-- Final Fantasy X (US) Equipment Remodeling Guide -- -- by CB! (Christine Bomke, circe@san.rr.com) -- -- Final Version, 2/20/02 -- LEGAL DISCLAIMER: This guide is for PERSONAL USE ONLY, copyrighted to me, Christine Bomke. Do not put this FAQ on your site without first emailing me for permission. If permission IS granted, you are not permitted to change a single word of this FAQ when you post it, and must leave it as a .txt file unless I've explicitly told you otherwise that you may change it. Do not steal information from this FAQ for your magazine, or other form of media - printed, online, or otherwise. If you violate this disclaimer anyway, believe me when I say that I _will_ find out, pursue the matter legally, and you will regret it. NOTE TO WEBMASTERS: If permission is granted to post this guide on your site, it is _your_ responsibility to get the most recent version from my site or GameFAQs.com periodically. If you can't be bothered to keep it current, then you may not post it. Avast ye matey, thar be spoilers ahead. -- Table 'o Contents -- I. Version History II. Foreword / Contact Information III. Frequently Asked Questions 1. How do I customize my equipment? 2. How do the auto-abilities relate to the equipment's appearance and name? 3. Once I've put an auto-ability into my equipment, is there any way to remove it? 4. What are the maximum number of slots equipment may have? 5. Where can I buy empty weapons and armor? 6. Where can I find pictures of everyone's equipment? 7. How many weapons and armor are there total? 8. Where can I find rare items with which to remodel? 9. I'm playing Final Fantasy X in Japanese, do you still have the Japanese-language version of this FAQ? 10. Is there any way to auto-organize equipment? 11. What are the best auto-abilities to put in weapons and armor? 12. So what do you have on _your_ armor, CB!? 13. If I customize a weapon with the same auto-abilities as that character's Ultimate Weapon, will I end up with the Ultimate Weapon? 14. If there are Ultimate Weapons, are there Ultimate Armors? 15. I heard the AP trick was "capped" in the US release - is there any use for [Overdrive -> AP] anymore? 16. Which is better, [Auto Phoenix] or [Auto Med]? 17. What's the [No Encounters] glitch? 18. Where can I get Wings to Discovery? 19. I have [Gillionaire], [Double AP], or [Triple AP] on a weapon, but I didn't get the post-battle bonus I should have! Why? 20. The Great Marlboro keeps ambushing and killing me! ARGH! 21. If I have several characters equipped with [Gillionaire], does it stack? 22. If I have [Double AP] and [Triple AP] on the same weapon, will I get six times as much AP? 23. What are the new equipment auto-abilities in FFX International? 24. Is there any way to get [Ribbon] in the US release? IV. Auto-Abilities of Weapons V. Auto-Abilities of Armor VI. Alphabetical Rare Item Locations VII. Weapon and Armor Names, Appearances, and Auto-Abilities A. Tidus' Swords B. Tidus' Shields C. Yuna's Staves D. Yuna's Rings E. Wakka's Blitzballs F. Wakka's Armguards G. Lulu's Dolls H. Lulu's Bangles I. Kimahri's Spears J. Kimahri's Armlets K. Auron's Blades L. Auron's Bracers M. Rikku's Claws N. Rikku's Targes VIII. Thanks, Credits, Shameless Plugs -- I. Version History -- vFinal 2/20/02: Three million gil's worth of bribery later, every single equipment name has been translated. Revised a few of the Frequently Asked Questions, added a twenty-fourth F.A.Q., added Chocobo Wing to Rare Items, cleaned up typos, and added a note about [Ribbon] at the beginning of section VII. This will be the final revision, unless I've made a huge mistake somewhere. Enjoy. v1.95 2/11/02: Thanks to FFX International's English language option, nearly all of the armor names are translated. Added three new Frequently Asked Questions, and the new equipment auto-abilities exclusive to FFX International. The Ribbon is back, baby. Happy Chinese New Year to those who celebrate it. v1.75 1/28/02: Lots more armor names converted to the US release, and two more Frequently Asked Questions have been added to the growing list. Changed everyone's "#1" weapon description to "Celestial Weapon" instead of listing the auto abilities, to further squelch the misconception that Ultimate/Celestial Weapons can be made through customizing. Reformatted the Rare Items section slightly. v1.5 1/11/02: Added a metric ton of US weapon names, thanks to Ouchmyface, and Jaag Brown. Only a very few weapon names, and all of the armor names remain untranslated now, which are denoted with asterisks next to them. Cut a lot of weight off the Version History, and condensed the thankyous. v1.3 12/21/01: Changed ALL auto-ability and a few more equipment names to English. Huge thanks to AceofSpades and Shivan on the GameFAQs FFX board, and the Brady strategy guide. (See? I didn't have to suffer through the English voice acting after all!) The only thing left is to convert weapon and armor names totally to English, which will be done over the course of the next few months. PS - My birthday is the 25th, so try to hold off on the hate mail that day, 'kay? -- II. Foreword / Contact Information -- First, this is not a gameplay FAQ. This is a complete guide to making any kind of equipment in the game, and what that particular equipment looks like, and is called. If you need help figuring out the Sphere Grid system, or want a walkthrough, look elsewhere. If you have a question regarding equipment customizing that I haven't covered in this document, you may email me at circe@san.rr.com, or contact me via AOL Instant Messenger as "Ceebsie". I'm also on the GameFAQs boards as "Ceebs" occasionally. If your question is already answered in this FAQ, or one of my FAQs, I can pretty much guarantee that I'll delete your email. I hate to be strict like this, but I currently recieve between 20-40 letters per day about Final Fantasy X, most of which are from people who didn't abide by this email policy. I don't exist to be a free tip line, and I've done my best to make this document as complete and self-explanatory as possible, so please respect that, and don't ask me to regurgitate material from it. Pretty please? The latest version of this FAQ, and all the other ones I've written, can always be found at GameFAQs (http://www.gamefaqs.com/) and my site (http://home.san.rr.com/circe/). Please take a look at them before finding fault with what may be an out-of-date version. -- III. Frequently Asked Questions -- 1. How do I customize my equipment? When the character Rikku joins your party, about a third of the way through the game, you may customize weapons and armor as you see fit with ANY auto- ability, so long as you have the nescessary items, and there is at least one open slot on the equipment you're customizing. This may seem familiar to anyone who played Final Fantasy VIII and IX, which had "remodeling" shops, but Square has overhauled the system to give the player limitless customizing options, not to mention greater ease in finding the components to customize. (Anyone else have nightmares about hunting down Energy Crystals in Esthar? Shudder.) Prior to Rikku joining your party, however, you may only buy equipment in shops, find it in treasure chests, or win it the old-fashioned way from monsters. 2. How do the auto-abilities relate to the equipment's appearance and name? This is probably THE most misunderstood aspect of the remodeling system - all weapons and armor are unremarkable until you add certain combinations of auto-abilities. Think of each piece of equipment as a blank slate, devoid of any special powers. Unlike previous Final Fantasy games, the auto-abilities make the weapon, the weapon doesn't make the auto-abilities. Below in Section VII, you'll see numbered names of weapons and armor, and auto-abilities associated with them. The highest number on the list dominates the other auto-abilities. You can add any combination of auto- abilities you want to your equipment, but again, the highest auto-ability on the list will dominate the name and appearance. You may want to scroll down to Section VII before you read any further... For example (you knew one was coming, right?): [Triple AP] is the #11 auto- ability on all of the weapon lists, [One MP Cost] is the #15 auto-ability, and [Icestrike] is the #51 auto-ability. If you had a weapon with all three of these auto-abilities on it, because #11 is the lowest number of these auto-abilities, the weapon would be named whatever the eleventh weapon is. In Tidus' case, it's the Durandal; in Yuna's, the Wonder Wing; in Wakka's, the Triple Score; in Lulu's, the Cactuar Comet, and so on and so forth. Another example: if you had a weapon with any two of [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike], which together are #40 on the list, plus any two of [Darktouch], [Silencetouch], [Sleeptouch], [Poisontouch], [Stonetouch], [Deathtouch], [Zombietouch] or [Slowtouch], #41 on the list, what would it be? Because 40 is higher on the list than 41, it would be whatever that character's fortieth weapon is. Is this beginning to make sense? And now, an armor example: if you had an armor with the [Break MP Limit] auto-ability, which is #4 on the list, [MP Stroll], #21, [Lightning Eater], #46, and [Silenceproof], #57, what armor would you have? It would be the fourth armor, because the [Break MP Limit] auto-ability is highest on the list, and therefore dominates all other auto-abilities. In Tidus' case, it's called Emblem; in Auron's, it's the Dragon Lord; in Kimahri's, it's Shaman Armlet, etc. Yet another armor example: if you had any 3 of [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater], which together are #19 on the list, plus [Auto Haste], #34, making up an armor, the armor would be the nineteenth one on the list. One more armor example: if you had an armor with the [HP Stroll] and [MP Stroll] auto-abilities, which together are #17 on the list, as well as any other auto-abilities that are lower on the list (and therefore do not dominate the combination of [HP Stroll] and [MP Stroll]), you would have an "...of Hope" armor. In Yuna's case, it's the Ring of Hope; in Auron's, it's the Bracer of Hope; in Rikku's, it's the Targe of Hope, etc. I hope this explains the remodeling system abundantly well, but if not, write in with auto-abilities you want to put into a piece of equipment, and I'll tell you what it's called. Probably. 3. Once I've put an auto-ability into my equipment, is there any way to remove it? No, so remodel wisely. I've observed that monsters drop equipment so often - every third fight or so - that you're almost never low on things to remodel. Your mileage may vary. 4. What are the maximum number of slots equipment may have? The maximum number of empty slots per weapon or armor is 4. 5. Where can I buy empty weapons and armor? After the Great Bridge event with Maester Mika regarding Yuna's traitor status, you can buy these from Wantz at the southern entrance of Macalania Forest. If you didn't ever donate to O'aka, or skipped over talking to Wantz on your climb up Mt. Gagazet, Wantz will not be there. If Wantz isn't there, you're best off fighting Varunas and Adamantoises in Sin and the Omega Ruins, both of whom periodically drop empty 4-slotted equipment. 6. Where can I find pictures of everyone's equipment? I used to have them on my site, but shortly after having posted them, they were immediately leeched and doctored without giving credit to the Ultimania guide from which they were scanned, so I took them down. So in short, you can either import the Ultimania guide from Japan, or buy the Bradygames strategy guide, which has most of them - it's only missing two of Tidus' sword designs, and one of his bucklers. The Bradygames guide also has equipment listed in alphabetical order, not by auto-ability, and doesn't go into much depth about customizing, but I suppose we all have release dates to meet. Besides, that's what you're reading this FAQ, right? If you choose to import the Ultimania books from Amazon Japan, I have a "walkthrough" of the checkout process on my site at http://home.san.rr.com/circe/amazon_japan.html. 7. How many weapons and armor are there total? Tidus has 64 weapon names, and everyone else has 63, so that's 442 weapons total - 443 if you count Seymour's wand the one time he joins you. If you mean in terms of weapon appearances, each person has between 5 and 7 different weapon designs. As for armor, every character has 84 different armor names, which makes 588 different armors - 589 if you count Seymour's armor. Likewise, each character has either 4 or 5 different armor designs. 8. Where can I find rare items with which to remodel? Skip ahead to Section VI. ;) 9. I'm playing Final Fantasy X in Japanese, do you still have the Japanese- language version of this FAQ? Yes I do, it's still on my site. It's not actually in Japanese, it just has English translations of the Japanese words, because I am a silly gaijin who does not know how to save an NJStar Nihongo word processor document as a plain txt file. Yuutsu yuutsu, woe is me. 10. Is there any way to auto-organize equipment? In the initial Japanese release, no. You can however auto-organize equipment in the US release, and FFX International. 11. What are the best auto-abilities to put in weapons and armor? The best auto-ability for weapons is without a doubt [Break Damage Limit]. [Deathtouch] and [Deathstrike] are astondingly helpful even up until the end of the game, if you don't mind not getting an Overkill, and watching a Wicked Cait Sith prance up to a Iron Giant and knock it down with one hit never ceases to amuse me. [Piercing] is good against the armored mole-type enemies, and dragons, early in the game, but you may find that once you get your Strength statistic past 100, or Auron learns Armor Break, it just wastes a valuable slot that could go to [Str +x%]. With regard to armor, the best auto-abilities depend on what kinds of monsters you're fighting. If you're up against a Great Marlboro, [Confuseproof], [Berserkproof], and [Auto Med] are NESCESSITIES. Whereas if you're fighting a monster that hits very hard, say 9999+ per round, [Auto Phoenix], [Auto Protect], [Break HP Limit], and [Auto Regen] may be more valuable. [Break MP Limit] with your mages is only useful until you've obtained a weapon with [One MP Cost] - Yuna's and Lulu's Ultimates come already equipped with this - after that, [Break MP Limit] becomes kind of excessive. [Alchemy] on a weapon used in conjunction with [Auto Potion] is expensive, but if you can spare the two slots on an armor, and the gil to keep yourself stocked in High Potions, it's better than [Auto Regen]. All said, the best auto abilities to customize weapons and armor with are the ones that keep you alive. 12. So what do you have on _your_ armor, CB!? You mean what am I wearing? If I had a dime for every stranger on the internet who asked me that... ;) I have a couple different armors which I swap between; one is for fighting monsters that use status abnormality attacks, such as the Demonolith and Marlboro, and the other is for regular enemies. The "status" armor consists of [Auto Med], [Blindproof], [Confuseproof], and [Poisonproof] - this is fantastic against Demonoliths and their "Pharoah's Curse" counterattack. I could have added [Berserkproof] in lieu of [Poisonproof], but aside from the fact that I get poisoned more often than berserked, here's my reasoning: the worst thing that can happen while you're berserked is to also be confused, poisoned, and blinded. (Ie, you keep attacking team members without being able to hit them, while your HP whittles itself down to zero.) Confusion, Poison, and Blind are already taken care of by the [...proof] abilities, so you're pretty much set. Even a moderately- leveled berserked team can take out a Great Marlboro as long as they have protection against these three status afflictions. The armor I use for fighting normal monsters consists of [Break HP Limit], [Auto Protect], [Auto Shell], and either [Auto Haste] or [Auto Phoenix]. With [Auto Protect] and high defense, [HP +30%] would merely be decorative. Anything that can take off more than 15,000 HP in one hit while you're in Protect status with 255 defense would probably kill you in one hit regardless if how many HP you have. That's just my opinion, though - you did ask for it. 13. If I customize a weapon with the same auto-abilities as that character's Ultimate Weapon, will I end up with the Ultimate Weapon? No, you'll just have a weapon with the name and appearance of whichever everyone's [Break Damage Limit] weapon is, because [Break Damage Limit] dominates all other auto-abilities except [Capture]. Reread question #2 if you don't understand this. Additionally, self-customized weapons won't have the special damage properties of Ultimate Weapons. In other words, a weapon for Tidus that contains all of the abilities of his Caladbolg will do the same damage at 2000/9999 HP as it will at 9999/9999 HP, and in the case of Yuna's, Wakka's, Lulu's, Kimahri's, and Auron's Ultimate Weapons, you need to power them up with at least the Crest to get a [Break Damage Limit] effect for some of your Aeons. Sorries! 14. If there are Ultimate Weapons, are there Ultimate Armors? There aren't Ultimate Armors in the sense of finding pre-customized armor in clandestine locations, but everyone does have a "best" armor. Kind of. The only remarkable thing about the "best" armor is the fact that it contains [Break HP Limit] and [Break MP Limit]. You don't find this armor anywhere, you simply customize it yourself, and when you add these two auto-abilities, the name the game gives it will be the "best" one. The other slots on the armor could contain anything, and it would still have the "best" name, because it posesses [Break HP Limit] and [Break MP Limit]. All of the weapons and armor are like this - unremarkable until you add certain combinations of auto-abilities. Reread Frequently Asked Question #2 if you still don't understand. Some people would argue that [Break MP Limit] is useless once you have [One MP Cost], so it's up to you whether having the armor with the "best" name is worth sacrificing one of the slots in it for a useless auto-ability. 15. I heard the AP trick was "capped" in the US release - is there any use for [Overdrive -> AP] anymore? Yes. Although the "AP Trick" was capped at about 35,000 AP per battle in the US release, if you have the [Triple AP] and [Triple Overdrive] modifiers on the same weapon, you should get much, much more AP at the end of each fight, depending on what enemies you're fighting, and what Overdrive type you've set. The AP trick is nowhere near as exploitable as it was in the Japanese import, but if you want quick, cheap AP, this is the way to go. Check out CronoRye's and ORCA782 / Gamepro2817's AP Trick FAQs for ways to exploit uncapped loopholes. 16. Which is better, [Auto Phoenix] or [Auto Med]? Both of these auto-abilities will not activate if you're Confused, Berserk, Petrified, asleep, or dead. If you're afflicted by any other negative status, such as Blind, Silence, Poison, or Curse, they will activate. So they're equally useful or useless, depending on your point of view. 17. What's the [No Encounters] glitch? This isn't a glitch in that it prevents you from playing the game, but it's a little strange nonetheless. Although normally you may only customize the [No Encounters] auto-ability into an armor, you may find one or two weapons with [No Encounters] over the course of the game. Geosgaeno sometimes drops one, and there's another in a treasure chest at the back of the shop nearby Djose Temple. [No Encounters] weapons keep the monsters away as efficiently as armors bearing that auto-ability. 18. Where can I get Wings to Discovery? (Moved to Section VI.) 19. I have [Gillionaire], [Double AP], or [Triple AP] on a weapon, but I didn't get the post-battle bonus I should have! Why? All three of these auto-abilities won't activate if your character is not in the active party when the battle is won. [Double AP] and [Triple AP] won't activate if the equipped character did not preform an action in battle to earn AP. [Gillionaire] is an exception to this - a character with [Gillionaire] only needs to be in the battle, they don't need to have preformed an action to get double the gil after battle. Here are two examples: (1) if Yuna were equipped with a [Triple AP] weapon, killed a monster, then you swapped her out for another character and won the battle, Yuna would not get the AP bonus after the battle. This is the same if you win a battle with an Aeon - bad news to anyone hoping to squeak by with the Magus Sisters. (2) If you encountered a Mimic in the Omega Ruins without someone equipped with [Gillionaire] immediately in your active party, then swapped a [Gillionaired] character in before you won the battle, you would recieve twice as much gil, regardless of whether the swapped character had preformed an action during the battle. 20. The Great Marlboro keeps ambushing and killing me! ARGH! Only the Great Marlboro in the Omega Ruins will always ambush you - the Great Marlboro in Sin has the same ambush rate as any other monster. Anyway, there are two ways to prevent him from using Bad Breath right off the bat, both of which require a character in your active party to be equipped with a weapon with [First Strike]. The first way is to have the bearer of [First Strike] use the Provoke special on the Great Marlboro - instead of using Bad Breath, he'll chew up and spit out that character. The second method of avoiding Bad Breath is to have the [First Strike]'d character use the Delay Buster skill, which will drop-kick (or Delay Bust, if you want to get technical) the Great Marlboro's turn into next Tuesday! Sneaky! 21. If I have several characters equipped with [Gillionaire], does it stack? No, unfortunately, [Gillionaire] is not cumulative. 22. If I have [Double AP] and [Triple AP] on the same weapon, will I get six times as much AP? No, and you cannot put [Double AP] and [Triple AP] on the same weapon anyway. The same goes for [SOS Overdrive], [Double Overdrive], and [Triple Overdrive]. But by all means, try. :) 23. What are the new equipment auto-abilities in FFX International? There are four new weapon auto-abilities, and one new armor auto-ability. The weapon auto-abilities are called [Distill Power], [Distill Mana], [Distill Speed], and [Distill Ability], and serve the same function as Sphere Distiller items, that is, to force an enemy to drop a particular type of sphere after battle. (Sadly, there's still no such distiller for Fortune Spheres.) The new armor auto-ability is a godsend to anyone fighting monsters who use status ailments - it's the old Final Fantasy standby, [Ribbon]! For those new to the series, the Ribbon was an absolutely invaluable piece of armor that protected against all kinds of status abnormalities 100% of the time. Unfortunately, [Ribbon] is a pain in the rear to customize, requiring 99 Dark Matter, and the only monsters that drop equipment with it are the incredibly difficult "Dark" Aeons. Good luck getting a full set of [Ribbon] armor for your party... 24. Is there any way to get [Ribbon] in the US release? No, sorry - [Ribbon] is exclusive to FFX International and the PAL release, which will be based on FFX International. The closest you can get to [Ribbon] in the US release is armor with [Berserkproof], [Confuseproof], [Stoneproof], and [Auto Med]. And before you start grousing about how the US is screwed out of extras, consider that the release date kept getting pushed forward - from March to January, then January to mid-December - and that perhaps if it wasn't, the US release would have contained things like [Ribbon] and all of the bells and whistles in the question above. -- IV. Auto-Abilities of Weapons -- Ability: Sensor Effect: Allows you to see an enemy's HP and elemental weaknesses. Requires: Ability Sphere x2 Ability: Piercing Effect: Pierces through armored enemies. Requires: Level 2 Key Sphere x1 Ability: First Strike Effect: Allows you to attack first, irrespective of speed or having been ambushed by the enemy. Requires: Return Sphere x1 Ability: Initiative Effect: Increases the chances of a pre-emptive strike. Requires: Chocobo Feather x6 Ability: Firestrike Effect: Adds the fire element to an attack. Requires: Bomb Fragment x4 Ability: Thunderstrike Effect: Adds the thunder element to an attack. Requires: Electro Marble x4 Ability: Waterstrike Effect: Adds the water element to an attack. Requires: Fish Scale x4 Ability: Icestrike Effect: Adds the ice element to an attack. Requires: Antarctic Wind x4 Ability: Darktouch Effect: Occasionally blinds the enemy. Requires: Eyedrops x60 Ability: Darkstrike Effect: Always blinds the enemy. Requires: Smoke Bomb x20 Ability: Silencetouch Effect: Occasionally silences the enemy. Requires: Echo Screen x60 Ability: Silencestrike Effect: Always silences the enemy. Requires: Silence Grenade x20 Ability: Sleeptouch Effect: Occasionally puts an enemy to sleep. Requires: Sleeping Powder x10 Ability: Sleepstrike Effect: Always puts an enemy to sleep. Requires: Dream Powder x16 Ability: Poisontouch Effect: Occasionally poisons the enemy. Requires: Antidote x99 Ability: Poisonstrike Effect: Always poisons the enemy. Requires: Poison Fang x24 Ability: Stonetouch Effect: Occasionally turns the enemy to stone. Requires: Petrify Grenade x10 Ability: Stonestrike Effect: Always turns the enemy to stone. Requires: Petrify Grenade x60 Ability: Deathtouch Effect: Occasionally instantly kills the enemy. Requires: Farplane Shadow x30 Ability: Deathstrike Effect: Always instantly kills the enemy. Requires: Farplane Wind x60 Ability: Zombietouch Effect: Occasionally zombifies the enemy. Requires: Holy Water x70 Ability: Zombiestrike Effect: Always zombifies the enemy. Requires: Candle of Life x30 Ability: Slowtouch Effect: Occasionally slows the enemy. Requires: Silver Hourglass x16 Ability: Slowstrike Effect: Always slows the enemy. Requires: Gold Hourglass x30 Ability: Distill Power (FFX International _only_!) Effect: Causes the enemy to drop Power Spheres. Requires: Power Sphere x2 Ability: Distill Mana (FFX International _only_!) Effect: Causes the enemy to drop Mana Spheres. Requires: Mana Sphere x2 Ability: Distill Speed (FFX International _only_!) Effect: Causes the enemy to drop Speed Spheres. Requires: Speed Sphere x2 Ability: Distill Ability (FFX International _only_!) Effect: Causes the enemy to drop Ability Spheres. Requires: Ability Sphere x2 Ability: Strength +3% Effect: Increases attack power by 3%. Requires: Power Sphere x3 Ability: Strength +5% Effect: Increases attack power by 5%. Requires: Stamina Spring x2 Ability: Strength +10% Effect: Increases attack power 10%. Requires: Skill Sphere x1 Ability: Strength +20% Effect: Increases attack power by 20%. Requires: Supreme Gem x4 Ability: Magic +3% Effect: Increases magic attack power by 3%. Requires: Mana Sphere x3 Ability: Magic +5% Effect: Increases magic attack power by 5%. Requires: Mana Spring x2 Ability: Magic +10% Effect: Increases magic attack power by 10%. Requires: Black Magic Sphere x1 Ability: Magic +20% Effect: Increases magic attack power by 20%. Requires: Supreme Gem x4 Ability: Counterattack Effect: Automatically counterattacks when attacked by the enemy. Requires: Friend Sphere x1 Ability: Evade & Counter Effect: Avoids an attack by the enemy and automatically counterattacks. Requires: Teleport Sphere x1 Ability: Magic Counter Effect: Automatically counterattacks when attacked by an enemy spell. Requires: Shining Gem x16 Ability: Magic Booster Effect: Increases magic attack power, expending more MP doing so. Requires: Ether Turbo x30 Ability: Alchemy Effect: Doubles the effectiveness of medicine in battle. Requires: Healing Water x4 Ability: Half MP Cost Effect: Halves the amount of MP required to preform magic, skills, or special techniques. Requires: Twin Stars x20 Ability: One MP Cost Effect: Makes all magic, skills, and special techniques only require 1 MP to preform. Requires: Three Stars x20 Ability: No AP Effect: Recieve no AP after battle. Requires: N/A Ability: Double AP Effect: Doubles the amount of AP recieved after battle. Requires: Mega Elixir x20 Ability: Triple AP Effect: Triples the amount of AP recieved after battle. Requires: Wings to Discovery x50 Ability: Overdrive -> AP Effect: Overdrive gauge doesn't rise, but you recieve more AP after battle, depending on what Overdrive type you've set. Requires: Door to Tomorrow x10 Ability: SOS Overdrive Effect: Makes Overdrive gauge rise faster when in critical condition. Requires: Gambler's Spirit x20 Ability: Double Overdrive Effect: Makes Overdrive gauge rise twice as quickly. Requires: Underdog's Secret x30 Ability: Triple Overdrive Effect: Makes Overdrive gauge rise three times as quickly. Requires: Winning Formula x30 Ability: Gillionaire Effect: Doubles the amount of gil recieved after battle. Requires: Designer Wallet x30 Ability: Break Damage Limit Effect: Allows you to do more than 9,999 damage, up to a max of 99,999 damage. Requires: Dark Matter x60 Ability: Capture Effect: Sends the monster to the Monster Arena to the east of the Calm Lands, if a killing blow is dealt with this ability equipped. Requires: N/A (Bought from monster trainer at the Arena.) -- V. Auto-Abilities of Armor -- Ability: Fire Ward Effect: Halves fire damage; includes spells and regular attacks. Requires: Bomb Fragment x4 Ability: Fireproof Effect: Nullifies fire damage; includes spells and regular attacks. Requires: Bomb Core x8 Ability: Fire Eater Effect: Absorbs fire damage as HP; includes spells and regular attacks. Requires: Fire Gem x20 Ability: Lightning Ward Effect: Halves thunder damage; includes spells and regular attacks. Requires: Electro Marble x4 Ability: Lightningproof Effect: Nullifies thunder damage; includes spells and regular attacks. Requires: Lightning Marble x8 Ability: Lightning Eater Effect: Absorbs thunder damage as HP; includes spells and regular attacks. Requires: Lightning Gem x20 Ability: Water Ward Effect: Halves water damage; includes spells and regular attacks. Requires: Fish Scale x4 Ability: Waterproof Effect: Nullifies water damage; includes spells and regular attacks. Requires: Dragon Scale x8 Ability: Water Eater Effect: Absorbs water damage as HP; includes spells and regular attacks. Requires: Water Gem x20 Ability: Ice Ward Effect: Halves ice damage; includes spells and regular attacks. Requires: Antarctic Wind x4 Ability: Iceproof Effect: Nullifies ice damage; includes spells and regular attacks. Requires: Arctic Wind x8 Ability: Ice Eater Effect: Absorbs ice damage as HP; includes spells and regular attacks. Requires: Ice Gem x20 Ability: Dark Ward Effect: Occasionally protects against blindness. Requires: Eyedrops x40 Ability: Darkproof Effect: Always protects against blindness. Requires: Smoke Bomb x20 Ability: Silence Ward Effect: Occasionally protects against silence. Requires: Echo Screen x30 Ability: Silenceproof Effect: Always protects against silence. Requires: Silent Grenade x10 Ability: Sleep Ward Effect: Occasionally protects against sleep. Requires: Sleeping Powder x6 Ability: Sleepproof Effect: Always protects against sleep. Requires: Dream Powder x8 Ability: Poison Ward Effect: Occasionally protects against poisoning. Requires: Antidote x40 Ability: Poisonproof Effect: Always protects against poisoning. Requires: Poison Fang x12 Ability: Stone Ward Effect: Occasionally protects against petrification. Requires: Soft x30 Ability: Stoneproof Effect: Always protects against petrification. Requires: Petrify Grenade x20 Ability: Death Ward Effect: Occasionally protects against instant death. Requires: Farplane Shadow x15 Ability: Deathproof Effect: Always protects against instant death. Requires: Farplane Wind x60 Ability: Zombie Ward Effect: Occasionally protects against zombie. Requires: Holy Water x30 Ability: Zombieproof Effect: Always protects against zombie. Requires: Candle of Life x10 Ability: Slow Ward Effect: Occasionally protects against slow. Requires: Silver Hourglass x10 Ability: Slowproof Effect: Always protects against slow. Requires: Gold Hourglass x20 Ability: Confuse Ward Effect: Occasionally protects against confusion. Requires: Musk x16 Ability: Confuseproof Effect: Always protects against confusion. Requires: Musk x48 Ability: Berserk Ward Effect: Occasionally protects against berserk. Requires: Hypello Potion x8 Ability: Berserkproof Effect: Always protects against berserk. Requires: Hypello Potion x32 Ability: Curseproof Effect: Always protects against curse. Requires: Tetra Elemental x12 Ability: SOS NulBlaze Effect: Automatically puts the character in NulBlaze status when in critical condition. Requires: Bomb Core x1 Ability: SOS NulShock Effect: Automatically puts the character in NulShock status when in critical condition. Requires: Lightning Marble x1 Ability: SOS NulTide Effect: Automatically puts the character in NulTide status when in critical condition. Requires: Dragon Scale x1 Ability: SOS NulFrost Effect: Automatically puts the character in NulFrost status when in critical condition. Requires: Arctic Wind x1 Ability: SOS Shell Effect: Automatically puts the character in Shell status when in critical condition. Requires: Lunar Curtain x8 Ability: SOS Protect Effect: Automatically puts the character in Protect status when in critical condition. Requires: Light Curtain x8 Ability: SOS Reflect Effect: Automatically puts the character in Reflect status when in critical condition. Requires: Star Curtain x8 Ability: SOS Haste Effect: Automatically puts the character in Haste status when in critical condition. Requires: Chocobo Feather x20 Ability: SOS Regen Effect: Automatically puts the character in Regen status when in critical condition. Requires: Healing Spring x12 Ability: Auto Shell Effect: Automatically puts the character in Shell status. Requires: Lunar Curtain x80 Ability: Auto Protect Effect: Automatically puts the character in Protect status. Requires: Light Curtain x80 Ability: Auto Reflect Effect: Automatically puts the character in Reflect status. Requires: Star Curtain x40 Ability: Auto Haste Effect: Automatically puts the character in Haste status. Requires: Chocobo Wing x80 Ability: Auto Regen Effect: Automatically puts the character in Regen status. Requires: Healing Spring x80 Ability: Defense +3% Effect: Increases defense power by 3%. Requires: Power Sphere x3 Ability: Defense +5% Effect: Increases defense power by 5%. Requires: Stamina Spring x2 Ability: Defense +10% Effect: Increases defense power by 10%. Requires: Special Sphere x1 Ability: Defense +20% Effect: Increases defense power by 20%. Requires: Blessed Gem x4 Ability: Magic Defense +3% Effect: Increases magic defense power by 3%. Requires: Mana Sphere x3 Ability: Magic Defense +5% Effect: Increases magic defense power by 5%. Requires: Mana Spring x2 Ability: Magic Defense +10% Effect: Increases magic defense power by 10%. Requires: White Magic Sphere x1 Ability: Magic Defense +20% Effect: Increases magic defense power by 20%. Requires: Blessed Gem x4 Ability: HP +5% Effect: Increases HP by 5%. Requires: X-Potion x5 Ability: HP +10% Effect: Increases HP by 10%. Requires: Soul Spring x3 Ability: HP +20% Effect: Increases HP by 20%. Requires: Elixir x5 Ability: HP +30% Effect: Increases HP by 30%. Requires: Stamina Tonic x1 Ability: MP +5% Effect: Increases MP by 5%. Requires: Ether x5 Ability: MP +10% Effect: Increases MP by 10%. Requires: Soul Spring x3 Ability: MP +20% Effect: Increases MP by 20%. Requires: Elixir x5 Ability: MP +30% Effect: Increases MP by 30%. Requires: Mana Tonic x1 Ability: Auto Potion Effect: Automatically uses a potion when attacked. Requires: Stamina Tablet x4 Ability: Auto Med Effect: Automatically uses a status-restorative item when attacked. Requires: Remedy x20 Ability: Auto Phoenix Effect: Automatically uses a phoenix down when a party member dies. Requires: Mega Phoenix x20 Ability: Pickpocket Effect: Steal or mug rare items first. Requires: Amulet x30 Ability: Master Thief Effect: Recieve only rare items when stealing, despite however many common items the enemy may be carrying. Requires: Pendulum x30 Ability: HP Stroll Effect: Regenerates HP when walking in the field. Requires: Stamina Tablet x2 Ability: MP Stroll Effect: Regenerates MP when walking in the field. Requires: Mana Tablet x2 Ability: No Encounters Effect: Eliminates random monster encounters. Requires: Purifying Salt x30 Ability: Break HP Limit Effect: Allows you to have more than 9,999 HP, up to a max of 99,999 HP. Requires: Wings to Discovery x30 Ability: Break MP Limit Effect: Allows you to have more than 999 MP, up to a max of 9,999 MP. Requires: Three Stars x30 Ability: Ribbon (FFX International _only_!) Effect: Protects against every single status ailment, except for Curse, all of the time. Requires: Dark Matter x99 -- VI. Alphabetical Rare Item Locations -- Item: Amulet Drop: Stratavis (Monster Arena) Steal: N/A Bribe: Tonberry - Amulet x2 for 270,000 gil (Cavern of the Stolen Fayth) Misc: N/A Item: Blessed Gem Drop: Cactuar King (Monster Arena) Steal: Coeurl Regina (Monster Arena), One-Eye (Monster Arena), Barbatos (Sin) Bribe: N/A Misc: N/A Item: Chocobo Wing Drop: N/A Steal: Cactuar (Sanubia Desert), Cactuar King (Monster Arena), Fenrir (Monster Arena), Ornitholestes (Monster Arena) Bribe: Machea - Chocobo Wing x60 for 360,000 gil (Omega Ruins) Misc: N/A Item: Dark Matter Drop: Every monster at the Monster Arena, as a rare drop. Steal: N/A Bribe: Land Worm - Dark Matter x2 for 1,600,000 gil (Sin's Nucleus) Misc: Capture at least 5 of EVERY monster for the Monster Arena, and the trainer will give you 99, or win them one at a time randomly from Blitzball Leagues and Tournaments. Item: Designer Wallet Drop: N/A Steal: Cactuar King (Monster Arena), Don Tonberry (Monster Arena) Bribe: Defender Z - Designer Wallet x5 for 846,000 gil (Omega Ruins, Yevon Dome) Misc: Capture at least 1 of each monster from the Omega Ruins for the Monster Arena, and the trainer will give you 60. Item: Door to Tomorrow Drop: Bomb King (Monster Arena) Steal: Ultima Weapon (Omega Ruins) Bribe: Mech Scouter - Door to Tomorrow x1 for 55,000 gil (Calm Lands) Mech Leader - Door to Tomorrow x2 for 74,000 gil (Mt. Gagazet) Misc: Capture the nescessary number of monsters to unlock 6 Area Creation bosses at the Monster Arena, and the trainer will give you 99. Item: Elixir Drop: Oblitzerator (Luca), Crawler (Lake Macalania) Steal: Seymour (Macalania Temple), Seymour Flux (Mt. Gagazet) Bribe: YKT-63 - Elixir x8 for 84,000 gil (Bevelle Highbridge) YKT-11 - Elixir x12 for 124,000 gil (Yevon Dome) Misc: Open 1 treasure chest in the Remiem Temple chocobo race without touching any poles, and you'll recieve 1 (ONE TIME ONLY!), or be struck by 80 lightning bolts at Thunder Plains and you'll recieve 1, or hit the right spot on a Magic Urn (Cavern of the Stolen Fayth). Item: Farplane Wind Drop: N/A Steal: Coeurl Regina (Monster Arena), Espada (Monster Arena), Sleep Sprout (Monster Arena), Varuna (Omega Ruins), Wraith (Omega Ruins or Sin), Yunalesca (Yevon Dome) Bribe: Epaaj - Farplane Wind x25 for 174,000 gil (Cavern of the Stolen Fayth) Ahriman - Farplane Wind x6 for 56,000 gil (Gagazet Cavern, Zanarkand Freeway, or Sin) Wraith - Farplane Wind x60 for 444,440 gil (Sin or Omega Ruins) Misc: Capture at least 1 of each monster from the Calm Lands for the Monster Arena, and the trainer will give you 60. Item: Friend Sphere Drop: Biran Ronso (Mt. Gagazet), Yenke Ronso (Mt. Gagazet), Spirit (Omega Ruins), Master Coeurl (Omega Ruins), Vorban (Monster Arena) Steal: Neslug (Monster Arena) Bribe: Couerl - x2 for 120,000 gil (Calm Lands or Cavern of the Stolen Fayth) Misc: N/A Item: Healing Spring Drop: Kottos (Monster Arena) Steal: Catoblepas (Monster Arena), Vorban (Monster Arena), Achelous (flooded portion of Gagazet Cavern) Bribe: Octopus - Healing Spring x20 for 90,000 gil (Via Purifico) Phlegyas - Healing Spring x6 for 33,600 gil (Via Purifico) Achelous - Healing Spring x16 for 102,000 gil (Gagazet Cavern) Misc: Capture at least 5 of each monster from the Fungus species for the Monster Arena, and the trainer will give you 99. Item: Light Curtain Drop: Fafnir (Monster Arena) Steal: Gemini (Sin or Omega Ruins), Ironclad (Monster Arena), Iron Giant (Thunder Plains), Tanket (Monster Arena) Bribe: N/A Misc: Capture at least 5 of each monster from the Horned species for the Monster Arema, and the trainer will give you 99. Item: Lunar Curtain Drop: N/A Steal: One Eye (Monster Arena), Jumbo Flan (Monster Arena), Tanket (Monster Arena), Juggernaut (Monster Arena), Crawler (Lake Macalania), Defender (Cavern of the Stolen Fayth), Defender X (north Calm Lands), Defender Z (Yevon Dome or Omega Ruins), Larva (Thunder Plains) Bribe: N/A Misc: Capture at least 1 of each monster from Sin for the Monster Arena, and the trainer will give you 99, or hit the right spot on a Magic Urn (Cavern of the Stolen Fayth). Item: Mega Elixir Drop: N/A Steal: N/A Bribe: Xiphos - Mega Elixir x1 for 54,000 gil (Macalania Forest) Varuna - Mega Elixir x20 for 1,120,000 gil (Omega Ruins) Misc: Open 2 treasure chests in the Remiem Temple chocobo race without touching any poles, and you'll recieve 2 (ONE TIME ONLY!), or dodge 150 lightning bolts consecutively at Thunder Plains for 4. Item: Mega Phoenix Drop: Extractor (Moonflow), YAT-99 (Bevelle Highbridge), Mech Hunter (Cavern of the Stolen Fayth), Mech Defender (Mt. Gagazet), YAT-97 (Yevon Dome) Steal: N/A Bribe: Alcyone - Mega Phoenix x2 for 8,600 gil (Sanubia Desert) Ghost - Mega Phoenix x38 for 199,980 gil (Cavern of the Stolen Fayth) Misc: Capture at least 4 of each monster from the Bird species for the Monster Arema, and the trainer will give you 99. Item: Pendulum Drop: Neslug (Monster Arena) Steal: N/A Bribe: Master Tonberry - Pendulum x3 for 960,000 gil (Omega Ruins) Ultima Weapon - Pendulum x99 for 1,400,000 gil (Omega Ruins) Misc: Open 4 treasure chests in the Remiem Temple chocobo race without touching any poles, and you'll recieve 30 (ONE TIME ONLY!). Item: Purifying Salt Drop: N/A Steal: Abadon (Monster Arena), Fallen Monk (Yevon Dome), Warrior Monk (Bevelle Highbridge) Bribe: N/A Misc: Capture at least 4 of each monster from the Dragon species for the Monster Arema, and the trainer will give you 99. Item: Star Curtain Drop: N/A Steal: Nega Elemental (Monster Arena), Barbatos (Sin), Dark Flan (Gagazet Cavern), Sinspawn: Genais (on Sin's exterior) Bribe: N/A Misc: Defeat Belgemine's Shiva at Remiem Temple twice or more, and you'll recieve 6 at a time, or capture at least 3 of each monster from the Element species for the Monster Arema, and the trainer will give you 99. Item: Supreme Gem Drop: Jormungand (Monster Arena) Steal: Sin's Left Fin (Airship), "Overdrive" Sin (Airship), Seymour Omnis (Sin) Bribe: Halma - Supreme Gem x20 for 260,000 gil (Omega Ruins) Misc: Capture the nescessary number of monsters to unlock 2 Species Creation bosses at the Monster Arena, and the trainer will give you 99. Item: Three Stars Drop: Catoblepas (Monster Arena) Steal: Jormungand (Monster Arena), Shinryu (Monster Arena) Bribe: Behemoth King - Three Stars x14 for 1,350,000 gil (Sin) Misc: Open 5 treasure chests in the Remiem Temple chocobo race without touching any poles, and you'll recieve 60 (ONE TIME ONLY!), or capture the nescessary number of monsters to unlock 2 Area Creation bosses at the Monster Arena, and the trainer will give you 60. Item: Underdog's Secret Drop: Th'uban (Monster Arena) Steal: N/A Bribe: Chimera B - Underdog's Secret x15 for 180,000 gil (Al Bhed Home) Misc: Recieve 99 from Rin if you collect all of the Al Bhed Primers, or win them one at a time randomly from Blitzball Leagues and Tournaments. Item: Wings to Discovery Drop: Shinryu x1-2 (Monster Arena) Steal: N/A Bribe: Marlboro - Wings to Discovery x4 for 540,000 gil (Calm Lands or Cavern of the Stolen Fayth) Great Marlboro - Wings to Discovery x8 for 1,280,000 gil (Sin or Omega Ruins) Misc: Open 3 treasure chests in the Remiem Temple chocobo race without touching any poles, and you'll recieve 30 (ONE TIME ONLY!). Item: Winning Formula Drop: Ultima Buster (Monster Arena) Steal: N/A Bribe: Sand Worm - Winning Formula x15 for 900,000 gil (Sanubia Desert) Misc: Capture at least 1 of EVERY monster for the Monster Arena, and the trainer will give you 99. -- VII. Weapon and Armor Names, Appearances, and Auto-Abilities -- NOTE: The weapons in this section never would have been finished with all of the English names if not for Ouchmyface (Ouchmyface@aol.com), and Jaag Brown (MysticDrag0n@aol.com). Jaag contributed pretty much every weapon name except for Auron's Blades, which were done by Ouchmyface. If you have any comments on the following section, like shameless praise for their hard work, please direct them towards these two fine people. Most of the armor names were done by me, after having played the US release at a friend's house, except for the "ultimate armors", and a few negative status protective armors, which were compiled by AceofSpades, and about 30 assorted armors by Steel Phoenix. NOTE THE SECOND: If you're playing the original Japanese or US releases, ignore the [Ribbon] auto-ability. It is only found in FFX International and the European release. As stated at the top of this document, if a piece of equipment has not been converted to its US release name, there's an asterisk before it. - A. Tidus' Swords - Equipment Appearance: 1: Cobalt and aquamarine blue sword with gold gilt near the hilt and towards the tip. 2, 5, 51, 53: The infamous "water sword" from the cover of the North American box art. 3, 38, 39, 49, 56, 60, 62, 64: Magenta hook shaped sword with silver edging. 4, 22, 40, 50, 52: Slightly curved cobalt blue sword with silver edging, and lots of baroque criss-crossing silver lines near the hilt. 6-15, 21, 24-27, 54: Flat yellow sword with no pointy protrusions, and three holes at the tip. 16, 20, 23, 31-37, 41-48: Black cyber-looking sword that splits in two at the tip. 17-19, 28-30, 55, 57-59, 61-63: Light blue curved rectangular sword with Yevon writing along the blade. Equipment name and auto-abilities: 1. Caladbolg; Celestial Weapon - cannot be made through Customizing! 2. Brotherhood; [Str +5%] + [Str +10%] + [Sensor] + [Waterstrike] 3. Taming Sword; [Capture] 4. Crystal Sword; [Firestrike] + [Thunderstrike] + [Waterstrike] + [Icestrike] 5. Excalibur; [Break Damage Limit] 6. Ragnarok; [Triple AP] + [Overdrive -> AP] + [Triple Overdrive] 7. Balmung; [Overdrive -> AP] + [Triple Overdrive] 8. Save the Queen; [Double AP] + [Double Overdrive] 9. Heartbreaker; [Triple Overdrive] 10. Lionheart; [Double Overdrive] 11. Durandal; [Triple AP] 12. Ascalon; [Double AP] 13. Ambitious; [Overdrive -> AP] 14. Hrunting; [SOS Overdrive] 15. Astral Sword; [One MP Cost] 16. Apocalypse; Any 4 of: [Darkstrike], [Silencestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike], or [Zombiestrike] 17. Master Sword; [Attack +x%] in 4 slots 18. Runemaster; [Magic Attack +x%] in 4 slots 19. Warlock; [Magic Booster] + [Magic Attack +x%] in the other 3 slots 20. Arc Sword; [Half MP Cost] 21. Gilventure; [Gillionaire] 22. Tri-Steel; Any 3 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 23. Helter-Skelter; Any 3 of: [Darkstrike], [Silencestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike], or [Zombiestrike] 24. Vendetta; [Magic Counter] + [Counter] or [Evade & Counter] 25. Avenger; [Counter] or [Evade & Counter] 26. Prism Steel; [Magic Counter] 27. Mirage Sword; [Magic Booster] 28. Lifesaver; [Alchemy] 29. Sonic Steel; [First Strike] 30. Vigilante; [Initiative] 31. Danse Macabre; [Deathstrike] 32. Largamente; [Slowstrike] 33. Gravestone; [Stonestrike] 34. Sidewinder; [Poisonstrike] 35. Nightmare; [Sleepstrike] 36. Mage Masher; [Silencestrike] 37. Nightbringer; [Darkstrike] 38. Knight Sword; [Attack +x%] in 3 slots 39. Wizard Sword; [Magic Attack +x%] in 3 slots 40. Double-Edge; Any 2 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 41. Razmatazz; Any 2 of: [Darktouch], [Silencetouch], [Sleeptouch], [Poisontouch], [Stonetouch], [Deathtouch], [Zombietouch] or [Slowtouch] 42. Deathbringer; [Deathtouch] 43. Stunning Steel; [Slowtouch] 44. Basilisk Steel; [Stonetouch] 45. Poison Steel; [Poisontouch] 46. Lullaby Steel; [Sleeptouch] 47. Muted Steel; [Silencetouch] 48. Twilight Steel; [Darktouch] 49. Hunter's Sword; [Sensor] 50. Flametongue; [Firestrike] 51. Ice Brand; [Icestrike] 52. Lightning Steel; [Thunderstrike] 53. Liquid Steel; [Waterstrike] 54. Variable Steel; All empty slots on a 4-slotted weapon 55. Force Saber; [Attack +x%] + [Magic Attack +x%] 56. Baroque Sword; 2 or 3 empty slots on a 2, 3 or 4-slotted weapon 57. Sorcery Sword; [Magic +10%] or [Magic +20%] 58. Soldier's Saber; [Str +10%] or [Str +20%] 59. Rune Steel; [Magic +5%] 60. Enchanted Sword; [Magic +3%] 61. Fencing Saber; [Str +5%] 62. Warrior's Sword; [Str +3%] 63. Slasher; [Piercing] 64. Longsword; Starting weapon - B. Tidus' Shields - Equipment Appearance: 1-3, 10-15, 26: Shield with an intricate navy and cobalt blue design, reinforced with gold banding, and an odd spiky shape that branches out four ways. 4, 5, 18, 23, 28, 41, 43-46, 58-65: Primarily gold and silver shield with blue, orange, and purple between the banding, in an upside down trapezoid shape. 6-9, 21, 22, 25, 27, 42, 47-57: Spiky dark blue and silver shield with three red diamond shaped stones in the center, and a large silver point protruding from each stone. 16, 17, 19, 20, 24, 29-40, 66-77: Blue and bronze eight pointed star shaped shield. 78-83: Blue round shield with a gold-edged green cloverleaf design in the center. Equipment name and auto-abilities: 1. Endless Road; [Break HP Limit] + [Break MP Limit] 2. Sanctuary; [Ribbon] 3. Genji Shield; [Break HP Limit] 4. Emblem; [Break MP Limit] 5. Crystal Shield; [Fire Eater] + [Water Eater] + [Lightning Eater] + [Ice Eater] 6. Aegis Shield; [Fireproof] + [Waterproof] + [Lightningproof] + [Iceproof] 7. Golem Shield; [Auto Shell] + [Auto Protect] + [Auto Reflect] + [Auto Regen] 8. Revive Shield; [Auto Potion] + [Auto Med] + [Auto Phoenix] 9. Rescue Shield; [Auto Potion] + [Auto Med] 10. Paladin Shield; Any 4 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 11. Diamond Shield; [Defense +x%] in 4 slots 12. Ruby Shield; [Magic Defense +x%] in 4 slots 13. Dynasty Shield; [HP +x%] in 4 slots 14. Magister Shield; [MP +x%] in 4 slots 15. Collector's Shield; [Master Thief] 16. Treasure Shield; [Pickpocket] 17. Shield of Hope; [HP Stroll] + [MP Stroll] 18. Assault Shield; [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] in 3 slots of a 3 or 4-slotted armor 19. Phantom Shield; [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] in 3 slots of a 3 or 4-slotted armor 20. Recovery Shield; [HP Stroll] 21. Spiritual Shield; [MP Stroll] 22. Phoenix Shield; [Auto Phoenix] 23. Curative Shield; [Auto Med] 24. Rainbow Shield; [SOS NulBlaze] + [SOS NulTide] + [SOS NulShock] + [SOS NulFrost] 25. Shining Shield; Any 4 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 26. Faerie Shield; Any 3 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] in a 3 or 4-slotted armor 27. Peaceful Shield; [No Encounters] 28. Shaman Shield; [Auto Potion] 29. Barrier Shield; any 3 of [Fireproof], [Waterproof], [Lightningproof], or [Iceproof] in a 3 or 4-slotted armor 30. Star Shield; [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] in 3 slots of a 3 or 4-slotted armor 31. Marching Shield; Any 2 of: [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] 32. Moon Shield; Any 2 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 33. Regen Shield; [Auto Regen] or [SOS Regen] 34. Haste Shield; [Auto Haste] or [SOS Haste] 35. Reflect Shield; [Auto Reflect] or [SOS Reflect] 36. Shell Shield; [Auto Shell] or [SOS Shell] 37. Protect Shield; [Auto Protect] or [SOS Protect] 38. Platinum Shield; [Defense +x%] in 3 slots of a 3 or 4-slotted armor 39. Sapphire Shield; [Magic Defense +x%] in 3 slots of a 3 or 4-slotted armor 40. Knight's Shield; [HP +x%] in 3 slots of a 3 or 4-slotted armor 41. Wizard Shield; [MP +x%] in 3 slots of a 3 or 4-slotted armor 42. Elemental Shield; Any 2 of: [Fireproof], [Waterproof], [Lightningproof], [Iceproof], [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] 43. Savior Shield; Any 2 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 44. Crimson Shield; [Fire Eater] 45. Snow Shield; [Ice Eater] 46. Ochre Shield; [Lightning Eater] 47. Cerulean Shield; [Water Eater] 48. Medical Shield; [Curseproof] 49. Lucid Shield; [Confuseproof] or [Confuse Ward] 50. Serene Shield; [Berserkproof] or [Berserk Ward] 51. Light Shield; [Slowproof] or [Slow Ward] 52. Soul Shield; [Deathproof] or [Death Ward] 53. Blessed Shield; [Zombieproof] or [Zombie Ward] 54. Soft Shield; [Stoneproof] or [Stone Ward] 55. Serum Shield; [Poisonproof] or [Poison Ward] 56. Alert Shield; [Sleepproof] or [Sleep Ward] 57. Echo Shield; [Silenceproof] or [Silence Ward] 58. Bright Shield; [Darkproof] or [Dark Ward] 59. Red Shield; [Fire Ward] or [Fireproof] 60. White Shield; [Ice Ward] or [Iceproof] 61. Yellow Shield; [Lightning Ward] or [Lightningproof] 62. Blue Shield; [Water Ward] or [Waterproof] 63. NulTide Shield; [SOS NulTide] 64. NulBlaze Shield; [SOS NulBlaze] 65. NulShock Shield; [SOS Thunder] 66. NulFrost Shield; [SOS NulFrost] 67. Adept's Shield; Any 2 of: [HP +x%] and [MP +x%] 68. Tetra Shield; All empty slots on a 4-slotted armor 69. Mythril Shield; [Defense +x%] + [Magic Defense +x%] 70. Gold Shield; Any 2 of: [Defense +3%], [Defense +5%], [Defense +10%], or [Defense +20%] 71. Emerald Shield; Any 2 of: [Magic Defense +3%], [Magic Defense +5%], [Magic Defense +10%], or [Magic Defense +20%] 72. Soldier Shield; Any 2 of: [HP +5%], [HP +10%], [HP +20%] or [HP +30%] 73. Mage's Shield; Any 2 of: [MP +5%], [MP +10%], [MP +20%] or [MP +30%] 74. Silver Shield; [Defense +10%] or [Defense +20%] 75. Onyx Shield; [Magic Defense +10%] or [Magic Defense +20%] 76. Sorcery Shield; [MP +20%] or [MP +30%] 77. Warrior's Shield; [HP +20%] or [HP +30%] 78. Glorious Shield; All empty slots on a 3-slotted armor 79. Metal Shield; [Defense +3%] or [Defense +5%] 80. Pearl Shield; [Magic Defense +3%] or [Magic Defense +5%] 81. Magic Shield; [MP +5%] or [MP +10%] 82. Seeker's Shield; [HP +5%] or [HP +10%] 83. Shield; Both empty slots on a 2-slotted armor 84. Buckler; Starting armor - C. Yuna's Staves - Equipment Appearance: 1: Peach and gold butterfly shaped headed rod with three jewels, red tassles tied in a bow, and a blue haft. 3, 20, 64: Yellow circular headed rod with three carved ovals, and a blue haft. 4, 22, 23, 31-37, 40-48, 50-54: White and purple headed rod with a "feathered" appearance, with one blue jewel and gold rings around the base, gold tassles, and a magenta haft. 5-16, 21: Green and teal highly stylized rod, and a blue and gold diagonally striped haft. 17, 24-26, 29, 30, 38, 58, 61-63: Cotton candy pink scalloped headed rod, blue and red braided midsection, and coral lower haft. 18, 19, 27, 28, 39, 49, 55-57, 59, 60: Turquoise ball headed rod with white and purple designs on it, two small ball tassles, dark blue midsection, and a light green lower haft. Equipment name and auto-abilities: 1. Nirvana; Celestial Weapon - cannot be made through Customizing! 2. N/A 3. Herding Staff; [Capture] 4. Arc Arcana; [Firestrike] + [Thunderstrike] + [Waterstrike] + [Icestrike] 5. Abraxas; [Break Damage Limit] 6. Heavenly Axis; [Triple AP] + [Overdrive -> AP] + [Triple Overdrive] 7. Judgement; [Overdrive -> AP] + [Triple Overdrive] 8. Seraphim Rod; [Double AP] + [Double Overdrive] 9. Rod of Roses; [Triple Overdrive] 10. Nimbus Rod; [Double Overdrive] 11. Wonder Wing; [Triple AP] 12. Wing Wand; [Double AP] 13. Wonder Wand; [Overdrive -> AP] 14. Laevatein; [SOS Overdrive] 15. Astral Rod; [One MP Cost] 16. Chaos Rod; Any 4 of: [Darkstrike], [Silencestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike], or [Zombiestrike] 17. Power Staff; [Attack +x%] in 4 slots 18. Shining Staff; [Magic Attack +x%] in 4 slots 19. Faerie Staff; [Magic Booster] + [Magic Attack +x%] in the other 3 slots 20. Magistral Rod; [Half MP Cost] 21. El Dorado; [Gillionaire] 22. Tri-Rod; Any 3 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 23. Wicked Hand; Any 3 of: [Darkstrike], [Silencestrike], [Zombiestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike] 24. Nemesis Rod; [Magic Counter] + [Counter] or [Evade & Counter] 25. Defender; [Counter] or [Evade & Counter] 26. Prism Rod; [Magic Counter] 27. Mirage Rod; [Magic Booster] 28. Healing Rod; [Alchemy] 29. Wind Rod; [First Strike] 30. Conductor; [Initiative] 31. Punisher; [Deathstrike] 32. Impasse; [Slowstrike] 33. Calcite Staff; [Stonestrike] 34. Bizarre Staff; [Poisonstrike] 35. Staff of Thorns; [Sleepstrike] 36. Reticent Staff; [Silencestrike] 37. Darkness Staff; [Darkstrike] 38. Monk Staff; [Attack +x%] in 3 slots 39. Mage's Staff; [Magic Attack +x%] in 3 slots 40. Dual Rod; Any 2 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 41. Ominous Rod; Any 2 of: [Darktouch], [Silencetouch], [Sleeptouch], [Poisontouch], [Stonetouch], [Deathtouch], [Zombietouch] or [Slowtouch] 42. Death Wand; [Deathtouch] 43. Entangling Rod; [Slowtouch] 44. Break Rod; [Stonetouch] 45. Belladona Wand; [Poisontouch] 46. Lullaby Rod; [Sleeptouch] 47. Rod of Silence; [Silencetouch] 48. Rod of Darkness; [Darktouch] 49. Rod of Wisdom; [Sensor] 50. Rod of Flame; [Firestrike] 51. Rod of Ice; [Icestrike] 52. Rod of Thunder; [Thunderstrike] 53. Rod of Water; [Waterstrike] 54. Malleable Staff; All empty slots on a 4-slotted weapon 55. Force Rod; [Attack +x%] + [Magic Attack +x%] 56. Ductile Rod; 2 or 3 empty slots on a 2, 3 or 4-slotted weapon 57. Sorcery Rod; [Magic +10%] or [Magic +20%] 58. Full Metal Rod; [Str +10%] or [Str +20%] 59. Rune Rod; [Magic +5%] 60. Enchanted Rod; [Magic +3%] 61. Rod of Striking; [Str +5%] 62. Rod of Beating; [Str +3%] 63. Spiked Rod; [Piercing] 64. Staff; Starting weapon - D. Yuna's Rings - Equipment appearance: 1-3, 6-8, 14, 15, 26: Pink to yellow gradiented (is that a word?) symmetrical flame shaped glowing shield with cobalt blue splotches. 4, 5, 18, 23, 28, 41, 43-46, 58-65: Putple, light green, yellow, and orange glowing shield in the shape of a perfect circle. 9, 25, 42, 47-57: Green to teal to violet gradiented glowing shield in an upside down fleur-de-lis shape. 10-13, 16, 17, 19-22, 24, 27, 29-40: Pink, orange, yellow, and cobalt blue glowing shield in the shape of a breaking wave. 66-83: Purple and pink glowing oval shaped shield. Equipment name and auto-abilities: 1. Solomon Ring; [Break HP Limit] + [Break MP Limit] 2. Holy Ring; [Ribbon] 3. Arcane Ring; [Break HP Limit] 4. Mystical Ring; [Break MP Limit] 5. Sophia Ring; [Fire Eater] + [Water Eater] + [Lightning Eater] + [Ice Eater] 6. Aegis Ring; [Fireproof] + [Waterproof] + [Lightningproof] + [Iceproof] 7. Blessed Ring; [Auto Shell] + [Auto Protect] + [Auto Reflect] + [Auto Regen] 8. Saviour Ring; [Auto Potion] + [Auto Med] + [Auto Phoenix] 9. Healing Ring; [Auto Potion] + [Auto Med] 10. Forbidding Ring; Any 4 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 11. Diamond Ring; [Defense +x%] in 4 slots 12. Ruby Ring; [Magic Defense +x%] in 4 slots 13. Fortitude Ring; [HP +x%] in 4 slots 14. Magical Ring; [MP +x%] in 4 slots 15. Collector Ring; [Master Thief] 16. Treasure Ring; [Pickpocket] 17. Ring of Hope; [HP Stroll] + [MP Stroll] 18. Assault Ring; [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] in 3 slots of a 3 or 4-slotted armor 19. Phantom Ring; any 3 of: [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] in a 3 or 4-slotted armor 20. Recovery Ring; [HP Stroll] 21. Spiritual Ring; [MP Stroll] 22. Phoenix Ring; [Auto Phoenix] 23. Curative Ring; [Auto Med] 24. Rainbow Ring; [SOS NulBlaze] + [SOS NulTide] + [SOS NulShock] + [SOS NulFrost] 25. Shining Ring; Any 4 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 26. Faerie Ring; Any 3 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] in a 3 or 4-slotted armor 27. Peaceful Ring; [No Encounters] 28. Shaman Ring; [Auto Potion] 29. Barrier Ring; [Fireproof], [Waterproof], [Lightningproof], or [Iceproof] in 3 slots of a 3 or 4-slotted armor 30. Star Ring; [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] in 3 slots of a 3 or 4-slotted armor 31. Marching Ring; Any 2 of: [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] 32. Moon Ring; Any 2 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 33. Regen Ring; [Auto Regen] or [SOS Regen] 34. Haste Ring; [Auto Haste] or [SOS Haste] 35. Reflect Ring; [Auto Reflect] or [SOS Reflect] 36. Shell Ring; [Auto Shell] or [SOS Shell] 37. Protect Ring; [Auto Protect] or [SOS Protect] 38. Platinum Ring; [Defense +x%] in 3 slots of a 3 or 4-slotted armor 39. Sapphire Ring; [Magic Defense +x%] in 3 slots of a 3 or 4-slotted armor 40. Guardian Ring; [HP +x%] in 3 slots of a 3 or 4-slotted armor 41. Wizard Ring; [MP +x%] in 3 slots of a 3 or 4-slotted armor 42. Elemental Ring; Any 2 of: [Fireproof], [Waterproof], [Lightningproof], [Iceproof], [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] 43. Defending Ring; Any 2 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 44. Crimson Ring; [Fire Eater] 45. Snow Ring; [Ice Eater] 46. Ochre Ring; [Lightning Eater] 47. Cerulean Ring; [Water Eater] 48. Medical Ring; [Curseproof] 49. Lucid Ring; [Confuseproof] or [Confuse Ward] 50. Serene Ring; [Berserkproof] or [Berserk Ward] 51. Light Ring; [Slowproof] or [Slow Ward] 52. Soul Ring; [Deathproof] or [Death Ward] 53. Blessed Ring; [Zombieproof] or [Zombie Ward] 54. Soft Ring; [Stoneproof] or [Stone Ward] 55. Serum Ring; [Poisonproof] or [Poison Ward] 56. Alert Ring; [Sleepproof] or [Sleep Ward] 57. Echo Ring; [Silenceproof] or [Silence Ward] 58. Bright Ring; [Darkproof] or [Dark Ward] 59. Red Ring; [Fire Ward] or [Fireproof] 60. White Ring; [Ice Ward] or [Iceproof] 61. Yellow Ring; [Lightning Ward] or [Lightningproof] 62. Blue Ring; [Water Ward] or [Waterproof] 63. NulTide Ring; [SOS NulTide] 64. NulBlaze Ring; [SOS NulBlaze] 65. NulShock Ring; [SOS NulShock] 66. NulShock Ring; [SOS NulFrost] 67. Adept's Ring; Any 2 of: [HP +x%] and [MP +x%] 68. Tetra Ring; All empty slots on a 4-slotted armor 69. Mythril Ring; [Defense +x%] + [Magic Defense +x%] 70. Gold Ring; Any 2 of: [Defense +3%], [Defense +5%], [Defense +10%], or [Defense +20%] 71. Emerald Ring; Any 2 of: [Magic Defense +3%], [Magic Defense +5%], [Magic Defense +10%], or [Magic Defense +20%] 72. Soldier's Ring; Any 2 of: [HP +5%], [HP +10%], [HP +20%] or [HP +30%] 73. Mage's Ring; Any 2 of: [MP +5%], [MP +10%], [MP +20%] or [MP +30%] 74. Silver Ring; [Defense +10%] or [Defense +20%] 75. Onyx Ring; [Magic Defense +10%] or [Magic Defense +20%] 76. Sorcery Ring; [MP +20%] or [MP +30%] 77. Sheltering Ring; [HP +20%] or [HP +30%] 78. Glorious Ring; All empty slots on a 3-slotted armor 79. Metal Ring; [Defense +3%] or [Defense +5%] 80. Pearl Ring; [Magic Defense +3%] or [Magic Defense +5%] 81. Magic Ring; [MP +5%] or [MP +10%] 82. Seeker's Ring; [HP +5%] or [HP +10%] 83. Wide Ring; Both empty slots on a 2-slotted armor 84. Ring; Starting armor - E. Wakka's Blitzballs - Equipment Appearance: 1: Red, yellow, and black ball with numerous blades around the middle and two sides. 3-16, 20, 21, 24-27: Purple and black striped ball with three rows of silver spikes encircling it. 17-19, 38, 39, 55-64: Regulation blitzball, the same kind you play the minigame with. 22, 40, 50-53: Red and silver striped ball with silver studs, and two large spikes at either end. 23, 31-37, 41-48: Black inner ball with dark blue outer ringed supports. Looks a little like a big blue pumpkin. 28-30, 49, 54: Cheap-looking brown and tan striped ball with a thick band of green reinforced stitching along the middle. Equipment name and auto-abilities: 1. World Champion; Celestial Weapon - cannot be made through Customizing! 2. N/A 3. Catcher; [Capture] 4. Four-on-One; [Firestrike] + [Thunderstrike] + [Waterstrike] + [Icestrike] 5. Grand Slam; [Break Damage Limit] 6. Blowout; [Triple AP] + [Overdrive -> AP] + [Triple Overdrive] 7. Rout; [Overdrive -> AP] + [Triple Overdrive] 8. Tie Breaker; [Double AP] + [Double Overdrive] 9. Winning Streak; [Triple Overdrive] 10. Scoring Spree; [Double Overdrive] 11. Triple Score; [Triple AP] 12. Double Score; [Double AP] 13. Rookie Star; [Overdrive -> AP] 14. Buzzerbeater; [SOS Overdrive] 15. Overtime; [One MP Cost] 16. Penalty Master; Any 4 of: [Darkstrike], [Silencestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike], or [Zombiestrike] 17. Ace Striker; [Attack +x%] in 4 slots 18. Ace Wizard; [Magic Attack +x%] in 4 slots 19. Over the Top; [Magic Booster] + [Magic Attack +x%] in the other 3 slots 20. Halftime; [Half MP Cost] 21. Free Agent; [Gillionaire] 22. Tricolor; Any 3 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 23. Triple Penalty; Any 3 of: [Darkstrike], [Silencestrike], [Zombiestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike] 24. Turnover; [Magic Counter] + [Counter] or [Evade & Counter] 25. Rematch; [Counter] or [Evade & Counter] 26. Prism Ball; [Magic Counter] 27. Mirage Ball; [Magic Booster] 28. Comeback; [Alchemy] 29. Breakaway; [First Strike] 30. First Goal; [Initiative] 31. Sudden Death; [Deathstrike] 32. Timeout; [Slowstrike] 33. Stone Cold; [Stonestrike] 34. Violation; [Poisonstrike] 35. Sleeper; [Sleepstrike] 36. Muffler; [Silencestrike] 37. Blackout; [Darkstrike] 38. Power Play; [Attack +x%] in 3 slots 39. Virtuoso; [Magic Attack +x%] in 3 slots 40. Double Header; Any 2 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 41. Double Penalty; Any 2 of: [Darktouch], [Silencetouch], [Sleeptouch], [Poisontouch], [Stonetouch], [Deathtouch], [Zombietouch] or [Slowtouch] 42. Rough Play; [Deathtouch] 43. Delay of Game; [Slowtouch] 44. TKO; [Stonetouch] 45. Rulebreaker; [Poisontouch] 46. Dream Team; [Sleeptouch] 47. Noisebreaker; [Silencetouch] 48. Blind Pass; [Darktouch] 49. Scout; [Sensor] 50. Fire Ball; [Firestrike] 51. Ice Ball; [Icestrike] 52. Thunder Ball; [Thunderstrike] 53. Water Ball; [Waterstrike] 54. All-Rounder; All empty slots on a 4-slotted weapon 55. Ovation; [Attack +x%] + [Magic Attack +x%] 56. Switch Hitter; 2 or 3 empty slots on a 2 or 3-slotted weapon 57. Trickster; [Magic +10%] or [Magic +20%] 58. Striker; [Str +10%] or [Str +20%] 59. Rune Ball; [Magic +5%] 60. Magic Ball; [Magic +3%] 61. Hyper Ball; [Str +5%] 62. Power Ball; [Str +3%] 63. Center Forward; [Piercing] 64. Official Ball; Starting weapon - F. Wakka's Armguards - Equipment Appearance: 1-3, 10-15, 26: Sturdy-looking red bracer with stitching between sides, and a navy blue strip down the middle. 4, 5, 18, 23, 28, 41, 43-46, 58-65: Sturdy-looking deep red bracer with silver edging and vertical stitching between each "scale". 6-9, 21, 22, 25, 27, 42, 47-57: Medium blue bracer in three sections, with silver edging and bronze clamps framing each section. 16, 17, 19, 20, 24, 29-40, 66-77: Green bracer in two sections, with orange stitching down the center of each section, and white edges. 78-83: Flimsy-looking dark blue and brown leather bracer, with green stitching around the outer edge of the brown leather section. Equipment name and auto-abilities: 1. Indomitable; [Break HP Limit] + [Break MP Limit] 2. Shutout; [Ribbon] 3. Super Goalie; [Break HP Limit] 4. High Spirits; [Break MP Limit] 5. Final Four; [Fire Eater] + [Water Eater] + [Lightning Eater] + [Ice Eater] 6. Great Four; [Fireproof] + [Waterproof] + [Lightningproof] + [Iceproof] 7. Keeper; [Auto Shell] + [Auto Protect] + [Auto Reflect] + [Auto Regen] 8. Automatic; [Auto Potion] + [Auto Med] + [Auto Phoenix] 9. First Aid; [Auto Potion] + [Auto Med] 10. Keeper; Any 4 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 11. Power Armguard; [Defense +x%] in 4 slots 12. Magic Armguard; [Magic Defense +x%] in 4 slots 13. Power Ace; [HP +x%] in 4 slots 14. Magic Ace; [MP +x%] in 4 slots 15. Best Play; [Master Thief] 16. Great Play; [Pickpocket] 17. Benchwarmer; [HP Stroll] + [MP Stroll] 18. Triple Guard; [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] in 3 slots of a 3 or 4-slotted armor 19. Element Save; [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] in 3 slots of a 3 or 4-slotted armor 20. Recovery Armguard; [HP Stroll] 21. Spiritual Armguard; [MP Stroll] 22. Miracle Comeback; [Auto Phoenix] 23. Top Shape; [Auto Med] 24. Pep Talk; [SOS NulBlaze] + [SOS NulTide] + [SOS NulShock] + [SOS NulFrost] 25. Last-Ditch; Any 4 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 26. Triple Guard; Any 3 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] in a 3 or 4-slotted armor 27. Off Season; [No Encounters] 28. Shaman Armguard; [Auto Potion] 29. Hat Trick; [Fireproof], [Waterproof], [Lightningproof], or [Iceproof] in 3 slots of a 3 or 4-slotted armor 30. Danger Armguard; [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] in 3 slots of a 3 or 4-slotted armor 31. Auto Armguard; Any 2 of: [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] 32. Danger Armguard; Any 2 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 33. Second Wind; [Auto Regen] or [SOS Regen] 34. Fast Break; [Auto Haste] or [SOS Haste] 35. Reflect Armguard; [Auto Reflect] or [SOS Reflect] 36. Shell Armguard; [Auto Shell] or [SOS Shell] 37. Protect Armguard; [Auto Shell] or [SOS Shell] 38. Platinum Armguard; [Defense +x%] in 3 slots of a 3 or 4-slotted armor 39. Sapphire Armguard; [Magic Defense +x%] in 3 slots of a 3 or 4-slotted armor 40. Power Armguard; [HP +x%] in 3 slots of a 3 or 4-slotted armor 41. Energy Armguard; [MP +x%] in 3 slots of a 3 or 4-slotted armor 42. Elemental Armguard; Any 2 of: [Fireproof], [Waterproof], [Lightningproof], [Iceproof], [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] 43. Low Risk; Any 2 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 44. Crimson Armguard; [Fire Eater] 45. Snow Armguard; [Ice Eater] 46. Ochre Armguard; [Lightning Eater] 47. Cerulean Armguard; [Water Eater] 48. Medical Armguard; [Curseproof] 49. Lucid Armguard; [Confuseproof] or [Confuse Ward] 50. Serene Armguard; [Berserkproof] or [Berserk Ward] 51. Light Armguard; [Slowproof] or [Slow Ward] 52. Soul Armguard; [Deathproof] or [Death Ward] 53. Blessed Armguard; [Zombieproof] or [Zombie Ward] 54. Soft Armguard; [Stoneproof] or [Stone Ward] 55. Serum Armguard; [Poisonproof] or [Poison Ward] 56. Alert Armguard; [Sleepproof] or [Sleep Ward] 57. Echo Armguard; [Silenceproof] or [Silence Ward] 58. Bright Armguard; [Darkproof] or [Dark Ward] 59. Red Armguard; [Fire Ward] or [Fireproof] 60. White Armguard; [Ice Ward] or [Iceproof] 61. Yellow Armguard; [Lightning Ward] or [Lightningproof] 62. Blue Armguard; [Water Ward] or [Waterproof] 63. NulTide Armguard; [SOS NulTide] 64. NulBlaze Armguard; [SOS NulBlaze] 65. NulShock Armguard; [SOS NulShock] 66. NulFrost Armguard; [SOS NulFrost] 67. Adept's Armguard; Any 2 of: [HP +x%] and [MP +x%] 68. Tetra Armguard; All empty slots on a 4-slotted armor 69. Mythril Armguard; [Defense +x%] + [Magic Defense +x%] 70. Gold Guard; Any 2 of: [Defense +3%], [Defense +5%], [Defense +10%], or [Defense +20%] 71. Emerald Guard; Any 2 of: [Magic Defense +3%], [Magic Defense +5%], [Magic Defense +10%], or [Magic Defense +20%] 72. Soldier's Guard; Any 2 of: [HP +5%], [HP +10%], [HP +20%] or [HP +30%] 73. Mage's Guard; Any 2 of: [MP +5%], [MP +10%], [MP +20%] or [MP +30%] 74. Silver Guard; [Defense +10%] or [Defense +20%] 75. Onyx Armguard; [Magic Defense +10%] or [Magic Defense +20%] 76. Sorcery Armguard; [MP +20%] or [MP +30%] 77. Warrior's Armguard; [HP +20%] or [HP +30%] 78. Glorious Guard; All empty slots on a 3-slotted armor 79. Metal Armguard; [Defense +3%] or [Defense +5%] 80. Pearl Armguard; [Magic Defense +3%] or [Magic Defense +5%] 81. Magic Armguard; [MP +5%] or [MP +10%] 82. Seeker's Armguard; [HP +5%] or [HP +10%] 83. Guardian Armguard; Both empty slots on a 2-slotted armor 84. Armguard; Starting armor - G. Lulu's Dolls - Equipment Appearance: 1: A cute little onion knight doll with yellow pants, a yellow cape, and an orange onion hat. Check out the sprite detail on his shield! From Final Fantasy IIIj. 3, 5, 19, 28, 38, 39, 54, 56, 59-64: A cute little moogle doll with X's stitched over its eyes. (Really, does anyone NOT know what a moogle looks like?) From numerous Final Fantasy and Seiken Densetsu games. 4, 22, 40, 50-53, 55, 57, 58: A cute little spiky-headed moomba doll. From Final Fantasy VIII. 6-10, 14, 17, 18, 21: A cute little blue space alien Pupu doll. Also from Final Fantasy VIII. 11-13, 15, 20, 24-27, 29, 30, 49: A cute little green Cactuar doll with a permanently surprised look on its face. From any recent Final Fantasy. 16, 23, 31-37, 41-48: A cute little Cait Sith doll, sans moogle golem and megaphone. From Final Fantasy VII. Equipment name and auto-abilities: 1. Onion Knight; Celestial Weapon - cannot be made through Customizing! 2. N/A 3. Trapper Mog; [Capture] 4. Moomba Quartet; [Firestrike] + [Thunderstrike] + [Waterstrike] + [Icestrike] 5. Soul of Mog; [Break Damage Limit] 6. Space Soul; [Triple AP] + [Overdrive -> AP] + [Triple Overdrive] 7. Space Master; [Overdrive -> AP] + [Triple Overdrive] 8. Space King; [Double AP] + [Double Overdrive] 9. Space Force; [Triple Overdrive] 10. Space Energy; [Double Overdrive] 11. Comet Cactuar; [Triple AP] 12. Star Cactuar; [Double AP] 13. Lord Cactuar; [Overdrive -> AP] 14. Space Power; [SOS Overdrive] 15. Magical Cactuar; [One MP Cost] 16. Chaotic Cait Sith; Any 4 of: [Darkstrike], [Silencestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike], or [Zombiestrike] 17. Space Warrior; [Attack +x%] in 4 slots 18. Space Mage; [Magic Attack +x%] in 4 slots 19. Mana Mog; [Magic Booster] + [Magic Attack +x%] in the other 3 slots 20. Cactuar Wizard; [Half MP Cost] 21. Space Bandit; [Gillionaire] 22. Moomba Trio; Any 3 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 23. Abaddon Cait Sith; Any 3 of: [Darkstrike], [Silencestrike], [Zombiestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike] 24. Vengeful Cactuar; [Magic Counter] + [Counter] or [Evade & Counter] 25. Raging Cactuar; [Counter] or [Evade & Counter] 26. Prism Cactuar; [Magic Counter] 27. Booster Cactuar; [Magic Booster] 28. Medical Mog; [Alchemy] 29. Swift Cactuar; [First Strike] 30. Cactuar Spy; [Initiative] 31. Wicked Cait Sith; [Deathstrike] 32. Chronos Cait Sith; [Slowstrike] 33. Stone Cait Sith; [Stonestrike] 34. Toxic Cait Sith; [Poisonstrike] 35. Dreamy Cait Sith; [Sleepstrike] 36. Mute Cait Sith; [Silencestrike] 37. Dark Cait Sith; [Darkstrike] 38. Power Mog; [Attack +x%] in 3 slots 39. Magician Mog; [Magic Attack +x%] in 3 slots 40. Moomba Duo; Any 2 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 41. Ominous Cait Sith; Any 2 of: [Darktouch], [Silencetouch], [Sleeptouch], [Poisontouch], [Stonetouch], [Deathtouch], [Zombietouch] or [Slowtouch] 42. Fatal Cait Sith; [Deathtouch] 43. Late Cait Sith; [Slowtouch] 44. Fossil Cait Sith; [Stonetouch] 45. Noxious Cait Sith; [Poisontouch] 46. Sleepy Cait Sith; [Sleeptouch] 47. Quiet Cait Sith; [Silencetouch] 48. Blinding Cait Sith; [Darktouch] 49. Cactuar Scope; [Sensor] 50. Fire Moomba; [Firestrike] 51. Ice Moomba; [Icestrike] 52. Thunder Moomba; [Thunderstrike] 53. Water Moomba; [Waterstrike] 54. Morphing Mog; All empty slots on a 4-slotted weapon 55. Moomba Force; [Attack +x%] + [Magic Attack +x%] 56. Variable Mog; 2 or 3 empty slots on a 2 or 3-slotted weapon 57. Moomba Mage; [Magic +10%] or [Magic +20%] 58. Moomba Warrior; [Str +10%] or [Str +20%] 59. Rune Mog; [Magic +5%] 60. Magical Mog; [Magic +3%] 61. Buster Mog; [Str +5%] 62. Attack Mog; [Str +3%] 63. Stinger Mog; [Piercing] 64. Moogle; Starting Weapon - H. Lulu's Bangles - Equipment Appearance: 1-8, 14, 15, 26: Black, purple, and light blue butterfly shaped stained glass- like glowing shield. 9, 25, 42, 47-75: Cobalt blue and violet flower shaped glowing shield. 10-13, 16, 17, 19-22, 24, 27, 29-40: Fucshia, purple, and dark blue nautilus shaped glowing shield. 18, 23, 28, 41, 43-46, 58-65: Pale pink and lavender fang-esque rorschach shaped glowing shield. 66-83: Dark blue to violet gradient flame shaped glowing shield. Equipment name and auto-abilities: 1. Samantha Soul; [Break HP Limit] + [Break MP Limit] 2. Eternity; [Ribbon] 3. Minerva Bangle; [Break HP Limit] 4. Mythical Bangle; [Break MP Limit] 5. Draupnir; [Fire Eater] + [Water Eater] + [Lightning Eater] + [Ice Eater] 6. Elemental Bangle; [Fireproof] + [Waterproof] + [Lightningproof] + [Iceproof] 7. *Gorgeous Bangle; [Auto Shell] + [Auto Protect] + [Auto Reflect] + [Auto Regen] 8. Imperial Bangle; [Auto Potion] + [Auto Med] + [Auto Phoenix] 9. Auto Bangle; [Auto Potion] + [Auto Med] 10. Black Ribbon; Any 4 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 11. Diamond Bangle; [Defense +x%] in 4 slots 12. Ruby Bangle; [Magic Defense +x%] in 4 slots 13. Queen's Bangle; [HP +x%] in 4 slots 14. Magister Bangle; [MP +x%] in 4 slots 15. Collector Bangle; [Master Thief] 16. Treasure Bangle; [Pickpocket] 17. Bangle of Hope; [HP Stroll] + [MP Stroll] 18. Assault Bangle; [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] in 3 slots of a 3 or 4-slotted armor 19. Phantom Bangle; [Fire Eater], [Water Eater], [Lightning Eater], or [Iceeater] in 3 slots of a 3 or 4-slotted armor 20. Recovery Bangle; [HP Stroll] 21. Spiritual Bangle; [MP Stroll] 22. Phoenix Bangle; [Auto Phoenix] 23. Curative Bangle; [Auto Med] 24. Rainbow Bangle; [SOS NulBlaze] + [SOS NulTide] + [SOS NulShock] + [SOS NulFrost] 25. Shining Bangle; Any 4 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 26. Faerie Bangle; Any 3 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] in a 3 or 4-slotted armor 27. Peaceful Bangle; [No Encounters] 28. Shaman Bangle; [Auto Potion] 29. Barrier Bangle; [Fireproof], [Waterproof], [Lightningproof], or [Iceproof] in 3 slots of a 3 or 4-slotted armor 30. Star Bangle; [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] in 3 slots of a 3 or 4-slotted armor 31. Marching Bangle; Any 2 of: [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] 32. Moon Bangle; Any 2 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 33. Regen Bangle; [Auto Regen] or [SOS Regen] 34. Haste Bangle; [Auto Haste] or [SOS Haste] 35. Reflect Bangle; [Auto Reflect] or [SOS Reflect] 36. Shell Bangle; [Auto Shell] or [SOS Shell] 37. Protect Bangle; [Auto Protect] or [SOS Protect] 38. Platinum Bangle; [Defense +x%] in 3 slots of a 3 or 4-slotted armor 39. Sapphire Bangle; [Magic Defense +x%] in 3 slots of a 3 or 4-slotted armor 40. Power Bangle; [HP +x%] in 3 slots of a 3 or 4-slotted armor 41. Wizard Bangle; [MP +x%] in 3 slots of a 3 or 4-slotted armor 42. Elemental Bangle; Any 2 of: [Fireproof], [Waterproof], [Lightningproof], [Iceproof], [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] 43. Savior Bangle; Any 2 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 44. Crimson Bangle; [Fire Eater] 45. Snow Bangle; [Ice Eater] 46. Ochre Bangle; [Lightning Eater] 47. Cerulean Bangle; [Water Eater] 48. Medical Bangle; [Curseproof] 49. Lucid Bangle; [Confuseproof] or [Confuse Ward] 50. Serene Bangle; [Berserkproof] or [Berserk Ward] 51. Light Bangle; [Slowproof] or [Slow Ward] 52. Soul Bangle; [Deathproof] or [Death Ward] 53. Blessed Bangle; [Zombieproof] or [Zombie Ward] 54. Soft Bangle; [Stoneproof] or [Stone Ward] 55. Serum Bangle; [Poisonproof] or [Poison Ward] 56. Alert Bangle; [Sleepproof] or [Sleep Ward] 57. Echo Bangle; [Silenceproof] or [Silence Ward] 58. Bright Bangle; [Darkproof] or [Dark Ward] 59. Red Bangle; [Fire Ward] or [Fireproof] 60. White Bangle; [Ice Ward] or [Iceproof] 61. Yellow Bangle; [Lightning Ward] or [Lightningproof] 62. Blue Bangle; [Water Ward] or [Waterproof] 63. NulTide Bangle; [SOS NulTide] 64. NulBlaze Bangle; [SOS NulBlaze] 65. NulShock Bangle; [SOS NulShock] 66. NulFrost Bangle; [SOS NulFrost] 67. Adept's Bangle; Any 2 of: [HP +x%] and [MP +x%] 68. Tetra Bangle; All empty slots on a 4-slotted armor 69. Mythril Bangle; [Defense +x%] + [Magic Defense +x%] 70. Gold Bangle; Any 2 of: [Defense +3%], [Defense +5%], [Defense +10%], or [Defense +20%] 71. Emerald Bangle; Any 2 of: [Magic Defense +3%], [Magic Defense +5%], [Magic Defense +10%], or [Magic Defense +20%] 72. Vita Bangle; Any 2 of: [HP +5%], [HP +10%], [HP +20%] or [HP +30%] 73. Mage's Bangle; Any 2 of: [MP +5%], [MP +10%], [MP +20%] or [MP +30%] 74. Silver Bangle; [Defense +10%] or [Defense +20%] 75. Onyx Bangle; [Magic Defense +10%] or [Magic Defense +20%] 76. Sorcery Bangle; [MP +20%] or [MP +30%] 77. Tough Bangle; [HP +20%] or [HP +30%] 78. Glorious Bangle; All empty slots on a 3-slotted armor 79. Metal Bangle; [Defense +3%] or [Defense +5%] 80. Pearl Bangle; [Magic Defense +3%] or [Magic Defense +5%] 81. Magic Bangle; [MP +5%] or [MP +10%] 82. Seeker's Bangle; [HP +5%] or [HP +10%] 82. Guardian Bangle; Both empty slots on a 2-slotted armor 84. Bangle; Starting armor - I. Kimahri's Spears - Equipment Appearance: 1: Large golden-headed spear with yellow and blue feather trim. 3-16, 20, 21, 24-27: Red arrowhead shaped spearhead with gold tassles. 17-19, 38, 39, 55, 57-59, 61: Wing-shaped double pole axe with white padding around the middle of the haft. 22, 28-30, 40, 50-54: Pole axe with an extra long spear point, and a bamboo- looking haft. 23, 31-37, 41-48: 5-pointed spearhead with a hole in the middle, red tassles, and green and yellow braided haft. 49, 56, 60, 62-64: Plain pole axe with a brown wooden haft. Equipment name and auto-abilities: 1. Spirit Lance; Celestial Weapon - cannot be made through Customizing! 2. N/A 3. Taming Spear; [Capture] 4. Quadforce; [Firestrike] + [Thunderstrike] + [Waterstrike] + [Icestrike] 5. Gungnir; [Break Damage Limit] 6. Luin; [Triple AP] + [Overdrive -> AP] + [Triple Overdrive] 7. Gae Bolg; [Overdrive -> AP] + [Triple Overdrive] 8. Venus Gospel; [Double AP] + [Double Overdrive] 9. Highwind; [Triple Overdrive] 10. Berserker; [Double Overdrive] 11. Horn of the Ronso; [Triple AP] 12. Chariot; [Double AP] 13. Transmuter; [Overdrive -> AP] 14. Kain's Lance; [SOS Overdrive] 15. Astral Spear; [One MP Cost] 16. Chaos Lance; Any 4 of: [Darkstrike], [Silencestrike], [Always Sleeptouch], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike], or [Zombiestrike] 17. Giant Spear; [Attack +x%] in 4 slots 18. Titan Lance; [Magic Attack +x%] in 4 slots 19. Eldritch Lance; [Magic Booster] + [Magic Attack +x%] in the other 3 slots 20. Shamanic Spear; [Half MP Cost] 21. Prospector; [Gillionaire] 22. Trident; Any 3 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 23. Vicious Lance; Any 3 of: [Darkstrike], [Silencestrike], [Zombiestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike] 24. Dragoon Lance; [Magic Counter] + [Counter] or [Evade & Counter] 25. Rebel Lance; [Counter] or [Evade & Counter] 26. Prism Spear; [Magic Counter] 27. Mirage Lance; [Magic Booster] 28. Healer Spear; [Alchemy] 29. Sonic Lance; [First Strike] 30. Detector; [Initiative] 31. Thanatos Lance; [Deathstrike] 32. Net Spear; [Slowstrike] 33. Rock Buster; [Stonestrike] 34. Venom Spike; [Poisonstrike] 35. Hypno Spear; [Sleepstrike] 36. Mage Hunter; [Silencestrike] 37. Darkbringer; [Darkstrike] 38. Knight Lancer; [Attack +x%] in 3 slots 39. Wizard Lance; [Magic Attack +x%] in 3 slots 40. Twin Lance; Any 2 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 41. Calamity Spear; Any 2 of: [Darktouch], [Silencetouch], [Sleeptouch], [Poisontouch], [Stonetouch], [Deathtouch], [Zombietouch] or [Slowtouch] 42. Matador Spear; [Deathtouch] 43. Web Lance; [Slowtouch] 44. Break Lance; [Stonetouch] 45. Snakehead; [Poisontouch] 46. Dream Lance; [Sleeptouch] 47. Silent Spear; [Silencetouch] 48. Dusk Lance; [Darktouch] 49. Hunter's Spear; [Sensor] 50. Heat Lance; [Firestrike] 51. Ice Lance; [Icestrike] 52. Thunder Spear; [Thunderstrike] 53. Tidal Spear; [Waterstrike] 54. Shapeshifter; All empty slots on a 4-slotted weapon 55. Force Lance; [Attack +x%] + [Magic Attack +x%] 56. Halberd; 2 or 3 empty slots on a 2 or 3-slotted weapon 57. Magic Lance; [Magic +10%] or [Magic +20%] 58. Full Metal Spear; [Str +10%] or [Str +20%] 59. Rune Lance; [Magic +5%] 60. Enchanted Lance; [Magic +3%] 61. Striking Spear; [Str +5%] 62. Heavy Spear; [Str +3%] 63. Harpoon; [Piercing] 64. Spear; Starting weapon - J. Kimahri's Armlets - Equipment Appearance: 1-8, 19, 20: Native American-looking shield with gold serrated edging, a banded green and yellow center, and maroon feathers along the bottom. 9, 14-16, 42, 44-57: Masai tribal-looking shull shield with red and blue hanging beads along the bottom. 10-13, 17, 21-27, 29-40: Aztec-looking brown, light gray, and dark green carved stone shield. 18, 28, 41, 43-46, 58-65: Mayan-looking dark silver and purple shield with gold serrated edges along the top. 66-83: Grecian-looking gold and bronze shield with 4 blue tassels hanging from the bottom. Equipment name and auto-abilities: 1. Pride of the Ronso; [Break HP Limit] + [Break MP Limit] 2. Acropolis; [Ribbon] 3. Genji Armlet; [Break HP Limit] 4. Shaman Armlet; [Break MP Limit] 5. Crystal Armlet; [Fire Eater] + [Water Eater] + [Lightning Eater] + [Ice Eater] 6. Aegis Armlet; [Fireproof] + [Waterproof] + [Lightningproof] + [Iceproof] 7. Adamantite; [Auto Shell] + [Auto Protect] + [Auto Reflect] + [Auto Regen] 8. Orihalcum; [Auto Potion] + [Auto Med] + [Auto Phoenix] 9. Safe Passage; [Auto Potion] + [Auto Med] 10. Ronso Armlet; Any 4 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 11. Diamond Armlet; [Defense +x%] in 4 slots 12. Ruby Armlet; [Magic Defense +x%] in 4 slots 13. Enhanced Armlet; [HP +x%] in 4 slots 14. Magical Armlet; [MP +x%] in 4 slots 15. Collector Armlet; [Master Thief] 16. Treasure Armlet; [Pickpocket] 17. Armlet of Hope; [HP Stroll] + [MP Stroll] 18. Assault Armlet; [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] in 3 slots of a 3 or 4-slotted armor 19. Phantom Armlet; [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] in 3 slots of a 3 or 4-slotted armor 20. Recovery Armlet; [HP Stroll] 21. Spiritual Armlet; [MP Stroll 22. Phoenix Armlet; [Auto Phoenix] 23. Curative Armlet; [Auto Med] 24. Rainbow Armlet; [SOS NulBlaze] + [SOS NulTide] + [SOS NulShock] + [SOS NulFrost] 25. Shining Armlet; Any 4 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 26. Faerie Armlet; Any 3 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] in a 3 or 4-slotted armor 27. Peaceful Armlet; [No Encounters] 28. Shaman Armlet; [Auto Potion] 29. Barrier Armlet; [Fireproof], [Waterproof], [Lightningproof], or [Iceproof] in 3 slots of a 3 or 4-slotted armor 30. Star Armlet; [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] in 3 slots of a 3 or 4-slotted armor 31. Marching Armlet; Any 2 of: [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] 32. Moon Armlet; Any 2 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 33. Regen Armlet; [Auto Regen] or [SOS Regen] 34. Haste Armlet; [Auto Haste] or [SOS Haste] 35. Reflect Armlet; [Auto Reflect] or [SOS Reflect] 36. Shell Armlet; [Auto Shell] or [SOS Shell] 37. Protect Armlet; [Auto Protect] or [SOS Protect] 38. Platinum Armlet; [Defense +x%] in 3 slots of a 3 or 4-slotted armor 39. Sapphire Armlet; [Magic Defense +x%] in 3 slots of a 3 or 4-slotted armor 40. Warrior's Armlet; [HP +x%] in 3 slots of a 3 or 4-slotted armor 41. Wizard Armlet; [MP +x%] in 3 slots of a 3 or 4-slotted armor 42. Elemental Armlet; Any 2 of: [Fireproof], [Waterproof], [Lightningproof], [Iceproof], [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] 43. Defending Armlet; Any 2 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 44. Crimson Armlet; [Fire Eater] 45. Snow Armlet; [Ice Eater] 46. Ochre Armlet; [Lightning Eater] 47. Cerulean Armlet; [Water Eater] 48. Medical Armlet; [Curseproof] 49. Lucid Armlet; [Confuseproof] or [Confuse Ward] 50. Serene Armlet; [Berserkproof] or [Berserk Ward] 51. Light Armlet; [Slowproof] or [Slow Ward] 52. Soul Armlet; [Deathproof] or [Death Ward] 53. Blessed Armlet; [Zombieproof] or [Zombie Ward] 54. Soft Armlet; [Stoneproof] or [Stone Ward] 55. Serum Armlet; [Poisonproof] or [Poison Ward] 56. Alert Armlet; [Sleepproof] or [Sleep Ward] 57. Echo Armlet; [Silenceproof] or [Silence Ward] 58. Bright Armlet; [Darkproof] or [Dark Ward] 59. Red Armlet; [Fire Ward] or [Fireproof] 60. White Armlet; [Ice Ward] or [Iceproof] 61. Yellow Armlet; [Lightning Ward] or [Lightningproof] 62. Blue Armlet; [Water Ward] or [Waterproof] 63. NulTide Armlet; [SOS NulTide] 64. NulBlaze Armlet; [SOS NulBlaze] 65. NulShock Armlet; [SOS NulShock] 66. NulFrost Armlet; [SOS NulFrost] 67. Adept's Armlet; Any 2 of: [HP +x%] and [MP +x%] 68. Tetra Armlet; All empty slots on a 4-slotted armor 69. Mythril Armlet; [Defense +x%] + [Magic Defense +x%] 70. Gold Armlet; Any 2 of: [Defense +3%], [Defense +5%], [Defense +10%], or [Defense +20%] 71. Assault Armlet; Any 2 of: [Magic Defense +3%], [Magic Defense +5%], [Magic Defense +10%], or [Magic Defense +20%] 72. Soldier's Armlet; Any 2 of: [HP +5%], [HP +10%], [HP +20%] or [HP +30%] 73. Mage's Armlet; Any 2 of: [MP +5%], [MP +10%], [MP +20%] or [MP +30%] 74. Silver Armlet; [Defense +10%] or [Defense +20%] 75. Onyx Armlet; [Magic Defense +10%] or [Magic Defense +20%] 76. Sorcery Armlet; [MP +20%] or [MP +30%] 77. Warrior's Armlet; [HP +20%] or [HP +30%] 78. Glorious Armlet; All empty slots on a 3-slotted armor 79. Metal Armlet; [Defense +3%] or [Defense +5%] 80. Pearl Armlet; [Magic Defense +3%] or [Magic Defense +5%] 81. Magic Armlet; [MP +5%] or [MP +10%] 82. Seeker's Armlet; [HP +5%] or [HP +10%] 83. Guardian Armlet; Both empty slots on a 2-slotted armor 84. Armlet; Starting armor - K. Auron's Blades - Equipment Appearance: 1: Wide forked katana with gold, fucshia, and red embellishment on the blade, and a red braided hilt. 3, 5-14, 17, 21: Bronze double-edged katana with a stylized lion's head above the green braided hilt. (Matches his jade green Bracer quite nicely!) 4, 15, 18-20, 22, 39, 40, 50-55, 57-60: Dark silver katana that's a lighter silver along the cutting edge, and widens substantially at the tip. 16, 23, 31-37, 41-48: Dark silver katana with red and orage embellishments along the blade and at the tip, and has a hook shaped cutting edge at the tip. 24-30, 38, 49, 56, 61-64: Plain straight katana that comes to a point at the tip, with a green braided hilt. Equipment name and auto-abilities: 1. Masamune; Celestial Weapon - cannot be made through Customizing! 2. N/A 3. Beastmaster; [Capture] 4. Conquerer; [Firestrike] + [Thunderstrike] + [Waterstrike] + [Icestrike] 5. Heaven's Cloud; [Break Damage Limit] 6. Muramasa; [Triple AP] + [Overdrive -> AP] + [Triple Overdrive] 7. Alkaid; [Overdrive -> AP] + [Triple Overdrive] 8. Peacemaker; [Double AP] + [Double Overdrive] 9. Genji Blade; [Triple Overdrive] 10. Dragon Killer; [Double Overdrive] 11. Painkiller; [Triple AP] 12. Divider; [Double AP] 13. The Nameless; [Overdrive -> AP] 14. Ogrekiller; [SOS Overdrive] 15. Murasame; [One MP Cost] 16. Riot Blade; Any 4 of: [Darkstrike], [Silencestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike], or [Zombiestrike] 17. Master Ogre; [Attack +x%] in 4 slots 18. Master Djinn; [Magic Attack +x%] in 4 slots 19. Matoya's Blade; [Magic Booster] + [Magic Attack +x%] in the other 3 slots 20. Inducer; [Half MP Cost] 21. Gilmonger; [Gillionaire] 22. Ichimonji; Any 3 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 23. Corruptor; Any 3 of: [Darkstrike], [Silencestrike], [Zombiestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike] 24. Ashura; [Magic Counter] + [Counter] or [Evade & Counter] 25. Kotetsu; [Counter] or [Evade & Counter] 26. Prism Blade; [Magic Counter] 27. Mirage Blade; [Magic Booster] 28. Lifegiver; [Alchemy] 29. Sonic Blade; [First Strike] 30. Sentry; [Initiative] 31. Assassin Blade; [Deathstrike] 32. Blockade; [Slowstrike] 33. Still Blade; [Stonestrike] 34. Venomous Blade; [Poisonstrike] 35. Dozing Blade; [Sleepstrike] 36. Tacit Blade; [Silencestrike] 37. Dark Blade; [Darkstrike] 38. Ogre Blade; [Attack +x%] in 3 slots 39. Djinn Blade; [Magic Attack +x%] in 3 slots 40. Dual Blade; Any 2 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 41. Chaos Blade; Any 2 of: [Darktouch], [Silencetouch], [Sleeptouch], [Poisontouch], [Stonetouch], [Deathtouch], [Zombietouch] or [Slowtouch] 42. Critical Blade; [Deathtouch] 43. Stunner; [Slowtouch] 44. Gorgon Gaze; [Stonetouch] 45. Spider's Kiss; [Poisontouch] 46. Peaceful Slumber; [Sleeptouch] 47. Soundless Scream; [Silencetouch] 48. Blurry Moon; [Darktouch] 49. Hunter's Blade; [Sensor] 50. Fire Blade; [Firestrike] 51. Frost Blade; [Icestrike] 52. Thunder Blade; [Thunderstrike] 53. Water Blade; [Waterstrike] 54. Shiranui; All empty slots on a 4-slotted weapon 55. Basara Blade; [Attack +x%] + [Magic Attack +x%] 56. Shimmering Blade; 2 or 3 empty slots on a 2 or 3-slotted weapon 57. Spiritual Blade; [Magic +10%] or [Magic +20%] 58. Nodachi; [Str +10%] or [Str +20%] 59. Rune Blade; [Magic +5%] 60. Magic Blade; [Magic +3%] 61. War Blade; [Str +5%] 62. Knight Blade; [Str +3%] 63. Katana; [Piercing] 64. Blade; Starting weapon - L. Auron's Bracers - Equipment Appearance: 1-3, 6-8, 10-17, 19-22: Gold lion-headed bracer with red and blue banded trim. 4, 5, 18, 23, 28, 41, 43-46, 58-65: Gold and dark green striped bracer with a dark blue fleur-de-lis patch on it, and light blue feathering below that. 9, 24, 25, 29-36, 42, 47-57: Jade green bracer with a round teal gem on either end. 37-40, 66-83: Dark blue bracer with copper trim around either end, and an intricate raised silver design in the middle. Equipment name and auto-abilities: 1. Overlord; [Break HP Limit] + [Break MP Limit] 2. Solidity; [Ribbon] 3. Genji Bracer; [Break HP Limit] 4. Dragon Lord; [Break MP Limit] 5. Glutton; [Fire Eater] + [Water Eater] + [Lightning Eater] + [Ice Eater] 6. Resistant; [Fireproof] + [Waterproof] + [Lightningproof] + [Iceproof] 7. Warder; [Auto Shell] + [Auto Protect] + [Auto Reflect] + [Auto Regen] 8. Immortal; [Auto Potion] + [Auto Med] + [Auto Phoenix] 9. Healer; [Auto Potion] + [Auto Med] 10. Undefeated; Any 4 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 11. Diamond Bracer; [Defense +x%] in 4 slots 12. Ruby Bracer; [Magic Defense +x%] in 4 slots 13. Battle Bracer; [HP +x%] in 4 slots 14. Magical Bracer; [MP +x%] in 4 slots 15. Collector Bracer; [Master Thief] 16. Treasure Bracer; [Pickpocket] 17. Bracer of Hope; [HP Stroll] + [MP Stroll] 18. Assault Bracer; [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] in 3 slots of a 3 or 4-slotted armor 19. Phantom Bracer; [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] in 3 slots of a 3 or 4-slotted armor 20. Recovery Bracer; [HP Stroll] 21. Spiritual Bracer; [MP Stroll] 22. Phoenix Bracer; [Auto Phoenix] 23. Curative Bracer; [Auto Med] 24. Rainbow Bracer; [SOS NulBlaze] + [SOS NulTide] + [SOS NulShock] + [SOS NulFrost] 25. Shining Bracer; Any 4 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 26. Faerie Bracer; Any 3 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] in a 3 or 4-slotted armor 27. Peaceful Bracer; [No Encounters] 28. Shaman Bracer; [Auto Potion] 29. Barrier Bracer; [Fireproof], [Waterproof], [Lightningproof], or [Iceproof] in 3 slots of a 3 or 4-slotted armor 30. Star Bracer; [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] in 3 slots of a 3 or 4-slotted armor 31. Marching Bracer; Any 2 of: [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] 32. Moon Bracer; Any 2 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 33. Regen Bracer; [Auto Regen] or [SOS Regen] 34. Haste Bracer; [Auto Haste] or [SOS Haste] 35. Reflect Bracer; [Auto Reflect] or [SOS Reflect] 36. Shell Bracer; [Auto Shell] or [SOS Shell] 37. Protect Bracer; [Auto Protect] or [SOS Protect] 38. Platinum Bracer; [Defense +x%] in 3 slots of a 3 or 4-slotted armor 39. Sapphire Bracer; [Magic Defense +x%] in 3 slots of a 3 or 4-slotted armor 40. Warrior's Bracer; [HP +x%] in 3 slots of a 3 or 4-slotted armor 41. Wizard Bracer; [MP +x%] in 3 slots of a 3 or 4-slotted armor 42. Elemental Bracer; Any 2 of: [Fireproof], [Waterproof], [Lightningproof], [Iceproof], [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] 43. Defending Bracer; Any 2 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 44. Crimson Bracer; [Fire Eater] 45. Snow Bracer; [Ice Eater] 46. Ochre Bracer; [Lightning Eater] 47. Cerulean Bracer; [Water Eater] 48. Medical Bracer; [Curseproof] 49. Lucid Bracer; [Confuseproof] or [Confuse Ward] 50. Serene Bracer; [Berserkproof] or [Berserk Ward] 51. Light Bracer; [Slowproof] or [Slow Ward] 52. Soul Bracer; [Deathproof] or [Death Ward] 53. Blessed Bracer; [Zombieproof] or [Zombie Ward] 54. Soft Bracer; [Stoneproof] or [Stone Ward] 55. Serum Bracer; [Poisonproof] or [Poison Ward] 56. Alert Bracer; [Sleepproof] or [Sleep Ward] 57. Echo Bracer; [Silenceproof] or [Silence Ward] 58. Bright Bracer; [Darkproof] or [Dark Ward] 59. Red Bracer; [Fire Ward] or [Fireproof] 60. White Bracer; [Ice Ward] or [Iceproof] 61. Yellow Bracer; [Lightning Ward] or [Lightningproof] 62. Blue Bracer; [Water Ward] or [Waterproof] 63. NulBlaze Bracer; [SOS NulBlaze] 64. NulFrost Bracer; [SOS NulFrost] 65. NulShock Bracer; [SOS NulShock] 66. NulTide Bracer; [SOS NulTide] 67. Adept's Bracer; Any 2 of: [HP +x%] and [MP +x%] 68. Tetra Bracer; All empty slots on a 4-slotted armor 69. Mythril Bracer; [Defense +x%] + [Magic Defense +x%] 70. Gold Bracer; Any 2 of: [Defense +3%], [Defense +5%], [Defense +10%], or [Defense +20%] 71. Emerald Bracer; Any 2 of: [Magic Defense +3%], [Magic Defense +5%], [Magic Defense +10%], or [Magic Defense +20%] 72. Soldier's Bracer; Any 2 of: [HP +5%], [HP +10%], [HP +20%] or [HP +30%] 73. Mage's Bracer; Any 2 of: [MP +5%], [MP +10%], [MP +20%] or [MP +30%] 74. Silver Bracer; [Defense +10%] or [Defense +20%] 75. Onyx Bracer; [Magic Defense +10%] or [Magic Defense +20%] 76. Sorcery Bracer; [MP +20%] or [MP +30%] 77. Warrior's Bracer; [HP +20%] or [HP +30%] 78. Glorious Bracer; All empty slots on a 3-slotted armor 79. Metal Bracer; [Defense +3%] or [Defense +5%] 80. Pearl Bracer; [Magic Defense +3%] or [Magic Defense +5%] 81. Magic Bracer; [MP +5%] or [MP +10%] 82. Seeker's Bracer; [HP +5%] or [HP +10%] 83. Guardian Bracer; Both empty slots on a 2-slotted armor 84. Bracer; Starting armor - M. Rikku's Claws - Equipment Appearance: 1: Oversized red and black boxy forked claw with numerous iron blades. 3-16, 20, 21, 24-27: Teal claw with a large blade on either side, that covers most of Rikku's forearm. 17-19, 38, 39, 55-64: Small iron claw with a small iron blade on either side, that covers up to Rikku's elbow with an orange and navy blue sleeve. 22, 28-30, 40, 49-54: A standard "spiked knuckle" with four silver spines that go over Rikku's actual knuckles, and a tan leather sleeve that covers up to her elbow. 23, 31-37, 41-48: A knuckle with nine navy blue blunt spikes along the cutting surface, with armor-like iron "scales" that cover most of Rikku's forearm. Equipment name and auto-abilities: 1. Godhand; Celestial Weapon - cannot be made through Customizing! 2. N/A 3. Iron Grip; [Capture] 4. Deus Ex Machina; [Firestrike] + [Thunderstrike] + [Waterstrike] + [Icestrike] 5. Kaiser Knuckles; [Break Damage Limit] 6. Victorix; [Triple AP] + [Overdrive -> AP] + [Triple Overdrive] 7. Unlimited; [Overdrive -> AP] + [Triple Overdrive] 8. Warmonger; [Double AP] + [Double Overdrive] 9. Overload; [Triple Overdrive] 10. Override; [Double Overdrive] 11. Golden Arm; [Triple AP] 12. Golden Hand; [Double AP] 13. Ironside; [Overdrive -> AP] 14. Battle Freak; [SOS Overdrive] 15. Infinity; [One MP Cost] 16. Tempest Claw; Any 4 of: [Darkstrike], [Silencestrike], [Always Sleeptouch], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike], or [Zombiestrike] 17. Spartan; [Attack +x%] in 4 slots 18. Brunhilde; [Magic Attack +x%] in 4 slots 19. Valkyrie; [Magic Booster] + [Magic Attack +x%] in the other 3 slots 20. Magical Rave; [Half MP Cost] 21. Stickyfingers; [Gillionaire] 22. Rising Sun; Any 3 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 23. Typhoon Claw; Any 3 of: [Darkstrike], [Silencestrike], [Zombiestrike], [Sleepstrike], [Poisonstrike], [Stonestrike], [Deathstrike], [Slowstrike] 24. Untouchable; [Magic Counter] + [Counter] or [Evade & Counter] 25. Tit-for-Tat; [Counter] or [Evade & Counter] 26. Prism Claw; [Magic Counter] 27. Mirage Claw; [Magic Booster] 28. Survivor; [Alchemy] 29. Vanguard; [First Strike] 30. Sonar; [Initiative] 31. Executioner; [Deathstrike] 32. Clockwork; [Slowstrike] 33. Colossus; [Stonestrike] 34. Manticore Claw; [Poisonstrike] 35. Lights Out; [Sleepstrike] 36. Mage Husher; [Silencestrike] 37. Jammer; [Darkstrike] 38. Iron Claw; [Attack +x%] in 3 slots 39. The Ogre; [Magic Attack +x%] in 3 slots 40. Dual Claw; Any 2 of: [Firestrike], [Thunderstrike], [Waterstrike], or [Icestrike] 41. Hurricane Claw; Any 2 of: [Darktouch], [Silencetouch], [Sleeptouch], [Poisontouch], [Stonetouch], [Deathtouch], [Zombietouch] or [Slowtouch] 42. Ninja Claw; [Deathtouch] 43. Clock Hand; [Slowtouch] 44. Break Knuckles; [Stonetouch] 45. Poison Claw; [Poisontouch] 46. Daydreamer; [Sleeptouch] 47. Tongue Holder; [Silencetouch] 48. Eye Poker; [Darktouch] 49. Hawkeye; [Sensor] 50. Hot Knuckles; [Firestrike] 51. Ice Claw; [Icestrike] 52. Shocking Fist; [Thunderstrike] 53. Tidal Knuckles; [Waterstrike] 54. Flexible Arm; All empty slots on a 4-slotted weapon 55. Force Knuckles; [Attack +x%] + [Magic Attack +x%] 56. Devastator; 2 or 3 empty slots on a 2 or 3-slotted weapon 57. Magic Knuckles; [Magic +10%] or [Magic +20%] 58. Buster Knuckles; [Str +10%] or [Str +20%] 59. Magic Claw; [Magic +5%] 60. Magic Glove; [Magic +3%] 61. Buster Claw; [Str +5%] 62. Buster Glove; [Str +3%] 63. Barbed Knuckles; [Piercing] 64. Claw; Starting weapon - N. Rikku's Targes - Equipment Appearance: 1-9, 14-16: Black and iron shield with intricate copper reinforcing in a star pattern, and five large blades and five small spikes protruding from each point of the star. 10-13, 18, 23, 26, 28, 41, 43-46, 58-65: Green pentagonal shield with silver trim. 17, 19-22, 24, 25, 27, 29-36, 42, 47-57: Red, black, silver, and gold starburst shield with five small blades at the silver points, and a gold star in the middle. 37-40, 66-83: Black and iron circular shield with a single thick gold stripe from the center outwards. Equipment name and auto-abilities: 1. Dreadnought; [Break HP Limit] + [Break MP Limit] 2. Impervious; [Ribbon] 3. Atlas; [Break HP Limit] 4. Celestial; [Break MP Limit] 5. Invincible; [Fire Eater] + [Water Eater] + [Lightning Eater] + [Ice Eater] 6. Armada; [Fireproof] + [Waterproof] + [Lightningproof] + [Iceproof] 7. Triumph; [Auto Shell] + [Auto Protect] + [Auto Reflect] + [Auto Regen] 8. Intrepid; [Auto Potion] + [Auto Med] + [Auto Phoenix] 9. Golaith; [Auto Potion] + [Auto Med] 10. Argonaut; Any 4 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 11. Diamond Targe; [Defense +x%] in 4 slots 12. Ruby Targe; [Magic Defense +x%] in 4 slots 13. Warlord; [HP +x%] in 4 slots 14. Dominator; [MP +x%] in 4 slots 15. Buccaneer; [Master Thief] 16. Corsair; [Pickpocket] 17. Targe of Hope; [HP Stroll] + [MP Stroll] 18. Assault Targe; [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] in 3 slots of a 3 or 4-slotted armor 19. Phantom Targe; [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] in 3 slots of a 3 or 4-slotted armor 20. Recovery Targe; [HP Stroll] 21. Spiritual Targe; [MP Stroll] 22. Phoenix Targe; [Auto Phoenix] 23. Curative Targe; [Auto Med] 24. Phalanx; [SOS NulBlaze] + [SOS NulTide] + [SOS NulShock] + [SOS NulFrost] 25. Tercio; Any 4 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 26. Talisman; Any 3 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] in a 3 or 4-slotted armor 27. Peaceful Targe; [No Encounters] 28. Shaman Targe; [Auto Potion] 29. Victorious; [Fireproof], [Waterproof], [Lightningproof], or [Iceproof] in 3 slots of a 3 or 4-slotted armor 30. Star Targe; [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] in 3 slots of a 3 or 4-slotted armor 31. Marching Targe; Any 2 of: [Auto Shell], [Auto Protect], [Auto Reflect], [Auto Regen], [Auto Potion], [Auto Med], or [Auto Phoenix] 32. Moon Targe; Any 2 of: [SOS Shell], [SOS Protect], [SOS Reflect], [SOS Haste], or [SOS Regen] 33. Regen Targe; [Auto Regen] or [SOS Regen] 34. Haste Targe; [Auto Haste] or [SOS Haste] 35. Reflect Targe; [Auto Reflect] or [SOS Reflect] 36. Shell Targe; [Auto Shell] or [SOS Shell] 37. Protect Targe; [Auto Protect] or [SOS Protect] 38. Centurion; [Defense +x%] in 3 slots of a 3 or 4-slotted armor 39. Echelon; [Magic Defense +x%] in 3 slots of a 3 or 4-slotted armor 40. Knight's Targe; [HP +x%] in 3 slots of a 3 or 4-slotted armor 41. Wizard Targe; [MP +x%] in 3 slots of a 3 or 4-slotted armor 42. Elemental Targe; Any 2 of: [Fireproof], [Waterproof], [Lightningproof], [Iceproof], [Fire Eater], [Water Eater], [Lightning Eater], or [Ice Eater] 43. Reliant; Any 2 of: [Darkproof], [Silenceproof], [Sleepproof], [Poisonproof], [Stoneproof], [Deathproof], [Zombieproof], [Slowproof], [Confuseproof], or [Berserkproof] 44. Crimson Targe; [Fire Eater] 45. Snow Targe; [Ice Eater] 46. Ochre Targe; [Lightning Eater] 47. Cerulean Targe; [Water Eater] 48. Medical Targe; [Curseproof] 49. Lucid Targe; [Confuseproof] or [Confuse Ward] 50. Dauntless; [Berserkproof] or [Berserk Ward] 51. Light Targe; [Slowproof] or [Slow Ward] 52. Soul Targe; [Deathproof] or [Death Ward] 53. Blessed Targe; [Zombieproof] or [Zombie Ward] 54. Soft Targe; [Stoneproof] or [Stone Ward] 55. Serum Targe; [Poisonproof] or [Poison Ward] 56. Alert Targe; [Sleepproof] or [Sleep Ward] 57. Echo Targe; [Silenceproof] or [Silence Ward] 58. Bright Targe; [Darkproof] or [Dark Ward] 59. Red Targe; [Fire Ward] or [Fireproof] 60. White Targe; [Ice Ward] or [Iceproof] 61. Yellow Targe; [Lightning Ward] or [Lightningproof] 62. Blue Targe; [Water Ward] or [Waterproof] 63. NulTide Targe; [SOS NulTide] 64. NulBlaze Targe; [SOS NulBlaze] 65. NulShock Targe; [SOS NulShock] 66. NulFrost Targe; [SOS NulFrost] 67. Adept's Targe; Any 2 of: [HP +x%] and [MP +x%] 68. Tetra Targe; All empty slots on a 4-slotted armor 69. Mythril Targe; [Defense +x%] + [Magic Defense +x%] 70. Gold Targe; Any 2 of: [Defense +3%], [Defense +5%], [Defense +10%], or [Defense +20%] 71. Emerald Targe; Any 2 of: [Magic Defense +3%], [Magic Defense +5%], [Magic Defense +10%], or [Magic Defense +20%] 72. Soldier's Targe; Any 2 of: [HP +5%], [HP +10%], [HP +20%] or [HP +30%] 73. Mage's Targe; Any 2 of: [MP +5%], [MP +10%], [MP +20%] or [MP +30%] 74. Silver Targe; [Defense +10%] or [Defense +20%] 75. Onyx Targe; [Magic Defense +10%] or [Magic Defense +20%] 76. Sorcery Targe; [MP +20%] or [MP +30%] 77. Warrior's Targe; [HP +20%] or [HP +30%] 78. Glorious Targe; All empty slots on a 3-slotted armor 79. Metal Targe; [Defense +3%] or [Defense +5%] 80. Pearl Targe; [Magic Defense +3%] or [Magic Defense +5%] 81. Magic Targe; [MP +5%] or [MP +10%] 82. Seeker's Targe; [HP +5%] or [HP +10%] 83. Guardian Targe; Both empty slots on a 2-slotted armor 84. Targe; Starting armor -- VIII. Thanks, Credits, Shameless Plugs -- - Big thanks go out to Tronix (http://www.tronixweb.com/) and National Console Support, Inc (http://www.ncsx.com/) for selling me Final Fantasy X and a Japanese Playstation 2, respectively. Best import shops on the web, they are! - Thanks to FinalFantasyer, and errortest on the GameFAQs FFX board for meticulously listing weapon and auto-ability names they'd found in the demo, and BIGGER thanks to AceofSpades for replaying the demo God knows how many times to keep finding weapons, and emailing me with a list thereof. - Thanks to Ouchmyface for providing me with all of Auron's English Blade names. - Thanks to Jaag Brown (MysticDrag0n@aol.com) for providing me with all of the English weapon names. - Thanks to SteelPhoenix for a good many US armor names. - Thanks to Nathan Mallory for putting up with my whining, teaching me lots of fun and exciting Japanese words, and for being a pal. - Thanks to Shivan (Tom Cheng) on the GameFAQs FFX board for providing me with lots of equipment names, specifically Tidus and Kimahri's ultimate weapon names. - Thanks to Ben "Bishonen-Kun!" Sponholtz (http://www.gravitydam.net/) for helping to translate some of Yuna's rods and Finger Rings in the Japanese version of this document, and being a source of levity while doing so. I'M LAUGHING AT YOU, NOT WITH YOU. - Thanks to KeRoChAn (kero_hikaru@hotmail.com) for correcting me about the availability of empty 4-slotted weapons and armor. - Thanks to Christopher Schempp for telling me that you can auto-organize equipment in the US release. - Thanks to Chris Ball for Fortitude Ring and Armada. - Thanks to Tassadar285@aol.com for Atlas. - Special thanks to J. Parish (http://www.toastyfrog.com/), without whom I'd never have begun importing games, and FAQs like these wouldn't have been written. - Much respect to Alexander O. Smith for his fantastic localizations of Vagrant Story, Parasite Eve 2, Final Fantasy X, et al. Thank you for elevating video game dialogue to fine literature. - Thanks to Muni Shinobu (muni_shinobu@yahoo.com) for his excellent FFX walkthrough and numerous other guides on the game. Without him, we would not know wairo from Shinola. - Extra special thanks to Square (http://www.playonline.com/) for creating FFX and many other quality titles, and GameFAQs (http://www.gamefaqs.com/) for hosting FAQs on every game imaginable, and respecting FAQ author's rights.