-- Final Fantasy X-2 -- -- Thunder Plains New Cave FAQ -- -- By Kouli {aka Ken Zhao, kenzhao99@yahoo.com} -- -- Version 1.0 -- ----------------------------------------------------------------------------------------- - In Story Level 5, go to Thunder Plains - Do the mission by destroying all monsters by the Thunder Towers - Then Defeat Behemoth King - Get into the cave and save Cid by defeating the boss - From this time on, you can get back to the cave whenever you want ------------------------------------------------------------------------------------------- - Accessory 'Taima No Udewa' (Exorcist Bracer) - Pencil, pen or anything to write with - Papers or anything you can write on - Calculator or use your brain ------------------------------------------------------------------------------------------- The walls are opened in orders. - Wall # 3 - Wall # 10 - Wall # 11 - Wall # 5 - Wall # 1 - Wall # 8 - Wall # 12 - Wall # 13 - Wall # 9 - Wall # 6 - Wall # 7 - Wall # 14 - Wall # 2 - Wall # 15 (tends to be the difficult one) - Wall # 16 - Wall # 4 ------------------------------------------------------------------------------------------- By equipping 'Taima No Udewa' (Exorcist Bracer), you won't get any battle. Not only that saves you from time to time, but also calculation and let alone the calculation errors. With No Encounter, your Amount of Gil is always 0, and so is the Battle Number. ------------------------------------------------------------------------------------------- - Daiya No Kote (Diamond Gauntlet) - Haipaarisuto (Hyper Wrist) - Shinpi No Vuleeru (Mysterious Veil) - Abareru No Kokoroe (Knowledge of Rage) - Tarisuman (Talisman) - Secret Of Non-Defeat - Result Plate 'Promised Healing' - Zokusei ou (Attribute King) * - 'Secret Of Non-Defeat' is a Key Item for Paine's Special Dress Sphere's Break HP Limit - It gets to be passed on in New Game Plus - To get Zokusei ou (Attribute King), you need to clear the New Cave twice ------------------------------------------------------------------------------------------- - The whole cave contains 16 walls to open and you open them by entering the correct # - For most of the time, you have to use the map and follow the red arrow - You can also get hints by pressing 'Square' but up to 3 times - Write the number for each wall down after you open it. Even though you could check it, but you don't want to walk all the way and check it every time - The numbers are random each time - To open each wall, you add the number on lower right corner from previous screen and the number on top left corner of the current screen ------------------------------------------------------------------------------------------- - Number Of The Answer Of A Particular Wall - Given - Amount Of Gil Gained From One Point To Another (If you have No Encounter, It's always 0) - Number Of Battle Fought (If you have No Encounter, It's always 0) - Add Numbers Together And These Numbers Could Come From The Above Ways ------------------------------------------------------------------------------------------- Don't get it? Here is an example: --------------------------------- >> A B C >> D --------------------------------- >> E F G >> H --------------------------------- - So for the current wall, to open it, add D {from previous screen} and F (current screen) - Still don't get it? Here is a full example of the actual cave: --------------------------------- >> Begin Nothing 3 >> 3 * This is something you are given to begin with --------------------------------- Wall # 3 >> 3 1 10 >> 4 - Hence 1 (From Current Screen) + 3 (From Previous Screen) = 4 - Enter 4 to open the wall --------------------------------- Wall # 10 >> 10 68 11 >> 53 - Hence 68 + 4 = 72 - Enter 72 to open the wall --------------------------------- Wall # 11 >> 11 897 5 >> Answer of Wall # 10 - Hence 897 + 53 = 950 --------------------------------- Wall # 5 >> 5 912 1 >> Related To # Of Battles Fought - Hence 912 + 72 (Answer of Wall # 10) = 984 --------------------------------- Wall # 1 >> 1 Answer of Wall # 5 8 >> 547 - Hence 984 (Answer of Wall # 5) + 0 (Since it's related To # Of Battles Fought and you have 'No Encounter', It's always 0) --------------------------------- Wall # 8 >> 8 Answer of Wall # 11 + Related To # Of Battles Fought 12 >> Answer of Wall # 10 + Answer of Wall # 10 - Hence 950 (Answer of Wall # 11) + 0 + 547 --------------------------------- Wall # 12 >> 12 376 13 >> 3570 - Hence 376 + 72 (Answer of Wall # 10) + 72 + (Answer of Wall # 10) --------------------------------- Wall # 13 >> 13 8788 9 >> Related To # Of Battles Fought - Hence 8788 + 3570 --------------------------------- Wall # 9 >> 9 Answer of Wall # 13 6 >> Answer of Wall # 11 + Answer of Wall # 5 - Hence 12358 (Answer of Wall # 13) + 0 --------------------------------- Wall # 6 >> 6 Answer of Wall # 11 + 6442 7 >> Answer of Wall # 9 + Related To # Of Battles Fought - Hence 950 (Answer of Wall # 11) + 6442 + 950 (Answer of Wall # 11) + 984 (Answer of Wall # 5) --------------------------------- Wall # 7 >> 7 Related To Amount Of Gil Gained 14 >> Answer of Wall # 11 + Answer of Wall # 9 - Hence 0 (Related To Amount Of Gil Gained; Becasue you have No Encounter and haven't fought any battle, so it's always 0) + 12358 (Answer of Wall # 9) + 0 (Related To # Of Battles Fought) --------------------------------- Wall # 14 >> 14 Answer of Wall # 1 2 >> 32752 - Hence 984 (Answer of Wall # 1) + 950 (Answer of Wall # 11) + 12358 (Answer of Wall # 9) --------------------------------- Wall # 2 >> 2 Related To # Of Battles Fought 15 >> Answer of Wall # 6 + Related To # Of Battles Fought + Related To Amount Of Gil Gained - Hence 0 + 32752 --------------------------------- Wall # 15 >> 15 17348 + 32567 + Related To Amount Of Gil Gained 16 >> 801 - Hence 17348 + 32567 + 0 + 9326 (Answer of Wall # 6) + 0 + 0 --------------------------------- Wall # 16 >> 16 631 4 >> 1 - Hence 631 + 801 --------------------------------- Wall # 4 >> 4 0 End >> N/A - Hence 0 + 1 --------------------------------- Recall: Answer For Each Wall (Of This Particular Example Only) - Wall # 3 - 4 - Wall # 10 - 72 - Wall # 11 - 950 - Wall # 5 - 984 - Wall # 1 - 984 - Wall # 8 - 1497 - Wall # 12 - 520 - Wall # 13 - 12358 - Wall # 9 - 12358 - Wall # 6 - 9326 - Wall # 7 - 12358 - Wall # 14 - 14292 - Wall # 2 - 32752 - Wall # 15 - 59241 - Wall # 16 - 1432 - Wall # 4 - 1 - Now think of how difficult and complicate this could be if you don't have No Encounter ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- -Me -CJayC ------------------------------------------------------------------------------------------- This Document Copyright 2003 Kouli