 / 13 Staff of Sorcery: INT: 125 SP : 30 32000 HL 4 / 14 Silver Staff : INT: 140 45000 HL 4 / 15 Elven Staff : INT: 155 60000 HL 5 / 16 Blessed Staff : INT: 170 60000 HL 5 / 17 Sage's Staff : INT: 185 SP : 30 RES: 30 80000 HL 5 / 18 Staff of Hope : INT: 200 90000 HL 6 / 19 Enchanted Staff : INT: 220 SP : 40 100000 HL 6 / 20 Mistral Staff : INT: 240 120000 HL 6 / 21 Jupiter's Staff : INT: 240 150000 HL 7 / 22 Staff of Virtue : INT: 280 200000 HL 7 / 23 Golden Staff : INT: 300 270000 HL 7 / 24 Prophet's Staff : INT: 320 SP : 60 RES: 60 350000 HL 8 / 25 Rune Staff : INT: 350 RES: 100 350000 HL 8 / 26 Rainbow Rod : INT: 380 450000 HL 8 / 27 Bahamut's Wit : INT: 410 DEF: 70 ATK: 70 600000 HL 9 / 28 Holy Staff : INT: 440 800000 HL 9 / 29 Saint's Staff : INT: 470 ALL: 30 1100000 HL 9 / 30 Gambantein : INT: 500 SP : 90 1500000 HL 10 / 31 Diabolic Staff : INT: 540 DEF: 100 ATK: 100 1500000 HL 10 / 32 Tainted Staff : INT: 580 2000000 HL 10 / 33 Polansky's Staff: INT: 620 SP : 120 3000000 HL 11 / 34 Yggdrasil : INT: 660 HP : 150 4000000 HL 11 / 35 Mjollnir : INT: 700 5000000 HL 11 / 36 Dark Matter : INT: 750 HIT: 150 ATK: 150 6000000 HL 12 / 37 Kerykeion : INT: 800 7000000 HL 12 / 38 Infernal Staff : INT: 900 HP : 200 DEF: 200 RES: 200 8000000 HL - / 39 Galactic Staff : INT:1100 SP :1100 15000000 HL - / 40 Omniscient Staff: INT:2000 ALL: 500 800000000 HL Weapon - Monster Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Paw Glove : ATK: 5 30 HL 0 / 2 Scratch Claw : ATK: 10 80 HL 0 / 3 Crab Pincer : ATK: 16 200 HL 1 / 4 Shocking Grasp : ATK: 23 500 HL 1 / 5 Poison Needle : ATK: 19 PSN: 2 1100 HL 1 / 6 Bat Parasol : ATK: 42 1800 HL 2 / 7 Cat's Claw : ATK: 53 3000 HL 2 / 8 Lizard Tail : ATK: 66 5000 HL 2 / 9 Porcu-Spine : ATK: 81 8000 HL 3 / 10 Electric Eel : ATK: 100 12500 HL 3 / 11 Cobra Fang : ATK: 120 PSN: 3 18000 HL 3 / 12 Spiked Shell : ATK: 135 24000 HL 4 / 13 Wolf Fang : ATK: 150 32000 HL 4 / 14 Tentacles : ATK: 170 45000 HL 4 / 15 Vampire Fang : ATK: 193 60000 HL 5 / 16 Gorilla Foot : ATK: 212 60000 HL 5 / 17 Lionheart : ATK: 231 80000 HL 5 / 18 Bear Claw : ATK: 250 90000 HL 6 / 19 Tiger Fang : ATK: 275 100000 HL 6 / 20 Panda Claw : ATK: 300 120000 HL 6 / 21 Nessie Attack : ATK: 325 150000 HL 7 / 22 Medusa Eye : ATK: 350 PRZ: 5 200000 HL 7 / 23 Brocken : ATK: 375 FGT: 5 270000 HL 7 / 24 Demon's Hand : ATK: 400 350000 HL 8 / 25 Fiendish Claw : ATK: 437 350000 HL 8 / 26 Primal Force : ATK: 475 INT: 70 SP : 70 450000 HL 8 / 27 Goblin's Fury : ATK: 512 600000 HL 9 / 28 Mystic Eye : ATK: 550 HIT: 110 800000 HL 9 / 29 Geo Saber : ATK: 587 INT: 120 SP : 60 1100000 HL 9 / 30 Destroy : ATK: 625 1500000 HL 10 / 31 Lightning Fang : ATK: 675 1500000 HL 10 / 32 Dragon Tooth : ATK: 725 2000000 HL 10 / 33 Enigma : ATK: 775 3000000 HL 11 / 34 Orichalch Claw : ATK: 825 4000000 HL 11 / 35 El Dorado : ATK: 875 HIT: 100 SPD: 100 5000000 HL 11 / 36 Dragon Heart : ATK: 937 DEF: 150 6000000 HL 12 / 37 Belial Force : ATK:1000 HP : 200 7000000 HL 12 / 38 Amon Force : ATK:1200 HIT: 200 PSN: 8 10000000 HL - / 39 Lucifer Force : ATK:1500 ALL: 300 100000000 HL - / 40 Nyanko Soul : ATK:2000 ALL: 400 200000000 HL - / 41 Nemesis : ATK:2500 ALL: 800 1500000000 HL - / 42 Nemesis Mk-II* : ATK: 31600 ALL: 13600 MV : 1 JM :10 2000000000 HL *The Nemsis Mk-II is already Lv 100 Etc - Armor Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Amulet : DEF: 3 30 HL 0 / 2 Protector : DEF: 6 80 HL 0 / 3 Bulletproof Vest: DEF: 10 200 HL 1 / 4 Fancy Lid : DEF: 15 500 HL 1 / 5 Leather Jacket : DEF: 21 1300 HL 1 / 6 Chain Mail : DEF: 27 1800 HL 2 / 7 Dimensional Cape: DEF: 33 SPD: 10 SP : 10 2500 HL 2 / 8 Power Jacket : DEF: 40 ATK: 15 3500 HL 2 / 9 Bushido Armor : DEF: 47 HP : 10 ATK: 10 5000 HL 3 / 10 Magic Vest : DEF: 54 SP : 20 INT: 20 20000 HL 3 / 11 Muscle Armor : DEF: 62 HP : 30 8000 HL 3 / 12 Steel Armor : DEF: 70 17000 HL 4 / 13 Fur Coat : DEF: 78 18000 HL 4 / 14 Dandy Gown : DEF: 87 INT: 25 24000 HL 4 / 15 Stealth Cape : DEF: 95 SPD: 30 32000 HL 5 / 16 Stinky Jacket : DEF: 105 45000 HL 5 / 17 Ghost Cape : DEF: 115 RES: 20 SPD: 20 60000 HL 5 / 18 Prophet's Robe : DEF: 125 RES: 20 SP : 30 INT: 30 70000 HL 6 / 19 Silver Tux : DEF: 135 80000 HL 6 / 20 Gritty Vest : DEF: 145 HP : 30 HIT: 30 INT: -20 90000 HL 6 / 21 Mistral Armor : DEF: 160 100000 HL 7 / 22 Jupiter's Armor : DEF: 175 100000 HL 7 / 23 Cactus Armor : DEF: 190 ATK: 40 117000 HL 7 / 24 Hero Cape : DEF: 210 SPD: 40 HIT: 40 150000 HL 8 / 25 Gold Tux : DEF: 230 200000 HL 8 / 26 Reaper's Cloak : DEF: 250 SP,ATK,INT,HIT: 50 ALL:-50 250000 HL 8 / 27 Black Armor : DEF: 270 RES: 30 300000 HL 9 / 28 Nine Tail Fur : DEF: 300 SP : 40 INT: 40 500000 HL 9 / 29 Platinum Tux : DEF: 330 1000000 HL 9 / 30 Dragon Jacket : DEF: 360 HP : 50 ATK: 50 1200000 HL 10 / 31 Orichalch Shield: DEF: 390 1500000 HL 10 / 32 Bahamut's Scale : DEF: 420 2000000 HL 10 / 33 Evil Armor : DEF: 450 3000000 HL 11 / 34 Shield of Aegis : DEF: 480 RES: 100 4000000 HL 11 / 35 Celestial Armor : DEF: 510 ALL: 70 5000000 HL 11 / 36 Infernal Cape : DEF: 550 SPD: 150 HIT: 150 6000000 HL 12 / 37 Infernal Shield : DEF: 600 SP : 150 INT: 150 7000000 HL 12 / 38 Infernal Armor : DEF: 650 HP : 150 RES: 150 ATK: 150 8000000 HL - / 39 Nirvana : DEF:1000 RES: 500 20000000 HL - / 40 Astro Suit : DEF: 400 RES: 200 HP : 500 SPD: 100 50000000 HL ATK: 800 INT:-300 SP :-100 HIT: 150 Etc - Robot Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 40 Super Robo Suit : DEF:2000 ALL:1000 MV : 3 JM : 30 2000000000 HL Etc - Costume Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 41 Prinny Costume* : DEF:22600 RES:22600 HP:45100 2000000000 HL * The Prinny Costume is already at Lv 100 Etc - Belts Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Quasi-Power Belt: ATK: 3 DEF: -1 30 HL 0 / 3 Power Belt : ATK: 10 DEF: -3 200 HL 0 / 5 Endeavor Belt : ATK: 18 DEF: -5 1100 HL 1 / 7 Belt of Will : ATK: 30 DEF: -9 3000 HL 2 / 9 Mega-Power Belt : ATK: 45 DEF: -13 8000 HL 3 / 11 Monster Belt : ATK: 60 DEF: -20 18000 HL 4 / 13 Super Belt : ATK: 80 DEF: -25 32000 HL 5 / 15 Steel Belt : ATK: 100 DEF: -33 60000 HL 6 / 17 Aura Belt : ATK: 120 DEF: -40 80000 HL 7 / 19 Love Belt : ATK: 140 DEF: -45 100000 HL 8 / 21 Spirit Belt : ATK: 160 DEF: -50 150000 HL 9 / 23 Hero Belt : ATK: 190 DEF: -60 270000 HL 10 / 25 Soul Belt : ATK: 220 DEF: -70 350000 HL 11 / 27 Training Belt : ATK: 250 DEF: -80 600000 HL 12 / 29 Bravery Belt : ATK: 300 DEF:-100 1100000 HL - / 31 Guts Belt : ATK: 350 DEF:-110 1500000 HL - / 33 Shaolin Belt : ATK: 400 DEF:-130 3000000 HL - / 36 Black Belt : ATK: 500 DEF:-150 5000000 HL - / 38 Chakra Belt : ATK: 600 DEF:-200 8000000 HL - / 39 Champion Belt : ATK:1500 20000000 HL Etc - Shoes Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 4 Slippers : MV: 1 JM: 3 1000 HL 4 / 6 Cross-Trainers : MV: 1 JM: 5 SPD: 20 DEF: 5 3000 HL 6 / 8 Ninja Shoes : MV: 1 JM: 7 SPD: 50 DEF: 12 HIT: 30 8000 HL 8 / 10 Falcon Shoes : MV: 1 JM:10 SPD:110 DEF: 25 20000 HL - / 30 Angel's Sandels : MV: 2 JM:20 SPD:300 DEF:100 RES:100 2000000 HL Etc - Engine Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 40 Hyperdrive : MV:99 JM:99 (Warp anywhere on the map) 800000000 HL Etc - Orbs Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 2 Common Orb : SP : 5 RES: 5 300 HL - / 5 Psyche Orb : SP : 15 RES: 15 1000 HL - / 8 Dark Orb : SP : 30 RES: 30 3000 HL - / 11 Blood Orb : SP : 50 RES: 50 10000 HL - / 14 Star Orb : SP : 80 RES: 80 30000 HL - / 17 Moon Orb : SP : 120 RES: 120 100000 HL - / 20 King Orb : SP : 180 RES: 180 300000 HL - / 25 Holy Orb : SP : 260 RES: 260 1000000 HL - / 35 Chaos Orb : SP : 400 RES: 400 5000000 HL - / 39 Universal Orb : SP : 800 RES: 800 20000000 HL Etc - Glasses Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 2 Common Glasses : HIT: 10 INT: 2 100 HL 2 / 5 Magnifying Glass: HIT: 25 INT: 7 300 HL 3 / 8 Nerd Glasses : HIT: 50 INT: 14 1000 HL 4 / 11 Plastic Nose : HIT: 90 INT: 24 3000 HL 5 / 14 Opera Glasses : HIT: 140 INT: 35 10000 HL 6 / 17 Nightvision : HIT: 200 INT: 50 30000 HL 7 / 20 Crosshair Scope : HIT: 280 INT: 70 100000 HL 8 / 23 Foresight : HIT: 400 INT: 100 300000 HL - / 26 Destiny Lens : HIT: 550 INT: 150 1000000 HL - / 30 Providence : HIT: 800 INT: 250 3000000 HL Etc - Muscle Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 2 Muscle Brawn : HP : 10 100 HL - / 5 Muscle Hustle : HP : 25 300 HL - / 8 Muscle Spirit : HP : 50 1000 HL - / 11 Muscle Fight : HP : 110 3000 HL - / 14 Muscle Ace : HP : 200 10000 HL - / 17 Muscle Victory : HP : 300 30000 HL - / 20 Muscle Dream : HP : 500 100000 HL - / 25 Muscle World : HP :1000 500000 HL - / 33 Muscle Star : HP :2000 2000000 HL - / 39 Galactic Muscle : HP :5000 10000000 HL Etc - Wiener Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 15 Horse Wiener : ATK: 110 SPD: 30 HIT: 30 8400 HL Etc - Brain Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 15 Mahogany's Brain: INT: 150 8400 HL Etc - Body Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 15 Hercules's Body : HP : 250 DEF: 50 8400 HL Etc - Teeth Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 39 Accelerator : SPD:1000 DEF: 250 MV : 3 JM : 30 10000000 HL Etc - Guts Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 40 Gao's Guts : HP :3000 DEF:1500 50000000 HL Etc - Beauty Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 40 Crowdia's Beauty: ATK:1500 SPD:1500 HIT:1500 50000000 HL Etc - Cat Ears Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 40 Myao's Cat Ears : SP :1500 INT:1500 RES:1500 50000000 HL Etc - Treasure Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 5 Imperial Seal : HP : 20 ALL: 10 4000 HL - / 10 Dark Rosary : HP : 40 ALL: 20 14000 HL - / 14 Devil Ring : HP : 70 ALL: 35 30000 HL - / 18 Feather Token : HP : 110 ALL: 55 75000 HL - / 22 Sofia's Mirror : HP : 160 ALL: 80 175000 HL - / 26 Pravda Necklace : HP : 220 ALL: 110 400000 HL - / 30 Royal Ring : HP : 300 ALL: 150 1000000 HL - / 34 Testament : HP : 400 ALL: 200 3000000 HL - / 38 Exodus : HP : 540 ALL: 270 10000000 HL - / 40 Arcadia : HP :1000 ALL: 500 100000000 HL Item: Recovers HP Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 1 ABC Gum : HPR: 10 RNG: 1 6 HL 0 / 1 Mint Gum : HPR: 40 RNG: 2 30 HL 0 / 3 Candy : HPR: 100 RNG: 2 95 HL 1 / 5 Cotton Candy : HPR: 200 RNG: 2 240 HL 2 / 7 Taiyaki : HPR: 500 RNG: 3 750 HL 3 / 9 Chocolate : HPR: 1000 RNG: 3 2000 HL 4 / 11 Flan : HPR: 2300 RNG: 3 4800 HL 5 / 13 Eclair : HPR: 4500 RNG: 4 10000 HL - / 20 Shortcake : HPR: 8000 RNG: 4 25000 HL - / 30 Sundae : HRP:20000 RNG: 5 115200 HL Item: Recovers SP Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 1 Opened Drink : SPR: 5 RNG: 1 10 HL 0 / 2 Unopened Drink : SPR: 10 RNG: 2 50 HL 0 / 4 Garlic Water : SPR: 40 RNG: 2 150 HL 1 / 6 Yam Starch : SPR: 70 RNG: 2 600 HL 2 / 8 Barbeque Sauce : SPR: 130 RNG: 3 1250 HL 3 / 10 Egg Yolk : SPR: 250 RNG: 3 3000 HL 4 / 12 Protein Shake : SPR: 480 RNG: 3 6500 HL 5 / 14 Bloody Mary : SPR: 900 RNG: 4 13500 HL - / 22 Sake : SPR: 1600 RNG: 4 27500 HL - / 33 Mushroom Soup : SPR: 9000 RNG: 5 250000 HL Item: Recovers HP & SP Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 1 Dried Worm : HPR: 15 SPR: 7 RNG: 3 50 HL - / 3 Caterpillar Egg : HPR: 30 SPR: 12 RNG: 3 150 HL - / 5 Charred Newt : HPR: 60 SPR: 25 RNG: 4 300 HL - / 7 Rooster Blood : HPR: 150 SPR: 50 RNG: 4 600 HL - / 9 Snake Kidney : HPR: 300 SPR: 85 RNG: 4 1500 HL - / 12 Bat Soup : HPR: 750 SPR: 160 RNG: 4 3500 HL - / 15 Frog Sweat : HPR: 1650 SPR: 350 RNG: 5 7500 HL - / 20 Immortal's Pill : HPR: 3450 SPR: 600 RNG: 5 16000 HL - / 29 Soma : HPR: 6750 SPR:1125 RNG: 5 40000 HL - / 38 Elixir : HPR:20000 SPR:9000 RNG: 6 500000 HL - / 39 Veggie Burger : HPR: 20 SPR: 10 RNG: 2 100000 HL Item: Cures Status Ailments Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 1 Faerie Dust : StatusRec RNG: 2 50 HL Item: Steals Items Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- 0 / 2 Stealing Hand : HIT: 20 RNG: 2 100 HL 2 / 6 Plunder Hand : HIT: 30 RNG: 2 500 HL 3 / 10 Cha-Ching Hand : HIT: 40 RNG: 3 2500 HL 4 / 20 Bandit's Hand : HIT: 60 RNG: 4 12500 HL - / 30 Awesome Hand : HIT: 80 RNG: 5 62500 HL Item: Escape from Item World Rank | Name | Stats and Item Effects | Base Price -------|----------------|---------------------------------------|------------- - / 3 Mr. Gency's Exit: Escape from Item World 2000 HL 2.02 Shopping Notes ------------------- - When your Customer Rank increases the number of new weapons and armors increases by 3 (except for the last rank), and the number of old items in a given category is decreased by 1. This only applies to Weapon and Armor categories. Given that, here is chart of what can be bought relative to those ranks. CRank | IRank -------|------- 0 | 1- 3 1 | 2- 6 2 | 3- 9 3 | 4-12 4 | 5-15 5 | 6-18 6 | 7-21 7 | 8-24 8 | 9-27 9 | 10-30 10 | 11-33 11 | 12-36 12 | 13-38 - The Shop's selection of items is randomly generated upon each and every visit. - You can buy back the items you sell off (at double the price though!). But ONLY if you haven't left the shop. Once you leave the shop, the items you sold to the shop are gone. Buying back items you sell increases your customer rank, so exploit it!. - It is impossible to buy Rare and Legendary items from the shop. - Item prices are influenced by how many specialists the item has. Also item prices are influenced as you level them up, and when you subdue specialists. These are the following effects: 5% Original Base Price increase for each unsubdued Specialist 10% Original Base Price increase for each subdued Specialist 5% Original Base Price increase for each level the Item gains 50% Original Base Price increase if it's Rare 100% Original Base Price increase if it's Legendary It's worth mentioning that the Specialist and Item level modifiers are calculated separately, and are then added together. The result is this equation which I derived: Price = Base*Qual+(Base*Qual)*(0.05*Unsub+0.1*Sub)+(Base*Qual)*(0.05*Level) Functions: * - Multiply + - Add Terms: Price - The Final price of the item. Base - The Base Price of them item. As noted in the item lists. Qual - Whether the item is Normal, Rare, or Legendary. Normal = 1 Rare = 1.5 Legendary = 2 Unsub - The Population number of unsubdued Specialists. Sub - The Population number of subdued Specialists. Level - The level of the item. 2.03 Specialists and their Properties ------------------------------------- - The most a single Specialist can achieve in one slot is a power of 19998. This doesn't prevent you from adding onto that by using a second slot. - Here are a list of Specialists that appear on an item, what they do, and what their effective caps are. Dietician - Increases HP - Caps = None Master - Increases SP - Caps = None Gladiator - Increases ATK - Caps = None Sentry - Increases DEF - Caps = None Teacher - Increases INT - Caps = None Physician - Increases RES - Caps = None Marksman - Increases HIT - Caps = None Coach - Increases SPD - Caps = None Firefighter - Raises Fire Resistance - Caps = 90% Resistance Aeronaut - Raises Wind Resistance - Caps = 90% Resistance Cryophile - Raises Ice Resistance - Caps = 90% Resistance Alchemist - Adds chance of Poison to attacks - Caps =100 Hypnotist - Adds chance of Sleep to attacks - Caps =100 Witch Doctor - Adds chance of Paralyze to attacks - Caps =100 Gangster - Adds chance of Deprave to attacks - Caps =100 Amnesiac - Adds chance of Forget to attacks - Caps =100 Pharmacist - Increases Poison resistance - Caps = 998 Coffee Maker - Increases Sleep resistance - Caps = 998 Social Worker - Increases Paralyze resistance*- Caps = 998 Medicine Man - Increases Deprave resistance* - Caps = 998 Psychologist - Increases Forget resistance - Caps = 998 *Note: Due to an apparent reference error in the game (possibly because of the text editing), Social Worker and Medicine Man effects are switched around. Social Worker now affects PARALYZE, and Medicine Man affects DEPRAVE. Logically Social Worker should be raising Deprave resistance, because that's what they do; fight against depravity. - Here is how status effects work: (Resist / 10) / Power * 100 = %chance to resist a status each turn. Resist, is the character's resistance stat to a status. Power is the strength of the status causing specialist, or +1 to the Skill Level of a status causing skill. Chance to resist each turn is the chance that the status effect will wear off or be blocked by the character. The status effect will last no longer than the number of turns equal to its power. A status causing skill that has a power of 5 will last a maximum of 5 full turns. The turn in which the status is inflicted is counted as Turn 0, so a status effect will wear off naturally after Turn 5 has ended. For example a character has a resist of 1 to poison, and someone uses Poison Arrow on that character and the skill is at Level 3, therefore: (1 / 10) / 4 * 100 = 2.5% chance to block the status, and fight it off each turn, for 4 full turns. You CAN re-inflict a status on a target, this causes the max-turn limit of the status to be reset based on the power of the status causing effect. Note: Since many monsters have a 99 Resistance to all statuses, it seems they are impervious, they are not. Getting a status causing specialist or skill above 10 will start to have an effect on them. At 20 they'll have a 50% chance to resist, and at 100 a 10% chance to resist. - At 999 Resist, the character will by the above formula have a 99% chance to resist statuses regardless of the status effect's power. - The max status effect power an enemy will ever use on you is a Lv 80 Skill. So 81 is as high as an enemy status effect power will get. A safe Resist value to ward off that status effect is somewhere in the region of 610 or higher. 810 will give you complete immunity, so it's not really necesary to get up to 999 Resistance. Statistician - Increases Exp gained from enemies - Caps = 300% Broker - Increases HL gained from enemies - Caps = 300% Manager - Increases Mana gained from enemies - Caps = 300% Armsmaster - Increases Weapon Mastery rate - Caps = 1900%* *Note: I have tested this and can confirm undoubtedly that 1900% is the actual cap of the Armsmaster. It was a relatively simple test to do, which boggles my mind slightly as to why 2400 was accepted as the cap. Anyways the test involves the Majin, which has an S rank for all weapons, which makes it very easy to compare the fill rates for Weapon Mastery. Before I started I had a 2114 Armsmaster on a weapon, used it once, then switch weapons on the Majin and gave him a 2400 Armsmaster, and both filled at the same rate. The extra 286 had NO EFFECT. I then gave the Majin another weapon with a 2400 Armsmaster on it, and went to the practice map where I used that weapon once. I noticed the gauge filled up 2 and a half levels. Next I went to Fervant Melody in the Sea of Gehenna and gave the Majin a different weapon, this time without the 2400 Armsmaster, and this is when I discovered that it took EXACTLY 20 strikes with that weapon to reach the same amount of weapon mastery with the other weapon. And just to prove it I reset the game and this time did it backwards by giving the 2400 Armsmaster to the weapon that took me 20 strikes with, and used the weapon that originally had the 2400 Armsmaster 20 times to reach the same level of mastery as before. Therefore the Armsmaster Cap is 1900 and not 2400. 2.04 Item Notes of Interest --------------------------- - I discovered a very easy way of determining what rank an item is, however it's a bit random. Since every Rank 1 item, if it has a "Bonus" Specialist (Statistician, Broker and the like) residing in it, has a power of 6, you can find the rank of any item by simply subtracting 5 from it's Power Value. This is only true if the Specialist is unsubdued. - There is, I've recently discovered, a VERY rare possibility of an Item having a Bonus Specialist 1 power value higher than it should. eg a Mr. Gency's Exit I have, has a Broker of 9 on it, when it's a Rank 3 item. - If the above cannot be ascertained, as can be the case with one-time only items, check to see what Level the monsters are at via the Item World lady on the first floor, and compare it to an easily bought item that produces monsters of the same level. If Monster Levels from both items on the first floor match up, they are the same rank. - Normal Items can contain at most 7 Specialists, and naturally come with at most 4 Specialists. Getting a 7 Slot-4 Specialist item is *very* rare, and they can only be found, but not bought. The Hospital gives them out on very rare occasions. - Rare Items can contain at most 10 Specialists and naturally come with at most 5 Specialists. Again getting a 10 Slot-5 Specialist Rare item is VERY rare. The Hospital gives these out exceedingly rarely. - Legendary Items start with at most room for 13 specialists and naturally come with at most 6 Specialists. These are super rare and hard to come by. Despite the rumours, it is NOT possible to get Legendary Items from the Hospital. I've tried well over 2500 times and have not got one Legendary item. Considering the Rarity values are anywhere from 0-255 And that Legendary items have a Rarity of 0-7, which is round about a 4-5% chance. I had much better luck stealing with 1% chance than getting a Legendary Item from the hospital. - An Item can hold a maximum of 16 Specialists. Defeating Item Kings increases this capacity by 1, as well as defeating the Item God of a Legendary Item. Therefore, a maximum of 2 Spaces may be added to a Rare Item, and 4 to a Legendary Item. - Certain weapons will ALWAYS have 1 particular Status Effect Specialist on it. The Power of this Specialist is determined by the item rank. These weapons are noted in the above item lists as a having status effects on them. - Certain item categories have a propensity for inherently carrying one specialist over another. For instance, you will never ever see a weapon inherently come with a Status Defense specialist. Also there's a greater chance a certain specialist will appear on certain accessories more than others. Glasses always seem to come packed with Marksmen specialists, and Belts with Gladiators. - An item's rank determines that max possible power of an unsubdued specialist. This number dramatically increases when you get to a high enough item rank. Rank 1 items will never ever have stat specialists of a power greater than 2, Rank 2 items will never have stat specialists with a power greater than 3 and so on. Looking into this further to discover what the max values are for each rank. - For each weapon mastery level a character obtains, they get 5% boost to their respective weapon they have equipped. This 5% boost per mastery level also applies to the stat boosting specialists on that weapon. Example: you have a 100 Sentry on a Weapon, and have a mastery level of 10 for that weapon you have equipped, you'll gain 150 DEF from the 100 Sentry. - If you equip items with the same Rarity values to the same character the character will get a stat boost. The stat boost is calculated by taking 10% of all stats of the items and adding them together. Decimals are truncated before the adding takes place. When 3 items match up, the stat boost is doubled, and when all 4 items match is is tripled. - Items that are at Rank 40 and above, will always be Legendary. - There are 3 "Trophy" items in the game. They will flash Blue-Green instead of the usual Gold. These items are the Yoshitsuna, Super Robo Suit, and the Hyperdrive. The only thing different these items have against others, is that their icons are unique and much larger. =============================================================================== ============================= 3.00 The Hospital ============================= 3.01 Requirements for the Hospital Items ---------------------------------------- Below is a chart that details what prizes the Hospital gives out and when. The values are the total recovery values noted on the Hospital's main screen. When you reach these values the appropriate prize may be claimed. These items will NEVER disappear from the list, and when you claim them, you claim ALL the items. If your Item Bag is full, the items are stocked into your Warehouse automatically. By either cancelling out of the hospital entirely, or healing another character, the item's rarity, population count, and specialists will change it's entirely possible to get Rare items this way, though the Hospital will not give out Legendary versions. Note: Prinnies don't count towards your totals. Hospital Gifts Chart Prize | HP | SP | Dec | ---------------|-------|------|-----| Muscle Brawn 100| | | Muscle Hustle 400| | | Muscle Spirit 1000| | | Muscle Fight 2000| | | Muscle Ace 5000| | | Muscle Victory 10000| | | Muscle Dream 40000| | | Muscle World 100000| | | Muscle Star 200000| | | Common Orb | 50| | Psyche Orb | 200| | Dark Orb | 500| | Blood Orb | 1000| | Star Orb | 2000| | Moon Orb | 5000| | King Orb | 10000| | Holy Orb | 20000| | Chaos Orb | 50000| | Caterpillar Egg | | 5| Charred Newt | | 10| Rooster Blood | | 25| Snake Kidney | | 50| Bat Soup | | 80| Frog Sweat | | 120| Immortal's Pill | | 170| Imperial Seal 200| 100| 5| Dark Rosary 700| 300| 15| Devil Ring 2000| 1000| 40| Feather Token 5000| 2000| 70| Sofia's Mirror 10000| 5000| 110| Pravda Necklace 40000| 10000| 160| Royal Ring 100000| 20000| 220| Testament 200000| 50000| 300| 3.02 Cost for Reviving from the Hospital ---------------------------------------- 1 HL per 3 HP recovered 2 HL per 1 SP recovered 30 HL per Lv of character + 2 HL per 3 HP recovered for reviving. 3.03 Minimum amount of HL needed to obtain the Hospital Prizes -------------------------------------------------------------- The prices reflect the total amount of HL you've spent at the Hospital based on the requirements met and the price for recovering HP, SP and Deceased characters, individually. Muscle Brawn : 34 HL Muscle Hustle : 134 HL Muscle Spirit : 334 HL Muscle Fight : 667 HL Muscle Ace : 1667 HL Muscle Victory : 3334 HL Muscle Dream : 13334 HL Muscle World : 33334 HL Muscle Star : 66667 HL Common Orb : 100 HL Psyche Orb : 400 HL Dark Orb : 1000 HL Blood Orb : 2000 HL Star Orb : 4000 HL Moon Orb : 10000 HL King Orb : 20000 HL Holy Orb : 40000 HL Chaos Orb : 100000 HL Caterpillar Egg: 160 HL Charred Newt : 320 HL Rooster Blood : 800 HL Snake Kidney : 1600 HL Bat Soup : 2560 HL Frog Sweat : 3840 HL Immortal's Pill: 5440 HL Imperial Seal : 450 HL Dark Rosary : 1304 HL Devil Ring : 3907 HL Feather Token : 7837 HL Sofia's Mirror : 16744 HL Pravda Necklace: 38294 HL Royal Ring : 80154 HL Testament : 175967 HL 3.04 Exploiting the Hospital ---------------------------- How can this be useful? Well here's the way I exploited the Hospital, and I did this to check all the requirements for all the items in the first episode You'll have to make some sacrifices though, in selling off some of the weaker stuff the hospital hands out. But it's worth it as you'll get everything in about 4 or 5 hours, and before you've gone to Vyers Palace. 1) Driving up the HP recovery counter. When you get the first Muscle item at a measely 100 HP recovered, keep cancelling out until you get one that grants an HP bonus in excess of 15. Basically a Rare one with a Dietician on it. Equip it on Laharl, and his Max HP will rise, but his current HP will stay the same, so go to the hospital to recover the HP. Take off the item and put it back on, and send him to the hospital again to recover keep this up until you get the next Muscle. The potential for exploiting should be obvious. The bigger the difference between Laharl's normal Max HP and his modified Max HP, the quicker the counter will climb. 2) Driving up the SP recovery counter. This is basically the same idea as driving up the HP counter, equip an orb, recover SP at the hospital, take it off then put it back on and repeat. However driving up the SP counter requires a LOT of money. So you might want to raise up all the other counters first, selling off the HP&SP recovering items, and selling off one of the accessories or two when you've got more than 3 or 4 of the same kind from the hospital. 3) Driving up the Dec counter. This one requires a bit of effort and some trial and error to be really efficient at. The idea is this. Go to the Dark Congress and create as many Good-For-Nothing Mages and Skulls as you want use -5 Bonus Points to lower their Base HP to 4. You'll now either get a character with 3 or 4 HP to start. However since you'll have a limited amount of Mana at the start, it's a good idea to go through the Training Map several times to build it up. With your army of Lv 1 Mages with 3 or 4 HP, go to the training map and bring out all your characters, except for those mages, and throw the Hobbit into the Base Panel. The Hobbit will slaughter them all, now just finish the map as normal. Go to the hospital and heal them up for another round. I had created 20 of these "Fodder Mages" and it'd cost me around 750 HL to revive the lot of them. As you can imagine this will drive the Dec counter up pretty fast in only a few rounds at the training map for very litle money. If you work these three ideas together it becomes easier and easier to do as the money you get from selling the stuff the hospital gives you, far, far outweighs the cost of getting them , and by the time you're done you'll have several hundred thousand HL left to spend with a bunch of absurdly powerful items in your inventory before you've even really started the game. I'd drive up the counters in this order, to be the most cost efficient way: Dec, HP, and then SP. If you do too much to soon, you won't have the money to keep up, and you'll be wasting time. Instead, work your way into it gradually, so that when you sell stuff off the money will last you until you get the next item. ============================================================================== ======================== 4.00 The Dark Congress ======================== The Dark Congress can be used in all sorts of ways to get the game to suit your needs. The Concept in using the Congress is both simple, in it's ease of use, and complex in how it's designed. What follows is a dissection of the Congress and how it can used and exploited to get the most out of it. 4.01 The Senators and Bribing: ------------------------------ - The total amount of influence you see when the Congress is in Attendance is equal to the sum of all the Senator's levels. Therefore higher level Senators should be bribed first, as their Level = the number of votes they'll give you. - A Proposal is passed when the Yea votes outnumber the Nay votes by an amount equal to the Mana you spent on the Proposal. For instance, if you proposed the Triple Exp bill, which costs 100 Mana, you would need to have 100 or more Yea votes than the Nays for it to pass. - When the cursor is placed over a Senator you can see what their position is on the proposal, and whether they are likely to vote in your favour or not. When you go to "check" a Senator by pressing the X button a list of all items currently in your Item Bag, along with a message on whether the Senator wants the item or not appears. This is where you can bribe a Senator to get the to vote in your favour, what follows are charts detailing all this information. Note: These are not exact numbers, rather they're my interpretation on what I've seen happen in the Dark Congress up till now. There is a bit of a random factor (two of them actually) involved and I'm unsure of it's quantity at the moment. Bribing Chart: Bribing Interest | Point Bonus ---------------------|------------- Must Have! | +3~6 Interested | +2~4 Slightly Interested | +1~2 Not Very Interested | -1 Does Not Want! | -3 Attitude Chart: Attitude | Vote in Favour? | Point Range ------------------|-------------------|---------------- Love<3 | Almost Always | 151+ Total Support | Extremely Likely | 145-150 Strongly For | Very Likely | 141-144 In Favour Of | Somewhat Likely | 135-140 Leaning Yes | Occasionally | 131-134 Either Way | 50/50 Chance | 125-130 Leaning No | The odd time | 121-124 Against | Somewhat Unlikely | 115-120 Strongly Against | Very Unlikely | 111-114 Total Opposition | Extremely Unlikely| 105-110 Loathe | Almost Never | 0-104 - The point bonus from bribing Senators is exactly that, it increases the number of affection points that Senator has, and thus changes his attitude towards you on votes. - The value of the Item has no effect whatsoever on whether the Senator likes it or not, so buy up tons of Rank 1 items and use them to bribe the Senators. UPDATE: Special thanks goes to Notti, who found out what causes Senators to like or dislike items. Results of his findings, and my tests to to verify them, have yielded the following results: - Senators like or dislike items that are of a certain Rarity value. - As rarity value changes, their desire for the item will go up or down, in a sequential cycle. Thus one Senator's profile for liking or disliking items could be this. Rarity: 0- 10 Must Have! Rarity: 11- 20 Interested Rarity: 21- 30 Slightly Interested Rarity: 31- 40 Not Very Interested Rarity: 41- 50 Does Not Want! Rarity: 51- 60 Not Very Interested Rarity: 61- 70 Slightly Interested Rarity: 71- 80 Interested Rarity: 81- 90 Must Have! . . . Repeats. Or it could be this: Rarity: 0- 10 Not Very Interested Rarity: 11- 20 Slightly Interested Rarity: 21- 30 Interested Rarity: 31- 40 Must Have! Rarity: 41- 50 Interested Rarity: 51- 60 Slightly Interested Rarity: 61- 70 Not Very Interested Rarity: 71- 80 Does Not Want! . . . Repeats. Or it could be even be this: Rarity: 0- 30 Must Have! Rarity: 31- 60 Interested Rarity: 61- 90 Slightly Interested Rarity: 91-120 Not Very Interested Rarity:121-150 Does Not Want! Rarity:151-180 Not Very Interested Rarity:181-210 Slightly Interested Rarity:211-240 Interested Rarity:241-255 Must Have! - There are countless variations of this cycle, that's dependant on Rarity Values, not just the ones I arbitrarily listed. - You can thus exploit this to a massive degree, by writing down the Rarity numbers of the items you're taking into the Congress, and check for any Senators that show a Must Have! for that item. Write down the Senator's name, and Level beside the Rarity values, and always bribe them with that Item of the same rarity. Of course since there are so many Senators, and it's doubtful you'll get the one you want, you could always use the "Raise Military Funds" proposal to Bribe Senators and then return with more items of the same rarity, to bribe the Senator you want. - I have been experimenting with bribes, and have concluded that the attitudes are on a point scale. I arbitrarily chose 128 as the median, as it seems like a nice number, and it also makes it high enough to take into account some of the HUGE negative influence some proposals have on Senators, and that some Senators take a freaking long time to get out of Loathing you. I'd assume 255 would be the ceiling. Not that it'd matter that much, as if you got a Senator up that high, they'd Love you no matter what. - After defeating Baal, Laharl and only Laharl will automatically increase all Senator's attitudes by 25 points if he addresses the Congress. This effect becomes permanent for all requests Laharl proposes. 4.02 Promotion Exams: --------------------- - In order to get more influence on votes, and thus higher level senators to appear in the congress, you will need to take Promotion Exams. These exams Raise that character's Demon Rank within the congress. A higher rank gives you more proposals to issue as well as more influence with which to pass them. A Promotion Exam is a single character fight against several opponents at once. If you win, your Demon Rank goes up, if you lose however it's Game Over, so don't take these battles on unless you know for certain you can win. Promotion Rank 1: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 2 Zombie x3 - - | - - |Lv 4 Ghoul - - | - - |-------------------------------------------------------------------- Promotion Rank 2: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 5 Ghoul x2 - - | - - |Lv 8 Corpse - - | - - |-------------------------------------------------------------------- Promotion Rank 3: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 9 Hobbit x3 - - | - - |Lv 12 Gremlin - - | - - |-------------------------------------------------------------------- Promotion Rank 4: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 20 Guardian x2 - - | - - |-------------------------------------------------------------------- Promotion Rank 5: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 25 Nightmare x2 - - | - - |Lv 30 Dark Knight - - | - - |-------------------------------------------------------------------- Promotion Rank 6: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 34 Wraith x3 - - | - - |Lv 40 Ekim - - | - - |-------------------------------------------------------------------- Promotion Rank 7: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 42 Red Skull x2 Sage's Staff Prophet's Robe | - - |Lv 45 Centurion Mistral Spear Stinky Jacket | - - |Lv 50 Majin Muramasa Cactus Armor | Dandy Gown - |-------------------------------------------------------------------- Promotion Rank 8: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 60 Decoy x3 - - | - - |Lv 70 Serpent Fiendish Claw Reaper's Cloak | Stealth Cape - |-------------------------------------------------------------------- Promotion Rank 9: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 80 Dragon x2 - - | - - |Lv 100 Ahzi Dahaka - - | - - |-------------------------------------------------------------------- Promotion Rank 10: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 120 Lilim x3 - - | - - |Lv 150 Neuntoter - - | - - |-------------------------------------------------------------------- Promotion Rank 11: | Enemy Targets | Equip Slot 1&3 | Equip Slot 2&4 |-------------------------------|-----------------|------------------ |Lv 200 Wight x4 - - | - - |Lv 250 Shaitan - - | - - |-------------------------------------------------------------------- - At Demon Rank 11 that character cannot be promoted any higher. 4.03 Proposal List: ------------------- - Here is now a list of proposals which you can bring before the Congress. "Attitude" is the congressional attitude modification of all Senators attending. The value is added or subtracted from their current Attitude points to give them a modified attitude for that proposal. And Rank is the Demon Rank that character needs to be in order to choose the proposal. Proposal List: | Proposal | Description | Rank | Mana Cost |Attitude |-------------------------|-----------------------|------|-----------|--------- | Senator List | Lists Senators who've | 0 | - | - | | attended the Congress | | | | | | | | | Create New Character | Create new characters | 0 | Varies | - | | at level 1. Mana Cost | | | | | varies with Class and | | | | | Quality. | | | | | | | | | Delete a Character | Erases a character in | 0 | - | - | | your party, and any | | | | | equipment they have | | | | | equipped. Story based | | | | | characters can't be | | | | | deleted. | | | | | | | | | Change Name | Input a new name for | 0 | - | - | | a character. Story | | | | | based characters can't| | | | | change their names. | | | | | | | | | Promotion Exam | Raises a character's | 0 | - | - | | demon rank by fighting| | | | | a battle solo. | | | | | | | | | Raise Military Funds | Increases your money | 0 | 10 | -50 | | by an amount of how | | | | | many votes you won by | | | | | | | | | More Expensive Stuff | Increases the Shop's | 1 | 10+20 per | +25 | | Product Rank by 1 | |ProductRank| | | | | | | Cheaper Stuff | Lowers the Shop's | 1 | 10 | +25 | | Product Rank by 1 | | | | | | | | | Eyewear Inventory | Adds Glasses to the | 2 | 30 | - | | Shop's inventory. Can | | | | | only be passed once | | | | | | | | | Belt Inventory | Adds Belts to the | 2 | 30 | - | | Shop's inventory. Can | | | | | only be passed once | | | | | | | | | Shoe Inventory | Adds Shoes to the | 2 | 30 | - | | Shop's inventory. Can | | | | | only be passed once. | | | | | | | | | Transmigrate | Starts a character in | 3 | 100+x | - | | a new class at level 1| |for quality| | | | | | | Improve Counterattack | Raises a character's | 3 | 300 | - | | Counter value by 1. | | | | | Once per character. | | | | | | | | | Triple Exp | Get Triple the Exp | 4 | 100 | - | | from the next kill on | | | | | one enemy only. See | | | | | the rules on this | | | | | below | | | | | | | | | Bonus Gauge Boost | Start the next battle | 4 | 100 | - | | with the Bonus Gauge | | | | | filled by a random | | | | | amount. | | | | | | | | | Prinny Day | Only Prinnies can be | 4 | 100 | - | | used on the next fight| | | | | but only items may be | | | | | claimed from the Bonus| | | | | Gauge | | | | | | | | | Improve Movement | Increases the Mv stat | 4 | 500 | - | | of the character by 1.| | | | | Once per character. | | | | | | | | | Stronger Enemies | Increases the level | 5 | 100+50 | - | | of enemies you fight. | | for each | | | Can be passed 20 times| | subsequent| | | | | time. | | | | | | | Weaker Enemies | Lowers the level of | 5 | 10 | - | | of enemies you fight. | | | | | Negates 1 passing of | | | | | the Stronger Enemies | | | | | proposal. | | | | | | | | | Prinny Land | Opens the gate to | 5 | 400 | - | | Prinny Land. Must be | | | | | at Episode 9 before | | | | | it can be proposed. | | | | | | | | | Cave of Ordeal | Opens the gate to the | 6 | 700 | -25 | | Cave of Ordeal. | | | | | | | | | Human World | Opens the gate to the | 7 | 1500 | -50 | | Human World. Must be | | | | | at the Final Episode | | | | | before you can enter. | | | | | | | | | Alternate Netherworld | Opens the gate to the | 8 | 3000 | -75 | | Alternate Netherworld | | | | | | | | | The Mysterious Seal | Opens the gate to | 9 | 5000 | -100 | | Beauty Castle | | | |-------------------------|-----------------------|------|-----------|--------- - Two proposals have a complex set of rules that govern how they work. The Triple Exp proposal is a notorious example, here's a list of those rules for those such proposals. Raise Military Funds: The amount of money you get from this is derived from the following equation. (Yea-Nay)*5. Basically for every vote you get, you get 5 HL. This proposal is not worth the trouble. Triple Exp: Check the Skills section of the class guide for info on target orders for attacks that hit multiple enemies at once. Stronger Enemies: The amount by which Enemies' Levels increases by is equal to 20% of their original levels + 2. Thus, since the bill can be passed 20 times the max Level gain would be 400% + 40. 4.04 Dark Congress Strategies: ------------------------------ - If a Proposal fails to pass, you have the option of fighting against all the Senators who voted against you. This is EXTREMELY risky for most of the game as the Senators are all very high level. But when passing the last few proposals to open the secret areas, it'll probably become a necessity, given the insane amount of bribing you'd need to do to pass them legitimately. - A neat trick you can employ when fighting the Senators, is to get at least 1 high level Senator on your side, and then throw any dissenting Senators onto that Senator who voted Yea. This will cause the Senators to combine levels. If the Yea Senator is more powerful than the Nay Senator, then the Yea Senator's level will increase and the Nay will be marked as "killed". Best of all, "killing" a Senator this way does not affect their attitude towards you at all. Beware though if you throw the Yea Senator and you miss, as can happen when throwing diagonally, he'll turn against you. And for some strange reason if the Yea Senator takes damage, be it from another Senator or from you, he'll also change his vote. Nothing sucks more than having a Lv 2500+ Senator turning on you. - Exploit the Triple Exp Proposal. You can only kill one enemy and get triple the Experience. Try throwing enemies together into a single high level enemy and then kill it. Careful though not to create an enemy that's to hard for you to kill. - Want to get the bad ending requirement of passing 100 proposals by force? Keep one character at Rank 0 for the whole game, then when you're strong enough he should have at least 1000 Mana by then. So propose "Raise Military Funds" using that character, and then slaughter all those Senators with ease (there's not many of them). - During Promotion Exams try fighting only 1 or 2 Enemies at a time, rather than all of them at once. Take a look at their movement range, if you're positioned outside their attacking range, they won't move, but those that are will be drawn to your position. - Prinny Day by itself is pretty useless. Sure the entire Bonus list is all items, some of them Rare or Legendary, but Prinnies are terrible for building the Bonus Gauge. Instead combine the Bonus Gauge Boost with Prinny Day for some more desireable results. Sure the Bonus Gauge Boost is completely random, but it never starts you lower than 1, and doesn't seem go higher than 4 or 5, which certainly increases the chance of getting a Legendary Item from the Bonus Gauge. - This tip is probably pretty obvious to those building levels, but to those who haven't caught on, get the most out of the levelling maps in the game by passing the Stronger Enemies bill. Higher Level enemies yield vastly more exp. The bill can be passed a total of 20 times, so there's plenty of time to be spent on the levelling maps if things are going to slowly for you. Just be sure to weaken them for the Promotion Exams. - Don't bother creating Distinguished and Genius quality characters from scratch. The amount of Mana needed, and the fact it'll likely fail on top of wasting your Mana, makes it not worth the trouble. Instead it's better to create a character without the Congress's approval, and then Transmigrate a character as a Genius, which requires no approval. ============================================================================== ======================== 5.00 Class Guide ======================== 5.01 Introductory Notes ----------------------- - You can have a maximum total of 115 characters in your party. If you try to create another the option will be greyed out, and you will not be allowed to throw any character into the Base Panel. (It will "Buzz" you). Unique characters have "Reserved" spaces before they join you. Since there are 11 of these characters the maximum number of generic units is 104. - The Human Class tables are divided into 4 main columns. The First Column details the Name of the Class, and what level any of the previous classes before it need to be at to unlock it, and the base cost for creating the class. The Second column is abbreviated DEX, for Dexterity. The values here cover the class's Counter ("C") Rate, its Move ("M") Rate, and its Jump ("J") Value. The Third Columns deals with the Class's stats. The first row of numbers are the base stats you see when creating the character, the row of percentages underneath it are its Aptitude values in those stats, which you can also view at any time in the character's status window. The Last Column deals with Weapon Proficiency. The first row of letters are the class's weapon mastery rate, which affects how fast the weapon mastery gauge will climb when using that weapon. the row of numbers underneath them is the number of points those letters represent towards gaining mastery levels. And under that are numbers which tell you how many points that character will get towards a skill associated with that weapon. Magic is associated under Staves, since Staves affect the potency of magic. So the points there tell you how many skill points that class will get when using Magic. - The Base Cost to create the class is a value used by the game to determine the costs involved when creating a character. The value used is the cost to create an Incompetent character. The other qualities are simply modifications of that number. So here's a handy dandy chart that shows what effect the quality has on the character, as well as the bonus points that come with them. The Bonus Points are used for modifying the character's base stats as you see fit. Good-for-nothing: 1/10th Cost| -5 Points Incompetent : Base Cost| 1 Point Average : x5 Cost| 3 Points Skilled : x20 Cost| 6 Points Distinguished : x100 Cost| 8 Points *Requires Approval by Congress Genius : x500 Cost| 10 Points *Requires Approval by Congress - The Ranks for weapon mastery are NOT exact values, rather the ranks indicate a rough range by how fast the Gauge fills. Example: Use a Majin to get Level 1 mastery in any weapon, and watch carefully how the gauge fills up. Next, take a Divine Majin and do the same thing, and you'll notice the Divine Majin has a faster fill rate, even though both of them are Rank S. Example 2: Use one Brawler and give him a Bow, use it 10 times, then have the brawler switch to a Spear and use it 10 times. The Spear will level up faster than the Bow will. Therefore we can conclude 2 things: 1) higher class characters master weapons faster than their lower tier brethen. 2) Even though the letters may be all the same for one character, they'll have slightly different fill rates. To shed some light on how the fill rates work, note how many times you used a weapon to reach Mastery Level 1 with it, and keeping a close eye on how the gauge is filled. Since I felt it would've been quite the pain to program in the fill rates as percentages for all 255 levels, I felt it was much simpler to go with a points system equivilant to that of how Skill levels work. And surprisingly all skills learned from weapons have the exact same point value as the Weapon Mastery rate does. The lone exception are Staves and Magic. I am quite confident that these are the value ranges for all the Mastery Ranks. - S = 25-35 Points - A = 20-24 Points - B = 15-19 Points - C = 10-14 Points - D = 5- 9 Points - E = 1- 4 Points And yes, I was insane enough to test all this out thoroughly and record the data for all the human classes =P - Here is a table that tells you how many points you'll need to gain weapon mastery levels. The number of points you get is dependent on the Class and the weapon that character has equipped. The exact point values are covered below in the Class Charts. Just for reference the highest point gain you can get at a time with a 1900 Armsmaster is 700. And only the Galaxy Mage/Skull equipped with a Staff is able to do that. Lvl | Total Points | To Next || Lvl | Total Points | To Next | -----|--------------|---------||-----|--------------|---------| 0 0 100 || 1 100 200 | 2 300 300 || 3 600 400 | 4 1000 500 || 5 1500 600 | 6 2100 700 || 7 2800 800 | 8 3600 900 || 9 4500 1000 | 10 5500 1100 || 11 6600 1200 | 12 7800 1300 || 13 9100 1400 | 14 10500 1500 || 15 12000 1600 | 16 13600 1700 || 17 15300 1800 | 18 17100 1900 || 19 19000 2000 | 20 21000 2100 || 21 23100 2200 | 22 25300 2300 || 23 27600 2400 | 24 30000 2500 || 25 32500 2600 | 26 35100 2700 || 27 37800 2800 | 28 40600 2900 || 29 43500 3000 | 30 48500 3100 || 31 51600 3200 | 32 54800 3300 || 33 58100 3400 | 34 61500 3500 || 35 65000 3600 | 36 68600 3700 || 37 72300 3800 | 38 76100 3900 || 39 80000 4000 | 40 84000 4100 || 41 88100 4200 | 42 92300 4300 || 43 96600 4400 | 44 101000 4500 || 45 105500 4600 | 46 110100 4700 || 47 114800 4800 | 48 119600 4900 || 49 124500 5000 | 50 129500 5100 || 51 134600 5200 | 52 139800 5300 || 53 145100 5400 | 54 150500 5500 || 55 156000 5600 | 56 161600 5700 || 57 167300 5800 | 58 173100 5900 || 59 179000 6000 | 60 185000 6100 || 61 191100 6200 | 62 197300 6300 || 63 203600 6400 | 64 210000 6500 || 65 216500 6600 | 66 223100 6700 || 67 229800 6800 | 68 236600 6900 || 69 243500 7000 | 70 250500 7100 || 71 257600 7200 | 72 264800 7300 || 73 272100 7400 | 74 279500 7500 || 75 287000 7600 | 76 294600 7700 || 77 302300 7800 | 78 310100 7900 || 79 318000 8000 | 80 326000 8100 || 81 334100 8200 | 82 342300 8300 || 83 350600 8400 | 84 359000 8500 || 85 367500 8600 | 86 376100 8700 || 87 384800 8800 | 88 393600 8900 || 89 401500 9000 | 90 410500 9100 || 91 419600 9200 | 92 428800 9300 || 93 438100 9400 | 94 447500 9500 || 95 457000 9600 | 96 466600 9700 || 97 476300 9800 | 98 486100 9900 || 99 496000 10000 | 100 506000 10100 || 101 516100 10200 | 102 526300 10300 || 103 536600 10400 | 104 547000 10500 || 105 557500 10600 | 106 568100 10700 || 107 578800 10800 | 108 589600 10900 || 109 600500 11000 | 110 611500 11100 || 111 622600 11200 | 112 633800 11300 || 113 645100 11400 | 114 656500 11500 || 115 668000 11600 | 116 679600 11700 || 117 691300 11800 | 118 703100 11900 || 119 715000 12000 | 120 727000 12100 || 121 739100 12200 | 122 751300 12300 || 123 763600 12400 | 124 776000 12500 || 125 788500 12600 | 126 801100 12700 || 127 813800 12800 | 128 826600 12900 || 129 839500 13000 | 130 854500 13100 || 131 867600 13200 | 132 880800 13300 || 133 894100 13400 | 134 907500 13500 || 135 921000 13600 | 136 934600 13700 || 137 948300 13800 | 138 962100 13900 || 139 976000 14000 | 140 990000 14100 || 141 1004100 14200 | 142 1018300 14300 || 143 1032600 14400 | 144 1047000 14500 || 145 1061500 14600 | 146 1076100 14700 || 147 1090800 14800 | 148 1105600 14900 || 149 1120500 15000 | 150 1135500 15100 || 151 1150600 15200 | 152 1165800 15300 || 153 1181100 15400 | 154 1196500 15500 || 155 1212000 15600 | 156 1227600 15700 || 157 1243300 15800 | 158 1259100 15900 || 159 1275000 16000 | 160 1291000 16100 || 161 1307100 16200 | 162 1323300 16300 || 163 1339600 16400 | 164 1356000 16500 || 165 1372500 16600 | 166 1389100 16700 || 167 1405800 16800 | 168 1422600 16900 || 169 1439500 17000 | 170 1456500 17100 || 171 1473600 17200 | 172 1490800 17300 || 173 1508100 17400 | 174 1525500 17500 || 175 1543000 17600 | 176 1560600 17700 || 177 1578300 17800 | 178 1596100 17900 || 179 1614000 18000 | 180 1632000 18100 || 181 1650100 18200 | 182 1668300 18300 || 183 1686600 18400 | 184 1705000 18500 || 185 1723500 18600 | 186 1742100 18700 || 187 1760800 18800 | 188 1779600 18900 || 189 1798500 19000 | 190 1817500 19100 || 191 1836600 19200 | 192 1855800 19300 || 193 1875100 19400 | 194 1894500 19500 || 195 1914000 19600 | 196 1933600 19700 || 197 1953300 19800 | 198 1973100 19900 || 199 1993000 20000 | 200 2013000 20100 || 201 2033100 20200 | 202 2053300 20300 || 203 2073600 20400 | 204 2094000 20500 || 205 2114500 20600 | 206 2135100 20700 || 207 2155800 20800 | 208 2176600 20900 || 209 2197500 21000 | 210 2218500 21100 || 211 2239600 21200 | 212 2260800 21300 || 213 2282100 21400 | 214 2303500 21500 || 215 2325000 21600 | 216 2346600 21700 || 217 2368300 21800 | 218 2390100 21900 || 219 2412000 22000 | 220 2434000 22100 || 221 2456100 22200 | 222 2478300 22300 || 223 2500600 22400 | 224 2523000 22500 || 225 2545500 22600 | 226 2568100 22700 || 227 2590800 22800 | 228 2613600 22900 || 229 2636500 23000 | 230 2659500 23100 || 231 2682100 23200 | 232 2705300 23300 || 233 2728600 23400 | 234 2752000 23500 || 235 2775500 23600 | 236 2799100 23700 || 237 2822800 23800 | 238 2846600 23900 || 239 2870500 24000 | 240 2894500 24100 || 241 2918600 24200 | 242 2942800 24300 || 243 2967100 24400 | 244 2991500 24500 || 245 3016000 24600 | 246 3040600 24700 || 247 3065300 24800 | 248 3090100 24900 || 249 3115000 25000 | 250 3140000 25100 || 251 3165100 25200 | 252 3190300 25300 || 253 3215600 25400 | 254 3241000 25500 || 255 3266500 ----- | - Note that when a Character counterattacks, it counts towards the Weapon Mastery gauge too. So the more counters a character uses, the faster the gauge will fill up. - The Class groupings are listed in the order they'll appear in the Dark Congress. 5.02 Human Classes ------------------ Male Brawlers - Requirements : None Innate Abilities : None Throwing Range : 4 Panels, 29dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Brawler |C 2| Base Stats | Mastery | Lv Req: - |M 6| 16 5 12 4 6 12 12 4 |A E E E E E E | Cost: 10 |J20| |20 4 4 3 1 4 1| | | Aptitudes | Skill Exp | | |100% 50% 100% 50% 60% 100% 100% 50%|20 4 4 3 1 4 4| | | | | | | | | Pugilist |C 2| 17 6 13 5 6 13 12 4 |A E D E E D E | Lv Req: 5 |M 6|100% 50% 100% 50% 60% 100% 100% 50%|21 4 5 3 1 5 1| Cost 13 |J22| |21 4 5 3 1 5 4| | | | | | | | | Fighter |C 3| 18 6 14 5 6 13 13 4 |A D D E E D E | Lv Req: 12 |M 6|100% 60% 100% 60% 60% 100% 100% 60%|22 5 5 3 2 5 2| Cost: 16 |J24| |22 5 5 3 2 5 5| | | | | | | | | Black Belt |C 3| 19 6 15 6 7 14 13 5 |A D D E E D E | Lv Req: 25 |M 6|100% 60% 100% 60% 70% 100% 100% 60%|23 5 6 4 2 6 2| Cost: 19 |J26| |23 5 6 4 2 6 5| | | | | | | | | Wushu Master |C 4| 20 7 16 6 7 14 14 5 |A D D E E D E | Lv Req: 50 |M 6|100% 70% 100% 60% 70% 100% 100% 60%|24 6 6 4 3 6 3| Cost: 22 |J28| |24 6 6 4 3 6 6| | | | | | | | | Eternal Fist |C 4| 21 7 17 7 7 15 14 5 |S D D E E D E | Lv Req: 100 |M 6|100% 70% 100% 70% 70% 100% 100% 60%|25 6 7 4 3 7 3| Cost: 25 |J30| |25 6 7 4 3 7 6| | | | | | | | | Female Brawlers - Requirements : None Innate Abilities : None Throwing Range : 4 Panels, 29dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Brawler |C 2| Base Stats | Mastery | Lv Req: - |M 6| 16 5 12 4 6 12 12 4 |A E D E E E E | Cost: 10 |J20| |20 4 5 3 1 3 1| | | Aptitudes | Skill Exp | | |100% 50% 100% 50% 50% 100% 100% 60%|20 4 5 3 1 3 4| | | | | | | | | Pugilist |C 2| 17 6 13 5 6 13 12 4 |A D D E E E E | Lv Req: 5 |M 6|100% 50% 100% 50% 50% 100% 100% 60%|21 5 6 3 1 4 1| Cost: 13 |J22| |21 5 6 3 1 4 4| | | | | | | | | Fighter |C 3| 18 6 14 5 6 13 13 4 |A D D E E E E | Lv Req: 12 |M 6|100% 60% 100% 60% 60% 100% 100% 60%|22 5 6 3 2 4 2| Cost: 16 |J24| |22 5 6 3 2 4 5| | | | | | | | | Black Belt |C 3| 19 6 15 6 7 14 13 5 |A D D E E D E | Lv Req: 25 |M 6|100% 60% 100% 60% 60% 100% 100% 70%|23 6 7 4 2 5 2| Cost: 19 |J26| |23 6 7 4 2 5 5| | | | | | | | | Wushu Master |C 4| 20 7 16 6 7 14 14 5 |A D D E E D E | Lv Req: 50 |M 6|100% 70% 100% 60% 70% 100% 100% 70%|24 6 7 4 3 5 3| Cost: 22 |J28| |24 6 7 4 3 5 6| | | | | | | | | Eternal Fist |C 4| 21 7 17 7 7 15 14 5 |S D D E E D E | Lv Req: 100 |M 6|100% 70% 100% 60% 70% 100% 100% 70%|25 7 8 4 3 6 3| Cost: 25 |J30| |25 7 8 4 3 6 6| | | | | | | | | Male Warriors - Requirements : None Innate Abilities : None Throwing Range : 4 Panels, 29dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Warrior |C 1| Base Stats | Mastery | Lv Req: - |M 5| 14 6 11 8 8 11 11 8 |E A C D E A E | Cost: 10 |J15| | 3 20 12 5 2 20 2| | | Aptitudes | Skill Exp | | |100% 60% 100% 100% 70% 80% 80% 70%| 3 20 12 5 2 20 5| | | | | | | | | Battler |C 1| 15 6 12 8 8 11 12 9 |E A C D E A E | Lv Req: 5 |M 5|100% 60% 100% 100% 70% 80% 80% 70%| 4 21 12 5 2 21 2| Cost: 13 |J16| | 4 21 12 5 2 21 6| | | | | | | | | Centurion |C 1| 16 7 12 9 9 12 12 9 |E A C D E A E | Lv Req: 12 |M 5|100% 60% 100% 100% 70% 80% 90% 70%| 4 22 13 5 3 22 3| Cost: 16 |J17| | 4 22 13 5 3 22 6| | | | | | | | | Champion |C 2| 17 7 13 9 9 12 13 9 |D A C D E A E | Lv Req: 25 |M 5|100% 70% 100% 100% 70% 90% 90% 80%| 5 23 13 6 3 23 3| Cost: 19 |J18| | 5 23 13 6 3 23 7| | | | | | | | | Hero |C 2| 18 8 13 10 9 13 13 10 |D A C D E A E | Lv Req: 50 |M 6|100% 70% 100% 100% 80% 90% 90% 80%| 5 24 14 6 4 24 4| Cost: 22 |J19| | 5 24 14 6 4 24 7| | | | | | | | | Cosmic Hero |C 2| 19 8 14 10 10 13 14 10 |D S C D E S E | Lv Req: 100 |M 6|100% 70% 100% 100% 80% 90% 90% 80%| 6 25 14 6 4 25 4| Cost: 25 |J20| | 6 25 14 6 4 25 8| | | | | | | | | Female Warriors - Requirements : None Innate Abilities : None Throwing Range : 4 Panels, 29dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Warrior |C 1| Base Stats | Mastery | Lv Req: - |M 5| 14 6 11 8 8 11 11 8 |E A A D E C E | Cost: 10 |J15| | 3 20 20 5 2 12 2| | | Aptitudes | Skill Exp | | |100% 60% 100% 100% 60% 80% 80% 80%| 3 20 20 5 2 12 5| | | | | | | | | Battler |C 1| 15 6 12 8 8 11 12 9 |E A A D E C E | Lv Req: 5 |M 5|100% 60% 100% 100% 60% 80% 80% 80%| 4 21 21 5 2 12 2| Cost: 12 |J16| | 4 21 21 5 2 12 6| | | | | | | | | Centurion |C 1| 16 7 12 9 9 12 12 9 |E A A D E C E | Lv Req: 12 |M 5|100% 70% 100% 100% 60% 90% 80% 80%| 4 22 22 5 3 13 3| Cost: 16 |J17| | 4 22 22 5 3 13 6| | | | | | | | | Champion |C 2| 17 7 13 9 9 12 13 9 |D A A D E C E | Lv Req: 25 |M 5|100% 70% 100% 100% 70% 90% 90% 80%| 5 23 23 6 3 13 3| Cost: 19 |J18| | 5 23 23 6 3 13 7| | | | | | | | | Hero |C 2| 18 8 13 10 9 13 13 10 |D A A D E C E | Lv Req: 50 |M 6|100% 70% 100% 100% 70% 90% 90% 90%| 5 24 24 6 4 14 4| Cost: 22 |J19| | 5 24 24 6 4 14 7| | | | | | | | | Cosmic Hero |C 2| 19 8 14 10 10 13 14 10 |D S S D E C E | Lv Req: 100 |M 6|100% 80% 100% 100% 70% 90% 90% 90%| 6 25 25 6 4 14 4| Cost: 25 |J20| | 6 25 25 6 4 14 8| | | | | | | | | Majins - Requirements : All Male; Brawler, Warrior, Ninja, Thief, Scout at Lv 200. Innate Abilities : None Throwing Range : 5 Panels, 32dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Majin |C 3| Base Stats | Mastery | Lv Req: - |M 6| 25 12 18 13 15 13 15 13 |S S S S S S S | Cost: 100 |J25| |25 25 25 25 25 25 25| | | Aptitudes | Skill Exp | | |110% 110% 110% 110% 110% 110% 110% 110%|25 25 25 25 25 25 15| | | | | | | | | Mega Majin |C 3| 26 12 19 14 16 13 16 13 |S S S S S S S | Lv Req: 28 |M 6|110% 110% 110% 110% 110% 110% 110% 110%|26 26 26 26 26 26 26| Cost: 110 |J27| |26 26 26 26 26 26 16| | | | | | | | | Giga Majin |C 4| 27 13 20 14 17 14 16 14 |S S S S S S S | Lv Req: 56 |M 6|110% 110% 110% 110% 110% 110% 110% 110%|27 27 27 27 27 27 27| Cost: 120 |J29| |27 27 27 27 27 27 17| | | | | | | | | Omega Majin |C 4| 28 13 20 15 18 14 17 14 |S S S S S S S | Lv Req: 120 |M 6|120% 120% 120% 120% 120% 120% 120% 120%|28 28 28 28 28 28 28| Cost: 130 |J31| |28 28 28 28 28 28 18| | | | | | | | | Tera Majin |C 5| 29 14 21 15 19 15 17 14 |S S S S S S S | Lv Req: 250 |M 6|120% 120% 120% 120% 120% 120% 120% 120%|29 29 29 29 29 29 29| Cost: 140 |J33| |29 29 29 29 29 29 19| | | | | | | | | Divine Majin |C 5| 30 14 21 16 20 15 18 15 |S S S S S S S | Lv Req: 500 |M 7|120% 120% 120% 120% 120% 120% 120% 120%|30 30 30 30 30 30 30| Cost: 150 |J35| |30 30 30 30 30 30 20| ST Resist:99| | | | | | | | Ninjas - Requirements : Male Brawler + Male Warrior = Lv 20 Innate Abilities : Increased Avoidance Throwing Range : 5 Panels, 32dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Ninja |C 3| Base Stats | Mastery | Lv Req: |M 6| 15 7 12 6 9 18 13 8 |S B C D E A E | Cost: 20 |J25| |25 15 10 8 2 20 3| | | Aptitudes | Skill Exp | | |100% 70% 100% 80% 80% 110% 100% 70%|25 15 10 8 2 20 8| | | | | | | | | Adept Ninja |C 3| 16 7 13 6 10 19 14 8 |S B C D E A E | Lv Req: 7 |M 6|100% 70% 100% 80% 80% 110% 100% 70%|26 16 11 8 2 21 3| Cost: 24 |J27| |26 16 11 8 2 21 9| | | | | | | | | Elite Ninja |C 4| 16 8 13 7 10 20 14 8 |S B C D E A E | Lv Req: 18 |M 6|100% 80% 100% 90% 80% 110% 100% 80%|27 16 12 9 3 22 4| Cost: 28 |J29| |27 16 12 9 3 22 9| | | | | | | | | Shadow Ninja |C 4| 17 8 14 7 11 21 15 9 |S B C D E A E | Lv Req: 37 |M 7|100% 80% 100% 90% 90% 110% 100% 80%|28 17 13 9 3 23 4| Cost: 32 |J31| |28 17 13 9 3 23 10| | | | | | | | | Master Ninja |C 5| 17 9 14 8 11 22 15 9 |S B C C E A D | Lv Req: 75 |M 7|100% 90% 100% 90% 90% 110% 100% 80%|29 18 14 10 4 24 5| Cost: 36 |J33| |29 18 14 10 4 24 10| | | | | | | | | Shinobi |C 5| 18 9 15 8 12 23 16 10 |S B B C E S D | Lv Req: 150 |M 7|100% 90% 100% 100% 90% 110% 100% 90%|30 18 15 10 4 25 5| Cost: 40 |J35| |30 18 15 10 4 25 11| | | | | | | | | Samurais - Requirements : Female Brawler + Female Warrior = Lv 20 Innate Abilities : None Throwing Range : 4 Panels, 29dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Ronin |C 2| Base Stats | Mastery | Lv Req: - |M 5| 16 7 14 7 8 11 14 9 |D S S D E S E | Cost: 20 |J20| | 5 25 25 9 2 25 3| | | Aptitudes | Skill Exp | | |100% 70% 110% 100% 70% 100% 100% 70%| 5 25 25 9 2 25 6| | | | | | | | | Samurai |C 2| 17 7 15 7 9 12 15 9 |D S S C E S E | Lv Req: 7 |M 5|100% 70% 110% 100% 70% 100% 100% 70%| 5 26 26 10 2 26 3| Cost: 24 |J21| | 5 26 26 10 2 26 7| | | | | | | | | Bushi |C 2| 17 8 15 8 9 12 15 9 |D S S C E S E | Lv Req: 18 |M 5|100% 70% 110% 100% 80% 100% 100% 80%| 6 27 27 10 3 27 4| Cost: 28 |J22| | 6 27 27 10 3 27 7| | | | | | | | | Kengo |C 3| 18 8 16 8 10 13 16 10 |D S S C E S E | Lv Req: 37 |M 5|100% 80% 110% 100% 80% 100% 100% 80%| 7 28 28 11 3 28 4| Cost: 32 |J23| | 7 28 28 11 3 28 8| | | | | | | | | Blademaster |C 3| 18 9 16 9 10 13 16 10 |D S S C E S D | Lv Req: 75 |M 6|100% 80% 110% 100% 80% 100% 100% 80%| 7 29 29 11 4 29 5| Cost: 36 |J24| | 7 29 29 11 4 29 8| | | | | | | | | Shogun |C 3| 19 9 17 9 11 14 17 11 |D S S C E S D | Lv Req: 150 |M 6|100% 80% 110% 100% 90% 100% 100% 80%| 8 30 30 12 4 30 5| Cost: 40 |J25| | 8 30 30 12 4 30 9| | | | | | | | | Knights - Requirements : All Female; Warrior, and Mage at Level 10 Innate Abilities : Learns Braveheart, Magic Boost, Shield, Magic Wall Learns 1 random set of element spells up to Omega. Auto-Use random magic attack when "Attacking". Throwing Range : 4 Panels, 29dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Knight |C 0| Base Stats | Mastery | Lv Req: - |M 4| 14 10 10 6 11 8 9 10 |D B D D E C B | Cost: 20 |J15| | 5 15 7 7 2 12 15| | | Aptitudes | Skill Exp | | | 80% 90% 90% 60% 90% 70% 80% 90%| 5 15 7 7 2 12 10| | | | | | | | | Vanquisher |C 0| 14 11 11 6 12 8 9 11 |D B D D E C B | Lv Req: 7 |M 4| 80% 90% 90% 60% 90% 70% 80% 90%| 6 15 8 8 2 12 15| Cost: 24 |J15| | 6 15 8 8 2 12 11| | | | | | | | | Rune Knight |C 1| 15 11 11 7 12 9 10 11 |D B D D E C B | Lv Req: 18 |M 4| 80% 90% 90% 60% 90% 80% 80% 90%| 6 16 8 8 3 13 16| Cost: 28 |J16| | 6 16 8 8 3 13 11| | | | | | | | | Chaos Knight |C 1| 15 12 12 7 13 9 10 12 |D B D D E C B | Lv Req: 37 |M 4| 90% 100% 90% 60% 90% 80% 90% 90%| 7 16 9 9 3 13 16| Cost: 32 |J16| | 7 16 9 9 3 13 12| | | | | | | | | High Knight |C 1| 16 12 12 8 13 10 11 12 |D B D D E C B | Lv Req: 75 |M 4| 90% 100% 90% 70% 100% 80% 90% 100%| 7 17 9 9 4 14 17| Cost: 36 |J17| | 7 17 9 9 4 14 12| | | | | | | | | Space Knight |C 1| 16 13 13 8 14 10 11 13 |D B C C E C B | Lv Req: 150 |M 4| 90% 100% 100% 70% 100% 90% 90% 100%| 8 17 10 10 4 14 17| Cost: 40 |J17| | 8 17 10 10 4 14 13| | | | | | | | | Archers - Requirements : Any character with Bow Mastery at Level 3 Innate Abilities : Increased Bow Damage Throwing Range : 3 Panels, 26dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Archer |C 0| Base Stats | Mastery | Lv Req: - |M 4| 13 7 11 7 9 12 14 8 |E E D S D E D | Cost: 12 |J15| | 3 4 6 25 8 3 5| | | Aptitudes | Skill Exp | | | 70% 70% 100% 70% 70% 100% 110% 70%| 3 4 6 25 8 3 8| | | | | | | | | Sniper |C 0| 14 7 12 7 9 13 15 8 |E E D S D E D | Lv Req: 6 |M 4| 70% 70% 100% 70% 70% 100% 110% 70%| 3 4 7 26 8 4 5| Cost: 15 |J15| | 3 4 7 26 8 4 9| | | | | | | | | Striker |C 0| 14 8 12 8 10 13 15 9 |E D D S D E D | Lv Req: 14 |M 4| 70% 80% 100% 70% 80% 100% 110% 70%| 3 5 7 27 9 4 6| Cost: 18 |J16| | 3 5 7 27 9 4 9| | | | | | | | | Valkyrie |C 0| 15 8 13 8 10 14 16 9 |E D D S D D D | Lv Req: 30 |M 5| 80% 80% 100% 70% 80% 100% 110% 80%| 4 5 8 28 9 5 6| Cost: 21 |J16| | 4 5 8 28 9 5 10| | | | | | | | | Ace Archer |C 1| 15 9 13 9 11 14 16 9 |E D D S C D D | Lv Req: 60 |M 5| 80% 80% 100% 80% 80% 100% 110% 80%| 4 6 8 29 10 5 7| Cost: 24 |J17| | 4 6 8 29 10 5 10| | | | | | | | | Freischutz |C 1| 16 9 14 9 11 15 17 10 |E D D S C D D | Lv Req: 120 |M 5| 80% 80% 100% 80% 80% 100% 110% 80%| 4 6 9 30 10 6 7| Cost: 27 |J17| | 4 6 9 30 10 6 11| | | | | | | | | Skulls - Requirements : None Innante Abilities : All subclasses learn Braveheart and Magic Boost Red learns all Fire magics Green learns all Wind magics Blue learns all Ice magics Star learns all Star magics Prism learns all Fire/Wind/Ice magics, except Tera Galaxy learns everything, except Tera spells Throwing Range : 3 Panels, 26dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Red Skull |C 0| Base Stats | Mastery | Lv Req: - |M 4| 9 13 6 3 13 10 9 13 |E E E D D E S | Cost: 10 |J12| | 2 2 2 5 6 2 30| | | Aptitudes | Skill Exp | | | 40% 100% 50% 40% 110% 70% 80% 110%| 2 2 2 5 6 2 20| | | | | | | | | Green Skull |C 0| 9 13 6 3 13 10 9 13 |E E E D D E S | Lv Req: - |M 4| 40% 100% 50% 40% 110% 70% 80% 110%| 2 2 2 5 6 2 31| Cost: 13 |J12| | 2 2 2 5 6 2 21| | | | | | | | | Blue Skull |C 0| 9 13 6 3 13 10 9 13 |E E E D D E S | Lv Req: - |M 4| 40% 100% 50% 40% 110% 70% 80% 110%| 2 2 2 5 6 2 32| Cost: 16 |J12| | 2 2 2 5 6 2 22| | | | | | | | | Star Skull |C 0| 10 14 7 3 14 11 10 14 |E E E D D E S | Lv Req: *5 |M 4| 50% 100% 50% 50% 110% 80% 90% 110%| 3 3 3 6 7 3 33| Cost: 19 |J13| | 3 3 3 6 7 3 23| | | | | | | | | Prism Skull |C 0| 11 15 7 4 15 11 10 16 |E E E D D E S | Lv Req: *35 |M 5| 50% 100% 60% 50% 110% 80% 90% 110%| 3 3 3 6 7 3 34| Cost: 22 |J15| | 3 3 3 6 7 3 24| | | | | | | | | Galaxy Skull |C 0| 12 16 8 4 16 12 11 18 |E E E D D E S | Lv Req: *50 |M 5| 50% 100% 60% 50% 110% 80% 90% 110%| 4 4 4 7 8 4 35| Cost: 25 |J17| | 4 4 4 7 8 4 25| | | | | | | | | * To unlock the Star Skull, you need a Red, Green, a Blue at that level To unlock the Prism Skull, you just need a Star Skull at that level To unlock the Galaxy Skull, you just need the Prism Skull at that level. Mages - Requirements : None Innante Abilities : All subclasses learn Braveheart and Magic Boost Red learns all Fire magics Green learns all Wind magics Blue learns all Ice magics Star learns all Star magics Prism learns all Fire/Wind/Ice magics, except Tera Galaxy learns everything, except Tera spells Throwing Range : 3 Panels, 26dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Red Mage |C 0| Base Stats | Mastery | Lv Req: - |M 4| 9 13 6 3 13 10 9 13 |E E E D D E S | Cost: 10 |J12| | 2 2 2 6 5 2 30| | | Aptitudes | Skill Exp | | | 40% 100% 50% 40% 110% 80% 70% 110%| 2 2 2 6 5 2 20| | | | | | | | | Green Mage |C 0| 9 13 6 3 13 10 9 13 |E E E D D E S | Lv Req: - |M 4| 40% 100% 50% 40% 110% 80% 70% 110%| 2 2 2 6 5 2 31| Cost: 13 |J12| | 2 2 2 6 5 2 21| | | | | | | | | Blue Mage |C 0| 9 13 6 3 13 10 9 13 |E E E D D E S | Lv Req: - |M 4| 40% 100% 50% 40% 110% 80% 70% 110%| 2 2 2 6 5 2 32| Cost: 16 |J12| | 2 2 2 6 5 2 22| | | | | | | | | Star Mage |C 0| 10 14 7 3 14 11 10 14 |E E E D D E S | Lv Req: *5 |M 4| 50% 100% 50% 50% 110% 90% 80% 110%| 3 3 3 7 6 3 33| Cost: 19 |J13| | 3 3 3 7 6 3 23| | | | | | | | | Prism Mage |C 0| 11 15 7 4 15 11 10 16 |E E E D D E S | Lv Req: *35 |M 5| 50% 100% 60% 50% 110% 90% 80% 110%| 3 3 3 7 6 3 34| Cost: 22 |J15| | 3 3 3 7 6 3 24| | | | | | | | | Galaxy Mage |C 0| 12 16 8 4 16 12 11 18 |E E E D D E S | Lv Req: *50 |M 5| 50% 100% 60% 50% 110% 90% 80% 110%| 4 4 4 8 7 4 35| Cost: 25 |J17| | 4 4 4 8 7 4 25| | | | | | | | | * To unlock the Star Mage, you need a Red, Green, a Blue at that level To unlock the Prism Mage, you just need a Star Mage at that level To unlock the Galaxy Mage, you just need the Prism Mage at that level. Male Clerics - Requirements : None Innate Abilities : Learns all Healing Magic, Espoir, Shield, and Magic Wall Throwing Range : 3 Panels, 26dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Cleric |C 0| Base Stats | Mastery | Lv Req: - |M 4| 12 12 10 4 12 10 11 11 |E E E B D E S | Cost: 10 |J12| | 3 4 4 15 6 2 25| | | Aptitudes | Skill Exp | | | 70% 100% 80% 60% 100% 70% 80% 100%| 3 4 4 15 6 2 15| | | | | | | | | Priest |C 0| 13 12 11 4 13 10 11 12 |E E E B D E S | Lv Req: 5 |M 4| 70% 100% 80% 60% 100% 70% 80% 100%| 4 4 4 16 7 2 26| Cost: 13 |J13| | 4 4 4 16 7 2 16| | | | | | | | | Bishop |C 0| 13 13 11 5 14 11 12 13 |E D D B D E S | Lv Req: 12 |M 4| 80% 100% 80% 70% 100% 80% 90% 100%| 4 5 5 16 7 2 27| Cost: 16 |J14| | 4 5 5 16 7 2 17| | | | | | | | | Sage |C 0| 14 13 12 5 15 11 12 14 |D D D B D E S | Lv Req: 25 |M 5| 80% 100% 90% 70% 100% 80% 90% 100%| 5 5 5 17 8 3 28| Cost: 19 |J15| | 5 5 5 17 8 3 18| | | | | | | | | Prophet |C 0| 14 14 12 6 16 12 13 15 |D D D B D E S | Lv Req: 50 |M 5| 90% 100% 90% 70% 100% 80% 90% 100%| 5 6 6 17 8 3 29| Cost: 22 |J16| | 5 6 6 17 8 3 19| | | | | | | | | Savior |C 0| 15 15 13 6 17 12 13 16 |D D D B D E S | Lv Req: 100 |M 5| 90% 100% 100% 80% 100% 90% 100% 100%| 6 6 6 18 9 3 30| Cost: 25 |J17| | 6 6 6 18 9 3 20| | | | | | | | | Female Clerics - Requirements : None Innate Abilities : Learns all Healing Magic, Espoir, Shield, and Magic Wall Throwing Range : 3 Panels, 26dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Cleric |C 0| Base Stats | Mastery | Lv Req: - |M 4| 12 12 10 4 12 10 11 11 |E E E B D E S | Cost: 10 |J12| | 3 4 4 15 6 2 25| | | Aptitudes | Skill Exp | | | 80% 100% 70% 70% 100% 80% 70% 100%| 3 4 4 15 6 2 15| | | | | | | | | Priest |C 0| 13 12 11 4 13 10 11 12 |E E E B D E S | Lv Req: 5 |M 4| 80% 100% 70% 70% 100% 80% 70% 100%| 4 4 4 16 7 2 26| Cost: 13 |J13| | 4 4 4 16 7 2 16| | | | | | | | | Bishop |C 0| 13 13 11 5 14 11 12 13 |E D D B D E S | Lv Req: 12 |M 4| 90% 100% 70% 80% 100% 90% 70% 100%| 4 5 5 16 7 2 27| Cost: 16 |J14| | 4 5 5 16 7 2 17| | | | | | | | | Sage |C 0| 14 13 12 5 15 11 12 14 |D D D B D E S | Lv Req: 25 |M 5| 90% 100% 80% 80% 100% 90% 80% 100%| 5 5 5 17 8 3 28| Cost: 19 |J15| | 5 5 5 17 8 3 18| | | | | | | | | Prophet |C 0| 14 14 12 6 16 12 13 15 |D D D B D E S | Lv Req: 50 |M 5|100% 100% 80% 80% 100% 90% 80% 100%| 5 6 6 17 8 3 29| Cost: 22 |J16| | 5 6 6 17 8 3 19| | | | | | | | | Savior |C 0| 15 15 13 6 17 12 13 16 |D D D B D E S | Lv Req: 100 |M 5|100% 100% 90% 90% 100% 90% 80% 100%| 6 6 6 18 9 3 30| Cost: 25 |J17| | 6 6 6 18 9 3 20| | | | | | | | | Scouts - Requirements : Brawler + Warrior = Lv 10 Innate Abilities : Has unique ability, Geo Change (SP 20, Lv1, 20Exp) Has unique ability, Dark Cannon (SP 30, Lv1, 20Exp) Throwing Range : 5 Panels, 32dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Scout |C 1| Base Stats | Mastery | Lv Req: - |M 6| 13 7 10 5 8 12 15 7 |D D C D A C D | Cost: 20 |J25| | 7 8 13 6 20 11 9| | | Aptitudes | Skill Exp | | | 90% 60% 80% 70% 80% 100% 110% 80%| 7 8 13 6 20 11 10| | | | | | | | | Surveyor |C 1| 14 8 10 5 9 12 16 7 |D D C D A C D | Lv Req: 6 |M 6| 90% 60% 80% 70% 80% 100% 110% 80%| 7 9 13 7 21 12 9| Cost: 24 |J26| | 7 9 13 7 21 12 10| | | | | | | | | Ranger |C 2| 14 8 11 6 9 13 16 8 |D D C D A C C | Lv Req: 14 |M 6|100% 70% 90% 80% 80% 100% 110% 80%| 8 9 14 7 22 12 10| Cost: 28 |J27| | 8 9 14 7 22 12 10| | | | | | | | | Strider |C 2| 15 9 11 6 10 13 17 8 |D C C D A C C | Lv Req: 30 |M 6|100% 70% 90% 80% 90% 100% 110% 80%| 8 10 14 8 23 13 10| Cost: 32 |J28| | 8 10 14 8 23 13 11| | | | | | | | | Geo Master |C 2| 15 9 12 7 10 14 17 9 |D C B D A C C | Lv Req: 60 |M 6|100% 70% 100% 90% 90% 100% 110% 90%| 9 10 15 8 24 13 11| Cost: 36 |J29| | 9 10 15 8 24 13 11| | | | | | | | | Lord |C 2| 16 10 12 7 11 14 18 9 |D C B D S C C | Lv Req: 100 |M 6|100% 70% 100% 90% 90% 100% 110% 90%| 9 11 15 9 25 14 11| Cost: 40 |J30| | 9 11 15 9 25 14 11| | | | | | | | | EDF Soldiers - Requirements : Any character at Gun Mastery level 30 Innate Abilities : None Throwing Range : 5 Panels, 32dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Recruit |C 1| Base Stats | Mastery | Lv Req: - |M 4| 19 2 14 10 6 9 15 7 |A D D E S A E | Cost: 30 |J12| |20 5 5 4 25 20 2| | | Aptitudes | Skill Exp | | |110% 80% 100% 110% 80% 100% 120% 60%|20 5 5 4 25 20 4| | | | | | | | | Officer |C 2| 20 3 14 10 7 9 16 7 |A D D D S A E | Lv Req: 10 |M 4|110% 80% 100% 110% 80% 100% 120% 60%|21 6 5 5 26 21 2| Cost: 35 |J13| |21 6 5 5 26 21 4| | | | | | | | | Cyborg |C 2| 20 3 15 11 7 10 16 8 |A D D D S A E | Lv Req: 24 |M 4|110% 80% 100% 110% 90% 100% 120% 60%|22 6 6 5 27 22 2| Cost: 40 |J14| |22 6 6 5 27 22 4| | | | | | | | | Psi-Soldier |C 2| 21 4 15 11 8 10 17 8 |A D D D S A E | Lv Req: 50 |M 5|110% 90% 100% 110% 90% 100% 120% 70%|23 7 6 6 28 23 3| Cost: 45 |J15| |23 7 6 6 28 23 4| | | | | | | | | Space Police |C 3| 21 4 16 12 8 11 17 9 |A D D D S A E | Lv Req: 100 |M 5|110% 90% 100% 110% 90% 100% 120% 70%|24 7 7 6 29 24 3| Cost: 50 |J16| |24 7 7 6 29 24 5| | | | | | | | | Space Marine |C 3| 22 5 16 12 9 11 18 9 |S D D D S S E | Lv Req: 200 |M 5|110% 90% 100% 110% 90% 100% 120% 70%|25 8 7 7 30 25 3| Cost: 55 |J17| |25 8 7 7 30 25 5| | | | | | | | | Angels - Requirements : All Female; Cleric, Knight, Archer at Lv 100 Innate Abilities : Learns one random set of elemental magic up to Giga Learns healing magic up to Giga Learns Espoir Throwing Range : 5 Panels, 32dm High Class Name |DEF| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Angel |C 1| Base Stats | Mastery | Lv Req: - |M 5| 18 11 13 9 12 11 11 14 |D A A A E B A | Cost: 30 |J15| | 9 20 20 20 2 15 20| | | Aptitudes | Skill Exp | | |100% 100% 100% 100% 100% 100% 100% 110%| 9 20 20 20 2 15 14| | | | | | | | | Angel Cadet |C 1| 19 12 14 9 13 11 11 15 |C A A A E B A | Lv Req: 10 |M 5|100% 100% 100% 100% 100% 100% 100% 110%|10 20 20 20 2 15 20| Cost: 35 |J16| |10 20 20 20 2 15 15| | | | | | | | | Angel Soldier|C 2| 19 12 14 10 13 12 12 15 |C A A A E B A | Lv Req: 24 |M 5|100% 100% 100% 100% 100% 100% 100% 110%|10 21 21 21 3 16 21| Cost: 40 |J17| |10 21 21 21 3 16 16| | | | | | | | | Crusader |C 2| 20 13 15 10 14 12 12 16 |C A A A E B A | Lv Req: 50 |M 6|100% 100% 100% 100% 100% 100% 100% 110%|11 21 21 21 3 16 21| Cost: 45 |J18| |11 21 21 21 3 16 17| | | | | | | | | Avenger |C 2| 20 13 15 11 14 13 13 16 |C A A A E B A | Lv Req: 100 |M 6|100% 100% 100% 100% 100% 100% 100% 110%|11 22 22 22 4 17 22| Cost: 50 |J19| |11 22 22 22 4 17 18| | | | | | | | | Paladin |C 2| 21 14 16 11 15 13 13 17 |C A A A E B A | Lv Req: 200 |M 6|100% 100% 100% 100% 100% 100% 100% 110%|12 22 22 22 4 17 22| Cost: 55 |J20| |12 22 22 22 4 17 19| | | | | | | | | Thieves - Requirements : Brawler + Warrior = Lv 10 Innate Abilities : Higher stealing percentage up to 99% Is able to steal stats from enemies. Fills up the Bonus Gauge faster; multiple Thieves increase the effect when taking part in Combos. Throwing Range : 6 Panels, 35dm High Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Rogue |C 0| Base Stats | Mastery | Lv Req: - |M 5| 9 4 7 3 7 9 9 3 |E D E E D E E | Cost: 10 |J20| | 3 7 2 4 8 2 3| | | Aptitudes | Skill Exp | | | 60% 50% 60% 40% 60% 100% 100% 50%| 3 7 2 4 8 2 6| | | | | | | | | Thief |C 0| 10 5 7 3 7 9 10 3 |E D E D D E E | Lv Req: 6 |M 5| 60% 50% 70% 40% 60% 100% 100% 50%| 4 7 3 5 9 2 3| Cost: 13 |J21| | 4 7 3 5 9 2 6| | | | | | | | | Bandit |C 0| 10 5 8 4 8 10 10 4 |E D E D D E E | Lv Req: 14 |M 5| 70% 50% 70% 50% 60% 100% 100% 50%| 4 8 3 5 9 3 4| Cost: 16 |J22| | 4 8 3 5 9 3 7| | | | | | | | | Prowler |C 0| 11 5 8 4 8 10 11 4 |D D E D C E E | Lv Req: 30 |M 5| 70% 60% 70% 50% 70% 100% 100% 50%| 5 8 4 6 10 3 4| Cost: 19 |J23| | 5 8 4 6 10 3 7| | | | | | | | | Raider |C 0| 11 6 8 4 8 11 11 5 |D D E D C E D | Lv Req: 60 |M 6| 70% 60% 70% 50% 70% 100% 100% 60%| 5 9 4 6 10 4 5| Cost: 22 |J24| | 5 9 4 6 10 4 8| | | | | | | | | Space Pirate |C 0| 12 6 9 5 9 11 12 5 |D D D D C E D | Lv Req: 120 |M 6| 70% 60% 70% 60% 70% 100% 100% 60%| 6 9 5 7 11 4 5| Cost: 25 |J25| | 6 9 5 7 11 4 8| | | | | | | | | 5.03 Monster Classes -------------------- Note: Since monsters cannot master weapons, their resistances to statuses is included, since various monsters have different status resistance values. PSN = Poison SLP = Sleep DPR = Deprave FGT = Forget PRZ = Paralyze Faeries: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Hobbit |C 0| 17 6 14 8 8 11 11 6 | 1 1 1 1 1| Cost: 10 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Puck |C 1| 18 6 15 8 9 12 11 6 | 1 1 1 1 1| Cost: 13 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Brownie |C 1| 19 6 15 9 9 12 12 7 | 1 1 1 1 1| Cost: 16 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Koropokkoru |C 1| 20 7 16 9 10 13 12 7 | 1 1 1 1 1| Cost: 19 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J21| | | | | | | Lilliput |C 1| 21 7 16 10 10 13 13 8 | 99 99 99 99 99| Cost: 22 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J23| | | | | | | Phooka |C 1| 22 7 17 10 10 14 13 8 | 99 99 99 99 99| Cost: 25 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J25| | | | | | | Spirits: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Ghost |C 0| 15 8 12 7 13 9 10 9 | 1 1 1 1 1| Cost: 10 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Boggart |C 0| 16 8 12 7 14 9 11 10 | 1 1 1 1 1| Cost: 13 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Specter |C 1| 17 9 13 8 15 10 11 10 | 1 1 1 1 1| Cost: 16 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Wraith |C 0| 18 9 13 8 15 10 11 11 | 1 1 1 1 1| Cost: 19 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J18| | | | | | | Fiend |C 1| 19 10 14 8 16 11 12 11 | 99 99 99 99 99| Cost: 22 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Phantom |C 1| 20 10 14 9 16 11 12 12 | 99 99 99 99 99| Cost: 25 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Golems: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Golem |C 1| 23 6 15 7 9 8 10 6 | 1 1 1 1 1| Cost: 25 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J12| | | | | | | Spriggan |C 1| 25 6 16 8 10 9 10 7 | 1 1 1 1 1| Cost: 30 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J13| | | | | | | Ekim |C 2| 27 6 16 8 10 9 11 7 | 1 1 1 1 1| Cost: 35 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J14| | | | | | | Djinn |C 2| 29 7 17 9 10 9 11 8 | 99 99 99 99 99| Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Ullikummi |C 2| 31 7 17 9 11 10 12 8 | 99 99 99 99 99| Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Gogmagog |C 2| 33 7 18 10 11 10 12 9 | 99 99 99 99 99| Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Treant: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Man-Eater |C 0| 16 8 13 9 12 10 10 8 | 1 1 1 1 1| Cost: 12 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J12| | | | | | | Oakrot |C 1| 17 8 14 9 12 11 10 9 | 1 1 1 1 1| Cost: 15 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J13| | | | | | | Treant |C 1| 18 9 14 10 13 11 11 9 | 1 1 1 1 1| Cost: 18 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J14| | | | | | | Zakkum |C 1| 19 9 15 10 13 11 11 10 | 1 1 1 1 1| Cost: 21 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Erl King |C 1| 20 10 15 11 14 12 11 10 | 99 99 99 99 99| Cost: 24 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Yggdrasil |C 1| 21 10 16 11 14 12 12 10 | 99 99 99 99 99| Cost: 27 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Winged: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Imp |C 1| 15 10 13 10 14 12 9 10 | 1 1 1 1 1| Cost: 15 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J30| | | | | | | Gremlin |C 1| 16 10 14 10 15 13 9 11 | 1 1 1 1 1| Cost: 18 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J32| | | | | | | Agathion |C 1| 17 11 14 11 15 13 10 11 | 1 1 1 1 1| Cost: 21 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J34| | | | | | | Alp |C 1| 18 11 15 11 16 13 10 12 | 1 1 1 1 1| Cost: 24 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J36| | | | | | | Incubus |C 1| 19 12 15 12 16 14 10 12 | 99 99 99 99 99| Cost: 27 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J38| | | | | | | Daemon |C 1| 20 12 16 12 17 14 11 13 | 99 99 99 99 99| Cost: 30 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J40| | | | | | | Dark Knights: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Killer Armor |C 1| 18 7 17 10 9 11 12 7 | 1 1 1 1 1| Cost: 20 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Dark Knight |C 1| 19 7 18 10 9 12 12 7 | 1 1 1 1 1| Cost: 24 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Dullahan |C 2| 20 8 18 11 9 12 13 7 | 1 1 1 1 1| Cost: 28 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Avenger |C 2| 21 8 19 11 10 12 13 8 | 1 1 1 1 1| Cost: 32 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J18| | | | | | | Demonic Suit |C 2| 22 9 19 12 10 13 14 8 | 99 99 99 99 99| Cost: 36 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Executioner |C 2| 23 9 20 12 11 13 14 9 | 99 99 99 99 99| Cost: 40 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Lanterns: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Pumpkin |C 1| 16 8 13 9 12 10 10 8 | 1 1 1 1 1| Cost: 10 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J12| | | | | | | Decoy |C 2| 17 8 14 9 12 11 10 9 | 1 1 1 1 1| Cost: 13 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J13| | | | | | | Mandrake |C 2| 18 9 14 10 13 11 11 9 | 1 1 1 1 1| Cost: 16 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J14| | | | | | | Scarecrow |C 2| 19 9 15 10 13 11 11 10 | 1 1 1 1 1| Cost: 19 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Jack |C 2| 20 10 15 11 14 12 11 10 | 99 99 99 99 99| Cost: 22 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Halloween |C 2| 21 10 16 11 14 12 12 10 | 99 99 99 99 99| Cost: 25 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Gargoyles: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Gargoyle |C 1| 20 6 15 11 12 10 9 12 | 1 1 1 1 1| Cost: 20 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Guardian |C 1| 21 6 15 12 12 11 9 12 | 1 1 1 1 1| Cost: 24 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Nebiros |C 1| 22 7 16 12 13 11 10 13 | 1 1 1 1 1| Cost: 28 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Balrog |C 2| 23 7 16 13 13 12 10 13 | 99 99 99 99 99| Cost: 32 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J18| | | | | | | Seth |C 2| 24 8 17 13 14 12 11 14 | 99 99 99 99 99| Cost: 36 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Pazuzu |C 2| 25 8 17 14 14 13 11 14 | 99 99 99 99 99| Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Shadows: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Nightmare |C 0| 18 9 12 7 16 10 9 14 | 1 1 1 1 1| Cost: 15 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Shade |C 0| 19 9 12 8 17 11 9 14 | 1 1 1 1 1| Cost: 18 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Lich |C 1| 20 10 13 8 17 11 10 15 | 1 1 1 1 1| Cost: 21 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Chernobog |C 1| 21 10 13 9 18 12 10 15 | 1 1 1 1 1| Cost: 24 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J18| | | | | | | Death |C 1| 22 11 14 9 18 12 11 16 | 99 99 99 99 99| Cost: 27 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Thanatos |C 1| 23 11 14 10 19 13 11 16 | 99 99 99 99 99| Cost: 30 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Serpents: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Serpent |C 2| 22 5 17 11 10 13 11 9 | 1 1 1 1 1| Cost: 30 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Mizuchi |C 2| 23 5 18 12 10 13 12 9 | 1 1 1 1 1| Cost: 35 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Sea Dragon |C 3| 24 6 18 12 10 14 12 9 | 1 1 1 1 1| Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Rahab |C 3| 25 6 19 13 11 14 13 10 | 99 99 99 99 99| Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J18| | | | | | | Leviathan |C 3| 26 7 19 13 11 15 13 10 | 99 99 99 99 99| Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Midgardsorm |C 4| 27 7 20 14 11 15 14 10 | 99 99 99 99 99| Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Galactic Demons: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Cyclops |C 2| 20 5 16 25 5 10 10 25 | 99 99 99 99 99| Cost: 100 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| | |J12| | | | | | | Sentinel |C 2| 22 5 16 26 5 10 10 26 | 99 99 99 99 99| Cost: 120 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| | |J13| | | | | | | Nataku |C 2| 24 6 17 27 5 11 11 27 | 99 99 99 99 99| Cost: 140 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| | |J14| | | | | | | Talos |C 3| 26 6 17 28 6 11 11 28 | 99 99 99 99 99| Cost: 160 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| | |J15| | | | | | | Ravana |C 3| 28 7 18 29 6 12 12 29 | 99 99 99 99 99| Cost: 180 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| | |J16| | | | | | | Argus |C 3| 30 7 18 30 6 12 12 30 | 99 99 99 99 99| Cost: 200 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| | |J17| | | | | | | Dragons: Note - All Dragons learn Bloody Talons except for the following Dragon: Ice Breath, Blue Nova, Dragonic Furor Fafnir: Ice Breath, Blue Nova, Dragonic Freeze Nidhogg: Fire Breath, Red Nova, Dragonic Flare Ahzi Dahaka: Fire Breath, Red Nova, Dragonic Flare Tiamat: Ice Breath, Blue Nova, Dragonic Flare Bahamut: Ice Breath, Red Nova, Dragonic Flare Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Dragon |C 1| 25 8 16 10 13 10 10 10 | 1 1 1 1 1| Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Fafnir |C 1| 27 9 16 10 14 10 11 11 | 1 1 1 1 1| Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J21| | | | | | | Nidhogg |C 1| 29 9 17 11 14 11 11 11 | 1 1 1 1 1| Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J22| | | | | | | Ahzi Dahaka |C 2| 31 10 17 11 15 11 12 11 | 99 99 99 99 99| Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J23| | | | | | | Tiamat |C 2| 33 10 18 12 15 12 12 12 | 99 99 99 99 99| Cost: 60 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J24| | | | | | | Bahamut |C 2| 35 11 18 12 16 12 13 12 | 99 99 99 99 99| Cost: 65 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J25| | | | | | | Undeads: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Zombie |C 0| 21 5 13 4 6 8 9 6 | 1 1 1 1 1| Cost: 10 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Ghoul |C 1| 22 5 14 4 7 8 9 7 | 1 1 1 1 1| Cost: 13 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Corpse |C 1| 23 6 14 5 7 9 9 7 | 1 1 1 1 1| Cost: 16 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Ghast |C 1| 24 6 15 5 7 9 10 7 | 1 1 1 1 1| Cost: 19 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J18| | | | | | | Wight |C 1| 25 6 15 6 8 10 10 8 | 99 99 99 99 99| Cost: 22 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Zombie King |C 2| 26 7 16 6 8 10 11 8 | 99 99 99 99 99| Cost: 25 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Nether Nobles: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Brute |C 1| 24 7 15 8 11 11 14 8 | 1 1 1 1 1| Cost: 30 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Death Boar |C 2| 25 7 15 9 12 11 14 8 | 1 1 1 1 1| Cost: 35 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Minotaur |C 2| 26 8 16 9 12 12 15 8 | 1 1 1 1 1| Cost: 40 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Humbaba |C 2| 27 8 16 10 13 12 15 9 | 99 99 99 99 99| Cost: 45 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J18| | | | | | | Archdemon |C 3| 28 9 17 10 13 13 16 9 | 99 99 99 99 99| Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Behemoth |C 3| 29 9 17 11 14 13 16 9 | 99 99 99 99 99| Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Beasts: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Manticore |C 1| 30 7 14 4 11 7 10 11 | 1 1 1 1 1| Cost: 30 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Nue |C 1| 32 8 14 5 12 7 10 12 | 1 1 1 1 1| Cost: 35 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J22| | | | | | | Myrmecoleo |C 1| 34 8 15 5 12 8 11 12 | 1 1 1 1 1| Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J24| | | | | | | Chimera |C 1| 36 9 15 6 13 8 11 13 | 99 99 99 99 99| Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J26| | | | | | | Tao Tieh |C 2| 38 9 16 6 13 9 12 13 | 99 99 99 99 99| Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J28| | | | | | | Sphinx |C 2| 40 10 16 7 14 9 12 14 | 99 99 99 99 99| Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J30| | | | | | | Succubi: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Empusa |C 1| 16 11 14 9 15 9 10 13 | 1 1 1 1 1| Cost: 15 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Lilim |C 1| 17 11 15 9 15 10 10 14 | 1 1 1 1 1| Cost: 18 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Succubus |C 1| 18 12 15 10 16 10 11 14 | 1 1 1 1 1| Cost: 21 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Carmilla |C 2| 19 12 16 10 16 11 11 15 | 1 1 1 1 1| Cost: 24 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J18| | | | | | | Hecate |C 2| 20 13 16 11 17 11 12 15 | 99 99 99 99 99| Cost: 27 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Lilith |C 2| 21 13 17 11 17 12 12 16 | 99 99 99 99 99| Cost: 30 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | KitCats: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Nekomata |C 3| 21 5 16 9 6 14 16 6 | 1 1 1 1 1| Cost: 20 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J25| | | | | | | Cait Sith |C 3| 22 5 17 9 7 15 17 7 | 1 1 1 1 1| Cost: 23 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J26| | | | | | | Werecat |C 3| 23 6 18 10 7 15 17 7 | 1 1 1 1 1| Cost: 26 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J27| | | | | | | Tailring |C 4| 24 6 18 10 8 16 18 8 | 1 1 1 1 1| Cost: 29 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J28| | | | | | | Elbacky |C 4| 25 7 19 11 8 16 18 8 | 99 99 99 99 99| Cost: 32 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J29| | | | | | | Bastet |C 4| 26 7 19 11 9 17 19 9 | 99 99 99 99 99| Cost: 35 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J30| | | | | | | Nosferatu: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Vampire |C 2| 21 12 17 11 14 11 13 13 | 99 99 99 99 99| Cost: 50 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Strigoi |C 2| 22 12 18 11 14 12 13 13 | 99 99 99 99 99| Cost: 55 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J21| | | | | | | Neuntoter |C 2| 23 13 18 11 15 12 14 14 | 99 99 99 99 99| Cost: 60 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J22| | | | | | | Varcolaci |C 3| 24 13 19 12 15 13 14 14 | 99 99 99 99 99| Cost: 65 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J23| | | | | | | Nosferatu |C 3| 25 14 19 12 16 13 15 15 | 99 99 99 99 99| Cost: 70 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J24| | | | | | | Unholy King |C 3| 26 14 20 12 16 14 15 15 | 99 99 99 99 99| Cost: 75 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J25| | | | | | | Great Wyrms: Note - Efreet and Kagusutchi learn "Fiery" skills Shaitain learns "Raging" skills Marid learns "Frigid" skills Flamberg learns "Astral" skills Surt learns "Diabolic" skills Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Efreet |C 1| 28 8 16 10 12 9 11 11 | 99 99 99 99 99| Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Shaitan |C 1| 30 9 17 11 13 10 12 12 | 99 99 99 99 99| Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J16| | | | | | | Marid |C 1| 32 10 18 12 14 11 13 13 | 99 99 99 99 99| Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Flamberg |C 1| 34 11 19 13 15 12 14 14 | 99 99 99 99 99| Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J18| | | | | | | Surt |C 1| 36 12 20 14 16 13 15 15 | 99 99 99 99 99| Cost: 60 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Kagutsuchi |C 1| 38 13 21 15 17 14 16 16 | 99 99 99 99 99| Cost: 65 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Prinnies: Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Pvt. Prinny |C 0| 15 5 10 7 7 9 9 6 | 1 1 1 1 1| Cost: 10 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Cpt. Prinny |C 1| 16 6 11 8 8 10 10 7 | 1 1 1 1 1| Cost: 15 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J17| | | | | | | Gen. Prinny |C 2| 17 7 12 9 9 11 11 8 | 1 1 1 1 1| Cost: 30 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J19| | | | | | | Prinny King |C 2| 20 9 14 11 11 13 13 10 | 99 99 99 99 99| Cost: 60 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| | |J21| | | | | | | Prinny God |C 3| 25 11 16 13 13 15 15 12 | 99 99 99 99 99| Cost: 100 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J25| | | | | | | 5.04 Unique Classes ------------------- Note: The Special skills each of these characters learn do not count towards their Weapon Mastery when they are used. Laharl: Type - Humanoid Gain - Start of the game (Main Character) Throws - 5 Panels, 32dm High Skills - Burning Knuckle Overlord's Wrath Meteor Impact Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Demon Prince |C 2| 17 8 12 8 9 11 12 9 |A A A A C A B | |M 6|100% 100% 100% 100% 100% 100% 100% 100%|20 20 20 20 10 20 15| |J20| |20 20 20 20 10 20 10| | | | | Etna: Type - Humanoid Gain - Start of the game (Main Character) Throws - 5 Panels, 32dm High Skills - Prinny Raid Sexy Beam Chaos Impact Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Vassal |C 1| 15 9 10 6 9 11 10 9 |B B A B C A B | |M 5|100% 100% 100% 100% 100% 100% 100% 100%|15 15 20 15 10 20 15| |J20| |15 15 20 15 10 20 10| | | | | Flonne: Type - Humanoid Gain - End of Episode 2 Throws - 4 Panels, 29dm High Skills - Power of Love Holy Arrows Divine Ray Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Angel |C 0| 12 12 6 4 13 9 8 11 |D C C A B D S | |M 5|100% 100% 100% 100% 100% 100% 100% 100%| 5 10 10 20 15 5 30| |J15| | 5 10 10 20 15 5 20| | | | | Hoggmeiser: Type - Monster (Nether Noble) Gain - End of Episode 3 Skills - Spinning Slash Darkness Slash Earthshaker Megaton Crush Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Rich Demon |C 1| 23 6 14 7 10 10 13 7 | 1 1 1 1 1| |M 4|100% 100% 100% 100% 100% 100% 100% 100%| | |J15| | | | | | | Maderas: Type - Monster (Nosferatu) Gain - End of Episode 5 Skills - Chaos Fire Chaos Swarm Chaos Force Chaos Plasma Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Demon Sire |C 2| 21 11 16 10 13 10 12 12 | 1 1 1 1 1| |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Gordon: Type - Humanoid Gain - End of Episode 9 Throws - 6 Panels, 35dm High Skills - Gordon Spark - Gordon Punch - Gordon Blitz Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Defender |C 2| 20 5 12 6 6 11 13 3 |B B C D S S D | |M 5|100% 100% 100% 100% 100% 100% 100% 100%|15 15 10 5 25 25 5| |J20| |15 15 10 5 25 25 5| | | | | Jennifer: Type - Humanoid Gain - End of Episode 9 Throws - 4 Panels, 29dm High Skills - Star Buster Cosmic Arrow Terminus Omega Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St| -------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--| Sidekick |C 2| 15 6 11 5 9 13 12 5 |S C B C A D C | |M 5|100% 100% 100% 100% 100% 100% 100% 100%|25 10 15 10 20 5 10| |J20| |25 10 15 10 20 5 8| | | | | Thursday: Type - Monster (Machine; can't be transmigrated, obviously) Gain - End of Episode 9 Skills - Robo Attack Robo Crush Robo Bazooka Arigato Roboto Note: I am unsure if these are Thursday's stats exactly, because he cannot be transmigrated. These are the numbers I'm assuming he'd be at if he were leveled back down to 1 by comparing other classes of the same level as he is. Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Super Robot |C 1| 13? 4? 10? 12? 6? 6? 6? 4?| 99 99 99 99 99| |M 5|150% 150% 150% 150% 150% 150% 150% 50%| | |J12| | | | | | | Kurtis: Type - Monster Gain - Episode 14; Stage 5 Skills - Rocket Punch Final Punch Nuclear Fusion Pringer Beam Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Rival |C 2| 16 6 11 8 8 10 10 9 | 1 1 1 1 1| |M 6|100% 100% 100% 100% 100% 100% 100% 100%| | |J20| | | | | | | Priere: Type - Monster Gain - After completing Alternate Netherworld Skills - Omega Heal (Spell) Dragon Rage Requiem Aeternam Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Overlord |C 4| 60! 20 23 18 19 15 17 18 | 99 99 99 99 99| |M 6|130% 120% 130% 130% 120% 130% 130% 120%| | |J30| | | | | | | Marjoly: Type - Monster Gain - After completing Beauty Castle Skills - Tera Fire (Spell) Tera Wind (Spell) Tera Ice (Spell) Tera Star (Spell) Dark Conjuration Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ| -------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---| Witch |C 4| 70! 30! 22 17 23 17 16 21 | 99 99 99 99 99| |M 6|120% 130% 120% 120% 130% 120% 120% 130%| | |J30| | | | | | | 5.05 Skills List ---------------- - To calculate the power of a skill, is to take a percentage of the current stat used to inflict damage. The percentages are applied directly to the stat to determine the base damage. Magical skills use the INT stat to determine damage, Bow use both ATK and HIT stats, Guns use only the the HIT stat to determine damage, and all others use the ATK stat to determine damage. - Every time a skill is used it accrues points to a gauge. The number of points gained is determined by the class and whether the ability, is Weapon, Magic, or Character based, these point values are listed in the above class charts under the Weapon Mastery point values. All monsters get 20 points every time their skills are used. Unique abilities from Unique characters also only get 20 points with each use. The exception to this is Marjoly who gains 30 points. - Below is chart which lists how many points are needed to gain skill levels. Each time a skill is levelled up, it's base power and SP cost is magnified by 7%. If a skill has a base power of 100% then each subsequent level the skill gains would increase the power by 7%. If the skill had a base power of 150% then each subsequent level the skill gains would increase the power by 10.5%. Magic spells are seemingly unaffected in Power when they gain Skill Levels, they only get increased Ranges and Area of Effects. Lvl | Total Pts. | Next || Lvl | Total Pts. | Next || Lvl | Total Pts. | Next | ----|------------|------||-----|------------|------||-----|------------|------| 0 0 50 || 1 50 100 || 2 150 150 | 3 300 200 || 4 500 250 || 5 750 300 | 6 1050 350 || 7 1400 400 || 8 1800 450 | 9 2250 500 || 10 2750 550 || 11 3300 600 | 12 3900 650 || 13 4550 700 || 14 5250 750 | 15 6000 800 || 16 6800 850 || 17 7650 900 | 18 8550 950 || 19 9500 1000 || 20 10500 1050 | 21 11550 1100 || 22 12550 1150 || 23 13700 1200 | 24 14900 1250 || 25 16150 1300 || 26 17450 1350 | 27 18800 1400 || 28 20200 1450 || 29 21650 1500 | 30 23150 1550 || 31 24700 1600 || 32 26300 1650 | 33 27950 1700 || 34 29650 1750 || 35 31400 1800 | 36 33200 1850 || 37 35050 1900 || 38 36950 1950 | 39 38900 2000 || 40 40900 2050 || 41 42950 2100 | 42 45050 2150 || 43 47150 2200 || 44 49350 2250 | 45 51600 2300 || 46 53900 2350 || 47 56250 2400 | 48 58650 2450 || 49 61100 2500 || 50 63600 2550 | 51 66150 2600 || 52 68750 2650 || 53 71400 2700 | 54 74100 2750 || 55 76850 2800 || 56 79650 2850 | 57 82500 2900 || 58 85400 2950 || 59 88350 3000 | 60 91350 3050 || 61 94400 3100 || 62 97500 3150 | 63 100650 3200 || 64 103850 3250 || 65 107100 3300 | 66 110400 3350 || 67 113750 3400 || 68 117150 3450 | 69 120600 3500 || 70 124100 3550 || 71 127650 3600 | 72 131250 3650 || 73 134900 3700 || 74 138600 3750 | 75 142350 3800 || 76 146150 3850 || 77 150000 3900 | 78 153900 3950 || 79 157850 4000 || 80 161850 4050 | 81 165900 4100 || 82 170000 4150 || 83 174150 4200 | 84 178350 4250 || 85 182600 4300 || 86 186900 4350 | 87 191250 4400 || 88 195650 4450 || 89 200100 4500 | 90 204600 4550 || 91 209150 4600 || 92 213750 4650 | 93 218400 4700 || 94 223100 4750 || 95 227850 4800 | 96 232650 4850 || 97 237500 4900 || 98 242400 4950 | 99 247350 ---- || -- ------ ---- || -- ------ ---- | - The is no way to enhance the gain of Skill Exp a character gets. If you want human character to get Skill levels faster, transmigrate them to a class that yields more Skill Exp. - The highest possible amount of Skill Exp you can gain with each action is 30. 5.05.01 Magic; -------------- Areas of Effect for Spells. Note: The order in which the panels are hit are indicated by the numbers. Also note that you can rotate some of these effects clockwise at 90 degrees with each press of the square button. The order is also affected in the direction the character is facing. All these patterns listed are taken from the perspective that the character is facing up on the page. Spells cost more SP to cast the higher the Area of Effect (AOE) is. The amount by which this increases by is a percentage of the base SP cost of the spell, after factoring in it's Skill Level. This percentage is multiplied by how many extra panels you wish to add to the spell's AOE. Healing spells operate differently than attack spells do, and seem to increase exponentially in power as the caster's Intelligence stat rises. The numbers indicate how many times more powerful the spell is with respect to the initial healing spell. Giga Heal has a power of (12) therefore it is 12 times more powerful than Heal. [6] [7] 1 [1] 4 [1][3] 7 [2] [1] [3] [2][4] [4] [5] [2] [3] [4][1][8] 2 [1] 5 [4][1][5] 8 [3] [7] [2] [2][5][6] [3] [3][6] [4][6][9] 3 [1] 6 [1][5] 9 [3][1][8] [2] [2][4] [2][5][7] Name | Class Level | SP | Power | Max Height | Effects ------------|--------------------------|----|-------|------------|------------- Fire |Red Mage Lv 1| 4 | 100% | 36Up, 36Dn | Fire damage |Red Skull Lv 1| | | | |Prism Mage Lv 1| AOE| | | |Prism Skull Lv 1| +1 | | | |Galaxy Mage Lv 1| 80%| | | |Galaxy Skull Lv 1| | | | |Knight Lv 1| | | | |Angel Lv 1| | | | | | | | | Mega Fire |Red Mage Lv 8| 10 | 125% | 36Up, 36Dn | Fire damage |Red Skull Lv 8| | | | |Prism Mage Lv 8| AOE| | | |Prism Skull Lv 8| +1 | | | |Galaxy Mage Lv 8| 85%| | | |Galaxy Skull Lv 8| | | | |Knight Lv 10| | | | |Angel Lv 12| | | | | | | | | Giga Fire |Red Mage Lv 20| 25 | 150% | 36Up, 36Dn | Fire damage |Red Skull Lv 20| | | | |Prism Mage Lv 20| AOE| | | |Prism Skull Lv 20| +1 | | | |Galaxy Mage Lv 20| 90%| | | |Galaxy Skull Lv 20| | | | |Knight Lv 25| | | | |Angel Lv 30| | | | | | | | | Omega Fire |Red Mage Lv 40| 60 | 175% | 36Up, 36Dn | Fire damage |Red Skull Lv 40| | | | |Prism Mage Lv 40| AOE| | | |Prism Skull Lv 40| +1 | | | |Galaxy Mage Lv 40| 95%| | | |Galaxy Skull Lv 40| | | | |Knight Lv 50| | | | | | | | | Tera Fire |Red Mage Lv100|150 | 200% | 36Up, 36Dn | Fire damage |Red Skull Lv100| | | | |Witch Lv 1| AOE| | | | | +1 | | | | |100%| | | | | | | | Wind |Green Mage Lv 1| 4 | 100% | 36Up, 36Dn | Wind damage |Green Skull Lv 1| | | | |Prism Mage Lv 1| AOE| | | |Prism Skull Lv 1| +1 | | | |Galaxy Mage Lv 1| 80%| | | |Galaxy Skull Lv 1| | | | |Knight Lv 1| | | | |Angel Lv 1| | | | | | | | | Mega Wind |Green Mage Lv 8| 10 | 125% | 36Up, 36Dn | Wind damage |Green Skull Lv 8| | | | |Prism Mage Lv 8| AOE| | | |Prism Skull Lv 8| +1 | | | |Galaxy Mage Lv 8| 85%| | | |Galaxy Skull Lv 8| | | | |Knight Lv 10| | | | |Angel Lv 12| | | | | | | | | Giga Wind |Green Mage Lv 20| 25 | 150% | 36Up, 36Dn | Wind damage |Green Skull Lv 20| | | | |Prism Mage Lv 20| AOE| | | |Prism Skull Lv 20| +1 | | | |Galaxy Mage Lv 20| 90%| | | |Galaxy Skull Lv 20| | | | |Knight Lv 25| | | | |Angel Lv 30| | | | | | | | | Omega Wind |Green Mage Lv 40| 60 | 175% | 36Up, 36Dn | Wind damage |Green Skull Lv 40| | | | |Prism Mage Lv 40| AOE| | | |Prism Skull Lv 40| +1 | | | |Galaxy Mage Lv 40| 95%| | | |Galaxy Skull Lv 40| | | | |Knight Lv 50| | | | | | | | | Tera Wind |Green Mage Lv100|150 | 200% | 36Up, 36Dn | Wind damage |Green Skull Lv100| | | | |Witch Lv 1| AOE| | | | | +1 | | | | |100%| | | | | | | | Ice |Blue Mage Lv 1| 4 | 100% | 36Up, 36Dn | Ice damage |Blue Skull Lv 1| | | | |Prism Mage Lv 1| AOE| | | |Prism Skull Lv 1| +1 | | | |Galaxy Mage Lv 1| 80%| | | |Galaxy Skull Lv 1| | | | |Knight Lv 1| | | | |Angel Lv 1| | | | | | | | | Mega Ice |Blue Mage Lv 8| 10 | 125% | 36Up, 36Dn | Ice damage |Blue Skull Lv 8| | | | |Prism Mage Lv 8| AOE| | | |Prism Skull Lv 8| +1 | | | |Galaxy Mage Lv 8| 85%| | | |Galaxy Skull Lv 8| | | | |Knight Lv 10| | | | |Angel Lv 12| | | | | | | | | Giga Ice |Blue Mage Lv 20| 25 | 150% | 36Up, 36Dn | Ice damage |Blue Skull Lv 20| | | | |Prism Mage Lv 20| AOE| | | |Prism Skull Lv 20| +1 | | | |Galaxy Mage Lv 20| 90%| | | |Galaxy Skull Lv 20| | | | |Knight Lv 25| | | | |Angel Lv 30| | | | | | | | | Omega Ice |Blue Mage Lv 40| 60 | 175% | 36Up, 36Dn | Ice damage |Blue Skull Lv 40| | | | |Prism Mage Lv 40| AOE| | | |Prism Skull Lv 40| +1 | | | |Galaxy Mage Lv 40| 95%| | | |Galaxy Skull Lv 40| | | | |Knight Lv 50| | | | | | | | | Tera Ice |Blue Mage Lv100|150 | 200% | 36Up, 36Dn | Ice damage |Blue Skull Lv100| | | | |Witch Lv 1| AOE| | | | | +1 | | | | |100%| | | | | | | | Star |Star Mage Lv 1| 6 | 125% | 36Up, 36Dn | Magic damage |Star Skull Lv 1| | | | |Galaxy Mage Lv 1| AOE| | | |Galaxy Skull Lv 1| +1 | | | | | 80%| | | | | | | | Mega Star |Star Mage Lv 12| 16 | 155% | 36Up, 36Dn | Magic damage |Star Skull Lv 12| | | | |Galaxy Mage Lv 12| AOE| | | |Galaxy Skull Lv 12| +1 | | | | | 85%| | | | | | | | Giga Star |Star Mage Lv 25| 40 | 185% | 36Up, 36Dn | Magic damage |Star Skull Lv 25| | | | |Galaxy Mage Lv 25| AOE| | | |Galaxy Skull Lv 25| +1 | | | | | 90%| | | | | | | | Omega Star |Star Mage Lv 50|100 | 210% | 36Up, 36Dn | Magic damage |Star Skull Lv 50| | | | |Galaxy Mage Lv 50| AOE| | | |Galaxy Skull Lv 50| +1 | | | | | 95%| | | | | | | | Tera Star |Star Mage Lv120|200 | 250% | 36Up, 36Dn | Magic damage |Star Skull Lv120| | | | |Witch Lv 1| AOE| | | | | +1 | | | | |100%| | | | | | | | Heal |Cleric Group Lv 1| 4 | (1) | 24Up, 24Dn | Recovers HP |Angel Lv 2| AOE| | | | | +1 | | | | | 80%| | | | | | | | Mega Heal |Cleric Group Lv 10| 15 | (4) | 24Up, 24Dn | Recovers HP |Angel Lv 15| AOE| | | | | +1 | | | | | 85%| | | | | | | | Giga Heal |Cleric Group Lv 25| 40 | (12) | 24Up, 24Dn | Recovers HP |Angel Lv 36| AOE| | | | | +1 | | | | | 90%| | | | | | | | Omega Heal |Cleric Group Lv 50|100 | (40) | 24Up, 24Dn | Recovers HP |Overlord Lv 1| AOE| | | | | +1 | | | | | 95%| | | | | | | | Espoir |Cleric Group Lv 7| 10 | - | 24Up, 24Dn | Cures Status |Angel Lv 9| AOE| | | | | +1 | | | | | 80%| | | | | | | | Magic Boost |Mage Group Lv 9| 8 | - | 24Up, 24Dn | Int +20% |Skull Group Lv 9| AOE| | | Caps at 100% |Knight Lv 7| +1 | | | Fades 15% | | 80%| | | per turn | | | | | Braveheart |Mage Group Lv 12| 8 | - | 24Up, 24Dn | Atk +20% |Skull Group Lv 12| AOE| | | Caps at 100% |Knight Lv 10| +1 | | | Fades 15% | | 80%| | | per turn | | | | | Magic Wall |Cleric Group Lv 15| 8 | - | 24Up, 24Dn | Res +20% |Knight Lv 6| AOE| | | Caps at 100% | | +1 | | | Fades 15% | | 80%| | | per turn | | | | | Shield |Cleric Group Lv 9| 8 | - | 24Up, 24Dn | Def +20% |Knight Lv 9| AOE| | | Caps at 100% | | +1 | | | Fades 15% | | 80%| | | per turn | | | | | 5.05.02 Weapon Skills --------------------- Definitions: Lv - Denotes the Mastery Level of that weapon of which the skill is learned. [>] - Indicates the direction the character is facing, in these instances the character is always facng to the right. [1] - Numbers inside the bracket are the affected hit areas. The order of the hits is also determined by this number. [1] is hit first, [2] is hit afterwards, and so on. [X] - This panel needs to be free in during the time the skill is performed. [K] - This panel needs to be free, because this will be the new position of the enemy after the skill is performed. [B] - This panel needs to be free, because this will be the new position of the character after the skill is performed. Free Range: x - Free Range indicates you can manually select any target within the radius the number indicates. It's like choosing the target from spells. The area of effect will be located next to the character. [!] - The [!] indicates it doesn't matter which way the character is facing Knock - An attack that knocks an opponent to a new panel Bounce - And attack that "bounces" a character to a new panel Fire, Ice, Wind - An attack that has either a Fire, Ice, or Wind property to it. "Status Effect" - An attack which more often than not adds that status to the targets. Fists: Skill | Lv | SP | Power | Max Height | Effect | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Triple Strike | 1 | 3 | 150% | 12Up, 12Dn | Knock | [>][1][K] Tiger Charge | 3 | 7 | 200% | 12Up, 12Dn | Knock | [X][X][>][1][K] | | | | | | | | | | | | [2][3][4] Lion's Roar | 6 | 80 | 125% | 12Up, 12Dn | None |[X] [5][>][1] | | | | | | [6][7][8] | | | | | | King of Beasts | 10 | 32 | 225% | 12Up, 12Dn | Knock | [>][1] [K] Rising Dragon | 15 | 65 | 275% | 12Up, 12Dn | Knock |[X][K][>][1] | | | | | | | | | | | | [2][3][4] Big Bang | 20 |150 | 200% | 64Up, 64Dn | Fire | [>][5][1][6] | | | | | | [7][8][9] Swords: Skill | Lv | SP | Power | Max Height | Effect | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Blade Rush | 1 | 8 | 150% | 12Up, 12Dn | None | [>][1][2][3][X] Hurricane Slash | 3 | 7 | 200% | 6Up, 6Dn | None | [>][1] Wind Cutter | 6 | 20 | 175% | 12Up, 12Dn | None |[>] [2][1][3] | | | | | | | | | | | | [2][3][4] Winged Slayer | 10 | 90 | 175% | 16Up, 18Dn | None |[X] [>][5][1][6] | | | | | | [7][8][9] | | | | | | Nightsever | 15 | 65 | 300% | 12Up, 12Dn | None | [>][1] Dimension Slash | 20 |120 | 250% | 24Up, 24Dn | None |[>][4][2][1][3][5] Spears: Skill | Lv | SP | Power | Max Height | Effect | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Impaler | 1 | 3 | 125% | 24Up, 36Dn | Bounce | [B][>][1] Sky Lunge | 3 | 7 | 175% | 6Up, 6Dn | Bounce | [>][1][B] | | | | | | | | | | | | [2][3][4] Asteroid Drop | 6 | 80 | 150% | 24Up, 18Dn | Bounce | [5][>][1] [B] | | | | | | [6][7][8] | | | | | | Avalanche | 10 | 45 | 250% | 24Up, 24Dn | Bounce |[B] [>][1] | | | | | | | | | | | | [2][3][4] Turbulence | 15 | 90 | 150% | 24Up, 24Dn | Wind | [5][>][1] | | | | | | [6][7][8] | | | | | | | | | | | | [2][3][4] Spear Storm | 20 |120 | 175% | 24Up, 24Dn | Fire |[B] [5][>][1] | | | | | Bounce | [6][7][8] Bows: Skill | Lv | SP | Power | Max Height | Effect | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Poison Arrow | 1 | 3 | 150% | 12Up, 12Dn | Poison | [>] [1] Dark Flash | 3 | 10 | 125% | 12Up, 16Dn | Deprave| [>] [1][2][3] | | | | | | | | | | | | [X] | | | | | | Delta Split | 6 | 20 | 200% | 14Up, 14Dn | Sleep | [>] [1] | | | | | | | | | | | | [X] | | | | | | | | | | | | [2] Sturmhimmel | 10 | 32 | 175% | 14Up, 12Dn |Paralyze| [>] [1] | | | | | | [3] | | | | | | | | | | | | [2] [3] Zielregen | 15 | 65 | 150% | 12Up, 12Dn | Forget | [>] [1] | | | | | Fire | [4] [5] | | | | | | Doppelganger | 20 |100 | 275% | 15Up, 15Dn | None | Free Range: 4 [!][1] Guns: Skill | Lv | SP | Power | Max Height | Effect | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Tri-Burst | 1 | 3 | 150% | 20Up, 20Dn | Ice | [>] [1] Rapidfire | 3 | 7 | 150% | 8Up, 8Dn | Fire | [>] [X][1] Proximal Shot | 6 | 15 | 175% | 12Up, 12Dn | Bounce | [B][X][X][>][1] Bullet Storm | 10 | 32 | 200% | 12Up, 12Dn | None | [>] [1] Totenkreuz | 15 | 65 | 250% | 18Up, 18Dn | Fire | Free Range: 4 [!][1] Inferno | 20 |120 | 275% | 15Up, 15Dn | None | Free Range: 5 [!][1] Axes: Skill | Lv | SP | Power | Max Height | Effect | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Boulder Crush | 1 | 3 | 175% | 12Up, 12Dn | None | [>][1] Skull Splitter | 3 | 7 | 200% | 12Up, 12Dn | None | [>][1] Colossal Fissure| 6 | 25 | 250% | 12Up, 14Dn | None | [>][1] Violent Storm | 10 | 32 | 275% | 8Up, 8Dn | None | [>][1][X] Graviton Bomb | 15 | 65 | 300% | 16Up, 12Dn | Fire | [>][1] Calamity Drive | 20 |120 | 325% | 15Up, 15Dn | None | [>][1] 5.05.03 Monster Skills ---------------------- Definitions: Lv - Refers to the Experience Level of the Monster at which the skill is learned. Atk or Int - Denotes what stat is used to calculate damage for the attack. DEF is used against the Atk stat, RES is used against the Int stat. HPD - HP Drain. Target is damaged, and the user of the skill is healed by the same amount. HPR - Targets recover HP. PSN/SLP/FGT/PRZ - PSN = Poison, SLP = Sleep, FGT = Forget, PRZ = Paralyze. These effects are sometimes inflicted upon the target. Multiple effects are added simulatneously to the target X Waves - All the panels in the affected areas are hit all at once X number of times. Enemies can die before the attack is finished. First, Then: - This attack is unique to the Lanterns. It passes over the same squares twice, damaging the targets on each pass. But the order of the targets affected changes on the second pass. Enemies can die before the attack is finished x2Heal - This recovery skill has a power that's equal to 2 times the power of the Heal spell (st) - The power of the skill is exactly a percentage of the stat used. Note: All monsters, regardless of their class will always gain 20 Skill Exp whenever they use a Skill. Faeries: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Petit Flare | 5 | 6 | 125% | 12Up, 12Dn | Int | [>][1] Demon's Breath | 15 | 28 | 150% | 18Up, 6Dn |Atk/SLP | [>][2][1][3] | | | | | | | | | | | | [2] [3] Camaraderie | 30 | 55 | 200% | 48Up, 48Dn |Atk/PSN |3 Waves: [>] [1] | | | | | | [4] [5] | | | | | | Chomper Combo | 50 | 70 | 350% | 12Up, 12Dn | Atk | [>][1][K] | | | | | | Ghosts: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- | | | | | | [2] Pixie Magic | 5 | 10 | 100% | 12Up, 12Dn | Int | [>][1] | | | | | | [3] | | | | | | Shock Magic | 15 | 18 | 100% | 12Up, 12Dn | Int | [>] [1] | | | | | | | | | | | | [3][4][5] Bomb Magic | 30 | 42 | 125% | 14Up, 14Dn |Int/Fire| [2][>][1] | | | | | | [6][7][8] | | | | | | Ice Magic | 50 | 58 | 125% | 12Up, 12Dn |Int/Ice | [>] [1] Golems: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Golem Dunk | 5 | 8 | 250% | 12Up, 6Dn | Atk | [>][1] Golem Cannon | 15 | 27 | 250% | 36Up, 36Dn |Atk/Fire| [>][1][2][3] Psionic Wave | 30 | 45 | 100% | 12Up, 12Dn |Int/PRZ | [>][1] | | | | | | | | | | | | [3][4][5] Golem Smash | 50 | 70 | 300% | 12Up, 12Dn | Atk | [2][>][1] | | | | | | [6][7][8] Treants: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Putrid Breath | 5 | 6 | 100% | 12Up, 12Dn |Int/PRZ/| [>][1] | | | | | PSN | Stomp-o-rama | 15 | 24 | 150% | 20Up, 20Dn | Atk | [>][1][2][3] Pounding Spree | 30 | 42 | 200% | 12Up, 12Dn |Atk/Knok| [X][>][1] [K] | | | | | | | | | | | | [4] Paranoia | 50 | 64 | 250% | 12Up, 12Dn | Atk |5 Waves: [>][2][1][3] | | | | | | [5] Winged: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- | | | | | | [2] Hell Pepper | 5 | 6 | 175% | 18Up, 12Dn |Atk/PSN | [>][1] | | | | | | [3] | | | | | | | | | | | | [2] Holy Dust | 15 | 22 |15%(st)| 18Up, 12Dn |Int/HPR | [4][>][1] | | | | | | [3] | | | | | | | | | | | | [2] Ionize | 30 | 45 | 125% | 12Up, 12Dn | Int | [>][1][4] | | | | | | [3] | | | | | | Air Assault | 50 | 65 | 200% | 12Up, 12Dn | Atk | [>] [4][3][2][1] Dark Knights: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Power Slice | 5 | 6 | 150% | 12Up, 12Dn | Atk | [>][1] Lightning Slash | 15 | 25 | 175% | 12Up, 6Dn | Atk | [>][1] Gigantic Slash | 30 | 45 | 225% | 22Up, 6Dn | Atk | [>][2][1] Blade Frenzy | 50 | 72 | 250% | 8Up, 8Dn | Atk | [>][1] Lanterns: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Jackknife | 5 | 6 | 175% | 12Up, 12Dn | Atk | [>][1] Jack the Ripper | 15 | 25 | 200% | 12Up, 12Dn | Atk | [>][1] | | | | | | Jack Rush | 30 | 48 | 200% | 12Up, 12Dn | Atk |First:[>][1][2][3][B] | | | | | |Then :[B][6][5][4][<] | | | | | | Jackpot | 50 | 65 | 325% | 12Up, 12Dn | Atk | [>][1] Gargoyles: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Minimize | 5 | 6 | 150% | 12Up, 12Dn |Atk/PRZ | [>][1] | | | | | | | | | | | | [2] Soul Eater | 15 | 24 | 125% | 12Up, 12Dn |Int/HPD | [>][1] | | | | | | [3] | | | | | | | | | | | | [4] Cannonball | 30 | 55 | 100% | 10Up, 10Dn |Atk/Fire| [>] [2][1][3] | | | | | | [5] | | | | | | | | | | | | [2] Eruption | 50 | 78 | 100% | 24Up, 12Dn |Int/Fire| [4][>][1] | | | | | | [3] Shadows: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Fire Dance | 5 | 18 | 100% | 12Up, 12Dn |Int/Fire| [>][1][2][3][4][5] | | | | | | | | | | | | [2] [3] Ice Dance | 15 | 36 | 100% | 12Up, 12Dn |Int/Ice | [>] [1] | | | | | | [4] [5] | | | | | | | | | | | | [1] | | | | | | [3] Light Dance | 30 | 64 | 100% | 12Up, 12Dn |Int/Fire| [>][5] | | | | | | [4] | | | | | | [2] | | | | | | | | | | | | [4] Fire & Ice | 50 | 96 | 150% | 24Up, 24Dn |Int/Ice/| [>] [2][1][3] | | | | | Fire | [5] Serpents: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Flap Dance | 5 | 8 | 125% | 12Up, 6Dn | Atk | [>][1] | | | | | | | | | | | | [4] Quadra Nosedive | 15 | 28 | 150% | 12Up, 12Dn | Atk | [>][2][1][3] | | | | | | [5] | | | | | | Death Drop | 30 | 42 | 200% | 6Up, 6Dn |Atk/Wind| [>][1] | | | | | | | | | | | | [8] | | | | | | [3][6] Supernova | 50 | 75 | 175% | 12Up, 12Dn | Atk | [>] [2][1][5] | | | | | | [4][7] | | | | | | [9] Galactic Demons: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- | | | | | | [7] | | | | | | [3] Magnetic Wave | 5 | 18 | 150% | 12Up, 12Dn | Atk | [6][2][>][1][5] | | | | | | [4] | | | | | | [8] | | | | | | | | | | | | [3][6] Magnetic Blast | 15 | 35 | 150% | 12Up, 12Dn | Atk | [>][2][1][5] | | | | | | [4][7] | | | | | | Magnetic Field | 30 | 60 | 175% | 12Up, 12Dn | Atk | [>][1] | | | | | | | | | | | | [2][3][4] Magnetic Flash | 50 | 60 | 175% | 12Up, 12Dn | Atk | [5][>][1] | | | | | | [6][7][8] Dragons: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Bloody Talons | 5 | 12 | 200% | 12Up, 12Dn | Atk | [>] [1] | | | | | | Ice Breath | 15 | 32 | 150% | 12Up, 12Dn |Atk/Ice | [>][1][2][3] Fire Breath | | | | |Atk/Fire| | | | | | | | | | | | | [1] Blue Nova | 30 | 48 | 200% | 18Up, 18Dn |Atk/Ice | [X][>] [2] Red Nova | | | | |Atk/Fire| [3] | | | | | | Dragonic Freeze | 50 | 75 | 225% | 18Up, 18Dn |Atk/Ice | [2][3][4] Dragonic Furor | | | | |Atk/Wind| [5][>][1] Dragonic Flare | | | | |Atk/Fire| [6][7][8] Undeads: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Zombie Puke | 5 | 7 | 150% | 12Up, 12Dn |Atk/PSN | [>][1] Zombie Twister | 15 | 18 | 125% | 12Up, 12Dn |Atk/Wind| [>][1][2][3][B] | | | | | | | | | | | | [2] Zombie Gatling | 30 | 29 | 175% | 12Up, 12Dn |Atk/Fire| [X][>][1] | | | | | | [3] | | | | | | Zombie Swarm | 50 | 48 | 225% | 24Up, 24Dn |Atk/PRZ | [>][1] Nether Nobles: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- | | | | | | [2] Spinning Slash | 5 | 10 | 200% | 12Up, 12Dn | Atk | [3][>][1] | | | | | | [4] | | | | | | | | | | | | [2] Darkness Slash | 15 | 18 | 250% | 18Up, 12Dn | Atk | [>][1][4] | | | | | | [3] | | | | | | Earthshaker | 30 | 45 | 200% | 18Up, 12Dn | Atk | [>K] [1B] | | | | | | | | | | | | [4] Megaton Crush | 50 | 72 | 325% | 12Up, 12Dn | Atk | [>] [2][1][3] | | | | | | [5] Beasts: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Stinger Strike | 5 | 8 | 150% | 12Up, 12Dn |Atk/HPD | [>][1] Beast Rend | 15 | 24 | 150% | 12Up, 12Dn | Atk | [>][1][2][3][B] Devour | 30 | 46 | 250% | 12Up, 12Dn |Atk/Fire| [X][>][1] Beast Ray | 50 | 65 | 150% | 8Up, 12Dn | Int | [>][1][2][3][4][5] Succubi: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Hip Attack | 5 | 8 | 125% | 12Up, 12Dn |Atk/HPD | [>][1] Thunderbolt | 15 | 24 | 75% | 12Up, 12Dn | Int | [>][1][2][3] | | | | | | | | | | | | [3] Evil Healing | 30 | 38 |x2Heal | 24Up, 24Dn |Int/HPR | [2][>][1] | | | | | | [4] | | | | | | | | | | | | [4] Flying Sparks | 50 | 62 | 100% | 12Up, 12Dn | Int |FreeRng 2:[>][2][1][3] | | | | | | [5] KitCats: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Rapid Kick | 5 | 7 | 150% | 12Up, 6Dn | Atk | [>][1] Fists of Fury | 15 | 28 | 200% | 12Up, 6Dn | Atk | [>][1] Mystic Blast | 30 | 46 | 250% | 12UP, 6Dn | Atk | [>][1][2][3] Delta Kick | 50 | 64 | 275% | 12Up, 6Dn | Atk | [>][1] [K] Nosferatu: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- | | | | | | [2] [3] Chaos Fire | 5 | 18 | 125% | 18Up, 6Dn |Int/Fire|[>] [1] | | | | | | [4] [5] | | | | | | | | | | | | [3] Chaos Swarm | 20 | 35 | 200% | 24Up, 12Dn | Atk | [2][>][1] | | | | | | [4] | | | | | | | | | | | | [7] | | | | | | [2] [3] Chaos Force | 30 | 64 | 175% | 12Up, 12Dn | Atk | [4] [>] [1] | | | | | | [5] [6] | | | | | | [8] | | | | | | | | | | | | [2][3][4] Chaos Plasma | 50 | 88 | 150% | 24Up, 24Dn | Int | [5][>][1] | | | | | | [6][7][8] Great Wyrms: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Fiery Dance | | | | |Atk/Fire| Raging Dance | | | | |Atk/Wind| [2][3][4] Frigid Dance | 5 | 36 | 175% | 10Up, 10Dn |Atk/Ice | [>][5][1][6] Astral Dance | | | | | Atk | [7][8][9] Diabolic Dance | | | | | Atk | | | | | | | Fiery Column | | | | |Atk/Fire| [7] Raging Column | | | | |Atk/Wind| [2] [3] Frigid Column | 15 | 52 | 200% | 18Up, 12Dn |Atk/Ice | [4] [>] [1] Astral Column | | | | | Atk | [5] [6] Diabolic Column | | | | | Atk | [8] | | | | | | Fiery Roar | | | | |Atk/Fire| [8] Raging Roar | | | | |Atk/Wind| [3][6] Frigid Roar | 30 | 76 | 200% | 12Up, 12Dn |Atk/Ice | [>] [2][1][5] Astral Roar | | | | | Atk | [4][7] Diabolic Roar | | | | | Atk | [9] | | | | | | Fiery Burst | | | | |Atk/Fire| Raging Burst | | | | |Atk/Wind| [2][3][4] Frigid Burst | 50 |102 | 250% | 18Up, 12Dn |Atk/Ice | [5][>][1] Astral Burst | | | | | Atk | [6][7][8] Diabolic Burst | | | | | Atk | Prinnies: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Prinny Barrage | 5 | 10 | 175% | 12Up, 12Dn | Atk | [>] [1] Prinny Dance | 20 | 30 | 175% | 24Up, 24Dn |Int/PRZ/| [>][1] | | | | |PSN/FGT | | | | | | | | | | | | | [4] Prinny Bomb | 35 | 58 | 150% | 12Up, 12Dn |Atk/Fire|4 Waves: [3][>][1] | | | | | | [2] | | | | | | | | | | | | [2][3][4] Pringer Beam | 50 | 96 | 350% | 24Up, 12Dn | Atk | [5][>][1] | | | | | | [6][7][8] 5.05.04 Character Skills ------------------------ These skills are learned by the unique characters. Even if they are humanoid characters, these skills will not affect Weapon Mastery when used, furthermore they are always reset to Skill Level 1 when the character transmigrates. If an Attack is based on the INT stat, then equipping a staff will amplify the damage as Staff Mastery increases. Definition: Lv - Refers to the Experience level of the Character that the skill is learned. Sac. - Sacrifice. The character is automatically killed after using this attack. This does not count as an Ally Murder. Demon Prince, Laharl: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- | | | | | | [3] Blazing Knuckle | 5 | 15 | 200% | 36Up, 12Dn |Atk/Fire| [2][>][1] | | | | | | [4] | | | | | | | | | | | | [4] Overlord's Wrath| 20 | 40 | 250% | 18Up, 18Dn | Atk | [>] [2][1][3] | | | | | | [5] | | | | | | | | | | | | | | | | | | [7] | | | | | | [3] Meteor Impact | 50 |150 | 275% | 24Up, 24Dn | Atk | [6][2][>][1][5] | | | | | | [4] | | | | | | [8] Vassal, Etna: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Prinny Raid | 5 | 15 | 200% | 20Up, 20Dn | Atk | Free Range: 3 [!][1] | | | | | | | | | | | | [2][3] | | | | | | [1] [4] Sexy Beam | 20 | 40 | 200% | 12Up, 12Dn | Int | [>] [5] | | | | | | [9] [6] | | | | | | [8][7] | | | | | | | | | | | | [7] | | | | | | [2] [3] Chaos Impact | 50 |100 | 300% | 20Up, 20Dn | Atk | [4] [>] [1] | | | | | | [5] [6] | | | | | | [8] Angel, Flonne: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- | | | | | | [2][3][4] Power of Love | 5 | 15 | x2Heal| 18Up, 18Dn |Int/HPR | [5][>][1] | | | | | | [6][7][8] | | | | | | | | | | | | [4] Holy Arrows | 20 | 40 | 200% | 18Up, 4Dn | Int |[>] [2][1][3] | | | | | | [5] | | | | | | | | | | | | [4] Divine Ray | 50 |100 | 225% | 24Up, 24Dn | Int |Free Rng:4[>][2][1][3] | | | | | | [5] Defender, Gordon: Note: Even though Gordon is best with a Gun, and the HIT stat increases the power of guns, his skills are affected by his ATK stat. And yes, his final skill is that freakishly powerful. Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Gordon Spark | 5 | 12 | 250% | 6Up, 6Dn | Atk | [>][1] Gordon Punch | 20 | 30 | 300% | 10Up, 10Dn | Atk | [>][1][K] Gordon Blitz | 50 | 70 | 500% | 20Up, 20Dn | Atk | [>][1] Sidekick, Jennifer: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Star Buster | 5 | 15 | 200% | 8Up, 10Dn | Atk | [X][>][1] | | | | | | | | | | | | [2][3][4] Cosmic Arrow | 20 | 60 | 200% | 18Up, 18Dn | Atk | [>][5][1][6] | | | | | | [7][8][9] | | | | | | Terminus Omega | 50 | 70 | 400% | 20Up, 20Dn | Atk | [>][1] Super Robot, Thursday: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Robo Attack | - | 18 | 150% | 12Up, 12Dn | Atk | [>][2][1][3][X] Robo Crush | - | 35 | 200% | 12Up, 6Dn | Atk | [>][1] | | | | | | | | | | | | [2][3][4] Robo Bazooka | - | 72 | 300% | 18Up, 18Dn | Atk | [5][>][1] | | | | | | [6][7][8] | | | | | | | | | | | | [7] | | | | | | [2] [3] Arigato Roboto | 50 |200 | 450% | 24Up, 24Dn |Atk/Sac.| [6] [>] [1] | | | | | | [4] [5] | | | | | | [8] Rival, Kurtis: Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Rocket Punch | 5 | 18 | 250% | 8Up, 8Dn | Atk | [>][1] [K] | | | | | | | | | | | | [3] | | | | | | Final Punch | 20 | 42 | 200% | 18Up, 12Dn | Atk | [2] [>] [1] | | | | | | | | | | | | [4] | | | | | | | | | | | | [2][3][4] Nuclear Fusion | 35 | 68 | 175% | 15Up, 15Dn |Atk/Fire|[X][X][X][>][5][1][6] | | | | | | [7][8][9] | | | | | | | | | | | | [2][3][4] Pringer Beam | 50 | 96 | 350% | 24Up, 12Dn | Atk | [5][>][1] | | | | | | [6][7][8] Overlord, Priere: A note about Requiem Aeternam, the order of hits DOES NOT start from the dark blue targetting square, like all other magics. Ignore the dark blue Targetting Panel when targetting the first enemy. The order of hits is determined by 2 factors. 1) The Direction Priere is facing, which determines the location of dark blue targetting panel. 2) The direction the map is rotated before you use the skill. Because the second clause causes the targetting order to be completely different essentially every time you use it, it's impossible for me to give some sort of orientation on the hit order. The one thing that is a constant with the skill, is that it always targets enemies in a clockwise manner. Stay very far away from this skill if you plan on using it to destroy Geo Symbols, or using the Triple Exp bill. Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- Dragon's Rage | 1 | 65 | 125% | 24Up, 24Dn | Atk | Free Range: 3 [!][1] | | | | | | | | | | | | Requiem Aeternam| 1 | 96 | 125% | 24Up, 24Dn | Int | Free Range: 7 | | | | | | See the above note. Witch, Marjoly: The Attack Order for Dark Conjuration is my best guess. I can't figure out how to determine what the attack order is because the effect area is just too massive. Skill | Lv | SP | Power | Max Height | Based | Attack Zone ----------------|----|----|-------|------------|--------|---------------------- | | | | | |[ 9][10][11][12][13] | | | | | |[14][ 2][ 3][ 4][15] Dark Conjuration| 1 |100 | 150% | 24Up, 24Dn | Int |[16][ 5][ >][ 1][17] | | | | | |[18][ 6][ 7][ 8][19] | | | | | |[20][21][22][23][24] 5.05.05 Scout Skills -------------------- The Scout class has two unique and very useful skills at their disposal. Surprisingly they're affected by a Scout's Staff Mastery. Which is quite odd since a staff is not the weapon of choice for a Scout. The Staff Mastery only affects the range in which you may place the Dark Cannon. Using these skills will not increase the Scout's Weapon Mastery, and they will always accrue 20 Skill Exp to their Skill Levels regardless if it's a high or low tier Scout. Skill | Lv | SP | Power | Max Height | Effect ----------------|----|----|-------|------------|------------------------------- Geo Change | 1 | 20 | ----- | N/A | Generates a random Geo Panel/ | | | | | Symbol arrangement on an Item | | | | | World or previously cleared | | | | | Map. Higher Skill level lowers | | | | | likelyhood of a "blank" map. | | | | | Dark Cannon | 1 | 30 |Varies | 30Up, 30Dn | Summons a turret onto the map. | | | | | At first you target ANYTHING | | | | | on the map as a 10 Second | | | | | timer counts down. Afterwards | | | | | it becomes an NPC and will | | | | | attack the closest target, | | | | | Ally or Enemy, between your | | | | | turn and the Enemy's turn. | | | | | The Experience Level of the | | | | | turret is determined by: | | | | | 1 + 1/2 Scouts's Lv + Skill Lv 5.06 Places to rack up Monster Kills ------------------------------------ To open up a monster class, you have to kill it. You'll also notice, that when you do so, the cost to create the monster is quite exhorbitant. However once you rack up 30 kills on that Monster Class, the creation cost will be brought down to the normalcy, listed in this guide. It's worth noting, that virtually every monster in the game makes an appearance in the Dark Congress, except for 2. Those 2 will have to be found in the Item World. The Item World contains every single monster in the game, but they're restricted on which rank items they'll appear in. So here's a chart that will help you find these monsters and rack up the 30 kills for each of them. Monster | Good Locations ---------------|--------------------------------------------------------------- Hobbit Episode 1 - Stage 2 (Blessed Court), Rank 3 Promotion Exam. Puck You'll get 30 kills once you progress through the game. Brownie Episode 10 - Stage 3 (River of Lava) Koropokkuru Alternate Netherworld 1 (Alternate World) Lilliput Dark Congress, Floors 1-40 of a high rank item. Phooka Dark Congress, Floors 1-40 of a high rank item. Ghost Practice Map Boggart Episode 1 - Stage 3 (Corridor of Love) Specter Episode 6 - Stage 5 (Nightdwellers), or Alternate Netherworld 1 Wraith Episode 9 - Stage 4 (Cross Point) Fiend Dark Congress, Floors 1-40 of a high rank item. Phantom Dark Congress, Floors 1-40 of a high rank item. Golem Episode 6 - Stage 1 (Calamity Woods) Spriggan Dark Congress, Floors 41-80 of a low rank item. Ekim Rank 6 Promotion Exam Djinn Alternate Netherworld 2 (Hall of Sin) Ullikummi Dark Congress, Floors 1-40 of a high rank item. Gogmagog Dark Congress, Floors 1-40 of a high rank item. Man-Eater Episode 8 - Stage 2 (Frigid Garden) Oakrot Episode 8 - Stage 2 (Frigid Garden) Treant Episode 8 - Stage 2 (Frigid Garden) Zakkum Cave of Ordeal 1 Erl King Dark Congress, Floors 1-40 of a high rank item. Yggdrasil Dark Congress, Floors 1-40 of a high rank item. Imp Episode 6 - Stage 3 (Witches' Den) Gremlin Episode 6 - Stage 1 (Calamity Woods), Rank 3 Promotion Exam Agathion Dark Congress, Floors 41-80 of a low rank item. Alp Episode 11 - Stage 3 (Crawling Terror) Incubus Dark Congress, Floors 1-40 of a high rank item. Daemon Dark Congress, Floors 1-40 of a high rank item. Killer Armor Episode 4 - Stage 4 (Molten Labyrinth) Dark Knight Episode 4 - Stage 4 (Molten Labyrinth) Dullahan Episode 9 - Stage 2 (Thurvean Sector) Avenger Dark Congress, Floors 1-40 of a high rank item. Demonic Suit Alternate Netherworld 3 (Hall of Penance) Executioner Dark Congress, Floors 1-40 of a high rank item. Pumpkin Episode 4 - Stage 2 (Parched Ground) Decoy Episode 4 - Stage 2 (Parched Ground) Mandrake Episode 11 - Stage 1 (Ghostly Whisper) Scarecrow Episode 11 - Stage 2 (Rising Fear), Alternate Netherworld 3 Jack Dark Congress, Floors 1-40 of a high rank item. Halloween Dark Congress, Floors 1-40 of a high rank item. Gargoyle Episode 6 - Stage 1 (Calamity Woods) Guardian Episode 10 - Stage 1 (Fervent Melody), Rank 4 Promotion Exam Nebiros Cave of Ordeal 5 Balrog Final Episode - Stage 5 (Divine Prison) Seth Dark Congress, Floors 1-40 of a high rank item. Pazuzu Dark Congress, Floors 1-40 of a high rank item. Nightmare Episode 8 - Stage 4 (Under the Moon) Shade Episode 8 - Stage 4 (Under the Moon) Lich Dark Congress, Floors 41-80 of a low rank item. Chernobog Episode 8 - Stage 4 (Under the Moon) Death Alternate Netherworld 2 (Hall of Sin) Thanatos Dark Congress, Floors 1-40 of a high rank item. Serpent Rank 8 Promotion Exam Mizuchi Dark Congress, Floors 41-100 of a high rank item. Sea Dragon Final Episode - Stage 5 (Divine Prison) Rahab Dark Congress, Floors 41-100 of a high rank item. Leviathan Dark Congress, Floors 41-100 of a high rank item. Midgardsorm Dark Congress, Floors 41-100 of a high rank item. Cyclops Episode 8 - Stage 1 (Theatre of Death), Episode 9 - Stage 5 Sentinel Episode 10 - Stage 3 (River of Lava) Nataku Cave of Ordeal 3 Talos Cave of Ordeal 3 Ravana Dark Congress, Floors 1-40 of a high rank item. Argus Dark Congress, Floors 1-40 of a high rank item. Dragon Episode 10 - Stage 2 (Wasteland of Woe), Rank 9 Promotion Exam Fafnir Episode 10 - Stage 5 (Inferno) Nidhogg Episode 10 - Stage 5 (Inferno) Ahzi Dahaka Final Episode - Stage 5 (Divine Prison), Alt. Netherworld 4 Tiamat Alternate Netherworld 4 (Malefic Seal), Cave of Ordeal 5 Bahamut Floors 41-100 of a high rank item. Zombie You'll get 30 Kills as you progress through the game. Ghoul Episode 7 - Stage 4 (Crimson Plains) Corpse Episode 7 - Stage 5 (Ember of Dreams) Ghast Dark Congress, Floors 41-80 of a low rank item. Wight Rank 11 Promotion Exam Zombie King Dark Congress, Floors 1-40 of a high rank item. Brute Dark Congress, Floors 41-100 of a high rank item. Death Boar Cave of Ordeal 4 Minotaur Floors 41-100 of a high rank item. Humbaba Dark Congress, Floors 41-100 of a high rank item. Archdemon Dark Congress, Floors 41-100 of a high rank item. Behemoth Dark Congress, Floors 41-100 of a high rank item. Manticore Episode 3 - Stage 2 (Golden Courtyard) Nue Dark Congress, Floors 41-100 of a high rank item. Myrmecoleo Final Episode - Stage 5 (Divine Prison) Chimera Beauty Castle 1 (Foreboading Seal) Tao Tieh Alternate Netherworld 3 (Hall of Penance) Sphinx Dark Congress, Floors 41-100 of a high rank item. Empusa Episode 5 - Stage 4 (Ice Queen) Lilim Episode 5 - Stage 4 (Ice Queen) Succubus Cave of Ordeal 2 Carmilla Alternate Netherworld 5 (Warrior Maiden) Hecate Dark Congress, Floors 1-40 of a high rank item. Lilith Dark Congress, Floors 1-40 of a high rank item. Nekomata Episode 9 - Stage 2 (Thurvean Sector) Caith Sith Cave of Ordeal 2 Werecat Dark Congress, Floors 41-80 of a mid rank item. Tail Ring Alternate Netherworld 5 (Warrior Maiden) Elbacky Dark Congress, Floors 1-40 of a high rank item. Bastet Dark Congress, Floors 1-40 of a high rank item. Vampire Dark Congress, Floors 41-100 of a high rank item. Strigoi Final Episode - Stage 1 (Field of Virtue) Neuntoter Final Episode - Stages 1 (Field of Virtue) & 5 (Divine Prison) Varcolaci Dark Congress, Floors 41-100 of a high rank item. Nosferatu Dark Congress, Floors 41-100 of a high rank item. Unholy King Dark Congress, Floors 41-100 of a high rank item. Efreet Baal Castle 1 (Patriarch's Seal) Shaitan Rank 11 Promotion Exam Marid Dark Congress, Floors 41-100 of a high rank item. Flamberg Beauty Castle 1 (Foreboding Seal) Surt Baal Castle 1 (Patriarch's Seal) Kagustuchi Dark Congress, Floors 41-100 of a high rank item. Pvt. Prinny - Cpt. Prinny Prinny Land 3 Gen. Prinny Prinny Land 3 Prinny King Prinny Land 3 Prinny God Prinny Land 3 =============================================================================== ======================== 6.00 Geo Symbols and Panels ======================== 6.01 Introduction to Geo Effects -------------------------------- - If a Symbol rests on a Geo Panel, all panels of that colour on the map have the effect the Symbol grants. If a Symbol that grants Exp +50% is resting on a Green Panel, then all Green Panels have the Exp +50% effect. - If multiple Geo Symbols are resting on the same coloured panel, their effects will be "stacked" or added together. If 2 Enemy Boost +50% symbols rest on the same colour then the effect will be added together and all panels of that colour will produce an effect of Enemy Boost +100%. If 2 Warp symbols are on the same colour panels then it won't stack. Only symbols that have a numerical effect to them can be stacked, however Clone symbols seem to be the only exception to this rule. - When a Geo Symbol is destroyed, all panels of the colour the Symbol was destroyed on will change to the colour of the Symbol. If the Symbol was the same colour as the panel, then this will not happen. Anything standing on a Panel that changes colour takes damage. Any Geo Symbol resting on a Panel that changes colour is immediately destroyed. - When a Geo Symbol is destroyed on a Panel that's changed colours, the game will "wait" until all the panels have changed colours, and then that Geo Symbol's colour changing effect will take place. This will keep happening until no more Geo Symbols are destroyed. 6.02 Geo Symbol List -------------------- - There are 6 different coloured Geo Panels in the game, and 6 different coloured Geo Symbols to go along. These colours are as follows. Panel Colour | Symbol Colour --------------|--------------- Red | Null Green | Red Blue | Green Yellow | Blue Purple | Yellow Cyan | Purple - Those are the order in which the colours appear on the map in the Item World. The following effects can be found on any coloured Symbol: Effect | Description ----------------|------------------------------------------------------------ ATK +50% | Raises the damage done by all attacks by 50% when attacking | from this panel. | ATK -50% | Lowers the damage done by all attacks by 50% when attacking | from this panel. | DEF +50% | Increases the DEF and RES stats of the character by 50% if | they are standing on this panel. | DEF -50% | Lowers the DEF and RES stats of the character by 50% if | they are standing on this panel. | Evade | Increases the chance of dodging and blocking attacks when | standing on this panel. | Enemy Boost +50%| Increases all the stats of Enemies by 50% when they are | standing on this panel. | Enemy Boost x3 | Triples the stats of all enemies when they are standing on | this panel. | Exp +50% | Receive 50% more Exp from an enemy when they are killed on | this panel. | HL +50% | Receive 50% more HL from an enemy when they are killed on | this panel | Attacks +1 | Repeats the command a character was issued when attacking | from this panel. Affects only Magic and Regular attacks. | Skills do not count. Any SP, Skill Exp, Mastery Level | changes still occur for the repeated attack. | Damage 20% | At the end of the Enemy's Turn all characters and enemies | take damage to 20% of their Max HP. | Ally Damage 20% | At the end of the Enemy's Turn, only your characters take | damage to 20% of their Max HP. | Recovery 20% | At the end of the Enemy's Turn all characters and enemies | recover HP equal to 20% of their Max HP. | Warp | At the end of the Enemy's Turn, all characters currently | standing on this panel will be warped randomly to another | panel of the same colour. | Silence | Anyone standing on this panel cannot use their Skills or | or Magic. | Invincibility | Anyone standing on this panel is completely immune to all | forms of damage. Damage from Geo Effects will still occur. | Clone | At the end of the Enemy's Turn, a random character standing | on this panel will generate an exact copy of themselves at | a random location of the same coloured panel. There's a | special set of rules for clones covered later on. | No Color Change | When destroying a Geo Symbol, if there's still a No Color | Change effect even after the Geo Symbol is destroyed on | that coloured panel, the panels won't change colour. Has | no effect if you destroy Geo Symbols from a Colour Chain. | No Lifting | Cannot lift anything up from anything standing on this | panel. You're free to throw from it however. | No Entry | No Character or Enemy can walk over or stop on these | panels. You can't throw characters over these panels | either. 6.03 Rules Governing Clones --------------------------- When something is cloned via the clone panel, they have a special set of rules as to what you may or may not do with clones, that makes them different from normal enemies. - An Ally that's Cloned becomes an opponent. (Avoid this at all costs) - You may NOT steal any items from a Clone. It will show a 0% rate, even for Theieves. - You CAN steal stats from Clones. - You may NOT capture a Clone of a Monster. Throwing a Clone of a Lv 10 monster into a base of characters at Lv 200 will always result in the destruction of the base. - You CAN get Exp and HL from the Clones that you kill. - After testing on Prinny Land 2, the max number of enemies that could be produced via the Clone Panel was 29, 19 of them were cloned Prinnies. The absolute maximum number of enemies on a given map is 29. So any fear of the game crashing due to unlimited Cloning should be put to rest now. - A Clone has the exact current stats of the character. Therefore a character with 16/23890 HP, 10/8940 SP will generate a Clone with those current stats. - Clone symbols CAN be stacked, I've only recently just discovered. If there are two Clone symbols on the same colour, then the Clone Panel will Produce TWO clones on the same turn. I'd imagine if you were unlucky enough to stumble upon 3 Clone Symbols on the same colour, they'd produce THREE Clones a turn. YUCK. (Strangely, this doesn't always happen, I'm looking towards a glitch in the game) - If a panel has both Invincibility and Clone and ONLY those properties, then Clones will not be generated. (Again this doesn't always happen, so I'm looking towards a glitch in the game.) - If a Specialist is Cloned, they become an enemy (they have a Red Life Bar). It's impossible to replicate Specialists within an item, and subdue it. - Killing a "Copy" of an ally who's been cloned will not count as an Ally Murder, again they are considered an enemy and have a Red Life Bar. 6.04 Using Geo Panels and Symbols --------------------------------- - Don't like the colour that Symbol is resting on? i.e. Enemies being affected by Invincibility panels. Throw the Symbol onto a different colour to turn the tables. - A Geo Symbol that's to hard for you to destroy? Throw the Geo Symbol onto an enemy, or vice versa to destroy the symbol instantly. - A special rule applies to Geo Symbols when destroyed by Fist skills that knock them onto other panels. When a Geo Symbol is destroyed this way, it will change the colour of the panel it lands on. However if you knocked it onto an Exp or HL bonus panel, you will NOT get the bonus. You WILL get the bonus only if the Symbol was on such a panel in the first place. - Want an easy colour chain? Stick all the Symbols onto the same colour panels and destroy one of them. If you're going for the Panel Termination bonus, place the Null symbols furthest away so that it gets hit LAST. When you destroy Symbol, the colour changing goes in a circular fashion outwards from the symbol. - Damage from colour changing is dependant upon the first symbol that's destroyed. If a symbol has 15 HP the first chain will do 5 damage, the second chain will do 10 damage, the third will do 15, the fourth will do 20 and so on. Geo Symbols of course destroyed in chains are destroyed regardless of this damage rule. When a Panel Termination bonus occurs, all monsters, including NPC's and Specialists on the map, regardless if they are standing on a geo panel or not take damage, equal to the damage the last Color Combo inflicted. - Chain Hits from colour combos translate directly into filling the Bonus Gauge. 100 Chain Hits = 1 Bonus Gauge level. 900 Chain Hits = 9 Bonus Gauge Levels. Getting a Panel Termination bonus fills the gauge about 1 and a half extra levels. - Colour Combo translates directly into how fast the Chain Hit point gauge climbs. At Colour Combo 1, each panel that changes colour gives 1 Chain Hit, at Colour Combo 2 each panel that changes colour give 2 chain hits. And at 3 each panel yields 3 Chain Hits, and so on. ============================================================================== ======================== 7.00 Miscellaneous Stuff ======================== 7.01 Ending Requirements ------------------------ The requirements for getting all the various endings, is pretty straight- forward. Most of them have to do with Ally Kills, which will be covered shortly. The following endings have priorities over one another, should two conditions match. The order that I list the endings, are in their order of priority. If you meet requirements for 2 or more endings, then the one above takes precedence. 1) Good Ending - Finish the stage "Sacred Altar", while having no Ally Kills 2) Normal Ending - Finish the stage "Sacred Altar", while having at least 1 Ally Kill 3) Dark Congress Ending - Meet the requirements for the Normal Ending, and pass 100 proposals by force. 4) Item God Ending - Meet the conditions for the Normal Ending, and defeat an Item God at floor B100 of any Legendary Item. 5) Human World Ending - Finish the stage "EDF Headquarters", located in the Human World. 6) Flonne Ending - Have 50 Ally Kills by the time you finish the stage "Lavish Hall". Then choose the option 'to kill'. 7) Etna Ending - Have 100 Ally Kills by the time you finish the stage "Ice Queen". Then choose the option 'to kill'. 8) Mid-Boss Ending - Simply lose to Mid-Boss at any time you fight him. Requires all 10 dispatched characters to be killed. 7.02 About Ally Kills --------------------- What are Ally Kills? Quite simply it is when you *deliberately* target and kill any of your troops out in the field, with one of your own characters. The number of Ally Kills you execute affects what endings you'll get. So it pays to know precisely what is considered an Ally Kill and what isn't. Basically it's an Ally killing an Ally. What is considered an Ally? A character that has a Green Life Bar is an Ally. Any other coloured life bar is ignored. The following COUNTS as Ally Kills - You select "Attack" from the character's command menu, and kill one of your own troops. - You select "Attack" from the character's command menu, and hit one of your own characters, that character counters back and kills the attacking character. - You use a Special Skill from the character's command menu, and it hits one of your own characters, killing that character it hit. - You use a Special Skill that targets multiple characters, some enemies, some allies. The skill hits both enemies and allies, killing an ally in the process as some enemies are killed. - Thursday's Arigato Roboto. Any ally EXCEPT Thursday that is killed by this attack is considered an Ally Kill The following DOES NOT count as Ally Kills - Throwing Prinnies, and inadvertantly killing an Ally. The thrown Prinny doesn't count either as an Ally Kill. - Any ally killed from Geo Chains, or damage panels on the battlefield will not count as an Ally Kill. - Dark Cannon. If the Dark Cannon kills one of your characters it won't count. It also won't count when you first summon the dark cannon, and hit and kill one of your own characters. - Throwing a Monster into your base to capture it. Any characters killed, including the enemy which is killed so it can join you, are not counted as Ally kills. - Killing a Yea Senator when persuading by force will not count as an Ally Kill. - Killing a copy of a character, that was created by the Clone Panel will not count as an Ally Kill. - Thursday's Arigato Roboto. Thursday is immedaitely killed when he uses this attack. Tursday's death doesn't count as an Ally Kill. 7.03 Capturing Monsters ----------------------- You can capture many monsters in the game. Essentially, any monster that you can create in the Dark Congress, you can capture. The only classes that can't be captured are Humanoid Classes, and Bosses. The following are considered "Bosses" and can't be captured: - Mid-Boss - Angel (Episode 2 Boss) - Rich Demon - Demon Sire - Demonslayer - Alt. Overlord - Prism Ranger - Defender - Super Robot - 1st Defender - Rival - Archangel - Seraph - Defender? - General - Overlord - Witch - Tyrant - Uber Prinny Capturing a Monster involves throwing it into your base panel, during which a battle occurs between the monster and everyone residing in the base. The Monster is captured, when it's HP and SP are reduced to 0. If the Monster kills everyone in the base before that happens, then the Base Panel will be destroyed and the Monster will be left standing in it's place. When a monster is thrown into the base, it will unload all of its SP as damage onto random characters. Effectively it's an SP explosion, where all it's SP converted into damage, which is randomly distributed to random characters. If any characters survived it, then a battle will ensue that will attempt to lower the Monster's HP to 0. The determination of whether you'll win or not appears to be based on a 1 on 1 duel to the death with the monster. If one character dies, then another character at random will try their hand at the monster. This keeps going until either all characters are defeated, or the Monster's HP is brought to 0, at which point it is captured. This is pretty much the reason why when you throw a high levelled monster into the base it will cut through all your party members, even after the SP explosion. If a bunch of slightly lower leveled characters took on the monster at once and he had a lot of HP remaining, before it was thrown into the base, you'd likely win on the combined strength of all your characters. But since you have the possibility of losing half the time or more, a 1 on 1 fight against successive randomly chosen characters, would be the most likely answer. So before you throw a monster into the base to capture it, do 2 things. 1) Try and get it to waste as much SP as you can. If the Monster's level is so high that it has a virtual inexhaustable amount of SP, then ignore this. Just hope and pray your characters will survive the SP explosion when its thrown into the base 2) Lower it's HP as much as you can. The closer you get it to 0 before throwing it into the base, the better chance one of those random characters will kill it. A good way to get around the SP explosion, is to create a LOT of brand new Lv 1 characters at the Dark Congress, and let them soak up all the SP damage, this will ensure in most cases that your strongest characters will be fighting the monster at their full capacity. It isn't guaranteed, but it will increase the chances of your stronger characters survivng the SP explosion. You can have a maximum of 104 createable characters in your army, so there's LOTS of room to create these fodder characters. 7.04 Lifting and Throwing Strategies ------------------------------------ There's a ton of useful things you can do when you lift and/or throw things around the map. Here's a bunch of useful strategies to employ. 1) Throwing an enemy onto another enemy will combine the two of them together. The reulstant enemy will be the following: The levels of the two monsters will be added together The class of the monster will be determined by which one had the higher level. If both monsters are the same level then the one who has the highest base stats when they are added together will be the resultant enemy. The current HP and SP is equal to the sum of the two monster's Current HP and SP. In many cases the amount of Exp you get from this combined monster is less than if you killed the monsters seperately. However the amount of HL you get from this combined monster is dramatically more than if you killed the monsters individually. 2) Don't attack Geo Symbols, throw them onto an Enemy or vice-versa. Attacking Geo Symbols to destroy them is a time consuming process because it usually takes two or more attacks to do it. However throwing a Geo Symbol onto an enemy, or an enemy onto a Geo Symbol will always destroy the Symbol. This becomes VERY useful in the item world when you can see you can set off a massive chain, but can't, because the Geo Symbol as far too strong. Simply throwing an enemy onto the symbol or vice-versa will make it possible to reap the rewards of the Bonus Gauge of enemies who are hundreds of levels higher than you are. 3) Lift up obstructions, so you can move farther. In many instances inside the item world, you can be almost completly surrounded and have little room to walk. You can remedy this by lifting up geo symbols and enemies, to open up path for your characters to walk under them. When you've got the characters out of that "prison", simply cancel all the lifting you did 4) Thieves are the best throwers in the game. They're the only class besides Gordon who can throw 6 Panels. You can cover a lot of ground really quickly with several Thieves in your army. 5) Bunch of enemies scattered all over the place, but relatively close by? try throwing them into an arrangement so that you can hit all of them with powerful area of effect attack that hits multiple enemies. 6) Throw characters back into the base after they've executed their actions and moved. Say, you wanted to bring a Cleric out to heal someone in a dire situation, but didn't want your Cleric to be killed on the enemy's turn. Simply throw the Cleric back into the base using a character that's already out after you've healed that character, and you can bring out the same number of characters to attack before you sent your Cleric out! 7) You can pick up characters that have already picked up something else. You can use this to great effect by picking up a lot of characters on a map that is virtually covered in Geo Panels except for a few spaces. Lift up several characters so that they can all effectively stand on the same panel. This becomes incredibly helpful when you level up characters via the Bonus Gauge, and there's not enough spaces for all the characters to be safe from the Geo Chain. 8) An extension of the previous tip, is that you can throw characters one by one from the tower. They will throw each character in the tower successively, covering huge distances in a single turn. Very handy for reaching out of the way Geo Symbols, and Specialists. 9) Is something just out of reach of your attacking range? Try throwing it into a characters attacking. Becomes useful when there's an enemy you want dead, a character that could kill it is just out of reach. Don't you just hate it now in games where the enemy is running away from you, always outsde your attacking range. Why can't I just throw a character over there and get rid of this nonsense? =P ======================== 8.00 Item World Guide ======================== 8.01 Introduction to this section --------------------------------- This section I've planned will detail every single floor, for every item rank there is. This WILL take me a while to compile. So here's a few notes I've taken - The minimum level of Monsters in an item for any given rank are the same. - The type of Monsters you get follow their own independent ranks. The higher the monster rank, the more powerful class of monsters you'll see. I typically refer to them as Monster Groups. For instance in Rank 1 items. the first group of monsters appears for the first 40 floors. then a second group appears from floors 41-80, then another group appears from floors 81-89, and then the final group of the Rank 1 item from floors 90-100 - The Bonus Ranks are roughly randomly generated (DAMN!). However they don't appear to vary anymore than 1 rank above normal. For instance on floors 1-4 on a Rank 1 item the Bonus Rank is generally 1, but it sometimes increases to 2 at random. - How many floors you clear, versus those you skip does seem to have an effect on how an item gains stats as it powers up. Still working on what that factor actually is. Anyways I tested two normal Common Spears and went through their Item World's differently. I didn't do anything funny in these screencaps, but the first Common Spear here: http://mywebpage.netscape.com/Ankhorial/common_spear_1.jpg I levelled up by clearing out all the monsters. However when I used this second Common Spear here: http://mywebpage.netscape.com/Ankhorial/common_spear_2.jpg I levelled it up by exiting after every 10 Floors, but not before killing the Item Generals/King. This section is hardly done by any stretch, and will probably be the last thing I decide to work on since it's such a massive undertaking. ==============================RANK 1 ITEMS============================== B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 |------|------|------|------|------|------|------|------|------|-------| |Lv 1|Lv 1|Lv 1|Lv 1|Lv 1|Lv 2|Lv 2|Lv 2|Lv 2|Lv 2| |Mon 1|Mon 1|Mon 1|Mon 1|Mon 1|Mon 1|Mon 1|Mon 1|Mon 1|Mon 1| |Bon 1|Bon 1|Bon 1|Bon 1|Bon 2|Bon 2|Bon 2|Bon 2|Bon 2|Bon 2| ============================================================================= ======================== 9.00 Concluding Notes, Thanks etc. ======================== I still have a lot of work ahead of me with this game, so bear with me. Thanks to the people who contributed the following to this guide: who informed me that items can get 16 spaces for specialists when the Item God is defeated. at SG who came up with the idea of combining the Chimeras into the Flamberg and capturing it. Who's very handy Character FAQ enabled me to extrapolate what the Unique Classes Base Stats were, via Transmigration. For discovering what causes Senators to like or dislike certain items. for reminding me that monsters take damage when all Geo Panels are terminated. Thanks goes out to Nippon Ichi Software for creating such an incredibly brilliant game, and to Atlus for bringing it out over here! All materials used in construction of this guide are owned by their respective owners. This guide may not be copied, or reproduced in whole or in part anywhere else unless you have my permission. (c)2003 Salah al Din